vlatkovski

SFOTHIV map generator

Jul 30th, 2015
403
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Lua 456.28 KB | None | 0 0
  1. --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[
  2.     THIS SCRIPT WAS AUTOGENERATED BY
  3.     Model Stealer/Loader; Version: 2.0; Made by Vlatkovski.
  4. --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=]
  5.  
  6. local sfothiv = Instance.new('Model', game['Workspace'])
  7.     sfothiv.Name = "SFOTHIV"
  8.  
  9. local vortex1 = Instance.new('Part', sfothiv)
  10.     vortex1.Transparency = 1
  11.     vortex1.Anchored = true
  12.     vortex1.Size = Vector3.new(17, 1.2, 17)
  13.     vortex1.Name = "Vortex1"
  14.     vortex1.CFrame = CFrame.new(8.1, 393.801, -240.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  15.     vortex1.BrickColor = BrickColor.new('Dark stone grey')
  16.     vortex1.Friction = 0.3
  17.  
  18. local vortexscript = Instance.new('Script', vortex1)
  19.     vortexscript.Name = "VortexScript"
  20.     vortexscript.Source = "function onTouch(hit)\r\
  21.     if (isOn == false) then return end\r\
  22.     local human = hit.Parent:findFirstChild(\"Humanoid\")\r\
  23.     if (human ~= nil) then\r\
  24.         \r\
  25.         local t = hit.Parent.Torso\r\
  26.         local dir = Vector3.new(-1,0,0)\r\
  27. \r\
  28.         t.CFrame = CFrame.new(game.Workspace.Vortex2.Position + (5 * dir))\r\
  29. \r\
  30.         --local v = Vector3.new(-t.Velocity.y, t.Velocity.x, t.Velocity.z)\r\
  31. \r\
  32.         --t.Velocity = v\r\
  33. \r\
  34.         local pos = Instance.new(\"BodyPosition\")\r\
  35.         pos.position = Vector3.new(0,400,0)\r\
  36.         pos.maxForce = Vector3.new(1e4,1e4,1e4)\r\
  37.         pos.Parent = t\r\
  38.         wait(2)\r\
  39.         pos.Parent = nil\r\
  40. \r\
  41.     end\r\
  42. end\r\
  43. \r\
  44. connection = script.Parent.Touched:connect(onTouch)\r\
  45. "
  46.  
  47. local decal = Instance.new('Decal', vortex1)
  48.     decal.Face = Enum.NormalId.Top
  49.     decal.Texture = "http://www.roblox.com/asset/?id=2590541"
  50.  
  51. local vortex2 = Instance.new('Part', sfothiv)
  52.     vortex2.Transparency = 1
  53.     vortex2.Anchored = true
  54.     vortex2.Size = Vector3.new(17, 1.2, 17)
  55.     vortex2.Name = "Vortex2"
  56.     vortex2.CFrame = CFrame.new(90, 402.901, -48.5) * CFrame.Angles(1.5707963705063, -0, 1.5707963705063)
  57.     vortex2.BrickColor = BrickColor.new('Dark stone grey')
  58.     vortex2.Friction = 0.3
  59.  
  60. local decal2 = Instance.new('Decal', vortex2)
  61.     decal2.Face = Enum.NormalId.Top
  62.     decal2.Texture = "http://www.roblox.com/asset/?id=2590541"
  63.  
  64. local touchstonelocus = Instance.new('Part', sfothiv)
  65.     touchstonelocus.TopSurface = Enum.SurfaceType.Weld
  66.     touchstonelocus.Reflectance = 0.3
  67.     touchstonelocus.Anchored = true
  68.     touchstonelocus.Size = Vector3.new(12, 1.2, 12)
  69.     touchstonelocus.Name = "TouchstoneLocus"
  70.     touchstonelocus.CFrame = CFrame.new(-76.4, 139, -52) * CFrame.Angles(-0, 1.5707963705063, 0)
  71.     touchstonelocus.BrickColor = BrickColor.new('Br. yellowish green')
  72.     touchstonelocus.Friction = 0.3
  73.  
  74. local smooth_block_model = Instance.new('Part', sfothiv)
  75.     smooth_block_model.Material = Enum.Material.Wood
  76.     smooth_block_model.Size = Vector3.new(1, 2.4, 1)
  77.     smooth_block_model.Name = "Smooth Block Model"
  78.     smooth_block_model.CFrame = CFrame.new(-16.9, 174.4, 55.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  79.     smooth_block_model.BrickColor = BrickColor.new('Bright red')
  80.     smooth_block_model.Friction = 0.3
  81.  
  82. local smooth_block_model2 = Instance.new('Part', sfothiv)
  83.     smooth_block_model2.TopSurface = Enum.SurfaceType.Smooth
  84.     smooth_block_model2.Material = Enum.Material.Slate
  85.     smooth_block_model2.Size = Vector3.new(2, 8.4, 2)
  86.     smooth_block_model2.Name = "Smooth Block Model"
  87.     smooth_block_model2.CFrame = CFrame.new(-15.4, 649.002, -299) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  88.     smooth_block_model2.BrickColor = BrickColor.new('Black')
  89.     smooth_block_model2.Friction = 0.3
  90.     smooth_block_model2.BottomSurface = Enum.SurfaceType.Weld
  91.  
  92. local smooth_block_model3 = Instance.new('Part', sfothiv)
  93.     smooth_block_model3.TopSurface = Enum.SurfaceType.Smooth
  94.     smooth_block_model3.Material = Enum.Material.Slate
  95.     smooth_block_model3.Size = Vector3.new(2, 8.4, 2)
  96.     smooth_block_model3.Name = "Smooth Block Model"
  97.     smooth_block_model3.CFrame = CFrame.new(-15.4, 649.002, -345) * CFrame.Angles(0, 1.5707963705063, 0)
  98.     smooth_block_model3.BrickColor = BrickColor.new('Black')
  99.     smooth_block_model3.Friction = 0.3
  100.     smooth_block_model3.BottomSurface = Enum.SurfaceType.Weld
  101.  
  102. local smooth_block_model4 = Instance.new('Part', sfothiv)
  103.     smooth_block_model4.TopSurface = Enum.SurfaceType.Smooth
  104.     smooth_block_model4.Material = Enum.Material.Slate
  105.     smooth_block_model4.Size = Vector3.new(1, 14.4, 1)
  106.     smooth_block_model4.Name = "Smooth Block Model"
  107.     smooth_block_model4.CFrame = CFrame.new(-15.9, 660.402, -298.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  108.     smooth_block_model4.BrickColor = BrickColor.new('Black')
  109.     smooth_block_model4.Friction = 0.3
  110.     smooth_block_model4.BottomSurface = Enum.SurfaceType.Weld
  111.  
  112. local smooth_block_model5 = Instance.new('Part', sfothiv)
  113.     smooth_block_model5.Material = Enum.Material.Wood
  114.     smooth_block_model5.Size = Vector3.new(1, 2.4, 1)
  115.     smooth_block_model5.Name = "Smooth Block Model"
  116.     smooth_block_model5.CFrame = CFrame.new(-16.9, 174.4, 52.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  117.     smooth_block_model5.BrickColor = BrickColor.new('Bright red')
  118.     smooth_block_model5.Friction = 0.3
  119.  
  120. local smooth_block_model6 = Instance.new('Part', sfothiv)
  121.     smooth_block_model6.TopSurface = Enum.SurfaceType.Smooth
  122.     smooth_block_model6.Material = Enum.Material.Slate
  123.     smooth_block_model6.Size = Vector3.new(3, 6, 3)
  124.     smooth_block_model6.Name = "Smooth Block Model"
  125.     smooth_block_model6.CFrame = CFrame.new(-14.9, 641.802, -299.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  126.     smooth_block_model6.BrickColor = BrickColor.new('Black')
  127.     smooth_block_model6.Friction = 0.3
  128.     smooth_block_model6.BottomSurface = Enum.SurfaceType.Weld
  129.  
  130. local smooth_block_model7 = Instance.new('Part', sfothiv)
  131.     smooth_block_model7.Material = Enum.Material.Wood
  132.     smooth_block_model7.Size = Vector3.new(1, 2.4, 1)
  133.     smooth_block_model7.Name = "Smooth Block Model"
  134.     smooth_block_model7.CFrame = CFrame.new(-16.9, 174.4, 37.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  135.     smooth_block_model7.BrickColor = BrickColor.new('Bright red')
  136.     smooth_block_model7.Friction = 0.3
  137.  
  138. local smooth_block_model8 = Instance.new('Part', sfothiv)
  139.     smooth_block_model8.Anchored = true
  140.     smooth_block_model8.Size = Vector3.new(16, 2.4, 20)
  141.     smooth_block_model8.Name = "Smooth Block Model"
  142.     smooth_block_model8.CFrame = CFrame.new(48.6, 686.802, 104) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  143.     smooth_block_model8.BrickColor = BrickColor.new('Reddish brown')
  144.     smooth_block_model8.Friction = 0.3
  145.  
  146. local smooth_block_model9 = Instance.new('Part', sfothiv)
  147.     smooth_block_model9.Anchored = true
  148.     smooth_block_model9.Size = Vector3.new(7, 4.8, 8)
  149.     smooth_block_model9.Name = "Smooth Block Model"
  150.     smooth_block_model9.CFrame = CFrame.new(49.1, 683.202, 105) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  151.     smooth_block_model9.BrickColor = BrickColor.new('Reddish brown')
  152.     smooth_block_model9.Friction = 0.3
  153.  
  154. local smooth_block_model10 = Instance.new('Part', sfothiv)
  155.     smooth_block_model10.Anchored = true
  156.     smooth_block_model10.Size = Vector3.new(3, 8.4, 3)
  157.     smooth_block_model10.Name = "Smooth Block Model"
  158.     smooth_block_model10.CFrame = CFrame.new(49.1, 676.601, 104.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  159.     smooth_block_model10.BrickColor = BrickColor.new('Reddish brown')
  160.     smooth_block_model10.Friction = 0.3
  161.  
  162. local smooth_block_model11 = Instance.new('Part', sfothiv)
  163.     smooth_block_model11.Anchored = true
  164.     smooth_block_model11.Size = Vector3.new(1, 25.2, 1)
  165.     smooth_block_model11.Name = "Smooth Block Model"
  166.     smooth_block_model11.CFrame = CFrame.new(49.1, 659.802, 104.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  167.     smooth_block_model11.BrickColor = BrickColor.new('Reddish brown')
  168.     smooth_block_model11.Friction = 0.3
  169.  
  170. local smooth_block_model12 = Instance.new('Part', sfothiv)
  171.     smooth_block_model12.LeftSurface = Enum.SurfaceType.Weld
  172.     smooth_block_model12.Size = Vector3.new(44, 12, 44)
  173.     smooth_block_model12.Name = "Smooth Block Model"
  174.     smooth_block_model12.CFrame = CFrame.new(289.6, 6.4, 74.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  175.     smooth_block_model12.BrickColor = BrickColor.new('Black')
  176.     smooth_block_model12.Friction = 0.3
  177.  
  178. local decal3 = Instance.new('Decal', smooth_block_model12)
  179.     decal3.Face = Enum.NormalId.Top
  180.     decal3.Texture = "http://www.roblox.com/asset/?id=2591141"
  181.  
  182. local smooth_block_model13 = Instance.new('Part', sfothiv)
  183.     smooth_block_model13.LeftSurface = Enum.SurfaceType.Weld
  184.     smooth_block_model13.Size = Vector3.new(8, 12, 12)
  185.     smooth_block_model13.Name = "Smooth Block Model"
  186.     smooth_block_model13.CFrame = CFrame.new(247.6, 6.4, 73) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  187.     smooth_block_model13.BrickColor = BrickColor.new('Black')
  188.     smooth_block_model13.Friction = 0.3
  189.  
  190. local smooth_block_model14 = Instance.new('Part', sfothiv)
  191.     smooth_block_model14.LeftSurface = Enum.SurfaceType.Weld
  192.     smooth_block_model14.Size = Vector3.new(8, 12, 25)
  193.     smooth_block_model14.Name = "Smooth Block Model"
  194.     smooth_block_model14.CFrame = CFrame.new(263.6, 6.4, 73.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  195.     smooth_block_model14.BrickColor = BrickColor.new('Black')
  196.     smooth_block_model14.Friction = 0.3
  197.  
  198. local smooth_block_model15 = Instance.new('Part', sfothiv)
  199.     smooth_block_model15.LeftSurface = Enum.SurfaceType.Weld
  200.     smooth_block_model15.Size = Vector3.new(8, 12, 8)
  201.     smooth_block_model15.Name = "Smooth Block Model"
  202.     smooth_block_model15.CFrame = CFrame.new(239.6, 6.4, 73) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  203.     smooth_block_model15.BrickColor = BrickColor.new('Black')
  204.     smooth_block_model15.Friction = 0.3
  205.  
  206. local smooth_block_model16 = Instance.new('Part', sfothiv)
  207.     smooth_block_model16.LeftSurface = Enum.SurfaceType.Weld
  208.     smooth_block_model16.Size = Vector3.new(8, 12, 19)
  209.     smooth_block_model16.Name = "Smooth Block Model"
  210.     smooth_block_model16.CFrame = CFrame.new(255.6, 6.4, 73.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  211.     smooth_block_model16.BrickColor = BrickColor.new('Black')
  212.     smooth_block_model16.Friction = 0.3
  213.  
  214. local smooth_block_model17 = Instance.new('Part', sfothiv)
  215.     smooth_block_model17.LeftSurface = Enum.SurfaceType.Weld
  216.     smooth_block_model17.Size = Vector3.new(8, 12, 6)
  217.     smooth_block_model17.Name = "Smooth Block Model"
  218.     smooth_block_model17.CFrame = CFrame.new(231.6, 6.4, 73) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  219.     smooth_block_model17.BrickColor = BrickColor.new('Black')
  220.     smooth_block_model17.Friction = 0.3
  221.  
  222. local smooth_block_model18 = Instance.new('Part', sfothiv)
  223.     smooth_block_model18.LeftSurface = Enum.SurfaceType.Weld
  224.     smooth_block_model18.Transparency = 1
  225.     smooth_block_model18.Size = Vector3.new(50, 1.2, 2)
  226.     smooth_block_model18.Name = "Smooth Block Model"
  227.     smooth_block_model18.CFrame = CFrame.new(170.6, 11.8, 73) * CFrame.Angles(-0, 0, -0)
  228.     smooth_block_model18.RightSurface = Enum.SurfaceType.Weld
  229.     smooth_block_model18.BrickColor = BrickColor.new('Bright orange')
  230.     smooth_block_model18.Friction = 0.3
  231.  
  232. local smooth_block_model19 = Instance.new('Part', sfothiv)
  233.     smooth_block_model19.LeftSurface = Enum.SurfaceType.Weld
  234.     smooth_block_model19.Transparency = 0.2
  235.     smooth_block_model19.Size = Vector3.new(3, 1.2, 2)
  236.     smooth_block_model19.Name = "Smooth Block Model"
  237.     smooth_block_model19.CFrame = CFrame.new(206.1, 11.8, 73) * CFrame.Angles(-0, 0, -0)
  238.     smooth_block_model19.RightSurface = Enum.SurfaceType.Weld
  239.     smooth_block_model19.BrickColor = BrickColor.new('Bright orange')
  240.     smooth_block_model19.Friction = 0.3
  241.  
  242. local smooth_block_model20 = Instance.new('Part', sfothiv)
  243.     smooth_block_model20.LeftSurface = Enum.SurfaceType.Weld
  244.     smooth_block_model20.Transparency = 0.8
  245.     smooth_block_model20.Size = Vector3.new(3, 1.2, 2)
  246.     smooth_block_model20.Name = "Smooth Block Model"
  247.     smooth_block_model20.CFrame = CFrame.new(197.1, 11.8, 73) * CFrame.Angles(-0, 0, -0)
  248.     smooth_block_model20.RightSurface = Enum.SurfaceType.Weld
  249.     smooth_block_model20.BrickColor = BrickColor.new('Bright orange')
  250.     smooth_block_model20.Friction = 0.3
  251.  
  252. local smooth_block_model21 = Instance.new('Part', sfothiv)
  253.     smooth_block_model21.LeftSurface = Enum.SurfaceType.Weld
  254.     smooth_block_model21.Transparency = 0.4
  255.     smooth_block_model21.Size = Vector3.new(3, 1.2, 2)
  256.     smooth_block_model21.Name = "Smooth Block Model"
  257.     smooth_block_model21.CFrame = CFrame.new(203.1, 11.8, 73) * CFrame.Angles(-0, 0, -0)
  258.     smooth_block_model21.RightSurface = Enum.SurfaceType.Weld
  259.     smooth_block_model21.BrickColor = BrickColor.new('Bright orange')
  260.     smooth_block_model21.Friction = 0.3
  261.  
  262. local smooth_block_model22 = Instance.new('Part', sfothiv)
  263.     smooth_block_model22.LeftSurface = Enum.SurfaceType.Weld
  264.     smooth_block_model22.Transparency = 0.2
  265.     smooth_block_model22.Size = Vector3.new(3, 1.2, 2)
  266.     smooth_block_model22.Name = "Smooth Block Model"
  267.     smooth_block_model22.CFrame = CFrame.new(135.1, 11.8, 73) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  268.     smooth_block_model22.RightSurface = Enum.SurfaceType.Weld
  269.     smooth_block_model22.BrickColor = BrickColor.new('Bright orange')
  270.     smooth_block_model22.Friction = 0.3
  271.  
  272. local smooth_block_model23 = Instance.new('Part', sfothiv)
  273.     smooth_block_model23.LeftSurface = Enum.SurfaceType.Weld
  274.     smooth_block_model23.Transparency = 0.8
  275.     smooth_block_model23.Size = Vector3.new(3, 1.2, 2)
  276.     smooth_block_model23.Name = "Smooth Block Model"
  277.     smooth_block_model23.CFrame = CFrame.new(144.1, 11.8, 73) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  278.     smooth_block_model23.RightSurface = Enum.SurfaceType.Weld
  279.     smooth_block_model23.BrickColor = BrickColor.new('Bright orange')
  280.     smooth_block_model23.Friction = 0.3
  281.  
  282. local smooth_block_model24 = Instance.new('Part', sfothiv)
  283.     smooth_block_model24.LeftSurface = Enum.SurfaceType.Weld
  284.     smooth_block_model24.Transparency = 0.6
  285.     smooth_block_model24.Size = Vector3.new(3, 1.2, 2)
  286.     smooth_block_model24.Name = "Smooth Block Model"
  287.     smooth_block_model24.CFrame = CFrame.new(200.1, 11.8, 73) * CFrame.Angles(-0, 0, -0)
  288.     smooth_block_model24.RightSurface = Enum.SurfaceType.Weld
  289.     smooth_block_model24.BrickColor = BrickColor.new('Bright orange')
  290.     smooth_block_model24.Friction = 0.3
  291.  
  292. local smooth_block_model25 = Instance.new('Part', sfothiv)
  293.     smooth_block_model25.LeftSurface = Enum.SurfaceType.Weld
  294.     smooth_block_model25.Size = Vector3.new(20, 1.2, 2)
  295.     smooth_block_model25.Name = "Smooth Block Model"
  296.     smooth_block_model25.CFrame = CFrame.new(217.6, 11.8, 73) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  297.     smooth_block_model25.RightSurface = Enum.SurfaceType.Weld
  298.     smooth_block_model25.BrickColor = BrickColor.new('Bright orange')
  299.     smooth_block_model25.Friction = 0.3
  300.  
  301. local smooth_block_model26 = Instance.new('Part', sfothiv)
  302.     smooth_block_model26.LeftSurface = Enum.SurfaceType.Weld
  303.     smooth_block_model26.Transparency = 0.6
  304.     smooth_block_model26.Size = Vector3.new(3, 1.2, 2)
  305.     smooth_block_model26.Name = "Smooth Block Model"
  306.     smooth_block_model26.CFrame = CFrame.new(141.1, 11.8, 73) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  307.     smooth_block_model26.RightSurface = Enum.SurfaceType.Weld
  308.     smooth_block_model26.BrickColor = BrickColor.new('Bright orange')
  309.     smooth_block_model26.Friction = 0.3
  310.  
  311. local smooth_block_model27 = Instance.new('Part', sfothiv)
  312.     smooth_block_model27.LeftSurface = Enum.SurfaceType.Weld
  313.     smooth_block_model27.Transparency = 0.4
  314.     smooth_block_model27.Size = Vector3.new(3, 1.2, 2)
  315.     smooth_block_model27.Name = "Smooth Block Model"
  316.     smooth_block_model27.CFrame = CFrame.new(138.1, 11.8, 73) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  317.     smooth_block_model27.RightSurface = Enum.SurfaceType.Weld
  318.     smooth_block_model27.BrickColor = BrickColor.new('Bright orange')
  319.     smooth_block_model27.Friction = 0.3
  320.  
  321. local smooth_block_model28 = Instance.new('Part', sfothiv)
  322.     smooth_block_model28.LeftSurface = Enum.SurfaceType.Weld
  323.     smooth_block_model28.Size = Vector3.new(15, 1.2, 2)
  324.     smooth_block_model28.Name = "Smooth Block Model"
  325.     smooth_block_model28.CFrame = CFrame.new(89.6, 11.8, 81.5) * CFrame.Angles(0, 1.5707963705063, 0)
  326.     smooth_block_model28.RightSurface = Enum.SurfaceType.Weld
  327.     smooth_block_model28.BrickColor = BrickColor.new('Bright orange')
  328.     smooth_block_model28.Friction = 0.3
  329.  
  330. local smooth_block_model29 = Instance.new('Part', sfothiv)
  331.     smooth_block_model29.TopSurface = Enum.SurfaceType.Weld
  332.     smooth_block_model29.Reflectance = 0.2
  333.     smooth_block_model29.Anchored = true
  334.     smooth_block_model29.Size = Vector3.new(8, 1.2, 8)
  335.     smooth_block_model29.Name = "Smooth Block Model"
  336.     smooth_block_model29.CFrame = CFrame.new(89.6, 12.2, 93) * CFrame.Angles(-0, -1.5707963705063, 0)
  337.     smooth_block_model29.BrickColor = BrickColor.new('Bright yellow')
  338.     smooth_block_model29.Friction = 0.3
  339.  
  340. local script = Instance.new('Script', smooth_block_model29)
  341.     script.Source = "function onTouched(part)\r\
  342.     if part.Parent ~= nil then\r\
  343.         local h = part.Parent:findFirstChild(\"Humanoid\")\r\
  344.             if h~=nil then\r\
  345.                 \r\
  346. h.Parent.Torso.Velocity=Vector3.new(0,300,0)\r\
  347. wait(0.5)\r\
  348. \r\
  349.             end         \r\
  350.     end\r\
  351. end\r\
  352. \r\
  353. script.Parent.Touched:connect(onTouched)\r\
  354. "
  355.  
  356. local smooth_block_model30 = Instance.new('Part', sfothiv)
  357.     smooth_block_model30.LeftSurface = Enum.SurfaceType.Weld
  358.     smooth_block_model30.Size = Vector3.new(15, 1.2, 2)
  359.     smooth_block_model30.Name = "Smooth Block Model"
  360.     smooth_block_model30.CFrame = CFrame.new(50.6, 11.8, 71.5) * CFrame.Angles(0, 1.5707963705063, 0)
  361.     smooth_block_model30.RightSurface = Enum.SurfaceType.Weld
  362.     smooth_block_model30.BrickColor = BrickColor.new('Bright orange')
  363.     smooth_block_model30.Friction = 0.3
  364.  
  365. local smooth_block_model31 = Instance.new('Part', sfothiv)
  366.     smooth_block_model31.LeftSurface = Enum.SurfaceType.Weld
  367.     smooth_block_model31.Size = Vector3.new(82, 1.2, 2)
  368.     smooth_block_model31.Name = "Smooth Block Model"
  369.     smooth_block_model31.CFrame = CFrame.new(92.6, 11.8, 73) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  370.     smooth_block_model31.RightSurface = Enum.SurfaceType.Weld
  371.     smooth_block_model31.BrickColor = BrickColor.new('Bright orange')
  372.     smooth_block_model31.Friction = 0.3
  373.  
  374. local smooth_block_model32 = Instance.new('Part', sfothiv)
  375.     smooth_block_model32.Size = Vector3.new(8, 148.8, 31)
  376.     smooth_block_model32.Name = "Smooth Block Model"
  377.     smooth_block_model32.CFrame = CFrame.new(19.6, 97.6, 42.5) * CFrame.Angles(-0, 0, -0)
  378.     smooth_block_model32.BrickColor = BrickColor.new('Reddish brown')
  379.     smooth_block_model32.Friction = 0.3
  380.  
  381. local smooth_block_model33 = Instance.new('Part', sfothiv)
  382.     smooth_block_model33.Size = Vector3.new(3, 13.2, 1)
  383.     smooth_block_model33.Name = "Smooth Block Model"
  384.     smooth_block_model33.CFrame = CFrame.new(14.1, 179.8, 57.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  385.     smooth_block_model33.BrickColor = BrickColor.new('Reddish brown')
  386.     smooth_block_model33.Friction = 0.3
  387.  
  388. local smooth_block_model34 = Instance.new('Part', sfothiv)
  389.     smooth_block_model34.Size = Vector3.new(9, 163.2, 2)
  390.     smooth_block_model34.Name = "Smooth Block Model"
  391.     smooth_block_model34.CFrame = CFrame.new(22.6, 104.8, 62.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  392.     smooth_block_model34.RightSurface = Enum.SurfaceType.Weld
  393.     smooth_block_model34.BrickColor = BrickColor.new('Reddish brown')
  394.     smooth_block_model34.Friction = 0.3
  395.  
  396. local smooth_block_model35 = Instance.new('Part', sfothiv)
  397.     smooth_block_model35.Size = Vector3.new(8, 174, 2)
  398.     smooth_block_model35.Name = "Smooth Block Model"
  399.     smooth_block_model35.CFrame = CFrame.new(19.6, 99.4, 68) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  400.     smooth_block_model35.BrickColor = BrickColor.new('Reddish brown')
  401.     smooth_block_model35.Friction = 0.3
  402.  
  403. local smooth_block_model36 = Instance.new('Part', sfothiv)
  404.     smooth_block_model36.Size = Vector3.new(8, 10.8, 31)
  405.     smooth_block_model36.Name = "Smooth Block Model"
  406.     smooth_block_model36.CFrame = CFrame.new(19.6, 17.8, 42.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  407.     smooth_block_model36.BrickColor = BrickColor.new('Reddish brown')
  408.     smooth_block_model36.Friction = 0.3
  409.  
  410. local smooth_block_model37 = Instance.new('Part', sfothiv)
  411.     smooth_block_model37.Size = Vector3.new(8, 10.8, 42)
  412.     smooth_block_model37.Name = "Smooth Block Model"
  413.     smooth_block_model37.CFrame = CFrame.new(19.6, 7, 48) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  414.     smooth_block_model37.BrickColor = BrickColor.new('Reddish brown')
  415.     smooth_block_model37.Friction = 0.3
  416.  
  417. local smooth_block_model38 = Instance.new('Part', sfothiv)
  418.     smooth_block_model38.LeftSurface = Enum.SurfaceType.Weld
  419.     smooth_block_model38.Size = Vector3.new(36, 1.2, 2)
  420.     smooth_block_model38.Name = "Smooth Block Model"
  421.     smooth_block_model38.CFrame = CFrame.new(41.6, 11.8, 63) * CFrame.Angles(-0, 0, -0)
  422.     smooth_block_model38.BrickColor = BrickColor.new('Bright orange')
  423.     smooth_block_model38.Friction = 0.3
  424.  
  425. local smooth_block_model39 = Instance.new('Part', sfothiv)
  426.     smooth_block_model39.LeftSurface = Enum.SurfaceType.Weld
  427.     smooth_block_model39.Material = Enum.Material.Slate
  428.     smooth_block_model39.Size = Vector3.new(8, 1.2, 41)
  429.     smooth_block_model39.Name = "Smooth Block Model"
  430.     smooth_block_model39.CFrame = CFrame.new(-20.4, 631.002, -349.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  431.     smooth_block_model39.BrickColor = BrickColor.new('Dark stone grey')
  432.     smooth_block_model39.Friction = 0.3
  433.  
  434. local smooth_block_model40 = Instance.new('Part', sfothiv)
  435.     smooth_block_model40.TopSurface = Enum.SurfaceType.Smooth
  436.     smooth_block_model40.Material = Enum.Material.Slate
  437.     smooth_block_model40.Size = Vector3.new(6, 1.2, 6)
  438.     smooth_block_model40.Name = "Smooth Block Model"
  439.     smooth_block_model40.CFrame = CFrame.new(-13.4, 632.202, -343) * CFrame.Angles(0, 1.5707963705063, 0)
  440.     smooth_block_model40.BrickColor = BrickColor.new('Black')
  441.     smooth_block_model40.Friction = 0.3
  442.     smooth_block_model40.BottomSurface = Enum.SurfaceType.Weld
  443.  
  444. local smooth_block_model41 = Instance.new('Part', sfothiv)
  445.     smooth_block_model41.TopSurface = Enum.SurfaceType.Smooth
  446.     smooth_block_model41.Material = Enum.Material.Slate
  447.     smooth_block_model41.Size = Vector3.new(6, 1.2, 6)
  448.     smooth_block_model41.Name = "Smooth Block Model"
  449.     smooth_block_model41.CFrame = CFrame.new(28.6, 632.202, -301) * CFrame.Angles(-0, -1.5707963705063, 0)
  450.     smooth_block_model41.BrickColor = BrickColor.new('Black')
  451.     smooth_block_model41.Friction = 0.3
  452.     smooth_block_model41.BottomSurface = Enum.SurfaceType.Weld
  453.  
  454. local smooth_block_model42 = Instance.new('Part', sfothiv)
  455.     smooth_block_model42.TopSurface = Enum.SurfaceType.Smooth
  456.     smooth_block_model42.Material = Enum.Material.Slate
  457.     smooth_block_model42.Size = Vector3.new(6, 1.2, 6)
  458.     smooth_block_model42.Name = "Smooth Block Model"
  459.     smooth_block_model42.CFrame = CFrame.new(28.6, 632.202, -343) * CFrame.Angles(-0, 0, -0)
  460.     smooth_block_model42.BrickColor = BrickColor.new('Black')
  461.     smooth_block_model42.Friction = 0.3
  462.     smooth_block_model42.BottomSurface = Enum.SurfaceType.Weld
  463.  
  464. local smooth_block_model43 = Instance.new('Part', sfothiv)
  465.     smooth_block_model43.TopSurface = Enum.SurfaceType.Smooth
  466.     smooth_block_model43.Material = Enum.Material.Slate
  467.     smooth_block_model43.Size = Vector3.new(6, 1.2, 6)
  468.     smooth_block_model43.Name = "Smooth Block Model"
  469.     smooth_block_model43.CFrame = CFrame.new(-13.4, 632.202, -301) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  470.     smooth_block_model43.BrickColor = BrickColor.new('Black')
  471.     smooth_block_model43.Friction = 0.3
  472.     smooth_block_model43.BottomSurface = Enum.SurfaceType.Weld
  473.  
  474. local smooth_block_model44 = Instance.new('Part', sfothiv)
  475.     smooth_block_model44.LeftSurface = Enum.SurfaceType.Weld
  476.     smooth_block_model44.Material = Enum.Material.Slate
  477.     smooth_block_model44.Size = Vector3.new(7, 1.2, 3)
  478.     smooth_block_model44.Name = "Smooth Block Model"
  479.     smooth_block_model44.CFrame = CFrame.new(-19.9, 506.202, -320.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  480.     smooth_block_model44.BrickColor = BrickColor.new('Dark stone grey')
  481.     smooth_block_model44.Friction = 0.3
  482.  
  483. local smooth_block_model45 = Instance.new('Part', sfothiv)
  484.     smooth_block_model45.LeftSurface = Enum.SurfaceType.Weld
  485.     smooth_block_model45.Material = Enum.Material.Slate
  486.     smooth_block_model45.Size = Vector3.new(7, 1.2, 10)
  487.     smooth_block_model45.Name = "Smooth Block Model"
  488.     smooth_block_model45.CFrame = CFrame.new(-19.9, 587.202, -324) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  489.     smooth_block_model45.BrickColor = BrickColor.new('Dark stone grey')
  490.     smooth_block_model45.Friction = 0.3
  491.  
  492. local smooth_block_model46 = Instance.new('Part', sfothiv)
  493.     smooth_block_model46.LeftSurface = Enum.SurfaceType.Weld
  494.     smooth_block_model46.TopSurface = Enum.SurfaceType.Weld
  495.     smooth_block_model46.Size = Vector3.new(51, 1.2, 24)
  496.     smooth_block_model46.Name = "Smooth Block Model"
  497.     smooth_block_model46.CFrame = CFrame.new(-41.9, 503.802, -334) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  498.     smooth_block_model46.BrickColor = BrickColor.new('Dark stone grey')
  499.     smooth_block_model46.Friction = 0.3
  500.  
  501. local smooth_block_model47 = Instance.new('Part', sfothiv)
  502.     smooth_block_model47.LeftSurface = Enum.SurfaceType.Weld
  503.     smooth_block_model47.Material = Enum.Material.Slate
  504.     smooth_block_model47.Size = Vector3.new(7, 1.2, 3)
  505.     smooth_block_model47.Name = "Smooth Block Model"
  506.     smooth_block_model47.CFrame = CFrame.new(-19.9, 513.402, -311.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  507.     smooth_block_model47.BrickColor = BrickColor.new('Dark stone grey')
  508.     smooth_block_model47.Friction = 0.3
  509.  
  510. local smooth_block_model48 = Instance.new('Part', sfothiv)
  511.     smooth_block_model48.LeftSurface = Enum.SurfaceType.Weld
  512.     smooth_block_model48.Material = Enum.Material.Slate
  513.     smooth_block_model48.Size = Vector3.new(7, 1.2, 3)
  514.     smooth_block_model48.Name = "Smooth Block Model"
  515.     smooth_block_model48.CFrame = CFrame.new(-19.9, 508.602, -317.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  516.     smooth_block_model48.BrickColor = BrickColor.new('Dark stone grey')
  517.     smooth_block_model48.Friction = 0.3
  518.  
  519. local smooth_block_model49 = Instance.new('Part', sfothiv)
  520.     smooth_block_model49.LeftSurface = Enum.SurfaceType.Weld
  521.     smooth_block_model49.Material = Enum.Material.Slate
  522.     smooth_block_model49.Size = Vector3.new(7, 1.2, 3)
  523.     smooth_block_model49.Name = "Smooth Block Model"
  524.     smooth_block_model49.CFrame = CFrame.new(-19.9, 515.802, -308.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  525.     smooth_block_model49.BrickColor = BrickColor.new('Dark stone grey')
  526.     smooth_block_model49.Friction = 0.3
  527.  
  528. local smooth_block_model50 = Instance.new('Part', sfothiv)
  529.     smooth_block_model50.LeftSurface = Enum.SurfaceType.Weld
  530.     smooth_block_model50.Material = Enum.Material.Slate
  531.     smooth_block_model50.Size = Vector3.new(7, 1.2, 3)
  532.     smooth_block_model50.Name = "Smooth Block Model"
  533.     smooth_block_model50.CFrame = CFrame.new(-19.9, 520.602, -302.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  534.     smooth_block_model50.BrickColor = BrickColor.new('Dark stone grey')
  535.     smooth_block_model50.Friction = 0.3
  536.  
  537. local smooth_block_model51 = Instance.new('Part', sfothiv)
  538.     smooth_block_model51.LeftSurface = Enum.SurfaceType.Weld
  539.     smooth_block_model51.Material = Enum.Material.Slate
  540.     smooth_block_model51.Size = Vector3.new(7, 1.2, 3)
  541.     smooth_block_model51.Name = "Smooth Block Model"
  542.     smooth_block_model51.CFrame = CFrame.new(-19.9, 511.002, -314.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  543.     smooth_block_model51.BrickColor = BrickColor.new('Dark stone grey')
  544.     smooth_block_model51.Friction = 0.3
  545.  
  546. local smooth_block_model52 = Instance.new('Part', sfothiv)
  547.     smooth_block_model52.LeftSurface = Enum.SurfaceType.Weld
  548.     smooth_block_model52.Material = Enum.Material.Slate
  549.     smooth_block_model52.Size = Vector3.new(7, 1.2, 3)
  550.     smooth_block_model52.Name = "Smooth Block Model"
  551.     smooth_block_model52.CFrame = CFrame.new(-19.9, 518.202, -305.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  552.     smooth_block_model52.BrickColor = BrickColor.new('Dark stone grey')
  553.     smooth_block_model52.Friction = 0.3
  554.  
  555. local smooth_block_model53 = Instance.new('Part', sfothiv)
  556.     smooth_block_model53.LeftSurface = Enum.SurfaceType.Weld
  557.     smooth_block_model53.Material = Enum.Material.Slate
  558.     smooth_block_model53.Size = Vector3.new(7, 1.2, 10)
  559.     smooth_block_model53.Name = "Smooth Block Model"
  560.     smooth_block_model53.CFrame = CFrame.new(-19.9, 523.002, -296) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  561.     smooth_block_model53.BrickColor = BrickColor.new('Dark stone grey')
  562.     smooth_block_model53.Friction = 0.3
  563.  
  564. local smooth_block_model54 = Instance.new('Part', sfothiv)
  565.     smooth_block_model54.LeftSurface = Enum.SurfaceType.Weld
  566.     smooth_block_model54.Material = Enum.Material.Slate
  567.     smooth_block_model54.Size = Vector3.new(7, 1.2, 3)
  568.     smooth_block_model54.Name = "Smooth Block Model"
  569.     smooth_block_model54.CFrame = CFrame.new(-14.9, 523.002, -294.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  570.     smooth_block_model54.BrickColor = BrickColor.new('Dark stone grey')
  571.     smooth_block_model54.Friction = 0.3
  572.  
  573. local smooth_block_model55 = Instance.new('Part', sfothiv)
  574.     smooth_block_model55.LeftSurface = Enum.SurfaceType.Weld
  575.     smooth_block_model55.Material = Enum.Material.Slate
  576.     smooth_block_model55.Size = Vector3.new(7, 1.2, 3)
  577.     smooth_block_model55.Name = "Smooth Block Model"
  578.     smooth_block_model55.CFrame = CFrame.new(-11.9, 525.402, -294.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  579.     smooth_block_model55.BrickColor = BrickColor.new('Dark stone grey')
  580.     smooth_block_model55.Friction = 0.3
  581.  
  582. local smooth_block_model56 = Instance.new('Part', sfothiv)
  583.     smooth_block_model56.LeftSurface = Enum.SurfaceType.Weld
  584.     smooth_block_model56.Material = Enum.Material.Slate
  585.     smooth_block_model56.Size = Vector3.new(7, 1.2, 3)
  586.     smooth_block_model56.Name = "Smooth Block Model"
  587.     smooth_block_model56.CFrame = CFrame.new(-8.9, 527.802, -294.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  588.     smooth_block_model56.BrickColor = BrickColor.new('Dark stone grey')
  589.     smooth_block_model56.Friction = 0.3
  590.  
  591. local smooth_block_model57 = Instance.new('Part', sfothiv)
  592.     smooth_block_model57.LeftSurface = Enum.SurfaceType.Weld
  593.     smooth_block_model57.Material = Enum.Material.Slate
  594.     smooth_block_model57.Size = Vector3.new(7, 1.2, 3)
  595.     smooth_block_model57.Name = "Smooth Block Model"
  596.     smooth_block_model57.CFrame = CFrame.new(-5.9, 530.202, -294.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  597.     smooth_block_model57.BrickColor = BrickColor.new('Dark stone grey')
  598.     smooth_block_model57.Friction = 0.3
  599.  
  600. local smooth_block_model58 = Instance.new('Part', sfothiv)
  601.     smooth_block_model58.LeftSurface = Enum.SurfaceType.Weld
  602.     smooth_block_model58.Material = Enum.Material.Slate
  603.     smooth_block_model58.Size = Vector3.new(7, 1.2, 3)
  604.     smooth_block_model58.Name = "Smooth Block Model"
  605.     smooth_block_model58.CFrame = CFrame.new(-2.9, 532.602, -294.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  606.     smooth_block_model58.BrickColor = BrickColor.new('Dark stone grey')
  607.     smooth_block_model58.Friction = 0.3
  608.  
  609. local smooth_block_model59 = Instance.new('Part', sfothiv)
  610.     smooth_block_model59.LeftSurface = Enum.SurfaceType.Weld
  611.     smooth_block_model59.Material = Enum.Material.Slate
  612.     smooth_block_model59.Size = Vector3.new(7, 1.2, 3)
  613.     smooth_block_model59.Name = "Smooth Block Model"
  614.     smooth_block_model59.CFrame = CFrame.new(0.1, 535.002, -294.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  615.     smooth_block_model59.BrickColor = BrickColor.new('Dark stone grey')
  616.     smooth_block_model59.Friction = 0.3
  617.  
  618. local smooth_block_model60 = Instance.new('Part', sfothiv)
  619.     smooth_block_model60.LeftSurface = Enum.SurfaceType.Weld
  620.     smooth_block_model60.Material = Enum.Material.Slate
  621.     smooth_block_model60.Size = Vector3.new(7, 1.2, 3)
  622.     smooth_block_model60.Name = "Smooth Block Model"
  623.     smooth_block_model60.CFrame = CFrame.new(9.1, 542.202, -294.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  624.     smooth_block_model60.BrickColor = BrickColor.new('Dark stone grey')
  625.     smooth_block_model60.Friction = 0.3
  626.  
  627. local smooth_block_model61 = Instance.new('Part', sfothiv)
  628.     smooth_block_model61.LeftSurface = Enum.SurfaceType.Weld
  629.     smooth_block_model61.Material = Enum.Material.Slate
  630.     smooth_block_model61.Size = Vector3.new(7, 1.2, 3)
  631.     smooth_block_model61.Name = "Smooth Block Model"
  632.     smooth_block_model61.CFrame = CFrame.new(3.1, 537.402, -294.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  633.     smooth_block_model61.BrickColor = BrickColor.new('Dark stone grey')
  634.     smooth_block_model61.Friction = 0.3
  635.  
  636. local smooth_block_model62 = Instance.new('Part', sfothiv)
  637.     smooth_block_model62.LeftSurface = Enum.SurfaceType.Weld
  638.     smooth_block_model62.Material = Enum.Material.Slate
  639.     smooth_block_model62.Size = Vector3.new(7, 1.2, 3)
  640.     smooth_block_model62.Name = "Smooth Block Model"
  641.     smooth_block_model62.CFrame = CFrame.new(6.1, 539.802, -294.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  642.     smooth_block_model62.BrickColor = BrickColor.new('Dark stone grey')
  643.     smooth_block_model62.Friction = 0.3
  644.  
  645. local smooth_block_model63 = Instance.new('Part', sfothiv)
  646.     smooth_block_model63.LeftSurface = Enum.SurfaceType.Weld
  647.     smooth_block_model63.Material = Enum.Material.Slate
  648.     smooth_block_model63.Size = Vector3.new(7, 1.2, 3)
  649.     smooth_block_model63.Name = "Smooth Block Model"
  650.     smooth_block_model63.CFrame = CFrame.new(21.1, 551.803, -294.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  651.     smooth_block_model63.BrickColor = BrickColor.new('Dark stone grey')
  652.     smooth_block_model63.Friction = 0.3
  653.  
  654. local smooth_block_model64 = Instance.new('Part', sfothiv)
  655.     smooth_block_model64.LeftSurface = Enum.SurfaceType.Weld
  656.     smooth_block_model64.Material = Enum.Material.Slate
  657.     smooth_block_model64.Size = Vector3.new(7, 1.2, 3)
  658.     smooth_block_model64.Name = "Smooth Block Model"
  659.     smooth_block_model64.CFrame = CFrame.new(18.1, 549.402, -294.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  660.     smooth_block_model64.BrickColor = BrickColor.new('Dark stone grey')
  661.     smooth_block_model64.Friction = 0.3
  662.  
  663. local smooth_block_model65 = Instance.new('Part', sfothiv)
  664.     smooth_block_model65.LeftSurface = Enum.SurfaceType.Weld
  665.     smooth_block_model65.Material = Enum.Material.Slate
  666.     smooth_block_model65.Size = Vector3.new(7, 1.2, 3)
  667.     smooth_block_model65.Name = "Smooth Block Model"
  668.     smooth_block_model65.CFrame = CFrame.new(12.1, 544.602, -294.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  669.     smooth_block_model65.BrickColor = BrickColor.new('Dark stone grey')
  670.     smooth_block_model65.Friction = 0.3
  671.  
  672. local smooth_block_model66 = Instance.new('Part', sfothiv)
  673.     smooth_block_model66.LeftSurface = Enum.SurfaceType.Weld
  674.     smooth_block_model66.Material = Enum.Material.Slate
  675.     smooth_block_model66.Size = Vector3.new(7, 1.2, 3)
  676.     smooth_block_model66.Name = "Smooth Block Model"
  677.     smooth_block_model66.CFrame = CFrame.new(27.1, 556.603, -294.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  678.     smooth_block_model66.BrickColor = BrickColor.new('Dark stone grey')
  679.     smooth_block_model66.Friction = 0.3
  680.  
  681. local smooth_block_model67 = Instance.new('Part', sfothiv)
  682.     smooth_block_model67.LeftSurface = Enum.SurfaceType.Weld
  683.     smooth_block_model67.Material = Enum.Material.Slate
  684.     smooth_block_model67.Size = Vector3.new(7, 1.2, 3)
  685.     smooth_block_model67.Name = "Smooth Block Model"
  686.     smooth_block_model67.CFrame = CFrame.new(15.1, 547.003, -294.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  687.     smooth_block_model67.BrickColor = BrickColor.new('Dark stone grey')
  688.     smooth_block_model67.Friction = 0.3
  689.  
  690. local smooth_block_model68 = Instance.new('Part', sfothiv)
  691.     smooth_block_model68.LeftSurface = Enum.SurfaceType.Weld
  692.     smooth_block_model68.Material = Enum.Material.Slate
  693.     smooth_block_model68.Size = Vector3.new(7, 1.2, 10)
  694.     smooth_block_model68.Name = "Smooth Block Model"
  695.     smooth_block_model68.CFrame = CFrame.new(33.6, 559.003, -294.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  696.     smooth_block_model68.BrickColor = BrickColor.new('Dark stone grey')
  697.     smooth_block_model68.Friction = 0.3
  698.  
  699. local smooth_block_model69 = Instance.new('Part', sfothiv)
  700.     smooth_block_model69.LeftSurface = Enum.SurfaceType.Weld
  701.     smooth_block_model69.Material = Enum.Material.Slate
  702.     smooth_block_model69.Size = Vector3.new(7, 1.2, 3)
  703.     smooth_block_model69.Name = "Smooth Block Model"
  704.     smooth_block_model69.CFrame = CFrame.new(24.1, 554.203, -294.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  705.     smooth_block_model69.BrickColor = BrickColor.new('Dark stone grey')
  706.     smooth_block_model69.Friction = 0.3
  707.  
  708. local smooth_block_model70 = Instance.new('Part', sfothiv)
  709.     smooth_block_model70.LeftSurface = Enum.SurfaceType.Weld
  710.     smooth_block_model70.Material = Enum.Material.Slate
  711.     smooth_block_model70.Size = Vector3.new(7, 1.2, 3)
  712.     smooth_block_model70.Name = "Smooth Block Model"
  713.     smooth_block_model70.CFrame = CFrame.new(35.1, 559.003, -299.5) * CFrame.Angles(-0, 0, -0)
  714.     smooth_block_model70.BrickColor = BrickColor.new('Dark stone grey')
  715.     smooth_block_model70.Friction = 0.3
  716.  
  717. local smooth_block_model71 = Instance.new('Part', sfothiv)
  718.     smooth_block_model71.LeftSurface = Enum.SurfaceType.Weld
  719.     smooth_block_model71.Material = Enum.Material.Slate
  720.     smooth_block_model71.Size = Vector3.new(7, 1.2, 3)
  721.     smooth_block_model71.Name = "Smooth Block Model"
  722.     smooth_block_model71.CFrame = CFrame.new(35.1, 568.603, -311.5) * CFrame.Angles(-0, 0, -0)
  723.     smooth_block_model71.BrickColor = BrickColor.new('Dark stone grey')
  724.     smooth_block_model71.Friction = 0.3
  725.  
  726. local smooth_block_model72 = Instance.new('Part', sfothiv)
  727.     smooth_block_model72.LeftSurface = Enum.SurfaceType.Weld
  728.     smooth_block_model72.Material = Enum.Material.Slate
  729.     smooth_block_model72.Size = Vector3.new(7, 1.2, 3)
  730.     smooth_block_model72.Name = "Smooth Block Model"
  731.     smooth_block_model72.CFrame = CFrame.new(35.1, 561.402, -302.5) * CFrame.Angles(-0, 0, -0)
  732.     smooth_block_model72.BrickColor = BrickColor.new('Dark stone grey')
  733.     smooth_block_model72.Friction = 0.3
  734.  
  735. local smooth_block_model73 = Instance.new('Part', sfothiv)
  736.     smooth_block_model73.LeftSurface = Enum.SurfaceType.Weld
  737.     smooth_block_model73.Material = Enum.Material.Slate
  738.     smooth_block_model73.Size = Vector3.new(7, 1.2, 3)
  739.     smooth_block_model73.Name = "Smooth Block Model"
  740.     smooth_block_model73.CFrame = CFrame.new(35.1, 563.803, -305.5) * CFrame.Angles(-0, 0, -0)
  741.     smooth_block_model73.BrickColor = BrickColor.new('Dark stone grey')
  742.     smooth_block_model73.Friction = 0.3
  743.  
  744. local smooth_block_model74 = Instance.new('Part', sfothiv)
  745.     smooth_block_model74.LeftSurface = Enum.SurfaceType.Weld
  746.     smooth_block_model74.Material = Enum.Material.Slate
  747.     smooth_block_model74.Size = Vector3.new(7, 1.2, 3)
  748.     smooth_block_model74.Name = "Smooth Block Model"
  749.     smooth_block_model74.CFrame = CFrame.new(35.1, 566.203, -308.5) * CFrame.Angles(-0, 0, -0)
  750.     smooth_block_model74.BrickColor = BrickColor.new('Dark stone grey')
  751.     smooth_block_model74.Friction = 0.3
  752.  
  753. local smooth_block_model75 = Instance.new('Part', sfothiv)
  754.     smooth_block_model75.LeftSurface = Enum.SurfaceType.Weld
  755.     smooth_block_model75.Material = Enum.Material.Slate
  756.     smooth_block_model75.Size = Vector3.new(7, 1.2, 3)
  757.     smooth_block_model75.Name = "Smooth Block Model"
  758.     smooth_block_model75.CFrame = CFrame.new(35.1, 571.003, -314.5) * CFrame.Angles(-0, 0, -0)
  759.     smooth_block_model75.BrickColor = BrickColor.new('Dark stone grey')
  760.     smooth_block_model75.Friction = 0.3
  761.  
  762. local smooth_block_model76 = Instance.new('Part', sfothiv)
  763.     smooth_block_model76.LeftSurface = Enum.SurfaceType.Weld
  764.     smooth_block_model76.Material = Enum.Material.Slate
  765.     smooth_block_model76.Size = Vector3.new(7, 1.2, 3)
  766.     smooth_block_model76.Name = "Smooth Block Model"
  767.     smooth_block_model76.CFrame = CFrame.new(35.1, 573.402, -317.5) * CFrame.Angles(-0, 0, -0)
  768.     smooth_block_model76.BrickColor = BrickColor.new('Dark stone grey')
  769.     smooth_block_model76.Friction = 0.3
  770.  
  771. local smooth_block_model77 = Instance.new('Part', sfothiv)
  772.     smooth_block_model77.LeftSurface = Enum.SurfaceType.Weld
  773.     smooth_block_model77.Material = Enum.Material.Slate
  774.     smooth_block_model77.Size = Vector3.new(7, 1.2, 3)
  775.     smooth_block_model77.Name = "Smooth Block Model"
  776.     smooth_block_model77.CFrame = CFrame.new(35.1, 578.202, -323.5) * CFrame.Angles(-0, 0, -0)
  777.     smooth_block_model77.BrickColor = BrickColor.new('Dark stone grey')
  778.     smooth_block_model77.Friction = 0.3
  779.  
  780. local smooth_block_model78 = Instance.new('Part', sfothiv)
  781.     smooth_block_model78.LeftSurface = Enum.SurfaceType.Weld
  782.     smooth_block_model78.Material = Enum.Material.Slate
  783.     smooth_block_model78.Size = Vector3.new(7, 1.2, 3)
  784.     smooth_block_model78.Name = "Smooth Block Model"
  785.     smooth_block_model78.CFrame = CFrame.new(35.1, 575.802, -320.5) * CFrame.Angles(-0, 0, -0)
  786.     smooth_block_model78.BrickColor = BrickColor.new('Dark stone grey')
  787.     smooth_block_model78.Friction = 0.3
  788.  
  789. local smooth_block_model79 = Instance.new('Part', sfothiv)
  790.     smooth_block_model79.LeftSurface = Enum.SurfaceType.Weld
  791.     smooth_block_model79.Material = Enum.Material.Slate
  792.     smooth_block_model79.Size = Vector3.new(7, 1.2, 3)
  793.     smooth_block_model79.Name = "Smooth Block Model"
  794.     smooth_block_model79.CFrame = CFrame.new(35.1, 585.402, -332.5) * CFrame.Angles(-0, 0, -0)
  795.     smooth_block_model79.BrickColor = BrickColor.new('Dark stone grey')
  796.     smooth_block_model79.Friction = 0.3
  797.  
  798. local smooth_block_model80 = Instance.new('Part', sfothiv)
  799.     smooth_block_model80.LeftSurface = Enum.SurfaceType.Weld
  800.     smooth_block_model80.Material = Enum.Material.Slate
  801.     smooth_block_model80.Size = Vector3.new(7, 1.2, 3)
  802.     smooth_block_model80.Name = "Smooth Block Model"
  803.     smooth_block_model80.CFrame = CFrame.new(35.1, 580.602, -326.5) * CFrame.Angles(-0, 0, -0)
  804.     smooth_block_model80.BrickColor = BrickColor.new('Dark stone grey')
  805.     smooth_block_model80.Friction = 0.3
  806.  
  807. local smooth_block_model81 = Instance.new('Part', sfothiv)
  808.     smooth_block_model81.LeftSurface = Enum.SurfaceType.Weld
  809.     smooth_block_model81.Material = Enum.Material.Slate
  810.     smooth_block_model81.Size = Vector3.new(7, 1.2, 3)
  811.     smooth_block_model81.Name = "Smooth Block Model"
  812.     smooth_block_model81.CFrame = CFrame.new(35.1, 587.802, -335.5) * CFrame.Angles(-0, 0, -0)
  813.     smooth_block_model81.BrickColor = BrickColor.new('Dark stone grey')
  814.     smooth_block_model81.Friction = 0.3
  815.  
  816. local smooth_block_model82 = Instance.new('Part', sfothiv)
  817.     smooth_block_model82.LeftSurface = Enum.SurfaceType.Weld
  818.     smooth_block_model82.Material = Enum.Material.Slate
  819.     smooth_block_model82.Size = Vector3.new(7, 1.2, 3)
  820.     smooth_block_model82.Name = "Smooth Block Model"
  821.     smooth_block_model82.CFrame = CFrame.new(35.1, 592.602, -341.5) * CFrame.Angles(-0, 0, -0)
  822.     smooth_block_model82.BrickColor = BrickColor.new('Dark stone grey')
  823.     smooth_block_model82.Friction = 0.3
  824.  
  825. local smooth_block_model83 = Instance.new('Part', sfothiv)
  826.     smooth_block_model83.LeftSurface = Enum.SurfaceType.Weld
  827.     smooth_block_model83.Material = Enum.Material.Slate
  828.     smooth_block_model83.Size = Vector3.new(7, 1.2, 3)
  829.     smooth_block_model83.Name = "Smooth Block Model"
  830.     smooth_block_model83.CFrame = CFrame.new(35.1, 583.002, -329.5) * CFrame.Angles(-0, 0, -0)
  831.     smooth_block_model83.BrickColor = BrickColor.new('Dark stone grey')
  832.     smooth_block_model83.Friction = 0.3
  833.  
  834. local smooth_block_model84 = Instance.new('Part', sfothiv)
  835.     smooth_block_model84.LeftSurface = Enum.SurfaceType.Weld
  836.     smooth_block_model84.Material = Enum.Material.Slate
  837.     smooth_block_model84.Size = Vector3.new(41, 1.2, 3)
  838.     smooth_block_model84.Name = "Smooth Block Model"
  839.     smooth_block_model84.CFrame = CFrame.new(8.1, 631.002, -277.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  840.     smooth_block_model84.BrickColor = BrickColor.new('Dark stone grey')
  841.     smooth_block_model84.Friction = 0.3
  842.  
  843. local smooth_block_model85 = Instance.new('Part', sfothiv)
  844.     smooth_block_model85.LeftSurface = Enum.SurfaceType.Weld
  845.     smooth_block_model85.Material = Enum.Material.Slate
  846.     smooth_block_model85.Size = Vector3.new(7, 1.2, 3)
  847.     smooth_block_model85.Name = "Smooth Block Model"
  848.     smooth_block_model85.CFrame = CFrame.new(35.1, 590.202, -338.5) * CFrame.Angles(-0, 0, -0)
  849.     smooth_block_model85.BrickColor = BrickColor.new('Dark stone grey')
  850.     smooth_block_model85.Friction = 0.3
  851.  
  852. local smooth_block_model86 = Instance.new('Part', sfothiv)
  853.     smooth_block_model86.Anchored = true
  854.     smooth_block_model86.Size = Vector3.new(48, 210, 48)
  855.     smooth_block_model86.Name = "Smooth Block Model"
  856.     smooth_block_model86.CFrame = CFrame.new(7.6, 526.602, -322) * CFrame.Angles(-0, 0, -0)
  857.     smooth_block_model86.BrickColor = BrickColor.new('Dark orange')
  858.     smooth_block_model86.Friction = 0.3
  859.  
  860. local smooth_block_model87 = Instance.new('Part', sfothiv)
  861.     smooth_block_model87.LeftSurface = Enum.SurfaceType.Weld
  862.     smooth_block_model87.Material = Enum.Material.Slate
  863.     smooth_block_model87.Size = Vector3.new(7, 1.2, 3)
  864.     smooth_block_model87.Name = "Smooth Block Model"
  865.     smooth_block_model87.CFrame = CFrame.new(30.1, 595.002, -349.5) * CFrame.Angles(0, 1.5707963705063, 0)
  866.     smooth_block_model87.BrickColor = BrickColor.new('Dark stone grey')
  867.     smooth_block_model87.Friction = 0.3
  868.  
  869. local smooth_block_model88 = Instance.new('Part', sfothiv)
  870.     smooth_block_model88.Anchored = true
  871.     smooth_block_model88.Size = Vector3.new(48, 210, 48)
  872.     smooth_block_model88.Name = "Smooth Block Model"
  873.     smooth_block_model88.CFrame = CFrame.new(7.6, 316.6, -322) * CFrame.Angles(-0, 0, -0)
  874.     smooth_block_model88.BrickColor = BrickColor.new('Dark orange')
  875.     smooth_block_model88.Friction = 0.3
  876.  
  877. local smooth_block_model89 = Instance.new('Part', sfothiv)
  878.     smooth_block_model89.LeftSurface = Enum.SurfaceType.Weld
  879.     smooth_block_model89.Material = Enum.Material.Slate
  880.     smooth_block_model89.Size = Vector3.new(7, 1.2, 3)
  881.     smooth_block_model89.Name = "Smooth Block Model"
  882.     smooth_block_model89.CFrame = CFrame.new(24.1, 599.802, -349.5) * CFrame.Angles(0, 1.5707963705063, 0)
  883.     smooth_block_model89.BrickColor = BrickColor.new('Dark stone grey')
  884.     smooth_block_model89.Friction = 0.3
  885.  
  886. local smooth_block_model90 = Instance.new('Part', sfothiv)
  887.     smooth_block_model90.LeftSurface = Enum.SurfaceType.Weld
  888.     smooth_block_model90.Material = Enum.Material.Slate
  889.     smooth_block_model90.Size = Vector3.new(7, 1.2, 3)
  890.     smooth_block_model90.Name = "Smooth Block Model"
  891.     smooth_block_model90.CFrame = CFrame.new(27.1, 597.402, -349.5) * CFrame.Angles(0, 1.5707963705063, 0)
  892.     smooth_block_model90.BrickColor = BrickColor.new('Dark stone grey')
  893.     smooth_block_model90.Friction = 0.3
  894.  
  895. local smooth_block_model91 = Instance.new('Part', sfothiv)
  896.     smooth_block_model91.LeftSurface = Enum.SurfaceType.Weld
  897.     smooth_block_model91.Material = Enum.Material.Slate
  898.     smooth_block_model91.Size = Vector3.new(7, 1.2, 3)
  899.     smooth_block_model91.Name = "Smooth Block Model"
  900.     smooth_block_model91.CFrame = CFrame.new(21.1, 602.202, -349.5) * CFrame.Angles(0, 1.5707963705063, 0)
  901.     smooth_block_model91.BrickColor = BrickColor.new('Dark stone grey')
  902.     smooth_block_model91.Friction = 0.3
  903.  
  904. local smooth_block_model92 = Instance.new('Part', sfothiv)
  905.     smooth_block_model92.LeftSurface = Enum.SurfaceType.Weld
  906.     smooth_block_model92.Material = Enum.Material.Slate
  907.     smooth_block_model92.Size = Vector3.new(7, 1.2, 3)
  908.     smooth_block_model92.Name = "Smooth Block Model"
  909.     smooth_block_model92.CFrame = CFrame.new(18.1, 604.602, -349.5) * CFrame.Angles(0, 1.5707963705063, 0)
  910.     smooth_block_model92.BrickColor = BrickColor.new('Dark stone grey')
  911.     smooth_block_model92.Friction = 0.3
  912.  
  913. local smooth_block_model93 = Instance.new('Part', sfothiv)
  914.     smooth_block_model93.LeftSurface = Enum.SurfaceType.Weld
  915.     smooth_block_model93.Material = Enum.Material.Slate
  916.     smooth_block_model93.Size = Vector3.new(7, 1.2, 3)
  917.     smooth_block_model93.Name = "Smooth Block Model"
  918.     smooth_block_model93.CFrame = CFrame.new(15.1, 607.002, -349.5) * CFrame.Angles(0, 1.5707963705063, 0)
  919.     smooth_block_model93.BrickColor = BrickColor.new('Dark stone grey')
  920.     smooth_block_model93.Friction = 0.3
  921.  
  922. local smooth_block_model94 = Instance.new('Part', sfothiv)
  923.     smooth_block_model94.LeftSurface = Enum.SurfaceType.Weld
  924.     smooth_block_model94.Material = Enum.Material.Slate
  925.     smooth_block_model94.Size = Vector3.new(7, 1.2, 3)
  926.     smooth_block_model94.Name = "Smooth Block Model"
  927.     smooth_block_model94.CFrame = CFrame.new(9.1, 611.802, -349.5) * CFrame.Angles(0, 1.5707963705063, 0)
  928.     smooth_block_model94.BrickColor = BrickColor.new('Dark stone grey')
  929.     smooth_block_model94.Friction = 0.3
  930.  
  931. local smooth_block_model95 = Instance.new('Part', sfothiv)
  932.     smooth_block_model95.LeftSurface = Enum.SurfaceType.Weld
  933.     smooth_block_model95.Material = Enum.Material.Slate
  934.     smooth_block_model95.Size = Vector3.new(7, 1.2, 3)
  935.     smooth_block_model95.Name = "Smooth Block Model"
  936.     smooth_block_model95.CFrame = CFrame.new(12.1, 609.402, -349.5) * CFrame.Angles(0, 1.5707963705063, 0)
  937.     smooth_block_model95.BrickColor = BrickColor.new('Dark stone grey')
  938.     smooth_block_model95.Friction = 0.3
  939.  
  940. local smooth_block_model96 = Instance.new('Part', sfothiv)
  941.     smooth_block_model96.LeftSurface = Enum.SurfaceType.Weld
  942.     smooth_block_model96.Material = Enum.Material.Slate
  943.     smooth_block_model96.Size = Vector3.new(7, 1.2, 3)
  944.     smooth_block_model96.Name = "Smooth Block Model"
  945.     smooth_block_model96.CFrame = CFrame.new(6.1, 614.202, -349.5) * CFrame.Angles(0, 1.5707963705063, 0)
  946.     smooth_block_model96.BrickColor = BrickColor.new('Dark stone grey')
  947.     smooth_block_model96.Friction = 0.3
  948.  
  949. local smooth_block_model97 = Instance.new('Part', sfothiv)
  950.     smooth_block_model97.LeftSurface = Enum.SurfaceType.Weld
  951.     smooth_block_model97.Material = Enum.Material.Slate
  952.     smooth_block_model97.Size = Vector3.new(7, 1.2, 3)
  953.     smooth_block_model97.Name = "Smooth Block Model"
  954.     smooth_block_model97.CFrame = CFrame.new(0.1, 619.002, -349.5) * CFrame.Angles(0, 1.5707963705063, 0)
  955.     smooth_block_model97.BrickColor = BrickColor.new('Dark stone grey')
  956.     smooth_block_model97.Friction = 0.3
  957.  
  958. local smooth_block_model98 = Instance.new('Part', sfothiv)
  959.     smooth_block_model98.LeftSurface = Enum.SurfaceType.Weld
  960.     smooth_block_model98.Material = Enum.Material.Slate
  961.     smooth_block_model98.Size = Vector3.new(7, 1.2, 3)
  962.     smooth_block_model98.Name = "Smooth Block Model"
  963.     smooth_block_model98.CFrame = CFrame.new(3.1, 616.602, -349.5) * CFrame.Angles(0, 1.5707963705063, 0)
  964.     smooth_block_model98.BrickColor = BrickColor.new('Dark stone grey')
  965.     smooth_block_model98.Friction = 0.3
  966.  
  967. local smooth_block_model99 = Instance.new('Part', sfothiv)
  968.     smooth_block_model99.LeftSurface = Enum.SurfaceType.Weld
  969.     smooth_block_model99.Material = Enum.Material.Slate
  970.     smooth_block_model99.Size = Vector3.new(7, 1.2, 3)
  971.     smooth_block_model99.Name = "Smooth Block Model"
  972.     smooth_block_model99.CFrame = CFrame.new(-5.9, 623.802, -349.5) * CFrame.Angles(0, 1.5707963705063, 0)
  973.     smooth_block_model99.BrickColor = BrickColor.new('Dark stone grey')
  974.     smooth_block_model99.Friction = 0.3
  975.  
  976. local smooth_block_model100 = Instance.new('Part', sfothiv)
  977.     smooth_block_model100.LeftSurface = Enum.SurfaceType.Weld
  978.     smooth_block_model100.Material = Enum.Material.Slate
  979.     smooth_block_model100.Size = Vector3.new(7, 1.2, 3)
  980.     smooth_block_model100.Name = "Smooth Block Model"
  981.     smooth_block_model100.CFrame = CFrame.new(-8.9, 626.202, -349.5) * CFrame.Angles(0, 1.5707963705063, 0)
  982.     smooth_block_model100.BrickColor = BrickColor.new('Dark stone grey')
  983.     smooth_block_model100.Friction = 0.3
  984.  
  985. local smooth_block_model101 = Instance.new('Part', sfothiv)
  986.     smooth_block_model101.LeftSurface = Enum.SurfaceType.Weld
  987.     smooth_block_model101.Material = Enum.Material.Slate
  988.     smooth_block_model101.Size = Vector3.new(7, 1.2, 3)
  989.     smooth_block_model101.Name = "Smooth Block Model"
  990.     smooth_block_model101.CFrame = CFrame.new(-2.9, 621.402, -349.5) * CFrame.Angles(0, 1.5707963705063, 0)
  991.     smooth_block_model101.BrickColor = BrickColor.new('Dark stone grey')
  992.     smooth_block_model101.Friction = 0.3
  993.  
  994. local smooth_block_model102 = Instance.new('Part', sfothiv)
  995.     smooth_block_model102.LeftSurface = Enum.SurfaceType.Weld
  996.     smooth_block_model102.Material = Enum.Material.Slate
  997.     smooth_block_model102.Size = Vector3.new(7, 1.2, 10)
  998.     smooth_block_model102.Name = "Smooth Block Model"
  999.     smooth_block_model102.CFrame = CFrame.new(35.1, 595.002, -348) * CFrame.Angles(-0, 0, -0)
  1000.     smooth_block_model102.BrickColor = BrickColor.new('Dark stone grey')
  1001.     smooth_block_model102.Friction = 0.3
  1002.  
  1003. local smooth_block_model103 = Instance.new('Part', sfothiv)
  1004.     smooth_block_model103.LeftSurface = Enum.SurfaceType.Weld
  1005.     smooth_block_model103.Material = Enum.Material.Slate
  1006.     smooth_block_model103.Size = Vector3.new(7, 1.2, 3)
  1007.     smooth_block_model103.Name = "Smooth Block Model"
  1008.     smooth_block_model103.CFrame = CFrame.new(-11.9, 628.602, -349.5) * CFrame.Angles(0, 1.5707963705063, 0)
  1009.     smooth_block_model103.BrickColor = BrickColor.new('Dark stone grey')
  1010.     smooth_block_model103.Friction = 0.3
  1011.  
  1012. local smooth_block_model104 = Instance.new('Part', sfothiv)
  1013.     smooth_block_model104.LeftSurface = Enum.SurfaceType.Weld
  1014.     smooth_block_model104.Material = Enum.Material.Slate
  1015.     smooth_block_model104.Size = Vector3.new(7, 1.2, 3)
  1016.     smooth_block_model104.Name = "Smooth Block Model"
  1017.     smooth_block_model104.CFrame = CFrame.new(-14.9, 631.002, -349.5) * CFrame.Angles(0, 1.5707963705063, 0)
  1018.     smooth_block_model104.BrickColor = BrickColor.new('Dark stone grey')
  1019.     smooth_block_model104.Friction = 0.3
  1020.  
  1021. local smooth_block_model105 = Instance.new('Part', sfothiv)
  1022.     smooth_block_model105.Anchored = true
  1023.     smooth_block_model105.Size = Vector3.new(48, 210, 48)
  1024.     smooth_block_model105.Name = "Smooth Block Model"
  1025.     smooth_block_model105.CFrame = CFrame.new(7.6, 106.6, -322) * CFrame.Angles(-0, 0, -0)
  1026.     smooth_block_model105.BrickColor = BrickColor.new('Dark orange')
  1027.     smooth_block_model105.Friction = 0.3
  1028.  
  1029. local smooth_block_model106 = Instance.new('Part', sfothiv)
  1030.     smooth_block_model106.FormFactor = Enum.FormFactor.Symmetric
  1031.     smooth_block_model106.Size = Vector3.new(13, 13, 1)
  1032.     smooth_block_model106.Name = "Smooth Block Model"
  1033.     smooth_block_model106.CFrame = CFrame.new(15.1, 179.7, 47.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  1034.     smooth_block_model106.BrickColor = BrickColor.new('Black')
  1035.     smooth_block_model106.Friction = 0.3
  1036.  
  1037. local decal4 = Instance.new('Decal', smooth_block_model106)
  1038.     decal4.Face = Enum.NormalId.Back
  1039.     decal4.Texture = "http://www.roblox.com/asset/?id=2506404"
  1040.  
  1041. local smooth_block_model107 = Instance.new('Part', sfothiv)
  1042.     smooth_block_model107.Size = Vector3.new(42, 130.8, 42)
  1043.     smooth_block_model107.Name = "Smooth Block Model"
  1044.     smooth_block_model107.CFrame = CFrame.new(2.6, 272.2, 48) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1045.     smooth_block_model107.BrickColor = BrickColor.new('Reddish brown')
  1046.     smooth_block_model107.Friction = 0.3
  1047.  
  1048. local smooth_block_model108 = Instance.new('Part', sfothiv)
  1049.     smooth_block_model108.Size = Vector3.new(12, 2.4, 4)
  1050.     smooth_block_model108.Name = "Smooth Block Model"
  1051.     smooth_block_model108.CFrame = CFrame.new(-16.4, 197.2, 48) * CFrame.Angles(-0, -1.5707963705063, 0)
  1052.     smooth_block_model108.BrickColor = BrickColor.new('Reddish brown')
  1053.     smooth_block_model108.Friction = 0.3
  1054.  
  1055. local smooth_block_model109 = Instance.new('Part', sfothiv)
  1056.     smooth_block_model109.Size = Vector3.new(6, 2.4, 4)
  1057.     smooth_block_model109.Name = "Smooth Block Model"
  1058.     smooth_block_model109.CFrame = CFrame.new(-16.4, 197.2, 30) * CFrame.Angles(0, 1.5707963705063, 0)
  1059.     smooth_block_model109.BrickColor = BrickColor.new('Reddish brown')
  1060.     smooth_block_model109.Friction = 0.3
  1061.  
  1062. local smooth_block_model110 = Instance.new('Part', sfothiv)
  1063.     smooth_block_model110.Size = Vector3.new(4, 2.4, 4)
  1064.     smooth_block_model110.Name = "Smooth Block Model"
  1065.     smooth_block_model110.CFrame = CFrame.new(-16.4, 194.8, 29) * CFrame.Angles(0, 1.5707963705063, 0)
  1066.     smooth_block_model110.BrickColor = BrickColor.new('Reddish brown')
  1067.     smooth_block_model110.Friction = 0.3
  1068.  
  1069. local smooth_block_model111 = Instance.new('Part', sfothiv)
  1070.     smooth_block_model111.Size = Vector3.new(8, 2.4, 4)
  1071.     smooth_block_model111.Name = "Smooth Block Model"
  1072.     smooth_block_model111.CFrame = CFrame.new(-16.4, 199.6, 31) * CFrame.Angles(0, 1.5707963705063, 0)
  1073.     smooth_block_model111.BrickColor = BrickColor.new('Reddish brown')
  1074.     smooth_block_model111.Friction = 0.3
  1075.  
  1076. local smooth_block_model112 = Instance.new('Part', sfothiv)
  1077.     smooth_block_model112.Size = Vector3.new(6, 2.4, 4)
  1078.     smooth_block_model112.Name = "Smooth Block Model"
  1079.     smooth_block_model112.CFrame = CFrame.new(-16.4, 197.2, 66) * CFrame.Angles(-0, -1.5707963705063, 0)
  1080.     smooth_block_model112.BrickColor = BrickColor.new('Reddish brown')
  1081.     smooth_block_model112.Friction = 0.3
  1082.  
  1083. local smooth_block_model113 = Instance.new('Part', sfothiv)
  1084.     smooth_block_model113.Size = Vector3.new(8, 2.4, 4)
  1085.     smooth_block_model113.Name = "Smooth Block Model"
  1086.     smooth_block_model113.CFrame = CFrame.new(-16.4, 199.6, 65) * CFrame.Angles(-0, -1.5707963705063, 0)
  1087.     smooth_block_model113.BrickColor = BrickColor.new('Reddish brown')
  1088.     smooth_block_model113.Friction = 0.3
  1089.  
  1090. local smooth_block_model114 = Instance.new('Part', sfothiv)
  1091.     smooth_block_model114.Size = Vector3.new(16, 2.4, 4)
  1092.     smooth_block_model114.Name = "Smooth Block Model"
  1093.     smooth_block_model114.CFrame = CFrame.new(-16.4, 199.6, 48) * CFrame.Angles(-0, -1.5707963705063, 0)
  1094.     smooth_block_model114.BrickColor = BrickColor.new('Reddish brown')
  1095.     smooth_block_model114.Friction = 0.3
  1096.  
  1097. local smooth_block_model115 = Instance.new('Part', sfothiv)
  1098.     smooth_block_model115.Size = Vector3.new(4, 2.4, 4)
  1099.     smooth_block_model115.Name = "Smooth Block Model"
  1100.     smooth_block_model115.CFrame = CFrame.new(-16.4, 194.8, 67) * CFrame.Angles(-0, -1.5707963705063, 0)
  1101.     smooth_block_model115.BrickColor = BrickColor.new('Reddish brown')
  1102.     smooth_block_model115.Friction = 0.3
  1103.  
  1104. local smooth_block_model116 = Instance.new('Part', sfothiv)
  1105.     smooth_block_model116.Size = Vector3.new(8, 2.4, 4)
  1106.     smooth_block_model116.Name = "Smooth Block Model"
  1107.     smooth_block_model116.CFrame = CFrame.new(-16.4, 194.8, 48) * CFrame.Angles(-0, -1.5707963705063, 0)
  1108.     smooth_block_model116.BrickColor = BrickColor.new('Reddish brown')
  1109.     smooth_block_model116.Friction = 0.3
  1110.  
  1111. local smooth_block_model117 = Instance.new('Part', sfothiv)
  1112.     smooth_block_model117.Size = Vector3.new(20, 6, 42)
  1113.     smooth_block_model117.Name = "Smooth Block Model"
  1114.     smooth_block_model117.CFrame = CFrame.new(-8.4, 203.8, 48) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1115.     smooth_block_model117.BrickColor = BrickColor.new('Reddish brown')
  1116.     smooth_block_model117.Friction = 0.3
  1117.  
  1118. local smooth_block_model118 = Instance.new('Part', sfothiv)
  1119.     smooth_block_model118.Size = Vector3.new(16, 7.2, 2)
  1120.     smooth_block_model118.Name = "Smooth Block Model"
  1121.     smooth_block_model118.CFrame = CFrame.new(-6.4, 197.2, 28) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1122.     smooth_block_model118.BrickColor = BrickColor.new('Reddish brown')
  1123.     smooth_block_model118.Friction = 0.3
  1124.  
  1125. local smooth_block_model119 = Instance.new('Part', sfothiv)
  1126.     smooth_block_model119.Size = Vector3.new(16, 7.2, 2)
  1127.     smooth_block_model119.Name = "Smooth Block Model"
  1128.     smooth_block_model119.CFrame = CFrame.new(-6.4, 197.2, 68) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1129.     smooth_block_model119.BrickColor = BrickColor.new('Reddish brown')
  1130.     smooth_block_model119.Friction = 0.3
  1131.  
  1132. local smooth_block_model120 = Instance.new('Part', sfothiv)
  1133.     smooth_block_model120.Size = Vector3.new(31, 7.2, 2)
  1134.     smooth_block_model120.Name = "Smooth Block Model"
  1135.     smooth_block_model120.CFrame = CFrame.new(-2.9, 190, 68) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1136.     smooth_block_model120.BrickColor = BrickColor.new('Reddish brown')
  1137.     smooth_block_model120.Friction = 0.3
  1138.  
  1139. local smooth_block_model121 = Instance.new('Part', sfothiv)
  1140.     smooth_block_model121.Size = Vector3.new(31, 7.2, 2)
  1141.     smooth_block_model121.Name = "Smooth Block Model"
  1142.     smooth_block_model121.CFrame = CFrame.new(-2.9, 190, 28) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1143.     smooth_block_model121.BrickColor = BrickColor.new('Reddish brown')
  1144.     smooth_block_model121.Friction = 0.3
  1145.  
