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- --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[
- THIS SCRIPT WAS AUTOGENERATED BY
- Model Stealer/Loader; Version: 2.0; Made by Vlatkovski.
- --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=]
- local sfothiv = Instance.new('Model', game['Workspace'])
- sfothiv.Name = "SFOTHIV"
- local vortex1 = Instance.new('Part', sfothiv)
- vortex1.Transparency = 1
- vortex1.Anchored = true
- vortex1.Size = Vector3.new(17, 1.2, 17)
- vortex1.Name = "Vortex1"
- vortex1.CFrame = CFrame.new(8.1, 393.801, -240.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- vortex1.BrickColor = BrickColor.new('Dark stone grey')
- vortex1.Friction = 0.3
- local vortexscript = Instance.new('Script', vortex1)
- vortexscript.Name = "VortexScript"
- vortexscript.Source = "function onTouch(hit)\r\
- if (isOn == false) then return end\r\
- local human = hit.Parent:findFirstChild(\"Humanoid\")\r\
- if (human ~= nil) then\r\
- \r\
- local t = hit.Parent.Torso\r\
- local dir = Vector3.new(-1,0,0)\r\
- \r\
- t.CFrame = CFrame.new(game.Workspace.Vortex2.Position + (5 * dir))\r\
- \r\
- --local v = Vector3.new(-t.Velocity.y, t.Velocity.x, t.Velocity.z)\r\
- \r\
- --t.Velocity = v\r\
- \r\
- local pos = Instance.new(\"BodyPosition\")\r\
- pos.position = Vector3.new(0,400,0)\r\
- pos.maxForce = Vector3.new(1e4,1e4,1e4)\r\
- pos.Parent = t\r\
- wait(2)\r\
- pos.Parent = nil\r\
- \r\
- end\r\
- end\r\
- \r\
- connection = script.Parent.Touched:connect(onTouch)\r\
- "
- local decal = Instance.new('Decal', vortex1)
- decal.Face = Enum.NormalId.Top
- decal.Texture = "http://www.roblox.com/asset/?id=2590541"
- local vortex2 = Instance.new('Part', sfothiv)
- vortex2.Transparency = 1
- vortex2.Anchored = true
- vortex2.Size = Vector3.new(17, 1.2, 17)
- vortex2.Name = "Vortex2"
- vortex2.CFrame = CFrame.new(90, 402.901, -48.5) * CFrame.Angles(1.5707963705063, -0, 1.5707963705063)
- vortex2.BrickColor = BrickColor.new('Dark stone grey')
- vortex2.Friction = 0.3
- local decal2 = Instance.new('Decal', vortex2)
- decal2.Face = Enum.NormalId.Top
- decal2.Texture = "http://www.roblox.com/asset/?id=2590541"
- local touchstonelocus = Instance.new('Part', sfothiv)
- touchstonelocus.TopSurface = Enum.SurfaceType.Weld
- touchstonelocus.Reflectance = 0.3
- touchstonelocus.Anchored = true
- touchstonelocus.Size = Vector3.new(12, 1.2, 12)
- touchstonelocus.Name = "TouchstoneLocus"
- touchstonelocus.CFrame = CFrame.new(-76.4, 139, -52) * CFrame.Angles(-0, 1.5707963705063, 0)
- touchstonelocus.BrickColor = BrickColor.new('Br. yellowish green')
- touchstonelocus.Friction = 0.3
- local smooth_block_model = Instance.new('Part', sfothiv)
- smooth_block_model.Material = Enum.Material.Wood
- smooth_block_model.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-16.9, 174.4, 55.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new('Bright red')
- smooth_block_model.Friction = 0.3
- local smooth_block_model2 = Instance.new('Part', sfothiv)
- smooth_block_model2.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model2.Material = Enum.Material.Slate
- smooth_block_model2.Size = Vector3.new(2, 8.4, 2)
- smooth_block_model2.Name = "Smooth Block Model"
- smooth_block_model2.CFrame = CFrame.new(-15.4, 649.002, -299) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model2.BrickColor = BrickColor.new('Black')
- smooth_block_model2.Friction = 0.3
- smooth_block_model2.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model3 = Instance.new('Part', sfothiv)
- smooth_block_model3.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model3.Material = Enum.Material.Slate
- smooth_block_model3.Size = Vector3.new(2, 8.4, 2)
- smooth_block_model3.Name = "Smooth Block Model"
- smooth_block_model3.CFrame = CFrame.new(-15.4, 649.002, -345) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model3.BrickColor = BrickColor.new('Black')
- smooth_block_model3.Friction = 0.3
- smooth_block_model3.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model4 = Instance.new('Part', sfothiv)
- smooth_block_model4.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model4.Material = Enum.Material.Slate
- smooth_block_model4.Size = Vector3.new(1, 14.4, 1)
- smooth_block_model4.Name = "Smooth Block Model"
- smooth_block_model4.CFrame = CFrame.new(-15.9, 660.402, -298.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model4.BrickColor = BrickColor.new('Black')
- smooth_block_model4.Friction = 0.3
- smooth_block_model4.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model5 = Instance.new('Part', sfothiv)
- smooth_block_model5.Material = Enum.Material.Wood
- smooth_block_model5.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model5.Name = "Smooth Block Model"
- smooth_block_model5.CFrame = CFrame.new(-16.9, 174.4, 52.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model5.BrickColor = BrickColor.new('Bright red')
- smooth_block_model5.Friction = 0.3
- local smooth_block_model6 = Instance.new('Part', sfothiv)
- smooth_block_model6.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model6.Material = Enum.Material.Slate
- smooth_block_model6.Size = Vector3.new(3, 6, 3)
- smooth_block_model6.Name = "Smooth Block Model"
- smooth_block_model6.CFrame = CFrame.new(-14.9, 641.802, -299.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model6.BrickColor = BrickColor.new('Black')
- smooth_block_model6.Friction = 0.3
- smooth_block_model6.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model7 = Instance.new('Part', sfothiv)
- smooth_block_model7.Material = Enum.Material.Wood
- smooth_block_model7.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model7.Name = "Smooth Block Model"
- smooth_block_model7.CFrame = CFrame.new(-16.9, 174.4, 37.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model7.BrickColor = BrickColor.new('Bright red')
- smooth_block_model7.Friction = 0.3
- local smooth_block_model8 = Instance.new('Part', sfothiv)
- smooth_block_model8.Anchored = true
- smooth_block_model8.Size = Vector3.new(16, 2.4, 20)
- smooth_block_model8.Name = "Smooth Block Model"
- smooth_block_model8.CFrame = CFrame.new(48.6, 686.802, 104) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model8.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model8.Friction = 0.3
- local smooth_block_model9 = Instance.new('Part', sfothiv)
- smooth_block_model9.Anchored = true
- smooth_block_model9.Size = Vector3.new(7, 4.8, 8)
- smooth_block_model9.Name = "Smooth Block Model"
- smooth_block_model9.CFrame = CFrame.new(49.1, 683.202, 105) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model9.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model9.Friction = 0.3
- local smooth_block_model10 = Instance.new('Part', sfothiv)
- smooth_block_model10.Anchored = true
- smooth_block_model10.Size = Vector3.new(3, 8.4, 3)
- smooth_block_model10.Name = "Smooth Block Model"
- smooth_block_model10.CFrame = CFrame.new(49.1, 676.601, 104.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model10.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model10.Friction = 0.3
- local smooth_block_model11 = Instance.new('Part', sfothiv)
- smooth_block_model11.Anchored = true
- smooth_block_model11.Size = Vector3.new(1, 25.2, 1)
- smooth_block_model11.Name = "Smooth Block Model"
- smooth_block_model11.CFrame = CFrame.new(49.1, 659.802, 104.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model11.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model11.Friction = 0.3
- local smooth_block_model12 = Instance.new('Part', sfothiv)
- smooth_block_model12.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model12.Size = Vector3.new(44, 12, 44)
- smooth_block_model12.Name = "Smooth Block Model"
- smooth_block_model12.CFrame = CFrame.new(289.6, 6.4, 74.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model12.BrickColor = BrickColor.new('Black')
- smooth_block_model12.Friction = 0.3
- local decal3 = Instance.new('Decal', smooth_block_model12)
- decal3.Face = Enum.NormalId.Top
- decal3.Texture = "http://www.roblox.com/asset/?id=2591141"
- local smooth_block_model13 = Instance.new('Part', sfothiv)
- smooth_block_model13.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model13.Size = Vector3.new(8, 12, 12)
- smooth_block_model13.Name = "Smooth Block Model"
- smooth_block_model13.CFrame = CFrame.new(247.6, 6.4, 73) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model13.BrickColor = BrickColor.new('Black')
- smooth_block_model13.Friction = 0.3
- local smooth_block_model14 = Instance.new('Part', sfothiv)
- smooth_block_model14.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model14.Size = Vector3.new(8, 12, 25)
- smooth_block_model14.Name = "Smooth Block Model"
- smooth_block_model14.CFrame = CFrame.new(263.6, 6.4, 73.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model14.BrickColor = BrickColor.new('Black')
- smooth_block_model14.Friction = 0.3
- local smooth_block_model15 = Instance.new('Part', sfothiv)
- smooth_block_model15.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model15.Size = Vector3.new(8, 12, 8)
- smooth_block_model15.Name = "Smooth Block Model"
- smooth_block_model15.CFrame = CFrame.new(239.6, 6.4, 73) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model15.BrickColor = BrickColor.new('Black')
- smooth_block_model15.Friction = 0.3
- local smooth_block_model16 = Instance.new('Part', sfothiv)
- smooth_block_model16.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model16.Size = Vector3.new(8, 12, 19)
- smooth_block_model16.Name = "Smooth Block Model"
- smooth_block_model16.CFrame = CFrame.new(255.6, 6.4, 73.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model16.BrickColor = BrickColor.new('Black')
- smooth_block_model16.Friction = 0.3
- local smooth_block_model17 = Instance.new('Part', sfothiv)
- smooth_block_model17.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model17.Size = Vector3.new(8, 12, 6)
- smooth_block_model17.Name = "Smooth Block Model"
- smooth_block_model17.CFrame = CFrame.new(231.6, 6.4, 73) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model17.BrickColor = BrickColor.new('Black')
- smooth_block_model17.Friction = 0.3
- local smooth_block_model18 = Instance.new('Part', sfothiv)
- smooth_block_model18.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model18.Transparency = 1
- smooth_block_model18.Size = Vector3.new(50, 1.2, 2)
- smooth_block_model18.Name = "Smooth Block Model"
- smooth_block_model18.CFrame = CFrame.new(170.6, 11.8, 73) * CFrame.Angles(-0, 0, -0)
- smooth_block_model18.RightSurface = Enum.SurfaceType.Weld
- smooth_block_model18.BrickColor = BrickColor.new('Bright orange')
- smooth_block_model18.Friction = 0.3
- local smooth_block_model19 = Instance.new('Part', sfothiv)
- smooth_block_model19.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model19.Transparency = 0.2
- smooth_block_model19.Size = Vector3.new(3, 1.2, 2)
- smooth_block_model19.Name = "Smooth Block Model"
- smooth_block_model19.CFrame = CFrame.new(206.1, 11.8, 73) * CFrame.Angles(-0, 0, -0)
- smooth_block_model19.RightSurface = Enum.SurfaceType.Weld
- smooth_block_model19.BrickColor = BrickColor.new('Bright orange')
- smooth_block_model19.Friction = 0.3
- local smooth_block_model20 = Instance.new('Part', sfothiv)
- smooth_block_model20.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model20.Transparency = 0.8
- smooth_block_model20.Size = Vector3.new(3, 1.2, 2)
- smooth_block_model20.Name = "Smooth Block Model"
- smooth_block_model20.CFrame = CFrame.new(197.1, 11.8, 73) * CFrame.Angles(-0, 0, -0)
- smooth_block_model20.RightSurface = Enum.SurfaceType.Weld
- smooth_block_model20.BrickColor = BrickColor.new('Bright orange')
- smooth_block_model20.Friction = 0.3
- local smooth_block_model21 = Instance.new('Part', sfothiv)
- smooth_block_model21.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model21.Transparency = 0.4
- smooth_block_model21.Size = Vector3.new(3, 1.2, 2)
- smooth_block_model21.Name = "Smooth Block Model"
- smooth_block_model21.CFrame = CFrame.new(203.1, 11.8, 73) * CFrame.Angles(-0, 0, -0)
- smooth_block_model21.RightSurface = Enum.SurfaceType.Weld
- smooth_block_model21.BrickColor = BrickColor.new('Bright orange')
- smooth_block_model21.Friction = 0.3
- local smooth_block_model22 = Instance.new('Part', sfothiv)
- smooth_block_model22.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model22.Transparency = 0.2
- smooth_block_model22.Size = Vector3.new(3, 1.2, 2)
- smooth_block_model22.Name = "Smooth Block Model"
- smooth_block_model22.CFrame = CFrame.new(135.1, 11.8, 73) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model22.RightSurface = Enum.SurfaceType.Weld
- smooth_block_model22.BrickColor = BrickColor.new('Bright orange')
- smooth_block_model22.Friction = 0.3
- local smooth_block_model23 = Instance.new('Part', sfothiv)
- smooth_block_model23.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model23.Transparency = 0.8
- smooth_block_model23.Size = Vector3.new(3, 1.2, 2)
- smooth_block_model23.Name = "Smooth Block Model"
- smooth_block_model23.CFrame = CFrame.new(144.1, 11.8, 73) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model23.RightSurface = Enum.SurfaceType.Weld
- smooth_block_model23.BrickColor = BrickColor.new('Bright orange')
- smooth_block_model23.Friction = 0.3
- local smooth_block_model24 = Instance.new('Part', sfothiv)
- smooth_block_model24.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model24.Transparency = 0.6
- smooth_block_model24.Size = Vector3.new(3, 1.2, 2)
- smooth_block_model24.Name = "Smooth Block Model"
- smooth_block_model24.CFrame = CFrame.new(200.1, 11.8, 73) * CFrame.Angles(-0, 0, -0)
- smooth_block_model24.RightSurface = Enum.SurfaceType.Weld
- smooth_block_model24.BrickColor = BrickColor.new('Bright orange')
- smooth_block_model24.Friction = 0.3
- local smooth_block_model25 = Instance.new('Part', sfothiv)
- smooth_block_model25.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model25.Size = Vector3.new(20, 1.2, 2)
- smooth_block_model25.Name = "Smooth Block Model"
- smooth_block_model25.CFrame = CFrame.new(217.6, 11.8, 73) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model25.RightSurface = Enum.SurfaceType.Weld
- smooth_block_model25.BrickColor = BrickColor.new('Bright orange')
- smooth_block_model25.Friction = 0.3
- local smooth_block_model26 = Instance.new('Part', sfothiv)
- smooth_block_model26.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model26.Transparency = 0.6
- smooth_block_model26.Size = Vector3.new(3, 1.2, 2)
- smooth_block_model26.Name = "Smooth Block Model"
- smooth_block_model26.CFrame = CFrame.new(141.1, 11.8, 73) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model26.RightSurface = Enum.SurfaceType.Weld
- smooth_block_model26.BrickColor = BrickColor.new('Bright orange')
- smooth_block_model26.Friction = 0.3
- local smooth_block_model27 = Instance.new('Part', sfothiv)
- smooth_block_model27.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model27.Transparency = 0.4
- smooth_block_model27.Size = Vector3.new(3, 1.2, 2)
- smooth_block_model27.Name = "Smooth Block Model"
- smooth_block_model27.CFrame = CFrame.new(138.1, 11.8, 73) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model27.RightSurface = Enum.SurfaceType.Weld
- smooth_block_model27.BrickColor = BrickColor.new('Bright orange')
- smooth_block_model27.Friction = 0.3
- local smooth_block_model28 = Instance.new('Part', sfothiv)
- smooth_block_model28.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model28.Size = Vector3.new(15, 1.2, 2)
- smooth_block_model28.Name = "Smooth Block Model"
- smooth_block_model28.CFrame = CFrame.new(89.6, 11.8, 81.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model28.RightSurface = Enum.SurfaceType.Weld
- smooth_block_model28.BrickColor = BrickColor.new('Bright orange')
- smooth_block_model28.Friction = 0.3
- local smooth_block_model29 = Instance.new('Part', sfothiv)
- smooth_block_model29.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model29.Reflectance = 0.2
- smooth_block_model29.Anchored = true
- smooth_block_model29.Size = Vector3.new(8, 1.2, 8)
- smooth_block_model29.Name = "Smooth Block Model"
- smooth_block_model29.CFrame = CFrame.new(89.6, 12.2, 93) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model29.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model29.Friction = 0.3
- local script = Instance.new('Script', smooth_block_model29)
- script.Source = "function onTouched(part)\r\
- if part.Parent ~= nil then\r\
- local h = part.Parent:findFirstChild(\"Humanoid\")\r\
- if h~=nil then\r\
- \r\
- h.Parent.Torso.Velocity=Vector3.new(0,300,0)\r\
- wait(0.5)\r\
- \r\
- end \r\
- end\r\
- end\r\
- \r\
- script.Parent.Touched:connect(onTouched)\r\
- "
- local smooth_block_model30 = Instance.new('Part', sfothiv)
- smooth_block_model30.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model30.Size = Vector3.new(15, 1.2, 2)
- smooth_block_model30.Name = "Smooth Block Model"
- smooth_block_model30.CFrame = CFrame.new(50.6, 11.8, 71.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model30.RightSurface = Enum.SurfaceType.Weld
- smooth_block_model30.BrickColor = BrickColor.new('Bright orange')
- smooth_block_model30.Friction = 0.3
- local smooth_block_model31 = Instance.new('Part', sfothiv)
- smooth_block_model31.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model31.Size = Vector3.new(82, 1.2, 2)
- smooth_block_model31.Name = "Smooth Block Model"
- smooth_block_model31.CFrame = CFrame.new(92.6, 11.8, 73) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model31.RightSurface = Enum.SurfaceType.Weld
- smooth_block_model31.BrickColor = BrickColor.new('Bright orange')
- smooth_block_model31.Friction = 0.3
- local smooth_block_model32 = Instance.new('Part', sfothiv)
- smooth_block_model32.Size = Vector3.new(8, 148.8, 31)
- smooth_block_model32.Name = "Smooth Block Model"
- smooth_block_model32.CFrame = CFrame.new(19.6, 97.6, 42.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model32.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model32.Friction = 0.3
- local smooth_block_model33 = Instance.new('Part', sfothiv)
- smooth_block_model33.Size = Vector3.new(3, 13.2, 1)
- smooth_block_model33.Name = "Smooth Block Model"
- smooth_block_model33.CFrame = CFrame.new(14.1, 179.8, 57.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model33.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model33.Friction = 0.3
- local smooth_block_model34 = Instance.new('Part', sfothiv)
- smooth_block_model34.Size = Vector3.new(9, 163.2, 2)
- smooth_block_model34.Name = "Smooth Block Model"
- smooth_block_model34.CFrame = CFrame.new(22.6, 104.8, 62.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model34.RightSurface = Enum.SurfaceType.Weld
- smooth_block_model34.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model34.Friction = 0.3
- local smooth_block_model35 = Instance.new('Part', sfothiv)
- smooth_block_model35.Size = Vector3.new(8, 174, 2)
- smooth_block_model35.Name = "Smooth Block Model"
- smooth_block_model35.CFrame = CFrame.new(19.6, 99.4, 68) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model35.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model35.Friction = 0.3
- local smooth_block_model36 = Instance.new('Part', sfothiv)
- smooth_block_model36.Size = Vector3.new(8, 10.8, 31)
- smooth_block_model36.Name = "Smooth Block Model"
- smooth_block_model36.CFrame = CFrame.new(19.6, 17.8, 42.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model36.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model36.Friction = 0.3
- local smooth_block_model37 = Instance.new('Part', sfothiv)
- smooth_block_model37.Size = Vector3.new(8, 10.8, 42)
- smooth_block_model37.Name = "Smooth Block Model"
- smooth_block_model37.CFrame = CFrame.new(19.6, 7, 48) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model37.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model37.Friction = 0.3
- local smooth_block_model38 = Instance.new('Part', sfothiv)
- smooth_block_model38.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model38.Size = Vector3.new(36, 1.2, 2)
- smooth_block_model38.Name = "Smooth Block Model"
- smooth_block_model38.CFrame = CFrame.new(41.6, 11.8, 63) * CFrame.Angles(-0, 0, -0)
- smooth_block_model38.BrickColor = BrickColor.new('Bright orange')
- smooth_block_model38.Friction = 0.3
- local smooth_block_model39 = Instance.new('Part', sfothiv)
- smooth_block_model39.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model39.Material = Enum.Material.Slate
- smooth_block_model39.Size = Vector3.new(8, 1.2, 41)
- smooth_block_model39.Name = "Smooth Block Model"
- smooth_block_model39.CFrame = CFrame.new(-20.4, 631.002, -349.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model39.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model39.Friction = 0.3
- local smooth_block_model40 = Instance.new('Part', sfothiv)
- smooth_block_model40.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model40.Material = Enum.Material.Slate
- smooth_block_model40.Size = Vector3.new(6, 1.2, 6)
- smooth_block_model40.Name = "Smooth Block Model"
- smooth_block_model40.CFrame = CFrame.new(-13.4, 632.202, -343) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model40.BrickColor = BrickColor.new('Black')
- smooth_block_model40.Friction = 0.3
- smooth_block_model40.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model41 = Instance.new('Part', sfothiv)
- smooth_block_model41.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model41.Material = Enum.Material.Slate
- smooth_block_model41.Size = Vector3.new(6, 1.2, 6)
- smooth_block_model41.Name = "Smooth Block Model"
- smooth_block_model41.CFrame = CFrame.new(28.6, 632.202, -301) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model41.BrickColor = BrickColor.new('Black')
- smooth_block_model41.Friction = 0.3
- smooth_block_model41.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model42 = Instance.new('Part', sfothiv)
- smooth_block_model42.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model42.Material = Enum.Material.Slate
- smooth_block_model42.Size = Vector3.new(6, 1.2, 6)
- smooth_block_model42.Name = "Smooth Block Model"
- smooth_block_model42.CFrame = CFrame.new(28.6, 632.202, -343) * CFrame.Angles(-0, 0, -0)
- smooth_block_model42.BrickColor = BrickColor.new('Black')
- smooth_block_model42.Friction = 0.3
- smooth_block_model42.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model43 = Instance.new('Part', sfothiv)
- smooth_block_model43.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model43.Material = Enum.Material.Slate
- smooth_block_model43.Size = Vector3.new(6, 1.2, 6)
- smooth_block_model43.Name = "Smooth Block Model"
- smooth_block_model43.CFrame = CFrame.new(-13.4, 632.202, -301) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model43.BrickColor = BrickColor.new('Black')
- smooth_block_model43.Friction = 0.3
- smooth_block_model43.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model44 = Instance.new('Part', sfothiv)
- smooth_block_model44.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model44.Material = Enum.Material.Slate
- smooth_block_model44.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model44.Name = "Smooth Block Model"
- smooth_block_model44.CFrame = CFrame.new(-19.9, 506.202, -320.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model44.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model44.Friction = 0.3
- local smooth_block_model45 = Instance.new('Part', sfothiv)
- smooth_block_model45.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model45.Material = Enum.Material.Slate
- smooth_block_model45.Size = Vector3.new(7, 1.2, 10)
- smooth_block_model45.Name = "Smooth Block Model"
- smooth_block_model45.CFrame = CFrame.new(-19.9, 587.202, -324) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model45.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model45.Friction = 0.3
- local smooth_block_model46 = Instance.new('Part', sfothiv)
- smooth_block_model46.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model46.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model46.Size = Vector3.new(51, 1.2, 24)
- smooth_block_model46.Name = "Smooth Block Model"
- smooth_block_model46.CFrame = CFrame.new(-41.9, 503.802, -334) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model46.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model46.Friction = 0.3
- local smooth_block_model47 = Instance.new('Part', sfothiv)
- smooth_block_model47.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model47.Material = Enum.Material.Slate
- smooth_block_model47.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model47.Name = "Smooth Block Model"
- smooth_block_model47.CFrame = CFrame.new(-19.9, 513.402, -311.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model47.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model47.Friction = 0.3
- local smooth_block_model48 = Instance.new('Part', sfothiv)
- smooth_block_model48.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model48.Material = Enum.Material.Slate
- smooth_block_model48.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model48.Name = "Smooth Block Model"
- smooth_block_model48.CFrame = CFrame.new(-19.9, 508.602, -317.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model48.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model48.Friction = 0.3
- local smooth_block_model49 = Instance.new('Part', sfothiv)
- smooth_block_model49.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model49.Material = Enum.Material.Slate
- smooth_block_model49.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model49.Name = "Smooth Block Model"
- smooth_block_model49.CFrame = CFrame.new(-19.9, 515.802, -308.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model49.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model49.Friction = 0.3
- local smooth_block_model50 = Instance.new('Part', sfothiv)
- smooth_block_model50.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model50.Material = Enum.Material.Slate
- smooth_block_model50.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model50.Name = "Smooth Block Model"
- smooth_block_model50.CFrame = CFrame.new(-19.9, 520.602, -302.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model50.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model50.Friction = 0.3
- local smooth_block_model51 = Instance.new('Part', sfothiv)
- smooth_block_model51.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model51.Material = Enum.Material.Slate
- smooth_block_model51.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model51.Name = "Smooth Block Model"
- smooth_block_model51.CFrame = CFrame.new(-19.9, 511.002, -314.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model51.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model51.Friction = 0.3
- local smooth_block_model52 = Instance.new('Part', sfothiv)
- smooth_block_model52.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model52.Material = Enum.Material.Slate
- smooth_block_model52.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model52.Name = "Smooth Block Model"
- smooth_block_model52.CFrame = CFrame.new(-19.9, 518.202, -305.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model52.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model52.Friction = 0.3
- local smooth_block_model53 = Instance.new('Part', sfothiv)
- smooth_block_model53.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model53.Material = Enum.Material.Slate
- smooth_block_model53.Size = Vector3.new(7, 1.2, 10)
- smooth_block_model53.Name = "Smooth Block Model"
- smooth_block_model53.CFrame = CFrame.new(-19.9, 523.002, -296) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model53.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model53.Friction = 0.3
- local smooth_block_model54 = Instance.new('Part', sfothiv)
- smooth_block_model54.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model54.Material = Enum.Material.Slate
- smooth_block_model54.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model54.Name = "Smooth Block Model"
- smooth_block_model54.CFrame = CFrame.new(-14.9, 523.002, -294.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model54.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model54.Friction = 0.3
- local smooth_block_model55 = Instance.new('Part', sfothiv)
- smooth_block_model55.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model55.Material = Enum.Material.Slate
- smooth_block_model55.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model55.Name = "Smooth Block Model"
- smooth_block_model55.CFrame = CFrame.new(-11.9, 525.402, -294.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model55.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model55.Friction = 0.3
- local smooth_block_model56 = Instance.new('Part', sfothiv)
- smooth_block_model56.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model56.Material = Enum.Material.Slate
- smooth_block_model56.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model56.Name = "Smooth Block Model"
