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Jul 24th, 2018
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  1. GameView Start
  2. Possible achievement: Base_CumulativeDamage, progress: 100
  3. Possible achievement: Base_CumulativeHeal, progress: 2204
  4. Possible achievement: Base_LargeAttack
  5. Possible achievement: Base_LastHeroStanding
  6. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  7. Possible achievement: Base_NoCards
  8. Possible achievement: Base_NoPowers
  9. Possible achievement: Base_RedirectMany
  10. Possible achievement: Base_WinFullHP
  11. Possible achievement: Base_WinGame
  12. GameController puts Sonic Mine into play.
  13. GameController puts Reactive Plating into play.
  14. GameController puts Explosive Launcher into play.
  15. Ambuscade shuffles their the villain deck.
  16. Went to Ambuscade's Start phase.
  17. Went from Ambuscade's Start phase to PlayCard phase.
  18. GameController plays Unavoidable Explosive.
  19. Unavoidable Explosive was moved to the bottom of the villain deck.
  20. Ambuscade shuffles their the villain deck.
  21. Went from Ambuscade's PlayCard phase to End phase.
  22. Ambuscade initiates 3 Projectile damage to Benchmark.
  23. Ambuscade deals Benchmark 3 Projectile damage.
  24. Benchmark is now at 28 HP.
  25. Ambuscade initiates 3 Fire damage to Benchmark.
  26. Ambuscade deals Benchmark 3 Fire damage.
  27. Benchmark is now at 25 HP.
  28. Ambuscade initiates 3 Fire damage to The Argent Adept.
  29. Ambuscade deals The Argent Adept 3 Fire damage.
  30. The Argent Adept is now at 21 HP.
  31. Ambuscade initiates 3 Fire damage to The Super Scientific Tachyon.
  32. Ambuscade deals The Super Scientific Tachyon 3 Fire damage.
  33. The Super Scientific Tachyon is now at 23 HP.
  34. Ambuscade initiates 3 Fire damage to Prime Wardens Fanatic.
  35. Ambuscade deals Prime Wardens Fanatic 3 Fire damage.
  36. Prime Wardens Fanatic is now at 26 HP.
  37. Went from Ambuscade's End phase to Benchmark's Start phase.
  38. Went from Benchmark's Start phase to PlayCard phase.
  39. GameController plays Reinforced Chassis.
  40. Went from Benchmark's PlayCard phase to UsePower phase.
  41. Benchmark uses the power on Benchmark.
  42. Benchmark draws Multi-Point H.U.D..
  43. Benchmark initiates 1 Energy damage to Explosive Launcher.
  44. Benchmark deals Explosive Launcher 1 Energy damage.
  45. Explosive Launcher is now at 5 HP.
  46. Went from Benchmark's UsePower phase to DrawCard phase.
  47. Benchmark draws Overhaul Loadout.
  48. Went from Benchmark's DrawCard phase to End phase.
  49. Went from Benchmark's End phase to The Argent Adept's Start phase.
  50. Went from The Argent Adept's Start phase to PlayCard phase.
  51. GameController plays Inspiring Supertonic.
  52. Went from The Argent Adept's PlayCard phase to UsePower phase.
  53. The Argent Adept uses the power on The Argent Adept.
  54. The Argent Adept activates the text on Inspiring Supertonic.
  55. Benchmark uses the power on Benchmark.
  56. Benchmark draws Threat Neutralizer.
  57. Benchmark initiates 1 Energy damage to Explosive Launcher.
  58. Benchmark deals Explosive Launcher 1 Energy damage.
  59. Explosive Launcher is now at 4 HP.
  60. Went from The Argent Adept's UsePower phase to DrawCard phase.
  61. The Argent Adept draws Musaragni's Harp.
  62. Went from The Argent Adept's DrawCard phase to End phase.
  63. Went from The Argent Adept's End phase to Tachyon's Start phase.
  64. Went from Tachyon's Start phase to PlayCard phase.
  65. GameController plays Fleet of Foot.
  66. Benchmark draws Micro Fabricator.
  67. The Argent Adept draws Vernal Sonata.
  68. Tachyon draws Sonic Vortex.
  69. Fanatic draws Divine Sacrifice.
  70. Fleet of Foot plays Pushing The Limits.
  71. Pushing The Limits increased the action count of PlayCard by 1.
  72. GameController moved Fleet of Foot to Tachyon's trash.
  73. GameController plays Research Grant.
  74. Went from Tachyon's PlayCard phase to UsePower phase.
  75. Tachyon uses the power on The Super Scientific Tachyon.
  76. Revealed card: Deployment Actuation
  77. Revealed card: Onboard Cooling Systems
  78. The Super Scientific Tachyon moved Deployment Actuation from Benchmark's revealed cards to Benchmark's trash.
  79. The Super Scientific Tachyon moved Onboard Cooling Systems from Benchmark's revealed cards to Benchmark's trash.
  80. Pushing The Limits increased the action count of DrawCard by 1.
  81. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  82. Tachyon draws Hypersonic Assault.
  83. Tachyon draws Lightspeed Barrage.
  84. Went from Tachyon's DrawCard phase to End phase.
  85. Went from Tachyon's End phase to Fanatic's Start phase.
  86. Went from Fanatic's Start phase to PlayCard phase.
  87. GameController plays Divine Sacrifice.
  88. Prime Wardens Fanatic initiates 1 Radiant damage to Explosive Launcher.
  89. Prime Wardens Fanatic deals Explosive Launcher 1 Radiant damage.
  90. Explosive Launcher is now at 3 HP.
  91. Applying ongoing effect: Redirect damage dealt by Explosive Launcher to Prime Wardens Fanatic.
  92. Prime Wardens Fanatic initiates 1 Radiant damage to Reactive Plating.
  93. Reactive Plating cannot reduce the damage, because it is irreducible.
  94. Prime Wardens Fanatic deals Reactive Plating 1 Radiant damage.
  95. Reactive Plating is now at 9 HP.
  96. Applying ongoing effect: Redirect damage dealt by Reactive Plating to Prime Wardens Fanatic.
  97. Prime Wardens Fanatic initiates 1 Radiant damage to Sonic Mine.
  98. Prime Wardens Fanatic deals Sonic Mine 1 Radiant damage.
  99. Sonic Mine is now at 0 HP.
  100. Applying ongoing effect: Redirect damage dealt by Sonic Mine to Prime Wardens Fanatic.
  101. Sonic Mine initiates 2 Sonic damage to Benchmark.
  102. Divine Sacrifice redirects the damage dealt from Benchmark to Prime Wardens Fanatic.
  103. Sonic Mine deals Prime Wardens Fanatic 2 Sonic damage.
  104. Prime Wardens Fanatic is now at 24 HP.
  105. Applying ongoing effect: Prime Wardens Fanatic cannot deal damage.
  106. Sonic Mine initiates 2 Sonic damage to The Argent Adept.
  107. Divine Sacrifice redirects the damage dealt from The Argent Adept to Prime Wardens Fanatic.
  108. Sonic Mine deals Prime Wardens Fanatic 2 Sonic damage.
  109. Prime Wardens Fanatic is now at 22 HP.
  110. Applying ongoing effect: Prime Wardens Fanatic cannot deal damage.
  111. Sonic Mine initiates 2 Sonic damage to The Super Scientific Tachyon.
  112. Divine Sacrifice redirects the damage dealt from The Super Scientific Tachyon to Prime Wardens Fanatic.
  113. Sonic Mine deals Prime Wardens Fanatic 2 Sonic damage.
  114. Prime Wardens Fanatic is now at 20 HP.
  115. Applying ongoing effect: Prime Wardens Fanatic cannot deal damage.
  116. Sonic Mine initiates 2 Sonic damage to Prime Wardens Fanatic.
  117. Sonic Mine deals Prime Wardens Fanatic 2 Sonic damage.
  118. Prime Wardens Fanatic is now at 18 HP.
  119. Applying ongoing effect: Prime Wardens Fanatic cannot deal damage.
  120. Prime Wardens Fanatic's Resolute destroys Sonic Mine!
  121. GameController moved Sonic Mine to the villain trash.
  122. GameController moved Divine Sacrifice to Fanatic's trash.
  123. Went from Fanatic's PlayCard phase to UsePower phase.
  124. Fanatic uses the power on Prime Wardens Fanatic.
  125. Prime Wardens Fanatic initiates 3 Radiant damage to Prime Wardens Fanatic.
  126. Action of Prime Wardens Fanatic's Resolute was cancelled by Sonic Mine.
  127. Prime Wardens Fanatic's Resolute plays Holy Nova.
  128. Holy Nova caused Benchmark to regain 1 HP. HP is now 26.
  129. Holy Nova caused The Argent Adept to regain 1 HP. HP is now 22.
  130. Holy Nova caused The Super Scientific Tachyon to regain 1 HP. HP is now 24.
  131. Holy Nova caused Prime Wardens Fanatic to regain 1 HP. HP is now 19.
  132. GameController moved Holy Nova to Fanatic's trash.
  133. Tachyon uses the power on The Super Scientific Tachyon.
  134. Revealed card: HUD Goggles
  135. Revealed card: Sucker Punch
  136. The Super Scientific Tachyon moved HUD Goggles from Tachyon's revealed cards to Tachyon's trash.
  137. The Super Scientific Tachyon moved Sucker Punch from Tachyon's revealed cards to Tachyon's trash.
  138. Went from Fanatic's UsePower phase to DrawCard phase.
  139. Fanatic draws Divine Focus.
  140. Went from Fanatic's DrawCard phase to End phase.
  141. Went from Fanatic's End phase to Freedom Tower's Start phase.
  142. Went from Freedom Tower's Start phase to PlayCard phase.
  143. GameController plays Dr.Stinson's Secondary Lab.
  144. Went from Freedom Tower's PlayCard phase to End phase.
  145. Revealed card: Upgraded Memory Unit
  146. Revealed card: Syncopated Onslaught
  147. Revealed card: Quick Insight
  148. Revealed card: Chastise
  149. Dr.Stinson's Secondary Lab moved Upgraded Memory Unit from Benchmark's revealed cards to Benchmark's deck.
  150. The Argent Adept discards Syncopated Onslaught.
  151. Dr.Stinson's Secondary Lab moved Syncopated Onslaught from The Argent Adept's revealed cards to The Argent Adept's trash.
  152. Tachyon discards Quick Insight.
  153. Dr.Stinson's Secondary Lab moved Quick Insight from Tachyon's revealed cards to Tachyon's trash.
  154. Fanatic discards Chastise.
  155. Dr.Stinson's Secondary Lab moved Chastise from Fanatic's revealed cards to Fanatic's trash.
  156. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  157. Notice: an ongoing effect just expired: Prime Wardens Fanatic cannot deal damage.
