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cba_settings.sqf

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May 18th, 2020
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  1. // ACE Advanced Ballistics
  2. force ace_advanced_ballistics_ammoTemperatureEnabled = true;
  3. force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
  4. force ace_advanced_ballistics_bulletTraceEnabled = true;
  5. force ace_advanced_ballistics_enabled = false;
  6. force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
  7. force ace_advanced_ballistics_simulationInterval = 0.05;
  8.  
  9. // ACE Advanced Fatigue
  10. force ace_advanced_fatigue_enabled = false;
  11. force ace_advanced_fatigue_enableStaminaBar = true;
  12. ace_advanced_fatigue_fadeStaminaBar = true;
  13. force ace_advanced_fatigue_loadFactor = 1.1;
  14. force ace_advanced_fatigue_performanceFactor = 1.5;
  15. force ace_advanced_fatigue_recoveryFactor = 1.25;
  16. force ace_advanced_fatigue_swayFactor = 1;
  17. force ace_advanced_fatigue_terrainGradientFactor = 1;
  18.  
  19. // ACE Advanced Throwing
  20. force ace_advanced_throwing_enabled = true;
  21. force ace_advanced_throwing_enablePickUp = true;
  22. force ace_advanced_throwing_enablePickUpAttached = true;
  23. force ace_advanced_throwing_showMouseControls = true;
  24. force ace_advanced_throwing_showThrowArc = true;
  25.  
  26. // ACE Arsenal
  27. force ace_arsenal_allowDefaultLoadouts = true;
  28. force ace_arsenal_allowSharedLoadouts = true;
  29. ace_arsenal_camInverted = false;
  30. force ace_arsenal_enableIdentityTabs = true;
  31. ace_arsenal_enableModIcons = true;
  32. ace_arsenal_EnableRPTLog = false;
  33. ace_arsenal_fontHeight = 4.5;
  34.  
  35. // ACE Artillery
  36. force ace_artillerytables_advancedCorrections = false;
  37. force ace_artillerytables_disableArtilleryComputer = false;
  38. force ace_mk6mortar_airResistanceEnabled = false;
  39. force ace_mk6mortar_allowCompass = true;
  40. force ace_mk6mortar_allowComputerRangefinder = true;
  41. force ace_mk6mortar_useAmmoHandling = true;
  42.  
  43. // ACE Captives
  44. force ace_captives_allowHandcuffOwnSide = true;
  45. force ace_captives_allowSurrender = true;
  46. force ace_captives_requireSurrender = 0;
  47. force ace_captives_requireSurrenderAi = false;
  48.  
  49. // ACE Common
  50. force ace_common_allowFadeMusic = true;
  51. force ace_common_checkPBOsAction = 0;
  52. force ace_common_checkPBOsCheckAll = false;
  53. force ace_common_checkPBOsWhitelist = "[]";
  54. ace_common_displayTextColor = [0,0,0,0.1];
  55. ace_common_displayTextFontColor = [1,1,1,1];
  56. ace_common_settingFeedbackIcons = 1;
  57. ace_common_settingProgressBarLocation = 0;
  58. force ace_noradio_enabled = true;
  59. force ace_parachute_hideAltimeter = true;
  60.  
  61. // ACE Cook off
  62. force ace_cookoff_ammoCookoffDuration = 0.5;
  63. force force ace_cookoff_enable = 0;
  64. force ace_cookoff_enableAmmobox = true;
  65. force ace_cookoff_enableAmmoCookoff = false;
  66. force ace_cookoff_probabilityCoef = 0.1;
  67.  
  68. // ACE Crew Served Weapons
  69. force ace_csw_ammoHandling = 1;
  70. force ace_csw_defaultAssemblyMode = true;
  71. ace_csw_dragAfterDeploy = true;
  72. force ace_csw_handleExtraMagazines = true;
  73. force ace_csw_progressBarTimeCoefficent = 1;
  74.  
  75. // ACE Explosives
  76. force ace_explosives_explodeOnDefuse = true;
  77. force ace_explosives_punishNonSpecialists = true;
  78. force ace_explosives_requireSpecialist = false;
  79.  
  80. // ACE Fragmentation Simulation
  81. force ace_frag_enabled = true;
  82. force ace_frag_maxTrack = 10;
  83. force ace_frag_maxTrackPerFrame = 10;
  84. force ace_frag_reflectionsEnabled = false;
  85. force ace_frag_spallEnabled = false;
  86.  
