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- else if (g_Options.rage_autocockrevolver && g_LocalPlayer->m_hActiveWeapon()->GetItemDefinitionIndex->GetWeapInfo() = WEAPON_REVOLVER)
- {
- usercmd->buttons |= IN_ATTACK;
- float flPostponeFireReady = g_LocalPlayer->m_hActiveWeapon()->m_flPostponeFireReadyTime();
- if (flPostponeFireReady > 0 && flPostponeFireReady < g_GlobalVars->curtime)
- {
- usercmd->buttons &= ~IN_ATTACK;
- }
- }
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