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- public OnPlayerLogin(playerid, password[])
- {
- new string6[128];
- StopAudioStreamForPlayer(playerid);
- new playername2[MAX_PLAYER_NAME];
- GetPlayerName(playerid, playername2, sizeof(playername2));
- format(string6, sizeof(string6), "/Accounts/%s.acc", playername2);
- new File: UserFile = fopen(string6, io_read);
- if ( UserFile )
- {
- new string[228];
- new PassData[256];
- new keytmp[256], valtmp[256];
- fread( UserFile , PassData , sizeof( PassData ) );
- keytmp = ini_GetKey( PassData );
- if( strcmp( keytmp , "Key" , true ) == 0 )
- {
- valtmp = ini_GetValue( PassData );
- strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);
- }
- if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )
- {
- new key[ 256 ] , val[ 256 ];
- new Data[ 256 ];
- while ( fread( UserFile , Data , sizeof( Data ) ) )
- {
- key = ini_GetKey( Data );
- if( strcmp( key , "Sicherheit" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pSicherheit], val, 0, strlen(val)-1, 255); }
- if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
- if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); }
- if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }
- if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }
- if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAge] = strval( val ); }
- if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); }
- if( strcmp( key , "Premium" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPrempunkte] = strval( val ); }
- if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); }
- if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }
- if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }
- if( strcmp( key , "Ban" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBan] = strval( val ); }
- if( strcmp( key , "Nieban" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNieban] = strval( val ); }
- if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
- if( strcmp( key , "CarsOwn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarsOwn] = strval( val ); }
- if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); }
- if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }
- if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
- if( strcmp( key , "RentCarKey" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRentCarKey] = strval( val ); }
- if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
- if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); }
- if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); }
- if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }
- if( strcmp( key , "GPS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGPS] = strval( val ); }
- if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }
- if( strcmp( key , "Einleitung" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pEinleitung] = strval( val ); }
- if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }
- if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }
- if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }
- if( strcmp( key , "Ticket" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTicket] = strval( val ); }
- if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); }
- if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }
- if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }
- if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }
- if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); }
- if( strcmp( key , "Waffen1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWaffen1] = strval( val ); }
- if( strcmp( key , "Waffen1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWaffen1] = strval( val ); }
- if( strcmp( key , "Waffen2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWaffen2] = strval( val ); }
- if( strcmp( key , "Waffen3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWaffen3] = strval( val ); }
- if( strcmp( key , "Waffen4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWaffen4] = strval( val ); }
- if( strcmp( key , "Waffen5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWaffen5] = strval( val ); }
- if( strcmp( key , "Waffen6" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWaffen6] = strval( val ); }
- if( strcmp( key , "Waffen7" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWaffen7] = strval( val ); }
- if( strcmp( key , "Waffen8" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWaffen8] = strval( val ); }
- if( strcmp( key , "SonnenBrille" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSonnenBrille] = strval( val ); }
- if( strcmp( key , "DrogenAbhängig" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDabhaengig] = strval( val ); }
- if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChef] = strval( val ); }
- if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArbeiter] = strval( val ); }
- if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); }
- if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); }
- if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }
- if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }
- if( strcmp( key , "NeedT" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNeedT] = strval( val ); }
- if( strcmp( key , "Tabbak" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTabbak] = strval( val ); }
- if( strcmp( key , "Tsucht" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTsucht] = strval( val ); }
- if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }
- if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }
- if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); }
- if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); }
