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May 16th, 2018
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  1.  
  2. DataSource:
  3.     # What type of database do you want to use?
  4.     # Valid values: SQLITE, MYSQL
  5.     backend: 'SQLITE'
  6.     # Enable the database caching system, should be disabled on bungeecord environments
  7.     # or when a website integration is being used.
  8.     caching: true
  9.     # Database host address
  10.     mySQLHost: '127.0.0.1'
  11.     # Database port
  12.     mySQLPort: '3306'
  13.     # Connect to MySQL database over SSL
  14.     mySQLUseSSL: true
  15.     # Username to connect to the MySQL database
  16.     mySQLUsername: 'authme'
  17.     # Password to connect to the MySQL database
  18.     mySQLPassword: '12345'
  19.     # Database Name, use with converters or as SQLITE database name
  20.     mySQLDatabase: 'authme'
  21.     # Table of the database
  22.     mySQLTablename: 'authme'
  23.     # Column of IDs to sort data
  24.     mySQLColumnId: 'id'
  25.     # Column for storing or checking players nickname
  26.     mySQLColumnName: 'username'
  27.     # Column for storing or checking players RealName
  28.     mySQLRealName: 'realname'
  29.     # Column for storing players passwords
  30.     mySQLColumnPassword: 'password'
  31.     # Column for storing players emails
  32.     mySQLColumnEmail: 'email'
  33.     # Column for storing if a player is logged in or not
  34.     mySQLColumnLogged: 'isLogged'
  35.     # Column for storing if a player has a valid session or not
  36.     mySQLColumnHasSession: 'hasSession'
  37.     # Column for storing the player's last IP
  38.    mySQLColumnIp: 'ip'
  39.    # Column for storing players lastlogins
  40.    mySQLColumnLastLogin: 'lastlogin'
  41.    # Column storing the registration date
  42.    mySQLColumnRegisterDate: 'regdate'
  43.    # Column for storing the IP address at the time of registration
  44.    mySQLColumnRegisterIp: 'regip'
  45.    # Column for storing player LastLocation - X
  46.    mySQLlastlocX: 'x'
  47.    # Column for storing player LastLocation - Y
  48.    mySQLlastlocY: 'y'
  49.    # Column for storing player LastLocation - Z
  50.    mySQLlastlocZ: 'z'
  51.    # Column for storing player LastLocation - World Name
  52.    mySQLlastlocWorld: 'world'
  53.    # Column for storing player LastLocation - Yaw
  54.    mySQLlastlocYaw: 'yaw'
  55.    # Column for storing player LastLocation - Pitch
  56.    mySQLlastlocPitch: 'pitch'
  57.    # Overrides the size of the DB Connection Pool, -1 = Auto
  58.    poolSize: -1
  59.    # The maximum lifetime of a connection in the pool, default = 1800 seconds
  60.    # You should set this at least 30 seconds less than mysql server wait_timeout
  61.    maxLifetime: 1800
  62. ExternalBoardOptions:
  63.    # Column for storing players passwords salts
  64.    mySQLColumnSalt: ''
  65.    # Column for storing players groups
  66.    mySQLColumnGroup: ''
  67.    # -1 means disabled. If you want that only activated players
  68.    # can log into your server, you can set here the group number
  69.    # of unactivated users, needed for some forum/CMS support
  70.    nonActivedUserGroup: -1
  71.    # Other MySQL columns where we need to put the username (case-sensitive)
  72.    mySQLOtherUsernameColumns: []
  73.    # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
  74.    bCryptLog2Round: 10
  75.    # phpBB table prefix defined during the phpBB installation process
  76.    phpbbTablePrefix: 'phpbb_'
  77.    # phpBB activated group ID; 2 is the default registered group defined by phpBB
  78.    phpbbActivatedGroupId: 2
  79.    # IP Board table prefix defined during the IP Board installation process
  80.    IPBTablePrefix: 'ipb_'
  81.    # IP Board default group ID; 3 is the default registered group defined by IP Board
  82.    IPBActivatedGroupId: 3
  83.    # Xenforo table prefix defined during the Xenforo installation process
  84.    XFTablePrefix: 'xf_'
  85.    # XenForo default group ID; 2 is the default registered group defined by Xenforo
  86.    XFActivatedGroupId: 2
  87.    # Wordpress prefix defined during WordPress installation
  88.    wordpressTablePrefix: 'wp_'
  89. settings:
  90.    sessions:
  91.        # Do you want to enable the session feature?
