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rhydonphilip

Theory MonBuffs n Changes Gen9+

Feb 3rd, 2023 (edited)
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  1. Disclaimer;
  2. List from me and credible others based, based on design-trends and movepool-trends GF spreads about.
  3. Ex. Ursaring has always had Close Combat, by logic of a pokemon intended to mirror it, in Beartic, Beartic too should get Close Combat. For High Horsepower/Close Combat these moves follow only in design catagory, and others generally do too.
  4. If a move makes sense by design but isn't given out, ex Dragon Dance Garchomp, it is generally filtered out by rule of balancing prioritizing over the logic of consistency.
  5.  
  6. Each pokemon is given a value based on Smogon Singles tiering or VGC appearence. Seeing many moves are breeding exclusive I didn't use that logic to go over them for in-game(Nuzzlock, etc). OU, UUBL, top VGC usage = 10-9/10, UU/Doubles UU= 9-8/10, RU= 7-6/10, NU= 5-4/10, PU= 4-3/10, ZU= 2-1/10, real garbo= 0 . Because Singles has different viability to doubles, I will take liberty to take Doubles OU/DUU/DRU or VGC appearences like VGC16's Cherrim + Primal Groundon into consideration with seperate ratings but to save space I will cut out the detailing. Just ask me the trivia because I tend to remember trivial stuff like that.
  7. The value is marked in ( ) while the movepool/ability changes represent a buff given in value of + <amount>, the amount roughly equal to the tier increase it would represent to the amount that is at least quantifiable. I rarely have gotten tier predictions wrong, but I'm not a robot that can calculate any tiering outcome, so take the increase as a guidline, not a rule.
  8. Lastly the [] represent a list of buffs/nerfs found here: https://pastebin.com/3sQMNbGK and https://pastebin.com/zxrywbvm
  9.  
  10. Notation ruling;
  11. * in front of the move = moves taken from the pokemon Home TM/TR upgrade list, or Isle of Armor Tutors consistency
  12. - in front of the move = moves that make sense from balancing and/or consistency but has no Datamine related confirmation. Hopes if you will. Radical Red had a fantastic rebalancing list discarding any pokemon movepool trends like Fishous Rend Seaking to make Seaking worth using In-game and competitive. But I tried to minimize high end signature distribution.
  13.  
  14. ------------------------------------------------------------------------------------------------------------------------------------
  15. Pokemon to be buffed by getting existing moves:
  16. -------------------------------------------------------------------------------------------------------------------------------------
  17. Beedrill (0) +0.5, Mega-Beedril (8) +0.5 [+1.5 for typing; +2.5 coverage/ability buffs; 5] [+1.5; 9.5]
  18. - Lunge
  19. - Poison Tail
  20. - Skitter Smack
  21. * Dual Wingbeat
  22.  
  23. Pidgeot (0) +0.5, Mega-Pidgeot (7) +1.5 [-0.5; 0] [-1; 7.5]
  24. - Hyper Voice
  25. - Focus Blast
  26. - Peck
  27. * Dual Wingbeat, Endure
  28.  
  29. Pikachu (0.5) +1, This move might be banned by Evasion Clause though [+0.5; 2]
  30. - Zippy Zap (To compensate losing Volt Tackle as signature (Electric Extreem Speed that boosts Evasion)
  31.  
  32. Fearow (0) +0.5 [+2; 2.5]
  33. - Slash
  34. * Payday(previous RBY event), Brave Bird, Endure, Baton Pass, Dual Wingbeat
  35. * Endure, Baton Pass; both for Spearow
  36.  
  37. Nidoking (8) +0.5 [+1; 9.5]
  38. - Gunk Shot
  39.  
  40. Nidoqueen (7) +0.5 [+1; 8.5]
  41. - Gunk Shot
  42. - Thunder Fang (breeding implied)
  43. - Ice Fang (breeding implied)
  44. - Fire Fang (breeding implied)
  45. (This will seem confusing, but, as it stands right only female Nido's gets Bite/Crunch/Poison Fang alongside BoltBeam + Flamethrower. This is inherently breeding pool related and King/Queen don't share the same breeding pool however besides that it shouldn't make a difference which pool as members in either pool have acces to most of these.)
  46. (If I wanted this to be OU, I would give it back the gen 2 event move Moonlight, which makes sense, it evolves by Moon Stone and as of every gen we see GF add in more and more past gen event moves as difinitive additions to the mons movepool.)
  47.  
  48. Raticate (1) +1 [2]
  49. - Thunder Fang (breeding implied)
  50. - Ice Fang (breeding implied)
  51. - Jaw Lock
  52. * Psychic Fangs, Beat Up, Retaliate, Body Slam, Sludge Bomb, Endure, Close Combat
  53. * Beat Up, Sludge Bomb; both also for Ratata
  54.  
  55. Raticate-Alola (1) +1 [2]
  56. - Thunder Fang (breeding implied)
  57. - Ice Fang (breeding implied)
  58. - Jaw Lock
  59. - Recycle
  60. - Stuff Cheeks
  61. * Thunder Wave, Screech, Beat Up, Retaliate, Thunderbolt, Thunder, Endure, Close Combat, Psychic Fangs, Body Slam
  62. * Beat Up, Screech, Thunder Wave, Body Slam, Endure, Thunderbolt, Thunder; all also for Ratata-A
  63.  
  64. Arbok (1) +0.5 [+0.5; 2]
  65. - Scale Shot
  66. - Power Whip
  67. * Venom Drench
  68. * Body Slam, Endure; both also for Ekans
  69.  
  70. Wigglytuff (2) +3 [-1, 4]
  71. - Mystical Fire
  72. - Moonblast
  73. - Boomburst
  74. - Moonlight
  75. - Life Dew
  76.  
  77. Venomoth (7) [+1.5; 8.5]
  78. * Venom Drench, Dual Wingbeat
  79.  
  80. Bellsprout / Weepinbell / Victreebel (4) +1.5 [5.5]
  81. - Snap Trap
  82. - Gunk Shot
  83. - Acid Armor
  84. - Jaw Lock
  85. * Solar Blade, Grassy Terrain, Grassy Glide
  86. * Solar Blade, only confirmed for Weepinbell, Bellsprout didn't get anything new
  87.  
  88. Muk-Alola (8) +0.5 [+1; 9.5]
  89. - Toxic Spikes
  90. - Fire Fang (breeding implied for Grimer-Alola)
  91. - Thunder Fang (breeding implied for Grimer-Alola)
  92. - Corrosive Gas
  93. * Swift, Endure, Thunderbolt, Thunder, Mud Shot
  94. * Body Slam, Endure, Thunderbolt, Thunder, Mud Shot; all for Grimer (Alola)
  95.  
  96. Ponyta / Rapidash (2) +1.5 [3.5]
  97. - Close Combat
  98. - Mega Kick ("KICKS THAT SHATTER DIAMOND" If we are basing off dex entries, might as well be consistent)
  99. - Blaze Kick (KICKS)
  100.  
  101. Ponyta-G / Rapidash-Galar (3) +1.5 [-1.5; 3]
  102. - Close Combat
  103. - Mega Kick
  104.  
  105. Hypno (0) +1 / +2 [+0.5; 2.5]
  106. - Wish (gen3-exclusive-tutor, make it breeding instead, thus allowing Drowzee to also use it)
  107. - Teleport (right now a gen 1 transfer, allow it for Drowzee/Hypno as tutor/TR/Level-up)
  108. - Feint
  109. - Mach Punch
  110. <It has had attempts in low tiers for its acces to Belly Drum as a Psychic-type with existant attack and speed, but neither of those are what any sane person would call "good" stat values. Mach Punch as coverage/priority would most certainly aid in this.
  111. It's gen1 design was to be Hypnosis + Dream Eater, but despite the temporary addition of Nightmare it never managed to gain anything to help with this move combo. Wish from gen3 tutoring and gen 1 move transfer absolutely helped create chances of utility, but they are from different origins. Vintage White tried aiding its original synergy with Bad Dreams, and while I like the idea, GF would never give a Legendary move to a none-legendary this consistency is carried for all of the list. Gamefreak almost certainly wants to wait this one out and eventually give it a regional form of some kind, which usually drifts away from its original intent.>
  112.  
  113. Oddish / Gloom / Vileplume (5) +0.5 [5.5]
  114. - Aromatic Mist
  115. - Weather Ball
  116.  
  117. Exeggutor (2) +1.5 [3.5]
  118. - Earth Power
  119. - Weather Ball
  120. - Teleport (become level-up for Exeggcute instead of gen 1 transfer)
  121. - Wish (gen 3 exclusive tutor, make it gen 3 instead, similar to Hypno)
  122.  
  123. Exeggutor-Alola (3) +1 [+0.5; 4.5]
  124. - Earth Power
  125. - Weather Ball
  126. - Teleport from Exeggcute
  127.  
  128. Mime. Jr. / Mr. Mime (2) +0.5, 4 Doubles +3?/+4? [-1.5; 1] [-1.5; 5.5]
  129. - Follow Me (Gale of Darkness Purify, treated like an event move)
  130. - Draining Kiss (Not logical, nothing to do with design, just a buff to Mr. Mime / Mime. Jr.)
  131.  
  132. Hitmonlee (4) +0.5 [+1 ability buff; +1 movepool buffs; 6.5]
  133. - Trop Kick
  134. - Axe Kick
  135. - Triple Kick
  136.  
  137. Hitmonchan (2) +0.5 [+2; 4.5]
  138. - Shadow Punch
  139. - Meteor Mash (would ruin move consistency for sake of buffing it.... yea it needs it)
  140. - Sucker Punch (Not for being a Punch, just for being a "suprise attack" which a Boxer-pokemon should be able to do)
  141.  
  142. Pinsir (2) +2 [+2; 6]
  143. - Darkest Lariat
  144. - Leech Life
  145. - Lunge
  146. - First Impression
  147. - Dual Wingbeat (not it not getting it in gen8 doesn't stop me from listing this)
  148.  
  149. Golem (2) +3 [+0.5; 6.5]
  150. - Rapid Spin (GSC event move)
  151. - Heat Crash (Unthematic, but a good buff)
  152. - Head Smash (Radical Red, this single handedly adds +2 viability to it)
  153. - Body Press
  154. - Darkest Lariat
  155. - Scorching Sands
  156. - Meteor Beam
  157. - Steel Roller
  158. * Swift, Brutal Swing, High Horsepower
  159.  
  160. Golem-Alola (2) +4.5 [+2; 8.5]
  161. - Volt Tackle
  162. - Body Press
  163. - Heat Crash (Unthematic, but insane buff, these 3 account for most of the +5)
  164. - Darkest Lariat
  165. - Scorching Sands
  166. - Rising Voltage
  167. - Meteor Beam
  168. - Steel Roller
  169. - Magnetic Flux
  170. * Body Slam, Mega Kick, Swift, Metronome, Electric Terrain, Ally Switch
  171.  
