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Jun 26th, 2019
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  1. 00:10:31 TRACE [Banking] CACHE_LOADOUT_DEPOSIT -> Loadout()
  2. 00:10:31 TRACE [Banking] CACHE_INVENTORY_SIZE -> 3
  3. 00:10:31 TRACE [Banking] CACHE_BANK_SIZE -> 0
  4. 00:10:31 INFO [Banking] Difference of ^Zul-andra teleport$ x1
  5. 00:10:31 TRACE [Banking] INVENTORY
  6. 00:10:31 INFO [Banking] Difference of ^Zul-andra teleport$ x1
  7. 00:10:31 TRACE [Web] Next step is CoordinateVertex(x=3208, y=3220, plane=2) at distance 14.0 having scanned 2 vertices.
  8. 00:10:31 INFO [Traversal] Building new path using WebPathGenerator
  9. 00:10:31 INFO [Traversal] Successfully built path with vertices [CoordinateVertex(x=3205, y=3209, plane=2), CoordinateVertex(x=3205, y=3210, plane=2), CoordinateVertex(x=3205, y=3211, plane=2), CoordinateVertex(x=3205, y=3212, plane=2), CoordinateVertex(x=3205, y=3213, plane=2), CoordinateVertex(x=3205, y=3214, plane=2), CoordinateVertex(x=3205, y=3215, plane=2), CoordinateVertex(x=3205, y=3216, plane=2), CoordinateVertex(x=3205, y=3217, plane=2), CoordinateVertex(x=3206, y=3217, plane=2), CoordinateVertex(x=3206, y=3218, plane=2), CoordinateVertex(x=3207, y=3218, plane=2), CoordinateVertex(x=3208, y=3218, plane=2), CoordinateVertex(x=3208, y=3219, plane=2), CoordinateVertex(x=3208, y=3220, plane=2), ObjectBankVertex(name=^Bank booth$, action=^Bank$, x=3208, y=3221, plane=2)]
  10. 00:10:31 INFO [Traversal] Looking up local player
  11. 00:10:31 INFO [Traversal] Building new path using WebPathGenerator
  12. 00:10:31 INFO [Traversal] Walking Path
  13. 00:10:31 INFO [Traversal] Successfully built path with vertices [CoordinateVertex(x=3205, y=3209, plane=2), CoordinateVertex(x=3205, y=3210, plane=2), CoordinateVertex(x=3205, y=3211, plane=2), CoordinateVertex(x=3205, y=3212, plane=2), CoordinateVertex(x=3205, y=3213, plane=2), CoordinateVertex(x=3205, y=3214, plane=2), CoordinateVertex(x=3205, y=3215, plane=2), CoordinateVertex(x=3205, y=3216, plane=2), CoordinateVertex(x=3205, y=3217, plane=2), CoordinateVertex(x=3206, y=3217, plane=2), CoordinateVertex(x=3206, y=3218, plane=2), CoordinateVertex(x=3207, y=3218, plane=2), CoordinateVertex(x=3208, y=3218, plane=2), CoordinateVertex(x=3208, y=3219, plane=2), CoordinateVertex(x=3208, y=3220, plane=2), ObjectBankVertex(name=^Bank booth$, action=^Bank$, x=3208, y=3221, plane=2)]
  14. 00:10:31 TRACE [Web] Next step is CoordinateVertex(x=3208, y=3220, plane=2) at distance 14.0 having scanned 2 vertices.
  15. 00:10:31 DEBUG Timed action (WebPath#getNext()) took 31ms
  16. 00:10:31 DEBUG [WebPath] Incremented the last successful step index cache to 14.
  17. 00:10:31 TRACE [Banking] CACHE_LOADOUT_CONSUMEABLE -> Loadout()
  18. 00:10:31 TRACE [Banking] CACHE_LOADOUT_EQUIPMENT -> Loadout()
  19. 00:10:31 TRACE [Banking] CACHE_LOADOUT_INVENTORY -> Loadout(Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Necklace of anguish, pattern=^Necklace of anguish$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Tormented bracelet, pattern=^Tormented bracelet$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Mage's book, pattern=^Mage's book$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]))
  20. 00:10:31 TRACE [Banking] CACHE_LOADOUT_DEPOSIT -> Loadout()
  21. 00:10:31 TRACE [Banking] CACHE_INVENTORY_SIZE -> 3
  22. 00:10:31 TRACE [Banking] CACHE_BANK_SIZE -> 0
  23. 00:10:31 INFO [Banking] Difference of ^Zul-andra teleport$ x1
  24. 00:10:31 TRACE [Banking] INVENTORY
  25. 00:10:31 INFO [Banking] Difference of ^Zul-andra teleport$ x1
  26. 00:10:31 TRACE [Web] Next step is CoordinateVertex(x=3208, y=3220, plane=2) at distance 14.0 having scanned 2 vertices.
