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- 2016-12-21 17:44:46.034 - Thread: 1 -> Log Started
- 2016-12-21 17:44:46.036 - Thread: 1 -> Timezone (local - UTC): -6h
- 2016-12-21 17:44:46.036 - Thread: 1 -> App Version: 01_166_011
- 2016-12-21 17:44:46.036 - Thread: 1 -> Steam build: Always true
- 2016-12-21 17:44:46.036 - Thread: 1 -> Is official: True [NO][IS][NAMP]
- 2016-12-21 17:44:46.036 - Thread: 1 -> Environment.ProcessorCount: 8
- 2016-12-21 17:44:46.036 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 10.0.14393.0
- 2016-12-21 17:44:46.036 - Thread: 1 -> Environment.CommandLine: D:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe
- 2016-12-21 17:44:46.036 - Thread: 1 -> Environment.Is64BitProcess: True
- 2016-12-21 17:44:46.036 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
- 2016-12-21 17:44:46.037 - Thread: 1 -> Environment.Version: 4.6.2 or later (394802)
- 2016-12-21 17:44:46.037 - Thread: 1 -> Environment.CurrentDirectory: D:\Steam\steamapps\common\SpaceEngineers\Bin64
- 2016-12-21 17:44:46.037 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
- 2016-12-21 17:44:46.037 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
- 2016-12-21 17:44:46.037 - Thread: 1 -> IntPtr.Size: 8
- 2016-12-21 17:44:46.037 - Thread: 1 -> Default Culture: en-US
- 2016-12-21 17:44:46.037 - Thread: 1 -> Default UI Culture: en-US
- 2016-12-21 17:44:46.037 - Thread: 1 -> IsAdmin: False
- 2016-12-21 17:44:46.043 - Thread: 1 -> MyConfig.Load() - START
- 2016-12-21 17:44:46.046 - Thread: 1 -> Path: C:\Users\fordg\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2016-12-21 17:44:46.080 - Thread: 1 -> GraphicsRenderer: DirectX 11
- 2016-12-21 17:44:46.080 - Thread: 1 -> EnableReverb: False
- 2016-12-21 17:44:46.080 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2016-12-21 17:44:46.080 - Thread: 1 -> Language: 0
- 2016-12-21 17:44:46.080 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2016-12-21 17:44:46.080 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2016-12-21 17:44:46.080 - Thread: 1 -> FirstTimeRun: False
- 2016-12-21 17:44:46.080 - Thread: 1 -> MinimalHud: False
- 2016-12-21 17:44:46.080 - Thread: 1 -> ScreenshotSizeMultiplier: 1
- 2016-12-21 17:44:46.080 - Thread: 1 -> MutedPlayers:
- 2016-12-21 17:44:46.080 - Thread: 1 -> GameVolume: 0.145996
- 2016-12-21 17:44:46.080 - Thread: 1 -> MusicVolume: 0
- 2016-12-21 17:44:46.080 - Thread: 1 -> VoiceChatVolume: 1
- 2016-12-21 17:44:46.080 - Thread: 1 -> HudWarnings: True
- 2016-12-21 17:44:46.080 - Thread: 1 -> VoiceChat: False
- 2016-12-21 17:44:46.080 - Thread: 1 -> EnableMuteWhenNotInFocus: True
- 2016-12-21 17:44:46.080 - Thread: 1 -> EnableDynamicMusic: True
- 2016-12-21 17:44:46.080 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True
- 2016-12-21 17:44:46.080 - Thread: 1 -> LowMemSwitchToLow: 2
- 2016-12-21 17:44:46.082 - Thread: 1 -> MyConfig.Load() - END
- 2016-12-21 17:44:46.084 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
- 2016-12-21 17:44:47.200 - Thread: 1 -> WMI {
- 2016-12-21 17:44:47.400 - Thread: 1 -> {
- 2016-12-21 17:44:47.401 - Thread: 1 -> Caption = AMD Radeon (TM) R7 360 Series
- 2016-12-21 17:44:47.401 - Thread: 1 -> AdapterRam = 2147483648
- 2016-12-21 17:44:47.401 - Thread: 1 -> DriverVersion = 21.19.384.0
- 2016-12-21 17:44:47.401 - Thread: 1 -> DriverDate = 20161204000000.000000-000
- 2016-12-21 17:44:47.401 - Thread: 1 -> Description = AMD Radeon (TM) R7 360 Series
- 2016-12-21 17:44:47.401 - Thread: 1 -> DeviceID = VideoController1
- 2016-12-21 17:44:47.401 - Thread: 1 -> Name = AMD Radeon (TM) R7 360 Series
- 2016-12-21 17:44:47.401 - Thread: 1 -> VideoProcessor = AMD Radeon Graphics Processor (0x665F)
- 2016-12-21 17:44:47.401 - Thread: 1 -> VideoArchitecture = 5
- 2016-12-21 17:44:47.401 - Thread: 1 -> PNPDeviceID = PCI\VEN_1002&DEV_665F&SUBSYS_23601787&REV_81\4&50FECC&0&0009
- 2016-12-21 17:44:47.401 - Thread: 1 -> InstalledDisplayDrivers = aticfx64.dll,aticfx64.dll,aticfx64.dll,amdxc64.dll,aticfx32,aticfx32,aticfx32,amdxc32,atiumd64,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64
- 2016-12-21 17:44:47.401 - Thread: 1 -> }
- 2016-12-21 17:44:47.401 - Thread: 1 -> {
- 2016-12-21 17:44:47.401 - Thread: 1 -> Caption = AMD Radeon (TM) R9 390 Series
- 2016-12-21 17:44:47.401 - Thread: 1 -> AdapterRam = 4293918720
- 2016-12-21 17:44:47.401 - Thread: 1 -> DriverVersion = 21.19.384.0
- 2016-12-21 17:44:47.401 - Thread: 1 -> DriverDate = 20161204000000.000000-000
- 2016-12-21 17:44:47.401 - Thread: 1 -> Description = AMD Radeon (TM) R9 390 Series
- 2016-12-21 17:44:47.401 - Thread: 1 -> DeviceID = VideoController2
- 2016-12-21 17:44:47.401 - Thread: 1 -> Name = AMD Radeon (TM) R9 390 Series
- 2016-12-21 17:44:47.401 - Thread: 1 -> VideoProcessor = AMD Radeon Graphics Processor (0x67B1)
- 2016-12-21 17:44:47.401 - Thread: 1 -> VideoArchitecture = 5
- 2016-12-21 17:44:47.401 - Thread: 1 -> PNPDeviceID = PCI\VEN_1002&DEV_67B1&SUBSYS_2358148C&REV_80\4&4CEC8FD&0&0008
- 2016-12-21 17:44:47.402 - Thread: 1 -> InstalledDisplayDrivers = aticfx64.dll,aticfx64.dll,aticfx64.dll,amdxc64.dll,aticfx32,aticfx32,aticfx32,amdxc32,atiumd64,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64
- 2016-12-21 17:44:47.402 - Thread: 1 -> }
- 2016-12-21 17:44:47.402 - Thread: 1 -> }
- 2016-12-21 17:44:47.575 - Thread: 1 -> Steam.IsActive: True
- 2016-12-21 17:44:47.575 - Thread: 1 -> Steam.IsOnline: True
- 2016-12-21 17:44:47.575 - Thread: 1 -> Steam.OwnsGame: True
- 2016-12-21 17:44:47.575 - Thread: 1 -> Steam.UserId: 76561197996144683
- 2016-12-21 17:44:47.575 - Thread: 1 -> Steam.UserName: FordGT90Concept
- 2016-12-21 17:44:47.575 - Thread: 1 -> Steam.Branch:
