Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- print([[
- ___________________________________
- Kyutatsuki13's music player script
- Build 0161
- It's a music player of quality!
- ___________________________________
- ]])
- player = game:GetService("Players").LocalPlayer
- char = player.Character
- hed = char:WaitForChild("Head")
- root = char:WaitForChild("HumanoidRootPart")
- rs = game:GetService("RunService").RenderStepped
- mouse = player:GetMouse()
- vismode = "rainbow"
- firstrun = true
- asdid = ""
- asdtext = ""
- asdtimeposition = 0
- asdvolume = 0
- asdpitch = 0
- asdmax = 0
- mode = "local"
- asdhi=0
- asdmi=0
- asdlo=0
- asddist=0
- asdopen=false
- asdcolor = false
- synctarget = nil
- foundsound = false
- mathrandom={x=0;y=0;z=0;}
- local rdmx = math.random(0,1)
- local rdmy = math.random(0,1)
- local rdmz = math.random(0,1)
- if rdmx == 0 then mathrandom.x = math.random(40,60) else mathrandom.x = -math.random(40,60) end
- if rdmy == 0 then mathrandom.y = math.random(40,60) else mathrandom.y = -math.random(40,60) end
- if rdmz == 0 then mathrandom.z = math.random(40,60) else mathrandom.z = -math.random(40,60) end
- local origcolor = BrickColor.new("Really red")
- bc = BrickColor.new
- br = BrickColor.random
- it = Instance.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- matr = math.random
- it = Instance.new
- vt = Vector3.new
- cf = CFrame.new
- bc = BrickColor.new
- local leftkey = false
- local rightkey = false
- local typerot = 1
- local rotspeed = 1
- local negrotspeed = -1
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Stepped:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Stepped:wait(0)
- end
- end
- end
- local Create = LoadLibrary("RbxUtility").Create
- CFuncs = {
- ["Part"] = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Weld"] = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end;
- };
- ["Sound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 10)
- end))
- end;
- };
- ["ParticleEmitter"] = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter"){
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread,
- }
- return fp
- end;
- };
- CreateTemplate = {
- };
- }
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- function CreateSound(asd)
- if synctarget == nil then
- if mode == "local" then
- soundparent=char:WaitForChild("Torso")
- else
- soundparent=char
- end
- sound = Instance.new("Sound",soundparent)
- sound.Name = "KyuSound"
- sound.Looped = true
- effect = Instance.new("EqualizerSoundEffect",sound)
- coroutine.resume(coroutine.create(function()
- distort = Instance.new("DistortionSoundEffect",sound)
- end))
- if asd ~= nil then
- sound.SoundId = asdid
- sound.TimePosition = asdtimeposition
- end
- sound:Play()
- end
- end
- function fetchName(id)
- cast = false
- coroutine.resume(coroutine.create(function() product = game:GetService("MarketplaceService"):GetProductInfo(id, Enum.InfoType.Asset) cast = true end))
- if cast == true then
- repeat rs:wait()
- coroutine.resume(coroutine.create(function() product = game:GetService("MarketplaceService"):GetProductInfo(id, Enum.InfoType.Asset) end))
- asdfname = product.Name
- until asdfname ~= nil
- else
- asdfname = ""
- end
- return asdfname
- end
- function scan(instance)
- if instance.ClassName == "Sound" then
- if instance.TimeLength > 20 and instance.IsPlaying and foundsound == false then
- asdid = instance.SoundId
- sound = instance
- foundsound = true
- print("Sync to sound :)")
- end
- end
- for _,children in pairs(instance:GetChildren()) do scan(children) end
- end
- function drawgui()
- Prefix = "/"
- function findPlayer(name)
- for _, players in pairs(game:getService("Players"):GetPlayers()) do
- if players.Name:lower():find(name:lower()) then
- return players
- end
- end
- end
- if firstrun == true then
- player.Chatted:connect(function(msg)
- if msg:lower():sub(1,#Prefix+#'sync ')==Prefix..'sync ' then
- local v = msg:sub(#Prefix+#'sync '+1)
- foundsound = false
- synctarget = findPlayer(v)
- end
- end)
- end
- naeeym2 = Instance.new("BillboardGui",root)
- naeeym2.Size = UDim2.new(10, 0, 4, 0)
- naeeym2.StudsOffset = Vector3.new(0, 7, 0)
- naeeym2.Adornee = root
- naeeym2.Name = "TalkingBillBoard"
- tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- if firstrun == true then
- tecks2.Text = ""
- else
- tecks2.Text = fetchName(tonumber(asdid:sub(#'rbxassetid://'+1)))
- end
- tecks2.Font = "Fantasy"
- tecks2.TextSize = 25
- tecks2.Size = UDim2.new(1,0,1,0)
- tecks2.TextStrokeTransparency = 0
- tecks2.TextTransparency = 0
- parent = player.PlayerGui
- ScreenGui0 = Instance.new("ScreenGui")
- TextButton1 = Instance.new("TextButton")
- Frame2 = Instance.new("Frame")
- TextBox3 = Instance.new("TextBox")
- TextButton4 = Instance.new("TextButton")
- Frame5 = Instance.new("Frame")
- Frame6 = Instance.new("Frame")
- Frame7 = Instance.new("Frame")
- TextLabel8 = Instance.new("TextLabel")
- TextButton9 = Instance.new("TextButton")
- Frame10 = Instance.new("Frame")
- Frame11 = Instance.new("Frame")
- TextLabel12 = Instance.new("TextLabel")
- TextButton13 = Instance.new("TextButton")
- TextButton14 = Instance.new("TextButton")
- Frame15 = Instance.new("Frame")
- Frame16 = Instance.new("Frame")
- Frame17 = Instance.new("Frame")
- TextButton18 = Instance.new("TextButton")
- TextLabel19 = Instance.new("TextLabel")
- Frame20 = Instance.new("Frame")
- Frame21 = Instance.new("Frame")
- TextButton22 = Instance.new("TextButton")
- TextLabel23 = Instance.new("TextLabel")
- Frame24 = Instance.new("Frame")
- Frame25 = Instance.new("Frame")
- TextButton26 = Instance.new("TextButton")
- TextLabel27 = Instance.new("TextLabel")
- Frame28 = Instance.new("Frame")
- Frame29 = Instance.new("Frame")
- TextButton30 = Instance.new("TextButton")
- TextLabel31 = Instance.new("TextLabel")
- Frame32 = Instance.new("Frame")
- TextButton33 = Instance.new("TextButton")
- TextButton34 = Instance.new("TextButton")
- ScreenGui0.Name = "MusicPlayerKyu"
- ScreenGui0.Parent = parent
- TextButton1.AnchorPoint = Vector2.new(0, 0.5)
- TextButton1.Name = "Open/Close"
- TextButton1.Parent = ScreenGui0
- TextButton1.Size = UDim2.new(0, 20, 0, 300)
- TextButton1.Text = ">>"
- TextButton1.Position = UDim2.new(0, 0, 0.5, 0)
- TextButton1.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton1.SizeConstraint = Enum.SizeConstraint.RelativeXX
- TextButton1.Font = Enum.Font.Code
- Frame2.AnchorPoint = Vector2.new(0, 0.5)
- Frame2.Name = "Core"
- Frame2.Parent = ScreenGui0
- Frame2.Size = UDim2.new(0, 500, 0, 300)
- Frame2.Position = UDim2.new(0, 20, 0.5, 0)
- Frame2.BackgroundColor3 = Color3.new(0.615686, 0.615686, 0.615686)
- Frame2.SizeConstraint = Enum.SizeConstraint.RelativeXX
- TextBox3.Name = "ID"
- TextBox3.Parent = Frame2
- TextBox3.Size = UDim2.new(0, 100, 0, 100)
- if firstrun == true then
- TextBox3.Text = "ID"
- else
- TextBox3.Text = asdtext
- end
- TextBox3.Position = UDim2.new(0, 50, 0, 20)
- TextBox3.BackgroundColor3 = Color3.new(1, 1, 1)
- TextBox3.SizeConstraint = Enum.SizeConstraint.RelativeXX
- TextBox3.Font = Enum.Font.SciFi
- TextBox3.FontSize = Enum.FontSize.Size14
- TextButton4.Name = "Play"
- TextButton4.Parent = TextBox3
- TextButton4.Size = UDim2.new(1, 0, 0, 20)
- TextButton4.Text = "PLAY"
- TextButton4.Position = UDim2.new(0.5, 0, 1, 0)
- TextButton4.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton4.Font = Enum.Font.SciFi
- TextButton4.FontSize = Enum.FontSize.Size14
- TextButton4.AnchorPoint = Vector2.new(0.5, 0)
- Frame5.Name = "SettingsPanel"
- Frame5.Parent = Frame2
- Frame5.Size = UDim2.new(0, 300, 0, 150)
- Frame5.Position = UDim2.new(1, -20, 0, 20)
- Frame5.BackgroundColor3 = Color3.new(0.345098, 0.345098, 0.345098)
- Frame5.AnchorPoint = Vector2.new(1, 0)
- Frame6.Name = "Volume"
- Frame6.Parent = Frame5
- Frame6.Transparency = 0
- Frame6.Size = UDim2.new(0, 100, 0, 100)
- Frame6.Position = UDim2.new(0, 100, 0.5, 0)
- Frame6.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame6.BackgroundTransparency = 1
- Frame6.AnchorPoint = Vector2.new(0.5, 0.5)
- Frame7.Name = "Line"
- Frame7.Parent = Frame6
- Frame7.Size = UDim2.new(0, 1, 1, 0)
- Frame7.Position = UDim2.new(0.5, 0, 0, 0)
- Frame7.BackgroundColor3 = Color3.new(0.290196, 0.290196, 0.290196)
- Frame7.BorderSizePixel = 0
- Frame7.AnchorPoint = Vector2.new(0.5, 0)
- TextLabel8.Name = "Text"
- TextLabel8.Parent = Frame6
- TextLabel8.Transparency = 0
- TextLabel8.Text = "Volume"
- TextLabel8.Position = UDim2.new(0.5, 0, 1, 10)
- TextLabel8.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel8.BackgroundTransparency = 1
- TextLabel8.Font = Enum.Font.SourceSans
