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- 05/26/2019 22:23:22.715: dxgi.log created (Special K 0.10.1.11, May 26 2019)
- 05/26/2019 22:23:22.730: [DebugUtils] [!] > First Call: NtSetInformationThread_Detour
- 05/26/2019 22:23:22.731: [DebugUtils] [!] > First Call: NtCreateThreadEx_Detour
- 05/26/2019 22:23:22.749: [DebugUtils] [!] > First Call: GetCommandLineA_Detour
- 05/26/2019 22:23:22.749: [DebugUtils] [!] > First Call: GetCommandLineW_Detour
- -------------------------------------------------------------------------------------------
- 05/26/2019 22:23:22.758: >> (YakuzaKiwami2.exe) [dxgi.dll] <<
- 05/26/2019 22:23:22.758: Loading user preferences from dxgi.ini... done! ( 6.64 ms)
- 05/26/2019 22:23:22.772: [DLL Loader] ( dxgi.dll ) loaded ' kaldaien_api64.dll' < LoadLibraryW> { ' SK_ResizeOSD' }
- -------------------------------------------------------------------------------------------
- 05/26/2019 22:23:22.776: Working Directory: F:\SteamLibrary\steamapps\common\Yakuza Kiwami 2
- 05/26/2019 22:23:22.776: System Directory: C:\WINDOWS\system32
- 05/26/2019 22:23:22.776: Loading default dxgi.dll: (C:\WINDOWS\system32\dxgi.dll)
- -------------------------------------------------------------------------------------------
- 05/26/2019 22:23:22.796: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
- 05/26/2019 22:23:22.796: [ DXGI ] Importing CreateDXGIFactory{1|2}
- 05/26/2019 22:23:22.796: [ DXGI ] ================================
- 05/26/2019 22:23:22.796: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\WINDOWS\system32\dxgi.dll ) + 9510h
- 05/26/2019 22:23:22.797: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\WINDOWS\system32\dxgi.dll ) + 96a0h
- 05/26/2019 22:23:22.797: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\WINDOWS\system32\dxgi.dll ) + 95b0h
- 05/26/2019 22:23:22.797: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
- 05/26/2019 22:23:22.798: [ D3D 11 ] =========================================
- 05/26/2019 22:23:22.798: [ D3D 11 ] D3D11CreateDevice: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 4c380h { Hooked }
- 05/26/2019 22:23:22.798: [ Input ] Game uses DirectInput 8, installing input hooks...
- 05/26/2019 22:23:22.798: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 4c4e0h { Hooked }
- 05/26/2019 22:23:22.798: [Key Layout] -( Keyboard Class: QWERTY * [ W=11, Q=10, Y=15 ] )-
- 05/26/2019 22:23:22.799: [ Input ] Game uses XInput, installing input hooks...
- 05/26/2019 22:23:22.799: [ Input ] >> Hooking XInput9_1_0
- -------------------------------------------------------------------------------------------
- 05/26/2019 22:23:22.803: [ SpecialK ] === Initialization Finished! === ( 87.70 ms)
- -------------------------------------------------------------------------------------------
- 05/26/2019 22:23:22.838: [DLL Loader] ( YakuzaKiwami2.exe ) loaded ' C:\Games\Steam\gameoverlayrenderer64.dll' < LoadLibraryW> { ' ' }
- 05/26/2019 22:23:22.858: [ DXGI ] Installing DXGI Hooks
- 05/26/2019 22:23:22.858: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
- 05/26/2019 22:23:22.860: [DLL Loader] ( DINPUT8.dll ) loaded ' ext-ms-win-mininput-inputhost-l1-1-1.dll' <LoadLibraryExA> { ' DirectInput8Create' }
- 05/26/2019 22:23:22.884: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
- 05/26/2019 22:23:22.885: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
- 05/26/2019 22:23:22.885: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
- 05/26/2019 22:23:22.885: [ SpecialK ] * Loading Special K Plug-In ReShade64.dll... 05/26/2019 22:23:22.910: [ NvAPI ] NvAPI Init { Success }
- 05/26/2019 22:23:22.944: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' ReShade64.dll' < LoadLibraryW> { ' OverlayHookD3D3' }
- success!