- 2016-12-21 17:44:47.575 - Thread: 1 -> Build date: 2016-12-16 07:34
- 2016-12-21 17:44:47.575 - Thread: 1 -> Build version: 0.1.6194.35238
- 2016-12-21 17:44:47.653 - Thread: 1 -> MySandboxGame.Constructor() - START
- 2016-12-21 17:44:47.654 - Thread: 1 -> Game dir: D:\Steam\steamapps\common\SpaceEngineers\Bin64
- 2016-12-21 17:44:47.654 - Thread: 1 -> Content dir: D:\Steam\steamapps\common\SpaceEngineers\Content
- 2016-12-21 17:44:47.654 - Thread: 1 -> Found processor count: 8
- 2016-12-21 17:44:47.654 - Thread: 1 -> Using processor count: 8
- 2016-12-21 17:44:49.440 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2016-12-21 17:44:49.466 - Thread: 1 -> 2c05f1b99b90624b8700ae2e900c4b948824515f
- 2016-12-21 17:44:49.897 - Thread: 1 -> Loading scenarios
- 2016-12-21 17:44:49.941 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2016-12-21 17:44:49.942 - Thread: 1 -> Preallocate - START
- 2016-12-21 17:44:49.943 - Thread: 1 -> MySpaceBuildComponent - START
- 2016-12-21 17:44:49.943 - Thread: 1 -> MySpaceBuildComponent - END
- 2016-12-21 17:44:49.943 - Thread: 1 -> MySpaceWorldGenerator - START
- 2016-12-21 17:44:49.952 - Thread: 1 -> MySpaceWorldGenerator - END
- 2016-12-21 17:44:49.953 - Thread: 1 -> MyEntities - START
- 2016-12-21 17:44:49.976 - Thread: 1 -> MyEntities - END
- 2016-12-21 17:44:49.976 - Thread: 1 -> MyObjectBuilder_Base - START
- 2016-12-21 17:44:49.976 - Thread: 1 -> MyObjectBuilder_Base - END
- 2016-12-21 17:44:49.976 - Thread: 1 -> MyTransparentGeometry - START
- 2016-12-21 17:44:50.016 - Thread: 1 -> MyTransparentGeometry - END
- 2016-12-21 17:44:50.016 - Thread: 1 -> MyCubeGridDeformationTables - START
- 2016-12-21 17:44:50.025 - Thread: 1 -> MyCubeGridDeformationTables - END
- 2016-12-21 17:44:50.025 - Thread: 1 -> MyMath - START
- 2016-12-21 17:44:50.025 - Thread: 1 -> MyMath - END
- 2016-12-21 17:44:50.025 - Thread: 1 -> MySimpleObjectDraw - START
- 2016-12-21 17:44:50.026 - Thread: 1 -> MySimpleObjectDraw - END
- 2016-12-21 17:44:50.034 - Thread: 1 -> MyDefinitionManager - START
- 2016-12-21 17:44:50.034 - Thread: 1 -> MyDefinitionManager - END
- 2016-12-21 17:44:50.034 - Thread: 1 -> MyCubeGridDefinitions - START
- 2016-12-21 17:44:50.083 - Thread: 1 -> MyCubeGridDefinitions - END
- 2016-12-21 17:44:50.083 - Thread: 1 -> MyAIActionsParser - START
- 2016-12-21 17:44:50.083 - Thread: 1 -> MyAIActionsParser - END
- 2016-12-21 17:44:50.083 - Thread: 1 -> MyMultiplayerBase - START
- 2016-12-21 17:44:50.083 - Thread: 1 -> MyMultiplayerBase - END
- 2016-12-21 17:44:50.083 - Thread: 1 -> MyMultiplayerServerBase - START
- 2016-12-21 17:44:50.083 - Thread: 1 -> MyMultiplayerServerBase - END
- 2016-12-21 17:44:50.083 - Thread: 1 -> MyDedicatedServerBase - START
- 2016-12-21 17:44:50.083 - Thread: 1 -> MyDedicatedServerBase - END
- 2016-12-21 17:44:50.083 - Thread: 1 -> MyMultiplayerClientBase - START
- 2016-12-21 17:44:50.083 - Thread: 1 -> MyMultiplayerClientBase - END
- 2016-12-21 17:44:50.083 - Thread: 1 -> MyMultiplayerLobbyClient - START
- 2016-12-21 17:44:50.083 - Thread: 1 -> MyMultiplayerLobbyClient - END
- 2016-12-21 17:44:50.083 - Thread: 1 -> MyServerDebugCommands - START
- 2016-12-21 17:44:50.089 - Thread: 1 -> MyServerDebugCommands - END
- 2016-12-21 17:44:50.089 - Thread: 1 -> MyClientDebugCommands - START
- 2016-12-21 17:44:50.090 - Thread: 1 -> MyClientDebugCommands - END
- 2016-12-21 17:44:50.090 - Thread: 1 -> MyMultiplayerClient - START
- 2016-12-21 17:44:50.090 - Thread: 1 -> MyMultiplayerClient - END
- 2016-12-21 17:44:50.090 - Thread: 1 -> MyMultiplayerLobby - START
- 2016-12-21 17:44:50.090 - Thread: 1 -> MyMultiplayerLobby - END
- 2016-12-21 17:44:50.090 - Thread: 1 -> MyDedicatedServer - START
- 2016-12-21 17:44:50.090 - Thread: 1 -> MyDedicatedServer - END
- 2016-12-21 17:44:50.090 - Thread: 1 -> MyAiTargetManager - START
- 2016-12-21 17:44:50.090 - Thread: 1 -> MyAiTargetManager - END
- 2016-12-21 17:44:50.090 - Thread: 1 -> MyEntityComponentsDebugDraw - START
- 2016-12-21 17:44:50.090 - Thread: 1 -> MyEntityComponentsDebugDraw - END
- 2016-12-21 17:44:50.090 - Thread: 1 -> MyChatHistory - START
- 2016-12-21 17:44:50.090 - Thread: 1 -> MyChatHistory - END
- 2016-12-21 17:44:50.090 - Thread: 1 -> MySyncDestructions - START
- 2016-12-21 17:44:50.090 - Thread: 1 -> MySyncDestructions - END
- 2016-12-21 17:44:50.090 - Thread: 1 -> MyGuiIngameScriptsPage - START
- 2016-12-21 17:44:50.116 - Thread: 1 -> MyGuiIngameScriptsPage - END
- 2016-12-21 17:44:50.116 - Thread: 1 -> MyGuiScreenAdminMenu - START
- 2016-12-21 17:44:50.117 - Thread: 1 -> MyGuiScreenAdminMenu - END
- 2016-12-21 17:44:50.117 - Thread: 1 -> MyCommandCharacter - START
- 2016-12-21 17:44:50.119 - Thread: 1 -> MyCommandCharacter - END
- 2016-12-21 17:44:50.119 - Thread: 1 -> MyCommandConsole - START
- 2016-12-21 17:44:50.120 - Thread: 1 -> MyCommandConsole - END
- 2016-12-21 17:44:50.120 - Thread: 1 -> MyCommandEntity - START
- 2016-12-21 17:44:50.122 - Thread: 1 -> MyCommandEntity - END
- 2016-12-21 17:44:50.122 - Thread: 1 -> MySyncScenario - START
- 2016-12-21 17:44:50.122 - Thread: 1 -> MySyncScenario - END
- 2016-12-21 17:44:50.122 - Thread: 1 -> MySyncEntity - START
- 2016-12-21 17:44:50.122 - Thread: 1 -> MySyncEntity - END
- 2016-12-21 17:44:50.122 - Thread: 1 -> Preallocate - END
- 2016-12-21 17:44:50.132 - Thread: 1 -> MyCampaignManager.Constructor() - START
- 2016-12-21 17:44:50.154 - Thread: 1 -> MyCampaignManager.Constructor() - END
- 2016-12-21 17:44:50.154 - Thread: 1 -> MySandboxGame.Constructor() - END
- 2016-12-21 17:44:50.156 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