- TextLabel8.FontSize = Enum.FontSize.Size10
- TextLabel8.AnchorPoint = Vector2.new(0.5, 0)
- TextButton9.Name = "DragVol"
- TextButton9.Parent = Frame6
- TextButton9.Size = UDim2.new(0, 20, 0, 10)
- TextButton9.Text = ""
- if firstrun == true then
- TextButton9.Position = UDim2.new(0.5, 0, 0.5, 0)
- else
- TextButton9.Position = asdvolume
- end
- TextButton9.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235)
- TextButton9.Font = Enum.Font.SourceSans
- TextButton9.AnchorPoint = Vector2.new(0.5, 0.5)
- Frame10.Name = "Pitch"
- Frame10.Parent = Frame5
- Frame10.Transparency = 0
- Frame10.Size = UDim2.new(0, 100, 0, 100)
- Frame10.Position = UDim2.new(0, 50, 0.5, 0)
- Frame10.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame10.BackgroundTransparency = 1
- Frame10.AnchorPoint = Vector2.new(0.5, 0.5)
- Frame11.Name = "Line"
- Frame11.Parent = Frame10
- Frame11.Size = UDim2.new(0, 1, 1, 0)
- Frame11.Position = UDim2.new(0.5, 0, 0, 0)
- Frame11.BackgroundColor3 = Color3.new(0.290196, 0.290196, 0.290196)
- Frame11.BorderSizePixel = 0
- Frame11.AnchorPoint = Vector2.new(0.5, 0)
- TextLabel12.Name = "Text"
- TextLabel12.Parent = Frame10
- TextLabel12.Transparency = 0
- TextLabel12.Text = "Pitch"
- TextLabel12.Position = UDim2.new(0.5, 0, 1, 10)
- TextLabel12.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel12.BackgroundTransparency = 1
- TextLabel12.Font = Enum.Font.SourceSans
- TextLabel12.FontSize = Enum.FontSize.Size10
- TextLabel12.AnchorPoint = Vector2.new(0.5, 0)
- TextButton13.Name = "DragPitch"
- TextButton13.Parent = Frame10
- TextButton13.Size = UDim2.new(0, 20, 0, 10)
- TextButton13.Text = ""
- if firstrun == true then
- TextButton13.Position = UDim2.new(0.5, 0, 0.5, 0)
- else
- TextButton13.Position = asdpitch
- end
- TextButton13.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235)
- TextButton13.Font = Enum.Font.SourceSans
- TextButton13.AnchorPoint = Vector2.new(0.5, 0.5)
- TextButton14.Name = "Reset"
- TextButton14.Parent = Frame10
- TextButton14.Size = UDim2.new(0, 20, 0, 20)
- TextButton14.Text = ""
- TextButton14.Position = UDim2.new(0.5, -15, 0.5, 0)
- TextButton14.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235)
- TextButton14.Font = Enum.Font.SourceSans
- TextButton14.FontSize = Enum.FontSize.Size14
- TextButton14.AnchorPoint = Vector2.new(1, 0.5)
- Frame15.Name = "Others"
- Frame15.Parent = Frame5
- Frame15.Transparency = 0
- Frame15.Size = UDim2.new(0, 100, 0, 100)
- Frame15.Position = UDim2.new(0, 210, 0.5, 0)
- Frame15.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame15.BackgroundTransparency = 1
- Frame15.AnchorPoint = Vector2.new(0.5, 0.5)
- Frame16.Name = "Low"
- Frame16.Parent = Frame15
- Frame16.Transparency = 0
- Frame16.Size = UDim2.new(0, 0, 1, 0)
- Frame16.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame16.BackgroundTransparency = 1
- Frame17.Name = "Line"
- Frame17.Parent = Frame16
- Frame17.Size = UDim2.new(0, 1, 1, 0)
- Frame17.Position = UDim2.new(0.5, 0, 0, 0)
- Frame17.BackgroundColor3 = Color3.new(0.290196, 0.290196, 0.290196)
- Frame17.BorderSizePixel = 0
- Frame17.AnchorPoint = Vector2.new(0.5, 0)
- TextButton18.Name = "DragLow"
- TextButton18.Parent = Frame16
- TextButton18.Size = UDim2.new(0, 20, 0, 10)
- TextButton18.Text = ""
- if firstrun == true then
- TextButton18.Position = UDim2.new(0.5, 0, 0.5, -25)
- else
- TextButton18.Position = asdlo
- end
- TextButton18.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235)
- TextButton18.Font = Enum.Font.SourceSans
- TextButton18.AnchorPoint = Vector2.new(0.5, 0.5)
- TextLabel19.Name = "Text"
- TextLabel19.Parent = Frame16
- TextLabel19.Transparency = 0
- TextLabel19.Text = "Low"
- TextLabel19.Position = UDim2.new(0.5, 0, 1, 10)
- TextLabel19.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel19.BackgroundTransparency = 1
- TextLabel19.Font = Enum.Font.SourceSans
- TextLabel19.FontSize = Enum.FontSize.Size10
- TextLabel19.AnchorPoint = Vector2.new(0.5, 0)
- Frame20.Name = "Medium"
- Frame20.Parent = Frame15
- Frame20.Transparency = 0
- Frame20.Size = UDim2.new(0, 0, 1, 0)
- Frame20.Position = UDim2.new(0, 40, 0, 0)
- Frame20.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame20.BackgroundTransparency = 1
- Frame21.Name = "Line"
- Frame21.Parent = Frame20
- Frame21.Size = UDim2.new(0, 1, 1, 0)
- Frame21.Position = UDim2.new(0.5, 0, 0, 0)
- Frame21.BackgroundColor3 = Color3.new(0.290196, 0.290196, 0.290196)
- Frame21.BorderSizePixel = 0
- Frame21.AnchorPoint = Vector2.new(0.5, 0)
- TextButton22.Name = "DragMed"
- TextButton22.Parent = Frame20
- TextButton22.Size = UDim2.new(0, 20, 0, 10)
- TextButton22.Text = ""
- if firstrun == true then
- TextButton22.Position = UDim2.new(0.5, 0, 0.5, -25)
- else
- TextButton22.Position = asdmi
- end
- TextButton22.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235)
- TextButton22.Font = Enum.Font.SourceSans
- TextButton22.AnchorPoint = Vector2.new(0.5, 0.5)
- TextLabel23.Name = "Text"
- TextLabel23.Parent = Frame20
- TextLabel23.Transparency = 0
- TextLabel23.Text = "Medium"
- TextLabel23.Position = UDim2.new(0.5, 0, 1, 10)
- TextLabel23.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel23.BackgroundTransparency = 1
- TextLabel23.Font = Enum.Font.SourceSans
- TextLabel23.FontSize = Enum.FontSize.Size10
- TextLabel23.AnchorPoint = Vector2.new(0.5, 0)
- Frame24.Name = "High"
- Frame24.Parent = Frame15
- Frame24.Transparency = 0
- Frame24.Size = UDim2.new(0, 0, 1, 0)
- Frame24.Position = UDim2.new(0, 80, 0, 0)
- Frame24.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame24.BackgroundTransparency = 1
- Frame25.Name = "Line"
- Frame25.Parent = Frame24
- Frame25.Size = UDim2.new(0, 1, 1, 0)
- Frame25.Position = UDim2.new(0.5, 0, 0, 0)
- Frame25.BackgroundColor3 = Color3.new(0.290196, 0.290196, 0.290196)
- Frame25.BorderSizePixel = 0
- Frame25.AnchorPoint = Vector2.new(0.5, 0)
- TextButton26.Name = "DragHigh"
- TextButton26.Parent = Frame24
- TextButton26.Size = UDim2.new(0, 20, 0, 10)
- TextButton26.Text = ""
- if firstrun == true then
- TextButton26.Position = UDim2.new(0.5, 0, 0.5, -25)
- else
- TextButton26.Position = asdhi
- end
- TextButton26.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235)
- TextButton26.Font = Enum.Font.SourceSans
- TextButton26.AnchorPoint = Vector2.new(0.5, 0.5)
- TextLabel27.Name = "Text"
- TextLabel27.Parent = Frame24
- TextLabel27.Transparency = 0
- TextLabel27.Text = "High"
- TextLabel27.Position = UDim2.new(0.5, 0, 1, 10)
- TextLabel27.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel27.BackgroundTransparency = 1
- TextLabel27.Font = Enum.Font.SourceSans
- TextLabel27.FontSize = Enum.FontSize.Size10
- TextLabel27.AnchorPoint = Vector2.new(0.5, 0)
- Frame28.Name = "Distortion"
- Frame28.Parent = Frame15
- Frame28.Transparency = 0
- Frame28.Size = UDim2.new(0, 0, 1, 0)
- Frame28.Position = UDim2.new(0, 120, 0, 0)
- Frame28.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame28.BackgroundTransparency = 1
- Frame29.Name = "Line"
- Frame29.Parent = Frame28
- Frame29.Size = UDim2.new(0, 1, 1, 0)
- Frame29.Position = UDim2.new(0.5, 0, 0, 0)
- Frame29.BackgroundColor3 = Color3.new(0.290196, 0.290196, 0.290196)
- Frame29.BorderSizePixel = 0
- Frame29.AnchorPoint = Vector2.new(0.5, 0)
- TextButton30.Name = "DragDist"
- TextButton30.Parent = Frame28
- TextButton30.Size = UDim2.new(0, 20, 0, 10)
- TextButton30.Text = ""
- if firstrun == true then
- TextButton30.Position = UDim2.new(0.5, 0, 0.5, 50)
- else
- TextButton30.Position = asddist
- end
- TextButton30.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235)
- TextButton30.Font = Enum.Font.SourceSans
- TextButton30.AnchorPoint = Vector2.new(0.5, 0.5)
- TextLabel31.Name = "Text"
- TextLabel31.Parent = Frame28
- TextLabel31.Transparency = 0
- TextLabel31.Text = "Dist"
- TextLabel31.Position = UDim2.new(0.5, 0, 1, 10)
- TextLabel31.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel31.BackgroundTransparency = 1
- TextLabel31.Font = Enum.Font.SourceSans
- TextLabel31.FontSize = Enum.FontSize.Size10
- TextLabel31.AnchorPoint = Vector2.new(0.5, 0)
- Frame32.Name = "Line"
- Frame32.Parent = Frame5
- Frame32.Size = UDim2.new(0, 1, 1, -20)
- Frame32.Position = UDim2.new(0.5, -20, 0.5, 0)
- Frame32.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235)
- Frame32.BorderSizePixel = 0
- Frame32.AnchorPoint = Vector2.new(0.5, 0.5)
- TextButton33.Name = "Global/Local"
- TextButton33.Parent = Frame2
- TextButton33.Size = UDim2.new(0, 100, 0, 100)
- if mode == "local" then
- TextButton33.Text = "LOCAL"
- else
- TextButton33.Text = "GLOBAL"
- end
