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- Disclaimer;
- List from me and credible others based, based on design-trends and movepool-trends GF spreads about.
- Ex. Ursaring has always had Close Combat, by logic of a pokemon intended to mirror it, in Beartic, Beartic too should get Close Combat. For High Horsepower/Close Combat these moves follow only in design catagory, and others generally do too.
- If a move makes sense by design but isn't given out, ex Dragon Dance Garchomp, it is generally filtered out by rule of balancing prioritizing over the logic of consistency.
- Each pokemon is given a value based on Smogon Singles tiering or VGC appearence. Seeing many moves are breeding exclusive I didn't use that logic to go over them for in-game(Nuzzlock, etc). OU, UUBL, top VGC usage = 10-9/10, UU/Doubles UU= 9-8/10, RU= 7-6/10, NU= 5-4/10, PU= 4-3/10, ZU= 2-1/10, real garbo= 0 . Because Singles has different viability to doubles, I will take liberty to take Doubles OU/DUU/DRU or VGC appearences like VGC16's Cherrim + Primal Groundon into consideration with seperate ratings but to save space I will cut out the detailing. Just ask me the trivia because I tend to remember trivial stuff like that.
- The value is marked in ( ) while the movepool/ability changes represent a buff given in value of + <amount>, the amount roughly equal to the tier increase it would represent to the amount that is at least quantifiable. I rarely have gotten tier predictions wrong, but I'm not a robot that can calculate any tiering outcome, so take the increase as a guidline, not a rule.
- Lastly the [] represent a list of buffs/nerfs found here: https://pastebin.com/3sQMNbGK and https://pastebin.com/zxrywbvm
- Notation ruling;
- * in front of the move = moves taken from the pokemon Home TM/TR upgrade list, or Isle of Armor Tutors consistency
- - in front of the move = moves that make sense from balancing and/or consistency but has no Datamine related confirmation. Hopes if you will. Radical Red had a fantastic rebalancing list discarding any pokemon movepool trends like Fishous Rend Seaking to make Seaking worth using In-game and competitive. But I tried to minimize high end signature distribution.
- ------------------------------------------------------------------------------------------------------------------------------------
- Pokemon to be buffed by getting existing moves:
- -------------------------------------------------------------------------------------------------------------------------------------
- Beedrill (0) +0.5, Mega-Beedril (8) +0.5 [+1.5 for typing; +2.5 coverage/ability buffs; 5] [+1.5; 9.5]
- - Lunge
- - Poison Tail
- - Skitter Smack
- * Dual Wingbeat
- Pidgeot (0) +0.5, Mega-Pidgeot (7) +1.5 [-0.5; 0] [-1; 7.5]
- - Hyper Voice
- - Focus Blast
- - Peck
- * Dual Wingbeat, Endure
- Pikachu (0.5) +1, This move might be banned by Evasion Clause though [+0.5; 2]
- - Zippy Zap (To compensate losing Volt Tackle as signature (Electric Extreem Speed that boosts Evasion)
- Fearow (0) +0.5 [+2; 2.5]
- - Slash
- * Payday(previous RBY event), Brave Bird, Endure, Baton Pass, Dual Wingbeat
- * Endure, Baton Pass; both for Spearow
- Nidoking (8) +0.5 [+1; 9.5]
- - Gunk Shot
- Nidoqueen (7) +0.5 [+1; 8.5]
- - Gunk Shot
- - Thunder Fang (breeding implied)
- - Ice Fang (breeding implied)
- - Fire Fang (breeding implied)
- (This will seem confusing, but, as it stands right only female Nido's gets Bite/Crunch/Poison Fang alongside BoltBeam + Flamethrower. This is inherently breeding pool related and King/Queen don't share the same breeding pool however besides that it shouldn't make a difference which pool as members in either pool have acces to most of these.)
- (If I wanted this to be OU, I would give it back the gen 2 event move Moonlight, which makes sense, it evolves by Moon Stone and as of every gen we see GF add in more and more past gen event moves as difinitive additions to the mons movepool.)
- Raticate (1) +1 [2]
- - Thunder Fang (breeding implied)
- - Ice Fang (breeding implied)
- - Jaw Lock
- * Psychic Fangs, Beat Up, Retaliate, Body Slam, Sludge Bomb, Endure, Close Combat
- * Beat Up, Sludge Bomb; both also for Ratata
- Raticate-Alola (1) +1 [2]
- - Thunder Fang (breeding implied)
- - Ice Fang (breeding implied)
- - Jaw Lock
- - Recycle
- - Stuff Cheeks
- * Thunder Wave, Screech, Beat Up, Retaliate, Thunderbolt, Thunder, Endure, Close Combat, Psychic Fangs, Body Slam
- * Beat Up, Screech, Thunder Wave, Body Slam, Endure, Thunderbolt, Thunder; all also for Ratata-A
- Arbok (1) +0.5 [+0.5; 2]
- - Scale Shot
- - Power Whip
- * Venom Drench
- * Body Slam, Endure; both also for Ekans
- Wigglytuff (2) +3 [-1, 4]
- - Mystical Fire
- - Moonblast
- - Boomburst
- - Moonlight
- - Life Dew
- Venomoth (7) [+1.5; 8.5]
- * Venom Drench, Dual Wingbeat
- Bellsprout / Weepinbell / Victreebel (4) +1.5 [5.5]
- - Snap Trap
- - Gunk Shot
- - Acid Armor
- - Jaw Lock
- * Solar Blade, Grassy Terrain, Grassy Glide
- * Solar Blade, only confirmed for Weepinbell, Bellsprout didn't get anything new
- Muk-Alola (8) +0.5 [+1; 9.5]
- - Toxic Spikes
- - Fire Fang (breeding implied for Grimer-Alola)
- - Thunder Fang (breeding implied for Grimer-Alola)
- - Corrosive Gas
- * Swift, Endure, Thunderbolt, Thunder, Mud Shot
- * Body Slam, Endure, Thunderbolt, Thunder, Mud Shot; all for Grimer (Alola)
- Ponyta / Rapidash (2) +1.5 [3.5]
- - Close Combat
- - Mega Kick ("KICKS THAT SHATTER DIAMOND" If we are basing off dex entries, might as well be consistent)
- - Blaze Kick (KICKS)
- Ponyta-G / Rapidash-Galar (3) +1.5 [-1.5; 3]
- - Close Combat
- - Mega Kick
- Hypno (0) +1 / +2 [+0.5; 2.5]
- - Wish (gen3-exclusive-tutor, make it breeding instead, thus allowing Drowzee to also use it)
- - Teleport (right now a gen 1 transfer, allow it for Drowzee/Hypno as tutor/TR/Level-up)
- - Feint
- - Mach Punch
- <It has had attempts in low tiers for its acces to Belly Drum as a Psychic-type with existant attack and speed, but neither of those are what any sane person would call "good" stat values. Mach Punch as coverage/priority would most certainly aid in this.
- It's gen1 design was to be Hypnosis + Dream Eater, but despite the temporary addition of Nightmare it never managed to gain anything to help with this move combo. Wish from gen3 tutoring and gen 1 move transfer absolutely helped create chances of utility, but they are from different origins. Vintage White tried aiding its original synergy with Bad Dreams, and while I like the idea, GF would never give a Legendary move to a none-legendary this consistency is carried for all of the list. Gamefreak almost certainly wants to wait this one out and eventually give it a regional form of some kind, which usually drifts away from its original intent.>
- Oddish / Gloom / Vileplume (5) +0.5 [5.5]
- - Aromatic Mist
- - Weather Ball
- Exeggutor (2) +1.5 [3.5]
- - Earth Power
- - Weather Ball
- - Teleport (become level-up for Exeggcute instead of gen 1 transfer)
- - Wish (gen 3 exclusive tutor, make it gen 3 instead, similar to Hypno)
- Exeggutor-Alola (3) +1 [+0.5; 4.5]
- - Earth Power
- - Weather Ball
- - Teleport from Exeggcute
- Mime. Jr. / Mr. Mime (2) +0.5, 4 Doubles +3?/+4? [-1.5; 1] [-1.5; 5.5]
- - Follow Me (Gale of Darkness Purify, treated like an event move)
- - Draining Kiss (Not logical, nothing to do with design, just a buff to Mr. Mime / Mime. Jr.)