- 2016-12-21 17:44:50.157 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.6194.35238, Culture=neutral, PublicKeyToken=null
- 2016-12-21 17:44:50.157 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.6194.35238, Culture=neutral, PublicKeyToken=null
- 2016-12-21 17:44:50.157 - Thread: 1 -> Assembly.Location: D:\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
- 2016-12-21 17:44:50.157 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
- 2016-12-21 17:44:50.157 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
- 2016-12-21 17:44:50.159 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
- 2016-12-21 17:44:50.181 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: MSI
- 2016-12-21 17:44:50.181 - Thread: 1 -> Win32_ComputerSystem.Model: MS-7976
- 2016-12-21 17:44:50.181 - Thread: 1 -> Virtualized: False
- 2016-12-21 17:44:50.185 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
- 2016-12-21 17:44:50.186 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,140,457,472 bytes
- 2016-12-21 17:44:50.186 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
- 2016-12-21 17:44:50.186 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 13,061,459,968 bytes
- 2016-12-21 17:44:50.186 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,736,510,926,848 bytes
- 2016-12-21 17:44:50.190 - Thread: 1 -> Drive C: | Capacity: 274,470,006,784 bytes | Free space: 173,779,988,480 bytes
- 2016-12-21 17:44:50.190 - Thread: 1 -> Drive D: | Capacity: 6,001,039,241,216 bytes | Free space: 2,679,329,873,920 bytes
- 2016-12-21 17:44:50.190 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
- 2016-12-21 17:44:50.191 - Thread: 1 -> MySandboxGame.Initialize() - START
- 2016-12-21 17:44:50.332 - Thread: 1 -> MyGuiGameControlsHelpers()
- 2016-12-21 17:44:50.548 - Thread: 1 -> HkGameName: SpaceEngineers Release
- 2016-12-21 17:44:50.566 - Thread: 1 -> MySandboxGame.LoadData() - START
- 2016-12-21 17:44:50.567 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
- 2016-12-21 17:44:50.668 - Thread: 1 -> eb4f9319b14eed9e1a0a7f78d02b4cc79153e9ff
- 2016-12-21 17:44:50.707 - Thread: 1 -> 53a2d110ce758158f245226204a4b13499d4ea6b
- 2016-12-21 17:44:50.731 - Thread: 1 -> f9fb8f43f20401910ee7ce4cc2ce3d97696ac646
- 2016-12-21 17:44:50.743 - Thread: 1 -> Loading sound definitions
- 2016-12-21 17:44:50.747 - Thread: 1 -> Loading shadow textures definitions
- 2016-12-21 17:44:50.748 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
- 2016-12-21 17:44:50.753 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
- 2016-12-21 17:44:50.761 - Thread: 1 -> MyAudio.LoadData - START
- 2016-12-21 17:44:50.797 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headphones (USB Modi Device) ̫ ࿐巚Ƃ ð巪Ƃ `巪Ƃ `巪Ƃ 巪Ƃ 쀀 - Channel #: 2
- 2016-12-21 17:44:51.847 - Thread: 1 -> MyAudio.LoadData - END
- 2016-12-21 17:44:51.848 - Thread: 1 -> MyConfig.Save() - START
- 2016-12-21 17:44:51.849 - Thread: 1 -> Path: C:\Users\fordg\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2016-12-21 17:44:51.873 - Thread: 1 -> MyConfig.Save() - END
- 2016-12-21 17:44:51.889 - Thread: 1 -> MyGuiManager()
- 2016-12-21 17:44:51.989 - Thread: 1 -> MyScreenManager()
- 2016-12-21 17:44:52.051 - Thread: 1 -> MyConfig.Save() - START
- 2016-12-21 17:44:52.051 - Thread: 1 -> Path: C:\Users\fordg\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2016-12-21 17:44:52.068 - Thread: 1 -> MyConfig.Save() - END
- 2016-12-21 17:44:52.073 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2016-12-21 17:44:53.176 - Thread: 11 -> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2016-12-21 17:44:53.176 - Thread: 11 -> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2016-12-21 17:44:53.629 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2016-12-21 17:44:53.630 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2016-12-21 17:44:53.630 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2016-12-21 17:44:53.640 - Thread: 1 -> Loading default controls
- 2016-12-21 17:44:53.729 - Thread: 1 -> MySandboxGame.LoadData() - END
- 2016-12-21 17:44:55.247 - Thread: 1 -> MySandboxGame.Initialize() - END
- 2016-12-21 17:44:55.250 - Thread: 1 -> Timer Frequency: 3914059
- 2016-12-21 17:44:55.250 - Thread: 1 -> Ticks per frame: 65507
- 2016-12-21 17:49:07.108 - Thread: 1 -> LoadSession() - Start
- 2016-12-21 17:49:07.108 - Thread: 1 -> C:\Users\fordg\AppData\Roaming\SpaceEngineers\Saves\76561197996144683\Earth Creative
- 2016-12-21 17:49:07.682 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:49:07.683 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:49:07.683 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:49:07.683 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:49:07.695 - Thread: 1 -> LoadSession() - End
- 2016-12-21 17:49:07.695 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
- 2016-12-21 17:49:07.696 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
- 2016-12-21 17:49:07.915 - Thread: 1 -> RunLoadingAction - START
- 2016-12-21 17:49:07.917 - Thread: 1 -> Loading session: C:\Users\fordg\AppData\Roaming\SpaceEngineers\Saves\76561197996144683\Earth Creative
- 2016-12-21 17:49:32.210 - Thread: 1 -> GC Memory: 248,500,016 B
- 2016-12-21 17:49:32.213 - Thread: 1 -> Process Memory: 1,089,748,992 B
- 2016-12-21 17:49:32.725 - Thread: 1 -> MyScriptManager.LoadData() - START
- 2016-12-21 17:49:35.010 - Thread: 1 -> Script loaded: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-12-21 17:49:35.010 - Thread: 1 -> MyScriptManager.LoadData() - END
- 2016-12-21 17:49:35.016 - Thread: 1 -> MyDefinitionManager.LoadData() - START
- 2016-12-21 17:49:35.016 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2016-12-21 17:49:35.018 - Thread: 1 -> 2c05f1b99b90624b8700ae2e900c4b948824515f