  92.        # If enabled, when a player authenticates successfully,
  93.        # his IP and his nickname is saved.
  94.        # The next time the player joins the server, if his IP
  95.        # is the same as last time and the timeout hasn't
  96.         # expired, he will not need to authenticate.
  97.         enabled: true
  98.         # After how many minutes should a session expire?
  99.         # A player's session ends after the timeout or if his IP has changed
  100.        timeout: 10
  101.    # Message language, available languages:
  102.    # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
  103.    messagesLanguage: 'en'
  104.    # Forces authme to hook into Vault instead of a specific permission handler system.
  105.    forceVaultHook: false
  106.    # Log level: INFO, FINE, DEBUG. Use INFO for general messages,
  107.    # FINE for some additional detailed ones (like password failed),
  108.    # and DEBUG for debugging
  109.    logLevel: 'FINE'
  110.    # By default we schedule async tasks when talking to the database. If you want
  111.    # typical communication with the database to happen synchronously, set this to false
  112.    useAsyncTasks: true
  113.    # By default we handle the AsyncPlayerPreLoginEvent which makes the plugin faster
  114.    # but it is incompatible with any permission plugin not included in our compatibility list.
  115.    # If you have issues with permission checks on player join please disable this option.
  116.    useAsyncPreLoginEvent: true
  117.    restrictions:
  118.        # Can not authenticated players chat?
  119.        # Keep in mind that this feature also blocks all commands not
  120.        # listed in the list below.
  121.        allowChat: false
  122.        # Hide the chat log from players who are not authenticated?
  123.        hideChat: false
  124.        # Allowed commands for unauthenticated players
  125.        allowCommands:
  126.        - '/login'
  127.        - '/register'
  128.        - '/l'
  129.        - '/reg'
  130.        - '/email'
  131.        - '/captcha'
  132.        # Max number of allowed registrations per IP
  133.        # The value 0 means an unlimited number of registrations!
  134.        maxRegPerIp: 3
  135.        # Minimum allowed username length
  136.        minNicknameLength: 3
  137.        # Maximum allowed username length
  138.        maxNicknameLength: 20
  139.        # When this setting is enabled, online players can't be kicked out
  140.         # due to "Logged in from another Location"
  141.         # This setting will prevent potential security exploits.
  142.         ForceSingleSession: true
  143.         ForceSpawnLocOnJoin:
  144.             # If enabled, every player that spawn in one of the world listed in
  145.             # "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful
  146.             # authentication. The quit location of the player will be overwritten.
  147.             # This is different from "teleportUnAuthedToSpawn" that teleport player
  148.             # to the spawnpoint on join.
  149.             enabled: false
  150.             # WorldNames where we need to force the spawn location
  151.             # Case-sensitive!
  152.             worlds:
  153.             - 'world'
  154.             - 'world_nether'
  155.             - 'world_the_end'
  156.         # This option will save the quit location of the players.
  157.         SaveQuitLocation: true
  158.         # To activate the restricted user feature you need
  159.         # to enable this option and configure the AllowedRestrictedUser field.
  160.         AllowRestrictedUser: false
  161.         # The restricted user feature will kick players listed below
  162.         # if they don't match the defined IP address. Names are case-insensitive.
  163.        # You can use * as wildcard (127.0.0.*), or regex with a "regex:" prefix regex:127\.0\.0\..*
  164.        # Example:
  165.        #     AllowedRestrictedUser:
  166.        #     - playername;127.0.0.1
  167.        #     - playername;regex:127\.0\.0\..*
  168.        AllowedRestrictedUser: []
  169.        # Ban unknown IPs trying to log in with a restricted username?
  170.        banUnsafedIP: false
  171.        # Should unregistered players be kicked immediately?
  172.        kickNonRegistered: false
  173.        # Should players be kicked on wrong password?