  1146. local smooth_block_model122 = Instance.new('Part', sfothiv)
  1147.     smooth_block_model122.Size = Vector3.new(5, 7.2, 1)
  1148.     smooth_block_model122.Name = "Smooth Block Model"
  1149.     smooth_block_model122.CFrame = CFrame.new(10.1, 190, 37.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1150.     smooth_block_model122.BrickColor = BrickColor.new('Reddish brown')
  1151.     smooth_block_model122.Friction = 0.3
  1152.  
  1153. local smooth_block_model123 = Instance.new('Part', sfothiv)
  1154.     smooth_block_model123.Size = Vector3.new(11, 20.4, 42)
  1155.     smooth_block_model123.Name = "Smooth Block Model"
  1156.     smooth_block_model123.CFrame = CFrame.new(18.1, 196.6, 48) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1157.     smooth_block_model123.BrickColor = BrickColor.new('Reddish brown')
  1158.     smooth_block_model123.Friction = 0.3
  1159.  
  1160. local smooth_block_model124 = Instance.new('Part', sfothiv)
  1161.     smooth_block_model124.Size = Vector3.new(11, 13.2, 42)
  1162.     smooth_block_model124.Name = "Smooth Block Model"
  1163.     smooth_block_model124.CFrame = CFrame.new(7.1, 200.2, 48) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1164.     smooth_block_model124.BrickColor = BrickColor.new('Reddish brown')
  1165.     smooth_block_model124.Friction = 0.3
  1166.  
  1167. local smooth_block_model125 = Instance.new('Part', sfothiv)
  1168.     smooth_block_model125.Size = Vector3.new(8, 13.2, 1)
  1169.     smooth_block_model125.Name = "Smooth Block Model"
  1170.     smooth_block_model125.CFrame = CFrame.new(11.6, 179.8, 37.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1171.     smooth_block_model125.BrickColor = BrickColor.new('Reddish brown')
  1172.     smooth_block_model125.Friction = 0.3
  1173.  
  1174. local smooth_block_model126 = Instance.new('Part', sfothiv)
  1175.     smooth_block_model126.Size = Vector3.new(8, 14.4, 21)
  1176.     smooth_block_model126.Name = "Smooth Block Model"
  1177.     smooth_block_model126.CFrame = CFrame.new(19.6, 179.2, 47.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1178.     smooth_block_model126.RightSurface = Enum.SurfaceType.Weld
  1179.     smooth_block_model126.BrickColor = BrickColor.new('Reddish brown')
  1180.     smooth_block_model126.Friction = 0.3
  1181.  
  1182. local smooth_block_model127 = Instance.new('Part', sfothiv)
  1183.     smooth_block_model127.Material = Enum.Material.Wood
  1184.     smooth_block_model127.Size = Vector3.new(1, 2.4, 1)
  1185.     smooth_block_model127.Name = "Smooth Block Model"
  1186.     smooth_block_model127.CFrame = CFrame.new(-16.9, 174.4, 64.5) * CFrame.Angles(0, 1.5707963705063, 0)
  1187.     smooth_block_model127.BrickColor = BrickColor.new('Bright red')
  1188.     smooth_block_model127.Friction = 0.3
  1189.  
  1190. local smooth_block_model128 = Instance.new('Part', sfothiv)
  1191.     smooth_block_model128.Material = Enum.Material.Wood
  1192.     smooth_block_model128.Size = Vector3.new(1, 2.4, 1)
  1193.     smooth_block_model128.Name = "Smooth Block Model"
  1194.     smooth_block_model128.CFrame = CFrame.new(-16.9, 174.4, 31.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1195.     smooth_block_model128.BrickColor = BrickColor.new('Bright red')
  1196.     smooth_block_model128.Friction = 0.3
  1197.  
  1198. local smooth_block_model129 = Instance.new('Part', sfothiv)
  1199.     smooth_block_model129.Size = Vector3.new(4, 20.4, 4)
  1200.     smooth_block_model129.Name = "Smooth Block Model"
  1201.     smooth_block_model129.CFrame = CFrame.new(-16.4, 183.4, 48) * CFrame.Angles(-0, -1.5707963705063, 0)
  1202.     smooth_block_model129.BrickColor = BrickColor.new('Reddish brown')
  1203.     smooth_block_model129.Friction = 0.3
  1204.  
  1205. local smooth_block_model130 = Instance.new('Part', sfothiv)
  1206.     smooth_block_model130.Size = Vector3.new(2, 14.4, 34)
  1207.     smooth_block_model130.Name = "Smooth Block Model"
  1208.     smooth_block_model130.CFrame = CFrame.new(-1.4, 179.2, 68) * CFrame.Angles(0, 1.5707963705063, 0)
  1209.     smooth_block_model130.BrickColor = BrickColor.new('Reddish brown')
  1210.     smooth_block_model130.Friction = 0.3
  1211.  
  1212. local smooth_block_model131 = Instance.new('Part', sfothiv)
  1213.     smooth_block_model131.TopSurface = Enum.SurfaceType.Smooth
  1214.     smooth_block_model131.Material = Enum.Material.Wood
  1215.     smooth_block_model131.Size = Vector3.new(32, 1.2, 38)
  1216.     smooth_block_model131.Name = "Smooth Block Model"
  1217.     smooth_block_model131.CFrame = CFrame.new(-0.4, 172.6, 48) * CFrame.Angles(-0, 0, -0)
  1218.     smooth_block_model131.BrickColor = BrickColor.new('Bright orange')
  1219.     smooth_block_model131.Friction = 0.3
  1220.     smooth_block_model131.BottomSurface = Enum.SurfaceType.Weld
  1221.  
  1222. local smooth_block_model132 = Instance.new('Part', sfothiv)
  1223.     smooth_block_model132.Size = Vector3.new(2, 1.2, 38)
  1224.     smooth_block_model132.Name = "Smooth Block Model"
  1225.     smooth_block_model132.CFrame = CFrame.new(-17.4, 172.6, 48) * CFrame.Angles(-0, 0, -0)
  1226.     smooth_block_model132.BrickColor = BrickColor.new('Reddish brown')
  1227.     smooth_block_model132.Friction = 0.3
  1228.  
  1229. local smooth_block_model133 = Instance.new('Part', sfothiv)
  1230.     smooth_block_model133.Size = Vector3.new(2, 14.4, 34)
  1231.     smooth_block_model133.Name = "Smooth Block Model"
  1232.     smooth_block_model133.CFrame = CFrame.new(-1.4, 179.2, 28) * CFrame.Angles(-0, -1.5707963705063, 0)
  1233.     smooth_block_model133.BrickColor = BrickColor.new('Reddish brown')
  1234.     smooth_block_model133.Friction = 0.3
  1235.  
  1236. local smooth_block_model134 = Instance.new('Part', sfothiv)
  1237.     smooth_block_model134.TopSurface = Enum.SurfaceType.Smooth
  1238.     smooth_block_model134.Material = Enum.Material.Wood
  1239.     smooth_block_model134.Name = "Smooth Block Model"
  1240.     smooth_block_model134.CFrame = CFrame.new(34.6, 187, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
  1241.     smooth_block_model134.BrickColor = BrickColor.new('Black')
  1242.     smooth_block_model134.Friction = 0.3
  1243.     smooth_block_model134.BottomSurface = Enum.SurfaceType.Weld
  1244.  
  1245. local smooth_block_model135 = Instance.new('Part', sfothiv)
  1246.     smooth_block_model135.TopSurface = Enum.SurfaceType.Smooth
  1247.     smooth_block_model135.Material = Enum.Material.Wood
  1248.     smooth_block_model135.Size = Vector3.new(4, 1.2, 13)
  1249.     smooth_block_model135.Name = "Smooth Block Model"
  1250.     smooth_block_model135.CFrame = CFrame.new(46.1, 194.2, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
  1251.     smooth_block_model135.BrickColor = BrickColor.new('Black')
  1252.     smooth_block_model135.Friction = 0.3
  1253.     smooth_block_model135.BottomSurface = Enum.SurfaceType.Weld
  1254.  
  1255. local smooth_block_model136 = Instance.new('Part', sfothiv)
  1256.     smooth_block_model136.TopSurface = Enum.SurfaceType.Smooth
  1257.     smooth_block_model136.Material = Enum.Material.Wood
  1258.     smooth_block_model136.Name = "Smooth Block Model"
  1259.     smooth_block_model136.CFrame = CFrame.new(35.6, 188.2, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
  1260.     smooth_block_model136.BrickColor = BrickColor.new('Black')
  1261.     smooth_block_model136.Friction = 0.3
  1262.     smooth_block_model136.BottomSurface = Enum.SurfaceType.Weld
  1263.  
  1264. local smooth_block_model137 = Instance.new('Part', sfothiv)
  1265.     smooth_block_model137.TopSurface = Enum.SurfaceType.Smooth
  1266.     smooth_block_model137.Material = Enum.Material.Wood
  1267.     smooth_block_model137.Name = "Smooth Block Model"
  1268.     smooth_block_model137.CFrame = CFrame.new(39.6, 193, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
  1269.     smooth_block_model137.BrickColor = BrickColor.new('Black')
  1270.     smooth_block_model137.Friction = 0.3
  1271.     smooth_block_model137.BottomSurface = Enum.SurfaceType.Weld
  1272.  
  1273. local smooth_block_model138 = Instance.new('Part', sfothiv)
  1274.     smooth_block_model138.TopSurface = Enum.SurfaceType.Smooth
  1275.     smooth_block_model138.Material = Enum.Material.Wood
  1276.     smooth_block_model138.Name = "Smooth Block Model"
  1277.     smooth_block_model138.CFrame = CFrame.new(36.6, 189.4, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
  1278.     smooth_block_model138.BrickColor = BrickColor.new('Black')
  1279.     smooth_block_model138.Friction = 0.3
  1280.     smooth_block_model138.BottomSurface = Enum.SurfaceType.Weld
  1281.  
  1282. local smooth_block_model139 = Instance.new('Part', sfothiv)
  1283.     smooth_block_model139.TopSurface = Enum.SurfaceType.Smooth
  1284.     smooth_block_model139.Material = Enum.Material.Wood
  1285.     smooth_block_model139.Name = "Smooth Block Model"
  1286.     smooth_block_model139.CFrame = CFrame.new(37.6, 190.6, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
  1287.     smooth_block_model139.BrickColor = BrickColor.new('Black')
  1288.     smooth_block_model139.Friction = 0.3
  1289.     smooth_block_model139.BottomSurface = Enum.SurfaceType.Weld
  1290.  
  1291. local smooth_block_model140 = Instance.new('Part', sfothiv)
  1292.     smooth_block_model140.TopSurface = Enum.SurfaceType.Smooth
  1293.     smooth_block_model140.Material = Enum.Material.Wood
  1294.     smooth_block_model140.Name = "Smooth Block Model"
  1295.     smooth_block_model140.CFrame = CFrame.new(38.6, 191.8, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
  1296.     smooth_block_model140.BrickColor = BrickColor.new('Black')
  1297.     smooth_block_model140.Friction = 0.3
  1298.     smooth_block_model140.BottomSurface = Enum.SurfaceType.Weld
  1299.  
  1300. local smooth_block_model141 = Instance.new('Part', sfothiv)
  1301.     smooth_block_model141.TopSurface = Enum.SurfaceType.Smooth
  1302.     smooth_block_model141.Material = Enum.Material.Wood
  1303.     smooth_block_model141.Name = "Smooth Block Model"
  1304.     smooth_block_model141.CFrame = CFrame.new(28.6, 179.8, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
  1305.     smooth_block_model141.BrickColor = BrickColor.new('Black')
  1306.     smooth_block_model141.Friction = 0.3
  1307.     smooth_block_model141.BottomSurface = Enum.SurfaceType.Weld
  1308.  
  1309. local smooth_block_model142 = Instance.new('Part', sfothiv)
  1310.     smooth_block_model142.TopSurface = Enum.SurfaceType.Smooth
  1311.     smooth_block_model142.Material = Enum.Material.Wood
  1312.     smooth_block_model142.Name = "Smooth Block Model"
  1313.     smooth_block_model142.CFrame = CFrame.new(29.6, 181, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
  1314.     smooth_block_model142.BrickColor = BrickColor.new('Black')
  1315.     smooth_block_model142.Friction = 0.3
  1316.     smooth_block_model142.BottomSurface = Enum.SurfaceType.Weld
  1317.  
  1318. local smooth_block_model143 = Instance.new('Part', sfothiv)
  1319.     smooth_block_model143.TopSurface = Enum.SurfaceType.Smooth
  1320.     smooth_block_model143.Material = Enum.Material.Wood
  1321.     smooth_block_model143.Name = "Smooth Block Model"
  1322.     smooth_block_model143.CFrame = CFrame.new(30.6, 182.2, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
  1323.     smooth_block_model143.BrickColor = BrickColor.new('Black')
  1324.     smooth_block_model143.Friction = 0.3
  1325.     smooth_block_model143.BottomSurface = Enum.SurfaceType.Weld
  1326.  
  1327. local smooth_block_model144 = Instance.new('Part', sfothiv)
  1328.     smooth_block_model144.TopSurface = Enum.SurfaceType.Smooth
  1329.     smooth_block_model144.Material = Enum.Material.Wood
  1330.     smooth_block_model144.Name = "Smooth Block Model"
  1331.     smooth_block_model144.CFrame = CFrame.new(33.6, 185.8, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
  1332.     smooth_block_model144.BrickColor = BrickColor.new('Black')
  1333.     smooth_block_model144.Friction = 0.3
  1334.     smooth_block_model144.BottomSurface = Enum.SurfaceType.Weld
  1335.  
  1336. local smooth_block_model145 = Instance.new('Part', sfothiv)
  1337.     smooth_block_model145.TopSurface = Enum.SurfaceType.Smooth
  1338.     smooth_block_model145.Material = Enum.Material.Wood
  1339.     smooth_block_model145.Name = "Smooth Block Model"
  1340.     smooth_block_model145.CFrame = CFrame.new(31.6, 183.4, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
  1341.     smooth_block_model145.BrickColor = BrickColor.new('Black')
  1342.     smooth_block_model145.Friction = 0.3
  1343.     smooth_block_model145.BottomSurface = Enum.SurfaceType.Weld
  1344.  
  1345. local smooth_block_model146 = Instance.new('Part', sfothiv)
  1346.     smooth_block_model146.TopSurface = Enum.SurfaceType.Smooth
  1347.     smooth_block_model146.Material = Enum.Material.Wood
  1348.     smooth_block_model146.Name = "Smooth Block Model"
  1349.     smooth_block_model146.CFrame = CFrame.new(32.6, 184.6, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
  1350.     smooth_block_model146.BrickColor = BrickColor.new('Black')
  1351.     smooth_block_model146.Friction = 0.3
  1352.     smooth_block_model146.BottomSurface = Enum.SurfaceType.Weld
  1353.  
  1354. local smooth_block_model147 = Instance.new('Part', sfothiv)
  1355.     smooth_block_model147.TopSurface = Enum.SurfaceType.Smooth
  1356.     smooth_block_model147.Material = Enum.Material.Wood
  1357.     smooth_block_model147.Name = "Smooth Block Model"
  1358.     smooth_block_model147.CFrame = CFrame.new(27.6, 178.6, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
  1359.     smooth_block_model147.BrickColor = BrickColor.new('Black')
  1360.     smooth_block_model147.Friction = 0.3
  1361.     smooth_block_model147.BottomSurface = Enum.SurfaceType.Weld
  1362.  
  1363. local smooth_block_model148 = Instance.new('Part', sfothiv)
  1364.     smooth_block_model148.TopSurface = Enum.SurfaceType.Smooth
  1365.     smooth_block_model148.Material = Enum.Material.Wood
  1366.     smooth_block_model148.Name = "Smooth Block Model"
  1367.     smooth_block_model148.CFrame = CFrame.new(24.6, 175, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
  1368.     smooth_block_model148.BrickColor = BrickColor.new('Black')
  1369.     smooth_block_model148.Friction = 0.3
  1370.     smooth_block_model148.BottomSurface = Enum.SurfaceType.Weld
  1371.  
  1372. local smooth_block_model149 = Instance.new('Part', sfothiv)
  1373.     smooth_block_model149.TopSurface = Enum.SurfaceType.Smooth
  1374.     smooth_block_model149.Material = Enum.Material.Wood
  1375.     smooth_block_model149.Name = "Smooth Block Model"
  1376.     smooth_block_model149.CFrame = CFrame.new(26.6, 177.4, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
  1377.     smooth_block_model149.BrickColor = BrickColor.new('Black')
  1378.     smooth_block_model149.Friction = 0.3
  1379.     smooth_block_model149.BottomSurface = Enum.SurfaceType.Weld
  1380.  
  1381. local smooth_block_model150 = Instance.new('Part', sfothiv)
  1382.     smooth_block_model150.TopSurface = Enum.SurfaceType.Smooth
  1383.     smooth_block_model150.Material = Enum.Material.Wood
  1384.     smooth_block_model150.Name = "Smooth Block Model"
  1385.     smooth_block_model150.CFrame = CFrame.new(25.6, 176.2, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
  1386.     smooth_block_model150.BrickColor = BrickColor.new('Black')
  1387.     smooth_block_model150.Friction = 0.3
  1388.     smooth_block_model150.BottomSurface = Enum.SurfaceType.Weld
  1389.  
  1390. local smooth_block_model151 = Instance.new('Part', sfothiv)
  1391.     smooth_block_model151.TopSurface = Enum.SurfaceType.Smooth
  1392.     smooth_block_model151.Material = Enum.Material.Wood
  1393.     smooth_block_model151.Name = "Smooth Block Model"
  1394.     smooth_block_model151.CFrame = CFrame.new(23.6, 173.8, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
  1395.     smooth_block_model151.BrickColor = BrickColor.new('Black')
  1396.     smooth_block_model151.Friction = 0.3
  1397.     smooth_block_model151.BottomSurface = Enum.SurfaceType.Weld
  1398.  
  1399. local smooth_block_model152 = Instance.new('Part', sfothiv)
  1400.     smooth_block_model152.TopSurface = Enum.SurfaceType.Smooth
  1401.     smooth_block_model152.Material = Enum.Material.Wood
  1402.     smooth_block_model152.Size = Vector3.new(10, 1.2, 8)
  1403.     smooth_block_model152.Name = "Smooth Block Model"
  1404.     smooth_block_model152.CFrame = CFrame.new(19.6, 172.6, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
  1405.     smooth_block_model152.BrickColor = BrickColor.new('Black')
  1406.     smooth_block_model152.Friction = 0.3
  1407.     smooth_block_model152.BottomSurface = Enum.SurfaceType.Weld
  1408.  
  1409. local smooth_block_model153 = Instance.new('Part', sfothiv)
  1410.     smooth_block_model153.Material = Enum.Material.Wood
  1411.     smooth_block_model153.Size = Vector3.new(1, 2.4, 1)
  1412.     smooth_block_model153.Name = "Smooth Block Model"
  1413.     smooth_block_model153.CFrame = CFrame.new(-16.9, 174.4, 43.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1414.     smooth_block_model153.BrickColor = BrickColor.new('Bright red')
  1415.     smooth_block_model153.Friction = 0.3
  1416.  
  1417. local smooth_block_model154 = Instance.new('Part', sfothiv)
  1418.     smooth_block_model154.TopSurface = Enum.SurfaceType.Smooth
  1419.     smooth_block_model154.Material = Enum.Material.Slate
  1420.     smooth_block_model154.Size = Vector3.new(4, 3.6, 4)
  1421.     smooth_block_model154.Name = "Smooth Block Model"
  1422.     smooth_block_model154.CFrame = CFrame.new(-14.4, 637.002, -300) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1423.     smooth_block_model154.BrickColor = BrickColor.new('Black')
  1424.     smooth_block_model154.Friction = 0.3
  1425.     smooth_block_model154.BottomSurface = Enum.SurfaceType.Weld
  1426.  
  1427. local smooth_block_model155 = Instance.new('Part', sfothiv)
  1428.     smooth_block_model155.Material = Enum.Material.Wood
  1429.     smooth_block_model155.Size = Vector3.new(1, 2.4, 1)
  1430.     smooth_block_model155.Name = "Smooth Block Model"
  1431.     smooth_block_model155.CFrame = CFrame.new(-16.9, 174.4, 34.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1432.     smooth_block_model155.BrickColor = BrickColor.new('Bright red')
  1433.     smooth_block_model155.Friction = 0.3
  1434.  
  1435. local smooth_block_model156 = Instance.new('Part', sfothiv)
  1436.     smooth_block_model156.Anchored = true
  1437.     smooth_block_model156.Size = Vector3.new(64, 92.4, 64)
  1438.     smooth_block_model156.Name = "Smooth Block Model"
  1439.     smooth_block_model156.CFrame = CFrame.new(-76.4, 47.8, -52) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  1440.     smooth_block_model156.BrickColor = BrickColor.new('Reddish brown')
  1441.     smooth_block_model156.Friction = 0.3
  1442.  
  1443. local smooth_block_model157 = Instance.new('Part', sfothiv)
  1444.     smooth_block_model157.CanCollide = false
  1445.     smooth_block_model157.Size = Vector3.new(3, 13.2, 50)
  1446.     smooth_block_model157.Name = "Smooth Block Model"
  1447.     smooth_block_model157.CFrame = CFrame.new(-543.9, 371.8, 30) * CFrame.Angles(-0, 0, -0)
  1448.     smooth_block_model157.BrickColor = BrickColor.new('Reddish brown')
  1449.     smooth_block_model157.Friction = 0.3
  1450.  
  1451. local smooth_block_model158 = Instance.new('Part', sfothiv)
  1452.     smooth_block_model158.Size = Vector3.new(3, 13.2, 35)
  1453.     smooth_block_model158.Name = "Smooth Block Model"
  1454.     smooth_block_model158.CFrame = CFrame.new(-524.9, 371.8, 53.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  1455.     smooth_block_model158.BrickColor = BrickColor.new('Reddish brown')
  1456.     smooth_block_model158.Friction = 0.3
  1457.  
  1458. local smooth_block_model159 = Instance.new('Part', sfothiv)
  1459.     smooth_block_model159.Size = Vector3.new(3, 13.2, 35)
  1460.     smooth_block_model159.Name = "Smooth Block Model"
  1461.     smooth_block_model159.CFrame = CFrame.new(-524.9, 371.8, 6.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  1462.     smooth_block_model159.BrickColor = BrickColor.new('Reddish brown')
  1463.     smooth_block_model159.Friction = 0.3
  1464.  
  1465. local smooth_block_model160 = Instance.new('Part', sfothiv)
  1466.     smooth_block_model160.Size = Vector3.new(3, 2.4, 8)
  1467.     smooth_block_model160.Name = "Smooth Block Model"
  1468.     smooth_block_model160.CFrame = CFrame.new(-514.9, 366.4, 28) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1469.     smooth_block_model160.BrickColor = BrickColor.new('Dark stone grey')
  1470.     smooth_block_model160.Friction = 0.3
  1471.  
  1472. local smooth_block_model161 = Instance.new('Part', sfothiv)
  1473.     smooth_block_model161.Size = Vector3.new(44, 1.2, 50)
  1474.     smooth_block_model161.Name = "Smooth Block Model"
  1475.     smooth_block_model161.CFrame = CFrame.new(-523.4, 364.6, 30) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1476.     smooth_block_model161.BrickColor = BrickColor.new('Reddish brown')
  1477.     smooth_block_model161.Friction = 0.3
  1478.  
  1479. local smooth_block_model162 = Instance.new('Part', sfothiv)
  1480.     smooth_block_model162.LeftSurface = Enum.SurfaceType.Weld
  1481.     smooth_block_model162.Size = Vector3.new(16, 12, 46)
  1482.     smooth_block_model162.Name = "Smooth Block Model"
  1483.     smooth_block_model162.CFrame = CFrame.new(-92.4, 148, 158) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1484.     smooth_block_model162.BrickColor = BrickColor.new('Reddish brown')
  1485.     smooth_block_model162.Friction = 0.3
  1486.  
  1487. local smooth_block_model163 = Instance.new('Part', sfothiv)
  1488.     smooth_block_model163.Size = Vector3.new(1, 8.4, 6)
  1489.     smooth_block_model163.Name = "Smooth Block Model"
  1490.     smooth_block_model163.CFrame = CFrame.new(-514.9, 371.8, 28) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1491.     smooth_block_model163.BrickColor = BrickColor.new('Reddish brown')
  1492.     smooth_block_model163.Friction = 0.3
  1493.  
  1494. local decal5 = Instance.new('Decal', smooth_block_model163)
  1495.     decal5.Face = Enum.NormalId.Right
  1496.     decal5.Texture = "http://www.roblox.com/asset/?id=2124980"
  1497.  
  1498. local badgeawarderscript = Instance.new('Script', smooth_block_model163)
  1499.     badgeawarderscript.LinkedSource = "http://www.roblox.com/asset/?id=13326026"
  1500.     badgeawarderscript.Name = "BadgeAwarderScript"
  1501.     badgeawarderscript.Source = "print(\"Badge Awarder Loaded. BadgeID: \" .. script.Parent.BadgeID.Value)\r\
  1502. \r\
  1503. \r\
  1504. \r\
  1505. -- ROBLOX scripter hackers, see what you can do with this:\r\
  1506. -- game:GetService(\"BadgeService\"):UserHasBadge(userid, badgeid)\r\
  1507. \r\
  1508. \r\
  1509. function OnTouch(part)\r\
  1510.     if (part.Parent:FindFirstChild(\"Humanoid\") ~= nil) then\r\
  1511.         local p = game.Players:GetPlayerFromCharacter(part.Parent)\r\
  1512.         if (p ~= nil) then\r\
  1513.             print(\"Awarding BadgeID: \" ..script.Parent.BadgeID.Value .. \" to UserID: \" .. p.userId)\r\
  1514.             local b = game:GetService(\"BadgeService\")\r\
  1515.             b:AwardBadge(p.userId, script.Parent.BadgeID.Value)\r\
  1516.         end\r\
  1517.     end\r\
  1518. end\r\
  1519. \r\
  1520. script.Parent.Touched:connect(OnTouch)\r\
  1521. "
  1522.  
  1523. local badgeid = Instance.new('IntValue', smooth_block_model163)
  1524.     badgeid.Name = "BadgeID"
  1525.     badgeid.Value = 14417332
  1526.  
  1527. local smooth_block_model164 = Instance.new('Part', sfothiv)
  1528.     smooth_block_model164.LeftSurface = Enum.SurfaceType.Weld
  1529.     smooth_block_model164.Size = Vector3.new(8, 12, 22)
  1530.     smooth_block_model164.Name = "Smooth Block Model"
  1531.     smooth_block_model164.CFrame = CFrame.new(-88.4, 136, 146) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1532.     smooth_block_model164.BrickColor = BrickColor.new('Reddish brown')
  1533.     smooth_block_model164.Friction = 0.3
  1534.  
  1535. local smooth_block_model165 = Instance.new('Part', sfothiv)
  1536.     smooth_block_model165.TopSurface = Enum.SurfaceType.Smooth
  1537.     smooth_block_model165.Anchored = true
  1538.     smooth_block_model165.Material = Enum.Material.Wood
  1539.     smooth_block_model165.Size = Vector3.new(38, 1.2, 2)
  1540.     smooth_block_model165.Name = "Smooth Block Model"
  1541.     smooth_block_model165.CFrame = CFrame.new(-266.4, 268.6, -118) * CFrame.Angles(-0, 0, -0)
  1542.     smooth_block_model165.BrickColor = BrickColor.new('Black')
  1543.     smooth_block_model165.Friction = 0.3
  1544.     smooth_block_model165.BottomSurface = Enum.SurfaceType.Weld
  1545.  
  1546. local smooth_block_model166 = Instance.new('Part', sfothiv)
  1547.     smooth_block_model166.TopSurface = Enum.SurfaceType.Weld
  1548.     smooth_block_model166.Reflectance = 0.2
  1549.     smooth_block_model166.Anchored = true
  1550.     smooth_block_model166.Size = Vector3.new(8, 1.2, 8)
  1551.     smooth_block_model166.Name = "Smooth Block Model"
  1552.     smooth_block_model166.CFrame = CFrame.new(-278.4, 269.8, 165) * CFrame.Angles(-0, -1.5707963705063, 0)
  1553.     smooth_block_model166.BrickColor = BrickColor.new('Bright yellow')
  1554.     smooth_block_model166.Friction = 0.3
  1555.  
  1556. local script2 = Instance.new('Script', smooth_block_model166)
  1557.     script2.Source = "function onTouched(part)\r\
  1558.     if part.Parent ~= nil then\r\
  1559.         local h = part.Parent:findFirstChild(\"Humanoid\")\r\
  1560.             if h~=nil then\r\
  1561.                 \r\
  1562. h.Parent.Torso.Velocity=Vector3.new(0,250,0)\r\
  1563. wait(0.5)\r\
  1564. \r\
  1565.             end         \r\
  1566.     end\r\
  1567. end\r\
  1568. \r\
  1569. script.Parent.Touched:connect(onTouched)\r\
  1570. "
  1571.  
  1572. local smooth_block_model167 = Instance.new('Part', sfothiv)
  1573.     smooth_block_model167.TopSurface = Enum.SurfaceType.Weld
  1574.     smooth_block_model167.Reflectance = 0.2
  1575.     smooth_block_model167.Anchored = true
  1576.     smooth_block_model167.Size = Vector3.new(8, 1.2, 8)
  1577.     smooth_block_model167.Name = "Smooth Block Model"
  1578.     smooth_block_model167.CFrame = CFrame.new(-271.4, 335.8, 178) * CFrame.Angles(-0, -1.5707963705063, 0)
  1579.     smooth_block_model167.BrickColor = BrickColor.new('Bright yellow')
  1580.     smooth_block_model167.Friction = 0.3
  1581.  
  1582. local script3 = Instance.new('Script', smooth_block_model167)
  1583.     script3.Source = "function onTouched(part)\r\
  1584.     if part.Parent ~= nil then\r\
  1585.         local h = part.Parent:findFirstChild(\"Humanoid\")\r\
  1586.             if h~=nil then\r\
  1587.                 \r\
  1588. h.Parent.Torso.Velocity=Vector3.new(0,250,0)\r\
  1589. wait(0.5)\r\
  1590. \r\
  1591.             end         \r\
  1592.     end\r\
  1593. end\r\
  1594. \r\
  1595. script.Parent.Touched:connect(onTouched)\r\
  1596. "
  1597.  
  1598. local smooth_block_model168 = Instance.new('Part', sfothiv)
  1599.     smooth_block_model168.TopSurface = Enum.SurfaceType.Weld
  1600.     smooth_block_model168.Reflectance = 0.2
  1601.     smooth_block_model168.Anchored = true
  1602.     smooth_block_model168.Size = Vector3.new(8, 1.2, 8)
  1603.     smooth_block_model168.Name = "Smooth Block Model"
  1604.     smooth_block_model168.CFrame = CFrame.new(-260.4, 203.8, 176) * CFrame.Angles(-0, -1.5707963705063, 0)
  1605.     smooth_block_model168.BrickColor = BrickColor.new('Bright yellow')
  1606.     smooth_block_model168.Friction = 0.3
  1607.  
  1608. local script4 = Instance.new('Script', smooth_block_model168)
  1609.     script4.Source = "function onTouched(part)\r\
  1610.     if part.Parent ~= nil then\r\
  1611.         local h = part.Parent:findFirstChild(\"Humanoid\")\r\
  1612.             if h~=nil then\r\
  1613.                 \r\
  1614. h.Parent.Torso.Velocity=Vector3.new(0,250,0)\r\
  1615. wait(0.5)\r\
  1616. \r\
  1617.             end         \r\
  1618.     end\r\
  1619. end\r\
  1620. \r\
  1621. script.Parent.Touched:connect(onTouched)\r\
  1622. "
  1623.  
  1624. local smooth_block_model169 = Instance.new('Part', sfothiv)
  1625.     smooth_block_model169.TopSurface = Enum.SurfaceType.Weld
  1626.     smooth_block_model169.Reflectance = 0.2
  1627.     smooth_block_model169.Anchored = true
  1628.     smooth_block_model169.Size = Vector3.new(8, 1.2, 8)
  1629.     smooth_block_model169.Name = "Smooth Block Model"
  1630.     smooth_block_model169.CFrame = CFrame.new(-277.4, 137.8, 149) * CFrame.Angles(-0, -1.5707963705063, 0)
  1631.     smooth_block_model169.BrickColor = BrickColor.new('Bright yellow')
  1632.     smooth_block_model169.Friction = 0.3
  1633.  
  1634. local script5 = Instance.new('Script', smooth_block_model169)
  1635.     script5.Source = "function onTouched(part)\r\
  1636.     if part.Parent ~= nil then\r\
  1637.         local h = part.Parent:findFirstChild(\"Humanoid\")\r\
  1638.             if h~=nil then\r\
  1639.                 \r\
  1640. h.Parent.Torso.Velocity=Vector3.new(0,250,0)\r\
  1641. wait(0.5)\r\
  1642. \r\
  1643.             end         \r\
  1644.     end\r\
  1645. end\r\
  1646. \r\
  1647. script.Parent.Touched:connect(onTouched)\r\
  1648. "
  1649.  
  1650. local smooth_block_model170 = Instance.new('Part', sfothiv)
  1651.     smooth_block_model170.TopSurface = Enum.SurfaceType.Weld
  1652.     smooth_block_model170.Reflectance = 0.2
  1653.     smooth_block_model170.Anchored = true
  1654.     smooth_block_model170.Size = Vector3.new(8, 1.2, 8)
  1655.     smooth_block_model170.Name = "Smooth Block Model"
  1656.     smooth_block_model170.CFrame = CFrame.new(-246.4, 115, 164) * CFrame.Angles(-0, -1.5707963705063, 0)
  1657.     smooth_block_model170.BrickColor = BrickColor.new('Bright yellow')
  1658.     smooth_block_model170.Friction = 0.3
  1659.  
  1660. local script6 = Instance.new('Script', smooth_block_model170)
  1661.     script6.Source = "function onTouched(part)\r\
  1662.     if part.Parent ~= nil then\r\
  1663.         local h = part.Parent:findFirstChild(\"Humanoid\")\r\
  1664.             if h~=nil then\r\
  1665.                 \r\
  1666. h.Parent.Torso.Velocity=Vector3.new(0,250,0)\r\
  1667. wait(0.5)\r\
  1668. \r\
  1669.             end         \r\
  1670.     end\r\
  1671. end\r\
  1672. \r\
  1673. script.Parent.Touched:connect(onTouched)\r\
  1674. "
  1675.  
  1676. local smooth_block_model171 = Instance.new('Part', sfothiv)
  1677.     smooth_block_model171.TopSurface = Enum.SurfaceType.Weld
  1678.     smooth_block_model171.Reflectance = 0.2
  1679.     smooth_block_model171.Anchored = true
  1680.     smooth_block_model171.Size = Vector3.new(8, 1.2, 8)
  1681.     smooth_block_model171.Name = "Smooth Block Model"
  1682.     smooth_block_model171.CFrame = CFrame.new(-219.4, 56.2, 111) * CFrame.Angles(-0, -1.5707963705063, 0)
  1683.     smooth_block_model171.BrickColor = BrickColor.new('Bright red')
  1684.     smooth_block_model171.Friction = 0.3
  1685.  
  1686. local script7 = Instance.new('Script', smooth_block_model171)
  1687.     script7.Source = "function teleportPlayer(pos, torso)\r\
  1688. \r\
  1689. \r\
  1690.     local char = torso\r\
  1691. \r\
  1692.     sound = Instance.new(\"Sound\")\r\
  1693.     sound.SoundId = \"rbxasset://sounds\\\\HalloweenLightning.wav\"\r\
  1694.     sound.Parent = char\r\
  1695.     sound.PlayOnRemove = true\r\
  1696.     sound:remove()\r\
  1697. \r\
  1698.     char.CFrame = CFrame.new(Vector3.new(pos.x, pos.y + 7, pos.z))\r\
  1699. \r\
  1700. \r\
  1701.     sound = Instance.new(\"Sound\")\r\
  1702.     sound.SoundId = \"rbxasset://sounds\\\\HalloweenThunder.wav\"\r\
  1703.     sound.Parent = char\r\
  1704.     sound.PlayOnRemove = true\r\
  1705.     sound:remove()\r\
  1706. \r\
  1707. end\r\
  1708. \r\
  1709. function onTouched(part)\r\
  1710.     if part.Parent ~= nil then\r\
  1711.         local h = part.Parent:findFirstChild(\"Humanoid\")\r\
  1712.             if h~=nil then\r\
  1713.                 \r\
  1714.                 teleportPlayer(Vector3.new(0,300,0), part.Parent.Torso)\r\
  1715. \r\
  1716.             end         \r\
  1717.     end\r\
  1718. end\r\
  1719. \r\
  1720. script.Parent.Touched:connect(onTouched)\r\
  1721. "
  1722.  
  1723. local smooth_block_model172 = Instance.new('Part', sfothiv)
  1724.     smooth_block_model172.TopSurface = Enum.SurfaceType.Weld
  1725.     smooth_block_model172.Reflectance = 0.2
  1726.     smooth_block_model172.Anchored = true
  1727.     smooth_block_model172.Size = Vector3.new(8, 1.2, 8)
  1728.     smooth_block_model172.Name = "Smooth Block Model"
  1729.     smooth_block_model172.CFrame = CFrame.new(-247.4, 56.2, 151) * CFrame.Angles(-0, -1.5707963705063, 0)
  1730.     smooth_block_model172.BrickColor = BrickColor.new('Bright yellow')
  1731.     smooth_block_model172.Friction = 0.3
  1732.  
  1733. local script8 = Instance.new('Script', smooth_block_model172)
  1734.     script8.Source = "function onTouched(part)\r\
  1735.     if part.Parent ~= nil then\r\
  1736.         local h = part.Parent:findFirstChild(\"Humanoid\")\r\
  1737.             if h~=nil then\r\
  1738.                 \r\
  1739. h.Parent.Torso.Velocity=Vector3.new(0,250,0)\r\
  1740. wait(0.5)\r\
  1741. \r\
  1742.             end         \r\
  1743.     end\r\
  1744. end\r\
  1745. \r\
  1746. script.Parent.Touched:connect(onTouched)\r\
  1747. "
  1748.  
  1749. local smooth_block_model173 = Instance.new('Part', sfothiv)
  1750.     smooth_block_model173.Anchored = true
  1751.     smooth_block_model173.Size = Vector3.new(19, 1.2, 2)
  1752.     smooth_block_model173.Name = "Smooth Block Model"
  1753.     smooth_block_model173.CFrame = CFrame.new(-213.4, 53.8, 135.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  1754.     smooth_block_model173.BrickColor = BrickColor.new('Dark stone grey')
  1755.     smooth_block_model173.Friction = 0.3
  1756.  
  1757. local smooth_block_model174 = Instance.new('Part', sfothiv)
  1758.     smooth_block_model174.Anchored = true
  1759.     smooth_block_model174.Size = Vector3.new(19, 1.2, 6)
  1760.     smooth_block_model174.Name = "Smooth Block Model"
  1761.     smooth_block_model174.CFrame = CFrame.new(-211.4, 51.4, 135.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  1762.     smooth_block_model174.BrickColor = BrickColor.new('Dark stone grey')
  1763.     smooth_block_model174.Friction = 0.3
  1764.  
  1765. local smooth_block_model175 = Instance.new('Part', sfothiv)
  1766.     smooth_block_model175.Anchored = true
  1767.     smooth_block_model175.Size = Vector3.new(19, 1.2, 4)
  1768.     smooth_block_model175.Name = "Smooth Block Model"
  1769.     smooth_block_model175.CFrame = CFrame.new(-212.4, 52.6, 135.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  1770.     smooth_block_model175.BrickColor = BrickColor.new('Dark stone grey')
  1771.     smooth_block_model175.Friction = 0.3
  1772.  
  1773. local smooth_block_model176 = Instance.new('Part', sfothiv)
  1774.     smooth_block_model176.Anchored = true
  1775.     smooth_block_model176.Size = Vector3.new(19, 1.2, 10)
  1776.     smooth_block_model176.Name = "Smooth Block Model"
  1777.     smooth_block_model176.CFrame = CFrame.new(-209.4, 49, 135.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  1778.     smooth_block_model176.BrickColor = BrickColor.new('Dark stone grey')
  1779.     smooth_block_model176.Friction = 0.3
  1780.  
  1781. local smooth_block_model177 = Instance.new('Part', sfothiv)
  1782.     smooth_block_model177.Anchored = true
  1783.     smooth_block_model177.Size = Vector3.new(19, 1.2, 8)
  1784.     smooth_block_model177.Name = "Smooth Block Model"
  1785.     smooth_block_model177.CFrame = CFrame.new(-210.4, 50.2, 135.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  1786.     smooth_block_model177.BrickColor = BrickColor.new('Dark stone grey')
  1787.     smooth_block_model177.Friction = 0.3
  1788.  
  1789. local smooth_block_model178 = Instance.new('Part', sfothiv)
  1790.     smooth_block_model178.Anchored = true
  1791.     smooth_block_model178.Size = Vector3.new(19, 1.2, 14)
  1792.     smooth_block_model178.Name = "Smooth Block Model"
  1793.     smooth_block_model178.CFrame = CFrame.new(-207.4, 46.6, 135.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  1794.     smooth_block_model178.BrickColor = BrickColor.new('Dark stone grey')
  1795.     smooth_block_model178.Friction = 0.3
  1796.  
  1797. local smooth_block_model179 = Instance.new('Part', sfothiv)
  1798.     smooth_block_model179.Anchored = true
  1799.     smooth_block_model179.Size = Vector3.new(19, 1.2, 12)
  1800.     smooth_block_model179.Name = "Smooth Block Model"
  1801.     smooth_block_model179.CFrame = CFrame.new(-208.4, 47.8, 135.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  1802.     smooth_block_model179.BrickColor = BrickColor.new('Dark stone grey')
  1803.     smooth_block_model179.Friction = 0.3
  1804.  
  1805. local smooth_block_model180 = Instance.new('Part', sfothiv)
  1806.     smooth_block_model180.Anchored = true
  1807.     smooth_block_model180.Size = Vector3.new(19, 1.2, 16)
  1808.     smooth_block_model180.Name = "Smooth Block Model"
  1809.     smooth_block_model180.CFrame = CFrame.new(-206.4, 45.4, 135.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  1810.     smooth_block_model180.BrickColor = BrickColor.new('Dark stone grey')
  1811.     smooth_block_model180.Friction = 0.3
  1812.  
  1813. local smooth_block_model181 = Instance.new('Part', sfothiv)
  1814.     smooth_block_model181.Anchored = true
  1815.     smooth_block_model181.Size = Vector3.new(19, 1.2, 18)
  1816.     smooth_block_model181.Name = "Smooth Block Model"
  1817.     smooth_block_model181.CFrame = CFrame.new(-205.4, 44.2, 135.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  1818.     smooth_block_model181.BrickColor = BrickColor.new('Dark stone grey')
  1819.     smooth_block_model181.Friction = 0.3
  1820.  
  1821. local smooth_block_model182 = Instance.new('Part', sfothiv)
  1822.     smooth_block_model182.Anchored = true
  1823.     smooth_block_model182.Size = Vector3.new(19, 1.2, 22)
  1824.     smooth_block_model182.Name = "Smooth Block Model"
  1825.     smooth_block_model182.CFrame = CFrame.new(-203.4, 41.8, 135.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  1826.     smooth_block_model182.BrickColor = BrickColor.new('Dark stone grey')
  1827.     smooth_block_model182.Friction = 0.3
  1828.  
  1829. local smooth_block_model183 = Instance.new('Part', sfothiv)
  1830.     smooth_block_model183.Anchored = true
  1831.     smooth_block_model183.Size = Vector3.new(19, 1.2, 20)
  1832.     smooth_block_model183.Name = "Smooth Block Model"
  1833.     smooth_block_model183.CFrame = CFrame.new(-204.4, 43, 135.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  1834.     smooth_block_model183.BrickColor = BrickColor.new('Dark stone grey')
  1835.     smooth_block_model183.Friction = 0.3
  1836.  
  1837. local smooth_block_model184 = Instance.new('Part', sfothiv)
  1838.     smooth_block_model184.Anchored = true
  1839.     smooth_block_model184.Size = Vector3.new(19, 1.2, 26)
  1840.     smooth_block_model184.Name = "Smooth Block Model"
  1841.     smooth_block_model184.CFrame = CFrame.new(-201.4, 39.4, 135.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  1842.     smooth_block_model184.BrickColor = BrickColor.new('Dark stone grey')
  1843.     smooth_block_model184.Friction = 0.3
  1844.  
  1845. local smooth_block_model185 = Instance.new('Part', sfothiv)
  1846.     smooth_block_model185.Anchored = true
  1847.     smooth_block_model185.Size = Vector3.new(19, 1.2, 24)
  1848.     smooth_block_model185.Name = "Smooth Block Model"
  1849.     smooth_block_model185.CFrame = CFrame.new(-202.4, 40.6, 135.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  1850.     smooth_block_model185.BrickColor = BrickColor.new('Dark stone grey')
  1851.     smooth_block_model185.Friction = 0.3
  1852.  
  1853. local smooth_block_model186 = Instance.new('Part', sfothiv)
  1854.     smooth_block_model186.TopSurface = Enum.SurfaceType.Smooth
  1855.     smooth_block_model186.Anchored = true
  1856.     smooth_block_model186.Material = Enum.Material.Wood
  1857.     smooth_block_model186.Size = Vector3.new(26, 1.2, 2)
  1858.     smooth_block_model186.Name = "Smooth Block Model"
  1859.     smooth_block_model186.CFrame = CFrame.new(-136.4, 39.4, 130) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1860.     smooth_block_model186.BrickColor = BrickColor.new('Dark stone grey')
  1861.     smooth_block_model186.Friction = 0.3
  1862.  
  1863. local smooth_block_model187 = Instance.new('Part', sfothiv)
  1864.     smooth_block_model187.TopSurface = Enum.SurfaceType.Smooth
  1865.     smooth_block_model187.Anchored = true
  1866.     smooth_block_model187.Material = Enum.Material.Wood
  1867.     smooth_block_model187.Size = Vector3.new(26, 1.2, 2)
  1868.     smooth_block_model187.Name = "Smooth Block Model"
  1869.     smooth_block_model187.CFrame = CFrame.new(-136.4, 39.4, 144) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1870.     smooth_block_model187.BrickColor = BrickColor.new('Dark stone grey')
  1871.     smooth_block_model187.Friction = 0.3
  1872.  
  1873. local smooth_block_model188 = Instance.new('Part', sfothiv)
  1874.     smooth_block_model188.Anchored = true
  1875.     smooth_block_model188.Size = Vector3.new(12, 37.2, 59)
  1876.     smooth_block_model188.Name = "Smooth Block Model"
  1877.     smooth_block_model188.CFrame = CFrame.new(-78.9, 20.2, 62) * CFrame.Angles(0, 1.5707963705063, 0)
  1878.     smooth_block_model188.BrickColor = BrickColor.new('Black')
  1879.     smooth_block_model188.Friction = 0.3
  1880.  
  1881. local smooth_block_model189 = Instance.new('Part', sfothiv)
  1882.     smooth_block_model189.TopSurface = Enum.SurfaceType.Smooth
  1883.     smooth_block_model189.Anchored = true
  1884.     smooth_block_model189.Material = Enum.Material.Wood
  1885.     smooth_block_model189.Size = Vector3.new(54, 1.2, 2)
  1886.     smooth_block_model189.Name = "Smooth Block Model"
  1887.     smooth_block_model189.CFrame = CFrame.new(-104.4, 39.4, 93) * CFrame.Angles(0, 1.5707963705063, 0)
  1888.     smooth_block_model189.BrickColor = BrickColor.new('Dark stone grey')
  1889.     smooth_block_model189.Friction = 0.3
  1890.  
  1891. local smooth_block_model190 = Instance.new('Part', sfothiv)
  1892.     smooth_block_model190.Anchored = true
  1893.     smooth_block_model190.Size = Vector3.new(26, 37.2, 37)
  1894.     smooth_block_model190.Name = "Smooth Block Model"
  1895.     smooth_block_model190.CFrame = CFrame.new(-113.4, 20.2, 134.5) * CFrame.Angles(-0, 0, -0)
  1896.     smooth_block_model190.BrickColor = BrickColor.new('Black')
  1897.     smooth_block_model190.Friction = 0.3
  1898.  
  1899. local smooth_block_model191 = Instance.new('Part', sfothiv)
  1900.     smooth_block_model191.Transparency = 0.7
  1901.     smooth_block_model191.Anchored = true
  1902.     smooth_block_model191.Size = Vector3.new(43, 1.2, 8)
  1903.     smooth_block_model191.Name = "Smooth Block Model"
  1904.     smooth_block_model191.CFrame = CFrame.new(-280.4, 465.401, 197.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  1905.     smooth_block_model191.BrickColor = BrickColor.new('Black')
  1906.     smooth_block_model191.Friction = 0.3
  1907.  
  1908. local smooth_block_model192 = Instance.new('Part', sfothiv)
  1909.     smooth_block_model192.TopSurface = Enum.SurfaceType.Smooth
  1910.     smooth_block_model192.Anchored = true
  1911.     smooth_block_model192.Material = Enum.Material.Wood
  1912.     smooth_block_model192.Size = Vector3.new(358, 1.2, 2)
  1913.     smooth_block_model192.Name = "Smooth Block Model"
  1914.     smooth_block_model192.CFrame = CFrame.new(-283.4, 269.8, -10) * CFrame.Angles(-0, -1.5707963705063, 0)
  1915.     smooth_block_model192.BrickColor = BrickColor.new('Black')
  1916.     smooth_block_model192.Friction = 0.3
  1917.     smooth_block_model192.BottomSurface = Enum.SurfaceType.Weld
  1918.  
  1919. local smooth_block_model193 = Instance.new('Part', sfothiv)
  1920.     smooth_block_model193.Anchored = true
  1921.     smooth_block_model193.Size = Vector3.new(65, 6, 75)
  1922.     smooth_block_model193.Name = "Smooth Block Model"
  1923.     smooth_block_model193.CFrame = CFrame.new(-521.9, 381.401, 28.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  1924.     smooth_block_model193.BrickColor = BrickColor.new('Reddish brown')
  1925.     smooth_block_model193.Friction = 0.3
  1926.  
  1927. local smooth_block_model194 = Instance.new('Part', sfothiv)
  1928.     smooth_block_model194.Size = Vector3.new(6, 13.2, 50)
  1929.     smooth_block_model194.Name = "Smooth Block Model"
  1930.     smooth_block_model194.CFrame = CFrame.new(-504.4, 371.8, 30) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1931.     smooth_block_model194.BrickColor = BrickColor.new('Reddish brown')
  1932.     smooth_block_model194.Friction = 0.3
  1933.  
  1934. local smooth_block_model195 = Instance.new('Part', sfothiv)
  1935.     smooth_block_model195.Size = Vector3.new(15, 54, 16)
  1936.     smooth_block_model195.Name = "Smooth Block Model"
  1937.     smooth_block_model195.CFrame = CFrame.new(-522.9, 337, 27) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1938.     smooth_block_model195.BrickColor = BrickColor.new('Reddish brown')
  1939.     smooth_block_model195.Friction = 0.3
  1940.  
  1941. local smooth_block_model196 = Instance.new('Part', sfothiv)
  1942.     smooth_block_model196.Anchored = true
  1943.     smooth_block_model196.Size = Vector3.new(26, 37.2, 67)
  1944.     smooth_block_model196.Name = "Smooth Block Model"
  1945.     smooth_block_model196.CFrame = CFrame.new(-180.9, 20.2, 136) * CFrame.Angles(-0, -1.5707963705063, 0)
  1946.     smooth_block_model196.BrickColor = BrickColor.new('Black')
  1947.     smooth_block_model196.Friction = 0.3
  1948.  
  1949. local smooth_block_model197 = Instance.new('Part', sfothiv)
  1950.     smooth_block_model197.Anchored = true
  1951.     smooth_block_model197.Size = Vector3.new(7, 129.6, 8)
  1952.     smooth_block_model197.Name = "Smooth Block Model"
  1953.     smooth_block_model197.CFrame = CFrame.new(-280.4, 400.001, 179.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  1954.     smooth_block_model197.BrickColor = BrickColor.new('Black')
  1955.     smooth_block_model197.Friction = 0.3
  1956.  
  1957. local smooth_block_model198 = Instance.new('Part', sfothiv)
  1958.     smooth_block_model198.Anchored = true
  1959.     smooth_block_model198.Size = Vector3.new(28, 66, 18)
  1960.     smooth_block_model198.Name = "Smooth Block Model"
  1961.     smooth_block_model198.CFrame = CFrame.new(-275.4, 236.2, 169) * CFrame.Angles(-0, -1.5707963705063, 0)
  1962.     smooth_block_model198.BrickColor = BrickColor.new('Black')
  1963.     smooth_block_model198.Friction = 0.3
  1964.  
  1965. local smooth_block_model199 = Instance.new('Part', sfothiv)
  1966.     smooth_block_model199.Anchored = true
  1967.     smooth_block_model199.Size = Vector3.new(14, 66, 18)
  1968.     smooth_block_model199.Name = "Smooth Block Model"
  1969.     smooth_block_model199.CFrame = CFrame.new(-275.4, 302.2, 176) * CFrame.Angles(-0, -1.5707963705063, 0)
  1970.     smooth_block_model199.BrickColor = BrickColor.new('Black')
  1971.     smooth_block_model199.Friction = 0.3
  1972.  
  1973. local smooth_block_model200 = Instance.new('Part', sfothiv)
  1974.     smooth_block_model200.Anchored = true
  1975.     smooth_block_model200.Size = Vector3.new(40, 61.2, 31)
  1976.     smooth_block_model200.Name = "Smooth Block Model"
  1977.     smooth_block_model200.CFrame = CFrame.new(-268.9, 106.6, 163) * CFrame.Angles(-0, -1.5707963705063, 0)
  1978.     smooth_block_model200.BrickColor = BrickColor.new('Black')
  1979.     smooth_block_model200.Friction = 0.3
  1980.  
  1981. local smooth_block_model201 = Instance.new('Part', sfothiv)
  1982.     smooth_block_model201.Anchored = true
  1983.     smooth_block_model201.Size = Vector3.new(28, 66, 31)
  1984.     smooth_block_model201.Name = "Smooth Block Model"
  1985.     smooth_block_model201.CFrame = CFrame.new(-268.9, 170.2, 169) * CFrame.Angles(-0, -1.5707963705063, 0)
  1986.     smooth_block_model201.BrickColor = BrickColor.new('Black')
  1987.     smooth_block_model201.Friction = 0.3
  1988.  
  1989. local smooth_block_model202 = Instance.new('Part', sfothiv)
  1990.     smooth_block_model202.CanCollide = false
  1991.     smooth_block_model202.Transparency = 0.5
  1992.     smooth_block_model202.Anchored = true
  1993.     smooth_block_model202.Size = Vector3.new(1, 13.2, 9)
  1994.     smooth_block_model202.Name = "Smooth Block Model"
  1995.     smooth_block_model202.CFrame = CFrame.new(-268.9, 62.2, 145.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  1996.     smooth_block_model202.BrickColor = BrickColor.new('Black')
  1997.     smooth_block_model202.Friction = 0.3
  1998.  
  1999. local smooth_block_model203 = Instance.new('Part', sfothiv)
  2000.     smooth_block_model203.Anchored = true
  2001.     smooth_block_model203.Size = Vector3.new(6, 7.2, 9)
  2002.     smooth_block_model203.Name = "Smooth Block Model"
  2003.     smooth_block_model203.CFrame = CFrame.new(-268.9, 72.4, 146) * CFrame.Angles(-0, -1.5707963705063, 0)
  2004.     smooth_block_model203.BrickColor = BrickColor.new('Black')
  2005.     smooth_block_model203.Friction = 0.3
  2006.  
  2007. local smooth_block_model204 = Instance.new('Part', sfothiv)
  2008.     smooth_block_model204.Anchored = true
  2009.     smooth_block_model204.Size = Vector3.new(6, 20.4, 11)
  2010.     smooth_block_model204.Name = "Smooth Block Model"
  2011.     smooth_block_model204.CFrame = CFrame.new(-258.9, 65.8, 146) * CFrame.Angles(-0, -1.5707963705063, 0)
  2012.     smooth_block_model204.BrickColor = BrickColor.new('Black')
  2013.     smooth_block_model204.Friction = 0.3
  2014.  
  2015. local smooth_block_model205 = Instance.new('Part', sfothiv)
  2016.     smooth_block_model205.Anchored = true
  2017.     smooth_block_model205.Size = Vector3.new(6, 20.4, 34)
  2018.     smooth_block_model205.Name = "Smooth Block Model"
  2019.     smooth_block_model205.CFrame = CFrame.new(-281.4, 65.8, 166) * CFrame.Angles(-0, 0, -0)
  2020.     smooth_block_model205.BrickColor = BrickColor.new('Black')
  2021.     smooth_block_model205.Friction = 0.3
  2022.  
  2023. local smooth_block_model206 = Instance.new('Part', sfothiv)
  2024.     smooth_block_model206.Anchored = true
  2025.     smooth_block_model206.Size = Vector3.new(6, 20.4, 11)
  2026.     smooth_block_model206.Name = "Smooth Block Model"
  2027.     smooth_block_model206.CFrame = CFrame.new(-278.9, 65.8, 146) * CFrame.Angles(-0, -1.5707963705063, 0)
  2028.     smooth_block_model206.BrickColor = BrickColor.new('Black')
  2029.     smooth_block_model206.Friction = 0.3
  2030.  
  2031. local smooth_block_model207 = Instance.new('Part', sfothiv)
  2032.     smooth_block_model207.Anchored = true
  2033.     smooth_block_model207.Size = Vector3.new(6, 20.4, 19)
  2034.     smooth_block_model207.Name = "Smooth Block Model"
  2035.     smooth_block_model207.CFrame = CFrame.new(-268.9, 65.8, 179) * CFrame.Angles(-0, -1.5707963705063, 0)
  2036.     smooth_block_model207.BrickColor = BrickColor.new('Black')
  2037.     smooth_block_model207.Friction = 0.3
  2038.  
  2039. local smooth_block_model208 = Instance.new('Part', sfothiv)
  2040.     smooth_block_model208.TopSurface = Enum.SurfaceType.Weld
  2041.     smooth_block_model208.Reflectance = 0.2
  2042.     smooth_block_model208.Anchored = true
  2043.     smooth_block_model208.Size = Vector3.new(8, 1.2, 8)
  2044.     smooth_block_model208.Name = "Smooth Block Model"
  2045.     smooth_block_model208.CFrame = CFrame.new(-233.4, 56.2, 179) * CFrame.Angles(-0, -1.5707963705063, 0)
  2046.     smooth_block_model208.BrickColor = BrickColor.new('Bright yellow')
  2047.     smooth_block_model208.Friction = 0.3
  2048.  
  2049. local script9 = Instance.new('Script', smooth_block_model208)
  2050.     script9.Source = "function onTouched(part)\r\
  2051.     if part.Parent ~= nil then\r\
  2052.         local h = part.Parent:findFirstChild(\"Humanoid\")\r\
  2053.             if h~=nil then\r\
  2054.                 \r\
  2055. h.Parent.Torso.Velocity=Vector3.new(0,250,0)\r\
  2056. wait(0.5)\r\
  2057. \r\
  2058.             end         \r\
  2059.     end\r\
  2060. end\r\
  2061. \r\
  2062. script.Parent.Touched:connect(onTouched)\r\
  2063. "
  2064.  
  2065. local smooth_block_model209 = Instance.new('Part', sfothiv)
  2066.     smooth_block_model209.Anchored = true
  2067.     smooth_block_model209.Size = Vector3.new(6, 20.4, 34)
  2068.     smooth_block_model209.Name = "Smooth Block Model"
  2069.     smooth_block_model209.CFrame = CFrame.new(-256.4, 65.8, 166) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  2070.     smooth_block_model209.BrickColor = BrickColor.new('Black')
  2071.     smooth_block_model209.Friction = 0.3
  2072.  
  2073. local smooth_block_model210 = Instance.new('Part', sfothiv)
  2074.     smooth_block_model210.Anchored = true
  2075.     smooth_block_model210.Size = Vector3.new(75, 54, 83)
  2076.     smooth_block_model210.Name = "Smooth Block Model"
  2077.     smooth_block_model210.CFrame = CFrame.new(-251.9, 28.6, 147.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  2078.     smooth_block_model210.BrickColor = BrickColor.new('Black')
  2079.     smooth_block_model210.Friction = 0.3
  2080.  
  2081. local smooth_block_model211 = Instance.new('Part', sfothiv)
  2082.     smooth_block_model211.Size = Vector3.new(12, 12, 13)
  2083.     smooth_block_model211.Name = "Smooth Block Model"
  2084.     smooth_block_model211.CFrame = CFrame.new(27.6, 343.6, -166.5) * CFrame.Angles(-0, 0, -0)
  2085.     smooth_block_model211.BrickColor = BrickColor.new('Reddish brown')
  2086.     smooth_block_model211.Friction = 0.3
  2087.  
  2088. local decal6 = Instance.new('Decal', smooth_block_model211)
  2089.     decal6.Face = Enum.NormalId.Right
  2090.     decal6.Texture = "http://www.roblox.com/asset/?id=1361904"
  2091.  
  2092. local smooth_block_model212 = Instance.new('Part', sfothiv)
  2093.     smooth_block_model212.Size = Vector3.new(9, 140.4, 9)
  2094.     smooth_block_model212.Name = "Smooth Block Model"
  2095.     smooth_block_model212.CFrame = CFrame.new(31.1, 407.8, -155.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2096.     smooth_block_model212.BrickColor = BrickColor.new('Reddish brown')
  2097.     smooth_block_model212.Friction = 0.3
  2098.  
  2099. local smooth_block_model213 = Instance.new('Part', sfothiv)
  2100.     smooth_block_model213.TopSurface = Enum.SurfaceType.Weld
  2101.     smooth_block_model213.Reflectance = 0.2
  2102.     smooth_block_model213.Anchored = true
  2103.     smooth_block_model213.Size = Vector3.new(8, 1.2, 8)
  2104.     smooth_block_model213.Name = "Smooth Block Model"
  2105.     smooth_block_model213.CFrame = CFrame.new(14.6, 338.2, -167) * CFrame.Angles(-0, -1.5707963705063, 0)
  2106.     smooth_block_model213.BrickColor = BrickColor.new('Bright yellow')
  2107.     smooth_block_model213.Friction = 0.3
  2108.  
  2109. local script10 = Instance.new('Script', smooth_block_model213)
  2110.     script10.Source = "function onTouched(part)\r\
  2111.     if part.Parent ~= nil then\r\
  2112.         local h = part.Parent:findFirstChild(\"Humanoid\")\r\
  2113.             if h~=nil then\r\
  2114.                 \r\
  2115. h.Parent.Torso.Velocity=Vector3.new(0,300,0)\r\
  2116. wait(0.5)\r\
  2117. \r\
  2118.             end         \r\
  2119.     end\r\
  2120. end\r\
  2121. \r\
  2122. script.Parent.Touched:connect(onTouched)\r\
  2123. "
  2124.  
  2125. local smooth_block_model214 = Instance.new('Part', sfothiv)
  2126.     smooth_block_model214.Size = Vector3.new(12, 111.6, 13)
  2127.     smooth_block_model214.Name = "Smooth Block Model"
  2128.     smooth_block_model214.CFrame = CFrame.new(27.6, 405.4, -166.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2129.     smooth_block_model214.BrickColor = BrickColor.new('Reddish brown')
  2130.     smooth_block_model214.Friction = 0.3
  2131.  
  2132. local smooth_block_model215 = Instance.new('Part', sfothiv)
  2133.     smooth_block_model215.Size = Vector3.new(15, 6, 2)
  2134.     smooth_block_model215.Name = "Smooth Block Model"
  2135.     smooth_block_model215.CFrame = CFrame.new(-204.4, 277, -220.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  2136.     smooth_block_model215.BrickColor = BrickColor.new('Dark stone grey')
  2137.     smooth_block_model215.Friction = 0.3
  2138.  
  2139. local smooth_block_model216 = Instance.new('Part', sfothiv)
  2140.     smooth_block_model216.Size = Vector3.new(15, 4.8, 2)
  2141.     smooth_block_model216.Name = "Smooth Block Model"
  2142.     smooth_block_model216.CFrame = CFrame.new(-202.4, 276.4, -220.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  2143.     smooth_block_model216.BrickColor = BrickColor.new('Dark stone grey')
  2144.     smooth_block_model216.Friction = 0.3
  2145.  
  2146. local smooth_block_model217 = Instance.new('Part', sfothiv)
  2147.     smooth_block_model217.Size = Vector3.new(15, 2.4, 2)
  2148.     smooth_block_model217.Name = "Smooth Block Model"
  2149.     smooth_block_model217.CFrame = CFrame.new(-198.4, 275.2, -220.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  2150.     smooth_block_model217.BrickColor = BrickColor.new('Dark stone grey')
  2151.     smooth_block_model217.Friction = 0.3
  2152.  
  2153. local smooth_block_model218 = Instance.new('Part', sfothiv)
  2154.     smooth_block_model218.Size = Vector3.new(15, 3.6, 2)
  2155.     smooth_block_model218.Name = "Smooth Block Model"
  2156.     smooth_block_model218.CFrame = CFrame.new(-200.4, 275.8, -220.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  2157.     smooth_block_model218.BrickColor = BrickColor.new('Dark stone grey')
  2158.     smooth_block_model218.Friction = 0.3
  2159.  
  2160. local smooth_block_model219 = Instance.new('Part', sfothiv)
  2161.     smooth_block_model219.Size = Vector3.new(15, 1.2, 2)
  2162.     smooth_block_model219.Name = "Smooth Block Model"
  2163.     smooth_block_model219.CFrame = CFrame.new(-212.9, 274.6, -204) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2164.     smooth_block_model219.BrickColor = BrickColor.new('Dark stone grey')
  2165.     smooth_block_model219.Friction = 0.3
  2166.  
  2167. local smooth_block_model220 = Instance.new('Part', sfothiv)
  2168.     smooth_block_model220.Size = Vector3.new(15, 2.4, 2)
  2169.     smooth_block_model220.Name = "Smooth Block Model"
  2170.     smooth_block_model220.CFrame = CFrame.new(-212.9, 275.2, -206) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2171.     smooth_block_model220.BrickColor = BrickColor.new('Dark stone grey')
  2172.     smooth_block_model220.Friction = 0.3
  2173.  
  2174. local smooth_block_model221 = Instance.new('Part', sfothiv)
  2175.     smooth_block_model221.Size = Vector3.new(15, 4.8, 2)
  2176.     smooth_block_model221.Name = "Smooth Block Model"
  2177.     smooth_block_model221.CFrame = CFrame.new(-212.9, 276.4, -210) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2178.     smooth_block_model221.BrickColor = BrickColor.new('Dark stone grey')
  2179.     smooth_block_model221.Friction = 0.3
  2180.  
  2181. local smooth_block_model222 = Instance.new('Part', sfothiv)
  2182.     smooth_block_model222.Size = Vector3.new(15, 3.6, 2)
  2183.     smooth_block_model222.Name = "Smooth Block Model"
  2184.     smooth_block_model222.CFrame = CFrame.new(-212.9, 275.8, -208) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2185.     smooth_block_model222.BrickColor = BrickColor.new('Dark stone grey')
  2186.     smooth_block_model222.Friction = 0.3
  2187.  
  2188. local smooth_block_model223 = Instance.new('Part', sfothiv)
  2189.     smooth_block_model223.Size = Vector3.new(15, 6, 2)
  2190.     smooth_block_model223.Name = "Smooth Block Model"
  2191.     smooth_block_model223.CFrame = CFrame.new(-212.9, 277, -212) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2192.     smooth_block_model223.BrickColor = BrickColor.new('Dark stone grey')
  2193.     smooth_block_model223.Friction = 0.3
  2194.  
  2195. local smooth_block_model224 = Instance.new('Part', sfothiv)
  2196.     smooth_block_model224.TopSurface = Enum.SurfaceType.Weld
  2197.     smooth_block_model224.Reflectance = 0.2
  2198.     smooth_block_model224.Anchored = true
  2199.     smooth_block_model224.Size = Vector3.new(8, 1.2, 8)
  2200.     smooth_block_model224.Name = "Smooth Block Model"
  2201.     smooth_block_model224.CFrame = CFrame.new(-214.4, 281.8, -222) * CFrame.Angles(-0, -1.5707963705063, 0)
  2202.     smooth_block_model224.BrickColor = BrickColor.new('Bright yellow')
  2203.     smooth_block_model224.Friction = 0.3
  2204.  
  2205. local script11 = Instance.new('Script', smooth_block_model224)
  2206.     script11.Source = "function onTouched(part)\r\
  2207.     if part.Parent ~= nil then\r\
  2208.         local h = part.Parent:findFirstChild(\"Humanoid\")\r\
  2209.             if h~=nil then\r\
  2210.                 \r\
  2211. h.Parent.Torso.Velocity=Vector3.new(650,300, 650)\r\
  2212. wait(0.5)\r\
  2213. \r\
  2214.             end         \r\
  2215.     end\r\
  2216. end\r\
  2217. \r\
  2218. script.Parent.Touched:connect(onTouched)\r\
  2219. "
  2220.  
  2221. local smooth_block_model225 = Instance.new('Part', sfothiv)
  2222.     smooth_block_model225.TopSurface = Enum.SurfaceType.Weld
  2223.     smooth_block_model225.Reflectance = 0.2
  2224.     smooth_block_model225.Anchored = true
  2225.     smooth_block_model225.Size = Vector3.new(8, 1.2, 8)
  2226.     smooth_block_model225.Name = "Smooth Block Model"
  2227.     smooth_block_model225.CFrame = CFrame.new(-185.4, 274.6, -222) * CFrame.Angles(-0, -1.5707963705063, 0)
  2228.     smooth_block_model225.BrickColor = BrickColor.new('Bright yellow')
  2229.     smooth_block_model225.Friction = 0.3
  2230.  
  2231. local script12 = Instance.new('Script', smooth_block_model225)
  2232.     script12.Source = "function onTouched(part)\r\
  2233.     if part.Parent ~= nil then\r\
  2234.         local h = part.Parent:findFirstChild(\"Humanoid\")\r\
  2235.             if h~=nil then\r\
  2236.                 \r\
  2237. h.Parent.Torso.Velocity=Vector3.new(600,300, 330)\r\
  2238. wait(0.5)\r\
  2239. \r\
  2240.             end         \r\
  2241.     end\r\
  2242. end\r\
  2243. \r\
  2244. script.Parent.Touched:connect(onTouched)\r\
  2245. "
  2246.  
  2247. local smooth_block_model226 = Instance.new('Part', sfothiv)
  2248.     smooth_block_model226.TopSurface = Enum.SurfaceType.Weld
  2249.     smooth_block_model226.Reflectance = 0.2
  2250.     smooth_block_model226.Anchored = true
  2251.     smooth_block_model226.Size = Vector3.new(8, 1.2, 8)
  2252.     smooth_block_model226.Name = "Smooth Block Model"
  2253.     smooth_block_model226.CFrame = CFrame.new(-214.4, 274.6, -192) * CFrame.Angles(-0, -1.5707963705063, 0)
  2254.     smooth_block_model226.BrickColor = BrickColor.new('Bright yellow')
  2255.     smooth_block_model226.Friction = 0.3
  2256.  
  2257. local script13 = Instance.new('Script', smooth_block_model226)
  2258.     script13.Source = "function onTouched(part)\r\
  2259.     if part.Parent ~= nil then\r\
  2260.         local h = part.Parent:findFirstChild(\"Humanoid\")\r\
  2261.             if h~=nil then\r\
  2262.                 \r\
  2263. h.Parent.Torso.Velocity=Vector3.new(80,200,80)\r\
  2264. wait(0.5)\r\
  2265. \r\
  2266.             end         \r\
  2267.     end\r\
  2268. end\r\
  2269. \r\
  2270. script.Parent.Touched:connect(onTouched)\r\
  2271. "
  2272.  
  2273. local smooth_block_model227 = Instance.new('Part', sfothiv)
  2274.     smooth_block_model227.Size = Vector3.new(18, 1.2, 15)
  2275.     smooth_block_model227.Name = "Smooth Block Model"
  2276.     smooth_block_model227.CFrame = CFrame.new(-300.4, 341.8, -196.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2277.     smooth_block_model227.BrickColor = BrickColor.new('Reddish brown')
  2278.     smooth_block_model227.Friction = 0.3
  2279.  
  2280. local smooth_block_model228 = Instance.new('Part', sfothiv)
  2281.     smooth_block_model228.Size = Vector3.new(20, 1.2, 15)
  2282.     smooth_block_model228.Name = "Smooth Block Model"
  2283.     smooth_block_model228.CFrame = CFrame.new(-299.4, 340.6, -196.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2284.     smooth_block_model228.BrickColor = BrickColor.new('Reddish brown')
  2285.     smooth_block_model228.Friction = 0.3
  2286.  
  2287. local smooth_block_model229 = Instance.new('Part', sfothiv)
  2288.     smooth_block_model229.Size = Vector3.new(24, 1.2, 15)
  2289.     smooth_block_model229.Name = "Smooth Block Model"
  2290.     smooth_block_model229.CFrame = CFrame.new(-297.4, 338.2, -196.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2291.     smooth_block_model229.BrickColor = BrickColor.new('Reddish brown')
  2292.     smooth_block_model229.Friction = 0.3
  2293.  
  2294. local smooth_block_model230 = Instance.new('Part', sfothiv)
  2295.     smooth_block_model230.Size = Vector3.new(22, 1.2, 15)
  2296.     smooth_block_model230.Name = "Smooth Block Model"
  2297.     smooth_block_model230.CFrame = CFrame.new(-298.4, 339.4, -196.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2298.     smooth_block_model230.BrickColor = BrickColor.new('Reddish brown')
  2299.     smooth_block_model230.Friction = 0.3
  2300.  
  2301. local smooth_block_model231 = Instance.new('Part', sfothiv)
  2302.     smooth_block_model231.TopSurface = Enum.SurfaceType.Smooth
  2303.     smooth_block_model231.Material = Enum.Material.Wood
  2304.     smooth_block_model231.Size = Vector3.new(2, 1.2, 134)
  2305.     smooth_block_model231.Name = "Smooth Block Model"
  2306.     smooth_block_model231.CFrame = CFrame.new(-208.4, 338.2, -197) * CFrame.Angles(-0, -1.5707963705063, 0)
  2307.     smooth_block_model231.BrickColor = BrickColor.new('Reddish brown')
  2308.     smooth_block_model231.Friction = 0.3
  2309.  
  2310. local smooth_block_model232 = Instance.new('Part', sfothiv)
  2311.     smooth_block_model232.TopSurface = Enum.SurfaceType.Smooth
  2312.     smooth_block_model232.Material = Enum.Material.Wood
  2313.     smooth_block_model232.Size = Vector3.new(2, 1.2, 92)
  2314.     smooth_block_model232.Name = "Smooth Block Model"
  2315.     smooth_block_model232.CFrame = CFrame.new(-229.4, 338.2, -203) * CFrame.Angles(-0, -1.5707963705063, 0)
  2316.     smooth_block_model232.BrickColor = BrickColor.new('Reddish brown')
  2317.     smooth_block_model232.Friction = 0.3
  2318.  
  2319. local smooth_block_model233 = Instance.new('Part', sfothiv)
  2320.     smooth_block_model233.Size = Vector3.new(46, 133.2, 88)
  2321.     smooth_block_model233.Name = "Smooth Block Model"
  2322.     smooth_block_model233.CFrame = CFrame.new(62.6, 68.2, 123) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2323.     smooth_block_model233.BrickColor = BrickColor.new('Reddish brown')
  2324.     smooth_block_model233.Friction = 0.3
  2325.  
  2326. local smooth_block_model234 = Instance.new('Part', sfothiv)
  2327.     smooth_block_model234.TopSurface = Enum.SurfaceType.Smooth
  2328.     smooth_block_model234.Material = Enum.Material.Wood
  2329.     smooth_block_model234.Size = Vector3.new(2, 1.2, 177)
  2330.     smooth_block_model234.Name = "Smooth Block Model"
  2331.     smooth_block_model234.CFrame = CFrame.new(-186.9, 338.2, -191) * CFrame.Angles(-0, -1.5707963705063, 0)
  2332.     smooth_block_model234.BrickColor = BrickColor.new('Reddish brown')
  2333.     smooth_block_model234.Friction = 0.3
  2334.  
  2335. local smooth_block_model235 = Instance.new('Part', sfothiv)
  2336.     smooth_block_model235.Size = Vector3.new(11, 170.4, 17)
  2337.     smooth_block_model235.Name = "Smooth Block Model"
  2338.     smooth_block_model235.CFrame = CFrame.new(65.1, 86.8, 59.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2339.     smooth_block_model235.BrickColor = BrickColor.new('Reddish brown')
  2340.     smooth_block_model235.Friction = 0.3
  2341.  
  2342. local smooth_block_model236 = Instance.new('Part', sfothiv)
  2343.     smooth_block_model236.Size = Vector3.new(17, 193.2, 19)
  2344.     smooth_block_model236.Name = "Smooth Block Model"
  2345.     smooth_block_model236.CFrame = CFrame.new(61.1, 98.2, 33.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2346.     smooth_block_model236.BrickColor = BrickColor.new('Reddish brown')
  2347.     smooth_block_model236.Friction = 0.3
  2348.  
  2349. local smooth_block_model237 = Instance.new('Part', sfothiv)
  2350.     smooth_block_model237.Size = Vector3.new(58, 214.8, 17)
  2351.     smooth_block_model237.Name = "Smooth Block Model"
  2352.     smooth_block_model237.CFrame = CFrame.new(81.6, 109, 7.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2353.     smooth_block_model237.BrickColor = BrickColor.new('Reddish brown')
  2354.     smooth_block_model237.Friction = 0.3
  2355.  
  2356. local smooth_block_model238 = Instance.new('Part', sfothiv)
  2357.     smooth_block_model238.TopSurface = Enum.SurfaceType.Smooth
  2358.     smooth_block_model238.Material = Enum.Material.Wood
  2359.     smooth_block_model238.Size = Vector3.new(2, 1.2, 127)
  2360.     smooth_block_model238.Name = "Smooth Block Model"
  2361.     smooth_block_model238.CFrame = CFrame.new(-73.9, 338.2, -197) * CFrame.Angles(-0, -1.5707963705063, 0)
  2362.     smooth_block_model238.BrickColor = BrickColor.new('Reddish brown')
  2363.     smooth_block_model238.Friction = 0.3
  2364.  
  2365. local smooth_block_model239 = Instance.new('Part', sfothiv)
  2366.     smooth_block_model239.TopSurface = Enum.SurfaceType.Smooth
  2367.     smooth_block_model239.Material = Enum.Material.Wood
  2368.     smooth_block_model239.Size = Vector3.new(2, 1.2, 84)
  2369.     smooth_block_model239.Name = "Smooth Block Model"
  2370.     smooth_block_model239.CFrame = CFrame.new(-52.4, 338.2, -191) * CFrame.Angles(-0, -1.5707963705063, 0)
  2371.     smooth_block_model239.BrickColor = BrickColor.new('Reddish brown')
  2372.     smooth_block_model239.Friction = 0.3
  2373.  