- 2016-12-21 17:49:35.175 - Thread: 1 -> Loading scenarios
- 2016-12-21 17:49:35.175 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2016-12-21 17:49:35.182 - Thread: 1 -> cae84f4769da46a91d48b381ea9125f0c5bcd187
- 2016-12-21 17:49:35.209 - Thread: 1 -> 7d3d85b19dc1535130c8aeaa241eb05c07ecc6cc
- 2016-12-21 17:49:35.223 - Thread: 1 -> aeaaf9ae37819c8e185d15893253856fc9d507b4
- 2016-12-21 17:49:35.249 - Thread: 1 -> 3abba896e506b356ba608324ecf601086bec2ee9
- 2016-12-21 17:49:35.275 - Thread: 1 -> e55854f445ecdf65a66a574ef196cf0accca2f7e
- 2016-12-21 17:49:35.287 - Thread: 1 -> 83c88888136cebe61527424d6e53b49347cc896c
- 2016-12-21 17:49:35.392 - Thread: 1 -> c454fb90de2d259f7da14fd5440449ba9b0c2295
- 2016-12-21 17:49:35.406 - Thread: 1 -> 031e9930f4f3aa4ae0ab9e8304234ee9827b9a35
- 2016-12-21 17:49:35.430 - Thread: 1 -> 4e9eea6d4d325e10c163e244f8654d8fd9e1661c
- 2016-12-21 17:49:35.465 - Thread: 1 -> 46e9c9f30cb4487b0a501b2a241c71e45c3c1d90
- 2016-12-21 17:49:35.514 - Thread: 1 -> 8b2fbcd6447e4ee56cf153c75a91aba4cf96426b
- 2016-12-21 17:49:35.529 - Thread: 1 -> a3ae963f56a1f5a5fda4369d5c58717a6175c958
- 2016-12-21 17:49:35.544 - Thread: 1 -> 8542ea892bd7d5ccc727b7ad6005470df25fd458
- 2016-12-21 17:49:35.554 - Thread: 1 -> 8a0971bcc7ccf76d206ce94bb11fc6868d6220fa
- 2016-12-21 17:49:35.582 - Thread: 1 -> 1990fc2ece86da14ec28d7a61a968e078e3ddf51
- 2016-12-21 17:49:35.594 - Thread: 1 -> ce2fafa1a77950687df1e4b3456ef9de887cb47c
- 2016-12-21 17:49:35.599 - Thread: 1 -> 659ba9337992cf7850167a97259e20208e2d4520
- 2016-12-21 17:49:35.671 - Thread: 1 -> dcdc5660b678cb2a00123aa1632489ad4fa7f1b0
- 2016-12-21 17:49:35.680 - Thread: 1 -> 7907dbfc4bab3b1f166994ab13750c68c7e64fa3
- 2016-12-21 17:49:35.697 - Thread: 1 -> 3862904ac6c1e569aa1876d77b647f6f9e113ebb
- 2016-12-21 17:49:35.707 - Thread: 1 -> e5e347c51ebe875f12b6932070afe22829b7d9e7
- 2016-12-21 17:49:35.750 - Thread: 1 -> 64c1ca5b41b7533997a3e7fdf9353c65db0b2395
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- 2016-12-21 17:49:43.013 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RAVEN.sbc
- 2016-12-21 17:49:43.013 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raven_MkII.sbc
- 2016-12-21 17:49:43.013 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Renaissance.sbc
- 2016-12-21 17:49:43.013 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnShip.sbc
- 2016-12-21 17:49:43.013 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SF-45.sbc
- 2016-12-21 17:49:43.013 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small Ship 5418.sbc
- 2016-12-21 17:49:43.013 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SmallShip_SingleBlock.sbc
- 2016-12-21 17:49:43.013 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Grid_1642.sbc
- 2016-12-21 17:49:43.013 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Ship_5727.sbc
- 2016-12-21 17:49:43.013 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc
- 2016-12-21 17:49:43.013 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc
- 2016-12-21 17:49:43.013 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc
- 2016-12-21 17:49:43.013 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc
- 2016-12-21 17:49:43.013 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc
- 2016-12-21 17:49:43.014 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc
- 2016-12-21 17:49:43.014 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc
- 2016-12-21 17:49:43.014 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc
- 2016-12-21 17:49:43.014 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc
- 2016-12-21 17:49:43.014 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc
- 2016-12-21 17:49:43.014 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc
- 2016-12-21 17:49:43.014 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc
- 2016-12-21 17:49:43.014 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The_Pilgrims_Curiosity.sbc
- 2016-12-21 17:49:43.014 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc
- 2016-12-21 17:49:43.014 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc
- 2016-12-21 17:49:43.014 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc
- 2016-12-21 17:49:43.014 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc
- 2016-12-21 17:49:43.014 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc
- 2016-12-21 17:49:43.014 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc
- 2016-12-21 17:49:43.014 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc
- 2016-12-21 17:49:43.014 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc
- 2016-12-21 17:49:43.014 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc
- 2016-12-21 17:49:43.014 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc
- 2016-12-21 17:49:43.014 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc
- 2016-12-21 17:49:43.014 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc
- 2016-12-21 17:49:43.014 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc
- 2016-12-21 17:49:43.014 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc
- 2016-12-21 17:49:43.014 - Thread: 1 -> Loading respawn ships
- 2016-12-21 17:49:43.016 - Thread: 1 -> Loading spawn groups
- 2016-12-21 17:49:43.022 - Thread: 1 -> List of used mods (0) - START
- 2016-12-21 17:49:43.023 - Thread: 1 -> List of used mods - END
- 2016-12-21 17:49:43.067 - Thread: 1 -> MyAudio.UnloadData - START
- 2016-12-21 17:49:43.075 - Thread: 1 -> MyAudio.UnloadData - END
- 2016-12-21 17:49:43.075 - Thread: 1 -> MyAudio.LoadData - START
- 2016-12-21 17:49:43.089 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headphones (USB Modi Device) - High Definition Audio Device) - Channel #: 2
