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- General:
- -New class: Cleanse Woman!
- -New class: Spike Man!
- -New class: Photon Man (Rock Force)!
- -New class: Rolling Man!
- -New weapon: Shatter Bomb
- -New weapon: Jet Missile (Rokko-Chan)
- -New weapon: Volcano Cannon
- -New weapon: Rolling Ring
- -New weapon: Chemical Cleanser
- Rock Force:
- -Pulse Man's item now drains ammo on landing, rather than at startup
- -Pulse Man item obit color fixed
- -Pulse Man shockwave damage increased: 7 > 8
- -Fuse Man overdrive mode duration decreased: 20 seconds > 10 seconds
- -Fuse Man overdrive mode mainfire now uses 7 ammo
- -Fixed oversight where Fuse Man's altfire would reset your speed to normal in overdrive or broken down mode
- -Shock Man mainfire direct damage increased: 10 > 15
- -Shock Man altfire direct damage increased: 5 > 7
- -Shock Man altfire turn force increased: 17 > 25
- -Shock Man altfire hand speed increased: 50 > 70
- -Shock Man altfire now drops electric bolts while flying
- -Shock Man main and alt hand hitbox size increased: 12 > 20
- -Fixed oversight where Port Man's second weapon would use no ammo
- -Port Man second weapon shots now have tighter angles
- Forever:
- -Photon Man mainfire laser takes less time to scale up in damage: 4 tics > 2 tics
- MMCX:
- -Air Man mainfire startup decreased: 3 > 2
- -Air Man mainfire cooldown decreased: 22 > 20
- -Air Man altfire cooldown decreased: 18 > 11
- 4MI:
- -Drill Man altfire now removes half altfire ammo on cancel
- -Toad Man ammo gain from attacks increased: 8 > 16
- -Mini frog morph timer amount decreased: 140 > 70
- Rokko-Chan:
- -Volcano Man's attacks no longer have hitstun
- -Volcano Man now has an item: toggle to stop all movement in exchange for far more potent attacks and power
- -Volcano Man altfire hold moved to item mode altfire
- -Volcano Man altfire direct damage increased: 10 > 15
- -Volcano Man altfire explosion damage increased: 10 > 15
- -Volcano Man can now charge his altfire in still mode for a long, huge rock rain, usable once per life
- No Constancy:
- -Heat Man mainfire ammo use increased: 1 > 2
- -Heat Man altfire now uses a separate ammo bar
- -Heat Man altfire can now be used with half ammo, can't be charged until full ammo
- -Heat Man uncharged altfire startup decreased: 13 > 9
- SFR:
- -Magic Missile has a time limit before it disappears
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