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- Initialize engine version: 5.5.3p2 (f15b2772e4d0)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
- Vendor: NVIDIA
- VRAM: 2016 MB
- Driver: 22.21.13.8253
- Begin MonoManager ReloadAssembly
- Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
- Loading D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
- Loading D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\LitJson.dll (this message is harmless)
- Loading D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\LitJson.dll into Unity Child Domain
- Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\Photon3Unity3D.dll (this message is harmless)
- Loading D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
- Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\BehaviorDesignerRuntime.dll (this message is harmless)
- Loading D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\BehaviorDesignerRuntime.dll into Unity Child Domain
- Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\CruncherScripts.dll (this message is harmless)
- Loading D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\CruncherScripts.dll into Unity Child Domain
- Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\SSAA.dll (this message is harmless)
- Loading D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\SSAA.dll into Unity Child Domain
- Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless)
- Loading D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain
- - Completed reload, in 0.068 seconds
- Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\System.dll (this message is harmless)
- Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'Details2' shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' not found
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 4.487527 ms
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 1fc8 -> priority: 1
- Unloading 5 Unused Serialized files (Serialized files now loaded: 3)
- UnloadTime: 0.294835 ms
- [ACTk] Injection Detector: was started without any callbacks. Please configure Detection Event in the inspector, or pass the callback Action to the StartDetection method.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 2240.
- Total: 0.589981 ms (FindLiveObjects: 0.111651 ms CreateObjectMapping: 0.059402 ms MarkObjects: 0.396534 ms DeleteObjects: 0.020526 ms)
- Steamworks initialized and ready to use. IsCloudEnabledForAccount=True IsCloudEnabledForApp=True fileC=282
- Architecture Test: Unity64bits=True and System64bits=False
- INFO: GDT LoadSettings analytics didnt find setting for analytics_useGoogleAnalytics: System.ArgumentException: The requested value 'analytics_useGoogleAnalytics' was not found.
- at System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) [0x00000] in <filename unknown>:0
- at M2HGDT.ParseLoadedSettings (System.String HEIMBAINHNP, System.Collections.Generic.Dictionary`2 ENMOLIJMLJI) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- INFO: GDT LoadSettings analytics didnt find setting for analytics_useGoogleAnalytics: System.ArgumentException: The requested value 'analytics_useGoogleAnalytics' was not found.
- at System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) [0x00000] in <filename unknown>:0
- at M2HGDT.ParseLoadedSettings (System.String HEIMBAINHNP, System.Collections.Generic.Dictionary`2 ENMOLIJMLJI) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 84.98399 Steamworks setup done
- Unloading 3 Unused Serialized files (Serialized files now loaded: 8)
- UnloadTime: 1.775542 ms
- Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\System.Xml.dll (this message is harmless)
- ###########################################
- Game Version: 260 Network Version: 260 Build=6286 Steam=True Branch=
- Best region found in PlayerPrefs. Connecting to: eu
- Unloading 1158 unused Assets to reduce memory usage. Loaded Objects now: 30104.
- Total: 45.949810 ms (FindLiveObjects: 1.810996 ms CreateObjectMapping: 1.736355 ms MarkObjects: 33.519772 ms DeleteObjects: 8.881753 ms)
- PressedEnlistButton
- currentSquad != null
- Joniing squad: 95th (D) Company, 6th Marines on role 2
- 496.9493 Loading _5Picardie_BAKED
- Unloading 2 Unused Serialized files (Serialized files now loaded: 8)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 49333.
- Total: 49.166874 ms (FindLiveObjects: 3.448762 ms CreateObjectMapping: 1.213551 ms MarkObjects: 44.445156 ms DeleteObjects: 0.058469 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 10)
- UnloadTime: 65.318428 ms
- Performance [_1MainMenu_BAKED] averageMS=8.686285 frametimeVariance=22.49144 frameTimeStandardDeviation=4.742514 totalSeconds=396.8992
- LevelLoaderEmpty start
- Unloading 4556 unused Assets to reduce memory usage. Loaded Objects now: 10395.
- Total: 42.212742 ms (FindLiveObjects: 0.862112 ms CreateObjectMapping: 1.334533 ms MarkObjects: 10.016309 ms DeleteObjects: 29.999166 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10395.