- 2016-12-21 17:49:47.692 - Thread: 1 -> MyAudio.LoadData - END
- 2016-12-21 17:49:47.747 - Thread: 1 -> MyDefinitionManager.LoadData() - END
- 2016-12-21 17:49:47.751 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-12-21 17:49:47.768 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.6194.35221, Culture=neutral, PublicKeyToken=null
- 2016-12-21 17:49:47.768 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-12-21 17:49:47.768 - Thread: 1 -> Registered modules from: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-12-21 17:49:47.769 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-12-21 17:49:47.780 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.6194.35238, Culture=neutral, PublicKeyToken=null
- 2016-12-21 17:49:47.895 - Thread: 1 -> MyTransparentGeometry.LoadData - START
- 2016-12-21 17:49:47.916 - Thread: 24 -> External debugger: listening...
- 2016-12-21 17:49:47.961 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.5
- 2016-12-21 17:49:47.992 - Thread: 1 -> MyExplosions.LoadData() - START
- 2016-12-21 17:49:48.001 - Thread: 1 -> MyExplosions.LoadData() - END
- 2016-12-21 17:49:48.001 - Thread: 1 -> MyMissiles.LoadContent() - START
- 2016-12-21 17:49:48.001 - Thread: 1 -> MyMissiles.LoadContent() - END
- 2016-12-21 17:49:48.018 - Thread: 1 -> Pre-loading neutral ship spawn groups...
- 2016-12-21 17:49:48.018 - Thread: 1 -> End pre-loading neutral ship spawn groups.
- 2016-12-21 17:49:48.018 - Thread: 1 -> MyLights.LoadData() - START
- 2016-12-21 17:49:48.021 - Thread: 1 -> MyLights.LoadData() - END
- 2016-12-21 17:49:48.117 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent
- 2016-12-21 17:49:48.300 - Thread: 11 -> Model Models\Environment\Props\Monolith.mwm - Unable to load collision geometry from file, default collision will be used !
- 2016-12-21 17:49:48.302 - Thread: 12 -> Model Models\Environment\Props\Stereolith.mwm - Unable to load collision geometry from file, default collision will be used !
- 2016-12-21 17:49:49.796 - Thread: 11 -> Loading voxel storage from file 'C:\Users\fordg\AppData\Roaming\SpaceEngineers\Saves\76561197996144683\Earth Creative\Titan-813248659d19000.vx2'
- 2016-12-21 17:49:49.933 - Thread: 14 -> Loading voxel storage from file 'C:\Users\fordg\AppData\Roaming\SpaceEngineers\Saves\76561197996144683\Earth Creative\Mars-1323953731d120000.vx2'
- 2016-12-21 17:49:51.130 - Thread: 13 -> Loading voxel storage from file 'C:\Users\fordg\AppData\Roaming\SpaceEngineers\Saves\76561197996144683\Earth Creative\Alien-1494130250d120000.vx2'
- 2016-12-21 17:49:51.166 - Thread: 11 -> Info: Planet generator name: Titan
- 2016-12-21 17:49:51.172 - Thread: 11 -> Info: Planet init values: Planet init arguments:
- Storage name: Titan-813248659d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:20000 Y:210000 Z:5780000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.03]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Titan
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2016-12-21 17:49:51.185 - Thread: 11 -> Loading voxel storage from file 'C:\Users\fordg\AppData\Roaming\SpaceEngineers\Saves\76561197996144683\Earth Creative\Moon-1321135827d19000.vx2'
- 2016-12-21 17:49:52.137 - Thread: 15 -> Loading voxel storage from file 'C:\Users\fordg\AppData\Roaming\SpaceEngineers\Saves\76561197996144683\Earth Creative\EarthLike-1490369077d120000-0-0.vx2'
- 2016-12-21 17:49:52.141 - Thread: 16 -> Loading voxel storage from file 'C:\Users\fordg\AppData\Roaming\SpaceEngineers\Saves\76561197996144683\Earth Creative\Europa-374791280d19000.vx2'
- 2016-12-21 17:49:52.246 - Thread: 14 -> Info: Planet generator name: Mars
- 2016-12-21 17:49:52.246 - Thread: 14 -> Info: Planet init values: Planet init arguments:
- Storage name: Mars-1323953731d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:900000 Y:0 Z:1500000}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.9
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.9
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Mars
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2016-12-21 17:49:53.605 - Thread: 13 -> Info: Planet generator name: Alien
- 2016-12-21 17:49:53.605 - Thread: 13 -> Info: Planet init values: Planet init arguments:
- Storage name: Alien-1494130250d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:0 Y:0 Z:5600000}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 1.1
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 1.1
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Alien
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2016-12-21 17:49:54.722 - Thread: 11 -> Info: Planet generator name: Moon
- 2016-12-21 17:49:54.722 - Thread: 11 -> Info: Planet init values: Planet init arguments:
- Storage name: Moon-1321135827d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:0 Y:120000 Z:-130000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: False
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon
- HasAtmosphere = False
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.03]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = <null>
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = <null>
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Moon
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2016-12-21 17:49:56.038 - Thread: 15 -> Info: Planet generator name: EarthLike
- 2016-12-21 17:49:56.038 - Thread: 15 -> Info: Planet init values: Planet init arguments:
- Storage name: EarthLike-1490369077d120000-0-0
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:-131072 Y:-131072 Z:-131072}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 1
