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- 00:10:31 TRACE [Banking] CACHE_LOADOUT_DEPOSIT -> Loadout()
- 00:10:31 TRACE [Banking] CACHE_INVENTORY_SIZE -> 3
- 00:10:31 TRACE [Banking] CACHE_BANK_SIZE -> 0
- 00:10:31 INFO [Banking] Difference of ^Zul-andra teleport$ x1
- 00:10:31 TRACE [Banking] INVENTORY
- 00:10:31 INFO [Banking] Difference of ^Zul-andra teleport$ x1
- 00:10:31 TRACE [Web] Next step is CoordinateVertex(x=3208, y=3220, plane=2) at distance 14.0 having scanned 2 vertices.
- 00:10:31 INFO [Traversal] Building new path using WebPathGenerator
- 00:10:31 INFO [Traversal] Successfully built path with vertices [CoordinateVertex(x=3205, y=3209, plane=2), CoordinateVertex(x=3205, y=3210, plane=2), CoordinateVertex(x=3205, y=3211, plane=2), CoordinateVertex(x=3205, y=3212, plane=2), CoordinateVertex(x=3205, y=3213, plane=2), CoordinateVertex(x=3205, y=3214, plane=2), CoordinateVertex(x=3205, y=3215, plane=2), CoordinateVertex(x=3205, y=3216, plane=2), CoordinateVertex(x=3205, y=3217, plane=2), CoordinateVertex(x=3206, y=3217, plane=2), CoordinateVertex(x=3206, y=3218, plane=2), CoordinateVertex(x=3207, y=3218, plane=2), CoordinateVertex(x=3208, y=3218, plane=2), CoordinateVertex(x=3208, y=3219, plane=2), CoordinateVertex(x=3208, y=3220, plane=2), ObjectBankVertex(name=^Bank booth$, action=^Bank$, x=3208, y=3221, plane=2)]
- 00:10:31 INFO [Traversal] Looking up local player
- 00:10:31 INFO [Traversal] Building new path using WebPathGenerator
- 00:10:31 INFO [Traversal] Walking Path
- 00:10:31 INFO [Traversal] Successfully built path with vertices [CoordinateVertex(x=3205, y=3209, plane=2), CoordinateVertex(x=3205, y=3210, plane=2), CoordinateVertex(x=3205, y=3211, plane=2), CoordinateVertex(x=3205, y=3212, plane=2), CoordinateVertex(x=3205, y=3213, plane=2), CoordinateVertex(x=3205, y=3214, plane=2), CoordinateVertex(x=3205, y=3215, plane=2), CoordinateVertex(x=3205, y=3216, plane=2), CoordinateVertex(x=3205, y=3217, plane=2), CoordinateVertex(x=3206, y=3217, plane=2), CoordinateVertex(x=3206, y=3218, plane=2), CoordinateVertex(x=3207, y=3218, plane=2), CoordinateVertex(x=3208, y=3218, plane=2), CoordinateVertex(x=3208, y=3219, plane=2), CoordinateVertex(x=3208, y=3220, plane=2), ObjectBankVertex(name=^Bank booth$, action=^Bank$, x=3208, y=3221, plane=2)]
- 00:10:31 TRACE [Web] Next step is CoordinateVertex(x=3208, y=3220, plane=2) at distance 14.0 having scanned 2 vertices.
- 00:10:31 DEBUG Timed action (WebPath#getNext()) took 31ms
- 00:10:31 DEBUG [WebPath] Incremented the last successful step index cache to 14.
- 00:10:31 TRACE [Banking] CACHE_LOADOUT_CONSUMEABLE -> Loadout()
- 00:10:31 TRACE [Banking] CACHE_LOADOUT_EQUIPMENT -> Loadout()
- 00:10:31 TRACE [Banking] CACHE_LOADOUT_INVENTORY -> Loadout(Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Necklace of anguish, pattern=^Necklace of anguish$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Tormented bracelet, pattern=^Tormented bracelet$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Mage's book, pattern=^Mage's book$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]))
- 00:10:31 TRACE [Banking] CACHE_LOADOUT_DEPOSIT -> Loadout()
- 00:10:31 TRACE [Banking] CACHE_INVENTORY_SIZE -> 3
- 00:10:31 TRACE [Banking] CACHE_BANK_SIZE -> 0
- 00:10:31 INFO [Banking] Difference of ^Zul-andra teleport$ x1
- 00:10:31 TRACE [Banking] INVENTORY
- 00:10:31 INFO [Banking] Difference of ^Zul-andra teleport$ x1
- 00:10:31 TRACE [Web] Next step is CoordinateVertex(x=3208, y=3220, plane=2) at distance 14.0 having scanned 2 vertices.