  87. // ACE Goggles
  88. ace_goggles_effects = 2;
  89. ace_goggles_showClearGlasses = false;
  90. ace_goggles_showInThirdPerson = false;
  91.  
  92. // ACE Hearing
  93. force ace_hearing_autoAddEarplugsToUnits = true;
  94. ace_hearing_disableEarRinging = false;
  95. force ace_hearing_earplugsVolume = 0.592691;
  96. force ace_hearing_enableCombatDeafness = true;
  97. force ace_hearing_enabledForZeusUnits = true;
  98. force ace_hearing_unconsciousnessVolume = 0.231721;
  99.  
  100. // ACE Interaction
  101. force ace_interaction_disableNegativeRating = false;
  102. ace_interaction_enableMagazinePassing = true;
  103. force ace_interaction_enableTeamManagement = true;
  104.  
  105. // ACE Interaction Menu
  106. ace_gestures_showOnInteractionMenu = 2;
  107. ace_interact_menu_actionOnKeyRelease = true;
  108. ace_interact_menu_addBuildingActions = true;
  109. ace_interact_menu_alwaysUseCursorInteraction = true;
  110. ace_interact_menu_alwaysUseCursorSelfInteraction = true;
  111. ace_interact_menu_colorShadowMax = [0,0,0,1];
  112. ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  113. ace_interact_menu_colorTextMax = [1,1,1,1];
  114. ace_interact_menu_colorTextMin = [1,1,1,0.25];
  115. ace_interact_menu_cursorKeepCentered = false;
  116. ace_interact_menu_cursorKeepCenteredSelfInteraction = false;
  117. ace_interact_menu_menuAnimationSpeed = 0;
  118. ace_interact_menu_menuBackground = 0;
  119. ace_interact_menu_menuBackgroundSelf = 0;
  120. ace_interact_menu_selectorColor = [1,0,0];
  121. ace_interact_menu_shadowSetting = 2;
  122. ace_interact_menu_textSize = 2;
  123. ace_interact_menu_useListMenu = true;
  124. ace_interact_menu_useListMenuSelf = true;
  125.  
  126. // ACE Logistics
  127. force ace_cargo_enable = true;
  128. force ace_cargo_loadTimeCoefficient = 5;
  129. force ace_cargo_paradropTimeCoefficent = 2.5;
  130. force ace_rearm_distance = 20;
  131. force ace_rearm_level = 1;
  132. force ace_rearm_supply = 1;
  133. force ace_refuel_hoseLength = 12;
  134. force ace_refuel_rate = 1;
  135. force ace_repair_addSpareParts = true;
  136. force ace_repair_autoShutOffEngineWhenStartingRepair = false;
  137. force ace_repair_consumeItem_toolKit = 0;
  138. ace_repair_displayTextOnRepair = true;
  139. force ace_repair_engineerSetting_fullRepair = 2;
  140. force ace_repair_engineerSetting_repair = 1;
  141. force ace_repair_engineerSetting_wheel = 0;
  142. force ace_repair_fullRepairLocation = 2;
  143. force ace_repair_fullRepairRequiredItems = ["ToolKit"];
  144. force ace_repair_miscRepairRequiredItems = ["ToolKit"];
  145. force ace_repair_repairDamageThreshold = 0.6;
  146. force ace_repair_repairDamageThreshold_engineer = 0.4;
  147. force ace_repair_wheelRepairRequiredItems = [];
  148.  
  149. // ACE Magazine Repack
  150. force ace_magazinerepack_timePerAmmo = 1.5;
  151. force ace_magazinerepack_timePerBeltLink = 8;
  152. force ace_magazinerepack_timePerMagazine = 2;
  153.  
  154. // ACE Map
  155. force ace_map_BFT_Enabled = false;
  156. force ace_map_BFT_HideAiGroups = true;
  157. force ace_map_BFT_Interval = 1;
  158. force ace_map_BFT_ShowPlayerNames = false;
  159. force ace_map_DefaultChannel = 1;
  160. force ace_map_mapGlow = true;
  161. force ace_map_mapIllumination = true;
  162. force ace_map_mapLimitZoom = false;
  163. force ace_map_mapShake = true;
  164. force ace_map_mapShowCursorCoordinates = true;
  165. force ace_markers_moveRestriction = 2;
  166.  