- Total: 12.776501 ms (FindLiveObjects: 0.742375 ms CreateObjectMapping: 0.832567 ms MarkObjects: 11.183208 ms DeleteObjects: 0.017727 ms)
- LevelLoaderEmpty load level..
- Unloading 2 Unused Serialized files (Serialized files now loaded: 13)
- UnloadTime: 0.674886 ms
- Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 22354.
- Total: 21.083200 ms (FindLiveObjects: 0.993047 ms CreateObjectMapping: 1.847073 ms MarkObjects: 18.176214 ms DeleteObjects: 0.066555 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 13)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 22354.
- Total: 21.177437 ms (FindLiveObjects: 1.003621 ms CreateObjectMapping: 1.559702 ms MarkObjects: 18.577724 ms DeleteObjects: 0.035454 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 8)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 22351.
- Total: 22.155558 ms (FindLiveObjects: 1.051205 ms CreateObjectMapping: 1.757192 ms MarkObjects: 19.315125 ms DeleteObjects: 0.031100 ms)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1526)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1755)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1526)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1755)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 10)
- UnloadTime: 1.207642 ms
- Unloading 2041 unused Assets to reduce memory usage. Loaded Objects now: 339495.
- Total: 263.081909 ms (FindLiveObjects: 23.292599 ms CreateObjectMapping: 8.095838 ms MarkObjects: 60.328621 ms DeleteObjects: 171.364227 ms)
- QueueIncomingReliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- Init player match with: Level:_5Picardie Gametype:FRONTLINE serverGameStatus: 2 matchWinner 3 team1 1 team2 2 team1wins 0 team2wins 0 currentRoundIndex 0 roundTimeLimit 2100 roundLimit 1 realtimeSinceStartup=531.0521
- 531.0538 GameStatus now from MatchStart to RoundPlaying
- AddRound with: GamePlayManager.SP.gameStatus=RoundPlaying roundWinner: None team1RoundScore 2 team2RoundScore 2 running True roundStartTime 3291423 timeRoundEnded 3293523 roundTimeLimit 2100 synchedRound True statusRoundPlaying
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 371)
- QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- Warning PUN RPC method cache was invalid, did you delete a Photon.Monobehaviour script without refreshing the pun cache? character_prefab_qq(Clone), for RPC FireWeapon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Warning PUN RPC method cache was invalid, did you delete a Photon.Monobehaviour script without refreshing the pun cache? character_prefab_qq(Clone), for RPC ApplyDamage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Warning PUN RPC method cache was invalid, did you delete a Photon.Monobehaviour script without refreshing the pun cache? character_prefab_qq(Clone), for RPC FireWeapon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Warning PUN RPC method cache was invalid, did you delete a Photon.Monobehaviour script without refreshing the pun cache? character_prefab_qq(Clone), for RPC DoChangeWeapon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Warning PUN RPC method cache was invalid, did you delete a Photon.Monobehaviour script without refreshing the pun cache? character_prefab_qq(Clone), for RPC ApplyDamage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Warning PUN RPC method cache was invalid, did you delete a Photon.Monobehaviour script without refreshing the pun cache? character_prefab_qq(Clone), for RPC ApplyDamage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Warning PUN RPC method cache was invalid, did you delete a Photon.Monobehaviour script without refreshing the pun cache? character_prefab_qq(Clone), for RPC heal