- Hitmonlee (4) +0.5 [+1 ability buff; +1 movepool buffs; 6.5]
- - Trop Kick
- - Axe Kick
- - Triple Kick
- Hitmonchan (2) +0.5 [+2; 4.5]
- - Shadow Punch
- - Meteor Mash (would ruin move consistency for sake of buffing it.... yea it needs it)
- - Sucker Punch (Not for being a Punch, just for being a "suprise attack" which a Boxer-pokemon should be able to do)
- Pinsir (2) +2 [+2; 6]
- - Darkest Lariat
- - Leech Life
- - Lunge
- - First Impression
- - Dual Wingbeat (not it not getting it in gen8 doesn't stop me from listing this)
- Golem (2) +3 [+0.5; 6.5]
- - Rapid Spin (GSC event move)
- - Heat Crash (Unthematic, but a good buff)
- - Head Smash (Radical Red, this single handedly adds +2 viability to it)
- - Body Press
- - Darkest Lariat
- - Scorching Sands
- - Meteor Beam
- - Steel Roller
- * Swift, Brutal Swing, High Horsepower
- Golem-Alola (2) +4.5 [+2; 8.5]
- - Volt Tackle
- - Body Press
- - Heat Crash (Unthematic, but insane buff, these 3 account for most of the +5)
- - Darkest Lariat
- - Scorching Sands
- - Rising Voltage
- - Meteor Beam
- - Steel Roller
- - Magnetic Flux
- * Body Slam, Mega Kick, Swift, Metronome, Electric Terrain, Ally Switch
- Machamp (6) +2 [8]
- - Mach Punch (LoA move)
- - Drain Punch (LoA move)
- Cubone / Marowak (2) +2 [-0.5; 3.5]
- - Head Smash (Always had Skull Bash, pls give it a recoil move for Rock Head that isn't Normal-type)
- Rhyhorn / Rhydon (4) +1 [+0.5; 5.5]
- - Flare Blitz (Has many Fire moves; Flamethrower, Fire Blast, Fire Punch, Fire Fang, and even Heat Crash, which only Snorlax/Guzzlord get as none-fire, and it would be a recoil move for a pokemon with Reckless and Rock Head, the only recoil moves it had are Take Down/Double Edge, which are almost always worse than STABS or Megahorn/Heat Crash coverage)
- Electrode/Voltorb (1) +2 [+0.5; 3.5]
- - Volt Tackle
- - Topsy-Turvy
- - Rising Voltage (implied)
- - Steel Roller (implied)
- Tauros (5) +0 [+1; 6]
- - Mega Kick
- Flareon (2) + 3 [-0.5; 4.5]
- - Sizzly Slide
- Jolteon (2) +0 [+1; 3]
- - Buzzy Buzz
- Vaporeon (5) + 0 [-0.5; 4.5]
- - Bouncy Bubble
- Aerodactyl (4) +2, Mega Aerodactyl (9) +3 [+0; 6] Mega[+0; 12]
- - Head Smash (Would be too good if they gave it to Mega Aerodactyl)
- Meganium (1) + 4 [+0.5 ability buff; 5.5]
- - Earth Power (mirrors Venusaur's buffs of gen8)
- - Power Whip
- - Strength Sap, also for Chikorita/Bayleaf
- - Aromatic Mist, also for Chikorita/Bayleaf
- - Weather Ball, also for Chikorita/Bayleaf
- * Solar Blade, Pollen Puff; both also for Chikorita/Bayleaf
- Totodile/Croconaw
- - Poison Fang
- - Scale Shot
- - Jaw Lock
- * Swift, Mud Shot
- Feraligatr (7) +0.5 [7.5]
- - Poison Fang
- - Bulk Up
- - Scale Shot
- - Jaw Lock
- * Brutal Swing, Breaking Swipe, Muddy Water, Psychic Fangs
- Typhlosion (3) +1 [4]
- - Burning Jealousy
- * Scorching Sands, Fire Spin, Mystical Fire
- Spinarak/Ariados (0) +0.5 [+1.5 type buff; +3 move/ability buffs; 5]
- - First Impression
- - Poison Fang
- - Lash Out
- - Skitter Smack
- * Assurance, Bug Buzz
- Mareep / Flaaffy / Ampharos (1) +1, Mega Ampharos (4) +1.5 [+1.5; +3.5] Mega[+1.5; 6.5]
- - Electrify (previously Ion Deluge)
- - Parabolic Charge
- - Mystical Fire <Not logically implied, but would be a sufficient buff>
- - Rising Voltage (implied by Home)
- Lanturn (3) +1 [+1; 5]
- - Electrify (previously Ion Deluge)
- - Parabolic Charge
- - Life Dew
- - Electric Terrain
- - Flip Turn
- Ursaring (2) +0.5 [+1; 3.5]
- - Storm Throw, also for Teddiursa
- - Darkest Lariat
- - High Horsepower (LoA move)
- - Surf (Pangoro and Beartic get Surf, almost all fully-evolved Normal-types. This one would make sense despite it.)
- Girafarig (0.5) +2 [2.5]
- - High Horsepower
- - High Jump Kick
- - Mega Kick
- - Aura Sphere
- - Focus Blast
- - Thunder Fang
- * Expanding Force
- <well, it gets an evolution, but that too is still || far off being good>
- Forretress (6) +1 [+1; 8]
- - Steel Roller
- - Sticky Web also for Pineco
- Hitmontop (3) +1 [4]
- - Rock Tomb (BOTH OTHER HITMONS, NEAR ALL FIGHTING TYPES GET THIS MOVE, INCLUDING TECHNICIAN BRELOOM. IT GETS STONE EDGE? ROCK SLIDE? BUT NOT THIS)
- Horsea/Seadra/Kingdra (4) + 1 [+2 Sniper; 7]
- - Haze (gen 2 event)
- - Snipe Shot
- Octillery (0.5) +2 [-0.5 type, +2 sniper; 4]
- - Topsy-Turvy
- - Parting Shot
- - Octolock
- - Mist (Gen 2 event)
- - Snipe Shot, also for Remoraid
- - Smokescreen
- <Just needs better bulk. Right now it's unable to function as a tank, Trick Room abuser, anything, jack of all trades.>
- Stantler (0) +1 [+1; 2]
- - High Jump Kick (replaces Jump Kick)
- - Mega Kick
- - High Horsepower
- - Stomping Tantrum
- - Lunge (BDSP)
- - Eentrainment (BDSP)
- (- Morning Sun) <godforbid it has a viable move combo for Morning Sun Work Up/Calm Mind, oh what would we do>
- => Got a regional evolution, thus can use Eviolite; viability +1 [1 +2 if Morning Sun]
- => It's hilarious how little that did to close the gap to usable pokemon and this
- Snubbull/Granbull (2) +1 [+1; 4]
- - Jaw Lock
- - Spirit Break (unthematic, but the pokemon most in need of this move)
- *Swift, Helping Hand, Psychic Fangs (only Granbull gets Psychic Fangs for some reason)
- <Needs a decent base power physical draining move>
- Xatu (5) +1 [-0.5; 5.5]
- - Hurricane
- Donphan (4) +1 [-0.5; 4.5]
- - Drill Run
- - Steel Roller
- - Scorching Sands (Home implied, same for Phanpy)
- * Power Whip
- Houndoom (4) +2, Houndoom-Mega (6) + 3 [6] Mega[9]
- - Weather Ball
- - Lash Out
- - Jaw Lock
- - Play Rough
- * Scorching Sands
- Espeon (5) +2.5 [7.5]
- - Glitzy Glow
- Umbreon (7) +0.5 [7.5]
- - Baddy Bad
- Skarmory (9) +1 [-1; 9]
- - Beak Blast
- - Metal Burst
- Entei (6) +1 [7]
- - Earthquake
- Ho-Oh (Error: value succeeding max limit=10) +0 [>10]
- - Hurricane
- Mightyena (0.5) +1 [+1; 2.5]
- - Close Combat
- - Jaw Lock
- - Burning Jealousy
- - Lash Out
- * Beat Up, Nasty Plot, Psychic Fangs
- Custom buff; Dark type Facade, there you go, fixed Mightyena for you. Honestly one of the list that needs a stat buff the most.
- Knowing GF, they will give it a regional evolution
- Dustox (0.5) +0.5 [+1.5; 2.5]
- - Rage Powder
- - Stun Spore
- * Venom Drench, Dual Wingbeat
- Delcatty (0) +0 [0] Has obtained a stat buff, 23.56% chance for a regional/regional evolution.
- - Entrainment
- Glupin / Swalot (2) +1.5 [+1; 4.5]
- - Corrosive Gas
- - Recycle
- Volbeat (0.5) +5/7 doubles, +1 Singles [+1; +6to8] [+2; 3.5]
- - After You
- - Reflect
- - Quash
- - Pollen Puff
- * Dual Wingbeat, Agility, Fake Tears
- Can I take a moment to mention this lost Signal Beam as a signature directly the same gen as it got introduced, and then lost both Signal Beam and Tail Glow as signature moves in the next gen... by having one removed and the other unusable (intentionally made unusable but retaining data, unique exception) from the game. Gamefreak, please, think of the poor firefly and compensate it. It's also not like they forgot this thing exists, they gave it a stat buff of 20 HP in gen 7 alongside other regional evolution havers, but didn't add additional temporary forms, movepool overhawls or regional forms
- Illumise (0.5) +1 [+2; 3.5] Could for doubles be equal to Volbeat with After You / Quash
- - After You
- - Reflect
- - Quash
- - Agility
- - Sweet Kiss
- * Pollen Puff, Dual Wingbeat
- If Fairy type were to be added to it; +2 [+1; 4.5]
- - Fairy Wind
- - Moonblast
- - Disarming Voice
- - Draining Kiss
- Electrike / Manectric (1) +0.5 , Mega Manectric (8) +0.5 [+1; 2.5] Mega[+1; 9.5]
- - Electrify
- - Flame Charge
- - Zap Cannon
- Grumpig (2) +1 [3]
- - Slack Off (makes sense for it's design in contrast to Spoink, but recovery is so common in Psychics that it only closes the distance between pokemon that outclass it)
- - Expanding Force
- * Uproar(event only previously?)
- Banette (0) +0.5, Mega Banette (3) +1, (3) doubles +4 [+0.5; 1] Mega[+1; 5] Mega doubles [+2; 8]
- - Quash (Quash has no consistency in disribution what-so-ever, so I use it to buff fast/prankster mons for doubles)
- - Reflect
- - Light Screen
- - Poltergeist (home implied)
- - Burning Jealousy (Literally the design aspect of Grudges as a pokemon, so why not this move??)
- * Helping Hand
- Could give it say, Close Combat, that would buff noticably, including the mega, but that would be boring and compleatly against design of it being hard walled by Dark-types. I would prefer them making Grudge, the designed after move, work for all moves vs this pokemon during the turn it goes down (doubles specific buff). Seeing as it actually has potential in doubles with Prankster Mega.
