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  1. [04:16:03] ------- Init Cemu 1.15.8 -------
  2. [04:16:03] mlc01 path: H:\WiiU\The_Legend_of_Zelda_Breath_of_the_Wild_USA_WiiU-SUXXORS\
  3. [04:16:03] Cemuhook version: 0.5.7.2
  4. [04:16:03] CPU: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
  5. [04:16:03] RAM: 24534MB
  6. [04:16:03] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
  7. [04:16:24] Loading U-King.rpx
  8. [04:16:25] Creating OpenGL canvas
  9. [04:16:26] Loaded RPL module u-king (checksum 0x6267BFD0)
  10. [04:16:26] ------- Loaded title -------
  11. [04:16:26] TitleId: 00050000-101c9400
  12. [04:16:26] TitleVersion: v208
  13. [04:16:26] Update path: <mlc01>\usr\title\00050000\101C9400\
  14. [04:16:26] AOC path: <mlc01>\usr\title\00050000\101C9400\aoc\
  15. [04:16:26] Save path: <mlc01>\usr\save\00050000\101C9400\user\ (not present)
  16. [04:16:26] shaderCache name: fb7911ad
  17. [04:16:26] gameprofile path: gameProfiles\00050000101c9400.ini
  18. [04:16:26] RPX hash: fb7911ad
  19. [04:16:26] RPL link time: 204ms
  20. [04:16:27] HLE scan time: 109ms
  21. [04:16:27] ------- Active settings -------
  22. [04:16:27] CPU-Mode: Dual-core recompiler
  23. [04:16:27] Load shared libraries: true
  24. [04:16:27] GPUBufferCacheAccuracy: low (gameprofile)
  25. [04:16:27] Use precompiled shaders: auto (gameprofile)
  26. [04:16:27] Full sync at GX2DrawDone: true
  27. [04:16:27] ------- Init OpenGL graphics backend -------
  28. [04:16:27] GL_VENDOR: NVIDIA Corporation
  29. [04:16:27] GL_RENDERER: GeForce GTX 1060 3GB/PCIe/SSE2
  30. [04:16:27] GL_VERSION: 4.6.0 NVIDIA 430.86
  31. [04:16:27] Using precompiled shaders: false
  32. [04:16:27] OpenGL extensions:
  33. [04:16:27] ARB_clip_control: available
  34. [04:16:27] ARB_get_program_binary: available
  35. [04:16:27] ARB_clear_texture: available
  36. [04:16:27] ARB_copy_image: available
  37. [04:16:27] NV_depth_buffer_float: available
  38. [04:16:27] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Anti-Aliasing [Preset: Alternative FXAA (Nvidia's implementation)]
  39. [04:16:27] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/Kakariko Torch Shadows
  40. [04:16:27] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/LWZX Crash
  41. [04:16:27] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Resolution [Preset: 1280x720 (16:9) (Default)]
  42. [04:16:27] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Shadow Resolution [Preset: Medium (1.00x, Default)]
  43. [04:16:27] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Static FPS Mod [Preset: Static 75FPS (ideal for 75Hz displays)]
  44. [04:16:27] Set vsync frequency to 75 (graphic pack The Legend of Zelda: Breath of the Wild/Mods/Static FPS Mod)
  45. [04:16:27] ------- Init Audio backend -------
  46. [04:16:27] DirectSound: available
  47. [04:16:27] XAudio 2.8: available
  48. [04:16:27] ------- Run title -------
  49. [04:16:27] Shader cache loaded. Commited mem 17MB. Took 31ms
  50. [04:16:27] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
  51. [04:16:27] Custom timer mode: none
  52. [04:16:27] Applying patch group BotwPlsNoCrashV208 from pack '' v3 to module u-king (checksum 0x6267BFD0)
  53. [04:16:27] Applying patch group BotwAspectsV208 from pack 'Resolution' v3 to module u-king (checksum 0x6267BFD0)
  54. [04:16:27] Applying patch group BotwFPSV208 from pack 'Static FPS Mod' v3 to module u-king (checksum 0x6267BFD0)
  55. [04:16:27] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
  56. [04:16:27] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
  57. Crashlog for Cemu 1.15.8
  58. Date: 19-06-2019 04:16:31
  59.  
  60. -----------------------------------------
  61. Stack trace
  62. -----------------------------------------
  63. Exception 0xc0000005 at 0x23755771b8c
  64. cemu.exe at 0x7ff7c1860000
  65.  
  66. RAX=000000009065a9bc RBX=0000000000000000 RCX=0000023755771bbc RDX=0000000003be66a4
  67. RSP=0000023706cf95d0 RBP=0000000000000000 RDI=0000000000000024 RSI=0000000000000000
  68. R8 =0000000000000800 R9 =0000000000000000 R10=0000000000001000 R11=0000000000000080
  69. R12=0000000000000000 R13=000002377ed60000 R14=0000000000000000 R15=0000023713bd0000
  70.  
  71. -----------------------------------------
  72. Game info
  73. -----------------------------------------
  74. Game: Breath of the Wild [US v208]
  75. TitleId: 50000101c9400
  76. RPXHash: fb7911ad
  77.  
  78. -----------------------------------------
  79. Active PPC instance
  80. -----------------------------------------
  81. IP 0x03c149d0 LR 0x03c163c8 Thread 0x9065b730
  82.  
  83. -----------------------------------------
  84. PPC threads
  85. -----------------------------------------
  86. 9065b730 Ent 00e0655c IP 00e03d34 LR 03c15c4c RUNNING Aff 010 Pri 80 Name NULL
  87. 109f8c78 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 010 Pri 84 Name Prepare Thread
  88. 12afc060 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1(Any)
  89. 12b3c938 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2(Any)
  90. 15b477b0 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 010 Pri 81 Name OverlayArena Prepare
  91. 15b49498 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 001 Pri 83 Name DecompThread
  92. 302dd538 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 001 Pri 83 Name Resource Loading
  93. 302e8148 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name Resource Control
  94. 302f2ec8 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name Resource Memory
  95. 302fddb8 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name MovableMemory
  96. 36c65948 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name res::Compaction
  97. 1059e0c0 Ent 042180cc IP 00e04a38 LR 04218258 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread
  98. 9032f5f8 Ent 00e065a4 IP 00e065a4 LR 00e00000 SUSPENDED Aff 100 Pri 14 Name NULL
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