- 00:10:31 INFO [Traversal] Building new path using WebPathGenerator
- 00:10:31 INFO [Traversal] Successfully built path with vertices [CoordinateVertex(x=3205, y=3209, plane=2), CoordinateVertex(x=3205, y=3210, plane=2), CoordinateVertex(x=3205, y=3211, plane=2), CoordinateVertex(x=3205, y=3212, plane=2), CoordinateVertex(x=3205, y=3213, plane=2), CoordinateVertex(x=3205, y=3214, plane=2), CoordinateVertex(x=3205, y=3215, plane=2), CoordinateVertex(x=3205, y=3216, plane=2), CoordinateVertex(x=3205, y=3217, plane=2), CoordinateVertex(x=3206, y=3217, plane=2), CoordinateVertex(x=3206, y=3218, plane=2), CoordinateVertex(x=3207, y=3218, plane=2), CoordinateVertex(x=3208, y=3218, plane=2), CoordinateVertex(x=3208, y=3219, plane=2), CoordinateVertex(x=3208, y=3220, plane=2), ObjectBankVertex(name=^Bank booth$, action=^Bank$, x=3208, y=3221, plane=2)]
- 00:10:31 INFO [Traversal] Looking up local player
- 00:10:31 INFO [Traversal] Building new path using WebPathGenerator
- 00:10:31 INFO [Traversal] Walking Path
- 00:10:31 INFO [Traversal] Successfully built path with vertices [CoordinateVertex(x=3205, y=3209, plane=2), CoordinateVertex(x=3205, y=3210, plane=2), CoordinateVertex(x=3205, y=3211, plane=2), CoordinateVertex(x=3205, y=3212, plane=2), CoordinateVertex(x=3205, y=3213, plane=2), CoordinateVertex(x=3205, y=3214, plane=2), CoordinateVertex(x=3205, y=3215, plane=2), CoordinateVertex(x=3205, y=3216, plane=2), CoordinateVertex(x=3205, y=3217, plane=2), CoordinateVertex(x=3206, y=3217, plane=2), CoordinateVertex(x=3206, y=3218, plane=2), CoordinateVertex(x=3207, y=3218, plane=2), CoordinateVertex(x=3208, y=3218, plane=2), CoordinateVertex(x=3208, y=3219, plane=2), CoordinateVertex(x=3208, y=3220, plane=2), ObjectBankVertex(name=^Bank booth$, action=^Bank$, x=3208, y=3221, plane=2)]
- 00:10:31 TRACE [Banking] CACHE_LOADOUT_CONSUMEABLE -> Loadout()
- 00:10:31 TRACE [Banking] CACHE_LOADOUT_EQUIPMENT -> Loadout()
- 00:10:31 TRACE [Banking] CACHE_LOADOUT_INVENTORY -> Loadout(Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Necklace of anguish, pattern=^Necklace of anguish$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Tormented bracelet, pattern=^Tormented bracelet$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Mage's book, pattern=^Mage's book$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]))
- 00:10:31 TRACE [Banking] CACHE_LOADOUT_DEPOSIT -> Loadout()
- 00:10:31 TRACE [Banking] CACHE_INVENTORY_SIZE -> 3
- 00:10:31 TRACE [Banking] CACHE_BANK_SIZE -> 0
- 00:10:31 INFO [Banking] Difference of ^Zul-andra teleport$ x1
- 00:10:31 TRACE [Banking] INVENTORY
- 00:10:31 INFO [Banking] Difference of ^Zul-andra teleport$ x1
- 00:10:31 TRACE [Web] Next step is CoordinateVertex(x=3208, y=3220, plane=2) at distance 14.0 having scanned 2 vertices.