  158. Notice: an ongoing effect just expired: Prime Wardens Fanatic cannot deal damage.
  159. Notice: an ongoing effect just expired: Prime Wardens Fanatic cannot deal damage.
  160. Notice: an ongoing effect just expired: Prime Wardens Fanatic cannot deal damage.
  161. Went from Ambuscade's Start phase to PlayCard phase.
  162. GameController plays Run and Gun.
  163. Ambuscade initiates 2 Projectile damage to Benchmark.
  164. Reinforced Chassis reduces the damage dealt to Benchmark by Ambuscade by 1.
  165. Ambuscade deals Benchmark 1 Projectile damage.
  166. Benchmark is now at 25 HP.
  167. Run and Gun moves 1 cards to the top of Ambuscade's Deck.
  168. Ambuscade shuffles their the villain deck.
  169. Run and Gun plays Vanish.
  170. Vanish puts Personal Cloaking Device into play.
  171. Ambuscade was flipped to its back side.
  172. Ambuscade shuffles their the villain deck.
  173. GameController moved Vanish to the villain trash.
  174. GameController moved Run and Gun to the villain trash.
  175. Went from Ambuscade's PlayCard phase to End phase.
  176. Ambuscade initiates 3 Energy damage to Prime Wardens Fanatic.
  177. Ambuscade deals Prime Wardens Fanatic 3 Energy damage.
  178. Prime Wardens Fanatic is now at 16 HP.
  179. Ambuscade initiates 3 Fire damage to Benchmark.
  180. Reinforced Chassis reduces the damage dealt to Benchmark by Ambuscade by 1.
  181. Ambuscade deals Benchmark 2 Fire damage.
  182. Benchmark is now at 23 HP.
  183. Ambuscade initiates 3 Fire damage to The Argent Adept.
  184. Ambuscade deals The Argent Adept 3 Fire damage.
  185. The Argent Adept is now at 19 HP.
  186. Ambuscade initiates 3 Fire damage to The Super Scientific Tachyon.
  187. Ambuscade deals The Super Scientific Tachyon 3 Fire damage.
  188. The Super Scientific Tachyon is now at 21 HP.
  189. Ambuscade initiates 3 Fire damage to Prime Wardens Fanatic.
  190. Ambuscade deals Prime Wardens Fanatic 3 Fire damage.
  191. Prime Wardens Fanatic is now at 13 HP.
  192. Went from Ambuscade's End phase to Benchmark's Start phase.
  193. Went from Benchmark's Start phase to PlayCard phase.
  194. GameController plays Micro Fabricator.
  195. Went from Benchmark's PlayCard phase to UsePower phase.
  196. Benchmark uses the power on Benchmark.
  197. Benchmark draws Upgraded Memory Unit.
  198. Benchmark initiates 1 Energy damage to Explosive Launcher.
  199. Benchmark deals Explosive Launcher 1 Energy damage.
  200. Explosive Launcher is now at 2 HP.
  201. Went from Benchmark's UsePower phase to DrawCard phase.
  202. Benchmark draws Fly-by.
  203. Went from Benchmark's DrawCard phase to End phase.
  204. Micro Fabricator plays Upgraded Memory Unit.
  205. Upgraded Memory Unit plays Auto-Targeting Protocol.
  206. Went from Benchmark's End phase to The Argent Adept's Start phase.
  207. Went from The Argent Adept's Start phase to PlayCard phase.
  208. GameController plays Musaragni's Harp.
  209. Went from The Argent Adept's PlayCard phase to UsePower phase.
  210. The Argent Adept uses the power on Musaragni's Harp.
  211. The Argent Adept activates the text on Inspiring Supertonic.
  212. Benchmark uses the power on Auto-Targeting Protocol.
  213. Benchmark initiates 1 Energy damage to Personal Cloaking Device.
  214. Benchmark deals Personal Cloaking Device 1 Energy damage.
  215. Personal Cloaking Device is now at 8 HP.
  216. Benchmark initiates 1 Energy damage to Explosive Launcher.
  217. Benchmark deals Explosive Launcher 1 Energy damage.
  218. Explosive Launcher is now at 1 HP.
  219. The Argent Adept activates the text on Inspiring Supertonic.
  220. Inspiring Supertonic caused The Argent Adept to regain 2 HP. HP is now 21.
  221. Went from The Argent Adept's UsePower phase to DrawCard phase.
  222. The Argent Adept draws Alacritous Subdominant.
  223. Went from The Argent Adept's DrawCard phase to End phase.
  224. Went from The Argent Adept's End phase to Tachyon's Start phase.
  225. The Super Scientific Tachyon initiates 2 Sonic damage to The Super Scientific Tachyon.
  226. The Super Scientific Tachyon deals The Super Scientific Tachyon 2 Sonic damage.
  227. The Super Scientific Tachyon is now at 19 HP.
  228. Pushing The Limits increased the action count of PlayCard by 1.
  229. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  230. GameController plays Accelerated Assault.
  231. The Super Scientific Tachyon initiates 1 Melee damage to Ambuscade.
  232. Ambuscade made Ambuscade immune to damage.
  233. Damage amount was 0, so no damage was dealt.
  234. The Super Scientific Tachyon initiates 1 Melee damage to Explosive Launcher.
  235. The Super Scientific Tachyon deals Explosive Launcher 1 Melee damage.
  236. Explosive Launcher is now at 0 HP.
  237. The Super Scientific Tachyon's Experiment destroys Explosive Launcher!
  238. GameController moved Explosive Launcher to the villain trash.
  239. The Super Scientific Tachyon initiates 1 Melee damage to Personal Cloaking Device.
  240. The Super Scientific Tachyon deals Personal Cloaking Device 1 Melee damage.
  241. Personal Cloaking Device is now at 7 HP.
  242. The Super Scientific Tachyon initiates 1 Melee damage to Reactive Plating.
  243. Reactive Plating reduces the damage dealt to Reactive Plating by The Super Scientific Tachyon by 1.
  244. Damage amount was 0, so no damage was dealt.
  245. GameController moved Accelerated Assault to Tachyon's trash.
  246. GameController plays Sonic Vortex.
  247. Tachyon may select up to 4 targets.
  248. The Super Scientific Tachyon initiates 3 Sonic damage to Personal Cloaking Device.
  249. The Super Scientific Tachyon deals Personal Cloaking Device 3 Sonic damage.
  250. Personal Cloaking Device is now at 4 HP.
  251. The Super Scientific Tachyon initiates 3 Sonic damage to Reactive Plating.
  252. Reactive Plating reduces the damage dealt to Reactive Plating by The Super Scientific Tachyon by 1.
  253. The Super Scientific Tachyon deals Reactive Plating 2 Sonic damage.
  254. Reactive Plating is now at 7 HP.
  255. GameController moved Sonic Vortex to Tachyon's trash.
  256. Went from Tachyon's PlayCard phase to UsePower phase.
  257. Tachyon uses the power on The Super Scientific Tachyon.
  258. Revealed card: Shunt Energy
  259. Revealed card: Overhaul Loadout
  260. The Super Scientific Tachyon moved Shunt Energy from Benchmark's revealed cards to Benchmark's trash.
  261. The Super Scientific Tachyon moved Overhaul Loadout from Benchmark's revealed cards to Benchmark's trash.
  262. Pushing The Limits increased the action count of DrawCard by 1.
  263. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  264. Tachyon draws Pushing The Limits.
  265. Tachyon draws HUD Goggles.
  266. Went from Tachyon's DrawCard phase to End phase.
  267. Went from Tachyon's End phase to Fanatic's Start phase.
  268. Notice: an ongoing effect just expired: Redirect damage dealt by Reactive Plating to Prime Wardens Fanatic.
  269. Went from Fanatic's Start phase to PlayCard phase.
  270. GameController plays Embolden.
  271. GameController moved Embolden from Fanatic's hand next to Benchmark.
  272. Went from Fanatic's PlayCard phase to UsePower phase.
  273. Fanatic uses the power on Prime Wardens Fanatic.
  274. Prime Wardens Fanatic initiates 3 Radiant damage to Prime Wardens Fanatic.
  275. Prime Wardens Fanatic deals Prime Wardens Fanatic 3 Radiant damage.
  276. Prime Wardens Fanatic is now at 10 HP.
  277. Prime Wardens Fanatic's Resolute plays Sanctifying Strike.
  278. Prime Wardens Fanatic initiates 1 Melee damage to Personal Cloaking Device.
  279. Prime Wardens Fanatic deals Personal Cloaking Device 1 Melee damage.
  280. Personal Cloaking Device is now at 3 HP.
  281. Fanatic draws Smite the Transgressor.
  282. Sanctifying Strike caused Prime Wardens Fanatic to regain 1 HP. HP is now 11.
  283. GameController moved Sanctifying Strike to Fanatic's trash.
  284. Benchmark uses the power on Benchmark.
  285. Benchmark draws Tactical Communicator.
  286. Benchmark initiates 1 Energy damage to Personal Cloaking Device.
  287. Benchmark deals Personal Cloaking Device 1 Energy damage.
  288. Personal Cloaking Device is now at 2 HP.
  289. Went from Fanatic's UsePower phase to DrawCard phase.
  290. Fanatic draws Zealous Offense.
  291. Went from Fanatic's DrawCard phase to End phase.
  292. Went from Fanatic's End phase to Freedom Tower's Start phase.
  293. Went from Freedom Tower's Start phase to PlayCard phase.
  294. GameController plays Mission Control.
  295. Went from Freedom Tower's PlayCard phase to End phase.
  296. Revealed card: Countermeasures
  297. Revealed card: Vernal Sonata
  298. Revealed card: Lightning Reflexes
  299. Revealed card: Consecrated Ground
  300. Dr.Stinson's Secondary Lab moved Countermeasures from Benchmark's revealed cards to Benchmark's deck.
  301. The Argent Adept discards Vernal Sonata.
  302. Dr.Stinson's Secondary Lab moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's trash.
  303. Tachyon discards Lightning Reflexes.
  304. Dr.Stinson's Secondary Lab moved Lightning Reflexes from Tachyon's revealed cards to Tachyon's trash.
  305. Fanatic discards Consecrated Ground.
  306. Dr.Stinson's Secondary Lab moved Consecrated Ground from Fanatic's revealed cards to Fanatic's trash.
  307. Revealed card: Countermeasures
  308. Mission Control puts Countermeasures into play.
  309. Revealed card: Sarabande of Destruction
  310. Mission Control puts Sarabande of Destruction into play.
  311. Revealed card: Hypersonic Assault
  312. Mission Control moved Hypersonic Assault from Tachyon's revealed cards to Tachyon's trash.
  313. Revealed card: Holy Nova
  314. Mission Control moved Holy Nova from Fanatic's revealed cards to Fanatic's trash.
  315. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  316. Went from Ambuscade's Start phase to PlayCard phase.
