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Mar 31st, 2014
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  1. //============================================================================//
  2. if(strcmp(cmd, "/buygold", true) == 0)
  3. {
  4. if(!IsPlayerInRangeOfPoint(playerid, 10.0, 1497.6473,-1533.3241,1052.2877))
  5. {
  6. SendClientMessage(playerid, COLOR_GREY, " Niste u zlatari");
  7. return 1;
  8. }
  9. if (GetPlayerMoney(playerid) <= KupovnaCena)
  10. {
  11. GameTextForPlayer(playerid, "~r~Nemate dovoljno novca", 5000, 1);
  12. return 1;
  13. }
  14. format(string, sizeof(string), "* Kupili ste 1 zlatnik za $%d.", KupovnaCena);
  15. SendClientMessage(playerid, COLOR_WHITE, string);
  16. PlayerInfo[playerid][pZlato] += 1;
  17. KupovnaCena++;
  18. ProdajnaCena++;
  19. SafeGivePlayerMoney(playerid, -KupovnaCena);
  20. new berzastr[300];
  21. format(berzastr, sizeof(berzastr), "{F3FF02}ZLATARA\n[ /BUYGOLD ili Y ]\n[ /SELLGOLD ili N ]\n[ /GOLDHELP ]\nKupovna cena zlata: %d / g\nProdajna cena zlata: %d / g", KupovnaCena, ProdajnaCena);
  22. Update3DTextLabelText(berza, 0x00FFF9FF, berzastr);
  23. SaveBerza();
  24. return 1;
  25. }
  26. //============================================================================//
  27. //============================================================================//
  28. if(strcmp(cmd, "/sellgold", true) == 0)
  29. {
  30. if(!IsPlayerInRangeOfPoint(playerid, 10.0, 1497.6473,-1533.3241,1052.2877))
  31. {
  32. if(PlayerInfo[playerid][pZlato] >= 1)
  33. {
  34.  
  35. format(string, sizeof(string), "* Prodali ste 1 zlatnik za $%d.", ProdajnaCena);
  36. SendClientMessage(playerid, COLOR_WHITE, string);
  37. PlayerInfo[playerid][pZlato] -= 1;
  38. ProdajnaCena--;
  39. KupovnaCena--;
  40. SafeGivePlayerMoney(playerid, ProdajnaCena);
  41. new berzastr1[300];
  42. format(berzastr1, sizeof(berzastr1), "{F3FF02}ZLATARA\n[ /BUYGOLD ili Y ]\n[ /SELLGOLD ili N ]\n[ /GOLDHELP ]\nKupovna cena zlata: %d / g\nProdajna cena zlata: %d / g", KupovnaCena, ProdajnaCena);
  43. Update3DTextLabelText(berza, 0x00FFF9FF, berzastr1);
  44. }
  45. else
  46. {
  47. SendClientMessage(playerid, COLOR_GREY, " Nemate zlata!");
  48. }
  49. }
  50. SaveBerza();
  51. return 1;
  52. }
  53. //===========================================================================//
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