  174.        kickOnWrongPassword: true
  175.        # Should not logged in players be teleported to the spawn?
  176.        # After the authentication they will be teleported back to
  177.        # their normal position.
  178.        teleportUnAuthedToSpawn: false
  179.        # Can unregistered players walk around?
  180.        allowMovement: false
  181.        # After how many seconds should players who fail to login or register
  182.        # be kicked? Set to 0 to disable.
  183.        timeout: 60
  184.        # Regex pattern of allowed characters in the player name.
  185.        allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  186.        # How far can unregistered players walk?
  187.        # Set to 0 for unlimited radius
  188.        allowedMovementRadius: 100
  189.        # Should we protect the player inventory before logging in? Requires ProtocolLib.
  190.        ProtectInventoryBeforeLogIn: false
  191.        # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  192.        DenyTabCompleteBeforeLogin: false
  193.        # Should we display all other accounts from a player when he joins?
  194.        # permission: /authme.admin.accounts
  195.        displayOtherAccounts: false
  196.        # Spawn priority; values: authme, essentials, multiverse, default
  197.        spawnPriority: 'authme,essentials,multiverse,default'
  198.        # Maximum Login authorized by IP
  199.        maxLoginPerIp: 0
  200.        # Maximum Join authorized by IP
  201.        maxJoinPerIp: 0
  202.        # AuthMe will NEVER teleport players if set to true!
  203.        noTeleport: false
  204.        # Regex syntax for allowed chars in passwords. The default [!-~] allows all visible ASCII
  205.        # characters, which is what we recommend. See also http://asciitable.com
  206.        # You can test your regex with https://regex101.com
  207.        allowedPasswordCharacters: '[!-~]*'
  208.        # Threshold of the other accounts command, a value less than 2 means disabled.
  209.        otherAccountsCmdThreshold: 0
  210.        # Command to run when a user has more accounts than the configured threshold.
  211.        # Available variables: %playername%, %playerip%
  212.        otherAccountsCmd: 'say O(A) jogador(a) %playername% com o endereço de IP %playerip% possui contas multiplas!'
  213.    GameMode:
  214.        # Force survival gamemode when player joins?
  215.        ForceSurvivalMode: true
  216.    unrestrictions:
  217.        # Below you can list all account names that AuthMe will ignore
  218.        # for registration or login. Configure it at your own risk!!
  219.        # This option adds compatibility with BuildCraft and some other mods.
  220.        # It is case-insensitive! Example:
  221.        # UnrestrictedName:
  222.        # - 'npcPlayer'
  223.        # - 'npcPlayer2'
  224.        UnrestrictedName: []
  225.    security:
  226.        # Minimum length of password
  227.        minPasswordLength: 5
  228.        # Maximum length of password
  229.        passwordMaxLength: 30
  230.        # Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512,
  231.        # MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB,
  232.        # PBKDF2DJANGO, WORDPRESS, ROYALAUTH, ARGON2, CUSTOM (for developers only). See full list at
  233.        # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md
  234.        # If you use ARGON2, check that you have the argon2 c library on your system
  235.        passwordHash: 'SHA256'
  236.        # If a password check fails, AuthMe will also try to check with the following hash methods.
  237.        # Use this setting when you change from one hash method to another.
  238.        # AuthMe will update the password to the new hash. Example:
  239.        # legacyHashes:
  240.        # - 'SHA1'
  241.        legacyHashes: []
  242.        # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  243.        doubleMD5SaltLength: 8
  244.        # Number of rounds to use if passwordHash is set to PBKDF2. Default is 10000
  245.        pbkdf2Rounds: 10000
  246.        # Prevent unsafe passwords from being used; put them in lowercase!
  247.        # You should always set 'help' as unsafePassword due to possible conflicts.
  248.        # unsafePasswords:
  249.        # - '123456'
  250.        # - 'password'
  251.        # - 'help'
  252.        unsafePasswords:
  253.        - '123456'
  254.        - 'senha'
  255.        - 'qwerty'
  256.        - '12345'
  257.        - '54321'
  258.        - '123456789'
  259.        - 'ajuda'
  260.        - 'abcdefg'
  261.        - '0123456'
  262.    registration:
  263.        # Enable registration on the server?