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 1
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = EarthLike
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2016-12-21 17:49:57.218 - Thread: 16 -> Info: Planet generator name: Europa
- 2016-12-21 17:49:57.218 - Thread: 16 -> Info: Planet init values: Planet init arguments:
- Storage name: Europa-374791280d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:900000 Y:0 Z:1600000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.06]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Europa
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2016-12-21 17:49:57.933 - Thread: 1 -> Checkpoint.CameraAttachedTo: 103753901892655110
- 2016-12-21 17:49:57.966 - Thread: 1 -> MySession.Static.LogSettings - START
- 2016-12-21 17:49:57.966 - Thread: 1 -> Name = Earth Creative
- 2016-12-21 17:49:57.966 - Thread: 1 -> Description =
- 2016-12-21 17:49:57.967 - Thread: 1 -> GameDateTime = 01/01/2081 01:00:32
- 2016-12-21 17:49:57.967 - Thread: 1 -> Password =
- 2016-12-21 17:49:57.967 - Thread: 1 -> CurrentPath = C:\Users\fordg\AppData\Roaming\SpaceEngineers\Saves\76561197996144683\Earth Creative
- 2016-12-21 17:49:57.967 - Thread: 1 -> WorkshopId =
- 2016-12-21 17:49:57.967 - Thread: 1 -> CameraController = Default_Astronaut
- 2016-12-21 17:49:57.967 - Thread: 1 -> ThumbPath = C:\Users\fordg\AppData\Roaming\SpaceEngineers\Saves\76561197996144683\Earth Creative\thumb.jpg
- 2016-12-21 17:49:57.969 - Thread: 1 -> Settings:
- 2016-12-21 17:49:57.970 - Thread: 1 -> GameMode = Creative
- 2016-12-21 17:49:57.970 - Thread: 1 -> MaxPlayers = 4
- 2016-12-21 17:49:57.970 - Thread: 1 -> OnlineMode = FRIENDS
- 2016-12-21 17:49:57.970 - Thread: 1 -> AutoHealing = True
- 2016-12-21 17:49:57.970 - Thread: 1 -> WeaponsEnabled = True
- 2016-12-21 17:49:57.970 - Thread: 1 -> ThrusterDamage = True
- 2016-12-21 17:49:57.970 - Thread: 1 -> EnableSpectator = False
- 2016-12-21 17:49:57.970 - Thread: 1 -> EnableCopyPaste = True
- 2016-12-21 17:49:57.970 - Thread: 1 -> MaxFloatingObjects = 56
- 2016-12-21 17:49:57.970 - Thread: 1 -> MaxGridSize = 0
- 2016-12-21 17:49:57.970 - Thread: 1 -> MaxBlocksPerPlayer = 0
- 2016-12-21 17:49:57.970 - Thread: 1 -> CargoShipsEnabled = True
- 2016-12-21 17:49:57.970 - Thread: 1 -> EnvironmentHostility = SAFE
- 2016-12-21 17:49:57.970 - Thread: 1 -> ShowPlayerNamesOnHud = True
- 2016-12-21 17:49:57.970 - Thread: 1 -> InventorySizeMultiplier = 10
- 2016-12-21 17:49:57.970 - Thread: 1 -> RefinerySpeedMultiplier = 3
- 2016-12-21 17:49:57.970 - Thread: 1 -> AssemblerSpeedMultiplier = 3
- 2016-12-21 17:49:57.970 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3
- 2016-12-21 17:49:57.970 - Thread: 1 -> WelderSpeedMultiplier = 5
- 2016-12-21 17:49:57.970 - Thread: 1 -> GrinderSpeedMultiplier = 5
- 2016-12-21 17:49:57.970 - Thread: 1 -> ClientCanSave = False
- 2016-12-21 17:49:57.970 - Thread: 1 -> HackSpeedMultiplier = 0.33
- 2016-12-21 17:49:57.970 - Thread: 1 -> PermanentDeath = False
- 2016-12-21 17:49:57.970 - Thread: 1 -> DestructibleBlocks = True
- 2016-12-21 17:49:57.970 - Thread: 1 -> EnableScripts = True
- 2016-12-21 17:49:57.970 - Thread: 1 -> AutoSaveInMinutes = 5
- 2016-12-21 17:49:57.970 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5
- 2016-12-21 17:49:57.970 - Thread: 1 -> ProceduralDensity = 0.5
- 2016-12-21 17:49:57.970 - Thread: 1 -> ProceduralSeed = 0
- 2016-12-21 17:49:57.970 - Thread: 1 -> DestructibleBlocks = True
- 2016-12-21 17:49:57.970 - Thread: 1 -> EnableIngameScripts = True
- 2016-12-21 17:49:57.970 - Thread: 1 -> ViewDistance = 15000
- 2016-12-21 17:49:57.970 - Thread: 1 -> Voxel destruction = True
- 2016-12-21 17:49:57.970 - Thread: 1 -> EnableStructuralSimulation = False
- 2016-12-21 17:49:57.970 - Thread: 1 -> MaxActiveFracturePieces = 50
- 2016-12-21 17:49:57.970 - Thread: 1 -> MySession.Static.LogSettings - END
- 2016-12-21 17:49:58.007 - Thread: 1 -> Session loaded
- 2016-12-21 17:49:58.007 - Thread: 1 -> RunLoadingAction - END
- 2016-12-21 17:49:58.008 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
- 2016-12-21 17:49:58.060 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
- 2016-12-21 17:49:58.060 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
- 2016-12-21 17:49:58.061 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
- 2016-12-21 17:49:58.068 - Thread: 1 -> Updating continues.
- 2016-12-21 17:49:58.137 - Thread: 1 -> GC Memory: 2,585,327,368 B
- 2016-12-21 17:50:23.577 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:50:23.578 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:50:24.713 - Thread: 1 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2016-12-21 17:50:28.147 - Thread: 1 -> GC Memory: 3,430,252,656 B
- 2016-12-21 17:50:58.158 - Thread: 1 -> GC Memory: 3,462,162,896 B
- 2016-12-21 17:51:28.166 - Thread: 1 -> GC Memory: 3,463,005,056 B
- 2016-12-21 17:51:58.174 - Thread: 1 -> GC Memory: 3,463,500,936 B
- 2016-12-21 17:52:28.182 - Thread: 1 -> GC Memory: 3,463,811,576 B
- 2016-12-21 17:52:58.190 - Thread: 1 -> GC Memory: 3,464,275,472 B
- 2016-12-21 17:53:28.198 - Thread: 1 -> GC Memory: 3,362,125,952 B
- 2016-12-21 17:53:58.206 - Thread: 1 -> GC Memory: 3,364,325,016 B
- 2016-12-21 17:54:07.730 - Thread: 1 -> Autosave initiated
- 2016-12-21 17:54:07.730 - Thread: 1 -> Character state: True
- 2016-12-21 17:54:07.730 - Thread: 1 -> IsServer: True
- 2016-12-21 17:54:07.730 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-21 17:54:07.730 - Thread: 1 -> Autosave
- 2016-12-21 17:54:07.735 - Thread: 1 -> Saving world - START
- 2016-12-21 17:54:07.736 - Thread: 1 -> Making world state snapshot.