- 00:10:31 INFO [Traversal] Building new path using WebPathGenerator
- 00:10:31 INFO [Traversal] Successfully built path with vertices [CoordinateVertex(x=3205, y=3209, plane=2), CoordinateVertex(x=3205, y=3210, plane=2), CoordinateVertex(x=3205, y=3211, plane=2), CoordinateVertex(x=3205, y=3212, plane=2), CoordinateVertex(x=3205, y=3213, plane=2), CoordinateVertex(x=3205, y=3214, plane=2), CoordinateVertex(x=3205, y=3215, plane=2), CoordinateVertex(x=3205, y=3216, plane=2), CoordinateVertex(x=3205, y=3217, plane=2), CoordinateVertex(x=3206, y=3217, plane=2), CoordinateVertex(x=3206, y=3218, plane=2), CoordinateVertex(x=3207, y=3218, plane=2), CoordinateVertex(x=3208, y=3218, plane=2), CoordinateVertex(x=3208, y=3219, plane=2), CoordinateVertex(x=3208, y=3220, plane=2), ObjectBankVertex(name=^Bank booth$, action=^Bank$, x=3208, y=3221, plane=2)]
- 00:10:31 INFO [Traversal] Looking up local player
- 00:10:31 INFO [Traversal] Building new path using WebPathGenerator
- 00:10:31 INFO [Traversal] Walking Path
- 00:10:31 INFO [Traversal] Successfully built path with vertices [CoordinateVertex(x=3205, y=3209, plane=2), CoordinateVertex(x=3205, y=3210, plane=2), CoordinateVertex(x=3205, y=3211, plane=2), CoordinateVertex(x=3205, y=3212, plane=2), CoordinateVertex(x=3205, y=3213, plane=2), CoordinateVertex(x=3205, y=3214, plane=2), CoordinateVertex(x=3205, y=3215, plane=2), CoordinateVertex(x=3205, y=3216, plane=2), CoordinateVertex(x=3205, y=3217, plane=2), CoordinateVertex(x=3206, y=3217, plane=2), CoordinateVertex(x=3206, y=3218, plane=2), CoordinateVertex(x=3207, y=3218, plane=2), CoordinateVertex(x=3208, y=3218, plane=2), CoordinateVertex(x=3208, y=3219, plane=2), CoordinateVertex(x=3208, y=3220, plane=2), ObjectBankVertex(name=^Bank booth$, action=^Bank$, x=3208, y=3221, plane=2)]
- 00:10:31 INFO [Traversal] Turning camera
- 00:10:31 TRACE [Camera] Camera turn direction: LEFT / UP
- 00:10:31 TRACE [Camera] Pressing 37 to change yaw to 344 from 144
- 00:10:31 TRACE [Camera] Pressing 38 to change pitch to 0.9288333170772317 from 0.576
- 00:10:31 TRACE [Camera] Pressing the LEFT key again because we released it too early
- 00:10:31 TRACE [Camera] Pressing the UP key again because we released it too early
- 00:10:31 TRACE [Banking] CACHE_LOADOUT_CONSUMEABLE -> Loadout()
- 00:10:31 TRACE [Banking] CACHE_LOADOUT_EQUIPMENT -> Loadout()
- 00:10:31 TRACE [Banking] CACHE_LOADOUT_INVENTORY -> Loadout(Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Necklace of anguish, pattern=^Necklace of anguish$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Tormented bracelet, pattern=^Tormented bracelet$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Mage's book, pattern=^Mage's book$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]))
- 00:10:31 TRACE [Banking] CACHE_LOADOUT_DEPOSIT -> Loadout()
- 00:10:31 TRACE [Banking] CACHE_INVENTORY_SIZE -> 3
- 00:10:31 TRACE [Banking] CACHE_BANK_SIZE -> 0
- 00:10:31 INFO [Banking] Difference of ^Zul-andra teleport$ x1
- 00:10:31 TRACE [Banking] INVENTORY
- 00:10:31 INFO [Banking] Difference of ^Zul-andra teleport$ x1
- 00:10:31 TRACE [Web] Next step is CoordinateVertex(x=3208, y=3220, plane=2) at distance 14.0 having scanned 2 vertices.