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 371)
- PhotonView has no method "UnDeploy" marked with the [PunRPC](C#) property! Args: DEB=_5Picardie_BAKED levelWasLoadedLast60sec=False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 725.4273 netTime=3293182.522 Local player received dead rpc (nettime of Die RPC: 3293182.507)
- 725.4276 netTime=3293182.522 Local player processed dead rpc (nettime of Die RPC: 3293182.507)
- 784.2757 netTime=3293241.382 Local player received dead rpc (nettime of Die RPC: 3293241.335)
- 784.2759 netTime=3293241.382 Local player processed dead rpc (nettime of Die RPC: 3293241.335)
- 826.4084 netTime=3293283.507 Local player received dead rpc (nettime of Die RPC: 3293283.507)
- 826.4086 netTime=3293283.507 Local player processed dead rpc (nettime of Die RPC: 3293283.507)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 371)
- OnMasterClientSwitched from player Lord Benjamin {76561198112018504} [23 & 44] to player Lord Benjamin {76561198112018504} [23 & 44]. Players=['Snuggles The Spartan' ] {76561198115535177}['CrazyTeamPlayer25' ] {76561198071964759}['Sgt. Peroni [29ID]' ] {76561198043695260}['BKFirst' ] {76561198061226158}['✡ NEcro ✡' ] {76561198044682984}['Failor Moon' ] {76561198008990954}['Raizen' ] {76561197994777759}['M1LK4W4RR10R' ] {76561198337538567}['MrLeLama' ] {76561198056364792}['Snape' ] {76561198095438657}['Igrock' ] {76561198113842338}['King Tiger' ] {76561198324539349}['ShadowOfFear' ] {76561198313750898}['Emperor Doug' ] {76561198071137678}['Lord Benjamin' (master)] {76561198112018504}['habar' ] {76561198310077326}['Sophisticated Gentlesam' ] {76561198101886105}['erokex' ] {76561198140589993}['{BENIS} Coiled benis :--D' ] {76561198301480209}['{BENIS} Ebins :DD' ] {76561198072726384}['Fimicolous Fungi' ] {76561197982404362}['Antonin59' ] {76561198161046292}['Viandel Special' ] {76561198367708505}['Look at my Face' ] {76561198390852011}['Cpt. Blackadder' ] {76561198029806824}['Priscus' ] {76561198271651213}['#McChao$' ] {76561198048629408}['alchemist1297' ] {76561198286683341}['Унесенный' ] {76561198124598328}['{BENIS} Athaelstan' (local)] {76561198207929952}
- 933.5286 netTime=3293390.632 Local player received dead rpc (nettime of Die RPC: 3293390.616)
- 933.5287 netTime=3293390.632 Local player processed dead rpc (nettime of Die RPC: 3293390.616)
- 982.0857 netTime=3293439.194 Local player received dead rpc (nettime of Die RPC: 3293439.163)
- 982.0859 netTime=3293439.194 Local player processed dead rpc (nettime of Die RPC: 3293439.163)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 371)
- 1052.392 netTime=3293509.491 Local player received dead rpc (nettime of Die RPC: 3293509.46)
- 1052.392 netTime=3293509.491 Local player processed dead rpc (nettime of Die RPC: 3293509.46)
- Server Stoped round at: 3293523.022 realTime:1065.913
- 1065.914 GameStatus now from RoundPlaying to RoundEnd
- RECEIVED NETWORK MEDALS: 62 total.
- erokex - BRONZE_HIGHESTAVGALTITUDE