- smooth_block_model56.CFrame = CFrame.new(-8.9, 527.802, -294.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model56.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model56.Friction = 0.3
- local smooth_block_model57 = Instance.new('Part', sfothiv)
- smooth_block_model57.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model57.Material = Enum.Material.Slate
- smooth_block_model57.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model57.Name = "Smooth Block Model"
- smooth_block_model57.CFrame = CFrame.new(-5.9, 530.202, -294.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model57.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model57.Friction = 0.3
- local smooth_block_model58 = Instance.new('Part', sfothiv)
- smooth_block_model58.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model58.Material = Enum.Material.Slate
- smooth_block_model58.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model58.Name = "Smooth Block Model"
- smooth_block_model58.CFrame = CFrame.new(-2.9, 532.602, -294.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model58.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model58.Friction = 0.3
- local smooth_block_model59 = Instance.new('Part', sfothiv)
- smooth_block_model59.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model59.Material = Enum.Material.Slate
- smooth_block_model59.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model59.Name = "Smooth Block Model"
- smooth_block_model59.CFrame = CFrame.new(0.1, 535.002, -294.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model59.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model59.Friction = 0.3
- local smooth_block_model60 = Instance.new('Part', sfothiv)
- smooth_block_model60.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model60.Material = Enum.Material.Slate
- smooth_block_model60.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model60.Name = "Smooth Block Model"
- smooth_block_model60.CFrame = CFrame.new(9.1, 542.202, -294.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model60.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model60.Friction = 0.3
- local smooth_block_model61 = Instance.new('Part', sfothiv)
- smooth_block_model61.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model61.Material = Enum.Material.Slate
- smooth_block_model61.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model61.Name = "Smooth Block Model"
- smooth_block_model61.CFrame = CFrame.new(3.1, 537.402, -294.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model61.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model61.Friction = 0.3
- local smooth_block_model62 = Instance.new('Part', sfothiv)
- smooth_block_model62.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model62.Material = Enum.Material.Slate
- smooth_block_model62.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model62.Name = "Smooth Block Model"
- smooth_block_model62.CFrame = CFrame.new(6.1, 539.802, -294.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model62.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model62.Friction = 0.3
- local smooth_block_model63 = Instance.new('Part', sfothiv)
- smooth_block_model63.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model63.Material = Enum.Material.Slate
- smooth_block_model63.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model63.Name = "Smooth Block Model"
- smooth_block_model63.CFrame = CFrame.new(21.1, 551.803, -294.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model63.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model63.Friction = 0.3
- local smooth_block_model64 = Instance.new('Part', sfothiv)
- smooth_block_model64.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model64.Material = Enum.Material.Slate
- smooth_block_model64.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model64.Name = "Smooth Block Model"
- smooth_block_model64.CFrame = CFrame.new(18.1, 549.402, -294.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model64.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model64.Friction = 0.3
- local smooth_block_model65 = Instance.new('Part', sfothiv)
- smooth_block_model65.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model65.Material = Enum.Material.Slate
- smooth_block_model65.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model65.Name = "Smooth Block Model"
- smooth_block_model65.CFrame = CFrame.new(12.1, 544.602, -294.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model65.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model65.Friction = 0.3
- local smooth_block_model66 = Instance.new('Part', sfothiv)
- smooth_block_model66.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model66.Material = Enum.Material.Slate
- smooth_block_model66.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model66.Name = "Smooth Block Model"
- smooth_block_model66.CFrame = CFrame.new(27.1, 556.603, -294.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model66.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model66.Friction = 0.3
- local smooth_block_model67 = Instance.new('Part', sfothiv)
- smooth_block_model67.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model67.Material = Enum.Material.Slate
- smooth_block_model67.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model67.Name = "Smooth Block Model"
- smooth_block_model67.CFrame = CFrame.new(15.1, 547.003, -294.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model67.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model67.Friction = 0.3
- local smooth_block_model68 = Instance.new('Part', sfothiv)
- smooth_block_model68.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model68.Material = Enum.Material.Slate
- smooth_block_model68.Size = Vector3.new(7, 1.2, 10)
- smooth_block_model68.Name = "Smooth Block Model"
- smooth_block_model68.CFrame = CFrame.new(33.6, 559.003, -294.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model68.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model68.Friction = 0.3
- local smooth_block_model69 = Instance.new('Part', sfothiv)
- smooth_block_model69.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model69.Material = Enum.Material.Slate
- smooth_block_model69.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model69.Name = "Smooth Block Model"
- smooth_block_model69.CFrame = CFrame.new(24.1, 554.203, -294.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model69.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model69.Friction = 0.3
- local smooth_block_model70 = Instance.new('Part', sfothiv)
- smooth_block_model70.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model70.Material = Enum.Material.Slate
- smooth_block_model70.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model70.Name = "Smooth Block Model"
- smooth_block_model70.CFrame = CFrame.new(35.1, 559.003, -299.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model70.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model70.Friction = 0.3
- local smooth_block_model71 = Instance.new('Part', sfothiv)
- smooth_block_model71.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model71.Material = Enum.Material.Slate
- smooth_block_model71.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model71.Name = "Smooth Block Model"
- smooth_block_model71.CFrame = CFrame.new(35.1, 568.603, -311.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model71.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model71.Friction = 0.3
- local smooth_block_model72 = Instance.new('Part', sfothiv)
- smooth_block_model72.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model72.Material = Enum.Material.Slate
- smooth_block_model72.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model72.Name = "Smooth Block Model"
- smooth_block_model72.CFrame = CFrame.new(35.1, 561.402, -302.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model72.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model72.Friction = 0.3
- local smooth_block_model73 = Instance.new('Part', sfothiv)
- smooth_block_model73.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model73.Material = Enum.Material.Slate
- smooth_block_model73.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model73.Name = "Smooth Block Model"
- smooth_block_model73.CFrame = CFrame.new(35.1, 563.803, -305.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model73.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model73.Friction = 0.3
- local smooth_block_model74 = Instance.new('Part', sfothiv)
- smooth_block_model74.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model74.Material = Enum.Material.Slate
- smooth_block_model74.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model74.Name = "Smooth Block Model"
- smooth_block_model74.CFrame = CFrame.new(35.1, 566.203, -308.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model74.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model74.Friction = 0.3
- local smooth_block_model75 = Instance.new('Part', sfothiv)
- smooth_block_model75.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model75.Material = Enum.Material.Slate
- smooth_block_model75.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model75.Name = "Smooth Block Model"
- smooth_block_model75.CFrame = CFrame.new(35.1, 571.003, -314.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model75.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model75.Friction = 0.3
- local smooth_block_model76 = Instance.new('Part', sfothiv)
- smooth_block_model76.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model76.Material = Enum.Material.Slate
- smooth_block_model76.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model76.Name = "Smooth Block Model"
- smooth_block_model76.CFrame = CFrame.new(35.1, 573.402, -317.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model76.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model76.Friction = 0.3
- local smooth_block_model77 = Instance.new('Part', sfothiv)
- smooth_block_model77.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model77.Material = Enum.Material.Slate
- smooth_block_model77.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model77.Name = "Smooth Block Model"
- smooth_block_model77.CFrame = CFrame.new(35.1, 578.202, -323.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model77.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model77.Friction = 0.3
- local smooth_block_model78 = Instance.new('Part', sfothiv)
- smooth_block_model78.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model78.Material = Enum.Material.Slate
- smooth_block_model78.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model78.Name = "Smooth Block Model"
- smooth_block_model78.CFrame = CFrame.new(35.1, 575.802, -320.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model78.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model78.Friction = 0.3
- local smooth_block_model79 = Instance.new('Part', sfothiv)
- smooth_block_model79.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model79.Material = Enum.Material.Slate
- smooth_block_model79.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model79.Name = "Smooth Block Model"
- smooth_block_model79.CFrame = CFrame.new(35.1, 585.402, -332.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model79.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model79.Friction = 0.3
- local smooth_block_model80 = Instance.new('Part', sfothiv)
- smooth_block_model80.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model80.Material = Enum.Material.Slate
- smooth_block_model80.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model80.Name = "Smooth Block Model"
- smooth_block_model80.CFrame = CFrame.new(35.1, 580.602, -326.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model80.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model80.Friction = 0.3
- local smooth_block_model81 = Instance.new('Part', sfothiv)
- smooth_block_model81.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model81.Material = Enum.Material.Slate
- smooth_block_model81.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model81.Name = "Smooth Block Model"
- smooth_block_model81.CFrame = CFrame.new(35.1, 587.802, -335.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model81.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model81.Friction = 0.3
- local smooth_block_model82 = Instance.new('Part', sfothiv)
- smooth_block_model82.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model82.Material = Enum.Material.Slate
- smooth_block_model82.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model82.Name = "Smooth Block Model"
- smooth_block_model82.CFrame = CFrame.new(35.1, 592.602, -341.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model82.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model82.Friction = 0.3
- local smooth_block_model83 = Instance.new('Part', sfothiv)
- smooth_block_model83.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model83.Material = Enum.Material.Slate
- smooth_block_model83.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model83.Name = "Smooth Block Model"
- smooth_block_model83.CFrame = CFrame.new(35.1, 583.002, -329.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model83.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model83.Friction = 0.3
- local smooth_block_model84 = Instance.new('Part', sfothiv)
- smooth_block_model84.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model84.Material = Enum.Material.Slate
- smooth_block_model84.Size = Vector3.new(41, 1.2, 3)
- smooth_block_model84.Name = "Smooth Block Model"
- smooth_block_model84.CFrame = CFrame.new(8.1, 631.002, -277.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model84.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model84.Friction = 0.3
- local smooth_block_model85 = Instance.new('Part', sfothiv)
- smooth_block_model85.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model85.Material = Enum.Material.Slate
- smooth_block_model85.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model85.Name = "Smooth Block Model"
- smooth_block_model85.CFrame = CFrame.new(35.1, 590.202, -338.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model85.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model85.Friction = 0.3
- local smooth_block_model86 = Instance.new('Part', sfothiv)
- smooth_block_model86.Anchored = true
- smooth_block_model86.Size = Vector3.new(48, 210, 48)
- smooth_block_model86.Name = "Smooth Block Model"
- smooth_block_model86.CFrame = CFrame.new(7.6, 526.602, -322) * CFrame.Angles(-0, 0, -0)
- smooth_block_model86.BrickColor = BrickColor.new('Dark orange')
- smooth_block_model86.Friction = 0.3
- local smooth_block_model87 = Instance.new('Part', sfothiv)
- smooth_block_model87.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model87.Material = Enum.Material.Slate
- smooth_block_model87.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model87.Name = "Smooth Block Model"
- smooth_block_model87.CFrame = CFrame.new(30.1, 595.002, -349.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model87.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model87.Friction = 0.3
- local smooth_block_model88 = Instance.new('Part', sfothiv)
- smooth_block_model88.Anchored = true
- smooth_block_model88.Size = Vector3.new(48, 210, 48)
- smooth_block_model88.Name = "Smooth Block Model"
- smooth_block_model88.CFrame = CFrame.new(7.6, 316.6, -322) * CFrame.Angles(-0, 0, -0)
- smooth_block_model88.BrickColor = BrickColor.new('Dark orange')
- smooth_block_model88.Friction = 0.3
- local smooth_block_model89 = Instance.new('Part', sfothiv)
- smooth_block_model89.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model89.Material = Enum.Material.Slate
- smooth_block_model89.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model89.Name = "Smooth Block Model"
- smooth_block_model89.CFrame = CFrame.new(24.1, 599.802, -349.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model89.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model89.Friction = 0.3
- local smooth_block_model90 = Instance.new('Part', sfothiv)
- smooth_block_model90.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model90.Material = Enum.Material.Slate
- smooth_block_model90.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model90.Name = "Smooth Block Model"
- smooth_block_model90.CFrame = CFrame.new(27.1, 597.402, -349.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model90.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model90.Friction = 0.3
- local smooth_block_model91 = Instance.new('Part', sfothiv)
- smooth_block_model91.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model91.Material = Enum.Material.Slate
- smooth_block_model91.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model91.Name = "Smooth Block Model"
- smooth_block_model91.CFrame = CFrame.new(21.1, 602.202, -349.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model91.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model91.Friction = 0.3
- local smooth_block_model92 = Instance.new('Part', sfothiv)
- smooth_block_model92.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model92.Material = Enum.Material.Slate
- smooth_block_model92.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model92.Name = "Smooth Block Model"
- smooth_block_model92.CFrame = CFrame.new(18.1, 604.602, -349.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model92.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model92.Friction = 0.3
- local smooth_block_model93 = Instance.new('Part', sfothiv)
- smooth_block_model93.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model93.Material = Enum.Material.Slate
- smooth_block_model93.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model93.Name = "Smooth Block Model"
- smooth_block_model93.CFrame = CFrame.new(15.1, 607.002, -349.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model93.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model93.Friction = 0.3
- local smooth_block_model94 = Instance.new('Part', sfothiv)
- smooth_block_model94.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model94.Material = Enum.Material.Slate
- smooth_block_model94.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model94.Name = "Smooth Block Model"
- smooth_block_model94.CFrame = CFrame.new(9.1, 611.802, -349.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model94.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model94.Friction = 0.3
- local smooth_block_model95 = Instance.new('Part', sfothiv)
- smooth_block_model95.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model95.Material = Enum.Material.Slate
- smooth_block_model95.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model95.Name = "Smooth Block Model"
- smooth_block_model95.CFrame = CFrame.new(12.1, 609.402, -349.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model95.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model95.Friction = 0.3
- local smooth_block_model96 = Instance.new('Part', sfothiv)
- smooth_block_model96.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model96.Material = Enum.Material.Slate
- smooth_block_model96.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model96.Name = "Smooth Block Model"
- smooth_block_model96.CFrame = CFrame.new(6.1, 614.202, -349.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model96.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model96.Friction = 0.3
- local smooth_block_model97 = Instance.new('Part', sfothiv)
- smooth_block_model97.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model97.Material = Enum.Material.Slate
- smooth_block_model97.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model97.Name = "Smooth Block Model"
- smooth_block_model97.CFrame = CFrame.new(0.1, 619.002, -349.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model97.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model97.Friction = 0.3
- local smooth_block_model98 = Instance.new('Part', sfothiv)
- smooth_block_model98.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model98.Material = Enum.Material.Slate
- smooth_block_model98.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model98.Name = "Smooth Block Model"
- smooth_block_model98.CFrame = CFrame.new(3.1, 616.602, -349.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model98.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model98.Friction = 0.3
- local smooth_block_model99 = Instance.new('Part', sfothiv)
- smooth_block_model99.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model99.Material = Enum.Material.Slate
- smooth_block_model99.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model99.Name = "Smooth Block Model"
- smooth_block_model99.CFrame = CFrame.new(-5.9, 623.802, -349.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model99.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model99.Friction = 0.3
- local smooth_block_model100 = Instance.new('Part', sfothiv)
- smooth_block_model100.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model100.Material = Enum.Material.Slate
- smooth_block_model100.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model100.Name = "Smooth Block Model"
- smooth_block_model100.CFrame = CFrame.new(-8.9, 626.202, -349.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model100.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model100.Friction = 0.3
- local smooth_block_model101 = Instance.new('Part', sfothiv)
- smooth_block_model101.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model101.Material = Enum.Material.Slate
- smooth_block_model101.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model101.Name = "Smooth Block Model"
- smooth_block_model101.CFrame = CFrame.new(-2.9, 621.402, -349.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model101.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model101.Friction = 0.3
- local smooth_block_model102 = Instance.new('Part', sfothiv)
- smooth_block_model102.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model102.Material = Enum.Material.Slate
- smooth_block_model102.Size = Vector3.new(7, 1.2, 10)
- smooth_block_model102.Name = "Smooth Block Model"
- smooth_block_model102.CFrame = CFrame.new(35.1, 595.002, -348) * CFrame.Angles(-0, 0, -0)
- smooth_block_model102.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model102.Friction = 0.3
- local smooth_block_model103 = Instance.new('Part', sfothiv)
- smooth_block_model103.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model103.Material = Enum.Material.Slate
- smooth_block_model103.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model103.Name = "Smooth Block Model"
- smooth_block_model103.CFrame = CFrame.new(-11.9, 628.602, -349.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model103.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model103.Friction = 0.3
- local smooth_block_model104 = Instance.new('Part', sfothiv)
- smooth_block_model104.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model104.Material = Enum.Material.Slate
- smooth_block_model104.Size = Vector3.new(7, 1.2, 3)
- smooth_block_model104.Name = "Smooth Block Model"
- smooth_block_model104.CFrame = CFrame.new(-14.9, 631.002, -349.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model104.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model104.Friction = 0.3
- local smooth_block_model105 = Instance.new('Part', sfothiv)
- smooth_block_model105.Anchored = true
- smooth_block_model105.Size = Vector3.new(48, 210, 48)
- smooth_block_model105.Name = "Smooth Block Model"
- smooth_block_model105.CFrame = CFrame.new(7.6, 106.6, -322) * CFrame.Angles(-0, 0, -0)
- smooth_block_model105.BrickColor = BrickColor.new('Dark orange')
- smooth_block_model105.Friction = 0.3
- local smooth_block_model106 = Instance.new('Part', sfothiv)
- smooth_block_model106.FormFactor = Enum.FormFactor.Symmetric
- smooth_block_model106.Size = Vector3.new(13, 13, 1)
- smooth_block_model106.Name = "Smooth Block Model"
- smooth_block_model106.CFrame = CFrame.new(15.1, 179.7, 47.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model106.BrickColor = BrickColor.new('Black')
- smooth_block_model106.Friction = 0.3
- local decal4 = Instance.new('Decal', smooth_block_model106)
- decal4.Face = Enum.NormalId.Back
- decal4.Texture = "http://www.roblox.com/asset/?id=2506404"
- local smooth_block_model107 = Instance.new('Part', sfothiv)
- smooth_block_model107.Size = Vector3.new(42, 130.8, 42)
- smooth_block_model107.Name = "Smooth Block Model"
- smooth_block_model107.CFrame = CFrame.new(2.6, 272.2, 48) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model107.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model107.Friction = 0.3
- local smooth_block_model108 = Instance.new('Part', sfothiv)
- smooth_block_model108.Size = Vector3.new(12, 2.4, 4)
- smooth_block_model108.Name = "Smooth Block Model"
- smooth_block_model108.CFrame = CFrame.new(-16.4, 197.2, 48) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model108.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model108.Friction = 0.3
- local smooth_block_model109 = Instance.new('Part', sfothiv)
- smooth_block_model109.Size = Vector3.new(6, 2.4, 4)
- smooth_block_model109.Name = "Smooth Block Model"
- smooth_block_model109.CFrame = CFrame.new(-16.4, 197.2, 30) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model109.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model109.Friction = 0.3
- local smooth_block_model110 = Instance.new('Part', sfothiv)
- smooth_block_model110.Size = Vector3.new(4, 2.4, 4)
- smooth_block_model110.Name = "Smooth Block Model"
- smooth_block_model110.CFrame = CFrame.new(-16.4, 194.8, 29) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model110.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model110.Friction = 0.3
- local smooth_block_model111 = Instance.new('Part', sfothiv)
- smooth_block_model111.Size = Vector3.new(8, 2.4, 4)
- smooth_block_model111.Name = "Smooth Block Model"
- smooth_block_model111.CFrame = CFrame.new(-16.4, 199.6, 31) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model111.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model111.Friction = 0.3
- local smooth_block_model112 = Instance.new('Part', sfothiv)
- smooth_block_model112.Size = Vector3.new(6, 2.4, 4)
- smooth_block_model112.Name = "Smooth Block Model"
- smooth_block_model112.CFrame = CFrame.new(-16.4, 197.2, 66) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model112.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model112.Friction = 0.3
- local smooth_block_model113 = Instance.new('Part', sfothiv)
- smooth_block_model113.Size = Vector3.new(8, 2.4, 4)
- smooth_block_model113.Name = "Smooth Block Model"
- smooth_block_model113.CFrame = CFrame.new(-16.4, 199.6, 65) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model113.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model113.Friction = 0.3
- local smooth_block_model114 = Instance.new('Part', sfothiv)
- smooth_block_model114.Size = Vector3.new(16, 2.4, 4)
- smooth_block_model114.Name = "Smooth Block Model"
- smooth_block_model114.CFrame = CFrame.new(-16.4, 199.6, 48) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model114.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model114.Friction = 0.3
- local smooth_block_model115 = Instance.new('Part', sfothiv)
- smooth_block_model115.Size = Vector3.new(4, 2.4, 4)
- smooth_block_model115.Name = "Smooth Block Model"
- smooth_block_model115.CFrame = CFrame.new(-16.4, 194.8, 67) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model115.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model115.Friction = 0.3
- local smooth_block_model116 = Instance.new('Part', sfothiv)
- smooth_block_model116.Size = Vector3.new(8, 2.4, 4)
- smooth_block_model116.Name = "Smooth Block Model"
- smooth_block_model116.CFrame = CFrame.new(-16.4, 194.8, 48) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model116.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model116.Friction = 0.3
- local smooth_block_model117 = Instance.new('Part', sfothiv)
- smooth_block_model117.Size = Vector3.new(20, 6, 42)
- smooth_block_model117.Name = "Smooth Block Model"
- smooth_block_model117.CFrame = CFrame.new(-8.4, 203.8, 48) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model117.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model117.Friction = 0.3
- local smooth_block_model118 = Instance.new('Part', sfothiv)
- smooth_block_model118.Size = Vector3.new(16, 7.2, 2)
- smooth_block_model118.Name = "Smooth Block Model"
- smooth_block_model118.CFrame = CFrame.new(-6.4, 197.2, 28) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model118.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model118.Friction = 0.3
- local smooth_block_model119 = Instance.new('Part', sfothiv)
- smooth_block_model119.Size = Vector3.new(16, 7.2, 2)
- smooth_block_model119.Name = "Smooth Block Model"
- smooth_block_model119.CFrame = CFrame.new(-6.4, 197.2, 68) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model119.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model119.Friction = 0.3