- 00:10:31 INFO [Traversal] Building new path using WebPathGenerator
- 00:10:31 INFO [Traversal] Successfully built path with vertices [CoordinateVertex(x=3205, y=3209, plane=2), CoordinateVertex(x=3205, y=3210, plane=2), CoordinateVertex(x=3205, y=3211, plane=2), CoordinateVertex(x=3205, y=3212, plane=2), CoordinateVertex(x=3205, y=3213, plane=2), CoordinateVertex(x=3205, y=3214, plane=2), CoordinateVertex(x=3205, y=3215, plane=2), CoordinateVertex(x=3205, y=3216, plane=2), CoordinateVertex(x=3205, y=3217, plane=2), CoordinateVertex(x=3206, y=3217, plane=2), CoordinateVertex(x=3206, y=3218, plane=2), CoordinateVertex(x=3207, y=3218, plane=2), CoordinateVertex(x=3208, y=3218, plane=2), CoordinateVertex(x=3208, y=3219, plane=2), CoordinateVertex(x=3208, y=3220, plane=2), ObjectBankVertex(name=^Bank booth$, action=^Bank$, x=3208, y=3221, plane=2)]
- 00:10:31 INFO [Traversal] Looking up local player
- 00:10:31 INFO [Traversal] Building new path using WebPathGenerator
- 00:10:31 INFO [Traversal] Walking Path
- 00:10:31 INFO [Traversal] Successfully built path with vertices [CoordinateVertex(x=3205, y=3209, plane=2), CoordinateVertex(x=3205, y=3210, plane=2), CoordinateVertex(x=3205, y=3211, plane=2), CoordinateVertex(x=3205, y=3212, plane=2), CoordinateVertex(x=3205, y=3213, plane=2), CoordinateVertex(x=3205, y=3214, plane=2), CoordinateVertex(x=3205, y=3215, plane=2), CoordinateVertex(x=3205, y=3216, plane=2), CoordinateVertex(x=3205, y=3217, plane=2), CoordinateVertex(x=3206, y=3217, plane=2), CoordinateVertex(x=3206, y=3218, plane=2), CoordinateVertex(x=3207, y=3218, plane=2), CoordinateVertex(x=3208, y=3218, plane=2), CoordinateVertex(x=3208, y=3219, plane=2), CoordinateVertex(x=3208, y=3220, plane=2), ObjectBankVertex(name=^Bank booth$, action=^Bank$, x=3208, y=3221, plane=2)]
- 00:10:31 TRACE [Banking] CACHE_LOADOUT_CONSUMEABLE -> Loadout()
- 00:10:31 TRACE [Banking] CACHE_LOADOUT_EQUIPMENT -> Loadout()
- 00:10:31 TRACE [Banking] CACHE_LOADOUT_INVENTORY -> Loadout(Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Necklace of anguish, pattern=^Necklace of anguish$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Tormented bracelet, pattern=^Tormented bracelet$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Mage's book, pattern=^Mage's book$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]))
- 00:10:31 TRACE [Banking] CACHE_LOADOUT_DEPOSIT -> Loadout()
- 00:10:31 TRACE [Banking] CACHE_INVENTORY_SIZE -> 3
- 00:10:31 TRACE [Banking] CACHE_BANK_SIZE -> 0
- 00:10:31 INFO [Banking] Difference of ^Zul-andra teleport$ x1
- 00:10:31 TRACE [Banking] INVENTORY
- 00:10:31 INFO [Banking] Difference of ^Zul-andra teleport$ x1
- 00:10:31 TRACE [Web] Next step is CoordinateVertex(x=3208, y=3220, plane=2) at distance 13.0 having scanned 2 vertices.
- 00:10:31 INFO [Traversal] Building new path using WebPathGenerator
- 00:10:31 TRACE [Camera] It should now release the key UP which is currently pressed.
- 00:10:31 TRACE [Camera] Releasing key UP
- 00:10:32 TRACE [Camera] It should now release the key LEFT which is currently pressed.
- 00:10:32 TRACE [Camera] Releasing key LEFT
- 00:10:33 INFO [Traversal] Successfully built path with vertices [CoordinateVertex(x=3205, y=3210, plane=2), CoordinateVertex(x=3205, y=3211, plane=2), CoordinateVertex(x=3205, y=3212, plane=2), CoordinateVertex(x=3205, y=3213, plane=2), CoordinateVertex(x=3205, y=3214, plane=2), CoordinateVertex(x=3205, y=3215, plane=2), CoordinateVertex(x=3205, y=3216, plane=2), CoordinateVertex(x=3206, y=3216, plane=2), CoordinateVertex(x=3206, y=3217, plane=2), CoordinateVertex(x=3206, y=3218, plane=2), CoordinateVertex(x=3207, y=3218, plane=2), CoordinateVertex(x=3208, y=3218, plane=2), CoordinateVertex(x=3208, y=3219, plane=2), CoordinateVertex(x=3208, y=3220, plane=2), ObjectBankVertex(name=^Bank booth$, action=^Bank$, x=3208, y=3221, plane=2)]
- 00:10:33 INFO [Traversal] Looking up local player
- 00:10:33 INFO [Traversal] Walking Path
- 00:10:33 TRACE [Web] Next step is ObjectBankVertex(name=^Bank booth$, action=^Bank$, x=3208, y=3221, plane=2) at distance 8.0 having scanned 15 vertices.