- Унесенный - SILVER_FL_HIGHESTSCOREINSQUAD
- Унесенный - SILVER_FL_MOSTKILLSINSQUAD
- Lord Benjamin - SILVER_FL_HIGHESTSCOREINSQUAD
- Lord Benjamin - SILVER_FL_MOSTKILLSINSQUAD
- CrazyTeamPlayer25 - BRONZE_MOSTKILLSSAMEPLAYER
- CrazyTeamPlayer25 - BRONZE_MOSTKILLSOFHIGHERRANK
- CrazyTeamPlayer25 - BRONZE_LONGESTDISTANCETRAVELLED
- CrazyTeamPlayer25 - BRONZE_MOSTSPRINTTIME
- CrazyTeamPlayer25 - BRONZE_FIRSTKILL
- Antonin59 - GOLD_FL_BESTSQUAD
- Antonin59 - GOLD_FL_BESTATTACKSQUAD
- Snuggles The Spartan - BRONZE_MOSTKILLSOFLOWERRANK
- Snuggles The Spartan - BRONZE_MOSTSHOTSFIRED
- Snuggles The Spartan - BRONZE_FL_MOSTTIMEINFRIENDLYDURINGDEFENCE
- Sgt. Peroni [29ID] - BRONZE_MOSTCROUCHTIME
- Sgt. Peroni [29ID] - SILVER_FL_MOSTTIMEINNOMANDSLAND
- Sgt. Peroni [29ID] - SILVER_FL_HIGHESTSCOREINSQUAD
- Sgt. Peroni [29ID] - SILVER_FL_MOSTKILLSINSQUAD
- Snape - BRONZE_MOSTHIPFIREKILLS
- Snape - BRONZE_MOSTSCOPEKILLS
- Snape - BRONZE_MOSTLONGSHOTKILLS
- Snape - SILVER_FL_HIGHESTSCOREINSQUAD
- Snape - SILVER_FL_MOSTKILLSINSQUAD
- ZaunTimeBreaker - BRONZE_MOSTPRONETIME
- Raizen - SILVER_FL_MOSTTIMEINAURA
- Raizen - SILVER_FL_MOSTDEFCOMSCORE
- Raizen - GOLD_FL_BESTDEFENCESQUAD
- Raizen - SILVER_FL_HIGHESTSCOREINSQUAD
- Failor Moon - GOLD_FL_BESTDEFENCESQUAD
- ShadowOfFear - SILVER_HIGHESTMULTIKILL
- ShadowOfFear - SILVER_FL_MOSTTIMEINCOMMANDAURA
- ShadowOfFear - SILVER_FL_HIGHESTSCOREINSQUAD
- Emperor Doug - SILVER_FL_HIGHESTSCOREINSQUAD
- Emperor Doug - SILVER_FL_MOSTKILLSINSQUAD
- {BENIS} Ebins :DD - SILVER_FL_MOSTTEAMSPAWNS
- {BENIS} Ebins :DD - GOLD_FL_BESTSQUAD
- {BENIS} Ebins :DD - GOLD_FL_BESTATTACKSQUAD
- MrLeLama - SILVER_FL_MOSTATTACKCOMSCORE
- MrLeLama - SILVER_FL_MOSTKILLSINSQUAD
- ✡ NEcro ✡ - BRONZE_LONGESTDISTANCEKILL
- ✡ NEcro ✡ - GOLD_FL_BESTDEFENCESQUAD
- ✡ NEcro ✡ - SILVER_FL_MOSTKILLSINSQUAD
- {BENIS} Coiled benis :--D - GOLD_LONGEST_KILLSTREAK
- {BENIS} Coiled benis :--D - GOLD_MOST_HEADSHOTS
- {BENIS} Coiled benis :--D - GOLD_MOST_KILLS
- {BENIS} Coiled benis :--D - GOLD_BESTKD_10PLUSKILLS
- {BENIS} Coiled benis :--D - GOLD_BESTPLAYER
- {BENIS} Coiled benis :--D - BRONZE_MOSTADSKILLS
- {BENIS} Coiled benis :--D - SILVER_LONGESTLIFE
- {BENIS} Coiled benis :--D - BRONZE_LASTKILL
- {BENIS} Coiled benis :--D - BRONZE_MOSTMELEEKILLS
- {BENIS} Coiled benis :--D - SILVER_FL_MOSTTIMEINENEMYSECTOR
- {BENIS} Coiled benis :--D - SILVER_FL_MOSTSCOREINCOMMANDAURA
- {BENIS} Coiled benis :--D - GOLD_FL_BESTSQUAD
- {BENIS} Coiled benis :--D - GOLD_FL_BESTATTACKSQUAD
- {BENIS} Coiled benis :--D - SILVER_FL_HIGHESTSCOREINSQUAD
- {BENIS} Coiled benis :--D - SILVER_FL_MOSTKILLSINSQUAD
- {BENIS} Athaelstan - GOLD_FL_BESTSQUAD
- {BENIS} Athaelstan - GOLD_FL_BESTATTACKSQUAD
- rd.mobile - BRONZE_LOWESTAVGALTITUDE
- rd.mobile - GOLD_FL_BESTDEFENCESQUAD
- 1075.666 StopMatch matchEndTimeLeft[45] Scene[_5Picardie_BAKED] GameType[FRONTLINE] Room[Room: '_1412198972_62231' visible,open 31/36 players.]
- 1075.672 GameStatus now from RoundEnd to MatchEnd
- MATCH DRAW! because the score of France is: 0 is equal to the score of Germany is: 0
- RoomPropsChanged. Running=_5Picardie new NEXTMAP=_10Douaumont
- RoomPropsChanged. Running=_5Picardie newCurrent=_10Douaumont
- Unloading 2 Unused Serialized files (Serialized files now loaded: 28)
- Unloading 4736 unused Assets to reduce memory usage. Loaded Objects now: 71272.
