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- UAT_Log.txt
- 010Program.Main: Running on WindowsHostPlatform as a 64-bit process.
- 008Program.Main: CWD=C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET
- 010Program.Main: UE4 ver. 4.10.1-2791327+++depot+UE4-Releases+4.10
- 010InternalUtils.RunSingleInstance: No other instance of C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationTool.exe is running.
- 010Automation.ParseCommandLine: Registered 22 command line parameters.
- 008Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/Justin/Documents/Unreal Projects/LittleRockets_CPP/LittleRockets_CPP.uproject -cook -stage -archive -archivedirectory=C:/Users/Justin/Desktop/LR -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
- 010Automation.ParseCommandLine: Found 1 scripts to execute:
- 010Automation.ParseCommandLine: BuildCookRun(rocket, nocompile, nocompileeditor, installed, nop4, project=C:/Users/Justin/Documents/Unreal Projects/LittleRockets_CPP/LittleRockets_CPP.uproject, cook, stage, archive, archivedirectory=C:/Users/Justin/Desktop/LR, package, clientconfig=Development, ue4exe=UE4Editor-Cmd.exe, pak, prereqs, nodebuginfo, targetplatform=Win64, build, CrashReporter, utf8output)
- 008Automation.Process: IsBuildMachine=False
- 008Automation.Process: ShouldKillProcesses=True
- 008Automation.Process: Setting up command environment.
- 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationTool.exe=True
- 010LocalCommandEnvironment.RootFromUATLocation: Checking for C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\Engine\Config\BaseEngine.ini
- 010LocalCommandEnvironment.RootFromUATLocation: Checking for C:\Program Files\Epic Games\4.10\Engine\Binaries\Engine\Config\BaseEngine.ini
- 010LocalCommandEnvironment.RootFromUATLocation: Checking for C:\Program Files\Epic Games\4.10\Engine\Engine\Config\BaseEngine.ini
- 010LocalCommandEnvironment.RootFromUATLocation: Checking for C:\Program Files\Epic Games\4.10\Engine\Config\BaseEngine.ini
- 010InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
- 010InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.10
- 008CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.10/Engine/Programs/AutomationTool/Saved
- 010InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
- 010InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.10
- 008CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Justin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.10)
- 010InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Justin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.10\UAT_Log.txt
- 010InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Justin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.10\UBTManifest.0.xml
- 010InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Justin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.10\UnrealBuildTool-2015.12.14-12.06.13.txt
- 010InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Justin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.10\UnrealBuildTool-2015.12.14-12.06.14.txt
- 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationTool.exe=True
- 010InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.10
- 010InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.10/Engine/Programs/AutomationTool/Saved
- 010InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.10/Engine/Programs/AutomationTool/Saved
- 010InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
- 010InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/Justin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.10
- 010InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\robocopy.exe=True
- 010InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\mount.exe=False
- 010InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Sysnative\mount.exe=False
- 010InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
- 010InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
- 010InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
- 008WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
- 008WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
- 008WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015
- 008WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
- 008WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools
- 008WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
- 008CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework64\
- 008CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
- 008WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework64\
- 008WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
- 010InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework64\
- 010InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
- 010InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe=True
- 010CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
- 010CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe
- 010CommandEnvironment.InitEnvironment: CompilationEvironment.MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\..\IDE\Devenv.com
- 010CommandEnvironment.LogSettings: Command Environment settings:
- 010CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
- 010CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.10/Engine/Programs/AutomationTool/Saved
- 010CommandEnvironment.LogSettings: HasCapabilityToCompile=True
- 010CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.10
- 010CommandEnvironment.LogSettings: LogFolder=C:/Users/Justin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.10
- 010CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
- 010CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe
- 010CommandEnvironment.LogSettings: MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\..\IDE\Devenv.com
- 010CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
- 010CommandEnvironment.LogSettings: TimestampAsString=2015-12-14_12.42.43
- 010CommandEnvironment.InitEnvironment: UATExe=C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationTool.exe
- 010UProjectInfo.FillProjectInfo: Found 0 directories to search
- 008ProjectUtils.CleanupFolders: Cleaning up project rules folder
- 008CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\Justin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.10\Rules)
- 010InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Justin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.10\Rules\UATRules-1668403643.dll
- 010InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Justin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.10\Rules\UATRules-1668403643.pdb
- 010InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Justin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.10\Rules\UATRules-1668403643SourceFiles.txt
- 008Automation.Process: Compiling scripts.
