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  1. UAT_Log.txt
  2.  
  3. 010Program.Main: Running on WindowsHostPlatform as a 64-bit process.
  4. 008Program.Main: CWD=C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET
  5. 010Program.Main: UE4 ver. 4.10.1-2791327+++depot+UE4-Releases+4.10
  6. 010InternalUtils.RunSingleInstance: No other instance of C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationTool.exe is running.
  7. 010Automation.ParseCommandLine: Registered 22 command line parameters.
  8. 008Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/Justin/Documents/Unreal Projects/LittleRockets_CPP/LittleRockets_CPP.uproject -cook -stage -archive -archivedirectory=C:/Users/Justin/Desktop/LR -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
  9. 010Automation.ParseCommandLine: Found 1 scripts to execute:
  10. 010Automation.ParseCommandLine: BuildCookRun(rocket, nocompile, nocompileeditor, installed, nop4, project=C:/Users/Justin/Documents/Unreal Projects/LittleRockets_CPP/LittleRockets_CPP.uproject, cook, stage, archive, archivedirectory=C:/Users/Justin/Desktop/LR, package, clientconfig=Development, ue4exe=UE4Editor-Cmd.exe, pak, prereqs, nodebuginfo, targetplatform=Win64, build, CrashReporter, utf8output)
  11. 008Automation.Process: IsBuildMachine=False
  12. 008Automation.Process: ShouldKillProcesses=True
  13. 008Automation.Process: Setting up command environment.
  14. 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationTool.exe=True
  15. 010LocalCommandEnvironment.RootFromUATLocation: Checking for C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\Engine\Config\BaseEngine.ini
  16. 010LocalCommandEnvironment.RootFromUATLocation: Checking for C:\Program Files\Epic Games\4.10\Engine\Binaries\Engine\Config\BaseEngine.ini
  17. 010LocalCommandEnvironment.RootFromUATLocation: Checking for C:\Program Files\Epic Games\4.10\Engine\Engine\Config\BaseEngine.ini
  18. 010LocalCommandEnvironment.RootFromUATLocation: Checking for C:\Program Files\Epic Games\4.10\Engine\Config\BaseEngine.ini
  19. 010InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
  20. 010InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.10
  21. 008CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.10/Engine/Programs/AutomationTool/Saved
  22. 010InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
  23. 010InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.10
  24. 008CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Justin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.10)
  25. 010InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Justin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.10\UAT_Log.txt
  26. 010InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Justin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.10\UBTManifest.0.xml
  27. 010InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Justin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.10\UnrealBuildTool-2015.12.14-12.06.13.txt
  28. 010InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Justin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.10\UnrealBuildTool-2015.12.14-12.06.14.txt
  29. 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationTool.exe=True
  30. 010InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.10
  31. 010InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.10/Engine/Programs/AutomationTool/Saved
  32. 010InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.10/Engine/Programs/AutomationTool/Saved
  33. 010InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
  34. 010InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/Justin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.10
  35. 010InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\robocopy.exe=True
  36. 010InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\mount.exe=False
  37. 010InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Sysnative\mount.exe=False
  38. 010InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
  39. 010InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
  40. 010InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
  41. 008WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
  42. 008WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
  43. 008WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015
  44. 008WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
  45. 008WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools
  46. 008WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
  47. 008CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework64\
  48. 008CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
  49. 008WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework64\
  50. 008WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
  51. 010InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework64\
  52. 010InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
  53. 010InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe=True
  54. 010CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
  55. 010CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe
  56. 010CommandEnvironment.InitEnvironment: CompilationEvironment.MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\..\IDE\Devenv.com
  57. 010CommandEnvironment.LogSettings: Command Environment settings:
  58. 010CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
  59. 010CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.10/Engine/Programs/AutomationTool/Saved
  60. 010CommandEnvironment.LogSettings: HasCapabilityToCompile=True
  61. 010CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.10
  62. 010CommandEnvironment.LogSettings: LogFolder=C:/Users/Justin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.10
  63. 010CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
  64. 010CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe
  65. 010CommandEnvironment.LogSettings: MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\..\IDE\Devenv.com
  66. 010CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
  67. 010CommandEnvironment.LogSettings: TimestampAsString=2015-12-14_12.42.43
  68. 010CommandEnvironment.InitEnvironment: UATExe=C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationTool.exe
  69. 010UProjectInfo.FillProjectInfo: Found 0 directories to search
  70. 008ProjectUtils.CleanupFolders: Cleaning up project rules folder
  71. 008CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\Justin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.10\Rules)
  72. 010InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Justin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.10\Rules\UATRules-1668403643.dll
  73. 010InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Justin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.10\Rules\UATRules-1668403643.pdb
  74. 010InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Justin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.10\Rules\UATRules-1668403643SourceFiles.txt
  75. 008Automation.Process: Compiling scripts.