- local smooth_block_model120 = Instance.new('Part', sfothiv)
- smooth_block_model120.Size = Vector3.new(31, 7.2, 2)
- smooth_block_model120.Name = "Smooth Block Model"
- smooth_block_model120.CFrame = CFrame.new(-2.9, 190, 68) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model120.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model120.Friction = 0.3
- local smooth_block_model121 = Instance.new('Part', sfothiv)
- smooth_block_model121.Size = Vector3.new(31, 7.2, 2)
- smooth_block_model121.Name = "Smooth Block Model"
- smooth_block_model121.CFrame = CFrame.new(-2.9, 190, 28) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model121.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model121.Friction = 0.3
- local smooth_block_model122 = Instance.new('Part', sfothiv)
- smooth_block_model122.Size = Vector3.new(5, 7.2, 1)
- smooth_block_model122.Name = "Smooth Block Model"
- smooth_block_model122.CFrame = CFrame.new(10.1, 190, 37.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model122.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model122.Friction = 0.3
- local smooth_block_model123 = Instance.new('Part', sfothiv)
- smooth_block_model123.Size = Vector3.new(11, 20.4, 42)
- smooth_block_model123.Name = "Smooth Block Model"
- smooth_block_model123.CFrame = CFrame.new(18.1, 196.6, 48) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model123.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model123.Friction = 0.3
- local smooth_block_model124 = Instance.new('Part', sfothiv)
- smooth_block_model124.Size = Vector3.new(11, 13.2, 42)
- smooth_block_model124.Name = "Smooth Block Model"
- smooth_block_model124.CFrame = CFrame.new(7.1, 200.2, 48) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model124.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model124.Friction = 0.3
- local smooth_block_model125 = Instance.new('Part', sfothiv)
- smooth_block_model125.Size = Vector3.new(8, 13.2, 1)
- smooth_block_model125.Name = "Smooth Block Model"
- smooth_block_model125.CFrame = CFrame.new(11.6, 179.8, 37.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model125.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model125.Friction = 0.3
- local smooth_block_model126 = Instance.new('Part', sfothiv)
- smooth_block_model126.Size = Vector3.new(8, 14.4, 21)
- smooth_block_model126.Name = "Smooth Block Model"
- smooth_block_model126.CFrame = CFrame.new(19.6, 179.2, 47.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model126.RightSurface = Enum.SurfaceType.Weld
- smooth_block_model126.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model126.Friction = 0.3
- local smooth_block_model127 = Instance.new('Part', sfothiv)
- smooth_block_model127.Material = Enum.Material.Wood
- smooth_block_model127.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model127.Name = "Smooth Block Model"
- smooth_block_model127.CFrame = CFrame.new(-16.9, 174.4, 64.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model127.BrickColor = BrickColor.new('Bright red')
- smooth_block_model127.Friction = 0.3
- local smooth_block_model128 = Instance.new('Part', sfothiv)
- smooth_block_model128.Material = Enum.Material.Wood
- smooth_block_model128.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model128.Name = "Smooth Block Model"
- smooth_block_model128.CFrame = CFrame.new(-16.9, 174.4, 31.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model128.BrickColor = BrickColor.new('Bright red')
- smooth_block_model128.Friction = 0.3
- local smooth_block_model129 = Instance.new('Part', sfothiv)
- smooth_block_model129.Size = Vector3.new(4, 20.4, 4)
- smooth_block_model129.Name = "Smooth Block Model"
- smooth_block_model129.CFrame = CFrame.new(-16.4, 183.4, 48) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model129.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model129.Friction = 0.3
- local smooth_block_model130 = Instance.new('Part', sfothiv)
- smooth_block_model130.Size = Vector3.new(2, 14.4, 34)
- smooth_block_model130.Name = "Smooth Block Model"
- smooth_block_model130.CFrame = CFrame.new(-1.4, 179.2, 68) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model130.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model130.Friction = 0.3
- local smooth_block_model131 = Instance.new('Part', sfothiv)
- smooth_block_model131.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model131.Material = Enum.Material.Wood
- smooth_block_model131.Size = Vector3.new(32, 1.2, 38)
- smooth_block_model131.Name = "Smooth Block Model"
- smooth_block_model131.CFrame = CFrame.new(-0.4, 172.6, 48) * CFrame.Angles(-0, 0, -0)
- smooth_block_model131.BrickColor = BrickColor.new('Bright orange')
- smooth_block_model131.Friction = 0.3
- smooth_block_model131.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model132 = Instance.new('Part', sfothiv)
- smooth_block_model132.Size = Vector3.new(2, 1.2, 38)
- smooth_block_model132.Name = "Smooth Block Model"
- smooth_block_model132.CFrame = CFrame.new(-17.4, 172.6, 48) * CFrame.Angles(-0, 0, -0)
- smooth_block_model132.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model132.Friction = 0.3
- local smooth_block_model133 = Instance.new('Part', sfothiv)
- smooth_block_model133.Size = Vector3.new(2, 14.4, 34)
- smooth_block_model133.Name = "Smooth Block Model"
- smooth_block_model133.CFrame = CFrame.new(-1.4, 179.2, 28) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model133.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model133.Friction = 0.3
- local smooth_block_model134 = Instance.new('Part', sfothiv)
- smooth_block_model134.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model134.Material = Enum.Material.Wood
- smooth_block_model134.Name = "Smooth Block Model"
- smooth_block_model134.CFrame = CFrame.new(34.6, 187, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model134.BrickColor = BrickColor.new('Black')
- smooth_block_model134.Friction = 0.3
- smooth_block_model134.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model135 = Instance.new('Part', sfothiv)
- smooth_block_model135.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model135.Material = Enum.Material.Wood
- smooth_block_model135.Size = Vector3.new(4, 1.2, 13)
- smooth_block_model135.Name = "Smooth Block Model"
- smooth_block_model135.CFrame = CFrame.new(46.1, 194.2, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model135.BrickColor = BrickColor.new('Black')
- smooth_block_model135.Friction = 0.3
- smooth_block_model135.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model136 = Instance.new('Part', sfothiv)
- smooth_block_model136.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model136.Material = Enum.Material.Wood
- smooth_block_model136.Name = "Smooth Block Model"
- smooth_block_model136.CFrame = CFrame.new(35.6, 188.2, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model136.BrickColor = BrickColor.new('Black')
- smooth_block_model136.Friction = 0.3
- smooth_block_model136.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model137 = Instance.new('Part', sfothiv)
- smooth_block_model137.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model137.Material = Enum.Material.Wood
- smooth_block_model137.Name = "Smooth Block Model"
- smooth_block_model137.CFrame = CFrame.new(39.6, 193, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model137.BrickColor = BrickColor.new('Black')
- smooth_block_model137.Friction = 0.3
- smooth_block_model137.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model138 = Instance.new('Part', sfothiv)
- smooth_block_model138.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model138.Material = Enum.Material.Wood
- smooth_block_model138.Name = "Smooth Block Model"
- smooth_block_model138.CFrame = CFrame.new(36.6, 189.4, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model138.BrickColor = BrickColor.new('Black')
- smooth_block_model138.Friction = 0.3
- smooth_block_model138.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model139 = Instance.new('Part', sfothiv)
- smooth_block_model139.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model139.Material = Enum.Material.Wood
- smooth_block_model139.Name = "Smooth Block Model"
- smooth_block_model139.CFrame = CFrame.new(37.6, 190.6, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model139.BrickColor = BrickColor.new('Black')
- smooth_block_model139.Friction = 0.3
- smooth_block_model139.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model140 = Instance.new('Part', sfothiv)
- smooth_block_model140.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model140.Material = Enum.Material.Wood
- smooth_block_model140.Name = "Smooth Block Model"
- smooth_block_model140.CFrame = CFrame.new(38.6, 191.8, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model140.BrickColor = BrickColor.new('Black')
- smooth_block_model140.Friction = 0.3
- smooth_block_model140.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model141 = Instance.new('Part', sfothiv)
- smooth_block_model141.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model141.Material = Enum.Material.Wood
- smooth_block_model141.Name = "Smooth Block Model"
- smooth_block_model141.CFrame = CFrame.new(28.6, 179.8, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model141.BrickColor = BrickColor.new('Black')
- smooth_block_model141.Friction = 0.3
- smooth_block_model141.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model142 = Instance.new('Part', sfothiv)
- smooth_block_model142.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model142.Material = Enum.Material.Wood
- smooth_block_model142.Name = "Smooth Block Model"
- smooth_block_model142.CFrame = CFrame.new(29.6, 181, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model142.BrickColor = BrickColor.new('Black')
- smooth_block_model142.Friction = 0.3
- smooth_block_model142.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model143 = Instance.new('Part', sfothiv)
- smooth_block_model143.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model143.Material = Enum.Material.Wood
- smooth_block_model143.Name = "Smooth Block Model"
- smooth_block_model143.CFrame = CFrame.new(30.6, 182.2, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model143.BrickColor = BrickColor.new('Black')
- smooth_block_model143.Friction = 0.3
- smooth_block_model143.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model144 = Instance.new('Part', sfothiv)
- smooth_block_model144.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model144.Material = Enum.Material.Wood
- smooth_block_model144.Name = "Smooth Block Model"
- smooth_block_model144.CFrame = CFrame.new(33.6, 185.8, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model144.BrickColor = BrickColor.new('Black')
- smooth_block_model144.Friction = 0.3
- smooth_block_model144.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model145 = Instance.new('Part', sfothiv)
- smooth_block_model145.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model145.Material = Enum.Material.Wood
- smooth_block_model145.Name = "Smooth Block Model"
- smooth_block_model145.CFrame = CFrame.new(31.6, 183.4, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model145.BrickColor = BrickColor.new('Black')
- smooth_block_model145.Friction = 0.3
- smooth_block_model145.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model146 = Instance.new('Part', sfothiv)
- smooth_block_model146.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model146.Material = Enum.Material.Wood
- smooth_block_model146.Name = "Smooth Block Model"
- smooth_block_model146.CFrame = CFrame.new(32.6, 184.6, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model146.BrickColor = BrickColor.new('Black')
- smooth_block_model146.Friction = 0.3
- smooth_block_model146.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model147 = Instance.new('Part', sfothiv)
- smooth_block_model147.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model147.Material = Enum.Material.Wood
- smooth_block_model147.Name = "Smooth Block Model"
- smooth_block_model147.CFrame = CFrame.new(27.6, 178.6, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model147.BrickColor = BrickColor.new('Black')
- smooth_block_model147.Friction = 0.3
- smooth_block_model147.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model148 = Instance.new('Part', sfothiv)
- smooth_block_model148.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model148.Material = Enum.Material.Wood
- smooth_block_model148.Name = "Smooth Block Model"
- smooth_block_model148.CFrame = CFrame.new(24.6, 175, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model148.BrickColor = BrickColor.new('Black')
- smooth_block_model148.Friction = 0.3
- smooth_block_model148.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model149 = Instance.new('Part', sfothiv)
- smooth_block_model149.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model149.Material = Enum.Material.Wood
- smooth_block_model149.Name = "Smooth Block Model"
- smooth_block_model149.CFrame = CFrame.new(26.6, 177.4, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model149.BrickColor = BrickColor.new('Black')
- smooth_block_model149.Friction = 0.3
- smooth_block_model149.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model150 = Instance.new('Part', sfothiv)
- smooth_block_model150.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model150.Material = Enum.Material.Wood
- smooth_block_model150.Name = "Smooth Block Model"
- smooth_block_model150.CFrame = CFrame.new(25.6, 176.2, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model150.BrickColor = BrickColor.new('Black')
- smooth_block_model150.Friction = 0.3
- smooth_block_model150.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model151 = Instance.new('Part', sfothiv)
- smooth_block_model151.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model151.Material = Enum.Material.Wood
- smooth_block_model151.Name = "Smooth Block Model"
- smooth_block_model151.CFrame = CFrame.new(23.6, 173.8, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model151.BrickColor = BrickColor.new('Black')
- smooth_block_model151.Friction = 0.3
- smooth_block_model151.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model152 = Instance.new('Part', sfothiv)
- smooth_block_model152.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model152.Material = Enum.Material.Wood
- smooth_block_model152.Size = Vector3.new(10, 1.2, 8)
- smooth_block_model152.Name = "Smooth Block Model"
- smooth_block_model152.CFrame = CFrame.new(19.6, 172.6, 32) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model152.BrickColor = BrickColor.new('Black')
- smooth_block_model152.Friction = 0.3
- smooth_block_model152.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model153 = Instance.new('Part', sfothiv)
- smooth_block_model153.Material = Enum.Material.Wood
- smooth_block_model153.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model153.Name = "Smooth Block Model"
- smooth_block_model153.CFrame = CFrame.new(-16.9, 174.4, 43.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model153.BrickColor = BrickColor.new('Bright red')
- smooth_block_model153.Friction = 0.3
- local smooth_block_model154 = Instance.new('Part', sfothiv)
- smooth_block_model154.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model154.Material = Enum.Material.Slate
- smooth_block_model154.Size = Vector3.new(4, 3.6, 4)
- smooth_block_model154.Name = "Smooth Block Model"
- smooth_block_model154.CFrame = CFrame.new(-14.4, 637.002, -300) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model154.BrickColor = BrickColor.new('Black')
- smooth_block_model154.Friction = 0.3
- smooth_block_model154.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model155 = Instance.new('Part', sfothiv)
- smooth_block_model155.Material = Enum.Material.Wood
- smooth_block_model155.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model155.Name = "Smooth Block Model"
- smooth_block_model155.CFrame = CFrame.new(-16.9, 174.4, 34.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model155.BrickColor = BrickColor.new('Bright red')
- smooth_block_model155.Friction = 0.3
- local smooth_block_model156 = Instance.new('Part', sfothiv)
- smooth_block_model156.Anchored = true
- smooth_block_model156.Size = Vector3.new(64, 92.4, 64)
- smooth_block_model156.Name = "Smooth Block Model"
- smooth_block_model156.CFrame = CFrame.new(-76.4, 47.8, -52) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model156.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model156.Friction = 0.3
- local smooth_block_model157 = Instance.new('Part', sfothiv)
- smooth_block_model157.CanCollide = false
- smooth_block_model157.Size = Vector3.new(3, 13.2, 50)
- smooth_block_model157.Name = "Smooth Block Model"
- smooth_block_model157.CFrame = CFrame.new(-543.9, 371.8, 30) * CFrame.Angles(-0, 0, -0)
- smooth_block_model157.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model157.Friction = 0.3
- local smooth_block_model158 = Instance.new('Part', sfothiv)
- smooth_block_model158.Size = Vector3.new(3, 13.2, 35)
- smooth_block_model158.Name = "Smooth Block Model"
- smooth_block_model158.CFrame = CFrame.new(-524.9, 371.8, 53.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model158.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model158.Friction = 0.3
- local smooth_block_model159 = Instance.new('Part', sfothiv)
- smooth_block_model159.Size = Vector3.new(3, 13.2, 35)
- smooth_block_model159.Name = "Smooth Block Model"
- smooth_block_model159.CFrame = CFrame.new(-524.9, 371.8, 6.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model159.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model159.Friction = 0.3
- local smooth_block_model160 = Instance.new('Part', sfothiv)
- smooth_block_model160.Size = Vector3.new(3, 2.4, 8)
- smooth_block_model160.Name = "Smooth Block Model"
- smooth_block_model160.CFrame = CFrame.new(-514.9, 366.4, 28) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model160.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model160.Friction = 0.3
- local smooth_block_model161 = Instance.new('Part', sfothiv)
- smooth_block_model161.Size = Vector3.new(44, 1.2, 50)
- smooth_block_model161.Name = "Smooth Block Model"
- smooth_block_model161.CFrame = CFrame.new(-523.4, 364.6, 30) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model161.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model161.Friction = 0.3
- local smooth_block_model162 = Instance.new('Part', sfothiv)
- smooth_block_model162.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model162.Size = Vector3.new(16, 12, 46)
- smooth_block_model162.Name = "Smooth Block Model"
- smooth_block_model162.CFrame = CFrame.new(-92.4, 148, 158) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model162.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model162.Friction = 0.3
- local smooth_block_model163 = Instance.new('Part', sfothiv)
- smooth_block_model163.Size = Vector3.new(1, 8.4, 6)
- smooth_block_model163.Name = "Smooth Block Model"
- smooth_block_model163.CFrame = CFrame.new(-514.9, 371.8, 28) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model163.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model163.Friction = 0.3
- local decal5 = Instance.new('Decal', smooth_block_model163)
- decal5.Face = Enum.NormalId.Right
- decal5.Texture = "http://www.roblox.com/asset/?id=2124980"
- local badgeawarderscript = Instance.new('Script', smooth_block_model163)
- badgeawarderscript.LinkedSource = "http://www.roblox.com/asset/?id=13326026"
- badgeawarderscript.Name = "BadgeAwarderScript"
- badgeawarderscript.Source = "print(\"Badge Awarder Loaded. BadgeID: \" .. script.Parent.BadgeID.Value)\r\
- \r\
- \r\
- \r\
- -- ROBLOX scripter hackers, see what you can do with this:\r\
- -- game:GetService(\"BadgeService\"):UserHasBadge(userid, badgeid)\r\
- \r\
- \r\
- function OnTouch(part)\r\
- if (part.Parent:FindFirstChild(\"Humanoid\") ~= nil) then\r\
- local p = game.Players:GetPlayerFromCharacter(part.Parent)\r\
- if (p ~= nil) then\r\
- print(\"Awarding BadgeID: \" ..script.Parent.BadgeID.Value .. \" to UserID: \" .. p.userId)\r\
- local b = game:GetService(\"BadgeService\")\r\
- b:AwardBadge(p.userId, script.Parent.BadgeID.Value)\r\
- end\r\
- end\r\
- end\r\
- \r\
- script.Parent.Touched:connect(OnTouch)\r\
- "
- local badgeid = Instance.new('IntValue', smooth_block_model163)
- badgeid.Name = "BadgeID"
- badgeid.Value = 14417332
- local smooth_block_model164 = Instance.new('Part', sfothiv)
- smooth_block_model164.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model164.Size = Vector3.new(8, 12, 22)
- smooth_block_model164.Name = "Smooth Block Model"
- smooth_block_model164.CFrame = CFrame.new(-88.4, 136, 146) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model164.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model164.Friction = 0.3
- local smooth_block_model165 = Instance.new('Part', sfothiv)
- smooth_block_model165.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model165.Anchored = true
- smooth_block_model165.Material = Enum.Material.Wood
- smooth_block_model165.Size = Vector3.new(38, 1.2, 2)
- smooth_block_model165.Name = "Smooth Block Model"
- smooth_block_model165.CFrame = CFrame.new(-266.4, 268.6, -118) * CFrame.Angles(-0, 0, -0)
- smooth_block_model165.BrickColor = BrickColor.new('Black')
- smooth_block_model165.Friction = 0.3
- smooth_block_model165.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model166 = Instance.new('Part', sfothiv)
- smooth_block_model166.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model166.Reflectance = 0.2
- smooth_block_model166.Anchored = true
- smooth_block_model166.Size = Vector3.new(8, 1.2, 8)
- smooth_block_model166.Name = "Smooth Block Model"
- smooth_block_model166.CFrame = CFrame.new(-278.4, 269.8, 165) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model166.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model166.Friction = 0.3
- local script2 = Instance.new('Script', smooth_block_model166)
- script2.Source = "function onTouched(part)\r\
- if part.Parent ~= nil then\r\
- local h = part.Parent:findFirstChild(\"Humanoid\")\r\
- if h~=nil then\r\
- \r\
- h.Parent.Torso.Velocity=Vector3.new(0,250,0)\r\
- wait(0.5)\r\
- \r\
- end \r\
- end\r\
- end\r\
- \r\
- script.Parent.Touched:connect(onTouched)\r\
- "
- local smooth_block_model167 = Instance.new('Part', sfothiv)
- smooth_block_model167.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model167.Reflectance = 0.2
- smooth_block_model167.Anchored = true
- smooth_block_model167.Size = Vector3.new(8, 1.2, 8)
- smooth_block_model167.Name = "Smooth Block Model"
- smooth_block_model167.CFrame = CFrame.new(-271.4, 335.8, 178) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model167.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model167.Friction = 0.3
- local script3 = Instance.new('Script', smooth_block_model167)
- script3.Source = "function onTouched(part)\r\
- if part.Parent ~= nil then\r\
- local h = part.Parent:findFirstChild(\"Humanoid\")\r\
- if h~=nil then\r\
- \r\
- h.Parent.Torso.Velocity=Vector3.new(0,250,0)\r\
- wait(0.5)\r\
- \r\
- end \r\
- end\r\
- end\r\
- \r\
- script.Parent.Touched:connect(onTouched)\r\
- "
- local smooth_block_model168 = Instance.new('Part', sfothiv)
- smooth_block_model168.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model168.Reflectance = 0.2
- smooth_block_model168.Anchored = true
- smooth_block_model168.Size = Vector3.new(8, 1.2, 8)
- smooth_block_model168.Name = "Smooth Block Model"
- smooth_block_model168.CFrame = CFrame.new(-260.4, 203.8, 176) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model168.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model168.Friction = 0.3
- local script4 = Instance.new('Script', smooth_block_model168)
- script4.Source = "function onTouched(part)\r\
- if part.Parent ~= nil then\r\
- local h = part.Parent:findFirstChild(\"Humanoid\")\r\
- if h~=nil then\r\
- \r\
- h.Parent.Torso.Velocity=Vector3.new(0,250,0)\r\
- wait(0.5)\r\
- \r\
- end \r\
- end\r\
- end\r\
- \r\
- script.Parent.Touched:connect(onTouched)\r\
- "
- local smooth_block_model169 = Instance.new('Part', sfothiv)
- smooth_block_model169.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model169.Reflectance = 0.2
- smooth_block_model169.Anchored = true
- smooth_block_model169.Size = Vector3.new(8, 1.2, 8)
- smooth_block_model169.Name = "Smooth Block Model"
- smooth_block_model169.CFrame = CFrame.new(-277.4, 137.8, 149) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model169.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model169.Friction = 0.3
- local script5 = Instance.new('Script', smooth_block_model169)
- script5.Source = "function onTouched(part)\r\
- if part.Parent ~= nil then\r\
- local h = part.Parent:findFirstChild(\"Humanoid\")\r\
- if h~=nil then\r\
- \r\
- h.Parent.Torso.Velocity=Vector3.new(0,250,0)\r\
- wait(0.5)\r\
- \r\
- end \r\
- end\r\
- end\r\
- \r\
- script.Parent.Touched:connect(onTouched)\r\
- "
- local smooth_block_model170 = Instance.new('Part', sfothiv)
- smooth_block_model170.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model170.Reflectance = 0.2
- smooth_block_model170.Anchored = true
- smooth_block_model170.Size = Vector3.new(8, 1.2, 8)
- smooth_block_model170.Name = "Smooth Block Model"
- smooth_block_model170.CFrame = CFrame.new(-246.4, 115, 164) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model170.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model170.Friction = 0.3
- local script6 = Instance.new('Script', smooth_block_model170)
- script6.Source = "function onTouched(part)\r\
- if part.Parent ~= nil then\r\
- local h = part.Parent:findFirstChild(\"Humanoid\")\r\
- if h~=nil then\r\
- \r\
- h.Parent.Torso.Velocity=Vector3.new(0,250,0)\r\
- wait(0.5)\r\
- \r\
- end \r\
- end\r\
- end\r\
- \r\
- script.Parent.Touched:connect(onTouched)\r\
- "
- local smooth_block_model171 = Instance.new('Part', sfothiv)
- smooth_block_model171.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model171.Reflectance = 0.2
- smooth_block_model171.Anchored = true
- smooth_block_model171.Size = Vector3.new(8, 1.2, 8)
- smooth_block_model171.Name = "Smooth Block Model"
- smooth_block_model171.CFrame = CFrame.new(-219.4, 56.2, 111) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model171.BrickColor = BrickColor.new('Bright red')
- smooth_block_model171.Friction = 0.3
- local script7 = Instance.new('Script', smooth_block_model171)
- script7.Source = "function teleportPlayer(pos, torso)\r\
- \r\
- \r\
- local char = torso\r\
- \r\
- sound = Instance.new(\"Sound\")\r\
- sound.SoundId = \"rbxasset://sounds\\\\HalloweenLightning.wav\"\r\
- sound.Parent = char\r\
- sound.PlayOnRemove = true\r\
- sound:remove()\r\
- \r\
- char.CFrame = CFrame.new(Vector3.new(pos.x, pos.y + 7, pos.z))\r\
- \r\
- \r\
- sound = Instance.new(\"Sound\")\r\
- sound.SoundId = \"rbxasset://sounds\\\\HalloweenThunder.wav\"\r\
- sound.Parent = char\r\
- sound.PlayOnRemove = true\r\
- sound:remove()\r\
- \r\
- end\r\
- \r\
- function onTouched(part)\r\
- if part.Parent ~= nil then\r\
- local h = part.Parent:findFirstChild(\"Humanoid\")\r\
- if h~=nil then\r\
- \r\
- teleportPlayer(Vector3.new(0,300,0), part.Parent.Torso)\r\
- \r\
- end \r\
- end\r\
- end\r\
- \r\
- script.Parent.Touched:connect(onTouched)\r\
- "
- local smooth_block_model172 = Instance.new('Part', sfothiv)
- smooth_block_model172.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model172.Reflectance = 0.2
- smooth_block_model172.Anchored = true
- smooth_block_model172.Size = Vector3.new(8, 1.2, 8)
- smooth_block_model172.Name = "Smooth Block Model"
- smooth_block_model172.CFrame = CFrame.new(-247.4, 56.2, 151) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model172.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model172.Friction = 0.3
- local script8 = Instance.new('Script', smooth_block_model172)
- script8.Source = "function onTouched(part)\r\
- if part.Parent ~= nil then\r\
- local h = part.Parent:findFirstChild(\"Humanoid\")\r\
- if h~=nil then\r\
- \r\
- h.Parent.Torso.Velocity=Vector3.new(0,250,0)\r\
- wait(0.5)\r\
- \r\
- end \r\
- end\r\
- end\r\
- \r\
- script.Parent.Touched:connect(onTouched)\r\
- "
- local smooth_block_model173 = Instance.new('Part', sfothiv)
- smooth_block_model173.Anchored = true
- smooth_block_model173.Size = Vector3.new(19, 1.2, 2)
- smooth_block_model173.Name = "Smooth Block Model"
- smooth_block_model173.CFrame = CFrame.new(-213.4, 53.8, 135.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model173.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model173.Friction = 0.3
- local smooth_block_model174 = Instance.new('Part', sfothiv)
- smooth_block_model174.Anchored = true
- smooth_block_model174.Size = Vector3.new(19, 1.2, 6)
- smooth_block_model174.Name = "Smooth Block Model"
- smooth_block_model174.CFrame = CFrame.new(-211.4, 51.4, 135.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model174.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model174.Friction = 0.3
- local smooth_block_model175 = Instance.new('Part', sfothiv)