  2374. local smooth_block_model240 = Instance.new('Part', sfothiv)
  2375.     smooth_block_model240.Size = Vector3.new(27, 1.2, 26)
  2376.     smooth_block_model240.Name = "Smooth Block Model"
  2377.     smooth_block_model240.FrontSurface = Enum.SurfaceType.Weld
  2378.     smooth_block_model240.CFrame = CFrame.new(0.1, 337, -191) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2379.     smooth_block_model240.BrickColor = BrickColor.new('Reddish brown')
  2380.     smooth_block_model240.Friction = 0.3
  2381.  
  2382. local smooth_block_model241 = Instance.new('Part', sfothiv)
  2383.     smooth_block_model241.TopSurface = Enum.SurfaceType.Smooth
  2384.     smooth_block_model241.Material = Enum.Material.Wood
  2385.     smooth_block_model241.Size = Vector3.new(2, 1.2, 169)
  2386.     smooth_block_model241.Name = "Smooth Block Model"
  2387.     smooth_block_model241.CFrame = CFrame.new(-94.9, 338.2, -203) * CFrame.Angles(-0, -1.5707963705063, 0)
  2388.     smooth_block_model241.BrickColor = BrickColor.new('Reddish brown')
  2389.     smooth_block_model241.Friction = 0.3
  2390.  
  2391. local smooth_block_model242 = Instance.new('Part', sfothiv)
  2392.     smooth_block_model242.Size = Vector3.new(49, 126, 47)
  2393.     smooth_block_model242.Name = "Smooth Block Model"
  2394.     smooth_block_model242.CFrame = CFrame.new(11.1, 274.6, -154.5) * CFrame.Angles(-0, 0, -0)
  2395.     smooth_block_model242.BrickColor = BrickColor.new('Reddish brown')
  2396.     smooth_block_model242.Friction = 0.3
  2397.  
  2398. local smooth_block_model243 = Instance.new('Part', sfothiv)
  2399.     smooth_block_model243.Size = Vector3.new(2, 2.4, 1)
  2400.     smooth_block_model243.Name = "Smooth Block Model"
  2401.     smooth_block_model243.CFrame = CFrame.new(-5.9, 340, -130) * CFrame.Angles(-0, -1.5707963705063, 0)
  2402.     smooth_block_model243.BrickColor = BrickColor.new('Bright yellow')
  2403.     smooth_block_model243.Friction = 0.3
  2404.  
  2405. local smooth_block_model244 = Instance.new('Part', sfothiv)
  2406.     smooth_block_model244.Size = Vector3.new(6, 1.2, 1)
  2407.     smooth_block_model244.Name = "Smooth Block Model"
  2408.     smooth_block_model244.CFrame = CFrame.new(-5.9, 339.4, -126) * CFrame.Angles(-0, -1.5707963705063, 0)
  2409.     smooth_block_model244.BrickColor = BrickColor.new('Brick yellow')
  2410.     smooth_block_model244.Friction = 0.3
  2411.  
  2412. local smooth_block_model245 = Instance.new('Part', sfothiv)
  2413.     smooth_block_model245.Size = Vector3.new(9, 2.4, 1)
  2414.     smooth_block_model245.Name = "Smooth Block Model"
  2415.     smooth_block_model245.CFrame = CFrame.new(-5.9, 337.6, -126.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  2416.     smooth_block_model245.BrickColor = BrickColor.new('Dark stone grey')
  2417.     smooth_block_model245.Friction = 0.3
  2418.  
  2419. local smooth_block_model246 = Instance.new('Part', sfothiv)
  2420.     smooth_block_model246.Size = Vector3.new(2, 2.4, 1)
  2421.     smooth_block_model246.Name = "Smooth Block Model"
  2422.     smooth_block_model246.CFrame = CFrame.new(10.1, 340, -130) * CFrame.Angles(0, 1.5707963705063, 0)
  2423.     smooth_block_model246.BrickColor = BrickColor.new('Bright yellow')
  2424.     smooth_block_model246.Friction = 0.3
  2425.  
  2426. local smooth_block_model247 = Instance.new('Part', sfothiv)
  2427.     smooth_block_model247.Size = Vector3.new(6, 1.2, 1)
  2428.     smooth_block_model247.Name = "Smooth Block Model"
  2429.     smooth_block_model247.CFrame = CFrame.new(10.1, 339.4, -126) * CFrame.Angles(0, 1.5707963705063, 0)
  2430.     smooth_block_model247.BrickColor = BrickColor.new('Brick yellow')
  2431.     smooth_block_model247.Friction = 0.3
  2432.  
  2433. local smooth_block_model248 = Instance.new('Part', sfothiv)
  2434.     smooth_block_model248.Size = Vector3.new(9, 2.4, 1)
  2435.     smooth_block_model248.Name = "Smooth Block Model"
  2436.     smooth_block_model248.CFrame = CFrame.new(10.1, 337.6, -126.5) * CFrame.Angles(0, 1.5707963705063, 0)
  2437.     smooth_block_model248.BrickColor = BrickColor.new('Dark stone grey')
  2438.     smooth_block_model248.Friction = 0.3
  2439.  
  2440. local smooth_block_model249 = Instance.new('Part', sfothiv)
  2441.     smooth_block_model249.Size = Vector3.new(10, 2.4, 1)
  2442.     smooth_block_model249.Name = "Smooth Block Model"
  2443.     smooth_block_model249.CFrame = CFrame.new(-5.9, 337.6, -117) * CFrame.Angles(-0, -1.5707963705063, 0)
  2444.     smooth_block_model249.BrickColor = BrickColor.new('Dark stone grey')
  2445.     smooth_block_model249.Friction = 0.3
  2446.  
  2447. local smooth_block_model250 = Instance.new('Part', sfothiv)
  2448.     smooth_block_model250.LeftSurface = Enum.SurfaceType.Weld
  2449.     smooth_block_model250.TopSurface = Enum.SurfaceType.Weld
  2450.     smooth_block_model250.Size = Vector3.new(15, 1.2, 2)
  2451.     smooth_block_model250.Name = "Smooth Block Model"
  2452.     smooth_block_model250.FrontSurface = Enum.SurfaceType.Weld
  2453.     smooth_block_model250.CFrame = CFrame.new(2.1, 337, -112) * CFrame.Angles(-0, 0, -0)
  2454.     smooth_block_model250.RightSurface = Enum.SurfaceType.Weld
  2455.     smooth_block_model250.BackSurface = Enum.SurfaceType.Weld
  2456.     smooth_block_model250.BrickColor = BrickColor.new('Dark stone grey')
  2457.     smooth_block_model250.Friction = 0.3
  2458.     smooth_block_model250.BottomSurface = Enum.SurfaceType.Weld
  2459.  
  2460. local smooth_block_model251 = Instance.new('Part', sfothiv)
  2461.     smooth_block_model251.Size = Vector3.new(10, 2.4, 1)
  2462.     smooth_block_model251.Name = "Smooth Block Model"
  2463.     smooth_block_model251.CFrame = CFrame.new(10.1, 337.6, -117) * CFrame.Angles(0, 1.5707963705063, 0)
  2464.     smooth_block_model251.BrickColor = BrickColor.new('Dark stone grey')
  2465.     smooth_block_model251.Friction = 0.3
  2466.  
  2467. local smooth_block_model252 = Instance.new('Part', sfothiv)
  2468.     smooth_block_model252.Size = Vector3.new(6, 1.2, 1)
  2469.     smooth_block_model252.Name = "Smooth Block Model"
  2470.     smooth_block_model252.CFrame = CFrame.new(-5.9, 339.4, -116) * CFrame.Angles(-0, -1.5707963705063, 0)
  2471.     smooth_block_model252.BrickColor = BrickColor.new('Brick yellow')
  2472.     smooth_block_model252.Friction = 0.3
  2473.  
  2474. local smooth_block_model253 = Instance.new('Part', sfothiv)
  2475.     smooth_block_model253.Size = Vector3.new(6, 1.2, 1)
  2476.     smooth_block_model253.Name = "Smooth Block Model"
  2477.     smooth_block_model253.CFrame = CFrame.new(10.1, 339.4, -116) * CFrame.Angles(0, 1.5707963705063, 0)
  2478.     smooth_block_model253.BrickColor = BrickColor.new('Brick yellow')
  2479.     smooth_block_model253.Friction = 0.3
  2480.  
  2481. local smooth_block_model254 = Instance.new('Part', sfothiv)
  2482.     smooth_block_model254.Size = Vector3.new(4, 2.4, 1)
  2483.     smooth_block_model254.Name = "Smooth Block Model"
  2484.     smooth_block_model254.CFrame = CFrame.new(-5.9, 340, -121) * CFrame.Angles(-0, -1.5707963705063, 0)
  2485.     smooth_block_model254.BrickColor = BrickColor.new('Bright yellow')
  2486.     smooth_block_model254.Friction = 0.3
  2487.  
  2488. local smooth_block_model255 = Instance.new('Part', sfothiv)
  2489.     smooth_block_model255.Size = Vector3.new(4, 2.4, 1)
  2490.     smooth_block_model255.Name = "Smooth Block Model"
  2491.     smooth_block_model255.CFrame = CFrame.new(10.1, 340, -121) * CFrame.Angles(0, 1.5707963705063, 0)
  2492.     smooth_block_model255.BrickColor = BrickColor.new('Bright yellow')
  2493.     smooth_block_model255.Friction = 0.3
  2494.  
  2495. local smooth_block_model256 = Instance.new('Part', sfothiv)
  2496.     smooth_block_model256.LeftSurface = Enum.SurfaceType.Weld
  2497.     smooth_block_model256.TopSurface = Enum.SurfaceType.Weld
  2498.     smooth_block_model256.Size = Vector3.new(15, 1.2, 2)
  2499.     smooth_block_model256.Name = "Smooth Block Model"
  2500.     smooth_block_model256.FrontSurface = Enum.SurfaceType.Weld
  2501.     smooth_block_model256.CFrame = CFrame.new(2.1, 337, -102) * CFrame.Angles(-0, 0, -0)
  2502.     smooth_block_model256.RightSurface = Enum.SurfaceType.Weld
  2503.     smooth_block_model256.BackSurface = Enum.SurfaceType.Weld
  2504.     smooth_block_model256.BrickColor = BrickColor.new('Dark stone grey')
  2505.     smooth_block_model256.Friction = 0.3
  2506.     smooth_block_model256.BottomSurface = Enum.SurfaceType.Weld
  2507.  
  2508. local smooth_block_model257 = Instance.new('Part', sfothiv)
  2509.     smooth_block_model257.Size = Vector3.new(10, 2.4, 1)
  2510.     smooth_block_model257.Name = "Smooth Block Model"
  2511.     smooth_block_model257.CFrame = CFrame.new(-5.9, 337.6, -107) * CFrame.Angles(-0, -1.5707963705063, 0)
  2512.     smooth_block_model257.BrickColor = BrickColor.new('Dark stone grey')
  2513.     smooth_block_model257.Friction = 0.3
  2514.  
  2515. local smooth_block_model258 = Instance.new('Part', sfothiv)
  2516.     smooth_block_model258.Size = Vector3.new(10, 2.4, 1)
  2517.     smooth_block_model258.Name = "Smooth Block Model"
  2518.     smooth_block_model258.CFrame = CFrame.new(10.1, 337.6, -107) * CFrame.Angles(0, 1.5707963705063, 0)
  2519.     smooth_block_model258.BrickColor = BrickColor.new('Dark stone grey')
  2520.     smooth_block_model258.Friction = 0.3
  2521.  
  2522. local smooth_block_model259 = Instance.new('Part', sfothiv)
  2523.     smooth_block_model259.Size = Vector3.new(6, 1.2, 1)
  2524.     smooth_block_model259.Name = "Smooth Block Model"
  2525.     smooth_block_model259.CFrame = CFrame.new(-5.9, 339.4, -106) * CFrame.Angles(-0, -1.5707963705063, 0)
  2526.     smooth_block_model259.BrickColor = BrickColor.new('Brick yellow')
  2527.     smooth_block_model259.Friction = 0.3
  2528.  
  2529. local smooth_block_model260 = Instance.new('Part', sfothiv)
  2530.     smooth_block_model260.Size = Vector3.new(6, 1.2, 1)
  2531.     smooth_block_model260.Name = "Smooth Block Model"
  2532.     smooth_block_model260.CFrame = CFrame.new(10.1, 339.4, -106) * CFrame.Angles(0, 1.5707963705063, 0)
  2533.     smooth_block_model260.BrickColor = BrickColor.new('Brick yellow')
  2534.     smooth_block_model260.Friction = 0.3
  2535.  
  2536. local smooth_block_model261 = Instance.new('Part', sfothiv)
  2537.     smooth_block_model261.Size = Vector3.new(4, 2.4, 1)
  2538.     smooth_block_model261.Name = "Smooth Block Model"
  2539.     smooth_block_model261.CFrame = CFrame.new(-5.9, 340, -111) * CFrame.Angles(-0, -1.5707963705063, 0)
  2540.     smooth_block_model261.BrickColor = BrickColor.new('Bright yellow')
  2541.     smooth_block_model261.Friction = 0.3
  2542.  
  2543. local smooth_block_model262 = Instance.new('Part', sfothiv)
  2544.     smooth_block_model262.Size = Vector3.new(4, 2.4, 1)
  2545.     smooth_block_model262.Name = "Smooth Block Model"
  2546.     smooth_block_model262.CFrame = CFrame.new(10.1, 340, -111) * CFrame.Angles(0, 1.5707963705063, 0)
  2547.     smooth_block_model262.BrickColor = BrickColor.new('Bright yellow')
  2548.     smooth_block_model262.Friction = 0.3
  2549.  
  2550. local smooth_block_model263 = Instance.new('Part', sfothiv)
  2551.     smooth_block_model263.LeftSurface = Enum.SurfaceType.Weld
  2552.     smooth_block_model263.TopSurface = Enum.SurfaceType.Weld
  2553.     smooth_block_model263.Size = Vector3.new(15, 1.2, 2)
  2554.     smooth_block_model263.Name = "Smooth Block Model"
  2555.     smooth_block_model263.FrontSurface = Enum.SurfaceType.Weld
  2556.     smooth_block_model263.CFrame = CFrame.new(2.1, 337, -92) * CFrame.Angles(-0, 0, -0)
  2557.     smooth_block_model263.RightSurface = Enum.SurfaceType.Weld
  2558.     smooth_block_model263.BackSurface = Enum.SurfaceType.Weld
  2559.     smooth_block_model263.BrickColor = BrickColor.new('Dark stone grey')
  2560.     smooth_block_model263.Friction = 0.3
  2561.     smooth_block_model263.BottomSurface = Enum.SurfaceType.Weld
  2562.  
  2563. local smooth_block_model264 = Instance.new('Part', sfothiv)
  2564.     smooth_block_model264.Size = Vector3.new(10, 2.4, 1)
  2565.     smooth_block_model264.Name = "Smooth Block Model"
  2566.     smooth_block_model264.CFrame = CFrame.new(10.1, 337.6, -97) * CFrame.Angles(0, 1.5707963705063, 0)
  2567.     smooth_block_model264.BrickColor = BrickColor.new('Dark stone grey')
  2568.     smooth_block_model264.Friction = 0.3
  2569.  
  2570. local smooth_block_model265 = Instance.new('Part', sfothiv)
  2571.     smooth_block_model265.Size = Vector3.new(10, 2.4, 1)
  2572.     smooth_block_model265.Name = "Smooth Block Model"
  2573.     smooth_block_model265.CFrame = CFrame.new(-5.9, 337.6, -97) * CFrame.Angles(-0, -1.5707963705063, 0)
  2574.     smooth_block_model265.BrickColor = BrickColor.new('Dark stone grey')
  2575.     smooth_block_model265.Friction = 0.3
  2576.  
  2577. local smooth_block_model266 = Instance.new('Part', sfothiv)
  2578.     smooth_block_model266.Size = Vector3.new(6, 1.2, 1)
  2579.     smooth_block_model266.Name = "Smooth Block Model"
  2580.     smooth_block_model266.CFrame = CFrame.new(-5.9, 339.4, -96) * CFrame.Angles(-0, -1.5707963705063, 0)
  2581.     smooth_block_model266.BrickColor = BrickColor.new('Brick yellow')
  2582.     smooth_block_model266.Friction = 0.3
  2583.  
  2584. local smooth_block_model267 = Instance.new('Part', sfothiv)
  2585.     smooth_block_model267.Size = Vector3.new(6, 1.2, 1)
  2586.     smooth_block_model267.Name = "Smooth Block Model"
  2587.     smooth_block_model267.CFrame = CFrame.new(10.1, 339.4, -96) * CFrame.Angles(0, 1.5707963705063, 0)
  2588.     smooth_block_model267.BrickColor = BrickColor.new('Brick yellow')
  2589.     smooth_block_model267.Friction = 0.3
  2590.  
  2591. local smooth_block_model268 = Instance.new('Part', sfothiv)
  2592.     smooth_block_model268.Size = Vector3.new(4, 2.4, 1)
  2593.     smooth_block_model268.Name = "Smooth Block Model"
  2594.     smooth_block_model268.CFrame = CFrame.new(-5.9, 340, -101) * CFrame.Angles(-0, -1.5707963705063, 0)
  2595.     smooth_block_model268.BrickColor = BrickColor.new('Bright yellow')
  2596.     smooth_block_model268.Friction = 0.3
  2597.  
  2598. local smooth_block_model269 = Instance.new('Part', sfothiv)
  2599.     smooth_block_model269.Size = Vector3.new(4, 2.4, 1)
  2600.     smooth_block_model269.Name = "Smooth Block Model"
  2601.     smooth_block_model269.CFrame = CFrame.new(10.1, 340, -101) * CFrame.Angles(0, 1.5707963705063, 0)
  2602.     smooth_block_model269.BrickColor = BrickColor.new('Bright yellow')
  2603.     smooth_block_model269.Friction = 0.3
  2604.  
  2605. local smooth_block_model270 = Instance.new('Part', sfothiv)
  2606.     smooth_block_model270.LeftSurface = Enum.SurfaceType.Weld
  2607.     smooth_block_model270.TopSurface = Enum.SurfaceType.Weld
  2608.     smooth_block_model270.Size = Vector3.new(15, 1.2, 2)
  2609.     smooth_block_model270.Name = "Smooth Block Model"
  2610.     smooth_block_model270.FrontSurface = Enum.SurfaceType.Weld
  2611.     smooth_block_model270.CFrame = CFrame.new(2.1, 337, -82) * CFrame.Angles(-0, 0, -0)
  2612.     smooth_block_model270.RightSurface = Enum.SurfaceType.Weld
  2613.     smooth_block_model270.BackSurface = Enum.SurfaceType.Weld
  2614.     smooth_block_model270.BrickColor = BrickColor.new('Dark stone grey')
  2615.     smooth_block_model270.Friction = 0.3
  2616.     smooth_block_model270.BottomSurface = Enum.SurfaceType.Weld
  2617.  
  2618. local smooth_block_model271 = Instance.new('Part', sfothiv)
  2619.     smooth_block_model271.Size = Vector3.new(10, 2.4, 1)
  2620.     smooth_block_model271.Name = "Smooth Block Model"
  2621.     smooth_block_model271.CFrame = CFrame.new(-5.9, 337.6, -87) * CFrame.Angles(-0, -1.5707963705063, 0)
  2622.     smooth_block_model271.BrickColor = BrickColor.new('Dark stone grey')
  2623.     smooth_block_model271.Friction = 0.3
  2624.  
  2625. local smooth_block_model272 = Instance.new('Part', sfothiv)
  2626.     smooth_block_model272.Size = Vector3.new(10, 2.4, 1)
  2627.     smooth_block_model272.Name = "Smooth Block Model"
  2628.     smooth_block_model272.CFrame = CFrame.new(10.1, 337.6, -87) * CFrame.Angles(0, 1.5707963705063, 0)
  2629.     smooth_block_model272.BrickColor = BrickColor.new('Dark stone grey')
  2630.     smooth_block_model272.Friction = 0.3
  2631.  
  2632. local smooth_block_model273 = Instance.new('Part', sfothiv)
  2633.     smooth_block_model273.Size = Vector3.new(6, 1.2, 1)
  2634.     smooth_block_model273.Name = "Smooth Block Model"
  2635.     smooth_block_model273.CFrame = CFrame.new(-5.9, 339.4, -86) * CFrame.Angles(-0, -1.5707963705063, 0)
  2636.     smooth_block_model273.BrickColor = BrickColor.new('Brick yellow')
  2637.     smooth_block_model273.Friction = 0.3
  2638.  
  2639. local smooth_block_model274 = Instance.new('Part', sfothiv)
  2640.     smooth_block_model274.Size = Vector3.new(6, 1.2, 1)
  2641.     smooth_block_model274.Name = "Smooth Block Model"
  2642.     smooth_block_model274.CFrame = CFrame.new(10.1, 339.4, -86) * CFrame.Angles(0, 1.5707963705063, 0)
  2643.     smooth_block_model274.BrickColor = BrickColor.new('Brick yellow')
  2644.     smooth_block_model274.Friction = 0.3
  2645.  
  2646. local smooth_block_model275 = Instance.new('Part', sfothiv)
  2647.     smooth_block_model275.Size = Vector3.new(4, 2.4, 1)
  2648.     smooth_block_model275.Name = "Smooth Block Model"
  2649.     smooth_block_model275.CFrame = CFrame.new(10.1, 340, -91) * CFrame.Angles(0, 1.5707963705063, 0)
  2650.     smooth_block_model275.BrickColor = BrickColor.new('Bright yellow')
  2651.     smooth_block_model275.Friction = 0.3
  2652.  
  2653. local smooth_block_model276 = Instance.new('Part', sfothiv)
  2654.     smooth_block_model276.Size = Vector3.new(4, 2.4, 1)
  2655.     smooth_block_model276.Name = "Smooth Block Model"
  2656.     smooth_block_model276.CFrame = CFrame.new(-5.9, 340, -91) * CFrame.Angles(-0, -1.5707963705063, 0)
  2657.     smooth_block_model276.BrickColor = BrickColor.new('Bright yellow')
  2658.     smooth_block_model276.Friction = 0.3
  2659.  
  2660. local smooth_block_model277 = Instance.new('Part', sfothiv)
  2661.     smooth_block_model277.LeftSurface = Enum.SurfaceType.Weld
  2662.     smooth_block_model277.TopSurface = Enum.SurfaceType.Weld
  2663.     smooth_block_model277.Size = Vector3.new(15, 1.2, 2)
  2664.     smooth_block_model277.Name = "Smooth Block Model"
  2665.     smooth_block_model277.FrontSurface = Enum.SurfaceType.Weld
  2666.     smooth_block_model277.CFrame = CFrame.new(2.1, 337, -72) * CFrame.Angles(-0, 0, -0)
  2667.     smooth_block_model277.RightSurface = Enum.SurfaceType.Weld
  2668.     smooth_block_model277.BackSurface = Enum.SurfaceType.Weld
  2669.     smooth_block_model277.BrickColor = BrickColor.new('Dark stone grey')
  2670.     smooth_block_model277.Friction = 0.3
  2671.     smooth_block_model277.BottomSurface = Enum.SurfaceType.Weld
  2672.  
  2673. local smooth_block_model278 = Instance.new('Part', sfothiv)
  2674.     smooth_block_model278.Size = Vector3.new(10, 2.4, 1)
  2675.     smooth_block_model278.Name = "Smooth Block Model"
  2676.     smooth_block_model278.CFrame = CFrame.new(-5.9, 337.6, -77) * CFrame.Angles(-0, -1.5707963705063, 0)
  2677.     smooth_block_model278.BrickColor = BrickColor.new('Dark stone grey')
  2678.     smooth_block_model278.Friction = 0.3
  2679.  
  2680. local smooth_block_model279 = Instance.new('Part', sfothiv)
  2681.     smooth_block_model279.Size = Vector3.new(10, 2.4, 1)
  2682.     smooth_block_model279.Name = "Smooth Block Model"
  2683.     smooth_block_model279.CFrame = CFrame.new(10.1, 337.6, -77) * CFrame.Angles(0, 1.5707963705063, 0)
  2684.     smooth_block_model279.BrickColor = BrickColor.new('Dark stone grey')
  2685.     smooth_block_model279.Friction = 0.3
  2686.  
  2687. local smooth_block_model280 = Instance.new('Part', sfothiv)
  2688.     smooth_block_model280.Size = Vector3.new(6, 1.2, 1)
  2689.     smooth_block_model280.Name = "Smooth Block Model"
  2690.     smooth_block_model280.CFrame = CFrame.new(10.1, 339.4, -76) * CFrame.Angles(0, 1.5707963705063, 0)
  2691.     smooth_block_model280.BrickColor = BrickColor.new('Brick yellow')
  2692.     smooth_block_model280.Friction = 0.3
  2693.  
  2694. local smooth_block_model281 = Instance.new('Part', sfothiv)
  2695.     smooth_block_model281.Size = Vector3.new(6, 1.2, 1)
  2696.     smooth_block_model281.Name = "Smooth Block Model"
  2697.     smooth_block_model281.CFrame = CFrame.new(-5.9, 339.4, -76) * CFrame.Angles(-0, -1.5707963705063, 0)
  2698.     smooth_block_model281.BrickColor = BrickColor.new('Brick yellow')
  2699.     smooth_block_model281.Friction = 0.3
  2700.  
  2701. local smooth_block_model282 = Instance.new('Part', sfothiv)
  2702.     smooth_block_model282.Size = Vector3.new(4, 2.4, 1)
  2703.     smooth_block_model282.Name = "Smooth Block Model"
  2704.     smooth_block_model282.CFrame = CFrame.new(-5.9, 340, -81) * CFrame.Angles(-0, -1.5707963705063, 0)
  2705.     smooth_block_model282.BrickColor = BrickColor.new('Bright yellow')
  2706.     smooth_block_model282.Friction = 0.3
  2707.  
  2708. local smooth_block_model283 = Instance.new('Part', sfothiv)
  2709.     smooth_block_model283.Size = Vector3.new(4, 2.4, 1)
  2710.     smooth_block_model283.Name = "Smooth Block Model"
  2711.     smooth_block_model283.CFrame = CFrame.new(10.1, 340, -81) * CFrame.Angles(0, 1.5707963705063, 0)
  2712.     smooth_block_model283.BrickColor = BrickColor.new('Bright yellow')
  2713.     smooth_block_model283.Friction = 0.3
  2714.  
  2715. local smooth_block_model284 = Instance.new('Part', sfothiv)
  2716.     smooth_block_model284.LeftSurface = Enum.SurfaceType.Weld
  2717.     smooth_block_model284.TopSurface = Enum.SurfaceType.Weld
  2718.     smooth_block_model284.Size = Vector3.new(15, 1.2, 2)
  2719.     smooth_block_model284.Name = "Smooth Block Model"
  2720.     smooth_block_model284.FrontSurface = Enum.SurfaceType.Weld
  2721.     smooth_block_model284.CFrame = CFrame.new(2.1, 337, -62) * CFrame.Angles(-0, 0, -0)
  2722.     smooth_block_model284.RightSurface = Enum.SurfaceType.Weld
  2723.     smooth_block_model284.BackSurface = Enum.SurfaceType.Weld
  2724.     smooth_block_model284.BrickColor = BrickColor.new('Dark stone grey')
  2725.     smooth_block_model284.Friction = 0.3
  2726.     smooth_block_model284.BottomSurface = Enum.SurfaceType.Weld
  2727.  
  2728. local smooth_block_model285 = Instance.new('Part', sfothiv)
  2729.     smooth_block_model285.Size = Vector3.new(10, 2.4, 1)
  2730.     smooth_block_model285.Name = "Smooth Block Model"
  2731.     smooth_block_model285.CFrame = CFrame.new(-5.9, 337.6, -67) * CFrame.Angles(-0, -1.5707963705063, 0)
  2732.     smooth_block_model285.BrickColor = BrickColor.new('Dark stone grey')
  2733.     smooth_block_model285.Friction = 0.3
  2734.  
  2735. local smooth_block_model286 = Instance.new('Part', sfothiv)
  2736.     smooth_block_model286.Size = Vector3.new(10, 2.4, 1)
  2737.     smooth_block_model286.Name = "Smooth Block Model"
  2738.     smooth_block_model286.CFrame = CFrame.new(10.1, 337.6, -67) * CFrame.Angles(0, 1.5707963705063, 0)
  2739.     smooth_block_model286.BrickColor = BrickColor.new('Dark stone grey')
  2740.     smooth_block_model286.Friction = 0.3
  2741.  
  2742. local smooth_block_model287 = Instance.new('Part', sfothiv)
  2743.     smooth_block_model287.Size = Vector3.new(6, 1.2, 1)
  2744.     smooth_block_model287.Name = "Smooth Block Model"
  2745.     smooth_block_model287.CFrame = CFrame.new(-5.9, 339.4, -66) * CFrame.Angles(-0, -1.5707963705063, 0)
  2746.     smooth_block_model287.BrickColor = BrickColor.new('Brick yellow')
  2747.     smooth_block_model287.Friction = 0.3
  2748.  
  2749. local smooth_block_model288 = Instance.new('Part', sfothiv)
  2750.     smooth_block_model288.Size = Vector3.new(6, 1.2, 1)
  2751.     smooth_block_model288.Name = "Smooth Block Model"
  2752.     smooth_block_model288.CFrame = CFrame.new(10.1, 339.4, -66) * CFrame.Angles(0, 1.5707963705063, 0)
  2753.     smooth_block_model288.BrickColor = BrickColor.new('Brick yellow')
  2754.     smooth_block_model288.Friction = 0.3
  2755.  
  2756. local smooth_block_model289 = Instance.new('Part', sfothiv)
  2757.     smooth_block_model289.Size = Vector3.new(4, 2.4, 1)
  2758.     smooth_block_model289.Name = "Smooth Block Model"
  2759.     smooth_block_model289.CFrame = CFrame.new(-5.9, 340, -71) * CFrame.Angles(-0, -1.5707963705063, 0)
  2760.     smooth_block_model289.BrickColor = BrickColor.new('Bright yellow')
  2761.     smooth_block_model289.Friction = 0.3
  2762.  
  2763. local smooth_block_model290 = Instance.new('Part', sfothiv)
  2764.     smooth_block_model290.Size = Vector3.new(4, 2.4, 1)
  2765.     smooth_block_model290.Name = "Smooth Block Model"
  2766.     smooth_block_model290.CFrame = CFrame.new(10.1, 340, -71) * CFrame.Angles(0, 1.5707963705063, 0)
  2767.     smooth_block_model290.BrickColor = BrickColor.new('Bright yellow')
  2768.     smooth_block_model290.Friction = 0.3
  2769.  
  2770. local smooth_block_model291 = Instance.new('Part', sfothiv)
  2771.     smooth_block_model291.LeftSurface = Enum.SurfaceType.Weld
  2772.     smooth_block_model291.TopSurface = Enum.SurfaceType.Weld
  2773.     smooth_block_model291.Size = Vector3.new(15, 1.2, 2)
  2774.     smooth_block_model291.Name = "Smooth Block Model"
  2775.     smooth_block_model291.FrontSurface = Enum.SurfaceType.Weld
  2776.     smooth_block_model291.CFrame = CFrame.new(2.1, 337, -52) * CFrame.Angles(-0, 0, -0)
  2777.     smooth_block_model291.RightSurface = Enum.SurfaceType.Weld
  2778.     smooth_block_model291.BackSurface = Enum.SurfaceType.Weld
  2779.     smooth_block_model291.BrickColor = BrickColor.new('Dark stone grey')
  2780.     smooth_block_model291.Friction = 0.3
  2781.     smooth_block_model291.BottomSurface = Enum.SurfaceType.Weld
  2782.  
  2783. local smooth_block_model292 = Instance.new('Part', sfothiv)
  2784.     smooth_block_model292.Size = Vector3.new(10, 2.4, 1)
  2785.     smooth_block_model292.Name = "Smooth Block Model"
  2786.     smooth_block_model292.CFrame = CFrame.new(-5.9, 337.6, -57) * CFrame.Angles(-0, -1.5707963705063, 0)
  2787.     smooth_block_model292.BrickColor = BrickColor.new('Dark stone grey')
  2788.     smooth_block_model292.Friction = 0.3
  2789.  
  2790. local smooth_block_model293 = Instance.new('Part', sfothiv)
  2791.     smooth_block_model293.Size = Vector3.new(10, 2.4, 1)
  2792.     smooth_block_model293.Name = "Smooth Block Model"
  2793.     smooth_block_model293.CFrame = CFrame.new(10.1, 337.6, -57) * CFrame.Angles(0, 1.5707963705063, 0)
  2794.     smooth_block_model293.BrickColor = BrickColor.new('Dark stone grey')
  2795.     smooth_block_model293.Friction = 0.3
  2796.  
  2797. local smooth_block_model294 = Instance.new('Part', sfothiv)
  2798.     smooth_block_model294.Size = Vector3.new(6, 1.2, 1)
  2799.     smooth_block_model294.Name = "Smooth Block Model"
  2800.     smooth_block_model294.CFrame = CFrame.new(-5.9, 339.4, -56) * CFrame.Angles(-0, -1.5707963705063, 0)
  2801.     smooth_block_model294.BrickColor = BrickColor.new('Brick yellow')
  2802.     smooth_block_model294.Friction = 0.3
  2803.  
  2804. local smooth_block_model295 = Instance.new('Part', sfothiv)
  2805.     smooth_block_model295.Size = Vector3.new(4, 2.4, 1)
  2806.     smooth_block_model295.Name = "Smooth Block Model"
  2807.     smooth_block_model295.CFrame = CFrame.new(-5.9, 340, -61) * CFrame.Angles(-0, -1.5707963705063, 0)
  2808.     smooth_block_model295.BrickColor = BrickColor.new('Bright yellow')
  2809.     smooth_block_model295.Friction = 0.3
  2810.  
  2811. local smooth_block_model296 = Instance.new('Part', sfothiv)
  2812.     smooth_block_model296.Size = Vector3.new(6, 1.2, 1)
  2813.     smooth_block_model296.Name = "Smooth Block Model"
  2814.     smooth_block_model296.CFrame = CFrame.new(10.1, 339.4, -56) * CFrame.Angles(0, 1.5707963705063, 0)
  2815.     smooth_block_model296.BrickColor = BrickColor.new('Brick yellow')
  2816.     smooth_block_model296.Friction = 0.3
  2817.  
  2818. local smooth_block_model297 = Instance.new('Part', sfothiv)
  2819.     smooth_block_model297.Size = Vector3.new(4, 2.4, 1)
  2820.     smooth_block_model297.Name = "Smooth Block Model"
  2821.     smooth_block_model297.CFrame = CFrame.new(10.1, 340, -61) * CFrame.Angles(0, 1.5707963705063, 0)
  2822.     smooth_block_model297.BrickColor = BrickColor.new('Bright yellow')
  2823.     smooth_block_model297.Friction = 0.3
  2824.  
  2825. local smooth_block_model298 = Instance.new('Part', sfothiv)
  2826.     smooth_block_model298.LeftSurface = Enum.SurfaceType.Weld
  2827.     smooth_block_model298.TopSurface = Enum.SurfaceType.Weld
  2828.     smooth_block_model298.Size = Vector3.new(15, 1.2, 2)
  2829.     smooth_block_model298.Name = "Smooth Block Model"
  2830.     smooth_block_model298.FrontSurface = Enum.SurfaceType.Weld
  2831.     smooth_block_model298.CFrame = CFrame.new(2.1, 337, -42) * CFrame.Angles(-0, 0, -0)
  2832.     smooth_block_model298.RightSurface = Enum.SurfaceType.Weld
  2833.     smooth_block_model298.BackSurface = Enum.SurfaceType.Weld
  2834.     smooth_block_model298.BrickColor = BrickColor.new('Dark stone grey')
  2835.     smooth_block_model298.Friction = 0.3
  2836.     smooth_block_model298.BottomSurface = Enum.SurfaceType.Weld
  2837.  
  2838. local smooth_block_model299 = Instance.new('Part', sfothiv)
  2839.     smooth_block_model299.Size = Vector3.new(10, 2.4, 1)
  2840.     smooth_block_model299.Name = "Smooth Block Model"
  2841.     smooth_block_model299.CFrame = CFrame.new(-5.9, 337.6, -47) * CFrame.Angles(-0, -1.5707963705063, 0)
  2842.     smooth_block_model299.BrickColor = BrickColor.new('Dark stone grey')
  2843.     smooth_block_model299.Friction = 0.3
  2844.  
  2845. local smooth_block_model300 = Instance.new('Part', sfothiv)
  2846.     smooth_block_model300.Size = Vector3.new(10, 2.4, 1)
  2847.     smooth_block_model300.Name = "Smooth Block Model"
  2848.     smooth_block_model300.CFrame = CFrame.new(10.1, 337.6, -47) * CFrame.Angles(0, 1.5707963705063, 0)
  2849.     smooth_block_model300.BrickColor = BrickColor.new('Dark stone grey')
  2850.     smooth_block_model300.Friction = 0.3
  2851.  
  2852. local smooth_block_model301 = Instance.new('Part', sfothiv)
  2853.     smooth_block_model301.Size = Vector3.new(6, 1.2, 1)
  2854.     smooth_block_model301.Name = "Smooth Block Model"
  2855.     smooth_block_model301.CFrame = CFrame.new(-5.9, 339.4, -46) * CFrame.Angles(-0, -1.5707963705063, 0)
  2856.     smooth_block_model301.BrickColor = BrickColor.new('Brick yellow')
  2857.     smooth_block_model301.Friction = 0.3
  2858.  
  2859. local smooth_block_model302 = Instance.new('Part', sfothiv)
  2860.     smooth_block_model302.Size = Vector3.new(6, 1.2, 1)
  2861.     smooth_block_model302.Name = "Smooth Block Model"
  2862.     smooth_block_model302.CFrame = CFrame.new(10.1, 339.4, -46) * CFrame.Angles(0, 1.5707963705063, 0)
  2863.     smooth_block_model302.BrickColor = BrickColor.new('Brick yellow')
  2864.     smooth_block_model302.Friction = 0.3
  2865.  
  2866. local smooth_block_model303 = Instance.new('Part', sfothiv)
  2867.     smooth_block_model303.Size = Vector3.new(4, 2.4, 1)
  2868.     smooth_block_model303.Name = "Smooth Block Model"
  2869.     smooth_block_model303.CFrame = CFrame.new(-5.9, 340, -51) * CFrame.Angles(-0, -1.5707963705063, 0)
  2870.     smooth_block_model303.BrickColor = BrickColor.new('Bright yellow')
  2871.     smooth_block_model303.Friction = 0.3
  2872.  
  2873. local smooth_block_model304 = Instance.new('Part', sfothiv)
  2874.     smooth_block_model304.Size = Vector3.new(4, 2.4, 1)
  2875.     smooth_block_model304.Name = "Smooth Block Model"
  2876.     smooth_block_model304.CFrame = CFrame.new(10.1, 340, -51) * CFrame.Angles(0, 1.5707963705063, 0)
  2877.     smooth_block_model304.BrickColor = BrickColor.new('Bright yellow')
  2878.     smooth_block_model304.Friction = 0.3
  2879.  
  2880. local smooth_block_model305 = Instance.new('Part', sfothiv)
  2881.     smooth_block_model305.LeftSurface = Enum.SurfaceType.Weld
  2882.     smooth_block_model305.TopSurface = Enum.SurfaceType.Weld
  2883.     smooth_block_model305.Size = Vector3.new(15, 1.2, 2)
  2884.     smooth_block_model305.Name = "Smooth Block Model"
  2885.     smooth_block_model305.FrontSurface = Enum.SurfaceType.Weld
  2886.     smooth_block_model305.CFrame = CFrame.new(2.1, 337, -32) * CFrame.Angles(-0, 0, -0)
  2887.     smooth_block_model305.RightSurface = Enum.SurfaceType.Weld
  2888.     smooth_block_model305.BackSurface = Enum.SurfaceType.Weld
  2889.     smooth_block_model305.BrickColor = BrickColor.new('Dark stone grey')
  2890.     smooth_block_model305.Friction = 0.3
  2891.     smooth_block_model305.BottomSurface = Enum.SurfaceType.Weld
  2892.  
  2893. local smooth_block_model306 = Instance.new('Part', sfothiv)
  2894.     smooth_block_model306.Size = Vector3.new(10, 2.4, 1)
  2895.     smooth_block_model306.Name = "Smooth Block Model"
  2896.     smooth_block_model306.CFrame = CFrame.new(-5.9, 337.6, -37) * CFrame.Angles(-0, -1.5707963705063, 0)
  2897.     smooth_block_model306.BrickColor = BrickColor.new('Dark stone grey')
  2898.     smooth_block_model306.Friction = 0.3
  2899.  
  2900. local smooth_block_model307 = Instance.new('Part', sfothiv)
  2901.     smooth_block_model307.Size = Vector3.new(10, 2.4, 1)
  2902.     smooth_block_model307.Name = "Smooth Block Model"
  2903.     smooth_block_model307.CFrame = CFrame.new(10.1, 337.6, -37) * CFrame.Angles(0, 1.5707963705063, 0)
  2904.     smooth_block_model307.BrickColor = BrickColor.new('Dark stone grey')
  2905.     smooth_block_model307.Friction = 0.3
  2906.  
  2907. local smooth_block_model308 = Instance.new('Part', sfothiv)
  2908.     smooth_block_model308.Size = Vector3.new(6, 1.2, 1)
  2909.     smooth_block_model308.Name = "Smooth Block Model"
  2910.     smooth_block_model308.CFrame = CFrame.new(-5.9, 339.4, -36) * CFrame.Angles(-0, -1.5707963705063, 0)
  2911.     smooth_block_model308.BrickColor = BrickColor.new('Brick yellow')
  2912.     smooth_block_model308.Friction = 0.3
  2913.  
  2914. local smooth_block_model309 = Instance.new('Part', sfothiv)
  2915.     smooth_block_model309.Size = Vector3.new(6, 1.2, 1)
  2916.     smooth_block_model309.Name = "Smooth Block Model"
  2917.     smooth_block_model309.CFrame = CFrame.new(10.1, 339.4, -36) * CFrame.Angles(0, 1.5707963705063, 0)
  2918.     smooth_block_model309.BrickColor = BrickColor.new('Brick yellow')
  2919.     smooth_block_model309.Friction = 0.3
  2920.  
  2921. local smooth_block_model310 = Instance.new('Part', sfothiv)
  2922.     smooth_block_model310.Size = Vector3.new(4, 2.4, 1)
  2923.     smooth_block_model310.Name = "Smooth Block Model"
  2924.     smooth_block_model310.CFrame = CFrame.new(-5.9, 340, -41) * CFrame.Angles(-0, -1.5707963705063, 0)
  2925.     smooth_block_model310.BrickColor = BrickColor.new('Bright yellow')
  2926.     smooth_block_model310.Friction = 0.3
  2927.  
  2928. local smooth_block_model311 = Instance.new('Part', sfothiv)
  2929.     smooth_block_model311.Size = Vector3.new(4, 2.4, 1)
  2930.     smooth_block_model311.Name = "Smooth Block Model"
  2931.     smooth_block_model311.CFrame = CFrame.new(10.1, 340, -41) * CFrame.Angles(0, 1.5707963705063, 0)
  2932.     smooth_block_model311.BrickColor = BrickColor.new('Bright yellow')
  2933.     smooth_block_model311.Friction = 0.3
  2934.  
  2935. local smooth_block_model312 = Instance.new('Part', sfothiv)
  2936.     smooth_block_model312.LeftSurface = Enum.SurfaceType.Weld
  2937.     smooth_block_model312.TopSurface = Enum.SurfaceType.Weld
  2938.     smooth_block_model312.Size = Vector3.new(15, 1.2, 2)
  2939.     smooth_block_model312.Name = "Smooth Block Model"
  2940.     smooth_block_model312.FrontSurface = Enum.SurfaceType.Weld
  2941.     smooth_block_model312.CFrame = CFrame.new(2.1, 337, -22) * CFrame.Angles(-0, 0, -0)
  2942.     smooth_block_model312.RightSurface = Enum.SurfaceType.Weld
  2943.     smooth_block_model312.BackSurface = Enum.SurfaceType.Weld
  2944.     smooth_block_model312.BrickColor = BrickColor.new('Dark stone grey')
  2945.     smooth_block_model312.Friction = 0.3
  2946.     smooth_block_model312.BottomSurface = Enum.SurfaceType.Weld
  2947.  
  2948. local smooth_block_model313 = Instance.new('Part', sfothiv)
  2949.     smooth_block_model313.Size = Vector3.new(10, 2.4, 1)
  2950.     smooth_block_model313.Name = "Smooth Block Model"
  2951.     smooth_block_model313.CFrame = CFrame.new(-5.9, 337.6, -27) * CFrame.Angles(-0, -1.5707963705063, 0)
  2952.     smooth_block_model313.BrickColor = BrickColor.new('Dark stone grey')
  2953.     smooth_block_model313.Friction = 0.3
  2954.  
  2955. local smooth_block_model314 = Instance.new('Part', sfothiv)
  2956.     smooth_block_model314.Size = Vector3.new(10, 2.4, 1)
  2957.     smooth_block_model314.Name = "Smooth Block Model"
  2958.     smooth_block_model314.CFrame = CFrame.new(10.1, 337.6, -27) * CFrame.Angles(0, 1.5707963705063, 0)
  2959.     smooth_block_model314.BrickColor = BrickColor.new('Dark stone grey')
  2960.     smooth_block_model314.Friction = 0.3
  2961.  
  2962. local smooth_block_model315 = Instance.new('Part', sfothiv)
  2963.     smooth_block_model315.Size = Vector3.new(6, 1.2, 1)
  2964.     smooth_block_model315.Name = "Smooth Block Model"
  2965.     smooth_block_model315.CFrame = CFrame.new(-5.9, 339.4, -26) * CFrame.Angles(-0, -1.5707963705063, 0)
  2966.     smooth_block_model315.BrickColor = BrickColor.new('Brick yellow')
  2967.     smooth_block_model315.Friction = 0.3
  2968.  
  2969. local smooth_block_model316 = Instance.new('Part', sfothiv)
  2970.     smooth_block_model316.Size = Vector3.new(6, 1.2, 1)
  2971.     smooth_block_model316.Name = "Smooth Block Model"
  2972.     smooth_block_model316.CFrame = CFrame.new(10.1, 339.4, -26) * CFrame.Angles(0, 1.5707963705063, 0)
  2973.     smooth_block_model316.BrickColor = BrickColor.new('Brick yellow')
  2974.     smooth_block_model316.Friction = 0.3
  2975.  
  2976. local smooth_block_model317 = Instance.new('Part', sfothiv)
  2977.     smooth_block_model317.Size = Vector3.new(4, 2.4, 1)
  2978.     smooth_block_model317.Name = "Smooth Block Model"
  2979.     smooth_block_model317.CFrame = CFrame.new(-5.9, 340, -31) * CFrame.Angles(-0, -1.5707963705063, 0)
  2980.     smooth_block_model317.BrickColor = BrickColor.new('Bright yellow')
  2981.     smooth_block_model317.Friction = 0.3
  2982.  
  2983. local smooth_block_model318 = Instance.new('Part', sfothiv)
  2984.     smooth_block_model318.LeftSurface = Enum.SurfaceType.Weld
  2985.     smooth_block_model318.TopSurface = Enum.SurfaceType.Weld
  2986.     smooth_block_model318.Size = Vector3.new(15, 1.2, 2)
  2987.     smooth_block_model318.Name = "Smooth Block Model"
  2988.     smooth_block_model318.FrontSurface = Enum.SurfaceType.Weld
  2989.     smooth_block_model318.CFrame = CFrame.new(2.1, 337, -12) * CFrame.Angles(-0, 0, -0)
  2990.     smooth_block_model318.RightSurface = Enum.SurfaceType.Weld
  2991.     smooth_block_model318.BackSurface = Enum.SurfaceType.Weld
  2992.     smooth_block_model318.BrickColor = BrickColor.new('Dark stone grey')
  2993.     smooth_block_model318.Friction = 0.3
  2994.     smooth_block_model318.BottomSurface = Enum.SurfaceType.Weld
  2995.  
  2996. local smooth_block_model319 = Instance.new('Part', sfothiv)
  2997.     smooth_block_model319.Size = Vector3.new(4, 2.4, 1)
  2998.     smooth_block_model319.Name = "Smooth Block Model"
  2999.     smooth_block_model319.CFrame = CFrame.new(10.1, 340, -31) * CFrame.Angles(0, 1.5707963705063, 0)
  3000.     smooth_block_model319.BrickColor = BrickColor.new('Bright yellow')
  3001.     smooth_block_model319.Friction = 0.3
  3002.  
  3003. local smooth_block_model320 = Instance.new('Part', sfothiv)
  3004.     smooth_block_model320.Size = Vector3.new(10, 2.4, 1)
  3005.     smooth_block_model320.Name = "Smooth Block Model"
  3006.     smooth_block_model320.CFrame = CFrame.new(-5.9, 337.6, -17) * CFrame.Angles(-0, -1.5707963705063, 0)
  3007.     smooth_block_model320.BrickColor = BrickColor.new('Dark stone grey')
  3008.     smooth_block_model320.Friction = 0.3
  3009.  
  3010. local smooth_block_model321 = Instance.new('Part', sfothiv)
  3011.     smooth_block_model321.Size = Vector3.new(10, 2.4, 1)
  3012.     smooth_block_model321.Name = "Smooth Block Model"
  3013.     smooth_block_model321.CFrame = CFrame.new(10.1, 337.6, -17) * CFrame.Angles(0, 1.5707963705063, 0)
  3014.     smooth_block_model321.BrickColor = BrickColor.new('Dark stone grey')
  3015.     smooth_block_model321.Friction = 0.3
  3016.  
  3017. local smooth_block_model322 = Instance.new('Part', sfothiv)
  3018.     smooth_block_model322.Size = Vector3.new(6, 1.2, 1)
  3019.     smooth_block_model322.Name = "Smooth Block Model"
  3020.     smooth_block_model322.CFrame = CFrame.new(-5.9, 339.4, -16) * CFrame.Angles(-0, -1.5707963705063, 0)
  3021.     smooth_block_model322.BrickColor = BrickColor.new('Brick yellow')
  3022.     smooth_block_model322.Friction = 0.3
  3023.  
  3024. local smooth_block_model323 = Instance.new('Part', sfothiv)
  3025.     smooth_block_model323.Size = Vector3.new(6, 1.2, 1)
  3026.     smooth_block_model323.Name = "Smooth Block Model"
  3027.     smooth_block_model323.CFrame = CFrame.new(10.1, 339.4, -16) * CFrame.Angles(0, 1.5707963705063, 0)
  3028.     smooth_block_model323.BrickColor = BrickColor.new('Brick yellow')
  3029.     smooth_block_model323.Friction = 0.3
  3030.  
  3031. local smooth_block_model324 = Instance.new('Part', sfothiv)
  3032.     smooth_block_model324.Size = Vector3.new(4, 2.4, 1)
  3033.     smooth_block_model324.Name = "Smooth Block Model"
  3034.     smooth_block_model324.CFrame = CFrame.new(10.1, 340, -21) * CFrame.Angles(0, 1.5707963705063, 0)
  3035.     smooth_block_model324.BrickColor = BrickColor.new('Bright yellow')
  3036.     smooth_block_model324.Friction = 0.3
  3037.  
  3038. local smooth_block_model325 = Instance.new('Part', sfothiv)
  3039.     smooth_block_model325.Size = Vector3.new(4, 2.4, 1)
  3040.     smooth_block_model325.Name = "Smooth Block Model"
  3041.     smooth_block_model325.CFrame = CFrame.new(-5.9, 340, -21) * CFrame.Angles(-0, -1.5707963705063, 0)
  3042.     smooth_block_model325.BrickColor = BrickColor.new('Bright yellow')
  3043.     smooth_block_model325.Friction = 0.3
  3044.  
  3045. local smooth_block_model326 = Instance.new('Part', sfothiv)
  3046.     smooth_block_model326.LeftSurface = Enum.SurfaceType.Weld
  3047.     smooth_block_model326.TopSurface = Enum.SurfaceType.Weld
  3048.     smooth_block_model326.Size = Vector3.new(15, 1.2, 2)
  3049.     smooth_block_model326.Name = "Smooth Block Model"
  3050.     smooth_block_model326.FrontSurface = Enum.SurfaceType.Weld
  3051.     smooth_block_model326.CFrame = CFrame.new(2.1, 337, -2) * CFrame.Angles(-0, 0, -0)
  3052.     smooth_block_model326.RightSurface = Enum.SurfaceType.Weld
  3053.     smooth_block_model326.BackSurface = Enum.SurfaceType.Weld
  3054.     smooth_block_model326.BrickColor = BrickColor.new('Dark stone grey')
  3055.     smooth_block_model326.Friction = 0.3
  3056.     smooth_block_model326.BottomSurface = Enum.SurfaceType.Weld
  3057.  
  3058. local smooth_block_model327 = Instance.new('Part', sfothiv)
  3059.     smooth_block_model327.Size = Vector3.new(10, 2.4, 1)
  3060.     smooth_block_model327.Name = "Smooth Block Model"
  3061.     smooth_block_model327.CFrame = CFrame.new(-5.9, 337.6, -7) * CFrame.Angles(-0, -1.5707963705063, 0)
  3062.     smooth_block_model327.BrickColor = BrickColor.new('Dark stone grey')
  3063.     smooth_block_model327.Friction = 0.3
  3064.  
  3065. local smooth_block_model328 = Instance.new('Part', sfothiv)
  3066.     smooth_block_model328.Size = Vector3.new(10, 2.4, 1)
  3067.     smooth_block_model328.Name = "Smooth Block Model"
  3068.     smooth_block_model328.CFrame = CFrame.new(10.1, 337.6, -7) * CFrame.Angles(0, 1.5707963705063, 0)
  3069.     smooth_block_model328.BrickColor = BrickColor.new('Dark stone grey')
  3070.     smooth_block_model328.Friction = 0.3
  3071.  
  3072. local smooth_block_model329 = Instance.new('Part', sfothiv)
  3073.     smooth_block_model329.Size = Vector3.new(6, 1.2, 1)
  3074.     smooth_block_model329.Name = "Smooth Block Model"
  3075.     smooth_block_model329.CFrame = CFrame.new(-5.9, 339.4, -6) * CFrame.Angles(-0, -1.5707963705063, 0)
  3076.     smooth_block_model329.BrickColor = BrickColor.new('Brick yellow')
  3077.     smooth_block_model329.Friction = 0.3
  3078.  
  3079. local smooth_block_model330 = Instance.new('Part', sfothiv)
  3080.     smooth_block_model330.Size = Vector3.new(6, 1.2, 1)
  3081.     smooth_block_model330.Name = "Smooth Block Model"
  3082.     smooth_block_model330.CFrame = CFrame.new(10.1, 339.4, -6) * CFrame.Angles(0, 1.5707963705063, 0)
  3083.     smooth_block_model330.BrickColor = BrickColor.new('Brick yellow')
  3084.     smooth_block_model330.Friction = 0.3
  3085.  
  3086. local smooth_block_model331 = Instance.new('Part', sfothiv)
  3087.     smooth_block_model331.Size = Vector3.new(4, 2.4, 1)
  3088.     smooth_block_model331.Name = "Smooth Block Model"
  3089.     smooth_block_model331.CFrame = CFrame.new(-5.9, 340, -11) * CFrame.Angles(-0, -1.5707963705063, 0)
  3090.     smooth_block_model331.BrickColor = BrickColor.new('Bright yellow')
  3091.     smooth_block_model331.Friction = 0.3
  3092.  
  3093. local smooth_block_model332 = Instance.new('Part', sfothiv)
  3094.     smooth_block_model332.Size = Vector3.new(4, 2.4, 1)
  3095.     smooth_block_model332.Name = "Smooth Block Model"
  3096.     smooth_block_model332.CFrame = CFrame.new(10.1, 340, -11) * CFrame.Angles(0, 1.5707963705063, 0)
  3097.     smooth_block_model332.BrickColor = BrickColor.new('Bright yellow')
  3098.     smooth_block_model332.Friction = 0.3
  3099.  
  3100. local smooth_block_model333 = Instance.new('Part', sfothiv)
  3101.     smooth_block_model333.Size = Vector3.new(10, 2.4, 1)
  3102.     smooth_block_model333.Name = "Smooth Block Model"
  3103.     smooth_block_model333.CFrame = CFrame.new(-5.9, 337.6, 3) * CFrame.Angles(-0, -1.5707963705063, 0)
  3104.     smooth_block_model333.BrickColor = BrickColor.new('Dark stone grey')
  3105.     smooth_block_model333.Friction = 0.3
  3106.  
  3107. local smooth_block_model334 = Instance.new('Part', sfothiv)
  3108.     smooth_block_model334.LeftSurface = Enum.SurfaceType.Weld
  3109.     smooth_block_model334.TopSurface = Enum.SurfaceType.Weld
  3110.     smooth_block_model334.Size = Vector3.new(15, 1.2, 2)
  3111.     smooth_block_model334.Name = "Smooth Block Model"
  3112.     smooth_block_model334.FrontSurface = Enum.SurfaceType.Weld
  3113.     smooth_block_model334.CFrame = CFrame.new(2.1, 337, 8) * CFrame.Angles(-0, 0, -0)
  3114.     smooth_block_model334.RightSurface = Enum.SurfaceType.Weld
  3115.     smooth_block_model334.BackSurface = Enum.SurfaceType.Weld
  3116.     smooth_block_model334.BrickColor = BrickColor.new('Dark stone grey')
  3117.     smooth_block_model334.Friction = 0.3
  3118.     smooth_block_model334.BottomSurface = Enum.SurfaceType.Weld
  3119.  
  3120. local smooth_block_model335 = Instance.new('Part', sfothiv)
  3121.     smooth_block_model335.Size = Vector3.new(6, 1.2, 1)
  3122.     smooth_block_model335.Name = "Smooth Block Model"
  3123.     smooth_block_model335.CFrame = CFrame.new(-5.9, 339.4, 4) * CFrame.Angles(-0, -1.5707963705063, 0)
  3124.     smooth_block_model335.BrickColor = BrickColor.new('Brick yellow')
  3125.     smooth_block_model335.Friction = 0.3
  3126.  
  3127. local smooth_block_model336 = Instance.new('Part', sfothiv)
  3128.     smooth_block_model336.Size = Vector3.new(10, 2.4, 1)
  3129.     smooth_block_model336.Name = "Smooth Block Model"
  3130.     smooth_block_model336.CFrame = CFrame.new(10.1, 337.6, 3) * CFrame.Angles(0, 1.5707963705063, 0)
  3131.     smooth_block_model336.BrickColor = BrickColor.new('Dark stone grey')
  3132.     smooth_block_model336.Friction = 0.3
  3133.  
  3134. local smooth_block_model337 = Instance.new('Part', sfothiv)
  3135.     smooth_block_model337.Size = Vector3.new(6, 1.2, 1)
  3136.     smooth_block_model337.Name = "Smooth Block Model"
  3137.     smooth_block_model337.CFrame = CFrame.new(10.1, 339.4, 4) * CFrame.Angles(0, 1.5707963705063, 0)
  3138.     smooth_block_model337.BrickColor = BrickColor.new('Brick yellow')
  3139.     smooth_block_model337.Friction = 0.3
  3140.  
  3141. local smooth_block_model338 = Instance.new('Part', sfothiv)
  3142.     smooth_block_model338.Size = Vector3.new(4, 2.4, 1)
  3143.     smooth_block_model338.Name = "Smooth Block Model"
  3144.     smooth_block_model338.CFrame = CFrame.new(10.1, 340, -1) * CFrame.Angles(0, 1.5707963705063, 0)
  3145.     smooth_block_model338.BrickColor = BrickColor.new('Bright yellow')
  3146.     smooth_block_model338.Friction = 0.3
  3147.  
  3148. local smooth_block_model339 = Instance.new('Part', sfothiv)
  3149.     smooth_block_model339.Size = Vector3.new(4, 2.4, 1)
  3150.     smooth_block_model339.Name = "Smooth Block Model"
  3151.     smooth_block_model339.CFrame = CFrame.new(-5.9, 340, -1) * CFrame.Angles(-0, -1.5707963705063, 0)
  3152.     smooth_block_model339.BrickColor = BrickColor.new('Bright yellow')
  3153.     smooth_block_model339.Friction = 0.3
  3154.  
  3155. local smooth_block_model340 = Instance.new('Part', sfothiv)
  3156.     smooth_block_model340.LeftSurface = Enum.SurfaceType.Weld
  3157.     smooth_block_model340.TopSurface = Enum.SurfaceType.Weld
  3158.     smooth_block_model340.Size = Vector3.new(15, 1.2, 2)
  3159.     smooth_block_model340.Name = "Smooth Block Model"
  3160.     smooth_block_model340.FrontSurface = Enum.SurfaceType.Weld
  3161.     smooth_block_model340.CFrame = CFrame.new(2.1, 337, 18) * CFrame.Angles(-0, 0, -0)
  3162.     smooth_block_model340.RightSurface = Enum.SurfaceType.Weld
  3163.     smooth_block_model340.BackSurface = Enum.SurfaceType.Weld
  3164.     smooth_block_model340.BrickColor = BrickColor.new('Dark stone grey')
  3165.     smooth_block_model340.Friction = 0.3
  3166.     smooth_block_model340.BottomSurface = Enum.SurfaceType.Weld
  3167.  
  3168. local smooth_block_model341 = Instance.new('Part', sfothiv)
  3169.     smooth_block_model341.Size = Vector3.new(10, 2.4, 1)
  3170.     smooth_block_model341.Name = "Smooth Block Model"
  3171.     smooth_block_model341.CFrame = CFrame.new(-5.9, 337.6, 13) * CFrame.Angles(-0, -1.5707963705063, 0)
  3172.     smooth_block_model341.BrickColor = BrickColor.new('Dark stone grey')
  3173.     smooth_block_model341.Friction = 0.3
  3174.  
  3175. local smooth_block_model342 = Instance.new('Part', sfothiv)
  3176.     smooth_block_model342.Size = Vector3.new(10, 2.4, 1)
  3177.     smooth_block_model342.Name = "Smooth Block Model"
  3178.     smooth_block_model342.CFrame = CFrame.new(10.1, 337.6, 13) * CFrame.Angles(0, 1.5707963705063, 0)
  3179.     smooth_block_model342.BrickColor = BrickColor.new('Dark stone grey')
  3180.     smooth_block_model342.Friction = 0.3
  3181.  
  3182. local smooth_block_model343 = Instance.new('Part', sfothiv)
  3183.     smooth_block_model343.Size = Vector3.new(6, 1.2, 1)
  3184.     smooth_block_model343.Name = "Smooth Block Model"
  3185.     smooth_block_model343.CFrame = CFrame.new(-5.9, 339.4, 14) * CFrame.Angles(-0, -1.5707963705063, 0)
  3186.     smooth_block_model343.BrickColor = BrickColor.new('Brick yellow')
  3187.     smooth_block_model343.Friction = 0.3
  3188.  
  3189. local smooth_block_model344 = Instance.new('Part', sfothiv)
  3190.     smooth_block_model344.Size = Vector3.new(6, 1.2, 1)
  3191.     smooth_block_model344.Name = "Smooth Block Model"
  3192.     smooth_block_model344.CFrame = CFrame.new(10.1, 339.4, 14) * CFrame.Angles(0, 1.5707963705063, 0)
  3193.     smooth_block_model344.BrickColor = BrickColor.new('Brick yellow')
  3194.     smooth_block_model344.Friction = 0.3
  3195.  
  3196. local smooth_block_model345 = Instance.new('Part', sfothiv)
  3197.     smooth_block_model345.Size = Vector3.new(4, 2.4, 1)
  3198.     smooth_block_model345.Name = "Smooth Block Model"
  3199.     smooth_block_model345.CFrame = CFrame.new(-5.9, 340, 9) * CFrame.Angles(-0, -1.5707963705063, 0)
  3200.     smooth_block_model345.BrickColor = BrickColor.new('Bright yellow')
  3201.     smooth_block_model345.Friction = 0.3
  3202.  
  3203. local smooth_block_model346 = Instance.new('Part', sfothiv)
  3204.     smooth_block_model346.Size = Vector3.new(4, 2.4, 1)
  3205.     smooth_block_model346.Name = "Smooth Block Model"
  3206.     smooth_block_model346.CFrame = CFrame.new(10.1, 340, 9) * CFrame.Angles(0, 1.5707963705063, 0)
  3207.     smooth_block_model346.BrickColor = BrickColor.new('Bright yellow')
  3208.     smooth_block_model346.Friction = 0.3
  3209.  
  3210. local smooth_block_model347 = Instance.new('Part', sfothiv)
  3211.     smooth_block_model347.Size = Vector3.new(6, 1.2, 1)
  3212.     smooth_block_model347.Name = "Smooth Block Model"
  3213.     smooth_block_model347.CFrame = CFrame.new(10.1, 339.4, 24) * CFrame.Angles(0, 1.5707963705063, 0)
  3214.     smooth_block_model347.BrickColor = BrickColor.new('Brick yellow')
  3215.     smooth_block_model347.Friction = 0.3
  3216.  
  3217. local smooth_block_model348 = Instance.new('Part', sfothiv)
  3218.     smooth_block_model348.Size = Vector3.new(4, 2.4, 1)
  3219.     smooth_block_model348.Name = "Smooth Block Model"
  3220.     smooth_block_model348.CFrame = CFrame.new(10.1, 340, 19) * CFrame.Angles(0, 1.5707963705063, 0)
  3221.     smooth_block_model348.BrickColor = BrickColor.new('Bright yellow')
  3222.     smooth_block_model348.Friction = 0.3
  3223.  
  3224. local smooth_block_model349 = Instance.new('Part', sfothiv)
  3225.     smooth_block_model349.Size = Vector3.new(9, 2.4, 1)
  3226.     smooth_block_model349.Name = "Smooth Block Model"
  3227.     smooth_block_model349.CFrame = CFrame.new(10.1, 337.6, 22.5) * CFrame.Angles(0, 1.5707963705063, 0)
  3228.     smooth_block_model349.BrickColor = BrickColor.new('Dark stone grey')
  3229.     smooth_block_model349.Friction = 0.3
  3230.  
  3231. local smooth_block_model350 = Instance.new('Part', sfothiv)
  3232.     smooth_block_model350.Size = Vector3.new(6, 1.2, 1)
  3233.     smooth_block_model350.Name = "Smooth Block Model"
  3234.     smooth_block_model350.CFrame = CFrame.new(-5.9, 339.4, 24) * CFrame.Angles(-0, -1.5707963705063, 0)
  3235.     smooth_block_model350.BrickColor = BrickColor.new('Brick yellow')
  3236.     smooth_block_model350.Friction = 0.3
  3237.  
  3238. local smooth_block_model351 = Instance.new('Part', sfothiv)
  3239.     smooth_block_model351.Size = Vector3.new(4, 2.4, 1)
  3240.     smooth_block_model351.Name = "Smooth Block Model"
  3241.     smooth_block_model351.CFrame = CFrame.new(-5.9, 340, 19) * CFrame.Angles(-0, -1.5707963705063, 0)
  3242.     smooth_block_model351.BrickColor = BrickColor.new('Bright yellow')
  3243.     smooth_block_model351.Friction = 0.3
  3244.  
  3245. local smooth_block_model352 = Instance.new('Part', sfothiv)
  3246.     smooth_block_model352.Size = Vector3.new(9, 2.4, 1)
  3247.     smooth_block_model352.Name = "Smooth Block Model"
  3248.     smooth_block_model352.CFrame = CFrame.new(-5.9, 337.6, 22.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  3249.     smooth_block_model352.BrickColor = BrickColor.new('Dark stone grey')
  3250.     smooth_block_model352.Friction = 0.3
  3251.  
  3252. local smooth_block_model353 = Instance.new('Part', sfothiv)
  3253.     smooth_block_model353.TopSurface = Enum.SurfaceType.Smooth
  3254.     smooth_block_model353.Anchored = true
  3255.     smooth_block_model353.Material = Enum.Material.Wood
  3256.     smooth_block_model353.Size = Vector3.new(16, 1.2, 2)
  3257.     smooth_block_model353.Name = "Smooth Block Model"
  3258.     smooth_block_model353.CFrame = CFrame.new(-210.4, 265, -118) * CFrame.Angles(-0, 0, -0)
  3259.     smooth_block_model353.BrickColor = BrickColor.new('Black')
  3260.     smooth_block_model353.Friction = 0.3
  3261.     smooth_block_model353.BottomSurface = Enum.SurfaceType.Weld
  3262.  
  3263. local smooth_block_model354 = Instance.new('Part', sfothiv)
  3264.     smooth_block_model354.Size = Vector3.new(9, 1.2, 9)
  3265.     smooth_block_model354.Name = "Smooth Block Model"
  3266.     smooth_block_model354.CFrame = CFrame.new(289.1, 13, 74.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3267.     smooth_block_model354.BrickColor = BrickColor.new('Dark grey')
  3268.     smooth_block_model354.Friction = 0.3
  3269.  
  3270. local smooth_block_model355 = Instance.new('Part', sfothiv)
  3271.     smooth_block_model355.Anchored = true
  3272.     smooth_block_model355.Size = Vector3.new(26, 58.8, 14)
  3273.     smooth_block_model355.Name = "Smooth Block Model"
  3274.     smooth_block_model355.CFrame = CFrame.new(-246.4, 85, 170) * CFrame.Angles(-0, -1.5707963705063, 0)
  3275.     smooth_block_model355.BrickColor = BrickColor.new('Black')
  3276.     smooth_block_model355.Friction = 0.3
  3277.  
  3278. local smooth_block_model356 = Instance.new('Part', sfothiv)
  3279.     smooth_block_model356.Size = Vector3.new(37, 336, 15)
  3280.     smooth_block_model356.Name = "Smooth Block Model"
  3281.     smooth_block_model356.CFrame = CFrame.new(-290.9, 169.6, -196.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3282.     smooth_block_model356.BrickColor = BrickColor.new('Reddish brown')
  3283.     smooth_block_model356.Friction = 0.3
  3284.  
  3285. local smooth_block_model357 = Instance.new('Part', sfothiv)
  3286.     smooth_block_model357.Size = Vector3.new(1, 13.2, 1)
  3287.     smooth_block_model357.Name = "Smooth Block Model"
  3288.     smooth_block_model357.CFrame = CFrame.new(23.1, 179.8, 27.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3289.     smooth_block_model357.BrickColor = BrickColor.new('Reddish brown')
  3290.     smooth_block_model357.Friction = 0.3
  3291.  
  3292. local smooth_block_model358 = Instance.new('Part', sfothiv)
  3293.     smooth_block_model358.Size = Vector3.new(2, 2.4, 32)
  3294.     smooth_block_model358.Name = "Smooth Block Model"
  3295.     smooth_block_model358.CFrame = CFrame.new(-34.4, 243.2, 43) * CFrame.Angles(0, 1.5707963705063, 0)
  3296.     smooth_block_model358.BackSurface = Enum.SurfaceType.Weld
  3297.     smooth_block_model358.BrickColor = BrickColor.new('Reddish brown')
  3298.     smooth_block_model358.Friction = 0.3
  3299.  
  3300. local smooth_block_model359 = Instance.new('Part', sfothiv)
  3301.     smooth_block_model359.Size = Vector3.new(2, 2.4, 6)
  3302.     smooth_block_model359.Name = "Smooth Block Model"
  3303.     smooth_block_model359.CFrame = CFrame.new(-21.4, 240.8, 43) * CFrame.Angles(0, 1.5707963705063, 0)
  3304.     smooth_block_model359.BackSurface = Enum.SurfaceType.Weld
  3305.     smooth_block_model359.BrickColor = BrickColor.new('Reddish brown')
  3306.     smooth_block_model359.Friction = 0.3
  3307.  
  3308. local smooth_block_model360 = Instance.new('Part', sfothiv)
  3309.     smooth_block_model360.Size = Vector3.new(49, 210, 47)
  3310.     smooth_block_model360.Name = "Smooth Block Model"
  3311.     smooth_block_model360.CFrame = CFrame.new(11.1, 106.6, -154.5) * CFrame.Angles(-0, 0, -0)
  3312.     smooth_block_model360.BrickColor = BrickColor.new('Reddish brown')
  3313.     smooth_block_model360.Friction = 0.3
  3314.  
  3315. local smooth_block_model361 = Instance.new('Part', sfothiv)
  3316.     smooth_block_model361.Size = Vector3.new(2, 19.2, 2)
  3317.     smooth_block_model361.Name = "Smooth Block Model"
  3318.     smooth_block_model361.CFrame = CFrame.new(-19.4, 230, 43) * CFrame.Angles(0, 1.5707963705063, 0)
  3319.     smooth_block_model361.BackSurface = Enum.SurfaceType.Weld
  3320.     smooth_block_model361.BrickColor = BrickColor.new('Reddish brown')
  3321.     smooth_block_model361.Friction = 0.3
  3322.  
  3323. local smooth_block_model362 = Instance.new('Part', sfothiv)
  3324.     smooth_block_model362.TopSurface = Enum.SurfaceType.Smooth
  3325.     smooth_block_model362.Anchored = true
  3326.     smooth_block_model362.Material = Enum.Material.Wood
  3327.     smooth_block_model362.Size = Vector3.new(25, 1.2, 2)
  3328.     smooth_block_model362.Name = "Smooth Block Model"
  3329.     smooth_block_model362.CFrame = CFrame.new(-240.9, 267.4, -118) * CFrame.Angles(-0, 0, -0)
  3330.     smooth_block_model362.BrickColor = BrickColor.new('Black')
  3331.     smooth_block_model362.Friction = 0.3
  3332.     smooth_block_model362.BottomSurface = Enum.SurfaceType.Weld
  3333.  
  3334. local smooth_block_model363 = Instance.new('Part', sfothiv)
  3335.     smooth_block_model363.TopSurface = Enum.SurfaceType.Smooth
  3336.     smooth_block_model363.Anchored = true
  3337.     smooth_block_model363.Material = Enum.Material.Wood
  3338.     smooth_block_model363.Size = Vector3.new(31, 1.2, 2)
  3339.     smooth_block_model363.Name = "Smooth Block Model"
  3340.     smooth_block_model363.CFrame = CFrame.new(-228.9, 266.2, -118) * CFrame.Angles(-0, 0, -0)
  3341.     smooth_block_model363.BrickColor = BrickColor.new('Black')
  3342.     smooth_block_model363.Friction = 0.3
  3343.     smooth_block_model363.BottomSurface = Enum.SurfaceType.Weld
  3344.  
  3345. local smooth_block_model364 = Instance.new('Part', sfothiv)
  3346.     smooth_block_model364.LeftSurface = Enum.SurfaceType.Weld
  3347.     smooth_block_model364.TopSurface = Enum.SurfaceType.Weld
  3348.     smooth_block_model364.Size = Vector3.new(15, 1.2, 2)
  3349.     smooth_block_model364.Name = "Smooth Block Model"
  3350.     smooth_block_model364.FrontSurface = Enum.SurfaceType.Weld
  3351.     smooth_block_model364.CFrame = CFrame.new(2.1, 337, -122) * CFrame.Angles(-0, 0, -0)
  3352.     smooth_block_model364.RightSurface = Enum.SurfaceType.Weld
  3353.     smooth_block_model364.BackSurface = Enum.SurfaceType.Weld
  3354.     smooth_block_model364.BrickColor = BrickColor.new('Dark stone grey')
  3355.     smooth_block_model364.Friction = 0.3
  3356.     smooth_block_model364.BottomSurface = Enum.SurfaceType.Weld
  3357.  
  3358. local smooth_block_model365 = Instance.new('Part', sfothiv)
  3359.     smooth_block_model365.Anchored = true
  3360.     smooth_block_model365.Size = Vector3.new(9, 1.2, 25)
  3361.     smooth_block_model365.Name = "Smooth Block Model"
  3362.     smooth_block_model365.CFrame = CFrame.new(-288.9, 269.8, -113.5) * CFrame.Angles(-0, 0, -0)
  3363.     smooth_block_model365.BrickColor = BrickColor.new('Black')
  3364.     smooth_block_model365.Friction = 0.3
  3365.  
  3366. local smooth_block_model366 = Instance.new('Part', sfothiv)
  3367.     smooth_block_model366.Size = Vector3.new(34, 170.4, 42)
  3368.     smooth_block_model366.Name = "Smooth Block Model"
  3369.     smooth_block_model366.CFrame = CFrame.new(-1.4, 86.8, 48) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3370.     smooth_block_model366.BrickColor = BrickColor.new('Reddish brown')
  3371.     smooth_block_model366.Friction = 0.3
  3372.  
  3373. local smooth_block_model367 = Instance.new('Part', sfothiv)
  3374.     smooth_block_model367.Size = Vector3.new(19, 229.2, 20)
  3375.     smooth_block_model367.Name = "Smooth Block Model"
  3376.     smooth_block_model367.CFrame = CFrame.new(50.1, 116.2, -18) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3377.     smooth_block_model367.BrickColor = BrickColor.new('Reddish brown')
  3378.     smooth_block_model367.Friction = 0.3
  3379.  
  3380. local smooth_block_model368 = Instance.new('Part', sfothiv)
  3381.     smooth_block_model368.Size = Vector3.new(15, 1.2, 2)
  3382.     smooth_block_model368.Name = "Smooth Block Model"
  3383.     smooth_block_model368.CFrame = CFrame.new(-196.4, 274.6, -220.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  3384.     smooth_block_model368.BrickColor = BrickColor.new('Dark stone grey')
  3385.     smooth_block_model368.Friction = 0.3
  3386.  
  3387. local smooth_block_model369 = Instance.new('Part', sfothiv)
  3388.     smooth_block_model369.Size = Vector3.new(15, 7.2, 15)
  3389.     smooth_block_model369.Name = "Smooth Block Model"
  3390.     smooth_block_model369.CFrame = CFrame.new(-212.9, 277.6, -220.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3391.     smooth_block_model369.BrickColor = BrickColor.new('Dark stone grey')
  3392.     smooth_block_model369.Friction = 0.3
  3393.  
  3394. local smooth_block_model370 = Instance.new('Part', sfothiv)
  3395.     smooth_block_model370.TopSurface = Enum.SurfaceType.Smooth
  3396.     smooth_block_model370.Material = Enum.Material.Wood
  3397.     smooth_block_model370.Size = Vector3.new(29, 1.2, 2)
  3398.     smooth_block_model370.Name = "Smooth Block Model"
  3399.     smooth_block_model370.CFrame = CFrame.new(-193.4, 255.4, -75.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  3400.     smooth_block_model370.BrickColor = BrickColor.new('Reddish brown')
  3401.     smooth_block_model370.Friction = 0.3
  3402.  