  264.        enabled: true
  265.        # Send every X seconds a message to a player to
  266.        # remind him that he has to login/register
  267.        messageInterval: 5
  268.        # Only registered and logged in players can play.
  269.        # See restrictions for exceptions
  270.        force: true
  271.        # Type of registration: PASSWORD or EMAIL
  272.        # PASSWORD = account is registered with a password supplied by the user;
  273.        # EMAIL = password is generated and sent to the email provided by the user.
  274.        # More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration
  275.        type: 'PASSWORD'
  276.        # Second argument the /register command should take: NONE = no 2nd argument
  277.        # CONFIRMATION = must repeat first argument (pass or email)
  278.        # EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address
  279.        # EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address
  280.        secondArg: 'EMAIL_MANDATORY'
  281.        # Do we force kick a player after a successful registration?
  282.        # Do not use with login feature below
  283.        forceKickAfterRegister: true
  284.        # Does AuthMe need to enforce a /login after a successful registration?
  285.        forceLoginAfterRegister: true
  286.    # Enable to display the welcome message (welcome.txt) after a login
  287.    # You can use colors in this welcome.txt + some replaced strings:
  288.    # {PLAYER}: player name, {ONLINE}: display number of online players,
  289.    # {MAXPLAYERS}: display server slots, {IP}: player ip, {LOGINS}: number of players logged,
  290.    # {WORLD}: player current world, {SERVER}: server name
  291.    # {VERSION}: get current bukkit version, {COUNTRY}: player country
  292.    useWelcomeMessage: false
  293.    # Broadcast the welcome message to the server or only to the player?
  294.    # set true for server or false for player
  295.    broadcastWelcomeMessage: false
  296.    # Should we delay the join message and display it once the player has logged in?
  297.    delayJoinMessage: false
  298.    # The custom join message that will be sent after a successful login,
  299.    # keep empty to use the original one.
  300.    # Available variables:
  301.    # {PLAYERNAME}: the player name (no colors)
  302.    # {DISPLAYNAME}: the player display name (with colors)
  303.    # {DISPLAYNAMENOCOLOR}: the player display name (without colors)
  304.    customJoinMessage: ''
  305.    # Should we remove the leave messages of unlogged users?
  306.    removeUnloggedLeaveMessage: false
  307.    # Should we remove join messages altogether?
  308.    removeJoinMessage: false
  309.    # Should we remove leave messages altogether?
  310.    removeLeaveMessage: false
  311.    # Do we need to add potion effect Blinding before login/reigster?
  312.    applyBlindEffect: false
  313.    # Do we need to prevent people to login with another case?
  314.    # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  315.    preventOtherCase: true
  316. GroupOptions:
  317.    # Enables switching a player to defined permission groups before they log in.
  318.    # See below for a detailed explanation.
  319.    enablePermissionCheck: false
  320.    # This is a very important option: if a registered player joins the server
  321.    # AuthMe will switch him to unLoggedInGroup. This should prevent all major exploits.
  322.    # You can set up your permission plugin with this special group to have no permissions,
  323.    # or only permission to chat (or permission to send private messages etc.).
  324.    # The better way is to set up this group with few permissions, so if a player
  325.    # tries to exploit an account they can do only what you've defined for the group.
  326.     # After login, the player will be moved to his correct permissions group!
  327.     # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
  328.     # Otherwise your group will be wiped and the player will join in the default group []!
  329.     # Example: registeredPlayerGroup: 'NotLogged'
  330.     registeredPlayerGroup: ''
  331.     # Similar to above, unregistered players can be set to the following
  332.     # permissions group
  333.     unregisteredPlayerGroup: ''
  334. Email:
  335.     # Email SMTP server host
  336.     mailSMTP: 'smtp.gmail.com'
  337.     # Email SMTP server port
  338.     mailPort: 465
  339.     # Only affects port 25: enable TLS/STARTTLS?