  76. 010ScriptCompiler.FindAndCompileAllScripts: Registering UBT Classes.
  77. 010UnrealBuildTool.RegisterAllUBTClasses: Searching for ToolChains, BuildPlatforms, BuildDeploys and ProjectGenerators...
  78. 010UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.XboxOnePlatform
  79. 010UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.PS4Platform
  80. 010UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.MacPlatform
  81. 010MacPlatform.RegisterBuildPlatformInternal: Registering for Mac
  82. 010UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.AndroidPlatform
  83. 010UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.UWPPlatform
  84. 010UWPPlatform.RegisterBuildPlatformInternal: Registering for UWP
  85. 010UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.WinRTPlatform
  86. 010UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.IOSPlatform
  87. 010IOSPlatform.RegisterBuildPlatformInternal: Registering for IOS
  88. 010UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.HTML5Platform
  89. 010HTML5Platform.RegisterBuildPlatformInternal: Registering for HTML5
  90. 010UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.LinuxPlatform
  91. 010UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.WindowsPlatform
  92. 010WindowsPlatform.RegisterBuildPlatformInternal: Registering for Win64
  93. 010WindowsPlatform.RegisterBuildPlatformInternal: Registering for Win32
  94. 010UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.XboxOneToolChain
  95. 010XboxOneToolChain.RegisterToolChain: Registered for XboxOne
  96. 010UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.XboxOneDeploy
  97. 010XboxOneDeploy.RegisterBuildDeploy: Registering for XboxOne
  98. 010UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.PS4ToolChain
  99. 010PS4ToolChain.RegisterToolChain: Registered for PS4
  100. 010UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.UEDeployPS4
  101. 010UnrealBuildTool.RegisterAllUBTClasses: Unable to register PS4 deployment class because the SCE_ORBIS_SDK_DIR environment variable isn't set or points to something that doesn't exist
  102. 010UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.MacToolChain
  103. 010RemoteToolChain.RegisterRemoteToolChain: Registered for Mac
  104. 010UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.Mac.UEDeployMac
  105. 010UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.Android.UEDeployAndroid
  106. 010UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.AndroidToolChain
  107. 010UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.UWPDeploy
  108. 010UWPDeploy.RegisterBuildDeploy: Registering for UWP
  109. 010UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.UWPToolChain
  110. 010UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.WinRTToolChain
  111. 010WinRTToolChain.RegisterToolChain: Registered for WinRT
  112. 010WinRTToolChain.RegisterToolChain: Registered for WinRT_ARM
  113. 010UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.WinRTDeploy
  114. 010WinRTDeploy.RegisterBuildDeploy: Registering for WinRT
  115. 010UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.IOSToolChain
  116. 010RemoteToolChain.RegisterRemoteToolChain: Registered for IOS
  117. 010UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.IOS.UEDeployIOS
  118. 010UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.VCToolChain
  119. 010VCToolChain.RegisterToolChain: Registered for Win64
  120. 010VCToolChain.RegisterToolChain: Registered for Win32
  121. 010UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.HTML5ToolChain
  122. 010HTML5ToolChain.RegisterToolChain: Registered for HTML5
  123. 010UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.LinuxToolChain
  124. 010UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.XboxOneProjectGenerator
  125. 010XboxOneProjectGenerator.RegisterPlatformProjectGenerator: Registering for XboxOne
  126. 010UnrealBuildTool.RegisterAllUBTClasses: Skipping project file generator registration for XboxOne due to no valid BuildPlatform.