- Total: 118.167946 ms (FindLiveObjects: 10.275378 ms CreateObjectMapping: 4.886239 ms MarkObjects: 52.496208 ms DeleteObjects: 50.508560 ms)
- Next: _10Douaumont
- 1137.304 Loading _10Douaumont_BAKED
- Unloading 0 Unused Serialized files (Serialized files now loaded: 28)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 71158.
- Total: 68.533936 ms (FindLiveObjects: 5.518829 ms CreateObjectMapping: 6.774988 ms MarkObjects: 56.143082 ms DeleteObjects: 0.096412 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 28)
- UnloadTime: 763.462891 ms
- Performance [_5Picardie_BAKED] averageMS=13.10391 frametimeVariance=43.72618 frameTimeStandardDeviation=6.612578 totalSeconds=613.3514
- LevelLoaderEmpty start
- Unloading 8302 unused Assets to reduce memory usage. Loaded Objects now: 35778.
- Total: 379.975342 ms (FindLiveObjects: 2.362724 ms CreateObjectMapping: 2.597846 ms MarkObjects: 21.415047 ms DeleteObjects: 353.599091 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 28)
- Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 35736.
- Total: 38.375221 ms (FindLiveObjects: 2.117028 ms CreateObjectMapping: 2.299278 ms MarkObjects: 25.732143 ms DeleteObjects: 8.225838 ms)
- LevelLoaderEmpty load level..
- Unloading 2 Unused Serialized files (Serialized files now loaded: 28)
- UnloadTime: 1.824059 ms
- Unloading 104 unused Assets to reduce memory usage. Loaded Objects now: 45767.
- Total: 44.708267 ms (FindLiveObjects: 2.599712 ms CreateObjectMapping: 3.216440 ms MarkObjects: 38.586395 ms DeleteObjects: 0.304787 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 28)
- Unloading 232 unused Assets to reduce memory usage. Loaded Objects now: 27389.
- Total: 50.592842 ms (FindLiveObjects: 3.106343 ms CreateObjectMapping: 2.494591 ms MarkObjects: 30.943695 ms DeleteObjects: 14.047589 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 8)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 27370.
- Total: 33.634224 ms (FindLiveObjects: 2.269422 ms CreateObjectMapping: 3.598668 ms MarkObjects: 27.701130 ms DeleteObjects: 0.064378 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 10)
- UnloadTime: 2.034300 ms
- QueueIncomingReliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- QueueIncomingReliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- QueueIncomingReliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- Unloading 6593 unused Assets to reduce memory usage. Loaded Objects now: 419730.
- Total: 283.891113 ms (FindLiveObjects: 29.092268 ms CreateObjectMapping: 9.097281 ms MarkObjects: 81.244194 ms DeleteObjects: 164.456436 ms)
- Init player match with: Level:_10Douaumont Gametype:FRONTLINE serverGameStatus: 2 matchWinner 3 team1 1 team2 2 team1wins 0 team2wins 0 currentRoundIndex 0 roundTimeLimit 1515 roundLimit 1 realtimeSinceStartup=1230.631
- 1230.632 GameStatus now from MatchStart to RoundPlaying
- AddRound with: GamePlayManager.SP.gameStatus=RoundPlaying roundWinner: None team1RoundScore 0 team2RoundScore 0 running True roundStartTime 3293614 timeRoundEnded 3295129 roundTimeLimit 1515 synchedRound True statusRoundPlaying
- OnMasterClientSwitched from player Gasai Yuno {76561198080718626} [44 & 93] to player ✡ NEcro ✡ {76561198044682984} [44 & 93]. Players=['✪AJ' ] {76561198260391617}['sniz97' ] {76561198263043300}['✡ NEcro ✡' ] {76561198044682984}['Raizen' ] {76561197994777759}['Мудрая ЛяГуШкА' ] {76561198278373715}['M1LK4W4RR10R' ] {76561198337538567}['Snape' ] {76561198095438657}['rd.mobile' ] {76561198010440961}['King Tiger' ] {76561198324539349}['Angle Grinder' ] {76561198128263059}['darius' ] {76561198304857466}['habar' ] {76561198310077326}['Fimicolous Fungi' ] {76561197982404362}['Antonin59' ] {76561198161046292}['[BL] HomerDaGamer' ] {76561198100852453}['Look at my Face' ] {76561198390852011}['Cpt. Blackadder' ] {76561198029806824}['Gasai Yuno' (master)] {76561198080718626}['alchemist1297' ] {76561198286683341}['Унесенный' ] {76561198124598328}['{BENIS} Athaelstan' (local)] {76561198207929952}