  340.     useTls: true
  341.     # Email account which sends the mails
  342.     mailAccount: ''
  343.     # Email account password
  344.     mailPassword: ''
  345.     # Email address, fill when mailAccount is not the email address of the account
  346.     mailAddress: ''
  347.     # Custom sender name, replacing the mailAccount name in the email
  348.     mailSenderName: ''
  349.     # Recovery password length
  350.     RecoveryPasswordLength: 8
  351.     # Mail Subject
  352.     mailSubject: 'MysticCraft: Sua nova senha do AuthMe!'
  353.     # Like maxRegPerIP but with email
  354.     maxRegPerEmail: 1
  355.     # Recall players to add an email?
  356.     recallPlayers: false
  357.     # Delay in minute for the recall scheduler
  358.     delayRecall: 5
  359.     # Blacklist these domains for emails
  360.     emailBlacklisted:
  361.     - '10minutemail.com'
  362.     # Whitelist ONLY these domains for emails
  363.     emailWhitelisted: []
  364.     # Send the new password drawn in an image?
  365.     generateImage: false
  366.     # The OAuth2 token
  367.     emailOauth2Token: ''
  368. Hooks:
  369.     # Do we need to hook with multiverse for spawn checking?
  370.     multiverse: true
  371.     # Do we need to hook with BungeeCord?
  372.     bungeecord: false
  373.     # Send player to this BungeeCord server after register/login
  374.     sendPlayerTo: ''
  375.     # Do we need to disable Essentials SocialSpy on join?
  376.     disableSocialSpy: false
  377.     # Do we need to force /motd Essentials command on join?
  378.     useEssentialsMotd: false
  379. Protection:
  380.     # Enable some servers protection (country based login, antibot)
  381.     enableProtection: true
  382.     # Apply the protection also to registered usernames
  383.     enableProtectionRegistered: true
  384.     # Countries allowed to join the server and register. For country codes, see
  385.     # http://dev.maxmind.com/geoip/legacy/codes/iso3166/
  386.     # PLEASE USE QUOTES!
  387.     countries:
  388.     - 'BR'
  389.     - 'PT'
  390.     # Countries not allowed to join the server and register
  391.     # PLEASE USE QUOTES!
  392.     countriesBlacklist:
  393.     - 'A1'
  394.     - 'A2'
  395.     - 'O1'
  396.     - 'AD'
  397.     - 'AE'
  398.     - 'AF'
  399.     - 'AG'
  400.     - 'AI'
  401.     - 'AL'
  402.     - 'AM'
  403.     - 'AO'
  404.     - 'AP'
  405.     - 'AQ'
  406.     - 'AR'
  407.     - 'AS'
  408.     - 'AT'
  409.     - 'AU'
  410.     - 'AW'
  411.     - 'AX'
  412.     - 'AZ'
  413.     - 'BA'
  414.     - 'BB'
  415.     - 'BD'
  416.     - 'BE'
  417.     - 'BF'
  418.     - 'BG'
  419.     - 'BH'
  420.     - 'BI'
  421.     - 'BJ'
  422.     - 'BL'
  423.     - 'BM'
  424.     - 'BN'
  425.     - 'BO'
  426.     - 'BQ'
  427.     - 'BS'
  428.     - 'BT'
  429.     - 'BV'
  430.     - 'BW'
  431.     - 'BY'
  432.     - 'BZ'
  433.     - 'CA'
  434.     - 'CC'
  435.     - 'CD'
  436.     - 'CF'
  437.     - 'CG'
  438.     - 'CH'
  439.     - 'CI'
  440.     - 'CK'
  441.     - 'CL'
  442.     - 'CM'
  443.     - 'CN'
  444.     - 'CO'
  445.     - 'CR'
  446.     - 'CU'
  447.     - 'CV'
  448.     - 'CW'
  449.     - 'CX'
  450.     - 'CY'
  451.     - 'CZ'
  452.     - 'DE'
  453.     - 'DJ'
  454.     - 'DK'
  455.     - 'DM'
  456.     - 'DO'
  457.     - 'DZ'
  458.     - 'EC'
