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Jan 18th, 2018
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  1. else if (g_Options.rage_autocockrevolver && g_LocalPlayer->m_hActiveWeapon()->GetItemDefinitionIndex->GetWeapInfo() = WEAPON_REVOLVER)
  2. {
  3. usercmd->buttons |= IN_ATTACK;
  4. float flPostponeFireReady = g_LocalPlayer->m_hActiveWeapon()->m_flPostponeFireReadyTime();
  5. if (flPostponeFireReady > 0 && flPostponeFireReady < g_GlobalVars->curtime)
  6. {
  7. usercmd->buttons &= ~IN_ATTACK;
  8. }
  9. }
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