- 00:10:33 INFO [Traversal] Building new path using WebPathGenerator
- 00:10:35 INFO [Traversal] Successfully built path with vertices [CoordinateVertex(x=3205, y=3216, plane=2), CoordinateVertex(x=3205, y=3217, plane=2), CoordinateVertex(x=3206, y=3217, plane=2), CoordinateVertex(x=3206, y=3218, plane=2), CoordinateVertex(x=3207, y=3218, plane=2), CoordinateVertex(x=3208, y=3218, plane=2), CoordinateVertex(x=3208, y=3219, plane=2), CoordinateVertex(x=3208, y=3220, plane=2), ObjectBankVertex(name=^Bank booth$, action=^Bank$, x=3208, y=3221, plane=2)]
- 00:10:35 TRACE [Web] Next step is ObjectBankVertex(name=^Bank booth$, action=^Bank$, x=3208, y=3221, plane=2) at distance 1.0 having scanned 9 vertices.
- 00:10:35 DEBUG Timed action (WebPath#getNext()) took 37ms
- 00:10:36 DEBUG [WebPath] Incremented the last successful step index cache to 8.
- 00:10:36 TRACE [Banking] CACHE_LOADOUT_CONSUMEABLE -> Loadout()
- 00:10:36 TRACE [Banking] CACHE_LOADOUT_EQUIPMENT -> Loadout()
- 00:10:36 TRACE [Banking] CACHE_LOADOUT_INVENTORY -> Loadout(Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Necklace of anguish, pattern=^Necklace of anguish$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Tormented bracelet, pattern=^Tormented bracelet$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Mage's book, pattern=^Mage's book$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]))
- 00:10:36 TRACE [Banking] CACHE_LOADOUT_DEPOSIT -> Loadout()
- 00:10:36 TRACE [Banking] CACHE_INVENTORY_SIZE -> 3
- 00:10:36 TRACE [Banking] CACHE_BANK_SIZE -> 126
- 00:10:36 INFO [Banking] Difference of ^Zul-andra teleport$ x1
- 00:10:36 TRACE [Banking] INVENTORY
- 00:10:36 INFO [Banking] Difference of ^Zul-andra teleport$ x1
- 00:10:36 INFO [Banking] Difference of ^Zul-andra teleport$ x1
- 00:10:36 INFO [Banking] Difference of ^Zul-andra teleport$ x1
- 00:10:36 TRACE [Banking] MANAGE_INVENTORY -> Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES])
- 00:10:36 DEBUG [Banking] Evaluating Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) with difference 1
- 00:10:36 DEBUG [Banking] Banked Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) -> SpriteItem(name:Zul-andra teleport, quantity: 43, index: 96, origin: BANK)
- 00:10:36 DEBUG [Banking] Held Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) ->
- 00:10:36 INFO [Banking] Withdrawing 1 of ^Zul-andra teleport$
- 00:10:36 TRACE [Bank] Withdrawing with action: Withdraw-1
- 00:10:38 INFO [Traversal] Looking up local player
- 00:10:38 INFO [Traversal] Building new path using CompositePathGenerator(iIIiiIiiiIII, IIIIIIiIIIiI, iiiiIIiIIiii)
- 00:10:38 INFO [Traversal] Walking Path
- 00:10:43 WARN [Traversal] Failed to build path from Coordinate(3208, 3220, 2) to Coordinate(2213, 3056, 0)
- 00:10:43 TRACE [Traversal] Inventory contents: SpriteItemQueryResults[SpriteItem(name:Necklace of anguish, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Tormented bracelet, quantity: 1, index: 1, origin: INVENTORY), SpriteItem(name:Mage's book, quantity: 1, index: 2, origin: INVENTORY), SpriteItem(name:Zul-andra teleport, quantity: 1, index: 3, origin: INVENTORY)]
- 00:10:43 INFO [Traversal] Looking up local player
- 00:10:43 INFO [Traversal] Building new path using CompositePathGenerator(iIIiiIiiiIII, IIIIIIiIIIiI, iiiiIIiIIiii)
- 00:10:43 INFO [Traversal] Walking Path
- 00:10:49 WARN [Traversal] Failed to build path from Coordinate(3208, 3220, 2) to Coordinate(2213, 3056, 0)
