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BloodknightStudios

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Dec 15th, 2017
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  1. function DiceCubeDts::onLoad(%this)
  2. {
  3. // Sets the size of the baseshape
  4. %this.setDetailLevelSize("0", "500");
  5.  
  6. %this.addMesh("DiceCube2", "art/shapes/dice/DiceCube2.dts", "DiceCube 0");
  7. %this.setDetailLevelSize("2", "300");
  8.  
  9. %this.addMesh("DiceCube2", "art/shapes/dice/DiceCube3.dts", "DiceCube 0");
  10. %this.setDetailLevelSize("2", "100");
  11.  
  12. }
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