- 010ScriptCompiler.FindAndCompileAllScripts: Registering UBT Classes.
- 010UnrealBuildTool.RegisterAllUBTClasses: Searching for ToolChains, BuildPlatforms, BuildDeploys and ProjectGenerators...
- 010UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.XboxOnePlatform
- 010UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.PS4Platform
- 010UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.MacPlatform
- 010MacPlatform.RegisterBuildPlatformInternal: Registering for Mac
- 010UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.AndroidPlatform
- 010UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.UWPPlatform
- 010UWPPlatform.RegisterBuildPlatformInternal: Registering for UWP
- 010UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.WinRTPlatform
- 010UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.IOSPlatform
- 010IOSPlatform.RegisterBuildPlatformInternal: Registering for IOS
- 010UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.HTML5Platform
- 010HTML5Platform.RegisterBuildPlatformInternal: Registering for HTML5
- 010UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.LinuxPlatform
- 010UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.WindowsPlatform
- 010WindowsPlatform.RegisterBuildPlatformInternal: Registering for Win64
- 010WindowsPlatform.RegisterBuildPlatformInternal: Registering for Win32
- 010UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.XboxOneToolChain
- 010XboxOneToolChain.RegisterToolChain: Registered for XboxOne
- 010UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.XboxOneDeploy
- 010XboxOneDeploy.RegisterBuildDeploy: Registering for XboxOne
- 010UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.PS4ToolChain
- 010PS4ToolChain.RegisterToolChain: Registered for PS4
- 010UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.UEDeployPS4
- 010UnrealBuildTool.RegisterAllUBTClasses: Unable to register PS4 deployment class because the SCE_ORBIS_SDK_DIR environment variable isn't set or points to something that doesn't exist
- 010UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.MacToolChain
- 010RemoteToolChain.RegisterRemoteToolChain: Registered for Mac
- 010UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.Mac.UEDeployMac
- 010UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.Android.UEDeployAndroid
- 010UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.AndroidToolChain
- 010UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.UWPDeploy
- 010UWPDeploy.RegisterBuildDeploy: Registering for UWP
- 010UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.UWPToolChain
- 010UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.WinRTToolChain
- 010WinRTToolChain.RegisterToolChain: Registered for WinRT
- 010WinRTToolChain.RegisterToolChain: Registered for WinRT_ARM
- 010UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.WinRTDeploy
- 010WinRTDeploy.RegisterBuildDeploy: Registering for WinRT
- 010UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.IOSToolChain
- 010RemoteToolChain.RegisterRemoteToolChain: Registered for IOS
- 010UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.IOS.UEDeployIOS
- 010UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.VCToolChain
- 010VCToolChain.RegisterToolChain: Registered for Win64
- 010VCToolChain.RegisterToolChain: Registered for Win32
- 010UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.HTML5ToolChain
- 010HTML5ToolChain.RegisterToolChain: Registered for HTML5
- 010UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.LinuxToolChain
- 010UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.XboxOneProjectGenerator
- 010XboxOneProjectGenerator.RegisterPlatformProjectGenerator: Registering for XboxOne
- 010UnrealBuildTool.RegisterAllUBTClasses: Skipping project file generator registration for XboxOne due to no valid BuildPlatform.
- 010UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.PS4ProjectGenerator
- 010PS4ProjectGenerator.RegisterPlatformProjectGenerator: Registering for PS4
- 010UnrealBuildTool.RegisterAllUBTClasses: Skipping project file generator registration for PS4 due to no valid BuildPlatform.
- 010UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.MacProjectGenerator
- 010MacProjectGenerator.RegisterPlatformProjectGenerator: Registering for Mac
- 010UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.AndroidProjectGenerator
- 010AndroidProjectGenerator.RegisterPlatformProjectGenerator: Registering for Android
- 010UnrealBuildTool.RegisterAllUBTClasses: Skipping project file generator registration for Android due to no valid BuildPlatform.
- 010UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.UWPProjectGenerator
- 010UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.WinRTProjectGenerator
- 010WinRTProjectGenerator.RegisterPlatformProjectGenerator: Registering for WinRT
- 010WinRTProjectGenerator.RegisterPlatformProjectGenerator: Skipping project file generator registration for WinRT due to no valid BuildPlatform.
