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- /////////////////////////////////////////////////////////////////////////////|
- // ____ __ |
- // /\ _`\ __ /\ \ |
- // \ \ \L\ \ __ /\_\ ___ \ \ \____ ___ __ __ __ |
- // \ \ , / /'__`\ \/\ \ /' _ `\ \ \ '__`\ / __`\ /\ \/\ \/\ \ |
- // \ \ \\ \ /\ \L\.\_ \ \ \ /\ \/\ \ \ \ \L\ \/\ \L\ \\ \ \_/ \_/ \ |
- // \ \_\ \_\\ \__/.\_\ \ \_\\ \_\ \_\ \ \_,__/\ \____/ \ \___x___/' |
- // \/_/\/ / \/__/\/_/ \/_/ \/_/\/_/ \/___/ \/___/ \/__//__/ |
- // ____ |
- // /\ _`\ __ |
- // \ \,\L\_\ /\_\ __ _ |
- // \/_\__ \ \/\ \ /\ \/'\ |
- // /\ \L\ \ \ \ \ \/> </ |
- // \ `\____\ \ \_\ /\_/\_\ |
- // \/_____/ \/_/ \//\/_/ |
- // ____ |
- // /\ _`\ __ |
- // \ \,\L\_\ /\_\ __ __ __ |
- // \/_\__ \ \/\ \ /'__`\ /'_ `\ /'__`\ |
- // /\ \L\ \ \ \ \ /\ __/ /\ \L\ \ /\ __/ |
- // \ `\____\ \ \_\\ \____\\ \____ \ \ \____\ |
- // \/_____/ \/_/ \/____/ \/___L\ \ \/____/ |
- // /\____/ |
- // \_/__/ |
- // |
- /////////////////////////////////////////////////////////////////////////////|
- // _____ _ _ ______ _
- // | __ \ (_) | | | ____(_)
- // | |__) |__ _ _ __ _ __| | | |__ _ _ __ ___
- // | _ // _` | '_ \| |/ _` | | __| | | '__/ _ \
- // | | \ \ (_| | |_) | | (_| | | | | | | | __/
- // |_| \_\__,_| .__/|_|\__,_| |_| |_|_| \___|
- // | | _
- // /\_| | |
- // / \ _ __ __| |
- // / /\ \ | '_ \ / _` |
- // / ____ \| | | | (_| |
- // /_/ \_\_| |_|\__,_|
- // _ _ _____ _ _
- // /\ | | (_) __ \ (_) |
- // / \ _ __ | |_ _| |__) |___ ___ ___ _| |
- // / /\ \ | '_ \| __| | _ // _ \/ __/ _ \| | |
- // / ____ \| | | | |_| | | \ \ __/ (_| (_) | | |
- // /_/ \_\_| |_|\__|_|_| _\_\___|\___\___/|_|_|
- // / __ \ | |
- // | | | |_ __ | |_ _
- // | | | | '_ \| | | | |
- // | |__| | | | | | |_| |
- // \____/|_| |_|_|\__, |
- // __/ |
- // |___/
- //----------------------------------------------------------------------------
- int RapidFire = TRUE; //16.95sps
- int ADS = TRUE;
- int AimChange = TRUE;
- int ANTI_RECOIL = 1; //change "0" to compensate vertical recoil (0 - 100)
- int DEFAULT_RECOIL = 0; // Change this to what you want the Recoil to RESET to when you press the recoil-reset button
- int anti_recoil;
- int anti_recoil_left;
- int anti_recoil_right;
- define ANTI_RECOIL_LEFT = 0;
- define ANTI_RECOIL_RIGHT = 0;
- define qswait = 400;
- define AimSens = 120;
- main {
- set_val(TRACE_1, ANTI_RECOIL);
- // Start of Menu system
- if (get_val(PS4_L2) && get_val(PS4_UP)){
- set_val(0,0);
- if(event_press(PS4_R2)){RapidFire = !RapidFire;}
- if(event_press(PS4_R3)){AimChange = !AimChange;}
- }// End of Menu System
- if(RapidFire){
- if(get_val(4)) combo_run(rapidfire);}
- if(AimChange){
- if (get_val(7)){
- sensitivity(10, NOT_USE, (AimSens));
- sensitivity(9, NOT_USE, (AimSens));}}
- if((get_val(4))) {combo_run(antirecoil);}
- if ((get_val(10)> 20) && (get_val(10)< -20)) {combo_stop(antirecoil);}
- if ((get_val(9)> 20) && (get_val(9)< -20)) {combo_stop(antirecoil);}
- }// End of Main Block
- //RAPID FIRE
- combo rapidfire {
- set_val(PS4_R2,100);
- wait(30);
- set_val(PS4_R2,0);
- wait(19);
- wait(10);}
- // RECOIL
- combo antirecoil { // This combo must be the last one
- if(get_val(4)) {
- anti_recoil = get_val(10) + (ANTI_RECOIL * -1);
- if(anti_recoil > 100) anti_recoil = 100;
- set_val(10, anti_recoil);
- anti_recoil_left = get_val(9) -ANTI_RECOIL_LEFT;
- if(anti_recoil_left > 100) anti_recoil_left = 100;
- set_val(9, anti_recoil_left);
- anti_recoil_right = get_val(9) +ANTI_RECOIL_RIGHT;
- if(anti_recoil_right > 100) anti_recoil_right = 100;
- set_val(9, anti_recoil_right);
- }
- }
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