- Ok they shafted Grudge, tf does is this mon based around now???
- Exploud (5) +1 [6]
- - Earthpower (Earthpower is mostly for Ground/Rock, unless its a legendary, in which case screw consistency, here Ho-Oh, have Earthpower, oh Hydreigon? Can't have a Pseudo be below optimal. Oh Exploud? A pokemon with mixed attacks that shakes the ground with its sound waves? Nah, screw that shitty mon.)
- Tropius (0.5) +3 [-0; 3.5]
- - Solar Blade
- - Wood Hammer
- - Hurricane
- - Earth Power
- - Weather Ball
- * Dual Wingbeat
- Absol (3) +0 [+2.5; 5.5]
- - Smart Strike
- Torkoal (8) +3 doubles [11]
- - Shell Trap (Thematic, but way too good for gen 8 doubles, almost irrelevant for singles, perhaps a future addition)
- Medicham (4) +1, Mega Medicham (9) +1 [-0.5; 5] Mega[-0.5; 9.5]
- - Trop Kick
- - Expanding Force
- * Blaze Kick, Coaching
- <If Mega Medicham needed a further buff, Mach Punch is free real estate. Regular Medicham alone would rise another tier from that>
- Breloom (8) +2.5 [-0; 10.5]
- - Stomping Tantrum
- - High Jump Kick
- (- Pollen Puff)
- * Swift, Grassy Glide, Coaching
- * Swift for Shroomish
- Camerupt (1) +3, Mega Camerupt (4) + 2 [+1; 5] Mega[-0.5; 5.5]
- - Slack Off <Idea from Radical Red>
- - Burning Jelousy
- * High Horsepower, Scorching Sands
- * Sand Tomb, Heat Crash both for Numel / Camerupt
- Glalie (0), Mega Glalie (3) [+2; 2] Mega[+2; +5]
- - ???
- Relicanth (1) +2 [+1; 4]
- - Flip Turn
- Sableye (1) + 1, Doubles: (4) +3 or +4? closer in viability to Grimmsnarl. Sableye-Mega (9) +0.5 [2] d[7] [9.5]
- - Reflect
- - Light Screen
- Hariyama (5) +2 [7]
- - Storm Throw
- * Assurance, Heat Crash, High Horsepower(???)
- Corphish / Crawdaunt (7) +0.5 [-0.5; 7]
- - Quash
- - Ice Fang
- - Jaw Lock
- - Hammer Arm
- Wailmer/Wailord (0) [-0.5; 0]
- - ???
- Generic advice of Recovery Move, change in ability, anything really. It's not been noticable since introduction. Unlike say wigglytuff, who is can get the same tools to become a worse version of a top tier. This doesn't have anything that clearly outclasses it, neither are there thematic moves they can give it to make it better.
- Many rom hacks chose their own way of doing it. All involve giving it more defense/special defense, possibly for some Hp, attack or speed, or simply stat buffing it, which is fair. But, the point of this pokemon in design quite clearly was a mid speed mixed attacker. A niche we over the course of time have seen be insufficient for the competitive scene, it be VGC, smogon singles or nuzlocking.
- Because the abilities are best described as "useful", it doesn't actually benefit from it as the base pokemon is lacking too much. Changing its ability to something defensively implied would aid it. Radical Red used Multiscale to do it, now obviously Gamefreak wont do that cause it doesn't have scales. But an ability of that kind is needed in order to make it at the very least usable and augments both the defensive qualities and the Water Spout set.
- Sealio / Walrein (1) + 3 [+1.5 +0.5 ability; 6]
- - Slack Off
- - Mist
- - Freeze Dry
- - Hydro Pump for Sealio
- Slaking (0.5) +0.5 [1; could be 10 if adding a theory item]
- - Darkest Lariat
- - Heat Crash
- * High Horsepower(?????), Swift
- * Swift for Slakoth / Vigoroth
- Regice 0 (+1) [+2; 3]
- - Freeze Dry
- Turtwig/Grotle/Torterra (2) +3.5 [-1; 4.5]
- - High Horsepower
- - Shell Smash
- - Leaf Blade (LoA move)
- - Sleep Powder (LoA move, for some reason?)
- - Grassy Glide
- - Trailblaze
- Empoleon (6) +1.5 +1 Roost [-1; +0.5; 8]
- - Dual Wingbeat
- - Brave Bird (not for Piplup/Prinplup)
- - Steel Beam
- - Flip Turn
- - Roost (LoA move)
- - Life Dew
- Infernape (7) +2 [-0.5; 8.5]
- - High Jump Kick
- - Axe Kick
- - Aura Sphere
- - Hammer Arm
- - Mega Punch (not for Chimchar / Monferno)
- * Scorching Sands (not for Chimchar / Monferno)
- Bidoof / Bibarel (0.5) +1 [1.5]
- - Body Slam
- - Earthquake only for Bibarel
- - Ice Fang
- - Thunder Fang
- - Psychic Fangs
- - Jaw Lock
- - Flip Turn
- Glameow / Purugly (0.5) +1 [1.5]
- - Lash Out
- - Nasty Plot
- - Parting Shot
- Stunky / Skuntank (2.5) +1 [+1; 4.5]
- - Parting Shot
- - Clear Smog
- - Poison Fang
- - Fire Fang
- Cherubi/Cherrim (0)singles +0, (2)Doubles +0.5 [0] [2.5]
- - Aromatic Mist
- - Trailblaze
- Buizel/Floatzel (4) +2.5 [-0.5; 6]
- - Jet Punch
- - Psychic Fangs
- - Flip Turn
- - Howl (Giant otters do infact howl, not just squeak, hence the name river wolves)
- - Life Dew
- Wormadam-Trash (0.5) +2, (0)Doubles +3 [+1, +0.5 ability; 4] [+1, +1 ability; 5]
- - Silk Trap
- - Sticky Web
- - Rage Powder (also for Burmy by logic of Scatterbug)
- - Synthesis
- * Dig
- Wormadam-Sandy (0.5) +1.5 [+1, +0.5 ability; 3.5]
- - Silk Trap
- - Sticky Web
- - Sand Tomb
- - Rage Powder
- - Synthesis
- * Dig
- Wormadam (0) +1.5 (+2 for doubles) [+1, +0.5 ability; 3]
- - Silk Trap
- - Sticky Web
- - Pollen Puff
- - Rage Powder
- * Dig
- Luxray (1) +2, If Psychic=> 7 [+1.5; 8.5]
- - Volt Tackle
- - Close Combat (thematic, but not "needed" after -10 BP nerf over Superpower)
- - Rising Voltage
- - Lash Out
- Drapion (5) +1.5 [+2; 8.5]
- - Darkest Lariat
- - Smart Strike
- - Storm Throw <Idea from Blaze Black> <If Sniper's change is accounted, this is more considerable>
- Toxicroak (4) +2 [+0.5; 6.5]
- - High Jump Kick (Not thematic to the poison dart jabbing, but very much thematic to a jumpy froggy boy)
- - Aura Sphere
- Lumineon (0) +1 Quiver/Flip Turn, +1 Roost [-0.5; 2.5]
- - Hydro Pump (LoA move)
- - Life Dew
- - Roost (LoA move)
- - Quiver Dance
- - Flip Turn
- Hippowdon (8) [-0; 8-8.5]
- - Psychic Fangs
- - Jaw Lock
- If this thing EVER got into the need of a serious buff, Shore Up is as 1:1 as it gets giving it +16% recovery each time it recovers.
- Drifblim (5) doubles +1, (1) Singles +2 [-0.5; 5.5] [-0.5; 2.5]
- - Hurricane (Does NOT make sense, and goes against design, but makes it go from bad to usable with signature ability)
- Carnivine (0.5) +0.5 [1]
- - Snap Trap
- - Acid Armor
- - Psychic Fangs
- - Jaw Lock
- * Grassy Glide
- Abomasnow (1) Mega-Abomasnow (1) +1, Doubles Mega: (3) +0 [+2 (includes Utility Umbrella buff); 4] Mega[+1; 4]
- - Ice Hammer
- Leafeon (1) +3 or +4? [+1; 5]
- - Sappy Seed
- Glaceon (1) +2 [+2; 5]
- - Freezy Frost
- Rotom (3) +0.5 [+1; 4.5]
- - Overdrive (all forms would get this)
- Rotom-Fan (2) +2 [+0; 4]
- - Hurricane
- Rotom-Frost (2) +2 [+1; 5]
- - Freeze-Dry
- Rotom-Heat (9) +1 [+0; 10]
- - Heat Wave
- Rotom-Wash (8) +0.5 [+1.5; 10]
- - Bubble Beam ???
- Rotom-Mow (5) +1 [+1; 7]
- - Giga Drain ???
- Rampardos (2) +2 [+1; 5]
- - Headlong Rush (gen 9)
- - Meteor Beam
- - Ice Punch (How come it gets elemental punches, Blizzard and Ice Beam, but not Ice Punch??? WITH 165 ATK BUT 65 SpA)
- - Ice Fang
- - Fire Fang
- - Mega Punch
- <If it needed a further buff: Accelrock>
- Bastiodon (0.5) +1 [-0.5; 1]
- - Headlong Rush (gen 9)
- - Obstruct
- - High Horsepower
- - Body Press
- - Head Smash
- - Meteor Beam
- * Steel Beam
- It's tough to buff this without slapping on recovery. The best I could imagine would be a signature pseudo protecting move that blocks physical and/or special attacks and then recovering from it, possibly in Strength Sap mechanics by using the opponents attacking stat.