  127. 010UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.PS4ProjectGenerator
  128. 010PS4ProjectGenerator.RegisterPlatformProjectGenerator: Registering for PS4
  129. 010UnrealBuildTool.RegisterAllUBTClasses: Skipping project file generator registration for PS4 due to no valid BuildPlatform.
  130. 010UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.MacProjectGenerator
  131. 010MacProjectGenerator.RegisterPlatformProjectGenerator: Registering for Mac
  132. 010UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.AndroidProjectGenerator
  133. 010AndroidProjectGenerator.RegisterPlatformProjectGenerator: Registering for Android
  134. 010UnrealBuildTool.RegisterAllUBTClasses: Skipping project file generator registration for Android due to no valid BuildPlatform.
  135. 010UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.UWPProjectGenerator
  136. 010UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.WinRTProjectGenerator
  137. 010WinRTProjectGenerator.RegisterPlatformProjectGenerator: Registering for WinRT
  138. 010WinRTProjectGenerator.RegisterPlatformProjectGenerator: Skipping project file generator registration for WinRT due to no valid BuildPlatform.
  139. 010UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.IOSProjectGenerator
  140. 010IOSProjectGenerator.RegisterPlatformProjectGenerator: Registering for IOS
  141. 010UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.HTML5ProjectGenerator
  142. 010HTML5ProjectGenerator.RegisterPlatformProjectGenerator: Registering for HTML5
  143. 010UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.LinuxProjectGenerator
  144. 010UnrealBuildTool.RegisterAllUBTClasses: Skipping project file generator registration for Linux due to no valid BuildPlatform.
  145. 010UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.WindowsProjectGenerator
  146. 010WindowsProjectGenerator.RegisterPlatformProjectGenerator: Registering for Win32
  147. 010WindowsProjectGenerator.RegisterPlatformProjectGenerator: Registering for Win64
  148. 008ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
  149. 008ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
  150. 010ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
  151. 010ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\GUBP.Automation.dll
  152. 010ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
  153. 010ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
  154. 010ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
  155. 010ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
  156. 010ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
  157. 010ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
  158. 010ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
  159. 010Platform.InitializePlatforms: Creating platforms.
  160. 010Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
  161. 010Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\GUBP.Automation.dll
  162. 010Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
  163. 010Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
  164. 010Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
  165. 010Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
  166. 010Platform.CreatePlatformsFromAssembly: Creating platform AllDesktopPlatform from C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll.
  167. 010Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
  168. 010Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
  169. 010Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
  170. 010Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
  171. 010Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
  172. 010Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
  173. 010Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
  174. 010Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
  175. 010Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
  176. 010Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll.
  177. 010Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
  178. 010Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
  179. 010Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
  180. 010Platform.InitializePlatforms: Creating placeholder platform for target: UWP
  181. 010Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
  182. 010Platform.InitializePlatforms: Creating placeholder platform for target: PS4
  183. 010ScriptCompiler.FindAndCompileAllScripts: Creating commands.
  184. 010CommandUtils.InitP4Support: Initializing AllowSubmit.
  185. 010CommandUtils.InitP4Support: AllowSubmit=False
  186. 010CommandUtils.InitP4Support: Initializing P4Enabled.
