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  1. Initialize engine version: 5.6.3p3 (88d4ddf6344a)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: NVIDIA GeForce GTX 670 (ID=0x1189)
  6. Vendor: NVIDIA
  7. VRAM: 2007 MB
  8. Driver: 24.21.13.9811
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  13. Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  14. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  15. Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  16. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  17. Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  18. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  19. Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  20. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  21. Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  22. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\AssetPostprocessorsGame.dll (this message is harmless)
  23. Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\AssetPostprocessorsGame.dll into Unity Child Domain
  24. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
  25. Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
  26. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\OEICommon.dll (this message is harmless)
  27. Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\OEICommon.dll into Unity Child Domain
  28. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\OEIFormats.dll (this message is harmless)
  29. Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\OEIFormats.dll into Unity Child Domain
  30. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\GalaxyCSharp.dll (this message is harmless)
  31. Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\GalaxyCSharp.dll into Unity Child Domain
  32. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\MsgPack.dll (this message is harmless)
  33. Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\MsgPack.dll into Unity Child Domain
  34. - Completed reload, in 0.158 seconds
  35. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Core.dll (this message is harmless)
  36. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.dll (this message is harmless)
  37. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Xml.dll (this message is harmless)
  38. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Xml.Linq.dll (this message is harmless)
  39. WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader
  40. WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
  41. <RI> Initializing input.
  42.  
  43. <RI> Input initialized.
  44.  
  45. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  46. <RI> Initialized touch support.
  47.  
  48. UnloadTime: 8.009268 ms
  49. Attempting to load override gamedatabundle files from 'C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
  50.  
  51. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  52.  
  53. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Data.dll (this message is harmless)
  54. Attempting to load override aidecisiontreebundle files from 'C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
  55.  
  56. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  57.  
  58. Attempting to load override aibehaviorbundle files from 'C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
  59.  
  60. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  61.  
  62. Attempting to load override globalscriptbundles from 'C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
  63.  
  64. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  65.  
  66. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Transactions.dll (this message is harmless)
  67. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Mono.Data.Tds.dll (this message is harmless)
  68. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Mono.Security.dll (this message is harmless)
  69. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Configuration.dll (this message is harmless)
  70. Precompiling 486 conditionals and 5 scripts...
  71.  
  72. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  73.  
  74. Precompiled scripts and conditionals (50ms)
  75.  
  76. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  77.  
  78. Pillars II saves cached.
  79.  
  80. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  81.  
  82.  
  83.  
  84.  
  85. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  86.  
  87. ---- GAME BUILD VERSION: 35 ----
  88.  
  89.  
  90. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  91.  
  92. ApplicationSessionGuid: a28108e1-25c2-4dc7-91d9-75f9a7198f42
  93.  
  94. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  95.  
  96. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Mono/libc
  97. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Mono/.\libc
  98. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Mono/libc
  99. GfxDevice: creating device client; threaded=1
  100. GfxDevice: creating device client; threaded=1
  101. Pillars 1 saves cached.
  102.  
  103. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  104.  
  105. Unloading 6 Unused Serialized files (Serialized files now loaded: 20)
  106. UnloadTime: 1.023005 ms
  107. Main Menu Awake - Begin
  108.  
  109. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  110.  
  111. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  112.  
  113. (Filename: Line: 481)
  114.  
  115. D3D shader create error for vertex shader [0x80070057]
  116. ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed.
  117.  
  118. (Filename: Line: 450)
  119.  
  120. Shader warmup: 44 shaders 224 combinations 0.171s
  121. Main Menu Awake - Complete
  122.  
  123. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  124.  
  125.  
  126. Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 6792.
  127. Total: 135.593384 ms (FindLiveObjects: 0.269863 ms CreateObjectMapping: 0.154854 ms MarkObjects: 133.585999 ms DeleteObjects: 1.581749 ms)
  128.  
  129. The referenced script on this Behaviour (Game Object 'level_up_character_light') is missing!
  130.  
  131. (Filename: Line: 1744)
  132.  
  133. Main Menu Start - Begin
  134.  
  135. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  136.  
  137. Attempting to pop scripted music with no scripted music on the stack.
  138.  
  139. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  140.  
  141. Unloading 6 Unused Serialized files (Serialized files now loaded: 20)
  142. Main Menu Start - Complete
  143.  
  144. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  145.  
  146. Ambient Music Transitioning (Instant = True) from None to Default
  147.  
  148. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  149.  