  317. GameController plays Quick Stim-Patch.
  318. Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
  319. Quick Stim-Patch moves 3 cards to the top of Ambuscade's Deck.
  320. Ambuscade shuffles their the villain deck.
  321. Quick Stim-Patch plays Quick Stim-Patch.
  322. Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
  323. Ambuscade shuffles their the villain deck.
  324. Quick Stim-Patch plays Custom Hand-Cannon.
  325. GameController moved Quick Stim-Patch to the villain trash.
  326. GameController moved Quick Stim-Patch to the villain trash.
  327. Went from Ambuscade's PlayCard phase to End phase.
  328. Ambuscade initiates 3 Energy damage to Prime Wardens Fanatic.
  329. Ambuscade deals Prime Wardens Fanatic 3 Energy damage.
  330. Prime Wardens Fanatic is now at 8 HP.
  331. Ambuscade initiates 2 Projectile damage to Benchmark.
  332. Reinforced Chassis reduces the damage dealt to Benchmark by Ambuscade by 1.
  333. Ambuscade deals Benchmark 1 Projectile damage.
  334. Benchmark is now at 22 HP.
  335. Went from Ambuscade's End phase to Benchmark's Start phase.
  336. Went from Benchmark's Start phase to PlayCard phase.
  337. GameController plays Multi-Point H.U.D..
  338. Embolden increased the action count of UsePower by 1.
  339. Went from Benchmark's PlayCard phase to UsePower phase. (Count: 2)
  340. Benchmark uses the power on Multi-Point H.U.D..
  341. Applying ongoing effect: Increase damage dealt by Benchmark by 1.
  342. Benchmark uses the power on Auto-Targeting Protocol.
  343. Benchmark initiates 1 Energy damage to Reactive Plating.
  344. Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
  345. Reactive Plating reduces the damage dealt to Reactive Plating by Benchmark by 1.
  346. Benchmark deals Reactive Plating 1 Energy damage.
  347. Reactive Plating is now at 6 HP.
  348. Benchmark initiates 1 Energy damage to Personal Cloaking Device.
  349. Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
  350. Benchmark deals Personal Cloaking Device 2 Energy damage.
  351. Personal Cloaking Device is now at 0 HP.
  352. Benchmark's The New Standard destroys Personal Cloaking Device!
  353. GameController moved Personal Cloaking Device to the villain trash.
  354. Benchmark initiates 1 Energy damage to Custom Hand-Cannon.
  355. Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
  356. Benchmark deals Custom Hand-Cannon 2 Energy damage.
  357. Custom Hand-Cannon is now at 3 HP.
  358. Benchmark initiates 1 Energy damage to Ambuscade.
  359. Ambuscade made Ambuscade immune to damage.
  360. Damage amount was 0, so no damage was dealt.
  361. Went from Benchmark's UsePower phase to DrawCard phase.
  362. Benchmark draws Secondary Cannon.
  363. Went from Benchmark's DrawCard phase to End phase.
  364. Micro Fabricator plays Secondary Cannon.
  365. Benchmark discards Multi-Point H.U.D..
  366. Micro Fabricator moved Multi-Point H.U.D. from Benchmark's hand to Benchmark's trash.
  367. Benchmark draws Intel Analyzer.
  368. Prime Wardens Fanatic initiates 2 Radiant damage to Benchmark.
  369. Reinforced Chassis reduces the damage dealt to Benchmark by Prime Wardens Fanatic by 1.
  370. Prime Wardens Fanatic deals Benchmark 1 Radiant damage.
  371. Benchmark is now at 21 HP.
  372. Went from Benchmark's End phase to The Argent Adept's Start phase.
  373. Notice: an ongoing effect just expired: Increase damage dealt by Benchmark by 1.
  374. Went from The Argent Adept's Start phase to PlayCard phase.
  375. GameController plays Vernal Sonata.
  376. Upgraded Memory Unit increases the HP gained by Benchmark by 1.
  377. Vernal Sonata caused Benchmark to regain 2 HP. HP is now 23.
  378. Vernal Sonata caused The Argent Adept to regain 1 HP. HP is now 22.
  379. Vernal Sonata caused The Super Scientific Tachyon to regain 1 HP. HP is now 20.
  380. Vernal Sonata caused Prime Wardens Fanatic to regain 1 HP. HP is now 9.
  381. Vernal Sonata moved Onboard Cooling Systems from Benchmark's trash to Benchmark's deck.
  382. Vernal Sonata moved Fleet of Foot from Tachyon's trash to Tachyon's deck.
  383. Vernal Sonata moved Holy Nova from Fanatic's trash to Fanatic's deck.
  384. GameController moved Vernal Sonata to The Argent Adept's trash.
  385. Went from The Argent Adept's PlayCard phase to UsePower phase.
  386. The Argent Adept uses the power on Musaragni's Harp.
  387. The Argent Adept activates the text on Inspiring Supertonic.
  388. Benchmark uses the power on Benchmark.
  389. Benchmark draws Onboard Cooling Systems.
  390. Benchmark initiates 1 Energy damage to Custom Hand-Cannon.
  391. Benchmark deals Custom Hand-Cannon 1 Energy damage.
  392. Custom Hand-Cannon is now at 2 HP.
  393. The Argent Adept activates the text on Inspiring Supertonic.
  394. Inspiring Supertonic caused The Argent Adept to regain 2 HP, up to their maximum HP. HP is now 24.
  395. Went from The Argent Adept's UsePower phase to DrawCard phase.
  396. The Argent Adept draws Polyphoric Flare.
  397. Went from The Argent Adept's DrawCard phase to End phase.
  398. Went from The Argent Adept's End phase to Tachyon's Start phase.
  399. The Super Scientific Tachyon initiates 2 Sonic damage to The Super Scientific Tachyon.
  400. The Super Scientific Tachyon deals The Super Scientific Tachyon 2 Sonic damage.
  401. The Super Scientific Tachyon is now at 18 HP.
  402. Pushing The Limits increased the action count of PlayCard by 1.
  403. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  404. GameController plays HUD Goggles.
  405. HUD Goggles increased the action count of PlayCard by 1.
  406. Went from Tachyon's PlayCard phase to UsePower phase.
  407. Pushing The Limits increased the action count of DrawCard by 1.
  408. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  409. Tachyon draws Fleet of Foot.
  410. Tachyon draws Nimble Strike.
  411. Went from Tachyon's DrawCard phase to End phase.
  412. Went from Tachyon's End phase to Fanatic's Start phase.
  413. Went from Fanatic's Start phase to PlayCard phase.
  414. GameController plays Zealous Offense.
  415. Went from Fanatic's PlayCard phase to UsePower phase.
  416. Fanatic uses the power on Prime Wardens Fanatic.
  417. Prime Wardens Fanatic initiates 3 Radiant damage to Prime Wardens Fanatic.
  418. Prime Wardens Fanatic deals Prime Wardens Fanatic 3 Radiant damage.
  419. Prime Wardens Fanatic is now at 6 HP.
  420. Prime Wardens Fanatic's Resolute plays Holy Nova.
  421. Prime Wardens Fanatic initiates 1 Radiant damage to Ambuscade.
  422. Ambuscade made Ambuscade immune to damage.
  423. Damage amount was 0, so no damage was dealt.
  424. Prime Wardens Fanatic initiates 1 Radiant damage to Custom Hand-Cannon.
  425. Prime Wardens Fanatic deals Custom Hand-Cannon 1 Radiant damage.
  426. Custom Hand-Cannon is now at 1 HP.
  427. Prime Wardens Fanatic initiates 1 Radiant damage to Reactive Plating.
  428. Reactive Plating reduces the damage dealt to Reactive Plating by Prime Wardens Fanatic by 1.
  429. Damage amount was 0, so no damage was dealt.
  430. Upgraded Memory Unit increases the HP gained by Benchmark by 1.
  431. Holy Nova caused Benchmark to regain 2 HP. HP is now 25.
  432. Holy Nova tried to increase The Argent Adept's HP, but they are already at their maximum HP.
  433. Holy Nova caused The Super Scientific Tachyon to regain 1 HP. HP is now 19.
  434. Holy Nova caused Prime Wardens Fanatic to regain 1 HP. HP is now 7.
  435. GameController moved Holy Nova to Fanatic's trash.
  436. Benchmark uses the power on Auto-Targeting Protocol.
  437. Benchmark initiates 1 Energy damage to Custom Hand-Cannon.
  438. Benchmark deals Custom Hand-Cannon 1 Energy damage.
  439. Custom Hand-Cannon is now at 0 HP.
  440. Benchmark's The New Standard destroys Custom Hand-Cannon!
  441. GameController moved Custom Hand-Cannon to the villain trash.
  442. Went from Fanatic's UsePower phase to DrawCard phase.
  443. Fanatic draws Brutal Censure.
  444. Went from Fanatic's DrawCard phase to End phase.
  445. Went from Fanatic's End phase to Freedom Tower's Start phase.
  446. Went from Freedom Tower's Start phase to PlayCard phase.
  447. GameController plays The Front Desk.
  448. Went from Freedom Tower's PlayCard phase to End phase.
  449. Revealed card: Load on Initialization
  450. Revealed card: Akpunku's Drum
  451. Revealed card: Fleet of Foot
  452. Revealed card: "Absolution"
  453. Dr.Stinson's Secondary Lab moved Load on Initialization from Benchmark's revealed cards to Benchmark's deck.
  454. Dr.Stinson's Secondary Lab moved Akpunku's Drum from The Argent Adept's revealed cards to The Argent Adept's deck.
  455. Dr.Stinson's Secondary Lab moved Fleet of Foot from Tachyon's revealed cards to Tachyon's deck.
  456. Dr.Stinson's Secondary Lab moved "Absolution" from Fanatic's revealed cards to Fanatic's deck.
  457. Revealed card: Load on Initialization
  458. Mission Control puts Load on Initialization into play.
  459. Revealed card: Akpunku's Drum
  460. Mission Control puts Akpunku's Drum into play.
  461. Revealed card: Fleet of Foot
  462. Mission Control moved Fleet of Foot from Tachyon's revealed cards to Tachyon's trash.
  463. Revealed card: "Absolution"
  464. Mission Control puts "Absolution" into play.
  465. "Absolution" caused Prime Wardens Fanatic to regain 1 HP. HP is now 8.
  466. The Front Desk plays the top card of the environment deck...
  467. The Front Desk plays the top card of the environment deck.
  468. The Front Desk plays Legacy's Landing Pad.
  469. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  470. Ambuscade was flipped to its front side.
