Crafting

New and Removed Custom Weapons

Sep 20th, 2020 (edited)
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  1. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
  2. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-NEWLY ADDED CUSTOM WEAPONS+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
  3. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
  4.  
  5. Scout
  6. Pseudonailgun (Primary)
  7. Lead Pipe (Melee)
  8.  
  9. Soldier
  10. Dragon Hunter (Primary)
  11. Trench Buster (Primary)
  12.  
  13. Pyro
  14. Battering Bronco (Melee)
  15. Endless Carnage (Melee)
  16.  
  17. Demoman
  18. Hand-Held Howitzer (Primary - Grenade Launcher)
  19. Landlubbers Landmine (Secondary - Shield)
  20.  
  21. Heavy
  22. Ququmannz's Wrath (Primary)
  23. Cosmic Cuisine (Secondary - Edible)
  24.  
  25. Engineer
  26. Attitude Adjuster (Secondary - Pistol)
  27. Jupiter (Secondary - Pistol)
  28.  
  29. Medic
  30. Interfector (Primary - Crossbow)
  31. Geneva Protokill (Primary - Grenade Launcher)
  32.  
  33. Sniper
  34. Caretaker (Primary - Rifle)
  35. Astral Assassin (Primary - Bow)
  36.  
  37. Spy
  38. Mann Slaughter (Melee)
  39. Explosive Entry (Watch)
  40.  
  41. Multi-Class
  42. Pump Shot (Shotgun)
  43.  
  44. All-Class
  45. Jackal Beating Stick (Melee)
  46.  
  47.  
  48. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
  49. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-REMOVED CUSTOM WEAPONS+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
  50. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
  51.  
  52.  
  53. (Scout)
  54. 1) Industrialist (Free damage requring little skill)
  55. 2) Tesla Shocker (The disable buildings part wasn't consistent, plus annoying to fight against)
  56.  
  57. (Soldier)
  58. 1) Spitfire (Annoying to fight against)
  59. 2) Grim Charger (Parts combined into the Disciplinary Action)
  60.  
  61. (Pyro)
  62. 1) Pearce 75 (Underwhelming. Can't add more without becoming overly complicated. Better to use Flare Gun.)
  63. 2) Pro-Pain (Too easy to use. HP restoring was better added in reworked Back Scratcher.)
  64.  
  65. (Heavy)
  66. 1) Putt Dispenser (Removed due to possible lag. Might add back later.)
  67. 2) Tank Goodness (Annoying to fight against if with max levels. Ququmannz's Wrath is the better "tanking" weapon, plus with team support.)
  68.  
  69. (Medic)
  70. 1) Clinical Trial (Parts combined into the Lancer)
  71. 2) Hostitalian Revenge (Had to be removed due to coding, but will add back later)
  72. 3) Recycled Replenisher (Had to be removed due to coding, but will add back later)
  73.  
  74. (Sniper)
  75. 1) Ol' Shelly (Had to be removed due to coding, but might add back later)
  76. 2) Bushman’s Butterfly (Parts combined into the Bushwacka)
  77.  
  78. (Spy)
  79. 1) Silver (Parts split into the Victor-Ion and Enforcer, but Enforcer's changes will be later)
  80. 2) Secretive Service (Parts combined into the Infection)
  81.  
  82. (Multi-Class)
  83. 1) Action Hale (In a 1v1 fight, the person using this weapon against the correct class type always had the advantage)
  84. 2) Steel Battalion (Initially planned to remove the drain effect towards UberCharge, Cloak, and Rage meters. But with these removed, the user might as well just kill the enemy rather than taking away just ammo.)
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