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- GameView Start
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 2204
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController puts Sonic Mine into play.
- GameController puts Reactive Plating into play.
- GameController puts Explosive Launcher into play.
- Ambuscade shuffles their the villain deck.
- Went to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Unavoidable Explosive.
- Unavoidable Explosive was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Projectile damage to Benchmark.
- Ambuscade deals Benchmark 3 Projectile damage.
- Benchmark is now at 28 HP.
- Ambuscade initiates 3 Fire damage to Benchmark.
- Ambuscade deals Benchmark 3 Fire damage.
- Benchmark is now at 25 HP.
- Ambuscade initiates 3 Fire damage to The Argent Adept.
- Ambuscade deals The Argent Adept 3 Fire damage.
- The Argent Adept is now at 21 HP.
- Ambuscade initiates 3 Fire damage to The Super Scientific Tachyon.
- Ambuscade deals The Super Scientific Tachyon 3 Fire damage.
- The Super Scientific Tachyon is now at 23 HP.
- Ambuscade initiates 3 Fire damage to Prime Wardens Fanatic.
- Ambuscade deals Prime Wardens Fanatic 3 Fire damage.
- Prime Wardens Fanatic is now at 26 HP.
- Went from Ambuscade's End phase to Benchmark's Start phase.
- Went from Benchmark's Start phase to PlayCard phase.
- GameController plays Reinforced Chassis.
- Went from Benchmark's PlayCard phase to UsePower phase.
- Benchmark uses the power on Benchmark.
- Benchmark draws Multi-Point H.U.D..
- Benchmark initiates 1 Energy damage to Explosive Launcher.
- Benchmark deals Explosive Launcher 1 Energy damage.
- Explosive Launcher is now at 5 HP.
- Went from Benchmark's UsePower phase to DrawCard phase.
- Benchmark draws Overhaul Loadout.
- Went from Benchmark's DrawCard phase to End phase.
- Went from Benchmark's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Inspiring Supertonic.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on The Argent Adept.
- The Argent Adept activates the text on Inspiring Supertonic.
- Benchmark uses the power on Benchmark.
- Benchmark draws Threat Neutralizer.
- Benchmark initiates 1 Energy damage to Explosive Launcher.
- Benchmark deals Explosive Launcher 1 Energy damage.
- Explosive Launcher is now at 4 HP.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Musaragni's Harp.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Fleet of Foot.
- Benchmark draws Micro Fabricator.
- The Argent Adept draws Vernal Sonata.
- Tachyon draws Sonic Vortex.
- Fanatic draws Divine Sacrifice.
- Fleet of Foot plays Pushing The Limits.
- Pushing The Limits increased the action count of PlayCard by 1.
- GameController moved Fleet of Foot to Tachyon's trash.
- GameController plays Research Grant.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on The Super Scientific Tachyon.
- Revealed card: Deployment Actuation
- Revealed card: Onboard Cooling Systems
- The Super Scientific Tachyon moved Deployment Actuation from Benchmark's revealed cards to Benchmark's trash.
- The Super Scientific Tachyon moved Onboard Cooling Systems from Benchmark's revealed cards to Benchmark's trash.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Hypersonic Assault.
- Tachyon draws Lightspeed Barrage.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Fanatic's Start phase.
- Went from Fanatic's Start phase to PlayCard phase.
- GameController plays Divine Sacrifice.
- Prime Wardens Fanatic initiates 1 Radiant damage to Explosive Launcher.
- Prime Wardens Fanatic deals Explosive Launcher 1 Radiant damage.
- Explosive Launcher is now at 3 HP.
- Applying ongoing effect: Redirect damage dealt by Explosive Launcher to Prime Wardens Fanatic.
- Prime Wardens Fanatic initiates 1 Radiant damage to Reactive Plating.
- Reactive Plating cannot reduce the damage, because it is irreducible.
- Prime Wardens Fanatic deals Reactive Plating 1 Radiant damage.
- Reactive Plating is now at 9 HP.
- Applying ongoing effect: Redirect damage dealt by Reactive Plating to Prime Wardens Fanatic.
- Prime Wardens Fanatic initiates 1 Radiant damage to Sonic Mine.
- Prime Wardens Fanatic deals Sonic Mine 1 Radiant damage.
- Sonic Mine is now at 0 HP.
- Applying ongoing effect: Redirect damage dealt by Sonic Mine to Prime Wardens Fanatic.
- Sonic Mine initiates 2 Sonic damage to Benchmark.
- Divine Sacrifice redirects the damage dealt from Benchmark to Prime Wardens Fanatic.
- Sonic Mine deals Prime Wardens Fanatic 2 Sonic damage.
- Prime Wardens Fanatic is now at 24 HP.
- Applying ongoing effect: Prime Wardens Fanatic cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to The Argent Adept.
- Divine Sacrifice redirects the damage dealt from The Argent Adept to Prime Wardens Fanatic.
- Sonic Mine deals Prime Wardens Fanatic 2 Sonic damage.
- Prime Wardens Fanatic is now at 22 HP.
- Applying ongoing effect: Prime Wardens Fanatic cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to The Super Scientific Tachyon.
- Divine Sacrifice redirects the damage dealt from The Super Scientific Tachyon to Prime Wardens Fanatic.
- Sonic Mine deals Prime Wardens Fanatic 2 Sonic damage.
- Prime Wardens Fanatic is now at 20 HP.
- Applying ongoing effect: Prime Wardens Fanatic cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Prime Wardens Fanatic.
- Sonic Mine deals Prime Wardens Fanatic 2 Sonic damage.
- Prime Wardens Fanatic is now at 18 HP.
- Applying ongoing effect: Prime Wardens Fanatic cannot deal damage.
- Prime Wardens Fanatic's Resolute destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- GameController moved Divine Sacrifice to Fanatic's trash.
- Went from Fanatic's PlayCard phase to UsePower phase.
- Fanatic uses the power on Prime Wardens Fanatic.
- Prime Wardens Fanatic initiates 3 Radiant damage to Prime Wardens Fanatic.
- Action of Prime Wardens Fanatic's Resolute was cancelled by Sonic Mine.
- Prime Wardens Fanatic's Resolute plays Holy Nova.
- Holy Nova caused Benchmark to regain 1 HP. HP is now 26.
- Holy Nova caused The Argent Adept to regain 1 HP. HP is now 22.
- Holy Nova caused The Super Scientific Tachyon to regain 1 HP. HP is now 24.
- Holy Nova caused Prime Wardens Fanatic to regain 1 HP. HP is now 19.
- GameController moved Holy Nova to Fanatic's trash.
- Tachyon uses the power on The Super Scientific Tachyon.
- Revealed card: HUD Goggles
- Revealed card: Sucker Punch
- The Super Scientific Tachyon moved HUD Goggles from Tachyon's revealed cards to Tachyon's trash.
- The Super Scientific Tachyon moved Sucker Punch from Tachyon's revealed cards to Tachyon's trash.
- Went from Fanatic's UsePower phase to DrawCard phase.
- Fanatic draws Divine Focus.
- Went from Fanatic's DrawCard phase to End phase.
- Went from Fanatic's End phase to Freedom Tower's Start phase.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Dr.Stinson's Secondary Lab.
- Went from Freedom Tower's PlayCard phase to End phase.
- Revealed card: Upgraded Memory Unit
- Revealed card: Syncopated Onslaught
- Revealed card: Quick Insight
- Revealed card: Chastise
- Dr.Stinson's Secondary Lab moved Upgraded Memory Unit from Benchmark's revealed cards to Benchmark's deck.
- The Argent Adept discards Syncopated Onslaught.
- Dr.Stinson's Secondary Lab moved Syncopated Onslaught from The Argent Adept's revealed cards to The Argent Adept's trash.
- Tachyon discards Quick Insight.
- Dr.Stinson's Secondary Lab moved Quick Insight from Tachyon's revealed cards to Tachyon's trash.
- Fanatic discards Chastise.
- Dr.Stinson's Secondary Lab moved Chastise from Fanatic's revealed cards to Fanatic's trash.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Notice: an ongoing effect just expired: Prime Wardens Fanatic cannot deal damage.
- Notice: an ongoing effect just expired: Prime Wardens Fanatic cannot deal damage.
- Notice: an ongoing effect just expired: Prime Wardens Fanatic cannot deal damage.
- Notice: an ongoing effect just expired: Prime Wardens Fanatic cannot deal damage.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to Benchmark.
- Reinforced Chassis reduces the damage dealt to Benchmark by Ambuscade by 1.
- Ambuscade deals Benchmark 1 Projectile damage.
- Benchmark is now at 25 HP.
- Run and Gun moves 1 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Vanish.
- Vanish puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- Ambuscade shuffles their the villain deck.
- GameController moved Vanish to the villain trash.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Energy damage to Prime Wardens Fanatic.
- Ambuscade deals Prime Wardens Fanatic 3 Energy damage.
- Prime Wardens Fanatic is now at 16 HP.
- Ambuscade initiates 3 Fire damage to Benchmark.
- Reinforced Chassis reduces the damage dealt to Benchmark by Ambuscade by 1.
- Ambuscade deals Benchmark 2 Fire damage.
- Benchmark is now at 23 HP.
- Ambuscade initiates 3 Fire damage to The Argent Adept.
- Ambuscade deals The Argent Adept 3 Fire damage.
- The Argent Adept is now at 19 HP.