  3403. local smooth_block_model371 = Instance.new('Part', sfothiv)
  3404.     smooth_block_model371.TopSurface = Enum.SurfaceType.Smooth
  3405.     smooth_block_model371.Material = Enum.Material.Wood
  3406.     smooth_block_model371.Size = Vector3.new(2, 1.2, 118)
  3407.     smooth_block_model371.Name = "Smooth Block Model"
  3408.     smooth_block_model371.CFrame = CFrame.new(-77.4, 285.4, 36) * CFrame.Angles(0, 1.5707963705063, 0)
  3409.     smooth_block_model371.BrickColor = BrickColor.new('Reddish brown')
  3410.     smooth_block_model371.Friction = 0.3
  3411.  
  3412. local smooth_block_model372 = Instance.new('Part', sfothiv)
  3413.     smooth_block_model372.Size = Vector3.new(5, 1.2, 105)
  3414.     smooth_block_model372.Name = "Smooth Block Model"
  3415.     smooth_block_model372.CFrame = CFrame.new(-75.9, 245.8, 208.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3416.     smooth_block_model372.BrickColor = BrickColor.new('Dark stone grey')
  3417.     smooth_block_model372.Friction = 0.3
  3418.  
  3419. local smooth_block_model373 = Instance.new('Part', sfothiv)
  3420.     smooth_block_model373.Size = Vector3.new(33, 244.8, 32)
  3421.     smooth_block_model373.Name = "Smooth Block Model"
  3422.     smooth_block_model373.CFrame = CFrame.new(-74.9, 122.8, 275) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3423.     smooth_block_model373.BrickColor = BrickColor.new('Reddish brown')
  3424.     smooth_block_model373.Friction = 0.3
  3425.  
  3426. local smooth_block_model374 = Instance.new('Part', sfothiv)
  3427.     smooth_block_model374.Size = Vector3.new(18, 1.2, 18)
  3428.     smooth_block_model374.Name = "Smooth Block Model"
  3429.     smooth_block_model374.CFrame = CFrame.new(-76.4, 244.599, -11) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3430.     smooth_block_model374.BackSurface = Enum.SurfaceType.Weld
  3431.     smooth_block_model374.BrickColor = BrickColor.new('Reddish brown')
  3432.     smooth_block_model374.Friction = 0.3
  3433.  
  3434. local smooth_block_model375 = Instance.new('Part', sfothiv)
  3435.     smooth_block_model375.Size = Vector3.new(16, 243.6, 22)
  3436.     smooth_block_model375.Name = "Smooth Block Model"
  3437.     smooth_block_model375.CFrame = CFrame.new(-76.4, 123.4, 146) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3438.     smooth_block_model375.BrickColor = BrickColor.new('Reddish brown')
  3439.     smooth_block_model375.Friction = 0.3
  3440.  
  3441. local smooth_block_model376 = Instance.new('Part', sfothiv)
  3442.     smooth_block_model376.Size = Vector3.new(4, 1.2, 18)
  3443.     smooth_block_model376.Name = "Smooth Block Model"
  3444.     smooth_block_model376.CFrame = CFrame.new(-109.4, 245.799, -52) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3445.     smooth_block_model376.BrickColor = BrickColor.new('Reddish brown')
  3446.     smooth_block_model376.Friction = 0.3
  3447.  
  3448. local smooth_block_model377 = Instance.new('Part', sfothiv)
  3449.     smooth_block_model377.TopSurface = Enum.SurfaceType.Smooth
  3450.     smooth_block_model377.Material = Enum.Material.Wood
  3451.     smooth_block_model377.Size = Vector3.new(2, 1.2, 200)
  3452.     smooth_block_model377.Name = "Smooth Block Model"
  3453.     smooth_block_model377.CFrame = CFrame.new(-132.4, 284.2, -84) * CFrame.Angles(-0, 0, -0)
  3454.     smooth_block_model377.BrickColor = BrickColor.new('Reddish brown')
  3455.     smooth_block_model377.Friction = 0.3
  3456.     smooth_block_model377.BottomSurface = Enum.SurfaceType.Weld
  3457.  
  3458. local smooth_block_model378 = Instance.new('Part', sfothiv)
  3459.     smooth_block_model378.Size = Vector3.new(13, 4.8, 5)
  3460.     smooth_block_model378.Name = "Smooth Block Model"
  3461.     smooth_block_model378.FrontSurface = Enum.SurfaceType.Weld
  3462.     smooth_block_model378.CFrame = CFrame.new(-101.9, 280, -183.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  3463.     smooth_block_model378.BrickColor = BrickColor.new('Reddish brown')
  3464.     smooth_block_model378.Friction = 0.3
  3465.  
  3466. local smooth_block_model379 = Instance.new('Part', sfothiv)
  3467.     smooth_block_model379.TopSurface = Enum.SurfaceType.Smooth
  3468.     smooth_block_model379.Material = Enum.Material.Wood
  3469.     smooth_block_model379.Size = Vector3.new(2, 1.2, 31)
  3470.     smooth_block_model379.Name = "Smooth Block Model"
  3471.     smooth_block_model379.CFrame = CFrame.new(-117.9, 283, -183) * CFrame.Angles(-0, -1.5707963705063, 0)
  3472.     smooth_block_model379.BrickColor = BrickColor.new('Reddish brown')
  3473.     smooth_block_model379.Friction = 0.3
  3474.     smooth_block_model379.BottomSurface = Enum.SurfaceType.Weld
  3475.  
  3476. local smooth_block_model380 = Instance.new('Part', sfothiv)
  3477.     smooth_block_model380.Size = Vector3.new(17, 13.2, 7)
  3478.     smooth_block_model380.Name = "Smooth Block Model"
  3479.     smooth_block_model380.FrontSurface = Enum.SurfaceType.Weld
  3480.     smooth_block_model380.CFrame = CFrame.new(-95.9, 275.8, -183.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  3481.     smooth_block_model380.BrickColor = BrickColor.new('Reddish brown')
  3482.     smooth_block_model380.Friction = 0.3
  3483.  
  3484. local smooth_block_model381 = Instance.new('Part', sfothiv)
  3485.     smooth_block_model381.LeftSurface = Enum.SurfaceType.Weld
  3486.     smooth_block_model381.Size = Vector3.new(27, 1.2, 17)
  3487.     smooth_block_model381.Name = "Smooth Block Model"
  3488.     smooth_block_model381.CFrame = CFrame.new(-26.9, 245, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3489.     smooth_block_model381.RightSurface = Enum.SurfaceType.Weld
  3490.     smooth_block_model381.BrickColor = BrickColor.new('Reddish brown')
  3491.     smooth_block_model381.Friction = 0.3
  3492.  
  3493. local smooth_block_model382 = Instance.new('Part', sfothiv)
  3494.     smooth_block_model382.TopSurface = Enum.SurfaceType.Smooth
  3495.     smooth_block_model382.Material = Enum.Material.Wood
  3496.     smooth_block_model382.Size = Vector3.new(12, 1.2, 10)
  3497.     smooth_block_model382.Name = "Smooth Block Model"
  3498.     smooth_block_model382.CFrame = CFrame.new(-30.4, 243.799, -161) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3499.     smooth_block_model382.BrickColor = BrickColor.new('Dark orange')
  3500.     smooth_block_model382.Friction = 0.3
  3501.     smooth_block_model382.BottomSurface = Enum.SurfaceType.Weld
  3502.  
  3503. local smooth_block_model383 = Instance.new('Part', sfothiv)
  3504.     smooth_block_model383.TopSurface = Enum.SurfaceType.Smooth
  3505.     smooth_block_model383.Material = Enum.Material.Wood
  3506.     smooth_block_model383.Size = Vector3.new(12, 1.2, 10)
  3507.     smooth_block_model383.Name = "Smooth Block Model"
  3508.     smooth_block_model383.CFrame = CFrame.new(-29.4, 242.599, -155) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3509.     smooth_block_model383.BrickColor = BrickColor.new('Dark orange')
  3510.     smooth_block_model383.Friction = 0.3
  3511.     smooth_block_model383.BottomSurface = Enum.SurfaceType.Weld
  3512.  
  3513. local smooth_block_model384 = Instance.new('Part', sfothiv)
  3514.     smooth_block_model384.TopSurface = Enum.SurfaceType.Smooth
  3515.     smooth_block_model384.Material = Enum.Material.Wood
  3516.     smooth_block_model384.Size = Vector3.new(12, 1.2, 10)
  3517.     smooth_block_model384.Name = "Smooth Block Model"
  3518.     smooth_block_model384.CFrame = CFrame.new(-29.4, 241.399, -147) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3519.     smooth_block_model384.BrickColor = BrickColor.new('Dark orange')
  3520.     smooth_block_model384.Friction = 0.3
  3521.     smooth_block_model384.BottomSurface = Enum.SurfaceType.Weld
  3522.  
  3523. local smooth_block_model385 = Instance.new('Part', sfothiv)
  3524.     smooth_block_model385.TopSurface = Enum.SurfaceType.Smooth
  3525.     smooth_block_model385.Material = Enum.Material.Wood
  3526.     smooth_block_model385.Size = Vector3.new(12, 1.2, 10)
  3527.     smooth_block_model385.Name = "Smooth Block Model"
  3528.     smooth_block_model385.CFrame = CFrame.new(-32.4, 240.199, -142) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3529.     smooth_block_model385.BrickColor = BrickColor.new('Dark orange')
  3530.     smooth_block_model385.Friction = 0.3
  3531.     smooth_block_model385.BottomSurface = Enum.SurfaceType.Weld
  3532.  
  3533. local smooth_block_model386 = Instance.new('Part', sfothiv)
  3534.     smooth_block_model386.TopSurface = Enum.SurfaceType.Smooth
  3535.     smooth_block_model386.Material = Enum.Material.Wood
  3536.     smooth_block_model386.Size = Vector3.new(12, 1.2, 10)
  3537.     smooth_block_model386.Name = "Smooth Block Model"
  3538.     smooth_block_model386.CFrame = CFrame.new(-34.4, 238.999, -136) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3539.     smooth_block_model386.BrickColor = BrickColor.new('Dark orange')
  3540.     smooth_block_model386.Friction = 0.3
  3541.     smooth_block_model386.BottomSurface = Enum.SurfaceType.Weld
  3542.  
  3543. local smooth_block_model387 = Instance.new('Part', sfothiv)
  3544.     smooth_block_model387.TopSurface = Enum.SurfaceType.Smooth
  3545.     smooth_block_model387.Material = Enum.Material.Wood
  3546.     smooth_block_model387.Size = Vector3.new(12, 1.2, 10)
  3547.     smooth_block_model387.Name = "Smooth Block Model"
  3548.     smooth_block_model387.CFrame = CFrame.new(-42.4, 236.599, -127) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3549.     smooth_block_model387.BrickColor = BrickColor.new('Dark orange')
  3550.     smooth_block_model387.Friction = 0.3
  3551.     smooth_block_model387.BottomSurface = Enum.SurfaceType.Weld
  3552.  
  3553. local smooth_block_model388 = Instance.new('Part', sfothiv)
  3554.     smooth_block_model388.TopSurface = Enum.SurfaceType.Smooth
  3555.     smooth_block_model388.Material = Enum.Material.Wood
  3556.     smooth_block_model388.Size = Vector3.new(12, 1.2, 10)
  3557.     smooth_block_model388.Name = "Smooth Block Model"
  3558.     smooth_block_model388.CFrame = CFrame.new(-37.4, 237.799, -131) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3559.     smooth_block_model388.BrickColor = BrickColor.new('Dark orange')
  3560.     smooth_block_model388.Friction = 0.3
  3561.     smooth_block_model388.BottomSurface = Enum.SurfaceType.Weld
  3562.  
  3563. local smooth_block_model389 = Instance.new('Part', sfothiv)
  3564.     smooth_block_model389.TopSurface = Enum.SurfaceType.Smooth
  3565.     smooth_block_model389.Material = Enum.Material.Wood
  3566.     smooth_block_model389.Size = Vector3.new(12, 1.2, 10)
  3567.     smooth_block_model389.Name = "Smooth Block Model"
  3568.     smooth_block_model389.CFrame = CFrame.new(-46.4, 235.399, -121) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3569.     smooth_block_model389.BrickColor = BrickColor.new('Dark orange')
  3570.     smooth_block_model389.Friction = 0.3
  3571.     smooth_block_model389.BottomSurface = Enum.SurfaceType.Weld
  3572.  
  3573. local smooth_block_model390 = Instance.new('Part', sfothiv)
  3574.     smooth_block_model390.TopSurface = Enum.SurfaceType.Smooth
  3575.     smooth_block_model390.Material = Enum.Material.Wood
  3576.     smooth_block_model390.Size = Vector3.new(12, 1.2, 10)
  3577.     smooth_block_model390.Name = "Smooth Block Model"
  3578.     smooth_block_model390.CFrame = CFrame.new(-50.4, 234.199, -115) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3579.     smooth_block_model390.BrickColor = BrickColor.new('Dark orange')
  3580.     smooth_block_model390.Friction = 0.3
  3581.     smooth_block_model390.BottomSurface = Enum.SurfaceType.Weld
  3582.  
  3583. local smooth_block_model391 = Instance.new('Part', sfothiv)
  3584.     smooth_block_model391.TopSurface = Enum.SurfaceType.Smooth
  3585.     smooth_block_model391.Material = Enum.Material.Wood
  3586.     smooth_block_model391.Size = Vector3.new(12, 1.2, 10)
  3587.     smooth_block_model391.Name = "Smooth Block Model"
  3588.     smooth_block_model391.CFrame = CFrame.new(-59.4, 231.799, -104) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3589.     smooth_block_model391.BrickColor = BrickColor.new('Dark orange')
  3590.     smooth_block_model391.Friction = 0.3
  3591.     smooth_block_model391.BottomSurface = Enum.SurfaceType.Weld
  3592.  
  3593. local smooth_block_model392 = Instance.new('Part', sfothiv)
  3594.     smooth_block_model392.TopSurface = Enum.SurfaceType.Smooth
  3595.     smooth_block_model392.Material = Enum.Material.Wood
  3596.     smooth_block_model392.Size = Vector3.new(12, 1.2, 10)
  3597.     smooth_block_model392.Name = "Smooth Block Model"
  3598.     smooth_block_model392.CFrame = CFrame.new(-55.4, 232.999, -109) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3599.     smooth_block_model392.BrickColor = BrickColor.new('Dark orange')
  3600.     smooth_block_model392.Friction = 0.3
  3601.     smooth_block_model392.BottomSurface = Enum.SurfaceType.Weld
  3602.  
  3603. local smooth_block_model393 = Instance.new('Part', sfothiv)
  3604.     smooth_block_model393.TopSurface = Enum.SurfaceType.Smooth
  3605.     smooth_block_model393.Material = Enum.Material.Wood
  3606.     smooth_block_model393.Size = Vector3.new(12, 1.2, 10)
  3607.     smooth_block_model393.Name = "Smooth Block Model"
  3608.     smooth_block_model393.CFrame = CFrame.new(-61.4, 230.599, -99) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3609.     smooth_block_model393.BrickColor = BrickColor.new('Dark orange')
  3610.     smooth_block_model393.Friction = 0.3
  3611.     smooth_block_model393.BottomSurface = Enum.SurfaceType.Weld
  3612.  
  3613. local smooth_block_model394 = Instance.new('Part', sfothiv)
  3614.     smooth_block_model394.Size = Vector3.new(42, 20.4, 12)
  3615.     smooth_block_model394.Name = "Smooth Block Model"
  3616.     smooth_block_model394.FrontSurface = Enum.SurfaceType.Weld
  3617.     smooth_block_model394.CFrame = CFrame.new(-75.4, 219.799, -90) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3618.     smooth_block_model394.BrickColor = BrickColor.new('Reddish brown')
  3619.     smooth_block_model394.Friction = 0.3
  3620.  
  3621. local smooth_block_model395 = Instance.new('Part', sfothiv)
  3622.     smooth_block_model395.Size = Vector3.new(3, 2.4, 12)
  3623.     smooth_block_model395.Name = "Smooth Block Model"
  3624.     smooth_block_model395.CFrame = CFrame.new(-61.9, 246.4, -155) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3625.     smooth_block_model395.BrickColor = BrickColor.new('Reddish brown')
  3626.     smooth_block_model395.Friction = 0.3
  3627.  
  3628. local smooth_block_model396 = Instance.new('Part', sfothiv)
  3629.     smooth_block_model396.Size = Vector3.new(4, 6, 10)
  3630.     smooth_block_model396.Name = "Smooth Block Model"
  3631.     smooth_block_model396.CFrame = CFrame.new(-68.4, 248.2, -154) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3632.     smooth_block_model396.BrickColor = BrickColor.new('Reddish brown')
  3633.     smooth_block_model396.Friction = 0.3
  3634.  
  3635. local smooth_block_model397 = Instance.new('Part', sfothiv)
  3636.     smooth_block_model397.Size = Vector3.new(3, 4.8, 10)
  3637.     smooth_block_model397.Name = "Smooth Block Model"
  3638.     smooth_block_model397.CFrame = CFrame.new(-64.9, 247.6, -154) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3639.     smooth_block_model397.BrickColor = BrickColor.new('Reddish brown')
  3640.     smooth_block_model397.Friction = 0.3
  3641.  
  3642. local smooth_block_model398 = Instance.new('Part', sfothiv)
  3643.     smooth_block_model398.Size = Vector3.new(4, 7.2, 10)
  3644.     smooth_block_model398.Name = "Smooth Block Model"
  3645.     smooth_block_model398.CFrame = CFrame.new(-72.4, 248.8, -154) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3646.     smooth_block_model398.BrickColor = BrickColor.new('Reddish brown')
  3647.     smooth_block_model398.Friction = 0.3
  3648.  
  3649. local smooth_block_model399 = Instance.new('Part', sfothiv)
  3650.     smooth_block_model399.Size = Vector3.new(2, 8.4, 10)
  3651.     smooth_block_model399.Name = "Smooth Block Model"
  3652.     smooth_block_model399.CFrame = CFrame.new(-75.4, 249.4, -154) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3653.     smooth_block_model399.BrickColor = BrickColor.new('Reddish brown')
  3654.     smooth_block_model399.Friction = 0.3
  3655.  
  3656. local smooth_block_model400 = Instance.new('Part', sfothiv)
  3657.     smooth_block_model400.Size = Vector3.new(2, 9.6, 10)
  3658.     smooth_block_model400.Name = "Smooth Block Model"
  3659.     smooth_block_model400.CFrame = CFrame.new(-77.4, 250, -154) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3660.     smooth_block_model400.BrickColor = BrickColor.new('Reddish brown')
  3661.     smooth_block_model400.Friction = 0.3
  3662.  
  3663. local smooth_block_model401 = Instance.new('Part', sfothiv)
  3664.     smooth_block_model401.Size = Vector3.new(2, 12, 10)
  3665.     smooth_block_model401.Name = "Smooth Block Model"
  3666.     smooth_block_model401.CFrame = CFrame.new(-79.4, 251.2, -154) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3667.     smooth_block_model401.BrickColor = BrickColor.new('Reddish brown')
  3668.     smooth_block_model401.Friction = 0.3
  3669.  
  3670. local smooth_block_model402 = Instance.new('Part', sfothiv)
  3671.     smooth_block_model402.Size = Vector3.new(3, 13.2, 10)
  3672.     smooth_block_model402.Name = "Smooth Block Model"
  3673.     smooth_block_model402.CFrame = CFrame.new(-81.9, 251.8, -154) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3674.     smooth_block_model402.BrickColor = BrickColor.new('Reddish brown')
  3675.     smooth_block_model402.Friction = 0.3
  3676.  
  3677. local smooth_block_model403 = Instance.new('Part', sfothiv)
  3678.     smooth_block_model403.Size = Vector3.new(8, 14.4, 10)
  3679.     smooth_block_model403.Name = "Smooth Block Model"
  3680.     smooth_block_model403.CFrame = CFrame.new(-87.4, 252.4, -154) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3681.     smooth_block_model403.BrickColor = BrickColor.new('Reddish brown')
  3682.     smooth_block_model403.Friction = 0.3
  3683.  
  3684. local smooth_block_model404 = Instance.new('Part', sfothiv)
  3685.     smooth_block_model404.Size = Vector3.new(8, 16.8, 10)
  3686.     smooth_block_model404.Name = "Smooth Block Model"
  3687.     smooth_block_model404.CFrame = CFrame.new(-87.4, 253.6, -164) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3688.     smooth_block_model404.BrickColor = BrickColor.new('Reddish brown')
  3689.     smooth_block_model404.Friction = 0.3
  3690.  
  3691. local smooth_block_model405 = Instance.new('Part', sfothiv)
  3692.     smooth_block_model405.Size = Vector3.new(5, 18, 10)
  3693.     smooth_block_model405.Name = "Smooth Block Model"
  3694.     smooth_block_model405.CFrame = CFrame.new(-80.9, 254.2, -164) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3695.     smooth_block_model405.BrickColor = BrickColor.new('Reddish brown')
  3696.     smooth_block_model405.Friction = 0.3
  3697.  
  3698. local smooth_block_model406 = Instance.new('Part', sfothiv)
  3699.     smooth_block_model406.Size = Vector3.new(3, 21.6, 10)
  3700.     smooth_block_model406.Name = "Smooth Block Model"
  3701.     smooth_block_model406.CFrame = CFrame.new(-71.9, 256, -164) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3702.     smooth_block_model406.BrickColor = BrickColor.new('Reddish brown')
  3703.     smooth_block_model406.Friction = 0.3
  3704.  
  3705. local smooth_block_model407 = Instance.new('Part', sfothiv)
  3706.     smooth_block_model407.Size = Vector3.new(5, 20.4, 10)
  3707.     smooth_block_model407.Name = "Smooth Block Model"
  3708.     smooth_block_model407.CFrame = CFrame.new(-75.9, 255.4, -164) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3709.     smooth_block_model407.BrickColor = BrickColor.new('Reddish brown')
  3710.     smooth_block_model407.Friction = 0.3
  3711.  
  3712. local smooth_block_model408 = Instance.new('Part', sfothiv)
  3713.     smooth_block_model408.Size = Vector3.new(2, 22.8, 10)
  3714.     smooth_block_model408.Name = "Smooth Block Model"
  3715.     smooth_block_model408.CFrame = CFrame.new(-69.4, 256.6, -164) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3716.     smooth_block_model408.BrickColor = BrickColor.new('Reddish brown')
  3717.     smooth_block_model408.Friction = 0.3
  3718.  
  3719. local smooth_block_model409 = Instance.new('Part', sfothiv)
  3720.     smooth_block_model409.Size = Vector3.new(12, 26.4, 8)
  3721.     smooth_block_model409.Name = "Smooth Block Model"
  3722.     smooth_block_model409.CFrame = CFrame.new(-57.4, 258.4, -165) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3723.     smooth_block_model409.BrickColor = BrickColor.new('Reddish brown')
  3724.     smooth_block_model409.Friction = 0.3
  3725.  
  3726. local smooth_block_model410 = Instance.new('Part', sfothiv)
  3727.     smooth_block_model410.Size = Vector3.new(5, 25.2, 10)
  3728.     smooth_block_model410.Name = "Smooth Block Model"
  3729.     smooth_block_model410.CFrame = CFrame.new(-65.9, 257.8, -164) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3730.     smooth_block_model410.BrickColor = BrickColor.new('Reddish brown')
  3731.     smooth_block_model410.Friction = 0.3
  3732.  
  3733. local smooth_block_model411 = Instance.new('Part', sfothiv)
  3734.     smooth_block_model411.Size = Vector3.new(10, 26.4, 2)
  3735.     smooth_block_model411.Name = "Smooth Block Model"
  3736.     smooth_block_model411.CFrame = CFrame.new(-55.4, 258.4, -170) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3737.     smooth_block_model411.BrickColor = BrickColor.new('Reddish brown')
  3738.     smooth_block_model411.Friction = 0.3
  3739.  
  3740. local smooth_block_model412 = Instance.new('Part', sfothiv)
  3741.     smooth_block_model412.Size = Vector3.new(10, 30, 3)
  3742.     smooth_block_model412.Name = "Smooth Block Model"
  3743.     smooth_block_model412.CFrame = CFrame.new(-55.4, 260.2, -175.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3744.     smooth_block_model412.BrickColor = BrickColor.new('Reddish brown')
  3745.     smooth_block_model412.Friction = 0.3
  3746.  
  3747. local smooth_block_model413 = Instance.new('Part', sfothiv)
  3748.     smooth_block_model413.Size = Vector3.new(10, 27.6, 3)
  3749.     smooth_block_model413.Name = "Smooth Block Model"
  3750.     smooth_block_model413.CFrame = CFrame.new(-55.4, 259, -172.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3751.     smooth_block_model413.BrickColor = BrickColor.new('Reddish brown')
  3752.     smooth_block_model413.Friction = 0.3
  3753.  
  3754. local smooth_block_model414 = Instance.new('Part', sfothiv)
  3755.     smooth_block_model414.Size = Vector3.new(11, 31.2, 5)
  3756.     smooth_block_model414.Name = "Smooth Block Model"
  3757.     smooth_block_model414.CFrame = CFrame.new(-54.9, 260.8, -179.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3758.     smooth_block_model414.BrickColor = BrickColor.new('Reddish brown')
  3759.     smooth_block_model414.Friction = 0.3
  3760.  
  3761. local smooth_block_model415 = Instance.new('Part', sfothiv)
  3762.     smooth_block_model415.Size = Vector3.new(11, 33.6, 2)
  3763.     smooth_block_model415.Name = "Smooth Block Model"
  3764.     smooth_block_model415.CFrame = CFrame.new(-54.9, 262, -183) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3765.     smooth_block_model415.BrickColor = BrickColor.new('Reddish brown')
  3766.     smooth_block_model415.Friction = 0.3
  3767.  
  3768. local smooth_block_model416 = Instance.new('Part', sfothiv)
  3769.     smooth_block_model416.Size = Vector3.new(11, 36, 7)
  3770.     smooth_block_model416.Name = "Smooth Block Model"
  3771.     smooth_block_model416.CFrame = CFrame.new(-54.9, 263.2, -189.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3772.     smooth_block_model416.BrickColor = BrickColor.new('Reddish brown')
  3773.     smooth_block_model416.Friction = 0.3
  3774.  
  3775. local smooth_block_model417 = Instance.new('Part', sfothiv)
  3776.     smooth_block_model417.Size = Vector3.new(11, 34.8, 2)
  3777.     smooth_block_model417.Name = "Smooth Block Model"
  3778.     smooth_block_model417.CFrame = CFrame.new(-54.9, 262.6, -185) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3779.     smooth_block_model417.BrickColor = BrickColor.new('Reddish brown')
  3780.     smooth_block_model417.Friction = 0.3
  3781.  
  3782. local smooth_block_model418 = Instance.new('Part', sfothiv)
  3783.     smooth_block_model418.Size = Vector3.new(32, 37.2, 24)
  3784.     smooth_block_model418.Name = "Smooth Block Model"
  3785.     smooth_block_model418.CFrame = CFrame.new(-76.4, 263.8, -181) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3786.     smooth_block_model418.BrickColor = BrickColor.new('Reddish brown')
  3787.     smooth_block_model418.Friction = 0.3
  3788.  
  3789. local smooth_block_model419 = Instance.new('Part', sfothiv)
  3790.     smooth_block_model419.TopSurface = Enum.SurfaceType.Smooth
  3791.     smooth_block_model419.Material = Enum.Material.Slate
  3792.     smooth_block_model419.Size = Vector3.new(3, 6, 3)
  3793.     smooth_block_model419.Name = "Smooth Block Model"
  3794.     smooth_block_model419.CFrame = CFrame.new(30.1, 641.802, -299.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  3795.     smooth_block_model419.BrickColor = BrickColor.new('Black')
  3796.     smooth_block_model419.Friction = 0.3
  3797.     smooth_block_model419.BottomSurface = Enum.SurfaceType.Weld
  3798.  
  3799. local smooth_block_model420 = Instance.new('Part', sfothiv)
  3800.     smooth_block_model420.Size = Vector3.new(17, 1.2, 18)
  3801.     smooth_block_model420.Name = "Smooth Block Model"
  3802.     smooth_block_model420.CFrame = CFrame.new(-36.9, 245.799, -52) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3803.     smooth_block_model420.BrickColor = BrickColor.new('Reddish brown')
  3804.     smooth_block_model420.Friction = 0.3
  3805.  
  3806. local smooth_block_model421 = Instance.new('Part', sfothiv)
  3807.     smooth_block_model421.Size = Vector3.new(20, 253.2, 29)
  3808.     smooth_block_model421.Name = "Smooth Block Model"
  3809.     smooth_block_model421.CFrame = CFrame.new(-192.4, 128.2, -48.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3810.     smooth_block_model421.BrickColor = BrickColor.new('Reddish brown')
  3811.     smooth_block_model421.Friction = 0.3
  3812.  
  3813. local smooth_block_model422 = Instance.new('Part', sfothiv)
  3814.     smooth_block_model422.Size = Vector3.new(10, 253.2, 15)
  3815.     smooth_block_model422.Name = "Smooth Block Model"
  3816.     smooth_block_model422.CFrame = CFrame.new(-177.4, 128.2, -50.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3817.     smooth_block_model422.BrickColor = BrickColor.new('Reddish brown')
  3818.     smooth_block_model422.Friction = 0.3
  3819.  
  3820. local smooth_block_model423 = Instance.new('Part', sfothiv)
  3821.     smooth_block_model423.Size = Vector3.new(4, 253.2, 18)
  3822.     smooth_block_model423.Name = "Smooth Block Model"
  3823.     smooth_block_model423.CFrame = CFrame.new(-204.4, 128.2, -49) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3824.     smooth_block_model423.BrickColor = BrickColor.new('Reddish brown')
  3825.     smooth_block_model423.Friction = 0.3
  3826.  
  3827. local smooth_block_model424 = Instance.new('Part', sfothiv)
  3828.     smooth_block_model424.Size = Vector3.new(4, 1.2, 4)
  3829.     smooth_block_model424.Name = "Smooth Block Model"
  3830.     smooth_block_model424.CFrame = CFrame.new(-123.4, 254.199, -52) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3831.     smooth_block_model424.BrickColor = BrickColor.new('Reddish brown')
  3832.     smooth_block_model424.Friction = 0.3
  3833.  
  3834. local smooth_block_model425 = Instance.new('Part', sfothiv)
  3835.     smooth_block_model425.TopSurface = Enum.SurfaceType.Smooth
  3836.     smooth_block_model425.Material = Enum.Material.Wood
  3837.     smooth_block_model425.Size = Vector3.new(43, 1.2, 2)
  3838.     smooth_block_model425.Name = "Smooth Block Model"
  3839.     smooth_block_model425.CFrame = CFrame.new(-144.9, 255.399, -52) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3840.     smooth_block_model425.BrickColor = BrickColor.new('Reddish brown')
  3841.     smooth_block_model425.Friction = 0.3
  3842.  
  3843. local smooth_block_model426 = Instance.new('Part', sfothiv)
  3844.     smooth_block_model426.Size = Vector3.new(4, 1.2, 6)
  3845.     smooth_block_model426.Name = "Smooth Block Model"
  3846.     smooth_block_model426.CFrame = CFrame.new(-121.4, 252.999, -52) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3847.     smooth_block_model426.BrickColor = BrickColor.new('Reddish brown')
  3848.     smooth_block_model426.Friction = 0.3
  3849.  
  3850. local smooth_block_model427 = Instance.new('Part', sfothiv)
  3851.     smooth_block_model427.Size = Vector3.new(4, 1.2, 8)
  3852.     smooth_block_model427.Name = "Smooth Block Model"
  3853.     smooth_block_model427.CFrame = CFrame.new(-119.4, 251.799, -52) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3854.     smooth_block_model427.BrickColor = BrickColor.new('Reddish brown')
  3855.     smooth_block_model427.Friction = 0.3
  3856.  
  3857. local smooth_block_model428 = Instance.new('Part', sfothiv)
  3858.     smooth_block_model428.Size = Vector3.new(4, 1.2, 10)
  3859.     smooth_block_model428.Name = "Smooth Block Model"
  3860.     smooth_block_model428.CFrame = CFrame.new(-117.4, 250.599, -52) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3861.     smooth_block_model428.BrickColor = BrickColor.new('Reddish brown')
  3862.     smooth_block_model428.Friction = 0.3
  3863.  
  3864. local smooth_block_model429 = Instance.new('Part', sfothiv)
  3865.     smooth_block_model429.Size = Vector3.new(4, 1.2, 14)
  3866.     smooth_block_model429.Name = "Smooth Block Model"
  3867.     smooth_block_model429.CFrame = CFrame.new(-113.4, 248.199, -52) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3868.     smooth_block_model429.BrickColor = BrickColor.new('Reddish brown')
  3869.     smooth_block_model429.Friction = 0.3
  3870.  
  3871. local smooth_block_model430 = Instance.new('Part', sfothiv)
  3872.     smooth_block_model430.Size = Vector3.new(4, 1.2, 12)
  3873.     smooth_block_model430.Name = "Smooth Block Model"
  3874.     smooth_block_model430.CFrame = CFrame.new(-115.4, 249.399, -52) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3875.     smooth_block_model430.BrickColor = BrickColor.new('Reddish brown')
  3876.     smooth_block_model430.Friction = 0.3
  3877.  
  3878. local smooth_block_model431 = Instance.new('Part', sfothiv)
  3879.     smooth_block_model431.Size = Vector3.new(4, 1.2, 16)
  3880.     smooth_block_model431.Name = "Smooth Block Model"
  3881.     smooth_block_model431.CFrame = CFrame.new(-111.4, 246.999, -52) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3882.     smooth_block_model431.BrickColor = BrickColor.new('Reddish brown')
  3883.     smooth_block_model431.Friction = 0.3
  3884.  
  3885. local smooth_block_model432 = Instance.new('Part', sfothiv)
  3886.     smooth_block_model432.Size = Vector3.new(8, 253.2, 8)
  3887.     smooth_block_model432.Name = "Smooth Block Model"
  3888.     smooth_block_model432.CFrame = CFrame.new(-168.4, 128.199, -52) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3889.     smooth_block_model432.BrickColor = BrickColor.new('Reddish brown')
  3890.     smooth_block_model432.Friction = 0.3
  3891.  
  3892. local smooth_block_model433 = Instance.new('Part', sfothiv)
  3893.     smooth_block_model433.Anchored = true
  3894.     smooth_block_model433.Size = Vector3.new(1, 14.4, 1)
  3895.     smooth_block_model433.Name = "Smooth Block Model"
  3896.     smooth_block_model433.CFrame = CFrame.new(-75.9, 480.802, -51.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  3897.     smooth_block_model433.BrickColor = BrickColor.new('Reddish brown')
  3898.     smooth_block_model433.Friction = 0.3
  3899.  
  3900. local smooth_block_model434 = Instance.new('Part', sfothiv)
  3901.     smooth_block_model434.Size = Vector3.new(5, 1.2, 5)
  3902.     smooth_block_model434.Name = "Smooth Block Model"
  3903.     smooth_block_model434.CFrame = CFrame.new(289.1, 14.2, 74.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3904.     smooth_block_model434.BrickColor = BrickColor.new('Dark grey')
  3905.     smooth_block_model434.Friction = 0.3
  3906.  
  3907. local smooth_block_model435 = Instance.new('Part', sfothiv)
  3908.     smooth_block_model435.Anchored = true
  3909.     smooth_block_model435.Size = Vector3.new(3, 8.4, 3)
  3910.     smooth_block_model435.Name = "Smooth Block Model"
  3911.     smooth_block_model435.CFrame = CFrame.new(-75.9, 492.202, -51.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  3912.     smooth_block_model435.BrickColor = BrickColor.new('Reddish brown')
  3913.     smooth_block_model435.Friction = 0.3
  3914.  
  3915. local smooth_block_model436 = Instance.new('Part', sfothiv)
  3916.     smooth_block_model436.Size = Vector3.new(34, 283.2, 38)
  3917.     smooth_block_model436.Name = "Smooth Block Model"
  3918.     smooth_block_model436.CFrame = CFrame.new(-150.4, 143.2, 28) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3919.     smooth_block_model436.BrickColor = BrickColor.new('Reddish brown')
  3920.     smooth_block_model436.Friction = 0.3
  3921.  
  3922. local smooth_block_model437 = Instance.new('Part', sfothiv)
  3923.     smooth_block_model437.Size = Vector3.new(41, 272.4, 42)
  3924.     smooth_block_model437.Name = "Smooth Block Model"
  3925.     smooth_block_model437.CFrame = CFrame.new(-199.9, 137.8, -207) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3926.     smooth_block_model437.BrickColor = BrickColor.new('Reddish brown')
  3927.     smooth_block_model437.Friction = 0.3
  3928.  
  3929. local smooth_block_model438 = Instance.new('Part', sfothiv)
  3930.     smooth_block_model438.Size = Vector3.new(56, 243.6, 56)
  3931.     smooth_block_model438.Name = "Smooth Block Model"
  3932.     smooth_block_model438.CFrame = CFrame.new(-68.4, 123.4, -177) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3933.     smooth_block_model438.BrickColor = BrickColor.new('Reddish brown')
  3934.     smooth_block_model438.Friction = 0.3
  3935.  
  3936. local smooth_block_model439 = Instance.new('Part', sfothiv)
  3937.     smooth_block_model439.Size = Vector3.new(32, 244.8, 32)
  3938.     smooth_block_model439.Name = "Smooth Block Model"
  3939.     smooth_block_model439.CFrame = CFrame.new(49.6, 124, -52) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3940.     smooth_block_model439.BrickColor = BrickColor.new('Reddish brown')
  3941.     smooth_block_model439.Friction = 0.3
  3942.  
  3943. local smooth_block_model440 = Instance.new('Part', sfothiv)
  3944.     smooth_block_model440.Anchored = true
  3945.     smooth_block_model440.Size = Vector3.new(64, 105.6, 64)
  3946.     smooth_block_model440.Name = "Smooth Block Model"
  3947.     smooth_block_model440.CFrame = CFrame.new(-76.4, 192.4, -52) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3948.     smooth_block_model440.BrickColor = BrickColor.new('Reddish brown')
  3949.     smooth_block_model440.Friction = 0.3
  3950.  
  3951. local decal7 = Instance.new('Decal', smooth_block_model440)
  3952.     decal7.Face = Enum.NormalId.Top
  3953.     decal7.Texture = "http://www.roblox.com/asset/?id=2590541"
  3954.  
  3955. local smooth_block_model441 = Instance.new('Part', sfothiv)
  3956.     smooth_block_model441.Anchored = true
  3957.     smooth_block_model441.Size = Vector3.new(7, 4.8, 8)
  3958.     smooth_block_model441.Name = "Smooth Block Model"
  3959.     smooth_block_model441.CFrame = CFrame.new(-75.9, 498.802, -51) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  3960.     smooth_block_model441.BrickColor = BrickColor.new('Reddish brown')
  3961.     smooth_block_model441.Friction = 0.3
  3962.  
  3963. local smooth_block_model442 = Instance.new('Part', sfothiv)
  3964.     smooth_block_model442.TopSurface = Enum.SurfaceType.Smooth
  3965.     smooth_block_model442.Material = Enum.Material.Slate
  3966.     smooth_block_model442.Size = Vector3.new(2, 8.4, 2)
  3967.     smooth_block_model442.Name = "Smooth Block Model"
  3968.     smooth_block_model442.CFrame = CFrame.new(30.6, 649.002, -299) * CFrame.Angles(-0, -1.5707963705063, 0)
  3969.     smooth_block_model442.BrickColor = BrickColor.new('Black')
  3970.     smooth_block_model442.Friction = 0.3
  3971.     smooth_block_model442.BottomSurface = Enum.SurfaceType.Weld
  3972.  
  3973. local smooth_block_model443 = Instance.new('Part', sfothiv)
  3974.     smooth_block_model443.Anchored = true
  3975.     smooth_block_model443.Size = Vector3.new(16, 2.4, 16)
  3976.     smooth_block_model443.Name = "Smooth Block Model"
  3977.     smooth_block_model443.CFrame = CFrame.new(-76.4, 502.402, -50) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  3978.     smooth_block_model443.BrickColor = BrickColor.new('Reddish brown')
  3979.     smooth_block_model443.Friction = 0.3
  3980.  
  3981. local smooth_block_model444 = Instance.new('Part', sfothiv)
  3982.     smooth_block_model444.TopSurface = Enum.SurfaceType.Smooth
  3983.     smooth_block_model444.Material = Enum.Material.Slate
  3984.     smooth_block_model444.Size = Vector3.new(5, 2.4, 5)
  3985.     smooth_block_model444.Name = "Smooth Block Model"
  3986.     smooth_block_model444.CFrame = CFrame.new(29.1, 634.002, -300.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  3987.     smooth_block_model444.BrickColor = BrickColor.new('Black')
  3988.     smooth_block_model444.Friction = 0.3
  3989.     smooth_block_model444.BottomSurface = Enum.SurfaceType.Weld
  3990.  
  3991. local smooth_block_model445 = Instance.new('Part', sfothiv)
  3992.     smooth_block_model445.TopSurface = Enum.SurfaceType.Smooth
  3993.     smooth_block_model445.Material = Enum.Material.Slate
  3994.     smooth_block_model445.Size = Vector3.new(4, 3.6, 4)
  3995.     smooth_block_model445.Name = "Smooth Block Model"
  3996.     smooth_block_model445.CFrame = CFrame.new(29.6, 637.002, -300) * CFrame.Angles(-0, -1.5707963705063, 0)
  3997.     smooth_block_model445.BrickColor = BrickColor.new('Black')
  3998.     smooth_block_model445.Friction = 0.3
  3999.     smooth_block_model445.BottomSurface = Enum.SurfaceType.Weld
  4000.  
  4001. local smooth_block_model446 = Instance.new('Part', sfothiv)
  4002.     smooth_block_model446.TopSurface = Enum.SurfaceType.Smooth
  4003.     smooth_block_model446.Material = Enum.Material.Slate
  4004.     smooth_block_model446.Size = Vector3.new(1, 14.4, 1)
  4005.     smooth_block_model446.Name = "Smooth Block Model"
  4006.     smooth_block_model446.CFrame = CFrame.new(31.1, 660.402, -298.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  4007.     smooth_block_model446.BrickColor = BrickColor.new('Black')
  4008.     smooth_block_model446.Friction = 0.3
  4009.     smooth_block_model446.BottomSurface = Enum.SurfaceType.Weld
  4010.  
  4011. local smooth_block_model447 = Instance.new('Part', sfothiv)
  4012.     smooth_block_model447.TopSurface = Enum.SurfaceType.Smooth
  4013.     smooth_block_model447.Material = Enum.Material.Slate
  4014.     smooth_block_model447.Size = Vector3.new(4, 3.6, 4)
  4015.     smooth_block_model447.Name = "Smooth Block Model"
  4016.     smooth_block_model447.CFrame = CFrame.new(29.6, 637.002, -344) * CFrame.Angles(-0, 0, -0)
  4017.     smooth_block_model447.BrickColor = BrickColor.new('Black')
  4018.     smooth_block_model447.Friction = 0.3
  4019.     smooth_block_model447.BottomSurface = Enum.SurfaceType.Weld
  4020.  
  4021. local smooth_block_model448 = Instance.new('Part', sfothiv)
  4022.     smooth_block_model448.TopSurface = Enum.SurfaceType.Smooth
  4023.     smooth_block_model448.Material = Enum.Material.Slate
  4024.     smooth_block_model448.Size = Vector3.new(3, 6, 3)
  4025.     smooth_block_model448.Name = "Smooth Block Model"
  4026.     smooth_block_model448.CFrame = CFrame.new(30.1, 641.802, -344.5) * CFrame.Angles(-0, 0, -0)
  4027.     smooth_block_model448.BrickColor = BrickColor.new('Black')
  4028.     smooth_block_model448.Friction = 0.3
  4029.     smooth_block_model448.BottomSurface = Enum.SurfaceType.Weld
  4030.  
  4031. local smooth_block_model449 = Instance.new('Part', sfothiv)
  4032.     smooth_block_model449.TopSurface = Enum.SurfaceType.Smooth
  4033.     smooth_block_model449.Material = Enum.Material.Slate
  4034.     smooth_block_model449.Size = Vector3.new(2, 8.4, 2)
  4035.     smooth_block_model449.Name = "Smooth Block Model"
  4036.     smooth_block_model449.CFrame = CFrame.new(30.6, 649.002, -345) * CFrame.Angles(-0, 0, -0)
  4037.     smooth_block_model449.BrickColor = BrickColor.new('Black')
  4038.     smooth_block_model449.Friction = 0.3
  4039.     smooth_block_model449.BottomSurface = Enum.SurfaceType.Weld
  4040.  
  4041. local smooth_block_model450 = Instance.new('Part', sfothiv)
  4042.     smooth_block_model450.TopSurface = Enum.SurfaceType.Smooth
  4043.     smooth_block_model450.Material = Enum.Material.Slate
  4044.     smooth_block_model450.Size = Vector3.new(5, 2.4, 5)
  4045.     smooth_block_model450.Name = "Smooth Block Model"
  4046.     smooth_block_model450.CFrame = CFrame.new(-13.9, 634.002, -343.5) * CFrame.Angles(0, 1.5707963705063, 0)
  4047.     smooth_block_model450.BrickColor = BrickColor.new('Black')
  4048.     smooth_block_model450.Friction = 0.3
  4049.     smooth_block_model450.BottomSurface = Enum.SurfaceType.Weld
  4050.  
  4051. local smooth_block_model451 = Instance.new('Part', sfothiv)
  4052.     smooth_block_model451.TopSurface = Enum.SurfaceType.Smooth
  4053.     smooth_block_model451.Material = Enum.Material.Slate
  4054.     smooth_block_model451.Size = Vector3.new(1, 14.4, 1)
  4055.     smooth_block_model451.Name = "Smooth Block Model"
  4056.     smooth_block_model451.CFrame = CFrame.new(-15.9, 660.402, -345.5) * CFrame.Angles(0, 1.5707963705063, 0)
  4057.     smooth_block_model451.BrickColor = BrickColor.new('Black')
  4058.     smooth_block_model451.Friction = 0.3
  4059.     smooth_block_model451.BottomSurface = Enum.SurfaceType.Weld
  4060.  
  4061. local smooth_block_model452 = Instance.new('Part', sfothiv)
  4062.     smooth_block_model452.Material = Enum.Material.Wood
  4063.     smooth_block_model452.Size = Vector3.new(1, 2.4, 1)
  4064.     smooth_block_model452.Name = "Smooth Block Model"
  4065.     smooth_block_model452.CFrame = CFrame.new(-16.9, 174.4, 61.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  4066.     smooth_block_model452.BrickColor = BrickColor.new('Bright red')
  4067.     smooth_block_model452.Friction = 0.3
  4068.  
  4069. local smooth_block_model453 = Instance.new('Part', sfothiv)
  4070.     smooth_block_model453.Material = Enum.Material.Wood
  4071.     smooth_block_model453.Size = Vector3.new(1, 2.4, 1)
  4072.     smooth_block_model453.Name = "Smooth Block Model"
  4073.     smooth_block_model453.CFrame = CFrame.new(-16.9, 174.4, 40.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  4074.     smooth_block_model453.BrickColor = BrickColor.new('Bright red')
  4075.     smooth_block_model453.Friction = 0.3
  4076.  
  4077. local smooth_block_model454 = Instance.new('Part', sfothiv)
  4078.     smooth_block_model454.FormFactor = Enum.FormFactor.Plate
  4079.     smooth_block_model454.TopSurface = Enum.SurfaceType.Smooth
  4080.     smooth_block_model454.Material = Enum.Material.Wood
  4081.     smooth_block_model454.Size = Vector3.new(17, 0.8, 1)
  4082.     smooth_block_model454.Name = "Smooth Block Model"
  4083.     smooth_block_model454.CFrame = CFrame.new(-16.9, 176, 58.5) * CFrame.Angles(0, 1.5707963705063, 0)
  4084.     smooth_block_model454.BrickColor = BrickColor.new('Black')
  4085.     smooth_block_model454.Friction = 0.3
  4086.  
  4087. local smooth_block_model455 = Instance.new('Part', sfothiv)
  4088.     smooth_block_model455.Material = Enum.Material.Wood
  4089.     smooth_block_model455.Size = Vector3.new(1, 2.4, 1)
  4090.     smooth_block_model455.Name = "Smooth Block Model"
  4091.     smooth_block_model455.CFrame = CFrame.new(-16.9, 174.4, 58.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  4092.     smooth_block_model455.BrickColor = BrickColor.new('Bright red')
  4093.     smooth_block_model455.Friction = 0.3
  4094.  
  4095. local smooth_block_model456 = Instance.new('Part', sfothiv)
  4096.     smooth_block_model456.FormFactor = Enum.FormFactor.Plate
  4097.     smooth_block_model456.TopSurface = Enum.SurfaceType.Smooth
  4098.     smooth_block_model456.Material = Enum.Material.Wood
  4099.     smooth_block_model456.Size = Vector3.new(17, 0.8, 1)
  4100.     smooth_block_model456.Name = "Smooth Block Model"
  4101.     smooth_block_model456.CFrame = CFrame.new(-16.9, 176, 37.5) * CFrame.Angles(0, 1.5707963705063, 0)
  4102.     smooth_block_model456.BrickColor = BrickColor.new('Black')
  4103.     smooth_block_model456.Friction = 0.3
  4104.  
  4105. local smooth_block_model457 = Instance.new('Part', sfothiv)
  4106.     smooth_block_model457.TopSurface = Enum.SurfaceType.Smooth
  4107.     smooth_block_model457.Material = Enum.Material.Slate
  4108.     smooth_block_model457.Size = Vector3.new(1, 14.4, 1)
  4109.     smooth_block_model457.Name = "Smooth Block Model"
  4110.     smooth_block_model457.CFrame = CFrame.new(31.1, 660.402, -345.5) * CFrame.Angles(-0, 0, -0)
  4111.     smooth_block_model457.BrickColor = BrickColor.new('Black')
  4112.     smooth_block_model457.Friction = 0.3
  4113.     smooth_block_model457.BottomSurface = Enum.SurfaceType.Weld
  4114.  
  4115. local smooth_block_model458 = Instance.new('Part', sfothiv)
  4116.     smooth_block_model458.TopSurface = Enum.SurfaceType.Smooth
  4117.     smooth_block_model458.Material = Enum.Material.Slate
  4118.     smooth_block_model458.Size = Vector3.new(4, 3.6, 4)
  4119.     smooth_block_model458.Name = "Smooth Block Model"
  4120.     smooth_block_model458.CFrame = CFrame.new(-14.4, 637.002, -344) * CFrame.Angles(0, 1.5707963705063, 0)
  4121.     smooth_block_model458.BrickColor = BrickColor.new('Black')
  4122.     smooth_block_model458.Friction = 0.3
  4123.     smooth_block_model458.BottomSurface = Enum.SurfaceType.Weld
  4124.  
  4125. local smooth_block_model459 = Instance.new('Part', sfothiv)
  4126.     smooth_block_model459.TopSurface = Enum.SurfaceType.Smooth
  4127.     smooth_block_model459.Material = Enum.Material.Slate
  4128.     smooth_block_model459.Size = Vector3.new(3, 6, 3)
  4129.     smooth_block_model459.Name = "Smooth Block Model"
  4130.     smooth_block_model459.CFrame = CFrame.new(-14.9, 641.802, -344.5) * CFrame.Angles(0, 1.5707963705063, 0)
  4131.     smooth_block_model459.BrickColor = BrickColor.new('Black')
  4132.     smooth_block_model459.Friction = 0.3
  4133.     smooth_block_model459.BottomSurface = Enum.SurfaceType.Weld
  4134.  
  4135. local smooth_block_model460 = Instance.new('Part', sfothiv)
  4136.     smooth_block_model460.TopSurface = Enum.SurfaceType.Smooth
  4137.     smooth_block_model460.Material = Enum.Material.Slate
  4138.     smooth_block_model460.Size = Vector3.new(5, 2.4, 5)
  4139.     smooth_block_model460.Name = "Smooth Block Model"
  4140.     smooth_block_model460.CFrame = CFrame.new(29.1, 634.002, -343.5) * CFrame.Angles(-0, 0, -0)
  4141.     smooth_block_model460.BrickColor = BrickColor.new('Black')
  4142.     smooth_block_model460.Friction = 0.3
  4143.     smooth_block_model460.BottomSurface = Enum.SurfaceType.Weld
  4144.  
  4145. local smooth_block_model461 = Instance.new('Part', sfothiv)
  4146.     smooth_block_model461.TopSurface = Enum.SurfaceType.Smooth
  4147.     smooth_block_model461.Material = Enum.Material.Slate
  4148.     smooth_block_model461.Size = Vector3.new(5, 2.4, 5)
  4149.     smooth_block_model461.Name = "Smooth Block Model"
  4150.     smooth_block_model461.CFrame = CFrame.new(-13.9, 634.002, -300.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  4151.     smooth_block_model461.BrickColor = BrickColor.new('Black')
  4152.     smooth_block_model461.Friction = 0.3
  4153.     smooth_block_model461.BottomSurface = Enum.SurfaceType.Weld
  4154.  
  4155. local safeplate = Instance.new('Part', sfothiv)
  4156.     safeplate.TopSurface = Enum.SurfaceType.Weld
  4157.     safeplate.Reflectance = 0.3
  4158.     safeplate.Anchored = true
  4159.     safeplate.Size = Vector3.new(64, 1.2, 64)
  4160.     safeplate.Name = "SafePlate"
  4161.     safeplate.CFrame = CFrame.new(-76.4, 94.6, -52) * CFrame.Angles(0, 1.5707963705063, 0)
  4162.     safeplate.BrickColor = BrickColor.new('Bright yellow')
  4163.     safeplate.Friction = 0.3
  4164.  
  4165. local safescript = Instance.new('Script', safeplate)
  4166.     safescript.Name = "SafeScript"
  4167.     safescript.Source = "function onTouched(part)\r\
  4168. \r\
  4169.     local h = part.Parent:findFirstChild(\"Humanoid\")\r\
  4170. \r\
  4171.     if h~=nil then\r\
  4172.         if (h.Parent:FindFirstChild(\"AreaShield\") == nil) then\r\
  4173.             local a = script.AreaShield:clone()\r\
  4174.             a.Disabled = false\r\
  4175.             a.Parent = h.Parent\r\
  4176.         end\r\
  4177.     end\r\
  4178. \r\
  4179. \r\
  4180. end\r\
  4181. \r\
  4182. \r\
  4183. \r\
  4184. script.Parent.Touched:connect(onTouched)"
  4185.  
  4186. local areashield = Instance.new('Script', safescript)
  4187.     areashield.Name = "AreaShield"
  4188.     areashield.Disabled = true
  4189.     areashield.Source = "f = Instance.new(\"ForceField\")\r\
  4190. f.Parent = script.Parent\r\
  4191. \r\
  4192. while true do\r\
  4193.     wait(.5)\r\
  4194.     if (script.Parent:FindFirstChild(\"Torso\") ~= nil) then\r\
  4195.         if ((script.Parent.Torso.Position - game.Workspace.SafePlate.Position).magnitude > 64) then break end\r\
  4196.     else\r\
  4197.         break\r\
  4198.     end\r\
  4199. \r\
  4200. end\r\
  4201. \r\
  4202. f.Parent = nil\r\
  4203. script.Parent = nil\r\
  4204. \r\
  4205. \r\
  4206. "
  4207.  
  4208. local ramp4 = Instance.new('Part', sfothiv)
  4209.     ramp4.Velocity = Vector3.new(80, 0, 0)
  4210.     ramp4.TopSurface = Enum.SurfaceType.Smooth
  4211.     ramp4.Reflectance = 0.3
  4212.     ramp4.Anchored = true
  4213.     ramp4.Size = Vector3.new(336, 1.2, 8)
  4214.     ramp4.Name = "Ramp4"
  4215.     ramp4.CFrame = CFrame.new(-328.4, 335, 15) * CFrame.Angles(-0, 0, -0.30000001192093)
  4216.     ramp4.BrickColor = BrickColor.new('Black')
  4217.     ramp4.Friction = 0.3
  4218.  
  4219. local ramp3 = Instance.new('Part', sfothiv)
  4220.     ramp3.Velocity = Vector3.new(-80, 0, 0)
  4221.     ramp3.TopSurface = Enum.SurfaceType.Smooth
  4222.     ramp3.Reflectance = 0.3
  4223.     ramp3.Anchored = true
  4224.     ramp3.Size = Vector3.new(336, 1.2, 8)
  4225.     ramp3.Name = "Ramp3"
  4226.     ramp3.CFrame = CFrame.new(-328.4, 335, 24) * CFrame.Angles(-0, 0, -0.30000001192093)
  4227.     ramp3.BrickColor = BrickColor.new('Dark stone grey')
  4228.     ramp3.Friction = 0.3
  4229.  
  4230. local ramp2 = Instance.new('Part', sfothiv)
  4231.     ramp2.Velocity = Vector3.new(80, 0, 0)
  4232.     ramp2.TopSurface = Enum.SurfaceType.Smooth
  4233.     ramp2.Reflectance = 0.3
  4234.     ramp2.Anchored = true
  4235.     ramp2.Size = Vector3.new(336, 1.2, 8)
  4236.     ramp2.Name = "Ramp2"
  4237.     ramp2.CFrame = CFrame.new(-328.4, 335, 33) * CFrame.Angles(-0, 0, -0.30000001192093)
  4238.     ramp2.BrickColor = BrickColor.new('Black')
  4239.     ramp2.Friction = 0.3
  4240.  
  4241. local ramp1 = Instance.new('Part', sfothiv)
  4242.     ramp1.Velocity = Vector3.new(-80, 0, 0)
  4243.     ramp1.TopSurface = Enum.SurfaceType.Smooth
  4244.     ramp1.Reflectance = 0.3
  4245.     ramp1.Anchored = true
  4246.     ramp1.Size = Vector3.new(336, 1.2, 8)
  4247.     ramp1.Name = "Ramp1"
  4248.     ramp1.CFrame = CFrame.new(-328.4, 335, 42) * CFrame.Angles(-0, 0, -0.30000001192093)
  4249.     ramp1.BrickColor = BrickColor.new('Dark stone grey')
  4250.     ramp1.Friction = 0.3
  4251.  
  4252. local ramp = Instance.new('Part', sfothiv)
  4253.     ramp.Velocity = Vector3.new(-80, 0, 0)
  4254.     ramp.TopSurface = Enum.SurfaceType.Smooth
  4255.     ramp.Reflectance = 0.3
  4256.     ramp.Anchored = true
  4257.     ramp.Size = Vector3.new(152, 1.2, 8)
  4258.     ramp.Name = "Ramp"
  4259.     ramp.CFrame = CFrame.new(-14.177, 189.233, 146) * CFrame.Angles(-0, 0, -0.80000001192093)
  4260.     ramp.BrickColor = BrickColor.new('Black')
  4261.     ramp.Friction = 0.3
  4262.  
  4263. local middle = Instance.new('Part', sfothiv)
  4264.     middle.TopSurface = Enum.SurfaceType.Smooth
  4265.     middle.Material = Enum.Material.Wood
  4266.     middle.Size = Vector3.new(15, 1.2, 8)
  4267.     middle.Name = "Middle"
  4268.     middle.CFrame = CFrame.new(2.1, 337, -127) * CFrame.Angles(-0, 0, -0)
  4269.     middle.BrickColor = BrickColor.new('Sand red')
  4270.     middle.Friction = 0.3
  4271.  
  4272. local middle2 = Instance.new('Part', sfothiv)
  4273.     middle2.TopSurface = Enum.SurfaceType.Smooth
  4274.     middle2.Material = Enum.Material.Wood
  4275.     middle2.Size = Vector3.new(15, 1.2, 8)
  4276.     middle2.Name = "Middle"
  4277.     middle2.CFrame = CFrame.new(2.1, 337, -117) * CFrame.Angles(-0, 0, -0)
  4278.     middle2.BrickColor = BrickColor.new('Sand red')
  4279.     middle2.Friction = 0.3
  4280.  
  4281. local middle3 = Instance.new('Part', sfothiv)
  4282.     middle3.TopSurface = Enum.SurfaceType.Smooth
  4283.     middle3.Material = Enum.Material.Wood
  4284.     middle3.Size = Vector3.new(15, 1.2, 8)
  4285.     middle3.Name = "Middle"
  4286.     middle3.CFrame = CFrame.new(2.1, 337, -107) * CFrame.Angles(-0, 0, -0)
  4287.     middle3.BrickColor = BrickColor.new('Sand red')
  4288.     middle3.Friction = 0.3
  4289.  
  4290. local middle4 = Instance.new('Part', sfothiv)
  4291.     middle4.TopSurface = Enum.SurfaceType.Smooth
  4292.     middle4.Material = Enum.Material.Wood
  4293.     middle4.Size = Vector3.new(15, 1.2, 8)
  4294.     middle4.Name = "Middle"
  4295.     middle4.CFrame = CFrame.new(2.1, 337, -87) * CFrame.Angles(-0, 0, -0)
  4296.     middle4.BrickColor = BrickColor.new('Sand red')
  4297.     middle4.Friction = 0.3
  4298.  
  4299. local middle5 = Instance.new('Part', sfothiv)
  4300.     middle5.TopSurface = Enum.SurfaceType.Smooth
  4301.     middle5.Material = Enum.Material.Wood
  4302.     middle5.Size = Vector3.new(15, 1.2, 8)
  4303.     middle5.Name = "Middle"
  4304.     middle5.CFrame = CFrame.new(2.1, 337, -97) * CFrame.Angles(-0, 0, -0)
  4305.     middle5.BrickColor = BrickColor.new('Sand red')
  4306.     middle5.Friction = 0.3
  4307.  
  4308. local middle6 = Instance.new('Part', sfothiv)
  4309.     middle6.TopSurface = Enum.SurfaceType.Smooth
  4310.     middle6.Material = Enum.Material.Wood
  4311.     middle6.Size = Vector3.new(15, 1.2, 8)
  4312.     middle6.Name = "Middle"
  4313.     middle6.CFrame = CFrame.new(2.1, 337, -77) * CFrame.Angles(-0, 0, -0)
  4314.     middle6.BrickColor = BrickColor.new('Sand red')
  4315.     middle6.Friction = 0.3
  4316.  
  4317. local middle7 = Instance.new('Part', sfothiv)
  4318.     middle7.TopSurface = Enum.SurfaceType.Smooth
  4319.     middle7.Material = Enum.Material.Wood
  4320.     middle7.Size = Vector3.new(15, 1.2, 8)
  4321.     middle7.Name = "Middle"
  4322.     middle7.CFrame = CFrame.new(2.1, 337, -67) * CFrame.Angles(-0, 0, -0)
  4323.     middle7.BrickColor = BrickColor.new('Sand red')
  4324.     middle7.Friction = 0.3
  4325.  
  4326. local middle8 = Instance.new('Part', sfothiv)
  4327.     middle8.TopSurface = Enum.SurfaceType.Smooth
  4328.     middle8.Material = Enum.Material.Wood
  4329.     middle8.Size = Vector3.new(15, 1.2, 8)
  4330.     middle8.Name = "Middle"
  4331.     middle8.CFrame = CFrame.new(2.1, 337, -47) * CFrame.Angles(-0, 0, -0)
  4332.     middle8.BrickColor = BrickColor.new('Sand red')
  4333.     middle8.Friction = 0.3
  4334.  
  4335. local middle9 = Instance.new('Part', sfothiv)
  4336.     middle9.TopSurface = Enum.SurfaceType.Smooth
  4337.     middle9.Material = Enum.Material.Wood
  4338.     middle9.Size = Vector3.new(15, 1.2, 8)
  4339.     middle9.Name = "Middle"
  4340.     middle9.CFrame = CFrame.new(2.1, 337, -57) * CFrame.Angles(-0, 0, -0)
  4341.     middle9.BrickColor = BrickColor.new('Sand red')
  4342.     middle9.Friction = 0.3
  4343.  
  4344. local middle10 = Instance.new('Part', sfothiv)
  4345.     middle10.TopSurface = Enum.SurfaceType.Smooth
  4346.     middle10.Material = Enum.Material.Wood
  4347.     middle10.Size = Vector3.new(15, 1.2, 8)
  4348.     middle10.Name = "Middle"
  4349.     middle10.CFrame = CFrame.new(2.1, 337, -37) * CFrame.Angles(-0, 0, -0)
  4350.     middle10.BrickColor = BrickColor.new('Sand red')
  4351.     middle10.Friction = 0.3
  4352.  
  4353. local middle11 = Instance.new('Part', sfothiv)
  4354.     middle11.TopSurface = Enum.SurfaceType.Smooth
  4355.     middle11.Material = Enum.Material.Wood
  4356.     middle11.Size = Vector3.new(15, 1.2, 8)
  4357.     middle11.Name = "Middle"
  4358.     middle11.CFrame = CFrame.new(2.1, 337, -27) * CFrame.Angles(-0, 0, -0)
  4359.     middle11.BrickColor = BrickColor.new('Sand red')
  4360.     middle11.Friction = 0.3
  4361.  
  4362. local middle12 = Instance.new('Part', sfothiv)
  4363.     middle12.TopSurface = Enum.SurfaceType.Smooth
  4364.     middle12.Material = Enum.Material.Wood
  4365.     middle12.Size = Vector3.new(15, 1.2, 8)
  4366.     middle12.Name = "Middle"
  4367.     middle12.CFrame = CFrame.new(2.1, 337, -17) * CFrame.Angles(-0, 0, -0)
  4368.     middle12.BrickColor = BrickColor.new('Sand red')
  4369.     middle12.Friction = 0.3
  4370.  
  4371. local middle13 = Instance.new('Part', sfothiv)
  4372.     middle13.TopSurface = Enum.SurfaceType.Smooth
  4373.     middle13.Material = Enum.Material.Wood
  4374.     middle13.Size = Vector3.new(15, 1.2, 8)
  4375.     middle13.Name = "Middle"
  4376.     middle13.CFrame = CFrame.new(2.1, 337, -7) * CFrame.Angles(-0, 0, -0)
  4377.     middle13.BrickColor = BrickColor.new('Sand red')
  4378.     middle13.Friction = 0.3
  4379.  
  4380. local middle14 = Instance.new('Part', sfothiv)
  4381.     middle14.TopSurface = Enum.SurfaceType.Smooth
  4382.     middle14.Material = Enum.Material.Wood
  4383.     middle14.Size = Vector3.new(15, 1.2, 8)
  4384.     middle14.Name = "Middle"
  4385.     middle14.CFrame = CFrame.new(2.1, 337, 3) * CFrame.Angles(-0, 0, -0)
  4386.     middle14.BrickColor = BrickColor.new('Sand red')
  4387.     middle14.Friction = 0.3
  4388.  
  4389. local middle15 = Instance.new('Part', sfothiv)
  4390.     middle15.TopSurface = Enum.SurfaceType.Smooth
  4391.     middle15.Material = Enum.Material.Wood
  4392.     middle15.Size = Vector3.new(15, 1.2, 8)
  4393.     middle15.Name = "Middle"
  4394.     middle15.CFrame = CFrame.new(2.1, 337, 23) * CFrame.Angles(-0, 0, -0)
  4395.     middle15.BrickColor = BrickColor.new('Sand red')
  4396.     middle15.Friction = 0.3
  4397.  
  4398. local middle16 = Instance.new('Part', sfothiv)
  4399.     middle16.TopSurface = Enum.SurfaceType.Smooth
  4400.     middle16.Material = Enum.Material.Wood
  4401.     middle16.Size = Vector3.new(15, 1.2, 8)
  4402.     middle16.Name = "Middle"
  4403.     middle16.CFrame = CFrame.new(2.1, 337, 13) * CFrame.Angles(-0, 0, -0)
  4404.     middle16.BrickColor = BrickColor.new('Sand red')
  4405.     middle16.Friction = 0.3
  4406.  
  4407. local floor = Instance.new('Part', sfothiv)
  4408.     floor.CanCollide = false
  4409.     floor.Transparency = 1
  4410.     floor.Anchored = true
  4411.     floor.Size = Vector3.new(512, 1.2, 512)
  4412.     floor.Name = "Floor"
  4413.     floor.Locked = true
  4414.     floor.CFrame = CFrame.new(-76.4, 1, -52) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  4415.     floor.BrickColor = BrickColor.new('Black')
  4416.     floor.Friction = 0.3
  4417.  
  4418. local wobbly = Instance.new('Model', sfothiv)
  4419.     wobbly.Name = "Wobbly"
  4420.  
  4421. local wobbly2 = Instance.new('Part', wobbly)
  4422.     wobbly2.Velocity = Vector3.new(-0.104, -0.076, -0.104)
  4423.     wobbly2.TopSurface = Enum.SurfaceType.Smooth
  4424.     wobbly2.RotVelocity = Vector3.new(0, 0, 0)
  4425.     wobbly2.Material = Enum.Material.Wood
  4426.     wobbly2.Size = Vector3.new(18, 1.2, 18)
  4427.     wobbly2.Name = "Wobbly"
  4428.     wobbly2.CFrame = CFrame.new(-193.281, 267.756, -156.881) * CFrame.Angles(-3.1415927410126, -3.0738109110653e-019, 3.1415927410126)
  4429.     wobbly2.BrickColor = BrickColor.new('Bright orange')
  4430.     wobbly2.Friction = 0.3
  4431.  
  4432. local bodyposition = Instance.new('BodyPosition', wobbly2)
  4433.     bodyposition.P = 100000
  4434.     bodyposition.maxForce = Vector3.new(400000, 400000, 400000)
  4435.     bodyposition.D = 125000
  4436.     bodyposition.position = Vector3.new(-117, 267.4, -105)
  4437.  
  4438. local script14 = Instance.new('Script', wobbly2)
  4439.     script14.Source = "script.Parent.BodyPosition.position = script.Parent.Position\r\
  4440. \r\
  4441. script.Parent.Parent.Holder.Parent = nil\r\
  4442. "
  4443.  
  4444. local bodygyro = Instance.new('BodyGyro', wobbly2)
  4445.     bodygyro.P = 1
  4446.     bodygyro.D = 2
  4447.  
  4448. local wobbly3 = Instance.new('Model', sfothiv)
  4449.     wobbly3.Name = "Wobbly"
  4450.  
  4451. local wobbly4 = Instance.new('Part', wobbly3)
  4452.     wobbly4.Velocity = Vector3.new(-0.104, -0.076, -0.104)
  4453.     wobbly4.TopSurface = Enum.SurfaceType.Smooth
  4454.     wobbly4.RotVelocity = Vector3.new(0, 0, 0)
  4455.     wobbly4.Material = Enum.Material.Wood
  4456.     wobbly4.Size = Vector3.new(18, 1.2, 18)
  4457.     wobbly4.Name = "Wobbly"
  4458.     wobbly4.CFrame = CFrame.new(-193.281, 260.556, -118.881) * CFrame.Angles(-3.1415927410126, -3.0738109110653e-019, 3.1415927410126)
  4459.     wobbly4.BrickColor = BrickColor.new('Bright orange')
  4460.     wobbly4.Friction = 0.3
  4461.  
  4462. local bodyposition2 = Instance.new('BodyPosition', wobbly4)
  4463.     bodyposition2.P = 100000
  4464.     bodyposition2.maxForce = Vector3.new(400000, 400000, 400000)
  4465.     bodyposition2.D = 125000
  4466.     bodyposition2.position = Vector3.new(-117, 260.2, -67)
  4467.  
  4468. local script15 = Instance.new('Script', wobbly4)
  4469.     script15.Source = "script.Parent.BodyPosition.position = script.Parent.Position\r\
  4470. \r\
  4471. script.Parent.Parent.Holder.Parent = nil\r\
  4472. "
  4473.  
  4474. local bodygyro2 = Instance.new('BodyGyro', wobbly4)
  4475.     bodygyro2.P = 1
  4476.     bodygyro2.D = 2
  4477.  
  4478. local wobbly5 = Instance.new('Model', sfothiv)
  4479.     wobbly5.Name = "Wobbly"
  4480.  
  4481. local wobbly6 = Instance.new('Part', wobbly5)
  4482.     wobbly6.Velocity = Vector3.new(-0.104, -0.076, -0.104)
  4483.     wobbly6.TopSurface = Enum.SurfaceType.Smooth
  4484.     wobbly6.RotVelocity = Vector3.new(0, 0, 0)
  4485.     wobbly6.Material = Enum.Material.Wood
  4486.     wobbly6.Size = Vector3.new(18, 1.2, 18)
  4487.     wobbly6.Name = "Wobbly"
  4488.     wobbly6.CFrame = CFrame.new(-193.281, 271.356, -175.881) * CFrame.Angles(-3.1415927410126, -3.0738109110653e-019, 3.1415927410126)
  4489.     wobbly6.BrickColor = BrickColor.new('Bright orange')
  4490.     wobbly6.Friction = 0.3
  4491.  
  4492. local bodyposition3 = Instance.new('BodyPosition', wobbly6)
  4493.     bodyposition3.P = 100000
  4494.     bodyposition3.maxForce = Vector3.new(400000, 400000, 400000)
  4495.     bodyposition3.D = 125000
  4496.     bodyposition3.position = Vector3.new(-117, 271, -124)
  4497.  
  4498. local script16 = Instance.new('Script', wobbly6)
  4499.     script16.Source = "script.Parent.BodyPosition.position = script.Parent.Position\r\
  4500. \r\
  4501. script.Parent.Parent.Holder.Parent = nil\r\
  4502. "
  4503.  
  4504. local bodygyro3 = Instance.new('BodyGyro', wobbly6)
  4505.     bodygyro3.P = 1
  4506.     bodygyro3.D = 2
  4507.  
  4508. local wobbly7 = Instance.new('Model', sfothiv)
  4509.     wobbly7.Name = "Wobbly"
  4510.  
  4511. local wobbly8 = Instance.new('Part', wobbly7)
  4512.     wobbly8.Velocity = Vector3.new(-0.104, -0.076, -0.104)
  4513.     wobbly8.TopSurface = Enum.SurfaceType.Smooth
  4514.     wobbly8.RotVelocity = Vector3.new(0, 0, 0)
  4515.     wobbly8.Material = Enum.Material.Wood
  4516.     wobbly8.Size = Vector3.new(18, 1.2, 18)
  4517.     wobbly8.Name = "Wobbly"
  4518.     wobbly8.CFrame = CFrame.new(-193.281, 264.156, -137.881) * CFrame.Angles(-3.1415927410126, -3.0738109110653e-019, 3.1415927410126)
  4519.     wobbly8.BrickColor = BrickColor.new('Bright orange')
  4520.     wobbly8.Friction = 0.3
  4521.  
  4522. local bodyposition4 = Instance.new('BodyPosition', wobbly8)
  4523.     bodyposition4.P = 100000
  4524.     bodyposition4.maxForce = Vector3.new(400000, 400000, 400000)
  4525.     bodyposition4.D = 125000
  4526.     bodyposition4.position = Vector3.new(-117, 263.8, -86)
  4527.  
  4528. local script17 = Instance.new('Script', wobbly8)
  4529.     script17.Source = "script.Parent.BodyPosition.position = script.Parent.Position\r\
  4530. \r\
  4531. script.Parent.Parent.Holder.Parent = nil\r\
  4532. "
  4533.  
  4534. local bodygyro4 = Instance.new('BodyGyro', wobbly8)
  4535.     bodygyro4.P = 1
  4536.     bodygyro4.D = 2
  4537.  
  4538. local wobbly9 = Instance.new('Model', sfothiv)
  4539.     wobbly9.Name = "Wobbly"
  4540.  
  4541. local wobbly10 = Instance.new('Part', wobbly9)
  4542.     wobbly10.Velocity = Vector3.new(-0.104, -0.076, -0.113)
  4543.     wobbly10.TopSurface = Enum.SurfaceType.Smooth
  4544.     wobbly10.RotVelocity = Vector3.new(0, 0, 0)
  4545.     wobbly10.Material = Enum.Material.Wood
  4546.     wobbly10.Size = Vector3.new(18, 1.2, 18)
  4547.     wobbly10.Name = "Wobbly"
  4548.     wobbly10.CFrame = CFrame.new(-193.281, 256.956, -99.87) * CFrame.Angles(-3.1415927410126, -3.0738109110653e-019, 3.1415927410126)
  4549.     wobbly10.BrickColor = BrickColor.new('Bright orange')
  4550.     wobbly10.Friction = 0.3
  4551.  
  4552. local bodyposition5 = Instance.new('BodyPosition', wobbly10)
  4553.     bodyposition5.P = 100000
  4554.     bodyposition5.maxForce = Vector3.new(400000, 400000, 400000)
  4555.     bodyposition5.D = 125000
  4556.     bodyposition5.position = Vector3.new(-117, 256.6, -48)
  4557.  
  4558. local script18 = Instance.new('Script', wobbly10)
  4559.     script18.Source = "script.Parent.BodyPosition.position = script.Parent.Position\r\
  4560. \r\
  4561. script.Parent.Parent.Holder.Parent = nil\r\
  4562. "
  4563.  
  4564. local bodygyro5 = Instance.new('BodyGyro', wobbly10)
  4565.     bodygyro5.P = 1
  4566.     bodygyro5.D = 2
  4567.  
  4568. local wobbly11 = Instance.new('Model', sfothiv)
  4569.     wobbly11.Name = "Wobbly"
  4570.  
  4571. local wobbly12 = Instance.new('Part', wobbly11)
  4572.     wobbly12.Velocity = Vector3.new(-0.113, 0.076, -0.113)
  4573.     wobbly12.TopSurface = Enum.SurfaceType.Smooth
  4574.     wobbly12.RotVelocity = Vector3.new(0, 0, 0)
  4575.     wobbly12.Material = Enum.Material.Wood
  4576.     wobbly12.Size = Vector3.new(18, 1.2, 18)
  4577.     wobbly12.Name = "Wobbly"
  4578.     wobbly12.CFrame = CFrame.new(-17.27, 246.161, -51.869) * CFrame.Angles(-3.1415927410126, -3.0738109110653e-019, 3.1415927410126)
  4579.     wobbly12.BrickColor = BrickColor.new('Bright orange')
  4580.     wobbly12.Friction = 0.3
  4581.  
  4582. local bodyposition6 = Instance.new('BodyPosition', wobbly12)
  4583.     bodyposition6.P = 100000
  4584.     bodyposition6.maxForce = Vector3.new(400000, 400000, 400000)
  4585.     bodyposition6.D = 125000
  4586.     bodyposition6.position = Vector3.new(59, 245.8, 0)
  4587.  
  4588. local script19 = Instance.new('Script', wobbly12)
  4589.     script19.Source = "script.Parent.BodyPosition.position = script.Parent.Position\r\
  4590. \r\
  4591. script.Parent.Parent.Holder.Parent = nil\r\
  4592. "
  4593.  
  4594. local bodygyro6 = Instance.new('BodyGyro', wobbly12)
  4595.     bodygyro6.P = 1
  4596.     bodygyro6.D = 2
  4597.  
  4598. local wobbly13 = Instance.new('Model', sfothiv)
  4599.     wobbly13.Name = "Wobbly"
  4600.  