  471. Went from Ambuscade's Start phase to PlayCard phase.
  472. GameController plays Snatch and Grab.
  473. Ambuscade initiates 2 Melee damage to Benchmark.
  474. Legacy's Landing Pad increases the damage dealt by Ambuscade by 1.
  475. Reinforced Chassis reduces the damage dealt to Benchmark by Ambuscade by 1.
  476. Ambuscade deals Benchmark 2 Melee damage.
  477. Benchmark is now at 23 HP.
  478. Ambuscade initiates 3 Energy damage to Benchmark.
  479. Legacy's Landing Pad increases the damage dealt by Ambuscade by 1.
  480. Reinforced Chassis reduces the damage dealt to Benchmark by Ambuscade by 1.
  481. Ambuscade deals Benchmark 3 Energy damage.
  482. Benchmark is now at 20 HP.
  483. GameController moved Snatch and Grab to the villain trash.
  484. Went from Ambuscade's PlayCard phase to End phase.
  485. Ambuscade initiates 3 Projectile damage to The Argent Adept.
  486. Legacy's Landing Pad increases the damage dealt by Ambuscade by 1.
  487. Ambuscade deals The Argent Adept 4 Projectile damage.
  488. The Argent Adept is now at 20 HP.
  489. Went from Ambuscade's End phase to Benchmark's Start phase.
  490. Load on Initialization plays Tactical Communicator.
  491. Benchmark draws Threat Neutralizer.
  492. Load on Initialization will destroy 2 software cards.
  493. Load on Initialization destroys itself!
  494. GameController moved Load on Initialization to Benchmark's trash.
  495. Load on Initialization's remaining actions are cancelled.
  496. Went from Benchmark's Start phase to PlayCard phase.
  497. GameController plays Onboard Cooling Systems.
  498. Embolden increased the action count of UsePower by 1.
  499. Onboard Cooling Systems increased the action count of UsePower by 1.
  500. Went from Benchmark's PlayCard phase to UsePower phase. (Count: 3)
  501. Benchmark uses the power on Multi-Point H.U.D..
  502. Applying ongoing effect: Increase damage dealt by Benchmark by 1.
  503. Benchmark discards Threat Neutralizer.
  504. Secondary Cannon moved Threat Neutralizer from Benchmark's hand to Benchmark's trash.
  505. Benchmark initiates 1 Projectile damage to Reactive Plating.
  506. Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
  507. Reactive Plating reduces the damage dealt to Reactive Plating by Benchmark by 1.
  508. Legacy's Landing Pad reduces the damage dealt to Reactive Plating by Benchmark by 1.
  509. Damage amount was 0, so no damage was dealt.
  510. Benchmark uses the power on Tactical Communicator.
  511. Applying ongoing effect: the next damage dealt to Reactive Plating is irreducible.
  512. Applying ongoing effect: Increase the next damage dealt to Reactive Plating by 2.
  513. Benchmark discards Threat Neutralizer.
  514. Secondary Cannon moved Threat Neutralizer from Benchmark's hand to Benchmark's trash.
  515. Benchmark initiates 1 Projectile damage to Reactive Plating.
  516. Tactical Communicator makes the damage irreducible.
  517. Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
  518. Tactical Communicator increases the damage dealt by Benchmark by 2.
  519. Reactive Plating cannot reduce the damage, because it is irreducible.
  520. Legacy's Landing Pad cannot reduce the damage, because it is irreducible.
  521. Benchmark deals Reactive Plating 4 Projectile damage.
  522. Reactive Plating is now at 2 HP.
  523. Benchmark uses the power on Benchmark.
  524. Benchmark draws Intervening Path Calculator.
  525. Benchmark initiates 1 Energy damage to Ambuscade.
  526. Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
  527. Reactive Plating reduces the damage dealt to Ambuscade by Benchmark by 1.
  528. Benchmark deals Ambuscade 1 Energy damage.
  529. Ambuscade is now at 49 HP.
  530. Reactive Plating reacts!
  531. Reactive Plating initiates 2 Energy damage to Benchmark.
  532. Action of Reactive Plating was cancelled by Countermeasures.
  533. Countermeasures destroys Reactive Plating!
  534. GameController moved Reactive Plating to the villain trash.
  535. Went from Benchmark's UsePower phase to DrawCard phase.
  536. Benchmark draws Deployment Actuation.
  537. Went from Benchmark's DrawCard phase to End phase.
  538. Benchmark draws Countermeasures.
  539. Benchmark discards Countermeasures.
  540. Micro Fabricator moved Countermeasures from Benchmark's hand to Benchmark's trash.
  541. Upgraded Memory Unit plays Intervening Path Calculator.
  542. Benchmark initiates 2 Cold damage to Ambuscade.
  543. Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
  544. Benchmark deals Ambuscade 3 Cold damage.
  545. Ambuscade is now at 46 HP.
  546. Prime Wardens Fanatic initiates 2 Radiant damage to Benchmark.
  547. Reinforced Chassis reduces the damage dealt to Benchmark by Prime Wardens Fanatic by 1.
  548. Prime Wardens Fanatic deals Benchmark 1 Radiant damage.
  549. Benchmark is now at 19 HP.
  550. Went from Benchmark's End phase to The Argent Adept's Start phase.
  551. Notice: an ongoing effect just expired: Increase damage dealt by Benchmark by 1.
  552. Went from The Argent Adept's Start phase to PlayCard phase.
  553. GameController plays Counterpoint Bulwark.
  554. Went from The Argent Adept's PlayCard phase to UsePower phase.
  555. The Argent Adept uses the power on Akpunku's Drum.
  556. The Argent Adept activates the text on Counterpoint Bulwark.
  557. Benchmark draws Intel Analyzer.
  558. The Argent Adept activates the text on Sarabande of Destruction.
  559. Sarabande of Destruction destroys Legacy's Landing Pad!
  560. GameController moved Legacy's Landing Pad to the environment trash.
  561. Went from The Argent Adept's UsePower phase to DrawCard phase.
  562. The Argent Adept draws Instrumental Conjuration.
  563. Went from The Argent Adept's DrawCard phase to End phase.
  564. Went from The Argent Adept's End phase to Tachyon's Start phase.
  565. The Super Scientific Tachyon initiates 2 Sonic damage to The Super Scientific Tachyon.
  566. The Super Scientific Tachyon deals The Super Scientific Tachyon 2 Sonic damage.
  567. The Super Scientific Tachyon is now at 17 HP.
  568. Pushing The Limits increased the action count of PlayCard by 1.
  569. HUD Goggles increased the action count of PlayCard by 1.
  570. Went from Tachyon's Start phase to PlayCard phase. (Count: 3)
  571. GameController plays Fleet of Foot.
  572. Benchmark draws Fly-by.
  573. The Argent Adept draws Inventive Preparation.
  574. Tachyon draws Nimble Strike.
  575. Fanatic draws Wrathful Retribution.
  576. GameController moved Fleet of Foot to Tachyon's trash.
  577. Went from Tachyon's PlayCard phase to UsePower phase.
  578. Tachyon uses the power on The Super Scientific Tachyon.
  579. Revealed card: Ally Matrix
  580. Revealed card: Deployment Actuation
  581. The Super Scientific Tachyon moved Ally Matrix from Benchmark's revealed cards to Benchmark's trash.
  582. The Super Scientific Tachyon moved Deployment Actuation from Benchmark's revealed cards to Benchmark's trash.
  583. Pushing The Limits increased the action count of DrawCard by 1.
  584. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  585. Tachyon draws Sucker Punch.
  586. Tachyon draws Sucker Punch.
  587. Went from Tachyon's DrawCard phase to End phase.
  588. Went from Tachyon's End phase to Fanatic's Start phase.
  589. Went from Fanatic's Start phase to PlayCard phase.
  590. GameController plays Consecrated Ground.
  591. Consecrated Ground destroys The Front Desk!
  592. GameController moved The Front Desk to the environment trash.
  593. GameController moved Consecrated Ground to Fanatic's trash.
  594. Went from Fanatic's PlayCard phase to UsePower phase.
  595. Fanatic uses the power on Prime Wardens Fanatic.
  596. Prime Wardens Fanatic initiates 3 Radiant damage to Prime Wardens Fanatic.
  597. Prime Wardens Fanatic deals Prime Wardens Fanatic 3 Radiant damage.
  598. Prime Wardens Fanatic is now at 5 HP.
  599. Prime Wardens Fanatic's Resolute plays Divine Focus.
  600. Benchmark uses the power on Tactical Communicator.
  601. Applying ongoing effect: the next damage dealt to Ambuscade is irreducible.
  602. Applying ongoing effect: Increase the next damage dealt to Ambuscade by 2.
  603. Benchmark discards Intel Analyzer.
  604. Secondary Cannon moved Intel Analyzer from Benchmark's hand to Benchmark's trash.
  605. Benchmark initiates 1 Projectile damage to Ambuscade.
  606. Tactical Communicator makes the damage irreducible.
  607. Tactical Communicator increases the damage dealt by Benchmark by 2.
  608. Benchmark deals Ambuscade 3 Projectile damage.
  609. Ambuscade is now at 43 HP.
  610. Went from Fanatic's UsePower phase to DrawCard phase.
  611. Fanatic draws Aegis of Resurrection.
  612. Went from Fanatic's DrawCard phase to End phase.
  613. Went from Fanatic's End phase to Freedom Tower's Start phase.
  614. Went from Freedom Tower's Start phase to PlayCard phase.
  615. GameController plays Ironclad Maintenance Bay.
  616. Went from Freedom Tower's PlayCard phase to End phase.
  617. Revealed card: Auto-Targeting Protocol
  618. Revealed card: Scherzo of Frost and Flame
  619. Revealed card: Lightning Reflexes
  620. Revealed card: Sanctifying Strike
  621. Benchmark discards Auto-Targeting Protocol.
  622. Dr.Stinson's Secondary Lab moved Auto-Targeting Protocol from Benchmark's revealed cards to Benchmark's trash.
  623. Dr.Stinson's Secondary Lab moved Scherzo of Frost and Flame from The Argent Adept's revealed cards to The Argent Adept's deck.
  624. Tachyon discards Lightning Reflexes.
  625. Dr.Stinson's Secondary Lab moved Lightning Reflexes from Tachyon's revealed cards to Tachyon's trash.
  626. Dr.Stinson's Secondary Lab moved Sanctifying Strike from Fanatic's revealed cards to Fanatic's deck.
  627. Revealed card: Subcutaneous Cybernetics
  628. Mission Control puts Subcutaneous Cybernetics into play.
  629. Revealed card: Scherzo of Frost and Flame
  630. Mission Control puts Scherzo of Frost and Flame into play.
  631. Revealed card: Supersonic Response
  632. Mission Control moved Supersonic Response from Tachyon's revealed cards to Tachyon's trash.
  633. Revealed card: Sanctifying Strike
  634. Mission Control moved Sanctifying Strike from Fanatic's revealed cards to Fanatic's trash.
  635. Ironclad Maintenance Bay moved Reactive Plating from the villain trash to the bottom of the villain deck.
  636. Ironclad Maintenance Bay moved Auto-Targeting Protocol from Benchmark's trash to the bottom of Benchmark's deck.
  637. Ironclad Maintenance Bay moved Vernal Sonata from The Argent Adept's trash to the bottom of The Argent Adept's deck.
  638. Ironclad Maintenance Bay moved Supersonic Response from Tachyon's trash to the bottom of Tachyon's deck.
  639. Ironclad Maintenance Bay moved Sanctifying Strike from Fanatic's trash to the bottom of Fanatic's deck.
  640. Ironclad Maintenance Bay moved The Front Desk from the environment trash to the bottom of the environment deck.
  641. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  642. Went from Ambuscade's Start phase to PlayCard phase.