  172. Machamp (6) +2 [8]
  173. - Mach Punch (LoA move)
  174. - Drain Punch (LoA move)
  175.  
  176. Cubone / Marowak (2) +2 [-0.5; 3.5]
  177. - Head Smash (Always had Skull Bash, pls give it a recoil move for Rock Head that isn't Normal-type)
  178.  
  179. Rhyhorn / Rhydon (4) +1 [+0.5; 5.5]
  180. - Flare Blitz (Has many Fire moves; Flamethrower, Fire Blast, Fire Punch, Fire Fang, and even Heat Crash, which only Snorlax/Guzzlord get as none-fire, and it would be a recoil move for a pokemon with Reckless and Rock Head, the only recoil moves it had are Take Down/Double Edge, which are almost always worse than STABS or Megahorn/Heat Crash coverage)
  181.  
  182. Electrode/Voltorb (1) +2 [+0.5; 3.5]
  183. - Volt Tackle
  184. - Topsy-Turvy
  185. - Rising Voltage (implied)
  186. - Steel Roller (implied)
  187.  
  188. Tauros (5) +0 [+1; 6]
  189. - Mega Kick
  190.  
  191. Flareon (2) + 3 [-0.5; 4.5]
  192. - Sizzly Slide
  193. Jolteon (2) +0 [+1; 3]
  194. - Buzzy Buzz
  195. Vaporeon (5) + 0 [-0.5; 4.5]
  196. - Bouncy Bubble
  197.  
  198. Aerodactyl (4) +2, Mega Aerodactyl (9) +3 [+0; 6] Mega[+0; 12]
  199. - Head Smash (Would be too good if they gave it to Mega Aerodactyl)
  200.  
  201. Meganium (1) + 4 [+0.5 ability buff; 5.5]
  202. - Earth Power (mirrors Venusaur's buffs of gen8)
  203. - Power Whip
  204. - Strength Sap, also for Chikorita/Bayleaf
  205. - Aromatic Mist, also for Chikorita/Bayleaf
  206. - Weather Ball, also for Chikorita/Bayleaf
  207. * Solar Blade, Pollen Puff; both also for Chikorita/Bayleaf
  208.  
  209. Totodile/Croconaw
  210. - Poison Fang
  211. - Scale Shot
  212. - Jaw Lock
  213. * Swift, Mud Shot
  214. Feraligatr (7) +0.5 [7.5]
  215. - Poison Fang
  216. - Bulk Up
  217. - Scale Shot
  218. - Jaw Lock
  219. * Brutal Swing, Breaking Swipe, Muddy Water, Psychic Fangs
  220.  
  221. Typhlosion (3) +1 [4]
  222. - Burning Jealousy
  223. * Scorching Sands, Fire Spin, Mystical Fire
  224.  
  225. Spinarak/Ariados (0) +0.5 [+1.5 type buff; +3 move/ability buffs; 5]
  226. - First Impression
  227. - Poison Fang
  228. - Lash Out
  229. - Skitter Smack
  230. * Assurance, Bug Buzz
  231.  
  232. Mareep / Flaaffy / Ampharos (1) +1, Mega Ampharos (4) +1.5 [+1.5; +3.5] Mega[+1.5; 6.5]
  233. - Electrify (previously Ion Deluge)
  234. - Parabolic Charge
  235. - Mystical Fire <Not logically implied, but would be a sufficient buff>
  236. - Rising Voltage (implied by Home)
  237.  
  238. Lanturn (3) +1 [+1; 5]
  239. - Electrify (previously Ion Deluge)
  240. - Parabolic Charge
  241. - Life Dew
  242. - Electric Terrain
  243. - Flip Turn
  244.  
  245. Ursaring (2) +0.5 [+1; 3.5]
  246. - Storm Throw, also for Teddiursa
  247. - Darkest Lariat
  248. - High Horsepower (LoA move)
  249. - Surf (Pangoro and Beartic get Surf, almost all fully-evolved Normal-types. This one would make sense despite it.)
  250.  
  251. Girafarig (0.5) +2 [2.5]
  252. - High Horsepower
  253. - High Jump Kick
  254. - Mega Kick
  255. - Aura Sphere
  256. - Focus Blast
  257. - Thunder Fang
  258. * Expanding Force
  259. <well, it gets an evolution, but that too is still || far off being good>
  260.  
  261. Forretress (6) +1 [+1; 8]
  262. - Steel Roller
  263. - Sticky Web also for Pineco
  264.  
  265. Hitmontop (3) +1 [4]
  266. - Rock Tomb (BOTH OTHER HITMONS, NEAR ALL FIGHTING TYPES GET THIS MOVE, INCLUDING TECHNICIAN BRELOOM. IT GETS STONE EDGE? ROCK SLIDE? BUT NOT THIS)
  267.  
  268. Horsea/Seadra/Kingdra (4) + 1 [+2 Sniper; 7]
  269. - Haze (gen 2 event)
  270. - Snipe Shot
  271.  
  272. Octillery (0.5) +2 [-0.5 type, +2 sniper; 4]
  273. - Topsy-Turvy
  274. - Parting Shot
  275. - Octolock
  276. - Mist (Gen 2 event)
  277. - Snipe Shot, also for Remoraid
  278. - Smokescreen
  279. <Just needs better bulk. Right now it's unable to function as a tank, Trick Room abuser, anything, jack of all trades.>
  280.  
  281. Stantler (0) +1 [+1; 2]
  282. - High Jump Kick (replaces Jump Kick)
  283. - Mega Kick
  284. - High Horsepower
  285. - Stomping Tantrum
  286. - Lunge (BDSP)
  287. - Eentrainment (BDSP)
  288. (- Morning Sun) <godforbid it has a viable move combo for Morning Sun Work Up/Calm Mind, oh what would we do>
  289. => Got a regional evolution, thus can use Eviolite; viability +1 [1 +2 if Morning Sun]
  290. => It's hilarious how little that did to close the gap to usable pokemon and this
  291.  
  292. Snubbull/Granbull (2) +1 [+1; 4]
  293. - Jaw Lock
  294. - Spirit Break (unthematic, but the pokemon most in need of this move)
  295. *Swift, Helping Hand, Psychic Fangs (only Granbull gets Psychic Fangs for some reason)
  296. <Needs a decent base power physical draining move>
  297.  
  298. Xatu (5) +1 [-0.5; 5.5]
  299. - Hurricane
  300.  
  301. Donphan (4) +1 [-0.5; 4.5]
  302. - Drill Run
  303. - Steel Roller
  304. - Scorching Sands (Home implied, same for Phanpy)
  305. * Power Whip
  306.  
  307. Houndoom (4) +2, Houndoom-Mega (6) + 3 [6] Mega[9]
  308. - Weather Ball
  309. - Lash Out
  310. - Jaw Lock
  311. - Play Rough
  312. * Scorching Sands
  313.  
  314. Espeon (5) +2.5 [7.5]
  315. - Glitzy Glow
  316. Umbreon (7) +0.5 [7.5]
  317. - Baddy Bad
  318.  
  319. Skarmory (9) +1 [-1; 9]
  320. - Beak Blast
  321. - Metal Burst
  322.  
  323. Entei (6) +1 [7]
  324. - Earthquake
  325.  
  326. Ho-Oh (Error: value succeeding max limit=10) +0 [>10]
  327. - Hurricane
  328.  
  329. Mightyena (0.5) +1 [+1; 2.5]
  330. - Close Combat
  331. - Jaw Lock
  332. - Burning Jealousy
  333. - Lash Out
  334. * Beat Up, Nasty Plot, Psychic Fangs
  335. Custom buff; Dark type Facade, there you go, fixed Mightyena for you. Honestly one of the list that needs a stat buff the most.
  336. Knowing GF, they will give it a regional evolution
  337.  
  338. Dustox (0.5) +0.5 [+1.5; 2.5]
  339. - Rage Powder
  340. - Stun Spore
  341. * Venom Drench, Dual Wingbeat
  342.  
  343. Delcatty (0) +0 [0] Has obtained a stat buff, 23.56% chance for a regional/regional evolution.
  344. - Entrainment
  345.  
  346. Glupin / Swalot (2) +1.5 [+1; 4.5]
  347. - Corrosive Gas
  348. - Recycle
  349.  
  350. Volbeat (0.5) +5/7 doubles, +1 Singles [+1; +6to8] [+2; 3.5]
  351. - After You
  352. - Reflect
  353. - Quash
  354. - Pollen Puff
  355. * Dual Wingbeat, Agility, Fake Tears
  356. Can I take a moment to mention this lost Signal Beam as a signature directly the same gen as it got introduced, and then lost both Signal Beam and Tail Glow as signature moves in the next gen... by having one removed and the other unusable (intentionally made unusable but retaining data, unique exception) from the game. Gamefreak, please, think of the poor firefly and compensate it. It's also not like they forgot this thing exists, they gave it a stat buff of 20 HP in gen 7 alongside other regional evolution havers, but didn't add additional temporary forms, movepool overhawls or regional forms
  357.  
  358. Illumise (0.5) +1 [+2; 3.5] Could for doubles be equal to Volbeat with After You / Quash
  359. - After You
  360. - Reflect
  361. - Quash
  362. - Agility
  363. - Sweet Kiss
  364. * Pollen Puff, Dual Wingbeat
  365. If Fairy type were to be added to it; +2 [+1; 4.5]
  366. - Fairy Wind
  367. - Moonblast
  368. - Disarming Voice
  369. - Draining Kiss
  370.  
  371. Electrike / Manectric (1) +0.5 , Mega Manectric (8) +0.5 [+1; 2.5] Mega[+1; 9.5]
  372. - Electrify
  373. - Flame Charge
  374. - Zap Cannon
  375.  
  376. Grumpig (2) +1 [3]
  377. - Slack Off (makes sense for it's design in contrast to Spoink, but recovery is so common in Psychics that it only closes the distance between pokemon that outclass it)
  378. - Expanding Force
  379. * Uproar(event only previously?)
  380.  
  381. Banette (0) +0.5, Mega Banette (3) +1, (3) doubles +4 [+0.5; 1] Mega[+1; 5] Mega doubles [+2; 8]
  382. - Quash (Quash has no consistency in disribution what-so-ever, so I use it to buff fast/prankster mons for doubles)
  383. - Reflect
  384. - Light Screen
  385. - Poltergeist (home implied)
  386. - Burning Jealousy (Literally the design aspect of Grudges as a pokemon, so why not this move??)
  387. * Helping Hand
  388. Could give it say, Close Combat, that would buff noticably, including the mega, but that would be boring and compleatly against design of it being hard walled by Dark-types. I would prefer them making Grudge, the designed after move, work for all moves vs this pokemon during the turn it goes down (doubles specific buff). Seeing as it actually has potential in doubles with Prankster Mega.
  389. Ok they shafted Grudge, tf does is this mon based around now???
  390.  