- Ambuscade initiates 3 Fire damage to The Super Scientific Tachyon.
- Ambuscade deals The Super Scientific Tachyon 3 Fire damage.
- The Super Scientific Tachyon is now at 21 HP.
- Ambuscade initiates 3 Fire damage to Prime Wardens Fanatic.
- Ambuscade deals Prime Wardens Fanatic 3 Fire damage.
- Prime Wardens Fanatic is now at 13 HP.
- Went from Ambuscade's End phase to Benchmark's Start phase.
- Went from Benchmark's Start phase to PlayCard phase.
- GameController plays Micro Fabricator.
- Went from Benchmark's PlayCard phase to UsePower phase.
- Benchmark uses the power on Benchmark.
- Benchmark draws Upgraded Memory Unit.
- Benchmark initiates 1 Energy damage to Explosive Launcher.
- Benchmark deals Explosive Launcher 1 Energy damage.
- Explosive Launcher is now at 2 HP.
- Went from Benchmark's UsePower phase to DrawCard phase.
- Benchmark draws Fly-by.
- Went from Benchmark's DrawCard phase to End phase.
- Micro Fabricator plays Upgraded Memory Unit.
- Upgraded Memory Unit plays Auto-Targeting Protocol.
- Went from Benchmark's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Musaragni's Harp.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- Benchmark uses the power on Auto-Targeting Protocol.
- Benchmark initiates 1 Energy damage to Personal Cloaking Device.
- Benchmark deals Personal Cloaking Device 1 Energy damage.
- Personal Cloaking Device is now at 8 HP.
- Benchmark initiates 1 Energy damage to Explosive Launcher.
- Benchmark deals Explosive Launcher 1 Energy damage.
- Explosive Launcher is now at 1 HP.
- The Argent Adept activates the text on Inspiring Supertonic.
- Inspiring Supertonic caused The Argent Adept to regain 2 HP. HP is now 21.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Alacritous Subdominant.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Tachyon's Start phase.
- The Super Scientific Tachyon initiates 2 Sonic damage to The Super Scientific Tachyon.
- The Super Scientific Tachyon deals The Super Scientific Tachyon 2 Sonic damage.
- The Super Scientific Tachyon is now at 19 HP.
- Pushing The Limits increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Accelerated Assault.
- The Super Scientific Tachyon initiates 1 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- The Super Scientific Tachyon initiates 1 Melee damage to Explosive Launcher.
- The Super Scientific Tachyon deals Explosive Launcher 1 Melee damage.
- Explosive Launcher is now at 0 HP.
- The Super Scientific Tachyon's Experiment destroys Explosive Launcher!
- GameController moved Explosive Launcher to the villain trash.
- The Super Scientific Tachyon initiates 1 Melee damage to Personal Cloaking Device.
- The Super Scientific Tachyon deals Personal Cloaking Device 1 Melee damage.
- Personal Cloaking Device is now at 7 HP.
- The Super Scientific Tachyon initiates 1 Melee damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Super Scientific Tachyon by 1.
- Damage amount was 0, so no damage was dealt.
- GameController moved Accelerated Assault to Tachyon's trash.
- GameController plays Sonic Vortex.
- Tachyon may select up to 4 targets.
- The Super Scientific Tachyon initiates 3 Sonic damage to Personal Cloaking Device.
- The Super Scientific Tachyon deals Personal Cloaking Device 3 Sonic damage.
- Personal Cloaking Device is now at 4 HP.
- The Super Scientific Tachyon initiates 3 Sonic damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Super Scientific Tachyon by 1.
- The Super Scientific Tachyon deals Reactive Plating 2 Sonic damage.
- Reactive Plating is now at 7 HP.
- GameController moved Sonic Vortex to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on The Super Scientific Tachyon.
- Revealed card: Shunt Energy
- Revealed card: Overhaul Loadout
- The Super Scientific Tachyon moved Shunt Energy from Benchmark's revealed cards to Benchmark's trash.
- The Super Scientific Tachyon moved Overhaul Loadout from Benchmark's revealed cards to Benchmark's trash.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Pushing The Limits.
- Tachyon draws HUD Goggles.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Fanatic's Start phase.
- Notice: an ongoing effect just expired: Redirect damage dealt by Reactive Plating to Prime Wardens Fanatic.
- Went from Fanatic's Start phase to PlayCard phase.
- GameController plays Embolden.
- GameController moved Embolden from Fanatic's hand next to Benchmark.
- Went from Fanatic's PlayCard phase to UsePower phase.
- Fanatic uses the power on Prime Wardens Fanatic.
- Prime Wardens Fanatic initiates 3 Radiant damage to Prime Wardens Fanatic.
- Prime Wardens Fanatic deals Prime Wardens Fanatic 3 Radiant damage.
- Prime Wardens Fanatic is now at 10 HP.
- Prime Wardens Fanatic's Resolute plays Sanctifying Strike.
- Prime Wardens Fanatic initiates 1 Melee damage to Personal Cloaking Device.
- Prime Wardens Fanatic deals Personal Cloaking Device 1 Melee damage.
- Personal Cloaking Device is now at 3 HP.
- Fanatic draws Smite the Transgressor.
- Sanctifying Strike caused Prime Wardens Fanatic to regain 1 HP. HP is now 11.
- GameController moved Sanctifying Strike to Fanatic's trash.
- Benchmark uses the power on Benchmark.
- Benchmark draws Tactical Communicator.
- Benchmark initiates 1 Energy damage to Personal Cloaking Device.
- Benchmark deals Personal Cloaking Device 1 Energy damage.
- Personal Cloaking Device is now at 2 HP.
- Went from Fanatic's UsePower phase to DrawCard phase.
- Fanatic draws Zealous Offense.
- Went from Fanatic's DrawCard phase to End phase.
- Went from Fanatic's End phase to Freedom Tower's Start phase.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Mission Control.
- Went from Freedom Tower's PlayCard phase to End phase.
- Revealed card: Countermeasures
- Revealed card: Vernal Sonata
- Revealed card: Lightning Reflexes
- Revealed card: Consecrated Ground
- Dr.Stinson's Secondary Lab moved Countermeasures from Benchmark's revealed cards to Benchmark's deck.
- The Argent Adept discards Vernal Sonata.
- Dr.Stinson's Secondary Lab moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's trash.
- Tachyon discards Lightning Reflexes.
- Dr.Stinson's Secondary Lab moved Lightning Reflexes from Tachyon's revealed cards to Tachyon's trash.
- Fanatic discards Consecrated Ground.
- Dr.Stinson's Secondary Lab moved Consecrated Ground from Fanatic's revealed cards to Fanatic's trash.
- Revealed card: Countermeasures
- Mission Control puts Countermeasures into play.
- Revealed card: Sarabande of Destruction
- Mission Control puts Sarabande of Destruction into play.
- Revealed card: Hypersonic Assault
- Mission Control moved Hypersonic Assault from Tachyon's revealed cards to Tachyon's trash.
- Revealed card: Holy Nova
- Mission Control moved Holy Nova from Fanatic's revealed cards to Fanatic's trash.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Quick Stim-Patch.
- Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
- Quick Stim-Patch moves 3 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Quick Stim-Patch.
- Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Custom Hand-Cannon.
- GameController moved Quick Stim-Patch to the villain trash.
- GameController moved Quick Stim-Patch to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Energy damage to Prime Wardens Fanatic.
- Ambuscade deals Prime Wardens Fanatic 3 Energy damage.
- Prime Wardens Fanatic is now at 8 HP.
- Ambuscade initiates 2 Projectile damage to Benchmark.
- Reinforced Chassis reduces the damage dealt to Benchmark by Ambuscade by 1.
- Ambuscade deals Benchmark 1 Projectile damage.
- Benchmark is now at 22 HP.
- Went from Ambuscade's End phase to Benchmark's Start phase.
- Went from Benchmark's Start phase to PlayCard phase.
- GameController plays Multi-Point H.U.D..
- Embolden increased the action count of UsePower by 1.
- Went from Benchmark's PlayCard phase to UsePower phase. (Count: 2)
- Benchmark uses the power on Multi-Point H.U.D..
- Applying ongoing effect: Increase damage dealt by Benchmark by 1.
- Benchmark uses the power on Auto-Targeting Protocol.
- Benchmark initiates 1 Energy damage to Reactive Plating.
- Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Benchmark by 1.
- Benchmark deals Reactive Plating 1 Energy damage.
- Reactive Plating is now at 6 HP.
- Benchmark initiates 1 Energy damage to Personal Cloaking Device.
- Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
- Benchmark deals Personal Cloaking Device 2 Energy damage.
- Personal Cloaking Device is now at 0 HP.
- Benchmark's The New Standard destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- Benchmark initiates 1 Energy damage to Custom Hand-Cannon.
- Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
- Benchmark deals Custom Hand-Cannon 2 Energy damage.
- Custom Hand-Cannon is now at 3 HP.
- Benchmark initiates 1 Energy damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Benchmark's UsePower phase to DrawCard phase.
- Benchmark draws Secondary Cannon.
- Went from Benchmark's DrawCard phase to End phase.
- Micro Fabricator plays Secondary Cannon.
- Benchmark discards Multi-Point H.U.D..
- Micro Fabricator moved Multi-Point H.U.D. from Benchmark's hand to Benchmark's trash.
- Benchmark draws Intel Analyzer.