  643. GameController plays Sonic Mine.
  644. Went from Ambuscade's PlayCard phase to End phase.
  645. Ambuscade initiates 3 Projectile damage to The Argent Adept.
  646. Ambuscade deals The Argent Adept 3 Projectile damage.
  647. The Argent Adept is now at 17 HP.
  648. Went from Ambuscade's End phase to Benchmark's Start phase.
  649. Went from Benchmark's Start phase to PlayCard phase.
  650. GameController plays Deployment Actuation.
  651. Revealed card: Load on Initialization
  652. Revealed card: Ally Matrix
  653. Revealed card: Intervening Path Calculator
  654. Revealed matching card: Flash Installation Drive
  655. Deployment Actuation puts Flash Installation Drive into play.
  656. Deployment Actuation moved Load on Initialization from Benchmark's revealed cards to Benchmark's trash.
  657. Deployment Actuation moved Ally Matrix from Benchmark's revealed cards to Benchmark's trash.
  658. Deployment Actuation moved Intervening Path Calculator from Benchmark's revealed cards to Benchmark's trash.
  659. Deployment Actuation moved Ally Matrix from Benchmark's trash to Benchmark's hand.
  660. GameController moved Deployment Actuation to Benchmark's trash.
  661. Embolden increased the action count of UsePower by 1.
  662. Onboard Cooling Systems increased the action count of UsePower by 1.
  663. Went from Benchmark's PlayCard phase to UsePower phase. (Count: 3)
  664. Benchmark uses the power on Tactical Communicator.
  665. Applying ongoing effect: the next damage dealt to Ambuscade is irreducible.
  666. Applying ongoing effect: Increase the next damage dealt to Ambuscade by 2.
  667. Benchmark uses the power on Auto-Targeting Protocol.
  668. Benchmark initiates 1 Energy damage to Prime Wardens Fanatic.
  669. Intervening Path Calculator redirects the damage dealt from Prime Wardens Fanatic to Benchmark.
  670. Reinforced Chassis reduces the damage dealt to Benchmark by Benchmark by 1.
  671. Damage amount was 0, so no damage was dealt.
  672. Benchmark initiates 1 Energy damage to Ambuscade.
  673. Tactical Communicator makes the damage irreducible.
  674. Tactical Communicator increases the damage dealt by Benchmark by 2.
  675. Benchmark deals Ambuscade 3 Energy damage.
  676. Ambuscade is now at 40 HP.
  677. Benchmark uses the power on Benchmark.
  678. Benchmark draws Tactical Communicator.
  679. Benchmark initiates 1 Energy damage to Ambuscade.
  680. Benchmark deals Ambuscade 1 Energy damage.
  681. Ambuscade is now at 39 HP.
  682. Went from Benchmark's UsePower phase to DrawCard phase.
  683. Benchmark draws Deployment Actuation.
  684. Went from Benchmark's DrawCard phase to End phase.
  685. Benchmark draws Overhaul Loadout.
  686. Upgraded Memory Unit plays Ally Matrix.
  687. Benchmark initiates 2 Cold damage to Ambuscade.
  688. Benchmark deals Ambuscade 2 Cold damage.
  689. Ambuscade is now at 37 HP.
  690. Prime Wardens Fanatic initiates 2 Radiant damage to Benchmark.
  691. Reinforced Chassis reduces the damage dealt to Benchmark by Prime Wardens Fanatic by 1.
  692. Prime Wardens Fanatic deals Benchmark 1 Radiant damage.
  693. Benchmark is now at 18 HP.
  694. Benchmark discards Tactical Communicator.
  695. Subcutaneous Cybernetics moved Tactical Communicator from Benchmark's hand to Benchmark's trash.
  696. Upgraded Memory Unit increases the HP gained by Benchmark by 1.
  697. Subcutaneous Cybernetics caused Benchmark to regain 2 HP. HP is now 20.
  698. Upgraded Memory Unit increases the HP gained by Benchmark by 1.
  699. Subcutaneous Cybernetics caused Benchmark to regain 2 HP. HP is now 22.
  700. Flash Installation Drive moved Fly-by from Benchmark's deck to Benchmark's trash.
  701. Flash Installation Drive puts Threat Neutralizer into play.
  702. Went from Benchmark's End phase to The Argent Adept's Start phase.
  703. Went from The Argent Adept's Start phase to PlayCard phase.
  704. GameController plays Instrumental Conjuration.
  705. Instrumental Conjuration puts Telamon's Lyra into play.
  706. The Argent Adept shuffles their The Argent Adept's deck.
  707. The Argent Adept draws Alacritous Subdominant.
  708. GameController moved Instrumental Conjuration to The Argent Adept's trash.
  709. Went from The Argent Adept's PlayCard phase to UsePower phase.
  710. The Argent Adept uses the power on Musaragni's Harp.
  711. The Argent Adept activates the text on Inspiring Supertonic.
  712. Benchmark uses the power on Ally Matrix.
  713. Benchmark discards Overhaul Loadout.
  714. Ally Matrix moved Overhaul Loadout from Benchmark's hand to Benchmark's trash.
  715. Fanatic draws "Absolution".
  716. The Argent Adept activates the text on Inspiring Supertonic.
  717. Inspiring Supertonic caused The Argent Adept to regain 2 HP. HP is now 19.
  718. Went from The Argent Adept's UsePower phase to DrawCard phase.
  719. The Argent Adept draws Arcane Cadence.
  720. Went from The Argent Adept's DrawCard phase to End phase.
  721. Went from The Argent Adept's End phase to Tachyon's Start phase.
  722. The Super Scientific Tachyon initiates 2 Sonic damage to The Super Scientific Tachyon.
  723. The Super Scientific Tachyon deals The Super Scientific Tachyon 2 Sonic damage.
  724. The Super Scientific Tachyon is now at 15 HP.
  725. Pushing The Limits increased the action count of PlayCard by 1.
  726. HUD Goggles increased the action count of PlayCard by 1.
  727. Went from Tachyon's Start phase to PlayCard phase. (Count: 3)
  728. GameController plays Lightspeed Barrage.
  729. The Super Scientific Tachyon initiates 5 Melee damage to The Argent Adept.
  730. The Super Scientific Tachyon deals The Argent Adept 5 Melee damage.
  731. The Argent Adept is now at 14 HP.
  732. GameController moved Lightspeed Barrage to Tachyon's trash.
  733. GameController plays Nimble Strike.
  734. The Super Scientific Tachyon initiates 1 Melee damage to The Argent Adept.
  735. The Super Scientific Tachyon deals The Argent Adept 1 Melee damage.
  736. The Argent Adept is now at 13 HP.
  737. Tachyon draws Accelerated Assault.
  738. GameController moved Nimble Strike to Tachyon's trash.
  739. GameController plays Nimble Strike.
  740. The Super Scientific Tachyon initiates 1 Melee damage to The Argent Adept.
  741. The Super Scientific Tachyon deals The Argent Adept 1 Melee damage.
  742. The Argent Adept is now at 12 HP.
  743. Tachyon draws Pushing The Limits.
  744. GameController moved Nimble Strike to Tachyon's trash.
  745. Went from Tachyon's PlayCard phase to UsePower phase.
  746. Pushing The Limits increased the action count of DrawCard by 1.
  747. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  748. Tachyon draws Synaptic Interruption.
  749. Tachyon draws HUD Goggles.
  750. Went from Tachyon's DrawCard phase to End phase.
  751. Went from Tachyon's End phase to Fanatic's Start phase.
  752. Applying ongoing effect: Sonic Mine cannot deal damage.
  753. Divine Focus destroys itself!
  754. GameController moved Divine Focus to Fanatic's trash.
  755. Went from Fanatic's Start phase to PlayCard phase.
  756. GameController plays Brutal Censure.
  757. Prime Wardens Fanatic initiates 2 Radiant damage to The Super Scientific Tachyon.
  758. Prime Wardens Fanatic deals The Super Scientific Tachyon 2 Radiant damage.
  759. The Super Scientific Tachyon is now at 13 HP.
  760. Fanatic draws Brutal Censure.
  761. GameController moved Brutal Censure to Fanatic's trash.
  762. Went from Fanatic's PlayCard phase to UsePower phase.
  763. Fanatic uses the power on Prime Wardens Fanatic.
  764. Prime Wardens Fanatic initiates 3 Radiant damage to Prime Wardens Fanatic.
  765. Prime Wardens Fanatic deals Prime Wardens Fanatic 3 Radiant damage.
  766. Prime Wardens Fanatic is now at 2 HP.
  767. Prime Wardens Fanatic's Resolute plays Holy Nova.
  768. ***** LOADED UNDO FILE: undo-125-Fanatic-UsePower *****
  769. Possible achievement: Base_CumulativeDamage, progress: 100
  770. Possible achievement: Base_CumulativeHeal, progress: 2216.5
  771. Possible achievement: Base_LargeAttack
  772. Possible achievement: Base_LastHeroStanding
  773. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  774. Possible achievement: Base_NoCards
  775. Possible achievement: Base_NoPowers
  776. Possible achievement: Base_RedirectMany
  777. Possible achievement: Base_WinFullHP
  778. Possible achievement: Base_WinGame
  779. Fanatic uses the power on "Absolution".
  780. Prime Wardens Fanatic initiates 3 Radiant damage to The Super Scientific Tachyon.
  781. Prime Wardens Fanatic deals The Super Scientific Tachyon 3 Radiant damage.
  782. The Super Scientific Tachyon is now at 10 HP.
  783. Went from Fanatic's UsePower phase to DrawCard phase.
  784. Fanatic draws Holy Nova.
  785. Went from Fanatic's DrawCard phase to End phase.
  786. Went from Fanatic's End phase to Freedom Tower's Start phase.
  787. Went from Freedom Tower's Start phase to PlayCard phase.
  788. GameController plays Entry Point.
  789. Entry Point moved Ironclad Maintenance Bay under Entry Point.
  790. Went from Freedom Tower's PlayCard phase to End phase.
  791. Revealed card: Legion-core Processor
  792. Revealed card: Instrumental Conjuration
  793. Revealed card: Hypersonic Assault
  794. Revealed card: Embolden
  795. Dr.Stinson's Secondary Lab moved Legion-core Processor from Benchmark's revealed cards to Benchmark's deck.
  796. The Argent Adept discards Instrumental Conjuration.
  797. Dr.Stinson's Secondary Lab moved Instrumental Conjuration from The Argent Adept's revealed cards to The Argent Adept's trash.
  798. Dr.Stinson's Secondary Lab moved Hypersonic Assault from Tachyon's revealed cards to Tachyon's deck.
  799. Dr.Stinson's Secondary Lab moved Embolden from Fanatic's revealed cards to Fanatic's deck.
  800. Revealed card: Legion-core Processor
  801. Mission Control puts Legion-core Processor into play.
  802. Revealed card: Cedistic Dissonant
  803. Mission Control puts Cedistic Dissonant into play.
  804. Revealed card: Hypersonic Assault
  805. Mission Control moved Hypersonic Assault from Tachyon's revealed cards to Tachyon's trash.
  806. Revealed card: Embolden
  807. Mission Control puts Embolden into play.
  808. GameController moved Embolden from Fanatic's revealed cards next to Benchmark.
  809. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  810. Went from Ambuscade's Start phase to PlayCard phase.