  391. Exploud (5) +1 [6]
  392. - Earthpower (Earthpower is mostly for Ground/Rock, unless its a legendary, in which case screw consistency, here Ho-Oh, have Earthpower, oh Hydreigon? Can't have a Pseudo be below optimal. Oh Exploud? A pokemon with mixed attacks that shakes the ground with its sound waves? Nah, screw that shitty mon.)
  393.  
  394. Tropius (0.5) +3 [-0; 3.5]
  395. - Solar Blade
  396. - Wood Hammer
  397. - Hurricane
  398. - Earth Power
  399. - Weather Ball
  400. * Dual Wingbeat
  401.  
  402. Absol (3) +0 [+2.5; 5.5]
  403. - Smart Strike
  404.  
  405. Torkoal (8) +3 doubles [11]
  406. - Shell Trap (Thematic, but way too good for gen 8 doubles, almost irrelevant for singles, perhaps a future addition)
  407.  
  408. Medicham (4) +1, Mega Medicham (9) +1 [-0.5; 5] Mega[-0.5; 9.5]
  409. - Trop Kick
  410. - Expanding Force
  411. * Blaze Kick, Coaching
  412. <If Mega Medicham needed a further buff, Mach Punch is free real estate. Regular Medicham alone would rise another tier from that>
  413.  
  414. Breloom (8) +2.5 [-0; 10.5]
  415. - Stomping Tantrum
  416. - High Jump Kick
  417. (- Pollen Puff)
  418. * Swift, Grassy Glide, Coaching
  419. * Swift for Shroomish
  420.  
  421. Camerupt (1) +3, Mega Camerupt (4) + 2 [+1; 5] Mega[-0.5; 5.5]
  422. - Slack Off <Idea from Radical Red>
  423. - Burning Jelousy
  424. * High Horsepower, Scorching Sands
  425. * Sand Tomb, Heat Crash both for Numel / Camerupt
  426.  
  427. Glalie (0), Mega Glalie (3) [+2; 2] Mega[+2; +5]
  428. - ???
  429.  
  430. Relicanth (1) +2 [+1; 4]
  431. - Flip Turn
  432.  
  433. Sableye (1) + 1, Doubles: (4) +3 or +4? closer in viability to Grimmsnarl. Sableye-Mega (9) +0.5 [2] d[7] [9.5]
  434. - Reflect
  435. - Light Screen
  436.  
  437. Hariyama (5) +2 [7]
  438. - Storm Throw
  439. * Assurance, Heat Crash, High Horsepower(???)
  440.  
  441. Corphish / Crawdaunt (7) +0.5 [-0.5; 7]
  442. - Quash
  443. - Ice Fang
  444. - Jaw Lock
  445. - Hammer Arm
  446.  
  447. Wailmer/Wailord (0) [-0.5; 0]
  448. - ???
  449. Generic advice of Recovery Move, change in ability, anything really. It's not been noticable since introduction. Unlike say wigglytuff, who is can get the same tools to become a worse version of a top tier. This doesn't have anything that clearly outclasses it, neither are there thematic moves they can give it to make it better.
  450. Many rom hacks chose their own way of doing it. All involve giving it more defense/special defense, possibly for some Hp, attack or speed, or simply stat buffing it, which is fair. But, the point of this pokemon in design quite clearly was a mid speed mixed attacker. A niche we over the course of time have seen be insufficient for the competitive scene, it be VGC, smogon singles or nuzlocking.
  451. Because the abilities are best described as "useful", it doesn't actually benefit from it as the base pokemon is lacking too much. Changing its ability to something defensively implied would aid it. Radical Red used Multiscale to do it, now obviously Gamefreak wont do that cause it doesn't have scales. But an ability of that kind is needed in order to make it at the very least usable and augments both the defensive qualities and the Water Spout set.
  452.  
  453. Sealio / Walrein (1) + 3 [+1.5 +0.5 ability; 6]
  454. - Slack Off
  455. - Mist
  456. - Freeze Dry
  457. - Hydro Pump for Sealio
  458.  
  459. Slaking (0.5) +0.5 [1; could be 10 if adding a theory item]
  460. - Darkest Lariat
  461. - Heat Crash
  462. * High Horsepower(?????), Swift
  463. * Swift for Slakoth / Vigoroth
  464.  
  465. Regice 0 (+1) [+2; 3]
  466. - Freeze Dry
  467.  
  468. Turtwig/Grotle/Torterra (2) +3.5 [-1; 4.5]
  469. - High Horsepower
  470. - Shell Smash
  471. - Leaf Blade (LoA move)
  472. - Sleep Powder (LoA move, for some reason?)
  473. - Grassy Glide
  474. - Trailblaze
  475.  
  476. Empoleon (6) +1.5 +1 Roost [-1; +0.5; 8]
  477. - Dual Wingbeat
  478. - Brave Bird (not for Piplup/Prinplup)
  479. - Steel Beam
  480. - Flip Turn
  481. - Roost (LoA move)
  482. - Life Dew
  483.  
  484. Infernape (7) +2 [-0.5; 8.5]
  485. - High Jump Kick
  486. - Axe Kick
  487. - Aura Sphere
  488. - Hammer Arm
  489. - Mega Punch (not for Chimchar / Monferno)
  490. * Scorching Sands (not for Chimchar / Monferno)
  491.  
  492. Bidoof / Bibarel (0.5) +1 [1.5]
  493. - Body Slam
  494. - Earthquake only for Bibarel
  495. - Ice Fang
  496. - Thunder Fang
  497. - Psychic Fangs
  498. - Jaw Lock
  499. - Flip Turn
  500.  
  501. Glameow / Purugly (0.5) +1 [1.5]
  502. - Lash Out
  503. - Nasty Plot
  504. - Parting Shot
  505.  
  506. Stunky / Skuntank (2.5) +1 [+1; 4.5]
  507. - Parting Shot
  508. - Clear Smog
  509. - Poison Fang
  510. - Fire Fang
  511.  
  512. Cherubi/Cherrim (0)singles +0, (2)Doubles +0.5 [0] [2.5]
  513. - Aromatic Mist
  514. - Trailblaze
  515.  
  516. Buizel/Floatzel (4) +2.5 [-0.5; 6]
  517. - Jet Punch
  518. - Psychic Fangs
  519. - Flip Turn
  520. - Howl (Giant otters do infact howl, not just squeak, hence the name river wolves)
  521. - Life Dew
  522.  
  523. Wormadam-Trash (0.5) +2, (0)Doubles +3 [+1, +0.5 ability; 4] [+1, +1 ability; 5]
  524. - Silk Trap
  525. - Sticky Web
  526. - Rage Powder (also for Burmy by logic of Scatterbug)
  527. - Synthesis
  528. * Dig
  529.  
  530. Wormadam-Sandy (0.5) +1.5 [+1, +0.5 ability; 3.5]
  531. - Silk Trap
  532. - Sticky Web
  533. - Sand Tomb
  534. - Rage Powder
  535. - Synthesis
  536. * Dig
  537.  
  538. Wormadam (0) +1.5 (+2 for doubles) [+1, +0.5 ability; 3]
  539. - Silk Trap
  540. - Sticky Web
  541. - Pollen Puff
  542. - Rage Powder
  543. * Dig
  544.  
  545. Luxray (1) +2, If Psychic=> 7 [+1.5; 8.5]
  546. - Volt Tackle
  547. - Close Combat (thematic, but not "needed" after -10 BP nerf over Superpower)
  548. - Rising Voltage
  549. - Lash Out
  550.  
  551. Drapion (5) +1.5 [+2; 8.5]
  552. - Darkest Lariat
  553. - Smart Strike
  554. - Storm Throw <Idea from Blaze Black> <If Sniper's change is accounted, this is more considerable>
  555.  
  556. Toxicroak (4) +2 [+0.5; 6.5]
  557. - High Jump Kick (Not thematic to the poison dart jabbing, but very much thematic to a jumpy froggy boy)
  558. - Aura Sphere
  559.  
  560. Lumineon (0) +1 Quiver/Flip Turn, +1 Roost [-0.5; 2.5]
  561. - Hydro Pump (LoA move)
  562. - Life Dew
  563. - Roost (LoA move)
  564. - Quiver Dance
  565. - Flip Turn
  566.  
  567. Hippowdon (8) [-0; 8-8.5]
  568. - Psychic Fangs
  569. - Jaw Lock
  570. If this thing EVER got into the need of a serious buff, Shore Up is as 1:1 as it gets giving it +16% recovery each time it recovers.
  571.  
  572. Drifblim (5) doubles +1, (1) Singles +2 [-0.5; 5.5] [-0.5; 2.5]
  573. - Hurricane (Does NOT make sense, and goes against design, but makes it go from bad to usable with signature ability)
  574.  
  575. Carnivine (0.5) +0.5 [1]
  576. - Snap Trap
  577. - Acid Armor
  578. - Psychic Fangs
  579. - Jaw Lock
  580. * Grassy Glide
  581.  
  582. Abomasnow (1) Mega-Abomasnow (1) +1, Doubles Mega: (3) +0 [+2 (includes Utility Umbrella buff); 4] Mega[+1; 4]
  583. - Ice Hammer
  584.  
  585. Leafeon (1) +3 or +4? [+1; 5]
  586. - Sappy Seed
  587. Glaceon (1) +2 [+2; 5]
  588. - Freezy Frost
  589.  
  590. Rotom (3) +0.5 [+1; 4.5]
  591. - Overdrive (all forms would get this)
  592. Rotom-Fan (2) +2 [+0; 4]
  593. - Hurricane
  594. Rotom-Frost (2) +2 [+1; 5]
  595. - Freeze-Dry
  596. Rotom-Heat (9) +1 [+0; 10]
  597. - Heat Wave
  598. Rotom-Wash (8) +0.5 [+1.5; 10]
  599. - Bubble Beam ???
  600. Rotom-Mow (5) +1 [+1; 7]
  601. - Giga Drain ???
  602.  
  603. Rampardos (2) +2 [+1; 5]
  604. - Headlong Rush (gen 9)
  605. - Meteor Beam
  606. - Ice Punch (How come it gets elemental punches, Blizzard and Ice Beam, but not Ice Punch??? WITH 165 ATK BUT 65 SpA)
  607. - Ice Fang
  608. - Fire Fang
  609. - Mega Punch
  610. <If it needed a further buff: Accelrock>
  611.  
  612. Bastiodon (0.5) +1 [-0.5; 1]
  613. - Headlong Rush (gen 9)
  614. - Obstruct
  615. - High Horsepower
  616. - Body Press
  617. - Head Smash
  618. - Meteor Beam
  619. * Steel Beam
  620. It's tough to buff this without slapping on recovery. The best I could imagine would be a signature pseudo protecting move that blocks physical and/or special attacks and then recovering from it, possibly in Strength Sap mechanics by using the opponents attacking stat.