- 2016-12-21 17:54:07.736 - Thread: 1 -> Before snapshot.: GC Memory: 3,364,864,032 B
- 2016-12-21 17:54:07.972 - Thread: 1 -> After snapshot.: GC Memory: 3,381,335,304 B
- 2016-12-21 17:54:07.975 - Thread: 1 -> Directory cleanup: GC Memory: 3,381,343,496 B
- 2016-12-21 17:54:07.975 - Thread: 1 -> Saving world - END
- 2016-12-21 17:54:07.981 - Thread: 11 -> Session snapshot save - START
- 2016-12-21 17:54:07.981 - Thread: 11 -> Checking file access for files in target dir.
- 2016-12-21 17:54:10.002 - Thread: 11 -> Session snapshot save - END
- 2016-12-21 17:54:28.218 - Thread: 1 -> GC Memory: 3,392,869,496 B
- 2016-12-21 17:54:58.226 - Thread: 1 -> GC Memory: 3,393,247,080 B
- 2016-12-21 17:55:28.234 - Thread: 1 -> GC Memory: 3,393,828,328 B
- 2016-12-21 17:55:58.242 - Thread: 1 -> GC Memory: 3,367,827,480 B
- 2016-12-21 17:56:28.250 - Thread: 1 -> GC Memory: 3,368,465,544 B
- 2016-12-21 17:56:58.259 - Thread: 1 -> GC Memory: 3,368,908,816 B
- 2016-12-21 17:57:28.267 - Thread: 1 -> GC Memory: 3,371,297,936 B
- 2016-12-21 17:57:58.275 - Thread: 1 -> GC Memory: 3,372,043,072 B
- 2016-12-21 17:58:28.287 - Thread: 1 -> GC Memory: 3,456,998,984 B
- 2016-12-21 17:58:58.292 - Thread: 1 -> GC Memory: 3,439,165,248 B
- 2016-12-21 17:59:07.731 - Thread: 1 -> Autosave initiated
- 2016-12-21 17:59:07.731 - Thread: 1 -> Character state: True
- 2016-12-21 17:59:07.731 - Thread: 1 -> IsServer: True
- 2016-12-21 17:59:07.731 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-21 17:59:07.731 - Thread: 1 -> Autosave
- 2016-12-21 17:59:07.731 - Thread: 1 -> Saving world - START
- 2016-12-21 17:59:07.732 - Thread: 1 -> Making world state snapshot.
- 2016-12-21 17:59:07.732 - Thread: 1 -> Before snapshot.: GC Memory: 3,440,387,816 B
- 2016-12-21 17:59:07.857 - Thread: 1 -> After snapshot.: GC Memory: 3,454,640,648 B
- 2016-12-21 17:59:07.857 - Thread: 1 -> Directory cleanup: GC Memory: 3,454,640,648 B
- 2016-12-21 17:59:07.857 - Thread: 1 -> Saving world - END
- 2016-12-21 17:59:07.858 - Thread: 11 -> Session snapshot save - START
- 2016-12-21 17:59:07.858 - Thread: 11 -> Checking file access for files in target dir.
- 2016-12-21 17:59:09.244 - Thread: 11 -> Session snapshot save - END
- 2016-12-21 17:59:28.298 - Thread: 1 -> GC Memory: 3,524,014,360 B
- 2016-12-21 17:59:58.305 - Thread: 1 -> GC Memory: 3,566,588,104 B
- 2016-12-21 18:00:28.314 - Thread: 1 -> GC Memory: 3,599,200,848 B
- 2016-12-21 18:00:58.322 - Thread: 1 -> GC Memory: 3,412,824,600 B
- 2016-12-21 18:01:28.331 - Thread: 1 -> GC Memory: 3,436,833,232 B
- 2016-12-21 18:01:58.338 - Thread: 1 -> GC Memory: 3,458,693,496 B
- 2016-12-21 18:02:23.507 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 18:02:23.507 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 18:02:28.345 - Thread: 1 -> GC Memory: 3,466,059,632 B
- 2016-12-21 18:02:58.354 - Thread: 1 -> GC Memory: 3,637,713,592 B
- 2016-12-21 18:03:06.938 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Small\cockpit.mwm
- 2016-12-21 18:03:06.955 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Small\cockpit.mwm
- 2016-12-21 18:03:06.972 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Small\cockpit.mwm
- 2016-12-21 18:03:08.144 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Small\gyroscope.mwm
- 2016-12-21 18:03:08.160 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Small\gyroscope.mwm
- 2016-12-21 18:03:08.394 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Small\gyroscope.mwm
- 2016-12-21 18:03:11.876 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Small\gyroscope.mwm
- 2016-12-21 18:03:28.362 - Thread: 1 -> GC Memory: 3,377,365,320 B
- 2016-12-21 18:03:49.046 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-21 18:03:49.091 - Thread: 1 -> Could not spawn event. Try 1 of 3
- 2016-12-21 18:03:58.370 - Thread: 1 -> GC Memory: 3,407,848,896 B
- 2016-12-21 18:03:59.088 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-21 18:03:59.088 - Thread: 1 -> Could not spawn event. Try 2 of 3
- 2016-12-21 18:04:07.742 - Thread: 1 -> Autosave initiated
- 2016-12-21 18:04:07.742 - Thread: 1 -> Character state: True
- 2016-12-21 18:04:07.742 - Thread: 1 -> IsServer: True
- 2016-12-21 18:04:07.742 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-21 18:04:07.742 - Thread: 1 -> Autosave
- 2016-12-21 18:04:07.742 - Thread: 1 -> Saving world - START
- 2016-12-21 18:04:07.742 - Thread: 1 -> Making world state snapshot.
- 2016-12-21 18:04:07.742 - Thread: 1 -> Before snapshot.: GC Memory: 3,404,820,464 B
- 2016-12-21 18:04:07.842 - Thread: 1 -> After snapshot.: GC Memory: 3,420,237,424 B
- 2016-12-21 18:04:07.842 - Thread: 1 -> Directory cleanup: GC Memory: 3,420,245,616 B
- 2016-12-21 18:04:07.842 - Thread: 1 -> Saving world - END
- 2016-12-21 18:04:07.842 - Thread: 11 -> Session snapshot save - START
- 2016-12-21 18:04:07.843 - Thread: 11 -> Checking file access for files in target dir.