  459.     - 'EE'
  460.     - 'EG'
  461.     - 'EH'
  462.     - 'ER'
  463.     - 'ES'
  464.     - 'ET'
  465.     - 'EU'
  466.     - 'FI'
  467.     - 'FJ'
  468.     - 'FK'
  469.     - 'FM'
  470.     - 'FO'
  471.     - 'FR'
  472.     - 'GA'
  473.     - 'GB'
  474.     - 'GD'
  475.     - 'GE'
  476.     - 'GF'
  477.     - 'GG'
  478.     - 'GH'
  479.     - 'GI'
  480.     - 'GL'
  481.     - 'GM'
  482.     - 'GN'
  483.     - 'GP'
  484.     - 'GQ'
  485.     - 'GR'
  486.     - 'GS'
  487.     - 'GT'
  488.     - 'GU'
  489.     - 'GW'
  490.     - 'GY'
  491.     - 'HK'
  492.     - 'HM'
  493.     - 'HN'
  494.     - 'HR'
  495.     - 'HT'
  496.     - 'HU'
  497.     - 'ID'
  498.     - 'IE'
  499.     - 'IL'
  500.     - 'IM'
  501.     - 'IN'
  502.     - 'IO'
  503.     - 'IQ'
  504.     - 'IR'
  505.     - 'IS'
  506.     - 'IT'
  507.     - 'JE'
  508.     - 'JM'
  509.     - 'JO'
  510.     - 'JP'
  511.     - 'KE'
  512.     - 'KG'
  513.     - 'KH'
  514.     - 'KI'
  515.     - 'KM'
  516.     - 'KN'
  517.     - 'KP'
  518.     - 'KR'
  519.     - 'KW'
  520.     - 'KY'
  521.     - 'KZ'
  522.     - 'LA'
  523.     - 'LB'
  524.     - 'LC'
  525.     - 'LI'
  526.     - 'LK'
  527.     - 'LR'
  528.     - 'LS'
  529.     - 'LT'
  530.     - 'LU'
  531.     - 'LV'
  532.     - 'LY'
  533.     - 'MA'
  534.     - 'MC'
  535.     - 'MD'
  536.     - 'ME'
  537.     - 'MF'
  538.     - 'MG'
  539.     - 'MH'
  540.     - 'MK'
  541.     - 'ML'
  542.     - 'MM'
  543.     - 'MN'
  544.     - 'MO'
  545.     - 'MP'
  546.     - 'MQ'
  547.     - 'MR'
  548.     - 'MS'
  549.     - 'MT'
  550.     - 'MU'
  551.     - 'MV'
  552.     - 'MW'
  553.     - 'MX'
  554.     - 'MY'
  555.     - 'MZ'
  556.     - 'NA'
  557.     - 'NC'
  558.     - 'NE'
  559.     - 'NF'
  560.     - 'NG'
  561.     - 'NI'
  562.     - 'NL'
  563.     - 'NO'
  564.     - 'NP'
  565.     - 'NR'
  566.     - 'NU'
  567.     - 'NZ'
  568.     - 'OM'
  569.     - 'PA'
  570.     - 'PE'
  571.     - 'PF'
  572.     - 'PG'
  573.     - 'PH'
  574.     - 'PK'
  575.     - 'PL'
  576.     - 'PM'
  577.     - 'PN'
  578.     - 'PR'
  579.     - 'PS'
  580.     - 'PW'
  581.     - 'PY'
  582.     - 'QA'
  583.     - 'RE'
  584.     - 'RO'
  585.     - 'RS'
  586.     - 'RU'
  587.     - 'RW'
  588.     - 'SA'
  589.     - 'SB'
  590.     - 'SC'
  591.     - 'SD'
  592.     - 'SE'
  593.     - 'SG'
  594.     - 'SH'
  595.     - 'SI'
  596.     - 'SJ'
  597.     - 'SK'
  598.     - 'SL'
  599.     - 'SM'
  600.     - 'SN'
  601.     - 'SO'
  602.     - 'SR'
  603.     - 'SS'
  604.     - 'ST'
  605.     - 'SV'
  606.     - 'SX'
  607.     - 'SY'
  608.     - 'SZ'
  609.     - 'TC'
  610.     - 'TD'
  611.     - 'TF'
  612.     - 'TG'
  613.     - 'TH'
  614.     - 'TJ'
  615.     - 'TK'
  616.     - 'TL'
  617.     - 'TM'
  618.     - 'TN'
  619.     - 'TO'
  620.     - 'TR'
  621.     - 'TT'
  622.     - 'TV'
  623.     - 'TW'
  624.     - 'TZ'
  625.     - 'UA'
  626.     - 'UG'
  627.     - 'UM'
  628.     - 'US'
  629.     - 'UY'
  630.     - 'UZ'
  631.     - 'VA'
  632.     - 'VC'
  633.     - 'VE'
  634.     - 'VG'
  635.     - 'VI'
  636.     - 'VN'
  637.     - 'VU'
  638.     - 'WF'
  639.     - 'WS'
  640.     - 'YE'
  641.     - 'YT'
  642.     - 'ZA'
  643.     - 'ZM'
  644.     - 'ZW'
  645.     # Do we need to enable automatic antibot system?