- OnMasterClientSwitched from player ✡ NEcro ✡ {76561198044682984} [24 & 64] to player Gasai Yuno {76561198080718626} [24 & 64]. Players=['✪AJ' ] {76561198260391617}['sniz97' ] {76561198263043300}['✡ NEcro ✡' ] {76561198044682984}['Raizen' ] {76561197994777759}['Мудрая ЛяГуШкА' ] {76561198278373715}['M1LK4W4RR10R' ] {76561198337538567}['Snape' ] {76561198095438657}['rd.mobile' ] {76561198010440961}['King Tiger' ] {76561198324539349}['Angle Grinder' ] {76561198128263059}['darius' ] {76561198304857466}['habar' ] {76561198310077326}['Fimicolous Fungi' ] {76561197982404362}['Antonin59' ] {76561198161046292}['[BL] HomerDaGamer' ] {76561198100852453}['Look at my Face' ] {76561198390852011}['Cpt. Blackadder' ] {76561198029806824}['Gasai Yuno' (master)] {76561198080718626}['alchemist1297' ] {76561198286683341}['Унесенный' ] {76561198124598328}['{BENIS} Athaelstan' (local)] {76561198207929952}
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 371)
- QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- Warning PUN RPC method cache was invalid, did you delete a Photon.Monobehaviour script without refreshing the pun cache? character_prefab_qq(Clone), for RPC heal
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- Warning PUN RPC method cache was invalid, did you delete a Photon.Monobehaviour script without refreshing the pun cache? character_prefab_qq(Clone), for RPC reloadWeapon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 1282.975 netTime=3293740.086 Local player received dead rpc (nettime of Die RPC: 3293740.046)
- 1282.975 netTime=3293740.086 Local player processed dead rpc (nettime of Die RPC: 3293740.046)
- Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\Boo.Lang.dll (this message is harmless)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 371)
- Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
- 1406.045 netTime=3293863.164 Local player received dead rpc (nettime of Die RPC: 3293863.093)
- 1406.046 netTime=3293863.164 Local player processed dead rpc (nettime of Die RPC: 3293863.093)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 26)
- 1414.538 Loading _1MainMenu_BAKED
- QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- Unloading 156 unused Assets to reduce memory usage. Loaded Objects now: 248260.
- Total: 84.817360 ms (FindLiveObjects: 18.442123 ms CreateObjectMapping: 6.788050 ms MarkObjects: 58.827080 ms DeleteObjects: 0.759169 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 26)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 248295.
- Total: 82.991432 ms (FindLiveObjects: 18.969904 ms CreateObjectMapping: 5.857516 ms MarkObjects: 57.966831 ms DeleteObjects: 0.196245 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 26)
- UnloadTime: 2881.525635 ms
- Performance [_10Douaumont_BAKED] averageMS=12.9266 frametimeVariance=32.30478 frameTimeStandardDeviation=5.68373 totalSeconds=200.911
- Unloading 13834 unused Assets to reduce memory usage. Loaded Objects now: 28123.
- Total: 421.612122 ms (FindLiveObjects: 2.528802 ms CreateObjectMapping: 5.360526 ms MarkObjects: 29.261147 ms DeleteObjects: 384.460388 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 26)
- Unloading 178 unused Assets to reduce memory usage. Loaded Objects now: 24345.
- Total: 51.328686 ms (FindLiveObjects: 1.947218 ms CreateObjectMapping: 3.378786 ms MarkObjects: 41.940926 ms DeleteObjects: 4.060514 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 8)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 24328.
- Total: 33.379505 ms (FindLiveObjects: 1.857959 ms CreateObjectMapping: 2.936222 ms MarkObjects: 28.384726 ms DeleteObjects: 0.199666 ms)
- UnloadTime: 0.963190 ms
- ###########################################
- Game Version: 260 Network Version: 260 Build=6286 Steam=True Branch=
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