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  1. Initialize engine version: 5.5.3p2 (f15b2772e4d0)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
  6. Vendor: NVIDIA
  7. VRAM: 2016 MB
  8. Driver: 22.21.13.8253
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  13. Loading D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  14. Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  15. Loading D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  16. Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  17. Loading D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  18. Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  19. Loading D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  20. Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  21. Loading D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  22. Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  23. Loading D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  24. Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
  25. Loading D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
  26. Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
  27. Loading D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
  28. Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
  29. Loading D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
  30. Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\LitJson.dll (this message is harmless)
  31. Loading D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\LitJson.dll into Unity Child Domain
  32. Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\Photon3Unity3D.dll (this message is harmless)
  33. Loading D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
  34. Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\BehaviorDesignerRuntime.dll (this message is harmless)
  35. Loading D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\BehaviorDesignerRuntime.dll into Unity Child Domain
  36. Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\CruncherScripts.dll (this message is harmless)
  37. Loading D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\CruncherScripts.dll into Unity Child Domain
  38. Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\SSAA.dll (this message is harmless)
  39. Loading D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\SSAA.dll into Unity Child Domain
  40. Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless)
  41. Loading D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain
  42. - Completed reload, in 0.068 seconds
  43. Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\System.Core.dll (this message is harmless)
  44. Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\System.dll (this message is harmless)
  45. Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
  46. Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
  47. Shader 'Nature/Terrain/Diffuse': dependency 'Details2' shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' not found
  48. <RI> Initializing input.
  49.  
  50. <RI> Input initialized.
  51.  
  52. desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
  53. <RI> Initialized touch support.
  54.  
  55. UnloadTime: 4.487527 ms
  56. Setting up 1 worker threads for Enlighten.
  57. Thread -> id: 1fc8 -> priority: 1
  58. Unloading 5 Unused Serialized files (Serialized files now loaded: 3)
  59. UnloadTime: 0.294835 ms
  60. [ACTk] Injection Detector: was started without any callbacks. Please configure Detection Event in the inspector, or pass the callback Action to the StartDetection method.
  61.  
  62. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  63.  
  64.  
  65. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 2240.
  66. Total: 0.589981 ms (FindLiveObjects: 0.111651 ms CreateObjectMapping: 0.059402 ms MarkObjects: 0.396534 ms DeleteObjects: 0.020526 ms)
  67.  
  68. Steamworks initialized and ready to use. IsCloudEnabledForAccount=True IsCloudEnabledForApp=True fileC=282
  69. Architecture Test: Unity64bits=True and System64bits=False
  70. INFO: GDT LoadSettings analytics didnt find setting for analytics_useGoogleAnalytics: System.ArgumentException: The requested value 'analytics_useGoogleAnalytics' was not found.
  71. at System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) [0x00000] in <filename unknown>:0
  72. at M2HGDT.ParseLoadedSettings (System.String HEIMBAINHNP, System.Collections.Generic.Dictionary`2 ENMOLIJMLJI) [0x00000] in <filename unknown>:0
  73.  
  74. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  75.  
  76. INFO: GDT LoadSettings analytics didnt find setting for analytics_useGoogleAnalytics: System.ArgumentException: The requested value 'analytics_useGoogleAnalytics' was not found.
  77. at System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) [0x00000] in <filename unknown>:0
  78. at M2HGDT.ParseLoadedSettings (System.String HEIMBAINHNP, System.Collections.Generic.Dictionary`2 ENMOLIJMLJI) [0x00000] in <filename unknown>:0
  79.  
  80. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  81.  
  82. 84.98399 Steamworks setup done
  83. Unloading 3 Unused Serialized files (Serialized files now loaded: 8)
  84. UnloadTime: 1.775542 ms
  85. Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\System.Xml.dll (this message is harmless)
  86. ###########################################
  87.  
  88.  
  89. Game Version: 260 Network Version: 260 Build=6286 Steam=True Branch=
  90. Best region found in PlayerPrefs. Connecting to: eu
  91.  
  92. Unloading 1158 unused Assets to reduce memory usage. Loaded Objects now: 30104.
  93. Total: 45.949810 ms (FindLiveObjects: 1.810996 ms CreateObjectMapping: 1.736355 ms MarkObjects: 33.519772 ms DeleteObjects: 8.881753 ms)
  94.  