- Prime Wardens Fanatic initiates 2 Radiant damage to Benchmark.
- Reinforced Chassis reduces the damage dealt to Benchmark by Prime Wardens Fanatic by 1.
- Prime Wardens Fanatic deals Benchmark 1 Radiant damage.
- Benchmark is now at 21 HP.
- Went from Benchmark's End phase to The Argent Adept's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by Benchmark by 1.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Vernal Sonata.
- Upgraded Memory Unit increases the HP gained by Benchmark by 1.
- Vernal Sonata caused Benchmark to regain 2 HP. HP is now 23.
- Vernal Sonata caused The Argent Adept to regain 1 HP. HP is now 22.
- Vernal Sonata caused The Super Scientific Tachyon to regain 1 HP. HP is now 20.
- Vernal Sonata caused Prime Wardens Fanatic to regain 1 HP. HP is now 9.
- Vernal Sonata moved Onboard Cooling Systems from Benchmark's trash to Benchmark's deck.
- Vernal Sonata moved Fleet of Foot from Tachyon's trash to Tachyon's deck.
- Vernal Sonata moved Holy Nova from Fanatic's trash to Fanatic's deck.
- GameController moved Vernal Sonata to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- Benchmark uses the power on Benchmark.
- Benchmark draws Onboard Cooling Systems.
- Benchmark initiates 1 Energy damage to Custom Hand-Cannon.
- Benchmark deals Custom Hand-Cannon 1 Energy damage.
- Custom Hand-Cannon is now at 2 HP.
- The Argent Adept activates the text on Inspiring Supertonic.
- Inspiring Supertonic caused The Argent Adept to regain 2 HP, up to their maximum HP. HP is now 24.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Polyphoric Flare.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Tachyon's Start phase.
- The Super Scientific Tachyon initiates 2 Sonic damage to The Super Scientific Tachyon.
- The Super Scientific Tachyon deals The Super Scientific Tachyon 2 Sonic damage.
- The Super Scientific Tachyon is now at 18 HP.
- Pushing The Limits increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays HUD Goggles.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Fleet of Foot.
- Tachyon draws Nimble Strike.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Fanatic's Start phase.
- Went from Fanatic's Start phase to PlayCard phase.
- GameController plays Zealous Offense.
- Went from Fanatic's PlayCard phase to UsePower phase.
- Fanatic uses the power on Prime Wardens Fanatic.
- Prime Wardens Fanatic initiates 3 Radiant damage to Prime Wardens Fanatic.
- Prime Wardens Fanatic deals Prime Wardens Fanatic 3 Radiant damage.
- Prime Wardens Fanatic is now at 6 HP.
- Prime Wardens Fanatic's Resolute plays Holy Nova.
- Prime Wardens Fanatic initiates 1 Radiant damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Prime Wardens Fanatic initiates 1 Radiant damage to Custom Hand-Cannon.
- Prime Wardens Fanatic deals Custom Hand-Cannon 1 Radiant damage.
- Custom Hand-Cannon is now at 1 HP.
- Prime Wardens Fanatic initiates 1 Radiant damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Prime Wardens Fanatic by 1.
- Damage amount was 0, so no damage was dealt.
- Upgraded Memory Unit increases the HP gained by Benchmark by 1.
- Holy Nova caused Benchmark to regain 2 HP. HP is now 25.
- Holy Nova tried to increase The Argent Adept's HP, but they are already at their maximum HP.
- Holy Nova caused The Super Scientific Tachyon to regain 1 HP. HP is now 19.
- Holy Nova caused Prime Wardens Fanatic to regain 1 HP. HP is now 7.
- GameController moved Holy Nova to Fanatic's trash.
- Benchmark uses the power on Auto-Targeting Protocol.
- Benchmark initiates 1 Energy damage to Custom Hand-Cannon.
- Benchmark deals Custom Hand-Cannon 1 Energy damage.
- Custom Hand-Cannon is now at 0 HP.
- Benchmark's The New Standard destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Went from Fanatic's UsePower phase to DrawCard phase.
- Fanatic draws Brutal Censure.
- Went from Fanatic's DrawCard phase to End phase.
- Went from Fanatic's End phase to Freedom Tower's Start phase.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays The Front Desk.
- Went from Freedom Tower's PlayCard phase to End phase.
- Revealed card: Load on Initialization
- Revealed card: Akpunku's Drum
- Revealed card: Fleet of Foot
- Revealed card: "Absolution"
- Dr.Stinson's Secondary Lab moved Load on Initialization from Benchmark's revealed cards to Benchmark's deck.
- Dr.Stinson's Secondary Lab moved Akpunku's Drum from The Argent Adept's revealed cards to The Argent Adept's deck.
- Dr.Stinson's Secondary Lab moved Fleet of Foot from Tachyon's revealed cards to Tachyon's deck.
- Dr.Stinson's Secondary Lab moved "Absolution" from Fanatic's revealed cards to Fanatic's deck.
- Revealed card: Load on Initialization
- Mission Control puts Load on Initialization into play.
- Revealed card: Akpunku's Drum
- Mission Control puts Akpunku's Drum into play.
- Revealed card: Fleet of Foot
- Mission Control moved Fleet of Foot from Tachyon's revealed cards to Tachyon's trash.
- Revealed card: "Absolution"
- Mission Control puts "Absolution" into play.
- "Absolution" caused Prime Wardens Fanatic to regain 1 HP. HP is now 8.
- The Front Desk plays the top card of the environment deck...
- The Front Desk plays the top card of the environment deck.
- The Front Desk plays Legacy's Landing Pad.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Snatch and Grab.
- Ambuscade initiates 2 Melee damage to Benchmark.
- Legacy's Landing Pad increases the damage dealt by Ambuscade by 1.
- Reinforced Chassis reduces the damage dealt to Benchmark by Ambuscade by 1.
- Ambuscade deals Benchmark 2 Melee damage.
- Benchmark is now at 23 HP.
- Ambuscade initiates 3 Energy damage to Benchmark.
- Legacy's Landing Pad increases the damage dealt by Ambuscade by 1.
- Reinforced Chassis reduces the damage dealt to Benchmark by Ambuscade by 1.
- Ambuscade deals Benchmark 3 Energy damage.
- Benchmark is now at 20 HP.
- GameController moved Snatch and Grab to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Projectile damage to The Argent Adept.
- Legacy's Landing Pad increases the damage dealt by Ambuscade by 1.
- Ambuscade deals The Argent Adept 4 Projectile damage.
- The Argent Adept is now at 20 HP.
- Went from Ambuscade's End phase to Benchmark's Start phase.
- Load on Initialization plays Tactical Communicator.
- Benchmark draws Threat Neutralizer.
- Load on Initialization will destroy 2 software cards.
- Load on Initialization destroys itself!
- GameController moved Load on Initialization to Benchmark's trash.
- Load on Initialization's remaining actions are cancelled.
- Went from Benchmark's Start phase to PlayCard phase.
- GameController plays Onboard Cooling Systems.
- Embolden increased the action count of UsePower by 1.
- Onboard Cooling Systems increased the action count of UsePower by 1.
- Went from Benchmark's PlayCard phase to UsePower phase. (Count: 3)
- Benchmark uses the power on Multi-Point H.U.D..
- Applying ongoing effect: Increase damage dealt by Benchmark by 1.
- Benchmark discards Threat Neutralizer.
- Secondary Cannon moved Threat Neutralizer from Benchmark's hand to Benchmark's trash.
- Benchmark initiates 1 Projectile damage to Reactive Plating.
- Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Benchmark by 1.
- Legacy's Landing Pad reduces the damage dealt to Reactive Plating by Benchmark by 1.
- Damage amount was 0, so no damage was dealt.
- Benchmark uses the power on Tactical Communicator.
- Applying ongoing effect: the next damage dealt to Reactive Plating is irreducible.
- Applying ongoing effect: Increase the next damage dealt to Reactive Plating by 2.
- Benchmark discards Threat Neutralizer.
- Secondary Cannon moved Threat Neutralizer from Benchmark's hand to Benchmark's trash.
- Benchmark initiates 1 Projectile damage to Reactive Plating.
- Tactical Communicator makes the damage irreducible.
- Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
- Tactical Communicator increases the damage dealt by Benchmark by 2.
- Reactive Plating cannot reduce the damage, because it is irreducible.
- Legacy's Landing Pad cannot reduce the damage, because it is irreducible.
- Benchmark deals Reactive Plating 4 Projectile damage.
- Reactive Plating is now at 2 HP.
- Benchmark uses the power on Benchmark.
- Benchmark draws Intervening Path Calculator.
- Benchmark initiates 1 Energy damage to Ambuscade.
- Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by Benchmark by 1.
- Benchmark deals Ambuscade 1 Energy damage.
- Ambuscade is now at 49 HP.
- Reactive Plating reacts!
- Reactive Plating initiates 2 Energy damage to Benchmark.
- Action of Reactive Plating was cancelled by Countermeasures.
- Countermeasures destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- Went from Benchmark's UsePower phase to DrawCard phase.
- Benchmark draws Deployment Actuation.
- Went from Benchmark's DrawCard phase to End phase.
- Benchmark draws Countermeasures.
- Benchmark discards Countermeasures.
- Micro Fabricator moved Countermeasures from Benchmark's hand to Benchmark's trash.
- Upgraded Memory Unit plays Intervening Path Calculator.