  811. GameController plays Run and Gun.
  812. Ambuscade initiates 2 Projectile damage to Benchmark.
  813. Entry Point increases the damage dealt by Ambuscade by 1.
  814. Reinforced Chassis reduces the damage dealt to Benchmark by Ambuscade by 1.
  815. Ambuscade deals Benchmark 2 Projectile damage.
  816. Benchmark is now at 20 HP.
  817. Run and Gun moves 5 cards to the top of Ambuscade's Deck.
  818. Ambuscade shuffles their the villain deck.
  819. Run and Gun plays Quick Stim-Patch.
  820. Quick Stim-Patch caused Ambuscade to regain 4 HP. HP is now 41.
  821. Ambuscade shuffles their the villain deck.
  822. Quick Stim-Patch plays Explosive Launcher.
  823. GameController moved Quick Stim-Patch to the villain trash.
  824. GameController moved Run and Gun to the villain trash.
  825. Went from Ambuscade's PlayCard phase to End phase.
  826. Ambuscade initiates 3 Projectile damage to Benchmark.
  827. Entry Point increases the damage dealt by Ambuscade by 1.
  828. Reinforced Chassis reduces the damage dealt to Benchmark by Ambuscade by 1.
  829. Ambuscade deals Benchmark 3 Projectile damage.
  830. Benchmark is now at 17 HP.
  831. Ambuscade initiates 3 Fire damage to Benchmark.
  832. Entry Point increases the damage dealt by Ambuscade by 1.
  833. Reinforced Chassis reduces the damage dealt to Benchmark by Ambuscade by 1.
  834. Ambuscade deals Benchmark 3 Fire damage.
  835. Benchmark is now at 14 HP.
  836. Ambuscade initiates 3 Fire damage to The Argent Adept.
  837. Entry Point increases the damage dealt by Ambuscade by 1.
  838. Ambuscade deals The Argent Adept 4 Fire damage.
  839. The Argent Adept is now at 8 HP.
  840. Ambuscade initiates 3 Fire damage to The Super Scientific Tachyon.
  841. Entry Point increases the damage dealt by Ambuscade by 1.
  842. Ambuscade deals The Super Scientific Tachyon 4 Fire damage.
  843. The Super Scientific Tachyon is now at 6 HP.
  844. Ambuscade initiates 3 Fire damage to Prime Wardens Fanatic.
  845. Entry Point increases the damage dealt by Ambuscade by 1.
  846. Ambuscade deals Prime Wardens Fanatic 4 Fire damage.
  847. Prime Wardens Fanatic is now at 1 HP.
  848. Went from Ambuscade's End phase to Benchmark's Start phase.
  849. Benchmark uses the power on Multi-Point H.U.D..
  850. Applying ongoing effect: Increase damage dealt by Benchmark by 1.
  851. Went from Benchmark's Start phase to PlayCard phase.
  852. GameController plays Deployment Actuation.
  853. Revealed matching card: "Inferno" Missile Pod
  854. Deployment Actuation puts "Inferno" Missile Pod into play.
  855. Deployment Actuation moved Shunt Energy from Benchmark's trash to Benchmark's hand.
  856. GameController moved Deployment Actuation to Benchmark's trash.
  857. Embolden increased the action count of UsePower by 1.
  858. Onboard Cooling Systems increased the action count of UsePower by 1.
  859. Embolden increased the action count of UsePower by 1.
  860. Went from Benchmark's PlayCard phase to UsePower phase. (Count: 4)
  861. Benchmark uses the power on Ally Matrix.
  862. Benchmark discards Overhaul Loadout.
  863. Ally Matrix moved Overhaul Loadout from Benchmark's hand under "Inferno" Missile Pod.
  864. Tachyon draws Blinding Speed.
  865. Tachyon uses the power on The Super Scientific Tachyon.
  866. Revealed card: Auto-Targeting Protocol
  867. Revealed card: Shunt Energy
  868. The Super Scientific Tachyon's Experiment puts Auto-Targeting Protocol into play.
  869. Benchmark initiates 2 Cold damage to Explosive Launcher.
  870. Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
  871. Benchmark deals Explosive Launcher 3 Cold damage.
  872. Explosive Launcher is now at 3 HP.
  873. Benchmark initiates 2 Cold damage to Ambuscade.
  874. Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
  875. Benchmark deals Ambuscade 3 Cold damage.
  876. Ambuscade is now at 38 HP.
  877. The Super Scientific Tachyon's Experiment puts Shunt Energy into play.
  878. Benchmark uses the power on Shunt Energy.
  879. Benchmark initiates 1 Energy damage to Benchmark.
  880. Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
  881. Reinforced Chassis reduces the damage dealt to Benchmark by Benchmark by 1.
  882. Benchmark deals Benchmark 1 Energy damage.
  883. Benchmark is now at 13 HP.
  884. Benchmark discards Shunt Energy.
  885. Subcutaneous Cybernetics moved Shunt Energy from Benchmark's hand under "Inferno" Missile Pod.
  886. Upgraded Memory Unit increases the HP gained by Benchmark by 1.
  887. Subcutaneous Cybernetics caused Benchmark to regain 2 HP. HP is now 15.
  888. Benchmark initiates 4 Melee damage to Ambuscade.
  889. Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
  890. Benchmark deals Ambuscade 5 Melee damage.
  891. Ambuscade is now at 33 HP.
  892. Benchmark uses the power on Threat Neutralizer.
  893. Threat Neutralizer destroys Sonic Mine!
  894. GameController moved Sonic Mine to the villain trash.
  895. Threat Neutralizer destroys itself!
  896. GameController moved Threat Neutralizer to Benchmark's trash.
  897. Benchmark uses the power on Auto-Targeting Protocol.
  898. Benchmark initiates 1 Energy damage to Ambuscade.
  899. Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
  900. Benchmark deals Ambuscade 2 Energy damage.
  901. Ambuscade is now at 31 HP.
  902. Benchmark initiates 1 Energy damage to Explosive Launcher.
  903. Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
  904. Benchmark deals Explosive Launcher 2 Energy damage.
  905. Explosive Launcher is now at 1 HP.
  906. Went from Benchmark's UsePower phase to DrawCard phase.
  907. GameController moves 17 cards to the top of Benchmark's Deck.
  908. Benchmark shuffles their Benchmark's deck.
  909. Benchmark draws Ally Matrix.
  910. Went from Benchmark's DrawCard phase to End phase.
  911. Benchmark draws Countermeasures.
  912. Benchmark discards Intel Analyzer.
  913. Micro Fabricator moved Intel Analyzer from Benchmark's hand to Benchmark's trash.
  914. Benchmark draws Multi-Point H.U.D..
  915. Prime Wardens Fanatic initiates 2 Radiant damage to Benchmark.
  916. Reinforced Chassis reduces the damage dealt to Benchmark by Prime Wardens Fanatic by 1.
  917. Prime Wardens Fanatic deals Benchmark 1 Radiant damage.
  918. Benchmark is now at 14 HP.
  919. Upgraded Memory Unit increases the HP gained by Benchmark by 1.
  920. Subcutaneous Cybernetics caused Benchmark to regain 2 HP. HP is now 16.
  921. Flash Installation Drive moved Deployment Actuation from Benchmark's deck to Benchmark's trash.
  922. Flash Installation Drive puts Intel Analyzer into play.
  923. Prime Wardens Fanatic initiates 2 Radiant damage to Benchmark.
  924. Reinforced Chassis reduces the damage dealt to Benchmark by Prime Wardens Fanatic by 1.
  925. Prime Wardens Fanatic deals Benchmark 1 Radiant damage.
  926. Benchmark is now at 15 HP.
  927. "Inferno" Missile Pod destroys Overhaul Loadout!
  928. GameController moved Overhaul Loadout from under "Inferno" Missile Pod to Benchmark's trash.
  929. "Inferno" Missile Pod destroys Shunt Energy!
  930. GameController moved Shunt Energy from under "Inferno" Missile Pod to Benchmark's trash.
  931. Benchmark initiates 1 Fire damage to Ambuscade.
  932. Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
  933. Benchmark deals Ambuscade 2 Fire damage.
  934. Ambuscade is now at 29 HP.
  935. Benchmark initiates 1 Fire damage to Ambuscade.
  936. Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
  937. Benchmark deals Ambuscade 2 Fire damage.
  938. Ambuscade is now at 27 HP.
  939. Went from Benchmark's End phase to The Argent Adept's Start phase.
  940. Notice: an ongoing effect just expired: Increase damage dealt by Benchmark by 1.
  941. Went from The Argent Adept's Start phase to PlayCard phase.
  942. GameController plays Inventive Preparation.
  943. Went from The Argent Adept's PlayCard phase to UsePower phase.
  944. The Argent Adept uses the power on Telamon's Lyra.
  945. The Argent Adept activates the text on Inspiring Supertonic.
  946. Benchmark uses the power on Intel Analyzer.
  947. Benchmark draws Deployment Actuation.
  948. Benchmark draws Threat Neutralizer.
  949. Benchmark discards Multi-Point H.U.D..
  950. Intel Analyzer moved Multi-Point H.U.D. from Benchmark's hand under "Inferno" Missile Pod.
  951. Benchmark discards Countermeasures.
  952. Intel Analyzer moved Countermeasures from Benchmark's hand under "Inferno" Missile Pod.
  953. Intel Analyzer plays Threat Neutralizer.
  954. Benchmark initiates 2 Cold damage to Explosive Launcher.
  955. Benchmark deals Explosive Launcher 2 Cold damage.
  956. Explosive Launcher is now at -1 HP.
  957. Benchmark's The New Standard destroys Explosive Launcher!
  958. GameController moved Explosive Launcher to the villain trash.
  959. Benchmark initiates 2 Cold damage to Ambuscade.
  960. Benchmark deals Ambuscade 2 Cold damage.
  961. Ambuscade is now at 25 HP.
  962. Benchmark discards Ally Matrix.
  963. Secondary Cannon moved Ally Matrix from Benchmark's hand under "Inferno" Missile Pod.
  964. Benchmark initiates 1 Projectile damage to Ambuscade.
  965. Benchmark deals Ambuscade 1 Projectile damage.
  966. Ambuscade is now at 24 HP.
  967. The Argent Adept activates the text on Inventive Preparation.
  968. Inventive Preparation plays Fly-by.
  969. Benchmark initiates 2 Energy damage to Ambuscade.
  970. Benchmark deals Ambuscade 2 Energy damage.
  971. Ambuscade is now at 22 HP.
  972. Fly-by was moved to Benchmark's hand.
  973. Went from The Argent Adept's UsePower phase to DrawCard phase.
  974. The Argent Adept draws Instrumental Conjuration.
  975. Went from The Argent Adept's DrawCard phase to End phase.
  976. Went from The Argent Adept's End phase to Tachyon's Start phase.
  977. The Super Scientific Tachyon initiates 2 Sonic damage to The Super Scientific Tachyon.
  978. The Super Scientific Tachyon deals The Super Scientific Tachyon 2 Sonic damage.
  979. The Super Scientific Tachyon is now at 4 HP.
  980. Pushing The Limits increased the action count of PlayCard by 1.
  981. HUD Goggles increased the action count of PlayCard by 1.
  982. Went from Tachyon's Start phase to PlayCard phase. (Count: 3)
  983. GameController plays Blinding Speed.
  984. Entry Point moved Ironclad Maintenance Bay from under Entry Point to Freedom Tower's play area.
  985. Blinding Speed destroys Entry Point!
  986. GameController moved Entry Point to the environment trash.
  987. GameController moved Blinding Speed to Tachyon's trash.
  988. Went from Tachyon's PlayCard phase to UsePower phase.
  989. Tachyon uses the power on The Super Scientific Tachyon.
  990. Revealed card: Load on Initialization
  991. Revealed card: Tactical Communicator
  992. The Super Scientific Tachyon's Experiment puts Load on Initialization into play.
  993. Benchmark initiates 2 Cold damage to Ambuscade.
  994. Benchmark deals Ambuscade 2 Cold damage.
  995. Ambuscade is now at 20 HP.
  996. The Super Scientific Tachyon's Experiment puts Tactical Communicator into play.
  997. Pushing The Limits increased the action count of DrawCard by 1.
  998. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  999. Tachyon draws Nimble Strike.
  1000. Tachyon draws Synaptic Interruption.
  1001. Went from Tachyon's DrawCard phase to End phase.
  1002. Went from Tachyon's End phase to Fanatic's Start phase.
  1003. Went from Fanatic's Start phase to PlayCard phase.
  1004. GameController plays Brutal Censure.
  1005. Prime Wardens Fanatic initiates 2 Radiant damage to The Argent Adept.
  1006. Prime Wardens Fanatic deals The Argent Adept 2 Radiant damage.
  1007. The Argent Adept is now at 6 HP.
  1008. Fanatic draws Aegis of Resurrection.
  1009. GameController moved Brutal Censure to Fanatic's trash.
  1010. Went from Fanatic's PlayCard phase to UsePower phase.
  1011. Fanatic uses the power on "Absolution".
  1012. Prime Wardens Fanatic initiates 3 Fire damage to The Argent Adept.
  1013. Prime Wardens Fanatic deals The Argent Adept 3 Fire damage.
  1014. The Argent Adept is now at 3 HP.
  1015. Went from Fanatic's UsePower phase to DrawCard phase.
  1016. Fanatic draws Final Dive.
  1017. Went from Fanatic's DrawCard phase to End phase.
  1018. Went from Fanatic's End phase to Freedom Tower's Start phase.
  1019. Went from Freedom Tower's Start phase to PlayCard phase.
  1020. GameController plays Frost's Cryo Chamber.
  1021. Went from Freedom Tower's PlayCard phase to End phase.
  1022. Revealed card: Overhaul Loadout
  1023. Revealed card: Inventive Preparation
  1024. Revealed card: Lightspeed Barrage
  1025. Revealed card: Prayer of Desperation
  1026. Benchmark discards Overhaul Loadout.
  1027. Dr.Stinson's Secondary Lab moved Overhaul Loadout from Benchmark's revealed cards to Benchmark's trash.
  1028. Dr.Stinson's Secondary Lab moved Inventive Preparation from The Argent Adept's revealed cards to The Argent Adept's deck.
  1029. Dr.Stinson's Secondary Lab moved Lightspeed Barrage from Tachyon's revealed cards to Tachyon's deck.
  1030. Dr.Stinson's Secondary Lab moved Prayer of Desperation from Fanatic's revealed cards to Fanatic's deck.
  1031. Revealed card: Load on Initialization
  1032. Mission Control puts Load on Initialization into play.
  1033. Benchmark initiates 2 Cold damage to Ambuscade.
  1034. Frost's Cryo Chamber increases the damage dealt by Benchmark by 1.
  1035. Benchmark deals Ambuscade 3 Cold damage.
  1036. Ambuscade is now at 17 HP.
  1037. Benchmark initiates 2 Cold damage to The Super Scientific Tachyon.
  1038. Frost's Cryo Chamber increases the damage dealt by Benchmark by 1.
  1039. Benchmark deals The Super Scientific Tachyon 3 Cold damage.
  1040. The Super Scientific Tachyon is now at 1 HP.
  1041. Revealed card: Inventive Preparation
  1042. Mission Control puts Inventive Preparation into play.
  1043. Revealed card: Lightspeed Barrage
  1044. Mission Control moved Lightspeed Barrage from Tachyon's revealed cards to Tachyon's trash.
  1045. Revealed card: Prayer of Desperation
  1046. Mission Control moved Prayer of Desperation from Fanatic's revealed cards to Fanatic's trash.
  1047. Ironclad Maintenance Bay moved Explosive Launcher from the villain trash to the bottom of the villain deck.
  1048. Ironclad Maintenance Bay moved Overhaul Loadout from Benchmark's trash to the bottom of Benchmark's deck.
  1049. Ironclad Maintenance Bay moved Instrumental Conjuration from The Argent Adept's trash to the bottom of The Argent Adept's deck.
  1050. Ironclad Maintenance Bay moved Lightspeed Barrage from Tachyon's trash to the bottom of Tachyon's deck.
  1051. Ironclad Maintenance Bay moved Prayer of Desperation from Fanatic's trash to the bottom of Fanatic's deck.
  1052. Ironclad Maintenance Bay moved Entry Point from the environment trash to the bottom of the environment deck.
  1053. Frost's Cryo Chamber initiates 1 Cold damage to Ambuscade.
  1054. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  1055. Frost's Cryo Chamber deals Ambuscade 2 Cold damage.
  1056. Ambuscade is now at 15 HP.
  1057. Frost's Cryo Chamber initiates 1 Cold damage to Benchmark.
  1058. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  1059. Reinforced Chassis reduces the damage dealt to Benchmark by Frost's Cryo Chamber by 1.
  1060. Frost's Cryo Chamber deals Benchmark 1 Cold damage.
  1061. Benchmark is now at 14 HP.
  1062. Benchmark discards Deployment Actuation.
  1063. Subcutaneous Cybernetics moved Deployment Actuation from Benchmark's hand under "Inferno" Missile Pod.
  1064. Upgraded Memory Unit increases the HP gained by Benchmark by 1.
  1065. Subcutaneous Cybernetics caused Benchmark to regain 2 HP. HP is now 16.
  1066. Frost's Cryo Chamber initiates 1 Cold damage to The Argent Adept.
  1067. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  1068. Frost's Cryo Chamber deals The Argent Adept 2 Cold damage.