- 00:10:49 TRACE [Traversal] Inventory contents: SpriteItemQueryResults[SpriteItem(name:Necklace of anguish, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Tormented bracelet, quantity: 1, index: 1, origin: INVENTORY), SpriteItem(name:Mage's book, quantity: 1, index: 2, origin: INVENTORY), SpriteItem(name:Zul-andra teleport, quantity: 1, index: 3, origin: INVENTORY)]
- 00:10:49 INFO [Traversal] Looking up local player
- 00:10:49 INFO [Traversal] Building new path using CompositePathGenerator(iIIiiIiiiIII, IIIIIIiIIIiI, iiiiIIiIIiii)
- 00:10:49 INFO [Traversal] Walking Path
- 00:10:55 WARN [Traversal] Failed to build path from Coordinate(3208, 3220, 2) to Coordinate(2213, 3056, 0)
- 00:10:55 TRACE [Traversal] Inventory contents: SpriteItemQueryResults[SpriteItem(name:Necklace of anguish, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Tormented bracelet, quantity: 1, index: 1, origin: INVENTORY), SpriteItem(name:Mage's book, quantity: 1, index: 2, origin: INVENTORY), SpriteItem(name:Zul-andra teleport, quantity: 1, index: 3, origin: INVENTORY)]
- 00:10:55 INFO [Traversal] Looking up local player
- 00:10:55 INFO [Traversal] Building new path using CompositePathGenerator(iIIiiIiiiIII, IIIIIIiIIIiI, iiiiIIiIIiii)
- 00:10:55 INFO [Traversal] Walking Path
- 00:11:01 INFO [WebServices] Update successful for zulrah
- 00:11:02 WARN [Traversal] Failed to build path from Coordinate(3208, 3220, 2) to Coordinate(2213, 3056, 0)
- 00:11:02 TRACE [Traversal] Inventory contents: SpriteItemQueryResults[SpriteItem(name:Necklace of anguish, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Tormented bracelet, quantity: 1, index: 1, origin: INVENTORY), SpriteItem(name:Mage's book, quantity: 1, index: 2, origin: INVENTORY), SpriteItem(name:Zul-andra teleport, quantity: 1, index: 3, origin: INVENTORY)]
- 00:11:02 INFO [Traversal] Looking up local player
- 00:11:02 INFO [Traversal] Building new path using CompositePathGenerator(iIIiiIiiiIII, IIIIIIiIIIiI, iiiiIIiIIiii)
- 00:11:02 INFO [Traversal] Walking Path
- 00:11:08 WARN [Traversal] Failed to build path from Coordinate(3208, 3220, 2) to Coordinate(2213, 3056, 0)
- 00:11:08 TRACE [Traversal] Inventory contents: SpriteItemQueryResults[SpriteItem(name:Necklace of anguish, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Tormented bracelet, quantity: 1, index: 1, origin: INVENTORY), SpriteItem(name:Mage's book, quantity: 1, index: 2, origin: INVENTORY), SpriteItem(name:Zul-andra teleport, quantity: 1, index: 3, origin: INVENTORY)]
- 00:11:08 INFO [Traversal] Looking up local player
- 00:11:08 INFO [Traversal] Building new path using CompositePathGenerator(iIIiiIiiiIII, IIIIIIiIIIiI, iiiiIIiIIiii)
- 00:11:08 INFO [Traversal] Walking Path
- 00:11:14 WARN [Traversal] Failed to build path from Coordinate(3208, 3220, 2) to Coordinate(2213, 3056, 0)
- 00:11:14 TRACE [Traversal] Inventory contents: SpriteItemQueryResults[SpriteItem(name:Necklace of anguish, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Tormented bracelet, quantity: 1, index: 1, origin: INVENTORY), SpriteItem(name:Mage's book, quantity: 1, index: 2, origin: INVENTORY), SpriteItem(name:Zul-andra teleport, quantity: 1, index: 3, origin: INVENTORY)]
- 00:11:14 INFO [Traversal] Looking up local player
- 00:11:14 INFO [Traversal] Building new path using CompositePathGenerator(iIIiiIiiiIII, IIIIIIiIIIiI, iiiiIIiIIiii)
- 00:11:14 INFO [Traversal] Walking Path
- 00:11:21 WARN [Traversal] Failed to build path from Coordinate(3208, 3220, 2) to Coordinate(2213, 3056, 0)