  621. But as it currently stands there is simply no interesting way. Rock/Steel without offense to show for is simply the worst Steel-type combination. You could compensate it with Filter / Solid Rock but obviously that patches and doesn't fix it. Stalwart is a logical ability but does 0 on Bastiodon. They could even give it Red Card as an ability and it wouldn't make it top tier.
  622.  
  623. Magnezone (9)+1 [-0.5; 9.5]
  624. - Overheat
  625. - Eerie Impulse
  626. - Overdrive
  627. (Gen 2 event Magnemite had Agility but that's problematic. Just Overheat alone would make it 2x better.)
  628.  
  629. Honchkrow (5) +1 [+2; 8]
  630. - Lash Out
  631. * Beat Up, Dual Wingbeat
  632.  
  633. Mismagius (3) +0.5 [3.5]
  634. - Magic Powder
  635. - Poltergeist
  636.  
  637. Ambipom (3) +1 [4]
  638. - Arm Trust
  639. * Fake Tears, Assurance, Brutal Swing, Encore
  640. praise be Loaded Dice
  641.  
  642. Gliscor (10) +0.5 [-1.5, 9]
  643. * Dual Wingbeat, Pin Missile, Assurance, Power Whip, Scary Face, Psychic Fangs
  644.  
  645. Yanmega (7) +0 [+2; 9]
  646. - Scale Shot
  647. - Fly ("able to transport an adult" doesn't even learn Fly)
  648. * Dual Wingbeat, Agility, Swords Dance(???)
  649.  
  650. Lickilicky (0) []
  651. - ???
  652. This shouldn't get instant-recovery. I would prefer if they gave us a better Normal move worth using besides Body Slam/Facade so it can pair that with Swords Dance
  653.  
  654. Probopass (1) +2.5 [-0.5; 3]
  655. - Head Smash (I mean.... it's literally just that)
  656. - Rapid Spin
  657. - Steel Roller
  658. - Meteor Beam
  659. * Self-Destruct, Helping Hand, Sand Tomb, Heavy Slam, Body Press, Future Sight
  660.  
  661. Rhyperior (8) +1 [+0.5; 9.5]
  662. - Flare Blitz
  663. - Obstruct
  664.  
  665. Froslass (4.5) [+2; 6.5]
  666. - Mist
  667. - Shadow Punch
  668.  
  669. Magmortar (4) +1.5 [5.5]
  670. - Flash Cannon
  671. - Follow Me (Gale of Darkness Purify, treated like an event move)
  672. - Burn Up
  673. - Eruption
  674.  
  675. Gallade (5); Mega Gallade (8) +0.5 [-0.5; 3] Mega[-0.5; 8]
  676. ???
  677.  
  678. Manaphy (8) +0.5 [-0.5; 8]
  679. - Flip Turn
  680. - Life Dew
  681. - Sparkling Aria
  682.  
  683. Phione (0) +0.5 [-0.5; 0]
  684. - Flip Turn
  685. - Life Dew
  686. - Sparkling Aria
  687. - Heart Swap (unusable/removed gen 8)
  688.  
  689. Emboar (4) +1 [-0.5; 4.5]
  690. - Scorching Sands
  691. - Close Combat
  692. - Mega Kick
  693. - Mega Punch
  694. * Endure, Swift, Coaching
  695.  
  696. Serperior ? no one knows, it will only retain Leaf Storm as special move. Would be 8 if Earthpower.
  697. - Earth Power (If we give it EQ, it also becomes very likely to get Earth Power like other Grass Starters)
  698. - Earthquake (100% of other serpentines and extreemly common on Grass-type starters, only Decidueye, a bird, doesn't have it)
  699. - Power Whip (This is the most perfect thing, that the entire change of long tail = Power Whip alludes to to allow physical Serperior)
  700. - Scale Shot
  701. - Acid Spray
  702. * Endure
  703.  
  704. Samurott (3) +5? [-0.5; 7.5]
  705. - Shell Smash
  706. - Psycho Cut
  707.  
  708. Watchog (0) +0 [+1; 1]
  709. - Obstruct
  710. - Bullet Seed
  711. - Fire Fang
  712. - Thunder Fang
  713. Just give it a regional evo like Linoone.
  714.  
  715. Unfezant (1) +0.5 [+2.5; 4]
  716. - Drill Peck
  717. - Peck
  718. - Slash
  719.  
  720. Leavanny (1) +0.5 [+1; 2.5]
  721. - Lunge
  722. - Psycho Cut
  723. - Solar Blade
  724. - Skitter Smack
  725. - Trailblaze
  726. * Grassy Glide
  727.  
  728. Crustle (2) +1 [+2; 5]
  729. - Obstruct
  730. - Crush Claw
  731. - Pin Missile (Loaded Disc just got revealed, this went from irrelevant to +1)
  732.  
  733. Simipour (0.5) +0 singles, (0) doubles +??? at least +4 [-0.5; 0] [-0.5; 4]
  734. - Instruct
  735. - Follow Me
  736. - Fake Out
  737. - Triple Axel (It's instead implied to get Flip Turn???? ... idk man)
  738. - Mega Kick
  739. - Mega Punch
  740. * Swift, Endure
  741.  
  742. Simisage (0.5) +0 singles, (0) doubles +??? at least +4 [0.5] [4.5]
  743. - Instruct
  744. - Follow Me
  745. - Fake Out
  746. - Grassy Glide
  747. - Mega Kick
  748. - Mega Punch
  749. * Swift, Endure
  750.  
  751. Simisear (1) +0.5 singles, (0) doubles +??? at least +4 [1.5] [5.5]
  752. - Instruct
  753. - Follow Me
  754. - Fake Out
  755. - Burning Jelousy
  756. - Mega Kick
  757. - Mega Punch
  758. * Scorching Sands, Swift, Endure
  759.  
  760. Stoutland (1) +2 [3]
  761. - Double-Edge
  762. - Body Slam
  763.  
  764. Swanna (1) +1 [-0.5; 1.5]
  765. - Sparkling Aria / Perish Song either of these to reference "Swanns singing the most beautiful song before death"
  766. - Flip Turn
  767. - Triple Axel
  768. * Endure, Dual Wingbeat
  769.  
  770. Zebstrika (1) +3.5 [+1; 5.5]
  771. - Electrify (previously Ion Deluge)
  772. - Volt Tackle
  773. - Zing Zap
  774. - Close Combat
  775. - Mega Kick
  776. - Megahorn
  777. - Moonlight
  778. - Rising Voltage
  779. - Blaze Kick
  780. (- Flare Blitz, I could see this in regards to Rapidash getting Wild Charge, but Blaze Kick is more modest and fitting)
  781.  
  782. Beartic (2) +1 [+2; 5]
  783. - Storm Throw <Idea from Blaze Black>
  784. - Ice Hammer
  785. - Darkest Lariat
  786. - Hydro Pump
  787.  
  788. Sawsbuck (0.5) +1 [+1; 2.5]
  789. - High Jump Kick (replaces Jump Kick)
  790. - High Horsepower
  791. - Mega Kick
  792. - Low Kick
  793.  
  794. Audino (2) +5, Mega Audino (2) +5 [7] Mega[+0; 7]
  795. - Teleport
  796.  
  797. Alomomola (7) + 2 [-0.5; 8.5]
  798. - Scale Shot
  799. - Flip Turn (This is infact implied to learn by Home datamine, so good luck smogon singles)
  800.  
  801. Galvantula (3) +0 [+3; 6]
  802. - Zap Cannon
  803.  
  804. Eelektross (2) +1 [+1; 4]
  805. - Electrify (previously Ion Deluge)
  806. - Volt Tackle
  807.  
  808. Klinklang (2) +3 [+1; 6]
  809. - Volt Tackle
  810. - Overheat
  811. - Body Press
  812. - Overdrive
  813.  
  814. Beheeyem (0.5) +0.5? [+0.5; 1.5]
  815. - Power Trick
  816. - Speed Swap
  817.  
  818. Musharna (1) +0 [+0.5; 1.5] Ability buff mostly impactful for doubles
  819. - Speed Swap
  820.  
  821. Druddigon (4) +3 [+0.5; 7.5]
  822. - Dragon Rush
  823. - Storm Throw
  824. - Dynamic Punch
  825. - Roost <Idea from Radical Red>
  826.  
  827. Cofagrigus (2) +1 [3]
  828. - Aura Sphere
  829.  
  830. Chandelure (7) +0.5 [7.5]
  831. - Burn Up
  832.  
  833. Stunfisk (1) +4 [+0; 5]
  834. - Parabolic Charge
  835. - Shore Up
  836. I did love to have given it Scorching Sands
  837.  
  838. Stunfisk-Galar (2) +1 [+2?; 5]
  839. - Toxic
  840. - Iron Head
  841.  
  842. Escavalier (5) +2 [+1; 8]
  843. - Gyro Ball
  844. - Leech Life
  845. - Lunge
  846.  
  847. Accelgor (3) +1.5 [+2; 6.5]
  848. - Mat Block
  849. - Topsy-Turvy
  850.  
  851. Mandibuzz (9) +1 [-0.5; 9.5]
  852. - Beak Blast
  853.  
  854. Braviary (4) +1 [+0; 5]
  855. - Beak Blast
  856.  
  857. Heatmor (0.5) +1, if Steel-type => 5 [-0.5; 4.5]
  858. - Power Whip
  859. - Mega Punch
  860. If it gained Steel-type;
  861. - Steel Beam
  862. - Iron Head
  863. - Flash Cannon
  864. - Metal Claw
  865.  
  866. Kyurem-Black (10.5) +0.5 [+2; >10]
  867. - Ice Punch
  868. Oh shut up, they get different moves when leveling in their forms already, how little effort could adding ths to Kyurem-B, when Thunder Punch/Fire Punch can remain unobtainable by premise of only getting Fusion Bolt/Fusion Flare as sole-fusion element unique moves.
  869.  
  870. Delphox (6) +0.5 [6.5]
  871. - Magic Powder
  872. - Magical Leaf
  873. - Energy Ball
  874. - Burning Jelousy
  875. - Scorching Sands
  876.  
  877. Chesnaught (7.5) +1 [-0.5; 8]
  878. - Stealth Rock
  879. - Mega Punch
  880. - Mega Kick
  881.  
  882. Greninja (10) +0.5 [10.5]
  883. - Low Sweep
  884.  
  885. Talonflame (5) +0.5 [+2; 7.5]
  886. - Feather Dance
  887. - Blaze Kick
  888. - Mega Kick (according to dex... oh well)
  889. While thematic, Low Kick would be a stupid decision
  890. ---------
  891.  
  892. Vivillon (4, literally a better Butterfree) [+2; 6]
  893. * Dual Wingbeat
  894.  
  895. Pyroar (3) +2 [+1; 6]
  896. - Burn Up
  897. - Double-Edge
  898. - Disarming Voice
  899. - Lash Out
  900. - Scorching Sands
  901.  
