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- CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
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- If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
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- Crashlog Tool: CrashLoggerSSE v1-12-1-0 Dec 22 2023 02:20:56
- Game Version: 1.6.640
- Script Extender: 1.6.640
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- RAM
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- RAM Total: 191.71 GB
- RAM Used: 123.25 GB
- RAM Free: 68.46 GB
- Analysis RAM (all good):
- It is absolute unlikely that the crash was due to RAM.
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- Mod Count:
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- Light: 201 Regular: 246 Total: 447
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- Header indicators:
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- Memory: 0x7FFEDC2AD2F0 count: (2)
- File: EngineFixes.dll count: (9)
- Address: 004D2F0 count: (2)
- Assembler: cmp eax, [rdi+0x10] count: (1)
- [ 0] 0x7FFEDC2AD2F0 EngineFixes.dll+004D2F0 -//- count: (1)
- [ 1] 0x7FFEDC2ABB08 EngineFixes.dll+004BB08 -//- count: (1)
- R13 0x7FFEDC3593A8 (void* -> EngineFixes.dll+00F93A8 ) -//- count: (1)
- [RSP+38 ] 0x7FFEDC2ABB08 (void* -> EngineFixes.dll+004BB08 test al, al) -//- count: (1)
- [RSP+70 ] 0x7FFEDC3593A8 (void* -> EngineFixes.dll+00F93A8 ) -//- count: (1)
- [RSP+A8 ] 0x7FFEDC2ABB08 (void* -> EngineFixes.dll+004BB08 test al, al) -//- count: (1)
- EngineFixes.dll 0x7FFEDC260000 -//- count: (1)
- EngineFixes.dll v6.1.1 -//- count: (1)
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- Solutions
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- SkyrimSE.exe: count: (110)
- This file on its own is not the cause, however, we'll do further parsing...
- Could not find any known issues related to SkyrimSE.exe.
- SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
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- hdtSMP64.dll: count: (4)
- If this appears often, it might indicate a bad config (rare).
- However, it might also just indicate that there were NPCs around that were wearing hdt/SMP enabled clothing...
- Please increase the log level for hdtsmp64 (if you have not done so yet) and check its content.
- Make sure to have Faster HDT-SMP that suits your Skyrim Version:
- - https://www.nexusmods.com/skyrimspecialedition/mods/57339
- Also make sure you have these installed:
- - SMP NPC fix: https://www.nexusmods.com/skyrimspecialedition/mods/91616
- You are using FSMP version: 1.6.640
- Please ensure that this is compatible with your SKSE version: 1.6.640
- Possible FOMOD settings for installation
- You might want to try different AVX options, because eventhough supported, they might cause shutter/'lag' in populated areas...
- CPU:
- avx: True
- avx2: True
- avx512: False
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- tbbmalloc.dll: count: (44)
- Threading Building Blocks Memory Allocator
- This is either part of:
- - the CreationKit Fixes: https://www.nexusmods.com/skyrimspecialedition/mods/20061
- - the Engine Fixes (part 2): https://www.nexusmods.com/skyrimspecialedition/mods/17230
- I do recommend to use Engine Fixes (pick 'part 1' according to your SKSE)
- This message is shown without a check:
- Make sure to disable: SrtCrashFix64.dll (Animation Limit Crash fix SSE) as this is handled by the Engines Fixes, which is recommended to use!
- Either way, make sure to have the 'latest' version variant for your Skyrim edition.
- However, this probably is not the cause, but the causing mod relies on excessive memory handling.
- First and foremost, try to close any other application and background processes that might be running that you do not need.
- Like, but not limited to, game launchers, web browsers with 20 open tabs, Spotify, even Discord.
- Also, you might want to consider using lower texture mods, aka, use a 2k instead of a 4k texture mod, or just a 1k texture.
- If the above did not help, you could try apply these config tweaks to: __Skyrim.ini___
- Make sure to comment out (#) any existing variants of these, so you can go back if they dont help or make things worse.
- This is most applicable if you're using 4-8 GB ram or less, you game addicted freak! ;) (said the guy who was playing WoW raids at 3 fps).
- ==================================
- [Display]
- iTintTextureResolution=2048
- [General]
- ClearInvalidRegistrations=1
- [Memory]
- DefaultHeapInitialAllocMB=768
- ScrapHeapSizeMB=256
- ==================================
- Last but not least, increasing your pagefile is a good and simple way to avoid this.
- Best practice: pagefile-size > RAM
- Example: 24 GB > 16 GB RAM
- Please read / follow:
- 1. In the Taskbar Search, type โAdvanced Systemโ. ...
- 2. In System Properties, click Advanced tab.
- 3. In Performance section click Settings button.
- 4. Performance Options will open. ...
- 5. Here, under Virtual memory, select Change.
- 6. Uncheck Automatically manage paging file size for all drives.
- 7. Select a Drive that hardly use (as in not often)
- 8. Set manual size
- 9. Set value to ~ 150% of your RAM (as shown in example)
- 10. Confirm with "OK".
- If you want to read more about (allthough, not related to sharepoint server):
- https://learn.microsoft.com/en-us/sharepoint/technical-reference/the-paging-file-size-should-exceed-the-amount-of-physical-ram-in-the-system
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- BGSSaveLoadManager: count: (5)
- Once you've managed to load the last working save, try this: player.kill
- This has to be confirmed to be working (guess, I'll be told when its not).
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- Success Statistic: (this has been detected/handled, does not mean it's the cause)
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- Issues Found: 4
- Issues Solved: 4
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- DEBUG State:
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- Culprit list content: (just a list)
- SkyrimSE.exe, hdtSMP64.dll, tbbmalloc.dll, BGSSaveLoadManager,
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- Random 'Fallback' Checks
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- How to read these results?
- - They are simple keywords that may appear when you have a lot of issues.
- - They do NOT have to mean anything.
- - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
- File: "JS Emissive Eyes SE - Johnskyrim.esp" -//- count: (1)
- File: "Campfire.esm" -//- count: (4)
- Name: "Young Rutting Elk" -//- count: (6)
- GetFullName: "Young Rutting Elk" -//- count: (2)
- FormID: 0xFF00192C -//- count: (4)
- EditorID: "JS_FXEmpty" -//- count: (1)
- FormID: 0xFE726A80 -//- count: (1)
- EditorID: "_Camp_Campfire_Steam" -//- count: (4)
- FormID: 0x230415D6 -//- count: (4)
- FormID: 0xFF004E8E -//- count: (4)
- [RSP+11F0] 0x15F7B273660 (BGSArtObject*) -//- count: (1)
- [RSP+1260] 0x325C56EA28 (BGSLoadGameBuffer*) -//- count: (1)
- [RSP+1280] 0x325C56EA28 (BGSLoadGameBuffer*) -//- count: (1)
- [RSP+1288] 0x325C56EA28 (BGSLoadGameBuffer*) -//- count: (1)
- [RSP+12E8] 0x325C56EA28 (BGSLoadGameBuffer*) -//- count: (1)
- [RSP+18B0] 0x15EB6B13800 (BGSSaveLoadManager*) -//- count: (1)
- [RSP+1A40] 0x15EB6B13800 (BGSSaveLoadManager*) -//- count: (1)
- [RSP+1D88] 0x15EB6B13800 (BGSSaveLoadManager*) -//- count: (1)
- [RSP+1DE8] 0x15EB6B13800 (BGSSaveLoadManager*) -//- count: (1)
- [RSP+2258] 0x15EB6B13800 (BGSSaveLoadManager*) -//- count: (1)
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