- 05/26/2019 22:23:22.958: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 042af7b8h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x2c64 ]
- 05/26/2019 22:23:22.959: [ NvAPI ] >> NVIDIA Driver Version: 430.64
- 05/26/2019 22:23:22.959: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce GTX 1060 6GB' }
- 05/26/2019 22:23:22.959: [Hybrid GPU] NvOptimusEnablement..................: 0x01 (Max Perf.)
- 05/26/2019 22:23:22.959: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: 0x01 (High Perf.)
- ===========================================================================================
- 05/26/2019 22:23:22.988: [AntiTamper] Thread: 3880 () is inquiring for debuggers
- 05/26/2019 22:23:22.988: [DieAntiDbg] tid=3880 tried to hide itself from debuggers; please attach one and investigate!
- 05/26/2019 22:23:23.040: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 05/26/2019 22:23:23.243: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Games\Steam\steamclient64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 05/26/2019 22:23:23.731: [ DInput 8 ] [!] DirectInput8Create (7ff672710000h, 2048, {...}, ppvOut=007fe510h, 00000000h) -- [ gameoverlayrenderer64.dll < OverlayHookD3D3>, tid=0x3880 ]
- 05/26/2019 22:23:23.736: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' HID.DLL' < LoadLibraryW> { ' OverlayHookD3D3' }
- 05/26/2019 22:23:23.736: [ Input ] Game uses HID, installing input hooks...
- 05/26/2019 22:23:23.816: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' libPxdPad2_dynamic.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
- 05/26/2019 22:23:23.852: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
- 05/26/2019 22:23:23.934: [ Input ] [!] IDirectInput8A::CreateDevice [ Other Device ]
- 05/26/2019 22:23:23.934: [ Input ] Calling original function: (ret=S_OK)
- 05/26/2019 22:23:23.938: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
- 05/26/2019 22:23:23.966: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
- 05/26/2019 22:23:23.992: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 007fe698h) -- [ YakuzaKiwami2.exe , tid=0x3880 ]
- 05/26/2019 22:23:23.996: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
- 05/26/2019 22:23:24.002: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 007fe698h) -- [ YakuzaKiwami2.exe , tid=0x3880 ]
- 05/26/2019 22:23:24.006: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
- 05/26/2019 22:23:24.012: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 007fe608h) -- [ YakuzaKiwami2.exe , tid=0x3880 ]
- 05/26/2019 22:23:24.016: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
- 05/26/2019 22:23:24.017: [ D3D 11 ] Hooking D3D11
- 05/26/2019 22:23:24.040: [Window Mgr] [!] > First Call: GetForegroundWindow_Detour
- 05/26/2019 22:23:24.040: [Window Mgr] [!] > First Call: SetWindowPos_Detour
- 05/26/2019 22:23:24.043: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 007fe148h) -- [ YakuzaKiwami2.exe , tid=0x3880 ]
- 05/26/2019 22:23:24.048: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
- 05/26/2019 22:23:24.048: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (0a3eda80h, 0, 007fe268h) -- [ YakuzaKiwami2.exe , tid=0x3880 ]
- 05/26/2019 22:23:24.052: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 05/26/2019 22:23:24.052: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000A919) <Hardware>
- 05/26/2019 22:23:24.054: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3880 ]
- 05/26/2019 22:23:24.054: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0
- 05/26/2019 22:23:24.298: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
- 05/26/2019 22:23:24.298: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 05/26/2019 22:23:24.298: [ D3D 11 ] >> Device = 0a34b2c8h (Feature Level: 11_0)
- 05/26/2019 22:23:24.298: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x13bc
- 05/26/2019 22:23:24.299: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x00002678, cookie=1
- 05/26/2019 22:23:24.299: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
- 05/26/2019 22:23:24.299: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 2723 MiB - Budget: 2 / 5144 MiB)
- 05/26/2019 22:23:24.299: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 3876 MiB - Budget: 0 / 7345 MiB)
- 05/26/2019 22:23:24.299: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (0a3ba0a0h, 007fe180h, 7ff675121bc0h) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3880 ]
- 05/26/2019 22:23:24.299: [Swap Chain]
- +-------------+-------------------------------------------------------------------------+
- | Resolution. | 1920x1080 @ 144.00 Hz |
- | Format..... | DXGI_FORMAT_B8G8R8A8_UNORM |
- | Buffers.... | 3 |
- | MSAA....... | Not Used (or Offscreen) |
- | Mode....... | Windowed |
- | Scaling.... | Unspecified |
- | Scanlines.. | Unspecified |
- | Flags...... | 0x0002 |
- | SwapEffect. | Sequential |
- +-------------+-------------------------------------------------------------------------+
- 05/26/2019 22:23:24.299: [ DXGI 1.2 ] >> BGRA (R8G8B8A8) Override Required to Enable Flip Model
- 05/26/2019 22:23:24.299: [ DXGI 1.5 ] >> Tearing Option: Enable
- 05/26/2019 22:23:24.299: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: Yes - 500 ms]
- 05/26/2019 22:23:24.356: [ DXGI ] [!] > First Call: IDXGIOutput6_GetDesc1_Override
- 05/26/2019 22:23:24.356: [Swap Chain]
- +-----------------+---------------------
- | Bits Per Color. | 8
- | Color Space.... | DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
- | Red Primary.... | 0.650391, 0.329102
- | Green Primary.. | 0.331055, 0.622070
- | Blue Primary... | 0.151367, 0.052734
- | White Point.... | 0.313477, 0.329102
- | Min Luminance.. | 0.500000
- | Max Luminance.. | 270.000000
- | " FullFrame.. | 270.000000
- +-----------------+---------------------
- 05/26/2019 22:23:24.484: [ DXGI ] [@] Return: S_OK - < DXGIFactory_CreateSwapChain_Override::<lambda_b937f1a7919ce8d3197f100396a0effc>::operator () >
- 05/26/2019 22:23:24.484: [ DXGI ] Setting Swapchain Frame Latency: 3
- 05/26/2019 22:23:24.485: [ DXGI ] Setting Device Frame Latency: 3
- 05/26/2019 22:23:24.485: [ DXGI ] + SwapChain <IDXGISwapChain> (045b1c10h) wrapped
- 05/26/2019 22:23:24.506: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::ClearState
- 05/26/2019 22:23:24.506: [ D3D 11 ] [!] > First Call: D3D11_ClearState_Override
- 05/26/2019 22:23:24.546: [StateTrack] Shader Stage 'Vertex' Contributes 0 Always-Tracked and 4 Conditionally-Tracked States to D3D11 State Tracker
- 05/26/2019 22:23:24.546: [StateTrack] Shader Stage 'Pixel' Contributes 1 Always-Tracked and 0 Conditionally-Tracked States to D3D11 State Tracker
- 05/26/2019 22:23:24.571: [Hook Cache] Hook for 'IDXGIFactory2_CreateSwapChainForHwnd' resides in 'F:\SteamLibrary\steamapps\common\Yakuza Kiwami 2\ReShade64.dll', will not cache!
- 05/26/2019 22:23:24.578: [Hook Cache] Hook for 'IDXGIFactory2_CreateSwapChainForCoreWindow' resides in 'F:\SteamLibrary\steamapps\common\Yakuza Kiwami 2\ReShade64.dll', will not cache!
- 05/26/2019 22:23:24.599: [ CEGUI ] Enabling CEGUI: (C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIBase-0.dll)
- 05/26/2019 22:23:24.607: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' CEGUIBase-0.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
- 05/26/2019 22:23:24.631: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
- 05/26/2019 22:23:24.635: [Window Mgr] Hooking the Window Procedure for Unicode Window Class ('LEXUS2_APP_CLASS' - "Yakuza Kiwami 2" * b1104)
- 05/26/2019 22:23:24.635: [Window Mgr] $ ClassProc: ( F:\SteamLibrary\steamapps\common\Yakuza Kiwami 2\YakuzaKiwami2.exe ) + 19a6ea0h
- 05/26/2019 22:23:24.635: [Window Mgr] $ WndProc: Same
- 05/26/2019 22:23:24.638: [Window Mgr] >> Hooked ClassProc.