  27. 00:10:31 INFO [Traversal] Building new path using WebPathGenerator
  28. 00:10:31 INFO [Traversal] Successfully built path with vertices [CoordinateVertex(x=3205, y=3209, plane=2), CoordinateVertex(x=3205, y=3210, plane=2), CoordinateVertex(x=3205, y=3211, plane=2), CoordinateVertex(x=3205, y=3212, plane=2), CoordinateVertex(x=3205, y=3213, plane=2), CoordinateVertex(x=3205, y=3214, plane=2), CoordinateVertex(x=3205, y=3215, plane=2), CoordinateVertex(x=3205, y=3216, plane=2), CoordinateVertex(x=3205, y=3217, plane=2), CoordinateVertex(x=3206, y=3217, plane=2), CoordinateVertex(x=3206, y=3218, plane=2), CoordinateVertex(x=3207, y=3218, plane=2), CoordinateVertex(x=3208, y=3218, plane=2), CoordinateVertex(x=3208, y=3219, plane=2), CoordinateVertex(x=3208, y=3220, plane=2), ObjectBankVertex(name=^Bank booth$, action=^Bank$, x=3208, y=3221, plane=2)]
  29. 00:10:31 INFO [Traversal] Looking up local player
  30. 00:10:31 INFO [Traversal] Building new path using WebPathGenerator
  31. 00:10:31 INFO [Traversal] Walking Path
  32. 00:10:31 INFO [Traversal] Successfully built path with vertices [CoordinateVertex(x=3205, y=3209, plane=2), CoordinateVertex(x=3205, y=3210, plane=2), CoordinateVertex(x=3205, y=3211, plane=2), CoordinateVertex(x=3205, y=3212, plane=2), CoordinateVertex(x=3205, y=3213, plane=2), CoordinateVertex(x=3205, y=3214, plane=2), CoordinateVertex(x=3205, y=3215, plane=2), CoordinateVertex(x=3205, y=3216, plane=2), CoordinateVertex(x=3205, y=3217, plane=2), CoordinateVertex(x=3206, y=3217, plane=2), CoordinateVertex(x=3206, y=3218, plane=2), CoordinateVertex(x=3207, y=3218, plane=2), CoordinateVertex(x=3208, y=3218, plane=2), CoordinateVertex(x=3208, y=3219, plane=2), CoordinateVertex(x=3208, y=3220, plane=2), ObjectBankVertex(name=^Bank booth$, action=^Bank$, x=3208, y=3221, plane=2)]
  33. 00:10:31 TRACE [Banking] CACHE_LOADOUT_CONSUMEABLE -> Loadout()
  34. 00:10:31 TRACE [Banking] CACHE_LOADOUT_EQUIPMENT -> Loadout()
  35. 00:10:31 TRACE [Banking] CACHE_LOADOUT_INVENTORY -> Loadout(Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Necklace of anguish, pattern=^Necklace of anguish$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Tormented bracelet, pattern=^Tormented bracelet$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Mage's book, pattern=^Mage's book$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]))
  36. 00:10:31 TRACE [Banking] CACHE_LOADOUT_DEPOSIT -> Loadout()
  37. 00:10:31 TRACE [Banking] CACHE_INVENTORY_SIZE -> 3
  38. 00:10:31 TRACE [Banking] CACHE_BANK_SIZE -> 0
  39. 00:10:31 INFO [Banking] Difference of ^Zul-andra teleport$ x1
  40. 00:10:31 TRACE [Banking] INVENTORY
  41. 00:10:31 INFO [Banking] Difference of ^Zul-andra teleport$ x1
  42. 00:10:31 TRACE [Web] Next step is CoordinateVertex(x=3208, y=3220, plane=2) at distance 14.0 having scanned 2 vertices.
