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- The team:
- L (Latios) (M) @ Twistedspoon
- Ability: Levitate
- Level: 50
- EVs: 28 HP / 252 SpA / 228 Spe
- Modest Nature
- IVs: 31 HP / 31 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe
- - Psychic
- - Thunderbolt
- - Surf
- - Dragon Claw
- H (Heracross) (F) @ Choice Band
- Ability: Swarm
- Level: 50
- EVs: 4 HP / 252 Atk / 252 Spe
- Jolly Nature
- IVs: 31 HP / 31 Atk / 30 Def / 31 SpA / 30 SpD / 30 Spe
- - Megahorn
- - Brick Break
- - Hidden Power [Rock]
- - Earthquake
- Z (Zapdos) @ Magnet
- Ability: Pressure
- Level: 50
- EVs: 28 Atk / 252 SpA / 228 Spe
- Mild Nature
- IVs: 30 HP / 31 Atk / 31 Def / 30 SpA / 31 SpD / 31 Spe
- - Thunderbolt
- - Hidden Power [Grass]
- - Drill Peck
- - Thunder
- Team notes:
- - Don't check opponent until first battle of Round 6 (always go Latios/Heracross unless you recognize trainer name as a Swimmer, etc.)
- - Jolly Heracross is necessary to outspeed base 100 and 110s, including threatening ones like Espeon
- - Thunder is a 94% range on opposing Zapdos, which become a threat to Latios without Ice Beam
- - Tucker 2 always leads Swampert (53% HP Grass range); can die if you miss range into Mirror Coat or freeze (Meta should be 2nd)
- Routing notes:
- - You often see Water teams (Swimmers, Fishermen) and Rock teams (Ruin Maniac, Hiker), so having Pokemon that can OHKO most of them is important
- - Choice Band is very good since you have information about entire teams
- - Exploders are good
- - Slaking seems too slow since it needs 3 turns to win
- - Speed tiers are different because of 3 IVs
- Ideas:
- - Zapdos (Mild @ Lum Berry, TB/HP Grass/Drill Peck/Thunder)
- - Metagross (Adamant, MM/EQ/SB/Explosion)
- - Latios (Modest, Psychic/TB/IB/Surf)
- - Heracross (Jolly @ Choice Band, Megahorn/Brick Break/Earthquake/HP Bug)
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