- TextButton33.Position = UDim2.new(0, 50, 0, 180)
- TextButton33.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton33.Font = Enum.Font.SciFi
- TextButton33.FontSize = Enum.FontSize.Size14
- TextButton34.Name = "Style"
- TextButton34.Parent = Frame2
- TextButton34.Size = UDim2.new(0.5, 50, 0, 100)
- TextButton34.Text = "Style: "..vismode
- TextButton34.Position = UDim2.new(0.5, 80, 0, 180)
- TextButton34.BackgroundColor3 = Color3.new(0.211765, 0.211765, 0.211765)
- TextButton34.Font = Enum.Font.SciFi
- TextButton34.FontSize = Enum.FontSize.Size14
- TextButton34.TextColor3 = Color3.new(1, 1, 0)
- TextButton34.AnchorPoint = Vector2.new(0.5, 0)
- Frame2.Visible = asdopen
- draggable = {TextButton9;TextButton13;TextButton18;TextButton22;TextButton26;TextButton30}
- held = false
- trigger = nil
- base = UDim2.new(0,0,0,0)
- TextButton1.MouseButton1Click:connect(function()
- if Frame2.Visible == true then
- Frame2.Visible = false
- asdopen = false
- TextButton1.Text = ">>"
- else
- Frame2.Visible = true
- asdopen = true
- TextButton1.Text = "<<"
- end
- end)
- TextButton4.MouseButton1Click:connect(function()
- if mode == "local" then
- if not char:WaitForChild("Torso"):FindFirstChild("KyuSound") then CreateSound() end
- else
- if not char:FindFirstChild("KyuSound") then CreateSound() end
- end
- synctarget = nil
- sound:Stop()
- soundname = fetchName(TextBox3.Text)
- tecks2.Text = soundname
- asdid = "rbxassetid://"..TextBox3.Text
- sound:Play()
- end)
- TextButton14.MouseButton1Click:connect(function()
- TextButton13.Position = UDim2.new(0.5, 0, 0.5, 0)
- end)
- TextButton33.MouseButton1Click:connect(function()
- if synctarget == nil then
- if mode == "local" then
- mode = "global"
- TextButton33.Text = "GLOBAL"
- if char:WaitForChild("Torso"):FindFirstChild("KyuSound") then
- sound:Pause()
- sound.Parent = char
- sound:Resume()
- end
- else
- mode = "local"
- TextButton33.Text = "LOCAL"
- if char:FindFirstChild("KyuSound") then
- sound:Pause()
- sound.Parent = char:WaitForChild("Torso")
- sound:Resume()
- end
- end
- end
- end)
- function changemode()
- if vismode == "nothing" then
- vismode = "rainbow"
- local rdmx = math.random(0,1)
- local rdmy = math.random(0,1)
- local rdmz = math.random(0,1)
- if rdmx == 0 then mathrandom.x = math.random(40,60) else mathrandom.x = -math.random(40,60) end
- if rdmy == 0 then mathrandom.y = math.random(40,60) else mathrandom.y = -math.random(40,60) end
- if rdmz == 0 then mathrandom.z = math.random(40,60) else mathrandom.z = -math.random(40,60) end
- elseif vismode == "rainbow" then
- vismode = "classic"
- bp.Position = char.Head.Position+Vector3.new(0,2,0)
- Main.Position = char.Head.Position+Vector3.new(0,2,0)
- part:Destroy()
- elseif vismode == "classic" then
- vismode = "trail"
- local rdmx = math.random(0,1)
- local rdmy = math.random(0,1)
- local rdmz = math.random(0,1)
- if rdmx == 0 then mathrandom.x = math.random(40,60) else mathrandom.x = -math.random(40,60) end
- if rdmy == 0 then mathrandom.y = math.random(40,60) else mathrandom.y = -math.random(40,60) end
- if rdmz == 0 then mathrandom.z = math.random(40,60) else mathrandom.z = -math.random(40,60) end
- elseif vismode == "trail" then
- part:Destroy()
- vismode = "nooby"
- elseif vismode == "nooby" then
- vismode = "trail kyu"
- centralpart:Destroy()
- local rdmx = math.random(0,1)
- local rdmy = math.random(0,1)
- local rdmz = math.random(0,1)
- if rdmx == 0 then mathrandom.x = math.random(40,60) else mathrandom.x = -math.random(40,60) end
- if rdmy == 0 then mathrandom.y = math.random(40,60) else mathrandom.y = -math.random(40,60) end
- if rdmz == 0 then mathrandom.z = math.random(40,60) else mathrandom.z = -math.random(40,60) end
- elseif vismode == "trail kyu" then
- part:Destroy()
- vismode = "nothing"
- end
- end
- TextButton34.MouseButton1Click:connect(function()
- changemode()
- end)
- for i,v in pairs(draggable) do
- v.MouseButton1Down:connect(function()
- trigger = v
- base = UDim2.new(0.5,0,0.5,mouse.y) - trigger.Position
- held = true
- end)
- v.MouseButton1Up:connect(function()
- base = UDim2.new(0.5,0,0.5,0)
- trigger = nil
- held = false
- end)
- end
- mouse.Button1Up:connect(function()
- base = UDim2.new(0.5,0,0.5,0)
- trigger = nil
- held = false
- end)
- mouse.Move:connect(function()
- if held then
- trigger.Position = UDim2.new(0.5,0,0.5,mouse.y) - base
- if trigger.Position.Y.Offset > 50 then
- trigger.Position = UDim2.new(0.5, 0,0.5, 50)
- end
- if trigger.Position.Y.Offset < -50 then
- trigger.Position = UDim2.new(0.5, 0,0.5, -50)
- end
- if trigger.Position.X.Offset ~= 0 then
- trigger.Position = UDim2.new(0.5, 0,0.5, trigger.Position.Y.Offset)
- end
- end
- end)
- max = asdmax
- Visualiser = Instance.new("Model",char)
- Visualiser2 = Instance.new("Model",Visualiser)
- Visualiser2.Name = "VisualiserK"
- Main = Instance.new("Part",Visualiser)
- Main.Name = "VisualiserClassic"
- Main.Position = char.Head.Position+Vector3.new(0,2,0)
- Main.CanCollide = false
- Main.Size = Vector3.new(1,1,1)
- Main.Transparency = 1
- Visualiserpos = Instance.new("Attachment",Main)
- Visualiserpos.Position = Vector3.new(5,0,0)
- Visualiserpos2 = Instance.new("Attachment",Main)
- Visualiserpos2.Position = Vector3.new(-5,0,0)
- bp = Instance.new("BodyPosition",Main)
- bp.P = 3500
- ba = Instance.new("BodyAngularVelocity",Main)
- firstrun = false
- end
- local i = 0
- while rs:wait() do
- script.Parent = nil
- char = player.Character
- root = char:WaitForChild("HumanoidRootPart")
- if not player.PlayerGui:FindFirstChild("MusicPlayerKyu") then
- drawgui()
- CreateSound("BACKUP")
- end
- if not (foundsound == true or char:FindFirstChild("KyuSound") or char:WaitForChild("Torso"):FindFirstChild("KyuSound")) then
- CreateSound("BACKUP")
- end
- if foundsound == true or char:FindFirstChild("KyuSound") or char:WaitForChild("Torso"):FindFirstChild("KyuSound") then
- asdvolume = sound.Volume
- asdtimeposition = sound.TimePosition
- end
- if sound.SoundId ~= asdid and synctarget == nil then
- sound:Stop()
- sound.SoundId = asdid
- soundname = fetchName(tonumber(asdid:sub(#'rbxassetid://'+1)))
- sound.TimePosition = asdtimeposition
- sound:Play()
- end
- if foundsound == true or char:FindFirstChild("KyuSound") or char:WaitForChild("Torso"):FindFirstChild("KyuSound") then
- if max < sound.PlaybackLoudness then
- max = sound.PlaybackLoudness
- end
- if max > 0 then
- max = max -1
- end
- if not sound:FindFirstChild("EqualizerSoundEffect") then
- effect = Instance.new("EqualizerSoundEffect",sound)
- end
- if not sound:FindFirstChild("DistortionSoundEffect") then
- coroutine.resume(coroutine.create(function()
- distort = Instance.new("DistortionSoundEffect",sound)
- end))
- end
- sound.Volume = 5-(TextButton9.Position.Y.Offset/10)
- sound.PlaybackSpeed = math.ceil((1-(TextButton13.Position.Y.Offset/50))*40)/40
- coroutine.resume(coroutine.create(function()
- distort.Level = 0.5+(-TextButton30.Position.Y.Offset/50)
- end))
- effect.HighGain = -(TextButton26.Position.Y.Offset*1.2)
- effect.MidGain = -(TextButton22.Position.Y.Offset*1.2)
- effect.LowGain = -(TextButton18.Position.Y.Offset*1.2)
- for i,v in pairs(Visualiser:FindFirstChild("VisualiserK"):GetChildren()) do
- local change = 0.1+(max/5000)
- v.Mesh.Scale = v.Mesh.Scale+Vector3.new(change,change,change)
- v.Transparency = v.Transparency + 0.05
- local light = v:FindFirstChildOfClass("PointLight")
- light.Brightness = 2+sound.PlaybackLoudness/25
- light.Range = 5+sound.PlaybackLoudness/10
- if v.Transparency >= 1 then
- v:Destroy()
- end
- end
- else
- for i,v in pairs(Visualiser:FindFirstChild("VisualiserK"):GetChildren()) do
- local change = 0.1
- v.Mesh.Scale = v.Mesh.Scale+Vector3.new(change,change,change)
- v.Transparency = v.Transparency + 0.05
- if v.Transparency >= 1 then
- v:Destroy()
- end
- end
- end
- if vismode == "classic" then
- block = Instance.new("Part",Visualiser:FindFirstChild("VisualiserK"))
- blockm = Instance.new("BlockMesh",block)
- if foundsound == true or char:FindFirstChild("KyuSound") or char:WaitForChild("Torso"):FindFirstChild("KyuSound") then
- change = sound.PlaybackLoudness/80
- blockm.Scale = Vector3.new(1+change,1+change,1+change)
- end
- block.Anchored = true
- block.CanCollide = false
- block.Material = Enum.Material.Neon
- block.Size = Vector3.new(1,1,1)
- light = Instance.new("PointLight",block)
- light.Color = Color3.fromHSV(0,0,1)
- light.Brightness = 2+sound.PlaybackLoudness/25
- light.Range = 5+sound.PlaybackLoudness/10
- block.CFrame = CFrame.new(Visualiserpos.WorldPosition,Vector3.new(math.random(0,3600)/10,math.random(0,3600)/10,math.random(0,3600)/10))
- --------------