  4601. local wobbly14 = Instance.new('Part', wobbly13)
  4602.     wobbly14.Velocity = Vector3.new(-0.104, 0.076, -0.113)
  4603.     wobbly14.TopSurface = Enum.SurfaceType.Smooth
  4604.     wobbly14.RotVelocity = Vector3.new(0, 0, 0)
  4605.     wobbly14.Material = Enum.Material.Wood
  4606.     wobbly14.Size = Vector3.new(18, 1.2, 18)
  4607.     wobbly14.Name = "Wobbly"
  4608.     wobbly14.CFrame = CFrame.new(22.719, 246.161, -51.869) * CFrame.Angles(-3.1415927410126, -3.0738109110653e-019, 3.1415927410126)
  4609.     wobbly14.BrickColor = BrickColor.new('Bright orange')
  4610.     wobbly14.Friction = 0.3
  4611.  
  4612. local bodyposition7 = Instance.new('BodyPosition', wobbly14)
  4613.     bodyposition7.P = 100000
  4614.     bodyposition7.maxForce = Vector3.new(400000, 400000, 400000)
  4615.     bodyposition7.D = 125000
  4616.     bodyposition7.position = Vector3.new(99, 245.8, 0)
  4617.  
  4618. local script20 = Instance.new('Script', wobbly14)
  4619.     script20.Source = "script.Parent.BodyPosition.position = script.Parent.Position\r\
  4620. \r\
  4621. script.Parent.Parent.Holder.Parent = nil\r\
  4622. "
  4623.  
  4624. local bodygyro7 = Instance.new('BodyGyro', wobbly14)
  4625.     bodygyro7.P = 1
  4626.     bodygyro7.D = 2
  4627.  
  4628. local wobbly15 = Instance.new('Model', sfothiv)
  4629.     wobbly15.Name = "Wobbly"
  4630.  
  4631. local wobbly16 = Instance.new('Part', wobbly15)
  4632.     wobbly16.Velocity = Vector3.new(-0.104, 0.076, -0.113)
  4633.     wobbly16.TopSurface = Enum.SurfaceType.Smooth
  4634.     wobbly16.RotVelocity = Vector3.new(0, 0, 0)
  4635.     wobbly16.Material = Enum.Material.Wood
  4636.     wobbly16.Size = Vector3.new(18, 1.2, 18)
  4637.     wobbly16.Name = "Wobbly"
  4638.     wobbly16.CFrame = CFrame.new(2.719, 246.161, -51.869) * CFrame.Angles(-3.1415927410126, -3.0738109110653e-019, 3.1415927410126)
  4639.     wobbly16.BrickColor = BrickColor.new('Bright orange')
  4640.     wobbly16.Friction = 0.3
  4641.  
  4642. local bodyposition8 = Instance.new('BodyPosition', wobbly16)
  4643.     bodyposition8.P = 100000
  4644.     bodyposition8.maxForce = Vector3.new(400000, 400000, 400000)
  4645.     bodyposition8.D = 125000
  4646.     bodyposition8.position = Vector3.new(79, 245.8, 0)
  4647.  
  4648. local script21 = Instance.new('Script', wobbly16)
  4649.     script21.Source = "script.Parent.BodyPosition.position = script.Parent.Position\r\
  4650. \r\
  4651. script.Parent.Parent.Holder.Parent = nil\r\
  4652. "
  4653.  
  4654. local bodygyro8 = Instance.new('BodyGyro', wobbly16)
  4655.     bodygyro8.P = 1
  4656.     bodygyro8.D = 2
  4657.  
  4658. local uglyhax = Instance.new('Script', sfothiv)
  4659.     uglyhax.Name = "UglyHax"
  4660.     uglyhax.Source = "-- fuse this noobs\r\
  4661. \r\
  4662. function findFusers()\r\
  4663.     if (game:FindFirstChild(\"NetworkServer\") ~= nil) then\r\
  4664.         local p = game.Players:GetChildren()\r\
  4665. \r\
  4666.         for i=1,#p do\r\
  4667.             if (p[i].className == \"Player\") then\r\
  4668.                 if (p[i].Character ~= nil) then\r\
  4669.                     local c = p[i].Character\r\
  4670.                     local e = c:GetChildren()\r\
  4671.                     local n = 0\r\
  4672.                     for j=1,#e do\r\
  4673.                         if (e[j].className == \"Tool\") then n = n + 1 end\r\
  4674.                     end\r\
  4675.                     if (n > 1) then \r\
  4676.                         -- pwn this noob\r\
  4677.                         p[i].Character.Torso.Parent = nil\r\
  4678.                     end\r\
  4679.                 end\r\
  4680.             end\r\
  4681.         end\r\
  4682.     end\r\
  4683. end\r\
  4684. \r\
  4685. function findOrphans()\r\
  4686.     local things = game.Workspace:GetChildren()\r\
  4687.     for i=1,#things do\r\
  4688.         if (things[i].className == \"Tool\") then\r\
  4689.             if (things[i]:FindFirstChild(\"Handle\") == nil) then\r\
  4690.                 things[i]:Remove()\r\
  4691.             end\r\
  4692.         end\r\
  4693.     end\r\
  4694. end\r\
  4695. \r\
  4696. while (true) do\r\
  4697.     pcall(findFusers)\r\
  4698.     pcall(findOrphans)\r\
  4699.     wait(2)\r\
  4700. end\r\
  4701. "
  4702.  
  4703. local model = Instance.new('Model', sfothiv)
  4704.  
  4705. local smooth_block_model462 = Instance.new('Part', model)
  4706.     smooth_block_model462.Anchored = true
  4707.     smooth_block_model462.Material = Enum.Material.Wood
  4708.     smooth_block_model462.Size = Vector3.new(21, 1.2, 5)
  4709.     smooth_block_model462.Name = "Smooth Block Model"
  4710.     smooth_block_model462.CFrame = CFrame.new(-46.9, 139, -68.5) * CFrame.Angles(-0, 1.5707963705063, 0)
  4711.     smooth_block_model462.BrickColor = BrickColor.new('Dark stone grey')
  4712.     smooth_block_model462.Friction = 0.3
  4713.  
  4714. local smooth_block_model463 = Instance.new('Part', model)
  4715.     smooth_block_model463.Anchored = true
  4716.     smooth_block_model463.Material = Enum.Material.Wood
  4717.     smooth_block_model463.Size = Vector3.new(15, 1.2, 5)
  4718.     smooth_block_model463.Name = "Smooth Block Model"
  4719.     smooth_block_model463.CFrame = CFrame.new(-46.9, 137.8, -71.5) * CFrame.Angles(-0, 1.5707963705063, 0)
  4720.     smooth_block_model463.BrickColor = BrickColor.new('Dark stone grey')
  4721.     smooth_block_model463.Friction = 0.3
  4722.  
  4723. local smooth_block_model464 = Instance.new('Part', model)
  4724.     smooth_block_model464.Anchored = true
  4725.     smooth_block_model464.Material = Enum.Material.Wood
  4726.     smooth_block_model464.Size = Vector3.new(10, 2.4, 5)
  4727.     smooth_block_model464.Name = "Smooth Block Model"
  4728.     smooth_block_model464.CFrame = CFrame.new(-46.9, 136, -74) * CFrame.Angles(-0, 1.5707963705063, 0)
  4729.     smooth_block_model464.BrickColor = BrickColor.new('Dark stone grey')
  4730.     smooth_block_model464.Friction = 0.3
  4731.  
  4732. local smooth_block_model465 = Instance.new('Part', model)
  4733.     smooth_block_model465.Anchored = true
  4734.     smooth_block_model465.Material = Enum.Material.Wood
  4735.     smooth_block_model465.Size = Vector3.new(7, 2.4, 5)
  4736.     smooth_block_model465.Name = "Smooth Block Model"
  4737.     smooth_block_model465.CFrame = CFrame.new(-46.9, 133.6, -75.5) * CFrame.Angles(-0, 1.5707963705063, 0)
  4738.     smooth_block_model465.BrickColor = BrickColor.new('Dark stone grey')
  4739.     smooth_block_model465.Friction = 0.3
  4740.  
  4741. local smooth_block_model466 = Instance.new('Part', model)
  4742.     smooth_block_model466.Anchored = true
  4743.     smooth_block_model466.Material = Enum.Material.Wood
  4744.     smooth_block_model466.Size = Vector3.new(5, 2.4, 5)
  4745.     smooth_block_model466.Name = "Smooth Block Model"
  4746.     smooth_block_model466.CFrame = CFrame.new(-46.9, 131.2, -76.5) * CFrame.Angles(-0, 1.5707963705063, 0)
  4747.     smooth_block_model466.BrickColor = BrickColor.new('Dark stone grey')
  4748.     smooth_block_model466.Friction = 0.3
  4749.  
  4750. local smooth_block_model467 = Instance.new('Part', model)
  4751.     smooth_block_model467.Anchored = true
  4752.     smooth_block_model467.Material = Enum.Material.Wood
  4753.     smooth_block_model467.Size = Vector3.new(3, 4.8, 5)
  4754.     smooth_block_model467.Name = "Smooth Block Model"
  4755.     smooth_block_model467.CFrame = CFrame.new(-46.9, 127.6, -77.5) * CFrame.Angles(-0, 1.5707963705063, 0)
  4756.     smooth_block_model467.BrickColor = BrickColor.new('Dark stone grey')
  4757.     smooth_block_model467.Friction = 0.3
  4758.  
  4759. local smooth_block_model468 = Instance.new('Part', model)
  4760.     smooth_block_model468.Anchored = true
  4761.     smooth_block_model468.Material = Enum.Material.Wood
  4762.     smooth_block_model468.Size = Vector3.new(3, 4.8, 5)
  4763.     smooth_block_model468.Name = "Smooth Block Model"
  4764.     smooth_block_model468.CFrame = CFrame.new(-50.9, 127.6, -81.5) * CFrame.Angles(-0, 0, -0)
  4765.     smooth_block_model468.BrickColor = BrickColor.new('Dark stone grey')
  4766.     smooth_block_model468.Friction = 0.3
  4767.  
  4768. local smooth_block_model469 = Instance.new('Part', model)
  4769.     smooth_block_model469.Anchored = true
  4770.     smooth_block_model469.Material = Enum.Material.Wood
  4771.     smooth_block_model469.Size = Vector3.new(5, 2.4, 5)
  4772.     smooth_block_model469.Name = "Smooth Block Model"
  4773.     smooth_block_model469.CFrame = CFrame.new(-51.9, 131.2, -81.5) * CFrame.Angles(-0, 0, -0)
  4774.     smooth_block_model469.BrickColor = BrickColor.new('Dark stone grey')
  4775.     smooth_block_model469.Friction = 0.3
  4776.  
  4777. local smooth_block_model470 = Instance.new('Part', model)
  4778.     smooth_block_model470.Anchored = true
  4779.     smooth_block_model470.Material = Enum.Material.Wood
  4780.     smooth_block_model470.Size = Vector3.new(7, 2.4, 5)
  4781.     smooth_block_model470.Name = "Smooth Block Model"
  4782.     smooth_block_model470.CFrame = CFrame.new(-52.9, 133.6, -81.5) * CFrame.Angles(-0, 0, -0)
  4783.     smooth_block_model470.BrickColor = BrickColor.new('Dark stone grey')
  4784.     smooth_block_model470.Friction = 0.3
  4785.  
  4786. local smooth_block_model471 = Instance.new('Part', model)
  4787.     smooth_block_model471.Anchored = true
  4788.     smooth_block_model471.Material = Enum.Material.Wood
  4789.     smooth_block_model471.Size = Vector3.new(10, 2.4, 5)
  4790.     smooth_block_model471.Name = "Smooth Block Model"
  4791.     smooth_block_model471.CFrame = CFrame.new(-54.4, 136, -81.5) * CFrame.Angles(-0, 0, -0)
  4792.     smooth_block_model471.BrickColor = BrickColor.new('Dark stone grey')
  4793.     smooth_block_model471.Friction = 0.3
  4794.  
  4795. local smooth_block_model472 = Instance.new('Part', model)
  4796.     smooth_block_model472.Anchored = true
  4797.     smooth_block_model472.Material = Enum.Material.Wood
  4798.     smooth_block_model472.Size = Vector3.new(15, 1.2, 5)
  4799.     smooth_block_model472.Name = "Smooth Block Model"
  4800.     smooth_block_model472.CFrame = CFrame.new(-56.9, 137.8, -81.5) * CFrame.Angles(-0, 0, -0)
  4801.     smooth_block_model472.BrickColor = BrickColor.new('Dark stone grey')
  4802.     smooth_block_model472.Friction = 0.3
  4803.  
  4804. local smooth_block_model473 = Instance.new('Part', model)
  4805.     smooth_block_model473.Anchored = true
  4806.     smooth_block_model473.Material = Enum.Material.Wood
  4807.     smooth_block_model473.Size = Vector3.new(21, 1.2, 5)
  4808.     smooth_block_model473.Name = "Smooth Block Model"
  4809.     smooth_block_model473.CFrame = CFrame.new(-59.9, 139, -81.5) * CFrame.Angles(-0, 0, -0)
  4810.     smooth_block_model473.BrickColor = BrickColor.new('Dark stone grey')
  4811.     smooth_block_model473.Friction = 0.3
  4812.  
  4813. local smooth_block_model474 = Instance.new('Part', model)
  4814.     smooth_block_model474.Anchored = true
  4815.     smooth_block_model474.Material = Enum.Material.Wood
  4816.     smooth_block_model474.Size = Vector3.new(6, 2.4, 6)
  4817.     smooth_block_model474.Name = "Smooth Block Model"
  4818.     smooth_block_model474.CFrame = CFrame.new(-47.4, 96.4, -81) * CFrame.Angles(-0, 0, -0)
  4819.     smooth_block_model474.BrickColor = BrickColor.new('Dark stone grey')
  4820.     smooth_block_model474.Friction = 0.3
  4821.  
  4822. local truss = Instance.new('TrussPart', model)
  4823.     truss.Friction = 0.3
  4824.     truss.Material = Enum.Material.Slate
  4825.     truss.Size = Vector3.new(2, 40, 2)
  4826.     truss.BrickColor = BrickColor.new('Really black')
  4827.     truss.CFrame = CFrame.new(-48.4, 117.6, -80) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  4828.  
  4829. local truss2 = Instance.new('TrussPart', model)
  4830.     truss2.Friction = 0.3
  4831.     truss2.Material = Enum.Material.Slate
  4832.     truss2.Size = Vector3.new(2, 40, 2)
  4833.     truss2.BrickColor = BrickColor.new('Really black')
  4834.     truss2.CFrame = CFrame.new(-45.4, 117.6, -80) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  4835.  
  4836. local truss3 = Instance.new('TrussPart', model)
  4837.     truss3.Friction = 0.3
  4838.     truss3.Material = Enum.Material.Slate
  4839.     truss3.Size = Vector3.new(2, 40, 2)
  4840.     truss3.BrickColor = BrickColor.new('Really black')
  4841.     truss3.CFrame = CFrame.new(-48.4, 117.6, -83) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  4842.  
  4843. local truss4 = Instance.new('TrussPart', model)
  4844.     truss4.Friction = 0.3
  4845.     truss4.Material = Enum.Material.Slate
  4846.     truss4.Size = Vector3.new(2, 40, 2)
  4847.     truss4.BrickColor = BrickColor.new('Really black')
  4848.     truss4.CFrame = CFrame.new(-45.4, 117.6, -83) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  4849.  
  4850. local smooth_block_model475 = Instance.new('Part', model)
  4851.     smooth_block_model475.FormFactor = Enum.FormFactor.Plate
  4852.     smooth_block_model475.Anchored = true
  4853.     smooth_block_model475.Size = Vector3.new(5, 2, 5)
  4854.     smooth_block_model475.Name = "Smooth Block Model"
  4855.     smooth_block_model475.CFrame = CFrame.new(-46.9, 138.6, -81.5) * CFrame.Angles(-0, 0, -0)
  4856.     smooth_block_model475.BrickColor = BrickColor.new('Reddish brown')
  4857.     smooth_block_model475.Friction = 0.3
  4858.  
  4859. local model2 = Instance.new('Model', sfothiv)
  4860.  
  4861. local smooth_block_model476 = Instance.new('Part', model2)
  4862.     smooth_block_model476.Anchored = true
  4863.     smooth_block_model476.Material = Enum.Material.Wood
  4864.     smooth_block_model476.Size = Vector3.new(21, 1.2, 5)
  4865.     smooth_block_model476.Name = "Smooth Block Model"
  4866.     smooth_block_model476.CFrame = CFrame.new(-105.9, 139, -35.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  4867.     smooth_block_model476.BrickColor = BrickColor.new('Dark stone grey')
  4868.     smooth_block_model476.Friction = 0.3
  4869.  
  4870. local smooth_block_model477 = Instance.new('Part', model2)
  4871.     smooth_block_model477.Anchored = true
  4872.     smooth_block_model477.Material = Enum.Material.Wood
  4873.     smooth_block_model477.Size = Vector3.new(15, 1.2, 5)
  4874.     smooth_block_model477.Name = "Smooth Block Model"
  4875.     smooth_block_model477.CFrame = CFrame.new(-105.9, 137.8, -32.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  4876.     smooth_block_model477.BrickColor = BrickColor.new('Dark stone grey')
  4877.     smooth_block_model477.Friction = 0.3
  4878.  
  4879. local smooth_block_model478 = Instance.new('Part', model2)
  4880.     smooth_block_model478.Anchored = true
  4881.     smooth_block_model478.Material = Enum.Material.Wood
  4882.     smooth_block_model478.Size = Vector3.new(10, 2.4, 5)
  4883.     smooth_block_model478.Name = "Smooth Block Model"
  4884.     smooth_block_model478.CFrame = CFrame.new(-105.9, 136, -30) * CFrame.Angles(-0, -1.5707963705063, 0)
  4885.     smooth_block_model478.BrickColor = BrickColor.new('Dark stone grey')
  4886.     smooth_block_model478.Friction = 0.3
  4887.  
  4888. local smooth_block_model479 = Instance.new('Part', model2)
  4889.     smooth_block_model479.Anchored = true
  4890.     smooth_block_model479.Material = Enum.Material.Wood
  4891.     smooth_block_model479.Size = Vector3.new(7, 2.4, 5)
  4892.     smooth_block_model479.Name = "Smooth Block Model"
  4893.     smooth_block_model479.CFrame = CFrame.new(-105.9, 133.6, -28.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  4894.     smooth_block_model479.BrickColor = BrickColor.new('Dark stone grey')
  4895.     smooth_block_model479.Friction = 0.3
  4896.  
  4897. local smooth_block_model480 = Instance.new('Part', model2)
  4898.     smooth_block_model480.Anchored = true
  4899.     smooth_block_model480.Material = Enum.Material.Wood
  4900.     smooth_block_model480.Size = Vector3.new(5, 2.4, 5)
  4901.     smooth_block_model480.Name = "Smooth Block Model"
  4902.     smooth_block_model480.CFrame = CFrame.new(-105.9, 131.2, -27.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  4903.     smooth_block_model480.BrickColor = BrickColor.new('Dark stone grey')
  4904.     smooth_block_model480.Friction = 0.3
  4905.  
  4906. local smooth_block_model481 = Instance.new('Part', model2)
  4907.     smooth_block_model481.Anchored = true
  4908.     smooth_block_model481.Material = Enum.Material.Wood
  4909.     smooth_block_model481.Size = Vector3.new(3, 4.8, 5)
  4910.     smooth_block_model481.Name = "Smooth Block Model"
  4911.     smooth_block_model481.CFrame = CFrame.new(-105.9, 127.6, -26.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  4912.     smooth_block_model481.BrickColor = BrickColor.new('Dark stone grey')
  4913.     smooth_block_model481.Friction = 0.3
  4914.  
  4915. local smooth_block_model482 = Instance.new('Part', model2)
  4916.     smooth_block_model482.Anchored = true
  4917.     smooth_block_model482.Material = Enum.Material.Wood
  4918.     smooth_block_model482.Size = Vector3.new(3, 4.8, 5)
  4919.     smooth_block_model482.Name = "Smooth Block Model"
  4920.     smooth_block_model482.CFrame = CFrame.new(-101.9, 127.6, -22.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  4921.     smooth_block_model482.BrickColor = BrickColor.new('Dark stone grey')
  4922.     smooth_block_model482.Friction = 0.3
  4923.  
  4924. local smooth_block_model483 = Instance.new('Part', model2)
  4925.     smooth_block_model483.Anchored = true
  4926.     smooth_block_model483.Material = Enum.Material.Wood
  4927.     smooth_block_model483.Size = Vector3.new(5, 2.4, 5)
  4928.     smooth_block_model483.Name = "Smooth Block Model"
  4929.     smooth_block_model483.CFrame = CFrame.new(-100.9, 131.2, -22.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  4930.     smooth_block_model483.BrickColor = BrickColor.new('Dark stone grey')
  4931.     smooth_block_model483.Friction = 0.3
  4932.  
  4933. local smooth_block_model484 = Instance.new('Part', model2)
  4934.     smooth_block_model484.Anchored = true
  4935.     smooth_block_model484.Material = Enum.Material.Wood
  4936.     smooth_block_model484.Size = Vector3.new(7, 2.4, 5)
  4937.     smooth_block_model484.Name = "Smooth Block Model"
  4938.     smooth_block_model484.CFrame = CFrame.new(-99.9, 133.6, -22.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  4939.     smooth_block_model484.BrickColor = BrickColor.new('Dark stone grey')
  4940.     smooth_block_model484.Friction = 0.3
  4941.  
  4942. local smooth_block_model485 = Instance.new('Part', model2)
  4943.     smooth_block_model485.Anchored = true
  4944.     smooth_block_model485.Material = Enum.Material.Wood
  4945.     smooth_block_model485.Size = Vector3.new(10, 2.4, 5)
  4946.     smooth_block_model485.Name = "Smooth Block Model"
  4947.     smooth_block_model485.CFrame = CFrame.new(-98.4, 136, -22.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  4948.     smooth_block_model485.BrickColor = BrickColor.new('Dark stone grey')
  4949.     smooth_block_model485.Friction = 0.3
  4950.  
  4951. local smooth_block_model486 = Instance.new('Part', model2)
  4952.     smooth_block_model486.Anchored = true
  4953.     smooth_block_model486.Material = Enum.Material.Wood
  4954.     smooth_block_model486.Size = Vector3.new(15, 1.2, 5)
  4955.     smooth_block_model486.Name = "Smooth Block Model"
  4956.     smooth_block_model486.CFrame = CFrame.new(-95.9, 137.8, -22.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  4957.     smooth_block_model486.BrickColor = BrickColor.new('Dark stone grey')
  4958.     smooth_block_model486.Friction = 0.3
  4959.  
  4960. local smooth_block_model487 = Instance.new('Part', model2)
  4961.     smooth_block_model487.Anchored = true
  4962.     smooth_block_model487.Material = Enum.Material.Wood
  4963.     smooth_block_model487.Size = Vector3.new(21, 1.2, 5)
  4964.     smooth_block_model487.Name = "Smooth Block Model"
  4965.     smooth_block_model487.CFrame = CFrame.new(-92.9, 139, -22.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  4966.     smooth_block_model487.BrickColor = BrickColor.new('Dark stone grey')
  4967.     smooth_block_model487.Friction = 0.3
  4968.  
  4969. local smooth_block_model488 = Instance.new('Part', model2)
  4970.     smooth_block_model488.Anchored = true
  4971.     smooth_block_model488.Material = Enum.Material.Wood
  4972.     smooth_block_model488.Size = Vector3.new(6, 2.4, 6)
  4973.     smooth_block_model488.Name = "Smooth Block Model"
  4974.     smooth_block_model488.CFrame = CFrame.new(-105.4, 96.4, -23) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  4975.     smooth_block_model488.BrickColor = BrickColor.new('Dark stone grey')
  4976.     smooth_block_model488.Friction = 0.3
  4977.  
  4978. local truss5 = Instance.new('TrussPart', model2)
  4979.     truss5.Friction = 0.3
  4980.     truss5.Material = Enum.Material.Slate
  4981.     truss5.Size = Vector3.new(2, 40, 2)
  4982.     truss5.BrickColor = BrickColor.new('Really black')
  4983.     truss5.CFrame = CFrame.new(-104.4, 117.6, -24) * CFrame.Angles(-0, 0, -0)
  4984.  
  4985. local truss6 = Instance.new('TrussPart', model2)
  4986.     truss6.Friction = 0.3
  4987.     truss6.Material = Enum.Material.Slate
  4988.     truss6.Size = Vector3.new(2, 40, 2)
  4989.     truss6.BrickColor = BrickColor.new('Really black')
  4990.     truss6.CFrame = CFrame.new(-107.4, 117.6, -24) * CFrame.Angles(-0, 0, -0)
  4991.  
  4992. local truss7 = Instance.new('TrussPart', model2)
  4993.     truss7.Friction = 0.3
  4994.     truss7.Material = Enum.Material.Slate
  4995.     truss7.Size = Vector3.new(2, 40, 2)
  4996.     truss7.BrickColor = BrickColor.new('Really black')
  4997.     truss7.CFrame = CFrame.new(-104.4, 117.6, -21) * CFrame.Angles(-0, 0, -0)
  4998.  
  4999. local truss8 = Instance.new('TrussPart', model2)
  5000.     truss8.Friction = 0.3
  5001.     truss8.Material = Enum.Material.Slate
  5002.     truss8.Size = Vector3.new(2, 40, 2)
  5003.     truss8.BrickColor = BrickColor.new('Really black')
  5004.     truss8.CFrame = CFrame.new(-107.4, 117.6, -21) * CFrame.Angles(-0, 0, -0)
  5005.  
  5006. local smooth_block_model489 = Instance.new('Part', model2)
  5007.     smooth_block_model489.FormFactor = Enum.FormFactor.Plate
  5008.     smooth_block_model489.Anchored = true
  5009.     smooth_block_model489.Size = Vector3.new(5, 2, 5)
  5010.     smooth_block_model489.Name = "Smooth Block Model"
  5011.     smooth_block_model489.CFrame = CFrame.new(-105.9, 138.6, -22.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  5012.     smooth_block_model489.BrickColor = BrickColor.new('Reddish brown')
  5013.     smooth_block_model489.Friction = 0.3
  5014.  
  5015. local model3 = Instance.new('Model', sfothiv)
  5016.     model3.PrimaryPart = smooth_block_model490
  5017.  
  5018. local smooth_block_model491 = Instance.new('Part', model3)
  5019.     smooth_block_model491.Material = Enum.Material.Wood
  5020.     smooth_block_model491.Size = Vector3.new(1, 2.4, 1)
  5021.     smooth_block_model491.Name = "Smooth Block Model"
  5022.     smooth_block_model491.CFrame = CFrame.new(-107.9, 246.399, -20.5) * CFrame.Angles(-0, 0, -0)
  5023.     smooth_block_model491.BrickColor = BrickColor.new('Bright red')
  5024.     smooth_block_model491.Friction = 0.3
  5025.  
  5026. local smooth_block_model492 = Instance.new('Part', model3)
  5027.     smooth_block_model492.Material = Enum.Material.Wood
  5028.     smooth_block_model492.Size = Vector3.new(1, 2.4, 1)
  5029.     smooth_block_model492.Name = "Smooth Block Model"
  5030.     smooth_block_model492.CFrame = CFrame.new(-107.9, 246.399, -23.5) * CFrame.Angles(-0, 0, -0)
  5031.     smooth_block_model492.BrickColor = BrickColor.new('Bright red')
  5032.     smooth_block_model492.Friction = 0.3
  5033.  
  5034. local smooth_block_model493 = Instance.new('Part', model3)
  5035.     smooth_block_model493.Material = Enum.Material.Wood
  5036.     smooth_block_model493.Size = Vector3.new(1, 2.4, 1)
  5037.     smooth_block_model493.Name = "Smooth Block Model"
  5038.     smooth_block_model493.CFrame = CFrame.new(-101.9, 246.399, -20.5) * CFrame.Angles(-0, 1.5707963705063, 0)
  5039.     smooth_block_model493.BrickColor = BrickColor.new('Bright red')
  5040.     smooth_block_model493.Friction = 0.3
  5041.  
  5042. local smooth_block_model494 = Instance.new('Part', model3)
  5043.     smooth_block_model494.Material = Enum.Material.Wood
  5044.     smooth_block_model494.Size = Vector3.new(1, 2.4, 1)
  5045.     smooth_block_model494.Name = "Smooth Block Model"
  5046.     smooth_block_model494.CFrame = CFrame.new(-104.9, 246.399, -20.5) * CFrame.Angles(-0, 1.5707963705063, 0)
  5047.     smooth_block_model494.BrickColor = BrickColor.new('Bright red')
  5048.     smooth_block_model494.Friction = 0.3
  5049.  
  5050. local smooth_block_model490 = Instance.new('Part', model3)
  5051.     smooth_block_model490.FormFactor = Enum.FormFactor.Plate
  5052.     smooth_block_model490.TopSurface = Enum.SurfaceType.Smooth
  5053.     smooth_block_model490.Material = Enum.Material.Wood
  5054.     smooth_block_model490.Size = Vector3.new(22, 0.8, 1)
  5055.     smooth_block_model490.Name = "Smooth Block Model"
  5056.     smooth_block_model490.CFrame = CFrame.new(-97.4, 247.999, -20.5) * CFrame.Angles(-0, 0, -0)
  5057.     smooth_block_model490.BrickColor = BrickColor.new('Black')
  5058.     smooth_block_model490.Friction = 0.3
  5059.  
  5060. local smooth_block_model495 = Instance.new('Part', model3)
  5061.     smooth_block_model495.Material = Enum.Material.Wood
  5062.     smooth_block_model495.Size = Vector3.new(1, 2.4, 1)
  5063.     smooth_block_model495.Name = "Smooth Block Model"
  5064.     smooth_block_model495.CFrame = CFrame.new(-107.9, 246.399, -26.5) * CFrame.Angles(-0, 0, -0)
  5065.     smooth_block_model495.BrickColor = BrickColor.new('Bright red')
  5066.     smooth_block_model495.Friction = 0.3
  5067.  
  5068. local smooth_block_model496 = Instance.new('Part', model3)
  5069.     smooth_block_model496.Material = Enum.Material.Wood
  5070.     smooth_block_model496.Size = Vector3.new(1, 2.4, 1)
  5071.     smooth_block_model496.Name = "Smooth Block Model"
  5072.     smooth_block_model496.CFrame = CFrame.new(-107.9, 246.399, -29.5) * CFrame.Angles(-0, 0, -0)
  5073.     smooth_block_model496.BrickColor = BrickColor.new('Bright red')
  5074.     smooth_block_model496.Friction = 0.3
  5075.  
  5076. local smooth_block_model497 = Instance.new('Part', model3)
  5077.     smooth_block_model497.Material = Enum.Material.Wood
  5078.     smooth_block_model497.Size = Vector3.new(1, 2.4, 1)
  5079.     smooth_block_model497.Name = "Smooth Block Model"
  5080.     smooth_block_model497.CFrame = CFrame.new(-95.9, 246.399, -20.5) * CFrame.Angles(-0, 1.5707963705063, 0)
  5081.     smooth_block_model497.BrickColor = BrickColor.new('Bright red')
  5082.     smooth_block_model497.Friction = 0.3
  5083.  
  5084. local smooth_block_model498 = Instance.new('Part', model3)
  5085.     smooth_block_model498.Material = Enum.Material.Wood
  5086.     smooth_block_model498.Size = Vector3.new(1, 2.4, 1)
  5087.     smooth_block_model498.Name = "Smooth Block Model"
  5088.     smooth_block_model498.CFrame = CFrame.new(-98.9, 246.399, -20.5) * CFrame.Angles(-0, 1.5707963705063, 0)
  5089.     smooth_block_model498.BrickColor = BrickColor.new('Bright red')
  5090.     smooth_block_model498.Friction = 0.3
  5091.  
  5092. local smooth_block_model499 = Instance.new('Part', model3)
  5093.     smooth_block_model499.Material = Enum.Material.Wood
  5094.     smooth_block_model499.Size = Vector3.new(1, 2.4, 1)
  5095.     smooth_block_model499.Name = "Smooth Block Model"
  5096.     smooth_block_model499.CFrame = CFrame.new(-92.9, 246.399, -20.5) * CFrame.Angles(-0, 1.5707963705063, 0)
  5097.     smooth_block_model499.BrickColor = BrickColor.new('Bright red')
  5098.     smooth_block_model499.Friction = 0.3
  5099.  
  5100. local smooth_block_model500 = Instance.new('Part', model3)
  5101.     smooth_block_model500.Material = Enum.Material.Wood
  5102.     smooth_block_model500.Size = Vector3.new(1, 2.4, 1)
  5103.     smooth_block_model500.Name = "Smooth Block Model"
  5104.     smooth_block_model500.CFrame = CFrame.new(-89.9, 246.399, -20.5) * CFrame.Angles(-0, 1.5707963705063, 0)
  5105.     smooth_block_model500.BrickColor = BrickColor.new('Bright red')
  5106.     smooth_block_model500.Friction = 0.3
  5107.  
  5108. local smooth_block_model501 = Instance.new('Part', model3)
  5109.     smooth_block_model501.FormFactor = Enum.FormFactor.Plate
  5110.     smooth_block_model501.TopSurface = Enum.SurfaceType.Smooth
  5111.     smooth_block_model501.Material = Enum.Material.Wood
  5112.     smooth_block_model501.Size = Vector3.new(21, 0.8, 1)
  5113.     smooth_block_model501.Name = "Smooth Block Model"
  5114.     smooth_block_model501.CFrame = CFrame.new(-107.9, 247.999, -31.5) * CFrame.Angles(0, 1.5707963705063, 0)
  5115.     smooth_block_model501.BrickColor = BrickColor.new('Black')
  5116.     smooth_block_model501.Friction = 0.3
  5117.  
  5118. local smooth_block_model502 = Instance.new('Part', model3)
  5119.     smooth_block_model502.Material = Enum.Material.Wood
  5120.     smooth_block_model502.Size = Vector3.new(1, 2.4, 1)
  5121.     smooth_block_model502.Name = "Smooth Block Model"
  5122.     smooth_block_model502.CFrame = CFrame.new(-107.9, 246.399, -32.5) * CFrame.Angles(-0, 0, -0)
  5123.     smooth_block_model502.BrickColor = BrickColor.new('Bright red')
  5124.     smooth_block_model502.Friction = 0.3
  5125.  
  5126. local smooth_block_model503 = Instance.new('Part', model3)
  5127.     smooth_block_model503.Material = Enum.Material.Wood
  5128.     smooth_block_model503.Size = Vector3.new(1, 2.4, 1)
  5129.     smooth_block_model503.Name = "Smooth Block Model"
  5130.     smooth_block_model503.CFrame = CFrame.new(-86.9, 246.399, -20.5) * CFrame.Angles(-0, 1.5707963705063, 0)
  5131.     smooth_block_model503.BrickColor = BrickColor.new('Bright red')
  5132.     smooth_block_model503.Friction = 0.3
  5133.  
  5134. local smooth_block_model504 = Instance.new('Part', model3)
  5135.     smooth_block_model504.Material = Enum.Material.Wood
  5136.     smooth_block_model504.Size = Vector3.new(1, 2.4, 1)
  5137.     smooth_block_model504.Name = "Smooth Block Model"
  5138.     smooth_block_model504.CFrame = CFrame.new(-107.9, 246.399, -35.5) * CFrame.Angles(-0, 0, -0)
  5139.     smooth_block_model504.BrickColor = BrickColor.new('Bright red')
  5140.     smooth_block_model504.Friction = 0.3
  5141.  
  5142. local smooth_block_model505 = Instance.new('Part', model3)
  5143.     smooth_block_model505.Material = Enum.Material.Wood
  5144.     smooth_block_model505.Size = Vector3.new(1, 2.4, 1)
  5145.     smooth_block_model505.Name = "Smooth Block Model"
  5146.     smooth_block_model505.CFrame = CFrame.new(-107.9, 246.399, -38.5) * CFrame.Angles(-0, 0, -0)
  5147.     smooth_block_model505.BrickColor = BrickColor.new('Bright red')
  5148.     smooth_block_model505.Friction = 0.3
  5149.  
  5150. local smooth_block_model506 = Instance.new('Part', model3)
  5151.     smooth_block_model506.Material = Enum.Material.Wood
  5152.     smooth_block_model506.Size = Vector3.new(1, 2.4, 1)
  5153.     smooth_block_model506.Name = "Smooth Block Model"
  5154.     smooth_block_model506.CFrame = CFrame.new(-107.9, 246.399, -41.5) * CFrame.Angles(-0, 0, -0)
  5155.     smooth_block_model506.BrickColor = BrickColor.new('Bright red')
  5156.     smooth_block_model506.Friction = 0.3
  5157.  
  5158. local model4 = Instance.new('Model', sfothiv)
  5159.  
  5160. local smooth_block_model507 = Instance.new('Part', model4)
  5161.     smooth_block_model507.Material = Enum.Material.Slate
  5162.     smooth_block_model507.Size = Vector3.new(4, 1.2, 4)
  5163.     smooth_block_model507.Name = "Smooth Block Model"
  5164.     smooth_block_model507.CFrame = CFrame.new(-4.4, 335.8, -117) * CFrame.Angles(-0, 0, -0)
  5165.     smooth_block_model507.BrickColor = BrickColor.new('Black')
  5166.     smooth_block_model507.Friction = 0.3
  5167.  
  5168. local smooth_block_model508 = Instance.new('Part', model4)
  5169.     smooth_block_model508.Material = Enum.Material.Slate
  5170.     smooth_block_model508.Name = "Smooth Block Model"
  5171.     smooth_block_model508.CFrame = CFrame.new(-4.4, 333.4, -115) * CFrame.Angles(-0, 0, -0)
  5172.     smooth_block_model508.BrickColor = BrickColor.new('Black')
  5173.     smooth_block_model508.Friction = 0.3
  5174.  
  5175. local smooth_block_model509 = Instance.new('Part', model4)
  5176.     smooth_block_model509.Material = Enum.Material.Slate
  5177.     smooth_block_model509.Size = Vector3.new(4, 1.2, 3)
  5178.     smooth_block_model509.Name = "Smooth Block Model"
  5179.     smooth_block_model509.CFrame = CFrame.new(-4.4, 334.6, -115.5) * CFrame.Angles(-0, 0, -0)
  5180.     smooth_block_model509.BrickColor = BrickColor.new('Black')
  5181.     smooth_block_model509.Friction = 0.3
  5182.  
  5183. local smooth_block_model510 = Instance.new('Part', model4)
  5184.     smooth_block_model510.Material = Enum.Material.Slate
  5185.     smooth_block_model510.Size = Vector3.new(4, 3.6, 2)
  5186.     smooth_block_model510.Name = "Smooth Block Model"
  5187.     smooth_block_model510.CFrame = CFrame.new(-4.4, 331, -114) * CFrame.Angles(-0, 0, -0)
  5188.     smooth_block_model510.BrickColor = BrickColor.new('Black')
  5189.     smooth_block_model510.Friction = 0.3
  5190.  
  5191. local smooth_block_model511 = Instance.new('Part', model4)
  5192.     smooth_block_model511.Material = Enum.Material.Slate
  5193.     smooth_block_model511.Size = Vector3.new(4, 3.6, 2)
  5194.     smooth_block_model511.Name = "Smooth Block Model"
  5195.     smooth_block_model511.CFrame = CFrame.new(-4.4, 331, -110) * CFrame.Angles(-0, 0, -0)
  5196.     smooth_block_model511.BrickColor = BrickColor.new('Black')
  5197.     smooth_block_model511.Friction = 0.3
  5198.  
  5199. local smooth_block_model512 = Instance.new('Part', model4)
  5200.     smooth_block_model512.Material = Enum.Material.Slate
  5201.     smooth_block_model512.Name = "Smooth Block Model"
  5202.     smooth_block_model512.CFrame = CFrame.new(-4.4, 333.4, -109) * CFrame.Angles(-0, 0, -0)
  5203.     smooth_block_model512.BrickColor = BrickColor.new('Black')
  5204.     smooth_block_model512.Friction = 0.3
  5205.  
  5206. local smooth_block_model513 = Instance.new('Part', model4)
  5207.     smooth_block_model513.Material = Enum.Material.Slate
  5208.     smooth_block_model513.Size = Vector3.new(4, 1.2, 3)
  5209.     smooth_block_model513.Name = "Smooth Block Model"
  5210.     smooth_block_model513.CFrame = CFrame.new(-4.4, 334.6, -108.5) * CFrame.Angles(-0, 0, -0)
  5211.     smooth_block_model513.BrickColor = BrickColor.new('Black')
  5212.     smooth_block_model513.Friction = 0.3
  5213.  
  5214. local smooth_block_model514 = Instance.new('Part', model4)
  5215.     smooth_block_model514.Material = Enum.Material.Slate
  5216.     smooth_block_model514.Size = Vector3.new(4, 1.2, 4)
  5217.     smooth_block_model514.Name = "Smooth Block Model"
  5218.     smooth_block_model514.CFrame = CFrame.new(-4.4, 335.8, -107) * CFrame.Angles(-0, 0, -0)
  5219.     smooth_block_model514.BrickColor = BrickColor.new('Black')
  5220.     smooth_block_model514.Friction = 0.3
  5221.  
  5222. local smooth_block_model515 = Instance.new('Part', model4)
  5223.     smooth_block_model515.Material = Enum.Material.Slate
  5224.     smooth_block_model515.Size = Vector3.new(4, 1.2, 4)
  5225.     smooth_block_model515.Name = "Smooth Block Model"
  5226.     smooth_block_model515.CFrame = CFrame.new(8.6, 335.8, -117) * CFrame.Angles(-0, 0, -0)
  5227.     smooth_block_model515.BrickColor = BrickColor.new('Black')
  5228.     smooth_block_model515.Friction = 0.3
  5229.  
  5230. local smooth_block_model516 = Instance.new('Part', model4)
  5231.     smooth_block_model516.Material = Enum.Material.Slate
  5232.     smooth_block_model516.Name = "Smooth Block Model"
  5233.     smooth_block_model516.CFrame = CFrame.new(8.6, 333.4, -115) * CFrame.Angles(-0, 0, -0)
  5234.     smooth_block_model516.BrickColor = BrickColor.new('Black')
  5235.     smooth_block_model516.Friction = 0.3
  5236.  
  5237. local smooth_block_model517 = Instance.new('Part', model4)
  5238.     smooth_block_model517.Material = Enum.Material.Slate
  5239.     smooth_block_model517.Size = Vector3.new(4, 1.2, 3)
  5240.     smooth_block_model517.Name = "Smooth Block Model"
  5241.     smooth_block_model517.CFrame = CFrame.new(8.6, 334.6, -115.5) * CFrame.Angles(-0, 0, -0)
  5242.     smooth_block_model517.BrickColor = BrickColor.new('Black')
  5243.     smooth_block_model517.Friction = 0.3
  5244.  
  5245. local smooth_block_model518 = Instance.new('Part', model4)
  5246.     smooth_block_model518.Material = Enum.Material.Slate
  5247.     smooth_block_model518.Size = Vector3.new(4, 3.6, 2)
  5248.     smooth_block_model518.Name = "Smooth Block Model"
  5249.     smooth_block_model518.CFrame = CFrame.new(8.6, 331, -114) * CFrame.Angles(-0, 0, -0)
  5250.     smooth_block_model518.BrickColor = BrickColor.new('Black')
  5251.     smooth_block_model518.Friction = 0.3
  5252.  
  5253. local smooth_block_model519 = Instance.new('Part', model4)
  5254.     smooth_block_model519.Material = Enum.Material.Slate
  5255.     smooth_block_model519.Size = Vector3.new(4, 3.6, 2)
  5256.     smooth_block_model519.Name = "Smooth Block Model"
  5257.     smooth_block_model519.CFrame = CFrame.new(8.6, 331, -110) * CFrame.Angles(-0, 0, -0)
  5258.     smooth_block_model519.BrickColor = BrickColor.new('Black')
  5259.     smooth_block_model519.Friction = 0.3
  5260.  
  5261. local smooth_block_model520 = Instance.new('Part', model4)
  5262.     smooth_block_model520.Material = Enum.Material.Slate
  5263.     smooth_block_model520.Name = "Smooth Block Model"
  5264.     smooth_block_model520.CFrame = CFrame.new(8.6, 333.4, -109) * CFrame.Angles(-0, 0, -0)
  5265.     smooth_block_model520.BrickColor = BrickColor.new('Black')
  5266.     smooth_block_model520.Friction = 0.3
  5267.  
  5268. local smooth_block_model521 = Instance.new('Part', model4)
  5269.     smooth_block_model521.Material = Enum.Material.Slate
  5270.     smooth_block_model521.Size = Vector3.new(4, 1.2, 3)
  5271.     smooth_block_model521.Name = "Smooth Block Model"
  5272.     smooth_block_model521.CFrame = CFrame.new(8.6, 334.6, -108.5) * CFrame.Angles(-0, 0, -0)
  5273.     smooth_block_model521.BrickColor = BrickColor.new('Black')
  5274.     smooth_block_model521.Friction = 0.3
  5275.  
  5276. local smooth_block_model522 = Instance.new('Part', model4)
  5277.     smooth_block_model522.Material = Enum.Material.Slate
  5278.     smooth_block_model522.Size = Vector3.new(4, 1.2, 4)
  5279.     smooth_block_model522.Name = "Smooth Block Model"
  5280.     smooth_block_model522.CFrame = CFrame.new(8.6, 335.8, -107) * CFrame.Angles(-0, 0, -0)
  5281.     smooth_block_model522.BrickColor = BrickColor.new('Black')
  5282.     smooth_block_model522.Friction = 0.3
  5283.  
  5284. local smooth_block_model523 = Instance.new('Part', model4)
  5285.     smooth_block_model523.Material = Enum.Material.Slate
  5286.     smooth_block_model523.Size = Vector3.new(4, 1.2, 4)
  5287.     smooth_block_model523.Name = "Smooth Block Model"
  5288.     smooth_block_model523.CFrame = CFrame.new(-4.4, 335.8, -77) * CFrame.Angles(-0, 0, -0)
  5289.     smooth_block_model523.BrickColor = BrickColor.new('Black')
  5290.     smooth_block_model523.Friction = 0.3
  5291.  
  5292. local smooth_block_model524 = Instance.new('Part', model4)
  5293.     smooth_block_model524.Material = Enum.Material.Slate
  5294.     smooth_block_model524.Name = "Smooth Block Model"
  5295.     smooth_block_model524.CFrame = CFrame.new(-4.4, 333.4, -75) * CFrame.Angles(-0, 0, -0)
  5296.     smooth_block_model524.BrickColor = BrickColor.new('Black')
  5297.     smooth_block_model524.Friction = 0.3
  5298.  
  5299. local smooth_block_model525 = Instance.new('Part', model4)
  5300.     smooth_block_model525.Material = Enum.Material.Slate
  5301.     smooth_block_model525.Size = Vector3.new(4, 1.2, 3)
  5302.     smooth_block_model525.Name = "Smooth Block Model"
  5303.     smooth_block_model525.CFrame = CFrame.new(-4.4, 334.6, -75.5) * CFrame.Angles(-0, 0, -0)
  5304.     smooth_block_model525.BrickColor = BrickColor.new('Black')
  5305.     smooth_block_model525.Friction = 0.3
  5306.  
  5307. local smooth_block_model526 = Instance.new('Part', model4)
  5308.     smooth_block_model526.Material = Enum.Material.Slate
  5309.     smooth_block_model526.Size = Vector3.new(4, 3.6, 2)
  5310.     smooth_block_model526.Name = "Smooth Block Model"
  5311.     smooth_block_model526.CFrame = CFrame.new(-4.4, 331, -74) * CFrame.Angles(-0, 0, -0)
  5312.     smooth_block_model526.BrickColor = BrickColor.new('Black')
  5313.     smooth_block_model526.Friction = 0.3
  5314.  
  5315. local smooth_block_model527 = Instance.new('Part', model4)
  5316.     smooth_block_model527.Material = Enum.Material.Slate
  5317.     smooth_block_model527.Size = Vector3.new(4, 3.6, 2)
  5318.     smooth_block_model527.Name = "Smooth Block Model"
  5319.     smooth_block_model527.CFrame = CFrame.new(-4.4, 331, -70) * CFrame.Angles(-0, 0, -0)
  5320.     smooth_block_model527.BrickColor = BrickColor.new('Black')
  5321.     smooth_block_model527.Friction = 0.3
  5322.  
  5323. local smooth_block_model528 = Instance.new('Part', model4)
  5324.     smooth_block_model528.Material = Enum.Material.Slate
  5325.     smooth_block_model528.Name = "Smooth Block Model"
  5326.     smooth_block_model528.CFrame = CFrame.new(-4.4, 333.4, -69) * CFrame.Angles(-0, 0, -0)
  5327.     smooth_block_model528.BrickColor = BrickColor.new('Black')
  5328.     smooth_block_model528.Friction = 0.3
  5329.  
  5330. local smooth_block_model529 = Instance.new('Part', model4)
  5331.     smooth_block_model529.Material = Enum.Material.Slate
  5332.     smooth_block_model529.Size = Vector3.new(4, 1.2, 3)
  5333.     smooth_block_model529.Name = "Smooth Block Model"
  5334.     smooth_block_model529.CFrame = CFrame.new(-4.4, 334.6, -68.5) * CFrame.Angles(-0, 0, -0)
  5335.     smooth_block_model529.BrickColor = BrickColor.new('Black')
  5336.     smooth_block_model529.Friction = 0.3
  5337.  
  5338. local smooth_block_model530 = Instance.new('Part', model4)
  5339.     smooth_block_model530.Material = Enum.Material.Slate
  5340.     smooth_block_model530.Size = Vector3.new(4, 1.2, 4)
  5341.     smooth_block_model530.Name = "Smooth Block Model"
  5342.     smooth_block_model530.CFrame = CFrame.new(-4.4, 335.8, -67) * CFrame.Angles(-0, 0, -0)
  5343.     smooth_block_model530.BrickColor = BrickColor.new('Black')
  5344.     smooth_block_model530.Friction = 0.3
  5345.  
  5346. local smooth_block_model531 = Instance.new('Part', model4)
  5347.     smooth_block_model531.Material = Enum.Material.Slate
  5348.     smooth_block_model531.Size = Vector3.new(4, 1.2, 4)
  5349.     smooth_block_model531.Name = "Smooth Block Model"
  5350.     smooth_block_model531.CFrame = CFrame.new(8.6, 335.8, -77) * CFrame.Angles(-0, 0, -0)
  5351.     smooth_block_model531.BrickColor = BrickColor.new('Black')
  5352.     smooth_block_model531.Friction = 0.3
  5353.  
  5354. local smooth_block_model532 = Instance.new('Part', model4)
  5355.     smooth_block_model532.Material = Enum.Material.Slate
  5356.     smooth_block_model532.Name = "Smooth Block Model"
  5357.     smooth_block_model532.CFrame = CFrame.new(8.6, 333.4, -75) * CFrame.Angles(-0, 0, -0)
  5358.     smooth_block_model532.BrickColor = BrickColor.new('Black')
  5359.     smooth_block_model532.Friction = 0.3
  5360.  
  5361. local smooth_block_model533 = Instance.new('Part', model4)
  5362.     smooth_block_model533.Material = Enum.Material.Slate
  5363.     smooth_block_model533.Size = Vector3.new(4, 1.2, 3)
  5364.     smooth_block_model533.Name = "Smooth Block Model"
  5365.     smooth_block_model533.CFrame = CFrame.new(8.6, 334.6, -75.5) * CFrame.Angles(-0, 0, -0)
  5366.     smooth_block_model533.BrickColor = BrickColor.new('Black')
  5367.     smooth_block_model533.Friction = 0.3
  5368.  
  5369. local smooth_block_model534 = Instance.new('Part', model4)
  5370.     smooth_block_model534.Material = Enum.Material.Slate
  5371.     smooth_block_model534.Size = Vector3.new(4, 3.6, 2)
  5372.     smooth_block_model534.Name = "Smooth Block Model"
  5373.     smooth_block_model534.CFrame = CFrame.new(8.6, 331, -74) * CFrame.Angles(-0, 0, -0)
  5374.     smooth_block_model534.BrickColor = BrickColor.new('Black')
  5375.     smooth_block_model534.Friction = 0.3
  5376.  
  5377. local smooth_block_model535 = Instance.new('Part', model4)
  5378.     smooth_block_model535.Material = Enum.Material.Slate
  5379.     smooth_block_model535.Size = Vector3.new(4, 3.6, 2)
  5380.     smooth_block_model535.Name = "Smooth Block Model"
  5381.     smooth_block_model535.CFrame = CFrame.new(8.6, 331, -70) * CFrame.Angles(-0, 0, -0)
  5382.     smooth_block_model535.BrickColor = BrickColor.new('Black')
  5383.     smooth_block_model535.Friction = 0.3
  5384.  
  5385. local smooth_block_model536 = Instance.new('Part', model4)
  5386.     smooth_block_model536.Material = Enum.Material.Slate
  5387.     smooth_block_model536.Name = "Smooth Block Model"
  5388.     smooth_block_model536.CFrame = CFrame.new(8.6, 333.4, -69) * CFrame.Angles(-0, 0, -0)
  5389.     smooth_block_model536.BrickColor = BrickColor.new('Black')
  5390.     smooth_block_model536.Friction = 0.3
  5391.  
  5392. local smooth_block_model537 = Instance.new('Part', model4)
  5393.     smooth_block_model537.Material = Enum.Material.Slate
  5394.     smooth_block_model537.Size = Vector3.new(4, 1.2, 3)
  5395.     smooth_block_model537.Name = "Smooth Block Model"
  5396.     smooth_block_model537.CFrame = CFrame.new(8.6, 334.6, -68.5) * CFrame.Angles(-0, 0, -0)
  5397.     smooth_block_model537.BrickColor = BrickColor.new('Black')
  5398.     smooth_block_model537.Friction = 0.3
  5399.  
  5400. local smooth_block_model538 = Instance.new('Part', model4)
  5401.     smooth_block_model538.Material = Enum.Material.Slate
  5402.     smooth_block_model538.Size = Vector3.new(4, 1.2, 4)
  5403.     smooth_block_model538.Name = "Smooth Block Model"
  5404.     smooth_block_model538.CFrame = CFrame.new(8.6, 335.8, -67) * CFrame.Angles(-0, 0, -0)
  5405.     smooth_block_model538.BrickColor = BrickColor.new('Black')
  5406.     smooth_block_model538.Friction = 0.3
  5407.  
  5408. local smooth_block_model539 = Instance.new('Part', model4)
  5409.     smooth_block_model539.Material = Enum.Material.Slate
  5410.     smooth_block_model539.Size = Vector3.new(4, 1.2, 4)
  5411.     smooth_block_model539.Name = "Smooth Block Model"
  5412.     smooth_block_model539.CFrame = CFrame.new(-4.4, 335.8, -37) * CFrame.Angles(-0, 0, -0)
  5413.     smooth_block_model539.BrickColor = BrickColor.new('Black')
  5414.     smooth_block_model539.Friction = 0.3
  5415.  
  5416. local smooth_block_model540 = Instance.new('Part', model4)
  5417.     smooth_block_model540.Material = Enum.Material.Slate
  5418.     smooth_block_model540.Name = "Smooth Block Model"
  5419.     smooth_block_model540.CFrame = CFrame.new(-4.4, 333.4, -35) * CFrame.Angles(-0, 0, -0)
  5420.     smooth_block_model540.BrickColor = BrickColor.new('Black')
  5421.     smooth_block_model540.Friction = 0.3
  5422.  
  5423. local smooth_block_model541 = Instance.new('Part', model4)
  5424.     smooth_block_model541.Material = Enum.Material.Slate
  5425.     smooth_block_model541.Size = Vector3.new(4, 1.2, 3)
  5426.     smooth_block_model541.Name = "Smooth Block Model"
  5427.     smooth_block_model541.CFrame = CFrame.new(-4.4, 334.6, -35.5) * CFrame.Angles(-0, 0, -0)
  5428.     smooth_block_model541.BrickColor = BrickColor.new('Black')
  5429.     smooth_block_model541.Friction = 0.3
  5430.  
  5431. local smooth_block_model542 = Instance.new('Part', model4)
  5432.     smooth_block_model542.Material = Enum.Material.Slate
  5433.     smooth_block_model542.Size = Vector3.new(4, 3.6, 2)
  5434.     smooth_block_model542.Name = "Smooth Block Model"
  5435.     smooth_block_model542.CFrame = CFrame.new(-4.4, 331, -34) * CFrame.Angles(-0, 0, -0)
  5436.     smooth_block_model542.BrickColor = BrickColor.new('Black')
  5437.     smooth_block_model542.Friction = 0.3
  5438.  
  5439. local smooth_block_model543 = Instance.new('Part', model4)
  5440.     smooth_block_model543.Material = Enum.Material.Slate
  5441.     smooth_block_model543.Size = Vector3.new(4, 3.6, 2)
  5442.     smooth_block_model543.Name = "Smooth Block Model"
  5443.     smooth_block_model543.CFrame = CFrame.new(-4.4, 331, -30) * CFrame.Angles(-0, 0, -0)
  5444.     smooth_block_model543.BrickColor = BrickColor.new('Black')
  5445.     smooth_block_model543.Friction = 0.3
  5446.  
  5447. local smooth_block_model544 = Instance.new('Part', model4)
  5448.     smooth_block_model544.Material = Enum.Material.Slate
  5449.     smooth_block_model544.Name = "Smooth Block Model"
  5450.     smooth_block_model544.CFrame = CFrame.new(-4.4, 333.4, -29) * CFrame.Angles(-0, 0, -0)
  5451.     smooth_block_model544.BrickColor = BrickColor.new('Black')
  5452.     smooth_block_model544.Friction = 0.3
  5453.  
  5454. local smooth_block_model545 = Instance.new('Part', model4)
  5455.     smooth_block_model545.Material = Enum.Material.Slate
  5456.     smooth_block_model545.Size = Vector3.new(4, 1.2, 3)
  5457.     smooth_block_model545.Name = "Smooth Block Model"
  5458.     smooth_block_model545.CFrame = CFrame.new(-4.4, 334.6, -28.5) * CFrame.Angles(-0, 0, -0)
  5459.     smooth_block_model545.BrickColor = BrickColor.new('Black')
  5460.     smooth_block_model545.Friction = 0.3
  5461.  
  5462. local smooth_block_model546 = Instance.new('Part', model4)
  5463.     smooth_block_model546.Material = Enum.Material.Slate
  5464.     smooth_block_model546.Size = Vector3.new(4, 1.2, 4)
  5465.     smooth_block_model546.Name = "Smooth Block Model"
  5466.     smooth_block_model546.CFrame = CFrame.new(-4.4, 335.8, -27) * CFrame.Angles(-0, 0, -0)
  5467.     smooth_block_model546.BrickColor = BrickColor.new('Black')
  5468.     smooth_block_model546.Friction = 0.3
  5469.  
  5470. local smooth_block_model547 = Instance.new('Part', model4)
  5471.     smooth_block_model547.Material = Enum.Material.Slate
  5472.     smooth_block_model547.Size = Vector3.new(4, 1.2, 4)
  5473.     smooth_block_model547.Name = "Smooth Block Model"
  5474.     smooth_block_model547.CFrame = CFrame.new(8.6, 335.8, -37) * CFrame.Angles(-0, 0, -0)
  5475.     smooth_block_model547.BrickColor = BrickColor.new('Black')
  5476.     smooth_block_model547.Friction = 0.3
  5477.  
  5478. local smooth_block_model548 = Instance.new('Part', model4)
  5479.     smooth_block_model548.Material = Enum.Material.Slate
  5480.     smooth_block_model548.Name = "Smooth Block Model"
  5481.     smooth_block_model548.CFrame = CFrame.new(8.6, 333.4, -35) * CFrame.Angles(-0, 0, -0)
  5482.     smooth_block_model548.BrickColor = BrickColor.new('Black')
  5483.     smooth_block_model548.Friction = 0.3
  5484.  
  5485. local smooth_block_model549 = Instance.new('Part', model4)
  5486.     smooth_block_model549.Material = Enum.Material.Slate
  5487.     smooth_block_model549.Size = Vector3.new(4, 1.2, 3)
  5488.     smooth_block_model549.Name = "Smooth Block Model"
  5489.     smooth_block_model549.CFrame = CFrame.new(8.6, 334.6, -35.5) * CFrame.Angles(-0, 0, -0)
  5490.     smooth_block_model549.BrickColor = BrickColor.new('Black')
  5491.     smooth_block_model549.Friction = 0.3
  5492.  
  5493. local smooth_block_model550 = Instance.new('Part', model4)
  5494.     smooth_block_model550.Material = Enum.Material.Slate
  5495.     smooth_block_model550.Size = Vector3.new(4, 3.6, 2)
  5496.     smooth_block_model550.Name = "Smooth Block Model"
  5497.     smooth_block_model550.CFrame = CFrame.new(8.6, 331, -34) * CFrame.Angles(-0, 0, -0)
  5498.     smooth_block_model550.BrickColor = BrickColor.new('Black')
  5499.     smooth_block_model550.Friction = 0.3
  5500.  
  5501. local smooth_block_model551 = Instance.new('Part', model4)
  5502.     smooth_block_model551.Material = Enum.Material.Slate
  5503.     smooth_block_model551.Size = Vector3.new(4, 3.6, 2)
  5504.     smooth_block_model551.Name = "Smooth Block Model"
  5505.     smooth_block_model551.CFrame = CFrame.new(8.6, 331, -30) * CFrame.Angles(-0, 0, -0)
  5506.     smooth_block_model551.BrickColor = BrickColor.new('Black')
  5507.     smooth_block_model551.Friction = 0.3
  5508.  
  5509. local smooth_block_model552 = Instance.new('Part', model4)
  5510.     smooth_block_model552.Material = Enum.Material.Slate
  5511.     smooth_block_model552.Name = "Smooth Block Model"
  5512.     smooth_block_model552.CFrame = CFrame.new(8.6, 333.4, -29) * CFrame.Angles(-0, 0, -0)
  5513.     smooth_block_model552.BrickColor = BrickColor.new('Black')
  5514.     smooth_block_model552.Friction = 0.3
  5515.  
  5516. local smooth_block_model553 = Instance.new('Part', model4)
  5517.     smooth_block_model553.Material = Enum.Material.Slate
  5518.     smooth_block_model553.Size = Vector3.new(4, 1.2, 3)
  5519.     smooth_block_model553.Name = "Smooth Block Model"
  5520.     smooth_block_model553.CFrame = CFrame.new(8.6, 334.6, -28.5) * CFrame.Angles(-0, 0, -0)
  5521.     smooth_block_model553.BrickColor = BrickColor.new('Black')
  5522.     smooth_block_model553.Friction = 0.3
  5523.  
  5524. local smooth_block_model554 = Instance.new('Part', model4)
  5525.     smooth_block_model554.Material = Enum.Material.Slate
  5526.     smooth_block_model554.Size = Vector3.new(4, 1.2, 4)
  5527.     smooth_block_model554.Name = "Smooth Block Model"
  5528.     smooth_block_model554.CFrame = CFrame.new(8.6, 335.8, -27) * CFrame.Angles(-0, 0, -0)
  5529.     smooth_block_model554.BrickColor = BrickColor.new('Black')
  5530.     smooth_block_model554.Friction = 0.3
  5531.  
  5532. local smooth_block_model555 = Instance.new('Part', model4)
  5533.     smooth_block_model555.Material = Enum.Material.Slate
  5534.     smooth_block_model555.Size = Vector3.new(4, 1.2, 4)
  5535.     smooth_block_model555.Name = "Smooth Block Model"
  5536.     smooth_block_model555.CFrame = CFrame.new(8.6, 335.8, 3) * CFrame.Angles(-0, 0, -0)
  5537.     smooth_block_model555.BrickColor = BrickColor.new('Black')
  5538.     smooth_block_model555.Friction = 0.3
  5539.  
  5540. local smooth_block_model556 = Instance.new('Part', model4)
  5541.     smooth_block_model556.Material = Enum.Material.Slate
  5542.     smooth_block_model556.Name = "Smooth Block Model"
  5543.     smooth_block_model556.CFrame = CFrame.new(8.6, 333.4, 5) * CFrame.Angles(-0, 0, -0)
  5544.     smooth_block_model556.BrickColor = BrickColor.new('Black')
  5545.     smooth_block_model556.Friction = 0.3
  5546.  
  5547. local smooth_block_model557 = Instance.new('Part', model4)
  5548.     smooth_block_model557.Material = Enum.Material.Slate
  5549.     smooth_block_model557.Size = Vector3.new(4, 1.2, 3)
  5550.     smooth_block_model557.Name = "Smooth Block Model"
  5551.     smooth_block_model557.CFrame = CFrame.new(8.6, 334.6, 4.5) * CFrame.Angles(-0, 0, -0)
  5552.     smooth_block_model557.BrickColor = BrickColor.new('Black')
  5553.     smooth_block_model557.Friction = 0.3
  5554.  
  5555. local smooth_block_model558 = Instance.new('Part', model4)
  5556.     smooth_block_model558.Material = Enum.Material.Slate
  5557.     smooth_block_model558.Size = Vector3.new(4, 3.6, 2)
  5558.     smooth_block_model558.Name = "Smooth Block Model"
  5559.     smooth_block_model558.CFrame = CFrame.new(8.6, 331, 6) * CFrame.Angles(-0, 0, -0)
  5560.     smooth_block_model558.BrickColor = BrickColor.new('Black')
  5561.     smooth_block_model558.Friction = 0.3
  5562.  
  5563. local smooth_block_model559 = Instance.new('Part', model4)
  5564.     smooth_block_model559.Material = Enum.Material.Slate
  5565.     smooth_block_model559.Size = Vector3.new(4, 3.6, 2)
  5566.     smooth_block_model559.Name = "Smooth Block Model"
  5567.     smooth_block_model559.CFrame = CFrame.new(8.6, 331, 10) * CFrame.Angles(-0, 0, -0)
  5568.     smooth_block_model559.BrickColor = BrickColor.new('Black')
  5569.     smooth_block_model559.Friction = 0.3
  5570.  
  5571. local smooth_block_model560 = Instance.new('Part', model4)
  5572.     smooth_block_model560.Material = Enum.Material.Slate
  5573.     smooth_block_model560.Name = "Smooth Block Model"
  5574.     smooth_block_model560.CFrame = CFrame.new(8.6, 333.4, 11) * CFrame.Angles(-0, 0, -0)
  5575.     smooth_block_model560.BrickColor = BrickColor.new('Black')
  5576.     smooth_block_model560.Friction = 0.3
  5577.  
  5578. local smooth_block_model561 = Instance.new('Part', model4)
  5579.     smooth_block_model561.Material = Enum.Material.Slate
  5580.     smooth_block_model561.Size = Vector3.new(4, 1.2, 3)
  5581.     smooth_block_model561.Name = "Smooth Block Model"
  5582.     smooth_block_model561.CFrame = CFrame.new(8.6, 334.6, 11.5) * CFrame.Angles(-0, 0, -0)
  5583.     smooth_block_model561.BrickColor = BrickColor.new('Black')
  5584.     smooth_block_model561.Friction = 0.3
  5585.  
  5586. local smooth_block_model562 = Instance.new('Part', model4)
  5587.     smooth_block_model562.Material = Enum.Material.Slate
  5588.     smooth_block_model562.Size = Vector3.new(4, 1.2, 4)
  5589.     smooth_block_model562.Name = "Smooth Block Model"
  5590.     smooth_block_model562.CFrame = CFrame.new(8.6, 335.8, 13) * CFrame.Angles(-0, 0, -0)
  5591.     smooth_block_model562.BrickColor = BrickColor.new('Black')
  5592.     smooth_block_model562.Friction = 0.3
  5593.  
  5594. local smooth_block_model563 = Instance.new('Part', model4)
  5595.     smooth_block_model563.Material = Enum.Material.Slate
  5596.     smooth_block_model563.Size = Vector3.new(4, 1.2, 4)
  5597.     smooth_block_model563.Name = "Smooth Block Model"
  5598.     smooth_block_model563.CFrame = CFrame.new(-4.4, 335.8, 3) * CFrame.Angles(-0, 0, -0)
  5599.     smooth_block_model563.BrickColor = BrickColor.new('Black')
  5600.     smooth_block_model563.Friction = 0.3
  5601.  
  5602. local smooth_block_model564 = Instance.new('Part', model4)
  5603.     smooth_block_model564.Material = Enum.Material.Slate
  5604.     smooth_block_model564.Name = "Smooth Block Model"
  5605.     smooth_block_model564.CFrame = CFrame.new(-4.4, 333.4, 5) * CFrame.Angles(-0, 0, -0)
  5606.     smooth_block_model564.BrickColor = BrickColor.new('Black')
  5607.     smooth_block_model564.Friction = 0.3
  5608.  
  5609. local smooth_block_model565 = Instance.new('Part', model4)
  5610.     smooth_block_model565.Material = Enum.Material.Slate
  5611.     smooth_block_model565.Size = Vector3.new(4, 1.2, 3)
  5612.     smooth_block_model565.Name = "Smooth Block Model"
  5613.     smooth_block_model565.CFrame = CFrame.new(-4.4, 334.6, 4.5) * CFrame.Angles(-0, 0, -0)
  5614.     smooth_block_model565.BrickColor = BrickColor.new('Black')
  5615.     smooth_block_model565.Friction = 0.3
  5616.  
  5617. local smooth_block_model566 = Instance.new('Part', model4)
  5618.     smooth_block_model566.Material = Enum.Material.Slate
  5619.     smooth_block_model566.Size = Vector3.new(4, 3.6, 2)
  5620.     smooth_block_model566.Name = "Smooth Block Model"
  5621.     smooth_block_model566.CFrame = CFrame.new(-4.4, 331, 6) * CFrame.Angles(-0, 0, -0)
  5622.     smooth_block_model566.BrickColor = BrickColor.new('Black')
  5623.     smooth_block_model566.Friction = 0.3
  5624.  
  5625. local smooth_block_model567 = Instance.new('Part', model4)
  5626.     smooth_block_model567.Material = Enum.Material.Slate
  5627.     smooth_block_model567.Size = Vector3.new(4, 3.6, 2)
  5628.     smooth_block_model567.Name = "Smooth Block Model"
  5629.     smooth_block_model567.CFrame = CFrame.new(-4.4, 331, 10) * CFrame.Angles(-0, 0, -0)
  5630.     smooth_block_model567.BrickColor = BrickColor.new('Black')
  5631.     smooth_block_model567.Friction = 0.3
  5632.  
  5633. local smooth_block_model568 = Instance.new('Part', model4)
  5634.     smooth_block_model568.Material = Enum.Material.Slate
  5635.     smooth_block_model568.Name = "Smooth Block Model"
  5636.     smooth_block_model568.CFrame = CFrame.new(-4.4, 333.4, 11) * CFrame.Angles(-0, 0, -0)
  5637.     smooth_block_model568.BrickColor = BrickColor.new('Black')
  5638.     smooth_block_model568.Friction = 0.3
  5639.  
  5640. local smooth_block_model569 = Instance.new('Part', model4)
  5641.     smooth_block_model569.Material = Enum.Material.Slate
  5642.     smooth_block_model569.Size = Vector3.new(4, 1.2, 3)
  5643.     smooth_block_model569.Name = "Smooth Block Model"
  5644.     smooth_block_model569.CFrame = CFrame.new(-4.4, 334.6, 11.5) * CFrame.Angles(-0, 0, -0)
  5645.     smooth_block_model569.BrickColor = BrickColor.new('Black')
  5646.     smooth_block_model569.Friction = 0.3
  5647.  
  5648. local smooth_block_model570 = Instance.new('Part', model4)
  5649.     smooth_block_model570.Material = Enum.Material.Slate
  5650.     smooth_block_model570.Size = Vector3.new(4, 1.2, 4)
  5651.     smooth_block_model570.Name = "Smooth Block Model"
  5652.     smooth_block_model570.CFrame = CFrame.new(-4.4, 335.8, 13) * CFrame.Angles(-0, 0, -0)
  5653.     smooth_block_model570.BrickColor = BrickColor.new('Black')
  5654.     smooth_block_model570.Friction = 0.3
  5655.  
  5656. local smooth_block_model571 = Instance.new('Part', model4)
  5657.     smooth_block_model571.Material = Enum.Material.Slate
  5658.     smooth_block_model571.Size = Vector3.new(4, 327.6, 4)
  5659.     smooth_block_model571.Name = "Smooth Block Model"
  5660.     smooth_block_model571.CFrame = CFrame.new(8.6, 165.4, -112) * CFrame.Angles(-0, 0, -0)
  5661.     smooth_block_model571.BrickColor = BrickColor.new('Black')
  5662.     smooth_block_model571.Friction = 0.3
  5663.  
  5664. local smooth_block_model572 = Instance.new('Part', model4)
  5665.     smooth_block_model572.Material = Enum.Material.Slate
  5666.     smooth_block_model572.Size = Vector3.new(4, 327.6, 4)
  5667.     smooth_block_model572.Name = "Smooth Block Model"
  5668.     smooth_block_model572.CFrame = CFrame.new(-4.4, 165.4, -112) * CFrame.Angles(-0, 0, -0)
  5669.     smooth_block_model572.BrickColor = BrickColor.new('Black')
  5670.     smooth_block_model572.Friction = 0.3
  5671.  
  5672. local smooth_block_model573 = Instance.new('Part', model4)
  5673.     smooth_block_model573.Material = Enum.Material.Slate
  5674.     smooth_block_model573.Size = Vector3.new(4, 327.6, 4)
  5675.     smooth_block_model573.Name = "Smooth Block Model"
  5676.     smooth_block_model573.CFrame = CFrame.new(-4.4, 165.4, -72) * CFrame.Angles(-0, 0, -0)
  5677.     smooth_block_model573.BrickColor = BrickColor.new('Black')
  5678.     smooth_block_model573.Friction = 0.3
  5679.  
  5680. local smooth_block_model574 = Instance.new('Part', model4)
  5681.     smooth_block_model574.Material = Enum.Material.Slate
  5682.     smooth_block_model574.Size = Vector3.new(4, 327.6, 4)
  5683.     smooth_block_model574.Name = "Smooth Block Model"
  5684.     smooth_block_model574.CFrame = CFrame.new(8.6, 165.4, -72) * CFrame.Angles(-0, 0, -0)
  5685.     smooth_block_model574.BrickColor = BrickColor.new('Black')
  5686.     smooth_block_model574.Friction = 0.3
  5687.  
  5688. local smooth_block_model575 = Instance.new('Part', model4)
  5689.     smooth_block_model575.Material = Enum.Material.Slate
  5690.     smooth_block_model575.Size = Vector3.new(4, 327.6, 4)
  5691.     smooth_block_model575.Name = "Smooth Block Model"
  5692.     smooth_block_model575.CFrame = CFrame.new(-4.4, 165.4, -32) * CFrame.Angles(-0, 0, -0)
  5693.     smooth_block_model575.BrickColor = BrickColor.new('Black')
  5694.     smooth_block_model575.Friction = 0.3
  5695.  
  5696. local smooth_block_model576 = Instance.new('Part', model4)
  5697.     smooth_block_model576.Material = Enum.Material.Slate
  5698.     smooth_block_model576.Size = Vector3.new(4, 327.6, 4)
  5699.     smooth_block_model576.Name = "Smooth Block Model"
  5700.     smooth_block_model576.CFrame = CFrame.new(8.6, 165.4, -32) * CFrame.Angles(-0, 0, -0)
  5701.     smooth_block_model576.BrickColor = BrickColor.new('Black')
  5702.     smooth_block_model576.Friction = 0.3
  5703.  
  5704. local smooth_block_model577 = Instance.new('Part', model4)
  5705.     smooth_block_model577.Material = Enum.Material.Slate
  5706.     smooth_block_model577.Size = Vector3.new(4, 327.6, 4)
  5707.     smooth_block_model577.Name = "Smooth Block Model"
  5708.     smooth_block_model577.CFrame = CFrame.new(8.6, 165.4, 8) * CFrame.Angles(-0, 0, -0)
  5709.     smooth_block_model577.BrickColor = BrickColor.new('Black')
  5710.     smooth_block_model577.Friction = 0.3
  5711.  
  5712. local smooth_block_model578 = Instance.new('Part', model4)
  5713.     smooth_block_model578.Material = Enum.Material.Slate
  5714.     smooth_block_model578.Size = Vector3.new(4, 327.6, 4)
  5715.     smooth_block_model578.Name = "Smooth Block Model"
  5716.     smooth_block_model578.CFrame = CFrame.new(-4.4, 165.4, 8) * CFrame.Angles(-0, 0, -0)
  5717.     smooth_block_model578.BrickColor = BrickColor.new('Black')
  5718.     smooth_block_model578.Friction = 0.3
  5719.  
  5720. local model5 = Instance.new('Model', sfothiv)
  5721.     model5.PrimaryPart = smooth_block_model579
  5722.  
  5723. local smooth_block_model579 = Instance.new('Part', model5)
  5724.     smooth_block_model579.TopSurface = Enum.SurfaceType.Smooth
  5725.     smooth_block_model579.Material = Enum.Material.Wood
  5726.     smooth_block_model579.Size = Vector3.new(1, 1.2, 3)
  5727.     smooth_block_model579.Name = "Smooth Block Model"
  5728.     smooth_block_model579.CFrame = CFrame.new(-13.9, 338.6, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5729.     smooth_block_model579.BrickColor = BrickColor.new('Bright yellow')
  5730.     smooth_block_model579.Friction = 0.3
  5731.  
  5732. local smooth_block_model580 = Instance.new('Part', model5)
  5733.     smooth_block_model580.TopSurface = Enum.SurfaceType.Smooth
  5734.     smooth_block_model580.Material = Enum.Material.Wood
  5735.     smooth_block_model580.Size = Vector3.new(1, 1.2, 3)
  5736.     smooth_block_model580.Name = "Smooth Block Model"
  5737.     smooth_block_model580.CFrame = CFrame.new(-13.9, 336.2, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5738.     smooth_block_model580.BrickColor = BrickColor.new('Bright yellow')
  5739.     smooth_block_model580.Friction = 0.3
  5740.  
  5741. local smooth_block_model581 = Instance.new('Part', model5)
  5742.     smooth_block_model581.TopSurface = Enum.SurfaceType.Smooth
  5743.     smooth_block_model581.Material = Enum.Material.Wood
  5744.     smooth_block_model581.Size = Vector3.new(1, 1.2, 3)
  5745.     smooth_block_model581.Name = "Smooth Block Model"
  5746.     smooth_block_model581.CFrame = CFrame.new(-13.9, 333.8, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5747.     smooth_block_model581.BrickColor = BrickColor.new('Bright yellow')
  5748.     smooth_block_model581.Friction = 0.3
  5749.  
  5750. local smooth_block_model582 = Instance.new('Part', model5)
  5751.     smooth_block_model582.TopSurface = Enum.SurfaceType.Smooth
  5752.     smooth_block_model582.Material = Enum.Material.Wood
  5753.     smooth_block_model582.Size = Vector3.new(1, 1.2, 3)
  5754.     smooth_block_model582.Name = "Smooth Block Model"
  5755.     smooth_block_model582.CFrame = CFrame.new(-13.9, 329, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5756.     smooth_block_model582.BrickColor = BrickColor.new('Bright yellow')
  5757.     smooth_block_model582.Friction = 0.3
  5758.  