  902. Dedenne (0) +1 [-0.5; 0.5]
  903. - Stuff Cheeks
  904. - Volt Tackle
  905.  
  906. Sylveon (5) +1 [-1; 5]
  907. - Sparkly Swirl
  908.  
  909. Clawitzer (5) +1 [-0.5; 5.5]
  910. - Hydro Pump
  911. - Razor Shell (all other Lobster/Crab-like things get this)
  912. - Vacuum Wave
  913.  
  914. -----------
  915. Florges (6) +0.5, +2.5 for doubles [-1; 5.5] [-1; +1; 8.5]
  916. - Floral Healing
  917. - Draining Kiss
  918. - Pollen Puff
  919. - Leaf Storm
  920. - Aromatic Mist
  921. - Grassy Glide
  922. - Trailblaze
  923.  
  924. Gogoat (1) +3 [+2; 6]
  925. - High Jump Kick
  926. - Mega Kick
  927. - High Horsepower
  928. - Grassy Glide
  929. - Trailblaze
  930. * Endure
  931.  
  932. Pangoro (6) +1.5 [-0.5; 7]
  933. - Dynamic Punch
  934. - Meteor Mash (ruins consistency, OH WELL)
  935. - Mach Punch
  936.  
  937. Malamar (2) +1 [3]
  938. - Parting Shot
  939. - False Surrender
  940. - Octolock
  941. - Smokescreen
  942. - Tickle
  943.  
  944. Trevenant (2) +0.5 [2]
  945. - Trail Blaze
  946.  
  947. Barbaracle (6) +2.5 [+1.5 -1; 9]
  948. - Hydro Pump
  949. - Shell Side Arm
  950. - Crabhammer
  951. - Snipe Shot
  952.  
  953. Dragalge (5) +0.5 [+1; 6.5]
  954. - Corrosive Gas
  955. - Life Dew
  956.  
  957. Avalugg (1) +0 [+3.5; 3.5]
  958. - Obstruct
  959. - Ice Shard (LoA move)
  960. One of the hardest mons to give an increase value, as even OU had used it to stop pokemon like Zygard. Now imagine we just augment that further by making it resistant to Ground and Electricity while adding in multiple physical Electric-types who can't learn Knock Off to remove its Heavy-Duty Boots or recovery items unlike other pokemon it tried to wall in the past. Sounds major to me.
  961.  
  962. Aegislash (8.5) +1 [-1; 8.5]
  963. - Poltergeist
  964.  
  965. Oricorio (4 to 6 depending on form, Pa'u bottom, Sensu top) +1.5 [6; 7.5]
  966. - Heat Wave
  967. - Weather Ball
  968. * Dual Wingbeat
  969.  
  970. Passimian (4) +3 [-0.5; 6.5]
  971. - Pyro Ball
  972. - Court Change
  973.  
  974. Oranguru (0.5) singles, (3) doubles, Singles majorly benefits +2, doubes minorly +1. [2.5] [4]
  975. - Slack Off
  976.  
  977. Araquanid (4) +0.5 [+2 +0.5; 7]
  978. - Ice Fang
  979. - Whirlpool
  980. - Life Dew
  981.  
  982. Bruxish (5) +2 [6]
  983. - Close Combat
  984. - Flip Turn
  985. - Scale Shot
  986. * Endure
  987.  
  988. Vikavolt (3) +1 [+2; 5.5]
  989. - Volt Tackle
  990. - Lunge
  991. - Thunder Fang
  992. - Parabolic Charge
  993.  
  994. Golisopod (5) +0 [+2; +1 to 3; 8 to 10]
  995. - Hydro Pump
  996.  
  997. Comfey (4) +1.5 [-1; 4.5]
  998. - Leaf Storm
  999. - Heal Pulse (useless compared to Floral Healing, but logical to get)
  1000. - Wish
  1001.  
  1002. Komala (2) +1 [3]
  1003. - Double-Edge
  1004. - Lash Out
  1005. - Drum Beating
  1006. - Mega Punch
  1007. - Mega Kick
  1008.  
  1009. Minior (3) +2 [+0.5]
  1010. - Hurricane
  1011. - Meteor Beam
  1012. - Earth Power
  1013. - Air Slash
  1014. * Endure
  1015.  
  1016. Lycanroc-Midday (4) +0.5 [+0.5; 5]
  1017. - Hone Claws
  1018. Lycanroc-Midnight (1) +1 [+0.5; 2.5]
  1019. - Hone Claws
  1020. - Night Slash
  1021. - Obstruct
  1022. Lycanroc-Dusk (8) +0 [+0.5; 8.5]
  1023. - Hone Claws
  1024.  
  1025. Crabominable (2) +2 [+2; 6]
  1026. - Hammer Arm
  1027. - Mach Punch
  1028. - Mega Punch
  1029.  
  1030. Tapu Bulu (8) +2 [-2; 8]
  1031. - Grassy Glide
  1032. - Play Rough
  1033. - Trailblaze
  1034.  
  1035. Tapu Koko (10) +0.5 [10]
  1036. - Play Rough
  1037.  
  1038. Guzzlord (4) +0.5? [5]
  1039. <they can't actually give any of these moves as the first is removed and all others are breeding exclusive, unless illogical Level-up move distribution were to happen>
  1040. - Jaw Lock
  1041. - Fire Fang
  1042. - Dragon Hammer <Idea from Radical Red>
  1043.  
  1044. Poipole / Naganadel (11) +0 [+1; 12]
  1045. - Poison Tail
  1046.  
  1047. Inteleon (4/3?) +0.5 [+4; 7-8]
  1048. if Sniper rework, Spectrier levels of offense with pivoting and screens support, even if coverage is piss weak. Only has Snipe Shot for crits, Air Cutter works as it already had Air Slash.
  1049. - Air Cutter
  1050.  
  1051. Dubwool (2) +1 [+1; 4]
  1052. - Stomping Tantrum
  1053. - Rolling Kick
  1054. - Trailblaze
  1055.  
  1056. Orbeetle (1) +1 [+2; 4]
  1057. - Nasty Plot
  1058.  
  1059. Greedent (2) +0.5 [2.5]
  1060. - Recycle
  1061.  
  1062. Drednaw (?) [+0.5; ?]
  1063. - Psychic Fangs
  1064. - Poison Fang
  1065.  
  1066. Alcremie (3) +0.5 [+0.5, 4]
  1067. - Moonblast
  1068.  
  1069. Sinistea/Polteageist (6) +2 [8]
  1070. - ???
  1071. Used to give it Scald here, but that's a logical no, still needs some kind of new coverage
  1072.  
  1073. Sandaconda (4) +0.5 [-0.5; 4]
  1074. - Poison Fang
  1075.  
  1076. Cramorant (2) +0.5 [-0.5, 2]
  1077. - Beak Blast
  1078. - Brine
  1079.  
  1080. Thievul (2) +1 [+0.5, 3.5]
  1081. - Psychic Fangs (it lacks Bite but gets most other fang moves)
  1082. - Flamethrower
  1083. <There is too little to work off of. I could give it Thunderbolt/Flamethrower/whatever based on its physical movepool, which is broad. Its movepool is holding it back, any new 60+base SPECIAL coverage = +1. I gave Flamethrower as they gave it Burning Jealousy already and it has Fire Fang... its a stretch but this thing is as baren as it gets so blame Gamefreak instead.>
  1084.  
  1085. Flapple (2) +5/+7?? [+1;8/9]
  1086. <Coil is perfect for it and Drill Run alone is the coverage that prevented it from being broke in NU>
  1087. - Acid Armor
  1088. - Drill Run (It's a worm)
  1089. - Coil
  1090. (-Roost, if it needed a further buff into the bulky set-up direction)
  1091. => Future proofed pokemon with such clear outlines of how meta defining good it could be, love it, if they actually filled the holes...
  1092.  
  1093. Appletun (2) +2 [+0.5; 4.5]
  1094. - Aromatic Mist
  1095. - Acid Armor
  1096. - Acid Spray
  1097. - Earthpower
  1098. - Focus Blast
  1099. - Dragon Breath
  1100. (It implies to lure Bug pokemon with its scent to pray up on them... it literally gets 0 super effective moves vs that. It gets Fighting moves and Earthquake, so I gave it the special counter parts as it is a special attacker. Fire moves wouldn't be thematic nor are they sound with its current movepool. Give it time for gamefreak to decide on what to do with this.)
  1101.  
  1102. Clobbopus/Grapploct (0) +4 for moves, +6 if Water-type [4 to 6]
  1103. Legit by rating and usage, the worst fully-evolved Fighting-type. Heck even Gurdurr, no, even Machoke, does it better.
  1104. - Darkest Lariat (Grapploct only)
  1105. - Parting Shot
  1106. - Storm Throw
  1107. - Rock Tomb (Similar to Hitmontop, it's stupid not to give it this move while Breloom of all things does get it.)
  1108. - Tickle
  1109.  
  1110. Dracovish (11) +0 [-1 Fishous nerf; 10]
  1111. - Jaw Lock
  1112.  
  1113. Sirfetch’d (6) +1.5 [-0.5; 7]
  1114. - Sacred Sword
  1115. - King's Shield
  1116. - Drill Run
  1117.  
  1118. Cursola (1) +1 [2]
  1119. - Trick Room
  1120.  
  1121. Perrserker (2) +1 [-1; 2]
  1122. - Knock Off
  1123. - Psycho Cut
  1124. - Smart Strike
  1125. - Outrage
  1126. (It doesn't get any punching moves, thus I can't give it Meteor Mash or Bullet Punch)
  1127.  
  1128. Mr. Mime-G / Mr. Rime (1) +0.5 for doubles [+2; 3.5]
  1129. - Teeter Dance
  1130.  
  1131. Fromoth (2) +4 [+3; 9]
  1132. - Roost
  1133. - Freeze-Dry
  1134.  
  1135. Eiscue (1) +1 [+2.5; 4.5]
  1136. - Ice Shard
  1137.  
  1138. Duraludon (3) +2 or +3? [-0.5; 5]
  1139. - Earth Power
  1140.  
  1141. Dragapult (10) +0.5 [+0.5; 11]
  1142. - Shadow Claw
  1143. - Spirit Shackle (Spirit Shackle Would make Dragapult broke right now, however this is a future buff, after all, all starter signatures get distributed to at least 1 other pokemon in 3 generations after introduction)
  1144.  
  1145. Glastrier (4) +1 [+2; 7]
  1146. - Ice Shard
  1147.  
  1148. Articuno-Galar (3) +2.5 [+0; 5.5]
  1149. - Heat Wave
  1150. - Defog
  1151. - Roost
  1152.  