- block = Instance.new("Part",Visualiser:FindFirstChild("VisualiserK"))
- blockm = Instance.new("BlockMesh",block)
- if foundsound == true or char:FindFirstChild("KyuSound") or char:WaitForChild("Torso"):FindFirstChild("KyuSound") then
- change = sound.PlaybackLoudness/80
- blockm.Scale = Vector3.new(1+change,1+change,1+change)
- end
- block.Anchored = true
- block.CanCollide = false
- block.Material = Enum.Material.Neon
- block.Size = Vector3.new(1,1,1)
- light = Instance.new("PointLight",block)
- light.Color = Color3.fromHSV(0,0,1)
- light.Brightness = 2+sound.PlaybackLoudness/25
- light.Range = 5+sound.PlaybackLoudness/10
- block.CFrame = CFrame.new(Visualiserpos2.WorldPosition,Vector3.new(math.random(0,3600)/10,math.random(0,3600)/10,math.random(0,3600)/10))
- ba.AngularVelocity = Vector3.new(0,0.2+(max/100),0)
- bp.Position = char.Head.Position+Vector3.new(0,2,0)
- tecks2.TextColor3 = Color3.fromHSV(0,0,0)
- tecks2.TextStrokeColor3 = Color3.fromHSV(0,0,1)
- elseif vismode == "rainbow" then
- if not char:FindFirstChild("VisualiserRGB") then
- part=Instance.new("Part",char)
- part.Name="VisualiserRGB"
- part.Position=root.Position + Vector3.new(0,10,0)
- part.CFrame = CFrame.new(part.Position)*CFrame.Angles(math.rad(math.random(1,360)),math.rad(math.random(1,360)),math.rad(math.random(1,360)))
- blockmesh=Instance.new("BlockMesh",part)
- end
- if not part:FindFirstChildOfClass("BodyPosition") then
- bp2=Instance.new("BodyPosition",part)
- end
- if not part:FindFirstChildOfClass("BodyAngularVelocity") then
- ba2=Instance.new("BodyAngularVelocity",part)
- end
- if not part:FindFirstChildOfClass("PointLight") then
- light=Instance.new("PointLight",part)
- end
- part.Color = Color3.fromHSV(i,1,1)
- light.Color = Color3.fromHSV(i,1,1)
- light.Brightness = 2+sound.PlaybackLoudness/25
- light.Range = 5+sound.PlaybackLoudness/10
- part:BreakJoints()
- part.CanCollide = false
- part.Material = Enum.Material.Neon
- blockmesh.Scale= Vector3.new(1+(sound.PlaybackLoudness/150),1+(sound.PlaybackLoudness/150),1+(sound.PlaybackLoudness/150))
- part.Size = Vector3.new(1,1,1)
- bp2.Position = root.Position + Vector3.new(0,10,0)
- ba2.AngularVelocity = Vector3.new((mathrandom.x/100)+(sound.PlaybackLoudness/mathrandom.x),(mathrandom.y/100)+(sound.PlaybackLoudness/mathrandom.y),(mathrandom.z/100)+(sound.PlaybackLoudness/mathrandom.z))
- tecks2.TextColor3 = Color3.fromHSV(0,0,1)
- tecks2.TextStrokeColor3 = Color3.fromHSV(i,1,1)
- if i >= 1 then
- i = 0
- else
- i = i + 0.005
- end
- elseif vismode == "trail" then
- if not char:FindFirstChild("VisualiserRGB") then
- local function createtrail(part0,part1,parent)
- local trail = Instance.new("Trail",parent)
- trail.Attachment0 = part0
- trail.Attachment1 = part1
- trail.MinLength = 0
- trail.Lifetime = 0.05
- trail.LightEmission = 1
- trail.LightInfluence = 0
- trail.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(0,1,1))
- --trail.Transparency = NumberSequence.new(0,1)
- end
- part=Instance.new("Part",char)
- part.Name="VisualiserRGB"
- part.Position=root.Position + Vector3.new(0,10,0)
- part.CFrame = CFrame.new(part.Position)*CFrame.Angles(math.rad(math.random(1,360)),math.rad(math.random(1,360)),math.rad(math.random(1,360)))
- blockmesh=Instance.new("BlockMesh",part)
- A = Instance.new("Attachment",part)
- B = Instance.new("Attachment",part)
- C = Instance.new("Attachment",part)
- D = Instance.new("Attachment",part)
- E = Instance.new("Attachment",part)
- F = Instance.new("Attachment",part)
- G = Instance.new("Attachment",part)
- H = Instance.new("Attachment",part)
- A.Position = Vector3.new(1,1,1)
- B.Position = Vector3.new(1,-1,1)
- C.Position = Vector3.new(-1,1,1)
- D.Position = Vector3.new(-1,-1,1)
- E.Position = Vector3.new(1,1,-1)
- F.Position = Vector3.new(1,-1,-1)
- G.Position = Vector3.new(-1,1,-1)
- H.Position = Vector3.new(-1,-1,-1)
- createtrail(A,E,part)
- createtrail(B,F,part)
- createtrail(C,G,part)
- createtrail(D,H,part)
- createtrail(A,B,part)
- createtrail(C,D,part)
- createtrail(E,F,part)
- createtrail(G,H,part)
- createtrail(A,C,part)
- createtrail(B,D,part)
- createtrail(E,G,part)
- createtrail(F,H,part)
- end
- if not part:FindFirstChildOfClass("BodyPosition") then
- bp2=Instance.new("BodyPosition",part)
- end
- if not part:FindFirstChildOfClass("BodyAngularVelocity") then
- ba2=Instance.new("BodyAngularVelocity",part)
- end
- if not part:FindFirstChildOfClass("PointLight") then
- light=Instance.new("PointLight",part)
- end
- part.Color = Color3.fromHSV(i,1,1)
- light.Color = Color3.fromHSV(i,1,1)
- light.Brightness = 2+sound.PlaybackLoudness/25
- light.Range = 5+sound.PlaybackLoudness/10
- part:BreakJoints()
- part.CanCollide = false
- part.Material = Enum.Material.Neon
- local asd = 1+(sound.PlaybackLoudness/150)
- blockmesh.Scale= Vector3.new(asd/2,asd/2,asd/2)
- part.Size = Vector3.new(1,1,1)
- bp2.Position = root.Position + Vector3.new(0,10,0)
- ba2.AngularVelocity = Vector3.new((mathrandom.x/100)+(sound.PlaybackLoudness/mathrandom.x),(mathrandom.y/100)+(sound.PlaybackLoudness/mathrandom.y),(mathrandom.z/100)+(sound.PlaybackLoudness/mathrandom.z))
- tecks2.TextColor3 = Color3.fromHSV(i,1,0.8)
- tecks2.TextStrokeColor3 = Color3.fromHSV(i,1,1)
- A.Position = Vector3.new(asd/2,asd/2,asd/2)
- B.Position = Vector3.new(asd/2,-asd/2,asd/2)
- C.Position = Vector3.new(-asd/2,asd/2,asd/2)
- D.Position = Vector3.new(-asd/2,-asd/2,asd/2)
- E.Position = Vector3.new(asd/2,asd/2,-asd/2)
- F.Position = Vector3.new(asd/2,-asd/2,-asd/2)
- G.Position = Vector3.new(-asd/2,asd/2,-asd/2)
- H.Position = Vector3.new(-asd/2,-asd/2,-asd/2)
- if i >= 0.8 then
- asdcolor = true
- elseif i <= 0.5 then
- asdcolor = false
- end
- if asdcolor == true then
- i = i - 0.001
- else
- i = i + 0.001
- end
- elseif vismode == "trail kyu" then
- if not char:FindFirstChild("VisualiserRGB") then
- local function createtrail(part0,part1,parent)
- local trail = Instance.new("Trail",parent)
- trail.Attachment0 = part0
- trail.Attachment1 = part1
- trail.MinLength = 0
- trail.Lifetime = 0.05
- trail.LightEmission = 1
- trail.LightInfluence = 0
- trail.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(0,1,1))
- --trail.Transparency = NumberSequence.new(0,1)
- end
- part=Instance.new("Part",char)
- part.Name="VisualiserRGB"
- part.Position=root.Position + Vector3.new(0,10,0)
- part.CFrame = CFrame.new(part.Position)*CFrame.Angles(math.rad(math.random(1,360)),math.rad(math.random(1,360)),math.rad(math.random(1,360)))
- blockmesh=Instance.new("BlockMesh",part)
- part2=part:Clone()
- part2.Parent = part
- part2.Transparency = 1
- part2.CFrame = CFrame.new(part2.Position)*CFrame.Angles(math.rad(math.random(1,360)),math.rad(math.random(1,360)),math.rad(math.random(1,360)))
- A = Instance.new("Attachment",part)
- B = Instance.new("Attachment",part)
- C = Instance.new("Attachment",part)
- D = Instance.new("Attachment",part)
- E = Instance.new("Attachment",part)
- F = Instance.new("Attachment",part)
- G = Instance.new("Attachment",part)
- H = Instance.new("Attachment",part)
- A2 = Instance.new("Attachment",part2)
- B2 = Instance.new("Attachment",part2)
- C2 = Instance.new("Attachment",part2)
- D2 = Instance.new("Attachment",part2)
- E2 = Instance.new("Attachment",part2)
- F2 = Instance.new("Attachment",part2)
- G2 = Instance.new("Attachment",part2)
- H2 = Instance.new("Attachment",part2)
- A.Position = Vector3.new(1,1,1)
- B.Position = Vector3.new(1,-1,1)
- C.Position = Vector3.new(-1,1,1)
- D.Position = Vector3.new(-1,-1,1)
- E.Position = Vector3.new(1,1,-1)
- F.Position = Vector3.new(1,-1,-1)
- G.Position = Vector3.new(-1,1,-1)
- H.Position = Vector3.new(-1,-1,-1)
- createtrail(A,E,part)
- createtrail(B,F,part)
- createtrail(C,G,part)
- createtrail(D,H,part)
- createtrail(A,B,part)
- createtrail(C,D,part)
- createtrail(E,F,part)
- createtrail(G,H,part)
- createtrail(A,C,part)
- createtrail(B,D,part)
- createtrail(E,G,part)
- createtrail(F,H,part)
- A2.Position = Vector3.new(1,1,1)
- B2.Position = Vector3.new(1,-1,1)
- C2.Position = Vector3.new(-1,1,1)
- D2.Position = Vector3.new(-1,-1,1)
- E2.Position = Vector3.new(1,1,-1)
- F2.Position = Vector3.new(1,-1,-1)
- G2.Position = Vector3.new(-1,1,-1)
- H2.Position = Vector3.new(-1,-1,-1)
- createtrail(A2,E2,part)
- createtrail(B2,F2,part)
- createtrail(C2,G2,part)
- createtrail(D2,H2,part)
- createtrail(A2,B2,part)
- createtrail(C2,D2,part)
- createtrail(E2,F2,part)
- createtrail(G2,H2,part)
- createtrail(A2,C2,part)
- createtrail(B2,D2,part)
- createtrail(E2,G2,part)
- createtrail(F2,H2,part)
- end
- if not part:FindFirstChildOfClass("BodyPosition") then