  43. 00:10:31 INFO [Traversal] Building new path using WebPathGenerator
  44. 00:10:31 INFO [Traversal] Successfully built path with vertices [CoordinateVertex(x=3205, y=3209, plane=2), CoordinateVertex(x=3205, y=3210, plane=2), CoordinateVertex(x=3205, y=3211, plane=2), CoordinateVertex(x=3205, y=3212, plane=2), CoordinateVertex(x=3205, y=3213, plane=2), CoordinateVertex(x=3205, y=3214, plane=2), CoordinateVertex(x=3205, y=3215, plane=2), CoordinateVertex(x=3205, y=3216, plane=2), CoordinateVertex(x=3205, y=3217, plane=2), CoordinateVertex(x=3206, y=3217, plane=2), CoordinateVertex(x=3206, y=3218, plane=2), CoordinateVertex(x=3207, y=3218, plane=2), CoordinateVertex(x=3208, y=3218, plane=2), CoordinateVertex(x=3208, y=3219, plane=2), CoordinateVertex(x=3208, y=3220, plane=2), ObjectBankVertex(name=^Bank booth$, action=^Bank$, x=3208, y=3221, plane=2)]
  45. 00:10:31 INFO [Traversal] Looking up local player
  46. 00:10:31 INFO [Traversal] Building new path using WebPathGenerator
  47. 00:10:31 INFO [Traversal] Walking Path
  48. 00:10:31 INFO [Traversal] Successfully built path with vertices [CoordinateVertex(x=3205, y=3209, plane=2), CoordinateVertex(x=3205, y=3210, plane=2), CoordinateVertex(x=3205, y=3211, plane=2), CoordinateVertex(x=3205, y=3212, plane=2), CoordinateVertex(x=3205, y=3213, plane=2), CoordinateVertex(x=3205, y=3214, plane=2), CoordinateVertex(x=3205, y=3215, plane=2), CoordinateVertex(x=3205, y=3216, plane=2), CoordinateVertex(x=3205, y=3217, plane=2), CoordinateVertex(x=3206, y=3217, plane=2), CoordinateVertex(x=3206, y=3218, plane=2), CoordinateVertex(x=3207, y=3218, plane=2), CoordinateVertex(x=3208, y=3218, plane=2), CoordinateVertex(x=3208, y=3219, plane=2), CoordinateVertex(x=3208, y=3220, plane=2), ObjectBankVertex(name=^Bank booth$, action=^Bank$, x=3208, y=3221, plane=2)]
  49. 00:10:31 INFO [Traversal] Turning camera
  50. 00:10:31 TRACE [Camera] Camera turn direction: LEFT / UP
  51. 00:10:31 TRACE [Camera] Pressing 37 to change yaw to 344 from 144
  52. 00:10:31 TRACE [Camera] Pressing 38 to change pitch to 0.9288333170772317 from 0.576
  53. 00:10:31 TRACE [Camera] Pressing the LEFT key again because we released it too early
  54. 00:10:31 TRACE [Camera] Pressing the UP key again because we released it too early
  55. 00:10:31 TRACE [Banking] CACHE_LOADOUT_CONSUMEABLE -> Loadout()
  56. 00:10:31 TRACE [Banking] CACHE_LOADOUT_EQUIPMENT -> Loadout()
  57. 00:10:31 TRACE [Banking] CACHE_LOADOUT_INVENTORY -> Loadout(Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Necklace of anguish, pattern=^Necklace of anguish$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Tormented bracelet, pattern=^Tormented bracelet$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Mage's book, pattern=^Mage's book$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]))
  58. 00:10:31 TRACE [Banking] CACHE_LOADOUT_DEPOSIT -> Loadout()
  59. 00:10:31 TRACE [Banking] CACHE_INVENTORY_SIZE -> 3
  60. 00:10:31 TRACE [Banking] CACHE_BANK_SIZE -> 0
  61. 00:10:31 INFO [Banking] Difference of ^Zul-andra teleport$ x1
  62. 00:10:31 TRACE [Banking] INVENTORY
  63. 00:10:31 INFO [Banking] Difference of ^Zul-andra teleport$ x1
  64. 00:10:31 TRACE [Web] Next step is CoordinateVertex(x=3208, y=3220, plane=2) at distance 14.0 having scanned 2 vertices.