- 05/26/2019 22:23:24.638: [Window Mgr] [!] > First Call: GetActiveWindow_Detour
- 05/26/2019 22:23:24.638: [Window Mgr] [!] > First Call: ClipCursor_Detour
- 05/26/2019 22:23:24.670: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIRapidXMLParser.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
- 05/26/2019 22:23:24.693: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUISTBImageCodec.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
- 05/26/2019 22:23:24.743: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUICoreWindowRendererSet.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
- 05/26/2019 22:23:25.049: [Input Mgr.] [!] > First Call: NtUserGetAsyncKeyState_Detour
- 05/26/2019 22:23:25.074: [RenderBack] SwapChain Presentation Thread has Priority=15
- 05/26/2019 22:23:25.078: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory, 007fdc18h) -- [ dxgi.dll < SK_DXGI_SetPreferredAdapter>, tid=0x3880 ]
- 05/26/2019 22:23:25.084: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 05/26/2019 22:23:26.800: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE90900) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3880 ]
- 05/26/2019 22:23:26.830: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 05/26/2019 22:23:26.830: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE90A00) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3880 ]
- 05/26/2019 22:23:26.832: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 05/26/2019 22:23:26.832: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE90B00) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3880 ]
- 05/26/2019 22:23:26.832: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 05/26/2019 22:23:26.832: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE90C00) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3880 ]
- 05/26/2019 22:23:26.852: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 05/26/2019 22:23:26.852: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE90D00) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3880 ]
- 05/26/2019 22:23:26.852: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 05/26/2019 22:23:26.852: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE90E00) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3880 ]
- 05/26/2019 22:23:26.854: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 05/26/2019 22:23:26.854: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE90F00) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3880 ]
- 05/26/2019 22:23:26.855: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 05/26/2019 22:23:26.855: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE91000) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3880 ]
- 05/26/2019 22:23:26.856: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 05/26/2019 22:23:26.857: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE91100) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3880 ]
- 05/26/2019 22:23:26.857: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 05/26/2019 22:23:26.857: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE91200) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3880 ]
- 05/26/2019 22:23:26.859: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 05/26/2019 22:23:26.859: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE91300) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3880 ]
- 05/26/2019 22:23:26.859: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 05/26/2019 22:23:26.859: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE91400) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3880 ]
- 05/26/2019 22:23:26.861: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 05/26/2019 22:23:26.861: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE91500) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3880 ]
- 05/26/2019 22:23:26.861: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 05/26/2019 22:23:26.862: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE91600) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3880 ]
- 05/26/2019 22:23:26.863: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 05/26/2019 22:23:26.864: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE91700) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3880 ]
- 05/26/2019 22:23:26.864: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 05/26/2019 22:23:26.864: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE91800) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3880 ]
- 05/26/2019 22:23:26.866: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 05/26/2019 22:23:27.644: [Window Mgr] [!] > First Call: PeekMessageW_Detour
- 05/26/2019 22:23:27.682: [Input Mgr.] [!] > First Call: XInputGetState9_1_0_Detour
- 05/26/2019 22:23:27.688: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' XInput1_4.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 05/26/2019 22:23:27.689: [ Input ] >> Hooking XInput 1.4
- 05/26/2019 22:23:27.699: [Input Mgr.] [!] > First Call: XInputGetState1_4_Detour
- 05/26/2019 22:23:27.699: [Input Mgr.] WARNING: Third-party module 'XINPUT9_1_0.dll' uses different XInput interface version (XInput1_4.dll) than the game (XInput9_1_0.dll); input reassignment software may not work correctly.
- 05/26/2019 22:23:27.699: [Input Mgr.] [!] > First Call: XInputGetCapabilities9_1_0_Detour
- 05/26/2019 22:23:27.699: [Input Mgr.] WARNING: Third-party module 'gameoverlayrenderer64.dll' uses different XInput interface version (XInput1_4.dll) than the game (XInput9_1_0.dll); input reassignment software may not work correctly.