- 010UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.IOSProjectGenerator
- 010IOSProjectGenerator.RegisterPlatformProjectGenerator: Registering for IOS
- 010UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.HTML5ProjectGenerator
- 010HTML5ProjectGenerator.RegisterPlatformProjectGenerator: Registering for HTML5
- 010UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.LinuxProjectGenerator
- 010UnrealBuildTool.RegisterAllUBTClasses: Skipping project file generator registration for Linux due to no valid BuildPlatform.
- 010UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.WindowsProjectGenerator
- 010WindowsProjectGenerator.RegisterPlatformProjectGenerator: Registering for Win32
- 010WindowsProjectGenerator.RegisterPlatformProjectGenerator: Registering for Win64
- 008ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
- 008ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
- 010ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
- 010ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\GUBP.Automation.dll
- 010ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
- 010ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
- 010ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
- 010ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
- 010ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
- 010ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
- 010ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
- 010Platform.InitializePlatforms: Creating platforms.
- 010Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
- 010Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\GUBP.Automation.dll
- 010Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
- 010Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
- 010Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
- 010Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
- 010Platform.CreatePlatformsFromAssembly: Creating platform AllDesktopPlatform from C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll.
- 010Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
- 010Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
- 010Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
- 010Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
- 010Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
- 010Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
- 010Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
- 010Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
- 010Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
- 010Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll.
- 010Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
- 010Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
- 010Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
- 010Platform.InitializePlatforms: Creating placeholder platform for target: UWP
- 010Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
- 010Platform.InitializePlatforms: Creating placeholder platform for target: PS4
- 010ScriptCompiler.FindAndCompileAllScripts: Creating commands.
- 010CommandUtils.InitP4Support: Initializing AllowSubmit.
- 010CommandUtils.InitP4Support: AllowSubmit=False
- 010CommandUtils.InitP4Support: Initializing P4Enabled.
- 010CommandUtils.InitP4Support: P4Enabled=False
- 010CommandUtils.InitP4Support: P4CLRequired=False
- 010Automation.Execute: Attempting to execute BuildCookRun(rocket, nocompile, nocompileeditor, installed, nop4, project=C:/Users/Justin/Documents/Unreal Projects/LittleRockets_CPP/LittleRockets_CPP.uproject, cook, stage, archive, archivedirectory=C:/Users/Justin/Desktop/LR, package, clientconfig=Development, ue4exe=UE4Editor-Cmd.exe, pak, prereqs, nodebuginfo, targetplatform=Win64, build, CrashReporter, utf8output)
- 010InternalUtils.SafeFileExists: SafeFileExists C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject=True
- 010InternalUtils.SafeFileExists: SafeFileExists C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject=True
- 010InternalUtils.SafeFileExists: SafeFileExists C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject=True
- 008BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject
- 010ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject
- 010ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP
- 010ProjectUtils.DetectTargetsForProject: Found 2 target rule files:
- 010ProjectUtils.DetectTargetsForProject: C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Source\LittleRockets_CPP.Target.cs
- 010ProjectUtils.DetectTargetsForProject: C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Source\LittleRockets_CPPEditor.Target.cs
- 010InternalUtils.SafeFileExists: SafeFileExists C:\Users\Justin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.10\Rules\UATRules-1668403643.dll=False
- 008ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\Justin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.10\Rules\UATRules-1668403643.dll
- 010DynamicCompilation.RequiresCompilation: UATRules-1668403643.dll doesn't exist yet
- 010DynamicCompilation.CompileAssembly: Compiling C:\Users\Justin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.10\Rules\UATRules-1668403643.dll
- 010ProjectUtils.CompileAndLoadTargetsAssembly: Creating target rules object: LittleRockets_CPPTarget
- 010ProjectUtils.CompileAndLoadTargetsAssembly: Adding target: LittleRockets_CPPTarget (Game)