  646.     enableAntiBot: true
  647.     # The interval in seconds
  648.     antiBotInterval: 5
  649.     # Max number of players allowed to login in the interval
  650.     # before the AntiBot system is enabled automatically
  651.     antiBotSensibility: 10
  652.     # Duration in minutes of the antibot automatic system
  653.     antiBotDuration: 10
  654.     # Delay in seconds before the antibot activation
  655.     antiBotDelay: 60
  656. Purge:
  657.     # If enabled, AuthMe automatically purges old, unused accounts
  658.     useAutoPurge: true
  659.     # Number of days after which an account should be purged
  660.     daysBeforeRemovePlayer: 90
  661.     # Do we need to remove the player.dat file during purge process?
  662.     removePlayerDat: true
  663.     # Do we need to remove the Essentials/userdata/player.yml file during purge process?
  664.     removeEssentialsFile: true
  665.     # World in which the players.dat are stored
  666.     defaultWorld: 'mysticcraft'
  667.     # Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge?
  668.     removeLimitedCreativesInventories: true
  669.     # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  670.     removeAntiXRayFile: true
  671.     # Do we need to remove permissions?
  672.     removePermissions: true
  673. Security:
  674.     SQLProblem:
  675.         # Stop the server if we can't contact the sql database
  676.        # Take care with this, if you set this to false,
  677.        # AuthMe will automatically disable and the server won't be protected!
  678.         stopServer: true
  679.     console:
  680.         # Remove passwords from console?
  681.         removePassword: true
  682.         # Copy AuthMe log output in a separate file as well?
  683.         logConsole: true
  684.     captcha:
  685.         # Enable captcha when a player uses wrong password too many times
  686.         useCaptcha: true
  687.         # Max allowed tries before a captcha is required
  688.         maxLoginTry: 5
  689.         # Captcha length
  690.         captchaLength: 5
  691.         # Minutes after which login attempts count is reset for a player
  692.         captchaCountReset: 60
  693.     tempban:
  694.         # Tempban a user's IP address if they enter the wrong password too many times
  695.        enableTempban: true
  696.        # How many times a user can attempt to login before their IP being tempbanned
  697.        maxLoginTries: 10
  698.        # The length of time a IP address will be tempbanned in minutes
  699.        # Default: 480 minutes, or 8 hours
  700.        tempbanLength: 480
  701.        # How many minutes before resetting the count for failed logins by IP and username
  702.        # Default: 480 minutes (8 hours)
  703.        minutesBeforeCounterReset: 480
  704.        # The command to execute instead of using the internal ban system, empty if disabled.
  705.        # Available placeholders: %player%, %ip%
  706.        customCommand: ''
  707.    recoveryCode:
  708.        # Number of characters a recovery code should have (0 to disable)
  709.        length: 8
  710.        # How many hours is a recovery code valid for?
  711.        validForHours: 4
  712.        # Max number of tries to enter recovery code
  713.        maxTries: 3
  714.        # How long a player has after password recovery to change their password
  715.        # without logging in. This is in minutes.
  716.        # Default: 2 minutes
  717.        passwordChangeTimeout: 2
  718.    emailRecovery:
  719.        # Seconds a user has to wait for before a password recovery mail may be sent again
  720.        # This prevents an attacker from abusing AuthMe's email feature.