- But as it currently stands there is simply no interesting way. Rock/Steel without offense to show for is simply the worst Steel-type combination. You could compensate it with Filter / Solid Rock but obviously that patches and doesn't fix it. Stalwart is a logical ability but does 0 on Bastiodon. They could even give it Red Card as an ability and it wouldn't make it top tier.
- Magnezone (9)+1 [-0.5; 9.5]
- - Overheat
- - Eerie Impulse
- - Overdrive
- (Gen 2 event Magnemite had Agility but that's problematic. Just Overheat alone would make it 2x better.)
- Honchkrow (5) +1 [+2; 8]
- - Lash Out
- * Beat Up, Dual Wingbeat
- Mismagius (3) +0.5 [3.5]
- - Magic Powder
- - Poltergeist
- Ambipom (3) +1 [4]
- - Arm Trust
- * Fake Tears, Assurance, Brutal Swing, Encore
- praise be Loaded Dice
- Gliscor (10) +0.5 [-1.5, 9]
- * Dual Wingbeat, Pin Missile, Assurance, Power Whip, Scary Face, Psychic Fangs
- Yanmega (7) +0 [+2; 9]
- - Scale Shot
- - Fly ("able to transport an adult" doesn't even learn Fly)
- * Dual Wingbeat, Agility, Swords Dance(???)
- Lickilicky (0) []
- - ???
- This shouldn't get instant-recovery. I would prefer if they gave us a better Normal move worth using besides Body Slam/Facade so it can pair that with Swords Dance
- Probopass (1) +2.5 [-0.5; 3]
- - Head Smash (I mean.... it's literally just that)
- - Rapid Spin
- - Steel Roller
- - Meteor Beam
- * Self-Destruct, Helping Hand, Sand Tomb, Heavy Slam, Body Press, Future Sight
- Rhyperior (8) +1 [+0.5; 9.5]
- - Flare Blitz
- - Obstruct
- Froslass (4.5) [+2; 6.5]
- - Mist
- - Shadow Punch
- Magmortar (4) +1.5 [5.5]
- - Flash Cannon
- - Follow Me (Gale of Darkness Purify, treated like an event move)
- - Burn Up
- - Eruption
- Gallade (5); Mega Gallade (8) +0.5 [-0.5; 3] Mega[-0.5; 8]
- ???
- Manaphy (8) +0.5 [-0.5; 8]
- - Flip Turn
- - Life Dew
- - Sparkling Aria
- Phione (0) +0.5 [-0.5; 0]
- - Flip Turn
- - Life Dew
- - Sparkling Aria
- - Heart Swap (unusable/removed gen 8)
- Emboar (4) +1 [-0.5; 4.5]
- - Scorching Sands
- - Close Combat
- - Mega Kick
- - Mega Punch
- * Endure, Swift, Coaching
- Serperior ? no one knows, it will only retain Leaf Storm as special move. Would be 8 if Earthpower.
- - Earth Power (If we give it EQ, it also becomes very likely to get Earth Power like other Grass Starters)
- - Earthquake (100% of other serpentines and extreemly common on Grass-type starters, only Decidueye, a bird, doesn't have it)
- - Power Whip (This is the most perfect thing, that the entire change of long tail = Power Whip alludes to to allow physical Serperior)
- - Scale Shot
- - Acid Spray
- * Endure
- Samurott (3) +5? [-0.5; 7.5]
- - Shell Smash
- - Psycho Cut
- Watchog (0) +0 [+1; 1]
- - Obstruct
- - Bullet Seed
- - Fire Fang
- - Thunder Fang
- Just give it a regional evo like Linoone.
- Unfezant (1) +0.5 [+2.5; 4]
- - Drill Peck
- - Peck
- - Slash
- Leavanny (1) +0.5 [+1; 2.5]
- - Lunge
- - Psycho Cut
- - Solar Blade
- - Skitter Smack
- - Trailblaze
- * Grassy Glide
- Crustle (2) +1 [+2; 5]
- - Obstruct
- - Crush Claw
- - Pin Missile (Loaded Disc just got revealed, this went from irrelevant to +1)
- Simipour (0.5) +0 singles, (0) doubles +??? at least +4 [-0.5; 0] [-0.5; 4]
- - Instruct
- - Follow Me
- - Fake Out
- - Triple Axel (It's instead implied to get Flip Turn???? ... idk man)
- - Mega Kick
- - Mega Punch
- * Swift, Endure
- Simisage (0.5) +0 singles, (0) doubles +??? at least +4 [0.5] [4.5]
- - Instruct
- - Follow Me
- - Fake Out
- - Grassy Glide
- - Mega Kick
- - Mega Punch
- * Swift, Endure
- Simisear (1) +0.5 singles, (0) doubles +??? at least +4 [1.5] [5.5]
- - Instruct
- - Follow Me
- - Fake Out
- - Burning Jelousy
- - Mega Kick
- - Mega Punch
- * Scorching Sands, Swift, Endure
- Stoutland (1) +2 [3]
- - Double-Edge
- - Body Slam
- Swanna (1) +1 [-0.5; 1.5]
- - Sparkling Aria / Perish Song either of these to reference "Swanns singing the most beautiful song before death"
- - Flip Turn
- - Triple Axel
- * Endure, Dual Wingbeat
- Zebstrika (1) +3.5 [+1; 5.5]
- - Electrify (previously Ion Deluge)
- - Volt Tackle
- - Zing Zap
- - Close Combat
- - Mega Kick
- - Megahorn
- - Moonlight
- - Rising Voltage
- - Blaze Kick
- (- Flare Blitz, I could see this in regards to Rapidash getting Wild Charge, but Blaze Kick is more modest and fitting)
- Beartic (2) +1 [+2; 5]
- - Storm Throw <Idea from Blaze Black>
- - Ice Hammer
- - Darkest Lariat
- - Hydro Pump
- Sawsbuck (0.5) +1 [+1; 2.5]
- - High Jump Kick (replaces Jump Kick)
- - High Horsepower
- - Mega Kick
- - Low Kick
- Audino (2) +5, Mega Audino (2) +5 [7] Mega[+0; 7]
- - Teleport
- Alomomola (7) + 2 [-0.5; 8.5]
- - Scale Shot
- - Flip Turn (This is infact implied to learn by Home datamine, so good luck smogon singles)
- Galvantula (3) +0 [+3; 6]
- - Zap Cannon
- Eelektross (2) +1 [+1; 4]
- - Electrify (previously Ion Deluge)
- - Volt Tackle
- Klinklang (2) +3 [+1; 6]
- - Volt Tackle
- - Overheat
- - Body Press
- - Overdrive
- Beheeyem (0.5) +0.5? [+0.5; 1.5]
- - Power Trick
- - Speed Swap
- Musharna (1) +0 [+0.5; 1.5] Ability buff mostly impactful for doubles
- - Speed Swap
- Druddigon (4) +3 [+0.5; 7.5]
- - Dragon Rush
- - Storm Throw
- - Dynamic Punch
- - Roost <Idea from Radical Red>
- Cofagrigus (2) +1 [3]
- - Aura Sphere
- Chandelure (7) +0.5 [7.5]
- - Burn Up
- Stunfisk (1) +4 [+0; 5]
- - Parabolic Charge
- - Shore Up
- I did love to have given it Scorching Sands
- Stunfisk-Galar (2) +1 [+2?; 5]
- - Toxic
- - Iron Head
- Escavalier (5) +2 [+1; 8]
- - Gyro Ball
- - Leech Life
- - Lunge
- Accelgor (3) +1.5 [+2; 6.5]
- - Mat Block
- - Topsy-Turvy
- Mandibuzz (9) +1 [-0.5; 9.5]
- - Beak Blast
- Braviary (4) +1 [+0; 5]
- - Beak Blast
- Heatmor (0.5) +1, if Steel-type => 5 [-0.5; 4.5]
- - Power Whip
- - Mega Punch
- If it gained Steel-type;
- - Steel Beam
- - Iron Head
- - Flash Cannon
- - Metal Claw
- Kyurem-Black (10.5) +0.5 [+2; >10]
- - Ice Punch
- Oh shut up, they get different moves when leveling in their forms already, how little effort could adding ths to Kyurem-B, when Thunder Punch/Fire Punch can remain unobtainable by premise of only getting Fusion Bolt/Fusion Flare as sole-fusion element unique moves.
