Glupiec

PONE SIMPLE D6: V2 - Spellbook

Apr 8th, 2018
164
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.36 KB | None | 0 0
  1. ~~~ Destructive ~~~
  2. Note: All spell descriptions bellow assume your character is a unicorn, and not another kinda of pony/creature using a magical artifact to cast the listed spells.
  3.  
  4. Fireball: Costs 1 Magic Per Level
  5. An elemental spell that does +1 point of fire damage per spell level. The dart of fire shoots forward, potentially setting them on fire, or even violently exploding. Can be used to start small fires, and melt ice away.
  6.  
  7. Fire Storm: Costs 3 Magic Per Level
  8. A burst of fire that takes the shape of a flaming tornado, doing +1 point of fire damage per spell level. The spell has a chance to set the enemy on fire. Can potentially cause forest fires, or harm friends if not controlled properly.
  9.  
  10. Magic Missile: Costs 1 Magic Per Level
  11. A dart of magical energy that that strikes a single enemy and does +1 magic damage per level. A clever caster might use this spell to knock something over, trigger a lever, or grab the attention of a monster. This spell can potentially daze whoever it strikes.
  12.  
  13. Magic Storm: Costs 3 Magic Per Level
  14. A massive tornado of pure magical energy that harms all enemies in it's path, doing +1 points of magic damage per level. Can potentially daze many enemy targets at the same time.
  15.  
  16. Lightning Bolt: Costs 1 Magic Per Level
  17. An arcing bolt of electricity that does +1 lightning damage per level. The spell can potentially stun the target, and even be used to kick-start mechanical equipment. Striking a target who is soaked, or submerged in water does extra damage.
  18.  
  19. Thunderstorm: Costs 3 Magic Per Level
  20. A mass of arcing bolts of electricity that do +1 lightning damage to all targeted enemies, potentially stunning them. Enemies who are soaked in water, or submerged will suffer more extreme damage from the storm. Much like Fire Storm, Thunderstorm creates a massive tornado of lightning.
  21.  
  22. Earth Spike: Costs 1 Magic Per Level
  23. Causes a spike of stone to strike the opponent from bellow, doing +1 earth damage for every spell level. Earth Spike has a chance to knock an enemy over, or even damage their armor by +1 point.
  24.  
  25. Quake: Costs 3 Magic Per Level
  26. Causes the ground to shake, doing +1 point of earth damage to everyone trapped within the earthquake. Quake can potentially prove fatal to allies and enemies alike, causing buildings to collapse, and debris to fall upon the party.
  27.  
  28. Ice Spike : Costs 1 Magic Per Level
  29. Strikes the target with a long shiv of ice, created with the moisture in the air. Does +1 point of ice damage per spell level, and can potentially explode into shards, harming nearby enemies, or freezing them solid. Ice Spike can be used to freeze a door shut, or be cast on the ground to create a slippery surface.
  30.  
  31. Blizzard: Costs 1 Magic Per Level
  32. Creates a massive whirlwind of blistering ice that does +1 ice damage per spell level, effecting everyone inside the storm. Anyone caught inside of the storm can potentially be frozen solid for a number of turns, or be forced to walk across a floor of solid ice.
  33.  
  34. Splash: Costs 1 Magic Per Level
  35. Hits the target with a sphere of water, doing +1 water damage per level. Can be used to extinguish fires, soak enemies for a follow-up lightning based attack, or even provide a single character with drinking water.
  36.  
  37. Tsunami: Costs 3 Magic Per Level
  38. Strikes everyone in the area with a violent wave of water, doing +1 water damage per level. This spell can easily put fires out, or knock enemies backwards.
  39.  
  40. -Dark Bolt [+1 Dark Damage] (1 Magic)
  41.  
  42. -Dark Storm [+1 Dark Damage, All Foes] (3 Magic)
  43.  
  44. -Damage Willpower [+1 Will Damage] (1 Magic)
  45.  
  46. -Mass Damage Willpower [+1 Will Damage, All Foes] (3 Magic)
  47.  
  48. -Crystal Spike [+1 Crystal Damage] (1 Magic)
  49.  
  50. -Crystal Shower [+1 Crystal Damage, All Foes] (3 Magic)
  51.  
  52. -Gust [+1 Wind Damage] (1 Magic)
  53.  
  54. -Typhoon [+1 Wind Damage, All Foes] (3 Magic)
  55.  
  56. -Flash [+1 Light Damage] (1 Magic)
  57.  
  58. -Rays of Light [+1 Light Damage, All Foes] (3 Magic)
  59.  
  60. -Entropy [-1 Defense/Armor] (1 Magic)
  61.  
  62. -Mass Entropy [-1 Defense/Armor, All Foes] (3 Magic)
  63.  
  64. -Leech [Steal 1 HP] (1 Magic)
  65.  
  66. -Mass Leech [Steal 1 HP, All Foes] (3 Magic)
  67.  
  68. -Undermine [Un-buff Foe] (1 Magic)
  69.  
  70. -Mass Undermine [Un-buff, All Foes] (3 Magic)
  71.  
  72. -Woe [Steal 1 Willpower] (1 Magic)
  73.  
  74. -Mass Woe [Steal 1 Willpower, All Foes] (3 Magic)
  75.  
  76. -Elemental Weapon [Elemental Damage, 1 Turn] (1 Magic)
  77.  