- smooth_block_model175.Anchored = true
- smooth_block_model175.Size = Vector3.new(19, 1.2, 4)
- smooth_block_model175.Name = "Smooth Block Model"
- smooth_block_model175.CFrame = CFrame.new(-212.4, 52.6, 135.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model175.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model175.Friction = 0.3
- local smooth_block_model176 = Instance.new('Part', sfothiv)
- smooth_block_model176.Anchored = true
- smooth_block_model176.Size = Vector3.new(19, 1.2, 10)
- smooth_block_model176.Name = "Smooth Block Model"
- smooth_block_model176.CFrame = CFrame.new(-209.4, 49, 135.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model176.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model176.Friction = 0.3
- local smooth_block_model177 = Instance.new('Part', sfothiv)
- smooth_block_model177.Anchored = true
- smooth_block_model177.Size = Vector3.new(19, 1.2, 8)
- smooth_block_model177.Name = "Smooth Block Model"
- smooth_block_model177.CFrame = CFrame.new(-210.4, 50.2, 135.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model177.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model177.Friction = 0.3
- local smooth_block_model178 = Instance.new('Part', sfothiv)
- smooth_block_model178.Anchored = true
- smooth_block_model178.Size = Vector3.new(19, 1.2, 14)
- smooth_block_model178.Name = "Smooth Block Model"
- smooth_block_model178.CFrame = CFrame.new(-207.4, 46.6, 135.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model178.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model178.Friction = 0.3
- local smooth_block_model179 = Instance.new('Part', sfothiv)
- smooth_block_model179.Anchored = true
- smooth_block_model179.Size = Vector3.new(19, 1.2, 12)
- smooth_block_model179.Name = "Smooth Block Model"
- smooth_block_model179.CFrame = CFrame.new(-208.4, 47.8, 135.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model179.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model179.Friction = 0.3
- local smooth_block_model180 = Instance.new('Part', sfothiv)
- smooth_block_model180.Anchored = true
- smooth_block_model180.Size = Vector3.new(19, 1.2, 16)
- smooth_block_model180.Name = "Smooth Block Model"
- smooth_block_model180.CFrame = CFrame.new(-206.4, 45.4, 135.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model180.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model180.Friction = 0.3
- local smooth_block_model181 = Instance.new('Part', sfothiv)
- smooth_block_model181.Anchored = true
- smooth_block_model181.Size = Vector3.new(19, 1.2, 18)
- smooth_block_model181.Name = "Smooth Block Model"
- smooth_block_model181.CFrame = CFrame.new(-205.4, 44.2, 135.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model181.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model181.Friction = 0.3
- local smooth_block_model182 = Instance.new('Part', sfothiv)
- smooth_block_model182.Anchored = true
- smooth_block_model182.Size = Vector3.new(19, 1.2, 22)
- smooth_block_model182.Name = "Smooth Block Model"
- smooth_block_model182.CFrame = CFrame.new(-203.4, 41.8, 135.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model182.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model182.Friction = 0.3
- local smooth_block_model183 = Instance.new('Part', sfothiv)
- smooth_block_model183.Anchored = true
- smooth_block_model183.Size = Vector3.new(19, 1.2, 20)
- smooth_block_model183.Name = "Smooth Block Model"
- smooth_block_model183.CFrame = CFrame.new(-204.4, 43, 135.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model183.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model183.Friction = 0.3
- local smooth_block_model184 = Instance.new('Part', sfothiv)
- smooth_block_model184.Anchored = true
- smooth_block_model184.Size = Vector3.new(19, 1.2, 26)
- smooth_block_model184.Name = "Smooth Block Model"
- smooth_block_model184.CFrame = CFrame.new(-201.4, 39.4, 135.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model184.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model184.Friction = 0.3
- local smooth_block_model185 = Instance.new('Part', sfothiv)
- smooth_block_model185.Anchored = true
- smooth_block_model185.Size = Vector3.new(19, 1.2, 24)
- smooth_block_model185.Name = "Smooth Block Model"
- smooth_block_model185.CFrame = CFrame.new(-202.4, 40.6, 135.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model185.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model185.Friction = 0.3
- local smooth_block_model186 = Instance.new('Part', sfothiv)
- smooth_block_model186.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model186.Anchored = true
- smooth_block_model186.Material = Enum.Material.Wood
- smooth_block_model186.Size = Vector3.new(26, 1.2, 2)
- smooth_block_model186.Name = "Smooth Block Model"
- smooth_block_model186.CFrame = CFrame.new(-136.4, 39.4, 130) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model186.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model186.Friction = 0.3
- local smooth_block_model187 = Instance.new('Part', sfothiv)
- smooth_block_model187.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model187.Anchored = true
- smooth_block_model187.Material = Enum.Material.Wood
- smooth_block_model187.Size = Vector3.new(26, 1.2, 2)
- smooth_block_model187.Name = "Smooth Block Model"
- smooth_block_model187.CFrame = CFrame.new(-136.4, 39.4, 144) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model187.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model187.Friction = 0.3
- local smooth_block_model188 = Instance.new('Part', sfothiv)
- smooth_block_model188.Anchored = true
- smooth_block_model188.Size = Vector3.new(12, 37.2, 59)
- smooth_block_model188.Name = "Smooth Block Model"
- smooth_block_model188.CFrame = CFrame.new(-78.9, 20.2, 62) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model188.BrickColor = BrickColor.new('Black')
- smooth_block_model188.Friction = 0.3
- local smooth_block_model189 = Instance.new('Part', sfothiv)
- smooth_block_model189.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model189.Anchored = true
- smooth_block_model189.Material = Enum.Material.Wood
- smooth_block_model189.Size = Vector3.new(54, 1.2, 2)
- smooth_block_model189.Name = "Smooth Block Model"
- smooth_block_model189.CFrame = CFrame.new(-104.4, 39.4, 93) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model189.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model189.Friction = 0.3
- local smooth_block_model190 = Instance.new('Part', sfothiv)
- smooth_block_model190.Anchored = true
- smooth_block_model190.Size = Vector3.new(26, 37.2, 37)
- smooth_block_model190.Name = "Smooth Block Model"
- smooth_block_model190.CFrame = CFrame.new(-113.4, 20.2, 134.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model190.BrickColor = BrickColor.new('Black')
- smooth_block_model190.Friction = 0.3
- local smooth_block_model191 = Instance.new('Part', sfothiv)
- smooth_block_model191.Transparency = 0.7
- smooth_block_model191.Anchored = true
- smooth_block_model191.Size = Vector3.new(43, 1.2, 8)
- smooth_block_model191.Name = "Smooth Block Model"
- smooth_block_model191.CFrame = CFrame.new(-280.4, 465.401, 197.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model191.BrickColor = BrickColor.new('Black')
- smooth_block_model191.Friction = 0.3
- local smooth_block_model192 = Instance.new('Part', sfothiv)
- smooth_block_model192.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model192.Anchored = true
- smooth_block_model192.Material = Enum.Material.Wood
- smooth_block_model192.Size = Vector3.new(358, 1.2, 2)
- smooth_block_model192.Name = "Smooth Block Model"
- smooth_block_model192.CFrame = CFrame.new(-283.4, 269.8, -10) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model192.BrickColor = BrickColor.new('Black')
- smooth_block_model192.Friction = 0.3
- smooth_block_model192.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model193 = Instance.new('Part', sfothiv)
- smooth_block_model193.Anchored = true
- smooth_block_model193.Size = Vector3.new(65, 6, 75)
- smooth_block_model193.Name = "Smooth Block Model"
- smooth_block_model193.CFrame = CFrame.new(-521.9, 381.401, 28.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model193.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model193.Friction = 0.3
- local smooth_block_model194 = Instance.new('Part', sfothiv)
- smooth_block_model194.Size = Vector3.new(6, 13.2, 50)
- smooth_block_model194.Name = "Smooth Block Model"
- smooth_block_model194.CFrame = CFrame.new(-504.4, 371.8, 30) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model194.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model194.Friction = 0.3
- local smooth_block_model195 = Instance.new('Part', sfothiv)
- smooth_block_model195.Size = Vector3.new(15, 54, 16)
- smooth_block_model195.Name = "Smooth Block Model"
- smooth_block_model195.CFrame = CFrame.new(-522.9, 337, 27) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model195.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model195.Friction = 0.3
- local smooth_block_model196 = Instance.new('Part', sfothiv)
- smooth_block_model196.Anchored = true
- smooth_block_model196.Size = Vector3.new(26, 37.2, 67)
- smooth_block_model196.Name = "Smooth Block Model"
- smooth_block_model196.CFrame = CFrame.new(-180.9, 20.2, 136) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model196.BrickColor = BrickColor.new('Black')
- smooth_block_model196.Friction = 0.3
- local smooth_block_model197 = Instance.new('Part', sfothiv)
- smooth_block_model197.Anchored = true
- smooth_block_model197.Size = Vector3.new(7, 129.6, 8)
- smooth_block_model197.Name = "Smooth Block Model"
- smooth_block_model197.CFrame = CFrame.new(-280.4, 400.001, 179.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model197.BrickColor = BrickColor.new('Black')
- smooth_block_model197.Friction = 0.3
- local smooth_block_model198 = Instance.new('Part', sfothiv)
- smooth_block_model198.Anchored = true
- smooth_block_model198.Size = Vector3.new(28, 66, 18)
- smooth_block_model198.Name = "Smooth Block Model"
- smooth_block_model198.CFrame = CFrame.new(-275.4, 236.2, 169) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model198.BrickColor = BrickColor.new('Black')
- smooth_block_model198.Friction = 0.3
- local smooth_block_model199 = Instance.new('Part', sfothiv)
- smooth_block_model199.Anchored = true
- smooth_block_model199.Size = Vector3.new(14, 66, 18)
- smooth_block_model199.Name = "Smooth Block Model"
- smooth_block_model199.CFrame = CFrame.new(-275.4, 302.2, 176) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model199.BrickColor = BrickColor.new('Black')
- smooth_block_model199.Friction = 0.3
- local smooth_block_model200 = Instance.new('Part', sfothiv)
- smooth_block_model200.Anchored = true
- smooth_block_model200.Size = Vector3.new(40, 61.2, 31)
- smooth_block_model200.Name = "Smooth Block Model"
- smooth_block_model200.CFrame = CFrame.new(-268.9, 106.6, 163) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model200.BrickColor = BrickColor.new('Black')
- smooth_block_model200.Friction = 0.3
- local smooth_block_model201 = Instance.new('Part', sfothiv)
- smooth_block_model201.Anchored = true
- smooth_block_model201.Size = Vector3.new(28, 66, 31)
- smooth_block_model201.Name = "Smooth Block Model"
- smooth_block_model201.CFrame = CFrame.new(-268.9, 170.2, 169) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model201.BrickColor = BrickColor.new('Black')
- smooth_block_model201.Friction = 0.3
- local smooth_block_model202 = Instance.new('Part', sfothiv)
- smooth_block_model202.CanCollide = false
- smooth_block_model202.Transparency = 0.5
- smooth_block_model202.Anchored = true
- smooth_block_model202.Size = Vector3.new(1, 13.2, 9)
- smooth_block_model202.Name = "Smooth Block Model"
- smooth_block_model202.CFrame = CFrame.new(-268.9, 62.2, 145.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model202.BrickColor = BrickColor.new('Black')
- smooth_block_model202.Friction = 0.3
- local smooth_block_model203 = Instance.new('Part', sfothiv)
- smooth_block_model203.Anchored = true
- smooth_block_model203.Size = Vector3.new(6, 7.2, 9)
- smooth_block_model203.Name = "Smooth Block Model"
- smooth_block_model203.CFrame = CFrame.new(-268.9, 72.4, 146) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model203.BrickColor = BrickColor.new('Black')
- smooth_block_model203.Friction = 0.3
- local smooth_block_model204 = Instance.new('Part', sfothiv)
- smooth_block_model204.Anchored = true
- smooth_block_model204.Size = Vector3.new(6, 20.4, 11)
- smooth_block_model204.Name = "Smooth Block Model"
- smooth_block_model204.CFrame = CFrame.new(-258.9, 65.8, 146) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model204.BrickColor = BrickColor.new('Black')
- smooth_block_model204.Friction = 0.3
- local smooth_block_model205 = Instance.new('Part', sfothiv)
- smooth_block_model205.Anchored = true
- smooth_block_model205.Size = Vector3.new(6, 20.4, 34)
- smooth_block_model205.Name = "Smooth Block Model"
- smooth_block_model205.CFrame = CFrame.new(-281.4, 65.8, 166) * CFrame.Angles(-0, 0, -0)
- smooth_block_model205.BrickColor = BrickColor.new('Black')
- smooth_block_model205.Friction = 0.3
- local smooth_block_model206 = Instance.new('Part', sfothiv)
- smooth_block_model206.Anchored = true
- smooth_block_model206.Size = Vector3.new(6, 20.4, 11)
- smooth_block_model206.Name = "Smooth Block Model"
- smooth_block_model206.CFrame = CFrame.new(-278.9, 65.8, 146) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model206.BrickColor = BrickColor.new('Black')
- smooth_block_model206.Friction = 0.3
- local smooth_block_model207 = Instance.new('Part', sfothiv)
- smooth_block_model207.Anchored = true
- smooth_block_model207.Size = Vector3.new(6, 20.4, 19)
- smooth_block_model207.Name = "Smooth Block Model"
- smooth_block_model207.CFrame = CFrame.new(-268.9, 65.8, 179) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model207.BrickColor = BrickColor.new('Black')
- smooth_block_model207.Friction = 0.3
- local smooth_block_model208 = Instance.new('Part', sfothiv)
- smooth_block_model208.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model208.Reflectance = 0.2
- smooth_block_model208.Anchored = true
- smooth_block_model208.Size = Vector3.new(8, 1.2, 8)
- smooth_block_model208.Name = "Smooth Block Model"
- smooth_block_model208.CFrame = CFrame.new(-233.4, 56.2, 179) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model208.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model208.Friction = 0.3
- local script9 = Instance.new('Script', smooth_block_model208)
- script9.Source = "function onTouched(part)\r\
- if part.Parent ~= nil then\r\
- local h = part.Parent:findFirstChild(\"Humanoid\")\r\
- if h~=nil then\r\
- \r\
- h.Parent.Torso.Velocity=Vector3.new(0,250,0)\r\
- wait(0.5)\r\
- \r\
- end \r\
- end\r\
- end\r\
- \r\
- script.Parent.Touched:connect(onTouched)\r\
- "
- local smooth_block_model209 = Instance.new('Part', sfothiv)
- smooth_block_model209.Anchored = true
- smooth_block_model209.Size = Vector3.new(6, 20.4, 34)
- smooth_block_model209.Name = "Smooth Block Model"
- smooth_block_model209.CFrame = CFrame.new(-256.4, 65.8, 166) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model209.BrickColor = BrickColor.new('Black')
- smooth_block_model209.Friction = 0.3
- local smooth_block_model210 = Instance.new('Part', sfothiv)
- smooth_block_model210.Anchored = true
- smooth_block_model210.Size = Vector3.new(75, 54, 83)
- smooth_block_model210.Name = "Smooth Block Model"
- smooth_block_model210.CFrame = CFrame.new(-251.9, 28.6, 147.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model210.BrickColor = BrickColor.new('Black')
- smooth_block_model210.Friction = 0.3
- local smooth_block_model211 = Instance.new('Part', sfothiv)
- smooth_block_model211.Size = Vector3.new(12, 12, 13)
- smooth_block_model211.Name = "Smooth Block Model"
- smooth_block_model211.CFrame = CFrame.new(27.6, 343.6, -166.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model211.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model211.Friction = 0.3
- local decal6 = Instance.new('Decal', smooth_block_model211)
- decal6.Face = Enum.NormalId.Right
- decal6.Texture = "http://www.roblox.com/asset/?id=1361904"
- local smooth_block_model212 = Instance.new('Part', sfothiv)
- smooth_block_model212.Size = Vector3.new(9, 140.4, 9)
- smooth_block_model212.Name = "Smooth Block Model"
- smooth_block_model212.CFrame = CFrame.new(31.1, 407.8, -155.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model212.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model212.Friction = 0.3
- local smooth_block_model213 = Instance.new('Part', sfothiv)
- smooth_block_model213.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model213.Reflectance = 0.2
- smooth_block_model213.Anchored = true
- smooth_block_model213.Size = Vector3.new(8, 1.2, 8)
- smooth_block_model213.Name = "Smooth Block Model"
- smooth_block_model213.CFrame = CFrame.new(14.6, 338.2, -167) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model213.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model213.Friction = 0.3
- local script10 = Instance.new('Script', smooth_block_model213)
- script10.Source = "function onTouched(part)\r\
- if part.Parent ~= nil then\r\
- local h = part.Parent:findFirstChild(\"Humanoid\")\r\
- if h~=nil then\r\
- \r\
- h.Parent.Torso.Velocity=Vector3.new(0,300,0)\r\
- wait(0.5)\r\
- \r\
- end \r\
- end\r\
- end\r\
- \r\
- script.Parent.Touched:connect(onTouched)\r\
- "
- local smooth_block_model214 = Instance.new('Part', sfothiv)
- smooth_block_model214.Size = Vector3.new(12, 111.6, 13)
- smooth_block_model214.Name = "Smooth Block Model"
- smooth_block_model214.CFrame = CFrame.new(27.6, 405.4, -166.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model214.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model214.Friction = 0.3
- local smooth_block_model215 = Instance.new('Part', sfothiv)
- smooth_block_model215.Size = Vector3.new(15, 6, 2)
- smooth_block_model215.Name = "Smooth Block Model"
- smooth_block_model215.CFrame = CFrame.new(-204.4, 277, -220.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model215.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model215.Friction = 0.3
- local smooth_block_model216 = Instance.new('Part', sfothiv)
- smooth_block_model216.Size = Vector3.new(15, 4.8, 2)
- smooth_block_model216.Name = "Smooth Block Model"
- smooth_block_model216.CFrame = CFrame.new(-202.4, 276.4, -220.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model216.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model216.Friction = 0.3
- local smooth_block_model217 = Instance.new('Part', sfothiv)
- smooth_block_model217.Size = Vector3.new(15, 2.4, 2)
- smooth_block_model217.Name = "Smooth Block Model"
- smooth_block_model217.CFrame = CFrame.new(-198.4, 275.2, -220.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model217.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model217.Friction = 0.3
- local smooth_block_model218 = Instance.new('Part', sfothiv)
- smooth_block_model218.Size = Vector3.new(15, 3.6, 2)
- smooth_block_model218.Name = "Smooth Block Model"
- smooth_block_model218.CFrame = CFrame.new(-200.4, 275.8, -220.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model218.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model218.Friction = 0.3
- local smooth_block_model219 = Instance.new('Part', sfothiv)
- smooth_block_model219.Size = Vector3.new(15, 1.2, 2)
- smooth_block_model219.Name = "Smooth Block Model"
- smooth_block_model219.CFrame = CFrame.new(-212.9, 274.6, -204) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model219.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model219.Friction = 0.3
- local smooth_block_model220 = Instance.new('Part', sfothiv)
- smooth_block_model220.Size = Vector3.new(15, 2.4, 2)
- smooth_block_model220.Name = "Smooth Block Model"
- smooth_block_model220.CFrame = CFrame.new(-212.9, 275.2, -206) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model220.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model220.Friction = 0.3
- local smooth_block_model221 = Instance.new('Part', sfothiv)
- smooth_block_model221.Size = Vector3.new(15, 4.8, 2)
- smooth_block_model221.Name = "Smooth Block Model"
- smooth_block_model221.CFrame = CFrame.new(-212.9, 276.4, -210) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model221.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model221.Friction = 0.3
- local smooth_block_model222 = Instance.new('Part', sfothiv)
- smooth_block_model222.Size = Vector3.new(15, 3.6, 2)
- smooth_block_model222.Name = "Smooth Block Model"
- smooth_block_model222.CFrame = CFrame.new(-212.9, 275.8, -208) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model222.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model222.Friction = 0.3
- local smooth_block_model223 = Instance.new('Part', sfothiv)
- smooth_block_model223.Size = Vector3.new(15, 6, 2)
- smooth_block_model223.Name = "Smooth Block Model"
- smooth_block_model223.CFrame = CFrame.new(-212.9, 277, -212) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model223.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model223.Friction = 0.3
- local smooth_block_model224 = Instance.new('Part', sfothiv)
- smooth_block_model224.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model224.Reflectance = 0.2
- smooth_block_model224.Anchored = true
- smooth_block_model224.Size = Vector3.new(8, 1.2, 8)
- smooth_block_model224.Name = "Smooth Block Model"
- smooth_block_model224.CFrame = CFrame.new(-214.4, 281.8, -222) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model224.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model224.Friction = 0.3
- local script11 = Instance.new('Script', smooth_block_model224)
- script11.Source = "function onTouched(part)\r\
- if part.Parent ~= nil then\r\
- local h = part.Parent:findFirstChild(\"Humanoid\")\r\
- if h~=nil then\r\
- \r\
- h.Parent.Torso.Velocity=Vector3.new(650,300, 650)\r\
- wait(0.5)\r\
- \r\
- end \r\
- end\r\
- end\r\
- \r\
- script.Parent.Touched:connect(onTouched)\r\
- "
- local smooth_block_model225 = Instance.new('Part', sfothiv)
- smooth_block_model225.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model225.Reflectance = 0.2
- smooth_block_model225.Anchored = true
- smooth_block_model225.Size = Vector3.new(8, 1.2, 8)
- smooth_block_model225.Name = "Smooth Block Model"
- smooth_block_model225.CFrame = CFrame.new(-185.4, 274.6, -222) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model225.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model225.Friction = 0.3
- local script12 = Instance.new('Script', smooth_block_model225)
- script12.Source = "function onTouched(part)\r\
- if part.Parent ~= nil then\r\
- local h = part.Parent:findFirstChild(\"Humanoid\")\r\
- if h~=nil then\r\
- \r\
- h.Parent.Torso.Velocity=Vector3.new(600,300, 330)\r\
- wait(0.5)\r\
- \r\
- end \r\
- end\r\
- end\r\
- \r\
- script.Parent.Touched:connect(onTouched)\r\
- "
- local smooth_block_model226 = Instance.new('Part', sfothiv)
- smooth_block_model226.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model226.Reflectance = 0.2
- smooth_block_model226.Anchored = true
- smooth_block_model226.Size = Vector3.new(8, 1.2, 8)
- smooth_block_model226.Name = "Smooth Block Model"
- smooth_block_model226.CFrame = CFrame.new(-214.4, 274.6, -192) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model226.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model226.Friction = 0.3
- local script13 = Instance.new('Script', smooth_block_model226)
- script13.Source = "function onTouched(part)\r\
- if part.Parent ~= nil then\r\
- local h = part.Parent:findFirstChild(\"Humanoid\")\r\
- if h~=nil then\r\
- \r\
- h.Parent.Torso.Velocity=Vector3.new(80,200,80)\r\
- wait(0.5)\r\
- \r\
- end \r\
- end\r\
- end\r\
- \r\
- script.Parent.Touched:connect(onTouched)\r\
- "
- local smooth_block_model227 = Instance.new('Part', sfothiv)
- smooth_block_model227.Size = Vector3.new(18, 1.2, 15)
- smooth_block_model227.Name = "Smooth Block Model"
- smooth_block_model227.CFrame = CFrame.new(-300.4, 341.8, -196.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model227.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model227.Friction = 0.3
- local smooth_block_model228 = Instance.new('Part', sfothiv)
- smooth_block_model228.Size = Vector3.new(20, 1.2, 15)
- smooth_block_model228.Name = "Smooth Block Model"
- smooth_block_model228.CFrame = CFrame.new(-299.4, 340.6, -196.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model228.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model228.Friction = 0.3
- local smooth_block_model229 = Instance.new('Part', sfothiv)
- smooth_block_model229.Size = Vector3.new(24, 1.2, 15)
- smooth_block_model229.Name = "Smooth Block Model"
- smooth_block_model229.CFrame = CFrame.new(-297.4, 338.2, -196.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model229.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model229.Friction = 0.3
- local smooth_block_model230 = Instance.new('Part', sfothiv)
- smooth_block_model230.Size = Vector3.new(22, 1.2, 15)
- smooth_block_model230.Name = "Smooth Block Model"
- smooth_block_model230.CFrame = CFrame.new(-298.4, 339.4, -196.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model230.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model230.Friction = 0.3
- local smooth_block_model231 = Instance.new('Part', sfothiv)
- smooth_block_model231.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model231.Material = Enum.Material.Wood
- smooth_block_model231.Size = Vector3.new(2, 1.2, 134)
- smooth_block_model231.Name = "Smooth Block Model"
- smooth_block_model231.CFrame = CFrame.new(-208.4, 338.2, -197) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model231.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model231.Friction = 0.3
- local smooth_block_model232 = Instance.new('Part', sfothiv)
- smooth_block_model232.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model232.Material = Enum.Material.Wood
- smooth_block_model232.Size = Vector3.new(2, 1.2, 92)
- smooth_block_model232.Name = "Smooth Block Model"
- smooth_block_model232.CFrame = CFrame.new(-229.4, 338.2, -203) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model232.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model232.Friction = 0.3
- local smooth_block_model233 = Instance.new('Part', sfothiv)
- smooth_block_model233.Size = Vector3.new(46, 133.2, 88)
- smooth_block_model233.Name = "Smooth Block Model"
- smooth_block_model233.CFrame = CFrame.new(62.6, 68.2, 123) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model233.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model233.Friction = 0.3
- local smooth_block_model234 = Instance.new('Part', sfothiv)
- smooth_block_model234.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model234.Material = Enum.Material.Wood
- smooth_block_model234.Size = Vector3.new(2, 1.2, 177)
- smooth_block_model234.Name = "Smooth Block Model"
- smooth_block_model234.CFrame = CFrame.new(-186.9, 338.2, -191) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model234.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model234.Friction = 0.3
- local smooth_block_model235 = Instance.new('Part', sfothiv)
- smooth_block_model235.Size = Vector3.new(11, 170.4, 17)
- smooth_block_model235.Name = "Smooth Block Model"
- smooth_block_model235.CFrame = CFrame.new(65.1, 86.8, 59.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model235.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model235.Friction = 0.3
- local smooth_block_model236 = Instance.new('Part', sfothiv)
- smooth_block_model236.Size = Vector3.new(17, 193.2, 19)
- smooth_block_model236.Name = "Smooth Block Model"
- smooth_block_model236.CFrame = CFrame.new(61.1, 98.2, 33.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model236.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model236.Friction = 0.3
- local smooth_block_model237 = Instance.new('Part', sfothiv)
- smooth_block_model237.Size = Vector3.new(58, 214.8, 17)
- smooth_block_model237.Name = "Smooth Block Model"
- smooth_block_model237.CFrame = CFrame.new(81.6, 109, 7.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model237.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model237.Friction = 0.3
- local smooth_block_model238 = Instance.new('Part', sfothiv)
- smooth_block_model238.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model238.Material = Enum.Material.Wood
- smooth_block_model238.Size = Vector3.new(2, 1.2, 127)
- smooth_block_model238.Name = "Smooth Block Model"
- smooth_block_model238.CFrame = CFrame.new(-73.9, 338.2, -197) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model238.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model238.Friction = 0.3
- local smooth_block_model239 = Instance.new('Part', sfothiv)
- smooth_block_model239.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model239.Material = Enum.Material.Wood
- smooth_block_model239.Size = Vector3.new(2, 1.2, 84)
- smooth_block_model239.Name = "Smooth Block Model"