- 2016-12-21 18:04:08.851 - Thread: 11 -> Session snapshot save - END
- 2016-12-21 18:04:09.133 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-21 18:04:09.246 - Thread: 1 -> Could not spawn event. Try 3 of 3
- 2016-12-21 18:04:19.175 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-21 18:04:19.176 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2016-12-21 18:04:19.176 - Thread: 1 -> Next activation in 00:09:00.8679923
- 2016-12-21 18:04:28.381 - Thread: 1 -> GC Memory: 3,437,955,432 B
- 2016-12-21 18:04:58.390 - Thread: 1 -> GC Memory: 3,438,572,584 B
- 2016-12-21 18:05:28.398 - Thread: 1 -> GC Memory: 3,448,502,784 B
- 2016-12-21 18:05:58.408 - Thread: 1 -> GC Memory: 3,383,877,088 B
- 2016-12-21 18:06:28.415 - Thread: 1 -> GC Memory: 3,390,896,416 B
- 2016-12-21 18:06:58.424 - Thread: 1 -> GC Memory: 3,420,409,072 B
- 2016-12-21 18:07:28.430 - Thread: 1 -> GC Memory: 3,479,392,840 B
- 2016-12-21 18:07:58.440 - Thread: 1 -> GC Memory: 3,509,590,992 B
- 2016-12-21 18:08:28.448 - Thread: 1 -> GC Memory: 3,382,109,632 B
- 2016-12-21 18:08:58.455 - Thread: 1 -> GC Memory: 3,381,061,576 B
- 2016-12-21 18:09:00.344 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 18:09:00.345 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 18:09:05.047 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 18:09:05.048 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 18:09:07.745 - Thread: 1 -> Autosave initiated
- 2016-12-21 18:09:07.745 - Thread: 1 -> Character state: True
- 2016-12-21 18:09:07.745 - Thread: 1 -> IsServer: True
- 2016-12-21 18:09:07.745 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-21 18:09:07.745 - Thread: 1 -> Autosave
- 2016-12-21 18:09:07.745 - Thread: 1 -> Saving world - START
- 2016-12-21 18:09:07.745 - Thread: 1 -> Making world state snapshot.
- 2016-12-21 18:09:07.745 - Thread: 1 -> Before snapshot.: GC Memory: 3,383,146,488 B
- 2016-12-21 18:09:07.866 - Thread: 1 -> After snapshot.: GC Memory: 3,397,470,728 B
- 2016-12-21 18:09:07.866 - Thread: 1 -> Directory cleanup: GC Memory: 3,397,470,728 B
- 2016-12-21 18:09:07.866 - Thread: 1 -> Saving world - END
- 2016-12-21 18:09:07.866 - Thread: 11 -> Session snapshot save - START
- 2016-12-21 18:09:07.867 - Thread: 11 -> Checking file access for files in target dir.
- 2016-12-21 18:09:09.747 - Thread: 11 -> Session snapshot save - END
- 2016-12-21 18:09:16.690 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Small\cockpit.mwm
- 2016-12-21 18:09:20.272 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Small\gyroscope.mwm
- 2016-12-21 18:09:20.305 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Small\gyroscope.mwm
- 2016-12-21 18:09:20.740 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Small\cockpit.mwm
- 2016-12-21 18:09:20.757 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Small\cockpit.mwm
- 2016-12-21 18:09:28.456 - Thread: 1 -> GC Memory: 3,400,379,256 B
- 2016-12-21 18:09:58.464 - Thread: 1 -> GC Memory: 3,401,581,304 B
- 2016-12-21 18:10:26.295 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 18:10:26.295 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 18:10:28.473 - Thread: 1 -> GC Memory: 3,403,839,912 B
- 2016-12-21 18:10:56.939 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 18:10:56.939 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 18:10:57.226 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-12-21 18:10:57.226 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-12-21 18:10:57.226 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-12-21 18:10:57.288 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-12-21 18:10:58.482 - Thread: 1 -> GC Memory: 3,383,786,936 B
- 2016-12-21 18:11:04.119 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 18:11:04.119 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 18:11:27.767 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 18:11:27.767 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 18:11:28.489 - Thread: 1 -> GC Memory: 3,391,466,728 B
- 2016-12-21 18:11:29.123 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 18:11:29.123 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 18:11:43.678 - Thread: 23 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
- at VRage.Render11.RenderContext.Internal.MyRenderContextState.Clear()
- at VRage.Render11.RenderContext.MyRenderContext.ClearState()
- at VRage.Render11.Tools.MyStatsUpdater.UpdateStateChanges(String page)
- at VRage.Render11.Tools.MyStatsUpdater.UpdateStats()
- at VRageRender.MyRender11.Draw(Boolean draw)
- at VRageRender.ExternalApp.MyRenderThread.Draw()
- at VRageRender.ExternalApp.MyRenderThread.RenderCallback()
- at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart(Object obj)
- 2016-12-21 18:11:43.679 - Thread: 23 -> Hiding window
- 2016-12-21 18:11:43.681 - Thread: 24 -> External debugger: interrupted.
- 2016-12-21 18:11:43.685 - Thread: 23 -> Network readers disposed
- 2016-12-21 18:11:43.826 - Thread: 23 -> Hiding window done
- 2016-12-21 18:11:43.826 - Thread: 23 -> Showing message
- 2016-12-21 18:11:43.831 - Thread: 23 -> ERROR: branch name cannot be resolved, services=
- 2016-12-21 18:11:43.831 - Thread: 23 -> ERROR: branch name cannot be resolved, services=
- 2016-12-21 18:11:43.831 - Thread: 23 -> ERROR: branch name cannot be resolved, services=
- 2016-12-21 18:11:43.889 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
- at Sandbox.Game.Entities.Cube.MyRefinery.ChangeRequirementsToResults(MyBlueprintDefinitionBase queueItem, MyFixedPoint blueprintAmount)
- at Sandbox.Game.Entities.Cube.MyRefinery.ProcessQueueItems(Int32 timeDelta)
- at Sandbox.Game.Entities.Cube.MyRefinery.UpdateProduction(Int32 timeDelta)
- at Sandbox.Game.Entities.Cube.MyProductionBlock.UpdateProduction()
- at Sandbox.Game.Entities.MyEntities.<UpdateBeforeSimulation>b__8(MyEntity x)
- at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
- at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
- at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
- at Sandbox.Game.World.MySession.UpdateComponents()
- at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at SpaceEngineers.MyProgram.Main(String[] args)
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