  5759. local smooth_block_model583 = Instance.new('Part', model5)
  5760.     smooth_block_model583.TopSurface = Enum.SurfaceType.Smooth
  5761.     smooth_block_model583.Material = Enum.Material.Wood
  5762.     smooth_block_model583.Size = Vector3.new(1, 1.2, 3)
  5763.     smooth_block_model583.Name = "Smooth Block Model"
  5764.     smooth_block_model583.CFrame = CFrame.new(-13.9, 331.4, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5765.     smooth_block_model583.BrickColor = BrickColor.new('Bright yellow')
  5766.     smooth_block_model583.Friction = 0.3
  5767.  
  5768. local smooth_block_model584 = Instance.new('Part', model5)
  5769.     smooth_block_model584.TopSurface = Enum.SurfaceType.Smooth
  5770.     smooth_block_model584.Material = Enum.Material.Wood
  5771.     smooth_block_model584.Size = Vector3.new(1, 1.2, 3)
  5772.     smooth_block_model584.Name = "Smooth Block Model"
  5773.     smooth_block_model584.CFrame = CFrame.new(-13.9, 326.6, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5774.     smooth_block_model584.BrickColor = BrickColor.new('Bright yellow')
  5775.     smooth_block_model584.Friction = 0.3
  5776.  
  5777. local smooth_block_model585 = Instance.new('Part', model5)
  5778.     smooth_block_model585.TopSurface = Enum.SurfaceType.Smooth
  5779.     smooth_block_model585.Material = Enum.Material.Wood
  5780.     smooth_block_model585.Size = Vector3.new(1, 1.2, 3)
  5781.     smooth_block_model585.Name = "Smooth Block Model"
  5782.     smooth_block_model585.CFrame = CFrame.new(-13.9, 324.2, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5783.     smooth_block_model585.BrickColor = BrickColor.new('Bright yellow')
  5784.     smooth_block_model585.Friction = 0.3
  5785.  
  5786. local smooth_block_model586 = Instance.new('Part', model5)
  5787.     smooth_block_model586.TopSurface = Enum.SurfaceType.Smooth
  5788.     smooth_block_model586.Material = Enum.Material.Wood
  5789.     smooth_block_model586.Size = Vector3.new(1, 1.2, 3)
  5790.     smooth_block_model586.Name = "Smooth Block Model"
  5791.     smooth_block_model586.CFrame = CFrame.new(-13.9, 321.8, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5792.     smooth_block_model586.BrickColor = BrickColor.new('Bright yellow')
  5793.     smooth_block_model586.Friction = 0.3
  5794.  
  5795. local smooth_block_model587 = Instance.new('Part', model5)
  5796.     smooth_block_model587.TopSurface = Enum.SurfaceType.Smooth
  5797.     smooth_block_model587.Material = Enum.Material.Wood
  5798.     smooth_block_model587.Size = Vector3.new(1, 1.2, 3)
  5799.     smooth_block_model587.Name = "Smooth Block Model"
  5800.     smooth_block_model587.CFrame = CFrame.new(-13.9, 314.6, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5801.     smooth_block_model587.BrickColor = BrickColor.new('Bright yellow')
  5802.     smooth_block_model587.Friction = 0.3
  5803.  
  5804. local smooth_block_model588 = Instance.new('Part', model5)
  5805.     smooth_block_model588.TopSurface = Enum.SurfaceType.Smooth
  5806.     smooth_block_model588.Material = Enum.Material.Wood
  5807.     smooth_block_model588.Size = Vector3.new(1, 1.2, 3)
  5808.     smooth_block_model588.Name = "Smooth Block Model"
  5809.     smooth_block_model588.CFrame = CFrame.new(-13.9, 319.4, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5810.     smooth_block_model588.BrickColor = BrickColor.new('Bright yellow')
  5811.     smooth_block_model588.Friction = 0.3
  5812.  
  5813. local smooth_block_model589 = Instance.new('Part', model5)
  5814.     smooth_block_model589.TopSurface = Enum.SurfaceType.Smooth
  5815.     smooth_block_model589.Material = Enum.Material.Wood
  5816.     smooth_block_model589.Size = Vector3.new(1, 1.2, 3)
  5817.     smooth_block_model589.Name = "Smooth Block Model"
  5818.     smooth_block_model589.CFrame = CFrame.new(-13.9, 312.2, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5819.     smooth_block_model589.BrickColor = BrickColor.new('Bright yellow')
  5820.     smooth_block_model589.Friction = 0.3
  5821.  
  5822. local smooth_block_model590 = Instance.new('Part', model5)
  5823.     smooth_block_model590.TopSurface = Enum.SurfaceType.Smooth
  5824.     smooth_block_model590.Material = Enum.Material.Wood
  5825.     smooth_block_model590.Size = Vector3.new(1, 1.2, 3)
  5826.     smooth_block_model590.Name = "Smooth Block Model"
  5827.     smooth_block_model590.CFrame = CFrame.new(-13.9, 317, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5828.     smooth_block_model590.BrickColor = BrickColor.new('Bright yellow')
  5829.     smooth_block_model590.Friction = 0.3
  5830.  
  5831. local smooth_block_model591 = Instance.new('Part', model5)
  5832.     smooth_block_model591.TopSurface = Enum.SurfaceType.Smooth
  5833.     smooth_block_model591.Material = Enum.Material.Wood
  5834.     smooth_block_model591.Size = Vector3.new(1, 1.2, 3)
  5835.     smooth_block_model591.Name = "Smooth Block Model"
  5836.     smooth_block_model591.CFrame = CFrame.new(-13.9, 307.4, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5837.     smooth_block_model591.BrickColor = BrickColor.new('Bright yellow')
  5838.     smooth_block_model591.Friction = 0.3
  5839.  
  5840. local smooth_block_model592 = Instance.new('Part', model5)
  5841.     smooth_block_model592.TopSurface = Enum.SurfaceType.Smooth
  5842.     smooth_block_model592.Material = Enum.Material.Wood
  5843.     smooth_block_model592.Size = Vector3.new(1, 1.2, 3)
  5844.     smooth_block_model592.Name = "Smooth Block Model"
  5845.     smooth_block_model592.CFrame = CFrame.new(-13.9, 309.8, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5846.     smooth_block_model592.BrickColor = BrickColor.new('Bright yellow')
  5847.     smooth_block_model592.Friction = 0.3
  5848.  
  5849. local smooth_block_model593 = Instance.new('Part', model5)
  5850.     smooth_block_model593.TopSurface = Enum.SurfaceType.Smooth
  5851.     smooth_block_model593.Material = Enum.Material.Wood
  5852.     smooth_block_model593.Size = Vector3.new(1, 1.2, 3)
  5853.     smooth_block_model593.Name = "Smooth Block Model"
  5854.     smooth_block_model593.CFrame = CFrame.new(-13.9, 305, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5855.     smooth_block_model593.BrickColor = BrickColor.new('Bright yellow')
  5856.     smooth_block_model593.Friction = 0.3
  5857.  
  5858. local smooth_block_model594 = Instance.new('Part', model5)
  5859.     smooth_block_model594.TopSurface = Enum.SurfaceType.Smooth
  5860.     smooth_block_model594.Material = Enum.Material.Wood
  5861.     smooth_block_model594.Size = Vector3.new(1, 1.2, 3)
  5862.     smooth_block_model594.Name = "Smooth Block Model"
  5863.     smooth_block_model594.CFrame = CFrame.new(-13.9, 300.2, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5864.     smooth_block_model594.BrickColor = BrickColor.new('Bright yellow')
  5865.     smooth_block_model594.Friction = 0.3
  5866.  
  5867. local smooth_block_model595 = Instance.new('Part', model5)
  5868.     smooth_block_model595.TopSurface = Enum.SurfaceType.Smooth
  5869.     smooth_block_model595.Material = Enum.Material.Wood
  5870.     smooth_block_model595.Size = Vector3.new(1, 1.2, 3)
  5871.     smooth_block_model595.Name = "Smooth Block Model"
  5872.     smooth_block_model595.CFrame = CFrame.new(-13.9, 302.6, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5873.     smooth_block_model595.BrickColor = BrickColor.new('Bright yellow')
  5874.     smooth_block_model595.Friction = 0.3
  5875.  
  5876. local smooth_block_model596 = Instance.new('Part', model5)
  5877.     smooth_block_model596.TopSurface = Enum.SurfaceType.Smooth
  5878.     smooth_block_model596.Material = Enum.Material.Wood
  5879.     smooth_block_model596.Size = Vector3.new(1, 1.2, 3)
  5880.     smooth_block_model596.Name = "Smooth Block Model"
  5881.     smooth_block_model596.CFrame = CFrame.new(-13.9, 297.8, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5882.     smooth_block_model596.BrickColor = BrickColor.new('Bright yellow')
  5883.     smooth_block_model596.Friction = 0.3
  5884.  
  5885. local smooth_block_model597 = Instance.new('Part', model5)
  5886.     smooth_block_model597.TopSurface = Enum.SurfaceType.Smooth
  5887.     smooth_block_model597.Material = Enum.Material.Wood
  5888.     smooth_block_model597.Size = Vector3.new(1, 94.8, 1)
  5889.     smooth_block_model597.Name = "Smooth Block Model"
  5890.     smooth_block_model597.FrontSurface = Enum.SurfaceType.Weld
  5891.     smooth_block_model597.CFrame = CFrame.new(-13.9, 293, -171.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5892.     smooth_block_model597.BackSurface = Enum.SurfaceType.Weld
  5893.     smooth_block_model597.BrickColor = BrickColor.new('Black')
  5894.     smooth_block_model597.Friction = 0.3
  5895.  
  5896. local smooth_block_model598 = Instance.new('Part', model5)
  5897.     smooth_block_model598.TopSurface = Enum.SurfaceType.Smooth
  5898.     smooth_block_model598.Material = Enum.Material.Wood
  5899.     smooth_block_model598.Size = Vector3.new(1, 94.8, 1)
  5900.     smooth_block_model598.Name = "Smooth Block Model"
  5901.     smooth_block_model598.FrontSurface = Enum.SurfaceType.Weld
  5902.     smooth_block_model598.CFrame = CFrame.new(-13.9, 293, -167.5) * CFrame.Angles(-0, 0, -0)
  5903.     smooth_block_model598.BackSurface = Enum.SurfaceType.Weld
  5904.     smooth_block_model598.BrickColor = BrickColor.new('Black')
  5905.     smooth_block_model598.Friction = 0.3
  5906.  
  5907. local smooth_block_model599 = Instance.new('Part', model5)
  5908.     smooth_block_model599.TopSurface = Enum.SurfaceType.Smooth
  5909.     smooth_block_model599.Material = Enum.Material.Wood
  5910.     smooth_block_model599.Size = Vector3.new(1, 1.2, 3)
  5911.     smooth_block_model599.Name = "Smooth Block Model"
  5912.     smooth_block_model599.CFrame = CFrame.new(-13.9, 293, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5913.     smooth_block_model599.BrickColor = BrickColor.new('Bright yellow')
  5914.     smooth_block_model599.Friction = 0.3
  5915.  
  5916. local smooth_block_model600 = Instance.new('Part', model5)
  5917.     smooth_block_model600.TopSurface = Enum.SurfaceType.Smooth
  5918.     smooth_block_model600.Material = Enum.Material.Wood
  5919.     smooth_block_model600.Size = Vector3.new(1, 1.2, 3)
  5920.     smooth_block_model600.Name = "Smooth Block Model"
  5921.     smooth_block_model600.CFrame = CFrame.new(-13.9, 295.4, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5922.     smooth_block_model600.BrickColor = BrickColor.new('Bright yellow')
  5923.     smooth_block_model600.Friction = 0.3
  5924.  
  5925. local smooth_block_model601 = Instance.new('Part', model5)
  5926.     smooth_block_model601.TopSurface = Enum.SurfaceType.Smooth
  5927.     smooth_block_model601.Material = Enum.Material.Wood
  5928.     smooth_block_model601.Size = Vector3.new(1, 1.2, 3)
  5929.     smooth_block_model601.Name = "Smooth Block Model"
  5930.     smooth_block_model601.CFrame = CFrame.new(-13.9, 290.6, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5931.     smooth_block_model601.BrickColor = BrickColor.new('Bright yellow')
  5932.     smooth_block_model601.Friction = 0.3
  5933.  
  5934. local smooth_block_model602 = Instance.new('Part', model5)
  5935.     smooth_block_model602.TopSurface = Enum.SurfaceType.Smooth
  5936.     smooth_block_model602.Material = Enum.Material.Wood
  5937.     smooth_block_model602.Size = Vector3.new(1, 1.2, 3)
  5938.     smooth_block_model602.Name = "Smooth Block Model"
  5939.     smooth_block_model602.CFrame = CFrame.new(-13.9, 288.2, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5940.     smooth_block_model602.BrickColor = BrickColor.new('Bright yellow')
  5941.     smooth_block_model602.Friction = 0.3
  5942.  
  5943. local smooth_block_model603 = Instance.new('Part', model5)
  5944.     smooth_block_model603.TopSurface = Enum.SurfaceType.Smooth
  5945.     smooth_block_model603.Material = Enum.Material.Wood
  5946.     smooth_block_model603.Size = Vector3.new(1, 1.2, 3)
  5947.     smooth_block_model603.Name = "Smooth Block Model"
  5948.     smooth_block_model603.CFrame = CFrame.new(-13.9, 285.8, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5949.     smooth_block_model603.BrickColor = BrickColor.new('Bright yellow')
  5950.     smooth_block_model603.Friction = 0.3
  5951.  
  5952. local smooth_block_model604 = Instance.new('Part', model5)
  5953.     smooth_block_model604.TopSurface = Enum.SurfaceType.Smooth
  5954.     smooth_block_model604.Material = Enum.Material.Wood
  5955.     smooth_block_model604.Size = Vector3.new(1, 1.2, 3)
  5956.     smooth_block_model604.Name = "Smooth Block Model"
  5957.     smooth_block_model604.CFrame = CFrame.new(-13.9, 283.4, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5958.     smooth_block_model604.BrickColor = BrickColor.new('Bright yellow')
  5959.     smooth_block_model604.Friction = 0.3
  5960.  
  5961. local smooth_block_model605 = Instance.new('Part', model5)
  5962.     smooth_block_model605.TopSurface = Enum.SurfaceType.Smooth
  5963.     smooth_block_model605.Material = Enum.Material.Wood
  5964.     smooth_block_model605.Size = Vector3.new(1, 1.2, 3)
  5965.     smooth_block_model605.Name = "Smooth Block Model"
  5966.     smooth_block_model605.CFrame = CFrame.new(-13.9, 281, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5967.     smooth_block_model605.BrickColor = BrickColor.new('Bright yellow')
  5968.     smooth_block_model605.Friction = 0.3
  5969.  
  5970. local smooth_block_model606 = Instance.new('Part', model5)
  5971.     smooth_block_model606.TopSurface = Enum.SurfaceType.Smooth
  5972.     smooth_block_model606.Material = Enum.Material.Wood
  5973.     smooth_block_model606.Size = Vector3.new(1, 1.2, 3)
  5974.     smooth_block_model606.Name = "Smooth Block Model"
  5975.     smooth_block_model606.CFrame = CFrame.new(-13.9, 278.6, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5976.     smooth_block_model606.BrickColor = BrickColor.new('Bright yellow')
  5977.     smooth_block_model606.Friction = 0.3
  5978.  
  5979. local smooth_block_model607 = Instance.new('Part', model5)
  5980.     smooth_block_model607.TopSurface = Enum.SurfaceType.Smooth
  5981.     smooth_block_model607.Material = Enum.Material.Wood
  5982.     smooth_block_model607.Size = Vector3.new(1, 1.2, 3)
  5983.     smooth_block_model607.Name = "Smooth Block Model"
  5984.     smooth_block_model607.CFrame = CFrame.new(-13.9, 276.2, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5985.     smooth_block_model607.BrickColor = BrickColor.new('Bright yellow')
  5986.     smooth_block_model607.Friction = 0.3
  5987.  
  5988. local smooth_block_model608 = Instance.new('Part', model5)
  5989.     smooth_block_model608.TopSurface = Enum.SurfaceType.Smooth
  5990.     smooth_block_model608.Material = Enum.Material.Wood
  5991.     smooth_block_model608.Size = Vector3.new(1, 1.2, 3)
  5992.     smooth_block_model608.Name = "Smooth Block Model"
  5993.     smooth_block_model608.CFrame = CFrame.new(-13.9, 273.8, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5994.     smooth_block_model608.BrickColor = BrickColor.new('Bright yellow')
  5995.     smooth_block_model608.Friction = 0.3
  5996.  
  5997. local smooth_block_model609 = Instance.new('Part', model5)
  5998.     smooth_block_model609.TopSurface = Enum.SurfaceType.Smooth
  5999.     smooth_block_model609.Material = Enum.Material.Wood
  6000.     smooth_block_model609.Size = Vector3.new(1, 1.2, 3)
  6001.     smooth_block_model609.Name = "Smooth Block Model"
  6002.     smooth_block_model609.CFrame = CFrame.new(-13.9, 271.4, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  6003.     smooth_block_model609.BrickColor = BrickColor.new('Bright yellow')
  6004.     smooth_block_model609.Friction = 0.3
  6005.  
  6006. local smooth_block_model610 = Instance.new('Part', model5)
  6007.     smooth_block_model610.TopSurface = Enum.SurfaceType.Smooth
  6008.     smooth_block_model610.Material = Enum.Material.Wood
  6009.     smooth_block_model610.Size = Vector3.new(1, 1.2, 3)
  6010.     smooth_block_model610.Name = "Smooth Block Model"
  6011.     smooth_block_model610.CFrame = CFrame.new(-13.9, 269, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  6012.     smooth_block_model610.BrickColor = BrickColor.new('Bright yellow')
  6013.     smooth_block_model610.Friction = 0.3
  6014.  
  6015. local smooth_block_model611 = Instance.new('Part', model5)
  6016.     smooth_block_model611.TopSurface = Enum.SurfaceType.Smooth
  6017.     smooth_block_model611.Material = Enum.Material.Wood
  6018.     smooth_block_model611.Size = Vector3.new(1, 1.2, 3)
  6019.     smooth_block_model611.Name = "Smooth Block Model"
  6020.     smooth_block_model611.CFrame = CFrame.new(-13.9, 266.6, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  6021.     smooth_block_model611.BrickColor = BrickColor.new('Bright yellow')
  6022.     smooth_block_model611.Friction = 0.3
  6023.  
  6024. local smooth_block_model612 = Instance.new('Part', model5)
  6025.     smooth_block_model612.TopSurface = Enum.SurfaceType.Smooth
  6026.     smooth_block_model612.Material = Enum.Material.Wood
  6027.     smooth_block_model612.Size = Vector3.new(1, 1.2, 3)
  6028.     smooth_block_model612.Name = "Smooth Block Model"
  6029.     smooth_block_model612.CFrame = CFrame.new(-13.9, 264.2, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  6030.     smooth_block_model612.BrickColor = BrickColor.new('Bright yellow')
  6031.     smooth_block_model612.Friction = 0.3
  6032.  
  6033. local smooth_block_model613 = Instance.new('Part', model5)
  6034.     smooth_block_model613.TopSurface = Enum.SurfaceType.Smooth
  6035.     smooth_block_model613.Material = Enum.Material.Wood
  6036.     smooth_block_model613.Size = Vector3.new(1, 1.2, 3)
  6037.     smooth_block_model613.Name = "Smooth Block Model"
  6038.     smooth_block_model613.CFrame = CFrame.new(-13.9, 261.8, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  6039.     smooth_block_model613.BrickColor = BrickColor.new('Bright yellow')
  6040.     smooth_block_model613.Friction = 0.3
  6041.  
  6042. local smooth_block_model614 = Instance.new('Part', model5)
  6043.     smooth_block_model614.TopSurface = Enum.SurfaceType.Smooth
  6044.     smooth_block_model614.Material = Enum.Material.Wood
  6045.     smooth_block_model614.Size = Vector3.new(1, 1.2, 3)
  6046.     smooth_block_model614.Name = "Smooth Block Model"
  6047.     smooth_block_model614.CFrame = CFrame.new(-13.9, 259.4, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  6048.     smooth_block_model614.BrickColor = BrickColor.new('Bright yellow')
  6049.     smooth_block_model614.Friction = 0.3
  6050.  
  6051. local smooth_block_model615 = Instance.new('Part', model5)
  6052.     smooth_block_model615.TopSurface = Enum.SurfaceType.Smooth
  6053.     smooth_block_model615.Material = Enum.Material.Wood
  6054.     smooth_block_model615.Size = Vector3.new(1, 1.2, 3)
  6055.     smooth_block_model615.Name = "Smooth Block Model"
  6056.     smooth_block_model615.CFrame = CFrame.new(-13.9, 257, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  6057.     smooth_block_model615.BrickColor = BrickColor.new('Bright yellow')
  6058.     smooth_block_model615.Friction = 0.3
  6059.  
  6060. local smooth_block_model616 = Instance.new('Part', model5)
  6061.     smooth_block_model616.TopSurface = Enum.SurfaceType.Smooth
  6062.     smooth_block_model616.Material = Enum.Material.Wood
  6063.     smooth_block_model616.Size = Vector3.new(1, 1.2, 3)
  6064.     smooth_block_model616.Name = "Smooth Block Model"
  6065.     smooth_block_model616.CFrame = CFrame.new(-13.9, 254.6, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  6066.     smooth_block_model616.BrickColor = BrickColor.new('Bright yellow')
  6067.     smooth_block_model616.Friction = 0.3
  6068.  
  6069. local smooth_block_model617 = Instance.new('Part', model5)
  6070.     smooth_block_model617.TopSurface = Enum.SurfaceType.Smooth
  6071.     smooth_block_model617.Material = Enum.Material.Wood
  6072.     smooth_block_model617.Size = Vector3.new(1, 1.2, 3)
  6073.     smooth_block_model617.Name = "Smooth Block Model"
  6074.     smooth_block_model617.CFrame = CFrame.new(-13.9, 252.2, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  6075.     smooth_block_model617.BrickColor = BrickColor.new('Bright yellow')
  6076.     smooth_block_model617.Friction = 0.3
  6077.  
  6078. local smooth_block_model618 = Instance.new('Part', model5)
  6079.     smooth_block_model618.TopSurface = Enum.SurfaceType.Smooth
  6080.     smooth_block_model618.Material = Enum.Material.Wood
  6081.     smooth_block_model618.Size = Vector3.new(1, 1.2, 3)
  6082.     smooth_block_model618.Name = "Smooth Block Model"
  6083.     smooth_block_model618.CFrame = CFrame.new(-13.9, 249.8, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  6084.     smooth_block_model618.BrickColor = BrickColor.new('Bright yellow')
  6085.     smooth_block_model618.Friction = 0.3
  6086.  
  6087. local smooth_block_model619 = Instance.new('Part', model5)
  6088.     smooth_block_model619.TopSurface = Enum.SurfaceType.Smooth
  6089.     smooth_block_model619.Material = Enum.Material.Wood
  6090.     smooth_block_model619.Size = Vector3.new(1, 1.2, 3)
  6091.     smooth_block_model619.Name = "Smooth Block Model"
  6092.     smooth_block_model619.CFrame = CFrame.new(-13.9, 247.4, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  6093.     smooth_block_model619.BrickColor = BrickColor.new('Bright yellow')
  6094.     smooth_block_model619.Friction = 0.3
  6095.  
  6096. local model6 = Instance.new('Model', sfothiv)
  6097.  
  6098. local smooth_block_model620 = Instance.new('Part', model6)
  6099.     smooth_block_model620.Material = Enum.Material.Slate
  6100.     smooth_block_model620.Size = Vector3.new(4, 4.8, 3)
  6101.     smooth_block_model620.Name = "Smooth Block Model"
  6102.     smooth_block_model620.CFrame = CFrame.new(-6.9, 344.8, -133) * CFrame.Angles(0, 1.5707963705063, 0)
  6103.     smooth_block_model620.BrickColor = BrickColor.new('Black')
  6104.     smooth_block_model620.Friction = 0.3
  6105.  
  6106. local smooth_block_model621 = Instance.new('Part', model6)
  6107.     smooth_block_model621.Material = Enum.Material.Slate
  6108.     smooth_block_model621.Size = Vector3.new(5, 4.8, 3)
  6109.     smooth_block_model621.Name = "Smooth Block Model"
  6110.     smooth_block_model621.CFrame = CFrame.new(-6.9, 340, -133.5) * CFrame.Angles(0, 1.5707963705063, 0)
  6111.     smooth_block_model621.BrickColor = BrickColor.new('Black')
  6112.     smooth_block_model621.Friction = 0.3
  6113.  
  6114. local smooth_block_model622 = Instance.new('Part', model6)
  6115.     smooth_block_model622.Material = Enum.Material.Slate
  6116.     smooth_block_model622.Size = Vector3.new(3, 4.8, 3)
  6117.     smooth_block_model622.Name = "Smooth Block Model"
  6118.     smooth_block_model622.CFrame = CFrame.new(-6.9, 349.6, -132.5) * CFrame.Angles(0, 1.5707963705063, 0)
  6119.     smooth_block_model622.BrickColor = BrickColor.new('Black')
  6120.     smooth_block_model622.Friction = 0.3
  6121.  
  6122. local smooth_block_model623 = Instance.new('Part', model6)
  6123.     smooth_block_model623.Material = Enum.Material.Slate
  6124.     smooth_block_model623.Size = Vector3.new(4, 4.8, 3)
  6125.     smooth_block_model623.Name = "Smooth Block Model"
  6126.     smooth_block_model623.CFrame = CFrame.new(11.1, 344.8, -133) * CFrame.Angles(0, 1.5707963705063, 0)
  6127.     smooth_block_model623.BrickColor = BrickColor.new('Black')
  6128.     smooth_block_model623.Friction = 0.3
  6129.  
  6130. local smooth_block_model624 = Instance.new('Part', model6)
  6131.     smooth_block_model624.Material = Enum.Material.Slate
  6132.     smooth_block_model624.Size = Vector3.new(5, 4.8, 3)
  6133.     smooth_block_model624.Name = "Smooth Block Model"
  6134.     smooth_block_model624.CFrame = CFrame.new(11.1, 340, -133.5) * CFrame.Angles(0, 1.5707963705063, 0)
  6135.     smooth_block_model624.BrickColor = BrickColor.new('Black')
  6136.     smooth_block_model624.Friction = 0.3
  6137.  
  6138. local smooth_block_model625 = Instance.new('Part', model6)
  6139.     smooth_block_model625.Material = Enum.Material.Slate
  6140.     smooth_block_model625.Size = Vector3.new(3, 4.8, 3)
  6141.     smooth_block_model625.Name = "Smooth Block Model"
  6142.     smooth_block_model625.CFrame = CFrame.new(11.1, 349.6, -132.5) * CFrame.Angles(0, 1.5707963705063, 0)
  6143.     smooth_block_model625.BrickColor = BrickColor.new('Black')
  6144.     smooth_block_model625.Friction = 0.3
  6145.  
  6146. local smooth_block_model626 = Instance.new('Part', model6)
  6147.     smooth_block_model626.Material = Enum.Material.Slate
  6148.     smooth_block_model626.Size = Vector3.new(4, 4.8, 3)
  6149.     smooth_block_model626.Name = "Smooth Block Model"
  6150.     smooth_block_model626.CFrame = CFrame.new(-6.9, 344.8, 29) * CFrame.Angles(-0, -1.5707963705063, 0)
  6151.     smooth_block_model626.BrickColor = BrickColor.new('Black')
  6152.     smooth_block_model626.Friction = 0.3
  6153.  
  6154. local smooth_block_model627 = Instance.new('Part', model6)
  6155.     smooth_block_model627.Material = Enum.Material.Slate
  6156.     smooth_block_model627.Size = Vector3.new(5, 4.8, 3)
  6157.     smooth_block_model627.Name = "Smooth Block Model"
  6158.     smooth_block_model627.CFrame = CFrame.new(-6.9, 340, 29.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  6159.     smooth_block_model627.BrickColor = BrickColor.new('Black')
  6160.     smooth_block_model627.Friction = 0.3
  6161.  
  6162. local smooth_block_model628 = Instance.new('Part', model6)
  6163.     smooth_block_model628.Material = Enum.Material.Slate
  6164.     smooth_block_model628.Size = Vector3.new(3, 4.8, 3)
  6165.     smooth_block_model628.Name = "Smooth Block Model"
  6166.     smooth_block_model628.CFrame = CFrame.new(-6.9, 349.6, 28.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  6167.     smooth_block_model628.BrickColor = BrickColor.new('Black')
  6168.     smooth_block_model628.Friction = 0.3
  6169.  
  6170. local smooth_block_model629 = Instance.new('Part', model6)
  6171.     smooth_block_model629.Material = Enum.Material.Slate
  6172.     smooth_block_model629.Size = Vector3.new(4, 4.8, 3)
  6173.     smooth_block_model629.Name = "Smooth Block Model"
  6174.     smooth_block_model629.CFrame = CFrame.new(11.1, 344.8, 29) * CFrame.Angles(-0, -1.5707963705063, 0)
  6175.     smooth_block_model629.BrickColor = BrickColor.new('Black')
  6176.     smooth_block_model629.Friction = 0.3
  6177.  
  6178. local smooth_block_model630 = Instance.new('Part', model6)
  6179.     smooth_block_model630.Material = Enum.Material.Slate
  6180.     smooth_block_model630.Size = Vector3.new(5, 4.8, 3)
  6181.     smooth_block_model630.Name = "Smooth Block Model"
  6182.     smooth_block_model630.CFrame = CFrame.new(11.1, 340, 29.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  6183.     smooth_block_model630.BrickColor = BrickColor.new('Black')
  6184.     smooth_block_model630.Friction = 0.3
  6185.  
  6186. local smooth_block_model631 = Instance.new('Part', model6)
  6187.     smooth_block_model631.Material = Enum.Material.Slate
  6188.     smooth_block_model631.Size = Vector3.new(3, 4.8, 3)
  6189.     smooth_block_model631.Name = "Smooth Block Model"
  6190.     smooth_block_model631.CFrame = CFrame.new(11.1, 349.6, 28.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  6191.     smooth_block_model631.BrickColor = BrickColor.new('Black')
  6192.     smooth_block_model631.Friction = 0.3
  6193.  
  6194. local model7 = Instance.new('Model', sfothiv)
  6195.     model7.PrimaryPart = smooth_block_model632
  6196.  
  6197. local smooth_block_model633 = Instance.new('Part', model7)
  6198.     smooth_block_model633.Material = Enum.Material.Wood
  6199.     smooth_block_model633.Size = Vector3.new(1, 2.4, 1)
  6200.     smooth_block_model633.Name = "Smooth Block Model"
  6201.     smooth_block_model633.CFrame = CFrame.new(-107.9, 246.399, -83.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  6202.     smooth_block_model633.BrickColor = BrickColor.new('Bright red')
  6203.     smooth_block_model633.Friction = 0.3
  6204.  
  6205. local smooth_block_model634 = Instance.new('Part', model7)
  6206.     smooth_block_model634.Material = Enum.Material.Wood
  6207.     smooth_block_model634.Size = Vector3.new(1, 2.4, 1)
  6208.     smooth_block_model634.Name = "Smooth Block Model"
  6209.     smooth_block_model634.CFrame = CFrame.new(-104.9, 246.399, -83.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  6210.     smooth_block_model634.BrickColor = BrickColor.new('Bright red')
  6211.     smooth_block_model634.Friction = 0.3
  6212.  
  6213. local smooth_block_model635 = Instance.new('Part', model7)
  6214.     smooth_block_model635.Material = Enum.Material.Wood
  6215.     smooth_block_model635.Size = Vector3.new(1, 2.4, 1)
  6216.     smooth_block_model635.Name = "Smooth Block Model"
  6217.     smooth_block_model635.CFrame = CFrame.new(-107.9, 246.399, -77.5) * CFrame.Angles(-0, 0, -0)
  6218.     smooth_block_model635.BrickColor = BrickColor.new('Bright red')
  6219.     smooth_block_model635.Friction = 0.3
  6220.  
  6221. local smooth_block_model636 = Instance.new('Part', model7)
  6222.     smooth_block_model636.Material = Enum.Material.Wood
  6223.     smooth_block_model636.Size = Vector3.new(1, 2.4, 1)
  6224.     smooth_block_model636.Name = "Smooth Block Model"
  6225.     smooth_block_model636.CFrame = CFrame.new(-107.9, 246.399, -80.5) * CFrame.Angles(-0, 0, -0)
  6226.     smooth_block_model636.BrickColor = BrickColor.new('Bright red')
  6227.     smooth_block_model636.Friction = 0.3
  6228.  
  6229. local smooth_block_model632 = Instance.new('Part', model7)
  6230.     smooth_block_model632.FormFactor = Enum.FormFactor.Plate
  6231.     smooth_block_model632.TopSurface = Enum.SurfaceType.Smooth
  6232.     smooth_block_model632.Material = Enum.Material.Wood
  6233.     smooth_block_model632.Size = Vector3.new(22, 0.8, 1)
  6234.     smooth_block_model632.Name = "Smooth Block Model"
  6235.     smooth_block_model632.CFrame = CFrame.new(-107.9, 247.999, -73) * CFrame.Angles(-0, -1.5707963705063, 0)
  6236.     smooth_block_model632.BrickColor = BrickColor.new('Black')
  6237.     smooth_block_model632.Friction = 0.3
  6238.  
  6239. local smooth_block_model637 = Instance.new('Part', model7)
  6240.     smooth_block_model637.Material = Enum.Material.Wood
  6241.     smooth_block_model637.Size = Vector3.new(1, 2.4, 1)
  6242.     smooth_block_model637.Name = "Smooth Block Model"
  6243.     smooth_block_model637.CFrame = CFrame.new(-101.9, 246.399, -83.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  6244.     smooth_block_model637.BrickColor = BrickColor.new('Bright red')
  6245.     smooth_block_model637.Friction = 0.3
  6246.  
  6247. local smooth_block_model638 = Instance.new('Part', model7)
  6248.     smooth_block_model638.Material = Enum.Material.Wood
  6249.     smooth_block_model638.Size = Vector3.new(1, 2.4, 1)
  6250.     smooth_block_model638.Name = "Smooth Block Model"
  6251.     smooth_block_model638.CFrame = CFrame.new(-98.9, 246.399, -83.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  6252.     smooth_block_model638.BrickColor = BrickColor.new('Bright red')
  6253.     smooth_block_model638.Friction = 0.3
  6254.  
  6255. local smooth_block_model639 = Instance.new('Part', model7)
  6256.     smooth_block_model639.Material = Enum.Material.Wood
  6257.     smooth_block_model639.Size = Vector3.new(1, 2.4, 1)
  6258.     smooth_block_model639.Name = "Smooth Block Model"
  6259.     smooth_block_model639.CFrame = CFrame.new(-107.9, 246.399, -71.5) * CFrame.Angles(-0, 0, -0)
  6260.     smooth_block_model639.BrickColor = BrickColor.new('Bright red')
  6261.     smooth_block_model639.Friction = 0.3
  6262.  
  6263. local smooth_block_model640 = Instance.new('Part', model7)
  6264.     smooth_block_model640.Material = Enum.Material.Wood
  6265.     smooth_block_model640.Size = Vector3.new(1, 2.4, 1)
  6266.     smooth_block_model640.Name = "Smooth Block Model"
  6267.     smooth_block_model640.CFrame = CFrame.new(-107.9, 246.399, -74.5) * CFrame.Angles(-0, 0, -0)
  6268.     smooth_block_model640.BrickColor = BrickColor.new('Bright red')
  6269.     smooth_block_model640.Friction = 0.3
  6270.  
  6271. local smooth_block_model641 = Instance.new('Part', model7)
  6272.     smooth_block_model641.Material = Enum.Material.Wood
  6273.     smooth_block_model641.Size = Vector3.new(1, 2.4, 1)
  6274.     smooth_block_model641.Name = "Smooth Block Model"
  6275.     smooth_block_model641.CFrame = CFrame.new(-107.9, 246.399, -68.5) * CFrame.Angles(-0, 0, -0)
  6276.     smooth_block_model641.BrickColor = BrickColor.new('Bright red')
  6277.     smooth_block_model641.Friction = 0.3
  6278.  
  6279. local smooth_block_model642 = Instance.new('Part', model7)
  6280.     smooth_block_model642.Material = Enum.Material.Wood
  6281.     smooth_block_model642.Size = Vector3.new(1, 2.4, 1)
  6282.     smooth_block_model642.Name = "Smooth Block Model"
  6283.     smooth_block_model642.CFrame = CFrame.new(-107.9, 246.399, -65.5) * CFrame.Angles(-0, 0, -0)
  6284.     smooth_block_model642.BrickColor = BrickColor.new('Bright red')
  6285.     smooth_block_model642.Friction = 0.3
  6286.  
  6287. local smooth_block_model643 = Instance.new('Part', model7)
  6288.     smooth_block_model643.FormFactor = Enum.FormFactor.Plate
  6289.     smooth_block_model643.TopSurface = Enum.SurfaceType.Smooth
  6290.     smooth_block_model643.Material = Enum.Material.Wood
  6291.     smooth_block_model643.Size = Vector3.new(21, 0.8, 1)
  6292.     smooth_block_model643.Name = "Smooth Block Model"
  6293.     smooth_block_model643.CFrame = CFrame.new(-96.9, 247.999, -83.5) * CFrame.Angles(-0, 0, -0)
  6294.     smooth_block_model643.BrickColor = BrickColor.new('Black')
  6295.     smooth_block_model643.Friction = 0.3
  6296.  
  6297. local smooth_block_model644 = Instance.new('Part', model7)
  6298.     smooth_block_model644.Material = Enum.Material.Wood
  6299.     smooth_block_model644.Size = Vector3.new(1, 2.4, 1)
  6300.     smooth_block_model644.Name = "Smooth Block Model"
  6301.     smooth_block_model644.CFrame = CFrame.new(-95.9, 246.399, -83.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  6302.     smooth_block_model644.BrickColor = BrickColor.new('Bright red')
  6303.     smooth_block_model644.Friction = 0.3
  6304.  
  6305. local smooth_block_model645 = Instance.new('Part', model7)
  6306.     smooth_block_model645.Material = Enum.Material.Wood
  6307.     smooth_block_model645.Size = Vector3.new(1, 2.4, 1)
  6308.     smooth_block_model645.Name = "Smooth Block Model"
  6309.     smooth_block_model645.CFrame = CFrame.new(-107.9, 246.399, -62.5) * CFrame.Angles(-0, 0, -0)
  6310.     smooth_block_model645.BrickColor = BrickColor.new('Bright red')
  6311.     smooth_block_model645.Friction = 0.3
  6312.  
  6313. local smooth_block_model646 = Instance.new('Part', model7)
  6314.     smooth_block_model646.Material = Enum.Material.Wood
  6315.     smooth_block_model646.Size = Vector3.new(1, 2.4, 1)
  6316.     smooth_block_model646.Name = "Smooth Block Model"
  6317.     smooth_block_model646.CFrame = CFrame.new(-92.9, 246.399, -83.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  6318.     smooth_block_model646.BrickColor = BrickColor.new('Bright red')
  6319.     smooth_block_model646.Friction = 0.3
  6320.  
  6321. local smooth_block_model647 = Instance.new('Part', model7)
  6322.     smooth_block_model647.Material = Enum.Material.Wood
  6323.     smooth_block_model647.Size = Vector3.new(1, 2.4, 1)
  6324.     smooth_block_model647.Name = "Smooth Block Model"
  6325.     smooth_block_model647.CFrame = CFrame.new(-89.9, 246.399, -83.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  6326.     smooth_block_model647.BrickColor = BrickColor.new('Bright red')
  6327.     smooth_block_model647.Friction = 0.3
  6328.  
  6329. local smooth_block_model648 = Instance.new('Part', model7)
  6330.     smooth_block_model648.Material = Enum.Material.Wood
  6331.     smooth_block_model648.Size = Vector3.new(1, 2.4, 1)
  6332.     smooth_block_model648.Name = "Smooth Block Model"
  6333.     smooth_block_model648.CFrame = CFrame.new(-86.9, 246.399, -83.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  6334.     smooth_block_model648.BrickColor = BrickColor.new('Bright red')
  6335.     smooth_block_model648.Friction = 0.3
  6336.  
  6337. local model8 = Instance.new('Model', sfothiv)
  6338.     model8.PrimaryPart = smooth_block_model649
  6339.  
  6340. local smooth_block_model650 = Instance.new('Part', model8)
  6341.     smooth_block_model650.Material = Enum.Material.Wood
  6342.     smooth_block_model650.Size = Vector3.new(1, 2.4, 1)
  6343.     smooth_block_model650.Name = "Smooth Block Model"
  6344.     smooth_block_model650.CFrame = CFrame.new(-44.9, 246.399, -20.5) * CFrame.Angles(0, 1.5707963705063, 0)
  6345.     smooth_block_model650.BrickColor = BrickColor.new('Bright red')
  6346.     smooth_block_model650.Friction = 0.3
  6347.  
  6348. local smooth_block_model651 = Instance.new('Part', model8)
  6349.     smooth_block_model651.Material = Enum.Material.Wood
  6350.     smooth_block_model651.Size = Vector3.new(1, 2.4, 1)
  6351.     smooth_block_model651.Name = "Smooth Block Model"
  6352.     smooth_block_model651.CFrame = CFrame.new(-47.9, 246.399, -20.5) * CFrame.Angles(0, 1.5707963705063, 0)
  6353.     smooth_block_model651.BrickColor = BrickColor.new('Bright red')
  6354.     smooth_block_model651.Friction = 0.3
  6355.  
  6356. local smooth_block_model652 = Instance.new('Part', model8)
  6357.     smooth_block_model652.Material = Enum.Material.Wood
  6358.     smooth_block_model652.Size = Vector3.new(1, 2.4, 1)
  6359.     smooth_block_model652.Name = "Smooth Block Model"
  6360.     smooth_block_model652.CFrame = CFrame.new(-44.9, 246.399, -26.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  6361.     smooth_block_model652.BrickColor = BrickColor.new('Bright red')
  6362.     smooth_block_model652.Friction = 0.3
  6363.  
  6364. local smooth_block_model653 = Instance.new('Part', model8)
  6365.     smooth_block_model653.Material = Enum.Material.Wood
  6366.     smooth_block_model653.Size = Vector3.new(1, 2.4, 1)
  6367.     smooth_block_model653.Name = "Smooth Block Model"
  6368.     smooth_block_model653.CFrame = CFrame.new(-44.9, 246.399, -23.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  6369.     smooth_block_model653.BrickColor = BrickColor.new('Bright red')
  6370.     smooth_block_model653.Friction = 0.3
  6371.  
  6372. local smooth_block_model649 = Instance.new('Part', model8)
  6373.     smooth_block_model649.FormFactor = Enum.FormFactor.Plate
  6374.     smooth_block_model649.TopSurface = Enum.SurfaceType.Smooth
  6375.     smooth_block_model649.Material = Enum.Material.Wood
  6376.     smooth_block_model649.Size = Vector3.new(22, 0.8, 1)
  6377.     smooth_block_model649.Name = "Smooth Block Model"
  6378.     smooth_block_model649.CFrame = CFrame.new(-44.9, 247.999, -31) * CFrame.Angles(0, 1.5707963705063, 0)
  6379.     smooth_block_model649.BrickColor = BrickColor.new('Black')
  6380.     smooth_block_model649.Friction = 0.3
  6381.  
  6382. local smooth_block_model654 = Instance.new('Part', model8)
  6383.     smooth_block_model654.Material = Enum.Material.Wood
  6384.     smooth_block_model654.Size = Vector3.new(1, 2.4, 1)
  6385.     smooth_block_model654.Name = "Smooth Block Model"
  6386.     smooth_block_model654.CFrame = CFrame.new(-50.9, 246.399, -20.5) * CFrame.Angles(0, 1.5707963705063, 0)
  6387.     smooth_block_model654.BrickColor = BrickColor.new('Bright red')
  6388.     smooth_block_model654.Friction = 0.3
  6389.  
  6390. local smooth_block_model655 = Instance.new('Part', model8)
  6391.     smooth_block_model655.Material = Enum.Material.Wood
  6392.     smooth_block_model655.Size = Vector3.new(1, 2.4, 1)
  6393.     smooth_block_model655.Name = "Smooth Block Model"
  6394.     smooth_block_model655.CFrame = CFrame.new(-53.9, 246.399, -20.5) * CFrame.Angles(0, 1.5707963705063, 0)
  6395.     smooth_block_model655.BrickColor = BrickColor.new('Bright red')
  6396.     smooth_block_model655.Friction = 0.3
  6397.  
  6398. local smooth_block_model656 = Instance.new('Part', model8)
  6399.     smooth_block_model656.Material = Enum.Material.Wood
  6400.     smooth_block_model656.Size = Vector3.new(1, 2.4, 1)
  6401.     smooth_block_model656.Name = "Smooth Block Model"
  6402.     smooth_block_model656.CFrame = CFrame.new(-44.9, 246.399, -32.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  6403.     smooth_block_model656.BrickColor = BrickColor.new('Bright red')
  6404.     smooth_block_model656.Friction = 0.3
  6405.  
  6406. local smooth_block_model657 = Instance.new('Part', model8)
  6407.     smooth_block_model657.Material = Enum.Material.Wood
  6408.     smooth_block_model657.Size = Vector3.new(1, 2.4, 1)
  6409.     smooth_block_model657.Name = "Smooth Block Model"
  6410.     smooth_block_model657.CFrame = CFrame.new(-44.9, 246.399, -29.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  6411.     smooth_block_model657.BrickColor = BrickColor.new('Bright red')
  6412.     smooth_block_model657.Friction = 0.3
  6413.  
  6414. local smooth_block_model658 = Instance.new('Part', model8)
  6415.     smooth_block_model658.Material = Enum.Material.Wood
  6416.     smooth_block_model658.Size = Vector3.new(1, 2.4, 1)
  6417.     smooth_block_model658.Name = "Smooth Block Model"
  6418.     smooth_block_model658.CFrame = CFrame.new(-44.9, 246.399, -35.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  6419.     smooth_block_model658.BrickColor = BrickColor.new('Bright red')
  6420.     smooth_block_model658.Friction = 0.3
  6421.  
  6422. local smooth_block_model659 = Instance.new('Part', model8)
  6423.     smooth_block_model659.Material = Enum.Material.Wood
  6424.     smooth_block_model659.Size = Vector3.new(1, 2.4, 1)
  6425.     smooth_block_model659.Name = "Smooth Block Model"
  6426.     smooth_block_model659.CFrame = CFrame.new(-44.9, 246.399, -38.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  6427.     smooth_block_model659.BrickColor = BrickColor.new('Bright red')
  6428.     smooth_block_model659.Friction = 0.3
  6429.  
  6430. local smooth_block_model660 = Instance.new('Part', model8)
  6431.     smooth_block_model660.FormFactor = Enum.FormFactor.Plate
  6432.     smooth_block_model660.TopSurface = Enum.SurfaceType.Smooth
  6433.     smooth_block_model660.Material = Enum.Material.Wood
  6434.     smooth_block_model660.Size = Vector3.new(21, 0.8, 1)
  6435.     smooth_block_model660.Name = "Smooth Block Model"
  6436.     smooth_block_model660.CFrame = CFrame.new(-55.9, 247.999, -20.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  6437.     smooth_block_model660.BrickColor = BrickColor.new('Black')
  6438.     smooth_block_model660.Friction = 0.3
  6439.  
  6440. local smooth_block_model661 = Instance.new('Part', model8)
  6441.     smooth_block_model661.Material = Enum.Material.Wood
  6442.     smooth_block_model661.Size = Vector3.new(1, 2.4, 1)
  6443.     smooth_block_model661.Name = "Smooth Block Model"
  6444.     smooth_block_model661.CFrame = CFrame.new(-56.9, 246.399, -20.5) * CFrame.Angles(0, 1.5707963705063, 0)
  6445.     smooth_block_model661.BrickColor = BrickColor.new('Bright red')
  6446.     smooth_block_model661.Friction = 0.3
  6447.  
  6448. local smooth_block_model662 = Instance.new('Part', model8)
  6449.     smooth_block_model662.Material = Enum.Material.Wood
  6450.     smooth_block_model662.Size = Vector3.new(1, 2.4, 1)
  6451.     smooth_block_model662.Name = "Smooth Block Model"
  6452.     smooth_block_model662.CFrame = CFrame.new(-44.9, 246.399, -41.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  6453.     smooth_block_model662.BrickColor = BrickColor.new('Bright red')
  6454.     smooth_block_model662.Friction = 0.3
  6455.  
  6456. local smooth_block_model663 = Instance.new('Part', model8)
  6457.     smooth_block_model663.Material = Enum.Material.Wood
  6458.     smooth_block_model663.Size = Vector3.new(1, 2.4, 1)
  6459.     smooth_block_model663.Name = "Smooth Block Model"
  6460.     smooth_block_model663.CFrame = CFrame.new(-59.9, 246.399, -20.5) * CFrame.Angles(0, 1.5707963705063, 0)
  6461.     smooth_block_model663.BrickColor = BrickColor.new('Bright red')
  6462.     smooth_block_model663.Friction = 0.3
  6463.  
  6464. local smooth_block_model664 = Instance.new('Part', model8)
  6465.     smooth_block_model664.Material = Enum.Material.Wood
  6466.     smooth_block_model664.Size = Vector3.new(1, 2.4, 1)
  6467.     smooth_block_model664.Name = "Smooth Block Model"
  6468.     smooth_block_model664.CFrame = CFrame.new(-62.9, 246.399, -20.5) * CFrame.Angles(0, 1.5707963705063, 0)
  6469.     smooth_block_model664.BrickColor = BrickColor.new('Bright red')
  6470.     smooth_block_model664.Friction = 0.3
  6471.  
  6472. local smooth_block_model665 = Instance.new('Part', model8)
  6473.     smooth_block_model665.Material = Enum.Material.Wood
  6474.     smooth_block_model665.Size = Vector3.new(1, 2.4, 1)
  6475.     smooth_block_model665.Name = "Smooth Block Model"
  6476.     smooth_block_model665.CFrame = CFrame.new(-65.9, 246.399, -20.5) * CFrame.Angles(0, 1.5707963705063, 0)
  6477.     smooth_block_model665.BrickColor = BrickColor.new('Bright red')
  6478.     smooth_block_model665.Friction = 0.3
  6479.  
  6480. local model9 = Instance.new('Model', sfothiv)
  6481.  
  6482. local smooth_block_model666 = Instance.new('Part', model9)
  6483.     smooth_block_model666.Anchored = true
  6484.     smooth_block_model666.Material = Enum.Material.Wood
  6485.     smooth_block_model666.Size = Vector3.new(21, 1.2, 5)
  6486.     smooth_block_model666.Name = "Smooth Block Model"
  6487.     smooth_block_model666.CFrame = CFrame.new(-59.9, 139, -22.5) * CFrame.Angles(-0, 0, -0)
  6488.     smooth_block_model666.BrickColor = BrickColor.new('Dark stone grey')
  6489.     smooth_block_model666.Friction = 0.3
  6490.  
  6491. local smooth_block_model667 = Instance.new('Part', model9)
  6492.     smooth_block_model667.Anchored = true
  6493.     smooth_block_model667.Material = Enum.Material.Wood
  6494.     smooth_block_model667.Size = Vector3.new(15, 1.2, 5)
  6495.     smooth_block_model667.Name = "Smooth Block Model"
  6496.     smooth_block_model667.CFrame = CFrame.new(-56.9, 137.8, -22.5) * CFrame.Angles(-0, 0, -0)
  6497.     smooth_block_model667.BrickColor = BrickColor.new('Dark stone grey')
  6498.     smooth_block_model667.Friction = 0.3
  6499.  
  6500. local smooth_block_model668 = Instance.new('Part', model9)
  6501.     smooth_block_model668.Anchored = true
  6502.     smooth_block_model668.Material = Enum.Material.Wood
  6503.     smooth_block_model668.Size = Vector3.new(10, 2.4, 5)
  6504.     smooth_block_model668.Name = "Smooth Block Model"
  6505.     smooth_block_model668.CFrame = CFrame.new(-54.4, 136, -22.5) * CFrame.Angles(-0, 0, -0)
  6506.     smooth_block_model668.BrickColor = BrickColor.new('Dark stone grey')
  6507.     smooth_block_model668.Friction = 0.3
  6508.  
  6509. local smooth_block_model669 = Instance.new('Part', model9)
  6510.     smooth_block_model669.Anchored = true
  6511.     smooth_block_model669.Material = Enum.Material.Wood
  6512.     smooth_block_model669.Size = Vector3.new(7, 2.4, 5)
  6513.     smooth_block_model669.Name = "Smooth Block Model"
  6514.     smooth_block_model669.CFrame = CFrame.new(-52.9, 133.6, -22.5) * CFrame.Angles(-0, 0, -0)
  6515.     smooth_block_model669.BrickColor = BrickColor.new('Dark stone grey')
  6516.     smooth_block_model669.Friction = 0.3
  6517.  
  6518. local smooth_block_model670 = Instance.new('Part', model9)
  6519.     smooth_block_model670.Anchored = true
  6520.     smooth_block_model670.Material = Enum.Material.Wood
  6521.     smooth_block_model670.Size = Vector3.new(5, 2.4, 5)
  6522.     smooth_block_model670.Name = "Smooth Block Model"
  6523.     smooth_block_model670.CFrame = CFrame.new(-51.9, 131.2, -22.5) * CFrame.Angles(-0, 0, -0)
  6524.     smooth_block_model670.BrickColor = BrickColor.new('Dark stone grey')
  6525.     smooth_block_model670.Friction = 0.3
  6526.  
  6527. local smooth_block_model671 = Instance.new('Part', model9)
  6528.     smooth_block_model671.Anchored = true
  6529.     smooth_block_model671.Material = Enum.Material.Wood
  6530.     smooth_block_model671.Size = Vector3.new(3, 4.8, 5)
  6531.     smooth_block_model671.Name = "Smooth Block Model"
  6532.     smooth_block_model671.CFrame = CFrame.new(-50.9, 127.6, -22.5) * CFrame.Angles(-0, 0, -0)
  6533.     smooth_block_model671.BrickColor = BrickColor.new('Dark stone grey')
  6534.     smooth_block_model671.Friction = 0.3
  6535.  
  6536. local smooth_block_model672 = Instance.new('Part', model9)
  6537.     smooth_block_model672.Anchored = true
  6538.     smooth_block_model672.Material = Enum.Material.Wood
  6539.     smooth_block_model672.Size = Vector3.new(3, 4.8, 5)
  6540.     smooth_block_model672.Name = "Smooth Block Model"
  6541.     smooth_block_model672.CFrame = CFrame.new(-46.9, 127.6, -26.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  6542.     smooth_block_model672.BrickColor = BrickColor.new('Dark stone grey')
  6543.     smooth_block_model672.Friction = 0.3
  6544.  
  6545. local smooth_block_model673 = Instance.new('Part', model9)
  6546.     smooth_block_model673.Anchored = true
  6547.     smooth_block_model673.Material = Enum.Material.Wood
  6548.     smooth_block_model673.Size = Vector3.new(5, 2.4, 5)
  6549.     smooth_block_model673.Name = "Smooth Block Model"
  6550.     smooth_block_model673.CFrame = CFrame.new(-46.9, 131.2, -27.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  6551.     smooth_block_model673.BrickColor = BrickColor.new('Dark stone grey')
  6552.     smooth_block_model673.Friction = 0.3
  6553.  
  6554. local smooth_block_model674 = Instance.new('Part', model9)
  6555.     smooth_block_model674.Anchored = true
  6556.     smooth_block_model674.Material = Enum.Material.Wood
  6557.     smooth_block_model674.Size = Vector3.new(7, 2.4, 5)
  6558.     smooth_block_model674.Name = "Smooth Block Model"
  6559.     smooth_block_model674.CFrame = CFrame.new(-46.9, 133.6, -28.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  6560.     smooth_block_model674.BrickColor = BrickColor.new('Dark stone grey')
  6561.     smooth_block_model674.Friction = 0.3
  6562.  
  6563. local smooth_block_model675 = Instance.new('Part', model9)
  6564.     smooth_block_model675.Anchored = true
  6565.     smooth_block_model675.Material = Enum.Material.Wood
  6566.     smooth_block_model675.Size = Vector3.new(10, 2.4, 5)
  6567.     smooth_block_model675.Name = "Smooth Block Model"
  6568.     smooth_block_model675.CFrame = CFrame.new(-46.9, 136, -30) * CFrame.Angles(-0, -1.5707963705063, 0)
  6569.     smooth_block_model675.BrickColor = BrickColor.new('Dark stone grey')
  6570.     smooth_block_model675.Friction = 0.3
  6571.  
  6572. local smooth_block_model676 = Instance.new('Part', model9)
  6573.     smooth_block_model676.Anchored = true
  6574.     smooth_block_model676.Material = Enum.Material.Wood
  6575.     smooth_block_model676.Size = Vector3.new(15, 1.2, 5)
  6576.     smooth_block_model676.Name = "Smooth Block Model"
  6577.     smooth_block_model676.CFrame = CFrame.new(-46.9, 137.8, -32.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  6578.     smooth_block_model676.BrickColor = BrickColor.new('Dark stone grey')
  6579.     smooth_block_model676.Friction = 0.3
  6580.  
  6581. local smooth_block_model677 = Instance.new('Part', model9)
  6582.     smooth_block_model677.Anchored = true
  6583.     smooth_block_model677.Material = Enum.Material.Wood
  6584.     smooth_block_model677.Size = Vector3.new(21, 1.2, 5)
  6585.     smooth_block_model677.Name = "Smooth Block Model"
  6586.     smooth_block_model677.CFrame = CFrame.new(-46.9, 139, -35.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  6587.     smooth_block_model677.BrickColor = BrickColor.new('Dark stone grey')
  6588.     smooth_block_model677.Friction = 0.3
  6589.  
  6590. local smooth_block_model678 = Instance.new('Part', model9)
  6591.     smooth_block_model678.Anchored = true
  6592.     smooth_block_model678.Material = Enum.Material.Wood
  6593.     smooth_block_model678.Size = Vector3.new(6, 2.4, 6)
  6594.     smooth_block_model678.Name = "Smooth Block Model"
  6595.     smooth_block_model678.CFrame = CFrame.new(-47.4, 96.4, -23) * CFrame.Angles(-0, -1.5707963705063, 0)
  6596.     smooth_block_model678.BrickColor = BrickColor.new('Dark stone grey')
  6597.     smooth_block_model678.Friction = 0.3
  6598.  
  6599. local truss9 = Instance.new('TrussPart', model9)
  6600.     truss9.Friction = 0.3
  6601.     truss9.Material = Enum.Material.Slate
  6602.     truss9.Size = Vector3.new(2, 40, 2)
  6603.     truss9.BrickColor = BrickColor.new('Really black')
  6604.     truss9.CFrame = CFrame.new(-48.4, 117.6, -24) * CFrame.Angles(-0, 1.5707963705063, 0)
  6605.  
  6606. local truss10 = Instance.new('TrussPart', model9)
  6607.     truss10.Friction = 0.3
  6608.     truss10.Material = Enum.Material.Slate
  6609.     truss10.Size = Vector3.new(2, 40, 2)
  6610.     truss10.BrickColor = BrickColor.new('Really black')
  6611.     truss10.CFrame = CFrame.new(-48.4, 117.6, -21) * CFrame.Angles(-0, 1.5707963705063, 0)
  6612.  
  6613. local truss11 = Instance.new('TrussPart', model9)
  6614.     truss11.Friction = 0.3
  6615.     truss11.Material = Enum.Material.Slate
  6616.     truss11.Size = Vector3.new(2, 40, 2)
  6617.     truss11.BrickColor = BrickColor.new('Really black')
  6618.     truss11.CFrame = CFrame.new(-45.4, 117.6, -24) * CFrame.Angles(-0, 1.5707963705063, 0)
  6619.  
  6620. local truss12 = Instance.new('TrussPart', model9)
  6621.     truss12.Friction = 0.3
  6622.     truss12.Material = Enum.Material.Slate
  6623.     truss12.Size = Vector3.new(2, 40, 2)
  6624.     truss12.BrickColor = BrickColor.new('Really black')
  6625.     truss12.CFrame = CFrame.new(-45.4, 117.6, -21) * CFrame.Angles(-0, 1.5707963705063, 0)
  6626.  
  6627. local smooth_block_model679 = Instance.new('Part', model9)
  6628.     smooth_block_model679.FormFactor = Enum.FormFactor.Plate
  6629.     smooth_block_model679.Anchored = true
  6630.     smooth_block_model679.Size = Vector3.new(5, 2, 5)
  6631.     smooth_block_model679.Name = "Smooth Block Model"
  6632.     smooth_block_model679.CFrame = CFrame.new(-46.9, 138.6, -22.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  6633.     smooth_block_model679.BrickColor = BrickColor.new('Reddish brown')
  6634.     smooth_block_model679.Friction = 0.3
  6635.  
  6636. local model10 = Instance.new('Model', sfothiv)
  6637.  
  6638. local smooth_block_model680 = Instance.new('Part', model10)
  6639.     smooth_block_model680.Anchored = true
  6640.     smooth_block_model680.Material = Enum.Material.Wood
  6641.     smooth_block_model680.Size = Vector3.new(21, 1.2, 5)
  6642.     smooth_block_model680.Name = "Smooth Block Model"
  6643.     smooth_block_model680.CFrame = CFrame.new(-92.9, 139, -81.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  6644.     smooth_block_model680.BrickColor = BrickColor.new('Dark stone grey')
  6645.     smooth_block_model680.Friction = 0.3
  6646.  
  6647. local smooth_block_model681 = Instance.new('Part', model10)
  6648.     smooth_block_model681.Anchored = true
  6649.     smooth_block_model681.Material = Enum.Material.Wood
  6650.     smooth_block_model681.Size = Vector3.new(15, 1.2, 5)
  6651.     smooth_block_model681.Name = "Smooth Block Model"
  6652.     smooth_block_model681.CFrame = CFrame.new(-95.9, 137.8, -81.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  6653.     smooth_block_model681.BrickColor = BrickColor.new('Dark stone grey')
  6654.     smooth_block_model681.Friction = 0.3
  6655.  
  6656. local smooth_block_model682 = Instance.new('Part', model10)
  6657.     smooth_block_model682.Anchored = true
  6658.     smooth_block_model682.Material = Enum.Material.Wood
  6659.     smooth_block_model682.Size = Vector3.new(10, 2.4, 5)
  6660.     smooth_block_model682.Name = "Smooth Block Model"
  6661.     smooth_block_model682.CFrame = CFrame.new(-98.4, 136, -81.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  6662.     smooth_block_model682.BrickColor = BrickColor.new('Dark stone grey')
  6663.     smooth_block_model682.Friction = 0.3
  6664.  
  6665. local smooth_block_model683 = Instance.new('Part', model10)
  6666.     smooth_block_model683.Anchored = true
  6667.     smooth_block_model683.Material = Enum.Material.Wood
  6668.     smooth_block_model683.Size = Vector3.new(7, 2.4, 5)
  6669.     smooth_block_model683.Name = "Smooth Block Model"
  6670.     smooth_block_model683.CFrame = CFrame.new(-99.9, 133.6, -81.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  6671.     smooth_block_model683.BrickColor = BrickColor.new('Dark stone grey')
  6672.     smooth_block_model683.Friction = 0.3
  6673.  
  6674. local smooth_block_model684 = Instance.new('Part', model10)
  6675.     smooth_block_model684.Anchored = true
  6676.     smooth_block_model684.Material = Enum.Material.Wood
  6677.     smooth_block_model684.Size = Vector3.new(5, 2.4, 5)
  6678.     smooth_block_model684.Name = "Smooth Block Model"
  6679.     smooth_block_model684.CFrame = CFrame.new(-100.9, 131.2, -81.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  6680.     smooth_block_model684.BrickColor = BrickColor.new('Dark stone grey')
  6681.     smooth_block_model684.Friction = 0.3
  6682.  
  6683. local smooth_block_model685 = Instance.new('Part', model10)
  6684.     smooth_block_model685.Anchored = true
  6685.     smooth_block_model685.Material = Enum.Material.Wood
  6686.     smooth_block_model685.Size = Vector3.new(3, 4.8, 5)
  6687.     smooth_block_model685.Name = "Smooth Block Model"
  6688.     smooth_block_model685.CFrame = CFrame.new(-101.9, 127.6, -81.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  6689.     smooth_block_model685.BrickColor = BrickColor.new('Dark stone grey')
  6690.     smooth_block_model685.Friction = 0.3
  6691.  
  6692. local smooth_block_model686 = Instance.new('Part', model10)
  6693.     smooth_block_model686.Anchored = true
  6694.     smooth_block_model686.Material = Enum.Material.Wood
  6695.     smooth_block_model686.Size = Vector3.new(3, 4.8, 5)
  6696.     smooth_block_model686.Name = "Smooth Block Model"
  6697.     smooth_block_model686.CFrame = CFrame.new(-105.9, 127.6, -77.5) * CFrame.Angles(-0, 1.5707963705063, 0)
  6698.     smooth_block_model686.BrickColor = BrickColor.new('Dark stone grey')
  6699.     smooth_block_model686.Friction = 0.3
  6700.  
  6701. local smooth_block_model687 = Instance.new('Part', model10)
  6702.     smooth_block_model687.Anchored = true
  6703.     smooth_block_model687.Material = Enum.Material.Wood
  6704.     smooth_block_model687.Size = Vector3.new(5, 2.4, 5)
  6705.     smooth_block_model687.Name = "Smooth Block Model"
  6706.     smooth_block_model687.CFrame = CFrame.new(-105.9, 131.2, -76.5) * CFrame.Angles(-0, 1.5707963705063, 0)
  6707.     smooth_block_model687.BrickColor = BrickColor.new('Dark stone grey')
  6708.     smooth_block_model687.Friction = 0.3
  6709.  
  6710. local smooth_block_model688 = Instance.new('Part', model10)
  6711.     smooth_block_model688.Anchored = true
  6712.     smooth_block_model688.Material = Enum.Material.Wood
  6713.     smooth_block_model688.Size = Vector3.new(7, 2.4, 5)
  6714.     smooth_block_model688.Name = "Smooth Block Model"
  6715.     smooth_block_model688.CFrame = CFrame.new(-105.9, 133.6, -75.5) * CFrame.Angles(-0, 1.5707963705063, 0)
  6716.     smooth_block_model688.BrickColor = BrickColor.new('Dark stone grey')
  6717.     smooth_block_model688.Friction = 0.3
  6718.  
  6719. local smooth_block_model689 = Instance.new('Part', model10)
  6720.     smooth_block_model689.Anchored = true
  6721.     smooth_block_model689.Material = Enum.Material.Wood
  6722.     smooth_block_model689.Size = Vector3.new(10, 2.4, 5)
  6723.     smooth_block_model689.Name = "Smooth Block Model"
  6724.     smooth_block_model689.CFrame = CFrame.new(-105.9, 136, -74) * CFrame.Angles(-0, 1.5707963705063, 0)
  6725.     smooth_block_model689.BrickColor = BrickColor.new('Dark stone grey')
  6726.     smooth_block_model689.Friction = 0.3
  6727.  
  6728. local smooth_block_model690 = Instance.new('Part', model10)
  6729.     smooth_block_model690.Anchored = true
  6730.     smooth_block_model690.Material = Enum.Material.Wood
  6731.     smooth_block_model690.Size = Vector3.new(15, 1.2, 5)
  6732.     smooth_block_model690.Name = "Smooth Block Model"
  6733.     smooth_block_model690.CFrame = CFrame.new(-105.9, 137.8, -71.5) * CFrame.Angles(-0, 1.5707963705063, 0)
  6734.     smooth_block_model690.BrickColor = BrickColor.new('Dark stone grey')
  6735.     smooth_block_model690.Friction = 0.3
  6736.  
  6737. local smooth_block_model691 = Instance.new('Part', model10)
  6738.     smooth_block_model691.Anchored = true
  6739.     smooth_block_model691.Material = Enum.Material.Wood
  6740.     smooth_block_model691.Size = Vector3.new(21, 1.2, 5)
  6741.     smooth_block_model691.Name = "Smooth Block Model"
  6742.     smooth_block_model691.CFrame = CFrame.new(-105.9, 139, -68.5) * CFrame.Angles(-0, 1.5707963705063, 0)
  6743.     smooth_block_model691.BrickColor = BrickColor.new('Dark stone grey')
  6744.     smooth_block_model691.Friction = 0.3
  6745.  
  6746. local smooth_block_model692 = Instance.new('Part', model10)
  6747.     smooth_block_model692.Anchored = true
  6748.     smooth_block_model692.Material = Enum.Material.Wood
  6749.     smooth_block_model692.Size = Vector3.new(6, 2.4, 6)
  6750.     smooth_block_model692.Name = "Smooth Block Model"
  6751.     smooth_block_model692.CFrame = CFrame.new(-105.4, 96.4, -81) * CFrame.Angles(-0, 1.5707963705063, 0)
  6752.     smooth_block_model692.BrickColor = BrickColor.new('Dark stone grey')
  6753.     smooth_block_model692.Friction = 0.3
  6754.  
  6755. local truss13 = Instance.new('TrussPart', model10)
  6756.     truss13.Friction = 0.3
  6757.     truss13.Material = Enum.Material.Slate
  6758.     truss13.Size = Vector3.new(2, 40, 2)
  6759.     truss13.BrickColor = BrickColor.new('Really black')
  6760.     truss13.CFrame = CFrame.new(-104.4, 117.6, -80) * CFrame.Angles(-0, -1.5707963705063, 0)
  6761.  
  6762. local truss14 = Instance.new('TrussPart', model10)
  6763.     truss14.Friction = 0.3
  6764.     truss14.Material = Enum.Material.Slate
  6765.     truss14.Size = Vector3.new(2, 40, 2)
  6766.     truss14.BrickColor = BrickColor.new('Really black')
  6767.     truss14.CFrame = CFrame.new(-104.4, 117.6, -83) * CFrame.Angles(-0, -1.5707963705063, 0)
  6768.  
  6769. local truss15 = Instance.new('TrussPart', model10)
  6770.     truss15.Friction = 0.3
  6771.     truss15.Material = Enum.Material.Slate
  6772.     truss15.Size = Vector3.new(2, 40, 2)
  6773.     truss15.BrickColor = BrickColor.new('Really black')
  6774.     truss15.CFrame = CFrame.new(-107.4, 117.6, -80) * CFrame.Angles(-0, -1.5707963705063, 0)
  6775.  
  6776. local truss16 = Instance.new('TrussPart', model10)
  6777.     truss16.Friction = 0.3
  6778.     truss16.Material = Enum.Material.Slate
  6779.     truss16.Size = Vector3.new(2, 40, 2)
  6780.     truss16.BrickColor = BrickColor.new('Really black')
  6781.     truss16.CFrame = CFrame.new(-107.4, 117.6, -83) * CFrame.Angles(-0, -1.5707963705063, 0)
  6782.  
  6783. local smooth_block_model693 = Instance.new('Part', model10)
  6784.     smooth_block_model693.FormFactor = Enum.FormFactor.Plate
  6785.     smooth_block_model693.Anchored = true
  6786.     smooth_block_model693.Size = Vector3.new(5, 2, 5)
  6787.     smooth_block_model693.Name = "Smooth Block Model"
  6788.     smooth_block_model693.CFrame = CFrame.new(-105.9, 138.6, -81.5) * CFrame.Angles(-0, 1.5707963705063, 0)
  6789.     smooth_block_model693.BrickColor = BrickColor.new('Reddish brown')
  6790.     smooth_block_model693.Friction = 0.3
  6791.  
  6792. local model11 = Instance.new('Model', sfothiv)
  6793.     model11.PrimaryPart = smooth_block_model694
  6794.  
  6795. local smooth_block_model695 = Instance.new('Part', model11)
  6796.     smooth_block_model695.Material = Enum.Material.Wood
  6797.     smooth_block_model695.Size = Vector3.new(1, 2.4, 1)
  6798.     smooth_block_model695.Name = "Smooth Block Model"
  6799.     smooth_block_model695.CFrame = CFrame.new(-44.9, 246.399, -83.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  6800.     smooth_block_model695.BrickColor = BrickColor.new('Bright red')
  6801.     smooth_block_model695.Friction = 0.3
  6802.  
  6803. local smooth_block_model696 = Instance.new('Part', model11)
  6804.     smooth_block_model696.Material = Enum.Material.Wood
  6805.     smooth_block_model696.Size = Vector3.new(1, 2.4, 1)
  6806.     smooth_block_model696.Name = "Smooth Block Model"
  6807.     smooth_block_model696.CFrame = CFrame.new(-44.9, 246.399, -80.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  6808.     smooth_block_model696.BrickColor = BrickColor.new('Bright red')
  6809.     smooth_block_model696.Friction = 0.3
  6810.  
  6811. local smooth_block_model697 = Instance.new('Part', model11)
  6812.     smooth_block_model697.Material = Enum.Material.Wood
  6813.     smooth_block_model697.Size = Vector3.new(1, 2.4, 1)
  6814.     smooth_block_model697.Name = "Smooth Block Model"
  6815.     smooth_block_model697.CFrame = CFrame.new(-50.9, 246.399, -83.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  6816.     smooth_block_model697.BrickColor = BrickColor.new('Bright red')
  6817.     smooth_block_model697.Friction = 0.3
  6818.  
  6819. local smooth_block_model698 = Instance.new('Part', model11)
  6820.     smooth_block_model698.Material = Enum.Material.Wood
  6821.     smooth_block_model698.Size = Vector3.new(1, 2.4, 1)
  6822.     smooth_block_model698.Name = "Smooth Block Model"
  6823.     smooth_block_model698.CFrame = CFrame.new(-47.9, 246.399, -83.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  6824.     smooth_block_model698.BrickColor = BrickColor.new('Bright red')
  6825.     smooth_block_model698.Friction = 0.3
  6826.  
  6827. local smooth_block_model694 = Instance.new('Part', model11)
  6828.     smooth_block_model694.FormFactor = Enum.FormFactor.Plate
  6829.     smooth_block_model694.TopSurface = Enum.SurfaceType.Smooth
  6830.     smooth_block_model694.Material = Enum.Material.Wood
  6831.     smooth_block_model694.Size = Vector3.new(22, 0.8, 1)
  6832.     smooth_block_model694.Name = "Smooth Block Model"
  6833.     smooth_block_model694.CFrame = CFrame.new(-55.4, 247.999, -83.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  6834.     smooth_block_model694.BrickColor = BrickColor.new('Black')
  6835.     smooth_block_model694.Friction = 0.3
  6836.  
  6837. local smooth_block_model699 = Instance.new('Part', model11)
  6838.     smooth_block_model699.Material = Enum.Material.Wood
  6839.     smooth_block_model699.Size = Vector3.new(1, 2.4, 1)
  6840.     smooth_block_model699.Name = "Smooth Block Model"
  6841.     smooth_block_model699.CFrame = CFrame.new(-44.9, 246.399, -77.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  6842.     smooth_block_model699.BrickColor = BrickColor.new('Bright red')
  6843.     smooth_block_model699.Friction = 0.3
  6844.  
  6845. local smooth_block_model700 = Instance.new('Part', model11)
  6846.     smooth_block_model700.Material = Enum.Material.Wood
  6847.     smooth_block_model700.Size = Vector3.new(1, 2.4, 1)
  6848.     smooth_block_model700.Name = "Smooth Block Model"
  6849.     smooth_block_model700.CFrame = CFrame.new(-44.9, 246.399, -74.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  6850.     smooth_block_model700.BrickColor = BrickColor.new('Bright red')
  6851.     smooth_block_model700.Friction = 0.3
  6852.  
  6853. local smooth_block_model701 = Instance.new('Part', model11)
  6854.     smooth_block_model701.Material = Enum.Material.Wood
  6855.     smooth_block_model701.Size = Vector3.new(1, 2.4, 1)
  6856.     smooth_block_model701.Name = "Smooth Block Model"
  6857.     smooth_block_model701.CFrame = CFrame.new(-56.9, 246.399, -83.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  6858.     smooth_block_model701.BrickColor = BrickColor.new('Bright red')
  6859.     smooth_block_model701.Friction = 0.3
  6860.  
  6861. local smooth_block_model702 = Instance.new('Part', model11)
  6862.     smooth_block_model702.Material = Enum.Material.Wood
  6863.     smooth_block_model702.Size = Vector3.new(1, 2.4, 1)
  6864.     smooth_block_model702.Name = "Smooth Block Model"
  6865.     smooth_block_model702.CFrame = CFrame.new(-53.9, 246.399, -83.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  6866.     smooth_block_model702.BrickColor = BrickColor.new('Bright red')
  6867.     smooth_block_model702.Friction = 0.3
  6868.  
  6869. local smooth_block_model703 = Instance.new('Part', model11)
  6870.     smooth_block_model703.Material = Enum.Material.Wood
  6871.     smooth_block_model703.Size = Vector3.new(1, 2.4, 1)
  6872.     smooth_block_model703.Name = "Smooth Block Model"
  6873.     smooth_block_model703.CFrame = CFrame.new(-59.9, 246.399, -83.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  6874.     smooth_block_model703.BrickColor = BrickColor.new('Bright red')
  6875.     smooth_block_model703.Friction = 0.3
  6876.  
  6877. local smooth_block_model704 = Instance.new('Part', model11)
  6878.     smooth_block_model704.Material = Enum.Material.Wood
  6879.     smooth_block_model704.Size = Vector3.new(1, 2.4, 1)
  6880.     smooth_block_model704.Name = "Smooth Block Model"
  6881.     smooth_block_model704.CFrame = CFrame.new(-62.9, 246.399, -83.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  6882.     smooth_block_model704.BrickColor = BrickColor.new('Bright red')
  6883.     smooth_block_model704.Friction = 0.3
  6884.  
  6885. local smooth_block_model705 = Instance.new('Part', model11)
  6886.     smooth_block_model705.FormFactor = Enum.FormFactor.Plate
  6887.     smooth_block_model705.TopSurface = Enum.SurfaceType.Smooth
  6888.     smooth_block_model705.Material = Enum.Material.Wood
  6889.     smooth_block_model705.Size = Vector3.new(21, 0.8, 1)
  6890.     smooth_block_model705.Name = "Smooth Block Model"
  6891.     smooth_block_model705.CFrame = CFrame.new(-44.9, 247.999, -72.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  6892.     smooth_block_model705.BrickColor = BrickColor.new('Black')
  6893.     smooth_block_model705.Friction = 0.3
  6894.  
  6895. local smooth_block_model706 = Instance.new('Part', model11)
  6896.     smooth_block_model706.Material = Enum.Material.Wood
  6897.     smooth_block_model706.Size = Vector3.new(1, 2.4, 1)
  6898.     smooth_block_model706.Name = "Smooth Block Model"
  6899.     smooth_block_model706.CFrame = CFrame.new(-44.9, 246.399, -71.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  6900.     smooth_block_model706.BrickColor = BrickColor.new('Bright red')
  6901.     smooth_block_model706.Friction = 0.3
  6902.  