  65. 00:10:31 INFO [Traversal] Building new path using WebPathGenerator
  66. 00:10:31 INFO [Traversal] Successfully built path with vertices [CoordinateVertex(x=3205, y=3209, plane=2), CoordinateVertex(x=3205, y=3210, plane=2), CoordinateVertex(x=3205, y=3211, plane=2), CoordinateVertex(x=3205, y=3212, plane=2), CoordinateVertex(x=3205, y=3213, plane=2), CoordinateVertex(x=3205, y=3214, plane=2), CoordinateVertex(x=3205, y=3215, plane=2), CoordinateVertex(x=3205, y=3216, plane=2), CoordinateVertex(x=3205, y=3217, plane=2), CoordinateVertex(x=3206, y=3217, plane=2), CoordinateVertex(x=3206, y=3218, plane=2), CoordinateVertex(x=3207, y=3218, plane=2), CoordinateVertex(x=3208, y=3218, plane=2), CoordinateVertex(x=3208, y=3219, plane=2), CoordinateVertex(x=3208, y=3220, plane=2), ObjectBankVertex(name=^Bank booth$, action=^Bank$, x=3208, y=3221, plane=2)]
  67. 00:10:31 INFO [Traversal] Looking up local player
  68. 00:10:31 INFO [Traversal] Building new path using WebPathGenerator
  69. 00:10:31 INFO [Traversal] Walking Path
  70. 00:10:31 INFO [Traversal] Successfully built path with vertices [CoordinateVertex(x=3205, y=3209, plane=2), CoordinateVertex(x=3205, y=3210, plane=2), CoordinateVertex(x=3205, y=3211, plane=2), CoordinateVertex(x=3205, y=3212, plane=2), CoordinateVertex(x=3205, y=3213, plane=2), CoordinateVertex(x=3205, y=3214, plane=2), CoordinateVertex(x=3205, y=3215, plane=2), CoordinateVertex(x=3205, y=3216, plane=2), CoordinateVertex(x=3205, y=3217, plane=2), CoordinateVertex(x=3206, y=3217, plane=2), CoordinateVertex(x=3206, y=3218, plane=2), CoordinateVertex(x=3207, y=3218, plane=2), CoordinateVertex(x=3208, y=3218, plane=2), CoordinateVertex(x=3208, y=3219, plane=2), CoordinateVertex(x=3208, y=3220, plane=2), ObjectBankVertex(name=^Bank booth$, action=^Bank$, x=3208, y=3221, plane=2)]
  71. 00:10:31 TRACE [Banking] CACHE_LOADOUT_CONSUMEABLE -> Loadout()
  72. 00:10:31 TRACE [Banking] CACHE_LOADOUT_EQUIPMENT -> Loadout()
  73. 00:10:31 TRACE [Banking] CACHE_LOADOUT_INVENTORY -> Loadout(Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Necklace of anguish, pattern=^Necklace of anguish$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Tormented bracelet, pattern=^Tormented bracelet$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Mage's book, pattern=^Mage's book$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]))
  74. 00:10:31 TRACE [Banking] CACHE_LOADOUT_DEPOSIT -> Loadout()
  75. 00:10:31 TRACE [Banking] CACHE_INVENTORY_SIZE -> 3
  76. 00:10:31 TRACE [Banking] CACHE_BANK_SIZE -> 0
  77. 00:10:31 INFO [Banking] Difference of ^Zul-andra teleport$ x1
  78. 00:10:31 TRACE [Banking] INVENTORY
  79. 00:10:31 INFO [Banking] Difference of ^Zul-andra teleport$ x1
  80. 00:10:31 TRACE [Web] Next step is CoordinateVertex(x=3208, y=3220, plane=2) at distance 13.0 having scanned 2 vertices.
  81. 00:10:31 INFO [Traversal] Building new path using WebPathGenerator
  82. 00:10:31 TRACE [Camera] It should now release the key UP which is currently pressed.
  83. 00:10:31 TRACE [Camera] Releasing key UP
  84. 00:10:32 TRACE [Camera] It should now release the key LEFT which is currently pressed.
  85. 00:10:32 TRACE [Camera] Releasing key LEFT
  86. 00:10:33 INFO [Traversal] Successfully built path with vertices [CoordinateVertex(x=3205, y=3210, plane=2), CoordinateVertex(x=3205, y=3211, plane=2), CoordinateVertex(x=3205, y=3212, plane=2), CoordinateVertex(x=3205, y=3213, plane=2), CoordinateVertex(x=3205, y=3214, plane=2), CoordinateVertex(x=3205, y=3215, plane=2), CoordinateVertex(x=3205, y=3216, plane=2), CoordinateVertex(x=3206, y=3216, plane=2), CoordinateVertex(x=3206, y=3217, plane=2), CoordinateVertex(x=3206, y=3218, plane=2), CoordinateVertex(x=3207, y=3218, plane=2), CoordinateVertex(x=3208, y=3218, plane=2), CoordinateVertex(x=3208, y=3219, plane=2), CoordinateVertex(x=3208, y=3220, plane=2), ObjectBankVertex(name=^Bank booth$, action=^Bank$, x=3208, y=3221, plane=2)]
  87. 00:10:33 INFO [Traversal] Looking up local player
  88. 00:10:33 INFO [Traversal] Walking Path
  89. 00:10:33 TRACE [Web] Next step is ObjectBankVertex(name=^Bank booth$, action=^Bank$, x=3208, y=3221, plane=2) at distance 8.0 having scanned 15 vertices.