  150. Combat Music Transitioning (Instant = True) from None to Default
  151.  
  152. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  153.  
  154.  
  155. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 73763.
  156. Total: 239.623917 ms (FindLiveObjects: 5.097822 ms CreateObjectMapping: 1.361693 ms MarkObjects: 232.994751 ms DeleteObjects: 0.168740 ms)
  157.  
  158. GfxDevice: creating device client; threaded=1
  159. GfxDevice: creating device client; threaded=1
  160. You are trying to load data from a www stream which had the following error when downloading.
  161. 403 Forbidden
  162.  
  163. (Filename: Line: 821)
  164.  
  165. GfxDevice: creating device client; threaded=1
  166.  
  167.  
  168.  
  169. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  170.  
  171. ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_2101_Prologue_Exterior. (NEW GAME)
  172.  
  173. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  174.  
  175.  
  176.  
  177.  
  178. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  179.  
  180. ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_2101_Prologue_Exterior.
  181.  
  182. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  183.  
  184. Applying Pillars 1 History: Benevolent Soul
  185.  
  186. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  187.  
  188. Attempting to load override questbundles from 'C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
  189.  
  190. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  191.  
  192. Attempting to load override chatterbundles from 'C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
  193.  
  194. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  195.  
  196. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  197.  
  198. (Filename: Line: 481)
  199.  
  200. GfxDevice: creating device client; threaded=1
  201. Setting up 4 worker threads for Enlighten.
  202. Thread -> id: 1eb0 -> priority: 1
  203. Thread -> id: 914 -> priority: 1
  204. Thread -> id: 1694 -> priority: 1
  205. Thread -> id: 2b98 -> priority: 1
  206. Unloading 4 Unused Serialized files (Serialized files now loaded: 20)
  207.  
  208. Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 77674.
  209. Total: 341.553223 ms (FindLiveObjects: 5.395457 ms CreateObjectMapping: 1.554280 ms MarkObjects: 327.538391 ms DeleteObjects: 7.064444 ms)
  210.  
  211. Unloading 17 Unused Serialized files (Serialized files now loaded: 20)
  212.  
  213. Unloading 1568 unused Assets to reduce memory usage. Loaded Objects now: 80185.
  214. Total: 339.913483 ms (FindLiveObjects: 5.738370 ms CreateObjectMapping: 1.831388 ms MarkObjects: 327.027679 ms DeleteObjects: 5.315162 ms)
  215.  
  216. Serialization depth limit 7 exceeded at 'Node.NodeZoneObject'. There may be an object composition cycle in one or more of your serialized classes.
  217.  
  218. Serialization hierarchy:
  219. 8: Node.NodeZoneObject
  220. 7: NodeLink.NodeLinkedTo
  221. 6: Node.LinkedNodes
  222. 5: NodeLink.NodeLinkedTo
  223. 4: Node.LinkedNodes
  224. 3: NodeLink.NodeLinkedTo
  225. 2: Node.LinkedNodes
  226. 1: Game::ZoneGraph.m_graphNodes
  227. 0: Game::ZoneManager.m_zoneGraph
  228.  
  229.  
  230. (Filename: Line: 84)
  231.  
  232. Unloading 3 Unused Serialized files (Serialized files now loaded: 20)
  233.  
  234. Unloading 157 unused Assets to reduce memory usage. Loaded Objects now: 81843.
  235. Total: 346.279114 ms (FindLiveObjects: 8.763919 ms CreateObjectMapping: 3.020719 ms MarkObjects: 334.259949 ms DeleteObjects: 0.233941 ms)
  236.  
  237. Tried to initialize inventory of 'NPC_Prologue_Watcher_Between(Clone)' with item 'Trap_Item_BearClaw' but there was no room.
  238.  
  239. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  240.  
  241. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Boo.Lang.dll (this message is harmless)
  242. GfxDevice: creating device client; threaded=1
  243. GfxDevice: creating device client; threaded=1
  244. GameSessionGuid: c779e9c1-1ebb-41a0-8e0a-40eb677360b0
  245.  
  246. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  247.  
  248. Ambient Music Transitioning (Instant = True) from None to Default
  249.  
  250. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  251.  
  252. Combat Music Transitioning (Instant = True) from None to Default
  253.  
  254. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  255.  