- if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }
- if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); }
- if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }
- if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }
- if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }
- if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); }
- if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); }
- if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }
- if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); }
- if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHandynummer] = strval( val ); }
- if( strcmp( key , "Handyakku" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHandyakku] = strval( val ); }
- if( strcmp( key , "Timeout" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTimeOut] = strval( val ); }
- if( strcmp( key , "Hotel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHotel] = strval( val ); }
- if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }
- if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }
- if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }
- if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }
- if( strcmp( key , "BusLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBusLic] = strval( val ); }
- if( strcmp( key , "NewLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewLic] = strval( val ); }
- if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }
- if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }
- if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }
- if( strcmp( key , "Kreditzahlen" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKreditbezahlen] = strval( val ); }// Laden von sch
- if( strcmp( key , "IRC" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pIRC] = strval( val ); }// Laden von schein wenn du /login machst
- if( strcmp( key , "Kredit" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKredit] = strval( val ); }
- if( strcmp( key , "MehrCars" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMehrCars] = strval( val ); }
- if( strcmp( key , "Zinsen" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pZinsen] = strval( val ); }//// Laden von schein wenn du /l
- if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }// Laden von schein wenn du /login machst
- if( strcmp( key , "Sender" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSender] = strval( val ); }
- if( strcmp( key , "Anbieter" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAnbieter] = strval( val ); }
- if( strcmp( key , "Handyrechnung" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHandyrechnung] = strval( val ); }
- if( strcmp( key , "Kasten" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKasten] = strval( val ); }
- if( strcmp( key , "LKWLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLKWLic] = strval( val ); }
- if( strcmp( key , "MotoLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMotoLic] = strval( val ); }
- if( strcmp( key , "Zig" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pZig] = strval( val ); }
- if( strcmp( key , "Teleport" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeleport] = strval( val ); }
- if( strcmp( key , "Radio" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRadio] = strval( val ); }
- if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); }
- if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }
- if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); }
- if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }
- if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }
- if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }
- if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }
- if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); }
- if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); }
- if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }
- if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }
- if( strcmp( key , "LastOnline" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLastOnline], val, 0, strlen(val)-1, 255); }
- if( strcmp( key , "SpawnChange" , true ) == 0 ) { val = ini_GetValue( Data ); SpawnChange[playerid] = strval( val ); }
- if( strcmp( key , "WantedLevel" , true ) == 0 ) { val = ini_GetValue( Data ); WantedLevel[playerid] = strval( val ); }
- if( strcmp( key , "WantedPoints" , true ) == 0 ) { val = ini_GetValue( Data ); WantedPoints[playerid] = strval( val ); }
- if( strcmp( key , "PlayMinutes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPlayMinutes] = strval( val ); }
- if( strcmp( key , "GesamtMinutes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGesamtMinutes] = strval( val ); }
- if( strcmp( key , "MinutesSinceAn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMinutesSinceAn] = strval( val ); }
- if( strcmp( key , "Knast" , true ) == 0 ) { val = ini_GetValue( Data ); Knast[playerid] = strval( val ); }
- if( strcmp( key , "Handy" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHandyID] = strval( val ); }
- if( strcmp( key , "Uhr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pUhrID] = strval( val ); }
- if( strcmp( key , "Paydayzeit" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPaydayzeit] = strval( val ); }
- if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }
- if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); }
- if( strcmp( key , "KnastTime" , true ) == 0 ) { val = ini_GetValue( Data ); KnastTime[playerid] = strval( val ); }
- if( strcmp( key , "Perso" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOwnPerso] = strval( val ); }
- if( strcmp( key , "Krank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKrank] = strval( val ); }