  1153. Molres-Galar (8) +0.5 [-0.5; 8]
  1154. - Defog
  1155. (They explicitly cut from the Legendary Birds their level-up pool the move roost, so it makes sense that Moltres-G/Zapdos-G do not get it, but they gave Recover to Articuno-G.... just give it Roost too then? Heat Wave/Roost isn't given to Dodrio or such, so it makes sense Zapdos-G doesn't get it. You can argue for Moltres-G for balancing reasons(doubles) but Articuno-G is garbage without Heat Wave.)
  1156.  
  1157. Zarude (8) +1 [-1; 8]
  1158. - Knock Off
  1159.  
  1160. --------------------------------------------------------------------------------------------------------------------------------------
  1161. Some movepool trends explained on why they are given out in regards to how Gamefreak has done over the years and give ruling for how it is implied to continue if they were consistent with it:
  1162.  
  1163. - Earth Power right now a small trend of being given to Grass types, as of gen8, all be a mostly undefined one:
  1164. Venusaur and Abomasnow got it, but also Rillaboom. Celebi/Cradily have "always" had it. With other Grass starters available, I simply don't know why Venusaur/Rilla and a tree-like pokemon get it and not Meganium, Sceptile, Trevenant(who all do get EQ) or Exeggutor. If we are going to make it a trend for starters/Tree-like things (Tropius/Trevenant/Exeggutor/egg-alola/Abomasnow/Meganium).
  1165.  
  1166. - Starter Signatures always get distributed to different pokemon, commonly to a singular pokemon first to test the waters, say Water Shuriken for Accelgor and Mystical Fire for Mismagius in ORAS (second part of gen 6), Mystical Fire now is common. Leaf Blade for Sceptile is an example of a now commonly distrubited starter signatures. Heat Crash used to be the exception having no further distribution prior to gen 8 and as of gen 8 became modestly common to Fire-type and heavy pokemon alike. Decidueye's Spirit Shackle doesn't have one yet as sole past gen signature. But there is plenty of time for it to be distributed to say, Dragapult, whenever Dragapult will minorly falled out of the meta in a future gen. Also see: Pyro Ball, Court Change, Drum Beating and Snipe Shot.
  1167.  
  1168. - Gen 8 none-starter signatures like Stuff Cheeks, Snap Trap, Magic Powder, Overdrive, False Surrender, Jaw Lock, Spirit Break, Octolock, King Shield, and Obstruct share many traits with abilities or mechanics commonly given out. Obstruct could very well become a road block like move similar to how Spiky Shield has been distributed, all be it that was a Starter Signature.
  1169.  
  1170. - Previous signatures that could still be given to others; Instruct, Trop Kick, Shell Trap, Floral Healing, Head Charge, Ice Hammer, Shore Up, Volt Tackle, and Beak Blast. All these are high end moves that by design could fit many more pokemon and would certainly help low viability pokemon become better. I Suppose these are seen as breaking the pokemon distribution rule, but many would agree moves like Beak Blast or Volt Tackle would get more milage out of Skarmory or any none-Pikachuuuu physical Electric-type respecitvely to also finally showcase how good the moves are and buff physical Electric-types to exceptable levels.
  1171. => If I truely wanted a viability over pokemon trend related view however: I would give Magma Storm to Magcargo and Camerupt, for example, thus making both instantly viable in their intended niche as defensive Fire-type walls with the respective type combos. However Magma Storm is a Legendary Signature and those are NEVER distributed to none-legendaries. Radical Red a list of such distributions from in-game and competitive view, so I would advice checking them out as they did an entire forum polling on how to best distribute those. Eerie Spell and Shell Side Arm are as new as a move gets and very much "out there" for their effects, but they both have a logical pokemon to get such a move and my predictions are as bold as my ability is Rock Head.
  1172.  
  1173. - Pseudo signatures: Parabolic Charge, Mat Block, Topsy-Turvy, Electrify, Dragon Hammer, Sparkling Aria, and Zing Zap that have only obtained 1 additional pokemon to get the distribution despite previously being signatures. As named in previous point, with Sparkling Aria even outlining, a lot of moves, especially starter moves, are pseudo signatures at some point, and while others like Water Shuriken don't have further contenders, the ones I listed above do. Most of these move are above average moves in regards to base power and/or effect but only get distributed by design, not viability and have options left that could fit the description, for example Dewgong and Sparkling Aria, with Dewgong being depicted as singing ever since it's debute, it's a perfect match. However in case of for example Politoed, its for balancing I will not give it Sparkling Aria, and I doubt Gamefreak would either, as Politoed is already plenty viable and unique in VGC and OU.
  1174.  
  1175. - Let's Go Eevee unique Eeveelution moves(and Zippy Zap of Pikachu) like Freezy Frost are by currently(Sword/Shield) unavailable. Despite this fact they have changed their data; base power and accuracy and even left them in code. They also changed damage/accuracy in a way to be tailored exactly for the needs of the respective Eeveelution. Glaceon often runs Blizzard outside of hail to have more power in it's damage to pair with Freeze Dry which is already accurate. With Freezy Frost it could gain a high end damaging move at cost of some accuracy and be unique in it's role utilities instead of a way outdated Hail abuser. Sappy Seed is now a high end damaging move to compeat role with Leaf Blade for Leafeon, and would allow it's defensive stats to become more relevant by Leech Seed side effect. Sizzly Slide is perfect for the now Lava Plume running Wish Flareon, despite having 130 attack, and this move even with lower base power would give better burn chance and overall better damage thanks to the high attack difference. Buzzy Buzz/Bouncy Bouble don't at all help, but they exist I guess. Sparkly Swirl isn't much stronger than Pixelate Hyper Voice and loses accuracy but compacts fairy Stab and Heal Bell into one for -15% acc, which Sylveon certainly appreciates.
  1176. It's difficult to say if Gamefreak would give them the respective move as typically one eeveelution is viable per generation, and with this change multiple could be viable at once. On the other hand, they don't normally buff already viable pokemon without intentionally accounting for generational power creep, like Umbreon is viable right now in VGC(somewhat) so getting Baddy Bad would be unlikely, yet all the others would want to have their signature.
  1177.  
  1178. - In a similar way, Rotom's only have 1 form related move. However, this became outdated the gen after introduction even if unintentional. Not to say they should have all moves a pokemon of such type would have, but at least to even out the moves given to them respectively. Rotom-Fan(Rotom-Spin by official name) has gotten the short end of the stick in many ways, it only got Air Slash as Hurricane only was introduced the generation after, its ability does nothing for it as the typing already gives that immunity. If they did give it Hurricane, it has one of the best dual-types for a Flying-type and could have both Hurricane and Thunder excel in rain. All other forms have a high damage form related move. Rotom-Frost in a similar sense has the worst of the high damage moves having to use Blizzard, which should only be used in Hail. It also has the worst of the bunch in terms of defensive typing despite Rotom-Heat/Wash being established as good defensive Electric-types. For a more modern buff to each respective type as we are now well established which forms are best, they could provide a medium damage more utility focused move, like Air Slash but for the other types and finally give Rotom-Spin Hurricane as equivalent high damage Flying-type move.
  1179.  
  1180. --------------------------------------------------------------------------------------------------------------------------------
  1181. Ability changes *Most of these pokemon still only have 2 abilities, and thus, are implied to get a 3rd, which should be:
  1182. --------------------------------------------------------------------------------------------------------------------------------
  1183. Muk (2) +2 [+1; 5]
  1184. Ability: Liquid Ooze *Replace Stench
  1185. - Hammer Arm
  1186. - Corrosive Gas
  1187. * Assurance, Brutal Swing
  1188.  
  1189. Dodrio (2) +6 [+0; 7]
  1190. Ability: Reckless *Replace Early Bird by design, replace Tangled Feet for any other aspects.
  1191. - Feather Dance
  1192. - Mega Kick
  1193. - High Jump Kick (replaces Jump Kick)
  1194. - Outrage
  1195. - Lash Out
  1196. - Low Kick (gen 2 event exclusive... somehow?)
  1197. * Beat Up
  1198. The closest it has to a defining niche/gimmick is Tangled Feet + Thrash. But Self-Confusion Tangled isn't a good gimmick. It lets you evade half of all moves used against it when confused but getting yourself confused in doubles almost never intentionally happens, let alone without wasting a turn in doing so, even with Swagger as it can now miss more often. It can be done using Trash/Outrage for 2-3 turns in a row. Not a realistic thing to achieve for Dodrio or Spinda, and when you finally are confused, you can still hit yourself. At best it discourages the opponent to use Confusion inducing moves... which post-swagger nerf is quite a low value.
  1199. It's stats while not up-to-date with defensive implications (even 110Atk/110Spe area pokemon typically still have 75/65/65 or higher bulk) they are certainly efficient for current meta to work offensively. But they cut short without a helpfull ability. With Reckless and getting High Jump Kick to replace the now removed Jump Kick, this could compeat with Staraptor despite that still having 10 more base attack, U-turn and Final Gambit. Possibly even into the realm of OU as it has Knock Off support outside of the decent power and speed tier breaching base 100 into the much higher 110 base allowing it to revenge pokemon like Volcarona when holding Choice Scarf.
  1200.  
  1201. Furret (0) +5, (0) doubles +7 [5] [7]
  1202. Ability: Fur Coat *Replaces Keen Eye or Run Away
  1203. - Recycle
  1204. - Stuff Cheeks
  1205. * Tail Slap, Assurance
  1206. This thing gets Follow Me for doubles, combine that with +20 base HP, +4 base def compared to persian-Alola while retaining some speed and similar offense. Yea this will be used big time in Doubles. it also gets Super Fang, Knock Off, U-turn, bulk to take 33-40% from Landorus-T's Earthquake with 252 HP invest. Usable, not absurd. Certainly the best for Super Fang support.
  1207.  
  1208. Jumpluff (1) singles +0.5, (3) doubles +2 [1.5] [5]
  1209. Ability: Cotton Down *Replaces Leafguard
  1210.  
  1211. Whimsicott (3) +0.5, (7-8) doubles +1.5/2 [-2; 1.5] [-2; 8.5-10]
  1212. Ability: Cotton Down *Replaces Infiltrator
  1213. - Reflect
  1214.  
  1215. Altaria (4) +1, Mega (9) +1 Will-O [+0; 5] Mega[-0.5; 9.5]
  1216. Ability: Cotton Down
  1217.  
  1218. Bellossom (1) +4.5 [5.5]
  1219. Ability: Triage (this is refered to as Healing Walk(dance). How perfect of an ability can it get??)
  1220. - Weather Ball
  1221. - Heal Pulse
  1222. - Aromatic Mist
  1223. - Floral Healing
  1224. - Flower Trick
  1225. - Trailblaze
  1226.  
  1227. Whiscash (4) +2 [-0.5; 5.5]
  1228. Ability: Simple * Replaces Hydration
  1229. - Flip Turn
  1230.  
  1231. Cacturne (0) +4? [-0; 4]
  1232. Ability: Sand Rush
  1233. - Zing Zap (looks odd, but the move name means "Shocking" and "Prickly" as a word combo, and it already has Thunder Punch)
  1234.  