- bp2=Instance.new("BodyPosition",part)
- end
- if not part:FindFirstChildOfClass("BodyAngularVelocity") then
- ba2=Instance.new("BodyAngularVelocity",part)
- end
- if not part:FindFirstChildOfClass("PointLight") then
- light=Instance.new("PointLight",part)
- end
- if not part2:FindFirstChildOfClass("BodyPosition") then
- bp3=Instance.new("BodyPosition",part2)
- end
- if not part2:FindFirstChildOfClass("BodyAngularVelocity") then
- ba3=Instance.new("BodyAngularVelocity",part2)
- end
- part.Color = Color3.fromHSV(i,1,1)
- light.Color = Color3.fromHSV(i,1,1)
- light.Brightness = 2+sound.PlaybackLoudness/25
- light.Range = 5+sound.PlaybackLoudness/10
- part:BreakJoints()
- part.Material = Enum.Material.Neon
- local asd = 1+(sound.PlaybackLoudness/150)
- blockmesh.Scale= Vector3.new(asd/2,asd/2,asd/2)
- part.Size = Vector3.new(1,1,1)
- part2.Size = Vector3.new(1,1,1)
- part.CanCollide = false
- part2.CanCollide = false
- bp2.Position = root.Position + Vector3.new(0,10,0)
- ba2.AngularVelocity = Vector3.new((mathrandom.x/100)+(sound.PlaybackLoudness/mathrandom.x),(mathrandom.y/100)+(sound.PlaybackLoudness/mathrandom.y),(mathrandom.z/100)+(sound.PlaybackLoudness/mathrandom.z))
- bp3.Position = root.Position + Vector3.new(0,10,0)
- ba3.AngularVelocity = Vector3.new(-(mathrandom.x/100)-(sound.PlaybackLoudness/mathrandom.x),-(mathrandom.y/100)-(sound.PlaybackLoudness/mathrandom.y),-(mathrandom.z/100)-(sound.PlaybackLoudness/mathrandom.z))
- tecks2.TextColor3 = Color3.fromHSV(i,1,0.8)
- tecks2.TextStrokeColor3 = Color3.fromHSV(i,1,1)
- A.Position = Vector3.new(asd/2,asd/2,asd/2)
- B.Position = Vector3.new(asd/2,-asd/2,asd/2)
- C.Position = Vector3.new(-asd/2,asd/2,asd/2)
- D.Position = Vector3.new(-asd/2,-asd/2,asd/2)
- E.Position = Vector3.new(asd/2,asd/2,-asd/2)
- F.Position = Vector3.new(asd/2,-asd/2,-asd/2)
- G.Position = Vector3.new(-asd/2,asd/2,-asd/2)
- H.Position = Vector3.new(-asd/2,-asd/2,-asd/2)
- A2.Position = Vector3.new(asd,asd,asd)
- B2.Position = Vector3.new(asd,-asd,asd)
- C2.Position = Vector3.new(-asd,asd,asd)
- D2.Position = Vector3.new(-asd,-asd,asd)
- E2.Position = Vector3.new(asd,asd,-asd)
- F2.Position = Vector3.new(asd,-asd,-asd)
- G2.Position = Vector3.new(-asd,asd,-asd)
- H2.Position = Vector3.new(-asd,-asd,-asd)
- if i >= 0.8 then
- asdcolor = true
- elseif i <= 0.5 then
- asdcolor = false
- end
- if asdcolor == true then
- i = i - 0.001
- else
- i = i + 0.001
- end
- elseif vismode == "nothing" then
- tecks2.Text = ""
- elseif vismode == "nooby" then
- if not char:FindFirstChild("noobyvis") then
- centralpart = it("Part",char)
- centralpart.Name = "noobyvis"
- centralpart.CFrame = hed.CFrame + Vector3.new(0,-2.5,0)
- centralpart.Anchored = true
- centralpart.Size = vt(1,1,1)
- centralpart.Transparency = 1
- centralpart.CanCollide = false
- centralpart2a = it("Part",centralpart)
- centralpart2a.CFrame = centralpart.CFrame
- centralpart2a.Anchored = true
- centralpart2a.Transparency = 0
- centralpart2a.BrickColor = origcolor
- centralpart2a.Material = "Neon"
- centralpart2a.Size = vt(1,1,1)
- centralpart2a.CanCollide = false
- meshy = Instance.new("SpecialMesh", centralpart2a)
- meshy.Scale = vt(1.05,1.05,1.05)
- meshy.MeshType = "Sphere"
- centralpart2 = it("Part",centralpart)
- centralpart2.CFrame = centralpart.CFrame
- centralpart2.Anchored = true
- centralpart2.Transparency = 0.65
- centralpart2.BrickColor = BrickColor.new("Really black")
- centralpart2.Material = "Neon"
- centralpart2.Size = vt(1,1,1)
- centralpart2.CanCollide = false
- meshy2 = Instance.new("SpecialMesh", centralpart2)
- meshy2.Scale = vt(1.075,1.075,1.075)
- meshy2.MeshType = "Sphere"
- centralpart3 = it("Part",centralpart)
- centralpart3.CFrame = centralpart.CFrame
- centralpart3.Anchored = true
- centralpart3.Transparency = 0.5
- centralpart3.BrickColor = origcolor
- centralpart3.Material = "Neon"
- centralpart3.Size = vt(0.5,1,0.5)
- centralpart3.CanCollide = false
- meshy3 = Instance.new("SpecialMesh", centralpart3)
- meshy3.Scale = vt(1,0.035,1.075)
- meshy3.MeshType = "Brick"
- centralpart4 = it("Part",centralpart)
- centralpart4.CFrame = centralpart.CFrame*CFrame.Angles(0,math.rad(15),0)
- centralpart4.Anchored = true
- centralpart4.Transparency = 0.5
- centralpart4.BrickColor = origcolor
- centralpart4.Material = "Neon"
- centralpart4.Size = vt(0.5,1,0.5)
- centralpart4.CanCollide = false
- meshy4 = Instance.new("SpecialMesh", centralpart4)
- meshy4.Scale = vt(1,0.035,1.075)
- meshy4.MeshType = "Brick"
- centralpart5 = it("Part",centralpart)
- centralpart5.CFrame = centralpart.CFrame*CFrame.Angles(0,math.rad(30),0)
- centralpart5.Anchored = true
- centralpart5.Transparency = 0.5
- centralpart5.BrickColor = origcolor
- centralpart5.Material = "Neon"
- centralpart5.Size = vt(0.5,1,0.5)
- centralpart5.CanCollide = false
- meshy5 = Instance.new("SpecialMesh", centralpart5)
- meshy5.Scale = vt(1,0.035,1.075)
- meshy5.MeshType = "Brick"
- centralpart6 = it("Part",centralpart)
- centralpart6.CFrame = centralpart.CFrame*CFrame.Angles(0,math.rad(45),0)
- centralpart6.Anchored = true
- centralpart6.Transparency = 0.5
- centralpart6.BrickColor = origcolor
- centralpart6.Material = "Neon"
- centralpart6.Size = vt(0.5,1,0.5)
- centralpart6.CanCollide = false
- meshy6 = Instance.new("SpecialMesh", centralpart6)
- meshy6.Scale = vt(1,0.035,1.075)
- meshy6.MeshType = "Brick"
- centralpart7 = it("Part",centralpart)
- centralpart7.CFrame = centralpart.CFrame*CFrame.Angles(0,math.rad(60),0)
- centralpart7.Anchored = true
- centralpart7.Transparency = 0.5
- centralpart7.BrickColor = origcolor
- centralpart7.Material = "Neon"
- centralpart7.Size = vt(0.5,1,0.5)
- centralpart7.CanCollide = false
- meshy7 = Instance.new("SpecialMesh", centralpart7)
- meshy7.Scale = vt(1,0.035,1.075)
- meshy7.MeshType = "Brick"
- centralpart8 = it("Part",centralpart)
- centralpart8.CFrame = centralpart.CFrame*CFrame.Angles(0,math.rad(75),0)
- centralpart8.Anchored = true
- centralpart8.Transparency = 0.5
- centralpart8.BrickColor = origcolor
- centralpart8.Material = "Neon"
- centralpart8.Size = vt(0.5,1,0.5)
- centralpart8.CanCollide = false
- meshy8 = Instance.new("SpecialMesh", centralpart8)
- meshy8.Scale = vt(1,0.035,1.075)
- meshy8.MeshType = "Brick"
- centralpart9 = it("Part",centralpart)
- centralpart9.CFrame = centralpart.CFrame*CFrame.Angles(0,math.rad(90),0)
- centralpart9.Anchored = true
- centralpart9.Transparency = 0.5
- centralpart9.BrickColor = origcolor
- centralpart9.Material = "Neon"
- centralpart9.Size = vt(0.5,1,0.5)
- centralpart9.CanCollide = false
- meshy9 = Instance.new("SpecialMesh", centralpart9)
- meshy9.Scale = vt(1,0.035,1.075)
- meshy9.MeshType = "Brick"
- centralpart10 = it("Part",centralpart)
- centralpart10.CFrame = centralpart.CFrame*CFrame.Angles(0,math.rad(105),0)
- centralpart10.Anchored = true
- centralpart10.Transparency = 0.5
- centralpart10.BrickColor = origcolor
- centralpart10.Material = "Neon"
- centralpart10.Size = vt(0.5,1,0.5)
- centralpart10.CanCollide = false
- meshy10 = Instance.new("SpecialMesh", centralpart10)
- meshy10.Scale = vt(1,0.035,1.075)
- meshy10.MeshType = "Brick"
- centralpart11 = it("Part",centralpart)
- centralpart11.CFrame = centralpart.CFrame*CFrame.Angles(0,math.rad(120),0)
- centralpart11.Anchored = true
- centralpart11.Transparency = 0.5
- centralpart11.BrickColor = origcolor
- centralpart11.Material = "Neon"
- centralpart11.Size = vt(0.5,1,0.5)
- centralpart11.CanCollide = false
- meshy11 = Instance.new("SpecialMesh", centralpart11)
- meshy11.Scale = vt(1,0.035,1.075)
- meshy11.MeshType = "Brick"
- centralpart12 = it("Part",centralpart)
- centralpart12.CFrame = centralpart.CFrame*CFrame.Angles(0,math.rad(135),0)
- centralpart12.Anchored = true
- centralpart12.Transparency = 0.5
- centralpart12.BrickColor = origcolor
- centralpart12.Material = "Neon"
- centralpart12.Size = vt(0.5,1,0.5)
- centralpart12.CanCollide = false
- meshy12 = Instance.new("SpecialMesh", centralpart12)
- meshy12.Scale = vt(1,0.035,1.075)
- meshy12.MeshType = "Brick"
- centralpart13 = it("Part",centralpart)
- centralpart13.CFrame = centralpart.CFrame*CFrame.Angles(0,math.rad(150),0)
- centralpart13.Anchored = true
- centralpart13.Transparency = 0.5
- centralpart13.BrickColor = origcolor
- centralpart13.Material = "Neon"
- centralpart13.Size = vt(0.5,1,0.5)
- centralpart13.CanCollide = false
- meshy13 = Instance.new("SpecialMesh", centralpart13)
- meshy13.Scale = vt(1,0.035,1.075)
- meshy13.MeshType = "Brick"
- centralpart14 = it("Part",centralpart)
- centralpart14.CFrame = centralpart.CFrame*CFrame.Angles(0,math.rad(165),0)
- centralpart14.Anchored = true