- 010ProjectUtils.CompileAndLoadTargetsAssembly: Creating target rules object: LittleRockets_CPPEditorTarget
- 010ProjectUtils.CompileAndLoadTargetsAssembly: Adding target: LittleRockets_CPPEditorTarget (Editor)
- 010ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject
- 008ProjectParams.ValidateAndLog: Project Params **************
- 008ProjectParams.ValidateAndLog: AdditionalServerMapParams=
- 008ProjectParams.ValidateAndLog: Archive=True
- 008ProjectParams.ValidateAndLog: ArchiveMetaData=False
- 008ProjectParams.ValidateAndLog: CreateAppBundle=True
- 008ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Justin\Desktop\LR
- 008ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Saved\StagedBuilds
- 008ProjectParams.ValidateAndLog: Build=True
- 008ProjectParams.ValidateAndLog: Cook=True
- 008ProjectParams.ValidateAndLog: Clean=
- 008ProjectParams.ValidateAndLog: Client=False
- 008ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
- 008ProjectParams.ValidateAndLog: ClientCookedTargets=LittleRockets_CPP
- 008ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
- 008ProjectParams.ValidateAndLog: Compressed=False
- 008ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
- 008ProjectParams.ValidateAndLog: CookFlavor=
- 008ProjectParams.ValidateAndLog: CookOnTheFly=False
- 008ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
- 008ProjectParams.ValidateAndLog: UnversionedCookedContent=False
- 008ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
- 008ProjectParams.ValidateAndLog: NumCookersToSpawn=0
- 008ProjectParams.ValidateAndLog: GeneratePatch=False
- 008ProjectParams.ValidateAndLog: CreateReleaseVersion=
- 008ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
- 008ProjectParams.ValidateAndLog: DLCName=
- 008ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
- 008ProjectParams.ValidateAndLog: AdditionalCookerOptions=
- 008ProjectParams.ValidateAndLog: DedicatedServer=False
- 008ProjectParams.ValidateAndLog: DirectoriesToCook=
- 008ProjectParams.ValidateAndLog: CulturesToCook=
- 008ProjectParams.ValidateAndLog: EditorTargets=
- 008ProjectParams.ValidateAndLog: Foreign=False
- 008ProjectParams.ValidateAndLog: IsCodeBasedProject=True
- 008ProjectParams.ValidateAndLog: IsProgramTarget=False
- 008ProjectParams.ValidateAndLog: IterativeCooking=False
- 008ProjectParams.ValidateAndLog: CookAll=False
- 008ProjectParams.ValidateAndLog: CookMapsOnly=False
- 008ProjectParams.ValidateAndLog: Deploy=False
- 008ProjectParams.ValidateAndLog: IterativeDeploy=False
- 008ProjectParams.ValidateAndLog: FastCook=False
- 008ProjectParams.ValidateAndLog: LogWindow=False
- 008ProjectParams.ValidateAndLog: Manifests=False
- 008ProjectParams.ValidateAndLog: MapToRun=
- 008ProjectParams.ValidateAndLog: NoClient=False
- 008ProjectParams.ValidateAndLog: NumClients=0
- 008ProjectParams.ValidateAndLog: NoDebugInfo=True
- 008ProjectParams.ValidateAndLog: NoCleanStage=False
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- 008ProjectParams.ValidateAndLog: Project Params **************
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- 010InternalUtils.SafeFileExists: SafeFileExists C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject=True
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- 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\IDE\CommonExtensions\Microsoft\TeamFoundation\Team Explorer\NativeBinaries\x86\xgConsole.exe=False
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- 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Common Files\Acronis\SnapAPI\xgConsole.exe=False
- 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\AMD\ATI.ACE\Core-Static\xgConsole.exe=False
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- 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Git\bin\xgConsole.exe=False
- 010InternalUtils.SafeFileExists: SafeFileExists C:\Users\Justin\.dnx\bin\xgConsole.exe=False
- 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Microsoft DNX\Dnvm\xgConsole.exe=False
- 010InternalUtils.SafeFileExists: SafeFileExists C:\ProgramData\chocolatey\bin\xgConsole.exe=False
- 010InternalUtils.SafeFileExists: SafeFileExists C:\tools\Miniconda3\xgConsole.exe=False
- 010InternalUtils.SafeFileExists: SafeFileExists C:\tools\Miniconda3\Scripts\xgConsole.exe=False
- 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Microsoft Windows Performance Toolkit\xgConsole.exe=False
- 010InternalUtils.SafeFileExists: SafeFileExists C:\Users\Justin\.dnx\bin\xgConsole.exe=False
- 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Microsoft DNX\Dnvm\xgConsole.exe=False
- 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Windows Kits\8.1\Windows Performance Toolkit\xgConsole.exe=False
- 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\TortoiseGit\bin\xgConsole.exe=False
- 010InternalUtils.SafeFileExists: SafeFileExists C:\Users\Justin\Miniconda3\xgConsole.exe=False
- 010InternalUtils.SafeFileExists: SafeFileExists C:\Users\Justin\Miniconda3\Scripts\xgConsole.exe=False
- 010InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\gradle-2.2.1\bin\xgConsole.exe=False
- 010InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\apache-ant-1.8.2\bin\xgConsole.exe=False
- 010InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\jdk1.7.0_71\bin\xgConsole.exe=False
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- 010InternalUtils.SafeFileExists: SafeFileExists C:\\NVPACK\\android-sdk-windows\\build-tools\xgConsole.exe=False