  1069. The Argent Adept is now at 1 HP.
  1070. Frost's Cryo Chamber initiates 1 Cold damage to The Super Scientific Tachyon.
  1071. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  1072. Frost's Cryo Chamber deals The Super Scientific Tachyon 2 Cold damage.
  1073. The Super Scientific Tachyon is now at -1 HP.
  1074. The Super Scientific Tachyon is no longer a target.
  1075. All of Tachyon's cards are removed from the game.
  1076. GameController moves 40 cards to the top of Tachyon's OutOfGame.
  1077. The Super Scientific Tachyon was flipped to its back side.
  1078. Frost's Cryo Chamber initiates 1 Cold damage to Prime Wardens Fanatic.
  1079. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  1080. Frost's Cryo Chamber deals Prime Wardens Fanatic 2 Cold damage.
  1081. Prime Wardens Fanatic is now at -1 HP.
  1082. Prime Wardens Fanatic is no longer a target.
  1083. All of Fanatic's cards are removed from the game.
  1084. GameController moves 40 cards to the top of Fanatic's OutOfGame.
  1085. Prime Wardens Fanatic was flipped to its back side.
  1086. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  1087. Went from Ambuscade's Start phase to PlayCard phase.
  1088. GameController plays Armed and Dangerous.
  1089. Revealed matching card: Personal Cloaking Device
  1090. Armed and Dangerous puts Personal Cloaking Device into play.
  1091. Ambuscade was flipped to its back side.
  1092. Armed and Dangerous moves 0 cards to the top of Ambuscade's Deck.
  1093. Ambuscade shuffles their the villain deck.
  1094. Armed and Dangerous plays Unavoidable Explosive.
  1095. Unavoidable Explosive was moved to the bottom of the villain deck.
  1096. Ambuscade shuffles their the villain deck.
  1097. Ambuscade initiates 3 Energy damage to Benchmark.
  1098. Reinforced Chassis reduces the damage dealt to Benchmark by Ambuscade by 1.
  1099. Ambuscade deals Benchmark 2 Energy damage.
  1100. Benchmark is now at 14 HP.
  1101. Ambuscade initiates 3 Energy damage to The Argent Adept.
  1102. Ambuscade deals The Argent Adept 3 Energy damage.
  1103. The Argent Adept is now at -2 HP.
  1104. The Argent Adept is no longer a target.
  1105. All of The Argent Adept's cards are removed from the game.
  1106. GameController moves 40 cards to the top of The Argent Adept's OutOfGame.
  1107. The Argent Adept was flipped to its back side.
  1108. Unavoidable Explosive was moved from the villain deck to the villain trash.
  1109. GameController moved Armed and Dangerous to the villain trash.
  1110. Went from Ambuscade's PlayCard phase to End phase.
  1111. Ambuscade initiates 3 Energy damage to Benchmark.
  1112. Reinforced Chassis reduces the damage dealt to Benchmark by Ambuscade by 1.
  1113. Ambuscade deals Benchmark 2 Energy damage.
  1114. Benchmark is now at 12 HP.
  1115. Went from Ambuscade's End phase to Benchmark's Start phase.
  1116. Benchmark draws Threat Neutralizer.
  1117. Auto-Targeting Protocol will destroy 2 software cards.
  1118. Auto-Targeting Protocol destroys Load on Initialization!
  1119. GameController moved Load on Initialization to Benchmark's trash.
  1120. Auto-Targeting Protocol destroys itself!
  1121. GameController moved Auto-Targeting Protocol to Benchmark's trash.
  1122. Benchmark draws Intervening Path Calculator.
  1123. Countermeasures will destroy 2 software cards.
  1124. Countermeasures destroys Tactical Communicator!
  1125. GameController moved Tactical Communicator to Benchmark's trash.
  1126. Countermeasures destroys itself!
  1127. GameController moved Countermeasures to Benchmark's trash.
  1128. Benchmark uses the power on Shunt Energy.
  1129. Benchmark initiates 1 Energy damage to Benchmark.
  1130. Reinforced Chassis reduces the damage dealt to Benchmark by Benchmark by 1.
  1131. Damage amount was 0, so no damage was dealt.
  1132. Benchmark initiates 4 Melee damage to Personal Cloaking Device.
  1133. Benchmark deals Personal Cloaking Device 4 Melee damage.
  1134. Personal Cloaking Device is now at 5 HP.
  1135. Benchmark draws Overhaul Loadout.
  1136. Went from Benchmark's Start phase to PlayCard phase.
  1137. GameController plays Overhaul Loadout.
  1138. Benchmark draws Fly-by.
  1139. Benchmark draws Deployment Actuation.
  1140. Benchmark draws Intel Analyzer.
  1141. Overhaul Loadout moved Load on Initialization to Benchmark's hand.
  1142. Overhaul Loadout plays Load on Initialization.
  1143. Benchmark initiates 2 Cold damage to Personal Cloaking Device.
  1144. Frost's Cryo Chamber increases the damage dealt by Benchmark by 1.
  1145. Benchmark deals Personal Cloaking Device 3 Cold damage.
  1146. Personal Cloaking Device is now at 2 HP.
  1147. Benchmark initiates 2 Cold damage to Ambuscade.
  1148. Ambuscade made Ambuscade immune to damage.
  1149. Damage amount was 0, so no damage was dealt.
  1150. GameController moved Overhaul Loadout to Benchmark's trash.
  1151. Onboard Cooling Systems increased the action count of UsePower by 1.
  1152. Went from Benchmark's PlayCard phase to UsePower phase. (Count: 2)
  1153. Benchmark uses the power on Tactical Communicator.
  1154. Applying ongoing effect: the next damage dealt to Ambuscade is irreducible.
  1155. Applying ongoing effect: Increase the next damage dealt to Ambuscade by 2.
  1156. Went from Benchmark's UsePower phase to DrawCard phase.
  1157. Benchmark draws Deployment Actuation.
  1158. Went from Benchmark's DrawCard phase to End phase.
  1159. Benchmark draws Overhaul Loadout.
  1160. Upgraded Memory Unit increases the HP gained by Benchmark by 1.
  1161. Subcutaneous Cybernetics caused Benchmark to regain 2 HP. HP is now 14.
  1162. Benchmark ran out of cards to discard from their deck.
  1163. Flash Installation Drive moves 8 cards to the top of Benchmark's Deck.
  1164. Benchmark shuffles their Benchmark's deck.
  1165. Flash Installation Drive moved Countermeasures from Benchmark's deck to Benchmark's trash.
  1166. Flash Installation Drive puts Countermeasures into play.
  1167. "Inferno" Missile Pod destroys Ally Matrix!
  1168. GameController moved Ally Matrix from under "Inferno" Missile Pod to Benchmark's trash.
  1169. "Inferno" Missile Pod destroys Countermeasures!
  1170. GameController moved Countermeasures from under "Inferno" Missile Pod to Benchmark's trash.
  1171. "Inferno" Missile Pod destroys Deployment Actuation!
  1172. GameController moved Deployment Actuation from under "Inferno" Missile Pod to Benchmark's trash.
  1173. "Inferno" Missile Pod destroys Multi-Point H.U.D.!
  1174. GameController moved Multi-Point H.U.D. from under "Inferno" Missile Pod to Benchmark's trash.
  1175. Benchmark initiates 1 Fire damage to Personal Cloaking Device.
  1176. Frost's Cryo Chamber reduces the damage dealt to Personal Cloaking Device by Benchmark by 1.
  1177. Damage amount was 0, so no damage was dealt.
  1178. Benchmark initiates 1 Fire damage to Personal Cloaking Device.
  1179. Frost's Cryo Chamber reduces the damage dealt to Personal Cloaking Device by Benchmark by 1.
  1180. Damage amount was 0, so no damage was dealt.
  1181. Benchmark initiates 1 Fire damage to Personal Cloaking Device.
  1182. Frost's Cryo Chamber reduces the damage dealt to Personal Cloaking Device by Benchmark by 1.
  1183. Damage amount was 0, so no damage was dealt.
  1184. Benchmark initiates 1 Fire damage to Personal Cloaking Device.
  1185. Frost's Cryo Chamber reduces the damage dealt to Personal Cloaking Device by Benchmark by 1.
  1186. Damage amount was 0, so no damage was dealt.
  1187. Went from Benchmark's End phase to The Argent Adept's Start phase.
  1188. Went from The Argent Adept's Start phase to UseIncapacitatedAbility phase.
  1189. The Argent Adept uses the incapacitated ability "One Hero regains 1 HP."
  1190. Upgraded Memory Unit increases the HP gained by Benchmark by 1.
  1191. The Argent Adept caused Benchmark to regain 2 HP. HP is now 16.
  1192. Went from The Argent Adept's UseIncapacitatedAbility phase to End phase.
  1193. Went from The Argent Adept's End phase to Tachyon's Start phase.
  1194. Went from Tachyon's Start phase to UseIncapacitatedAbility phase.
  1195. Tachyon uses the incapacitated ability "One Player may play a card."
  1196. The Super Scientific Tachyon plays Fly-by.
  1197. Benchmark initiates 2 Energy damage to Personal Cloaking Device.
  1198. Benchmark deals Personal Cloaking Device 2 Energy damage.
  1199. Personal Cloaking Device is now at 0 HP.
  1200. Benchmark's The New Standard destroys Personal Cloaking Device!
  1201. GameController moved Personal Cloaking Device to the villain trash.
  1202. Benchmark initiates 2 Energy damage to Ambuscade.
  1203. Tactical Communicator makes the damage irreducible.
  1204. Ambuscade made Ambuscade immune to damage.
  1205. Damage amount was 0, so no damage was dealt.
  1206. ***** LOADED UNDO FILE: undo-169-Tachyon-UseIncapacitatedAbility *****
  1207. Possible achievement: Base_CumulativeDamage, progress: 100
  1208. Possible achievement: Base_CumulativeHeal, progress: 2221.5
  1209. Possible achievement: Base_LargeAttack
  1210. Possible achievement: Base_LastHeroStanding
  1211. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1212. Possible achievement: Base_NoCards
  1213. Possible achievement: Base_NoPowers
  1214. Possible achievement: Base_RedirectMany
  1215. Possible achievement: Base_WinFullHP
  1216. Possible achievement: Base_WinGame
  1217. Tachyon uses the incapacitated ability "One Player may play a card."
  1218. The Super Scientific Tachyon plays Fly-by.
  1219. Benchmark initiates 2 Energy damage to Personal Cloaking Device.
  1220. Benchmark deals Personal Cloaking Device 2 Energy damage.
  1221. Personal Cloaking Device is now at 0 HP.
  1222. Benchmark's The New Standard destroys Personal Cloaking Device!
  1223. GameController moved Personal Cloaking Device to the villain trash.
  1224. Fly-by was moved to Benchmark's hand.
  1225. Went from Tachyon's UseIncapacitatedAbility phase to End phase.
  1226. Went from Tachyon's End phase to Fanatic's Start phase.
  1227. Went from Fanatic's Start phase to UseIncapacitatedAbility phase.
  1228. Fanatic uses the incapacitated ability "One player may draw a card."
  1229. Benchmark draws Overhaul Loadout.
  1230. Went from Fanatic's UseIncapacitatedAbility phase to End phase.
  1231. Went from Fanatic's End phase to Freedom Tower's Start phase.
  1232. Went from Freedom Tower's Start phase to PlayCard phase.
  1233. GameController plays Entry Point.
  1234. Entry Point moved Frost's Cryo Chamber under Entry Point.
  1235. Went from Freedom Tower's PlayCard phase to End phase.
  1236. Revealed card: Load on Initialization
  1237. Dr.Stinson's Secondary Lab moved Load on Initialization from Benchmark's revealed cards to Benchmark's deck.
  1238. Revealed card: Load on Initialization
  1239. Mission Control puts Load on Initialization into play.
  1240. Ironclad Maintenance Bay moved Personal Cloaking Device from the villain trash to the bottom of the villain deck.
  1241. Ironclad Maintenance Bay moved Multi-Point H.U.D. from Benchmark's trash to the bottom of Benchmark's deck.
  1242. Ironclad Maintenance Bay moved Legacy's Landing Pad from the environment trash to the bottom of the environment deck.