  78. -Mass Elemental Weapon [Elemental Damage, 1 Turn, All Alies] (3 Magic)
  79.  
  80. ~~~ Defensive ~~~
  81. -Protection [+1 Defense, 1 Turn] (1 Magic)
  82. -Mass Protection [+1 Defense, All Allies, 1 Turn] (3 Magic)
  83. -Steadfast [Target Immune To Stun, 1 Turn] (1 Magic)
  84. -Mass Steadfast [Target Immune To Stun, 1 Turn] (3 Magic)
  85.  
  86. ~~~ Healing ~~~
  87. -Heal [Restore +1 HP, One Ally] (1 Magic)
  88. -Mass Heal [Restore +1 HP, All Allies] (3 Magic)
  89. -Remove Poison [One Ally] (1 Magic)
  90. -Poison Immunity [One Ally, 1 Turn] (1 Magic)
  91. -Mass Poison Immunity [All Allies, 1 Turn] (3 Magic)
  92. -Petrification Immunity [One Ally, 1 Turn] (1 Magic)
  93. -Mass Petrification Immunity [All Allies, 1 Turn] (3 Magic)
  94. -Cure Petrification [One Ally] (1 Magic)
  95.  
  96. ~~~ Non-Combat ~~~
  97. -Open Lock (1 Magic)
  98. -Detect Magic [10 Meters] (1 Magic)
  99. -Detect Traps [15 Meters] (1 Magic)
  100. -Levitate [Move Object, 1 Turn] (1 Magic)
  101. -Teleport [Move Up To 10 Meters] (3 Magic)
  102. -Mirror Image (1 Magic)
  103. -Animal Friendship [1 Turn] (1 Magic)
  104. -Animate Dead [1 Corpse, 1 Day] (3 Magic)
  105. -Come To Life [1 Turn] (1 Magic)
  106. -Telepathy [Speak With One Mind, 1 Turn] (1 Magic)
  107. -Comprehend Language [1 Turn] (1 Magic)
  108. -Night Vision [See Up To 15 Meters, 1 Turn] (1 Magic)
  109. -Dispel [Remove 1 Spell Effect] (1 Magic)
  110. -Create Food/Water [Enough For 4 Characters] (1 Magic)
  111. -Identify [Learn About 1 Object] (1 Magic)
  112. -Illusion [Create 1 Non-Physical Object] (1 Magic)
  113. -Birth Control [1 Hour] (1 Magic)
  114. -Water Breathing [1 Turn] (1 Magic)
  115. -Invisibility [+1 Die To Sneak, 1 Turn] (1 Magic)
  116. -Ghost Form [Fly & Through Objects, Invisibility, 1 Turn] (3 Magic)
  117. -Hunter's Sight [See Living Targets, 1 Turn] (1 Magic)
  118. -Cloud Walking [1 Day] (1 Magic)
  119. -Create Magical Wings [1 Day] (3 Magic)
  120. -Sleep [Target Can't Act, 1 Turn] (1 Magic)
  121. -Confusion [Target Attacks Allies, 1 Turn] (1 Magic)
  122. -Fury [Target Attack At Random, 1 Turn] (1 Magic)
  123. -Fear [Target Flees, 1 Turn] (1 Magic)
  124. -Shrink [One Target, 1 Turn] (1 Magic)
  125. -Enlarge [One Target, 1 Turn] (1 Magic)
  126. -Silence [Can't Cast Spells, Doesn't Affect Speech, 1 Turn] (1 Magic)
  127. -Blindness [Target Can't See, 1 Turn] (1 Magic)
  128. -Change Self [Alter Outward Appearance, 1 Turn] (1 Magic)
  129. -Polymorph [Change Physical Form, 1 Turn] (3 Magic)
  130. -Charm [Target Does As Commanded] 1 Turn] (1 Magic)
  131. -Control [Target Mindlessly Obeys, 1 Turn] (3 Magic)
  132. -Control Weather [1 Turn] (3 Magic)
  133. -Entangle [Traps Target, 1 Turn] (1 Magic)
  134. -Floating Disk [10 Items, 1 Turn] (1 Magic)
  135. -Jump [Increase +1 Meter, 1 Turn] (1 Magic)
  136. -Mend [Restore +1 of Object Durability] (1 Magic)
  137. -Wall [Create 1/1 Meter Barrier] (1 Magic)
  138. -Weakness [-1 Die Penalty, 1 Turn] (1 Magic)
  139. -Hole [Create 1/1/1 Meter Hole] (1 Magic)
  140. -Boomerang [Object is Thrown, Then Returns] (1 Magic)
  141.  
  142. ~~~ Witch Spells ~~~
  143. -Jinx [-1 Die Pentalty, 1 Turn] (1 Magic)
  144. -Witch's Curse [+1 MP Damage, 1 Turn] (1 Magic)
  145. -Horde of Rats [+1 Biting Damage, 1 Turn] (1 Magic)
  146. -Enchant Broom [Object Moves 12 Meters In Air, 1 Day] (3 Magic)
  147. -Tentacles [Brind Target, 1 Turn] (2 Magic)
  148. -Muck [Half Target Movement] (1 Magic)
  149. -Summon Poisonous Snake [+1 Poison Damage, 1 Turn] (1 Magic)
  150. -Frog Form [One Target, 1 Turn] (1 Magic)
Add Comment
Please, Sign In to add comment