  95. PressedEnlistButton
  96. currentSquad != null
  97. Joniing squad: 95th (D) Company, 6th Marines on role 2
  98. 496.9493 Loading _5Picardie_BAKED
  99. Unloading 2 Unused Serialized files (Serialized files now loaded: 8)
  100.  
  101. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 49333.
  102. Total: 49.166874 ms (FindLiveObjects: 3.448762 ms CreateObjectMapping: 1.213551 ms MarkObjects: 44.445156 ms DeleteObjects: 0.058469 ms)
  103.  
  104. Unloading 1 Unused Serialized files (Serialized files now loaded: 10)
  105. UnloadTime: 65.318428 ms
  106. Performance [_1MainMenu_BAKED] averageMS=8.686285 frametimeVariance=22.49144 frameTimeStandardDeviation=4.742514 totalSeconds=396.8992
  107. LevelLoaderEmpty start
  108.  
  109. Unloading 4556 unused Assets to reduce memory usage. Loaded Objects now: 10395.
  110. Total: 42.212742 ms (FindLiveObjects: 0.862112 ms CreateObjectMapping: 1.334533 ms MarkObjects: 10.016309 ms DeleteObjects: 29.999166 ms)
  111.  
  112. Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
  113.  
  114. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10395.
  115. Total: 12.776501 ms (FindLiveObjects: 0.742375 ms CreateObjectMapping: 0.832567 ms MarkObjects: 11.183208 ms DeleteObjects: 0.017727 ms)
  116.  
  117. LevelLoaderEmpty load level..
  118. Unloading 2 Unused Serialized files (Serialized files now loaded: 13)
  119. UnloadTime: 0.674886 ms
  120.  
  121. Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 22354.
  122. Total: 21.083200 ms (FindLiveObjects: 0.993047 ms CreateObjectMapping: 1.847073 ms MarkObjects: 18.176214 ms DeleteObjects: 0.066555 ms)
  123.  
  124. Unloading 0 Unused Serialized files (Serialized files now loaded: 13)
  125.  
  126. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 22354.
  127. Total: 21.177437 ms (FindLiveObjects: 1.003621 ms CreateObjectMapping: 1.559702 ms MarkObjects: 18.577724 ms DeleteObjects: 0.035454 ms)
  128.  
  129. Unloading 0 Unused Serialized files (Serialized files now loaded: 8)
  130.  
  131. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 22351.
  132. Total: 22.155558 ms (FindLiveObjects: 1.051205 ms CreateObjectMapping: 1.757192 ms MarkObjects: 19.315125 ms DeleteObjects: 0.031100 ms)
  133.  
  134. The referenced script on this Behaviour is missing!
  135.  
  136. (Filename: Line: 1526)
  137.  
  138. The referenced script on this Behaviour (Game Object '<null>') is missing!
  139.  
  140. (Filename: Line: 1755)
  141.  
  142. The referenced script on this Behaviour is missing!
  143.  
  144. (Filename: Line: 1526)
  145.  
  146. The referenced script on this Behaviour (Game Object '<null>') is missing!
  147.  
  148. (Filename: Line: 1755)
  149.  
  150. Unloading 2 Unused Serialized files (Serialized files now loaded: 10)
  151. UnloadTime: 1.207642 ms
  152.  
  153. Unloading 2041 unused Assets to reduce memory usage. Loaded Objects now: 339495.
  154. Total: 263.081909 ms (FindLiveObjects: 23.292599 ms CreateObjectMapping: 8.095838 ms MarkObjects: 60.328621 ms DeleteObjects: 171.364227 ms)
  155.  
  156. QueueIncomingReliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
  157. Init player match with: Level:_5Picardie Gametype:FRONTLINE serverGameStatus: 2 matchWinner 3 team1 1 team2 2 team1wins 0 team2wins 0 currentRoundIndex 0 roundTimeLimit 2100 roundLimit 1 realtimeSinceStartup=531.0521
  158. 531.0538 GameStatus now from MatchStart to RoundPlaying
  159. AddRound with: GamePlayManager.SP.gameStatus=RoundPlaying roundWinner: None team1RoundScore 2 team2RoundScore 2 running True roundStartTime 3291423 timeRoundEnded 3293523 roundTimeLimit 2100 synchedRound True statusRoundPlaying
  160. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  161.  
  162. (Filename: Line: 371)
  163.  
  164. QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
  165. QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
  166. QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
  167. QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
  168. QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
  169. QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
  170. Warning PUN RPC method cache was invalid, did you delete a Photon.Monobehaviour script without refreshing the pun cache? character_prefab_qq(Clone), for RPC FireWeapon
  171.  
