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- MI_RYBARGA
- {
- Maxitem = 7;
- /*
- DropItem(II_GEN_JEW_RIN_FIRERING, 15000000, 0, 1)
- DropItem(II_GEN_JEW_RIN_LANDRING, 15000000, 0, 1)
- DropItem(II_GEN_JEW_RIN_WATERRING, 15000000, 0, 1)
- DropItem(II_GEN_JEW_RIN_ELECTRICRING, 15000000, 0, 1)
- DropItem(II_GEN_JEW_EAR_ATTEARRINGEST, 15000000, 0, 1)
- DropItem(II_GEN_JEW_EAR_DEFEARRINGEST, 15000000, 0, 1)
- DropItem(II_GEN_JEW_NEC_HPNECKLACEMR, 15000000, 0, 1)
- DropItem(II_GEN_JEW_NEC_MPNECKLACEMR, 15000000, 0, 1)
- DropItem(II_GEN_JEW_NEC_FPNECKLACEMR, 15000000, 0, 1)
- DropItem(II_GEN_JEW_NEC_HPMPNECKLACE, 15000000, 0, 1)
- DropItem(II_GEN_JEW_EAR_MAGICRINGEST, 15000000, 0, 1)
- DropItem(II_GEN_JEW_EAR_RANGERINGEST, 15000000, 0, 1)
- DropItem(II_GEN_MAT_OPERCID, 80000000, 0, 1)
- DropItem(II_GEN_MAT_OPERCID, 80000000, 0, 1)
- DropItem(II_GEN_MAT_OPERCID, 80000000, 0, 1)
- DropItem(II_GEN_MAT_CID, 110000000, 0, 1)
- DropItem(II_GEN_MAT_CID, 110000000, 0, 1)
- DropItem(II_GEN_MAT_CID, 110000000, 0, 1)
- */
- DropItem(II_GEN_MAT_DIAMOND, 31000000, 0, 1);
- DropItem(II_GEN_MAT_DIAMOND, 31000000, 0, 1);
- DropItem(II_GEN_MAT_DIAMOND, 31000000, 0, 1);
- DropItem(II_GEN_MAT_DIAMOND, 31000000, 0, 1);
- DropItem(II_GEN_MAT_DIAMOND, 31000000, 0, 1);
- DropItem(II_GEN_MAT_EMERALD, 37000000, 0, 1);
- DropItem(II_GEN_MAT_EMERALD, 37000000, 0, 1);
- DropItem(II_GEN_MAT_EMERALD, 37000000, 0, 1);
- DropItem(II_GEN_MAT_EMERALD, 37000000, 0, 1);
- DropItem(II_GEN_MAT_EMERALD, 37000000, 0, 1);
- DropItem(II_GEN_MAT_SAPPHIRE, 46000000, 0, 1);
- DropItem(II_GEN_MAT_SAPPHIRE, 46000000, 0, 1);
- DropItem(II_GEN_MAT_SAPPHIRE, 46000000, 0, 1);
- DropItem(II_GEN_MAT_SAPPHIRE, 46000000, 0, 1);
- DropItem(II_GEN_MAT_SAPPHIRE, 46000000, 0, 1);
- DropItem(II_GEN_MAT_RUBY, 58000000, 0, 1);
- DropItem(II_GEN_MAT_RUBY, 58000000, 0, 1);
- DropItem(II_GEN_MAT_RUBY, 58000000, 0, 1);
- DropItem(II_GEN_MAT_RUBY, 58000000, 0, 1);
- DropItem(II_GEN_MAT_RUBY, 58000000, 0, 1);
- DropItem(II_GEN_MAT_TOPAZ, 73000000, 0, 1);
- DropItem(II_GEN_MAT_TOPAZ, 73000000, 0, 1);
- DropItem(II_GEN_MAT_TOPAZ, 73000000, 0, 1);
- DropItem(II_GEN_MAT_TOPAZ, 73000000, 0, 1);
- DropItem(II_GEN_MAT_TOPAZ, 73000000, 0, 1);
- DropItem(II_GEN_MAT_ORICHALCUM01, 220000000, 0, 1);
- DropItem(II_GEN_MAT_ORICHALCUM01, 220000000, 0, 1);
- DropItem(II_GEN_MAT_ORICHALCUM01, 220000000, 0, 1);
- DropItem(II_GEN_MAT_ORICHALCUM01, 220000000, 0, 1);
- DropItem(II_GEN_MAT_ORICHALCUM01, 220000000, 0, 1);
- DropItem(II_GEN_MAT_ORICHALCUM01, 220000000, 0, 1);
- DropItem(II_GEN_MAT_MOONSTONE, 220000000, 0, 1);
- DropItem(II_GEN_MAT_MOONSTONE, 220000000, 0, 1);
- DropItem(II_GEN_MAT_MOONSTONE, 220000000, 0, 1);
- DropItem(II_GEN_MAT_MOONSTONE, 220000000, 0, 1);
- DropItem(II_GEN_MAT_MOONSTONE, 220000000, 0, 1);
- DropItem(II_GEN_MAT_MOONSTONE, 220000000, 0, 1);
- DropItem(II_SYS_SYS_QUE_CHIEFHEART01, 400000000, 0, 1);
- m_nAttackFirstRange = 10;
- AI
- {
- #Scan
- {
- scan
- }
- #battle
- {
- Attack 20 cunning sam
- Rangeattack 10
- Berserk 20 2.0
- }
- #move
- {
- Loot d 5
- }
- }
- }
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