  90. 00:10:33 INFO [Traversal] Building new path using WebPathGenerator
  91. 00:10:35 INFO [Traversal] Successfully built path with vertices [CoordinateVertex(x=3205, y=3216, plane=2), CoordinateVertex(x=3205, y=3217, plane=2), CoordinateVertex(x=3206, y=3217, plane=2), CoordinateVertex(x=3206, y=3218, plane=2), CoordinateVertex(x=3207, y=3218, plane=2), CoordinateVertex(x=3208, y=3218, plane=2), CoordinateVertex(x=3208, y=3219, plane=2), CoordinateVertex(x=3208, y=3220, plane=2), ObjectBankVertex(name=^Bank booth$, action=^Bank$, x=3208, y=3221, plane=2)]
  92. 00:10:35 TRACE [Web] Next step is ObjectBankVertex(name=^Bank booth$, action=^Bank$, x=3208, y=3221, plane=2) at distance 1.0 having scanned 9 vertices.
  93. 00:10:35 DEBUG Timed action (WebPath#getNext()) took 37ms
  94. 00:10:36 DEBUG [WebPath] Incremented the last successful step index cache to 8.
  95. 00:10:36 TRACE [Banking] CACHE_LOADOUT_CONSUMEABLE -> Loadout()
  96. 00:10:36 TRACE [Banking] CACHE_LOADOUT_EQUIPMENT -> Loadout()
  97. 00:10:36 TRACE [Banking] CACHE_LOADOUT_INVENTORY -> Loadout(Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Necklace of anguish, pattern=^Necklace of anguish$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Tormented bracelet, pattern=^Tormented bracelet$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Mage's book, pattern=^Mage's book$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]))
  98. 00:10:36 TRACE [Banking] CACHE_LOADOUT_DEPOSIT -> Loadout()
  99. 00:10:36 TRACE [Banking] CACHE_INVENTORY_SIZE -> 3
  100. 00:10:36 TRACE [Banking] CACHE_BANK_SIZE -> 126
  101. 00:10:36 INFO [Banking] Difference of ^Zul-andra teleport$ x1
  102. 00:10:36 TRACE [Banking] INVENTORY
  103. 00:10:36 INFO [Banking] Difference of ^Zul-andra teleport$ x1
  104. 00:10:36 INFO [Banking] Difference of ^Zul-andra teleport$ x1
  105. 00:10:36 INFO [Banking] Difference of ^Zul-andra teleport$ x1
  106. 00:10:36 TRACE [Banking] MANAGE_INVENTORY -> Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES])
  107. 00:10:36 DEBUG [Banking] Evaluating Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) with difference 1
  108. 00:10:36 DEBUG [Banking] Banked Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) -> SpriteItem(name:Zul-andra teleport, quantity: 43, index: 96, origin: BANK)
  109. 00:10:36 DEBUG [Banking] Held Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) ->
  110. 00:10:36 INFO [Banking] Withdrawing 1 of ^Zul-andra teleport$
  111. 00:10:36 TRACE [Bank] Withdrawing with action: Withdraw-1
  112. 00:10:38 INFO [Traversal] Looking up local player
  113. 00:10:38 INFO [Traversal] Building new path using CompositePathGenerator(iIIiiIiiiIII, IIIIIIiIIIiI, iiiiIIiIIiii)
  114. 00:10:38 INFO [Traversal] Walking Path
  115. 00:10:43 WARN [Traversal] Failed to build path from Coordinate(3208, 3220, 2) to Coordinate(2213, 3056, 0)
  116. 00:10:43 TRACE [Traversal] Inventory contents: SpriteItemQueryResults[SpriteItem(name:Necklace of anguish, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Tormented bracelet, quantity: 1, index: 1, origin: INVENTORY), SpriteItem(name:Mage's book, quantity: 1, index: 2, origin: INVENTORY), SpriteItem(name:Zul-andra teleport, quantity: 1, index: 3, origin: INVENTORY)]
  117. 00:10:43 INFO [Traversal] Looking up local player
  118. 00:10:43 INFO [Traversal] Building new path using CompositePathGenerator(iIIiiIiiiIII, IIIIIIiIIIiI, iiiiIIiIIiii)
  119. 00:10:43 INFO [Traversal] Walking Path
  120. 00:10:49 WARN [Traversal] Failed to build path from Coordinate(3208, 3220, 2) to Coordinate(2213, 3056, 0)