- smooth_block_model239.CFrame = CFrame.new(-52.4, 338.2, -191) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model239.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model239.Friction = 0.3
- local smooth_block_model240 = Instance.new('Part', sfothiv)
- smooth_block_model240.Size = Vector3.new(27, 1.2, 26)
- smooth_block_model240.Name = "Smooth Block Model"
- smooth_block_model240.FrontSurface = Enum.SurfaceType.Weld
- smooth_block_model240.CFrame = CFrame.new(0.1, 337, -191) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model240.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model240.Friction = 0.3
- local smooth_block_model241 = Instance.new('Part', sfothiv)
- smooth_block_model241.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model241.Material = Enum.Material.Wood
- smooth_block_model241.Size = Vector3.new(2, 1.2, 169)
- smooth_block_model241.Name = "Smooth Block Model"
- smooth_block_model241.CFrame = CFrame.new(-94.9, 338.2, -203) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model241.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model241.Friction = 0.3
- local smooth_block_model242 = Instance.new('Part', sfothiv)
- smooth_block_model242.Size = Vector3.new(49, 126, 47)
- smooth_block_model242.Name = "Smooth Block Model"
- smooth_block_model242.CFrame = CFrame.new(11.1, 274.6, -154.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model242.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model242.Friction = 0.3
- local smooth_block_model243 = Instance.new('Part', sfothiv)
- smooth_block_model243.Size = Vector3.new(2, 2.4, 1)
- smooth_block_model243.Name = "Smooth Block Model"
- smooth_block_model243.CFrame = CFrame.new(-5.9, 340, -130) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model243.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model243.Friction = 0.3
- local smooth_block_model244 = Instance.new('Part', sfothiv)
- smooth_block_model244.Size = Vector3.new(6, 1.2, 1)
- smooth_block_model244.Name = "Smooth Block Model"
- smooth_block_model244.CFrame = CFrame.new(-5.9, 339.4, -126) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model244.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model244.Friction = 0.3
- local smooth_block_model245 = Instance.new('Part', sfothiv)
- smooth_block_model245.Size = Vector3.new(9, 2.4, 1)
- smooth_block_model245.Name = "Smooth Block Model"
- smooth_block_model245.CFrame = CFrame.new(-5.9, 337.6, -126.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model245.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model245.Friction = 0.3
- local smooth_block_model246 = Instance.new('Part', sfothiv)
- smooth_block_model246.Size = Vector3.new(2, 2.4, 1)
- smooth_block_model246.Name = "Smooth Block Model"
- smooth_block_model246.CFrame = CFrame.new(10.1, 340, -130) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model246.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model246.Friction = 0.3
- local smooth_block_model247 = Instance.new('Part', sfothiv)
- smooth_block_model247.Size = Vector3.new(6, 1.2, 1)
- smooth_block_model247.Name = "Smooth Block Model"
- smooth_block_model247.CFrame = CFrame.new(10.1, 339.4, -126) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model247.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model247.Friction = 0.3
- local smooth_block_model248 = Instance.new('Part', sfothiv)
- smooth_block_model248.Size = Vector3.new(9, 2.4, 1)
- smooth_block_model248.Name = "Smooth Block Model"
- smooth_block_model248.CFrame = CFrame.new(10.1, 337.6, -126.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model248.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model248.Friction = 0.3
- local smooth_block_model249 = Instance.new('Part', sfothiv)
- smooth_block_model249.Size = Vector3.new(10, 2.4, 1)
- smooth_block_model249.Name = "Smooth Block Model"
- smooth_block_model249.CFrame = CFrame.new(-5.9, 337.6, -117) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model249.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model249.Friction = 0.3
- local smooth_block_model250 = Instance.new('Part', sfothiv)
- smooth_block_model250.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model250.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model250.Size = Vector3.new(15, 1.2, 2)
- smooth_block_model250.Name = "Smooth Block Model"
- smooth_block_model250.FrontSurface = Enum.SurfaceType.Weld
- smooth_block_model250.CFrame = CFrame.new(2.1, 337, -112) * CFrame.Angles(-0, 0, -0)
- smooth_block_model250.RightSurface = Enum.SurfaceType.Weld
- smooth_block_model250.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model250.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model250.Friction = 0.3
- smooth_block_model250.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model251 = Instance.new('Part', sfothiv)
- smooth_block_model251.Size = Vector3.new(10, 2.4, 1)
- smooth_block_model251.Name = "Smooth Block Model"
- smooth_block_model251.CFrame = CFrame.new(10.1, 337.6, -117) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model251.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model251.Friction = 0.3
- local smooth_block_model252 = Instance.new('Part', sfothiv)
- smooth_block_model252.Size = Vector3.new(6, 1.2, 1)
- smooth_block_model252.Name = "Smooth Block Model"
- smooth_block_model252.CFrame = CFrame.new(-5.9, 339.4, -116) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model252.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model252.Friction = 0.3
- local smooth_block_model253 = Instance.new('Part', sfothiv)
- smooth_block_model253.Size = Vector3.new(6, 1.2, 1)
- smooth_block_model253.Name = "Smooth Block Model"
- smooth_block_model253.CFrame = CFrame.new(10.1, 339.4, -116) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model253.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model253.Friction = 0.3
- local smooth_block_model254 = Instance.new('Part', sfothiv)
- smooth_block_model254.Size = Vector3.new(4, 2.4, 1)
- smooth_block_model254.Name = "Smooth Block Model"
- smooth_block_model254.CFrame = CFrame.new(-5.9, 340, -121) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model254.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model254.Friction = 0.3
- local smooth_block_model255 = Instance.new('Part', sfothiv)
- smooth_block_model255.Size = Vector3.new(4, 2.4, 1)
- smooth_block_model255.Name = "Smooth Block Model"
- smooth_block_model255.CFrame = CFrame.new(10.1, 340, -121) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model255.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model255.Friction = 0.3
- local smooth_block_model256 = Instance.new('Part', sfothiv)
- smooth_block_model256.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model256.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model256.Size = Vector3.new(15, 1.2, 2)
- smooth_block_model256.Name = "Smooth Block Model"
- smooth_block_model256.FrontSurface = Enum.SurfaceType.Weld
- smooth_block_model256.CFrame = CFrame.new(2.1, 337, -102) * CFrame.Angles(-0, 0, -0)
- smooth_block_model256.RightSurface = Enum.SurfaceType.Weld
- smooth_block_model256.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model256.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model256.Friction = 0.3
- smooth_block_model256.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model257 = Instance.new('Part', sfothiv)
- smooth_block_model257.Size = Vector3.new(10, 2.4, 1)
- smooth_block_model257.Name = "Smooth Block Model"
- smooth_block_model257.CFrame = CFrame.new(-5.9, 337.6, -107) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model257.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model257.Friction = 0.3
- local smooth_block_model258 = Instance.new('Part', sfothiv)
- smooth_block_model258.Size = Vector3.new(10, 2.4, 1)
- smooth_block_model258.Name = "Smooth Block Model"
- smooth_block_model258.CFrame = CFrame.new(10.1, 337.6, -107) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model258.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model258.Friction = 0.3
- local smooth_block_model259 = Instance.new('Part', sfothiv)
- smooth_block_model259.Size = Vector3.new(6, 1.2, 1)
- smooth_block_model259.Name = "Smooth Block Model"
- smooth_block_model259.CFrame = CFrame.new(-5.9, 339.4, -106) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model259.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model259.Friction = 0.3
- local smooth_block_model260 = Instance.new('Part', sfothiv)
- smooth_block_model260.Size = Vector3.new(6, 1.2, 1)
- smooth_block_model260.Name = "Smooth Block Model"
- smooth_block_model260.CFrame = CFrame.new(10.1, 339.4, -106) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model260.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model260.Friction = 0.3
- local smooth_block_model261 = Instance.new('Part', sfothiv)
- smooth_block_model261.Size = Vector3.new(4, 2.4, 1)
- smooth_block_model261.Name = "Smooth Block Model"
- smooth_block_model261.CFrame = CFrame.new(-5.9, 340, -111) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model261.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model261.Friction = 0.3
- local smooth_block_model262 = Instance.new('Part', sfothiv)
- smooth_block_model262.Size = Vector3.new(4, 2.4, 1)
- smooth_block_model262.Name = "Smooth Block Model"
- smooth_block_model262.CFrame = CFrame.new(10.1, 340, -111) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model262.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model262.Friction = 0.3
- local smooth_block_model263 = Instance.new('Part', sfothiv)
- smooth_block_model263.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model263.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model263.Size = Vector3.new(15, 1.2, 2)
- smooth_block_model263.Name = "Smooth Block Model"
- smooth_block_model263.FrontSurface = Enum.SurfaceType.Weld
- smooth_block_model263.CFrame = CFrame.new(2.1, 337, -92) * CFrame.Angles(-0, 0, -0)
- smooth_block_model263.RightSurface = Enum.SurfaceType.Weld
- smooth_block_model263.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model263.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model263.Friction = 0.3
- smooth_block_model263.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model264 = Instance.new('Part', sfothiv)
- smooth_block_model264.Size = Vector3.new(10, 2.4, 1)
- smooth_block_model264.Name = "Smooth Block Model"
- smooth_block_model264.CFrame = CFrame.new(10.1, 337.6, -97) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model264.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model264.Friction = 0.3
- local smooth_block_model265 = Instance.new('Part', sfothiv)
- smooth_block_model265.Size = Vector3.new(10, 2.4, 1)
- smooth_block_model265.Name = "Smooth Block Model"
- smooth_block_model265.CFrame = CFrame.new(-5.9, 337.6, -97) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model265.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model265.Friction = 0.3
- local smooth_block_model266 = Instance.new('Part', sfothiv)
- smooth_block_model266.Size = Vector3.new(6, 1.2, 1)
- smooth_block_model266.Name = "Smooth Block Model"
- smooth_block_model266.CFrame = CFrame.new(-5.9, 339.4, -96) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model266.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model266.Friction = 0.3
- local smooth_block_model267 = Instance.new('Part', sfothiv)
- smooth_block_model267.Size = Vector3.new(6, 1.2, 1)
- smooth_block_model267.Name = "Smooth Block Model"
- smooth_block_model267.CFrame = CFrame.new(10.1, 339.4, -96) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model267.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model267.Friction = 0.3
- local smooth_block_model268 = Instance.new('Part', sfothiv)
- smooth_block_model268.Size = Vector3.new(4, 2.4, 1)
- smooth_block_model268.Name = "Smooth Block Model"
- smooth_block_model268.CFrame = CFrame.new(-5.9, 340, -101) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model268.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model268.Friction = 0.3
- local smooth_block_model269 = Instance.new('Part', sfothiv)
- smooth_block_model269.Size = Vector3.new(4, 2.4, 1)
- smooth_block_model269.Name = "Smooth Block Model"
- smooth_block_model269.CFrame = CFrame.new(10.1, 340, -101) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model269.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model269.Friction = 0.3
- local smooth_block_model270 = Instance.new('Part', sfothiv)
- smooth_block_model270.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model270.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model270.Size = Vector3.new(15, 1.2, 2)
- smooth_block_model270.Name = "Smooth Block Model"
- smooth_block_model270.FrontSurface = Enum.SurfaceType.Weld
- smooth_block_model270.CFrame = CFrame.new(2.1, 337, -82) * CFrame.Angles(-0, 0, -0)
- smooth_block_model270.RightSurface = Enum.SurfaceType.Weld
- smooth_block_model270.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model270.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model270.Friction = 0.3
- smooth_block_model270.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model271 = Instance.new('Part', sfothiv)
- smooth_block_model271.Size = Vector3.new(10, 2.4, 1)
- smooth_block_model271.Name = "Smooth Block Model"
- smooth_block_model271.CFrame = CFrame.new(-5.9, 337.6, -87) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model271.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model271.Friction = 0.3
- local smooth_block_model272 = Instance.new('Part', sfothiv)
- smooth_block_model272.Size = Vector3.new(10, 2.4, 1)
- smooth_block_model272.Name = "Smooth Block Model"
- smooth_block_model272.CFrame = CFrame.new(10.1, 337.6, -87) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model272.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model272.Friction = 0.3
- local smooth_block_model273 = Instance.new('Part', sfothiv)
- smooth_block_model273.Size = Vector3.new(6, 1.2, 1)
- smooth_block_model273.Name = "Smooth Block Model"
- smooth_block_model273.CFrame = CFrame.new(-5.9, 339.4, -86) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model273.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model273.Friction = 0.3
- local smooth_block_model274 = Instance.new('Part', sfothiv)
- smooth_block_model274.Size = Vector3.new(6, 1.2, 1)
- smooth_block_model274.Name = "Smooth Block Model"
- smooth_block_model274.CFrame = CFrame.new(10.1, 339.4, -86) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model274.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model274.Friction = 0.3
- local smooth_block_model275 = Instance.new('Part', sfothiv)
- smooth_block_model275.Size = Vector3.new(4, 2.4, 1)
- smooth_block_model275.Name = "Smooth Block Model"
- smooth_block_model275.CFrame = CFrame.new(10.1, 340, -91) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model275.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model275.Friction = 0.3
- local smooth_block_model276 = Instance.new('Part', sfothiv)
- smooth_block_model276.Size = Vector3.new(4, 2.4, 1)
- smooth_block_model276.Name = "Smooth Block Model"
- smooth_block_model276.CFrame = CFrame.new(-5.9, 340, -91) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model276.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model276.Friction = 0.3
- local smooth_block_model277 = Instance.new('Part', sfothiv)
- smooth_block_model277.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model277.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model277.Size = Vector3.new(15, 1.2, 2)
- smooth_block_model277.Name = "Smooth Block Model"
- smooth_block_model277.FrontSurface = Enum.SurfaceType.Weld
- smooth_block_model277.CFrame = CFrame.new(2.1, 337, -72) * CFrame.Angles(-0, 0, -0)
- smooth_block_model277.RightSurface = Enum.SurfaceType.Weld
- smooth_block_model277.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model277.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model277.Friction = 0.3
- smooth_block_model277.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model278 = Instance.new('Part', sfothiv)
- smooth_block_model278.Size = Vector3.new(10, 2.4, 1)
- smooth_block_model278.Name = "Smooth Block Model"
- smooth_block_model278.CFrame = CFrame.new(-5.9, 337.6, -77) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model278.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model278.Friction = 0.3
- local smooth_block_model279 = Instance.new('Part', sfothiv)
- smooth_block_model279.Size = Vector3.new(10, 2.4, 1)
- smooth_block_model279.Name = "Smooth Block Model"
- smooth_block_model279.CFrame = CFrame.new(10.1, 337.6, -77) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model279.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model279.Friction = 0.3
- local smooth_block_model280 = Instance.new('Part', sfothiv)
- smooth_block_model280.Size = Vector3.new(6, 1.2, 1)
- smooth_block_model280.Name = "Smooth Block Model"
- smooth_block_model280.CFrame = CFrame.new(10.1, 339.4, -76) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model280.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model280.Friction = 0.3
- local smooth_block_model281 = Instance.new('Part', sfothiv)
- smooth_block_model281.Size = Vector3.new(6, 1.2, 1)
- smooth_block_model281.Name = "Smooth Block Model"
- smooth_block_model281.CFrame = CFrame.new(-5.9, 339.4, -76) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model281.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model281.Friction = 0.3
- local smooth_block_model282 = Instance.new('Part', sfothiv)
- smooth_block_model282.Size = Vector3.new(4, 2.4, 1)
- smooth_block_model282.Name = "Smooth Block Model"
- smooth_block_model282.CFrame = CFrame.new(-5.9, 340, -81) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model282.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model282.Friction = 0.3
- local smooth_block_model283 = Instance.new('Part', sfothiv)
- smooth_block_model283.Size = Vector3.new(4, 2.4, 1)
- smooth_block_model283.Name = "Smooth Block Model"
- smooth_block_model283.CFrame = CFrame.new(10.1, 340, -81) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model283.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model283.Friction = 0.3
- local smooth_block_model284 = Instance.new('Part', sfothiv)
- smooth_block_model284.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model284.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model284.Size = Vector3.new(15, 1.2, 2)
- smooth_block_model284.Name = "Smooth Block Model"
- smooth_block_model284.FrontSurface = Enum.SurfaceType.Weld
- smooth_block_model284.CFrame = CFrame.new(2.1, 337, -62) * CFrame.Angles(-0, 0, -0)
- smooth_block_model284.RightSurface = Enum.SurfaceType.Weld
- smooth_block_model284.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model284.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model284.Friction = 0.3
- smooth_block_model284.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model285 = Instance.new('Part', sfothiv)
- smooth_block_model285.Size = Vector3.new(10, 2.4, 1)
- smooth_block_model285.Name = "Smooth Block Model"
- smooth_block_model285.CFrame = CFrame.new(-5.9, 337.6, -67) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model285.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model285.Friction = 0.3
- local smooth_block_model286 = Instance.new('Part', sfothiv)
- smooth_block_model286.Size = Vector3.new(10, 2.4, 1)
- smooth_block_model286.Name = "Smooth Block Model"
- smooth_block_model286.CFrame = CFrame.new(10.1, 337.6, -67) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model286.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model286.Friction = 0.3
- local smooth_block_model287 = Instance.new('Part', sfothiv)
- smooth_block_model287.Size = Vector3.new(6, 1.2, 1)
- smooth_block_model287.Name = "Smooth Block Model"
- smooth_block_model287.CFrame = CFrame.new(-5.9, 339.4, -66) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model287.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model287.Friction = 0.3
- local smooth_block_model288 = Instance.new('Part', sfothiv)
- smooth_block_model288.Size = Vector3.new(6, 1.2, 1)
- smooth_block_model288.Name = "Smooth Block Model"
- smooth_block_model288.CFrame = CFrame.new(10.1, 339.4, -66) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model288.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model288.Friction = 0.3
- local smooth_block_model289 = Instance.new('Part', sfothiv)
- smooth_block_model289.Size = Vector3.new(4, 2.4, 1)
- smooth_block_model289.Name = "Smooth Block Model"
- smooth_block_model289.CFrame = CFrame.new(-5.9, 340, -71) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model289.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model289.Friction = 0.3
- local smooth_block_model290 = Instance.new('Part', sfothiv)
- smooth_block_model290.Size = Vector3.new(4, 2.4, 1)
- smooth_block_model290.Name = "Smooth Block Model"
- smooth_block_model290.CFrame = CFrame.new(10.1, 340, -71) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model290.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model290.Friction = 0.3
- local smooth_block_model291 = Instance.new('Part', sfothiv)
- smooth_block_model291.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model291.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model291.Size = Vector3.new(15, 1.2, 2)
- smooth_block_model291.Name = "Smooth Block Model"
- smooth_block_model291.FrontSurface = Enum.SurfaceType.Weld
- smooth_block_model291.CFrame = CFrame.new(2.1, 337, -52) * CFrame.Angles(-0, 0, -0)
- smooth_block_model291.RightSurface = Enum.SurfaceType.Weld
- smooth_block_model291.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model291.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model291.Friction = 0.3
- smooth_block_model291.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model292 = Instance.new('Part', sfothiv)
- smooth_block_model292.Size = Vector3.new(10, 2.4, 1)
- smooth_block_model292.Name = "Smooth Block Model"
- smooth_block_model292.CFrame = CFrame.new(-5.9, 337.6, -57) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model292.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model292.Friction = 0.3
- local smooth_block_model293 = Instance.new('Part', sfothiv)
- smooth_block_model293.Size = Vector3.new(10, 2.4, 1)
- smooth_block_model293.Name = "Smooth Block Model"
- smooth_block_model293.CFrame = CFrame.new(10.1, 337.6, -57) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model293.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model293.Friction = 0.3
- local smooth_block_model294 = Instance.new('Part', sfothiv)
- smooth_block_model294.Size = Vector3.new(6, 1.2, 1)
- smooth_block_model294.Name = "Smooth Block Model"
- smooth_block_model294.CFrame = CFrame.new(-5.9, 339.4, -56) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model294.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model294.Friction = 0.3
- local smooth_block_model295 = Instance.new('Part', sfothiv)
- smooth_block_model295.Size = Vector3.new(4, 2.4, 1)
- smooth_block_model295.Name = "Smooth Block Model"
- smooth_block_model295.CFrame = CFrame.new(-5.9, 340, -61) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model295.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model295.Friction = 0.3
- local smooth_block_model296 = Instance.new('Part', sfothiv)
- smooth_block_model296.Size = Vector3.new(6, 1.2, 1)
- smooth_block_model296.Name = "Smooth Block Model"
- smooth_block_model296.CFrame = CFrame.new(10.1, 339.4, -56) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model296.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model296.Friction = 0.3
- local smooth_block_model297 = Instance.new('Part', sfothiv)
- smooth_block_model297.Size = Vector3.new(4, 2.4, 1)
- smooth_block_model297.Name = "Smooth Block Model"
- smooth_block_model297.CFrame = CFrame.new(10.1, 340, -61) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model297.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model297.Friction = 0.3
- local smooth_block_model298 = Instance.new('Part', sfothiv)
- smooth_block_model298.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model298.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model298.Size = Vector3.new(15, 1.2, 2)
- smooth_block_model298.Name = "Smooth Block Model"
- smooth_block_model298.FrontSurface = Enum.SurfaceType.Weld
- smooth_block_model298.CFrame = CFrame.new(2.1, 337, -42) * CFrame.Angles(-0, 0, -0)
- smooth_block_model298.RightSurface = Enum.SurfaceType.Weld
- smooth_block_model298.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model298.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model298.Friction = 0.3
- smooth_block_model298.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model299 = Instance.new('Part', sfothiv)
- smooth_block_model299.Size = Vector3.new(10, 2.4, 1)
- smooth_block_model299.Name = "Smooth Block Model"
- smooth_block_model299.CFrame = CFrame.new(-5.9, 337.6, -47) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model299.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model299.Friction = 0.3
- local smooth_block_model300 = Instance.new('Part', sfothiv)
- smooth_block_model300.Size = Vector3.new(10, 2.4, 1)
- smooth_block_model300.Name = "Smooth Block Model"
- smooth_block_model300.CFrame = CFrame.new(10.1, 337.6, -47) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model300.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model300.Friction = 0.3
- local smooth_block_model301 = Instance.new('Part', sfothiv)
- smooth_block_model301.Size = Vector3.new(6, 1.2, 1)
- smooth_block_model301.Name = "Smooth Block Model"
- smooth_block_model301.CFrame = CFrame.new(-5.9, 339.4, -46) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model301.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model301.Friction = 0.3
- local smooth_block_model302 = Instance.new('Part', sfothiv)
- smooth_block_model302.Size = Vector3.new(6, 1.2, 1)
- smooth_block_model302.Name = "Smooth Block Model"
- smooth_block_model302.CFrame = CFrame.new(10.1, 339.4, -46) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model302.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model302.Friction = 0.3
- local smooth_block_model303 = Instance.new('Part', sfothiv)
- smooth_block_model303.Size = Vector3.new(4, 2.4, 1)
- smooth_block_model303.Name = "Smooth Block Model"
- smooth_block_model303.CFrame = CFrame.new(-5.9, 340, -51) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model303.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model303.Friction = 0.3
- local smooth_block_model304 = Instance.new('Part', sfothiv)
- smooth_block_model304.Size = Vector3.new(4, 2.4, 1)
- smooth_block_model304.Name = "Smooth Block Model"
- smooth_block_model304.CFrame = CFrame.new(10.1, 340, -51) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model304.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model304.Friction = 0.3
- local smooth_block_model305 = Instance.new('Part', sfothiv)
- smooth_block_model305.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model305.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model305.Size = Vector3.new(15, 1.2, 2)
- smooth_block_model305.Name = "Smooth Block Model"
- smooth_block_model305.FrontSurface = Enum.SurfaceType.Weld
- smooth_block_model305.CFrame = CFrame.new(2.1, 337, -32) * CFrame.Angles(-0, 0, -0)
- smooth_block_model305.RightSurface = Enum.SurfaceType.Weld
- smooth_block_model305.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model305.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model305.Friction = 0.3
- smooth_block_model305.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model306 = Instance.new('Part', sfothiv)
- smooth_block_model306.Size = Vector3.new(10, 2.4, 1)
- smooth_block_model306.Name = "Smooth Block Model"
- smooth_block_model306.CFrame = CFrame.new(-5.9, 337.6, -37) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model306.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model306.Friction = 0.3
- local smooth_block_model307 = Instance.new('Part', sfothiv)
- smooth_block_model307.Size = Vector3.new(10, 2.4, 1)
- smooth_block_model307.Name = "Smooth Block Model"
- smooth_block_model307.CFrame = CFrame.new(10.1, 337.6, -37) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model307.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model307.Friction = 0.3
- local smooth_block_model308 = Instance.new('Part', sfothiv)
- smooth_block_model308.Size = Vector3.new(6, 1.2, 1)
- smooth_block_model308.Name = "Smooth Block Model"
- smooth_block_model308.CFrame = CFrame.new(-5.9, 339.4, -36) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model308.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model308.Friction = 0.3
- local smooth_block_model309 = Instance.new('Part', sfothiv)
- smooth_block_model309.Size = Vector3.new(6, 1.2, 1)
- smooth_block_model309.Name = "Smooth Block Model"