  167. // ACE Map Gestures
  168. ace_map_gestures_defaultColor = [1,0.88,0,0.7];
  169. ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  170. force ace_map_gestures_enabled = true;
  171. force ace_map_gestures_interval = 0.03;
  172. force ace_map_gestures_maxRange = 7;
  173. ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  174.  
  175. // ACE Map Tools
  176. ace_maptools_drawStraightLines = true;
  177. ace_maptools_rotateModifierKey = 1;
  178.  
  179. // ACE Medical
  180. force ace_medical_ai_enabledFor = 2;
  181. force ace_medical_AIDamageThreshold = 0.5;
  182. force force ace_medical_bleedingCoefficient = 1;
  183. force ace_medical_blood_bloodLifetime = 900;
  184. force ace_medical_blood_enabledFor = 2;
  185. force ace_medical_blood_maxBloodObjects = 500;
  186. force ace_medical_fatalDamageSource = 2;
  187. ace_medical_feedback_bloodVolumeEffectType = 0;
  188. ace_medical_feedback_painEffectType = 2;
  189. force ace_medical_fractureChance = 0.500746;
  190. force ace_medical_fractures = 1;
  191. ace_medical_gui_enableActions = 0;
  192. ace_medical_gui_enableMedicalMenu = 1;
  193. ace_medical_gui_enableSelfActions = true;
  194. force ace_medical_gui_maxDistance = 3;
  195. ace_medical_gui_openAfterTreatment = true;
  196. force ace_medical_ivFlowRate = 1.2;
  197. force ace_medical_limping = 1;
  198. force ace_medical_painCoefficient = 1;
  199. force ace_medical_playerDamageThreshold = 1.15;
  200. force ace_medical_spontaneousWakeUpChance = 0.246069;
  201. force ace_medical_spontaneousWakeUpEpinephrineBoost = 2.83081;
  202. force ace_medical_statemachine_AIUnconsciousness = true;
  203. force force ace_medical_statemachine_cardiacArrestTime = 300;
  204. force ace_medical_statemachine_fatalInjuriesAI = 0;
  205. force ace_medical_statemachine_fatalInjuriesPlayer = 1;
  206. force ace_medical_treatment_advancedBandages = 1;
  207. force ace_medical_treatment_advancedDiagnose = true;
  208. force ace_medical_treatment_advancedMedication = true;
  209. force ace_medical_treatment_allowLitterCreation = true;
  210. force ace_medical_treatment_allowSelfIV = 1;
  211. force ace_medical_treatment_allowSelfPAK = 1;
  212. force ace_medical_treatment_allowSelfStitch = 1;
  213. force ace_medical_treatment_allowSharedEquipment = 0;
  214. force ace_medical_treatment_clearTraumaAfterBandage = false;
  215. force ace_medical_treatment_consumePAK = 1;
  216. force ace_medical_treatment_consumeSurgicalKit = 0;
  217. force ace_medical_treatment_convertItems = 0;
  218. force ace_medical_treatment_cprSuccessChance = 0.5;
  219. force ace_medical_treatment_holsterRequired = 0;
  220. force ace_medical_treatment_litterCleanupDelay = 600;
  221. force ace_medical_treatment_locationEpinephrine = 0;
  222. force ace_medical_treatment_locationPAK = 0;
  223. force ace_medical_treatment_locationsBoostTraining = false;
  224. force ace_medical_treatment_locationSurgicalKit = 0;
  225. force ace_medical_treatment_maxLitterObjects = 500;
  226. force ace_medical_treatment_medicEpinephrine = 0;
  227. force ace_medical_treatment_medicIV = 0;
  228. force ace_medical_treatment_medicPAK = 1;
  229. force ace_medical_treatment_medicSurgicalKit = 1;
  230. force ace_medical_treatment_timeCoefficientPAK = 1;
  231.  
  232. // ACE Name Tags
  233. ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
  234. ace_nametags_nametagColorBlue = [0.67,0.67,1,1];
  235. ace_nametags_nametagColorGreen = [0.67,1,0.67,1];
  236. ace_nametags_nametagColorMain = [1,1,1,1];
  237. ace_nametags_nametagColorRed = [1,0.67,0.67,1];
  238. ace_nametags_nametagColorYellow = [1,1,0.67,1];
  239. force ace_nametags_playerNamesMaxAlpha = 0.8;
  240. force ace_nametags_playerNamesViewDistance = 5;
  241. force ace_nametags_showCursorTagForVehicles = false;
  242. ace_nametags_showNamesForAI = false;
  243. ace_nametags_showPlayerNames = 1;
  244. ace_nametags_showPlayerRanks = true;
  245. ace_nametags_showSoundWaves = 1;
  246. ace_nametags_showVehicleCrewInfo = true;
  247. ace_nametags_tagSize = 2;
  248.  