- Benchmark initiates 2 Cold damage to Ambuscade.
- Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
- Benchmark deals Ambuscade 3 Cold damage.
- Ambuscade is now at 46 HP.
- Prime Wardens Fanatic initiates 2 Radiant damage to Benchmark.
- Reinforced Chassis reduces the damage dealt to Benchmark by Prime Wardens Fanatic by 1.
- Prime Wardens Fanatic deals Benchmark 1 Radiant damage.
- Benchmark is now at 19 HP.
- Went from Benchmark's End phase to The Argent Adept's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by Benchmark by 1.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Counterpoint Bulwark.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Akpunku's Drum.
- The Argent Adept activates the text on Counterpoint Bulwark.
- Benchmark draws Intel Analyzer.
- The Argent Adept activates the text on Sarabande of Destruction.
- Sarabande of Destruction destroys Legacy's Landing Pad!
- GameController moved Legacy's Landing Pad to the environment trash.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Instrumental Conjuration.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Tachyon's Start phase.
- The Super Scientific Tachyon initiates 2 Sonic damage to The Super Scientific Tachyon.
- The Super Scientific Tachyon deals The Super Scientific Tachyon 2 Sonic damage.
- The Super Scientific Tachyon is now at 17 HP.
- Pushing The Limits increased the action count of PlayCard by 1.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 3)
- GameController plays Fleet of Foot.
- Benchmark draws Fly-by.
- The Argent Adept draws Inventive Preparation.
- Tachyon draws Nimble Strike.
- Fanatic draws Wrathful Retribution.
- GameController moved Fleet of Foot to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on The Super Scientific Tachyon.
- Revealed card: Ally Matrix
- Revealed card: Deployment Actuation
- The Super Scientific Tachyon moved Ally Matrix from Benchmark's revealed cards to Benchmark's trash.
- The Super Scientific Tachyon moved Deployment Actuation from Benchmark's revealed cards to Benchmark's trash.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Sucker Punch.
- Tachyon draws Sucker Punch.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Fanatic's Start phase.
- Went from Fanatic's Start phase to PlayCard phase.
- GameController plays Consecrated Ground.
- Consecrated Ground destroys The Front Desk!
- GameController moved The Front Desk to the environment trash.
- GameController moved Consecrated Ground to Fanatic's trash.
- Went from Fanatic's PlayCard phase to UsePower phase.
- Fanatic uses the power on Prime Wardens Fanatic.
- Prime Wardens Fanatic initiates 3 Radiant damage to Prime Wardens Fanatic.
- Prime Wardens Fanatic deals Prime Wardens Fanatic 3 Radiant damage.
- Prime Wardens Fanatic is now at 5 HP.
- Prime Wardens Fanatic's Resolute plays Divine Focus.
- Benchmark uses the power on Tactical Communicator.
- Applying ongoing effect: the next damage dealt to Ambuscade is irreducible.
- Applying ongoing effect: Increase the next damage dealt to Ambuscade by 2.
- Benchmark discards Intel Analyzer.
- Secondary Cannon moved Intel Analyzer from Benchmark's hand to Benchmark's trash.
- Benchmark initiates 1 Projectile damage to Ambuscade.
- Tactical Communicator makes the damage irreducible.
- Tactical Communicator increases the damage dealt by Benchmark by 2.
- Benchmark deals Ambuscade 3 Projectile damage.
- Ambuscade is now at 43 HP.
- Went from Fanatic's UsePower phase to DrawCard phase.
- Fanatic draws Aegis of Resurrection.
- Went from Fanatic's DrawCard phase to End phase.
- Went from Fanatic's End phase to Freedom Tower's Start phase.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Ironclad Maintenance Bay.
- Went from Freedom Tower's PlayCard phase to End phase.
- Revealed card: Auto-Targeting Protocol
- Revealed card: Scherzo of Frost and Flame
- Revealed card: Lightning Reflexes
- Revealed card: Sanctifying Strike
- Benchmark discards Auto-Targeting Protocol.
- Dr.Stinson's Secondary Lab moved Auto-Targeting Protocol from Benchmark's revealed cards to Benchmark's trash.
- Dr.Stinson's Secondary Lab moved Scherzo of Frost and Flame from The Argent Adept's revealed cards to The Argent Adept's deck.
- Tachyon discards Lightning Reflexes.
- Dr.Stinson's Secondary Lab moved Lightning Reflexes from Tachyon's revealed cards to Tachyon's trash.
- Dr.Stinson's Secondary Lab moved Sanctifying Strike from Fanatic's revealed cards to Fanatic's deck.
- Revealed card: Subcutaneous Cybernetics
- Mission Control puts Subcutaneous Cybernetics into play.
- Revealed card: Scherzo of Frost and Flame
- Mission Control puts Scherzo of Frost and Flame into play.
- Revealed card: Supersonic Response
- Mission Control moved Supersonic Response from Tachyon's revealed cards to Tachyon's trash.
- Revealed card: Sanctifying Strike
- Mission Control moved Sanctifying Strike from Fanatic's revealed cards to Fanatic's trash.
- Ironclad Maintenance Bay moved Reactive Plating from the villain trash to the bottom of the villain deck.
- Ironclad Maintenance Bay moved Auto-Targeting Protocol from Benchmark's trash to the bottom of Benchmark's deck.
- Ironclad Maintenance Bay moved Vernal Sonata from The Argent Adept's trash to the bottom of The Argent Adept's deck.
- Ironclad Maintenance Bay moved Supersonic Response from Tachyon's trash to the bottom of Tachyon's deck.
- Ironclad Maintenance Bay moved Sanctifying Strike from Fanatic's trash to the bottom of Fanatic's deck.
- Ironclad Maintenance Bay moved The Front Desk from the environment trash to the bottom of the environment deck.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Sonic Mine.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Projectile damage to The Argent Adept.
- Ambuscade deals The Argent Adept 3 Projectile damage.
- The Argent Adept is now at 17 HP.
- Went from Ambuscade's End phase to Benchmark's Start phase.
- Went from Benchmark's Start phase to PlayCard phase.
- GameController plays Deployment Actuation.
- Revealed card: Load on Initialization
- Revealed card: Ally Matrix
- Revealed card: Intervening Path Calculator
- Revealed matching card: Flash Installation Drive
- Deployment Actuation puts Flash Installation Drive into play.
- Deployment Actuation moved Load on Initialization from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Ally Matrix from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Intervening Path Calculator from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Ally Matrix from Benchmark's trash to Benchmark's hand.
- GameController moved Deployment Actuation to Benchmark's trash.
- Embolden increased the action count of UsePower by 1.
- Onboard Cooling Systems increased the action count of UsePower by 1.
- Went from Benchmark's PlayCard phase to UsePower phase. (Count: 3)
- Benchmark uses the power on Tactical Communicator.
- Applying ongoing effect: the next damage dealt to Ambuscade is irreducible.
- Applying ongoing effect: Increase the next damage dealt to Ambuscade by 2.
- Benchmark uses the power on Auto-Targeting Protocol.
- Benchmark initiates 1 Energy damage to Prime Wardens Fanatic.
- Intervening Path Calculator redirects the damage dealt from Prime Wardens Fanatic to Benchmark.
- Reinforced Chassis reduces the damage dealt to Benchmark by Benchmark by 1.
- Damage amount was 0, so no damage was dealt.
- Benchmark initiates 1 Energy damage to Ambuscade.
- Tactical Communicator makes the damage irreducible.
- Tactical Communicator increases the damage dealt by Benchmark by 2.
- Benchmark deals Ambuscade 3 Energy damage.
- Ambuscade is now at 40 HP.
- Benchmark uses the power on Benchmark.
- Benchmark draws Tactical Communicator.
- Benchmark initiates 1 Energy damage to Ambuscade.
- Benchmark deals Ambuscade 1 Energy damage.
- Ambuscade is now at 39 HP.
- Went from Benchmark's UsePower phase to DrawCard phase.
- Benchmark draws Deployment Actuation.
- Went from Benchmark's DrawCard phase to End phase.
- Benchmark draws Overhaul Loadout.
- Upgraded Memory Unit plays Ally Matrix.
- Benchmark initiates 2 Cold damage to Ambuscade.
- Benchmark deals Ambuscade 2 Cold damage.
- Ambuscade is now at 37 HP.
- Prime Wardens Fanatic initiates 2 Radiant damage to Benchmark.
- Reinforced Chassis reduces the damage dealt to Benchmark by Prime Wardens Fanatic by 1.
- Prime Wardens Fanatic deals Benchmark 1 Radiant damage.
- Benchmark is now at 18 HP.
- Benchmark discards Tactical Communicator.
- Subcutaneous Cybernetics moved Tactical Communicator from Benchmark's hand to Benchmark's trash.
- Upgraded Memory Unit increases the HP gained by Benchmark by 1.
- Subcutaneous Cybernetics caused Benchmark to regain 2 HP. HP is now 20.
- Upgraded Memory Unit increases the HP gained by Benchmark by 1.
- Subcutaneous Cybernetics caused Benchmark to regain 2 HP. HP is now 22.
- Flash Installation Drive moved Fly-by from Benchmark's deck to Benchmark's trash.
- Flash Installation Drive puts Threat Neutralizer into play.
- Went from Benchmark's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Instrumental Conjuration.
- Instrumental Conjuration puts Telamon's Lyra into play.