  172. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  173.  
  174. Warning PUN RPC method cache was invalid, did you delete a Photon.Monobehaviour script without refreshing the pun cache? character_prefab_qq(Clone), for RPC ApplyDamage
  175.  
  176. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  177.  
  178. Warning PUN RPC method cache was invalid, did you delete a Photon.Monobehaviour script without refreshing the pun cache? character_prefab_qq(Clone), for RPC FireWeapon
  179.  
  180. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  181.  
  182. Warning PUN RPC method cache was invalid, did you delete a Photon.Monobehaviour script without refreshing the pun cache? character_prefab_qq(Clone), for RPC DoChangeWeapon
  183.  
  184. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  185.  
  186. Warning PUN RPC method cache was invalid, did you delete a Photon.Monobehaviour script without refreshing the pun cache? character_prefab_qq(Clone), for RPC ApplyDamage
  187.  
  188. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  189.  
  190. Warning PUN RPC method cache was invalid, did you delete a Photon.Monobehaviour script without refreshing the pun cache? character_prefab_qq(Clone), for RPC ApplyDamage
  191.  
  192. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  193.  
  194. Warning PUN RPC method cache was invalid, did you delete a Photon.Monobehaviour script without refreshing the pun cache? character_prefab_qq(Clone), for RPC heal
  195.  
  196. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  197.  
  198. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  199.  
  200. (Filename: Line: 371)
  201.  
  202. PhotonView has no method "UnDeploy" marked with the [PunRPC](C#) property! Args: DEB=_5Picardie_BAKED levelWasLoadedLast60sec=False
  203.  
  204. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  205.  
  206. 725.4273 netTime=3293182.522 Local player received dead rpc (nettime of Die RPC: 3293182.507)
  207. 725.4276 netTime=3293182.522 Local player processed dead rpc (nettime of Die RPC: 3293182.507)
  208. 784.2757 netTime=3293241.382 Local player received dead rpc (nettime of Die RPC: 3293241.335)
  209. 784.2759 netTime=3293241.382 Local player processed dead rpc (nettime of Die RPC: 3293241.335)
  210. 826.4084 netTime=3293283.507 Local player received dead rpc (nettime of Die RPC: 3293283.507)
  211. 826.4086 netTime=3293283.507 Local player processed dead rpc (nettime of Die RPC: 3293283.507)
  212. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  213.  
  214. (Filename: Line: 371)
  215.  
  216. OnMasterClientSwitched from player Lord Benjamin {76561198112018504} [23 & 44] to player Lord Benjamin {76561198112018504} [23 & 44]. Players=['Snuggles The Spartan' ] {76561198115535177}['CrazyTeamPlayer25' ] {76561198071964759}['Sgt. Peroni [29ID]' ] {76561198043695260}['BKFirst' ] {76561198061226158}['✡ NEcro ✡' ] {76561198044682984}['Failor Moon' ] {76561198008990954}['Raizen' ] {76561197994777759}['M1LK4W4RR10R' ] {76561198337538567}['MrLeLama' ] {76561198056364792}['Snape' ] {76561198095438657}['Igrock' ] {76561198113842338}['King Tiger' ] {76561198324539349}['ShadowOfFear' ] {76561198313750898}['Emperor Doug' ] {76561198071137678}['Lord Benjamin' (master)] {76561198112018504}['habar' ] {76561198310077326}['Sophisticated Gentlesam' ] {76561198101886105}['erokex' ] {76561198140589993}['{BENIS} Coiled benis :--D' ] {76561198301480209}['{BENIS} Ebins :DD' ] {76561198072726384}['Fimicolous Fungi' ] {76561197982404362}['Antonin59' ] {76561198161046292}['Viandel Special' ] {76561198367708505}['Look at my Face' ] {76561198390852011}['Cpt. Blackadder' ] {76561198029806824}['Priscus' ] {76561198271651213}['#McChao$' ] {76561198048629408}['alchemist1297' ] {76561198286683341}['Унесенный' ] {76561198124598328}['{BENIS} Athaelstan' (local)] {76561198207929952}
  217. 933.5286 netTime=3293390.632 Local player received dead rpc (nettime of Die RPC: 3293390.616)
  218. 933.5287 netTime=3293390.632 Local player processed dead rpc (nettime of Die RPC: 3293390.616)
  219. 982.0857 netTime=3293439.194 Local player received dead rpc (nettime of Die RPC: 3293439.163)
  220. 982.0859 netTime=3293439.194 Local player processed dead rpc (nettime of Die RPC: 3293439.163)
  221. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  222.  