- smooth_block_model309.CFrame = CFrame.new(10.1, 339.4, -36) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model309.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model309.Friction = 0.3
- local smooth_block_model310 = Instance.new('Part', sfothiv)
- smooth_block_model310.Size = Vector3.new(4, 2.4, 1)
- smooth_block_model310.Name = "Smooth Block Model"
- smooth_block_model310.CFrame = CFrame.new(-5.9, 340, -41) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model310.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model310.Friction = 0.3
- local smooth_block_model311 = Instance.new('Part', sfothiv)
- smooth_block_model311.Size = Vector3.new(4, 2.4, 1)
- smooth_block_model311.Name = "Smooth Block Model"
- smooth_block_model311.CFrame = CFrame.new(10.1, 340, -41) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model311.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model311.Friction = 0.3
- local smooth_block_model312 = Instance.new('Part', sfothiv)
- smooth_block_model312.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model312.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model312.Size = Vector3.new(15, 1.2, 2)
- smooth_block_model312.Name = "Smooth Block Model"
- smooth_block_model312.FrontSurface = Enum.SurfaceType.Weld
- smooth_block_model312.CFrame = CFrame.new(2.1, 337, -22) * CFrame.Angles(-0, 0, -0)
- smooth_block_model312.RightSurface = Enum.SurfaceType.Weld
- smooth_block_model312.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model312.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model312.Friction = 0.3
- smooth_block_model312.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model313 = Instance.new('Part', sfothiv)
- smooth_block_model313.Size = Vector3.new(10, 2.4, 1)
- smooth_block_model313.Name = "Smooth Block Model"
- smooth_block_model313.CFrame = CFrame.new(-5.9, 337.6, -27) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model313.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model313.Friction = 0.3
- local smooth_block_model314 = Instance.new('Part', sfothiv)
- smooth_block_model314.Size = Vector3.new(10, 2.4, 1)
- smooth_block_model314.Name = "Smooth Block Model"
- smooth_block_model314.CFrame = CFrame.new(10.1, 337.6, -27) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model314.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model314.Friction = 0.3
- local smooth_block_model315 = Instance.new('Part', sfothiv)
- smooth_block_model315.Size = Vector3.new(6, 1.2, 1)
- smooth_block_model315.Name = "Smooth Block Model"
- smooth_block_model315.CFrame = CFrame.new(-5.9, 339.4, -26) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model315.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model315.Friction = 0.3
- local smooth_block_model316 = Instance.new('Part', sfothiv)
- smooth_block_model316.Size = Vector3.new(6, 1.2, 1)
- smooth_block_model316.Name = "Smooth Block Model"
- smooth_block_model316.CFrame = CFrame.new(10.1, 339.4, -26) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model316.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model316.Friction = 0.3
- local smooth_block_model317 = Instance.new('Part', sfothiv)
- smooth_block_model317.Size = Vector3.new(4, 2.4, 1)
- smooth_block_model317.Name = "Smooth Block Model"
- smooth_block_model317.CFrame = CFrame.new(-5.9, 340, -31) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model317.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model317.Friction = 0.3
- local smooth_block_model318 = Instance.new('Part', sfothiv)
- smooth_block_model318.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model318.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model318.Size = Vector3.new(15, 1.2, 2)
- smooth_block_model318.Name = "Smooth Block Model"
- smooth_block_model318.FrontSurface = Enum.SurfaceType.Weld
- smooth_block_model318.CFrame = CFrame.new(2.1, 337, -12) * CFrame.Angles(-0, 0, -0)
- smooth_block_model318.RightSurface = Enum.SurfaceType.Weld
- smooth_block_model318.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model318.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model318.Friction = 0.3
- smooth_block_model318.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model319 = Instance.new('Part', sfothiv)
- smooth_block_model319.Size = Vector3.new(4, 2.4, 1)
- smooth_block_model319.Name = "Smooth Block Model"
- smooth_block_model319.CFrame = CFrame.new(10.1, 340, -31) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model319.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model319.Friction = 0.3
- local smooth_block_model320 = Instance.new('Part', sfothiv)
- smooth_block_model320.Size = Vector3.new(10, 2.4, 1)
- smooth_block_model320.Name = "Smooth Block Model"
- smooth_block_model320.CFrame = CFrame.new(-5.9, 337.6, -17) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model320.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model320.Friction = 0.3
- local smooth_block_model321 = Instance.new('Part', sfothiv)
- smooth_block_model321.Size = Vector3.new(10, 2.4, 1)
- smooth_block_model321.Name = "Smooth Block Model"
- smooth_block_model321.CFrame = CFrame.new(10.1, 337.6, -17) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model321.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model321.Friction = 0.3
- local smooth_block_model322 = Instance.new('Part', sfothiv)
- smooth_block_model322.Size = Vector3.new(6, 1.2, 1)
- smooth_block_model322.Name = "Smooth Block Model"
- smooth_block_model322.CFrame = CFrame.new(-5.9, 339.4, -16) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model322.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model322.Friction = 0.3
- local smooth_block_model323 = Instance.new('Part', sfothiv)
- smooth_block_model323.Size = Vector3.new(6, 1.2, 1)
- smooth_block_model323.Name = "Smooth Block Model"
- smooth_block_model323.CFrame = CFrame.new(10.1, 339.4, -16) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model323.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model323.Friction = 0.3
- local smooth_block_model324 = Instance.new('Part', sfothiv)
- smooth_block_model324.Size = Vector3.new(4, 2.4, 1)
- smooth_block_model324.Name = "Smooth Block Model"
- smooth_block_model324.CFrame = CFrame.new(10.1, 340, -21) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model324.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model324.Friction = 0.3
- local smooth_block_model325 = Instance.new('Part', sfothiv)
- smooth_block_model325.Size = Vector3.new(4, 2.4, 1)
- smooth_block_model325.Name = "Smooth Block Model"
- smooth_block_model325.CFrame = CFrame.new(-5.9, 340, -21) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model325.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model325.Friction = 0.3
- local smooth_block_model326 = Instance.new('Part', sfothiv)
- smooth_block_model326.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model326.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model326.Size = Vector3.new(15, 1.2, 2)
- smooth_block_model326.Name = "Smooth Block Model"
- smooth_block_model326.FrontSurface = Enum.SurfaceType.Weld
- smooth_block_model326.CFrame = CFrame.new(2.1, 337, -2) * CFrame.Angles(-0, 0, -0)
- smooth_block_model326.RightSurface = Enum.SurfaceType.Weld
- smooth_block_model326.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model326.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model326.Friction = 0.3
- smooth_block_model326.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model327 = Instance.new('Part', sfothiv)
- smooth_block_model327.Size = Vector3.new(10, 2.4, 1)
- smooth_block_model327.Name = "Smooth Block Model"
- smooth_block_model327.CFrame = CFrame.new(-5.9, 337.6, -7) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model327.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model327.Friction = 0.3
- local smooth_block_model328 = Instance.new('Part', sfothiv)
- smooth_block_model328.Size = Vector3.new(10, 2.4, 1)
- smooth_block_model328.Name = "Smooth Block Model"
- smooth_block_model328.CFrame = CFrame.new(10.1, 337.6, -7) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model328.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model328.Friction = 0.3
- local smooth_block_model329 = Instance.new('Part', sfothiv)
- smooth_block_model329.Size = Vector3.new(6, 1.2, 1)
- smooth_block_model329.Name = "Smooth Block Model"
- smooth_block_model329.CFrame = CFrame.new(-5.9, 339.4, -6) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model329.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model329.Friction = 0.3
- local smooth_block_model330 = Instance.new('Part', sfothiv)
- smooth_block_model330.Size = Vector3.new(6, 1.2, 1)
- smooth_block_model330.Name = "Smooth Block Model"
- smooth_block_model330.CFrame = CFrame.new(10.1, 339.4, -6) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model330.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model330.Friction = 0.3
- local smooth_block_model331 = Instance.new('Part', sfothiv)
- smooth_block_model331.Size = Vector3.new(4, 2.4, 1)
- smooth_block_model331.Name = "Smooth Block Model"
- smooth_block_model331.CFrame = CFrame.new(-5.9, 340, -11) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model331.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model331.Friction = 0.3
- local smooth_block_model332 = Instance.new('Part', sfothiv)
- smooth_block_model332.Size = Vector3.new(4, 2.4, 1)
- smooth_block_model332.Name = "Smooth Block Model"
- smooth_block_model332.CFrame = CFrame.new(10.1, 340, -11) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model332.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model332.Friction = 0.3
- local smooth_block_model333 = Instance.new('Part', sfothiv)
- smooth_block_model333.Size = Vector3.new(10, 2.4, 1)
- smooth_block_model333.Name = "Smooth Block Model"
- smooth_block_model333.CFrame = CFrame.new(-5.9, 337.6, 3) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model333.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model333.Friction = 0.3
- local smooth_block_model334 = Instance.new('Part', sfothiv)
- smooth_block_model334.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model334.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model334.Size = Vector3.new(15, 1.2, 2)
- smooth_block_model334.Name = "Smooth Block Model"
- smooth_block_model334.FrontSurface = Enum.SurfaceType.Weld
- smooth_block_model334.CFrame = CFrame.new(2.1, 337, 8) * CFrame.Angles(-0, 0, -0)
- smooth_block_model334.RightSurface = Enum.SurfaceType.Weld
- smooth_block_model334.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model334.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model334.Friction = 0.3
- smooth_block_model334.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model335 = Instance.new('Part', sfothiv)
- smooth_block_model335.Size = Vector3.new(6, 1.2, 1)
- smooth_block_model335.Name = "Smooth Block Model"
- smooth_block_model335.CFrame = CFrame.new(-5.9, 339.4, 4) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model335.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model335.Friction = 0.3
- local smooth_block_model336 = Instance.new('Part', sfothiv)
- smooth_block_model336.Size = Vector3.new(10, 2.4, 1)
- smooth_block_model336.Name = "Smooth Block Model"
- smooth_block_model336.CFrame = CFrame.new(10.1, 337.6, 3) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model336.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model336.Friction = 0.3
- local smooth_block_model337 = Instance.new('Part', sfothiv)
- smooth_block_model337.Size = Vector3.new(6, 1.2, 1)
- smooth_block_model337.Name = "Smooth Block Model"
- smooth_block_model337.CFrame = CFrame.new(10.1, 339.4, 4) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model337.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model337.Friction = 0.3
- local smooth_block_model338 = Instance.new('Part', sfothiv)
- smooth_block_model338.Size = Vector3.new(4, 2.4, 1)
- smooth_block_model338.Name = "Smooth Block Model"
- smooth_block_model338.CFrame = CFrame.new(10.1, 340, -1) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model338.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model338.Friction = 0.3
- local smooth_block_model339 = Instance.new('Part', sfothiv)
- smooth_block_model339.Size = Vector3.new(4, 2.4, 1)
- smooth_block_model339.Name = "Smooth Block Model"
- smooth_block_model339.CFrame = CFrame.new(-5.9, 340, -1) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model339.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model339.Friction = 0.3
- local smooth_block_model340 = Instance.new('Part', sfothiv)
- smooth_block_model340.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model340.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model340.Size = Vector3.new(15, 1.2, 2)
- smooth_block_model340.Name = "Smooth Block Model"
- smooth_block_model340.FrontSurface = Enum.SurfaceType.Weld
- smooth_block_model340.CFrame = CFrame.new(2.1, 337, 18) * CFrame.Angles(-0, 0, -0)
- smooth_block_model340.RightSurface = Enum.SurfaceType.Weld
- smooth_block_model340.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model340.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model340.Friction = 0.3
- smooth_block_model340.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model341 = Instance.new('Part', sfothiv)
- smooth_block_model341.Size = Vector3.new(10, 2.4, 1)
- smooth_block_model341.Name = "Smooth Block Model"
- smooth_block_model341.CFrame = CFrame.new(-5.9, 337.6, 13) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model341.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model341.Friction = 0.3
- local smooth_block_model342 = Instance.new('Part', sfothiv)
- smooth_block_model342.Size = Vector3.new(10, 2.4, 1)
- smooth_block_model342.Name = "Smooth Block Model"
- smooth_block_model342.CFrame = CFrame.new(10.1, 337.6, 13) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model342.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model342.Friction = 0.3
- local smooth_block_model343 = Instance.new('Part', sfothiv)
- smooth_block_model343.Size = Vector3.new(6, 1.2, 1)
- smooth_block_model343.Name = "Smooth Block Model"
- smooth_block_model343.CFrame = CFrame.new(-5.9, 339.4, 14) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model343.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model343.Friction = 0.3
- local smooth_block_model344 = Instance.new('Part', sfothiv)
- smooth_block_model344.Size = Vector3.new(6, 1.2, 1)
- smooth_block_model344.Name = "Smooth Block Model"
- smooth_block_model344.CFrame = CFrame.new(10.1, 339.4, 14) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model344.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model344.Friction = 0.3
- local smooth_block_model345 = Instance.new('Part', sfothiv)
- smooth_block_model345.Size = Vector3.new(4, 2.4, 1)
- smooth_block_model345.Name = "Smooth Block Model"
- smooth_block_model345.CFrame = CFrame.new(-5.9, 340, 9) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model345.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model345.Friction = 0.3
- local smooth_block_model346 = Instance.new('Part', sfothiv)
- smooth_block_model346.Size = Vector3.new(4, 2.4, 1)
- smooth_block_model346.Name = "Smooth Block Model"
- smooth_block_model346.CFrame = CFrame.new(10.1, 340, 9) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model346.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model346.Friction = 0.3
- local smooth_block_model347 = Instance.new('Part', sfothiv)
- smooth_block_model347.Size = Vector3.new(6, 1.2, 1)
- smooth_block_model347.Name = "Smooth Block Model"
- smooth_block_model347.CFrame = CFrame.new(10.1, 339.4, 24) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model347.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model347.Friction = 0.3
- local smooth_block_model348 = Instance.new('Part', sfothiv)
- smooth_block_model348.Size = Vector3.new(4, 2.4, 1)
- smooth_block_model348.Name = "Smooth Block Model"
- smooth_block_model348.CFrame = CFrame.new(10.1, 340, 19) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model348.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model348.Friction = 0.3
- local smooth_block_model349 = Instance.new('Part', sfothiv)
- smooth_block_model349.Size = Vector3.new(9, 2.4, 1)
- smooth_block_model349.Name = "Smooth Block Model"
- smooth_block_model349.CFrame = CFrame.new(10.1, 337.6, 22.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model349.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model349.Friction = 0.3
- local smooth_block_model350 = Instance.new('Part', sfothiv)
- smooth_block_model350.Size = Vector3.new(6, 1.2, 1)
- smooth_block_model350.Name = "Smooth Block Model"
- smooth_block_model350.CFrame = CFrame.new(-5.9, 339.4, 24) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model350.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model350.Friction = 0.3
- local smooth_block_model351 = Instance.new('Part', sfothiv)
- smooth_block_model351.Size = Vector3.new(4, 2.4, 1)
- smooth_block_model351.Name = "Smooth Block Model"
- smooth_block_model351.CFrame = CFrame.new(-5.9, 340, 19) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model351.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model351.Friction = 0.3
- local smooth_block_model352 = Instance.new('Part', sfothiv)
- smooth_block_model352.Size = Vector3.new(9, 2.4, 1)
- smooth_block_model352.Name = "Smooth Block Model"
- smooth_block_model352.CFrame = CFrame.new(-5.9, 337.6, 22.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model352.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model352.Friction = 0.3
- local smooth_block_model353 = Instance.new('Part', sfothiv)
- smooth_block_model353.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model353.Anchored = true
- smooth_block_model353.Material = Enum.Material.Wood
- smooth_block_model353.Size = Vector3.new(16, 1.2, 2)
- smooth_block_model353.Name = "Smooth Block Model"
- smooth_block_model353.CFrame = CFrame.new(-210.4, 265, -118) * CFrame.Angles(-0, 0, -0)
- smooth_block_model353.BrickColor = BrickColor.new('Black')
- smooth_block_model353.Friction = 0.3
- smooth_block_model353.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model354 = Instance.new('Part', sfothiv)
- smooth_block_model354.Size = Vector3.new(9, 1.2, 9)
- smooth_block_model354.Name = "Smooth Block Model"
- smooth_block_model354.CFrame = CFrame.new(289.1, 13, 74.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model354.BrickColor = BrickColor.new('Dark grey')
- smooth_block_model354.Friction = 0.3
- local smooth_block_model355 = Instance.new('Part', sfothiv)
- smooth_block_model355.Anchored = true
- smooth_block_model355.Size = Vector3.new(26, 58.8, 14)
- smooth_block_model355.Name = "Smooth Block Model"
- smooth_block_model355.CFrame = CFrame.new(-246.4, 85, 170) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model355.BrickColor = BrickColor.new('Black')
- smooth_block_model355.Friction = 0.3
- local smooth_block_model356 = Instance.new('Part', sfothiv)
- smooth_block_model356.Size = Vector3.new(37, 336, 15)
- smooth_block_model356.Name = "Smooth Block Model"
- smooth_block_model356.CFrame = CFrame.new(-290.9, 169.6, -196.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model356.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model356.Friction = 0.3
- local smooth_block_model357 = Instance.new('Part', sfothiv)
- smooth_block_model357.Size = Vector3.new(1, 13.2, 1)
- smooth_block_model357.Name = "Smooth Block Model"
- smooth_block_model357.CFrame = CFrame.new(23.1, 179.8, 27.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model357.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model357.Friction = 0.3
- local smooth_block_model358 = Instance.new('Part', sfothiv)
- smooth_block_model358.Size = Vector3.new(2, 2.4, 32)
- smooth_block_model358.Name = "Smooth Block Model"
- smooth_block_model358.CFrame = CFrame.new(-34.4, 243.2, 43) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model358.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model358.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model358.Friction = 0.3
- local smooth_block_model359 = Instance.new('Part', sfothiv)
- smooth_block_model359.Size = Vector3.new(2, 2.4, 6)
- smooth_block_model359.Name = "Smooth Block Model"
- smooth_block_model359.CFrame = CFrame.new(-21.4, 240.8, 43) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model359.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model359.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model359.Friction = 0.3
- local smooth_block_model360 = Instance.new('Part', sfothiv)
- smooth_block_model360.Size = Vector3.new(49, 210, 47)
- smooth_block_model360.Name = "Smooth Block Model"
- smooth_block_model360.CFrame = CFrame.new(11.1, 106.6, -154.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model360.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model360.Friction = 0.3
- local smooth_block_model361 = Instance.new('Part', sfothiv)
- smooth_block_model361.Size = Vector3.new(2, 19.2, 2)
- smooth_block_model361.Name = "Smooth Block Model"
- smooth_block_model361.CFrame = CFrame.new(-19.4, 230, 43) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model361.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model361.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model361.Friction = 0.3
- local smooth_block_model362 = Instance.new('Part', sfothiv)
- smooth_block_model362.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model362.Anchored = true
- smooth_block_model362.Material = Enum.Material.Wood
- smooth_block_model362.Size = Vector3.new(25, 1.2, 2)
- smooth_block_model362.Name = "Smooth Block Model"
- smooth_block_model362.CFrame = CFrame.new(-240.9, 267.4, -118) * CFrame.Angles(-0, 0, -0)
- smooth_block_model362.BrickColor = BrickColor.new('Black')
- smooth_block_model362.Friction = 0.3
- smooth_block_model362.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model363 = Instance.new('Part', sfothiv)
- smooth_block_model363.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model363.Anchored = true
- smooth_block_model363.Material = Enum.Material.Wood
- smooth_block_model363.Size = Vector3.new(31, 1.2, 2)
- smooth_block_model363.Name = "Smooth Block Model"
- smooth_block_model363.CFrame = CFrame.new(-228.9, 266.2, -118) * CFrame.Angles(-0, 0, -0)
- smooth_block_model363.BrickColor = BrickColor.new('Black')
- smooth_block_model363.Friction = 0.3
- smooth_block_model363.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model364 = Instance.new('Part', sfothiv)
- smooth_block_model364.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model364.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model364.Size = Vector3.new(15, 1.2, 2)
- smooth_block_model364.Name = "Smooth Block Model"
- smooth_block_model364.FrontSurface = Enum.SurfaceType.Weld
- smooth_block_model364.CFrame = CFrame.new(2.1, 337, -122) * CFrame.Angles(-0, 0, -0)
- smooth_block_model364.RightSurface = Enum.SurfaceType.Weld
- smooth_block_model364.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model364.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model364.Friction = 0.3
- smooth_block_model364.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model365 = Instance.new('Part', sfothiv)
- smooth_block_model365.Anchored = true
- smooth_block_model365.Size = Vector3.new(9, 1.2, 25)
- smooth_block_model365.Name = "Smooth Block Model"
- smooth_block_model365.CFrame = CFrame.new(-288.9, 269.8, -113.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model365.BrickColor = BrickColor.new('Black')
- smooth_block_model365.Friction = 0.3
- local smooth_block_model366 = Instance.new('Part', sfothiv)
- smooth_block_model366.Size = Vector3.new(34, 170.4, 42)
- smooth_block_model366.Name = "Smooth Block Model"
- smooth_block_model366.CFrame = CFrame.new(-1.4, 86.8, 48) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model366.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model366.Friction = 0.3
- local smooth_block_model367 = Instance.new('Part', sfothiv)
- smooth_block_model367.Size = Vector3.new(19, 229.2, 20)
- smooth_block_model367.Name = "Smooth Block Model"
- smooth_block_model367.CFrame = CFrame.new(50.1, 116.2, -18) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model367.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model367.Friction = 0.3
- local smooth_block_model368 = Instance.new('Part', sfothiv)
- smooth_block_model368.Size = Vector3.new(15, 1.2, 2)
- smooth_block_model368.Name = "Smooth Block Model"
- smooth_block_model368.CFrame = CFrame.new(-196.4, 274.6, -220.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model368.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model368.Friction = 0.3
- local smooth_block_model369 = Instance.new('Part', sfothiv)
- smooth_block_model369.Size = Vector3.new(15, 7.2, 15)
- smooth_block_model369.Name = "Smooth Block Model"
- smooth_block_model369.CFrame = CFrame.new(-212.9, 277.6, -220.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model369.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model369.Friction = 0.3
- local smooth_block_model370 = Instance.new('Part', sfothiv)
- smooth_block_model370.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model370.Material = Enum.Material.Wood
- smooth_block_model370.Size = Vector3.new(29, 1.2, 2)
- smooth_block_model370.Name = "Smooth Block Model"
- smooth_block_model370.CFrame = CFrame.new(-193.4, 255.4, -75.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model370.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model370.Friction = 0.3
- local smooth_block_model371 = Instance.new('Part', sfothiv)
- smooth_block_model371.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model371.Material = Enum.Material.Wood
- smooth_block_model371.Size = Vector3.new(2, 1.2, 118)
- smooth_block_model371.Name = "Smooth Block Model"
- smooth_block_model371.CFrame = CFrame.new(-77.4, 285.4, 36) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model371.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model371.Friction = 0.3
- local smooth_block_model372 = Instance.new('Part', sfothiv)
- smooth_block_model372.Size = Vector3.new(5, 1.2, 105)
- smooth_block_model372.Name = "Smooth Block Model"
- smooth_block_model372.CFrame = CFrame.new(-75.9, 245.8, 208.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model372.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model372.Friction = 0.3
- local smooth_block_model373 = Instance.new('Part', sfothiv)
- smooth_block_model373.Size = Vector3.new(33, 244.8, 32)
- smooth_block_model373.Name = "Smooth Block Model"
- smooth_block_model373.CFrame = CFrame.new(-74.9, 122.8, 275) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model373.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model373.Friction = 0.3
- local smooth_block_model374 = Instance.new('Part', sfothiv)
- smooth_block_model374.Size = Vector3.new(18, 1.2, 18)
- smooth_block_model374.Name = "Smooth Block Model"
- smooth_block_model374.CFrame = CFrame.new(-76.4, 244.599, -11) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model374.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model374.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model374.Friction = 0.3
- local smooth_block_model375 = Instance.new('Part', sfothiv)
- smooth_block_model375.Size = Vector3.new(16, 243.6, 22)
- smooth_block_model375.Name = "Smooth Block Model"
- smooth_block_model375.CFrame = CFrame.new(-76.4, 123.4, 146) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model375.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model375.Friction = 0.3
- local smooth_block_model376 = Instance.new('Part', sfothiv)
- smooth_block_model376.Size = Vector3.new(4, 1.2, 18)
- smooth_block_model376.Name = "Smooth Block Model"
- smooth_block_model376.CFrame = CFrame.new(-109.4, 245.799, -52) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model376.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model376.Friction = 0.3
- local smooth_block_model377 = Instance.new('Part', sfothiv)
- smooth_block_model377.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model377.Material = Enum.Material.Wood
- smooth_block_model377.Size = Vector3.new(2, 1.2, 200)
- smooth_block_model377.Name = "Smooth Block Model"
- smooth_block_model377.CFrame = CFrame.new(-132.4, 284.2, -84) * CFrame.Angles(-0, 0, -0)
- smooth_block_model377.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model377.Friction = 0.3
- smooth_block_model377.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model378 = Instance.new('Part', sfothiv)
- smooth_block_model378.Size = Vector3.new(13, 4.8, 5)
- smooth_block_model378.Name = "Smooth Block Model"
- smooth_block_model378.FrontSurface = Enum.SurfaceType.Weld
- smooth_block_model378.CFrame = CFrame.new(-101.9, 280, -183.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model378.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model378.Friction = 0.3
- local smooth_block_model379 = Instance.new('Part', sfothiv)