- The Argent Adept shuffles their The Argent Adept's deck.
- The Argent Adept draws Alacritous Subdominant.
- GameController moved Instrumental Conjuration to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- Benchmark uses the power on Ally Matrix.
- Benchmark discards Overhaul Loadout.
- Ally Matrix moved Overhaul Loadout from Benchmark's hand to Benchmark's trash.
- Fanatic draws "Absolution".
- The Argent Adept activates the text on Inspiring Supertonic.
- Inspiring Supertonic caused The Argent Adept to regain 2 HP. HP is now 19.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Arcane Cadence.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Tachyon's Start phase.
- The Super Scientific Tachyon initiates 2 Sonic damage to The Super Scientific Tachyon.
- The Super Scientific Tachyon deals The Super Scientific Tachyon 2 Sonic damage.
- The Super Scientific Tachyon is now at 15 HP.
- Pushing The Limits increased the action count of PlayCard by 1.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 3)
- GameController plays Lightspeed Barrage.
- The Super Scientific Tachyon initiates 5 Melee damage to The Argent Adept.
- The Super Scientific Tachyon deals The Argent Adept 5 Melee damage.
- The Argent Adept is now at 14 HP.
- GameController moved Lightspeed Barrage to Tachyon's trash.
- GameController plays Nimble Strike.
- The Super Scientific Tachyon initiates 1 Melee damage to The Argent Adept.
- The Super Scientific Tachyon deals The Argent Adept 1 Melee damage.
- The Argent Adept is now at 13 HP.
- Tachyon draws Accelerated Assault.
- GameController moved Nimble Strike to Tachyon's trash.
- GameController plays Nimble Strike.
- The Super Scientific Tachyon initiates 1 Melee damage to The Argent Adept.
- The Super Scientific Tachyon deals The Argent Adept 1 Melee damage.
- The Argent Adept is now at 12 HP.
- Tachyon draws Pushing The Limits.
- GameController moved Nimble Strike to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Synaptic Interruption.
- Tachyon draws HUD Goggles.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Fanatic's Start phase.
- Applying ongoing effect: Sonic Mine cannot deal damage.
- Divine Focus destroys itself!
- GameController moved Divine Focus to Fanatic's trash.
- Went from Fanatic's Start phase to PlayCard phase.
- GameController plays Brutal Censure.
- Prime Wardens Fanatic initiates 2 Radiant damage to The Super Scientific Tachyon.
- Prime Wardens Fanatic deals The Super Scientific Tachyon 2 Radiant damage.
- The Super Scientific Tachyon is now at 13 HP.
- Fanatic draws Brutal Censure.
- GameController moved Brutal Censure to Fanatic's trash.
- Went from Fanatic's PlayCard phase to UsePower phase.
- Fanatic uses the power on Prime Wardens Fanatic.
- Prime Wardens Fanatic initiates 3 Radiant damage to Prime Wardens Fanatic.
- Prime Wardens Fanatic deals Prime Wardens Fanatic 3 Radiant damage.
- Prime Wardens Fanatic is now at 2 HP.
- Prime Wardens Fanatic's Resolute plays Holy Nova.
- ***** LOADED UNDO FILE: undo-125-Fanatic-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 2216.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Fanatic uses the power on "Absolution".
- Prime Wardens Fanatic initiates 3 Radiant damage to The Super Scientific Tachyon.
- Prime Wardens Fanatic deals The Super Scientific Tachyon 3 Radiant damage.
- The Super Scientific Tachyon is now at 10 HP.
- Went from Fanatic's UsePower phase to DrawCard phase.
- Fanatic draws Holy Nova.
- Went from Fanatic's DrawCard phase to End phase.
- Went from Fanatic's End phase to Freedom Tower's Start phase.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Entry Point.
- Entry Point moved Ironclad Maintenance Bay under Entry Point.
- Went from Freedom Tower's PlayCard phase to End phase.
- Revealed card: Legion-core Processor
- Revealed card: Instrumental Conjuration
- Revealed card: Hypersonic Assault
- Revealed card: Embolden
- Dr.Stinson's Secondary Lab moved Legion-core Processor from Benchmark's revealed cards to Benchmark's deck.
- The Argent Adept discards Instrumental Conjuration.
- Dr.Stinson's Secondary Lab moved Instrumental Conjuration from The Argent Adept's revealed cards to The Argent Adept's trash.
- Dr.Stinson's Secondary Lab moved Hypersonic Assault from Tachyon's revealed cards to Tachyon's deck.
- Dr.Stinson's Secondary Lab moved Embolden from Fanatic's revealed cards to Fanatic's deck.
- Revealed card: Legion-core Processor
- Mission Control puts Legion-core Processor into play.
- Revealed card: Cedistic Dissonant
- Mission Control puts Cedistic Dissonant into play.
- Revealed card: Hypersonic Assault
- Mission Control moved Hypersonic Assault from Tachyon's revealed cards to Tachyon's trash.
- Revealed card: Embolden
- Mission Control puts Embolden into play.
- GameController moved Embolden from Fanatic's revealed cards next to Benchmark.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to Benchmark.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Reinforced Chassis reduces the damage dealt to Benchmark by Ambuscade by 1.
- Ambuscade deals Benchmark 2 Projectile damage.
- Benchmark is now at 20 HP.
- Run and Gun moves 5 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Quick Stim-Patch.
- Quick Stim-Patch caused Ambuscade to regain 4 HP. HP is now 41.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Explosive Launcher.
- GameController moved Quick Stim-Patch to the villain trash.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Projectile damage to Benchmark.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Reinforced Chassis reduces the damage dealt to Benchmark by Ambuscade by 1.
- Ambuscade deals Benchmark 3 Projectile damage.
- Benchmark is now at 17 HP.
- Ambuscade initiates 3 Fire damage to Benchmark.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Reinforced Chassis reduces the damage dealt to Benchmark by Ambuscade by 1.
- Ambuscade deals Benchmark 3 Fire damage.
- Benchmark is now at 14 HP.
- Ambuscade initiates 3 Fire damage to The Argent Adept.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Ambuscade deals The Argent Adept 4 Fire damage.
- The Argent Adept is now at 8 HP.
- Ambuscade initiates 3 Fire damage to The Super Scientific Tachyon.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Ambuscade deals The Super Scientific Tachyon 4 Fire damage.
- The Super Scientific Tachyon is now at 6 HP.
- Ambuscade initiates 3 Fire damage to Prime Wardens Fanatic.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Prime Wardens Fanatic 4 Fire damage.
- Prime Wardens Fanatic is now at 1 HP.
- Went from Ambuscade's End phase to Benchmark's Start phase.
- Benchmark uses the power on Multi-Point H.U.D..
- Applying ongoing effect: Increase damage dealt by Benchmark by 1.
- Went from Benchmark's Start phase to PlayCard phase.
- GameController plays Deployment Actuation.
- Revealed matching card: "Inferno" Missile Pod
- Deployment Actuation puts "Inferno" Missile Pod into play.
- Deployment Actuation moved Shunt Energy from Benchmark's trash to Benchmark's hand.
- GameController moved Deployment Actuation to Benchmark's trash.
- Embolden increased the action count of UsePower by 1.
- Onboard Cooling Systems increased the action count of UsePower by 1.
- Embolden increased the action count of UsePower by 1.
- Went from Benchmark's PlayCard phase to UsePower phase. (Count: 4)
- Benchmark uses the power on Ally Matrix.
- Benchmark discards Overhaul Loadout.
- Ally Matrix moved Overhaul Loadout from Benchmark's hand under "Inferno" Missile Pod.
- Tachyon draws Blinding Speed.
- Tachyon uses the power on The Super Scientific Tachyon.
- Revealed card: Auto-Targeting Protocol
- Revealed card: Shunt Energy
- The Super Scientific Tachyon's Experiment puts Auto-Targeting Protocol into play.
- Benchmark initiates 2 Cold damage to Explosive Launcher.
- Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
- Benchmark deals Explosive Launcher 3 Cold damage.
- Explosive Launcher is now at 3 HP.
- Benchmark initiates 2 Cold damage to Ambuscade.
- Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
- Benchmark deals Ambuscade 3 Cold damage.
- Ambuscade is now at 38 HP.
- The Super Scientific Tachyon's Experiment puts Shunt Energy into play.
- Benchmark uses the power on Shunt Energy.
- Benchmark initiates 1 Energy damage to Benchmark.
- Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
- Reinforced Chassis reduces the damage dealt to Benchmark by Benchmark by 1.
- Benchmark deals Benchmark 1 Energy damage.
- Benchmark is now at 13 HP.
- Benchmark discards Shunt Energy.
- Subcutaneous Cybernetics moved Shunt Energy from Benchmark's hand under "Inferno" Missile Pod.
- Upgraded Memory Unit increases the HP gained by Benchmark by 1.
- Subcutaneous Cybernetics caused Benchmark to regain 2 HP. HP is now 15.
- Benchmark initiates 4 Melee damage to Ambuscade.
- Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
- Benchmark deals Ambuscade 5 Melee damage.
- Ambuscade is now at 33 HP.
- Benchmark uses the power on Threat Neutralizer.
- Threat Neutralizer destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- Threat Neutralizer destroys itself!
- GameController moved Threat Neutralizer to Benchmark's trash.
- Benchmark uses the power on Auto-Targeting Protocol.