  223. (Filename: Line: 371)
  224.  
  225. 1052.392 netTime=3293509.491 Local player received dead rpc (nettime of Die RPC: 3293509.46)
  226. 1052.392 netTime=3293509.491 Local player processed dead rpc (nettime of Die RPC: 3293509.46)
  227. Server Stoped round at: 3293523.022 realTime:1065.913
  228. 1065.914 GameStatus now from RoundPlaying to RoundEnd
  229. RECEIVED NETWORK MEDALS: 62 total.
  230. erokex - BRONZE_HIGHESTAVGALTITUDE
  231. Унесенный - SILVER_FL_HIGHESTSCOREINSQUAD
  232. Унесенный - SILVER_FL_MOSTKILLSINSQUAD
  233. Lord Benjamin - SILVER_FL_HIGHESTSCOREINSQUAD
  234. Lord Benjamin - SILVER_FL_MOSTKILLSINSQUAD
  235. CrazyTeamPlayer25 - BRONZE_MOSTKILLSSAMEPLAYER
  236. CrazyTeamPlayer25 - BRONZE_MOSTKILLSOFHIGHERRANK
  237. CrazyTeamPlayer25 - BRONZE_LONGESTDISTANCETRAVELLED
  238. CrazyTeamPlayer25 - BRONZE_MOSTSPRINTTIME
  239. CrazyTeamPlayer25 - BRONZE_FIRSTKILL
  240. Antonin59 - GOLD_FL_BESTSQUAD
  241. Antonin59 - GOLD_FL_BESTATTACKSQUAD
  242. Snuggles The Spartan - BRONZE_MOSTKILLSOFLOWERRANK
  243. Snuggles The Spartan - BRONZE_MOSTSHOTSFIRED
  244. Snuggles The Spartan - BRONZE_FL_MOSTTIMEINFRIENDLYDURINGDEFENCE
  245. Sgt. Peroni [29ID] - BRONZE_MOSTCROUCHTIME
  246. Sgt. Peroni [29ID] - SILVER_FL_MOSTTIMEINNOMANDSLAND
  247. Sgt. Peroni [29ID] - SILVER_FL_HIGHESTSCOREINSQUAD
  248. Sgt. Peroni [29ID] - SILVER_FL_MOSTKILLSINSQUAD
  249. Snape - BRONZE_MOSTHIPFIREKILLS
  250. Snape - BRONZE_MOSTSCOPEKILLS
  251. Snape - BRONZE_MOSTLONGSHOTKILLS
  252. Snape - SILVER_FL_HIGHESTSCOREINSQUAD
  253. Snape - SILVER_FL_MOSTKILLSINSQUAD
  254. ZaunTimeBreaker - BRONZE_MOSTPRONETIME
  255. Raizen - SILVER_FL_MOSTTIMEINAURA
  256. Raizen - SILVER_FL_MOSTDEFCOMSCORE
  257. Raizen - GOLD_FL_BESTDEFENCESQUAD
  258. Raizen - SILVER_FL_HIGHESTSCOREINSQUAD
  259. Failor Moon - GOLD_FL_BESTDEFENCESQUAD
  260. ShadowOfFear - SILVER_HIGHESTMULTIKILL
  261. ShadowOfFear - SILVER_FL_MOSTTIMEINCOMMANDAURA
  262. ShadowOfFear - SILVER_FL_HIGHESTSCOREINSQUAD
  263. Emperor Doug - SILVER_FL_HIGHESTSCOREINSQUAD
  264. Emperor Doug - SILVER_FL_MOSTKILLSINSQUAD
  265. {BENIS} Ebins :DD - SILVER_FL_MOSTTEAMSPAWNS
  266. {BENIS} Ebins :DD - GOLD_FL_BESTSQUAD
  267. {BENIS} Ebins :DD - GOLD_FL_BESTATTACKSQUAD
  268. MrLeLama - SILVER_FL_MOSTATTACKCOMSCORE
  269. MrLeLama - SILVER_FL_MOSTKILLSINSQUAD
  270. ✡ NEcro ✡ - BRONZE_LONGESTDISTANCEKILL
  271. ✡ NEcro ✡ - GOLD_FL_BESTDEFENCESQUAD
  272. ✡ NEcro ✡ - SILVER_FL_MOSTKILLSINSQUAD
  273. {BENIS} Coiled benis :--D - GOLD_LONGEST_KILLSTREAK
  274. {BENIS} Coiled benis :--D - GOLD_MOST_HEADSHOTS
  275. {BENIS} Coiled benis :--D - GOLD_MOST_KILLS
  276. {BENIS} Coiled benis :--D - GOLD_BESTKD_10PLUSKILLS
  277. {BENIS} Coiled benis :--D - GOLD_BESTPLAYER