  721.         cooldown: 60
  722.     privacy:
  723.         # The mail shown using /email show will be partially hidden
  724.         # E.g. (if enabled)
  725.         #  original email: my.email@example.com
  726.         #  hidden email: my.***@***mple.com
  727.         enableEmailMasking: true
  728.         # Minutes after which a verification code will expire
  729.         verificationCodeExpiration: 10
  730. # Before a user logs in, various properties are temporarily removed from the player,
  731. # such as OP status, ability to fly, and walk/fly speed.
  732. # Once the user is logged in, we add back the properties we previously saved.
  733. # In this section, you may define how these properties should be handled.
  734. # Read more at https://github.com/AuthMe/AuthMeReloaded/wiki/Limbo-players
  735. limbo:
  736.     persistence:
  737.         # Besides storing the data in memory, you can define if/how the data should be persisted
  738.         # on disk. This is useful in case of a server crash, so next time the server starts we can
  739.         # properly restore things like OP status, ability to fly, and walk/fly speed.
  740.         # DISABLED: no disk storage,
  741.         # INDIVIDUAL_FILES: each player data in its own file,
  742.         # DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below
  743.         type: 'INDIVIDUAL_FILES'
  744.         # This setting only affects DISTRIBUTED_FILES persistence. The distributed file
  745.         # persistence attempts to reduce the number of files by distributing players into various
  746.         # buckets based on their UUID. This setting defines into how many files the players should
  747.         # be distributed. Possible values: ONE, FOUR, EIGHT, SIXTEEN, THIRTY_TWO, SIXTY_FOUR,
  748.         # ONE_TWENTY for 128, TWO_FIFTY for 256.
  749.         # For example, if you expect 100 non-logged in players, setting to SIXTEEN will average
  750.         # 6.25 players per file (100 / 16).
  751.         # Note: if you change this setting all data will be migrated. If you have a lot of data,
  752.         # change this setting only on server restart, not with /authme reload.
  753.         distributionSize: 'SIXTEEN'
  754.     # Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE, NOTHING.
  755.     # RESTORE sets back the old property from the player. NOTHING will prevent AuthMe
  756.     # from modifying the 'allow flight' property on the player.
  757.     restoreAllowFlight: 'RESTORE'
  758.     # Restore fly speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
  759.     # RESTORE: restore the speed the player had;
  760.     # DEFAULT: always set to default speed;
  761.     # MAX_RESTORE: take the maximum of the player's current speed and the previous one
  762.    # RESTORE_NO_ZERO: Like 'restore' but sets speed to default if the player's speed was 0
  763.     restoreFlySpeed: 'RESTORE_NO_ZERO'
  764.     # Restore walk speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
  765.     # See above for a description of the values.
  766.     restoreWalkSpeed: 'RESTORE_NO_ZERO'
  767. BackupSystem:
  768.     # General configuration for backups: if false, no backups are possible
  769.     ActivateBackup: true
  770.     # Create backup at every start of server
  771.     OnServerStart: true
  772.     # Create backup at every stop of server
  773.     OnServerStop: true
  774.     # Windows only: MySQL installation path
  775.     MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
  776. # Converter settings: see https://github.com/AuthMe/AuthMeReloaded/wiki/Converters
  777. Converter:
  778.    Rakamak:
  779.        # Rakamak file name
  780.        fileName: 'users.rak'
  781.        # Rakamak use IP?
  782.        useIP: false
  783.        # Rakamak IP file name
  784.        ipFileName: 'UsersIp.rak'
  785.    CrazyLogin:
  786.        # CrazyLogin database file name
  787.        fileName: 'accounts.db'
  788.    loginSecurity:
  789.        # LoginSecurity: convert from SQLite; if false we use MySQL
  790.        useSqlite: true
  791.        mySql:
  792.            # LoginSecurity MySQL: database host
  793.            host: ''
  794.            # LoginSecurity MySQL: database name
  795.            database: ''
  796.            # LoginSecurity MySQL: database user
  797.            user: ''
  798.            # LoginSecurity MySQL: password for database user
  799.            password: ''
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