- Benchmark initiates 1 Energy damage to Ambuscade.
- Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
- Benchmark deals Ambuscade 2 Energy damage.
- Ambuscade is now at 31 HP.
- Benchmark initiates 1 Energy damage to Explosive Launcher.
- Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
- Benchmark deals Explosive Launcher 2 Energy damage.
- Explosive Launcher is now at 1 HP.
- Went from Benchmark's UsePower phase to DrawCard phase.
- GameController moves 17 cards to the top of Benchmark's Deck.
- Benchmark shuffles their Benchmark's deck.
- Benchmark draws Ally Matrix.
- Went from Benchmark's DrawCard phase to End phase.
- Benchmark draws Countermeasures.
- Benchmark discards Intel Analyzer.
- Micro Fabricator moved Intel Analyzer from Benchmark's hand to Benchmark's trash.
- Benchmark draws Multi-Point H.U.D..
- Prime Wardens Fanatic initiates 2 Radiant damage to Benchmark.
- Reinforced Chassis reduces the damage dealt to Benchmark by Prime Wardens Fanatic by 1.
- Prime Wardens Fanatic deals Benchmark 1 Radiant damage.
- Benchmark is now at 14 HP.
- Upgraded Memory Unit increases the HP gained by Benchmark by 1.
- Subcutaneous Cybernetics caused Benchmark to regain 2 HP. HP is now 16.
- Flash Installation Drive moved Deployment Actuation from Benchmark's deck to Benchmark's trash.
- Flash Installation Drive puts Intel Analyzer into play.
- Prime Wardens Fanatic initiates 2 Radiant damage to Benchmark.
- Reinforced Chassis reduces the damage dealt to Benchmark by Prime Wardens Fanatic by 1.
- Prime Wardens Fanatic deals Benchmark 1 Radiant damage.
- Benchmark is now at 15 HP.
- "Inferno" Missile Pod destroys Overhaul Loadout!
- GameController moved Overhaul Loadout from under "Inferno" Missile Pod to Benchmark's trash.
- "Inferno" Missile Pod destroys Shunt Energy!
- GameController moved Shunt Energy from under "Inferno" Missile Pod to Benchmark's trash.
- Benchmark initiates 1 Fire damage to Ambuscade.
- Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
- Benchmark deals Ambuscade 2 Fire damage.
- Ambuscade is now at 29 HP.
- Benchmark initiates 1 Fire damage to Ambuscade.
- Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
- Benchmark deals Ambuscade 2 Fire damage.
- Ambuscade is now at 27 HP.
- Went from Benchmark's End phase to The Argent Adept's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by Benchmark by 1.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Inventive Preparation.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- Benchmark uses the power on Intel Analyzer.
- Benchmark draws Deployment Actuation.
- Benchmark draws Threat Neutralizer.
- Benchmark discards Multi-Point H.U.D..
- Intel Analyzer moved Multi-Point H.U.D. from Benchmark's hand under "Inferno" Missile Pod.
- Benchmark discards Countermeasures.
- Intel Analyzer moved Countermeasures from Benchmark's hand under "Inferno" Missile Pod.
- Intel Analyzer plays Threat Neutralizer.
- Benchmark initiates 2 Cold damage to Explosive Launcher.
- Benchmark deals Explosive Launcher 2 Cold damage.
- Explosive Launcher is now at -1 HP.
- Benchmark's The New Standard destroys Explosive Launcher!
- GameController moved Explosive Launcher to the villain trash.
- Benchmark initiates 2 Cold damage to Ambuscade.
- Benchmark deals Ambuscade 2 Cold damage.
- Ambuscade is now at 25 HP.
- Benchmark discards Ally Matrix.
- Secondary Cannon moved Ally Matrix from Benchmark's hand under "Inferno" Missile Pod.
- Benchmark initiates 1 Projectile damage to Ambuscade.
- Benchmark deals Ambuscade 1 Projectile damage.
- Ambuscade is now at 24 HP.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Fly-by.
- Benchmark initiates 2 Energy damage to Ambuscade.
- Benchmark deals Ambuscade 2 Energy damage.
- Ambuscade is now at 22 HP.
- Fly-by was moved to Benchmark's hand.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Instrumental Conjuration.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Tachyon's Start phase.
- The Super Scientific Tachyon initiates 2 Sonic damage to The Super Scientific Tachyon.
- The Super Scientific Tachyon deals The Super Scientific Tachyon 2 Sonic damage.
- The Super Scientific Tachyon is now at 4 HP.
- Pushing The Limits increased the action count of PlayCard by 1.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 3)
- GameController plays Blinding Speed.
- Entry Point moved Ironclad Maintenance Bay from under Entry Point to Freedom Tower's play area.
- Blinding Speed destroys Entry Point!
- GameController moved Entry Point to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on The Super Scientific Tachyon.
- Revealed card: Load on Initialization
- Revealed card: Tactical Communicator
- The Super Scientific Tachyon's Experiment puts Load on Initialization into play.
- Benchmark initiates 2 Cold damage to Ambuscade.
- Benchmark deals Ambuscade 2 Cold damage.
- Ambuscade is now at 20 HP.
- The Super Scientific Tachyon's Experiment puts Tactical Communicator into play.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Nimble Strike.
- Tachyon draws Synaptic Interruption.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Fanatic's Start phase.
- Went from Fanatic's Start phase to PlayCard phase.
- GameController plays Brutal Censure.
- Prime Wardens Fanatic initiates 2 Radiant damage to The Argent Adept.
- Prime Wardens Fanatic deals The Argent Adept 2 Radiant damage.
- The Argent Adept is now at 6 HP.
- Fanatic draws Aegis of Resurrection.
- GameController moved Brutal Censure to Fanatic's trash.
- Went from Fanatic's PlayCard phase to UsePower phase.
- Fanatic uses the power on "Absolution".
- Prime Wardens Fanatic initiates 3 Fire damage to The Argent Adept.
- Prime Wardens Fanatic deals The Argent Adept 3 Fire damage.
- The Argent Adept is now at 3 HP.
- Went from Fanatic's UsePower phase to DrawCard phase.
- Fanatic draws Final Dive.
- Went from Fanatic's DrawCard phase to End phase.
- Went from Fanatic's End phase to Freedom Tower's Start phase.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Frost's Cryo Chamber.
- Went from Freedom Tower's PlayCard phase to End phase.
- Revealed card: Overhaul Loadout
- Revealed card: Inventive Preparation
- Revealed card: Lightspeed Barrage
- Revealed card: Prayer of Desperation
- Benchmark discards Overhaul Loadout.
- Dr.Stinson's Secondary Lab moved Overhaul Loadout from Benchmark's revealed cards to Benchmark's trash.
- Dr.Stinson's Secondary Lab moved Inventive Preparation from The Argent Adept's revealed cards to The Argent Adept's deck.
- Dr.Stinson's Secondary Lab moved Lightspeed Barrage from Tachyon's revealed cards to Tachyon's deck.
- Dr.Stinson's Secondary Lab moved Prayer of Desperation from Fanatic's revealed cards to Fanatic's deck.
- Revealed card: Load on Initialization
- Mission Control puts Load on Initialization into play.
- Benchmark initiates 2 Cold damage to Ambuscade.
- Frost's Cryo Chamber increases the damage dealt by Benchmark by 1.
- Benchmark deals Ambuscade 3 Cold damage.
- Ambuscade is now at 17 HP.
- Benchmark initiates 2 Cold damage to The Super Scientific Tachyon.
- Frost's Cryo Chamber increases the damage dealt by Benchmark by 1.
- Benchmark deals The Super Scientific Tachyon 3 Cold damage.
- The Super Scientific Tachyon is now at 1 HP.
- Revealed card: Inventive Preparation
- Mission Control puts Inventive Preparation into play.
- Revealed card: Lightspeed Barrage
- Mission Control moved Lightspeed Barrage from Tachyon's revealed cards to Tachyon's trash.
- Revealed card: Prayer of Desperation
- Mission Control moved Prayer of Desperation from Fanatic's revealed cards to Fanatic's trash.
- Ironclad Maintenance Bay moved Explosive Launcher from the villain trash to the bottom of the villain deck.
- Ironclad Maintenance Bay moved Overhaul Loadout from Benchmark's trash to the bottom of Benchmark's deck.
- Ironclad Maintenance Bay moved Instrumental Conjuration from The Argent Adept's trash to the bottom of The Argent Adept's deck.
- Ironclad Maintenance Bay moved Lightspeed Barrage from Tachyon's trash to the bottom of Tachyon's deck.
- Ironclad Maintenance Bay moved Prayer of Desperation from Fanatic's trash to the bottom of Fanatic's deck.
- Ironclad Maintenance Bay moved Entry Point from the environment trash to the bottom of the environment deck.
- Frost's Cryo Chamber initiates 1 Cold damage to Ambuscade.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals Ambuscade 2 Cold damage.
- Ambuscade is now at 15 HP.
- Frost's Cryo Chamber initiates 1 Cold damage to Benchmark.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Reinforced Chassis reduces the damage dealt to Benchmark by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals Benchmark 1 Cold damage.
- Benchmark is now at 14 HP.
- Benchmark discards Deployment Actuation.
- Subcutaneous Cybernetics moved Deployment Actuation from Benchmark's hand under "Inferno" Missile Pod.
- Upgraded Memory Unit increases the HP gained by Benchmark by 1.