  278. {BENIS} Coiled benis :--D - BRONZE_MOSTADSKILLS
  279. {BENIS} Coiled benis :--D - SILVER_LONGESTLIFE
  280. {BENIS} Coiled benis :--D - BRONZE_LASTKILL
  281. {BENIS} Coiled benis :--D - BRONZE_MOSTMELEEKILLS
  282. {BENIS} Coiled benis :--D - SILVER_FL_MOSTTIMEINENEMYSECTOR
  283. {BENIS} Coiled benis :--D - SILVER_FL_MOSTSCOREINCOMMANDAURA
  284. {BENIS} Coiled benis :--D - GOLD_FL_BESTSQUAD
  285. {BENIS} Coiled benis :--D - GOLD_FL_BESTATTACKSQUAD
  286. {BENIS} Coiled benis :--D - SILVER_FL_HIGHESTSCOREINSQUAD
  287. {BENIS} Coiled benis :--D - SILVER_FL_MOSTKILLSINSQUAD
  288. {BENIS} Athaelstan - GOLD_FL_BESTSQUAD
  289. {BENIS} Athaelstan - GOLD_FL_BESTATTACKSQUAD
  290. rd.mobile - BRONZE_LOWESTAVGALTITUDE
  291. rd.mobile - GOLD_FL_BESTDEFENCESQUAD
  292.  
  293. 1075.666 StopMatch matchEndTimeLeft[45] Scene[_5Picardie_BAKED] GameType[FRONTLINE] Room[Room: '_1412198972_62231' visible,open 31/36 players.]
  294. 1075.672 GameStatus now from RoundEnd to MatchEnd
  295. MATCH DRAW! because the score of France is: 0 is equal to the score of Germany is: 0
  296. RoomPropsChanged. Running=_5Picardie new NEXTMAP=_10Douaumont
  297. RoomPropsChanged. Running=_5Picardie newCurrent=_10Douaumont
  298. Unloading 2 Unused Serialized files (Serialized files now loaded: 28)
  299.  
  300. Unloading 4736 unused Assets to reduce memory usage. Loaded Objects now: 71272.
  301. Total: 118.167946 ms (FindLiveObjects: 10.275378 ms CreateObjectMapping: 4.886239 ms MarkObjects: 52.496208 ms DeleteObjects: 50.508560 ms)
  302.  
  303. Next: _10Douaumont
  304. 1137.304 Loading _10Douaumont_BAKED
  305. Unloading 0 Unused Serialized files (Serialized files now loaded: 28)
  306.  
  307. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 71158.
  308. Total: 68.533936 ms (FindLiveObjects: 5.518829 ms CreateObjectMapping: 6.774988 ms MarkObjects: 56.143082 ms DeleteObjects: 0.096412 ms)
  309.  
  310. Unloading 1 Unused Serialized files (Serialized files now loaded: 28)
  311. UnloadTime: 763.462891 ms
  312. Performance [_5Picardie_BAKED] averageMS=13.10391 frametimeVariance=43.72618 frameTimeStandardDeviation=6.612578 totalSeconds=613.3514
  313. LevelLoaderEmpty start
  314.  
  315. Unloading 8302 unused Assets to reduce memory usage. Loaded Objects now: 35778.
  316. Total: 379.975342 ms (FindLiveObjects: 2.362724 ms CreateObjectMapping: 2.597846 ms MarkObjects: 21.415047 ms DeleteObjects: 353.599091 ms)
  317.  
  318. Unloading 0 Unused Serialized files (Serialized files now loaded: 28)
  319.  
  320. Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 35736.
  321. Total: 38.375221 ms (FindLiveObjects: 2.117028 ms CreateObjectMapping: 2.299278 ms MarkObjects: 25.732143 ms DeleteObjects: 8.225838 ms)
  322.  