- 010InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\xgConsole.exe=False
- 010InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\xgConsole.exe=False
- 010InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\build-tools\xgConsole.exe=False
- 010InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\jdk1.6.0_45\bin\xgConsole.exe=False
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- 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Microsoft Visual Studio 12.0\xgConsole.exe=False
- 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\amd64\xgConsole.exe=False
- 008UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
- 008UE4Build.Build: ************************* UE4Build:
- 008UE4Build.Build: ************************* ForceMonolithic: False
- 008UE4Build.Build: ************************* ForceNonUnity:False
- 008UE4Build.Build: ************************* ForceDebugInfo: False
- 008UE4Build.Build: ************************* UseXGE: False
- 008UE4Build.Build: ************************* UseParallelExecutor: False
- 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- 010InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Intermediate\Build\Manifest.xml
- 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- 008CommandUtils.Run: Run: C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe LittleRockets_CPP Win64 Development "C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject" -remoteini="C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP" -noxge -generatemanifest -rocket -NoHotReloadFromIDE
- 008CommandUtils.Run: Run: Took 1.5950912s to run UnrealBuildTool.exe, ExitCode=0
- 010InternalUtils.SafeFileExists: SafeFileExists C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Intermediate\Build\Manifest.xml=True
- 010InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Intermediate\Build\Manifest.xml C:\Users\Justin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.10\UBTManifest.0.xml
- 008UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\Justin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.10\UBTManifest.0.xml
- 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- 010InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- 008CommandUtils.Run: Run: C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe LittleRockets_CPP Win64 Development "C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject" -remoteini="C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP" -noxge -rocket -NoHotReloadFromIDE -ignorejunk
- 008UnrealBuildTool: Performing 1 actions (4 in parallel)
- 008UnrealBuildTool: [1/1] Link LittleRockets_CPP.exe
- 008UnrealBuildTool: Creating library C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Binaries\Win64\LittleRockets_CPP.lib and object C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Binaries\Win64\LittleRockets_CPP.exp
- 008UnrealBuildTool: UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForGeneratedCodeSubstanceCore(void)" (?EmptyLinkFunctionForGeneratedCodeSubstanceCore@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
- 008UnrealBuildTool: UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForGeneratedCodeAIFlightTest(void)" (?EmptyLinkFunctionForGeneratedCodeAIFlightTest@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
- 008UnrealBuildTool: UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationSubstanceCore(void)" (?EmptyLinkFunctionForStaticInitializationSubstanceCore@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
- 008UnrealBuildTool: UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationAIFlightTest(void)" (?EmptyLinkFunctionForStaticInitializationAIFlightTest@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
- 008UnrealBuildTool: C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Binaries\Win64\LittleRockets_CPP.exe : fatal error LNK1120: 4 unresolved externals
- 008UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
- 008UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Binaries\Win64\LittleRockets_CPP.exe
- 008UnrealBuildTool: Total build time: 7.88 seconds
- 008CommandUtils.Run: Run: Took 8.5084866s to run UnrealBuildTool.exe, ExitCode=5
- 002BuildCommand.Execute: ERROR: BUILD FAILED
- 002Program.Main: ERROR: AutomationTool terminated with exception:
- 002Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:5): C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe LittleRockets_CPP Win64 Development "C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject" -remoteini="C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP" -noxge -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2015.12.14-12.43.03.txt'
- Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
- at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
- at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
- at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars)
- at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
- at BuildCookRun.DoBuildCookRun(ProjectParams Params)
- at BuildCommand.Execute()
- at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
- at AutomationTool.Automation.Process(String[] CommandLine)
- at AutomationTool.Program.MainProc(Object Param)
- at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
- at AutomationTool.Program.Main()
- 008ProcessManager.KillAll: Trying to kill 0 spawned processes.
- 008Program.Main: AutomationTool exiting with ExitCode=5
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