- Delphox (6) +0.5 [6.5]
- - Magic Powder
- - Magical Leaf
- - Energy Ball
- - Burning Jelousy
- - Scorching Sands
- Chesnaught (7.5) +1 [-0.5; 8]
- - Stealth Rock
- - Mega Punch
- - Mega Kick
- Greninja (10) +0.5 [10.5]
- - Low Sweep
- Talonflame (5) +0.5 [+2; 7.5]
- - Feather Dance
- - Blaze Kick
- - Mega Kick (according to dex... oh well)
- While thematic, Low Kick would be a stupid decision
- ---------
- Vivillon (4, literally a better Butterfree) [+2; 6]
- * Dual Wingbeat
- Pyroar (3) +2 [+1; 6]
- - Burn Up
- - Double-Edge
- - Disarming Voice
- - Lash Out
- - Scorching Sands
- Dedenne (0) +1 [-0.5; 0.5]
- - Stuff Cheeks
- - Volt Tackle
- Sylveon (5) +1 [-1; 5]
- - Sparkly Swirl
- Clawitzer (5) +1 [-0.5; 5.5]
- - Hydro Pump
- - Razor Shell (all other Lobster/Crab-like things get this)
- - Vacuum Wave
- -----------
- Florges (6) +0.5, +2.5 for doubles [-1; 5.5] [-1; +1; 8.5]
- - Floral Healing
- - Draining Kiss
- - Pollen Puff
- - Leaf Storm
- - Aromatic Mist
- - Grassy Glide
- - Trailblaze
- Gogoat (1) +3 [+2; 6]
- - High Jump Kick
- - Mega Kick
- - High Horsepower
- - Grassy Glide
- - Trailblaze
- * Endure
- Pangoro (6) +1.5 [-0.5; 7]
- - Dynamic Punch
- - Meteor Mash (ruins consistency, OH WELL)
- - Mach Punch
- Malamar (2) +1 [3]
- - Parting Shot
- - False Surrender
- - Octolock
- - Smokescreen
- - Tickle
- Trevenant (2) +0.5 [2]
- - Trail Blaze
- Barbaracle (6) +2.5 [+1.5 -1; 9]
- - Hydro Pump
- - Shell Side Arm
- - Crabhammer
- - Snipe Shot
- Dragalge (5) +0.5 [+1; 6.5]
- - Corrosive Gas
- - Life Dew
- Avalugg (1) +0 [+3.5; 3.5]
- - Obstruct
- - Ice Shard (LoA move)
- One of the hardest mons to give an increase value, as even OU had used it to stop pokemon like Zygard. Now imagine we just augment that further by making it resistant to Ground and Electricity while adding in multiple physical Electric-types who can't learn Knock Off to remove its Heavy-Duty Boots or recovery items unlike other pokemon it tried to wall in the past. Sounds major to me.
- Aegislash (8.5) +1 [-1; 8.5]
- - Poltergeist
- Oricorio (4 to 6 depending on form, Pa'u bottom, Sensu top) +1.5 [6; 7.5]
- - Heat Wave
- - Weather Ball
- * Dual Wingbeat
- Passimian (4) +3 [-0.5; 6.5]
- - Pyro Ball
- - Court Change
- Oranguru (0.5) singles, (3) doubles, Singles majorly benefits +2, doubes minorly +1. [2.5] [4]
- - Slack Off
- Araquanid (4) +0.5 [+2 +0.5; 7]
- - Ice Fang
- - Whirlpool
- - Life Dew
- Bruxish (5) +2 [6]
- - Close Combat
- - Flip Turn
- - Scale Shot
- * Endure
- Vikavolt (3) +1 [+2; 5.5]
- - Volt Tackle
- - Lunge
- - Thunder Fang
- - Parabolic Charge
- Golisopod (5) +0 [+2; +1 to 3; 8 to 10]
- - Hydro Pump
- Comfey (4) +1.5 [-1; 4.5]
- - Leaf Storm
- - Heal Pulse (useless compared to Floral Healing, but logical to get)
- - Wish
- Komala (2) +1 [3]
- - Double-Edge
- - Lash Out
- - Drum Beating
- - Mega Punch
- - Mega Kick
- Minior (3) +2 [+0.5]
- - Hurricane
- - Meteor Beam
- - Earth Power
- - Air Slash
- * Endure
- Lycanroc-Midday (4) +0.5 [+0.5; 5]
- - Hone Claws
- Lycanroc-Midnight (1) +1 [+0.5; 2.5]
- - Hone Claws
- - Night Slash
- - Obstruct
- Lycanroc-Dusk (8) +0 [+0.5; 8.5]
- - Hone Claws
- Crabominable (2) +2 [+2; 6]
- - Hammer Arm
- - Mach Punch
- - Mega Punch
- Tapu Bulu (8) +2 [-2; 8]
- - Grassy Glide
- - Play Rough
- - Trailblaze
- Tapu Koko (10) +0.5 [10]
- - Play Rough
- Guzzlord (4) +0.5? [5]
- <they can't actually give any of these moves as the first is removed and all others are breeding exclusive, unless illogical Level-up move distribution were to happen>
- - Jaw Lock
- - Fire Fang
- - Dragon Hammer <Idea from Radical Red>
- Poipole / Naganadel (11) +0 [+1; 12]
- - Poison Tail
- Inteleon (4/3?) +0.5 [+4; 7-8]
- if Sniper rework, Spectrier levels of offense with pivoting and screens support, even if coverage is piss weak. Only has Snipe Shot for crits, Air Cutter works as it already had Air Slash.
- - Air Cutter
- Dubwool (2) +1 [+1; 4]
- - Stomping Tantrum
- - Rolling Kick
- - Trailblaze
- Orbeetle (1) +1 [+2; 4]
- - Nasty Plot
- Greedent (2) +0.5 [2.5]
- - Recycle
- Drednaw (?) [+0.5; ?]
- - Psychic Fangs
- - Poison Fang
- Alcremie (3) +0.5 [+0.5, 4]
- - Moonblast
- Sinistea/Polteageist (6) +2 [8]
- - ???
- Used to give it Scald here, but that's a logical no, still needs some kind of new coverage
- Sandaconda (4) +0.5 [-0.5; 4]
- - Poison Fang
- Cramorant (2) +0.5 [-0.5, 2]
- - Beak Blast
- - Brine
- Thievul (2) +1 [+0.5, 3.5]
- - Psychic Fangs (it lacks Bite but gets most other fang moves)
- - Flamethrower
- <There is too little to work off of. I could give it Thunderbolt/Flamethrower/whatever based on its physical movepool, which is broad. Its movepool is holding it back, any new 60+base SPECIAL coverage = +1. I gave Flamethrower as they gave it Burning Jealousy already and it has Fire Fang... its a stretch but this thing is as baren as it gets so blame Gamefreak instead.>
- Flapple (2) +5/+7?? [+1;8/9]
- <Coil is perfect for it and Drill Run alone is the coverage that prevented it from being broke in NU>
- - Acid Armor
- - Drill Run (It's a worm)
- - Coil
- (-Roost, if it needed a further buff into the bulky set-up direction)
- => Future proofed pokemon with such clear outlines of how meta defining good it could be, love it, if they actually filled the holes...
- Appletun (2) +2 [+0.5; 4.5]
- - Aromatic Mist
- - Acid Armor
- - Acid Spray
- - Earthpower
- - Focus Blast
- - Dragon Breath
- (It implies to lure Bug pokemon with its scent to pray up on them... it literally gets 0 super effective moves vs that. It gets Fighting moves and Earthquake, so I gave it the special counter parts as it is a special attacker. Fire moves wouldn't be thematic nor are they sound with its current movepool. Give it time for gamefreak to decide on what to do with this.)
- Clobbopus/Grapploct (0) +4 for moves, +6 if Water-type [4 to 6]
- Legit by rating and usage, the worst fully-evolved Fighting-type. Heck even Gurdurr, no, even Machoke, does it better.
- - Darkest Lariat (Grapploct only)
- - Parting Shot
- - Storm Throw
- - Rock Tomb (Similar to Hitmontop, it's stupid not to give it this move while Breloom of all things does get it.)
- - Tickle
- Dracovish (11) +0 [-1 Fishous nerf; 10]
- - Jaw Lock
- Sirfetch’d (6) +1.5 [-0.5; 7]
- - Sacred Sword
- - King's Shield
- - Drill Run
- Cursola (1) +1 [2]
- - Trick Room
- Perrserker (2) +1 [-1; 2]
- - Knock Off
- - Psycho Cut
- - Smart Strike
- - Outrage
- (It doesn't get any punching moves, thus I can't give it Meteor Mash or Bullet Punch)
- Mr. Mime-G / Mr. Rime (1) +0.5 for doubles [+2; 3.5]
- - Teeter Dance
- Fromoth (2) +4 [+3; 9]
- - Roost
- - Freeze-Dry
- Eiscue (1) +1 [+2.5; 4.5]
- - Ice Shard
- Duraludon (3) +2 or +3? [-0.5; 5]
- - Earth Power
- Dragapult (10) +0.5 [+0.5; 11]
- - Shadow Claw
- - Spirit Shackle (Spirit Shackle Would make Dragapult broke right now, however this is a future buff, after all, all starter signatures get distributed to at least 1 other pokemon in 3 generations after introduction)
- Glastrier (4) +1 [+2; 7]
- - Ice Shard
- Articuno-Galar (3) +2.5 [+0; 5.5]
- - Heat Wave
- - Defog
- - Roost
- Molres-Galar (8) +0.5 [-0.5; 8]
- - Defog
- (They explicitly cut from the Legendary Birds their level-up pool the move roost, so it makes sense that Moltres-G/Zapdos-G do not get it, but they gave Recover to Articuno-G.... just give it Roost too then? Heat Wave/Roost isn't given to Dodrio or such, so it makes sense Zapdos-G doesn't get it. You can argue for Moltres-G for balancing reasons(doubles) but Articuno-G is garbage without Heat Wave.)
- Zarude (8) +1 [-1; 8]
- - Knock Off
- --------------------------------------------------------------------------------------------------------------------------------------
- Some movepool trends explained on why they are given out in regards to how Gamefreak has done over the years and give ruling for how it is implied to continue if they were consistent with it:
- - Earth Power right now a small trend of being given to Grass types, as of gen8, all be a mostly undefined one:
- Venusaur and Abomasnow got it, but also Rillaboom. Celebi/Cradily have "always" had it. With other Grass starters available, I simply don't know why Venusaur/Rilla and a tree-like pokemon get it and not Meganium, Sceptile, Trevenant(who all do get EQ) or Exeggutor. If we are going to make it a trend for starters/Tree-like things (Tropius/Trevenant/Exeggutor/egg-alola/Abomasnow/Meganium).