  323. LevelLoaderEmpty load level..
  324. Unloading 2 Unused Serialized files (Serialized files now loaded: 28)
  325. UnloadTime: 1.824059 ms
  326.  
  327. Unloading 104 unused Assets to reduce memory usage. Loaded Objects now: 45767.
  328. Total: 44.708267 ms (FindLiveObjects: 2.599712 ms CreateObjectMapping: 3.216440 ms MarkObjects: 38.586395 ms DeleteObjects: 0.304787 ms)
  329.  
  330. Unloading 0 Unused Serialized files (Serialized files now loaded: 28)
  331.  
  332. Unloading 232 unused Assets to reduce memory usage. Loaded Objects now: 27389.
  333. Total: 50.592842 ms (FindLiveObjects: 3.106343 ms CreateObjectMapping: 2.494591 ms MarkObjects: 30.943695 ms DeleteObjects: 14.047589 ms)
  334.  
  335. Unloading 0 Unused Serialized files (Serialized files now loaded: 8)
  336.  
  337. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 27370.
  338. Total: 33.634224 ms (FindLiveObjects: 2.269422 ms CreateObjectMapping: 3.598668 ms MarkObjects: 27.701130 ms DeleteObjects: 0.064378 ms)
  339.  
  340. Unloading 2 Unused Serialized files (Serialized files now loaded: 10)
  341. UnloadTime: 2.034300 ms
  342. QueueIncomingReliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
  343. QueueIncomingReliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
  344. QueueIncomingReliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
  345. QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
  346. QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
  347.  
  348. Unloading 6593 unused Assets to reduce memory usage. Loaded Objects now: 419730.
  349. Total: 283.891113 ms (FindLiveObjects: 29.092268 ms CreateObjectMapping: 9.097281 ms MarkObjects: 81.244194 ms DeleteObjects: 164.456436 ms)
  350.  
  351. Init player match with: Level:_10Douaumont Gametype:FRONTLINE serverGameStatus: 2 matchWinner 3 team1 1 team2 2 team1wins 0 team2wins 0 currentRoundIndex 0 roundTimeLimit 1515 roundLimit 1 realtimeSinceStartup=1230.631
  352. 1230.632 GameStatus now from MatchStart to RoundPlaying
  353. AddRound with: GamePlayManager.SP.gameStatus=RoundPlaying roundWinner: None team1RoundScore 0 team2RoundScore 0 running True roundStartTime 3293614 timeRoundEnded 3295129 roundTimeLimit 1515 synchedRound True statusRoundPlaying
  354. OnMasterClientSwitched from player Gasai Yuno {76561198080718626} [44 & 93] to player ✡ NEcro ✡ {76561198044682984} [44 & 93]. Players=['✪AJ' ] {76561198260391617}['sniz97' ] {76561198263043300}['✡ NEcro ✡' ] {76561198044682984}['Raizen' ] {76561197994777759}['Мудрая ЛяГуШкА' ] {76561198278373715}['M1LK4W4RR10R' ] {76561198337538567}['Snape' ] {76561198095438657}['rd.mobile' ] {76561198010440961}['King Tiger' ] {76561198324539349}['Angle Grinder' ] {76561198128263059}['darius' ] {76561198304857466}['habar' ] {76561198310077326}['Fimicolous Fungi' ] {76561197982404362}['Antonin59' ] {76561198161046292}['[BL] HomerDaGamer' ] {76561198100852453}['Look at my Face' ] {76561198390852011}['Cpt. Blackadder' ] {76561198029806824}['Gasai Yuno' (master)] {76561198080718626}['alchemist1297' ] {76561198286683341}['Унесенный' ] {76561198124598328}['{BENIS} Athaelstan' (local)] {76561198207929952}
  355. OnMasterClientSwitched from player ✡ NEcro ✡ {76561198044682984} [24 & 64] to player Gasai Yuno {76561198080718626} [24 & 64]. Players=['✪AJ' ] {76561198260391617}['sniz97' ] {76561198263043300}['✡ NEcro ✡' ] {76561198044682984}['Raizen' ] {76561197994777759}['Мудрая ЛяГуШкА' ] {76561198278373715}['M1LK4W4RR10R' ] {76561198337538567}['Snape' ] {76561198095438657}['rd.mobile' ] {76561198010440961}['King Tiger' ] {76561198324539349}['Angle Grinder' ] {76561198128263059}['darius' ] {76561198304857466}['habar' ] {76561198310077326}['Fimicolous Fungi' ] {76561197982404362}['Antonin59' ] {76561198161046292}['[BL] HomerDaGamer' ] {76561198100852453}['Look at my Face' ] {76561198390852011}['Cpt. Blackadder' ] {76561198029806824}['Gasai Yuno' (master)] {76561198080718626}['alchemist1297' ] {76561198286683341}['Унесенный' ] {76561198124598328}['{BENIS} Athaelstan' (local)] {76561198207929952}
  356. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  357.  