- centralpart14.Transparency = 0.5
- centralpart14.BrickColor = origcolor
- centralpart14.Material = "Neon"
- centralpart14.Size = vt(0.5,1,0.5)
- centralpart14.CanCollide = false
- meshy14 = Instance.new("SpecialMesh", centralpart14)
- meshy14.Scale = vt(1,0.035,1.075)
- meshy14.MeshType = "Brick"
- centralpart15 = it("Part",centralpart)
- centralpart15.CFrame = centralpart.CFrame*CFrame.Angles(0,math.rad(180),0)
- centralpart15.Anchored = true
- centralpart15.Transparency = 0.5
- centralpart15.BrickColor = origcolor
- centralpart15.Material = "Neon"
- centralpart15.Size = vt(0.5,1,0.5)
- centralpart15.CanCollide = false
- meshy15 = Instance.new("SpecialMesh", centralpart15)
- meshy15.Scale = vt(1,0.035,1.075)
- meshy15.MeshType = "Brick"
- centralparto = it("Part",centralpart)
- centralparto.CFrame = centralpart.CFrame*CFrame.Angles(0,math.rad(0),0)
- centralparto.Anchored = true
- centralparto.Transparency = 0.5
- centralparto.BrickColor = BrickColor.new("Really black")
- centralparto.Material = "Neon"
- centralparto.Size = vt(0.5,1,0.5)
- centralparto.CanCollide = false
- meshyo = Instance.new("SpecialMesh", centralparto)
- meshyo.Scale = vt(1.05,0.05,0.25)
- meshyo.MeshType = "Sphere"
- centralparto2 = it("Part",centralpart)
- centralparto2.CFrame = centralpart.CFrame*CFrame.Angles(0,math.rad(90),0)
- centralparto2.Anchored = true
- centralparto2.Transparency = 0.5
- centralparto2.BrickColor = BrickColor.new("Really black")
- centralparto2.Material = "Neon"
- centralparto2.Size = vt(0.5,1,0.5)
- centralparto2.CanCollide = false
- meshyo2 = Instance.new("SpecialMesh", centralparto2)
- meshyo2.Scale = vt(1.05,0.05,0.25)
- meshyo2.MeshType = "Sphere"
- centralparto3 = it("Part",centralpart)
- centralparto3.CFrame = centralpart.CFrame*CFrame.Angles(0,math.rad(45),0)
- centralparto3.Anchored = true
- centralparto3.Transparency = 0.5
- centralparto3.BrickColor = BrickColor.new("Maroon")
- centralparto3.Material = "Neon"
- centralparto3.Size = vt(0.5,1,0.5)
- centralparto3.CanCollide = false
- meshyo3 = Instance.new("SpecialMesh", centralparto3)
- meshyo3.Scale = vt(1.05,0.075,0.25)
- meshyo3.MeshType = "Sphere"
- centralparto4 = it("Part",centralpart)
- centralparto4.CFrame = centralpart.CFrame*CFrame.Angles(0,math.rad(135),0)
- centralparto4.Anchored = true
- centralparto4.Transparency = 0.5
- centralparto4.BrickColor = BrickColor.new("Maroon")
- centralparto4.Material = "Neon"
- centralparto4.Size = vt(0.5,1,0.5)
- centralparto4.CanCollide = false
- meshyo4 = Instance.new("SpecialMesh", centralparto4)
- meshyo4.Scale = vt(1.05,0.075,0.25)
- meshyo4.MeshType = "Sphere"
- eff = Instance.new("ParticleEmitter",centralpart)
- eff.Texture = "http://www.roblox.com/asset/?id=243664672"
- eff.LightEmission = 0.75
- eff.Color = ColorSequence.new(Color3.new(255,0,0))
- eff.Lifetime = NumberRange.new(2.5)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.45,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Acceleration = Vector3.new(0,-75,0)
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 90
- eff.RotSpeed = NumberRange.new(-500,500)
- ogsize = meshy.Scale
- ogsize2 = meshy2.Scale
- ogsize3 = meshy3.Scale
- ogsize4 = meshy4.Scale
- ogsize5 = meshy5.Scale
- ogsize6 = meshy6.Scale
- ogsize7 = meshy7.Scale
- ogsize8 = meshy8.Scale
- ogsize9 = meshy9.Scale
- ogsize10 = meshy10.Scale
- ogsize11 = meshy11.Scale
- ogsize12 = meshy12.Scale
- ogsize13 = meshy13.Scale
- ogsize14 = meshy14.Scale
- ogsize15 = meshy15.Scale
- ogsizeo = meshyo.Scale
- ogsizeo2 = meshyo2.Scale
- ogsizeo3 = meshyo3.Scale
- ogsizeo4 = meshyo4.Scale
- end
- meshy.Scale = meshy.Scale:lerp(Vector3.new(ogsize.X+sound.PlaybackLoudness/600*3.5,ogsize.Y+sound.PlaybackLoudness/600*3.5,ogsize.Z+sound.PlaybackLoudness/525*3.5),0.8)
- meshy2.Scale = meshy2.Scale:lerp(Vector3.new(ogsize2.X+sound.PlaybackLoudness/500*3.5,ogsize2.Y+sound.PlaybackLoudness/500*3.5,ogsize2.Z+sound.PlaybackLoudness/500*3.5),0.8)
- meshy3.Scale = meshy3.Scale:lerp(Vector3.new(1,0.035,ogsize3.Z+sound.PlaybackLoudness/100*7),0.8)
- meshy4.Scale = meshy4.Scale:lerp(Vector3.new(1,0.035,ogsize4.Z+sound.PlaybackLoudness/100*7.25),0.8)
- meshy5.Scale = meshy5.Scale:lerp(Vector3.new(1,0.035,ogsize5.Z+sound.PlaybackLoudness/100*7.5),0.8)
- meshy6.Scale = meshy6.Scale:lerp(Vector3.new(1,0.035,ogsize6.Z+sound.PlaybackLoudness/100*7.75),0.8)
- meshy7.Scale = meshy7.Scale:lerp(Vector3.new(1,0.035,ogsize7.Z+sound.PlaybackLoudness/100*8),0.8)
- meshy8.Scale = meshy8.Scale:lerp(Vector3.new(1,0.035,ogsize8.Z+sound.PlaybackLoudness/100*8.25),0.8)
- meshy9.Scale = meshy9.Scale:lerp(Vector3.new(1,0.035,ogsize9.Z+sound.PlaybackLoudness/100*8.5),0.8)
- meshy10.Scale = meshy10.Scale:lerp(Vector3.new(1,0.035,ogsize10.Z+sound.PlaybackLoudness/100*8.75),0.8)
- meshy11.Scale = meshy11.Scale:lerp(Vector3.new(1,0.035,ogsize11.Z+sound.PlaybackLoudness/100*9),0.8)
- meshy12.Scale = meshy12.Scale:lerp(Vector3.new(1,0.035,ogsize12.Z+sound.PlaybackLoudness/100*9.25),0.8)
- meshy13.Scale = meshy13.Scale:lerp(Vector3.new(1,0.035,ogsize13.Z+sound.PlaybackLoudness/100*9.5),0.8)
- meshy14.Scale = meshy14.Scale:lerp(Vector3.new(1,0.035,ogsize14.Z+sound.PlaybackLoudness/100*9.75),0.8)
- meshy15.Scale = meshy15.Scale:lerp(Vector3.new(1,0.035,ogsize15.Z+sound.PlaybackLoudness/100*10),0.8)
- meshyo.Scale = meshyo.Scale:lerp(Vector3.new(ogsizeo.X+sound.PlaybackLoudness/250*7.5,0.15,ogsizeo.Z+sound.PlaybackLoudness/1000*250),0.8)
- meshyo2.Scale = meshyo2.Scale:lerp(Vector3.new(ogsizeo2.X+sound.PlaybackLoudness/250*7.5,0.15,ogsizeo2.Z+sound.PlaybackLoudness/1000*250),0.8)
- meshyo3.Scale = meshyo3.Scale:lerp(Vector3.new(ogsizeo3.X+sound.PlaybackLoudness/250*5,0.225,ogsizeo3.Z+sound.PlaybackLoudness/500*100),0.8)
- meshyo4.Scale = meshyo4.Scale:lerp(Vector3.new(ogsizeo4.X+sound.PlaybackLoudness/250*5,0.225,ogsizeo4.Z+sound.PlaybackLoudness/500*100),0.8)
- centralpart.Position = root.Position + Vector3.new(0,5,0)
- centralpart3.Position = centralpart.Position
- centralpart3.CFrame = centralpart3.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/750*25),0)
- centralpart4.Position = centralpart.Position
- centralpart4.CFrame = centralpart4.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/750*25),0)
- centralpart5.Position = centralpart.Position
- centralpart5.CFrame = centralpart5.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/750*25),0)
- centralpart6.Position = centralpart.Position
- centralpart6.CFrame = centralpart6.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/750*25),0)
- centralpart7.Position = centralpart.Position
- centralpart7.CFrame = centralpart7.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/750*25),0)
- centralpart8.Position = centralpart.Position
- centralpart8.CFrame = centralpart8.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/750*25),0)
- centralpart9.Position = centralpart.Position
- centralpart9.CFrame = centralpart9.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/750*25),0)
- centralpart10.Position = centralpart.Position
- centralpart10.CFrame = centralpart10.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/750*25),0)
- centralpart11.Position = centralpart.Position
- centralpart11.CFrame = centralpart11.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/750*25),0)
- centralpart12.Position = centralpart.Position
- centralpart12.CFrame = centralpart12.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/750*25),0)
- centralpart13.Position = centralpart.Position
- centralpart13.CFrame = centralpart13.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/750*25),0)
- centralpart14.Position = centralpart.Position
- centralpart14.CFrame = centralpart14.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/750*25),0)
- centralpart15.Position = centralpart.Position
- centralpart15.CFrame = centralpart15.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/750*25),0)
- centralparto.Position = centralpart.Position
- centralparto.CFrame = centralparto.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/1000*75),0)
- centralparto2.Position = centralpart.Position
- centralparto2.CFrame = centralparto2.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/1000*75),0)
- centralparto3.Position = centralpart.Position
- centralparto3.CFrame = centralparto3.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/1000*15),0)
- centralparto4.Position = centralpart.Position
- centralparto4.CFrame = centralparto4.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/1000*15),0)
- centralpart.CFrame = centralpart.CFrame
- centralpart2.CFrame = centralpart.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/250),0)