  6903. local smooth_block_model707 = Instance.new('Part', model11)
  6904.     smooth_block_model707.Material = Enum.Material.Wood
  6905.     smooth_block_model707.Size = Vector3.new(1, 2.4, 1)
  6906.     smooth_block_model707.Name = "Smooth Block Model"
  6907.     smooth_block_model707.CFrame = CFrame.new(-65.9, 246.399, -83.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  6908.     smooth_block_model707.BrickColor = BrickColor.new('Bright red')
  6909.     smooth_block_model707.Friction = 0.3
  6910.  
  6911. local smooth_block_model708 = Instance.new('Part', model11)
  6912.     smooth_block_model708.Material = Enum.Material.Wood
  6913.     smooth_block_model708.Size = Vector3.new(1, 2.4, 1)
  6914.     smooth_block_model708.Name = "Smooth Block Model"
  6915.     smooth_block_model708.CFrame = CFrame.new(-44.9, 246.399, -68.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  6916.     smooth_block_model708.BrickColor = BrickColor.new('Bright red')
  6917.     smooth_block_model708.Friction = 0.3
  6918.  
  6919. local smooth_block_model709 = Instance.new('Part', model11)
  6920.     smooth_block_model709.Material = Enum.Material.Wood
  6921.     smooth_block_model709.Size = Vector3.new(1, 2.4, 1)
  6922.     smooth_block_model709.Name = "Smooth Block Model"
  6923.     smooth_block_model709.CFrame = CFrame.new(-44.9, 246.399, -65.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  6924.     smooth_block_model709.BrickColor = BrickColor.new('Bright red')
  6925.     smooth_block_model709.Friction = 0.3
  6926.  
  6927. local smooth_block_model710 = Instance.new('Part', model11)
  6928.     smooth_block_model710.Material = Enum.Material.Wood
  6929.     smooth_block_model710.Size = Vector3.new(1, 2.4, 1)
  6930.     smooth_block_model710.Name = "Smooth Block Model"
  6931.     smooth_block_model710.CFrame = CFrame.new(-44.9, 246.399, -62.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  6932.     smooth_block_model710.BrickColor = BrickColor.new('Bright red')
  6933.     smooth_block_model710.Friction = 0.3
  6934.  
  6935. local healpad = Instance.new('Model', sfothiv)
  6936.     healpad.Name = "HealPad"
  6937.     healpad.PrimaryPart = smooth_block_model711
  6938.  
  6939. local smooth_block_model711 = Instance.new('Part', healpad)
  6940.     smooth_block_model711.FormFactor = Enum.FormFactor.Plate
  6941.     smooth_block_model711.Size = Vector3.new(8, 0.4, 8)
  6942.     smooth_block_model711.Name = "Smooth Block Model"
  6943.     smooth_block_model711.CFrame = CFrame.new(-259.4, 203.4, 161) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  6944.     smooth_block_model711.BrickColor = BrickColor.new('Black')
  6945.     smooth_block_model711.Friction = 0.3
  6946.  
  6947. local pad = Instance.new('Part', healpad)
  6948.     pad.FormFactor = Enum.FormFactor.Plate
  6949.     pad.Size = Vector3.new(6, 0.4, 6)
  6950.     pad.Name = "Pad"
  6951.     pad.CFrame = CFrame.new(-259.4, 203.8, 161) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  6952.     pad.BrickColor = BrickColor.new('Bright green')
  6953.     pad.Friction = 0.3
  6954.  
  6955. local healpadscript = Instance.new('Script', healpad)
  6956.     healpadscript.Name = "HealPadScript"
  6957.     healpadscript.Source = "local onColor = BrickColor.new(37)\r\
  6958. local offColor = BrickColor.new(21)\r\
  6959. \r\
  6960. local cooldown = 30\r\
  6961. local connection = nil\r\
  6962. local isOn = true\r\
  6963. \r\
  6964. function turnOff()\r\
  6965.     script.Parent.Pad.BrickColor = offColor\r\
  6966.     isOn = false\r\
  6967. end\r\
  6968. \r\
  6969. function turnOn()\r\
  6970.     script.Parent.Pad.BrickColor = onColor\r\
  6971.     isOn = true\r\
  6972. end\r\
  6973. \r\
  6974. function onTouch(hit)\r\
  6975.     if (isOn == false) then return end\r\
  6976.     local human = hit.Parent:findFirstChild(\"Humanoid\")\r\
  6977.     if (human ~= nil) then\r\
  6978.         human.Health = human.MaxHealth\r\
  6979.         turnOff()\r\
  6980.     end\r\
  6981. end\r\
  6982. \r\
  6983. connection = script.Parent.Pad.Touched:connect(onTouch)\r\
  6984. \r\
  6985. \r\
  6986. while true do\r\
  6987.     wait(cooldown)\r\
  6988.     if (isOn == false) then turnOn() end\r\
  6989. end"
  6990.  
  6991. local healpad2 = Instance.new('Model', sfothiv)
  6992.     healpad2.Name = "HealPad"
  6993.     healpad2.PrimaryPart = smooth_block_model712
  6994.  
  6995. local smooth_block_model712 = Instance.new('Part', healpad2)
  6996.     smooth_block_model712.FormFactor = Enum.FormFactor.Plate
  6997.     smooth_block_model712.Size = Vector3.new(8, 0.4, 8)
  6998.     smooth_block_model712.Name = "Smooth Block Model"
  6999.     smooth_block_model712.CFrame = CFrame.new(59.6, 246.6, -50) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  7000.     smooth_block_model712.BrickColor = BrickColor.new('Black')
  7001.     smooth_block_model712.Friction = 0.3
  7002.  
  7003. local pad2 = Instance.new('Part', healpad2)
  7004.     pad2.FormFactor = Enum.FormFactor.Plate
  7005.     pad2.Size = Vector3.new(6, 0.4, 6)
  7006.     pad2.Name = "Pad"
  7007.     pad2.CFrame = CFrame.new(59.6, 247, -50) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  7008.     pad2.BrickColor = BrickColor.new('Bright green')
  7009.     pad2.Friction = 0.3
  7010.  
  7011. local healpadscript2 = Instance.new('Script', healpad2)
  7012.     healpadscript2.Name = "HealPadScript"
  7013.     healpadscript2.Source = "local onColor = BrickColor.new(37)\r\
  7014. local offColor = BrickColor.new(21)\r\
  7015. \r\
  7016. local cooldown = 30\r\
  7017. local connection = nil\r\
  7018. local isOn = true\r\
  7019. \r\
  7020. function turnOff()\r\
  7021.     script.Parent.Pad.BrickColor = offColor\r\
  7022.     isOn = false\r\
  7023. end\r\
  7024. \r\
  7025. function turnOn()\r\
  7026.     script.Parent.Pad.BrickColor = onColor\r\
  7027.     isOn = true\r\
  7028. end\r\
  7029. \r\
  7030. function onTouch(hit)\r\
  7031.     if (isOn == false) then return end\r\
  7032.     local human = hit.Parent:findFirstChild(\"Humanoid\")\r\
  7033.     if (human ~= nil) then\r\
  7034.         human.Health = human.MaxHealth\r\
  7035.         turnOff()\r\
  7036.     end\r\
  7037. end\r\
  7038. \r\
  7039. connection = script.Parent.Pad.Touched:connect(onTouch)\r\
  7040. \r\
  7041. \r\
  7042. while true do\r\
  7043.     wait(cooldown)\r\
  7044.     if (isOn == false) then turnOn() end\r\
  7045. end"
  7046.  
  7047. local healpad3 = Instance.new('Model', sfothiv)
  7048.     healpad3.Name = "HealPad"
  7049.     healpad3.PrimaryPart = smooth_block_model713
  7050.  
  7051. local smooth_block_model713 = Instance.new('Part', healpad3)
  7052.     smooth_block_model713.FormFactor = Enum.FormFactor.Plate
  7053.     smooth_block_model713.Size = Vector3.new(8, 0.4, 8)
  7054.     smooth_block_model713.Name = "Smooth Block Model"
  7055.     smooth_block_model713.CFrame = CFrame.new(-200.4, 255, -48) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  7056.     smooth_block_model713.BrickColor = BrickColor.new('Black')
  7057.     smooth_block_model713.Friction = 0.3
  7058.  
  7059. local pad3 = Instance.new('Part', healpad3)
  7060.     pad3.FormFactor = Enum.FormFactor.Plate
  7061.     pad3.Size = Vector3.new(6, 0.4, 6)
  7062.     pad3.Name = "Pad"
  7063.     pad3.CFrame = CFrame.new(-200.4, 255.4, -48) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  7064.     pad3.BrickColor = BrickColor.new('Bright green')
  7065.     pad3.Friction = 0.3
  7066.  
  7067. local healpadscript3 = Instance.new('Script', healpad3)
  7068.     healpadscript3.Name = "HealPadScript"
  7069.     healpadscript3.Source = "local onColor = BrickColor.new(37)\r\
  7070. local offColor = BrickColor.new(21)\r\
  7071. \r\
  7072. local cooldown = 30\r\
  7073. local connection = nil\r\
  7074. local isOn = true\r\
  7075. \r\
  7076. function turnOff()\r\
  7077.     script.Parent.Pad.BrickColor = offColor\r\
  7078.     isOn = false\r\
  7079. end\r\
  7080. \r\
  7081. function turnOn()\r\
  7082.     script.Parent.Pad.BrickColor = onColor\r\
  7083.     isOn = true\r\
  7084. end\r\
  7085. \r\
  7086. function onTouch(hit)\r\
  7087.     if (isOn == false) then return end\r\
  7088.     local human = hit.Parent:findFirstChild(\"Humanoid\")\r\
  7089.     if (human ~= nil) then\r\
  7090.         human.Health = human.MaxHealth\r\
  7091.         turnOff()\r\
  7092.     end\r\
  7093. end\r\
  7094. \r\
  7095. connection = script.Parent.Pad.Touched:connect(onTouch)\r\
  7096. \r\
  7097. \r\
  7098. while true do\r\
  7099.     wait(cooldown)\r\
  7100.     if (isOn == false) then turnOn() end\r\
  7101. end"
  7102.  
  7103. local gatepair = Instance.new('Model', sfothiv)
  7104.     gatepair.Name = "GatePair"
  7105.     gatepair.PrimaryPart = smooth_block_model714
  7106.  
  7107. local a = Instance.new('Model', gatepair)
  7108.     a.Name = "A"
  7109.     a.PrimaryPart = smooth_block_model714
  7110.  
  7111. local smooth_block_model715 = Instance.new('Part', a)
  7112.     smooth_block_model715.Material = Enum.Material.Slate
  7113.     smooth_block_model715.Size = Vector3.new(2, 10.8, 2)
  7114.     smooth_block_model715.Name = "Smooth Block Model"
  7115.     smooth_block_model715.CFrame = CFrame.new(-69.4, 100.6, -83) * CFrame.Angles(-0, -1.5707963705063, 0)
  7116.     smooth_block_model715.BrickColor = BrickColor.new('Bright blue')
  7117.     smooth_block_model715.Friction = 0.3
  7118.  
  7119. local smooth_block_model716 = Instance.new('Part', a)
  7120.     smooth_block_model716.Material = Enum.Material.Slate
  7121.     smooth_block_model716.Size = Vector3.new(2, 3.6, 2)
  7122.     smooth_block_model716.Name = "Smooth Block Model"
  7123.     smooth_block_model716.CFrame = CFrame.new(-70.4, 107.8, -83) * CFrame.Angles(-0, -1.5707963705063, 0)
  7124.     smooth_block_model716.BrickColor = BrickColor.new('Bright blue')
  7125.     smooth_block_model716.Friction = 0.3
  7126.  
  7127. local smooth_block_model717 = Instance.new('Part', a)
  7128.     smooth_block_model717.Material = Enum.Material.Slate
  7129.     smooth_block_model717.Size = Vector3.new(2, 2.4, 2)
  7130.     smooth_block_model717.Name = "Smooth Block Model"
  7131.     smooth_block_model717.CFrame = CFrame.new(-71.4, 110.8, -83) * CFrame.Angles(-0, -1.5707963705063, 0)
  7132.     smooth_block_model717.BrickColor = BrickColor.new('Bright blue')
  7133.     smooth_block_model717.Friction = 0.3
  7134.  
  7135. local smooth_block_model718 = Instance.new('Part', a)
  7136.     smooth_block_model718.Material = Enum.Material.Slate
  7137.     smooth_block_model718.Size = Vector3.new(2, 1.2, 2)
  7138.     smooth_block_model718.Name = "Smooth Block Model"
  7139.     smooth_block_model718.CFrame = CFrame.new(-72.4, 112.6, -83) * CFrame.Angles(-0, -1.5707963705063, 0)
  7140.     smooth_block_model718.BrickColor = BrickColor.new('Bright blue')
  7141.     smooth_block_model718.Friction = 0.3
  7142.  
  7143. local smooth_block_model714 = Instance.new('Part', a)
  7144.     smooth_block_model714.Material = Enum.Material.Slate
  7145.     smooth_block_model714.Size = Vector3.new(2, 1.2, 8)
  7146.     smooth_block_model714.Name = "Smooth Block Model"
  7147.     smooth_block_model714.CFrame = CFrame.new(-76.4, 113.8, -83) * CFrame.Angles(-0, -1.5707963705063, 0)
  7148.     smooth_block_model714.BrickColor = BrickColor.new('Bright blue')
  7149.     smooth_block_model714.Friction = 0.3
  7150.  
  7151. local smooth_block_model719 = Instance.new('Part', a)
  7152.     smooth_block_model719.Material = Enum.Material.Slate
  7153.     smooth_block_model719.Size = Vector3.new(2, 1.2, 2)
  7154.     smooth_block_model719.Name = "Smooth Block Model"
  7155.     smooth_block_model719.CFrame = CFrame.new(-80.4, 112.6, -83) * CFrame.Angles(-0, -1.5707963705063, 0)
  7156.     smooth_block_model719.BrickColor = BrickColor.new('Bright blue')
  7157.     smooth_block_model719.Friction = 0.3
  7158.  
  7159. local smooth_block_model720 = Instance.new('Part', a)
  7160.     smooth_block_model720.Material = Enum.Material.Slate
  7161.     smooth_block_model720.Size = Vector3.new(2, 2.4, 2)
  7162.     smooth_block_model720.Name = "Smooth Block Model"
  7163.     smooth_block_model720.CFrame = CFrame.new(-81.4, 110.8, -83) * CFrame.Angles(-0, -1.5707963705063, 0)
  7164.     smooth_block_model720.BrickColor = BrickColor.new('Bright blue')
  7165.     smooth_block_model720.Friction = 0.3
  7166.  
  7167. local smooth_block_model721 = Instance.new('Part', a)
  7168.     smooth_block_model721.Material = Enum.Material.Slate
  7169.     smooth_block_model721.Size = Vector3.new(2, 3.6, 2)
  7170.     smooth_block_model721.Name = "Smooth Block Model"
  7171.     smooth_block_model721.CFrame = CFrame.new(-82.4, 107.8, -83) * CFrame.Angles(-0, -1.5707963705063, 0)
  7172.     smooth_block_model721.BrickColor = BrickColor.new('Bright blue')
  7173.     smooth_block_model721.Friction = 0.3
  7174.  
  7175. local smooth_block_model722 = Instance.new('Part', a)
  7176.     smooth_block_model722.Material = Enum.Material.Slate
  7177.     smooth_block_model722.Size = Vector3.new(2, 10.8, 2)
  7178.     smooth_block_model722.Name = "Smooth Block Model"
  7179.     smooth_block_model722.CFrame = CFrame.new(-83.4, 100.6, -83) * CFrame.Angles(-0, -1.5707963705063, 0)
  7180.     smooth_block_model722.BrickColor = BrickColor.new('Bright blue')
  7181.     smooth_block_model722.Friction = 0.3
  7182.  
  7183. local gate = Instance.new('Part', a)
  7184.     gate.CanCollide = false
  7185.     gate.Transparency = 1
  7186.     gate.Anchored = true
  7187.     gate.Material = Enum.Material.Slate
  7188.     gate.Size = Vector3.new(12, 16.8, 1)
  7189.     gate.Name = "Gate"
  7190.     gate.CFrame = CFrame.new(-76.4, 103.6, -84.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  7191.     gate.BrickColor = BrickColor.new('Bright blue')
  7192.     gate.Friction = 0.3
  7193.  
  7194. local b = Instance.new('Model', gatepair)
  7195.     b.Name = "B"
  7196.     b.PrimaryPart = smooth_block_model723
  7197.  
  7198. local smooth_block_model724 = Instance.new('Part', b)
  7199.     smooth_block_model724.Material = Enum.Material.Slate
  7200.     smooth_block_model724.Size = Vector3.new(2, 10.8, 2)
  7201.     smooth_block_model724.Name = "Smooth Block Model"
  7202.     smooth_block_model724.CFrame = CFrame.new(-66.4, 509.802, -341) * CFrame.Angles(-0, 0, -0)
  7203.     smooth_block_model724.BrickColor = BrickColor.new('Bright blue')
  7204.     smooth_block_model724.Friction = 0.3
  7205.  
  7206. local smooth_block_model725 = Instance.new('Part', b)
  7207.     smooth_block_model725.Material = Enum.Material.Slate
  7208.     smooth_block_model725.Size = Vector3.new(2, 3.6, 2)
  7209.     smooth_block_model725.Name = "Smooth Block Model"
  7210.     smooth_block_model725.CFrame = CFrame.new(-66.4, 517.002, -340) * CFrame.Angles(-0, 0, -0)
  7211.     smooth_block_model725.BrickColor = BrickColor.new('Bright blue')
  7212.     smooth_block_model725.Friction = 0.3
  7213.  
  7214. local smooth_block_model726 = Instance.new('Part', b)
  7215.     smooth_block_model726.Material = Enum.Material.Slate
  7216.     smooth_block_model726.Size = Vector3.new(2, 2.4, 2)
  7217.     smooth_block_model726.Name = "Smooth Block Model"
  7218.     smooth_block_model726.CFrame = CFrame.new(-66.4, 520.002, -339) * CFrame.Angles(-0, 0, -0)
  7219.     smooth_block_model726.BrickColor = BrickColor.new('Bright blue')
  7220.     smooth_block_model726.Friction = 0.3
  7221.  
  7222. local smooth_block_model727 = Instance.new('Part', b)
  7223.     smooth_block_model727.Material = Enum.Material.Slate
  7224.     smooth_block_model727.Size = Vector3.new(2, 1.2, 2)
  7225.     smooth_block_model727.Name = "Smooth Block Model"
  7226.     smooth_block_model727.CFrame = CFrame.new(-66.4, 521.802, -338) * CFrame.Angles(-0, 0, -0)
  7227.     smooth_block_model727.BrickColor = BrickColor.new('Bright blue')
  7228.     smooth_block_model727.Friction = 0.3
  7229.  
  7230. local smooth_block_model723 = Instance.new('Part', b)
  7231.     smooth_block_model723.Material = Enum.Material.Slate
  7232.     smooth_block_model723.Size = Vector3.new(2, 1.2, 8)
  7233.     smooth_block_model723.Name = "Smooth Block Model"
  7234.     smooth_block_model723.CFrame = CFrame.new(-66.4, 523.002, -334) * CFrame.Angles(-0, 0, -0)
  7235.     smooth_block_model723.BrickColor = BrickColor.new('Bright blue')
  7236.     smooth_block_model723.Friction = 0.3
  7237.  
  7238. local smooth_block_model728 = Instance.new('Part', b)
  7239.     smooth_block_model728.Material = Enum.Material.Slate
  7240.     smooth_block_model728.Size = Vector3.new(2, 1.2, 2)
  7241.     smooth_block_model728.Name = "Smooth Block Model"
  7242.     smooth_block_model728.CFrame = CFrame.new(-66.4, 521.802, -330) * CFrame.Angles(-0, 0, -0)
  7243.     smooth_block_model728.BrickColor = BrickColor.new('Bright blue')
  7244.     smooth_block_model728.Friction = 0.3
  7245.  
  7246. local smooth_block_model729 = Instance.new('Part', b)
  7247.     smooth_block_model729.Material = Enum.Material.Slate
  7248.     smooth_block_model729.Size = Vector3.new(2, 2.4, 2)
  7249.     smooth_block_model729.Name = "Smooth Block Model"
  7250.     smooth_block_model729.CFrame = CFrame.new(-66.4, 520.002, -329) * CFrame.Angles(-0, 0, -0)
  7251.     smooth_block_model729.BrickColor = BrickColor.new('Bright blue')
  7252.     smooth_block_model729.Friction = 0.3
  7253.  
  7254. local smooth_block_model730 = Instance.new('Part', b)
  7255.     smooth_block_model730.Material = Enum.Material.Slate
  7256.     smooth_block_model730.Size = Vector3.new(2, 3.6, 2)
  7257.     smooth_block_model730.Name = "Smooth Block Model"
  7258.     smooth_block_model730.CFrame = CFrame.new(-66.4, 517.002, -328) * CFrame.Angles(-0, 0, -0)
  7259.     smooth_block_model730.BrickColor = BrickColor.new('Bright blue')
  7260.     smooth_block_model730.Friction = 0.3
  7261.  
  7262. local smooth_block_model731 = Instance.new('Part', b)
  7263.     smooth_block_model731.Material = Enum.Material.Slate
  7264.     smooth_block_model731.Size = Vector3.new(2, 10.8, 2)
  7265.     smooth_block_model731.Name = "Smooth Block Model"
  7266.     smooth_block_model731.CFrame = CFrame.new(-66.4, 509.802, -327) * CFrame.Angles(-0, 0, -0)
  7267.     smooth_block_model731.BrickColor = BrickColor.new('Bright blue')
  7268.     smooth_block_model731.Friction = 0.3
  7269.  
  7270. local gate2 = Instance.new('Part', b)
  7271.     gate2.CanCollide = false
  7272.     gate2.Transparency = 1
  7273.     gate2.Anchored = true
  7274.     gate2.Material = Enum.Material.Slate
  7275.     gate2.Size = Vector3.new(12, 16.8, 1)
  7276.     gate2.Name = "Gate"
  7277.     gate2.CFrame = CFrame.new(-67.9, 512.802, -334) * CFrame.Angles(-0, -1.5707963705063, 0)
  7278.     gate2.BrickColor = BrickColor.new('Bright blue')
  7279.     gate2.Friction = 0.3
  7280.  
  7281. local gatescript = Instance.new('Script', gatepair)
  7282.     gatescript.Name = "GateScript"
  7283.     gatescript.Source = "function Teleport(char, enter, exit)\r\
  7284.     if char == nil then return end\r\
  7285. \r\
  7286.     \r\
  7287.     local sound = enter:FindFirstChild(\"Lightning\")\r\
  7288.     if (sound == nil) then\r\
  7289.         sound = Instance.new(\"Sound\")\r\
  7290.         sound.SoundId = \"rbxasset://sounds\\\\HalloweenLightning.wav\"\r\
  7291.         sound.Parent = enter\r\
  7292.     end\r\
  7293.     sound:play()\r\
  7294. \r\
  7295. \r\
  7296. \r\
  7297.     local torso = char.Torso\r\
  7298. \r\
  7299.     \r\
  7300.     torso.CFrame = exit.CFrame + (exit.CFrame.lookVector * 5)\r\
  7301.         \r\
  7302. \r\
  7303.     --torso.CFrame = CFrame.new(Vector3.new(pos.x, pos.y + 7, pos.z))\r\
  7304. \r\
  7305.     sound = exit:FindFirstChild(\"Thunder\")\r\
  7306.     if (sound == nil) then\r\
  7307.         sound = Instance.new(\"Sound\")\r\
  7308.         sound.SoundId = \"rbxasset://sounds\\\\HalloweenThunder.wav\"\r\
  7309.         sound.Parent = exit\r\
  7310.     end\r\
  7311.     sound:play()\r\
  7312. \r\
  7313. \r\
  7314. end\r\
  7315. \r\
  7316. \r\
  7317. function getChar(part)\r\
  7318.     local human = part.Parent:findFirstChild(\"Humanoid\")\r\
  7319.     if (human ~= nil and human.Parent ~= nil) then\r\
  7320.         return human.Parent\r\
  7321.     end\r\
  7322.     return nil\r\
  7323. end\r\
  7324. \r\
  7325. function onTouchedGateA(part)\r\
  7326.     Teleport(getChar(part), script.Parent.A.Gate, script.Parent.B.Gate)\r\
  7327. end\r\
  7328. \r\
  7329. function onTouchedGateB(part)\r\
  7330.     Teleport(getChar(part), script.Parent.B.Gate, script.Parent.A.Gate)\r\
  7331. end\r\
  7332. \r\
  7333. \r\
  7334. script.Parent.A.Gate.Touched:connect(onTouchedGateA)\r\
  7335. script.Parent.B.Gate.Touched:connect(onTouchedGateB)"
  7336.  
  7337. local gatepair2 = Instance.new('Model', sfothiv)
  7338.     gatepair2.Name = "GatePair"
  7339.     gatepair2.PrimaryPart = smooth_block_model732
  7340.  
  7341. local b2 = Instance.new('Model', gatepair2)
  7342.     b2.Name = "B"
  7343.     b2.PrimaryPart = smooth_block_model732
  7344.  
  7345. local smooth_block_model733 = Instance.new('Part', b2)
  7346.     smooth_block_model733.Material = Enum.Material.Slate
  7347.     smooth_block_model733.Size = Vector3.new(2, 10.8, 2)
  7348.     smooth_block_model733.Name = "Smooth Block Model"
  7349.     smooth_block_model733.CFrame = CFrame.new(-158.4, 290.2, 46) * CFrame.Angles(0, 1.5707963705063, 0)
  7350.     smooth_block_model733.BrickColor = BrickColor.new('Brick yellow')
  7351.     smooth_block_model733.Friction = 0.3
  7352.  
  7353. local smooth_block_model734 = Instance.new('Part', b2)
  7354.     smooth_block_model734.Material = Enum.Material.Slate
  7355.     smooth_block_model734.Size = Vector3.new(2, 3.6, 2)
  7356.     smooth_block_model734.Name = "Smooth Block Model"
  7357.     smooth_block_model734.CFrame = CFrame.new(-157.4, 297.4, 46) * CFrame.Angles(0, 1.5707963705063, 0)
  7358.     smooth_block_model734.BrickColor = BrickColor.new('Brick yellow')
  7359.     smooth_block_model734.Friction = 0.3
  7360.  
  7361. local smooth_block_model735 = Instance.new('Part', b2)
  7362.     smooth_block_model735.Material = Enum.Material.Slate
  7363.     smooth_block_model735.Size = Vector3.new(2, 2.4, 2)
  7364.     smooth_block_model735.Name = "Smooth Block Model"
  7365.     smooth_block_model735.CFrame = CFrame.new(-156.4, 300.4, 46) * CFrame.Angles(0, 1.5707963705063, 0)
  7366.     smooth_block_model735.BrickColor = BrickColor.new('Brick yellow')
  7367.     smooth_block_model735.Friction = 0.3
  7368.  
  7369. local smooth_block_model736 = Instance.new('Part', b2)
  7370.     smooth_block_model736.Material = Enum.Material.Slate
  7371.     smooth_block_model736.Size = Vector3.new(2, 1.2, 2)
  7372.     smooth_block_model736.Name = "Smooth Block Model"
  7373.     smooth_block_model736.CFrame = CFrame.new(-155.4, 302.2, 46) * CFrame.Angles(0, 1.5707963705063, 0)
  7374.     smooth_block_model736.BrickColor = BrickColor.new('Brick yellow')
  7375.     smooth_block_model736.Friction = 0.3
  7376.  
  7377. local smooth_block_model732 = Instance.new('Part', b2)
  7378.     smooth_block_model732.Material = Enum.Material.Slate
  7379.     smooth_block_model732.Size = Vector3.new(2, 1.2, 8)
  7380.     smooth_block_model732.Name = "Smooth Block Model"
  7381.     smooth_block_model732.CFrame = CFrame.new(-151.4, 303.4, 46) * CFrame.Angles(0, 1.5707963705063, 0)
  7382.     smooth_block_model732.BrickColor = BrickColor.new('Brick yellow')
  7383.     smooth_block_model732.Friction = 0.3
  7384.  
  7385. local smooth_block_model737 = Instance.new('Part', b2)
  7386.     smooth_block_model737.Material = Enum.Material.Slate
  7387.     smooth_block_model737.Size = Vector3.new(2, 1.2, 2)
  7388.     smooth_block_model737.Name = "Smooth Block Model"
  7389.     smooth_block_model737.CFrame = CFrame.new(-147.4, 302.2, 46) * CFrame.Angles(0, 1.5707963705063, 0)
  7390.     smooth_block_model737.BrickColor = BrickColor.new('Brick yellow')
  7391.     smooth_block_model737.Friction = 0.3
  7392.  
  7393. local smooth_block_model738 = Instance.new('Part', b2)
  7394.     smooth_block_model738.Material = Enum.Material.Slate
  7395.     smooth_block_model738.Size = Vector3.new(2, 2.4, 2)
  7396.     smooth_block_model738.Name = "Smooth Block Model"
  7397.     smooth_block_model738.CFrame = CFrame.new(-146.4, 300.4, 46) * CFrame.Angles(0, 1.5707963705063, 0)
  7398.     smooth_block_model738.BrickColor = BrickColor.new('Brick yellow')
  7399.     smooth_block_model738.Friction = 0.3
  7400.  
  7401. local smooth_block_model739 = Instance.new('Part', b2)
  7402.     smooth_block_model739.Material = Enum.Material.Slate
  7403.     smooth_block_model739.Size = Vector3.new(2, 3.6, 2)
  7404.     smooth_block_model739.Name = "Smooth Block Model"
  7405.     smooth_block_model739.CFrame = CFrame.new(-145.4, 297.4, 46) * CFrame.Angles(0, 1.5707963705063, 0)
  7406.     smooth_block_model739.BrickColor = BrickColor.new('Brick yellow')
  7407.     smooth_block_model739.Friction = 0.3
  7408.  
  7409. local smooth_block_model740 = Instance.new('Part', b2)
  7410.     smooth_block_model740.Material = Enum.Material.Slate
  7411.     smooth_block_model740.Size = Vector3.new(2, 10.8, 2)
  7412.     smooth_block_model740.Name = "Smooth Block Model"
  7413.     smooth_block_model740.CFrame = CFrame.new(-144.4, 290.2, 46) * CFrame.Angles(0, 1.5707963705063, 0)
  7414.     smooth_block_model740.BrickColor = BrickColor.new('Brick yellow')
  7415.     smooth_block_model740.Friction = 0.3
  7416.  
  7417. local gate3 = Instance.new('Part', b2)
  7418.     gate3.CanCollide = false
  7419.     gate3.Transparency = 1
  7420.     gate3.Anchored = true
  7421.     gate3.Material = Enum.Material.Slate
  7422.     gate3.Size = Vector3.new(12, 16.8, 1)
  7423.     gate3.Name = "Gate"
  7424.     gate3.CFrame = CFrame.new(-151.4, 293.2, 47.5) * CFrame.Angles(-0, 0, -0)
  7425.     gate3.BrickColor = BrickColor.new('Bright blue')
  7426.     gate3.Friction = 0.3
  7427.  
  7428. local a2 = Instance.new('Model', gatepair2)
  7429.     a2.Name = "A"
  7430.     a2.PrimaryPart = smooth_block_model741
  7431.  
  7432. local smooth_block_model742 = Instance.new('Part', a2)
  7433.     smooth_block_model742.Material = Enum.Material.Slate
  7434.     smooth_block_model742.Size = Vector3.new(2, 10.8, 2)
  7435.     smooth_block_model742.Name = "Smooth Block Model"
  7436.     smooth_block_model742.CFrame = CFrame.new(-107.4, 100.6, -59) * CFrame.Angles(-0, 0, -0)
  7437.     smooth_block_model742.BrickColor = BrickColor.new('Brick yellow')
  7438.     smooth_block_model742.Friction = 0.3
  7439.  
  7440. local smooth_block_model743 = Instance.new('Part', a2)
  7441.     smooth_block_model743.Material = Enum.Material.Slate
  7442.     smooth_block_model743.Size = Vector3.new(2, 3.6, 2)
  7443.     smooth_block_model743.Name = "Smooth Block Model"
  7444.     smooth_block_model743.CFrame = CFrame.new(-107.4, 107.8, -58) * CFrame.Angles(-0, 0, -0)
  7445.     smooth_block_model743.BrickColor = BrickColor.new('Brick yellow')
  7446.     smooth_block_model743.Friction = 0.3
  7447.  
  7448. local smooth_block_model744 = Instance.new('Part', a2)
  7449.     smooth_block_model744.Material = Enum.Material.Slate
  7450.     smooth_block_model744.Size = Vector3.new(2, 2.4, 2)
  7451.     smooth_block_model744.Name = "Smooth Block Model"
  7452.     smooth_block_model744.CFrame = CFrame.new(-107.4, 110.8, -57) * CFrame.Angles(-0, 0, -0)
  7453.     smooth_block_model744.BrickColor = BrickColor.new('Brick yellow')
  7454.     smooth_block_model744.Friction = 0.3
  7455.  
  7456. local smooth_block_model745 = Instance.new('Part', a2)
  7457.     smooth_block_model745.Material = Enum.Material.Slate
  7458.     smooth_block_model745.Size = Vector3.new(2, 1.2, 2)
  7459.     smooth_block_model745.Name = "Smooth Block Model"
  7460.     smooth_block_model745.CFrame = CFrame.new(-107.4, 112.6, -56) * CFrame.Angles(-0, 0, -0)
  7461.     smooth_block_model745.BrickColor = BrickColor.new('Brick yellow')
  7462.     smooth_block_model745.Friction = 0.3
  7463.  
  7464. local smooth_block_model741 = Instance.new('Part', a2)
  7465.     smooth_block_model741.Material = Enum.Material.Slate
  7466.     smooth_block_model741.Size = Vector3.new(2, 1.2, 8)
  7467.     smooth_block_model741.Name = "Smooth Block Model"
  7468.     smooth_block_model741.CFrame = CFrame.new(-107.4, 113.8, -52) * CFrame.Angles(-0, 0, -0)
  7469.     smooth_block_model741.BrickColor = BrickColor.new('Brick yellow')
  7470.     smooth_block_model741.Friction = 0.3
  7471.  
  7472. local smooth_block_model746 = Instance.new('Part', a2)
  7473.     smooth_block_model746.Material = Enum.Material.Slate
  7474.     smooth_block_model746.Size = Vector3.new(2, 1.2, 2)
  7475.     smooth_block_model746.Name = "Smooth Block Model"
  7476.     smooth_block_model746.CFrame = CFrame.new(-107.4, 112.6, -48) * CFrame.Angles(-0, 0, -0)
  7477.     smooth_block_model746.BrickColor = BrickColor.new('Brick yellow')
  7478.     smooth_block_model746.Friction = 0.3
  7479.  
  7480. local smooth_block_model747 = Instance.new('Part', a2)
  7481.     smooth_block_model747.Material = Enum.Material.Slate
  7482.     smooth_block_model747.Size = Vector3.new(2, 2.4, 2)
  7483.     smooth_block_model747.Name = "Smooth Block Model"
  7484.     smooth_block_model747.CFrame = CFrame.new(-107.4, 110.8, -47) * CFrame.Angles(-0, 0, -0)
  7485.     smooth_block_model747.BrickColor = BrickColor.new('Brick yellow')
  7486.     smooth_block_model747.Friction = 0.3
  7487.  
  7488. local smooth_block_model748 = Instance.new('Part', a2)
  7489.     smooth_block_model748.Material = Enum.Material.Slate
  7490.     smooth_block_model748.Size = Vector3.new(2, 3.6, 2)
  7491.     smooth_block_model748.Name = "Smooth Block Model"
  7492.     smooth_block_model748.CFrame = CFrame.new(-107.4, 107.8, -46) * CFrame.Angles(-0, 0, -0)
  7493.     smooth_block_model748.BrickColor = BrickColor.new('Brick yellow')
  7494.     smooth_block_model748.Friction = 0.3
  7495.  
  7496. local smooth_block_model749 = Instance.new('Part', a2)
  7497.     smooth_block_model749.Material = Enum.Material.Slate
  7498.     smooth_block_model749.Size = Vector3.new(2, 10.8, 2)
  7499.     smooth_block_model749.Name = "Smooth Block Model"
  7500.     smooth_block_model749.CFrame = CFrame.new(-107.4, 100.6, -45) * CFrame.Angles(-0, 0, -0)
  7501.     smooth_block_model749.BrickColor = BrickColor.new('Brick yellow')
  7502.     smooth_block_model749.Friction = 0.3
  7503.  
  7504. local gate4 = Instance.new('Part', a2)
  7505.     gate4.CanCollide = false
  7506.     gate4.Transparency = 1
  7507.     gate4.Anchored = true
  7508.     gate4.Material = Enum.Material.Slate
  7509.     gate4.Size = Vector3.new(12, 16.8, 1)
  7510.     gate4.Name = "Gate"
  7511.     gate4.CFrame = CFrame.new(-108.9, 103.6, -52) * CFrame.Angles(-0, -1.5707963705063, 0)
  7512.     gate4.BrickColor = BrickColor.new('Bright blue')
  7513.     gate4.Friction = 0.3
  7514.  
  7515. local gatescript2 = Instance.new('Script', gatepair2)
  7516.     gatescript2.Name = "GateScript"
  7517.     gatescript2.Source = "function Teleport(char, enter, exit)\r\
  7518.     if char == nil then return end\r\
  7519. \r\
  7520.     \r\
  7521.     local sound = enter:FindFirstChild(\"Lightning\")\r\
  7522.     if (sound == nil) then\r\
  7523.         sound = Instance.new(\"Sound\")\r\
  7524.         sound.SoundId = \"rbxasset://sounds\\\\HalloweenLightning.wav\"\r\
  7525.         sound.Parent = enter\r\
  7526.     end\r\
  7527.     sound:play()\r\
  7528. \r\
  7529. \r\
  7530. \r\
  7531.     local torso = char.Torso\r\
  7532. \r\
  7533.     \r\
  7534.     torso.CFrame = exit.CFrame + (exit.CFrame.lookVector * 5)\r\
  7535.         \r\
  7536. \r\
  7537.     --torso.CFrame = CFrame.new(Vector3.new(pos.x, pos.y + 7, pos.z))\r\
  7538. \r\
  7539.     sound = exit:FindFirstChild(\"Thunder\")\r\
  7540.     if (sound == nil) then\r\
  7541.         sound = Instance.new(\"Sound\")\r\
  7542.         sound.SoundId = \"rbxasset://sounds\\\\HalloweenThunder.wav\"\r\
  7543.         sound.Parent = exit\r\
  7544.     end\r\
  7545.     sound:play()\r\
  7546. \r\
  7547. \r\
  7548. end\r\
  7549. \r\
  7550. \r\
  7551. function getChar(part)\r\
  7552.     local human = part.Parent:findFirstChild(\"Humanoid\")\r\
  7553.     if (human ~= nil and human.Parent ~= nil) then\r\
  7554.         return human.Parent\r\
  7555.     end\r\
  7556.     return nil\r\
  7557. end\r\
  7558. \r\
  7559. function onTouchedGateA(part)\r\
  7560.     Teleport(getChar(part), script.Parent.A.Gate, script.Parent.B.Gate)\r\
  7561. end\r\
  7562. \r\
  7563. function onTouchedGateB(part)\r\
  7564.     Teleport(getChar(part), script.Parent.B.Gate, script.Parent.A.Gate)\r\
  7565. end\r\
  7566. \r\
  7567. \r\
  7568. script.Parent.A.Gate.Touched:connect(onTouchedGateA)\r\
  7569. script.Parent.B.Gate.Touched:connect(onTouchedGateB)"
  7570.  
  7571. local gatepair3 = Instance.new('Model', sfothiv)
  7572.     gatepair3.Name = "GatePair"
  7573.     gatepair3.PrimaryPart = smooth_block_model750
  7574.  
  7575. local a3 = Instance.new('Model', gatepair3)
  7576.     a3.Name = "A"
  7577.     a3.PrimaryPart = smooth_block_model750
  7578.  
  7579. local smooth_block_model751 = Instance.new('Part', a3)
  7580.     smooth_block_model751.Material = Enum.Material.Slate
  7581.     smooth_block_model751.Size = Vector3.new(2, 10.8, 2)
  7582.     smooth_block_model751.Name = "Smooth Block Model"
  7583.     smooth_block_model751.CFrame = CFrame.new(-45.4, 100.6, -45) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  7584.     smooth_block_model751.BrickColor = BrickColor.new('Bright red')
  7585.     smooth_block_model751.Friction = 0.3
  7586.  
  7587. local smooth_block_model752 = Instance.new('Part', a3)
  7588.     smooth_block_model752.Material = Enum.Material.Slate
  7589.     smooth_block_model752.Size = Vector3.new(2, 3.6, 2)
  7590.     smooth_block_model752.Name = "Smooth Block Model"
  7591.     smooth_block_model752.CFrame = CFrame.new(-45.4, 107.8, -46) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  7592.     smooth_block_model752.BrickColor = BrickColor.new('Bright red')
  7593.     smooth_block_model752.Friction = 0.3
  7594.  
  7595. local smooth_block_model753 = Instance.new('Part', a3)
  7596.     smooth_block_model753.Material = Enum.Material.Slate
  7597.     smooth_block_model753.Size = Vector3.new(2, 2.4, 2)
  7598.     smooth_block_model753.Name = "Smooth Block Model"
  7599.     smooth_block_model753.CFrame = CFrame.new(-45.4, 110.8, -47) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  7600.     smooth_block_model753.BrickColor = BrickColor.new('Bright red')
  7601.     smooth_block_model753.Friction = 0.3
  7602.  
  7603. local smooth_block_model754 = Instance.new('Part', a3)
  7604.     smooth_block_model754.Material = Enum.Material.Slate
  7605.     smooth_block_model754.Size = Vector3.new(2, 1.2, 2)
  7606.     smooth_block_model754.Name = "Smooth Block Model"
  7607.     smooth_block_model754.CFrame = CFrame.new(-45.4, 112.6, -48) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  7608.     smooth_block_model754.BrickColor = BrickColor.new('Bright red')
  7609.     smooth_block_model754.Friction = 0.3
  7610.  
  7611. local smooth_block_model750 = Instance.new('Part', a3)
  7612.     smooth_block_model750.Material = Enum.Material.Slate
  7613.     smooth_block_model750.Size = Vector3.new(2, 1.2, 8)
  7614.     smooth_block_model750.Name = "Smooth Block Model"
  7615.     smooth_block_model750.CFrame = CFrame.new(-45.4, 113.8, -52) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  7616.     smooth_block_model750.BrickColor = BrickColor.new('Bright red')
  7617.     smooth_block_model750.Friction = 0.3
  7618.  
  7619. local smooth_block_model755 = Instance.new('Part', a3)
  7620.     smooth_block_model755.Material = Enum.Material.Slate
  7621.     smooth_block_model755.Size = Vector3.new(2, 1.2, 2)
  7622.     smooth_block_model755.Name = "Smooth Block Model"
  7623.     smooth_block_model755.CFrame = CFrame.new(-45.4, 112.6, -56) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  7624.     smooth_block_model755.BrickColor = BrickColor.new('Bright red')
  7625.     smooth_block_model755.Friction = 0.3
  7626.  
  7627. local smooth_block_model756 = Instance.new('Part', a3)
  7628.     smooth_block_model756.Material = Enum.Material.Slate
  7629.     smooth_block_model756.Size = Vector3.new(2, 2.4, 2)
  7630.     smooth_block_model756.Name = "Smooth Block Model"
  7631.     smooth_block_model756.CFrame = CFrame.new(-45.4, 110.8, -57) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  7632.     smooth_block_model756.BrickColor = BrickColor.new('Bright red')
  7633.     smooth_block_model756.Friction = 0.3
  7634.  
  7635. local smooth_block_model757 = Instance.new('Part', a3)
  7636.     smooth_block_model757.Material = Enum.Material.Slate
  7637.     smooth_block_model757.Size = Vector3.new(2, 3.6, 2)
  7638.     smooth_block_model757.Name = "Smooth Block Model"
  7639.     smooth_block_model757.CFrame = CFrame.new(-45.4, 107.8, -58) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  7640.     smooth_block_model757.BrickColor = BrickColor.new('Bright red')
  7641.     smooth_block_model757.Friction = 0.3
  7642.  
  7643. local smooth_block_model758 = Instance.new('Part', a3)
  7644.     smooth_block_model758.Material = Enum.Material.Slate
  7645.     smooth_block_model758.Size = Vector3.new(2, 10.8, 2)
  7646.     smooth_block_model758.Name = "Smooth Block Model"
  7647.     smooth_block_model758.CFrame = CFrame.new(-45.4, 100.6, -59) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  7648.     smooth_block_model758.BrickColor = BrickColor.new('Bright red')
  7649.     smooth_block_model758.Friction = 0.3
  7650.  
  7651. local gate5 = Instance.new('Part', a3)
  7652.     gate5.CanCollide = false
  7653.     gate5.Transparency = 1
  7654.     gate5.Anchored = true
  7655.     gate5.Material = Enum.Material.Slate
  7656.     gate5.Size = Vector3.new(12, 16.8, 1)
  7657.     gate5.Name = "Gate"
  7658.     gate5.CFrame = CFrame.new(-43.9, 103.6, -52) * CFrame.Angles(-0, 1.5707963705063, 0)
  7659.     gate5.BrickColor = BrickColor.new('Bright blue')
  7660.     gate5.Friction = 0.3
  7661.  
  7662. local b3 = Instance.new('Model', gatepair3)
  7663.     b3.Name = "B"
  7664.     b3.PrimaryPart = smooth_block_model759
  7665.  
  7666. local smooth_block_model760 = Instance.new('Part', b3)
  7667.     smooth_block_model760.Material = Enum.Material.Slate
  7668.     smooth_block_model760.Size = Vector3.new(2, 10.8, 2)
  7669.     smooth_block_model760.Name = "Smooth Block Model"
  7670.     smooth_block_model760.CFrame = CFrame.new(-4.4, 343, 68) * CFrame.Angles(0, 1.5707963705063, 0)
  7671.     smooth_block_model760.BrickColor = BrickColor.new('Bright red')
  7672.     smooth_block_model760.Friction = 0.3
  7673.  
  7674. local smooth_block_model761 = Instance.new('Part', b3)
  7675.     smooth_block_model761.Material = Enum.Material.Slate
  7676.     smooth_block_model761.Size = Vector3.new(2, 3.6, 2)
  7677.     smooth_block_model761.Name = "Smooth Block Model"
  7678.     smooth_block_model761.CFrame = CFrame.new(-3.4, 350.2, 68) * CFrame.Angles(0, 1.5707963705063, 0)
  7679.     smooth_block_model761.BrickColor = BrickColor.new('Bright red')
  7680.     smooth_block_model761.Friction = 0.3
  7681.  
  7682. local smooth_block_model762 = Instance.new('Part', b3)
  7683.     smooth_block_model762.Material = Enum.Material.Slate
  7684.     smooth_block_model762.Size = Vector3.new(2, 2.4, 2)
  7685.     smooth_block_model762.Name = "Smooth Block Model"
  7686.     smooth_block_model762.CFrame = CFrame.new(-2.4, 353.2, 68) * CFrame.Angles(0, 1.5707963705063, 0)
  7687.     smooth_block_model762.BrickColor = BrickColor.new('Bright red')
  7688.     smooth_block_model762.Friction = 0.3
  7689.  
  7690. local smooth_block_model763 = Instance.new('Part', b3)
  7691.     smooth_block_model763.Material = Enum.Material.Slate
  7692.     smooth_block_model763.Size = Vector3.new(2, 1.2, 2)
  7693.     smooth_block_model763.Name = "Smooth Block Model"
  7694.     smooth_block_model763.CFrame = CFrame.new(-1.4, 355, 68) * CFrame.Angles(0, 1.5707963705063, 0)
  7695.     smooth_block_model763.BrickColor = BrickColor.new('Bright red')
  7696.     smooth_block_model763.Friction = 0.3
  7697.  
  7698. local smooth_block_model759 = Instance.new('Part', b3)
  7699.     smooth_block_model759.Material = Enum.Material.Slate
  7700.     smooth_block_model759.Size = Vector3.new(2, 1.2, 8)
  7701.     smooth_block_model759.Name = "Smooth Block Model"
  7702.     smooth_block_model759.CFrame = CFrame.new(2.6, 356.2, 68) * CFrame.Angles(0, 1.5707963705063, 0)
  7703.     smooth_block_model759.BrickColor = BrickColor.new('Bright red')
  7704.     smooth_block_model759.Friction = 0.3
  7705.  
  7706. local smooth_block_model764 = Instance.new('Part', b3)
  7707.     smooth_block_model764.Material = Enum.Material.Slate
  7708.     smooth_block_model764.Size = Vector3.new(2, 1.2, 2)
  7709.     smooth_block_model764.Name = "Smooth Block Model"
  7710.     smooth_block_model764.CFrame = CFrame.new(6.6, 355, 68) * CFrame.Angles(0, 1.5707963705063, 0)
  7711.     smooth_block_model764.BrickColor = BrickColor.new('Bright red')
  7712.     smooth_block_model764.Friction = 0.3
  7713.  
  7714. local smooth_block_model765 = Instance.new('Part', b3)
  7715.     smooth_block_model765.Material = Enum.Material.Slate
  7716.     smooth_block_model765.Size = Vector3.new(2, 2.4, 2)
  7717.     smooth_block_model765.Name = "Smooth Block Model"
  7718.     smooth_block_model765.CFrame = CFrame.new(7.6, 353.2, 68) * CFrame.Angles(0, 1.5707963705063, 0)
  7719.     smooth_block_model765.BrickColor = BrickColor.new('Bright red')
  7720.     smooth_block_model765.Friction = 0.3
  7721.  
  7722. local smooth_block_model766 = Instance.new('Part', b3)
  7723.     smooth_block_model766.Material = Enum.Material.Slate
  7724.     smooth_block_model766.Size = Vector3.new(2, 3.6, 2)
  7725.     smooth_block_model766.Name = "Smooth Block Model"
  7726.     smooth_block_model766.CFrame = CFrame.new(8.6, 350.2, 68) * CFrame.Angles(0, 1.5707963705063, 0)
  7727.     smooth_block_model766.BrickColor = BrickColor.new('Bright red')
  7728.     smooth_block_model766.Friction = 0.3
  7729.  
  7730. local smooth_block_model767 = Instance.new('Part', b3)
  7731.     smooth_block_model767.Material = Enum.Material.Slate
  7732.     smooth_block_model767.Size = Vector3.new(2, 10.8, 2)
  7733.     smooth_block_model767.Name = "Smooth Block Model"
  7734.     smooth_block_model767.CFrame = CFrame.new(9.6, 343, 68) * CFrame.Angles(0, 1.5707963705063, 0)
  7735.     smooth_block_model767.BrickColor = BrickColor.new('Bright red')
  7736.     smooth_block_model767.Friction = 0.3
  7737.  
  7738. local gate6 = Instance.new('Part', b3)
  7739.     gate6.CanCollide = false
  7740.     gate6.Transparency = 1
  7741.     gate6.Anchored = true
  7742.     gate6.Material = Enum.Material.Slate
  7743.     gate6.Size = Vector3.new(12, 16.8, 1)
  7744.     gate6.Name = "Gate"
  7745.     gate6.CFrame = CFrame.new(2.6, 346, 69.5) * CFrame.Angles(-0, 0, -0)
  7746.     gate6.BrickColor = BrickColor.new('Bright blue')
  7747.     gate6.Friction = 0.3
  7748.  
  7749. local gatescript3 = Instance.new('Script', gatepair3)
  7750.     gatescript3.Name = "GateScript"
  7751.     gatescript3.Source = "function Teleport(char, enter, exit)\r\
  7752.     if char == nil then return end\r\
  7753. \r\
  7754.     \r\
  7755.     local sound = enter:FindFirstChild(\"Lightning\")\r\
  7756.     if (sound == nil) then\r\
  7757.         sound = Instance.new(\"Sound\")\r\
  7758.         sound.SoundId = \"rbxasset://sounds\\\\HalloweenLightning.wav\"\r\
  7759.         sound.Parent = enter\r\
  7760.     end\r\
  7761.     sound:play()\r\
  7762. \r\
  7763. \r\
  7764. \r\
  7765.     local torso = char.Torso\r\
  7766. \r\
  7767.     \r\
  7768.     torso.CFrame = exit.CFrame + (exit.CFrame.lookVector * 5)\r\
  7769.         \r\
  7770. \r\
  7771.     --torso.CFrame = CFrame.new(Vector3.new(pos.x, pos.y + 7, pos.z))\r\
  7772. \r\
  7773.     sound = exit:FindFirstChild(\"Thunder\")\r\
  7774.     if (sound == nil) then\r\
  7775.         sound = Instance.new(\"Sound\")\r\
  7776.         sound.SoundId = \"rbxasset://sounds\\\\HalloweenThunder.wav\"\r\
  7777.         sound.Parent = exit\r\
  7778.     end\r\
  7779.     sound:play()\r\
  7780. \r\
  7781. \r\
  7782. end\r\
  7783. \r\
  7784. \r\
  7785. function getChar(part)\r\
  7786.     local human = part.Parent:findFirstChild(\"Humanoid\")\r\
  7787.     if (human ~= nil and human.Parent ~= nil) then\r\
  7788.         return human.Parent\r\
  7789.     end\r\
  7790.     return nil\r\
  7791. end\r\
  7792. \r\
  7793. function onTouchedGateA(part)\r\
  7794.     Teleport(getChar(part), script.Parent.A.Gate, script.Parent.B.Gate)\r\
  7795. end\r\
  7796. \r\
  7797. function onTouchedGateB(part)\r\
  7798.     Teleport(getChar(part), script.Parent.B.Gate, script.Parent.A.Gate)\r\
  7799. end\r\
  7800. \r\
  7801. \r\
  7802. script.Parent.A.Gate.Touched:connect(onTouchedGateA)\r\
  7803. script.Parent.B.Gate.Touched:connect(onTouchedGateB)"
  7804.  
  7805. local gatepair4 = Instance.new('Model', sfothiv)
  7806.     gatepair4.Name = "GatePair"
  7807.     gatepair4.PrimaryPart = smooth_block_model768
  7808.  
  7809. local a4 = Instance.new('Model', gatepair4)
  7810.     a4.Name = "A"
  7811.     a4.PrimaryPart = smooth_block_model768
  7812.  
  7813. local smooth_block_model769 = Instance.new('Part', a4)
  7814.     smooth_block_model769.Material = Enum.Material.Slate
  7815.     smooth_block_model769.Size = Vector3.new(2, 10.8, 2)
  7816.     smooth_block_model769.Name = "Smooth Block Model"
  7817.     smooth_block_model769.CFrame = CFrame.new(-83.4, 100.6, -21) * CFrame.Angles(0, 1.5707963705063, 0)
  7818.     smooth_block_model769.BrickColor = BrickColor.new('Bright violet')
  7819.     smooth_block_model769.Friction = 0.3
  7820.  
  7821. local smooth_block_model770 = Instance.new('Part', a4)
  7822.     smooth_block_model770.Material = Enum.Material.Slate
  7823.     smooth_block_model770.Size = Vector3.new(2, 3.6, 2)
  7824.     smooth_block_model770.Name = "Smooth Block Model"
  7825.     smooth_block_model770.CFrame = CFrame.new(-82.4, 107.8, -21) * CFrame.Angles(0, 1.5707963705063, 0)
  7826.     smooth_block_model770.BrickColor = BrickColor.new('Bright violet')
  7827.     smooth_block_model770.Friction = 0.3
  7828.  
  7829. local smooth_block_model771 = Instance.new('Part', a4)
  7830.     smooth_block_model771.Material = Enum.Material.Slate
  7831.     smooth_block_model771.Size = Vector3.new(2, 2.4, 2)
  7832.     smooth_block_model771.Name = "Smooth Block Model"
  7833.     smooth_block_model771.CFrame = CFrame.new(-81.4, 110.8, -21) * CFrame.Angles(0, 1.5707963705063, 0)
  7834.     smooth_block_model771.BrickColor = BrickColor.new('Bright violet')
  7835.     smooth_block_model771.Friction = 0.3
  7836.  
  7837. local smooth_block_model772 = Instance.new('Part', a4)
  7838.     smooth_block_model772.Material = Enum.Material.Slate
  7839.     smooth_block_model772.Size = Vector3.new(2, 1.2, 2)
  7840.     smooth_block_model772.Name = "Smooth Block Model"
  7841.     smooth_block_model772.CFrame = CFrame.new(-80.4, 112.6, -21) * CFrame.Angles(0, 1.5707963705063, 0)
  7842.     smooth_block_model772.BrickColor = BrickColor.new('Bright violet')
  7843.     smooth_block_model772.Friction = 0.3
  7844.  
  7845. local smooth_block_model768 = Instance.new('Part', a4)
  7846.     smooth_block_model768.Material = Enum.Material.Slate
  7847.     smooth_block_model768.Size = Vector3.new(2, 1.2, 8)
  7848.     smooth_block_model768.Name = "Smooth Block Model"
  7849.     smooth_block_model768.CFrame = CFrame.new(-76.4, 113.8, -21) * CFrame.Angles(0, 1.5707963705063, 0)
  7850.     smooth_block_model768.BrickColor = BrickColor.new('Bright violet')
  7851.     smooth_block_model768.Friction = 0.3
  7852.  
  7853. local smooth_block_model773 = Instance.new('Part', a4)
  7854.     smooth_block_model773.Material = Enum.Material.Slate
  7855.     smooth_block_model773.Size = Vector3.new(2, 1.2, 2)
  7856.     smooth_block_model773.Name = "Smooth Block Model"
  7857.     smooth_block_model773.CFrame = CFrame.new(-72.4, 112.6, -21) * CFrame.Angles(0, 1.5707963705063, 0)
  7858.     smooth_block_model773.BrickColor = BrickColor.new('Bright violet')
  7859.     smooth_block_model773.Friction = 0.3
  7860.  
  7861. local smooth_block_model774 = Instance.new('Part', a4)
  7862.     smooth_block_model774.Material = Enum.Material.Slate
  7863.     smooth_block_model774.Size = Vector3.new(2, 2.4, 2)
  7864.     smooth_block_model774.Name = "Smooth Block Model"
  7865.     smooth_block_model774.CFrame = CFrame.new(-71.4, 110.8, -21) * CFrame.Angles(0, 1.5707963705063, 0)
  7866.     smooth_block_model774.BrickColor = BrickColor.new('Bright violet')
  7867.     smooth_block_model774.Friction = 0.3
  7868.  
  7869. local smooth_block_model775 = Instance.new('Part', a4)
  7870.     smooth_block_model775.Material = Enum.Material.Slate
  7871.     smooth_block_model775.Size = Vector3.new(2, 3.6, 2)
  7872.     smooth_block_model775.Name = "Smooth Block Model"
  7873.     smooth_block_model775.CFrame = CFrame.new(-70.4, 107.8, -21) * CFrame.Angles(0, 1.5707963705063, 0)
  7874.     smooth_block_model775.BrickColor = BrickColor.new('Bright violet')
  7875.     smooth_block_model775.Friction = 0.3
  7876.  
  7877. local smooth_block_model776 = Instance.new('Part', a4)
  7878.     smooth_block_model776.Material = Enum.Material.Slate
  7879.     smooth_block_model776.Size = Vector3.new(2, 10.8, 2)
  7880.     smooth_block_model776.Name = "Smooth Block Model"
  7881.     smooth_block_model776.CFrame = CFrame.new(-69.4, 100.6, -21) * CFrame.Angles(0, 1.5707963705063, 0)
  7882.     smooth_block_model776.BrickColor = BrickColor.new('Bright violet')
  7883.     smooth_block_model776.Friction = 0.3
  7884.  
  7885. local gate7 = Instance.new('Part', a4)
  7886.     gate7.CanCollide = false
  7887.     gate7.Transparency = 1
  7888.     gate7.Anchored = true
  7889.     gate7.Material = Enum.Material.Slate
  7890.     gate7.Size = Vector3.new(12, 16.8, 1)
  7891.     gate7.Name = "Gate"
  7892.     gate7.CFrame = CFrame.new(-76.4, 103.6, -19.5) * CFrame.Angles(-0, 0, -0)
  7893.     gate7.BrickColor = BrickColor.new('Bright blue')
  7894.     gate7.Friction = 0.3
  7895.  
  7896. local b4 = Instance.new('Model', gatepair4)
  7897.     b4.Name = "B"
  7898.     b4.PrimaryPart = smooth_block_model777
  7899.  
  7900. local smooth_block_model778 = Instance.new('Part', b4)
  7901.     smooth_block_model778.Material = Enum.Material.Slate
  7902.     smooth_block_model778.Size = Vector3.new(2, 10.8, 2)
  7903.     smooth_block_model778.Name = "Smooth Block Model"
  7904.     smooth_block_model778.CFrame = CFrame.new(84.6, 140.2, 141) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  7905.     smooth_block_model778.BrickColor = BrickColor.new('Bright violet')
  7906.     smooth_block_model778.Friction = 0.3
  7907.  
  7908. local smooth_block_model779 = Instance.new('Part', b4)
  7909.     smooth_block_model779.Material = Enum.Material.Slate
  7910.     smooth_block_model779.Size = Vector3.new(2, 3.6, 2)
  7911.     smooth_block_model779.Name = "Smooth Block Model"
  7912.     smooth_block_model779.CFrame = CFrame.new(84.6, 147.4, 140) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  7913.     smooth_block_model779.BrickColor = BrickColor.new('Bright violet')
  7914.     smooth_block_model779.Friction = 0.3
  7915.  
  7916. local smooth_block_model780 = Instance.new('Part', b4)
  7917.     smooth_block_model780.Material = Enum.Material.Slate
  7918.     smooth_block_model780.Size = Vector3.new(2, 2.4, 2)
  7919.     smooth_block_model780.Name = "Smooth Block Model"
  7920.     smooth_block_model780.CFrame = CFrame.new(84.6, 150.4, 139) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  7921.     smooth_block_model780.BrickColor = BrickColor.new('Bright violet')
  7922.     smooth_block_model780.Friction = 0.3
  7923.  
  7924. local smooth_block_model781 = Instance.new('Part', b4)
  7925.     smooth_block_model781.Material = Enum.Material.Slate
  7926.     smooth_block_model781.Size = Vector3.new(2, 1.2, 2)
  7927.     smooth_block_model781.Name = "Smooth Block Model"
  7928.     smooth_block_model781.CFrame = CFrame.new(84.6, 152.2, 138) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  7929.     smooth_block_model781.BrickColor = BrickColor.new('Bright violet')
  7930.     smooth_block_model781.Friction = 0.3
  7931.  
  7932. local smooth_block_model777 = Instance.new('Part', b4)
  7933.     smooth_block_model777.Material = Enum.Material.Slate
  7934.     smooth_block_model777.Size = Vector3.new(2, 1.2, 8)
  7935.     smooth_block_model777.Name = "Smooth Block Model"
  7936.     smooth_block_model777.CFrame = CFrame.new(84.6, 153.4, 134) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  7937.     smooth_block_model777.BrickColor = BrickColor.new('Bright violet')
  7938.     smooth_block_model777.Friction = 0.3
  7939.  
  7940. local smooth_block_model782 = Instance.new('Part', b4)
  7941.     smooth_block_model782.Material = Enum.Material.Slate
  7942.     smooth_block_model782.Size = Vector3.new(2, 1.2, 2)
  7943.     smooth_block_model782.Name = "Smooth Block Model"
  7944.     smooth_block_model782.CFrame = CFrame.new(84.6, 152.2, 130) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  7945.     smooth_block_model782.BrickColor = BrickColor.new('Bright violet')
  7946.     smooth_block_model782.Friction = 0.3
  7947.  
  7948. local smooth_block_model783 = Instance.new('Part', b4)
  7949.     smooth_block_model783.Material = Enum.Material.Slate
  7950.     smooth_block_model783.Size = Vector3.new(2, 2.4, 2)
  7951.     smooth_block_model783.Name = "Smooth Block Model"
  7952.     smooth_block_model783.CFrame = CFrame.new(84.6, 150.4, 129) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  7953.     smooth_block_model783.BrickColor = BrickColor.new('Bright violet')
  7954.     smooth_block_model783.Friction = 0.3
  7955.  
  7956. local smooth_block_model784 = Instance.new('Part', b4)
  7957.     smooth_block_model784.Material = Enum.Material.Slate
  7958.     smooth_block_model784.Size = Vector3.new(2, 3.6, 2)
  7959.     smooth_block_model784.Name = "Smooth Block Model"
  7960.     smooth_block_model784.CFrame = CFrame.new(84.6, 147.4, 128) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  7961.     smooth_block_model784.BrickColor = BrickColor.new('Bright violet')
  7962.     smooth_block_model784.Friction = 0.3
  7963.  
  7964. local smooth_block_model785 = Instance.new('Part', b4)
  7965.     smooth_block_model785.Material = Enum.Material.Slate
  7966.     smooth_block_model785.Size = Vector3.new(2, 10.8, 2)
  7967.     smooth_block_model785.Name = "Smooth Block Model"
  7968.     smooth_block_model785.CFrame = CFrame.new(84.6, 140.2, 127) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  7969.     smooth_block_model785.BrickColor = BrickColor.new('Bright violet')
  7970.     smooth_block_model785.Friction = 0.3
  7971.  
  7972. local gate8 = Instance.new('Part', b4)
  7973.     gate8.CanCollide = false
  7974.     gate8.Transparency = 1
  7975.     gate8.Anchored = true
  7976.     gate8.Material = Enum.Material.Slate
  7977.     gate8.Size = Vector3.new(12, 16.8, 1)
  7978.     gate8.Name = "Gate"
  7979.     gate8.CFrame = CFrame.new(86.1, 143.2, 134) * CFrame.Angles(-0, 1.5707963705063, 0)
  7980.     gate8.BrickColor = BrickColor.new('Bright blue')
  7981.     gate8.Friction = 0.3
  7982.  
  7983. local gatescript4 = Instance.new('Script', gatepair4)
  7984.     gatescript4.Name = "GateScript"
  7985.     gatescript4.Source = "function Teleport(char, enter, exit)\r\
  7986.     if char == nil then return end\r\
  7987. \r\
  7988.     \r\
  7989.     local sound = enter:FindFirstChild(\"Lightning\")\r\
  7990.     if (sound == nil) then\r\
  7991.         sound = Instance.new(\"Sound\")\r\
  7992.         sound.SoundId = \"rbxasset://sounds\\\\HalloweenLightning.wav\"\r\
  7993.         sound.Parent = enter\r\
  7994.     end\r\
  7995.     sound:play()\r\
  7996. \r\
  7997. \r\
  7998. \r\
  7999.     local torso = char.Torso\r\
  8000. \r\
  8001.     \r\
  8002.     torso.CFrame = exit.CFrame + (exit.CFrame.lookVector * 5)\r\
  8003.         \r\
  8004. \r\
  8005.     --torso.CFrame = CFrame.new(Vector3.new(pos.x, pos.y + 7, pos.z))\r\
  8006. \r\
  8007.     sound = exit:FindFirstChild(\"Thunder\")\r\
  8008.     if (sound == nil) then\r\
  8009.         sound = Instance.new(\"Sound\")\r\
  8010.         sound.SoundId = \"rbxasset://sounds\\\\HalloweenThunder.wav\"\r\
  8011.         sound.Parent = exit\r\
  8012.     end\r\
  8013.     sound:play()\r\
  8014. \r\
  8015. \r\
  8016. end\r\
  8017. \r\
  8018. \r\
  8019. function getChar(part)\r\
  8020.     local human = part.Parent:findFirstChild(\"Humanoid\")\r\
  8021.     if (human ~= nil and human.Parent ~= nil) then\r\
  8022.         return human.Parent\r\
  8023.     end\r\
  8024.     return nil\r\
  8025. end\r\
  8026. \r\
  8027. function onTouchedGateA(part)\r\
  8028.     Teleport(getChar(part), script.Parent.A.Gate, script.Parent.B.Gate)\r\
  8029. end\r\
  8030. \r\
  8031. function onTouchedGateB(part)\r\
  8032.     Teleport(getChar(part), script.Parent.B.Gate, script.Parent.A.Gate)\r\
  8033. end\r\
  8034. \r\
  8035. \r\
  8036. script.Parent.A.Gate.Touched:connect(onTouchedGateA)\r\
  8037. script.Parent.B.Gate.Touched:connect(onTouchedGateB)"
  8038.  
  8039. local elevator = Instance.new('Model', sfothiv)
  8040.     elevator.Name = "Elevator"
  8041.     elevator.PrimaryPart = elevator2
  8042.  
  8043. local elevator2 = Instance.new('Part', elevator)
  8044.     elevator2.Velocity = Vector3.new(0, 1.044, 0)
  8045.     elevator2.TopSurface = Enum.SurfaceType.Weld
  8046.     elevator2.RotVelocity = Vector3.new(0, 0, 0)
  8047.     elevator2.Size = Vector3.new(10, 1.2, 10)
  8048.     elevator2.Name = "Elevator"
  8049.     elevator2.CFrame = CFrame.new(-24.4, 336.962, 43) * CFrame.Angles(1.5382978556149e-023, 9.4059135836431e-024, 1.5382978556149e-023)
  8050.     elevator2.BrickColor = BrickColor.new('Black')
  8051.     elevator2.Friction = 0.3
  8052.     elevator2.BottomSurface = Enum.SurfaceType.Smooth
  8053.  
  8054. local bodygyro9 = Instance.new('BodyGyro', elevator2)
  8055.     bodygyro9.maxTorque = Vector3.new(400000, 400000, 400000)
  8056.     bodygyro9.cframe = CFrame.new(52, 245, 95) * CFrame.Angles(-0, 0, -0)
  8057.  
  8058. local bodyvelocity = Instance.new('BodyVelocity', elevator2)
  8059.     bodyvelocity.P = 990000
  8060.     bodyvelocity.maxForce = Vector3.new(0, 990000, 0)
  8061.     bodyvelocity.velocity = Vector3.new(0, -20, 0)
  8062.  
  8063. local bodyposition9 = Instance.new('BodyPosition', elevator2)
  8064.     bodyposition9.maxForce = Vector3.new(500000, 500000, 500000)
  8065.     bodyposition9.position = Vector3.new(52, 336.581, 95)
  8066.  
  8067. local script22 = Instance.new('Script', elevator)
  8068.     script22.Source = "waittime = 2\r\
  8069. speed = 20\r\
  8070. \r\
  8071. d = 1\r\
  8072. running = false\r\
  8073. elevator = script.Parent.Elevator\r\
  8074. elevator.BodyGyro.cframe = elevator.CFrame\r\
  8075. elevator.BodyPosition.position = elevator.Position\r\
  8076. bv = elevator.BodyVelocity\r\
  8077. levels = { }\r\
  8078. l = script.Parent.Levels:GetChildren()\r\
  8079. \r\
  8080. if #l ~= 0 then\r\
  8081.     for i = 1, #l do\r\
  8082.         if l[i].className == \"Part\" then\r\
  8083.             table.insert(levels,l[i].Position.y)\r\
  8084.         end\r\
  8085.     end\r\
  8086. else\r\
  8087.     error(\"Not enough markers\",0)\r\
  8088. end\r\
  8089. \r\
  8090. table.sort(levels)\r\
  8091. script.Parent.Levels.Parent = nil -- Now that we have the height for each level, the markers are pretty much useless.\r\
  8092. \r\
  8093. elevator.BodyPosition.position = Vector3.new(elevator.Position.x,levels[1],elevator.Position.z)\r\
  8094. while true do\r\
  8095. if math.sqrt(((levels[1]-elevator.Position.y)^2)) < 1 then break end\r\
  8096.     wait()\r\
  8097. end\r\
  8098. bv.maxForce = Vector3.new(0,9.9e+005,0)\r\
  8099. wait(waittime)\r\
  8100. \r\
  8101. elevator.Anchored = false -- ready to go, unlock platform\r\
  8102. \r\
  8103. while true do\r\
  8104.     wait()\r\
  8105.     for i = 2,#levels do\r\
  8106.         if running == false then \r\
  8107.             bv.velocity = Vector3.new(0,speed,0)\r\
  8108.             running = true\r\
  8109.         end\r\
  8110.         while true do\r\
  8111.             wait()\r\
  8112.             if elevator.Position.y >= levels[i] then\r\
  8113.                 bv.velocity = Vector3.new(0,0,0)\r\
  8114.                 elevator.BodyPosition.position = elevator.Position\r\
  8115.                 running=false\r\
  8116.                 wait(waittime)\r\
  8117.                 break\r\
  8118.             end\r\
  8119.         end\r\
  8120.     end\r\
  8121.     for i = #levels-1,1,-1 do\r\
  8122.         if running == false then \r\
  8123.             bv.velocity = Vector3.new(0,-speed,0)\r\
  8124.             running = true\r\
  8125.         end\r\
  8126.         while true do\r\
  8127.             wait()\r\
  8128.             if elevator.Position.y <= levels[i] then\r\
  8129.                 bv.velocity = Vector3.new(0,0,0)\r\
  8130.                 elevator.BodyPosition.position = elevator.Position\r\
  8131.                 running=false\r\
  8132.                 wait(waittime)\r\
  8133.                 break\r\
  8134.             end\r\
  8135.         end\r\
  8136.     end\r\
  8137. end\r\
  8138. "
  8139.  
  8140. local deathplates = Instance.new('Model', sfothiv)
  8141.     deathplates.Name = "DeathPlates"
  8142.     deathplates.PrimaryPart = phantomplate
  8143.  
  8144. local phantomplate = Instance.new('Part', deathplates)
  8145.     phantomplate.Anchored = true
  8146.     phantomplate.Size = Vector3.new(16, 1.2, 16)
  8147.     phantomplate.Name = "PhantomPlate"
  8148.     phantomplate.CFrame = CFrame.new(-59.4, 244.999, 126) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  8149.     phantomplate.BrickColor = BrickColor.new('Dark stone grey')
  8150.     phantomplate.Friction = 0.3
  8151.  
  8152. local phantomplate2 = Instance.new('Part', deathplates)
  8153.     phantomplate2.CanCollide = false
  8154.     phantomplate2.Transparency = 1
  8155.     phantomplate2.Anchored = true
  8156.     phantomplate2.Size = Vector3.new(16, 1.2, 16)
  8157.     phantomplate2.Name = "PhantomPlate"
  8158.     phantomplate2.CFrame = CFrame.new(-76.4, 244.999, 126) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  8159.     phantomplate2.BrickColor = BrickColor.new('Black')
  8160.     phantomplate2.Friction = 0.3
  8161.  
  8162. local phantomplate3 = Instance.new('Part', deathplates)
  8163.     phantomplate3.Anchored = true
  8164.     phantomplate3.Size = Vector3.new(16, 1.2, 16)
  8165.     phantomplate3.Name = "PhantomPlate"
  8166.     phantomplate3.CFrame = CFrame.new(-93.4, 244.999, 126) * CFrame.Angles(-0, -1.5707963705063, 0)
  8167.     phantomplate3.BrickColor = BrickColor.new('Dark stone grey')
  8168.     phantomplate3.Friction = 0.3
  8169.  
  8170. local phantomplate4 = Instance.new('Part', deathplates)
  8171.     phantomplate4.CanCollide = false
  8172.     phantomplate4.Transparency = 1
  8173.     phantomplate4.Anchored = true
  8174.     phantomplate4.Size = Vector3.new(16, 1.2, 16)
  8175.     phantomplate4.Name = "PhantomPlate"
  8176.     phantomplate4.CFrame = CFrame.new(-93.4, 244.999, 109) * CFrame.Angles(-0, -1.5707963705063, 0)
  8177.     phantomplate4.BrickColor = BrickColor.new('Black')
  8178.     phantomplate4.Friction = 0.3
  8179.  
  8180. local phantomplate5 = Instance.new('Part', deathplates)
  8181.     phantomplate5.Anchored = true
  8182.     phantomplate5.Size = Vector3.new(16, 1.2, 16)
  8183.     phantomplate5.Name = "PhantomPlate"
  8184.     phantomplate5.CFrame = CFrame.new(-76.4, 244.999, 109) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  8185.     phantomplate5.BrickColor = BrickColor.new('Dark stone grey')
  8186.     phantomplate5.Friction = 0.3
  8187.  
  8188. local phantomplate6 = Instance.new('Part', deathplates)
  8189.     phantomplate6.CanCollide = false
  8190.     phantomplate6.Transparency = 1
  8191.     phantomplate6.Anchored = true
  8192.     phantomplate6.Size = Vector3.new(16, 1.2, 16)
  8193.     phantomplate6.Name = "PhantomPlate"
  8194.     phantomplate6.CFrame = CFrame.new(-59.4, 244.999, 109) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  8195.     phantomplate6.BrickColor = BrickColor.new('Black')
  8196.     phantomplate6.Friction = 0.3
  8197.  
  8198. local phantomplate7 = Instance.new('Part', deathplates)
  8199.     phantomplate7.Anchored = true
  8200.     phantomplate7.Size = Vector3.new(16, 1.2, 16)
  8201.     phantomplate7.Name = "PhantomPlate"
  8202.     phantomplate7.CFrame = CFrame.new(-59.4, 244.999, 92) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  8203.     phantomplate7.BrickColor = BrickColor.new('Dark stone grey')
  8204.     phantomplate7.Friction = 0.3
  8205.  
  8206. local phantomplate8 = Instance.new('Part', deathplates)
  8207.     phantomplate8.Anchored = true
  8208.     phantomplate8.Size = Vector3.new(16, 1.2, 16)
  8209.     phantomplate8.Name = "PhantomPlate"
  8210.     phantomplate8.CFrame = CFrame.new(-76.4, 244.999, 92) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  8211.     phantomplate8.BrickColor = BrickColor.new('Bright red')
  8212.     phantomplate8.Friction = 0.3
  8213.  
  8214. local phantomplate9 = Instance.new('Part', deathplates)
  8215.     phantomplate9.CanCollide = false
  8216.     phantomplate9.Transparency = 1
  8217.     phantomplate9.Anchored = true
  8218.     phantomplate9.Size = Vector3.new(16, 1.2, 16)
  8219.     phantomplate9.Name = "PhantomPlate"
  8220.     phantomplate9.CFrame = CFrame.new(-93.4, 244.999, 92) * CFrame.Angles(-0, -1.5707963705063, 0)
  8221.     phantomplate9.BrickColor = BrickColor.new('Black')
  8222.     phantomplate9.Friction = 0.3
  8223.  
  8224. local phantomplate10 = Instance.new('Part', deathplates)
  8225.     phantomplate10.CanCollide = false
  8226.     phantomplate10.Transparency = 1
  8227.     phantomplate10.Anchored = true
  8228.     phantomplate10.Size = Vector3.new(16, 1.2, 16)
  8229.     phantomplate10.Name = "PhantomPlate"
  8230.     phantomplate10.CFrame = CFrame.new(-93.4, 244.999, 75) * CFrame.Angles(-0, -1.5707963705063, 0)
  8231.     phantomplate10.BrickColor = BrickColor.new('Black')
  8232.     phantomplate10.Friction = 0.3
  8233.  
