Bidderlyn

Local Heroes - Architect projects

Dec 15th, 2018
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  1. Architect Projects
  2. * Architect can take an action and roll the Architect skill in order to complete any of these projects.
  3. * If the roll score is greater than the challenge of the project and the treasure condition is met, the project will be complete.
  4. *the project will be completed by the start of the next round(full round, not just player's turn)
  5. --
  6. City Projects
  7. -
  8. *Treasures will be subtracted from the market
  9. *The benefits will be available for all players.
  10. -
  11. 1) Fortify Walls(Costs 5 Treasures, 5 Challenge)
  12. ♦ If the walls are damaged, they recover +1 health.
  13.  
  14. 2) Tavern (Costs 8 Treasures, 6 Challenge)
  15. ♦ Tavern allows for a new special action: "Following Rumors". Sending an hero to take this action will grant the group a secret random mission that only they could perform. This mission isn't counted as a threat to the city.
  16.  
  17. 3) Alchemist lab(Costs 10 Treasures, 7 Challenge)
  18. ♦ Alchemist lab will generate 1 potion by the end of each player's turn and deliver it to the market
  19.  
  20. 4) Blacksmith(Costs 12 Treasures, 8 Challenge)
  21. ♦ New action available for everyone: "Visit the Blacksmith". Anyone can send a character with 3 treasures from the group's storage to receive a Plated Armor / Steel Sword.
  22.  
  23. 5) Chapel(Costs 12 Treasures, 8 Challenge)
  24. ♦ New action available for everyone: "Visit the Chapel". Anyone can send a character with 3 treasures from the group's storage to receive a White Cape / Holy Mace.
  25.  
  26. 6) Arcanium(Costs 12 Treasures, 8 Challenge)
  27. ♦ New action available for everyone: "Visit the Arcanium". Anyone can send a character with 3 treasures from the group's storage to receive a Purple Robe / Magic Wand.
  28.  
  29. 7) Town Square(Costs 15 Treasures, 10 Challenge)
  30. ♦ Town Square allows for 1 additional barter to be made when going to the market.
  31.  
  32. 8) Citadel(Costs 20 Treasures, 12 Challenge)
  33. ♦ Citadel will generate 1 random key or a tome by the end of each player's turn and deliver it to the market
  34.  
  35.  
  36. --
  37.  
  38. --
  39. Group projects
  40. -
  41. *Treasures will be subtracted from your group
  42. *The benefits will be available for your group only.
  43. -
  44. 1)Training Grounds(10 Treasures, 6 Challenge)
  45. ♦ Training grounds boosts the exp gained for practicing any of the combat skills or scout skill from 10 to 15
  46.  
  47. 2)Library(10 Treasures, 6 Challenge)
  48. ♦ Library boosts the exp gained for practicing Bureaucracy, Architect, Craftsman, or Merchant skills from 10 to 15
  49.  
  50. 3) Trading post(15 treasures, 10 Challenge)
  51. ♦ Allows for a special action: "Trade". You can send a merchant to barter with another group as if you were bartering with the market(same mechanics are in play, treasure--->item). The other player must agree to this barter (accepting is a free action) for the trade to be completed.
  52.  
  53. 4) Awesome Monument(50 treasures, 20 Challenge)
  54. ♦ Wins the game.
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