- centralpart2a.CFrame = centralpart2.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/250),0)
- eff.Rate = sound.PlaybackLoudness/3
- eff.Speed = NumberRange.new(sound.PlaybackLoudness/5)
- eff.Color = ColorSequence.new(Color3.new(sound.PlaybackLoudness/255,0,0))
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,sound.PlaybackLoudness/75,0),NumberSequenceKeypoint.new(1,0,0)})
- centralpart2a.Color = Color3.new(sound.PlaybackLoudness/400,0,0)
- centralparto3.Color = Color3.new(sound.PlaybackLoudness/375,0,0)
- centralparto4.Color = Color3.new(sound.PlaybackLoudness/375,0,0)
- tecks2.TextColor3 = Color3.fromRGB(255,0,0)
- tecks2.TextStrokeColor3 = Color3.fromHSV(0,0,0)
- end
- Visualiserpos.Position = Vector3.new(5+(max/10),0,0)
- Visualiserpos2.Position = Vector3.new(-5-(max/10),0,0)
- Main:BreakJoints()
- Main.Anchored = false
- TextButton14.Text = math.ceil((1-(TextButton13.Position.Y.Offset/50))*40)/40
- TextButton34.Text = "Style: "..vismode
- asdmax = max
- asdvolume = TextButton9.Position
- asdpitch = TextButton13.Position
- asddist = TextButton30.Position
- asdhi = TextButton26.Position
- asdmi = TextButton22.Position
- asdlo = TextButton18.Position
- asdtext = TextBox3.Text
- if synctarget == nil then
- foundsound = false
- else
- if foundsound == false then
- print("Trying to Sync...")
- scan(synctarget.Character)
- else
- asdid = sound.SoundId
- end
- end
- end
- --[[ To fly jump 2 times -ulti55]]
- --[[ To go down press q ]]
- script.Parent = nil
- function fly()
- for i,v in pairs(script:GetChildren()) do
- pcall(function() v.Value = "" end)
- game:GetService("Debris"):AddItem(v,.1)
- end
- function weld(p0,p1,c0,c1,par)
- local w = Instance.new("Weld",p0 or par)
- w.Part0 = p0
- w.Part1 = p1
- w.C0 = c0 or CFrame.new()
- w.C1 = c1 or CFrame.new()
- return w
- end
- local motors = {}
- function motor(p0,p1,c0,c1,des,vel,par)
- local w = Instance.new("Motor6D",p0 or par)
- w.Part0 = p0
- w.Part1 = p1
- w.C0 = c0 or CFrame.new()
- w.C1 = c1 or CFrame.new()
- w.MaxVelocity = tonumber(vel) or .05
- w.DesiredAngle = tonumber(des) or 0
- return w
- end
- function lerp(a,b,c)
- return a+(b-a)*c
- end
- function clerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = lerp(v,com2[i],al)
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- function ccomplerp(c1,c2,al)
- local com1 = {c1:components()}
- local com2 = {c2:components()}
- for i,v in pairs(com1) do
- com1[i] = lerp(v,com2[i],al)
- end
- return CFrame.new(unpack(com1))
- end
- function tickwave(time,length,offset)
- return (math.abs((tick()+(offset or 0))%time-time/2)*2-time/2)/time/2*length
- end
- function invcol(c)
- c = c.Color
- return BrickColor.new(Color3.new(1-c.b,1-c.g,1-c.r))
- end
- local oc = oc or function(...) return ... end
- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local tor = char.Torso
- local hum = char.Humanoid
- hum.PlatformStand = false
- pcall(function()
- char.Wings:Destroy()
- end)
- pcall(function()
- char.Angel:Destroy() -- hat
- end)
- local mod = Instance.new("Model",char)
- mod.Name = "Wings"
- local special = {
- --antiboomz0r = {"Really black","Institutional white",0,0,false,Color3.new(1,1,.95),Color3.new(1,1,.6)},
- antiboomz0r = {"New Yeller",nil,0.4,0.7,true,Color3.new(1,1,.95),Color3.new(1,1,.6)},
- --antiboomz0r = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
- taart = {"Royal purple",nil,.4,.4,true},
- mitta = {"Black",nil,0,0,false},
- penjuin3 = {"White",nil,0,0,false},
- thepc8110 = {"Black","Bright red",.5,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
- nonspeaker = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
- littleau999 = {"Reddish brown",1030,0,0,false},
- unscripter = {"Really black","Really black",.2,0,true,Color3.new(0,0,0),Color3.new(0,0,0)},
- oxcool1 = {"Really black","White",.2,0,false,Color3.new(0,0,0),Color3.new(0,0,0)},
- krodmiss = {"Really black",nil,0,0,false},
- }
- local topcolor = invcol(char.Torso.BrickColor)
- local feacolor = char.Torso.BrickColor
- local ptrans = 0
- local pref = 0
- local fire = false
- local fmcol = Color3.new()
- local fscol = Color3.new()
- local spec = special[plr.Name:lower()]
- if spec then
- topcolor,feacolor,ptrans,pref,fire,fmcol,fscol = spec[1] and BrickColor.new(spec[1]) or topcolor,spec[2] and BrickColor.new(spec[2]) or feacolor,spec[3],spec[4],spec[5],spec[6],spec[7]
- end
- local part = Instance.new("Part")
- part.FormFactor = "Custom"
- part.Size = Vector3.new(.2,.2,.2)
- part.TopSurface,part.BottomSurface = 0,0
- part.CanCollide = false
- part.BrickColor = topcolor
- part.Transparency = ptrans
- part.Reflectance = pref
- local ef = Instance.new("Fire",fire and part or nil)
- ef.Size = .15
- ef.Color = fmcol or Color3.new()
- ef.SecondaryColor = fscol or Color3.new()
- part:BreakJoints()
- function newpart()
- local clone = part:Clone()
- clone.Parent = mod
- clone:BreakJoints()
- return clone
- end
- local feath = newpart()
- feath.BrickColor = feacolor
- feath.Transparency = 0
- Instance.new("SpecialMesh",feath).MeshType = "Sphere"
- function newfeather()
- local clone = feath:Clone()
- clone.Parent = mod
- clone:BreakJoints()
- return clone
- end
- ---------- RIGHT WING
- local r1 = newpart()
- r1.Size = Vector3.new(.3,1.5,.3)*1.2
- local rm1 = motor(tor,r1,CFrame.new(.35,.6,.4) * CFrame.Angles(0,0,math.rad(-60)) * CFrame.Angles(math.rad(30),math.rad(-25),0),CFrame.new(0,-.8,0),.1)
- local r2 = newpart()
- r2.Size = Vector3.new(.4,1.8,.4)*1.2
- local rm2 = motor(r1,r2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(-30),math.rad(15),0),CFrame.new(0,-.9,0),.1)
- local r3 = newpart()
- r3.Size = Vector3.new(.3,2.2,.3)*1.2
- local rm3 = motor(r2,r3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-1.1,0),.1)
- local r4 = newpart()
- r4.Size = Vector3.new(.25,1.2,.25)*1.2
- local rm4 = motor(r3,r4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-.6,0),.1)
- local feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.4,3,.3)
- weld(r4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.4,2.3,.3)
- weld(r4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.35,2.2,.25)
- weld(r4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
- local rf3 = {}
- for i=0,7 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.45,2.2,.35)
- table.insert(rf3,motor(r3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- local rf2 = {}
- for i=0,6 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.45,2.2-i*.08,.3)
- table.insert(rf2,motor(r2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- local rf1 = {}
- for i=0,6 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.37,1.65-i*.06,.25)
- table.insert(rf1,motor(r1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- ---------- LEFT WING
- local l1 = newpart()
- l1.Size = Vector3.new(.3,1.5,.3)*1.2
- local lm1 = motor(tor,l1,CFrame.new(-.35,.6,.4) * CFrame.Angles(0,0,math.rad(60)) * CFrame.Angles(math.rad(30),math.rad(25),0) * CFrame.Angles(0,-math.pi,0),CFrame.new(0,-.8,0) ,.1)
- local l2 = newpart()
- l2.Size = Vector3.new(.4,1.8,.4)*1.2
- local lm2 = motor(l1,l2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(30),math.rad(-15),0),CFrame.new(0,-.9,0),.1)
- local l3 = newpart()
- l3.Size = Vector3.new(.3,2.2,.3)*1.2
- local lm3 = motor(l2,l3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-1.1,0),.1)
- local l4 = newpart()
- l4.Size = Vector3.new(.25,1.2,.25)*1.2
- local lm4 = motor(l3,l4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-.6,0),.1)
- local feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.4,3,.3)
- weld(l4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.4,2.3,.3)
- weld(l4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.35,2.2,.25)
- weld(l4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
- local lf3 = {}
- for i=0,7 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.45,2.2,.35)
- table.insert(lf3,motor(l3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- local lf2 = {}
- for i=0,6 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.45,2.2-i*.08,.3)
- table.insert(lf2,motor(l2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- local lf1 = {}
- for i=0,6 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.37,1.65-i*.06,.25)
- table.insert(lf1,motor(l1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- local rwing = {rm1,rm2,rm3,rm4}
- local lwing = {lm1,lm2,lm3,lm4}
- local oc0 = {}
- for i,v in pairs(rwing) do
- oc0[v] = v.C0
- end
- for i,v in pairs(lwing) do
- oc0[v] = v.C0
- end
- function gotResized()
- if lastsize then
- if tor.Size == lastsize then return end -- This shouldn't happen?