- smooth_block_model379.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model379.Material = Enum.Material.Wood
- smooth_block_model379.Size = Vector3.new(2, 1.2, 31)
- smooth_block_model379.Name = "Smooth Block Model"
- smooth_block_model379.CFrame = CFrame.new(-117.9, 283, -183) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model379.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model379.Friction = 0.3
- smooth_block_model379.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model380 = Instance.new('Part', sfothiv)
- smooth_block_model380.Size = Vector3.new(17, 13.2, 7)
- smooth_block_model380.Name = "Smooth Block Model"
- smooth_block_model380.FrontSurface = Enum.SurfaceType.Weld
- smooth_block_model380.CFrame = CFrame.new(-95.9, 275.8, -183.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model380.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model380.Friction = 0.3
- local smooth_block_model381 = Instance.new('Part', sfothiv)
- smooth_block_model381.LeftSurface = Enum.SurfaceType.Weld
- smooth_block_model381.Size = Vector3.new(27, 1.2, 17)
- smooth_block_model381.Name = "Smooth Block Model"
- smooth_block_model381.CFrame = CFrame.new(-26.9, 245, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model381.RightSurface = Enum.SurfaceType.Weld
- smooth_block_model381.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model381.Friction = 0.3
- local smooth_block_model382 = Instance.new('Part', sfothiv)
- smooth_block_model382.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model382.Material = Enum.Material.Wood
- smooth_block_model382.Size = Vector3.new(12, 1.2, 10)
- smooth_block_model382.Name = "Smooth Block Model"
- smooth_block_model382.CFrame = CFrame.new(-30.4, 243.799, -161) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model382.BrickColor = BrickColor.new('Dark orange')
- smooth_block_model382.Friction = 0.3
- smooth_block_model382.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model383 = Instance.new('Part', sfothiv)
- smooth_block_model383.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model383.Material = Enum.Material.Wood
- smooth_block_model383.Size = Vector3.new(12, 1.2, 10)
- smooth_block_model383.Name = "Smooth Block Model"
- smooth_block_model383.CFrame = CFrame.new(-29.4, 242.599, -155) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model383.BrickColor = BrickColor.new('Dark orange')
- smooth_block_model383.Friction = 0.3
- smooth_block_model383.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model384 = Instance.new('Part', sfothiv)
- smooth_block_model384.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model384.Material = Enum.Material.Wood
- smooth_block_model384.Size = Vector3.new(12, 1.2, 10)
- smooth_block_model384.Name = "Smooth Block Model"
- smooth_block_model384.CFrame = CFrame.new(-29.4, 241.399, -147) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model384.BrickColor = BrickColor.new('Dark orange')
- smooth_block_model384.Friction = 0.3
- smooth_block_model384.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model385 = Instance.new('Part', sfothiv)
- smooth_block_model385.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model385.Material = Enum.Material.Wood
- smooth_block_model385.Size = Vector3.new(12, 1.2, 10)
- smooth_block_model385.Name = "Smooth Block Model"
- smooth_block_model385.CFrame = CFrame.new(-32.4, 240.199, -142) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model385.BrickColor = BrickColor.new('Dark orange')
- smooth_block_model385.Friction = 0.3
- smooth_block_model385.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model386 = Instance.new('Part', sfothiv)
- smooth_block_model386.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model386.Material = Enum.Material.Wood
- smooth_block_model386.Size = Vector3.new(12, 1.2, 10)
- smooth_block_model386.Name = "Smooth Block Model"
- smooth_block_model386.CFrame = CFrame.new(-34.4, 238.999, -136) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model386.BrickColor = BrickColor.new('Dark orange')
- smooth_block_model386.Friction = 0.3
- smooth_block_model386.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model387 = Instance.new('Part', sfothiv)
- smooth_block_model387.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model387.Material = Enum.Material.Wood
- smooth_block_model387.Size = Vector3.new(12, 1.2, 10)
- smooth_block_model387.Name = "Smooth Block Model"
- smooth_block_model387.CFrame = CFrame.new(-42.4, 236.599, -127) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model387.BrickColor = BrickColor.new('Dark orange')
- smooth_block_model387.Friction = 0.3
- smooth_block_model387.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model388 = Instance.new('Part', sfothiv)
- smooth_block_model388.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model388.Material = Enum.Material.Wood
- smooth_block_model388.Size = Vector3.new(12, 1.2, 10)
- smooth_block_model388.Name = "Smooth Block Model"
- smooth_block_model388.CFrame = CFrame.new(-37.4, 237.799, -131) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model388.BrickColor = BrickColor.new('Dark orange')
- smooth_block_model388.Friction = 0.3
- smooth_block_model388.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model389 = Instance.new('Part', sfothiv)
- smooth_block_model389.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model389.Material = Enum.Material.Wood
- smooth_block_model389.Size = Vector3.new(12, 1.2, 10)
- smooth_block_model389.Name = "Smooth Block Model"
- smooth_block_model389.CFrame = CFrame.new(-46.4, 235.399, -121) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model389.BrickColor = BrickColor.new('Dark orange')
- smooth_block_model389.Friction = 0.3
- smooth_block_model389.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model390 = Instance.new('Part', sfothiv)
- smooth_block_model390.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model390.Material = Enum.Material.Wood
- smooth_block_model390.Size = Vector3.new(12, 1.2, 10)
- smooth_block_model390.Name = "Smooth Block Model"
- smooth_block_model390.CFrame = CFrame.new(-50.4, 234.199, -115) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model390.BrickColor = BrickColor.new('Dark orange')
- smooth_block_model390.Friction = 0.3
- smooth_block_model390.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model391 = Instance.new('Part', sfothiv)
- smooth_block_model391.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model391.Material = Enum.Material.Wood
- smooth_block_model391.Size = Vector3.new(12, 1.2, 10)
- smooth_block_model391.Name = "Smooth Block Model"
- smooth_block_model391.CFrame = CFrame.new(-59.4, 231.799, -104) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model391.BrickColor = BrickColor.new('Dark orange')
- smooth_block_model391.Friction = 0.3
- smooth_block_model391.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model392 = Instance.new('Part', sfothiv)
- smooth_block_model392.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model392.Material = Enum.Material.Wood
- smooth_block_model392.Size = Vector3.new(12, 1.2, 10)
- smooth_block_model392.Name = "Smooth Block Model"
- smooth_block_model392.CFrame = CFrame.new(-55.4, 232.999, -109) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model392.BrickColor = BrickColor.new('Dark orange')
- smooth_block_model392.Friction = 0.3
- smooth_block_model392.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model393 = Instance.new('Part', sfothiv)
- smooth_block_model393.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model393.Material = Enum.Material.Wood
- smooth_block_model393.Size = Vector3.new(12, 1.2, 10)
- smooth_block_model393.Name = "Smooth Block Model"
- smooth_block_model393.CFrame = CFrame.new(-61.4, 230.599, -99) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model393.BrickColor = BrickColor.new('Dark orange')
- smooth_block_model393.Friction = 0.3
- smooth_block_model393.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model394 = Instance.new('Part', sfothiv)
- smooth_block_model394.Size = Vector3.new(42, 20.4, 12)
- smooth_block_model394.Name = "Smooth Block Model"
- smooth_block_model394.FrontSurface = Enum.SurfaceType.Weld
- smooth_block_model394.CFrame = CFrame.new(-75.4, 219.799, -90) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model394.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model394.Friction = 0.3
- local smooth_block_model395 = Instance.new('Part', sfothiv)
- smooth_block_model395.Size = Vector3.new(3, 2.4, 12)
- smooth_block_model395.Name = "Smooth Block Model"
- smooth_block_model395.CFrame = CFrame.new(-61.9, 246.4, -155) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model395.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model395.Friction = 0.3
- local smooth_block_model396 = Instance.new('Part', sfothiv)
- smooth_block_model396.Size = Vector3.new(4, 6, 10)
- smooth_block_model396.Name = "Smooth Block Model"
- smooth_block_model396.CFrame = CFrame.new(-68.4, 248.2, -154) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model396.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model396.Friction = 0.3
- local smooth_block_model397 = Instance.new('Part', sfothiv)
- smooth_block_model397.Size = Vector3.new(3, 4.8, 10)
- smooth_block_model397.Name = "Smooth Block Model"
- smooth_block_model397.CFrame = CFrame.new(-64.9, 247.6, -154) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model397.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model397.Friction = 0.3
- local smooth_block_model398 = Instance.new('Part', sfothiv)
- smooth_block_model398.Size = Vector3.new(4, 7.2, 10)
- smooth_block_model398.Name = "Smooth Block Model"
- smooth_block_model398.CFrame = CFrame.new(-72.4, 248.8, -154) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model398.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model398.Friction = 0.3
- local smooth_block_model399 = Instance.new('Part', sfothiv)
- smooth_block_model399.Size = Vector3.new(2, 8.4, 10)
- smooth_block_model399.Name = "Smooth Block Model"
- smooth_block_model399.CFrame = CFrame.new(-75.4, 249.4, -154) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model399.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model399.Friction = 0.3
- local smooth_block_model400 = Instance.new('Part', sfothiv)
- smooth_block_model400.Size = Vector3.new(2, 9.6, 10)
- smooth_block_model400.Name = "Smooth Block Model"
- smooth_block_model400.CFrame = CFrame.new(-77.4, 250, -154) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model400.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model400.Friction = 0.3
- local smooth_block_model401 = Instance.new('Part', sfothiv)
- smooth_block_model401.Size = Vector3.new(2, 12, 10)
- smooth_block_model401.Name = "Smooth Block Model"
- smooth_block_model401.CFrame = CFrame.new(-79.4, 251.2, -154) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model401.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model401.Friction = 0.3
- local smooth_block_model402 = Instance.new('Part', sfothiv)
- smooth_block_model402.Size = Vector3.new(3, 13.2, 10)
- smooth_block_model402.Name = "Smooth Block Model"
- smooth_block_model402.CFrame = CFrame.new(-81.9, 251.8, -154) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model402.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model402.Friction = 0.3
- local smooth_block_model403 = Instance.new('Part', sfothiv)
- smooth_block_model403.Size = Vector3.new(8, 14.4, 10)
- smooth_block_model403.Name = "Smooth Block Model"
- smooth_block_model403.CFrame = CFrame.new(-87.4, 252.4, -154) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model403.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model403.Friction = 0.3
- local smooth_block_model404 = Instance.new('Part', sfothiv)
- smooth_block_model404.Size = Vector3.new(8, 16.8, 10)
- smooth_block_model404.Name = "Smooth Block Model"
- smooth_block_model404.CFrame = CFrame.new(-87.4, 253.6, -164) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model404.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model404.Friction = 0.3
- local smooth_block_model405 = Instance.new('Part', sfothiv)
- smooth_block_model405.Size = Vector3.new(5, 18, 10)
- smooth_block_model405.Name = "Smooth Block Model"
- smooth_block_model405.CFrame = CFrame.new(-80.9, 254.2, -164) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model405.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model405.Friction = 0.3
- local smooth_block_model406 = Instance.new('Part', sfothiv)
- smooth_block_model406.Size = Vector3.new(3, 21.6, 10)
- smooth_block_model406.Name = "Smooth Block Model"
- smooth_block_model406.CFrame = CFrame.new(-71.9, 256, -164) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model406.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model406.Friction = 0.3
- local smooth_block_model407 = Instance.new('Part', sfothiv)
- smooth_block_model407.Size = Vector3.new(5, 20.4, 10)
- smooth_block_model407.Name = "Smooth Block Model"
- smooth_block_model407.CFrame = CFrame.new(-75.9, 255.4, -164) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model407.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model407.Friction = 0.3
- local smooth_block_model408 = Instance.new('Part', sfothiv)
- smooth_block_model408.Size = Vector3.new(2, 22.8, 10)
- smooth_block_model408.Name = "Smooth Block Model"
- smooth_block_model408.CFrame = CFrame.new(-69.4, 256.6, -164) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model408.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model408.Friction = 0.3
- local smooth_block_model409 = Instance.new('Part', sfothiv)
- smooth_block_model409.Size = Vector3.new(12, 26.4, 8)
- smooth_block_model409.Name = "Smooth Block Model"
- smooth_block_model409.CFrame = CFrame.new(-57.4, 258.4, -165) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model409.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model409.Friction = 0.3
- local smooth_block_model410 = Instance.new('Part', sfothiv)
- smooth_block_model410.Size = Vector3.new(5, 25.2, 10)
- smooth_block_model410.Name = "Smooth Block Model"
- smooth_block_model410.CFrame = CFrame.new(-65.9, 257.8, -164) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model410.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model410.Friction = 0.3
- local smooth_block_model411 = Instance.new('Part', sfothiv)
- smooth_block_model411.Size = Vector3.new(10, 26.4, 2)
- smooth_block_model411.Name = "Smooth Block Model"
- smooth_block_model411.CFrame = CFrame.new(-55.4, 258.4, -170) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model411.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model411.Friction = 0.3
- local smooth_block_model412 = Instance.new('Part', sfothiv)
- smooth_block_model412.Size = Vector3.new(10, 30, 3)
- smooth_block_model412.Name = "Smooth Block Model"
- smooth_block_model412.CFrame = CFrame.new(-55.4, 260.2, -175.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model412.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model412.Friction = 0.3
- local smooth_block_model413 = Instance.new('Part', sfothiv)
- smooth_block_model413.Size = Vector3.new(10, 27.6, 3)
- smooth_block_model413.Name = "Smooth Block Model"
- smooth_block_model413.CFrame = CFrame.new(-55.4, 259, -172.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model413.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model413.Friction = 0.3
- local smooth_block_model414 = Instance.new('Part', sfothiv)
- smooth_block_model414.Size = Vector3.new(11, 31.2, 5)
- smooth_block_model414.Name = "Smooth Block Model"
- smooth_block_model414.CFrame = CFrame.new(-54.9, 260.8, -179.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model414.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model414.Friction = 0.3
- local smooth_block_model415 = Instance.new('Part', sfothiv)
- smooth_block_model415.Size = Vector3.new(11, 33.6, 2)
- smooth_block_model415.Name = "Smooth Block Model"
- smooth_block_model415.CFrame = CFrame.new(-54.9, 262, -183) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model415.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model415.Friction = 0.3
- local smooth_block_model416 = Instance.new('Part', sfothiv)
- smooth_block_model416.Size = Vector3.new(11, 36, 7)
- smooth_block_model416.Name = "Smooth Block Model"
- smooth_block_model416.CFrame = CFrame.new(-54.9, 263.2, -189.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model416.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model416.Friction = 0.3
- local smooth_block_model417 = Instance.new('Part', sfothiv)
- smooth_block_model417.Size = Vector3.new(11, 34.8, 2)
- smooth_block_model417.Name = "Smooth Block Model"
- smooth_block_model417.CFrame = CFrame.new(-54.9, 262.6, -185) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model417.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model417.Friction = 0.3
- local smooth_block_model418 = Instance.new('Part', sfothiv)
- smooth_block_model418.Size = Vector3.new(32, 37.2, 24)
- smooth_block_model418.Name = "Smooth Block Model"
- smooth_block_model418.CFrame = CFrame.new(-76.4, 263.8, -181) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model418.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model418.Friction = 0.3
- local smooth_block_model419 = Instance.new('Part', sfothiv)
- smooth_block_model419.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model419.Material = Enum.Material.Slate
- smooth_block_model419.Size = Vector3.new(3, 6, 3)
- smooth_block_model419.Name = "Smooth Block Model"
- smooth_block_model419.CFrame = CFrame.new(30.1, 641.802, -299.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model419.BrickColor = BrickColor.new('Black')
- smooth_block_model419.Friction = 0.3
- smooth_block_model419.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model420 = Instance.new('Part', sfothiv)
- smooth_block_model420.Size = Vector3.new(17, 1.2, 18)
- smooth_block_model420.Name = "Smooth Block Model"
- smooth_block_model420.CFrame = CFrame.new(-36.9, 245.799, -52) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model420.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model420.Friction = 0.3
- local smooth_block_model421 = Instance.new('Part', sfothiv)
- smooth_block_model421.Size = Vector3.new(20, 253.2, 29)
- smooth_block_model421.Name = "Smooth Block Model"
- smooth_block_model421.CFrame = CFrame.new(-192.4, 128.2, -48.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model421.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model421.Friction = 0.3
- local smooth_block_model422 = Instance.new('Part', sfothiv)
- smooth_block_model422.Size = Vector3.new(10, 253.2, 15)
- smooth_block_model422.Name = "Smooth Block Model"
- smooth_block_model422.CFrame = CFrame.new(-177.4, 128.2, -50.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model422.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model422.Friction = 0.3
- local smooth_block_model423 = Instance.new('Part', sfothiv)
- smooth_block_model423.Size = Vector3.new(4, 253.2, 18)
- smooth_block_model423.Name = "Smooth Block Model"
- smooth_block_model423.CFrame = CFrame.new(-204.4, 128.2, -49) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model423.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model423.Friction = 0.3
- local smooth_block_model424 = Instance.new('Part', sfothiv)
- smooth_block_model424.Size = Vector3.new(4, 1.2, 4)
- smooth_block_model424.Name = "Smooth Block Model"
- smooth_block_model424.CFrame = CFrame.new(-123.4, 254.199, -52) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model424.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model424.Friction = 0.3
- local smooth_block_model425 = Instance.new('Part', sfothiv)
- smooth_block_model425.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model425.Material = Enum.Material.Wood
- smooth_block_model425.Size = Vector3.new(43, 1.2, 2)
- smooth_block_model425.Name = "Smooth Block Model"
- smooth_block_model425.CFrame = CFrame.new(-144.9, 255.399, -52) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model425.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model425.Friction = 0.3
- local smooth_block_model426 = Instance.new('Part', sfothiv)
- smooth_block_model426.Size = Vector3.new(4, 1.2, 6)
- smooth_block_model426.Name = "Smooth Block Model"
- smooth_block_model426.CFrame = CFrame.new(-121.4, 252.999, -52) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model426.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model426.Friction = 0.3
- local smooth_block_model427 = Instance.new('Part', sfothiv)
- smooth_block_model427.Size = Vector3.new(4, 1.2, 8)
- smooth_block_model427.Name = "Smooth Block Model"
- smooth_block_model427.CFrame = CFrame.new(-119.4, 251.799, -52) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model427.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model427.Friction = 0.3
- local smooth_block_model428 = Instance.new('Part', sfothiv)
- smooth_block_model428.Size = Vector3.new(4, 1.2, 10)
- smooth_block_model428.Name = "Smooth Block Model"
- smooth_block_model428.CFrame = CFrame.new(-117.4, 250.599, -52) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model428.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model428.Friction = 0.3
- local smooth_block_model429 = Instance.new('Part', sfothiv)
- smooth_block_model429.Size = Vector3.new(4, 1.2, 14)
- smooth_block_model429.Name = "Smooth Block Model"
- smooth_block_model429.CFrame = CFrame.new(-113.4, 248.199, -52) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model429.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model429.Friction = 0.3
- local smooth_block_model430 = Instance.new('Part', sfothiv)
- smooth_block_model430.Size = Vector3.new(4, 1.2, 12)
- smooth_block_model430.Name = "Smooth Block Model"
- smooth_block_model430.CFrame = CFrame.new(-115.4, 249.399, -52) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model430.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model430.Friction = 0.3
- local smooth_block_model431 = Instance.new('Part', sfothiv)
- smooth_block_model431.Size = Vector3.new(4, 1.2, 16)
- smooth_block_model431.Name = "Smooth Block Model"
- smooth_block_model431.CFrame = CFrame.new(-111.4, 246.999, -52) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model431.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model431.Friction = 0.3
- local smooth_block_model432 = Instance.new('Part', sfothiv)
- smooth_block_model432.Size = Vector3.new(8, 253.2, 8)
- smooth_block_model432.Name = "Smooth Block Model"
- smooth_block_model432.CFrame = CFrame.new(-168.4, 128.199, -52) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model432.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model432.Friction = 0.3
- local smooth_block_model433 = Instance.new('Part', sfothiv)
- smooth_block_model433.Anchored = true
- smooth_block_model433.Size = Vector3.new(1, 14.4, 1)
- smooth_block_model433.Name = "Smooth Block Model"
- smooth_block_model433.CFrame = CFrame.new(-75.9, 480.802, -51.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model433.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model433.Friction = 0.3
- local smooth_block_model434 = Instance.new('Part', sfothiv)
- smooth_block_model434.Size = Vector3.new(5, 1.2, 5)
- smooth_block_model434.Name = "Smooth Block Model"
- smooth_block_model434.CFrame = CFrame.new(289.1, 14.2, 74.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model434.BrickColor = BrickColor.new('Dark grey')
- smooth_block_model434.Friction = 0.3
- local smooth_block_model435 = Instance.new('Part', sfothiv)
- smooth_block_model435.Anchored = true
- smooth_block_model435.Size = Vector3.new(3, 8.4, 3)
- smooth_block_model435.Name = "Smooth Block Model"
- smooth_block_model435.CFrame = CFrame.new(-75.9, 492.202, -51.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model435.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model435.Friction = 0.3
- local smooth_block_model436 = Instance.new('Part', sfothiv)
- smooth_block_model436.Size = Vector3.new(34, 283.2, 38)
- smooth_block_model436.Name = "Smooth Block Model"
- smooth_block_model436.CFrame = CFrame.new(-150.4, 143.2, 28) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model436.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model436.Friction = 0.3
- local smooth_block_model437 = Instance.new('Part', sfothiv)
- smooth_block_model437.Size = Vector3.new(41, 272.4, 42)
- smooth_block_model437.Name = "Smooth Block Model"
- smooth_block_model437.CFrame = CFrame.new(-199.9, 137.8, -207) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model437.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model437.Friction = 0.3
- local smooth_block_model438 = Instance.new('Part', sfothiv)
- smooth_block_model438.Size = Vector3.new(56, 243.6, 56)
- smooth_block_model438.Name = "Smooth Block Model"
- smooth_block_model438.CFrame = CFrame.new(-68.4, 123.4, -177) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model438.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model438.Friction = 0.3
- local smooth_block_model439 = Instance.new('Part', sfothiv)
- smooth_block_model439.Size = Vector3.new(32, 244.8, 32)
- smooth_block_model439.Name = "Smooth Block Model"
- smooth_block_model439.CFrame = CFrame.new(49.6, 124, -52) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model439.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model439.Friction = 0.3
- local smooth_block_model440 = Instance.new('Part', sfothiv)
- smooth_block_model440.Anchored = true
- smooth_block_model440.Size = Vector3.new(64, 105.6, 64)
- smooth_block_model440.Name = "Smooth Block Model"
- smooth_block_model440.CFrame = CFrame.new(-76.4, 192.4, -52) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model440.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model440.Friction = 0.3
- local decal7 = Instance.new('Decal', smooth_block_model440)
- decal7.Face = Enum.NormalId.Top
- decal7.Texture = "http://www.roblox.com/asset/?id=2590541"
- local smooth_block_model441 = Instance.new('Part', sfothiv)
- smooth_block_model441.Anchored = true
- smooth_block_model441.Size = Vector3.new(7, 4.8, 8)
- smooth_block_model441.Name = "Smooth Block Model"
- smooth_block_model441.CFrame = CFrame.new(-75.9, 498.802, -51) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model441.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model441.Friction = 0.3
- local smooth_block_model442 = Instance.new('Part', sfothiv)
- smooth_block_model442.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model442.Material = Enum.Material.Slate
- smooth_block_model442.Size = Vector3.new(2, 8.4, 2)
- smooth_block_model442.Name = "Smooth Block Model"
- smooth_block_model442.CFrame = CFrame.new(30.6, 649.002, -299) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model442.BrickColor = BrickColor.new('Black')
- smooth_block_model442.Friction = 0.3
- smooth_block_model442.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model443 = Instance.new('Part', sfothiv)
- smooth_block_model443.Anchored = true
- smooth_block_model443.Size = Vector3.new(16, 2.4, 16)
- smooth_block_model443.Name = "Smooth Block Model"
- smooth_block_model443.CFrame = CFrame.new(-76.4, 502.402, -50) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model443.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model443.Friction = 0.3
- local smooth_block_model444 = Instance.new('Part', sfothiv)
- smooth_block_model444.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model444.Material = Enum.Material.Slate
- smooth_block_model444.Size = Vector3.new(5, 2.4, 5)
- smooth_block_model444.Name = "Smooth Block Model"
- smooth_block_model444.CFrame = CFrame.new(29.1, 634.002, -300.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model444.BrickColor = BrickColor.new('Black')
- smooth_block_model444.Friction = 0.3
- smooth_block_model444.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model445 = Instance.new('Part', sfothiv)
- smooth_block_model445.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model445.Material = Enum.Material.Slate
- smooth_block_model445.Size = Vector3.new(4, 3.6, 4)
- smooth_block_model445.Name = "Smooth Block Model"
- smooth_block_model445.CFrame = CFrame.new(29.6, 637.002, -300) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model445.BrickColor = BrickColor.new('Black')
- smooth_block_model445.Friction = 0.3
- smooth_block_model445.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model446 = Instance.new('Part', sfothiv)
- smooth_block_model446.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model446.Material = Enum.Material.Slate
- smooth_block_model446.Size = Vector3.new(1, 14.4, 1)
- smooth_block_model446.Name = "Smooth Block Model"
- smooth_block_model446.CFrame = CFrame.new(31.1, 660.402, -298.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model446.BrickColor = BrickColor.new('Black')
- smooth_block_model446.Friction = 0.3
- smooth_block_model446.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model447 = Instance.new('Part', sfothiv)