  8234. local phantomplate11 = Instance.new('Part', deathplates)
  8235.     phantomplate11.Transparency = 0.6
  8236.     phantomplate11.Anchored = true
  8237.     phantomplate11.Size = Vector3.new(16, 1.2, 16)
  8238.     phantomplate11.Name = "PhantomPlate"
  8239.     phantomplate11.CFrame = CFrame.new(-76.4, 244.999, 75) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  8240.     phantomplate11.BrickColor = BrickColor.new('Black')
  8241.     phantomplate11.Friction = 0.3
  8242.  
  8243. local phantomplate12 = Instance.new('Part', deathplates)
  8244.     phantomplate12.Transparency = 0.4
  8245.     phantomplate12.Anchored = true
  8246.     phantomplate12.Size = Vector3.new(16, 1.2, 16)
  8247.     phantomplate12.Name = "PhantomPlate"
  8248.     phantomplate12.CFrame = CFrame.new(-59.4, 244.999, 75) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  8249.     phantomplate12.BrickColor = BrickColor.new('Black')
  8250.     phantomplate12.Friction = 0.3
  8251.  
  8252. local phantomplate13 = Instance.new('Part', deathplates)
  8253.     phantomplate13.CanCollide = false
  8254.     phantomplate13.Transparency = 1
  8255.     phantomplate13.Anchored = true
  8256.     phantomplate13.Size = Vector3.new(16, 1.2, 16)
  8257.     phantomplate13.Name = "PhantomPlate"
  8258.     phantomplate13.CFrame = CFrame.new(-59.4, 244.999, 58) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  8259.     phantomplate13.BrickColor = BrickColor.new('Black')
  8260.     phantomplate13.Friction = 0.3
  8261.  
  8262. local phantomplate14 = Instance.new('Part', deathplates)
  8263.     phantomplate14.CanCollide = false
  8264.     phantomplate14.Transparency = 1
  8265.     phantomplate14.Anchored = true
  8266.     phantomplate14.Size = Vector3.new(16, 1.2, 16)
  8267.     phantomplate14.Name = "PhantomPlate"
  8268.     phantomplate14.CFrame = CFrame.new(-76.4, 244.999, 58) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  8269.     phantomplate14.BrickColor = BrickColor.new('Black')
  8270.     phantomplate14.Friction = 0.3
  8271.  
  8272. local phantomplate15 = Instance.new('Part', deathplates)
  8273.     phantomplate15.Anchored = true
  8274.     phantomplate15.Size = Vector3.new(16, 1.2, 16)
  8275.     phantomplate15.Name = "PhantomPlate"
  8276.     phantomplate15.CFrame = CFrame.new(-93.4, 244.999, 58) * CFrame.Angles(-0, -1.5707963705063, 0)
  8277.     phantomplate15.BrickColor = BrickColor.new('Dark stone grey')
  8278.     phantomplate15.Friction = 0.3
  8279.  
  8280. local phantomplate16 = Instance.new('Part', deathplates)
  8281.     phantomplate16.CanCollide = false
  8282.     phantomplate16.Transparency = 1
  8283.     phantomplate16.Anchored = true
  8284.     phantomplate16.Size = Vector3.new(16, 1.2, 16)
  8285.     phantomplate16.Name = "PhantomPlate"
  8286.     phantomplate16.CFrame = CFrame.new(-93.4, 244.999, 41) * CFrame.Angles(-0, -1.5707963705063, 0)
  8287.     phantomplate16.BrickColor = BrickColor.new('Black')
  8288.     phantomplate16.Friction = 0.3
  8289.  
  8290. local phantomplate17 = Instance.new('Part', deathplates)
  8291.     phantomplate17.CanCollide = false
  8292.     phantomplate17.Transparency = 1
  8293.     phantomplate17.Anchored = true
  8294.     phantomplate17.Size = Vector3.new(16, 1.2, 16)
  8295.     phantomplate17.Name = "PhantomPlate"
  8296.     phantomplate17.CFrame = CFrame.new(-76.4, 244.999, 41) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  8297.     phantomplate17.BrickColor = BrickColor.new('Black')
  8298.     phantomplate17.Friction = 0.3
  8299.  
  8300. local phantomplate18 = Instance.new('Part', deathplates)
  8301.     phantomplate18.Anchored = true
  8302.     phantomplate18.Size = Vector3.new(16, 1.2, 16)
  8303.     phantomplate18.Name = "PhantomPlate"
  8304.     phantomplate18.CFrame = CFrame.new(-59.4, 244.999, 41) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  8305.     phantomplate18.BrickColor = BrickColor.new('Bright red')
  8306.     phantomplate18.Friction = 0.3
  8307.  
  8308. local phantomplate19 = Instance.new('Part', deathplates)
  8309.     phantomplate19.Transparency = 0.4
  8310.     phantomplate19.Anchored = true
  8311.     phantomplate19.Size = Vector3.new(16, 1.2, 16)
  8312.     phantomplate19.Name = "PhantomPlate"
  8313.     phantomplate19.CFrame = CFrame.new(-59.4, 244.999, 24) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  8314.     phantomplate19.BrickColor = BrickColor.new('Black')
  8315.     phantomplate19.Friction = 0.3
  8316.  
  8317. local phantomplate20 = Instance.new('Part', deathplates)
  8318.     phantomplate20.Transparency = 0.2
  8319.     phantomplate20.Anchored = true
  8320.     phantomplate20.Size = Vector3.new(16, 1.2, 16)
  8321.     phantomplate20.Name = "PhantomPlate"
  8322.     phantomplate20.CFrame = CFrame.new(-76.4, 244.999, 24) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  8323.     phantomplate20.BrickColor = BrickColor.new('Black')
  8324.     phantomplate20.Friction = 0.3
  8325.  
  8326. local phantomplate21 = Instance.new('Part', deathplates)
  8327.     phantomplate21.Anchored = true
  8328.     phantomplate21.Size = Vector3.new(16, 1.2, 16)
  8329.     phantomplate21.Name = "PhantomPlate"
  8330.     phantomplate21.CFrame = CFrame.new(-93.4, 244.999, 24) * CFrame.Angles(-0, -1.5707963705063, 0)
  8331.     phantomplate21.BrickColor = BrickColor.new('Dark stone grey')
  8332.     phantomplate21.Friction = 0.3
  8333.  
  8334. local phantomplate22 = Instance.new('Part', deathplates)
  8335.     phantomplate22.Transparency = 0.2
  8336.     phantomplate22.Anchored = true
  8337.     phantomplate22.Size = Vector3.new(16, 1.2, 16)
  8338.     phantomplate22.Name = "PhantomPlate"
  8339.     phantomplate22.CFrame = CFrame.new(-93.4, 244.999, 7) * CFrame.Angles(-0, -1.5707963705063, 0)
  8340.     phantomplate22.BrickColor = BrickColor.new('Black')
  8341.     phantomplate22.Friction = 0.3
  8342.  
  8343. local phantomplate23 = Instance.new('Part', deathplates)
  8344.     phantomplate23.CanCollide = false
  8345.     phantomplate23.Transparency = 1
  8346.     phantomplate23.Anchored = true
  8347.     phantomplate23.Size = Vector3.new(16, 1.2, 16)
  8348.     phantomplate23.Name = "PhantomPlate"
  8349.     phantomplate23.CFrame = CFrame.new(-76.4, 244.999, 7) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  8350.     phantomplate23.BrickColor = BrickColor.new('Black')
  8351.     phantomplate23.Friction = 0.3
  8352.  
  8353. local phantomplate24 = Instance.new('Part', deathplates)
  8354.     phantomplate24.Anchored = true
  8355.     phantomplate24.Size = Vector3.new(16, 1.2, 16)
  8356.     phantomplate24.Name = "PhantomPlate"
  8357.     phantomplate24.CFrame = CFrame.new(-59.4, 244.999, 7) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  8358.     phantomplate24.BrickColor = BrickColor.new('Bright red')
  8359.     phantomplate24.Friction = 0.3
  8360.  
  8361. local platesscript = Instance.new('Script', deathplates)
  8362.     platesscript.Name = "PlatesScript"
  8363.     platesscript.Source = "local plates = {}\r\
  8364. local states = {}\r\
  8365. local colors = {}\r\
  8366. \r\
  8367. \r\
  8368. -- plates and states!\r\
  8369. function Init()\r\
  8370.     local c = script.Parent:GetChildren()\r\
  8371. \r\
  8372.     for i=1,#c do\r\
  8373.         if (c[i].Name == \"PhantomPlate\") then\r\
  8374.             plates[i] = c[i]\r\
  8375.             states[i] = 0\r\
  8376.             colors[i] = plates[i].BrickColor\r\
  8377.         end\r\
  8378.     end\r\
  8379. end\r\
  8380. \r\
  8381. function UpdatePlate(i)\r\
  8382.     \r\
  8383.     if (states[i] ~= 0) then states[i] = states[i] + 1 else\r\
  8384.         if(math.random(1,75) == 5) then states[i] = 1 end\r\
  8385.     end\r\
  8386. \r\
  8387.     if (states[i] < 4) then\r\
  8388.         plates[i].Transparency = 0\r\
  8389.         plates[i].CanCollide = true\r\
  8390.         plates[i].BrickColor = colors[i]\r\
  8391.     end\r\
  8392. \r\
  8393.     if (states[i] == 4) then\r\
  8394.         plates[i].BrickColor = BrickColor.new(26)\r\
  8395.     end\r\
  8396.     if (states[i] == 5) then\r\
  8397.         plates[i].Transparency = .2\r\
  8398.     end\r\
  8399.     if (states[i] == 10) then\r\
  8400.         plates[i].Transparency = .4\r\
  8401.     end\r\
  8402.     if (states[i] == 15) then\r\
  8403.         plates[i].Transparency = .6\r\
  8404.     end\r\
  8405.     if (states[i] == 20) then\r\
  8406.         plates[i].Transparency = .8\r\
  8407.     end\r\
  8408.     if (states[i] == 25) then\r\
  8409.         plates[i].Transparency = 1\r\
  8410.         plates[i].CanCollide = false\r\
  8411.     end\r\
  8412. \r\
  8413.     if (states[i] == 50) then\r\
  8414.         states[i] = 0\r\
  8415.     end\r\
  8416. end\r\
  8417. \r\
  8418. \r\
  8419. function Update()\r\
  8420.     for i=1,#plates do\r\
  8421.         UpdatePlate(i)\r\
  8422.     end\r\
  8423. end\r\
  8424. \r\
  8425. \r\
  8426. function onChildAdded(child)\r\
  8427.     if (child.Name == \"Trigger\") then\r\
  8428.         child.Parent = nil\r\
  8429.         for i=1,#plates do\r\
  8430.             states[i] = 3\r\
  8431.         end\r\
  8432.     end\r\
  8433. end\r\
  8434. \r\
  8435. Init()\r\
  8436. \r\
  8437. script.Parent.ChildAdded:connect(onChildAdded)\r\
  8438. \r\
  8439. while true do\r\
  8440.     Update()\r\
  8441.     wait(.2)\r\
  8442. end"
  8443.  
  8444. local column = Instance.new('Model', sfothiv)
  8445.     column.Name = "Column"
  8446.     column.PrimaryPart = smooth_block_model786
  8447.  
  8448. local smooth_block_model787 = Instance.new('Part', column)
  8449.     smooth_block_model787.Size = Vector3.new(9, 2.4, 1)
  8450.     smooth_block_model787.Name = "Smooth Block Model"
  8451.     smooth_block_model787.FrontSurface = Enum.SurfaceType.Weld
  8452.     smooth_block_model787.CFrame = CFrame.new(-501.9, 438.401, 60.5) * CFrame.Angles(-0, 0, -0)
  8453.     smooth_block_model787.BrickColor = BrickColor.new('Brick yellow')
  8454.     smooth_block_model787.Friction = 0.3
  8455.  
  8456. local smooth_block_model788 = Instance.new('Part', column)
  8457.     smooth_block_model788.Size = Vector3.new(1, 50.4, 1)
  8458.     smooth_block_model788.Name = "Smooth Block Model"
  8459.     smooth_block_model788.CFrame = CFrame.new(-502.9, 412.001, 58.5) * CFrame.Angles(-0, 0, -0)
  8460.     smooth_block_model788.BrickColor = BrickColor.new('Brick yellow')
  8461.     smooth_block_model788.Friction = 0.3
  8462.  
  8463. local smooth_block_model789 = Instance.new('Part', column)
  8464.     smooth_block_model789.Size = Vector3.new(1, 50.4, 1)
  8465.     smooth_block_model789.Name = "Smooth Block Model"
  8466.     smooth_block_model789.CFrame = CFrame.new(-504.9, 412.001, 58.5) * CFrame.Angles(-0, 0, -0)
  8467.     smooth_block_model789.BrickColor = BrickColor.new('Brick yellow')
  8468.     smooth_block_model789.Friction = 0.3
  8469.  
  8470. local smooth_block_model790 = Instance.new('Part', column)
  8471.     smooth_block_model790.Size = Vector3.new(1, 50.4, 1)
  8472.     smooth_block_model790.Name = "Smooth Block Model"
  8473.     smooth_block_model790.CFrame = CFrame.new(-506.9, 412.001, 56.5) * CFrame.Angles(0, 1.5707963705063, 0)
  8474.     smooth_block_model790.BrickColor = BrickColor.new('Brick yellow')
  8475.     smooth_block_model790.Friction = 0.3
  8476.  
  8477. local smooth_block_model791 = Instance.new('Part', column)
  8478.     smooth_block_model791.Size = Vector3.new(1, 50.4, 1)
  8479.     smooth_block_model791.Name = "Smooth Block Model"
  8480.     smooth_block_model791.CFrame = CFrame.new(-506.9, 412.001, 54.5) * CFrame.Angles(0, 1.5707963705063, 0)
  8481.     smooth_block_model791.BrickColor = BrickColor.new('Brick yellow')
  8482.     smooth_block_model791.Friction = 0.3
  8483.  
  8484. local smooth_block_model792 = Instance.new('Part', column)
  8485.     smooth_block_model792.Size = Vector3.new(1, 50.4, 1)
  8486.     smooth_block_model792.Name = "Smooth Block Model"
  8487.     smooth_block_model792.CFrame = CFrame.new(-506.9, 412.001, 52.5) * CFrame.Angles(0, 1.5707963705063, 0)
  8488.     smooth_block_model792.BrickColor = BrickColor.new('Brick yellow')
  8489.     smooth_block_model792.Friction = 0.3
  8490.  
  8491. local smooth_block_model793 = Instance.new('Part', column)
  8492.     smooth_block_model793.Size = Vector3.new(9, 2.4, 1)
  8493.     smooth_block_model793.Name = "Smooth Block Model"
  8494.     smooth_block_model793.CFrame = CFrame.new(-508.9, 438.401, 53.5) * CFrame.Angles(0, 1.5707963705063, 0)
  8495.     smooth_block_model793.BackSurface = Enum.SurfaceType.Weld
  8496.     smooth_block_model793.BrickColor = BrickColor.new('Brick yellow')
  8497.     smooth_block_model793.Friction = 0.3
  8498.  
  8499. local smooth_block_model786 = Instance.new('Part', column)
  8500.     smooth_block_model786.Size = Vector3.new(13, 2.4, 13)
  8501.     smooth_block_model786.Name = "Smooth Block Model"
  8502.     smooth_block_model786.CFrame = CFrame.new(-501.9, 438.401, 53.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  8503.     smooth_block_model786.BrickColor = BrickColor.new('Brick yellow')
  8504.     smooth_block_model786.Friction = 0.3
  8505.  
  8506. local smooth_block_model794 = Instance.new('Part', column)
  8507.     smooth_block_model794.Size = Vector3.new(9, 2.4, 1)
  8508.     smooth_block_model794.Name = "Smooth Block Model"
  8509.     smooth_block_model794.CFrame = CFrame.new(-494.9, 438.401, 53.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  8510.     smooth_block_model794.BackSurface = Enum.SurfaceType.Weld
  8511.     smooth_block_model794.BrickColor = BrickColor.new('Brick yellow')
  8512.     smooth_block_model794.Friction = 0.3
  8513.  
  8514. local smooth_block_model795 = Instance.new('Part', column)
  8515.     smooth_block_model795.Material = Enum.Material.Slate
  8516.     smooth_block_model795.Size = Vector3.new(9, 50.4, 9)
  8517.     smooth_block_model795.Name = "Smooth Block Model"
  8518.     smooth_block_model795.CFrame = CFrame.new(-501.9, 412.001, 53.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  8519.     smooth_block_model795.BrickColor = BrickColor.new('White')
  8520.     smooth_block_model795.Friction = 0.3
  8521.  
  8522. local smooth_block_model796 = Instance.new('Part', column)
  8523.     smooth_block_model796.Size = Vector3.new(1, 50.4, 1)
  8524.     smooth_block_model796.Name = "Smooth Block Model"
  8525.     smooth_block_model796.CFrame = CFrame.new(-500.9, 412.001, 58.5) * CFrame.Angles(-0, 0, -0)
  8526.     smooth_block_model796.BrickColor = BrickColor.new('Brick yellow')
  8527.     smooth_block_model796.Friction = 0.3
  8528.  
  8529. local smooth_block_model797 = Instance.new('Part', column)
  8530.     smooth_block_model797.Size = Vector3.new(1, 50.4, 1)
  8531.     smooth_block_model797.Name = "Smooth Block Model"
  8532.     smooth_block_model797.CFrame = CFrame.new(-498.9, 412.001, 58.5) * CFrame.Angles(-0, 0, -0)
  8533.     smooth_block_model797.BrickColor = BrickColor.new('Brick yellow')
  8534.     smooth_block_model797.Friction = 0.3
  8535.  
  8536. local smooth_block_model798 = Instance.new('Part', column)
  8537.     smooth_block_model798.Size = Vector3.new(1, 50.4, 1)
  8538.     smooth_block_model798.Name = "Smooth Block Model"
  8539.     smooth_block_model798.CFrame = CFrame.new(-504.9, 412.001, 48.5) * CFrame.Angles(-0, 0, -0)
  8540.     smooth_block_model798.BrickColor = BrickColor.new('Brick yellow')
  8541.     smooth_block_model798.Friction = 0.3
  8542.  
  8543. local smooth_block_model799 = Instance.new('Part', column)
  8544.     smooth_block_model799.Size = Vector3.new(1, 50.4, 1)
  8545.     smooth_block_model799.Name = "Smooth Block Model"
  8546.     smooth_block_model799.CFrame = CFrame.new(-502.9, 412.001, 48.5) * CFrame.Angles(-0, 0, -0)
  8547.     smooth_block_model799.BrickColor = BrickColor.new('Brick yellow')
  8548.     smooth_block_model799.Friction = 0.3
  8549.  
  8550. local smooth_block_model800 = Instance.new('Part', column)
  8551.     smooth_block_model800.Size = Vector3.new(1, 50.4, 1)
  8552.     smooth_block_model800.Name = "Smooth Block Model"
  8553.     smooth_block_model800.CFrame = CFrame.new(-500.9, 412.001, 48.5) * CFrame.Angles(-0, 0, -0)
  8554.     smooth_block_model800.BrickColor = BrickColor.new('Brick yellow')
  8555.     smooth_block_model800.Friction = 0.3
  8556.  
  8557. local smooth_block_model801 = Instance.new('Part', column)
  8558.     smooth_block_model801.Size = Vector3.new(1, 50.4, 1)
  8559.     smooth_block_model801.Name = "Smooth Block Model"
  8560.     smooth_block_model801.CFrame = CFrame.new(-506.9, 412.001, 50.5) * CFrame.Angles(0, 1.5707963705063, 0)
  8561.     smooth_block_model801.BrickColor = BrickColor.new('Brick yellow')
  8562.     smooth_block_model801.Friction = 0.3
  8563.  
  8564. local smooth_block_model802 = Instance.new('Part', column)
  8565.     smooth_block_model802.Size = Vector3.new(9, 2.4, 1)
  8566.     smooth_block_model802.Name = "Smooth Block Model"
  8567.     smooth_block_model802.CFrame = CFrame.new(-508.9, 385.601, 53.5) * CFrame.Angles(0, 1.5707963705063, 0)
  8568.     smooth_block_model802.BackSurface = Enum.SurfaceType.Weld
  8569.     smooth_block_model802.BrickColor = BrickColor.new('Brick yellow')
  8570.     smooth_block_model802.Friction = 0.3
  8571.  
  8572. local smooth_block_model803 = Instance.new('Part', column)
  8573.     smooth_block_model803.Size = Vector3.new(1, 50.4, 1)
  8574.     smooth_block_model803.Name = "Smooth Block Model"
  8575.     smooth_block_model803.CFrame = CFrame.new(-496.9, 412.001, 56.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  8576.     smooth_block_model803.BrickColor = BrickColor.new('Brick yellow')
  8577.     smooth_block_model803.Friction = 0.3
  8578.  
  8579. local smooth_block_model804 = Instance.new('Part', column)
  8580.     smooth_block_model804.Size = Vector3.new(1, 50.4, 1)
  8581.     smooth_block_model804.Name = "Smooth Block Model"
  8582.     smooth_block_model804.CFrame = CFrame.new(-498.9, 412.001, 48.5) * CFrame.Angles(-0, 0, -0)
  8583.     smooth_block_model804.BrickColor = BrickColor.new('Brick yellow')
  8584.     smooth_block_model804.Friction = 0.3
  8585.  
  8586. local smooth_block_model805 = Instance.new('Part', column)
  8587.     smooth_block_model805.Size = Vector3.new(1, 50.4, 1)
  8588.     smooth_block_model805.Name = "Smooth Block Model"
  8589.     smooth_block_model805.CFrame = CFrame.new(-496.9, 412.001, 52.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  8590.     smooth_block_model805.BrickColor = BrickColor.new('Brick yellow')
  8591.     smooth_block_model805.Friction = 0.3
  8592.  
  8593. local smooth_block_model806 = Instance.new('Part', column)
  8594.     smooth_block_model806.Size = Vector3.new(1, 50.4, 1)
  8595.     smooth_block_model806.Name = "Smooth Block Model"
  8596.     smooth_block_model806.CFrame = CFrame.new(-496.9, 412.001, 54.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  8597.     smooth_block_model806.BrickColor = BrickColor.new('Brick yellow')
  8598.     smooth_block_model806.Friction = 0.3
  8599.  
  8600. local smooth_block_model807 = Instance.new('Part', column)
  8601.     smooth_block_model807.Size = Vector3.new(9, 2.4, 1)
  8602.     smooth_block_model807.Name = "Smooth Block Model"
  8603.     smooth_block_model807.FrontSurface = Enum.SurfaceType.Weld
  8604.     smooth_block_model807.CFrame = CFrame.new(-501.9, 385.601, 60.5) * CFrame.Angles(-0, 0, -0)
  8605.     smooth_block_model807.BrickColor = BrickColor.new('Brick yellow')
  8606.     smooth_block_model807.Friction = 0.3
  8607.  
  8608. local smooth_block_model808 = Instance.new('Part', column)
  8609.     smooth_block_model808.Size = Vector3.new(1, 50.4, 1)
  8610.     smooth_block_model808.Name = "Smooth Block Model"
  8611.     smooth_block_model808.CFrame = CFrame.new(-496.9, 412.001, 50.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  8612.     smooth_block_model808.BrickColor = BrickColor.new('Brick yellow')
  8613.     smooth_block_model808.Friction = 0.3
  8614.  
  8615. local smooth_block_model809 = Instance.new('Part', column)
  8616.     smooth_block_model809.Size = Vector3.new(9, 2.4, 1)
  8617.     smooth_block_model809.Name = "Smooth Block Model"
  8618.     smooth_block_model809.FrontSurface = Enum.SurfaceType.Weld
  8619.     smooth_block_model809.CFrame = CFrame.new(-501.9, 438.401, 46.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  8620.     smooth_block_model809.BrickColor = BrickColor.new('Brick yellow')
  8621.     smooth_block_model809.Friction = 0.3
  8622.  
  8623. local smooth_block_model810 = Instance.new('Part', column)
  8624.     smooth_block_model810.Size = Vector3.new(13, 2.4, 13)
  8625.     smooth_block_model810.Name = "Smooth Block Model"
  8626.     smooth_block_model810.CFrame = CFrame.new(-501.9, 385.601, 53.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  8627.     smooth_block_model810.BrickColor = BrickColor.new('Brick yellow')
  8628.     smooth_block_model810.Friction = 0.3
  8629.  
  8630. local smooth_block_model811 = Instance.new('Part', column)
  8631.     smooth_block_model811.Size = Vector3.new(9, 2.4, 1)
  8632.     smooth_block_model811.Name = "Smooth Block Model"
  8633.     smooth_block_model811.FrontSurface = Enum.SurfaceType.Weld
  8634.     smooth_block_model811.CFrame = CFrame.new(-501.9, 385.601, 46.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  8635.     smooth_block_model811.BrickColor = BrickColor.new('Brick yellow')
  8636.     smooth_block_model811.Friction = 0.3
  8637.  
  8638. local smooth_block_model812 = Instance.new('Part', column)
  8639.     smooth_block_model812.Size = Vector3.new(9, 2.4, 1)
  8640.     smooth_block_model812.Name = "Smooth Block Model"
  8641.     smooth_block_model812.CFrame = CFrame.new(-494.9, 385.601, 53.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  8642.     smooth_block_model812.BackSurface = Enum.SurfaceType.Weld
  8643.     smooth_block_model812.BrickColor = BrickColor.new('Brick yellow')
  8644.     smooth_block_model812.Friction = 0.3
  8645.  
  8646. local column2 = Instance.new('Model', sfothiv)
  8647.     column2.Name = "Column"
  8648.     column2.PrimaryPart = smooth_block_model813
  8649.  
  8650. local smooth_block_model814 = Instance.new('Part', column2)
  8651.     smooth_block_model814.Size = Vector3.new(9, 2.4, 1)
  8652.     smooth_block_model814.Name = "Smooth Block Model"
  8653.     smooth_block_model814.FrontSurface = Enum.SurfaceType.Weld
  8654.     smooth_block_model814.CFrame = CFrame.new(-501.9, 438.401, 10.5) * CFrame.Angles(-0, 0, -0)
  8655.     smooth_block_model814.BrickColor = BrickColor.new('Brick yellow')
  8656.     smooth_block_model814.Friction = 0.3
  8657.  
  8658. local smooth_block_model815 = Instance.new('Part', column2)
  8659.     smooth_block_model815.Size = Vector3.new(1, 50.4, 1)
  8660.     smooth_block_model815.Name = "Smooth Block Model"
  8661.     smooth_block_model815.CFrame = CFrame.new(-502.9, 412.001, 8.5) * CFrame.Angles(-0, 0, -0)
  8662.     smooth_block_model815.BrickColor = BrickColor.new('Brick yellow')
  8663.     smooth_block_model815.Friction = 0.3
  8664.  
  8665. local smooth_block_model816 = Instance.new('Part', column2)
  8666.     smooth_block_model816.Size = Vector3.new(1, 50.4, 1)
  8667.     smooth_block_model816.Name = "Smooth Block Model"
  8668.     smooth_block_model816.CFrame = CFrame.new(-504.9, 412.001, 8.5) * CFrame.Angles(-0, 0, -0)
  8669.     smooth_block_model816.BrickColor = BrickColor.new('Brick yellow')
  8670.     smooth_block_model816.Friction = 0.3
  8671.  
  8672. local smooth_block_model817 = Instance.new('Part', column2)
  8673.     smooth_block_model817.Size = Vector3.new(1, 50.4, 1)
  8674.     smooth_block_model817.Name = "Smooth Block Model"
  8675.     smooth_block_model817.CFrame = CFrame.new(-506.9, 412.001, 6.5) * CFrame.Angles(0, 1.5707963705063, 0)
  8676.     smooth_block_model817.BrickColor = BrickColor.new('Brick yellow')
  8677.     smooth_block_model817.Friction = 0.3
  8678.  
  8679. local smooth_block_model818 = Instance.new('Part', column2)
  8680.     smooth_block_model818.Size = Vector3.new(1, 50.4, 1)
  8681.     smooth_block_model818.Name = "Smooth Block Model"
  8682.     smooth_block_model818.CFrame = CFrame.new(-506.9, 412.001, 4.5) * CFrame.Angles(0, 1.5707963705063, 0)
  8683.     smooth_block_model818.BrickColor = BrickColor.new('Brick yellow')
  8684.     smooth_block_model818.Friction = 0.3
  8685.  
  8686. local smooth_block_model819 = Instance.new('Part', column2)
  8687.     smooth_block_model819.Size = Vector3.new(1, 50.4, 1)
  8688.     smooth_block_model819.Name = "Smooth Block Model"
  8689.     smooth_block_model819.CFrame = CFrame.new(-506.9, 412.001, 2.5) * CFrame.Angles(0, 1.5707963705063, 0)
  8690.     smooth_block_model819.BrickColor = BrickColor.new('Brick yellow')
  8691.     smooth_block_model819.Friction = 0.3
  8692.  
  8693. local smooth_block_model820 = Instance.new('Part', column2)
  8694.     smooth_block_model820.Size = Vector3.new(9, 2.4, 1)
  8695.     smooth_block_model820.Name = "Smooth Block Model"
  8696.     smooth_block_model820.CFrame = CFrame.new(-508.9, 438.401, 3.5) * CFrame.Angles(0, 1.5707963705063, 0)
  8697.     smooth_block_model820.BackSurface = Enum.SurfaceType.Weld
  8698.     smooth_block_model820.BrickColor = BrickColor.new('Brick yellow')
  8699.     smooth_block_model820.Friction = 0.3
  8700.  
  8701. local smooth_block_model813 = Instance.new('Part', column2)
  8702.     smooth_block_model813.Size = Vector3.new(13, 2.4, 13)
  8703.     smooth_block_model813.Name = "Smooth Block Model"
  8704.     smooth_block_model813.CFrame = CFrame.new(-501.9, 438.401, 3.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  8705.     smooth_block_model813.BrickColor = BrickColor.new('Brick yellow')
  8706.     smooth_block_model813.Friction = 0.3
  8707.  
  8708. local smooth_block_model821 = Instance.new('Part', column2)
  8709.     smooth_block_model821.Size = Vector3.new(9, 2.4, 1)
  8710.     smooth_block_model821.Name = "Smooth Block Model"
  8711.     smooth_block_model821.CFrame = CFrame.new(-494.9, 438.401, 3.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  8712.     smooth_block_model821.BackSurface = Enum.SurfaceType.Weld
  8713.     smooth_block_model821.BrickColor = BrickColor.new('Brick yellow')
  8714.     smooth_block_model821.Friction = 0.3
  8715.  
  8716. local smooth_block_model822 = Instance.new('Part', column2)
  8717.     smooth_block_model822.Material = Enum.Material.Slate
  8718.     smooth_block_model822.Size = Vector3.new(9, 50.4, 9)
  8719.     smooth_block_model822.Name = "Smooth Block Model"
  8720.     smooth_block_model822.CFrame = CFrame.new(-501.9, 412.001, 3.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  8721.     smooth_block_model822.BrickColor = BrickColor.new('White')
  8722.     smooth_block_model822.Friction = 0.3
  8723.  
  8724. local smooth_block_model823 = Instance.new('Part', column2)
  8725.     smooth_block_model823.Size = Vector3.new(1, 50.4, 1)
  8726.     smooth_block_model823.Name = "Smooth Block Model"
  8727.     smooth_block_model823.CFrame = CFrame.new(-500.9, 412.001, 8.5) * CFrame.Angles(-0, 0, -0)
  8728.     smooth_block_model823.BrickColor = BrickColor.new('Brick yellow')
  8729.     smooth_block_model823.Friction = 0.3
  8730.  
  8731. local smooth_block_model824 = Instance.new('Part', column2)
  8732.     smooth_block_model824.Size = Vector3.new(1, 50.4, 1)
  8733.     smooth_block_model824.Name = "Smooth Block Model"
  8734.     smooth_block_model824.CFrame = CFrame.new(-498.9, 412.001, 8.5) * CFrame.Angles(-0, 0, -0)
  8735.     smooth_block_model824.BrickColor = BrickColor.new('Brick yellow')
  8736.     smooth_block_model824.Friction = 0.3
  8737.  
  8738. local smooth_block_model825 = Instance.new('Part', column2)
  8739.     smooth_block_model825.Size = Vector3.new(1, 50.4, 1)
  8740.     smooth_block_model825.Name = "Smooth Block Model"
  8741.     smooth_block_model825.CFrame = CFrame.new(-504.9, 412.001, -1.5) * CFrame.Angles(-0, 0, -0)
  8742.     smooth_block_model825.BrickColor = BrickColor.new('Brick yellow')
  8743.     smooth_block_model825.Friction = 0.3
  8744.  
  8745. local smooth_block_model826 = Instance.new('Part', column2)
  8746.     smooth_block_model826.Size = Vector3.new(1, 50.4, 1)
  8747.     smooth_block_model826.Name = "Smooth Block Model"
  8748.     smooth_block_model826.CFrame = CFrame.new(-502.9, 412.001, -1.5) * CFrame.Angles(-0, 0, -0)
  8749.     smooth_block_model826.BrickColor = BrickColor.new('Brick yellow')
  8750.     smooth_block_model826.Friction = 0.3
  8751.  
  8752. local smooth_block_model827 = Instance.new('Part', column2)
  8753.     smooth_block_model827.Size = Vector3.new(1, 50.4, 1)
  8754.     smooth_block_model827.Name = "Smooth Block Model"
  8755.     smooth_block_model827.CFrame = CFrame.new(-500.9, 412.001, -1.5) * CFrame.Angles(-0, 0, -0)
  8756.     smooth_block_model827.BrickColor = BrickColor.new('Brick yellow')
  8757.     smooth_block_model827.Friction = 0.3
  8758.  
  8759. local smooth_block_model828 = Instance.new('Part', column2)
  8760.     smooth_block_model828.Size = Vector3.new(1, 50.4, 1)
  8761.     smooth_block_model828.Name = "Smooth Block Model"
  8762.     smooth_block_model828.CFrame = CFrame.new(-506.9, 412.001, 0.5) * CFrame.Angles(0, 1.5707963705063, 0)
  8763.     smooth_block_model828.BrickColor = BrickColor.new('Brick yellow')
  8764.     smooth_block_model828.Friction = 0.3
  8765.  
  8766. local smooth_block_model829 = Instance.new('Part', column2)
  8767.     smooth_block_model829.Size = Vector3.new(9, 2.4, 1)
  8768.     smooth_block_model829.Name = "Smooth Block Model"
  8769.     smooth_block_model829.CFrame = CFrame.new(-508.9, 385.601, 3.5) * CFrame.Angles(0, 1.5707963705063, 0)
  8770.     smooth_block_model829.BackSurface = Enum.SurfaceType.Weld
  8771.     smooth_block_model829.BrickColor = BrickColor.new('Brick yellow')
  8772.     smooth_block_model829.Friction = 0.3
  8773.  
  8774. local smooth_block_model830 = Instance.new('Part', column2)
  8775.     smooth_block_model830.Size = Vector3.new(1, 50.4, 1)
  8776.     smooth_block_model830.Name = "Smooth Block Model"
  8777.     smooth_block_model830.CFrame = CFrame.new(-496.9, 412.001, 6.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  8778.     smooth_block_model830.BrickColor = BrickColor.new('Brick yellow')
  8779.     smooth_block_model830.Friction = 0.3
  8780.  
  8781. local smooth_block_model831 = Instance.new('Part', column2)
  8782.     smooth_block_model831.Size = Vector3.new(1, 50.4, 1)
  8783.     smooth_block_model831.Name = "Smooth Block Model"
  8784.     smooth_block_model831.CFrame = CFrame.new(-498.9, 412.001, -1.5) * CFrame.Angles(-0, 0, -0)
  8785.     smooth_block_model831.BrickColor = BrickColor.new('Brick yellow')
  8786.     smooth_block_model831.Friction = 0.3
  8787.  
  8788. local smooth_block_model832 = Instance.new('Part', column2)
  8789.     smooth_block_model832.Size = Vector3.new(1, 50.4, 1)
  8790.     smooth_block_model832.Name = "Smooth Block Model"
  8791.     smooth_block_model832.CFrame = CFrame.new(-496.9, 412.001, 2.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  8792.     smooth_block_model832.BrickColor = BrickColor.new('Brick yellow')
  8793.     smooth_block_model832.Friction = 0.3
  8794.  
  8795. local smooth_block_model833 = Instance.new('Part', column2)
  8796.     smooth_block_model833.Size = Vector3.new(1, 50.4, 1)
  8797.     smooth_block_model833.Name = "Smooth Block Model"
  8798.     smooth_block_model833.CFrame = CFrame.new(-496.9, 412.001, 4.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  8799.     smooth_block_model833.BrickColor = BrickColor.new('Brick yellow')
  8800.     smooth_block_model833.Friction = 0.3
  8801.  
  8802. local smooth_block_model834 = Instance.new('Part', column2)
  8803.     smooth_block_model834.Size = Vector3.new(9, 2.4, 1)
  8804.     smooth_block_model834.Name = "Smooth Block Model"
  8805.     smooth_block_model834.FrontSurface = Enum.SurfaceType.Weld
  8806.     smooth_block_model834.CFrame = CFrame.new(-501.9, 385.601, 10.5) * CFrame.Angles(-0, 0, -0)
  8807.     smooth_block_model834.BrickColor = BrickColor.new('Brick yellow')
  8808.     smooth_block_model834.Friction = 0.3
  8809.  
  8810. local smooth_block_model835 = Instance.new('Part', column2)
  8811.     smooth_block_model835.Size = Vector3.new(1, 50.4, 1)
  8812.     smooth_block_model835.Name = "Smooth Block Model"
  8813.     smooth_block_model835.CFrame = CFrame.new(-496.9, 412.001, 0.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  8814.     smooth_block_model835.BrickColor = BrickColor.new('Brick yellow')
  8815.     smooth_block_model835.Friction = 0.3
  8816.  
  8817. local smooth_block_model836 = Instance.new('Part', column2)
  8818.     smooth_block_model836.Size = Vector3.new(9, 2.4, 1)
  8819.     smooth_block_model836.Name = "Smooth Block Model"
  8820.     smooth_block_model836.FrontSurface = Enum.SurfaceType.Weld
  8821.     smooth_block_model836.CFrame = CFrame.new(-501.9, 438.401, -3.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  8822.     smooth_block_model836.BrickColor = BrickColor.new('Brick yellow')
  8823.     smooth_block_model836.Friction = 0.3
  8824.  
  8825. local smooth_block_model837 = Instance.new('Part', column2)
  8826.     smooth_block_model837.Size = Vector3.new(13, 2.4, 13)
  8827.     smooth_block_model837.Name = "Smooth Block Model"
  8828.     smooth_block_model837.CFrame = CFrame.new(-501.9, 385.601, 3.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  8829.     smooth_block_model837.BrickColor = BrickColor.new('Brick yellow')
  8830.     smooth_block_model837.Friction = 0.3
  8831.  
  8832. local smooth_block_model838 = Instance.new('Part', column2)
  8833.     smooth_block_model838.Size = Vector3.new(9, 2.4, 1)
  8834.     smooth_block_model838.Name = "Smooth Block Model"
  8835.     smooth_block_model838.FrontSurface = Enum.SurfaceType.Weld
  8836.     smooth_block_model838.CFrame = CFrame.new(-501.9, 385.601, -3.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  8837.     smooth_block_model838.BrickColor = BrickColor.new('Brick yellow')
  8838.     smooth_block_model838.Friction = 0.3
  8839.  
  8840. local smooth_block_model839 = Instance.new('Part', column2)
  8841.     smooth_block_model839.Size = Vector3.new(9, 2.4, 1)
  8842.     smooth_block_model839.Name = "Smooth Block Model"
  8843.     smooth_block_model839.CFrame = CFrame.new(-494.9, 385.601, 3.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  8844.     smooth_block_model839.BackSurface = Enum.SurfaceType.Weld
  8845.     smooth_block_model839.BrickColor = BrickColor.new('Brick yellow')
  8846.     smooth_block_model839.Friction = 0.3
  8847.  
  8848. local column3 = Instance.new('Model', sfothiv)
  8849.     column3.Name = "Column"
  8850.     column3.PrimaryPart = smooth_block_model840
  8851.  
  8852. local smooth_block_model841 = Instance.new('Part', column3)
  8853.     smooth_block_model841.Size = Vector3.new(9, 2.4, 1)
  8854.     smooth_block_model841.Name = "Smooth Block Model"
  8855.     smooth_block_model841.FrontSurface = Enum.SurfaceType.Weld
  8856.     smooth_block_model841.CFrame = CFrame.new(-541.9, 438.401, 53.5) * CFrame.Angles(-0, 0, -0)
  8857.     smooth_block_model841.BrickColor = BrickColor.new('Brick yellow')
  8858.     smooth_block_model841.Friction = 0.3
  8859.  
  8860. local smooth_block_model842 = Instance.new('Part', column3)
  8861.     smooth_block_model842.Size = Vector3.new(1, 50.4, 1)
  8862.     smooth_block_model842.Name = "Smooth Block Model"
  8863.     smooth_block_model842.CFrame = CFrame.new(-542.9, 412.001, 51.5) * CFrame.Angles(-0, 0, -0)
  8864.     smooth_block_model842.BrickColor = BrickColor.new('Brick yellow')
  8865.     smooth_block_model842.Friction = 0.3
  8866.  
  8867. local smooth_block_model843 = Instance.new('Part', column3)
  8868.     smooth_block_model843.Size = Vector3.new(1, 50.4, 1)
  8869.     smooth_block_model843.Name = "Smooth Block Model"
  8870.     smooth_block_model843.CFrame = CFrame.new(-544.9, 412.001, 51.5) * CFrame.Angles(-0, 0, -0)
  8871.     smooth_block_model843.BrickColor = BrickColor.new('Brick yellow')
  8872.     smooth_block_model843.Friction = 0.3
  8873.  
  8874. local smooth_block_model844 = Instance.new('Part', column3)
  8875.     smooth_block_model844.Size = Vector3.new(1, 50.4, 1)
  8876.     smooth_block_model844.Name = "Smooth Block Model"
  8877.     smooth_block_model844.CFrame = CFrame.new(-546.9, 412.001, 49.5) * CFrame.Angles(0, 1.5707963705063, 0)
  8878.     smooth_block_model844.BrickColor = BrickColor.new('Brick yellow')
  8879.     smooth_block_model844.Friction = 0.3
  8880.  
  8881. local smooth_block_model845 = Instance.new('Part', column3)
  8882.     smooth_block_model845.Size = Vector3.new(1, 50.4, 1)
  8883.     smooth_block_model845.Name = "Smooth Block Model"
  8884.     smooth_block_model845.CFrame = CFrame.new(-546.9, 412.001, 47.5) * CFrame.Angles(0, 1.5707963705063, 0)
  8885.     smooth_block_model845.BrickColor = BrickColor.new('Brick yellow')
  8886.     smooth_block_model845.Friction = 0.3
  8887.  
  8888. local smooth_block_model846 = Instance.new('Part', column3)
  8889.     smooth_block_model846.Size = Vector3.new(1, 50.4, 1)
  8890.     smooth_block_model846.Name = "Smooth Block Model"
  8891.     smooth_block_model846.CFrame = CFrame.new(-546.9, 412.001, 45.5) * CFrame.Angles(0, 1.5707963705063, 0)
  8892.     smooth_block_model846.BrickColor = BrickColor.new('Brick yellow')
  8893.     smooth_block_model846.Friction = 0.3
  8894.  
  8895. local smooth_block_model847 = Instance.new('Part', column3)
  8896.     smooth_block_model847.Size = Vector3.new(9, 2.4, 1)
  8897.     smooth_block_model847.Name = "Smooth Block Model"
  8898.     smooth_block_model847.CFrame = CFrame.new(-548.9, 438.401, 46.5) * CFrame.Angles(0, 1.5707963705063, 0)
  8899.     smooth_block_model847.BackSurface = Enum.SurfaceType.Weld
  8900.     smooth_block_model847.BrickColor = BrickColor.new('Brick yellow')
  8901.     smooth_block_model847.Friction = 0.3
  8902.  
  8903. local smooth_block_model840 = Instance.new('Part', column3)
  8904.     smooth_block_model840.Size = Vector3.new(13, 2.4, 13)
  8905.     smooth_block_model840.Name = "Smooth Block Model"
  8906.     smooth_block_model840.CFrame = CFrame.new(-541.9, 438.401, 46.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  8907.     smooth_block_model840.BrickColor = BrickColor.new('Brick yellow')
  8908.     smooth_block_model840.Friction = 0.3
  8909.  
  8910. local smooth_block_model848 = Instance.new('Part', column3)
  8911.     smooth_block_model848.Size = Vector3.new(9, 2.4, 1)
  8912.     smooth_block_model848.Name = "Smooth Block Model"
  8913.     smooth_block_model848.CFrame = CFrame.new(-534.9, 438.401, 46.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  8914.     smooth_block_model848.BackSurface = Enum.SurfaceType.Weld
  8915.     smooth_block_model848.BrickColor = BrickColor.new('Brick yellow')
  8916.     smooth_block_model848.Friction = 0.3
  8917.  
  8918. local smooth_block_model849 = Instance.new('Part', column3)
  8919.     smooth_block_model849.Material = Enum.Material.Slate
  8920.     smooth_block_model849.Size = Vector3.new(9, 50.4, 9)
  8921.     smooth_block_model849.Name = "Smooth Block Model"
  8922.     smooth_block_model849.CFrame = CFrame.new(-541.9, 412.001, 46.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  8923.     smooth_block_model849.BrickColor = BrickColor.new('White')
  8924.     smooth_block_model849.Friction = 0.3
  8925.  
  8926. local smooth_block_model850 = Instance.new('Part', column3)
  8927.     smooth_block_model850.Size = Vector3.new(1, 50.4, 1)
  8928.     smooth_block_model850.Name = "Smooth Block Model"
  8929.     smooth_block_model850.CFrame = CFrame.new(-540.9, 412.001, 51.5) * CFrame.Angles(-0, 0, -0)
  8930.     smooth_block_model850.BrickColor = BrickColor.new('Brick yellow')
  8931.     smooth_block_model850.Friction = 0.3
  8932.  
  8933. local smooth_block_model851 = Instance.new('Part', column3)
  8934.     smooth_block_model851.Size = Vector3.new(1, 50.4, 1)
  8935.     smooth_block_model851.Name = "Smooth Block Model"
  8936.     smooth_block_model851.CFrame = CFrame.new(-538.9, 412.001, 51.5) * CFrame.Angles(-0, 0, -0)
  8937.     smooth_block_model851.BrickColor = BrickColor.new('Brick yellow')
  8938.     smooth_block_model851.Friction = 0.3
  8939.  
  8940. local smooth_block_model852 = Instance.new('Part', column3)
  8941.     smooth_block_model852.Size = Vector3.new(1, 50.4, 1)
  8942.     smooth_block_model852.Name = "Smooth Block Model"
  8943.     smooth_block_model852.CFrame = CFrame.new(-544.9, 412.001, 41.5) * CFrame.Angles(-0, 0, -0)
  8944.     smooth_block_model852.BrickColor = BrickColor.new('Brick yellow')
  8945.     smooth_block_model852.Friction = 0.3
  8946.  
  8947. local smooth_block_model853 = Instance.new('Part', column3)
  8948.     smooth_block_model853.Size = Vector3.new(1, 50.4, 1)
  8949.     smooth_block_model853.Name = "Smooth Block Model"
  8950.     smooth_block_model853.CFrame = CFrame.new(-542.9, 412.001, 41.5) * CFrame.Angles(-0, 0, -0)
  8951.     smooth_block_model853.BrickColor = BrickColor.new('Brick yellow')
  8952.     smooth_block_model853.Friction = 0.3
  8953.  
  8954. local smooth_block_model854 = Instance.new('Part', column3)
  8955.     smooth_block_model854.Size = Vector3.new(1, 50.4, 1)
  8956.     smooth_block_model854.Name = "Smooth Block Model"
  8957.     smooth_block_model854.CFrame = CFrame.new(-540.9, 412.001, 41.5) * CFrame.Angles(-0, 0, -0)
  8958.     smooth_block_model854.BrickColor = BrickColor.new('Brick yellow')
  8959.     smooth_block_model854.Friction = 0.3
  8960.  
  8961. local smooth_block_model855 = Instance.new('Part', column3)
  8962.     smooth_block_model855.Size = Vector3.new(1, 50.4, 1)
  8963.     smooth_block_model855.Name = "Smooth Block Model"
  8964.     smooth_block_model855.CFrame = CFrame.new(-546.9, 412.001, 43.5) * CFrame.Angles(0, 1.5707963705063, 0)
  8965.     smooth_block_model855.BrickColor = BrickColor.new('Brick yellow')
  8966.     smooth_block_model855.Friction = 0.3
  8967.  
  8968. local smooth_block_model856 = Instance.new('Part', column3)
  8969.     smooth_block_model856.Size = Vector3.new(9, 2.4, 1)
  8970.     smooth_block_model856.Name = "Smooth Block Model"
  8971.     smooth_block_model856.CFrame = CFrame.new(-548.9, 385.601, 46.5) * CFrame.Angles(0, 1.5707963705063, 0)
  8972.     smooth_block_model856.BackSurface = Enum.SurfaceType.Weld
  8973.     smooth_block_model856.BrickColor = BrickColor.new('Brick yellow')
  8974.     smooth_block_model856.Friction = 0.3
  8975.  
  8976. local smooth_block_model857 = Instance.new('Part', column3)
  8977.     smooth_block_model857.Size = Vector3.new(1, 50.4, 1)
  8978.     smooth_block_model857.Name = "Smooth Block Model"
  8979.     smooth_block_model857.CFrame = CFrame.new(-536.9, 412.001, 49.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  8980.     smooth_block_model857.BrickColor = BrickColor.new('Brick yellow')
  8981.     smooth_block_model857.Friction = 0.3
  8982.  
  8983. local smooth_block_model858 = Instance.new('Part', column3)
  8984.     smooth_block_model858.Size = Vector3.new(1, 50.4, 1)
  8985.     smooth_block_model858.Name = "Smooth Block Model"
  8986.     smooth_block_model858.CFrame = CFrame.new(-538.9, 412.001, 41.5) * CFrame.Angles(-0, 0, -0)
  8987.     smooth_block_model858.BrickColor = BrickColor.new('Brick yellow')
  8988.     smooth_block_model858.Friction = 0.3
  8989.  
  8990. local smooth_block_model859 = Instance.new('Part', column3)
  8991.     smooth_block_model859.Size = Vector3.new(1, 50.4, 1)
  8992.     smooth_block_model859.Name = "Smooth Block Model"
  8993.     smooth_block_model859.CFrame = CFrame.new(-536.9, 412.001, 45.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  8994.     smooth_block_model859.BrickColor = BrickColor.new('Brick yellow')
  8995.     smooth_block_model859.Friction = 0.3
  8996.  
  8997. local smooth_block_model860 = Instance.new('Part', column3)
  8998.     smooth_block_model860.Size = Vector3.new(1, 50.4, 1)
  8999.     smooth_block_model860.Name = "Smooth Block Model"
  9000.     smooth_block_model860.CFrame = CFrame.new(-536.9, 412.001, 47.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  9001.     smooth_block_model860.BrickColor = BrickColor.new('Brick yellow')
  9002.     smooth_block_model860.Friction = 0.3
  9003.  
  9004. local smooth_block_model861 = Instance.new('Part', column3)
  9005.     smooth_block_model861.Size = Vector3.new(9, 2.4, 1)
  9006.     smooth_block_model861.Name = "Smooth Block Model"
  9007.     smooth_block_model861.FrontSurface = Enum.SurfaceType.Weld
  9008.     smooth_block_model861.CFrame = CFrame.new(-541.9, 385.601, 53.5) * CFrame.Angles(-0, 0, -0)
  9009.     smooth_block_model861.BrickColor = BrickColor.new('Brick yellow')
  9010.     smooth_block_model861.Friction = 0.3
  9011.  
  9012. local smooth_block_model862 = Instance.new('Part', column3)
  9013.     smooth_block_model862.Size = Vector3.new(1, 50.4, 1)
  9014.     smooth_block_model862.Name = "Smooth Block Model"
  9015.     smooth_block_model862.CFrame = CFrame.new(-536.9, 412.001, 43.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  9016.     smooth_block_model862.BrickColor = BrickColor.new('Brick yellow')
  9017.     smooth_block_model862.Friction = 0.3
  9018.  
  9019. local smooth_block_model863 = Instance.new('Part', column3)
  9020.     smooth_block_model863.Size = Vector3.new(9, 2.4, 1)
  9021.     smooth_block_model863.Name = "Smooth Block Model"
  9022.     smooth_block_model863.FrontSurface = Enum.SurfaceType.Weld
  9023.     smooth_block_model863.CFrame = CFrame.new(-541.9, 438.401, 39.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  9024.     smooth_block_model863.BrickColor = BrickColor.new('Brick yellow')
  9025.     smooth_block_model863.Friction = 0.3
  9026.  
  9027. local smooth_block_model864 = Instance.new('Part', column3)
  9028.     smooth_block_model864.Size = Vector3.new(13, 2.4, 13)
  9029.     smooth_block_model864.Name = "Smooth Block Model"
  9030.     smooth_block_model864.CFrame = CFrame.new(-541.9, 385.601, 46.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  9031.     smooth_block_model864.BrickColor = BrickColor.new('Brick yellow')
  9032.     smooth_block_model864.Friction = 0.3
  9033.  
  9034. local smooth_block_model865 = Instance.new('Part', column3)
  9035.     smooth_block_model865.Size = Vector3.new(9, 2.4, 1)
  9036.     smooth_block_model865.Name = "Smooth Block Model"
  9037.     smooth_block_model865.FrontSurface = Enum.SurfaceType.Weld
  9038.     smooth_block_model865.CFrame = CFrame.new(-541.9, 385.601, 39.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  9039.     smooth_block_model865.BrickColor = BrickColor.new('Brick yellow')
  9040.     smooth_block_model865.Friction = 0.3
  9041.  
  9042. local smooth_block_model866 = Instance.new('Part', column3)
  9043.     smooth_block_model866.Size = Vector3.new(9, 2.4, 1)
  9044.     smooth_block_model866.Name = "Smooth Block Model"
  9045.     smooth_block_model866.CFrame = CFrame.new(-534.9, 385.601, 46.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  9046.     smooth_block_model866.BackSurface = Enum.SurfaceType.Weld
  9047.     smooth_block_model866.BrickColor = BrickColor.new('Brick yellow')
  9048.     smooth_block_model866.Friction = 0.3
  9049.  
  9050. local column4 = Instance.new('Model', sfothiv)
  9051.     column4.Name = "Column"
  9052.     column4.PrimaryPart = smooth_block_model867
  9053.  
  9054. local smooth_block_model868 = Instance.new('Part', column4)
  9055.     smooth_block_model868.Size = Vector3.new(9, 2.4, 1)
  9056.     smooth_block_model868.Name = "Smooth Block Model"
  9057.     smooth_block_model868.FrontSurface = Enum.SurfaceType.Weld
  9058.     smooth_block_model868.CFrame = CFrame.new(-541.9, 438.401, 18.5) * CFrame.Angles(-0, 0, -0)
  9059.     smooth_block_model868.BrickColor = BrickColor.new('Brick yellow')
  9060.     smooth_block_model868.Friction = 0.3
  9061.  
  9062. local smooth_block_model869 = Instance.new('Part', column4)
  9063.     smooth_block_model869.Size = Vector3.new(1, 50.4, 1)
  9064.     smooth_block_model869.Name = "Smooth Block Model"
  9065.     smooth_block_model869.CFrame = CFrame.new(-542.9, 412.001, 16.5) * CFrame.Angles(-0, 0, -0)
  9066.     smooth_block_model869.BrickColor = BrickColor.new('Brick yellow')
  9067.     smooth_block_model869.Friction = 0.3
  9068.  
  9069. local smooth_block_model870 = Instance.new('Part', column4)
  9070.     smooth_block_model870.Size = Vector3.new(1, 50.4, 1)
  9071.     smooth_block_model870.Name = "Smooth Block Model"
  9072.     smooth_block_model870.CFrame = CFrame.new(-544.9, 412.001, 16.5) * CFrame.Angles(-0, 0, -0)
  9073.     smooth_block_model870.BrickColor = BrickColor.new('Brick yellow')
  9074.     smooth_block_model870.Friction = 0.3
  9075.  
  9076. local smooth_block_model871 = Instance.new('Part', column4)
  9077.     smooth_block_model871.Size = Vector3.new(1, 50.4, 1)
  9078.     smooth_block_model871.Name = "Smooth Block Model"
  9079.     smooth_block_model871.CFrame = CFrame.new(-546.9, 412.001, 14.5) * CFrame.Angles(0, 1.5707963705063, 0)
  9080.     smooth_block_model871.BrickColor = BrickColor.new('Brick yellow')
  9081.     smooth_block_model871.Friction = 0.3
  9082.  
  9083. local smooth_block_model872 = Instance.new('Part', column4)
  9084.     smooth_block_model872.Size = Vector3.new(1, 50.4, 1)
  9085.     smooth_block_model872.Name = "Smooth Block Model"
  9086.     smooth_block_model872.CFrame = CFrame.new(-546.9, 412.001, 12.5) * CFrame.Angles(0, 1.5707963705063, 0)
  9087.     smooth_block_model872.BrickColor = BrickColor.new('Brick yellow')
  9088.     smooth_block_model872.Friction = 0.3
  9089.  
  9090. local smooth_block_model873 = Instance.new('Part', column4)
  9091.     smooth_block_model873.Size = Vector3.new(1, 50.4, 1)
  9092.     smooth_block_model873.Name = "Smooth Block Model"
  9093.     smooth_block_model873.CFrame = CFrame.new(-546.9, 412.001, 10.5) * CFrame.Angles(0, 1.5707963705063, 0)
  9094.     smooth_block_model873.BrickColor = BrickColor.new('Brick yellow')
  9095.     smooth_block_model873.Friction = 0.3
  9096.  
  9097. local smooth_block_model874 = Instance.new('Part', column4)
  9098.     smooth_block_model874.Size = Vector3.new(9, 2.4, 1)
  9099.     smooth_block_model874.Name = "Smooth Block Model"
  9100.     smooth_block_model874.CFrame = CFrame.new(-548.9, 438.401, 11.5) * CFrame.Angles(0, 1.5707963705063, 0)
  9101.     smooth_block_model874.BackSurface = Enum.SurfaceType.Weld
  9102.     smooth_block_model874.BrickColor = BrickColor.new('Brick yellow')
  9103.     smooth_block_model874.Friction = 0.3
  9104.  
  9105. local smooth_block_model867 = Instance.new('Part', column4)
  9106.     smooth_block_model867.Size = Vector3.new(13, 2.4, 13)
  9107.     smooth_block_model867.Name = "Smooth Block Model"
  9108.     smooth_block_model867.CFrame = CFrame.new(-541.9, 438.401, 11.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  9109.     smooth_block_model867.BrickColor = BrickColor.new('Brick yellow')
  9110.     smooth_block_model867.Friction = 0.3
  9111.  
  9112. local smooth_block_model875 = Instance.new('Part', column4)
  9113.     smooth_block_model875.Size = Vector3.new(9, 2.4, 1)
  9114.     smooth_block_model875.Name = "Smooth Block Model"
  9115.     smooth_block_model875.CFrame = CFrame.new(-534.9, 438.401, 11.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  9116.     smooth_block_model875.BackSurface = Enum.SurfaceType.Weld
  9117.     smooth_block_model875.BrickColor = BrickColor.new('Brick yellow')
  9118.     smooth_block_model875.Friction = 0.3
  9119.  
  9120. local smooth_block_model876 = Instance.new('Part', column4)
  9121.     smooth_block_model876.Material = Enum.Material.Slate
  9122.     smooth_block_model876.Size = Vector3.new(9, 50.4, 9)
  9123.     smooth_block_model876.Name = "Smooth Block Model"
  9124.     smooth_block_model876.CFrame = CFrame.new(-541.9, 412.001, 11.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  9125.     smooth_block_model876.BrickColor = BrickColor.new('White')
  9126.     smooth_block_model876.Friction = 0.3
  9127.  
  9128. local smooth_block_model877 = Instance.new('Part', column4)
  9129.     smooth_block_model877.Size = Vector3.new(1, 50.4, 1)
  9130.     smooth_block_model877.Name = "Smooth Block Model"
  9131.     smooth_block_model877.CFrame = CFrame.new(-540.9, 412.001, 16.5) * CFrame.Angles(-0, 0, -0)
  9132.     smooth_block_model877.BrickColor = BrickColor.new('Brick yellow')
  9133.     smooth_block_model877.Friction = 0.3
  9134.  
  9135. local smooth_block_model878 = Instance.new('Part', column4)
  9136.     smooth_block_model878.Size = Vector3.new(1, 50.4, 1)
  9137.     smooth_block_model878.Name = "Smooth Block Model"
  9138.     smooth_block_model878.CFrame = CFrame.new(-538.9, 412.001, 16.5) * CFrame.Angles(-0, 0, -0)
  9139.     smooth_block_model878.BrickColor = BrickColor.new('Brick yellow')
  9140.     smooth_block_model878.Friction = 0.3
  9141.  
  9142. local smooth_block_model879 = Instance.new('Part', column4)
  9143.     smooth_block_model879.Size = Vector3.new(1, 50.4, 1)
  9144.     smooth_block_model879.Name = "Smooth Block Model"
  9145.     smooth_block_model879.CFrame = CFrame.new(-544.9, 412.001, 6.5) * CFrame.Angles(-0, 0, -0)
  9146.     smooth_block_model879.BrickColor = BrickColor.new('Brick yellow')
  9147.     smooth_block_model879.Friction = 0.3
  9148.  
  9149. local smooth_block_model880 = Instance.new('Part', column4)
  9150.     smooth_block_model880.Size = Vector3.new(1, 50.4, 1)
  9151.     smooth_block_model880.Name = "Smooth Block Model"
  9152.     smooth_block_model880.CFrame = CFrame.new(-542.9, 412.001, 6.5) * CFrame.Angles(-0, 0, -0)
  9153.     smooth_block_model880.BrickColor = BrickColor.new('Brick yellow')
  9154.     smooth_block_model880.Friction = 0.3
  9155.  
  9156. local smooth_block_model881 = Instance.new('Part', column4)
  9157.     smooth_block_model881.Size = Vector3.new(1, 50.4, 1)
  9158.     smooth_block_model881.Name = "Smooth Block Model"
  9159.     smooth_block_model881.CFrame = CFrame.new(-540.9, 412.001, 6.5) * CFrame.Angles(-0, 0, -0)
  9160.     smooth_block_model881.BrickColor = BrickColor.new('Brick yellow')
  9161.     smooth_block_model881.Friction = 0.3
  9162.  
  9163. local smooth_block_model882 = Instance.new('Part', column4)
  9164.     smooth_block_model882.Size = Vector3.new(1, 50.4, 1)
  9165.     smooth_block_model882.Name = "Smooth Block Model"
  9166.     smooth_block_model882.CFrame = CFrame.new(-546.9, 412.001, 8.5) * CFrame.Angles(0, 1.5707963705063, 0)
  9167.     smooth_block_model882.BrickColor = BrickColor.new('Brick yellow')
  9168.     smooth_block_model882.Friction = 0.3
  9169.  
  9170. local smooth_block_model883 = Instance.new('Part', column4)
  9171.     smooth_block_model883.Size = Vector3.new(9, 2.4, 1)
  9172.     smooth_block_model883.Name = "Smooth Block Model"
  9173.     smooth_block_model883.CFrame = CFrame.new(-548.9, 385.601, 11.5) * CFrame.Angles(0, 1.5707963705063, 0)
  9174.     smooth_block_model883.BackSurface = Enum.SurfaceType.Weld
  9175.     smooth_block_model883.BrickColor = BrickColor.new('Brick yellow')
  9176.     smooth_block_model883.Friction = 0.3
  9177.  
  9178. local smooth_block_model884 = Instance.new('Part', column4)
  9179.     smooth_block_model884.Size = Vector3.new(1, 50.4, 1)
  9180.     smooth_block_model884.Name = "Smooth Block Model"
  9181.     smooth_block_model884.CFrame = CFrame.new(-536.9, 412.001, 14.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  9182.     smooth_block_model884.BrickColor = BrickColor.new('Brick yellow')
  9183.     smooth_block_model884.Friction = 0.3
  9184.  
  9185. local smooth_block_model885 = Instance.new('Part', column4)
  9186.     smooth_block_model885.Size = Vector3.new(1, 50.4, 1)
  9187.     smooth_block_model885.Name = "Smooth Block Model"
  9188.     smooth_block_model885.CFrame = CFrame.new(-538.9, 412.001, 6.5) * CFrame.Angles(-0, 0, -0)
  9189.     smooth_block_model885.BrickColor = BrickColor.new('Brick yellow')
  9190.     smooth_block_model885.Friction = 0.3
  9191.  
  9192. local smooth_block_model886 = Instance.new('Part', column4)
  9193.     smooth_block_model886.Size = Vector3.new(1, 50.4, 1)
  9194.     smooth_block_model886.Name = "Smooth Block Model"
  9195.     smooth_block_model886.CFrame = CFrame.new(-536.9, 412.001, 10.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  9196.     smooth_block_model886.BrickColor = BrickColor.new('Brick yellow')
  9197.     smooth_block_model886.Friction = 0.3
  9198.  
  9199. local smooth_block_model887 = Instance.new('Part', column4)
  9200.     smooth_block_model887.Size = Vector3.new(1, 50.4, 1)
  9201.     smooth_block_model887.Name = "Smooth Block Model"
  9202.     smooth_block_model887.CFrame = CFrame.new(-536.9, 412.001, 12.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  9203.     smooth_block_model887.BrickColor = BrickColor.new('Brick yellow')
  9204.     smooth_block_model887.Friction = 0.3
  9205.  
  9206. local smooth_block_model888 = Instance.new('Part', column4)
  9207.     smooth_block_model888.Size = Vector3.new(9, 2.4, 1)
  9208.     smooth_block_model888.Name = "Smooth Block Model"
  9209.     smooth_block_model888.FrontSurface = Enum.SurfaceType.Weld
  9210.     smooth_block_model888.CFrame = CFrame.new(-541.9, 385.601, 18.5) * CFrame.Angles(-0, 0, -0)
  9211.     smooth_block_model888.BrickColor = BrickColor.new('Brick yellow')
  9212.     smooth_block_model888.Friction = 0.3
  9213.  
  9214. local smooth_block_model889 = Instance.new('Part', column4)
  9215.     smooth_block_model889.Size = Vector3.new(1, 50.4, 1)
  9216.     smooth_block_model889.Name = "Smooth Block Model"
  9217.     smooth_block_model889.CFrame = CFrame.new(-536.9, 412.001, 8.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  9218.     smooth_block_model889.BrickColor = BrickColor.new('Brick yellow')
  9219.     smooth_block_model889.Friction = 0.3
  9220.  
  9221. local smooth_block_model890 = Instance.new('Part', column4)
  9222.     smooth_block_model890.Size = Vector3.new(9, 2.4, 1)
  9223.     smooth_block_model890.Name = "Smooth Block Model"
  9224.     smooth_block_model890.FrontSurface = Enum.SurfaceType.Weld
  9225.     smooth_block_model890.CFrame = CFrame.new(-541.9, 438.401, 4.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  9226.     smooth_block_model890.BrickColor = BrickColor.new('Brick yellow')
  9227.     smooth_block_model890.Friction = 0.3
  9228.  
  9229. local smooth_block_model891 = Instance.new('Part', column4)
  9230.     smooth_block_model891.Size = Vector3.new(13, 2.4, 13)
  9231.     smooth_block_model891.Name = "Smooth Block Model"
  9232.     smooth_block_model891.CFrame = CFrame.new(-541.9, 385.601, 11.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  9233.     smooth_block_model891.BrickColor = BrickColor.new('Brick yellow')
  9234.     smooth_block_model891.Friction = 0.3
  9235.  
  9236. local smooth_block_model892 = Instance.new('Part', column4)
  9237.     smooth_block_model892.Size = Vector3.new(9, 2.4, 1)
  9238.     smooth_block_model892.Name = "Smooth Block Model"
  9239.     smooth_block_model892.FrontSurface = Enum.SurfaceType.Weld
  9240.     smooth_block_model892.CFrame = CFrame.new(-541.9, 385.601, 4.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  9241.     smooth_block_model892.BrickColor = BrickColor.new('Brick yellow')
  9242.     smooth_block_model892.Friction = 0.3
  9243.  
  9244. local smooth_block_model893 = Instance.new('Part', column4)
  9245.     smooth_block_model893.Size = Vector3.new(9, 2.4, 1)
  9246.     smooth_block_model893.Name = "Smooth Block Model"
  9247.     smooth_block_model893.CFrame = CFrame.new(-534.9, 385.601, 11.5) * CFrame.Angles(-0, -1.5707963705063, 0)
  9248.     smooth_block_model893.BackSurface = Enum.SurfaceType.Weld
  9249.     smooth_block_model893.BrickColor = BrickColor.new('Brick yellow')
  9250.     smooth_block_model893.Friction = 0.3
  9251.  
  9252. local leaderboardv3 = Instance.new('Script', sfothiv)
  9253.     leaderboardv3.Name = "LeaderboardV3"
  9254.     leaderboardv3.Source = "local JetbootPickup = game.Workspace.Regen.JetbootStand.JetBoots:clone()\r\
  9255. \r\
  9256. print(\"Sword Fight on the Heights Leaderboard\")\r\
  9257. -- Totally hacked for this game\r\
  9258. \r\
  9259. \r\
  9260. function onPlayerEntered(newPlayer)\r\
  9261. \r\
  9262. \r\
  9263.     local stats = Instance.new(\"IntValue\")\r\
  9264.     stats.Name = \"leaderstats\"\r\
  9265. \r\
  9266.     local kills = Instance.new(\"IntValue\")\r\
  9267.     kills.Name = \"KOs\"\r\
  9268.     kills.Value = 0\r\
  9269. \r\
  9270.     local deaths = Instance.new(\"IntValue\")\r\
  9271.     deaths.Name = \"Wipeouts\"\r\
  9272.     deaths.Value = 0\r\
  9273. \r\
  9274.     kills.Parent = stats\r\
  9275.     deaths.Parent = stats\r\
  9276. \r\
  9277.     -- VERY UGLY HACK\r\
  9278.     -- Will this leak threads?\r\
  9279.     -- Is the problem even what I think it is (player arrived before character)?\r\
  9280.     while true do\r\
  9281.         if newPlayer.Character ~= nil then break end\r\
  9282.         wait(5)\r\
  9283.     end\r\
  9284. \r\
  9285.     local humanoid = newPlayer.Character.Humanoid\r\
  9286. \r\
  9287.     humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )\r\
  9288. \r\
  9289.     -- start to listen for new humanoid\r\
  9290.     newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )\r\
  9291. \r\
  9292. \r\
  9293.     stats.Parent = newPlayer\r\
  9294. \r\
  9295. end\r\
  9296. \r\
  9297. function Send_DB_Event_Died(victim, killer)\r\
  9298.     -- killer may be nil\r\
  9299.     local killername = \"no one\"\r\
  9300.     if killer ~= nil then killername = killer.Name end\r\
  9301.     print(\"DIED EVENT: \", victim.Name, \" KILLED by \", killername)\r\
  9302. \r\
  9303.     if shared[\"deaths\"] ~= nil then \r\
  9304.         shared[\"deaths\"](victim, killer)\r\
  9305.         print(\"SENT DB DEATH EVENT\")\r\
  9306.     end\r\
  9307. end\r\
  9308. \r\
  9309. function Send_DB_Event_Kill(killer, victim)\r\
  9310.     print(\"KILL EVENT. \", killer.Name, \" BLOXXED \", victim.Name)\r\
  9311.     if shared[\"kills\"] ~= nil then \r\
  9312.         shared[\"kills\"](killer, victim)\r\
  9313.         print(\"SENT DB KILL EVENT\")\r\
  9314.     end\r\
  9315. end\r\
  9316. \r\
  9317. function dropWeapons(humanoid, player)\r\
  9318.     local weapons = player.Backpack:GetChildren()\r\
  9319. \r\
  9320.     local c = player.Character\r\
  9321.     if c ~= nil then \r\
  9322.         local childs = c:GetChildren()\r\
  9323.         for i = 1,#childs do\r\
  9324.             weapons[#weapons] = childs[i] -- merge tools in character with tools in backpack\r\
  9325.         end\r\
  9326.     end\r\
  9327. \r\
  9328.     for i=1,#weapons do\r\
  9329.         if (weapons[i].className == \"Tool\" and weapons[i].Name ~= \"Sword\") then\r\
  9330.             local w  = weapons[i]:clone()\r\
  9331.             w.Handle.Position = humanoid.Parent.Torso.Position + Vector3.new(10 - math.random() *20, 30 + (i * 6), 5 -  math.random() * 10)\r\
  9332.             w.Parent = game.Workspace\r\
  9333.             \r\
  9334.         end\r\
  9335. \r\
  9336.         if (weapons[i].className == \"HopperBin\" and weapons[i].Name == \"JetBoots\") then\r\
  9337.             local j = JetbootPickup:clone()\r\
  9338.             j.Parent = game.Workspace\r\
  9339.             j:MakeJoints()\r\
  9340.             j:MoveTo(humanoid.Parent.Torso.Position + Vector3.new(math.random() - .5, 35, math.random() - .5))\r\
  9341.         end\r\
  9342.     end\r\
  9343. \r\
  9344.     if c ~= nil then \r\
  9345.         local childs = c:GetChildren()\r\
  9346.         for i = 1,#childs do\r\
  9347.             if (childs[i].className == \"Tool\") then childs[i].Parent = nil end -- stops \"double weapon drop\"\r\
  9348.         end\r\
  9349.     end\r\
  9350. \r\
  9351.     wait(.1)\r\
  9352. \r\
  9353. \r\
  9354. end\r\
  9355. \r\
  9356. function onHumanoidDied(humanoid, player)\r\
  9357.     local stats = player:findFirstChild(\"leaderstats\")\r\
  9358.     if stats ~= nil then\r\
  9359.         local deaths = stats:findFirstChild(\"Wipeouts\")\r\
  9360.         deaths.Value = deaths.Value + 1\r\
  9361. \r\
  9362.         -- do short dance to try and find the killer\r\
  9363. \r\
  9364.         local killer = getKillerOfHumanoidIfStillInGame(humanoid)\r\
  9365. \r\
  9366.         local isLOL = (humanoid:FindFirstChild(\"lol\") ~= nil)\r\
  9367.         checkToAwardPwnedTelamon(killer, player, isLOL)\r\
  9368. \r\
  9369.         Send_DB_Event_Died(player, killer)\r\
  9370.         handleKillCount(humanoid, player)\r\
  9371. \r\
  9372.         -- kill all messages under player\r\
  9373.         local childs = player:GetChildren()\r\
  9374.         for i=1,#childs do\r\
  9375.             if (childs[i].className == \"Message\") then childs[i].Parent = nil end\r\
  9376.         end\r\
  9377. \r\
  9378.         dropWeapons(humanoid, player)\r\
  9379.     end\r\
  9380. end\r\
  9381. \r\
  9382. function onPlayerRespawn(property, player)\r\
  9383.     -- need to connect to new humanoid\r\
  9384.     \r\
  9385.     if property == \"Character\" and player.Character ~= nil then\r\
  9386.         local humanoid = player.Character.Humanoid\r\
  9387.             local p = player\r\
  9388.             local h = humanoid\r\
  9389.             humanoid.Died:connect(function() onHumanoidDied(h, p) end )\r\
  9390.     end\r\
  9391. end\r\
  9392. \r\
  9393. function getKillerOfHumanoidIfStillInGame(humanoid)\r\
  9394.     -- returns the player object that killed this humanoid\r\
  9395.     -- returns nil if the killer is no longer in the game\r\
  9396. \r\
  9397.     -- check for kill tag on humanoid - may be more than one - todo: deal with this\r\
  9398.     local tag = humanoid:findFirstChild(\"creator\")\r\
  9399. \r\
  9400.     -- find player with name on tag\r\
  9401.     if tag ~= nil then\r\
  9402.         \r\
  9403.         local killer = tag.Value\r\
  9404.         if killer.Parent ~= nil then -- killer still in game\r\
  9405.             return killer\r\
  9406.         end\r\
  9407.     end\r\
  9408. \r\
  9409.     return nil\r\
  9410. end\r\
  9411. \r\
  9412. function handleKillCount(humanoid, player)\r\
  9413.     local killer = getKillerOfHumanoidIfStillInGame(humanoid)\r\
  9414.     if killer ~= nil then\r\
  9415.         local stats = killer:findFirstChild(\"leaderstats\")\r\
  9416.         if stats ~= nil then\r\
  9417.             local kills = stats:findFirstChild(\"KOs\")\r\
  9418.             if killer ~= player then\r\
  9419.                 kills.Value = kills.Value + 1\r\
  9420.                 \r\
  9421.             else\r\
  9422.                 kills.Value = kills.Value - 1\r\
  9423.                 \r\
  9424.             end\r\
  9425.             local deaths = stats:findFirstChild(\"Wipeouts\")\r\
  9426. \r\
  9427.             if (deaths ~= nil) then\r\
  9428.                 checkToAwardKillCountBadges(killer, kills.Value, deaths.Value)\r\
  9429.             end\r\
  9430.             \r\
  9431.             Send_DB_Event_Kill(killer, player)\r\
  9432.         end\r\
  9433.     end\r\
  9434. end\r\
  9435. \r\
  9436. function checkToAwardKillCountBadges(player, kills, deaths)\r\
  9437. \r\
  9438. \r\
  9439.     if (player == nil) then return end\r\
  9440. \r\
  9441.     local b = game:GetService(\"BadgeService\")\r\
  9442. \r\
  9443.     if (kills >= 5) then\r\
  9444.         b:AwardBadge(player.userId, 14468729)\r\
  9445.     end\r\
  9446. \r\
  9447.     if (kills >= 20) then\r\
  9448.         b:AwardBadge(player.userId, 14468788)\r\
  9449.     end\r\
  9450. \r\
  9451.     if (kills >= 97) then\r\
  9452.         b:AwardBadge(player.userId, 14468882)\r\
  9453.     end\r\
  9454. \r\
  9455.     if (kills >= 20 and deaths == 0) then\r\
  9456.         b:AwardBadge(player.userId, 14469303)\r\
  9457.     end\r\
  9458.     \r\
  9459. \r\
  9460. end\r\
  9461. \r\
  9462. function checkToAwardPwnedTelamon(player, victim, isLOL)\r\
  9463.     local b = game:GetService(\"BadgeService\")\r\
  9464. \r\
  9465.     if (player == nil or victim == nil) then return end\r\
  9466. \r\
  9467.     if (victim.userId == 261) then\r\
  9468.         b:AwardBadge(player.userId, 14469725)\r\
  9469.     end\r\
  9470. \r\
  9471.     if (victim.userId == 261 and isLOL == true) then\r\
  9472.         b:AwardBadge(player.userId, 14498946)\r\
  9473.     end\r\
  9474. end\r\
  9475. \r\
  9476. \r\
  9477. game.Players.ChildAdded:connect(onPlayerEntered)"
Advertisement
Add Comment
Please, Sign In to add comment