- if( strcmp( key , "FrakSperre" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFrakSperre] = strval( val ); }
- if( strcmp( key , "Impf" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pImpf] = strval( val ); }
- if( strcmp( key , "Versicherung" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVersicherung] = strval( val ); }
- if( strcmp( key , "CarTowed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTowed] = strval( val ); }
- if( strcmp( key , "HouseKey" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHouseKey] = strval( val ); }
- if( strcmp( key , "RentHouseKey" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRentHouseKey] = strval( val ); }
- print("Debug Login: 1");
- new waffe,ammox,form[128];
- for(new i = 0;i<13;i++)
- {
- format(form,sizeof form,"waffe_%d",i);
- waffe = dini_Int(string,form);
- format(form,sizeof form,"ammo_%d",i);
- ammox = dini_Int(string,form);
- GivePlayerWeapon(playerid,waffe,ammox);
- }
- }
- fclose(UserFile);
- }
- else
- {
- ShowPlayerDialog(playerid, LOGINDIALOG, 1, "Passwort falsch eingegeben", "{FFFFFF}Falsches Passwort\nBitte gebe das korrekte Passwort ein:", "Login", "Verlassen");
- fclose(UserFile);
- gPlayerLogTries[playerid] += 1;
- if(gPlayerLogTries[playerid] == 3) { Kick(playerid); }
- print("Debug Login: 2");
- return 1;
- }
- if(PlayerInfo[playerid][pBan] == 1) //autoban
- {
- format(string6,sizeof(string6)," %s versucht mit seinem gebannten Account online zu kommen und wurde gekickt!",playername2);
- AdminNachricht(Kickcolor,string6,1);
- SendClientMessage(playerid,COLOR_RED," Dein Account ist gebannt! Mach dir mal Gedanken, warum...");
- print("Debug Login: 3");
- Kick(playerid);
- return 1;
- }
- PlayerInfo[playerid][pAdjustable] = 0;
- ResetPlayerMoney(playerid);
- ConsumingMoney[playerid] = 1;
- GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);
- CurrentMoney[playerid] = PlayerInfo[playerid][pCash];
- if(PlayerInfo[playerid][pReg] == 0)
- {
- PlayerInfo[playerid][pSHealth] = 0.0;
- PlayerInfo[playerid][pHealth] = 99.0;
- PlayerInfo[playerid][pInt] = 15;
- PlayerInfo[playerid][pLocal] = 255;
- PlayerInfo[playerid][pTeam] = 3;
- PlayerInfo[playerid][pModel] = 0;
- PlayerInfo[playerid][pPbiskey] = 255;
- PlayerInfo[playerid][pAccount] = 0;
- PlayerInfo[playerid][pReg] = 1;
- }
- gPlayerLogged[playerid] = 1;
- SpawnPlayer(playerid);
- format(string6, sizeof(string6), "{FF8A05}Server:{F7F7F7} Willkommen %s",playername2);
- SendClientMessage(playerid, TUTFARBE,string6);
- printf("%s has logged in.",playername2);
- GivePlayerMoney(playerid, 10);
- if(PlayerInfo[playerid][pPrempunkte] > 0)
- {
- SendClientMessage(playerid, WHITE,"{FF8A05}Server:{F7F7F7} Du besitzt Premiumpunkte!");
- }
- if (PlayerInfo[playerid][pAdmin] > 0)
- {
- new text1[50];
- if(PlayerInfo[playerid][pAdmin] == 1) { text1 = "Moderator auf Probe"; }
- else if(PlayerInfo[playerid][pAdmin] == 2) { text1 = "Moderator"; }
- else if(PlayerInfo[playerid][pAdmin] == 3) { text1 = "1. Supporter"; }
- else if(PlayerInfo[playerid][pAdmin] == 4) { text1 = "2. Supporter"; }
- else if(PlayerInfo[playerid][pAdmin] == 5) { text1 = "Administrator"; }
- else if(PlayerInfo[playerid][pAdmin] == 6) { text1 = "Management"; }
- else if(PlayerInfo[playerid][pAdmin] == 7) { text1 = "Serverleiter"; }
- format(string6, sizeof(string6), "{FF8A05}Server:{F7F7F7} Du bist mit dem Adminrang '{CC0404}%s{F7F7F7}' eingeloggt.",text1);
- SendClientMessage(playerid, WHITE,string6);
- }
- SetCameraBehindPlayer(playerid);
- TogglePlayerSpectating(playerid, 0);
- SetPlayerScore(playerid, PlayerInfo[playerid][pAge]);
- new hours,minutes,seconds;
- gettime(hours, minutes, seconds);
- format(string6, sizeof string6, "%s%d:%s%d", (hours < 10) ? ("0") : (""), hours, (minutes < 10) ? ("0") : (""), minutes);
- TextDrawSetString(txtTimeDisp, string6);
- // new string1[1300];
- // new string2[1300];
- //new stringnew[1300];
- //format(string2, sizeof(string2),"{F7F5F5}Dieses Vergehen wird sofort mit einem Ban bestraft!\n\nAlle Spieler auf unserem Server haben diese Regeln einzuhalten!\nAnsonsten werden Konsequenzen folgen!\nBitte haltet euch an diese Regeln um den Spielfluss nicht zu stören\nSchließlich sind die Spieler nur da um ihren Spaß zu haben\n\nDas GTA Lifeplay Team!");
- //format(string1, sizeof(string1),"{F7F5F5}§4 Cheaten sowie Bugusing sind nicht erlaubt!\nSolltet ihr jemanden dabei erwischen, müsst ihr die Person sofort den Admins melden!\n\n§5 Die Befehle /afk und /wb werden nicht ausgenutzt!\nSie sind Funktionen um das Leben der Spieler einfacher zu machen\nUnd nicht zum Chatten da wenn man der /ooc ausgeschaltet ist!\n\n§6 Das Werben für andere Server und Webseiten ist strengstens untersagt!\n%s",string2);
- //format(stringnew, sizeof(stringnew),"{F7F5F5}§2 Fahrerdriveby sowie das Todparken sind auf unserem Server untersagt!\n\n§3 Das grundlose Töten von Spielern auf unserem Server ist verboten!\nAuch wenn ihr bestimmte Spieler nicht mögt muss man diese nicht gleich töten\n\n%s",string1);
- //new coordsstring[1300];
- //format(coordsstring, sizeof(coordsstring), "{F7F5F5}Willkommen auf dem GTA Lifeplay Server!\nHier moechten wir Dich nocheinmal kurz an unsere Regeln erinnern!\nBitte lese sie Dir gut durch damit es keine Probleme gibt!\nDenn Unwissenheit schützt vor Strafe nicht!\n\n§1 Respektiere die User so wie du respektiert werden möchtest!\nBeleidigungen und Respektlosigkeit sind hier nicht erwünscht!\n\n%s",stringnew);
- //ShowPlayerDialog(playerid,7231, DIALOG_STYLE_MSGBOX, "{F7F5F5}Herzlich Willkommen!", coordsstring, "Okey", "");
- }
- print("Debug Login: 4");
- return 1;
- }
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