  187. 010CommandUtils.InitP4Support: P4Enabled=False
  188. 010CommandUtils.InitP4Support: P4CLRequired=False
  189. 010Automation.Execute: Attempting to execute BuildCookRun(rocket, nocompile, nocompileeditor, installed, nop4, project=C:/Users/Justin/Documents/Unreal Projects/LittleRockets_CPP/LittleRockets_CPP.uproject, cook, stage, archive, archivedirectory=C:/Users/Justin/Desktop/LR, package, clientconfig=Development, ue4exe=UE4Editor-Cmd.exe, pak, prereqs, nodebuginfo, targetplatform=Win64, build, CrashReporter, utf8output)
  190. 010InternalUtils.SafeFileExists: SafeFileExists C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject=True
  191. 010InternalUtils.SafeFileExists: SafeFileExists C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject=True
  192. 010InternalUtils.SafeFileExists: SafeFileExists C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject=True
  193. 008BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject
  194. 010ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject
  195. 010ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP
  196. 010ProjectUtils.DetectTargetsForProject: Found 2 target rule files:
  197. 010ProjectUtils.DetectTargetsForProject: C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Source\LittleRockets_CPP.Target.cs
  198. 010ProjectUtils.DetectTargetsForProject: C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Source\LittleRockets_CPPEditor.Target.cs
  199. 010InternalUtils.SafeFileExists: SafeFileExists C:\Users\Justin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.10\Rules\UATRules-1668403643.dll=False
  200. 008ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\Justin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.10\Rules\UATRules-1668403643.dll
  201. 010DynamicCompilation.RequiresCompilation: UATRules-1668403643.dll doesn't exist yet
  202. 010DynamicCompilation.CompileAssembly: Compiling C:\Users\Justin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.10\Rules\UATRules-1668403643.dll
  203. 010ProjectUtils.CompileAndLoadTargetsAssembly: Creating target rules object: LittleRockets_CPPTarget
  204. 010ProjectUtils.CompileAndLoadTargetsAssembly: Adding target: LittleRockets_CPPTarget (Game)
  205. 010ProjectUtils.CompileAndLoadTargetsAssembly: Creating target rules object: LittleRockets_CPPEditorTarget
  206. 010ProjectUtils.CompileAndLoadTargetsAssembly: Adding target: LittleRockets_CPPEditorTarget (Editor)
  207. 010ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject
  208. 008ProjectParams.ValidateAndLog: Project Params **************
  209. 008ProjectParams.ValidateAndLog: AdditionalServerMapParams=
  210. 008ProjectParams.ValidateAndLog: Archive=True
  211. 008ProjectParams.ValidateAndLog: ArchiveMetaData=False
  212. 008ProjectParams.ValidateAndLog: CreateAppBundle=True
  213. 008ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Justin\Desktop\LR
  214. 008ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Saved\StagedBuilds
  215. 008ProjectParams.ValidateAndLog: Build=True
  216. 008ProjectParams.ValidateAndLog: Cook=True
  217. 008ProjectParams.ValidateAndLog: Clean=
  218. 008ProjectParams.ValidateAndLog: Client=False
  219. 008ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
  220. 008ProjectParams.ValidateAndLog: ClientCookedTargets=LittleRockets_CPP
  221. 008ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
  222. 008ProjectParams.ValidateAndLog: Compressed=False
  223. 008ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
  224. 008ProjectParams.ValidateAndLog: CookFlavor=
  225. 008ProjectParams.ValidateAndLog: CookOnTheFly=False
  226. 008ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
  227. 008ProjectParams.ValidateAndLog: UnversionedCookedContent=False
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  253. 008ProjectParams.ValidateAndLog: NumClients=0
  254. 008ProjectParams.ValidateAndLog: NoDebugInfo=True
  255. 008ProjectParams.ValidateAndLog: NoCleanStage=False
  256. 008ProjectParams.ValidateAndLog: NoXGE=False
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  259. 008ProjectParams.ValidateAndLog: Package=True
  260. 008ProjectParams.ValidateAndLog: NullRHI=False
  261. 008ProjectParams.ValidateAndLog: FakeClient=False
  262. 008ProjectParams.ValidateAndLog: EditorTest=False
  263. 008ProjectParams.ValidateAndLog: RunAutomationTests=False
  264. 008ProjectParams.ValidateAndLog: RunAutomationTest=
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  266. 008ProjectParams.ValidateAndLog: CrashIndex=0
  267. 008ProjectParams.ValidateAndLog: ProgramTargets=
  268. 008ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Binaries\Win64
  269. 008ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Binaries\Win64
  270. 008ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Binaries\Win64\LittleRockets_CPP.exe
  271. 008ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Binaries\Win64\LittleRockets_CPP.exe
