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BoxFigs

FNAF 1 decompiled notes

May 17th, 2024 (edited)
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  1. Frame 17
  2. warning message
  3. unused string for text, replaced by active
  4. lasts 2 sec
  5. Enter or left click to skip
  6. title
  7. title screen
  8. life count was originally displayed under "Continue"
  9. starting amount of lives is 5
  10. Freddy twitching background randomly changes by giving it a random value from 0-99
  11. 97, 98, 99 change animation sequences
  12. menu can be navigated with up and down arrows
  13. option can selected with Enter
  14. holding Delete resets data
  15. 1/1,000 (0.1%) chance of getting the "Bonnie screen" on start
  16. 20 tick delay between clicking an option and changing frame
  17. clicking "Continue" goes to Night 1 if lives are <=0
  18. what day
  19. night number screen
  20. which night displayed controlled by animation sequences
  21. two unused 7th night objects
  22. Frame 1
  23. main game
  24. all office and cam views (including jumpscare animations) are animation sequences of the same object
  25. "control room view" counter controls office views
  26. "viewing" counter controls cam number
  27. "you" object used for testing if player is viewing a cam while an animatronic is there
  28. tests if animatronic is in a room by testing for animatronic's object overlapping a cam icon
  29. except Foxy; a counter is used to determine position
  30. "random for pic" counter controls hallucinations on cams
  31. power counter starts at 999
  32. power drains by subracting the value of the usage meter from the power left every second
  33. "power left 2" is displayed power while "power left" is stored power
  34. added power drains as the nights go on
  35. Night 2=-0.1% every 6 sec
  36. Night 3=-0.1% every 5 sec
  37. Night 4=-0.1% every 4 sec
  38. Night 5-7=-0.1% every 3 sec
  39. location names are animation sequences of one object
  40. 1/1,000 + 1/10 chance of getting hallucinations each second
  41. AI
  42. gets an update every amount of specfied time
  43. Bonnie=4 97/100 sec
  44. ~108 chances to move per night
  45. Chica=4 98/100 sec
  46. ~108 chances to move per night
  47. Freddy=3 2/100 sec
  48. ~180 chances to move per night
  49. Foxy=5 1/100 sec
  50. ~108 chances to move per night
  51. moves if random # 1-20 <= activity level
  52. m=l/20
  53. m=probabilty of movement
  54. l=activity level
  55. 0% at 0
  56. 5% at 1
  57. 10% at 2
  58. 15% at 3
  59. 20% at 4
  60. 25% at 5
  61. 30% at 6
  62. 35% at 7
  63. 40% at 8
  64. 45% at 9
  65. 50% at 10
  66. 55% at 11
  67. 60% at 12
  68. 65% at 13
  69. 70% at 14
  70. 75% at 15
  71. 80% at 16
  72. 85% at 17
  73. 90% at 18
  74. 95% at 19
  75. 100% at 20
  76. a=m*c
  77. a=average times moved per night
  78. m=probabilty of movement
  79. c=chances to move per night
  80. 0 at c=0
  81. ~5 at c=5%
  82. ~11 at c=10%
  83. ~16 at c=15%
  84. ~22 at c=20%
  85. 27 at c=25%
  86. ~32 at c=30%
  87. ~38 at c=35%
  88. ~43 at c=40%
  89. ~49 at c=45%
  90. 54 at c=50%
  91. ~59 at c=55%
  92. ~65 at c=60%
  93. ~70 at c=65%
  94. ~76 at c=70%
  95. 81 at c=75%
  96. ~86 at c=80%
  97. ~92 at c=85%
  98. ~97 at c=90%
  99. ~103 at c=95%
  100. 108 at c=100%
  101. locations randomized by setting a value to 1 or 2 every sec
  102. initial activity level=Custom Night AI levels
  103. Night 1=0-0-0-0
  104. 0-1-0-0 at 2 AM
  105. 0-2-1-1 at 3 AM
  106. 0-3-2-2 at 4 AM
  107. Night 2=0-3-1-1
  108. 0-4-1-1 at 2 AM
  109. 0-5-2-2 at 3 AM
  110. 0-6-3-3 at 4 AM
  111. Night 3=1-0-5-2
  112. 1-1-5-2 at 2 AM
  113. 1-2-6-3 at 3 AM
  114. 1-3-7-4 at 4 AM
  115. Night 4=1-2-4-6/2-2-4-6
  116. 1-3-4-6/2-3-4-6 at 2 AM
  117. 1-4-5-7/2-4-5-7 at 3 AM
  118. 1-5-6-8/2-5-6-8 at 4 AM
  119. Night 5=3-5-7-5
  120. 3-6-7-5 at 2 AM
  121. 3-7-8-6 at 3 AM
  122. 3-8-9-7 at 4 AM
  123. Night 6=4-10-12-6
  124. 4-11-12-6 at 2 AM
  125. 4-12-13-6 at 3 AM
  126. 4-13-14-7 at 4 AM
  127. Bonnie, Chica, Foxy get more active as the night goes on
  128. 2 AM=+1 Bonnie activity
  129. 3 AM=+1 Bonnie, Chica, Foxy activity
  130. 4 AM=+1 Bonnnie, Chica, Foxy activity
  131. explains why all but Freddy can activate when set to 0
  132. 1.7 sec between Foxy running and attacking
  133. 25 sec between Foxy leaving Pirate Cove and attacking
  134. min Foxy attack time formula if progress<3: 5*progress left+26
  135. min Foxy attack time when progress=0: about 41 sec
  136. 50 tick minimum cam cooldown=about 1 sec
  137. about 5 sec minimum to advance progress=15 sec to go from stage 0 to 3
  138. 25 sec until attack if not watching cams
  139. Foxy attack time at max cam cooldown: >57.5 sec
  140. 1050 tick max cam cooldown=17.5 sec
  141. about 5 sec minimum to advance progress=15 sec to go from stage 0 to 3
  142. 25 sec attack time if not watching cams
  143. time between power out and power out death is completely random
  144. max 20 sec freddy flicker/blackout time
  145. each night lasts 9 mins
  146. each "hour" lasts 1 min 30 sec
  147. each "minute" lasts 1.5 sec
  148. Golden Freddy stare time is 5 sec
  149. ambient noise when bonnie/chica close or foxy is out from curtain
  150. volume increases the more animatronics there are
  151. died
  152. post-death static
  153. freddy
  154. Freddy jumpscare (power out)+post-death static
  155. next day
  156. 6 AM screen
  157. saves beat6 and beat7
  158. wait
  159. unused "Loading..." string
  160. attempts to jump to "Frame 1" after 1/10 sec and 1 sec
  161. gameover
  162. "Game Over" screen
  163. 1/10,000 (0.01%) chance to get Golden Freddy death screen
  164. the end
  165. Night 5 ending
  166. ad
  167. Help Wanted ad shown when starting new game
  168. Escape, Enter, or left click to skip
  169. the end 2
  170. Night 6 ending
  171. saves beatgame as a result of copying "the end" frame
  172. image has slight sepia tint
  173. customize
  174. Customize Night screen
  175. AI level numbers are counters
  176. the end 3
  177. Night 7 ending
  178. saves beatgame as a result of copying "the end" frame
  179. image has slight sepia tint
  180. creepy start
  181. Bonnie screen
  182. creepy end
  183. Golden Freddy death screen
  184. end of demo
  185. message after completing demo
  186. unused string for text, replaced by Backdrop
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