- - Starter Signatures always get distributed to different pokemon, commonly to a singular pokemon first to test the waters, say Water Shuriken for Accelgor and Mystical Fire for Mismagius in ORAS (second part of gen 6), Mystical Fire now is common. Leaf Blade for Sceptile is an example of a now commonly distrubited starter signatures. Heat Crash used to be the exception having no further distribution prior to gen 8 and as of gen 8 became modestly common to Fire-type and heavy pokemon alike. Decidueye's Spirit Shackle doesn't have one yet as sole past gen signature. But there is plenty of time for it to be distributed to say, Dragapult, whenever Dragapult will minorly falled out of the meta in a future gen. Also see: Pyro Ball, Court Change, Drum Beating and Snipe Shot.
- - Gen 8 none-starter signatures like Stuff Cheeks, Snap Trap, Magic Powder, Overdrive, False Surrender, Jaw Lock, Spirit Break, Octolock, King Shield, and Obstruct share many traits with abilities or mechanics commonly given out. Obstruct could very well become a road block like move similar to how Spiky Shield has been distributed, all be it that was a Starter Signature.
- - Previous signatures that could still be given to others; Instruct, Trop Kick, Shell Trap, Floral Healing, Head Charge, Ice Hammer, Shore Up, Volt Tackle, and Beak Blast. All these are high end moves that by design could fit many more pokemon and would certainly help low viability pokemon become better. I Suppose these are seen as breaking the pokemon distribution rule, but many would agree moves like Beak Blast or Volt Tackle would get more milage out of Skarmory or any none-Pikachuuuu physical Electric-type respecitvely to also finally showcase how good the moves are and buff physical Electric-types to exceptable levels.
- => If I truely wanted a viability over pokemon trend related view however: I would give Magma Storm to Magcargo and Camerupt, for example, thus making both instantly viable in their intended niche as defensive Fire-type walls with the respective type combos. However Magma Storm is a Legendary Signature and those are NEVER distributed to none-legendaries. Radical Red a list of such distributions from in-game and competitive view, so I would advice checking them out as they did an entire forum polling on how to best distribute those. Eerie Spell and Shell Side Arm are as new as a move gets and very much "out there" for their effects, but they both have a logical pokemon to get such a move and my predictions are as bold as my ability is Rock Head.
- - Pseudo signatures: Parabolic Charge, Mat Block, Topsy-Turvy, Electrify, Dragon Hammer, Sparkling Aria, and Zing Zap that have only obtained 1 additional pokemon to get the distribution despite previously being signatures. As named in previous point, with Sparkling Aria even outlining, a lot of moves, especially starter moves, are pseudo signatures at some point, and while others like Water Shuriken don't have further contenders, the ones I listed above do. Most of these move are above average moves in regards to base power and/or effect but only get distributed by design, not viability and have options left that could fit the description, for example Dewgong and Sparkling Aria, with Dewgong being depicted as singing ever since it's debute, it's a perfect match. However in case of for example Politoed, its for balancing I will not give it Sparkling Aria, and I doubt Gamefreak would either, as Politoed is already plenty viable and unique in VGC and OU.
- - Let's Go Eevee unique Eeveelution moves(and Zippy Zap of Pikachu) like Freezy Frost are by currently(Sword/Shield) unavailable. Despite this fact they have changed their data; base power and accuracy and even left them in code. They also changed damage/accuracy in a way to be tailored exactly for the needs of the respective Eeveelution. Glaceon often runs Blizzard outside of hail to have more power in it's damage to pair with Freeze Dry which is already accurate. With Freezy Frost it could gain a high end damaging move at cost of some accuracy and be unique in it's role utilities instead of a way outdated Hail abuser. Sappy Seed is now a high end damaging move to compeat role with Leaf Blade for Leafeon, and would allow it's defensive stats to become more relevant by Leech Seed side effect. Sizzly Slide is perfect for the now Lava Plume running Wish Flareon, despite having 130 attack, and this move even with lower base power would give better burn chance and overall better damage thanks to the high attack difference. Buzzy Buzz/Bouncy Bouble don't at all help, but they exist I guess. Sparkly Swirl isn't much stronger than Pixelate Hyper Voice and loses accuracy but compacts fairy Stab and Heal Bell into one for -15% acc, which Sylveon certainly appreciates.
- It's difficult to say if Gamefreak would give them the respective move as typically one eeveelution is viable per generation, and with this change multiple could be viable at once. On the other hand, they don't normally buff already viable pokemon without intentionally accounting for generational power creep, like Umbreon is viable right now in VGC(somewhat) so getting Baddy Bad would be unlikely, yet all the others would want to have their signature.
- - In a similar way, Rotom's only have 1 form related move. However, this became outdated the gen after introduction even if unintentional. Not to say they should have all moves a pokemon of such type would have, but at least to even out the moves given to them respectively. Rotom-Fan(Rotom-Spin by official name) has gotten the short end of the stick in many ways, it only got Air Slash as Hurricane only was introduced the generation after, its ability does nothing for it as the typing already gives that immunity. If they did give it Hurricane, it has one of the best dual-types for a Flying-type and could have both Hurricane and Thunder excel in rain. All other forms have a high damage form related move. Rotom-Frost in a similar sense has the worst of the high damage moves having to use Blizzard, which should only be used in Hail. It also has the worst of the bunch in terms of defensive typing despite Rotom-Heat/Wash being established as good defensive Electric-types. For a more modern buff to each respective type as we are now well established which forms are best, they could provide a medium damage more utility focused move, like Air Slash but for the other types and finally give Rotom-Spin Hurricane as equivalent high damage Flying-type move.
- --------------------------------------------------------------------------------------------------------------------------------
- Ability changes *Most of these pokemon still only have 2 abilities, and thus, are implied to get a 3rd, which should be:
- --------------------------------------------------------------------------------------------------------------------------------
- Muk (2) +2 [+1; 5]
- Ability: Liquid Ooze *Replace Stench
- - Hammer Arm
- - Corrosive Gas
- * Assurance, Brutal Swing
- Dodrio (2) +6 [+0; 7]
- Ability: Reckless *Replace Early Bird by design, replace Tangled Feet for any other aspects.
- - Feather Dance
- - Mega Kick
- - High Jump Kick (replaces Jump Kick)
- - Outrage
- - Lash Out
- - Low Kick (gen 2 event exclusive... somehow?)
- * Beat Up
- The closest it has to a defining niche/gimmick is Tangled Feet + Thrash. But Self-Confusion Tangled isn't a good gimmick. It lets you evade half of all moves used against it when confused but getting yourself confused in doubles almost never intentionally happens, let alone without wasting a turn in doing so, even with Swagger as it can now miss more often. It can be done using Trash/Outrage for 2-3 turns in a row. Not a realistic thing to achieve for Dodrio or Spinda, and when you finally are confused, you can still hit yourself. At best it discourages the opponent to use Confusion inducing moves... which post-swagger nerf is quite a low value.
- It's stats while not up-to-date with defensive implications (even 110Atk/110Spe area pokemon typically still have 75/65/65 or higher bulk) they are certainly efficient for current meta to work offensively. But they cut short without a helpfull ability. With Reckless and getting High Jump Kick to replace the now removed Jump Kick, this could compeat with Staraptor despite that still having 10 more base attack, U-turn and Final Gambit. Possibly even into the realm of OU as it has Knock Off support outside of the decent power and speed tier breaching base 100 into the much higher 110 base allowing it to revenge pokemon like Volcarona when holding Choice Scarf.
- Furret (0) +5, (0) doubles +7 [5] [7]
- Ability: Fur Coat *Replaces Keen Eye or Run Away
- - Recycle
- - Stuff Cheeks
- * Tail Slap, Assurance
- This thing gets Follow Me for doubles, combine that with +20 base HP, +4 base def compared to persian-Alola while retaining some speed and similar offense. Yea this will be used big time in Doubles. it also gets Super Fang, Knock Off, U-turn, bulk to take 33-40% from Landorus-T's Earthquake with 252 HP invest. Usable, not absurd. Certainly the best for Super Fang support.
- Jumpluff (1) singles +0.5, (3) doubles +2 [1.5] [5]
- Ability: Cotton Down *Replaces Leafguard
- Whimsicott (3) +0.5, (7-8) doubles +1.5/2 [-2; 1.5] [-2; 8.5-10]
- Ability: Cotton Down *Replaces Infiltrator
- - Reflect
- Altaria (4) +1, Mega (9) +1 Will-O [+0; 5] Mega[-0.5; 9.5]
- Ability: Cotton Down
- Bellossom (1) +4.5 [5.5]
- Ability: Triage (this is refered to as Healing Walk(dance). How perfect of an ability can it get??)