- local scaleVec = tor.Size/lastsize
- for i,v in pairs(oc0) do
- oc0[i] = v-v.p+scaleVec*v.p
- end
- lastsize = tor.Size
- end
- lastsize = tor.Size
- end
- tor.Changed:connect(function(p)
- if p == "Size" then
- gotResized()
- end
- end)
- gotResized()
- local idle = {0,0.5,-.2,0; .05,.05,.1,.05; -.6,-1.5,.1,0;}--0,.3,0,0
- local outlow = {-.7,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
- local outhigh = {.5,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
- local veryhigh = {.9,-.3,1.9,0; .3,.05,.1,.05; .2,0,0,0}
- local flap1 = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0}
- local divebomb = {0,.2,.4,-.7; .3,.05,.1,.05; 0,-.5,-.6,0}
- function setwings(tab,time)
- time = time or 10
- for i=1,4 do
- rwing[i].DesiredAngle = tab[i]
- lwing[i].DesiredAngle = tab[i]
- rwing[i].MaxVelocity = math.abs(tab[i]-rwing[i].CurrentAngle)/time
- lwing[i].MaxVelocity = math.abs(tab[i]-lwing[i].CurrentAngle)/time
- local rcf = oc0[rwing[i]] * (tab[12+i] or CFrame.new())
- local lcf = oc0[lwing[i]] * (tab[12+i] or CFrame.new())
- end
- for i,v in pairs(rf1) do
- v.DesiredAngle = tab[9]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- for i,v in pairs(lf1) do
- v.DesiredAngle = tab[9]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- for i,v in pairs(rf2) do
- v.DesiredAngle = tab[10]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- for i,v in pairs(lf2) do
- v.DesiredAngle = tab[10]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- for i,v in pairs(rf3) do
- v.DesiredAngle = tab[11]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- for i,v in pairs(lf3) do
- v.DesiredAngle = tab[11]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- end
- setwings(outhigh,1)
- flying = false
- moving = false
- for i,v in pairs(tor:GetChildren()) do
- if v.ClassName:lower():match("body") then
- v:Destroy()
- end
- end
- local ctor = tor:Clone()
- ctor:ClearAllChildren()
- ctor.Name = "cTorso"
- ctor.Transparency = 1
- ctor.CanCollide = false
- ctor.FormFactor = "Custom"
- ctor.Size = Vector3.new(.2,.2,.2)
- ctor.Parent = mod
- weld(tor,ctor)
- local bg = Instance.new("BodyGyro",ctor)
- bg.maxTorque = Vector3.new()
- bg.P = 15000
- bg.D = 1000
- local bv = Instance.new("BodyVelocity",ctor)
- bv.maxForce = Vector3.new()
- bv.P = 15000
- vel = Vector3.new()
- cf = CFrame.new()
- flspd = 0
- keysdown = {}
- keypressed = {}
- ktime = {}
- descendtimer = 0
- jumptime = tick()
- hum.Jumping:connect(function()
- jumptime = tick()
- end)
- cam = workspace.CurrentCamera
- kd = plr:GetMouse().KeyDown:connect(oc(function(key)
- keysdown[key] = true
- keypressed[key] = true
- if key == "q" then
- descendtimer = tick()
- elseif key == " " and not hum.Jump then
- jumptime = tick()
- elseif (key == "a" or key == "d") and ktime[key] and tick()-ktime[key] < .3 and math.abs(reqrotx) < .3 then
- reqrotx = key == "a" and math.pi*2 or -math.pi*2
- end
- ktime[key] = tick()
- end))
- ku = plr:GetMouse().KeyUp:connect(function(key)
- keysdown[key] = false
- if key == " " then
- descendtimer = tick()
- end
- end)
- function mid(a,b,c)
- return math.max(a,math.min(b,c or -a))
- end
- function bn(a)
- return a and 1 or 0
- end
- function gm(tar)
- local m = 0
- for i,v in pairs(tar:GetChildren()) do
- if v:IsA("BasePart") then
- m = m + v:GetMass()
- end
- m = m + gm(v)
- end
- return m
- end
- reqrotx = 0
- local grav = 196.2
- local con
- con = game:GetService("RunService").Stepped:connect(oc(function()
- --[[if not mod:IsDescendantOf(workspace) then
- pcall(function() kd:disconnect() end)
- pcall(function() ku:disconnect() end)
- bg:Destroy()
- bv:Destroy()
- con:disconnect()
- script:Destroy()
- return
- end]]
- local obvel = tor.CFrame:vectorToObjectSpace(tor.Velocity)
- local sspd, uspd,fspd = obvel.X,obvel.Y,obvel.Z
- if flying then
- local lfldir = fldir
- fldir = cam.CoordinateFrame:vectorToWorldSpace(Vector3.new(bn(keysdown.d)-bn(keysdown.a),0,bn(keysdown.s)-bn(keysdown.w))).unit
- local lmoving = moving
- moving = fldir.magnitude > .1
- if lmoving and not moving then
- idledir = lfldir*Vector3.new(1,0,1)
- descendtimer = tick()
- end
- local dbomb = fldir.Y < -.6 or (moving and keysdown["1"])
- if moving and keysdown["0"] and lmoving then
- fldir = (Vector3.new(lfldir.X,math.min(fldir.Y,lfldir.Y+.01)-.1,lfldir.Z)+(fldir*Vector3.new(1,0,1))*.05).unit
- end
- local down = tor.CFrame:vectorToWorldSpace(Vector3.new(0,-1,0))
- local descending = (not moving and keysdown["q"] and not keysdown[" "])
- cf = ccomplerp(cf,CFrame.new(tor.Position,tor.Position+(not moving and idledir or fldir)),keysdown["0"] and .02 or .07)
- local gdown = not dbomb and cf.lookVector.Y < -.2 and tor.Velocity.unit.Y < .05
- hum.PlatformStand = true
- bg.maxTorque = Vector3.new(1,1,1)*9e5
- local rotvel = CFrame.new(Vector3.new(),tor.Velocity):toObjectSpace(CFrame.new(Vector3.new(),fldir)).lookVector
- bg.cframe = cf * CFrame.Angles(not moving and -.1 or -math.pi/2+.2,moving and mid(-2.5,rotvel.X/1.5) + reqrotx or 0,0)
- reqrotx = reqrotx - reqrotx/10
- bv.maxForce = Vector3.new(1,1,1)*9e4*.5
- local anioff =(bn(keysdown[" "])-bn(keysdown["q"]))/2
- local ani = tickwave(1.5-anioff,1)
- bv.velocity = bv.velocity:Lerp(Vector3.new(0,bn(not moving)*-ani*15+(descending and math.min(20,tick()-descendtimer)*-8 or bn(keysdown[" "])-bn(keysdown["q"]))*15,0)+vel,.6)
- vel = moving and cf.lookVector*flspd or Vector3.new()
- flspd = math.min(120,lerp(flspd,moving and (fldir.Y<0 and flspd+(-fldir.Y)*grav/60 or math.max(50,flspd-fldir.Y*grav/300)) or 60,.4))
- setwings(moving and (gdown and outlow or dbomb and divebomb) or (descending and veryhigh or flap1),15)
- for i=1,4 do
- --CFrame.Angles(-.5+bn(i==3)*2.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1)
- rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-.5+bn(i==3)*.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1) or descending and CFrame.Angles(.3,0,0) or CFrame.Angles((i*.1+1.5)*ani,ani*-.5,1*ani)),descending and .8 or .2)
- lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-(-.5+bn(i==3)*.4+bn(i==4)*.5),-(.1+bn(i==2)*.5-bn(i==3)*1.1),bn(i==3)*.1) or descending and CFrame.Angles(-.3,0,0) or CFrame.Angles(-(i*.1+1.5)*ani,ani*.5,1*ani)),descending and .8 or .2)
- end
- local hit,ray = workspace:FindPartOnRayWithIgnoreList(Ray.new(tor.Position,Vector3.new(0,-3.5+math.min(0,bv.velocity.y)/30,0)),{char})
- if hit and down.Y < -.85 and tick()-flystart > 1 then
- flying = false
- hum.PlatformStand = false
- tor.Velocity = Vector3.new()
- end
- else
- bg.maxTorque = Vector3.new()
- bv.maxForce = Vector3.new()
- local ani = tickwave(walking and .8 or 4.5,1)
- setwings(idle,10)
- local x,y,z = fspd/160,uspd/700,sspd/900
- for i=1,4 do
- rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * CFrame.Angles(ani*.1 + -mid(-.1,x),0 + -mid(-.1,y) + bn(i==2)*.6,ani*.02 + -mid(-.1,z)),.2)
- lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * CFrame.Angles(ani*-.05 + mid(-.1,x),0 + mid(-.1,y) + -bn(i==2)*.6,ani*.02 + mid(-.1,z)),.2)
- end
- if keypressed[" "] and not flying and (tick()-jumptime > .05 and (tick()-jumptime < 3 or hum.Jump)) then
- vel = Vector3.new(0,50,0)
- bv.velocity = vel
- idledir = cam.CoordinateFrame.lookVector*Vector3.new(1,0,1)
- cf = tor.CFrame * CFrame.Angles(-.01,0,0)
- tor.CFrame = cf
- bg.cframe = cf
- flystart = tick()
- flying = true
- end
- end
- keypressed = {}
- end))
- end fly()
- --Bird Wings By Rosemarijohn2
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement