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- Initialize engine version: 5.6.3p3 (88d4ddf6344a)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 670 (ID=0x1189)
- Vendor: NVIDIA
- VRAM: 2007 MB
- Driver: 24.21.13.9811
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\AssetPostprocessorsGame.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\AssetPostprocessorsGame.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\OEICommon.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\OEICommon.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\OEIFormats.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\OEIFormats.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\GalaxyCSharp.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\GalaxyCSharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\MsgPack.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\MsgPack.dll into Unity Child Domain
- - Completed reload, in 0.158 seconds
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Xml.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Xml.Linq.dll (this message is harmless)
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 8.009268 ms
- Attempting to load override gamedatabundle files from 'C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Data.dll (this message is harmless)
- Attempting to load override aidecisiontreebundle files from 'C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Attempting to load override aibehaviorbundle files from 'C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Attempting to load override globalscriptbundles from 'C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Transactions.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Mono.Data.Tds.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Mono.Security.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Configuration.dll (this message is harmless)
- Precompiling 486 conditionals and 5 scripts...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Precompiled scripts and conditionals (50ms)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Pillars II saves cached.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ---- GAME BUILD VERSION: 35 ----
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ApplicationSessionGuid: a28108e1-25c2-4dc7-91d9-75f9a7198f42
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Mono/libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Mono/.\libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Mono/libc
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- Pillars 1 saves cached.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 20)
- UnloadTime: 1.023005 ms
- Main Menu Awake - Begin
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 481)
- D3D shader create error for vertex shader [0x80070057]
- ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed.
- (Filename: Line: 450)
- Shader warmup: 44 shaders 224 combinations 0.171s
- Main Menu Awake - Complete
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 6792.
- Total: 135.593384 ms (FindLiveObjects: 0.269863 ms CreateObjectMapping: 0.154854 ms MarkObjects: 133.585999 ms DeleteObjects: 1.581749 ms)
- The referenced script on this Behaviour (Game Object 'level_up_character_light') is missing!
- (Filename: Line: 1744)
- Main Menu Start - Begin
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Attempting to pop scripted music with no scripted music on the stack.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 20)
- Main Menu Start - Complete
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Ambient Music Transitioning (Instant = True) from None to Default
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Combat Music Transitioning (Instant = True) from None to Default
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 73763.
- Total: 239.623917 ms (FindLiveObjects: 5.097822 ms CreateObjectMapping: 1.361693 ms MarkObjects: 232.994751 ms DeleteObjects: 0.168740 ms)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- You are trying to load data from a www stream which had the following error when downloading.
- 403 Forbidden
- (Filename: Line: 821)
- GfxDevice: creating device client; threaded=1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_2101_Prologue_Exterior. (NEW GAME)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_2101_Prologue_Exterior.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Applying Pillars 1 History: Benevolent Soul
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Attempting to load override questbundles from 'C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Attempting to load override chatterbundles from 'C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 481)
- GfxDevice: creating device client; threaded=1
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 1eb0 -> priority: 1
- Thread -> id: 914 -> priority: 1
- Thread -> id: 1694 -> priority: 1
- Thread -> id: 2b98 -> priority: 1
- Unloading 4 Unused Serialized files (Serialized files now loaded: 20)
- Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 77674.
- Total: 341.553223 ms (FindLiveObjects: 5.395457 ms CreateObjectMapping: 1.554280 ms MarkObjects: 327.538391 ms DeleteObjects: 7.064444 ms)
- Unloading 17 Unused Serialized files (Serialized files now loaded: 20)
- Unloading 1568 unused Assets to reduce memory usage. Loaded Objects now: 80185.
- Total: 339.913483 ms (FindLiveObjects: 5.738370 ms CreateObjectMapping: 1.831388 ms MarkObjects: 327.027679 ms DeleteObjects: 5.315162 ms)
- Serialization depth limit 7 exceeded at 'Node.NodeZoneObject'. There may be an object composition cycle in one or more of your serialized classes.
- Serialization hierarchy:
- 8: Node.NodeZoneObject
- 7: NodeLink.NodeLinkedTo
- 6: Node.LinkedNodes
- 5: NodeLink.NodeLinkedTo
- 4: Node.LinkedNodes
- 3: NodeLink.NodeLinkedTo
- 2: Node.LinkedNodes
- 1: Game::ZoneGraph.m_graphNodes
- 0: Game::ZoneManager.m_zoneGraph
- (Filename: Line: 84)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 20)
- Unloading 157 unused Assets to reduce memory usage. Loaded Objects now: 81843.
- Total: 346.279114 ms (FindLiveObjects: 8.763919 ms CreateObjectMapping: 3.020719 ms MarkObjects: 334.259949 ms DeleteObjects: 0.233941 ms)
- Tried to initialize inventory of 'NPC_Prologue_Watcher_Between(Clone)' with item 'Trap_Item_BearClaw' but there was no room.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Boo.Lang.dll (this message is harmless)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GameSessionGuid: c779e9c1-1ebb-41a0-8e0a-40eb677360b0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Ambient Music Transitioning (Instant = True) from None to Default
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Combat Music Transitioning (Instant = True) from None to Default
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- Skeleton for 'DST_Prologue_Adra_Pillar' missed more than 50% of bones in BoneMapping 'DST_Barrel_01'. Is that the right mapping?
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_2102_Prologue_Berath.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 20)
- Unloading 433 unused Assets to reduce memory usage. Loaded Objects now: 85431.
- Total: 357.629700 ms (FindLiveObjects: 6.033892 ms CreateObjectMapping: 1.837727 ms MarkObjects: 342.060638 ms DeleteObjects: 7.695936 ms)
- Unloading 35 Unused Serialized files (Serialized files now loaded: 20)
- Unloading 1211 unused Assets to reduce memory usage. Loaded Objects now: 99781.
- Total: 376.891724 ms (FindLiveObjects: 6.590825 ms CreateObjectMapping: 2.104874 ms MarkObjects: 364.281799 ms DeleteObjects: 3.913321 ms)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- Ambient Music Transitioning (Instant = True) from None to Default
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Combat Music Transitioning (Instant = True) from None to Default
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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