  358. (Filename: Line: 371)
  359.  
  360. QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
  361. QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
  362. QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
  363. QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
  364. Warning PUN RPC method cache was invalid, did you delete a Photon.Monobehaviour script without refreshing the pun cache? character_prefab_qq(Clone), for RPC heal
  365.  
  366. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  367.  
  368. QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
  369. QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
  370. QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
  371. QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
  372. QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
  373. QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
  374. QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
  375. Warning PUN RPC method cache was invalid, did you delete a Photon.Monobehaviour script without refreshing the pun cache? character_prefab_qq(Clone), for RPC reloadWeapon
  376.  
  377. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  378.  
  379. 1282.975 netTime=3293740.086 Local player received dead rpc (nettime of Die RPC: 3293740.046)
  380. 1282.975 netTime=3293740.086 Local player processed dead rpc (nettime of Die RPC: 3293740.046)
  381. Platform assembly: D:\Games\steam\steamapps\common\Verdun\Verdun_Data\Managed\Boo.Lang.dll (this message is harmless)
  382. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  383.  
  384. (Filename: Line: 371)
  385.  
  386. Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
  387. 1406.045 netTime=3293863.164 Local player received dead rpc (nettime of Die RPC: 3293863.093)
  388. 1406.046 netTime=3293863.164 Local player processed dead rpc (nettime of Die RPC: 3293863.093)
  389. Unloading 1 Unused Serialized files (Serialized files now loaded: 26)
  390. 1414.538 Loading _1MainMenu_BAKED
  391. QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
  392. QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
  393. QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
  394. QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
  395. QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
  396. QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
  397.  
  398. Unloading 156 unused Assets to reduce memory usage. Loaded Objects now: 248260.
  399. Total: 84.817360 ms (FindLiveObjects: 18.442123 ms CreateObjectMapping: 6.788050 ms MarkObjects: 58.827080 ms DeleteObjects: 0.759169 ms)
  400.  
  401. Unloading 0 Unused Serialized files (Serialized files now loaded: 26)
  402.  
  403. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 248295.
  404. Total: 82.991432 ms (FindLiveObjects: 18.969904 ms CreateObjectMapping: 5.857516 ms MarkObjects: 57.966831 ms DeleteObjects: 0.196245 ms)
  405.  
  406. Unloading 1 Unused Serialized files (Serialized files now loaded: 26)
  407. UnloadTime: 2881.525635 ms
  408. Performance [_10Douaumont_BAKED] averageMS=12.9266 frametimeVariance=32.30478 frameTimeStandardDeviation=5.68373 totalSeconds=200.911
  409.  
  410. Unloading 13834 unused Assets to reduce memory usage. Loaded Objects now: 28123.
  411. Total: 421.612122 ms (FindLiveObjects: 2.528802 ms CreateObjectMapping: 5.360526 ms MarkObjects: 29.261147 ms DeleteObjects: 384.460388 ms)
  412.  
  413. Unloading 0 Unused Serialized files (Serialized files now loaded: 26)
  414.  
  415. Unloading 178 unused Assets to reduce memory usage. Loaded Objects now: 24345.
  416. Total: 51.328686 ms (FindLiveObjects: 1.947218 ms CreateObjectMapping: 3.378786 ms MarkObjects: 41.940926 ms DeleteObjects: 4.060514 ms)
  417.  
  418. Unloading 0 Unused Serialized files (Serialized files now loaded: 8)
  419.  
  420. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 24328.
  421. Total: 33.379505 ms (FindLiveObjects: 1.857959 ms CreateObjectMapping: 2.936222 ms MarkObjects: 28.384726 ms DeleteObjects: 0.199666 ms)
  422.  
  423. UnloadTime: 0.963190 ms
  424. ###########################################
  425.  
  426.  
  427. Game Version: 260 Network Version: 260 Build=6286 Steam=True Branch=
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