  121. 00:10:49 TRACE [Traversal] Inventory contents: SpriteItemQueryResults[SpriteItem(name:Necklace of anguish, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Tormented bracelet, quantity: 1, index: 1, origin: INVENTORY), SpriteItem(name:Mage's book, quantity: 1, index: 2, origin: INVENTORY), SpriteItem(name:Zul-andra teleport, quantity: 1, index: 3, origin: INVENTORY)]
  122. 00:10:49 INFO [Traversal] Looking up local player
  123. 00:10:49 INFO [Traversal] Building new path using CompositePathGenerator(iIIiiIiiiIII, IIIIIIiIIIiI, iiiiIIiIIiii)
  124. 00:10:49 INFO [Traversal] Walking Path
  125. 00:10:55 WARN [Traversal] Failed to build path from Coordinate(3208, 3220, 2) to Coordinate(2213, 3056, 0)
  126. 00:10:55 TRACE [Traversal] Inventory contents: SpriteItemQueryResults[SpriteItem(name:Necklace of anguish, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Tormented bracelet, quantity: 1, index: 1, origin: INVENTORY), SpriteItem(name:Mage's book, quantity: 1, index: 2, origin: INVENTORY), SpriteItem(name:Zul-andra teleport, quantity: 1, index: 3, origin: INVENTORY)]
  127. 00:10:55 INFO [Traversal] Looking up local player
  128. 00:10:55 INFO [Traversal] Building new path using CompositePathGenerator(iIIiiIiiiIII, IIIIIIiIIIiI, iiiiIIiIIiii)
  129. 00:10:55 INFO [Traversal] Walking Path
  130. 00:11:01 INFO [WebServices] Update successful for zulrah
  131. 00:11:02 WARN [Traversal] Failed to build path from Coordinate(3208, 3220, 2) to Coordinate(2213, 3056, 0)
  132. 00:11:02 TRACE [Traversal] Inventory contents: SpriteItemQueryResults[SpriteItem(name:Necklace of anguish, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Tormented bracelet, quantity: 1, index: 1, origin: INVENTORY), SpriteItem(name:Mage's book, quantity: 1, index: 2, origin: INVENTORY), SpriteItem(name:Zul-andra teleport, quantity: 1, index: 3, origin: INVENTORY)]
  133. 00:11:02 INFO [Traversal] Looking up local player
  134. 00:11:02 INFO [Traversal] Building new path using CompositePathGenerator(iIIiiIiiiIII, IIIIIIiIIIiI, iiiiIIiIIiii)
  135. 00:11:02 INFO [Traversal] Walking Path
  136. 00:11:08 WARN [Traversal] Failed to build path from Coordinate(3208, 3220, 2) to Coordinate(2213, 3056, 0)
  137. 00:11:08 TRACE [Traversal] Inventory contents: SpriteItemQueryResults[SpriteItem(name:Necklace of anguish, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Tormented bracelet, quantity: 1, index: 1, origin: INVENTORY), SpriteItem(name:Mage's book, quantity: 1, index: 2, origin: INVENTORY), SpriteItem(name:Zul-andra teleport, quantity: 1, index: 3, origin: INVENTORY)]
  138. 00:11:08 INFO [Traversal] Looking up local player
  139. 00:11:08 INFO [Traversal] Building new path using CompositePathGenerator(iIIiiIiiiIII, IIIIIIiIIIiI, iiiiIIiIIiii)
  140. 00:11:08 INFO [Traversal] Walking Path
  141. 00:11:14 WARN [Traversal] Failed to build path from Coordinate(3208, 3220, 2) to Coordinate(2213, 3056, 0)
  142. 00:11:14 TRACE [Traversal] Inventory contents: SpriteItemQueryResults[SpriteItem(name:Necklace of anguish, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Tormented bracelet, quantity: 1, index: 1, origin: INVENTORY), SpriteItem(name:Mage's book, quantity: 1, index: 2, origin: INVENTORY), SpriteItem(name:Zul-andra teleport, quantity: 1, index: 3, origin: INVENTORY)]
  143. 00:11:14 INFO [Traversal] Looking up local player
  144. 00:11:14 INFO [Traversal] Building new path using CompositePathGenerator(iIIiiIiiiIII, IIIIIIiIIIiI, iiiiIIiIIiii)
  145. 00:11:14 INFO [Traversal] Walking Path
  146. 00:11:21 WARN [Traversal] Failed to build path from Coordinate(3208, 3220, 2) to Coordinate(2213, 3056, 0)
  147. 00:11:21 TRACE [Traversal] Inventory contents: SpriteItemQueryResults[SpriteItem(name:Necklace of anguish, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Tormented bracelet, quantity: 1, index: 1, origin: INVENTORY), SpriteItem(name:Mage's book, quantity: 1, index: 2, origin: INVENTORY), SpriteItem(name:Zul-andra teleport, quantity: 1, index: 3, origin: INVENTORY)]
  148. 00:11:22 INFO [Traversal] Looking up local player
  149. 00:11:22 INFO [Traversal] Building new path using CompositePathGenerator(iIIiiIiiiIII, IIIIIIiIIIiI, iiiiIIiIIiii)
  150. 00:11:22 INFO [Traversal] Walking Path
  151. 00:11:28 WARN [Traversal] Failed to build path from Coordinate(3208, 3220, 2) to Coordinate(2213, 3056, 0)
  152. 00:11:28 TRACE [Traversal] Inventory contents: SpriteItemQueryResults[SpriteItem(name:Necklace of anguish, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Tormented bracelet, quantity: 1, index: 1, origin: INVENTORY), SpriteItem(name:Mage's book, quantity: 1, index: 2, origin: INVENTORY), SpriteItem(name:Zul-andra teleport, quantity: 1, index: 3, origin: INVENTORY)]
  153. 00:11:28 INFO [Traversal] Looking up local player
  154. 00:11:28 INFO [Traversal] Building new path using CompositePathGenerator(iIIiiIiiiIII, IIIIIIiIIIiI, iiiiIIiIIiii)
  155. 00:11:28 INFO [Traversal] Walking Path
  156. 00:11:35 WARN [Traversal] Failed to build path from Coordinate(3208, 3220, 2) to Coordinate(2213, 3056, 0)
  157. 00:11:35 TRACE [Traversal] Inventory contents: SpriteItemQueryResults[SpriteItem(name:Necklace of anguish, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Tormented bracelet, quantity: 1, index: 1, origin: INVENTORY), SpriteItem(name:Mage's book, quantity: 1, index: 2, origin: INVENTORY)]
  158. 00:11:35 TRACE [Banking] CACHE_LOADOUT_CONSUMEABLE -> Loadout()
  159. 00:11:35 TRACE [Banking] CACHE_LOADOUT_EQUIPMENT -> Loadout()
  160. 00:11:35 TRACE [Banking] CACHE_LOADOUT_INVENTORY -> Loadout(Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Necklace of anguish, pattern=^Necklace of anguish$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Tormented bracelet, pattern=^Tormented bracelet$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Mage's book, pattern=^Mage's book$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]))
  161. 00:11:35 TRACE [Banking] CACHE_LOADOUT_DEPOSIT -> Loadout()
  162. 00:11:35 TRACE [Banking] CACHE_INVENTORY_SIZE -> 3
  163. 00:11:35 TRACE [Banking] CACHE_BANK_SIZE -> 0
  164. 00:11:35 INFO [Banking] Difference of ^Zul-andra teleport$ x1
  165. 00:11:35 TRACE [Banking] INVENTORY
  166. 00:11:35 INFO [Banking] Difference of ^Zul-andra teleport$ x1
  167. 00:11:35 INFO [Interaction] Finding Entity
  168. 00:11:35 INFO [Interaction] Interacting with Bank booth [3208, 3221, 2] using action ^(Bank|Use)$
  169. 00:11:36 TRACE [Banking] CACHE_LOADOUT_CONSUMEABLE -> Loadout()
  170. 00:11:36 TRACE [Banking] CACHE_LOADOUT_EQUIPMENT -> Loadout()
  171. 00:11:36 TRACE [Banking] CACHE_LOADOUT_INVENTORY -> Loadout(Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Necklace of anguish, pattern=^Necklace of anguish$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Tormented bracelet, pattern=^Tormented bracelet$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Mage's book, pattern=^Mage's book$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]))
  172. 00:11:36 TRACE [Banking] CACHE_LOADOUT_DEPOSIT -> Loadout()
  173. 00:11:36 TRACE [Banking] CACHE_INVENTORY_SIZE -> 3
  174. 00:11:36 TRACE [Banking] CACHE_BANK_SIZE -> 126
  175. 00:11:36 INFO [Banking] Difference of ^Zul-andra teleport$ x1
  176. 00:11:36 TRACE [Banking] INVENTORY
  177. 00:11:36 INFO [Banking] Difference of ^Zul-andra teleport$ x1
  178. 00:11:36 INFO [Banking] Difference of ^Zul-andra teleport$ x1
  179. 00:11:36 INFO [Banking] Difference of ^Zul-andra teleport$ x1
  180. 00:11:36 TRACE [Banking] MANAGE_INVENTORY -> Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES])
  181. 00:11:36 DEBUG [Banking] Evaluating Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) with difference 1
  182. 00:11:36 DEBUG [Banking] Banked Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) -> SpriteItem(name:Zul-andra teleport, quantity: 43, index: 96, origin: BANK)
  183. 00:11:36 DEBUG [Banking] Held Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) ->
  184. 00:11:36 INFO [Banking] Withdrawing 1 of ^Zul-andra teleport$
  185. 00:11:36 WARN [Bank] Action not found in [Cancel]
  186. 00:11:36 TRACE [Bank] Withdrawing with action: Withdraw
  187. 00:11:36 WARN [Banking] Failed to withdraw item Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) on attempt #1: INTERACTION_FAILURE
  188. 00:11:36 TRACE [Banking] CACHE_LOADOUT_CONSUMEABLE -> Loadout()
  189. 00:11:36 TRACE [Banking] CACHE_LOADOUT_EQUIPMENT -> Loadout()
  190. 00:11:36 TRACE [Banking] CACHE_LOADOUT_INVENTORY -> Loadout(Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Necklace of anguish, pattern=^Necklace of anguish$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Tormented bracelet, pattern=^Tormented bracelet$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]), Item(name=Mage's book, pattern=^Mage's book$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]))
  191. 00:11:36 TRACE [Banking] CACHE_LOADOUT_DEPOSIT -> Loadout()
  192. 00:11:36 TRACE [Banking] CACHE_INVENTORY_SIZE -> 3
  193. 00:11:36 TRACE [Banking] CACHE_BANK_SIZE -> 126
  194. 00:11:36 INFO [Banking] Difference of ^Zul-andra teleport$ x1
  195. 00:11:36 TRACE [Banking] INVENTORY
  196. 00:11:36 INFO [Banking] Difference of ^Zul-andra teleport$ x1
  197. 00:11:36 INFO [Banking] Difference of ^Zul-andra teleport$ x1
  198. 00:11:36 INFO [Banking] Difference of ^Zul-andra teleport$ x1
  199. 00:11:36 TRACE [Banking] MANAGE_INVENTORY -> Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES])
  200. 00:11:36 DEBUG [Banking] Evaluating Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) with difference 1
  201. 00:11:36 DEBUG [Banking] Banked Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) -> SpriteItem(name:Zul-andra teleport, quantity: 43, index: 96, origin: BANK)
  202. 00:11:36 DEBUG [Banking] Held Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) ->
  203. 00:11:36 TRACE [Bank] Withdrawing with action: Withdraw-1
  204. 00:11:36 INFO [Banking] Evicting from failure registry for INTERACTION_FAILURE: Item(name=^Zul-andra teleport$, pattern=^Zul-andra teleport$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES])
  205. 00:11:36 INFO [Traversal] Looking up local player
  206. 00:11:36 INFO [Traversal] Building new path using CompositePathGenerator(iIIiiIiiiIII, IIIIIIiIIIiI, iiiiIIiIIiii)
  207. 00:11:36 INFO [Traversal] Walking Path
  208. 00:11:43 WARN [Traversal] Failed to build path from Coordinate(3208, 3220, 2) to Coordinate(2213, 3056, 0)
  209. 00:11:43 TRACE [Traversal] Inventory contents: SpriteItemQueryResults[SpriteItem(name:Necklace of anguish, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Tormented bracelet, quantity: 1, index: 1, origin: INVENTORY), SpriteItem(name:Mage's book, quantity: 1, index: 2, origin: INVENTORY), SpriteItem(name:Zul-andra teleport, quantity: 1, index: 3, origin: INVENTORY)]
  210. 00:11:43 INFO [Traversal] Looking up local player
  211. 00:11:43 INFO [Traversal] Building new path using CompositePathGenerator(iIIiiIiiiIII, IIIIIIiIIIiI, iiiiIIiIIiii)
  212. 00:11:43 INFO [Traversal] Walking Path
  213. 00:11:47 INFO [WebServices] No longer tracking zulrah
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