  249. // ACE Nightvision
  250. force ace_nightvision_aimDownSightsBlur = 0.2;
  251. force ace_nightvision_disableNVGsWithSights = false;
  252. force ace_nightvision_effectScaling = 0.8;
  253. force ace_nightvision_fogScaling = 0.8;
  254. force ace_nightvision_noiseScaling = 0.3;
  255. ace_nightvision_shutterEffects = true;
  256.  
  257. // ACE Overheating
  258. ace_overheating_displayTextOnJam = true;
  259. force ace_overheating_enabled = true;
  260. force ace_overheating_overheatingDispersion = true;
  261. ace_overheating_showParticleEffects = true;
  262. ace_overheating_showParticleEffectsForEveryone = true;
  263. force ace_overheating_unJamFailChance = 0.25;
  264. force ace_overheating_unJamOnreload = false;
  265.  
  266. // ACE Pointing
  267. force force ace_finger_enabled = true;
  268. ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
  269. force ace_finger_indicatorForSelf = true;
  270. force ace_finger_maxRange = 6;
  271.  
  272. // ACE Pylons
  273. force ace_pylons_enabledForZeus = true;
  274. force ace_pylons_enabledFromAmmoTrucks = true;
  275. force ace_pylons_rearmNewPylons = false;
  276. force ace_pylons_requireEngineer = false;
  277. force ace_pylons_requireToolkit = false;
  278. force ace_pylons_searchDistance = 15;
  279. force ace_pylons_timePerPylon = 5;
  280.  
  281. // ACE Quick Mount
  282. force ace_quickmount_distance = 3;
  283. force ace_quickmount_enabled = true;
  284. ace_quickmount_enableMenu = 3;
  285. ace_quickmount_priority = 0;
  286. force ace_quickmount_speed = 18;
  287.  
  288. // ACE Respawn
  289. force ace_respawn_removeDeadBodiesDisconnected = false;
  290. force ace_respawn_savePreDeathGear = false;
  291.  
  292. // ACE Scopes
  293. force ace_scopes_correctZeroing = true;
  294. force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
  295. force ace_scopes_defaultZeroRange = 100;
  296. force ace_scopes_enabled = true;
  297. force ace_scopes_forceUseOfAdjustmentTurrets = false;
  298. force ace_scopes_overwriteZeroRange = false;
  299. force ace_scopes_simplifiedZeroing = false;
  300. ace_scopes_useLegacyUI = false;
  301. force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
  302. force ace_scopes_zeroReferenceHumidity = 0;
  303. force ace_scopes_zeroReferenceTemperature = 15;
  304.  
  305. // ACE Spectator
  306. force ace_spectator_enableAI = false;
  307. ace_spectator_maxFollowDistance = 5;
  308. force ace_spectator_restrictModes = 0;
  309. force ace_spectator_restrictVisions = 0;
  310.  
  311. // ACE Switch Units
  312. force ace_switchunits_enableSafeZone = true;
  313. force ace_switchunits_enableSwitchUnits = false;
  314. force ace_switchunits_safeZoneRadius = 100;
  315. force ace_switchunits_switchToCivilian = false;
  316. force ace_switchunits_switchToEast = false;
  317. force ace_switchunits_switchToIndependent = false;
  318. force ace_switchunits_switchToWest = false;
  319.  
  320. // ACE Uncategorized
  321. force ace_fastroping_requireRopeItems = false;
  322. force ace_gforces_enabledFor = 1;
  323. force ace_hitreactions_minDamageToTrigger = 0.1;
  324. ace_inventory_inventoryDisplaySize = 0;
  325. force ace_laser_dispersionCount = 2;
  326. force ace_microdagr_mapDataAvailable = 2;
  327. force ace_microdagr_waypointPrecision = 3;
  328. ace_optionsmenu_showNewsOnMainMenu = true;
  329. force ace_overpressure_distanceCoefficient = 2.04738;
  330. ace_tagging_quickTag = 1;
  331.  
