ulwareth

Ultra_cfg

Apr 16th, 2017
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  1. ##########################################
  2. ######### ULWARETH ULTRA CFG #############
  3. ##########################################
  4.  
  5. -Resolution/Screen
  6.  
  7. r_fullscreen = 1
  8. r_Width=1920
  9. r_Height=1080
  10. r_VSync=0
  11. log_WriteToFileVerbosity=3
  12. cl_fov = 80
  13. cl_bobhud = 1.12
  14.  
  15. -Sys_Spec
  16.  
  17. sys_spec = 4
  18. sys_spec_GameEffects = 4
  19. sys_spec_ObjectDetail = 4
  20. sys_spec_Particles = 4
  21. sys_spec_PostProcessing = 4
  22. sys_spec_Shading = 4
  23. sys_spec_physics = 4
  24. sys_spec_Shadows = 4
  25. sys_spec_Texture = 4
  26. sys_spec_Quality = 4
  27. sys_spec_Water = 4
  28.  
  29. -Quality
  30.  
  31. q_shaderTerrain = 3
  32. q_shaderMetal = 3
  33. q_shaderGeneral = 3
  34. q_shaderHDR = 3
  35. q_shaderShadow = 3
  36. q_shaderPostProcess = 3
  37.  
  38. -Particles
  39.  
  40. e_particlesobjectcollisions = 1
  41. e_ParticlesQuality = 4
  42. r_ParticlesTessellation = 1
  43. e_ParticlesForceAnimBlend = 1
  44. e_particlesforcesoftparticles = 1
  45. e_ParticlesMaxScreenFill = 250
  46. e_ParticlesMotionBlur = 0
  47. r_ParticlesHalfRes = 0
  48. e_particlesForceDiffCM = 0
  49. e_particleslod = 1
  50.  
  51. -Shadows
  52.  
  53. e_ShadowsPoolSize = 2048
  54. e_ShadowsMaxTexRes = 2048
  55. e_particlesshadows = 1
  56. r_shadowBlur = 0
  57. e_ShadowsResScale = 3.4
  58. r_ShadowPoolMaxFrames = 30
  59. r_ShadowPoolMaxTimeslicedUpdatesPerFrame = 6
  60. e_ShadowsUpdateViewDistRatio = 128
  61. r_fogShadows = 1
  62. r_fogShadowsWater = 1
  63. e_gsmrange = 3
  64. e_gsmrangestep = 3
  65. e_GsmLodsNum = 5
  66. r_shadowJittering = 2.5
  67.  
  68. -Post Processing
  69.  
  70. r_ChromaticAberration = 0
  71. r_sharpening = 0.6
  72. r_motionblur = 0
  73. r_MotionBlurShutterSpeed = 0.0013
  74. r_MotionBlurMaxViewDist = 64
  75. r_ColorGrading = 1
  76. r_Flares = 1
  77.  
  78.  
  79. -Shading
  80.  
  81. r_ssreflections = 3
  82. r_ssao = 0
  83. r_ssdo = 2
  84.  
  85. -Volumetric_Effects
  86.  
  87. r_Beams = 3
  88. r_BeamsMaxSlices = 60
  89.  
  90. -Textures
  91.  
  92. r_TexMaxAnisotropy = 16
  93. r_TexMinAnisotropy = 8
  94. r_DetailDistance = 20
  95.  
  96. -Object Detail
  97.  
  98. r_UsePom = 1
  99. e_lodratio = 200
  100. e_viewdistratio = 500
  101. e_viewdistratiodetail = 500
  102. e_viewdistratiovegetation = 500
  103. e_ViewDistRatioLights = 300
  104. e_MergedMeshesInstanceDist = 5.5
  105. r_SilhouettePOM = 1
  106. e_GI = 1
  107. e_GIMaxDistance = 80
  108. e_GICache = 0
  109. e_GIIterations = 8
  110. r_FlaresTessellationRatio = 0.75
  111. e_Tessellation = 1
  112. e_TessellationMaxDistance = 30
  113. r_TessellationTriangleSize = 11
  114. ca_AttachmentCullingRation = 200
  115. r_RainMaxViewDist_Deferred = 100
  116. e_TerrainOcclusionCullingMaxDist = 180
  117. e_VegetationSpritesDistanceRatio = 1
  118. e_TerrainLodRatio = 1
  119. e_DecalsForceDeferred = 1
  120. e_MaxViewDistSpecLerp = 0.85
  121. e_DecalsLifeTimeScale = 2
  122. e_VegetationSpritesDistanceCustomRatioMin = 0.85
  123. e_VegetationMinSize = 0
  124. e_DynamicLightsMaxEntityLights = 16
  125. e_MergedMeshesInstanceDist = 15
  126. e_MergedMeshesViewDistRatio = 200
  127. r_TexturesStreaming = 0
  128. r_TexturesStreamPoolSize = 1536
  129. r_terrainMaxViewDistance = 8000
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