  1235. Huntail (1) +2 [-0.5; ability +1.5; 4]
  1236. Ability: Strong Jaw
  1237. - Flip Turn
  1238. - Scale Shot
  1239. - Psychic Fangs
  1240. - Jaw Lock
  1241. - Liquidation
  1242.  
  1243. Gorebyss (2) +1 [-0.5; Ability +2; 4.5]
  1244. Ability: Sniper
  1245. - Flip Turn
  1246. - Scale Shot
  1247. - Snipe Shot
  1248. - Terrain Pulse
  1249. - Heal Pulse
  1250.  
  1251. Beautifly (0) +1 [+2; 3]
  1252. Ability: Shield Dust
  1253. - Hurricane
  1254. * Dual Wingbeat, Air slash
  1255.  
  1256. Mothim (0) +1 [+2; 3]
  1257. Ability: Shield Dust
  1258. - Sleep Powder
  1259. - Hurricane
  1260. * Dual Wingbeat
  1261.  
  1262. Vespiquen (4) +0 [+3; 7]
  1263. Ability: Queenly Majesty
  1264. - Poison Fang
  1265.  
  1266. Seviper (0) +0.5 and +1 for ability [+0.5; 2]
  1267. Ability: Merciless
  1268. - Scale Shot (home implied)
  1269. * Power Whip
  1270.  
  1271. Armaldo (0) +4.5 [+3; 7.5]
  1272. Ability: Tough Claws
  1273. - Leech Life
  1274. - Drill Run
  1275.  
  1276. Zangoose (2) +1 [+2; 5]
  1277. - Cut
  1278. Ability: Tough Claws
  1279.  
  1280. Sandslash (1) +2 [-1; 2]
  1281. Ability: Tough Claws
  1282. - Spiky Shield
  1283.  
  1284. Sandslash-Alola (2) +3 [+1.5; 6.5]
  1285. Ability: Ice Scales
  1286. - Spiky Shield
  1287.  
  1288. Chatot (1) +3 [4]
  1289. Ability: increased sound moves, like Punk Rock, but more classical themed *Replaces Big Pecks
  1290. - Teeter Dance
  1291.  
  1292. Electivire (1) +6 [+0.5; 7.5]
  1293. Ability: Sheer Force
  1294. - Storm Throw
  1295. - Follow Me (Gale of Darkness Purify, treated like an event move)
  1296. - Electrify
  1297. OR
  1298. Ability: Iron Fist
  1299. - Volt Tackle
  1300. - Follow Me (Gale of Darkness Purify, treated like an event move but functionally impossible to obtain competitively)
  1301. - Electrify
  1302. (Volt Tackle gets Sheer Force boosted, and it would at that point do about 30% more than even Xurkitree, while being faster, and having better coverage.... yea no. If it gets Sheer Force, it would be about 10% weaker than Xurkitree with SF Thunder Punch, have better coverage with SF Ice Punch while still being faster. Iron Fist would still help Ice Punch and Thunder Punch, more options would be available for Electric STAB in both Thunder Punch and Volt Tackle with one being generic damage and the other stronger at cost of recoil. Storm Throw would be an upgrade over Cross Chop and would by distribution design be more logical than Close Combat
  1303.  
  1304. Emolga (0.5) +2 [+0.5; 3]
  1305. Ability: Cheek Pouch
  1306. - Stuff Cheeks
  1307. - Electrify (previously Ion Deluge)
  1308.  
  1309. Furfrou (0.5) +1 [1.5]
  1310. Ability: <1> <2= HA> It doesn't have a second ability or a Hidden Ability. They turned its signature ability into a generic one, at this point, it's well deserving of 2 more abilities to compensate the uh... glaring viability.
  1311. - Head Charge
  1312. - Body Slam
  1313. - Play Rough
  1314. - Stomping Tantrum
  1315. - Howl
  1316. - Lash Out
  1317. * Endure
  1318. Movepol wise , sure I gave liberty of Head Charge, but a slightly better Double Edge and otherwise up-to-date+average movepool increase most mons get, which by itself isn't enough for most mons, won't turn a bad on release mon into anything less than bad by current standards. It needs more worthwhile options in abilities just to stand a chance.
  1319.  
  1320. Gourgeist (2) +1 [3]
  1321. Ability: Flare Boost *replacing Insomnia
  1322.  
  1323. Turtonator (2) +0 [+0.5; 2.5]
  1324. Ability: < 2 rando new abilities as for some unholy reason it has 1 ability unlike ANY OTHER POKEMON OF ITS KIND, for that reasoning, see: https://pastebin.com/WUfUGYVX >
  1325. - Poison Gas
  1326. - Clear Smog
  1327.  
  1328. Arctovish (5.5) +1 [+1.5 for type chart, -1 move nerf; 7]
  1329. Ability: Strong Jaw *replaces Ice Body (if not, still a +0.5 after implied buff)
  1330. - Jaw Lock
  1331.  
  1332. Arctozolt (7.5) +1 [+1.5 for type chart, -1 move nerf; 9]
  1333. Ability: Hustle *Replaces Static
  1334.  
  1335. Zamazenta(-C) (10+) +2.5 [-1; 11.5+]
  1336. - King Shield
  1337. - Bulk Up
  1338.  
  1339. -----------------------------------------------------------------------------------------------------------------------------------
  1340. Stat changes:
  1341. ------------------------------------------------------------------------------------------------------------------------------------
  1342.  
  1343. Dewgong (1) +3 [+1.5 +0.5 ability; 6]
  1344. +20 Spe
  1345. 70 base speed... these things swim at max 20 miles/h, Sharpedo has 95 base speed with sharks swimming at 20miles/h but excellerating to 40 or bursting 60, which is design sound with Speed Boost. Other fast fish(20miles/h) are similar speed, example basculin at 98 base speed with a max of 20miles/h. The main reason I even want this to see a buff as it serves a niche without purpose. It's a worse Lapras for Perish, a worse Walrain for a tank, a worse stall mon for any pure water type with any sense of bulk. It's not even a jack-of-all-traits, just use Lapras 100% of time and no opportunity is lost. To differentiate it from Lapras and Walrain, who both have similar bulk and noticably better bst, this mon could get buffed a slight bit in speed allowing it to at the very least pivot with Flip Turn using the decent offensive Water/Ice typing.
  1346. - Aurora Veil
  1347. - Freeze-Dry
  1348. - Sparkling Aria (Literally described as a Mermaid when sleeping and learns Perish Song as a main gimmick)
  1349. - Ice Fang
  1350. - Mist
  1351. - Flip Turn (Somehow NOT HOME IMPLIED)
  1352. - Triple Axel (yet THIS is Home implied)
  1353. * Hydro Pump
  1354.  
  1355. Pincurchin (1) +4? +5? [5/6]
  1356. +20 HP
  1357. - Electrify
  1358. I can put one thousand question marks for this one. They know slow wallbreakers don't work without bulk. This is ment to be the extreem of sub 30 speed = better Trick Room Abuser, and it has hard to stop coverage in Scald + really really Strong Electric STAB at 91 Special Attack. But even Wolf Glick couldn't get this to work properly for the exact reason as the first sentence. Even +10 HP would make it noticably better.
  1359.  
  1360. Spiritomb (2) +2 [4]
  1361. 92 -> 102
  1362. Unique obtainability and essentially no competitive usage since introduction. Potent but cut short by compensating ability and/or stat buff.
  1363.  
  1364. Shiinotic (1) +4 [-2; 3]
  1365. + 10 HP, +15 Def, +10 SpA, +20 SpD BST= 460
  1366. - Rage Powder
  1367. - Helping Hand
  1368. - Magic Powder
  1369. Parasect (0) +4.5 [+1; 5]
  1370. +15 Atk, +20 Def, +20 SpD BST= 460
  1371. - Strength Sap
  1372. - Pollen Puff
  1373. - Grassy Glide (home implied)
  1374. - Skitter Smack (home implied)
  1375. Both mushroom pokemon fit into the same BST group, being some of the lowest in the game despite the other shrooms both being 460 area, thus buffing the bad 2 mushroom pokemon to relevancy with stats to the other ones, who both have good abilities on top of good types and are consistently seen as good. Meanwhile both these bad shrooms have generally less prefered types, lacking abilities, similar movepool limitations, and worst of all, have never seen noticable succes.
  1376. Coincidentally, in a similar level range for both of these at 26-29, as half the following mons;
  1377.  
  1378. <Mon obtained at ~level 25, single stage evolution, example Carnivine>
  1379. +10 BST OR make them obtainable even earlier in-game at level 17-19.
  1380. I will placeholder this to complain about something rather explicit for in-game; +/-460 BST single stage pokemon obtained early midgame suck. It spawned Carnivine, Giraferig, Stantler, Lunatone, Solrock and many more, all of which we only remember for being explicitly not-memorable. Dare I say to buff their BST by at the very least 10 for all, or make them obtainable 4 levels earlier at around level 18-19, as 460 has never been enough for the level range the pokemon are available. Solrock/Lunatone have even had their BST raised to fit into this group by Gamefreak as they were so shit before that. All the above named are obtainable at level 23-27, excluding Giraferig despite other trainers being level 25 in all those area's cause GSC's encounter levels are absolute trash and nonesensical, as in other games wild pokemon would only be marginally below trainers on the same route.
  1381. Some pokemon like Dunsparce also avoid the need of a stat buff by level obtainability, as it can be found as early as level 4 in GSC(level 7 for other games) making it excellent early game and dropping off midgame for other pokemon to grab attention.
  1382. For explicitly Carnivine who is at 454, it's also one of only 3 Levitate(it, Claydol and of Unown) to not have gotten a stat/movepool buff or have seen viable usage since introduction, more on that can be found here: https://pastebin.com/WXjXJ7wz. However Carnivine will be "buffed" by getting Snap Trap, a soon-to-be semi-signature, despite that helping absolutely no one trying to use Carnivine.
  1383. To give a small summary of some of these pokemon compared to other pokemon obtainable at a similar level;
  1384. Pokemon Level BST
  1385. Carnivine 23-27 454
  1386. Stantler 23 465 *got a regional evolution
  1387. Absol 23-27 465 *has a Mega
  1388. Giraferig 15*(see remark GSC) 455 *Evolution in Sc/Vi
  1389. Solrock 33-35 440->460
  1390. Lunatone 33-35 440->460
  1391. Qwilfish 20-40(35XY) 430->440 *got a regional evolution
  1392. Quagsire 21-22 430 *got an evolution counterpart in Sc/Vi
  1393. Maractus 20(BW), 29(SS) 461
  1394. Chatot 40(DP)-23(Pt/XY) 411
  1395. Basculin 460 *got a regional evolution
  1396.  