  332. // ACE User Interface
  333. force ace_ui_allowSelectiveUI = true;
  334. ace_ui_ammoCount = false;
  335. ace_ui_ammoType = true;
  336. ace_ui_commandMenu = true;
  337. ace_ui_firingMode = true;
  338. ace_ui_groupBar = true;
  339. ace_ui_gunnerAmmoCount = true;
  340. ace_ui_gunnerAmmoType = true;
  341. ace_ui_gunnerFiringMode = true;
  342. ace_ui_gunnerLaunchableCount = true;
  343. ace_ui_gunnerLaunchableName = true;
  344. ace_ui_gunnerMagCount = true;
  345. ace_ui_gunnerWeaponLowerInfoBackground = true;
  346. ace_ui_gunnerWeaponName = true;
  347. ace_ui_gunnerWeaponNameBackground = true;
  348. ace_ui_gunnerZeroing = true;
  349. ace_ui_magCount = true;
  350. ace_ui_soldierVehicleWeaponInfo = true;
  351. ace_ui_staminaBar = true;
  352. ace_ui_stance = true;
  353. ace_ui_throwableCount = true;
  354. ace_ui_throwableName = true;
  355. ace_ui_vehicleAltitude = true;
  356. ace_ui_vehicleCompass = true;
  357. ace_ui_vehicleDamage = true;
  358. ace_ui_vehicleFuelBar = true;
  359. ace_ui_vehicleInfoBackground = true;
  360. ace_ui_vehicleName = true;
  361. ace_ui_vehicleNameBackground = true;
  362. ace_ui_vehicleRadar = true;
  363. ace_ui_vehicleSpeed = true;
  364. ace_ui_weaponLowerInfoBackground = true;
  365. ace_ui_weaponName = true;
  366. ace_ui_weaponNameBackground = true;
  367. ace_ui_zeroing = true;
  368.  
  369. // ACE Vehicle Lock
  370. force ace_vehiclelock_defaultLockpickStrength = 10;
  371. force ace_vehiclelock_lockVehicleInventory = false;
  372. force ace_vehiclelock_vehicleStartingLockState = -1;
  373.  
  374. // ACE Vehicles
  375. ace_vehicles_hideEjectAction = false;
  376. force ace_vehicles_keepEngineRunning = false;
  377.  
  378. // ACE View Distance Limiter
  379. force ace_viewdistance_enabled = true;
  380. force ace_viewdistance_limitViewDistance = 10000;
  381. ace_viewdistance_objectViewDistanceCoeff = 0;
  382. ace_viewdistance_viewDistanceAirVehicle = 8;
  383. ace_viewdistance_viewDistanceLandVehicle = 0;
  384. ace_viewdistance_viewDistanceOnFoot = 8;
  385.  
  386. // ACE Weapons
  387. ace_common_persistentLaserEnabled = true;
  388. force ace_laserpointer_enabled = true;
  389. ace_reload_displayText = true;
  390. ace_reload_showCheckAmmoSelf = false;
  391. ace_weaponselect_displayText = true;
  392.  
  393. // ACE Weather
  394. force ace_weather_enabled = false;
  395. ace_weather_showCheckAirTemperature = true;
  396. force ace_weather_updateInterval = 119.875;
  397. force ace_weather_windSimulation = false;
  398.  
  399. // ACE Wind Deflection
  400. force ace_winddeflection_enabled = true;
  401. force ace_winddeflection_simulationInterval = 0.05;
  402. force ace_winddeflection_vehicleEnabled = true;
  403.  
  404. // ACE Zeus
  405. force ace_zeus_autoAddObjects = true;
  406. force ace_zeus_canCreateZeus = -1;
  407. force ace_zeus_radioOrdnance = false;
  408. force ace_zeus_remoteWind = false;
  409. force ace_zeus_revealMines = 0;
  410. force ace_zeus_zeusAscension = false;
  411. force ace_zeus_zeusBird = false;
  412.  
  413. // ACRE2
  414. acre_sys_core_automaticAntennaDirection = false;
  415. acre_sys_core_defaultRadioVolume = 0.8;
  416. force acre_sys_core_fullDuplex = true;
  417. force force acre_sys_core_ignoreAntennaDirection = true;
  418. force acre_sys_core_interference = true;
  419. acre_sys_core_postmixGlobalVolume = 1.25;
  420. acre_sys_core_premixGlobalVolume = 1.25;
  421. force acre_sys_core_revealToAI = 1.5;
  422. acre_sys_core_spectatorVolume = 0.65;
  423. force acre_sys_core_terrainLoss = 0.90;
  424. force force acre_sys_core_ts3ChannelName = "ACRE ONLY";
  425. force acre_sys_core_ts3ChannelPassword = "";
  426. force force acre_sys_core_ts3ChannelSwitch = true;
  427. acre_sys_core_unmuteClients = true;
  428. force acre_sys_signal_signalModel = 2;
  429.  
  430. // ACRE2 UI
  431. acre_sys_gui_volumeColorScale = [[1,1,0,0.5],[1,0.83,0,0.5],[1,0.65,0,0.5],[1,0.44,0,0.5],[1,0,0,0.5]];
  432. acre_sys_list_CycleRadiosColor = [0.66,0.05,1,1];
  433. acre_sys_list_DefaultPTTColor = [1,0.8,0,1];
  434. acre_sys_list_HintBackgroundColor = [0,0,0,0.8];
  435. acre_sys_list_HintTextFont = "RobotoCondensed";
  436. acre_sys_list_LanguageColor = [1,0.29,0.16,1];
  437. acre_sys_list_PTT1Color = [1,0.8,0,1];
  438. acre_sys_list_PTT2Color = [1,0.8,0,1];
  439. acre_sys_list_PTT3Color = [1,0.8,0,1];
  440. acre_sys_list_SwitchChannelColor = [0.66,0.05,1,1];
  441. acre_sys_list_ToggleHeadsetColor = [0.66,0.05,1,1];
  442.  
  443. // ACRE2 Zeus
  444. acre_sys_zeus_zeusCanSpectate = true;
  445. acre_sys_zeus_zeusCommunicateViaCamera = false;
  446. acre_sys_zeus_zeusDefaultVoiceSource = false;
  447.  
  448. // CBA UI
  449. cba_ui_notifyLifetime = 4;
  450. cba_ui_StorePasswords = 1;
  451.  
  452. // CBA Weapons
  453. cba_disposable_dropUsedLauncher = 2;
  454. force cba_disposable_replaceDisposableLauncher = true;
  455. cba_events_repetitionMode = 1;
  456. cba_optics_usePipOptics = true;
  457.  
  458. // CUP
  459. CUP_Vehicles_PreventBarrelClip = true;
  460.  
  461. // GRAD Trenches
  462. grad_trenches_functions_allowBigEnvelope = true;
  463. force grad_trenches_functions_allowCamouflage = false;
  464. grad_trenches_functions_allowDigging = true;
  465. grad_trenches_functions_allowGiantEnvelope = true;
  466. grad_trenches_functions_allowLongEnvelope = true;
  467. grad_trenches_functions_allowShortEnvelope = true;
  468. grad_trenches_functions_allowSmallEnvelope = true;
  469. grad_trenches_functions_allowVehicleEnvelope = true;
  470. force grad_trenches_functions_bigEnvelopeDigTime = 40;
  471. force grad_trenches_functions_buildFatigueFactor = 1;
  472. grad_trenches_functions_camouflageRequireEntrenchmentTool = true;
  473. force grad_trenches_functions_giantEnvelopeDigTime = 90;
  474. force grad_trenches_functions_LongEnvelopeDigTime = 100;
  475. force grad_trenches_functions_shortEnvelopeDigTime = 20;
  476. force grad_trenches_functions_smallEnvelopeDigTime = 30;
  477. grad_trenches_functions_stopBuildingAtFatigueMax = true;
  478. force grad_trenches_functions_vehicleEnvelopeDigTime = 120;
  479.  
  480.  
  481. // NIArms
  482. force niarms_accswitch = true;
  483. force niarms_magSwitch = true;
  484.  
  485. // STUI Settings
  486. STGI_Settings_Enabled = true;
  487. STGI_Settings_UnconsciousFadeEnabled = true;
  488. STHud_Settings_ColourBlindMode = "Normal";
  489. STHud_Settings_Font = "PuristaSemibold";
  490. STHud_Settings_HUDMode = 3;
  491. STHud_Settings_Occlusion = true;
  492. STHud_Settings_RemoveDeadViaProximity = true;
  493. STHud_Settings_SquadBar = false;
  494. STHud_Settings_TextShadow = 1;
  495. STHud_Settings_UnconsciousFadeEnabled = true;
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