- Subcutaneous Cybernetics caused Benchmark to regain 2 HP. HP is now 16.
- Frost's Cryo Chamber initiates 1 Cold damage to The Argent Adept.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals The Argent Adept 2 Cold damage.
- The Argent Adept is now at 1 HP.
- Frost's Cryo Chamber initiates 1 Cold damage to The Super Scientific Tachyon.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals The Super Scientific Tachyon 2 Cold damage.
- The Super Scientific Tachyon is now at -1 HP.
- The Super Scientific Tachyon is no longer a target.
- All of Tachyon's cards are removed from the game.
- GameController moves 40 cards to the top of Tachyon's OutOfGame.
- The Super Scientific Tachyon was flipped to its back side.
- Frost's Cryo Chamber initiates 1 Cold damage to Prime Wardens Fanatic.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals Prime Wardens Fanatic 2 Cold damage.
- Prime Wardens Fanatic is now at -1 HP.
- Prime Wardens Fanatic is no longer a target.
- All of Fanatic's cards are removed from the game.
- GameController moves 40 cards to the top of Fanatic's OutOfGame.
- Prime Wardens Fanatic was flipped to its back side.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Armed and Dangerous.
- Revealed matching card: Personal Cloaking Device
- Armed and Dangerous puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- Armed and Dangerous moves 0 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Armed and Dangerous plays Unavoidable Explosive.
- Unavoidable Explosive was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Ambuscade initiates 3 Energy damage to Benchmark.
- Reinforced Chassis reduces the damage dealt to Benchmark by Ambuscade by 1.
- Ambuscade deals Benchmark 2 Energy damage.
- Benchmark is now at 14 HP.
- Ambuscade initiates 3 Energy damage to The Argent Adept.
- Ambuscade deals The Argent Adept 3 Energy damage.
- The Argent Adept is now at -2 HP.
- The Argent Adept is no longer a target.
- All of The Argent Adept's cards are removed from the game.
- GameController moves 40 cards to the top of The Argent Adept's OutOfGame.
- The Argent Adept was flipped to its back side.
- Unavoidable Explosive was moved from the villain deck to the villain trash.
- GameController moved Armed and Dangerous to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Energy damage to Benchmark.
- Reinforced Chassis reduces the damage dealt to Benchmark by Ambuscade by 1.
- Ambuscade deals Benchmark 2 Energy damage.
- Benchmark is now at 12 HP.
- Went from Ambuscade's End phase to Benchmark's Start phase.
- Benchmark draws Threat Neutralizer.
- Auto-Targeting Protocol will destroy 2 software cards.
- Auto-Targeting Protocol destroys Load on Initialization!
- GameController moved Load on Initialization to Benchmark's trash.
- Auto-Targeting Protocol destroys itself!
- GameController moved Auto-Targeting Protocol to Benchmark's trash.
- Benchmark draws Intervening Path Calculator.
- Countermeasures will destroy 2 software cards.
- Countermeasures destroys Tactical Communicator!
- GameController moved Tactical Communicator to Benchmark's trash.
- Countermeasures destroys itself!
- GameController moved Countermeasures to Benchmark's trash.
- Benchmark uses the power on Shunt Energy.
- Benchmark initiates 1 Energy damage to Benchmark.
- Reinforced Chassis reduces the damage dealt to Benchmark by Benchmark by 1.
- Damage amount was 0, so no damage was dealt.
- Benchmark initiates 4 Melee damage to Personal Cloaking Device.
- Benchmark deals Personal Cloaking Device 4 Melee damage.
- Personal Cloaking Device is now at 5 HP.
- Benchmark draws Overhaul Loadout.
- Went from Benchmark's Start phase to PlayCard phase.
- GameController plays Overhaul Loadout.
- Benchmark draws Fly-by.
- Benchmark draws Deployment Actuation.
- Benchmark draws Intel Analyzer.
- Overhaul Loadout moved Load on Initialization to Benchmark's hand.
- Overhaul Loadout plays Load on Initialization.
- Benchmark initiates 2 Cold damage to Personal Cloaking Device.
- Frost's Cryo Chamber increases the damage dealt by Benchmark by 1.
- Benchmark deals Personal Cloaking Device 3 Cold damage.
- Personal Cloaking Device is now at 2 HP.
- Benchmark initiates 2 Cold damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Overhaul Loadout to Benchmark's trash.
- Onboard Cooling Systems increased the action count of UsePower by 1.
- Went from Benchmark's PlayCard phase to UsePower phase. (Count: 2)
- Benchmark uses the power on Tactical Communicator.
- Applying ongoing effect: the next damage dealt to Ambuscade is irreducible.
- Applying ongoing effect: Increase the next damage dealt to Ambuscade by 2.
- Went from Benchmark's UsePower phase to DrawCard phase.
- Benchmark draws Deployment Actuation.
- Went from Benchmark's DrawCard phase to End phase.
- Benchmark draws Overhaul Loadout.
- Upgraded Memory Unit increases the HP gained by Benchmark by 1.
- Subcutaneous Cybernetics caused Benchmark to regain 2 HP. HP is now 14.
- Benchmark ran out of cards to discard from their deck.
- Flash Installation Drive moves 8 cards to the top of Benchmark's Deck.
- Benchmark shuffles their Benchmark's deck.
- Flash Installation Drive moved Countermeasures from Benchmark's deck to Benchmark's trash.
- Flash Installation Drive puts Countermeasures into play.
- "Inferno" Missile Pod destroys Ally Matrix!
- GameController moved Ally Matrix from under "Inferno" Missile Pod to Benchmark's trash.
- "Inferno" Missile Pod destroys Countermeasures!
- GameController moved Countermeasures from under "Inferno" Missile Pod to Benchmark's trash.
- "Inferno" Missile Pod destroys Deployment Actuation!
- GameController moved Deployment Actuation from under "Inferno" Missile Pod to Benchmark's trash.
- "Inferno" Missile Pod destroys Multi-Point H.U.D.!
- GameController moved Multi-Point H.U.D. from under "Inferno" Missile Pod to Benchmark's trash.
- Benchmark initiates 1 Fire damage to Personal Cloaking Device.
- Frost's Cryo Chamber reduces the damage dealt to Personal Cloaking Device by Benchmark by 1.
- Damage amount was 0, so no damage was dealt.
- Benchmark initiates 1 Fire damage to Personal Cloaking Device.
- Frost's Cryo Chamber reduces the damage dealt to Personal Cloaking Device by Benchmark by 1.
- Damage amount was 0, so no damage was dealt.
- Benchmark initiates 1 Fire damage to Personal Cloaking Device.
- Frost's Cryo Chamber reduces the damage dealt to Personal Cloaking Device by Benchmark by 1.
- Damage amount was 0, so no damage was dealt.
- Benchmark initiates 1 Fire damage to Personal Cloaking Device.
- Frost's Cryo Chamber reduces the damage dealt to Personal Cloaking Device by Benchmark by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Benchmark's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to UseIncapacitatedAbility phase.
- The Argent Adept uses the incapacitated ability "One Hero regains 1 HP."
- Upgraded Memory Unit increases the HP gained by Benchmark by 1.
- The Argent Adept caused Benchmark to regain 2 HP. HP is now 16.
- Went from The Argent Adept's UseIncapacitatedAbility phase to End phase.
- Went from The Argent Adept's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to UseIncapacitatedAbility phase.
- Tachyon uses the incapacitated ability "One Player may play a card."
- The Super Scientific Tachyon plays Fly-by.
- Benchmark initiates 2 Energy damage to Personal Cloaking Device.
- Benchmark deals Personal Cloaking Device 2 Energy damage.
- Personal Cloaking Device is now at 0 HP.
- Benchmark's The New Standard destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- Benchmark initiates 2 Energy damage to Ambuscade.
- Tactical Communicator makes the damage irreducible.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- ***** LOADED UNDO FILE: undo-169-Tachyon-UseIncapacitatedAbility *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 2221.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Tachyon uses the incapacitated ability "One Player may play a card."
- The Super Scientific Tachyon plays Fly-by.
- Benchmark initiates 2 Energy damage to Personal Cloaking Device.
- Benchmark deals Personal Cloaking Device 2 Energy damage.
- Personal Cloaking Device is now at 0 HP.
- Benchmark's The New Standard destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- Fly-by was moved to Benchmark's hand.
- Went from Tachyon's UseIncapacitatedAbility phase to End phase.
- Went from Tachyon's End phase to Fanatic's Start phase.
- Went from Fanatic's Start phase to UseIncapacitatedAbility phase.
- Fanatic uses the incapacitated ability "One player may draw a card."
- Benchmark draws Overhaul Loadout.
- Went from Fanatic's UseIncapacitatedAbility phase to End phase.
- Went from Fanatic's End phase to Freedom Tower's Start phase.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Entry Point.
- Entry Point moved Frost's Cryo Chamber under Entry Point.
- Went from Freedom Tower's PlayCard phase to End phase.
- Revealed card: Load on Initialization
- Dr.Stinson's Secondary Lab moved Load on Initialization from Benchmark's revealed cards to Benchmark's deck.
- Revealed card: Load on Initialization
- Mission Control puts Load on Initialization into play.
- Ironclad Maintenance Bay moved Personal Cloaking Device from the villain trash to the bottom of the villain deck.
- Ironclad Maintenance Bay moved Multi-Point H.U.D. from Benchmark's trash to the bottom of Benchmark's deck.