- 00:11:21 TRACE [Traversal] Inventory contents: SpriteItemQueryResults[SpriteItem(name:Necklace of anguish, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Tormented bracelet, quantity: 1, index: 1, origin: INVENTORY), SpriteItem(name:Mage's book, quantity: 1, index: 2, origin: INVENTORY), SpriteItem(name:Zul-andra teleport, quantity: 1, index: 3, origin: INVENTORY)]
- 00:11:22 INFO [Traversal] Looking up local player
- 00:11:22 INFO [Traversal] Building new path using CompositePathGenerator(iIIiiIiiiIII, IIIIIIiIIIiI, iiiiIIiIIiii)
- 00:11:22 INFO [Traversal] Walking Path
- 00:11:28 WARN [Traversal] Failed to build path from Coordinate(3208, 3220, 2) to Coordinate(2213, 3056, 0)
- 00:11:28 TRACE [Traversal] Inventory contents: SpriteItemQueryResults[SpriteItem(name:Necklace of anguish, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Tormented bracelet, quantity: 1, index: 1, origin: INVENTORY), SpriteItem(name:Mage's book, quantity: 1, index: 2, origin: INVENTORY), SpriteItem(name:Zul-andra teleport, quantity: 1, index: 3, origin: INVENTORY)]
- 00:11:28 INFO [Traversal] Looking up local player
- 00:11:28 INFO [Traversal] Building new path using CompositePathGenerator(iIIiiIiiiIII, IIIIIIiIIIiI, iiiiIIiIIiii)
- 00:11:28 INFO [Traversal] Walking Path
- 00:11:35 WARN [Traversal] Failed to build path from Coordinate(3208, 3220, 2) to Coordinate(2213, 3056, 0)
- 00:11:35 TRACE [Traversal] Inventory contents: SpriteItemQueryResults[SpriteItem(name:Necklace of anguish, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Tormented bracelet, quantity: 1, index: 1, origin: INVENTORY), SpriteItem(name:Mage's book, quantity: 1, index: 2, origin: INVENTORY)]
- 00:11:35 TRACE [Banking] CACHE_LOADOUT_CONSUMEABLE -> Loadout()
- 00:11:35 TRACE [Banking] CACHE_LOADOUT_EQUIPMENT -> Loadout()
- 00:11:35 TRACE [Banking] CACHE_LOADOUT_INVENTORY -> Loadout(Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Necklace of anguish, pattern=^Necklace of anguish$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Tormented bracelet, pattern=^Tormented bracelet$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Mage's book, pattern=^Mage's book$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]))
- 00:11:35 TRACE [Banking] CACHE_LOADOUT_DEPOSIT -> Loadout()
- 00:11:35 TRACE [Banking] CACHE_INVENTORY_SIZE -> 3
- 00:11:35 TRACE [Banking] CACHE_BANK_SIZE -> 0
- 00:11:35 INFO [Banking] Difference of ^Zul-andra teleport$ x1
- 00:11:35 TRACE [Banking] INVENTORY
- 00:11:35 INFO [Banking] Difference of ^Zul-andra teleport$ x1
- 00:11:35 INFO [Interaction] Finding Entity
- 00:11:35 INFO [Interaction] Interacting with Bank booth [3208, 3221, 2] using action ^(Bank|Use)$
- 00:11:36 TRACE [Banking] CACHE_LOADOUT_CONSUMEABLE -> Loadout()
- 00:11:36 TRACE [Banking] CACHE_LOADOUT_EQUIPMENT -> Loadout()
- 00:11:36 TRACE [Banking] CACHE_LOADOUT_INVENTORY -> Loadout(Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Necklace of anguish, pattern=^Necklace of anguish$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Tormented bracelet, pattern=^Tormented bracelet$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Mage's book, pattern=^Mage's book$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]))
- 00:11:36 TRACE [Banking] CACHE_LOADOUT_DEPOSIT -> Loadout()
- 00:11:36 TRACE [Banking] CACHE_INVENTORY_SIZE -> 3
- 00:11:36 TRACE [Banking] CACHE_BANK_SIZE -> 126
- 00:11:36 INFO [Banking] Difference of ^Zul-andra teleport$ x1
- 00:11:36 TRACE [Banking] INVENTORY
- 00:11:36 INFO [Banking] Difference of ^Zul-andra teleport$ x1
- 00:11:36 INFO [Banking] Difference of ^Zul-andra teleport$ x1