- - Weather Ball
- - Heal Pulse
- - Aromatic Mist
- - Floral Healing
- - Flower Trick
- - Trailblaze
- Whiscash (4) +2 [-0.5; 5.5]
- Ability: Simple * Replaces Hydration
- - Flip Turn
- Cacturne (0) +4? [-0; 4]
- Ability: Sand Rush
- - Zing Zap (looks odd, but the move name means "Shocking" and "Prickly" as a word combo, and it already has Thunder Punch)
- Huntail (1) +2 [-0.5; ability +1.5; 4]
- Ability: Strong Jaw
- - Flip Turn
- - Scale Shot
- - Psychic Fangs
- - Jaw Lock
- - Liquidation
- Gorebyss (2) +1 [-0.5; Ability +2; 4.5]
- Ability: Sniper
- - Flip Turn
- - Scale Shot
- - Snipe Shot
- - Terrain Pulse
- - Heal Pulse
- Beautifly (0) +1 [+2; 3]
- Ability: Shield Dust
- - Hurricane
- * Dual Wingbeat, Air slash
- Mothim (0) +1 [+2; 3]
- Ability: Shield Dust
- - Sleep Powder
- - Hurricane
- * Dual Wingbeat
- Vespiquen (4) +0 [+3; 7]
- Ability: Queenly Majesty
- - Poison Fang
- Seviper (0) +0.5 and +1 for ability [+0.5; 2]
- Ability: Merciless
- - Scale Shot (home implied)
- * Power Whip
- Armaldo (0) +4.5 [+3; 7.5]
- Ability: Tough Claws
- - Leech Life
- - Drill Run
- Zangoose (2) +1 [+2; 5]
- - Cut
- Ability: Tough Claws
- Sandslash (1) +2 [-1; 2]
- Ability: Tough Claws
- - Spiky Shield
- Sandslash-Alola (2) +3 [+1.5; 6.5]
- Ability: Ice Scales
- - Spiky Shield
- Chatot (1) +3 [4]
- Ability: increased sound moves, like Punk Rock, but more classical themed *Replaces Big Pecks
- - Teeter Dance
- Electivire (1) +6 [+0.5; 7.5]
- Ability: Sheer Force
- - Storm Throw
- - Follow Me (Gale of Darkness Purify, treated like an event move)
- - Electrify
- OR
- Ability: Iron Fist
- - Volt Tackle
- - Follow Me (Gale of Darkness Purify, treated like an event move but functionally impossible to obtain competitively)
- - Electrify
- (Volt Tackle gets Sheer Force boosted, and it would at that point do about 30% more than even Xurkitree, while being faster, and having better coverage.... yea no. If it gets Sheer Force, it would be about 10% weaker than Xurkitree with SF Thunder Punch, have better coverage with SF Ice Punch while still being faster. Iron Fist would still help Ice Punch and Thunder Punch, more options would be available for Electric STAB in both Thunder Punch and Volt Tackle with one being generic damage and the other stronger at cost of recoil. Storm Throw would be an upgrade over Cross Chop and would by distribution design be more logical than Close Combat
- Emolga (0.5) +2 [+0.5; 3]
- Ability: Cheek Pouch
- - Stuff Cheeks
- - Electrify (previously Ion Deluge)
- Furfrou (0.5) +1 [1.5]
- Ability: <1> <2= HA> It doesn't have a second ability or a Hidden Ability. They turned its signature ability into a generic one, at this point, it's well deserving of 2 more abilities to compensate the uh... glaring viability.
- - Head Charge
- - Body Slam
- - Play Rough
- - Stomping Tantrum
- - Howl
- - Lash Out
- * Endure
- Movepol wise , sure I gave liberty of Head Charge, but a slightly better Double Edge and otherwise up-to-date+average movepool increase most mons get, which by itself isn't enough for most mons, won't turn a bad on release mon into anything less than bad by current standards. It needs more worthwhile options in abilities just to stand a chance.
- Gourgeist (2) +1 [3]
- Ability: Flare Boost *replacing Insomnia
- Turtonator (2) +0 [+0.5; 2.5]
- Ability: < 2 rando new abilities as for some unholy reason it has 1 ability unlike ANY OTHER POKEMON OF ITS KIND, for that reasoning, see: https://pastebin.com/WUfUGYVX >
- - Poison Gas
- - Clear Smog
- Arctovish (5.5) +1 [+1.5 for type chart, -1 move nerf; 7]
- Ability: Strong Jaw *replaces Ice Body (if not, still a +0.5 after implied buff)
- - Jaw Lock
- Arctozolt (7.5) +1 [+1.5 for type chart, -1 move nerf; 9]
- Ability: Hustle *Replaces Static
- Zamazenta(-C) (10+) +2.5 [-1; 11.5+]
- - King Shield
- - Bulk Up
- -----------------------------------------------------------------------------------------------------------------------------------
- Stat changes:
- ------------------------------------------------------------------------------------------------------------------------------------
- Dewgong (1) +3 [+1.5 +0.5 ability; 6]
- +20 Spe
- 70 base speed... these things swim at max 20 miles/h, Sharpedo has 95 base speed with sharks swimming at 20miles/h but excellerating to 40 or bursting 60, which is design sound with Speed Boost. Other fast fish(20miles/h) are similar speed, example basculin at 98 base speed with a max of 20miles/h. The main reason I even want this to see a buff as it serves a niche without purpose. It's a worse Lapras for Perish, a worse Walrain for a tank, a worse stall mon for any pure water type with any sense of bulk. It's not even a jack-of-all-traits, just use Lapras 100% of time and no opportunity is lost. To differentiate it from Lapras and Walrain, who both have similar bulk and noticably better bst, this mon could get buffed a slight bit in speed allowing it to at the very least pivot with Flip Turn using the decent offensive Water/Ice typing.
- - Aurora Veil
- - Freeze-Dry
- - Sparkling Aria (Literally described as a Mermaid when sleeping and learns Perish Song as a main gimmick)
- - Ice Fang
- - Mist
- - Flip Turn (Somehow NOT HOME IMPLIED)
- - Triple Axel (yet THIS is Home implied)
- * Hydro Pump
- Pincurchin (1) +4? +5? [5/6]
- +20 HP
- - Electrify
- I can put one thousand question marks for this one. They know slow wallbreakers don't work without bulk. This is ment to be the extreem of sub 30 speed = better Trick Room Abuser, and it has hard to stop coverage in Scald + really really Strong Electric STAB at 91 Special Attack. But even Wolf Glick couldn't get this to work properly for the exact reason as the first sentence. Even +10 HP would make it noticably better.
- Spiritomb (2) +2 [4]
- 92 -> 102
- Unique obtainability and essentially no competitive usage since introduction. Potent but cut short by compensating ability and/or stat buff.
- Shiinotic (1) +4 [-2; 3]
- + 10 HP, +15 Def, +10 SpA, +20 SpD BST= 460
- - Rage Powder
- - Helping Hand
- - Magic Powder
- Parasect (0) +4.5 [+1; 5]
- +15 Atk, +20 Def, +20 SpD BST= 460
- - Strength Sap
- - Pollen Puff
- - Grassy Glide (home implied)
- - Skitter Smack (home implied)
- Both mushroom pokemon fit into the same BST group, being some of the lowest in the game despite the other shrooms both being 460 area, thus buffing the bad 2 mushroom pokemon to relevancy with stats to the other ones, who both have good abilities on top of good types and are consistently seen as good. Meanwhile both these bad shrooms have generally less prefered types, lacking abilities, similar movepool limitations, and worst of all, have never seen noticable succes.
- Coincidentally, in a similar level range for both of these at 26-29, as half the following mons;
- <Mon obtained at ~level 25, single stage evolution, example Carnivine>
- +10 BST OR make them obtainable even earlier in-game at level 17-19.
- I will placeholder this to complain about something rather explicit for in-game; +/-460 BST single stage pokemon obtained early midgame suck. It spawned Carnivine, Giraferig, Stantler, Lunatone, Solrock and many more, all of which we only remember for being explicitly not-memorable. Dare I say to buff their BST by at the very least 10 for all, or make them obtainable 4 levels earlier at around level 18-19, as 460 has never been enough for the level range the pokemon are available. Solrock/Lunatone have even had their BST raised to fit into this group by Gamefreak as they were so shit before that. All the above named are obtainable at level 23-27, excluding Giraferig despite other trainers being level 25 in all those area's cause GSC's encounter levels are absolute trash and nonesensical, as in other games wild pokemon would only be marginally below trainers on the same route.
- Some pokemon like Dunsparce also avoid the need of a stat buff by level obtainability, as it can be found as early as level 4 in GSC(level 7 for other games) making it excellent early game and dropping off midgame for other pokemon to grab attention.
- For explicitly Carnivine who is at 454, it's also one of only 3 Levitate(it, Claydol and of Unown) to not have gotten a stat/movepool buff or have seen viable usage since introduction, more on that can be found here: https://pastebin.com/WXjXJ7wz. However Carnivine will be "buffed" by getting Snap Trap, a soon-to-be semi-signature, despite that helping absolutely no one trying to use Carnivine.
- To give a small summary of some of these pokemon compared to other pokemon obtainable at a similar level;
- Pokemon Level BST
- Carnivine 23-27 454
- Stantler 23 465 *got a regional evolution
- Absol 23-27 465 *has a Mega
- Giraferig 15*(see remark GSC) 455 *Evolution in Sc/Vi
- Solrock 33-35 440->460
- Lunatone 33-35 440->460
- Qwilfish 20-40(35XY) 430->440 *got a regional evolution
- Quagsire 21-22 430 *got an evolution counterpart in Sc/Vi
- Maractus 20(BW), 29(SS) 461
- Chatot 40(DP)-23(Pt/XY) 411
- Basculin 460 *got a regional evolution
- Multi stage evolutions;
- Primape 32(gen3) 455 *got a evolution in Sc/Vi
- Lumineon 20-50 / 10-25 Finneon 460
- Mr. Mime 29-30DPP 460 *got a regional evolution
- Eldegoss 26-28 460
- Dodrio 26-28 / 29Y 460
- Oricorio-Pompom 9-12 476
- Carbink 23 500
- Komala 24-27 480
- Furfrou 8(XY) 472
- --------------------------------------------------------------------------------------------------------------------------------------
- Buffs that have to go further beyond normal methodes to salvage these pokemon;
- -------------------------------------------------------------------------------------------------------------------------------------
- Intended gimmicks:
- Delibird
- Intentionally only learns Present by level-Up. Except they now gave it Drill Peck by Level-up, making me once again ask WHY, if you are trying to make it better, then do it properly at ONCE. It still has 2 near identical abilities in Insomnia and Vital Spirit for crying out loud.