  272. 008ProjectParams.ValidateAndLog: Distribution=False
  273. 008ProjectParams.ValidateAndLog: Prebuilt=False
  274. 008ProjectParams.ValidateAndLog: Prereqs=True
  275. 008ProjectParams.ValidateAndLog: NoBootstrapExe=False
  276. 008ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject
  277. 008ProjectParams.ValidateAndLog: Rocket=True
  278. 008ProjectParams.ValidateAndLog: Run=False
  279. 008ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
  280. 008ProjectParams.ValidateAndLog: ServerCookedTargets=
  281. 008ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
  282. 008ProjectParams.ValidateAndLog: ShortProjectName=LittleRockets_CPP
  283. 008ProjectParams.ValidateAndLog: SignedPak=False
  284. 008ProjectParams.ValidateAndLog: SignPak=
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  286. 008ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
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  292. 008ProjectParams.ValidateAndLog: bUsesSlate=True
  293. 008ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
  294. 008ProjectParams.ValidateAndLog: Project Params **************
  295. 010InternalUtils.SafeFileExists: SafeFileExists C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject=True
  296. 010InternalUtils.SafeFileExists: SafeFileExists C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject=True
  297. 010InternalUtils.SafeFileExists: SafeFileExists C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject=True
  298. 008Project.Build: ********** BUILD COMMAND STARTED **********
  299. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\..\..\..\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Plugins\PopulateLevel\Binaries\Win64\xgConsole.exe=False
  300. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Slate\SlateRemote\Binaries\Win64\xgConsole.exe=False
  301. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\ScriptPlugin\Binaries\Win64\xgConsole.exe=False
  302. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\ScriptGeneratorPlugin\Binaries\Win64\xgConsole.exe=False
  303. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64\xgConsole.exe=False
  304. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Runtime\WindowsDeviceProfileSelector\Binaries\Win64\xgConsole.exe=False
  305. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Runtime\WebBrowserWidget\Binaries\Win64\xgConsole.exe=False
  306. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\xgConsole.exe=False
  307. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Runtime\Steam\SteamController\Binaries\Win64\xgConsole.exe=False
  308. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Runtime\SoundVisualizations\Binaries\Win64\xgConsole.exe=False
  309. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Runtime\SoundMod\Binaries\Win64\xgConsole.exe=False
  310. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\xgConsole.exe=False
  311. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Runtime\OculusRift\Binaries\Win64\xgConsole.exe=False
  312. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Runtime\OculusLibrary\Binaries\Win64\xgConsole.exe=False
  313. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Runtime\OculusInput\Binaries\Win64\xgConsole.exe=False
  314. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Runtime\OculusAudio\Binaries\Win64\xgConsole.exe=False
  315. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Runtime\LiveEditorListenServer\Binaries\Win64\xgConsole.exe=False
  316. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Runtime\LinuxDeviceProfileSelector\Binaries\Win64\xgConsole.exe=False
  317. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Runtime\LeapMotionController\Binaries\Win64\xgConsole.exe=False
  318. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Runtime\IOSDeviceProfileSelector\Binaries\Win64\xgConsole.exe=False
  319. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Runtime\GearVR\Binaries\Win64\xgConsole.exe=False
  320. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64\xgConsole.exe=False
  321. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64\xgConsole.exe=False
  322. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Runtime\CableComponent\Binaries\Win64\xgConsole.exe=False
  323. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64\xgConsole.exe=False
  324. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Runtime\AppleMoviePlayer\Binaries\Win64\xgConsole.exe=False
  325. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Runtime\AndroidMoviePlayer\Binaries\Win64\xgConsole.exe=False
  326. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Binaries\Win64\xgConsole.exe=False
  327. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Runtime\Analytics\Flurry\IOSFlurry\Binaries\Win64\xgConsole.exe=False
  328. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Runtime\Analytics\FileLogging\Binaries\Win64\xgConsole.exe=False
  329. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Runtime\Analytics\Apsalar\IOSApsalar\Binaries\Win64\xgConsole.exe=False
  330. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Runtime\Analytics\AnalyticsMulticast\Binaries\Win64\xgConsole.exe=False
  331. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Runtime\Analytics\AnalyticsBlueprintLibrary\Binaries\Win64\xgConsole.exe=False
  332. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Runtime\Advertising\IOSTapJoy\Binaries\Win64\xgConsole.exe=False
  333. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\NetcodeUnitTest\NUTUnrealEngine4\Binaries\Win64\xgConsole.exe=False
  334. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\NetcodeUnitTest\NetcodeUnitTest\Binaries\Win64\xgConsole.exe=False
  335. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\MovieScene\LevelSequenceEditor\Binaries\Win64\xgConsole.exe=False
  336. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64\xgConsole.exe=False
  337. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Messaging\MessagingDebugger\Binaries\Win64\xgConsole.exe=False
  338. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Media\WmfMedia\Binaries\Win64\xgConsole.exe=False
  339. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64\xgConsole.exe=False
  340. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Media\AvfMedia\Binaries\Win64\xgConsole.exe=False
  341. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\xgConsole.exe=False
  342. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Marketplace\Substance\Binaries\Win64\xgConsole.exe=False
  343. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Experimental\StructBox\Binaries\Win64\xgConsole.exe=False
  344. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Experimental\SimpleHMD\Binaries\Win64\xgConsole.exe=False
  345. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Experimental\Phya\Binaries\Win64\xgConsole.exe=False
  346. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Experimental\LiveEditor\Binaries\Win64\xgConsole.exe=False
  347. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Experimental\HTML5Networking\Binaries\Win64\xgConsole.exe=False
  348. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Experimental\CodeView\Binaries\Win64\xgConsole.exe=False
  349. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Experimental\CodeEditor\Binaries\Win64\xgConsole.exe=False
  350. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64\xgConsole.exe=False
  351. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Experimental\BlueprintStats\Binaries\Win64\xgConsole.exe=False
  352. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64\xgConsole.exe=False
  353. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Editor\PluginBrowser\Binaries\Win64\xgConsole.exe=False
  354. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Editor\MacGraphicsSwitching\Binaries\Win64\xgConsole.exe=False
  355. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Editor\EpicSurvey\Binaries\Win64\xgConsole.exe=False
  356. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Developer\XCodeSourceCodeAccess\Binaries\Win64\xgConsole.exe=False
  357. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64\xgConsole.exe=False
  358. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64\xgConsole.exe=False
  359. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64\xgConsole.exe=False
  360. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64\xgConsole.exe=False
  361. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Developer\OneSkyLocalizationService\Binaries\Win64\xgConsole.exe=False
  362. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Developer\NullSourceCodeAccess\Binaries\Win64\xgConsole.exe=False
  363. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Developer\KDevelopSourceCodeAccess\Binaries\Win64\xgConsole.exe=False
  364. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64\xgConsole.exe=False
  365. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Developer\CodeLiteSourceCodeAccess\Binaries\Win64\xgConsole.exe=False
  366. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Developer\BlankPlugin\Binaries\Win64\xgConsole.exe=False
  367. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\Blendables\LightPropagationVolume\Binaries\Win64\xgConsole.exe=False
  368. 010InternalUtils.SafeFileExists: SafeFileExists ..\..\..\Engine\Plugins\2D\Paper2D\Binaries\Win64\xgConsole.exe=False
  369. 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\IDE\CommonExtensions\Microsoft\TeamFoundation\Team Explorer\NativeBinaries\x86\xgConsole.exe=False
  370. 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\xgConsole.exe=False
  371. 010InternalUtils.SafeFileExists: SafeFileExists C:\ProgramData\Oracle\Java\javapath\xgConsole.exe=False
  372. 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Common Files\Microsoft Shared\Windows Live\xgConsole.exe=False
  373. 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\xgConsole.exe=False
  374. 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\AMD APP\bin\x86_64\xgConsole.exe=False
  375. 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\AMD APP\bin\x86\xgConsole.exe=False
  376. 010InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\xgConsole.exe=False
  377. 010InternalUtils.SafeFileExists: SafeFileExists C:\Windows\xgConsole.exe=False
  378. 010InternalUtils.SafeFileExists: SafeFileExists C:\Windows\System32\Wbem\xgConsole.exe=False
  379. 010InternalUtils.SafeFileExists: SafeFileExists C:\Windows\System32\WindowsPowerShell\v1.0\xgConsole.exe=False
  380. 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\xgConsole.exe=False
  381. 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\MATLAB\R2012a Student\bin\xgConsole.exe=False
  382. 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Windows Live\Shared\xgConsole.exe=False
  383. 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Common Files\Acronis\SnapAPI\xgConsole.exe=False
  384. 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\AMD\ATI.ACE\Core-Static\xgConsole.exe=False
  385. 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Microsoft SQL Server\110\Tools\Binn\xgConsole.exe=False
  386. 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Microsoft SDKs\TypeScript\1.0\xgConsole.exe=False
  387. 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Microsoft SQL Server\120\Tools\Binn\xgConsole.exe=False
  388. 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Skype\Phone\xgConsole.exe=False
  389. 010InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\tools\xgConsole.exe=False
  390. 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\CMake\bin\xgConsole.exe=False
  391. 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\TortoiseHg\xgConsole.exe=False
  392. 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Git\cmd\xgConsole.exe=False
  393. 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Git\bin\xgConsole.exe=False
  394. 010InternalUtils.SafeFileExists: SafeFileExists C:\Users\Justin\.dnx\bin\xgConsole.exe=False
  395. 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Microsoft DNX\Dnvm\xgConsole.exe=False
  396. 010InternalUtils.SafeFileExists: SafeFileExists C:\ProgramData\chocolatey\bin\xgConsole.exe=False
  397. 010InternalUtils.SafeFileExists: SafeFileExists C:\tools\Miniconda3\xgConsole.exe=False
  398. 010InternalUtils.SafeFileExists: SafeFileExists C:\tools\Miniconda3\Scripts\xgConsole.exe=False
  399. 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Microsoft Windows Performance Toolkit\xgConsole.exe=False
  400. 010InternalUtils.SafeFileExists: SafeFileExists C:\Users\Justin\.dnx\bin\xgConsole.exe=False
  401. 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Microsoft DNX\Dnvm\xgConsole.exe=False
  402. 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Windows Kits\8.1\Windows Performance Toolkit\xgConsole.exe=False
  403. 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\TortoiseGit\bin\xgConsole.exe=False
  404. 010InternalUtils.SafeFileExists: SafeFileExists C:\Users\Justin\Miniconda3\xgConsole.exe=False
  405. 010InternalUtils.SafeFileExists: SafeFileExists C:\Users\Justin\Miniconda3\Scripts\xgConsole.exe=False
  406. 010InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\gradle-2.2.1\bin\xgConsole.exe=False
  407. 010InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\apache-ant-1.8.2\bin\xgConsole.exe=False
  408. 010InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\jdk1.7.0_71\bin\xgConsole.exe=False
  409. 010InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-ndk-r10e\xgConsole.exe=False
  410. 010InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\extras\android\support-tools\xgConsole.exe=False
  411. 010InternalUtils.SafeFileExists: SafeFileExists C:\\NVPACK\\android-sdk-windows\\build-tools\xgConsole.exe=False
  412. 010InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\xgConsole.exe=False
  413. 010InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\xgConsole.exe=False
  414. 010InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\build-tools\xgConsole.exe=False
  415. 010InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\jdk1.6.0_45\bin\xgConsole.exe=False
  416. 010InternalUtils.SafeFileExists: SafeFileExists C:\tools\cmdermini\xgConsole.exe=False
  417. 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Microsoft Visual Studio 12.0\xgConsole.exe=False
  418. 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\amd64\xgConsole.exe=False
  419. 008UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
  420. 008UE4Build.Build: ************************* UE4Build:
  421. 008UE4Build.Build: ************************* ForceMonolithic: False