  256. GfxDevice: creating device client; threaded=1
  257. GfxDevice: creating device client; threaded=1
  258. GfxDevice: creating device client; threaded=1
  259. GfxDevice: creating device client; threaded=1
  260. GfxDevice: creating device client; threaded=1
  261. GfxDevice: creating device client; threaded=1
  262. GfxDevice: creating device client; threaded=1
  263. GfxDevice: creating device client; threaded=1
  264. GfxDevice: creating device client; threaded=1
  265. GfxDevice: creating device client; threaded=1
  266. GfxDevice: creating device client; threaded=1
  267. GfxDevice: creating device client; threaded=1
  268. GfxDevice: creating device client; threaded=1
  269. GfxDevice: creating device client; threaded=1
  270. GfxDevice: creating device client; threaded=1
  271. GfxDevice: creating device client; threaded=1
  272. GfxDevice: creating device client; threaded=1
  273. GfxDevice: creating device client; threaded=1
  274. GfxDevice: creating device client; threaded=1
  275. GfxDevice: creating device client; threaded=1
  276. GfxDevice: creating device client; threaded=1
  277. GfxDevice: creating device client; threaded=1
  278. GfxDevice: creating device client; threaded=1
  279. GfxDevice: creating device client; threaded=1
  280. Skeleton for 'DST_Prologue_Adra_Pillar' missed more than 50% of bones in BoneMapping 'DST_Barrel_01'. Is that the right mapping?
  281.  
  282. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  283.  
  284.  
  285.  
  286.  
  287. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  288.  
  289. ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_2102_Prologue_Berath.
  290.  
  291. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  292.  
  293. Unloading 2 Unused Serialized files (Serialized files now loaded: 20)
  294.  
  295. Unloading 433 unused Assets to reduce memory usage. Loaded Objects now: 85431.
  296. Total: 357.629700 ms (FindLiveObjects: 6.033892 ms CreateObjectMapping: 1.837727 ms MarkObjects: 342.060638 ms DeleteObjects: 7.695936 ms)
  297.  
  298. Unloading 35 Unused Serialized files (Serialized files now loaded: 20)
  299.  
  300. Unloading 1211 unused Assets to reduce memory usage. Loaded Objects now: 99781.
  301. Total: 376.891724 ms (FindLiveObjects: 6.590825 ms CreateObjectMapping: 2.104874 ms MarkObjects: 364.281799 ms DeleteObjects: 3.913321 ms)
  302.  
  303. GfxDevice: creating device client; threaded=1
  304. GfxDevice: creating device client; threaded=1
  305. GfxDevice: creating device client; threaded=1
  306. GfxDevice: creating device client; threaded=1
  307. GfxDevice: creating device client; threaded=1
  308. GfxDevice: creating device client; threaded=1
  309. GfxDevice: creating device client; threaded=1
  310. GfxDevice: creating device client; threaded=1
  311. GfxDevice: creating device client; threaded=1
  312. GfxDevice: creating device client; threaded=1
  313. GfxDevice: creating device client; threaded=1
  314. GfxDevice: creating device client; threaded=1
  315. GfxDevice: creating device client; threaded=1
  316. GfxDevice: creating device client; threaded=1
  317. GfxDevice: creating device client; threaded=1
  318. GfxDevice: creating device client; threaded=1
  319. GfxDevice: creating device client; threaded=1
  320. GfxDevice: creating device client; threaded=1
  321. GfxDevice: creating device client; threaded=1
  322. GfxDevice: creating device client; threaded=1
  323. GfxDevice: creating device client; threaded=1
  324. GfxDevice: creating device client; threaded=1
  325. GfxDevice: creating device client; threaded=1
  326. GfxDevice: creating device client; threaded=1
  327. GfxDevice: creating device client; threaded=1
  328. GfxDevice: creating device client; threaded=1
  329. GfxDevice: creating device client; threaded=1
  330. GfxDevice: creating device client; threaded=1
  331. GfxDevice: creating device client; threaded=1
  332. GfxDevice: creating device client; threaded=1
  333. GfxDevice: creating device client; threaded=1
  334. GfxDevice: creating device client; threaded=1
  335. GfxDevice: creating device client; threaded=1
  336. GfxDevice: creating device client; threaded=1
  337. GfxDevice: creating device client; threaded=1
  338. GfxDevice: creating device client; threaded=1
  339. GfxDevice: creating device client; threaded=1
  340. Ambient Music Transitioning (Instant = True) from None to Default
  341.  
  342. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  343.  
  344. Combat Music Transitioning (Instant = True) from None to Default
  345.  
  346. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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