OWB_Devs

OWB 4.0.2 Patchnotes

Jun 3rd, 2022 (edited)
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  1. -- Update 4.0.2 --
  2.  
  3. ### Added
  4. - Added an effect to Shi tree, that lets BOS send volunteers to SF Chapter
  5. - Added missing techs to the Legion
  6. - Added proper and unique starting units for Baron’s Eyrie, Ant, Termite, Bumblebee, Wasp, Mosquito, Yellowjacket
  7. - Added advisor icon for Ignacio Rivas
  8. - Added a new national spirit with a written description for the Snowmads, Mad Trains and Yellowstone Park formables
  9. - Added new leader descriptions for Yellowstone Park and Mooseketeers
  10. - Added new descriptions for Yellowstone Park’s starting national spirits
  11. - Added the unique Heavy Quadrupeds super-heavy robot equipment to a focus in Big Grass’s national focus tree
  12. - Added bypasses for some NCR focuses which grant wargoals
  13. - Added icons for the Military Heritage techs
  14. - Added Loid Ministry’s Leader description
  15. - Added Slag’s starting events and ideas relating to them
  16. - Added two new formables to Olympus Tribe and a small set of decisions and formable to the Yakama Nation
  17. - Gave Lynette two new puppet war goals on the Slags and Yakuza.
  18.  
  19. ### Changed
  20. - Removed a broken arroyo decision tab.
  21. - Fixed localization in an early NCR event.
  22. - Changed the effects of the Snowmad, Mad Trains and Yellowstone Park formables, making them unique as opposed to all 3 simply adding the same tech levels
  23. - Changed Nordikon’s starting units to 6 instead of 4
  24. - Changed Eighties and Thunderbird so they will have more troops on spawning
  25. - Change some focus icons in the Eureka tree
  26. - Increased the diplomacy distance for Eureka, so they can send volunteers to far away nations
  27.  
  28. ### Fixed
  29. - Fixed tank equipment not properly unlocking the unit, which made tank units unusable unless the country started with them or gained them through an order of battle
  30. - Fixed basic and sophisticated robotics techs all incorrectly requiring intermediate robotics tech instead of basic or sophisticated
  31. - Fixed the first event in the Big Grass national focus tree not granting bunkers properly
  32. - Fixed Yakuza division from spawning in Navarro territories
  33. - Fixed the right Vault 37 path being unplayable due to a faulty availability trigger
  34. - Fixed various LOC and typo issues
  35. - Fixed bugs with the EUR and ARR war
  36. - Fixed a bug where an EUR focus that said it would declare war on Arroyo didn’t actually
  37. - Fixed ARR’s packer targeted decisions not being removed when the crisis ends
  38. - Fixed a bug with weirdly named decisions in ARR/NCR fourways war
  39. - Fixed a bug where Arroyo can end up with 500% coercion against fourways
  40. - Fixed the BOS being able to retire the leader of any ideology
  41. - Fixed NCR advisors not having the correct checks
  42. - Fixed NCR focuses not having the correct checks
  43. - Fixed nations getting intermediate PA tech without having basic PA tech
  44. - Fixed the headers for some reward technologies not having localisation
  45. - Fixed errors with the unique super-heavy robot’s localisation
  46. - Fixed Helios Citadel focus referring to the wrong state
  47. - Fixed Carson City existing in two places
  48. - Fixed node upgrades not applying level correctly
  49. - Fixed localization issue with trade node level up events
  50. - Fixed a broken focus prerequisite in Big Grass
  51. - Fixed an issue where Montana used settler portraits instead of Brotherhood portraits
  52. - Fixed Gabrielle Keen still being an available advisor after she dies
  53. - Fixed a broken loc key in Rotpurgers
  54. - Fixed a bypassing issue in the Sisters tree regarding whether or not MacArthur existed
  55. - Fixed Rogue Rangers advisors never being available
  56. - Fixed BOS coronation focus retiring the wrong leader
  57. - Fixed crash relating to the Appointing Elder decision
  58. - Fixed Navarro Territories so they will accept NCR volunteers
  59. - Fixed Macarthur not being able to recruit troops
  60. - Fixed localisation issues for Eurekaclave events
  61. - Fixed the Six Front War so it should now fire
  62. - Fixed Lost Hills Chapter to properly switche High Elders
  63. - Fixed a few typos in MOT event “Powering The Mojave”
  64. - Fixed Nevada generics so they can no longer core TV Town without owning it
  65. - Fixed turkey gamerule missing localisation
  66. - Fixed minor typo in the 'The Greatest Gift is Friendship. The Next Greatest Is A Laser Gun.' event
  67. - Fixed Roach King ideas referencing wrong equipment
  68. - Fixed a loc error for Thunderbirds
  69. - Fixed Eureka's Reuse Vertibird Engines not giving more planes
  70. - Fixed a Territories focus requiring Baker
  71.  
  72. ### Removed
  73. - Removed the green filter from MOJ portraits
  74. - Removed Olympus Tribe from the list of nations that could form Cascadia
  75. - Removed a broken focus in Standing Rock that didn’t actually ally with the Great Khans (will return in 5.0!)
  76. - Removed two custom tooltips from the NCR tree which caused confusion (Focus no Navarro and Hayes' Provoke the Brotherhood)
  77. - Removed the cavalry buff from Eighties idea
  78.  
  79. ### Technical Changes
  80. - Intelligence agency title font switched back to the normal monofonto
  81. - Moved the main menu version number left a few px to match the mod version number
  82. - Removed a large amount of duplicate localisation strings
  83. - Tidied up the error logs to make it a bit more readable
  84. - Fixed errors in faction_tracking_trigger file
  85.  
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