  422. 008UE4Build.Build: ************************* ForceNonUnity:False
  423. 008UE4Build.Build: ************************* ForceDebugInfo: False
  424. 008UE4Build.Build: ************************* UseXGE: False
  425. 008UE4Build.Build: ************************* UseParallelExecutor: False
  426. 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  427. 010InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Intermediate\Build\Manifest.xml
  428. 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  429. 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  430. 008CommandUtils.Run: Run: C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe LittleRockets_CPP Win64 Development "C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject" -remoteini="C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP" -noxge -generatemanifest -rocket -NoHotReloadFromIDE
  431. 008CommandUtils.Run: Run: Took 1.5950912s to run UnrealBuildTool.exe, ExitCode=0
  432. 010InternalUtils.SafeFileExists: SafeFileExists C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Intermediate\Build\Manifest.xml=True
  433. 010InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Intermediate\Build\Manifest.xml C:\Users\Justin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.10\UBTManifest.0.xml
  434. 008UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\Justin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.10\UBTManifest.0.xml
  435. 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  436. 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  437. 008CommandUtils.Run: Run: C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe LittleRockets_CPP Win64 Development "C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject" -remoteini="C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP" -noxge -rocket -NoHotReloadFromIDE -ignorejunk
  438. 008UnrealBuildTool: Performing 1 actions (4 in parallel)
  439. 008UnrealBuildTool: [1/1] Link LittleRockets_CPP.exe
  440. 008UnrealBuildTool: Creating library C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Binaries\Win64\LittleRockets_CPP.lib and object C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Binaries\Win64\LittleRockets_CPP.exp
  441. 008UnrealBuildTool: UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForGeneratedCodeSubstanceCore(void)" (?EmptyLinkFunctionForGeneratedCodeSubstanceCore@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
  442. 008UnrealBuildTool: UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForGeneratedCodeAIFlightTest(void)" (?EmptyLinkFunctionForGeneratedCodeAIFlightTest@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
  443. 008UnrealBuildTool: UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationSubstanceCore(void)" (?EmptyLinkFunctionForStaticInitializationSubstanceCore@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
  444. 008UnrealBuildTool: UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationAIFlightTest(void)" (?EmptyLinkFunctionForStaticInitializationAIFlightTest@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
  445. 008UnrealBuildTool: C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Binaries\Win64\LittleRockets_CPP.exe : fatal error LNK1120: 4 unresolved externals
  446. 008UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
  447. 008UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Binaries\Win64\LittleRockets_CPP.exe
  448. 008UnrealBuildTool: Total build time: 7.88 seconds
  449. 008CommandUtils.Run: Run: Took 8.5084866s to run UnrealBuildTool.exe, ExitCode=5
  450. 002BuildCommand.Execute: ERROR: BUILD FAILED
  451. 002Program.Main: ERROR: AutomationTool terminated with exception:
  452. 002Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:5): C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe LittleRockets_CPP Win64 Development "C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject" -remoteini="C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP" -noxge -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2015.12.14-12.43.03.txt'
  453. Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
  454. at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
  455. at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
  456. at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars)
  457. at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
  458. at BuildCookRun.DoBuildCookRun(ProjectParams Params)
  459. at BuildCommand.Execute()
  460. at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  461. at AutomationTool.Automation.Process(String[] CommandLine)
  462. at AutomationTool.Program.MainProc(Object Param)
  463. at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
  464. at AutomationTool.Program.Main()
  465. 008ProcessManager.KillAll: Trying to kill 0 spawned processes.
  466. 008Program.Main: AutomationTool exiting with ExitCode=5
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