  1243. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  1244. Ambuscade was flipped to its front side.
  1245. Went from Ambuscade's Start phase to PlayCard phase.
  1246. GameController plays Quick Stim-Patch.
  1247. Quick Stim-Patch caused Ambuscade to regain 4 HP. HP is now 19.
  1248. Quick Stim-Patch moves 5 cards to the top of Ambuscade's Deck.
  1249. Ambuscade shuffles their the villain deck.
  1250. Quick Stim-Patch plays Reactive Plating.
  1251. GameController moved Quick Stim-Patch to the villain trash.
  1252. Went from Ambuscade's PlayCard phase to End phase.
  1253. Ambuscade initiates 3 Projectile damage to Benchmark.
  1254. Entry Point increases the damage dealt by Ambuscade by 1.
  1255. Reinforced Chassis reduces the damage dealt to Benchmark by Ambuscade by 1.
  1256. Ambuscade deals Benchmark 3 Projectile damage.
  1257. Benchmark is now at 13 HP.
  1258. Benchmark discards Overhaul Loadout.
  1259. Subcutaneous Cybernetics moved Overhaul Loadout from Benchmark's hand under "Inferno" Missile Pod.
  1260. Upgraded Memory Unit increases the HP gained by Benchmark by 1.
  1261. Subcutaneous Cybernetics caused Benchmark to regain 2 HP. HP is now 15.
  1262. Went from Ambuscade's End phase to Benchmark's Start phase.
  1263. Benchmark draws Shunt Energy.
  1264. Multi-Point H.U.D. will destroy 2 software cards.
  1265. Multi-Point H.U.D. destroys Load on Initialization!
  1266. GameController moved Load on Initialization to Benchmark's trash.
  1267. Multi-Point H.U.D. destroys Ally Matrix!
  1268. GameController moved Ally Matrix to Benchmark's trash.
  1269. Benchmark uses the power on Multi-Point H.U.D..
  1270. Applying ongoing effect: Increase damage dealt by Benchmark by 1.
  1271. Benchmark discards Threat Neutralizer.
  1272. Secondary Cannon moved Threat Neutralizer from Benchmark's hand under "Inferno" Missile Pod.
  1273. Benchmark initiates 1 Projectile damage to Reactive Plating.
  1274. Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
  1275. Reactive Plating reduces the damage dealt to Reactive Plating by Benchmark by 1.
  1276. Benchmark deals Reactive Plating 1 Projectile damage.
  1277. Reactive Plating is now at 9 HP.
  1278. Benchmark draws Tactical Communicator.
  1279. Went from Benchmark's Start phase to PlayCard phase.
  1280. GameController plays Fly-by.
  1281. Benchmark initiates 2 Energy damage to Reactive Plating.
  1282. Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
  1283. Reactive Plating reduces the damage dealt to Reactive Plating by Benchmark by 1.
  1284. Benchmark deals Reactive Plating 2 Energy damage.
  1285. Reactive Plating is now at 7 HP.
  1286. Benchmark initiates 2 Energy damage to Ambuscade.
  1287. Tactical Communicator makes the damage irreducible.
  1288. Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
  1289. Tactical Communicator increases the damage dealt by Benchmark by 2.
  1290. Reactive Plating cannot reduce the damage, because it is irreducible.
  1291. Benchmark deals Ambuscade 5 Energy damage.
  1292. Ambuscade is now at 14 HP.
  1293. Reactive Plating reacts!
  1294. Reactive Plating initiates 2 Energy damage to Benchmark.
  1295. Entry Point increases the damage dealt by Reactive Plating by 1.
  1296. Reinforced Chassis reduces the damage dealt to Benchmark by Reactive Plating by 1.
  1297. Reactive Plating deals Benchmark 2 Energy damage.
  1298. Benchmark is now at 13 HP.
  1299. Benchmark discards Deployment Actuation.
  1300. Subcutaneous Cybernetics moved Deployment Actuation from Benchmark's hand under "Inferno" Missile Pod.
  1301. Upgraded Memory Unit increases the HP gained by Benchmark by 1.
  1302. Subcutaneous Cybernetics caused Benchmark to regain 2 HP. HP is now 15.
  1303. Fly-by plays Fly-by.
  1304. Benchmark initiates 2 Energy damage to Reactive Plating.
  1305. Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
  1306. Reactive Plating reduces the damage dealt to Reactive Plating by Benchmark by 1.
  1307. Benchmark deals Reactive Plating 2 Energy damage.
  1308. Reactive Plating is now at 5 HP.
  1309. Benchmark initiates 2 Energy damage to Ambuscade.
  1310. Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
  1311. Reactive Plating reduces the damage dealt to Ambuscade by Benchmark by 1.
  1312. Benchmark deals Ambuscade 2 Energy damage.
  1313. Ambuscade is now at 12 HP.
  1314. Fly-by plays Fly-by.
  1315. Benchmark initiates 2 Energy damage to Reactive Plating.
  1316. Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
  1317. Reactive Plating reduces the damage dealt to Reactive Plating by Benchmark by 1.
  1318. Benchmark deals Reactive Plating 2 Energy damage.
  1319. Reactive Plating is now at 3 HP.
  1320. Benchmark initiates 2 Energy damage to Ambuscade.
  1321. Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
  1322. Reactive Plating reduces the damage dealt to Ambuscade by Benchmark by 1.
  1323. Benchmark deals Ambuscade 2 Energy damage.
  1324. Ambuscade is now at 10 HP.
  1325. Benchmark initiates 2 Energy damage to Benchmark.
  1326. Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
  1327. Reinforced Chassis reduces the damage dealt to Benchmark by Benchmark by 1.
  1328. Benchmark deals Benchmark 2 Energy damage.
  1329. Benchmark is now at 13 HP.
  1330. Fly-by plays Fly-by.
  1331. Benchmark initiates 2 Energy damage to Reactive Plating.
  1332. Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
  1333. Reactive Plating reduces the damage dealt to Reactive Plating by Benchmark by 1.
  1334. Benchmark deals Reactive Plating 2 Energy damage.
  1335. Reactive Plating is now at 1 HP.
  1336. Benchmark initiates 2 Energy damage to Ambuscade.
  1337. Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
  1338. Reactive Plating reduces the damage dealt to Ambuscade by Benchmark by 1.
  1339. Benchmark deals Ambuscade 2 Energy damage.
  1340. Ambuscade is now at 8 HP.
  1341. Fly-by plays Shunt Energy.
  1342. Benchmark initiates 2 Cold damage to Reactive Plating.
  1343. Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
  1344. Reactive Plating reduces the damage dealt to Reactive Plating by Benchmark by 1.
  1345. Benchmark deals Reactive Plating 2 Cold damage.
  1346. Reactive Plating is now at -1 HP.
  1347. Benchmark's The New Standard destroys Reactive Plating!
  1348. GameController moved Reactive Plating to the villain trash.
  1349. Benchmark initiates 2 Cold damage to Benchmark.
  1350. Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
  1351. Reinforced Chassis reduces the damage dealt to Benchmark by Benchmark by 1.
  1352. Benchmark deals Benchmark 2 Cold damage.
  1353. Benchmark is now at 11 HP.
  1354. GameController moved Fly-by to Benchmark's trash.
  1355. GameController moved Fly-by to Benchmark's trash.
  1356. GameController moved Fly-by to Benchmark's trash.
  1357. GameController moved Fly-by to Benchmark's trash.
  1358. Onboard Cooling Systems increased the action count of UsePower by 1.
  1359. Went from Benchmark's PlayCard phase to UsePower phase. (Count: 2)
  1360. Benchmark uses the power on Shunt Energy.
  1361. Benchmark initiates 1 Energy damage to Benchmark.
  1362. Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
  1363. Reinforced Chassis reduces the damage dealt to Benchmark by Benchmark by 1.
  1364. Benchmark deals Benchmark 1 Energy damage.
  1365. Benchmark is now at 10 HP.
  1366. Benchmark initiates 4 Melee damage to Benchmark.
  1367. Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
  1368. Reinforced Chassis reduces the damage dealt to Benchmark by Benchmark by 1.
  1369. Benchmark deals Benchmark 4 Melee damage.
  1370. Benchmark is now at 6 HP.
  1371. Benchmark discards Tactical Communicator.
  1372. Secondary Cannon moved Tactical Communicator from Benchmark's hand under "Inferno" Missile Pod.
  1373. Benchmark initiates 1 Projectile damage to Ambuscade.
  1374. Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
  1375. Benchmark deals Ambuscade 2 Projectile damage.
  1376. Ambuscade is now at 6 HP.
  1377. Benchmark uses the power on Shunt Energy.
  1378. Benchmark initiates 1 Energy damage to Benchmark.
  1379. Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
  1380. Reinforced Chassis reduces the damage dealt to Benchmark by Benchmark by 1.
  1381. Benchmark deals Benchmark 1 Energy damage.
  1382. Benchmark is now at 5 HP.
  1383. Benchmark initiates 4 Melee damage to Benchmark.
  1384. Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
  1385. Reinforced Chassis reduces the damage dealt to Benchmark by Benchmark by 1.
  1386. Benchmark deals Benchmark 4 Melee damage.
  1387. Benchmark is now at 1 HP.
  1388. Benchmark discards Overhaul Loadout.
  1389. Secondary Cannon moved Overhaul Loadout from Benchmark's hand under "Inferno" Missile Pod.
  1390. Benchmark initiates 1 Projectile damage to Ambuscade.
  1391. Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
  1392. Benchmark deals Ambuscade 2 Projectile damage.
  1393. Ambuscade is now at 4 HP.
  1394. Went from Benchmark's UsePower phase to DrawCard phase.
  1395. Benchmark draws Deployment Actuation.
  1396. Went from Benchmark's DrawCard phase to End phase.
  1397. Benchmark draws Overhaul Loadout.
  1398. Benchmark draws Auto-Targeting Protocol.
  1399. Upgraded Memory Unit increases the HP gained by Benchmark by 1.
  1400. Subcutaneous Cybernetics caused Benchmark to regain 2 HP. HP is now 3.
  1401. Flash Installation Drive moved Multi-Point H.U.D. from Benchmark's deck to Benchmark's trash.
  1402. "Inferno" Missile Pod destroys Deployment Actuation!
  1403. GameController moved Deployment Actuation from under "Inferno" Missile Pod to Benchmark's trash.
  1404. "Inferno" Missile Pod destroys Overhaul Loadout!
  1405. GameController moved Overhaul Loadout from under "Inferno" Missile Pod to Benchmark's trash.
  1406. "Inferno" Missile Pod destroys Overhaul Loadout!
  1407. GameController moved Overhaul Loadout from under "Inferno" Missile Pod to Benchmark's trash.
  1408. "Inferno" Missile Pod destroys Tactical Communicator!
  1409. GameController moved Tactical Communicator from under "Inferno" Missile Pod to Benchmark's trash.
  1410. "Inferno" Missile Pod destroys Threat Neutralizer!
  1411. GameController moved Threat Neutralizer from under "Inferno" Missile Pod to Benchmark's trash.
  1412. Benchmark initiates 1 Fire damage to Ambuscade.
  1413. Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
  1414. Benchmark deals Ambuscade 2 Fire damage.
  1415. Ambuscade is now at 2 HP.
  1416. Benchmark initiates 1 Fire damage to Ambuscade.
  1417. Multi-Point H.U.D. increases the damage dealt by Benchmark by 1.
  1418. Benchmark deals Ambuscade 2 Fire damage.
  1419. Ambuscade is now at 0 HP.
  1420. Benchmark, The Argent Adept, The Super Scientific Tachyon and Prime Wardens Fanatic all defeated Ambuscade! Congratulations!
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