- Unown
- Letters spell B A D M O N, They only get hidden power, which they removed for all besides it.
- Luvdisc
- This gives Heart Scale, ever since gen 3 that has been the entire existential reasoning for this mon. What about that gimmick prevents them from giving it some obscure evolution like Runerigus who needs to be in a very specific location to then evolve.
- Really bad but close to fixable:
- These pokemon are likely to never be fixed themselves but instead get a better regional form/evolution and a 20 or so bst out of pitty, pastbin... explains exactly which ones would get stat buffs. It also will have to be throuh regional forms as they seem to have stepped away from other evolutions (**)
- I would place Mightyena here, but that has a BST of 420, which is really low but at the margin for pokemon their stats to be "acceptable" in Gamefreaks terms .... for a Hugh/Pure power pokemon.... But at least it has Moxie and Intimidate, 2 good abilities! ... which also pokemon with decent/good BST, better set up moves in Dragon Dance, or even better utility moves like Fake Out, get.
- Plusle/Minun +Pachirisu
- The Pikachu clones, unlike Emolga, who is 428 BST, these 3 have 405. I have an entire pastebin dedicated to finding out on how they do stat buffs, and Plusle/Minun are top contenders for stat buffs. With design limitation making temporary forms for both at the same time neigh impossible. Regional evolutions could be interesting in the pure fanfic sense of multiplication and devision symbols, but I doubt we did see such a cool idea.
- Pachirisu
- Ability: Cheek Pouch *Replace Pick Up
- -Stuff Cheeks
- -Electifty
- - Play Rough (LoA move)
- unironically Doubles viable even without stat buff, as it has Follow Me
- Magcargo
- - Burning Jealousy
- *Fire Spin, Self-Destruct, Rock Blast, Heat Crash, Scorching Sands
- This got a stat buff in gen 7, it's now in margin for BST but still unplayably bad. Though stat buffs have 23.56% chance to get a regional(Alola/Galar/etc?) or temporary form(Mega/Gigantamax/Etc)! I could say "give it Magma Storm", but that is not how Gamefreak does stuff, let alone give a Legendary signature to a none-legendary pokemon.
- Sudowoodo
- -Camouflage
- -> BST on par with Pikachu clones, never been good, closest it has to a niche is Rock Head Wood Hammer. Perhaps if they give it a disguise/mimicry like ability as that is the core design aspect. They also can't give it too much in stats as you are implied to catch one early on in Jhoto and that game "rewards" you to go out of your way for strong pokemon, even if the main intended path of the game is horribly imbalanced and filled to the brim with some of the worst pokemon in the francise.
- ~spikes in gen 9
- Spinda
- -> Besides how boring the stat spread is to be perfectly even, they are all bad below any metric of acceptable, literally LC pokemon are near this BST at 350ish while this one has 360 BST. No implication to be special oriented so it wasts another bunch of it's already abysmal BST. On the possitive side, they gave it Trick Room, Superpower and Sucker Punch with the insane ability Contrary, which will only get better as we are getting more stat lowering moves. But with stats low in every area, it's just far too much below the bar to matter. What good does Contrary do if you get 2HKO'd by Lunge anyway, what use does Contrary Superpower have if you hit like a wet noodle. Even if given instant recovery like Slack Off to pair with the defensive boost of Superpower, 60HP/60Def/60spD aren't enough.
- Chimecho
- - Eerie Spell
- - Teleport
- -> I don't want to theory mon on future regional forms, but this one is as perfect as it gets to be made into a Japanese Spell Tag/Curse Tag to warden off against evil spirits(ghosts if you will). It also is of the list of gen7 stat buffed pokemon, which all had a major movepool overhawl, a weather ability, or regional form added that gen or a gen later. Though such an idea has me worried about role competition with Mismagius/Gengar if they aren't creative with the ability. If they pull another ability addition like Galar-Weezing and regular Weezing, regular Chimecho itself might also turn out quite decent and given a regional form at the same time.
- Sunflora
- * Weather Ball, Leaf Blade, Grassy Glide
- -> Easiest solution would be to give it a signature item, like Stick/Thick Club/Light Ball that functions like a Drought inducing item or deal more damage on physical and special when in sun. Unlike all of the other ones on the list, this one has a refined theme and niche tailored by movepool, type and abilities. It's a Grass with Earth Power, 105 special attack, very low Speed and Solar Power. That's actually potentially useful for Trick Room supported Sun teams which aren't as obscure in doubles as one did assume, though they aren't common for lack of good abusers (only Mega-Camerupt/Torkoal worked historically), including this despite potency.
- Ledian [+1; 0]
- - Skitter Smack
- * Mega Kick, Assurance, Dual Wingbeat
- -> Even giving it Hugh Power as ability would make it inferior to Scyther in any way, even if scyther didn't have an ability. Insultingly bad mon that they never put more than 5 seconds of thought into making better despite being one of many their favourite designs. Never in it's existence has this mon been good, not in-game or competitive.
- Kricketune (00) +0.5 [+0.5; 00]
- - Skitter Smack
- - Psycho Cut
- - Pin Missile <Idea of Radical Red>
- - Dual Wingbeat
- Deserves compleat overhawl in ability/stats, has no sound implications despite cello design, lowest bst of all 2 stage final form pokemon only behind Shedinja. The only "logical" design buff for it would be a multi-hit physical sound move, of the Bug-typing... And even that, is something Scyther could by design also get. So Radical Red gave it the closest thing; Pin Missile, which isn't too bad objectively just lacking if thats the only redeeming quality. It's design is too close to Scyther or even Leavanny to differentiate.
- To close the distance with the other 2, it could get Roost, as those 2 also have recovery.
- ---------------------------------------------------------------------------------------------------------------------------------------
- Prefered Move/ability/(item) changes for balancing and theme; also see: https://pastebin.com/zxrywbvm
- Type Changes;
- Luxray/Luxio: Electric/Psychic
- Grapploct/Clobbopus: Fighting/Water
- Masquerain: Bug/Water
- Heatmor: Fire/Steel
- Illumise: Bug/Fairy
- ---------------------------------------------------------------------------------------------------------------------------------------
- Also:
- In compatability issues of Sucker Punch would preferably be resolved. Only obtainable by tutor in gen 4, no TM/TR/Tutor after.
- Shiftry has Seedot as pre-evo, which for some reason has breeding restrictions for how weak it is, would have to be a TM/TR.
- Seviper has Sucker Punch but can't pass it through Arbok, despite sharing both egg groups.
- They would need to widen beeding pool of this move or re-introduce it as a Tutor/TM/TR, quite a few gen 3/4 pokemon have compatability issues still lingering and almost all changes to TM/TR's in gen 7 and even 8 have been to fix incompatability and consistency on design based movepools. Ex, all butterflies/Moth's get Hurricane. *Edit: BDSP, thanks to the TM/TR changes now excludes previously obtainable moves for pokemon like Altaria in Dragon Dance or Garchomp's Fire Fang, to then be unobtainable through those methodes... What a mess.
- *Edit 2: The promised Home Transfer did not get finalized even months after suggested release, possibly never will.
- *Edit 3: We got Home, but can't transfer the new moves....
- Mega Kick isn't given to animals with hooves consistently, despite the description not specifying that it has to be a foot, just a kick. Mudsdale/Miltank/Dubwool get it, while Rapidash/Rapidash-Galar, Sawsbuck, Stantler, Giraferig, Zebstrika, Gogoat, Tapu Bulu, Bouffalant and Tauros do not. This list is so vast and shares similarities in its inconsistencies with Close Combat's distribution as well as High Jump Kick for the deer pokemon, that I felt the need to specify it, as you could argue all 3 of the moves to follow order of design based distribution. I wouldn't even make any of them that much better, as all are in dire need of a buff.
- Oddly though, it seems to be a trend that pokemon that quadruped body pokemon (think Avalugg, Hippowdon, Mamoswine, Stoutland) do not get Mega Kick. I ended up scrapping quite a few pokemon like Avalugg/Bastiodon who otherwise would also have obtained these moves as its clear to be a trend which pokemon should/shouldn't get that for at least this part but it becomes gray for the hooved animals as some do get it and then form the exceptions.
- (**)
- Evolution methode notice gen 8:
- The only move specific evolutions were either from the same generation as the base pokemon was introduced in, or they were from gen 4. We have not had item held trade evolutions since gen 6 with Aromatisse/Slurpuff, gen 5 added Milotic to that because they removed the other methode of evolution, thus gen 4 was the last main one to add item held trade evolutions.
- Location based evolutions are full on removed from the game. They added Leafeon and Glaceon to the respective evolutions stones Leaf Stone and Ice Stone, while Magnetic evolution pokemon Magnezone and Vikavolt became Thunder Stone specific. There is no doubt they will add Crabominable and Probopass respectively to Ice Stone and Thunder Stone, when they do return. Thus we know they won't add location requirements... except for Runerigus in conjunction with other restrictions to obscurity.
- Lastly there still is day/night based evolution (which they have removed in some past gens) and stone based evolution, with Dawn stone still at a low 2 I did imagine a new pokemon would be added to gen 9 that evolves with it, than they would make a current pokemon evolve with it. All other stones have 4 minimum.
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