  1397. Multi stage evolutions;
  1398. Primape 32(gen3) 455 *got a evolution in Sc/Vi
  1399. Lumineon 20-50 / 10-25 Finneon 460
  1400. Mr. Mime 29-30DPP 460 *got a regional evolution
  1401. Eldegoss 26-28 460
  1402. Dodrio 26-28 / 29Y 460
  1403.  
  1404. Oricorio-Pompom 9-12 476
  1405. Carbink 23 500
  1406. Komala 24-27 480
  1407. Furfrou 8(XY) 472
  1408.  
  1409.  
  1410. --------------------------------------------------------------------------------------------------------------------------------------
  1411. Buffs that have to go further beyond normal methodes to salvage these pokemon;
  1412. -------------------------------------------------------------------------------------------------------------------------------------
  1413. Intended gimmicks:
  1414.  
  1415. Delibird
  1416. Intentionally only learns Present by level-Up. Except they now gave it Drill Peck by Level-up, making me once again ask WHY, if you are trying to make it better, then do it properly at ONCE. It still has 2 near identical abilities in Insomnia and Vital Spirit for crying out loud.
  1417.  
  1418. Unown
  1419. Letters spell B A D M O N, They only get hidden power, which they removed for all besides it.
  1420.  
  1421. Luvdisc
  1422. This gives Heart Scale, ever since gen 3 that has been the entire existential reasoning for this mon. What about that gimmick prevents them from giving it some obscure evolution like Runerigus who needs to be in a very specific location to then evolve.
  1423.  
  1424.  
  1425.  
  1426. Really bad but close to fixable:
  1427. These pokemon are likely to never be fixed themselves but instead get a better regional form/evolution and a 20 or so bst out of pitty, pastbin... explains exactly which ones would get stat buffs. It also will have to be throuh regional forms as they seem to have stepped away from other evolutions (**)
  1428.  
  1429.  
  1430.  
  1431. I would place Mightyena here, but that has a BST of 420, which is really low but at the margin for pokemon their stats to be "acceptable" in Gamefreaks terms .... for a Hugh/Pure power pokemon.... But at least it has Moxie and Intimidate, 2 good abilities! ... which also pokemon with decent/good BST, better set up moves in Dragon Dance, or even better utility moves like Fake Out, get.
  1432.  
  1433. Plusle/Minun +Pachirisu
  1434. The Pikachu clones, unlike Emolga, who is 428 BST, these 3 have 405. I have an entire pastebin dedicated to finding out on how they do stat buffs, and Plusle/Minun are top contenders for stat buffs. With design limitation making temporary forms for both at the same time neigh impossible. Regional evolutions could be interesting in the pure fanfic sense of multiplication and devision symbols, but I doubt we did see such a cool idea.
  1435. Pachirisu
  1436. Ability: Cheek Pouch *Replace Pick Up
  1437. -Stuff Cheeks
  1438. -Electifty
  1439. - Play Rough (LoA move)
  1440. unironically Doubles viable even without stat buff, as it has Follow Me
  1441.  
  1442. Magcargo
  1443. - Burning Jealousy
  1444. *Fire Spin, Self-Destruct, Rock Blast, Heat Crash, Scorching Sands
  1445. This got a stat buff in gen 7, it's now in margin for BST but still unplayably bad. Though stat buffs have 23.56% chance to get a regional(Alola/Galar/etc?) or temporary form(Mega/Gigantamax/Etc)! I could say "give it Magma Storm", but that is not how Gamefreak does stuff, let alone give a Legendary signature to a none-legendary pokemon.
  1446.  
  1447. Sudowoodo
  1448. -Camouflage
  1449. -> BST on par with Pikachu clones, never been good, closest it has to a niche is Rock Head Wood Hammer. Perhaps if they give it a disguise/mimicry like ability as that is the core design aspect. They also can't give it too much in stats as you are implied to catch one early on in Jhoto and that game "rewards" you to go out of your way for strong pokemon, even if the main intended path of the game is horribly imbalanced and filled to the brim with some of the worst pokemon in the francise.
  1450. ~spikes in gen 9
  1451.  
  1452. Spinda
  1453. -> Besides how boring the stat spread is to be perfectly even, they are all bad below any metric of acceptable, literally LC pokemon are near this BST at 350ish while this one has 360 BST. No implication to be special oriented so it wasts another bunch of it's already abysmal BST. On the possitive side, they gave it Trick Room, Superpower and Sucker Punch with the insane ability Contrary, which will only get better as we are getting more stat lowering moves. But with stats low in every area, it's just far too much below the bar to matter. What good does Contrary do if you get 2HKO'd by Lunge anyway, what use does Contrary Superpower have if you hit like a wet noodle. Even if given instant recovery like Slack Off to pair with the defensive boost of Superpower, 60HP/60Def/60spD aren't enough.
  1454.  
  1455. Chimecho
  1456. - Eerie Spell
  1457. - Teleport
  1458. -> I don't want to theory mon on future regional forms, but this one is as perfect as it gets to be made into a Japanese Spell Tag/Curse Tag to warden off against evil spirits(ghosts if you will). It also is of the list of gen7 stat buffed pokemon, which all had a major movepool overhawl, a weather ability, or regional form added that gen or a gen later. Though such an idea has me worried about role competition with Mismagius/Gengar if they aren't creative with the ability. If they pull another ability addition like Galar-Weezing and regular Weezing, regular Chimecho itself might also turn out quite decent and given a regional form at the same time.
  1459.  
  1460. Sunflora
  1461. * Weather Ball, Leaf Blade, Grassy Glide
  1462. -> Easiest solution would be to give it a signature item, like Stick/Thick Club/Light Ball that functions like a Drought inducing item or deal more damage on physical and special when in sun. Unlike all of the other ones on the list, this one has a refined theme and niche tailored by movepool, type and abilities. It's a Grass with Earth Power, 105 special attack, very low Speed and Solar Power. That's actually potentially useful for Trick Room supported Sun teams which aren't as obscure in doubles as one did assume, though they aren't common for lack of good abusers (only Mega-Camerupt/Torkoal worked historically), including this despite potency.
  1463.  
  1464. Ledian [+1; 0]
  1465. - Skitter Smack
  1466. * Mega Kick, Assurance, Dual Wingbeat
  1467. -> Even giving it Hugh Power as ability would make it inferior to Scyther in any way, even if scyther didn't have an ability. Insultingly bad mon that they never put more than 5 seconds of thought into making better despite being one of many their favourite designs. Never in it's existence has this mon been good, not in-game or competitive.
  1468.  
  1469. Kricketune (00) +0.5 [+0.5; 00]
  1470. - Skitter Smack
  1471. - Psycho Cut
  1472. - Pin Missile <Idea of Radical Red>
  1473. - Dual Wingbeat
  1474. Deserves compleat overhawl in ability/stats, has no sound implications despite cello design, lowest bst of all 2 stage final form pokemon only behind Shedinja. The only "logical" design buff for it would be a multi-hit physical sound move, of the Bug-typing... And even that, is something Scyther could by design also get. So Radical Red gave it the closest thing; Pin Missile, which isn't too bad objectively just lacking if thats the only redeeming quality. It's design is too close to Scyther or even Leavanny to differentiate.
  1475. To close the distance with the other 2, it could get Roost, as those 2 also have recovery.
  1476.  
  1477. ---------------------------------------------------------------------------------------------------------------------------------------
  1478. Prefered Move/ability/(item) changes for balancing and theme; also see: https://pastebin.com/zxrywbvm
  1479.  
  1480. Type Changes;
  1481. Luxray/Luxio: Electric/Psychic
  1482. Grapploct/Clobbopus: Fighting/Water
  1483. Masquerain: Bug/Water
  1484. Heatmor: Fire/Steel
  1485. Illumise: Bug/Fairy
  1486. ---------------------------------------------------------------------------------------------------------------------------------------
  1487. Also:
  1488. In compatability issues of Sucker Punch would preferably be resolved. Only obtainable by tutor in gen 4, no TM/TR/Tutor after.
  1489. Shiftry has Seedot as pre-evo, which for some reason has breeding restrictions for how weak it is, would have to be a TM/TR.
  1490. Seviper has Sucker Punch but can't pass it through Arbok, despite sharing both egg groups.
  1491. They would need to widen beeding pool of this move or re-introduce it as a Tutor/TM/TR, quite a few gen 3/4 pokemon have compatability issues still lingering and almost all changes to TM/TR's in gen 7 and even 8 have been to fix incompatability and consistency on design based movepools. Ex, all butterflies/Moth's get Hurricane. *Edit: BDSP, thanks to the TM/TR changes now excludes previously obtainable moves for pokemon like Altaria in Dragon Dance or Garchomp's Fire Fang, to then be unobtainable through those methodes... What a mess.
  1492. *Edit 2: The promised Home Transfer did not get finalized even months after suggested release, possibly never will.
  1493. *Edit 3: We got Home, but can't transfer the new moves....
  1494.  
  1495. Mega Kick isn't given to animals with hooves consistently, despite the description not specifying that it has to be a foot, just a kick. Mudsdale/Miltank/Dubwool get it, while Rapidash/Rapidash-Galar, Sawsbuck, Stantler, Giraferig, Zebstrika, Gogoat, Tapu Bulu, Bouffalant and Tauros do not. This list is so vast and shares similarities in its inconsistencies with Close Combat's distribution as well as High Jump Kick for the deer pokemon, that I felt the need to specify it, as you could argue all 3 of the moves to follow order of design based distribution. I wouldn't even make any of them that much better, as all are in dire need of a buff.
  1496. Oddly though, it seems to be a trend that pokemon that quadruped body pokemon (think Avalugg, Hippowdon, Mamoswine, Stoutland) do not get Mega Kick. I ended up scrapping quite a few pokemon like Avalugg/Bastiodon who otherwise would also have obtained these moves as its clear to be a trend which pokemon should/shouldn't get that for at least this part but it becomes gray for the hooved animals as some do get it and then form the exceptions.
  1497.  
  1498.  
  1499. (**)
  1500. Evolution methode notice gen 8:
  1501. The only move specific evolutions were either from the same generation as the base pokemon was introduced in, or they were from gen 4. We have not had item held trade evolutions since gen 6 with Aromatisse/Slurpuff, gen 5 added Milotic to that because they removed the other methode of evolution, thus gen 4 was the last main one to add item held trade evolutions.
  1502. Location based evolutions are full on removed from the game. They added Leafeon and Glaceon to the respective evolutions stones Leaf Stone and Ice Stone, while Magnetic evolution pokemon Magnezone and Vikavolt became Thunder Stone specific. There is no doubt they will add Crabominable and Probopass respectively to Ice Stone and Thunder Stone, when they do return. Thus we know they won't add location requirements... except for Runerigus in conjunction with other restrictions to obscurity.
  1503. Lastly there still is day/night based evolution (which they have removed in some past gens) and stone based evolution, with Dawn stone still at a low 2 I did imagine a new pokemon would be added to gen 9 that evolves with it, than they would make a current pokemon evolve with it. All other stones have 4 minimum.
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