- 00:11:36 INFO [Banking] Difference of ^Zul-andra teleport$ x1
- 00:11:36 TRACE [Banking] MANAGE_INVENTORY -> Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES])
- 00:11:36 DEBUG [Banking] Evaluating Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) with difference 1
- 00:11:36 DEBUG [Banking] Banked Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) -> SpriteItem(name:Zul-andra teleport, quantity: 43, index: 96, origin: BANK)
- 00:11:36 DEBUG [Banking] Held Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) ->
- 00:11:36 INFO [Banking] Withdrawing 1 of ^Zul-andra teleport$
- 00:11:36 WARN [Bank] Action not found in [Cancel]
- 00:11:36 TRACE [Bank] Withdrawing with action: Withdraw
- 00:11:36 WARN [Banking] Failed to withdraw item Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) on attempt #1: INTERACTION_FAILURE
- 00:11:36 TRACE [Banking] CACHE_LOADOUT_CONSUMEABLE -> Loadout()
- 00:11:36 TRACE [Banking] CACHE_LOADOUT_EQUIPMENT -> Loadout()
- 00:11:36 TRACE [Banking] CACHE_LOADOUT_INVENTORY -> Loadout(Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Necklace of anguish, pattern=^Necklace of anguish$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Tormented bracelet, pattern=^Tormented bracelet$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Mage's book, pattern=^Mage's book$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]))
- 00:11:36 TRACE [Banking] CACHE_LOADOUT_DEPOSIT -> Loadout()
- 00:11:36 TRACE [Banking] CACHE_INVENTORY_SIZE -> 3
- 00:11:36 TRACE [Banking] CACHE_BANK_SIZE -> 126
- 00:11:36 INFO [Banking] Difference of ^Zul-andra teleport$ x1
- 00:11:36 TRACE [Banking] INVENTORY
- 00:11:36 INFO [Banking] Difference of ^Zul-andra teleport$ x1
- 00:11:36 INFO [Banking] Difference of ^Zul-andra teleport$ x1
- 00:11:36 INFO [Banking] Difference of ^Zul-andra teleport$ x1
- 00:11:36 TRACE [Banking] MANAGE_INVENTORY -> Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES])
- 00:11:36 DEBUG [Banking] Evaluating Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) with difference 1
- 00:11:36 DEBUG [Banking] Banked Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) -> SpriteItem(name:Zul-andra teleport, quantity: 43, index: 96, origin: BANK)
- 00:11:36 DEBUG [Banking] Held Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) ->
- 00:11:36 TRACE [Bank] Withdrawing with action: Withdraw-1
- 00:11:36 INFO [Banking] Evicting from failure registry for INTERACTION_FAILURE: Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES])
- 00:11:36 INFO [Traversal] Looking up local player
- 00:11:36 INFO [Traversal] Building new path using CompositePathGenerator(iIIiiIiiiIII, IIIIIIiIIIiI, iiiiIIiIIiii)
- 00:11:36 INFO [Traversal] Walking Path
- 00:11:43 WARN [Traversal] Failed to build path from Coordinate(3208, 3220, 2) to Coordinate(2213, 3056, 0)
- 00:11:43 TRACE [Traversal] Inventory contents: SpriteItemQueryResults[SpriteItem(name:Necklace of anguish, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Tormented bracelet, quantity: 1, index: 1, origin: INVENTORY), SpriteItem(name:Mage's book, quantity: 1, index: 2, origin: INVENTORY), SpriteItem(name:Zul-andra teleport, quantity: 1, index: 3, origin: INVENTORY)]
- 00:11:43 INFO [Traversal] Looking up local player
- 00:11:43 INFO [Traversal] Building new path using CompositePathGenerator(iIIiiIiiiIII, IIIIIIiIIIiI, iiiiIIiIIiii)
- 00:11:43 INFO [Traversal] Walking Path
- 00:11:47 INFO [WebServices] No longer tracking zulrah
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