- Ironclad Maintenance Bay moved Legacy's Landing Pad from the environment trash to the bottom of the environment deck.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Quick Stim-Patch.
- Quick Stim-Patch caused Ambuscade to regain 4 HP. HP is now 19.
- Quick Stim-Patch moves 5 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Reactive Plating.
- GameController moved Quick Stim-Patch to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Projectile damage to Benchmark.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Reinforced Chassis reduces the damage dealt to Benchmark by Ambuscade by 1.
- Ambuscade deals Benchmark 3 Projectile damage.
- Benchmark is now at 13 HP.
- Benchmark discards Overhaul Loadout.
- Subcutaneous Cybernetics moved Overhaul Loadout from Benchmark's hand under "Inferno" Missile Pod.
- Upgraded Memory Unit increases the HP gained by Benchmark by 1.
- Subcutaneous Cybernetics caused Benchmark to regain 2 HP. HP is now 15.
- Went from Ambuscade's End phase to Benchmark's Start phase.
- Benchmark draws Shunt Energy.
- Multi-Point H.U.D. will destroy 2 software cards.
- Multi-Point H.U.D. destroys Load on Initialization!
- GameController moved Load on Initialization to Benchmark's trash.
- Multi-Point H.U.D. destroys Ally Matrix!
- GameController moved Ally Matrix to Benchmark's trash.
- Benchmark uses the power on Multi-Point H.U.D..
- Applying ongoing effect: Increase damage dealt by Benchmark by 1.
- Benchmark discards Threat Neutralizer.
- Secondary Cannon moved Threat Neutralizer from Benchmark's hand under "Inferno" Missile Pod.
- Benchmark initiates 1 Projectile damage to Reactive Plating.
- Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Benchmark by 1.
- Benchmark deals Reactive Plating 1 Projectile damage.
- Reactive Plating is now at 9 HP.
- Benchmark draws Tactical Communicator.
- Went from Benchmark's Start phase to PlayCard phase.
- GameController plays Fly-by.
- Benchmark initiates 2 Energy damage to Reactive Plating.
- Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Benchmark by 1.
- Benchmark deals Reactive Plating 2 Energy damage.
- Reactive Plating is now at 7 HP.
- Benchmark initiates 2 Energy damage to Ambuscade.
- Tactical Communicator makes the damage irreducible.
- Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
- Tactical Communicator increases the damage dealt by Benchmark by 2.
- Reactive Plating cannot reduce the damage, because it is irreducible.
- Benchmark deals Ambuscade 5 Energy damage.
- Ambuscade is now at 14 HP.
- Reactive Plating reacts!
- Reactive Plating initiates 2 Energy damage to Benchmark.
- Entry Point increases the damage dealt by Reactive Plating by 1.
- Reinforced Chassis reduces the damage dealt to Benchmark by Reactive Plating by 1.
- Reactive Plating deals Benchmark 2 Energy damage.
- Benchmark is now at 13 HP.
- Benchmark discards Deployment Actuation.
- Subcutaneous Cybernetics moved Deployment Actuation from Benchmark's hand under "Inferno" Missile Pod.
- Upgraded Memory Unit increases the HP gained by Benchmark by 1.
- Subcutaneous Cybernetics caused Benchmark to regain 2 HP. HP is now 15.
- Fly-by plays Fly-by.
- Benchmark initiates 2 Energy damage to Reactive Plating.
- Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Benchmark by 1.
- Benchmark deals Reactive Plating 2 Energy damage.
- Reactive Plating is now at 5 HP.
- Benchmark initiates 2 Energy damage to Ambuscade.
- Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by Benchmark by 1.
- Benchmark deals Ambuscade 2 Energy damage.
- Ambuscade is now at 12 HP.
- Fly-by plays Fly-by.
- Benchmark initiates 2 Energy damage to Reactive Plating.
- Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Benchmark by 1.
- Benchmark deals Reactive Plating 2 Energy damage.
- Reactive Plating is now at 3 HP.
- Benchmark initiates 2 Energy damage to Ambuscade.
- Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by Benchmark by 1.
- Benchmark deals Ambuscade 2 Energy damage.
- Ambuscade is now at 10 HP.
- Benchmark initiates 2 Energy damage to Benchmark.
- Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
- Reinforced Chassis reduces the damage dealt to Benchmark by Benchmark by 1.
- Benchmark deals Benchmark 2 Energy damage.
- Benchmark is now at 13 HP.
- Fly-by plays Fly-by.
- Benchmark initiates 2 Energy damage to Reactive Plating.
- Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Benchmark by 1.
- Benchmark deals Reactive Plating 2 Energy damage.
- Reactive Plating is now at 1 HP.
- Benchmark initiates 2 Energy damage to Ambuscade.
- Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by Benchmark by 1.
- Benchmark deals Ambuscade 2 Energy damage.
- Ambuscade is now at 8 HP.
- Fly-by plays Shunt Energy.
- Benchmark initiates 2 Cold damage to Reactive Plating.
- Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Benchmark by 1.
- Benchmark deals Reactive Plating 2 Cold damage.
- Reactive Plating is now at -1 HP.
- Benchmark's The New Standard destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- Benchmark initiates 2 Cold damage to Benchmark.
- Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
- Reinforced Chassis reduces the damage dealt to Benchmark by Benchmark by 1.
- Benchmark deals Benchmark 2 Cold damage.
- Benchmark is now at 11 HP.
- GameController moved Fly-by to Benchmark's trash.
- GameController moved Fly-by to Benchmark's trash.
- GameController moved Fly-by to Benchmark's trash.
- GameController moved Fly-by to Benchmark's trash.
- Onboard Cooling Systems increased the action count of UsePower by 1.
- Went from Benchmark's PlayCard phase to UsePower phase. (Count: 2)
- Benchmark uses the power on Shunt Energy.
- Benchmark initiates 1 Energy damage to Benchmark.
- Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
- Reinforced Chassis reduces the damage dealt to Benchmark by Benchmark by 1.
- Benchmark deals Benchmark 1 Energy damage.
- Benchmark is now at 10 HP.
- Benchmark initiates 4 Melee damage to Benchmark.
- Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
- Reinforced Chassis reduces the damage dealt to Benchmark by Benchmark by 1.
- Benchmark deals Benchmark 4 Melee damage.
- Benchmark is now at 6 HP.
- Benchmark discards Tactical Communicator.
- Secondary Cannon moved Tactical Communicator from Benchmark's hand under "Inferno" Missile Pod.
- Benchmark initiates 1 Projectile damage to Ambuscade.
- Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
- Benchmark deals Ambuscade 2 Projectile damage.
- Ambuscade is now at 6 HP.
- Benchmark uses the power on Shunt Energy.
- Benchmark initiates 1 Energy damage to Benchmark.
- Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
- Reinforced Chassis reduces the damage dealt to Benchmark by Benchmark by 1.
- Benchmark deals Benchmark 1 Energy damage.
- Benchmark is now at 5 HP.
- Benchmark initiates 4 Melee damage to Benchmark.
- Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
- Reinforced Chassis reduces the damage dealt to Benchmark by Benchmark by 1.
- Benchmark deals Benchmark 4 Melee damage.
- Benchmark is now at 1 HP.
- Benchmark discards Overhaul Loadout.
- Secondary Cannon moved Overhaul Loadout from Benchmark's hand under "Inferno" Missile Pod.
- Benchmark initiates 1 Projectile damage to Ambuscade.
- Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
- Benchmark deals Ambuscade 2 Projectile damage.
- Ambuscade is now at 4 HP.
- Went from Benchmark's UsePower phase to DrawCard phase.
- Benchmark draws Deployment Actuation.
- Went from Benchmark's DrawCard phase to End phase.
- Benchmark draws Overhaul Loadout.
- Benchmark draws Auto-Targeting Protocol.
- Upgraded Memory Unit increases the HP gained by Benchmark by 1.
- Subcutaneous Cybernetics caused Benchmark to regain 2 HP. HP is now 3.
- Flash Installation Drive moved Multi-Point H.U.D. from Benchmark's deck to Benchmark's trash.
- "Inferno" Missile Pod destroys Deployment Actuation!
- GameController moved Deployment Actuation from under "Inferno" Missile Pod to Benchmark's trash.
- "Inferno" Missile Pod destroys Overhaul Loadout!
- GameController moved Overhaul Loadout from under "Inferno" Missile Pod to Benchmark's trash.
- "Inferno" Missile Pod destroys Overhaul Loadout!
- GameController moved Overhaul Loadout from under "Inferno" Missile Pod to Benchmark's trash.
- "Inferno" Missile Pod destroys Tactical Communicator!
- GameController moved Tactical Communicator from under "Inferno" Missile Pod to Benchmark's trash.
- "Inferno" Missile Pod destroys Threat Neutralizer!
- GameController moved Threat Neutralizer from under "Inferno" Missile Pod to Benchmark's trash.
- Benchmark initiates 1 Fire damage to Ambuscade.
- Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
- Benchmark deals Ambuscade 2 Fire damage.
- Ambuscade is now at 2 HP.
- Benchmark initiates 1 Fire damage to Ambuscade.
- Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
- Benchmark deals Ambuscade 2 Fire damage.
- Ambuscade is now at 0 HP.
- Benchmark, The Argent Adept, The Super Scientific Tachyon and Prime Wardens Fanatic all defeated Ambuscade! Congratulations!
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