- 05/26/2019 22:23:27.699: [ Input ] [!] IDirectInput8A::CreateDevice [ Default System Mouse ]
- 05/26/2019 22:23:27.699: [ Input ] Calling original function: (ret=S_OK)
- 05/26/2019 22:23:27.704: [Input Mgr.] [!] > First Call: NtUserRegisterRawInputDevices_Detour
- 05/26/2019 22:23:27.735: [Input Mgr.] [!] > First Call: NtUserGetRawInputData_Detour
- 05/26/2019 22:23:28.604: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::DrawIndexed
- 05/26/2019 22:23:28.604: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexed_Override
- 05/26/2019 22:23:28.682: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::Draw
- 05/26/2019 22:23:28.682: [ D3D 11 ] [!] > First Call: D3D11_Draw_Override
- 05/26/2019 22:23:30.083: [ DInput 8 ] [!] > First Call: IDirectInputDevice8_GetDeviceState_Detour
- 05/26/2019 22:23:31.106: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBED1100) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3880 ]
- 05/26/2019 22:23:31.106: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 05/26/2019 22:23:31.781: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
- 05/26/2019 22:23:33.508: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 00000000h) -- [ YakuzaKiwami2.exe , tid=0x3880 ]
- 05/26/2019 22:23:33.508: [ DXGI 1.2 ] >> Waitable SwapChain In Use, Skipping...
- 05/26/2019 22:23:33.509: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 00000000h) -- [ YakuzaKiwami2.exe , tid=0x3880 ]
- 05/26/2019 22:23:33.509: [ DXGI 1.2 ] >> Waitable SwapChain In Use, Skipping...
- 05/26/2019 22:23:33.509: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::Flush
- 05/26/2019 22:23:33.591: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,1920,1080,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000002) -- [ ReShade64.dll < CreateDXGIFactory2>, tid=0x3880 ]
- 05/26/2019 22:23:36.731: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::FinishCommandList
- 05/26/2019 22:23:36.731: [ D3D 11 ] [!] > First Call: D3D11_FinishCommandList_Override
- 05/26/2019 22:23:36.850: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::ExecuteCommandList
- 05/26/2019 22:23:36.850: [ D3D 11 ] [!] > First Call: D3D11_ExecuteCommandList_Override
- 05/26/2019 22:23:36.856: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::Dispatch
- 05/26/2019 22:23:36.856: [ D3D 11 ] [!] > First Call: D3D11_Dispatch_Override
- 05/26/2019 22:23:37.853: [AntiTamper] Thread: 16c8 ([SK] SteamAPI Delayed Init. Thread) is inquiring for debuggers
- 05/26/2019 22:23:37.858: [SteamInput] SteamAPI DLL ('kaldaien_api64.dll') does not export SteamAPI_ISteamController_GetAnalogActionData; disabling SK SteamInput support.
- 05/26/2019 22:23:39.632: [Perf Stats] At shutdown: 0.17 seconds and 0.87 MiB of CPU->GPU I/O avoided by 267 texture cache hits.
- ================================================================== (List Unloads) ==================================================================
- 05/26/2019 22:23:39.633: [00] Unloaded ' resourcepolicyclient.dll' [ (0x00007FF924BC0000) : (0x00007FF924BD4000) ]
- 05/26/2019 22:23:39.637: [00] * Ver.: Resource Policy Client 10.0.18362.1 (WinBuild.160101.0800)
- ================================================================== (End Unloads) ==================================================================
- 05/26/2019 22:23:39.640: [ SpecialK ] *** Initiating DLL Shutdown ***
- 05/26/2019 22:23:39.640: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done!
- 05/26/2019 22:23:39.645: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 0 ms)
- 05/26/2019 22:23:39.674: [ SpecialK ] Saving user preferences to dxgi.ini... done! ( 3 ms)
- 05/26/2019 22:23:39.677: [ SpecialK ] Custom dxgi.dll Detached (pid=0x15e8)
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