- smooth_block_model447.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model447.Material = Enum.Material.Slate
- smooth_block_model447.Size = Vector3.new(4, 3.6, 4)
- smooth_block_model447.Name = "Smooth Block Model"
- smooth_block_model447.CFrame = CFrame.new(29.6, 637.002, -344) * CFrame.Angles(-0, 0, -0)
- smooth_block_model447.BrickColor = BrickColor.new('Black')
- smooth_block_model447.Friction = 0.3
- smooth_block_model447.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model448 = Instance.new('Part', sfothiv)
- smooth_block_model448.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model448.Material = Enum.Material.Slate
- smooth_block_model448.Size = Vector3.new(3, 6, 3)
- smooth_block_model448.Name = "Smooth Block Model"
- smooth_block_model448.CFrame = CFrame.new(30.1, 641.802, -344.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model448.BrickColor = BrickColor.new('Black')
- smooth_block_model448.Friction = 0.3
- smooth_block_model448.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model449 = Instance.new('Part', sfothiv)
- smooth_block_model449.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model449.Material = Enum.Material.Slate
- smooth_block_model449.Size = Vector3.new(2, 8.4, 2)
- smooth_block_model449.Name = "Smooth Block Model"
- smooth_block_model449.CFrame = CFrame.new(30.6, 649.002, -345) * CFrame.Angles(-0, 0, -0)
- smooth_block_model449.BrickColor = BrickColor.new('Black')
- smooth_block_model449.Friction = 0.3
- smooth_block_model449.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model450 = Instance.new('Part', sfothiv)
- smooth_block_model450.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model450.Material = Enum.Material.Slate
- smooth_block_model450.Size = Vector3.new(5, 2.4, 5)
- smooth_block_model450.Name = "Smooth Block Model"
- smooth_block_model450.CFrame = CFrame.new(-13.9, 634.002, -343.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model450.BrickColor = BrickColor.new('Black')
- smooth_block_model450.Friction = 0.3
- smooth_block_model450.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model451 = Instance.new('Part', sfothiv)
- smooth_block_model451.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model451.Material = Enum.Material.Slate
- smooth_block_model451.Size = Vector3.new(1, 14.4, 1)
- smooth_block_model451.Name = "Smooth Block Model"
- smooth_block_model451.CFrame = CFrame.new(-15.9, 660.402, -345.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model451.BrickColor = BrickColor.new('Black')
- smooth_block_model451.Friction = 0.3
- smooth_block_model451.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model452 = Instance.new('Part', sfothiv)
- smooth_block_model452.Material = Enum.Material.Wood
- smooth_block_model452.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model452.Name = "Smooth Block Model"
- smooth_block_model452.CFrame = CFrame.new(-16.9, 174.4, 61.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model452.BrickColor = BrickColor.new('Bright red')
- smooth_block_model452.Friction = 0.3
- local smooth_block_model453 = Instance.new('Part', sfothiv)
- smooth_block_model453.Material = Enum.Material.Wood
- smooth_block_model453.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model453.Name = "Smooth Block Model"
- smooth_block_model453.CFrame = CFrame.new(-16.9, 174.4, 40.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model453.BrickColor = BrickColor.new('Bright red')
- smooth_block_model453.Friction = 0.3
- local smooth_block_model454 = Instance.new('Part', sfothiv)
- smooth_block_model454.FormFactor = Enum.FormFactor.Plate
- smooth_block_model454.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model454.Material = Enum.Material.Wood
- smooth_block_model454.Size = Vector3.new(17, 0.8, 1)
- smooth_block_model454.Name = "Smooth Block Model"
- smooth_block_model454.CFrame = CFrame.new(-16.9, 176, 58.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model454.BrickColor = BrickColor.new('Black')
- smooth_block_model454.Friction = 0.3
- local smooth_block_model455 = Instance.new('Part', sfothiv)
- smooth_block_model455.Material = Enum.Material.Wood
- smooth_block_model455.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model455.Name = "Smooth Block Model"
- smooth_block_model455.CFrame = CFrame.new(-16.9, 174.4, 58.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model455.BrickColor = BrickColor.new('Bright red')
- smooth_block_model455.Friction = 0.3
- local smooth_block_model456 = Instance.new('Part', sfothiv)
- smooth_block_model456.FormFactor = Enum.FormFactor.Plate
- smooth_block_model456.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model456.Material = Enum.Material.Wood
- smooth_block_model456.Size = Vector3.new(17, 0.8, 1)
- smooth_block_model456.Name = "Smooth Block Model"
- smooth_block_model456.CFrame = CFrame.new(-16.9, 176, 37.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model456.BrickColor = BrickColor.new('Black')
- smooth_block_model456.Friction = 0.3
- local smooth_block_model457 = Instance.new('Part', sfothiv)
- smooth_block_model457.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model457.Material = Enum.Material.Slate
- smooth_block_model457.Size = Vector3.new(1, 14.4, 1)
- smooth_block_model457.Name = "Smooth Block Model"
- smooth_block_model457.CFrame = CFrame.new(31.1, 660.402, -345.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model457.BrickColor = BrickColor.new('Black')
- smooth_block_model457.Friction = 0.3
- smooth_block_model457.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model458 = Instance.new('Part', sfothiv)
- smooth_block_model458.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model458.Material = Enum.Material.Slate
- smooth_block_model458.Size = Vector3.new(4, 3.6, 4)
- smooth_block_model458.Name = "Smooth Block Model"
- smooth_block_model458.CFrame = CFrame.new(-14.4, 637.002, -344) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model458.BrickColor = BrickColor.new('Black')
- smooth_block_model458.Friction = 0.3
- smooth_block_model458.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model459 = Instance.new('Part', sfothiv)
- smooth_block_model459.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model459.Material = Enum.Material.Slate
- smooth_block_model459.Size = Vector3.new(3, 6, 3)
- smooth_block_model459.Name = "Smooth Block Model"
- smooth_block_model459.CFrame = CFrame.new(-14.9, 641.802, -344.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model459.BrickColor = BrickColor.new('Black')
- smooth_block_model459.Friction = 0.3
- smooth_block_model459.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model460 = Instance.new('Part', sfothiv)
- smooth_block_model460.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model460.Material = Enum.Material.Slate
- smooth_block_model460.Size = Vector3.new(5, 2.4, 5)
- smooth_block_model460.Name = "Smooth Block Model"
- smooth_block_model460.CFrame = CFrame.new(29.1, 634.002, -343.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model460.BrickColor = BrickColor.new('Black')
- smooth_block_model460.Friction = 0.3
- smooth_block_model460.BottomSurface = Enum.SurfaceType.Weld
- local smooth_block_model461 = Instance.new('Part', sfothiv)
- smooth_block_model461.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model461.Material = Enum.Material.Slate
- smooth_block_model461.Size = Vector3.new(5, 2.4, 5)
- smooth_block_model461.Name = "Smooth Block Model"
- smooth_block_model461.CFrame = CFrame.new(-13.9, 634.002, -300.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model461.BrickColor = BrickColor.new('Black')
- smooth_block_model461.Friction = 0.3
- smooth_block_model461.BottomSurface = Enum.SurfaceType.Weld
- local safeplate = Instance.new('Part', sfothiv)
- safeplate.TopSurface = Enum.SurfaceType.Weld
- safeplate.Reflectance = 0.3
- safeplate.Anchored = true
- safeplate.Size = Vector3.new(64, 1.2, 64)
- safeplate.Name = "SafePlate"
- safeplate.CFrame = CFrame.new(-76.4, 94.6, -52) * CFrame.Angles(0, 1.5707963705063, 0)
- safeplate.BrickColor = BrickColor.new('Bright yellow')
- safeplate.Friction = 0.3
- local safescript = Instance.new('Script', safeplate)
- safescript.Name = "SafeScript"
- safescript.Source = "function onTouched(part)\r\
- \r\
- local h = part.Parent:findFirstChild(\"Humanoid\")\r\
- \r\
- if h~=nil then\r\
- if (h.Parent:FindFirstChild(\"AreaShield\") == nil) then\r\
- local a = script.AreaShield:clone()\r\
- a.Disabled = false\r\
- a.Parent = h.Parent\r\
- end\r\
- end\r\
- \r\
- \r\
- end\r\
- \r\
- \r\
- \r\
- script.Parent.Touched:connect(onTouched)"
- local areashield = Instance.new('Script', safescript)
- areashield.Name = "AreaShield"
- areashield.Disabled = true
- areashield.Source = "f = Instance.new(\"ForceField\")\r\
- f.Parent = script.Parent\r\
- \r\
- while true do\r\
- wait(.5)\r\
- if (script.Parent:FindFirstChild(\"Torso\") ~= nil) then\r\
- if ((script.Parent.Torso.Position - game.Workspace.SafePlate.Position).magnitude > 64) then break end\r\
- else\r\
- break\r\
- end\r\
- \r\
- end\r\
- \r\
- f.Parent = nil\r\
- script.Parent = nil\r\
- \r\
- \r\
- "
- local ramp4 = Instance.new('Part', sfothiv)
- ramp4.Velocity = Vector3.new(80, 0, 0)
- ramp4.TopSurface = Enum.SurfaceType.Smooth
- ramp4.Reflectance = 0.3
- ramp4.Anchored = true
- ramp4.Size = Vector3.new(336, 1.2, 8)
- ramp4.Name = "Ramp4"
- ramp4.CFrame = CFrame.new(-328.4, 335, 15) * CFrame.Angles(-0, 0, -0.30000001192093)
- ramp4.BrickColor = BrickColor.new('Black')
- ramp4.Friction = 0.3
- local ramp3 = Instance.new('Part', sfothiv)
- ramp3.Velocity = Vector3.new(-80, 0, 0)
- ramp3.TopSurface = Enum.SurfaceType.Smooth
- ramp3.Reflectance = 0.3
- ramp3.Anchored = true
- ramp3.Size = Vector3.new(336, 1.2, 8)
- ramp3.Name = "Ramp3"
- ramp3.CFrame = CFrame.new(-328.4, 335, 24) * CFrame.Angles(-0, 0, -0.30000001192093)
- ramp3.BrickColor = BrickColor.new('Dark stone grey')
- ramp3.Friction = 0.3
- local ramp2 = Instance.new('Part', sfothiv)
- ramp2.Velocity = Vector3.new(80, 0, 0)
- ramp2.TopSurface = Enum.SurfaceType.Smooth
- ramp2.Reflectance = 0.3
- ramp2.Anchored = true
- ramp2.Size = Vector3.new(336, 1.2, 8)
- ramp2.Name = "Ramp2"
- ramp2.CFrame = CFrame.new(-328.4, 335, 33) * CFrame.Angles(-0, 0, -0.30000001192093)
- ramp2.BrickColor = BrickColor.new('Black')
- ramp2.Friction = 0.3
- local ramp1 = Instance.new('Part', sfothiv)
- ramp1.Velocity = Vector3.new(-80, 0, 0)
- ramp1.TopSurface = Enum.SurfaceType.Smooth
- ramp1.Reflectance = 0.3
- ramp1.Anchored = true
- ramp1.Size = Vector3.new(336, 1.2, 8)
- ramp1.Name = "Ramp1"
- ramp1.CFrame = CFrame.new(-328.4, 335, 42) * CFrame.Angles(-0, 0, -0.30000001192093)
- ramp1.BrickColor = BrickColor.new('Dark stone grey')
- ramp1.Friction = 0.3
- local ramp = Instance.new('Part', sfothiv)
- ramp.Velocity = Vector3.new(-80, 0, 0)
- ramp.TopSurface = Enum.SurfaceType.Smooth
- ramp.Reflectance = 0.3
- ramp.Anchored = true
- ramp.Size = Vector3.new(152, 1.2, 8)
- ramp.Name = "Ramp"
- ramp.CFrame = CFrame.new(-14.177, 189.233, 146) * CFrame.Angles(-0, 0, -0.80000001192093)
- ramp.BrickColor = BrickColor.new('Black')
- ramp.Friction = 0.3
- local middle = Instance.new('Part', sfothiv)
- middle.TopSurface = Enum.SurfaceType.Smooth
- middle.Material = Enum.Material.Wood
- middle.Size = Vector3.new(15, 1.2, 8)
- middle.Name = "Middle"
- middle.CFrame = CFrame.new(2.1, 337, -127) * CFrame.Angles(-0, 0, -0)
- middle.BrickColor = BrickColor.new('Sand red')
- middle.Friction = 0.3
- local middle2 = Instance.new('Part', sfothiv)
- middle2.TopSurface = Enum.SurfaceType.Smooth
- middle2.Material = Enum.Material.Wood
- middle2.Size = Vector3.new(15, 1.2, 8)
- middle2.Name = "Middle"
- middle2.CFrame = CFrame.new(2.1, 337, -117) * CFrame.Angles(-0, 0, -0)
- middle2.BrickColor = BrickColor.new('Sand red')
- middle2.Friction = 0.3
- local middle3 = Instance.new('Part', sfothiv)
- middle3.TopSurface = Enum.SurfaceType.Smooth
- middle3.Material = Enum.Material.Wood
- middle3.Size = Vector3.new(15, 1.2, 8)
- middle3.Name = "Middle"
- middle3.CFrame = CFrame.new(2.1, 337, -107) * CFrame.Angles(-0, 0, -0)
- middle3.BrickColor = BrickColor.new('Sand red')
- middle3.Friction = 0.3
- local middle4 = Instance.new('Part', sfothiv)
- middle4.TopSurface = Enum.SurfaceType.Smooth
- middle4.Material = Enum.Material.Wood
- middle4.Size = Vector3.new(15, 1.2, 8)
- middle4.Name = "Middle"
- middle4.CFrame = CFrame.new(2.1, 337, -87) * CFrame.Angles(-0, 0, -0)
- middle4.BrickColor = BrickColor.new('Sand red')
- middle4.Friction = 0.3
- local middle5 = Instance.new('Part', sfothiv)
- middle5.TopSurface = Enum.SurfaceType.Smooth
- middle5.Material = Enum.Material.Wood
- middle5.Size = Vector3.new(15, 1.2, 8)
- middle5.Name = "Middle"
- middle5.CFrame = CFrame.new(2.1, 337, -97) * CFrame.Angles(-0, 0, -0)
- middle5.BrickColor = BrickColor.new('Sand red')
- middle5.Friction = 0.3
- local middle6 = Instance.new('Part', sfothiv)
- middle6.TopSurface = Enum.SurfaceType.Smooth
- middle6.Material = Enum.Material.Wood
- middle6.Size = Vector3.new(15, 1.2, 8)
- middle6.Name = "Middle"
- middle6.CFrame = CFrame.new(2.1, 337, -77) * CFrame.Angles(-0, 0, -0)
- middle6.BrickColor = BrickColor.new('Sand red')
- middle6.Friction = 0.3
- local middle7 = Instance.new('Part', sfothiv)
- middle7.TopSurface = Enum.SurfaceType.Smooth
- middle7.Material = Enum.Material.Wood
- middle7.Size = Vector3.new(15, 1.2, 8)
- middle7.Name = "Middle"
- middle7.CFrame = CFrame.new(2.1, 337, -67) * CFrame.Angles(-0, 0, -0)
- middle7.BrickColor = BrickColor.new('Sand red')
- middle7.Friction = 0.3
- local middle8 = Instance.new('Part', sfothiv)
- middle8.TopSurface = Enum.SurfaceType.Smooth
- middle8.Material = Enum.Material.Wood
- middle8.Size = Vector3.new(15, 1.2, 8)
- middle8.Name = "Middle"
- middle8.CFrame = CFrame.new(2.1, 337, -47) * CFrame.Angles(-0, 0, -0)
- middle8.BrickColor = BrickColor.new('Sand red')
- middle8.Friction = 0.3
- local middle9 = Instance.new('Part', sfothiv)
- middle9.TopSurface = Enum.SurfaceType.Smooth
- middle9.Material = Enum.Material.Wood
- middle9.Size = Vector3.new(15, 1.2, 8)
- middle9.Name = "Middle"
- middle9.CFrame = CFrame.new(2.1, 337, -57) * CFrame.Angles(-0, 0, -0)
- middle9.BrickColor = BrickColor.new('Sand red')
- middle9.Friction = 0.3
- local middle10 = Instance.new('Part', sfothiv)
- middle10.TopSurface = Enum.SurfaceType.Smooth
- middle10.Material = Enum.Material.Wood
- middle10.Size = Vector3.new(15, 1.2, 8)
- middle10.Name = "Middle"
- middle10.CFrame = CFrame.new(2.1, 337, -37) * CFrame.Angles(-0, 0, -0)
- middle10.BrickColor = BrickColor.new('Sand red')
- middle10.Friction = 0.3
- local middle11 = Instance.new('Part', sfothiv)
- middle11.TopSurface = Enum.SurfaceType.Smooth
- middle11.Material = Enum.Material.Wood
- middle11.Size = Vector3.new(15, 1.2, 8)
- middle11.Name = "Middle"
- middle11.CFrame = CFrame.new(2.1, 337, -27) * CFrame.Angles(-0, 0, -0)
- middle11.BrickColor = BrickColor.new('Sand red')
- middle11.Friction = 0.3
- local middle12 = Instance.new('Part', sfothiv)
- middle12.TopSurface = Enum.SurfaceType.Smooth
- middle12.Material = Enum.Material.Wood
- middle12.Size = Vector3.new(15, 1.2, 8)
- middle12.Name = "Middle"
- middle12.CFrame = CFrame.new(2.1, 337, -17) * CFrame.Angles(-0, 0, -0)
- middle12.BrickColor = BrickColor.new('Sand red')
- middle12.Friction = 0.3
- local middle13 = Instance.new('Part', sfothiv)
- middle13.TopSurface = Enum.SurfaceType.Smooth
- middle13.Material = Enum.Material.Wood
- middle13.Size = Vector3.new(15, 1.2, 8)
- middle13.Name = "Middle"
- middle13.CFrame = CFrame.new(2.1, 337, -7) * CFrame.Angles(-0, 0, -0)
- middle13.BrickColor = BrickColor.new('Sand red')
- middle13.Friction = 0.3
- local middle14 = Instance.new('Part', sfothiv)
- middle14.TopSurface = Enum.SurfaceType.Smooth
- middle14.Material = Enum.Material.Wood
- middle14.Size = Vector3.new(15, 1.2, 8)
- middle14.Name = "Middle"
- middle14.CFrame = CFrame.new(2.1, 337, 3) * CFrame.Angles(-0, 0, -0)
- middle14.BrickColor = BrickColor.new('Sand red')
- middle14.Friction = 0.3
- local middle15 = Instance.new('Part', sfothiv)
- middle15.TopSurface = Enum.SurfaceType.Smooth
- middle15.Material = Enum.Material.Wood
- middle15.Size = Vector3.new(15, 1.2, 8)
- middle15.Name = "Middle"
- middle15.CFrame = CFrame.new(2.1, 337, 23) * CFrame.Angles(-0, 0, -0)
- middle15.BrickColor = BrickColor.new('Sand red')
- middle15.Friction = 0.3
- local middle16 = Instance.new('Part', sfothiv)
- middle16.TopSurface = Enum.SurfaceType.Smooth
- middle16.Material = Enum.Material.Wood
- middle16.Size = Vector3.new(15, 1.2, 8)
- middle16.Name = "Middle"
- middle16.CFrame = CFrame.new(2.1, 337, 13) * CFrame.Angles(-0, 0, -0)
- middle16.BrickColor = BrickColor.new('Sand red')
- middle16.Friction = 0.3
- local floor = Instance.new('Part', sfothiv)
- floor.CanCollide = false
- floor.Transparency = 1
- floor.Anchored = true
- floor.Size = Vector3.new(512, 1.2, 512)
- floor.Name = "Floor"
- floor.Locked = true
- floor.CFrame = CFrame.new(-76.4, 1, -52) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- floor.BrickColor = BrickColor.new('Black')
- floor.Friction = 0.3
- local wobbly = Instance.new('Model', sfothiv)
- wobbly.Name = "Wobbly"
- local wobbly2 = Instance.new('Part', wobbly)
- wobbly2.Velocity = Vector3.new(-0.104, -0.076, -0.104)
- wobbly2.TopSurface = Enum.SurfaceType.Smooth
- wobbly2.RotVelocity = Vector3.new(0, 0, 0)
- wobbly2.Material = Enum.Material.Wood
- wobbly2.Size = Vector3.new(18, 1.2, 18)
- wobbly2.Name = "Wobbly"
- wobbly2.CFrame = CFrame.new(-193.281, 267.756, -156.881) * CFrame.Angles(-3.1415927410126, -3.0738109110653e-019, 3.1415927410126)
- wobbly2.BrickColor = BrickColor.new('Bright orange')
- wobbly2.Friction = 0.3
- local bodyposition = Instance.new('BodyPosition', wobbly2)
- bodyposition.P = 100000
- bodyposition.maxForce = Vector3.new(400000, 400000, 400000)
- bodyposition.D = 125000
- bodyposition.position = Vector3.new(-117, 267.4, -105)
- local script14 = Instance.new('Script', wobbly2)
- script14.Source = "script.Parent.BodyPosition.position = script.Parent.Position\r\
- \r\
- script.Parent.Parent.Holder.Parent = nil\r\
- "
- local bodygyro = Instance.new('BodyGyro', wobbly2)
- bodygyro.P = 1
- bodygyro.D = 2
- local wobbly3 = Instance.new('Model', sfothiv)
- wobbly3.Name = "Wobbly"
- local wobbly4 = Instance.new('Part', wobbly3)
- wobbly4.Velocity = Vector3.new(-0.104, -0.076, -0.104)
- wobbly4.TopSurface = Enum.SurfaceType.Smooth
- wobbly4.RotVelocity = Vector3.new(0, 0, 0)
- wobbly4.Material = Enum.Material.Wood
- wobbly4.Size = Vector3.new(18, 1.2, 18)
- wobbly4.Name = "Wobbly"
- wobbly4.CFrame = CFrame.new(-193.281, 260.556, -118.881) * CFrame.Angles(-3.1415927410126, -3.0738109110653e-019, 3.1415927410126)
- wobbly4.BrickColor = BrickColor.new('Bright orange')
- wobbly4.Friction = 0.3
- local bodyposition2 = Instance.new('BodyPosition', wobbly4)
- bodyposition2.P = 100000
- bodyposition2.maxForce = Vector3.new(400000, 400000, 400000)
- bodyposition2.D = 125000
- bodyposition2.position = Vector3.new(-117, 260.2, -67)
- local script15 = Instance.new('Script', wobbly4)
- script15.Source = "script.Parent.BodyPosition.position = script.Parent.Position\r\
- \r\
- script.Parent.Parent.Holder.Parent = nil\r\
- "
- local bodygyro2 = Instance.new('BodyGyro', wobbly4)
- bodygyro2.P = 1
- bodygyro2.D = 2
- local wobbly5 = Instance.new('Model', sfothiv)
- wobbly5.Name = "Wobbly"
- local wobbly6 = Instance.new('Part', wobbly5)
- wobbly6.Velocity = Vector3.new(-0.104, -0.076, -0.104)
- wobbly6.TopSurface = Enum.SurfaceType.Smooth
- wobbly6.RotVelocity = Vector3.new(0, 0, 0)
- wobbly6.Material = Enum.Material.Wood
- wobbly6.Size = Vector3.new(18, 1.2, 18)
- wobbly6.Name = "Wobbly"
- wobbly6.CFrame = CFrame.new(-193.281, 271.356, -175.881) * CFrame.Angles(-3.1415927410126, -3.0738109110653e-019, 3.1415927410126)
- wobbly6.BrickColor = BrickColor.new('Bright orange')
- wobbly6.Friction = 0.3
- local bodyposition3 = Instance.new('BodyPosition', wobbly6)
- bodyposition3.P = 100000
- bodyposition3.maxForce = Vector3.new(400000, 400000, 400000)
- bodyposition3.D = 125000
- bodyposition3.position = Vector3.new(-117, 271, -124)
- local script16 = Instance.new('Script', wobbly6)
- script16.Source = "script.Parent.BodyPosition.position = script.Parent.Position\r\
- \r\
- script.Parent.Parent.Holder.Parent = nil\r\
- "
- local bodygyro3 = Instance.new('BodyGyro', wobbly6)
- bodygyro3.P = 1
- bodygyro3.D = 2
- local wobbly7 = Instance.new('Model', sfothiv)
- wobbly7.Name = "Wobbly"
- local wobbly8 = Instance.new('Part', wobbly7)
- wobbly8.Velocity = Vector3.new(-0.104, -0.076, -0.104)
- wobbly8.TopSurface = Enum.SurfaceType.Smooth
- wobbly8.RotVelocity = Vector3.new(0, 0, 0)
- wobbly8.Material = Enum.Material.Wood
- wobbly8.Size = Vector3.new(18, 1.2, 18)
- wobbly8.Name = "Wobbly"
- wobbly8.CFrame = CFrame.new(-193.281, 264.156, -137.881) * CFrame.Angles(-3.1415927410126, -3.0738109110653e-019, 3.1415927410126)
- wobbly8.BrickColor = BrickColor.new('Bright orange')
- wobbly8.Friction = 0.3
- local bodyposition4 = Instance.new('BodyPosition', wobbly8)
- bodyposition4.P = 100000
- bodyposition4.maxForce = Vector3.new(400000, 400000, 400000)
- bodyposition4.D = 125000
- bodyposition4.position = Vector3.new(-117, 263.8, -86)
- local script17 = Instance.new('Script', wobbly8)
- script17.Source = "script.Parent.BodyPosition.position = script.Parent.Position\r\
- \r\
- script.Parent.Parent.Holder.Parent = nil\r\
- "
- local bodygyro4 = Instance.new('BodyGyro', wobbly8)
- bodygyro4.P = 1
- bodygyro4.D = 2
- local wobbly9 = Instance.new('Model', sfothiv)
- wobbly9.Name = "Wobbly"
- local wobbly10 = Instance.new('Part', wobbly9)
- wobbly10.Velocity = Vector3.new(-0.104, -0.076, -0.113)
- wobbly10.TopSurface = Enum.SurfaceType.Smooth
- wobbly10.RotVelocity = Vector3.new(0, 0, 0)
- wobbly10.Material = Enum.Material.Wood
- wobbly10.Size = Vector3.new(18, 1.2, 18)
- wobbly10.Name = "Wobbly"
- wobbly10.CFrame = CFrame.new(-193.281, 256.956, -99.87) * CFrame.Angles(-3.1415927410126, -3.0738109110653e-019, 3.1415927410126)
- wobbly10.BrickColor = BrickColor.new('Bright orange')
- wobbly10.Friction = 0.3
- local bodyposition5 = Instance.new('BodyPosition', wobbly10)
- bodyposition5.P = 100000
- bodyposition5.maxForce = Vector3.new(400000, 400000, 400000)
- bodyposition5.D = 125000
- bodyposition5.position = Vector3.new(-117, 256.6, -48)
- local script18 = Instance.new('Script', wobbly10)
- script18.Source = "script.Parent.BodyPosition.position = script.Parent.Position\r\
- \r\
- script.Parent.Parent.Holder.Parent = nil\r\
- "
- local bodygyro5 = Instance.new('BodyGyro', wobbly10)
- bodygyro5.P = 1
- bodygyro5.D = 2
- local wobbly11 = Instance.new('Model', sfothiv)
- wobbly11.Name = "Wobbly"
- local wobbly12 = Instance.new('Part', wobbly11)
- wobbly12.Velocity = Vector3.new(-0.113, 0.076, -0.113)
- wobbly12.TopSurface = Enum.SurfaceType.Smooth
- wobbly12.RotVelocity = Vector3.new(0, 0, 0)
- wobbly12.Material = Enum.Material.Wood
- wobbly12.Size = Vector3.new(18, 1.2, 18)
- wobbly12.Name = "Wobbly"
- wobbly12.CFrame = CFrame.new(-17.27, 246.161, -51.869) * CFrame.Angles(-3.1415927410126, -3.0738109110653e-019, 3.1415927410126)
- wobbly12.BrickColor = BrickColor.new('Bright orange')
- wobbly12.Friction = 0.3
- local bodyposition6 = Instance.new('BodyPosition', wobbly12)
- bodyposition6.P = 100000
- bodyposition6.maxForce = Vector3.new(400000, 400000, 400000)
- bodyposition6.D = 125000
- bodyposition6.position = Vector3.new(59, 245.8, 0)
- local script19 = Instance.new('Script', wobbly12)
- script19.Source = "script.Parent.BodyPosition.position = script.Parent.Position\r\
- \r\
- script.Parent.Parent.Holder.Parent = nil\r\
- "
- local bodygyro6 = Instance.new('BodyGyro', wobbly12)
- bodygyro6.P = 1
- bodygyro6.D = 2
- local wobbly13 = Instance.new('Model', sfothiv)
- wobbly13.Name = "Wobbly"
- local wobbly14 = Instance.new('Part', wobbly13)
- wobbly14.Velocity = Vector3.new(-0.104, 0.076, -0.113)
- wobbly14.TopSurface = Enum.SurfaceType.Smooth
- wobbly14.RotVelocity = Vector3.new(0, 0, 0)
- wobbly14.Material = Enum.Material.Wood
- wobbly14.Size = Vector3.new(18, 1.2, 18)
- wobbly14.Name = "Wobbly"
- wobbly14.CFrame = CFrame.new(22.719, 246.161, -51.869) * CFrame.Angles(-3.1415927410126, -3.0738109110653e-019, 3.1415927410126)
- wobbly14.BrickColor = BrickColor.new('Bright orange')
- wobbly14.Friction = 0.3
- local bodyposition7 = Instance.new('BodyPosition', wobbly14)
- bodyposition7.P = 100000
- bodyposition7.maxForce = Vector3.new(400000, 400000, 400000)
- bodyposition7.D = 125000
- bodyposition7.position = Vector3.new(99, 245.8, 0)
- local script20 = Instance.new('Script', wobbly14)
- script20.Source = "script.Parent.BodyPosition.position = script.Parent.Position\r\
- \r\
- script.Parent.Parent.Holder.Parent = nil\r\
- "
- local bodygyro7 = Instance.new('BodyGyro', wobbly14)
- bodygyro7.P = 1
- bodygyro7.D = 2
- local wobbly15 = Instance.new('Model', sfothiv)
- wobbly15.Name = "Wobbly"
- local wobbly16 = Instance.new('Part', wobbly15)
- wobbly16.Velocity = Vector3.new(-0.104, 0.076, -0.113)
- wobbly16.TopSurface = Enum.SurfaceType.Smooth
- wobbly16.RotVelocity = Vector3.new(0, 0, 0)
- wobbly16.Material = Enum.Material.Wood
- wobbly16.Size = Vector3.new(18, 1.2, 18)
- wobbly16.Name = "Wobbly"
- wobbly16.CFrame = CFrame.new(2.719, 246.161, -51.869) * CFrame.Angles(-3.1415927410126, -3.0738109110653e-019, 3.1415927410126)
- wobbly16.BrickColor = BrickColor.new('Bright orange')
- wobbly16.Friction = 0.3
- local bodyposition8 = Instance.new('BodyPosition', wobbly16)
- bodyposition8.P = 100000
- bodyposition8.maxForce = Vector3.new(400000, 400000, 400000)
- bodyposition8.D = 125000
- bodyposition8.position = Vector3.new(79, 245.8, 0)
- local script21 = Instance.new('Script', wobbly16)
- script21.Source = "script.Parent.BodyPosition.position = script.Parent.Position\r\
- \r\
- script.Parent.Parent.Holder.Parent = nil\r\
- "
- local bodygyro8 = Instance.new('BodyGyro', wobbly16)
- bodygyro8.P = 1
- bodygyro8.D = 2
- local uglyhax = Instance.new('Script', sfothiv)
- uglyhax.Name = "UglyHax"
- uglyhax.Source = "-- fuse this noobs\r\
- \r\
- function findFusers()\r\
- if (game:FindFirstChild(\"NetworkServer\") ~= nil) then\r\
- local p = game.Players:GetChildren()\r\
- \r\
- for i=1,#p do\r\
- if (p[i].className == \"Player\") then\r\
- if (p[i].Character ~= nil) then\r\
- local c = p[i].Character\r\
- local e = c:GetChildren()\r\
- local n = 0\r\
- for j=1,#e do\r\
- if (e[j].className == \"Tool\") then n = n + 1 end\r\
- end\r\
- if (n > 1) then \r\
- -- pwn this noob\r\
- p[i].Character.Torso.Parent = nil\r\
- end\r\
- end\r\
- end\r\
- end\r\
- end\r\
- end\r\
- \r\
- function findOrphans()\r\
- local things = game.Workspace:GetChildren()\r\
- for i=1,#things do\r\
- if (things[i].className == \"Tool\") then\r\
- if (things[i]:FindFirstChild(\"Handle\") == nil) then\r\
- things[i]:Remove()\r\
- end\r\
- end\r\
- end\r\
- end\r\
- \r\
- while (true) do\r\
- pcall(findFusers)\r\
- pcall(findOrphans)\r\
- wait(2)\r\
- end\r\
- "
- local model = Instance.new('Model', sfothiv)
- local smooth_block_model462 = Instance.new('Part', model)
- smooth_block_model462.Anchored = true
- smooth_block_model462.Material = Enum.Material.Wood
- smooth_block_model462.Size = Vector3.new(21, 1.2, 5)
- smooth_block_model462.Name = "Smooth Block Model"
- smooth_block_model462.CFrame = CFrame.new(-46.9, 139, -68.5) * CFrame.Angles(-0, 1.5707963705063, 0)
- smooth_block_model462.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model462.Friction = 0.3
- local smooth_block_model463 = Instance.new('Part', model)
- smooth_block_model463.Anchored = true
- smooth_block_model463.Material = Enum.Material.Wood
- smooth_block_model463.Size = Vector3.new(15, 1.2, 5)
- smooth_block_model463.Name = "Smooth Block Model"
- smooth_block_model463.CFrame = CFrame.new(-46.9, 137.8, -71.5) * CFrame.Angles(-0, 1.5707963705063, 0)
- smooth_block_model463.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model463.Friction = 0.3
- local smooth_block_model464 = Instance.new('Part', model)
- smooth_block_model464.Anchored = true
- smooth_block_model464.Material = Enum.Material.Wood
- smooth_block_model464.Size = Vector3.new(10, 2.4, 5)
- smooth_block_model464.Name = "Smooth Block Model"
- smooth_block_model464.CFrame = CFrame.new(-46.9, 136, -74) * CFrame.Angles(-0, 1.5707963705063, 0)
- smooth_block_model464.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model464.Friction = 0.3
- local smooth_block_model465 = Instance.new('Part', model)
- smooth_block_model465.Anchored = true
- smooth_block_model465.Material = Enum.Material.Wood
- smooth_block_model465.Size = Vector3.new(7, 2.4, 5)
- smooth_block_model465.Name = "Smooth Block Model"
- smooth_block_model465.CFrame = CFrame.new(-46.9, 133.6, -75.5) * CFrame.Angles(-0, 1.5707963705063, 0)
- smooth_block_model465.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model465.Friction = 0.3
- local smooth_block_model466 = Instance.new('Part', model)
- smooth_block_model466.Anchored = true
- smooth_block_model466.Material = Enum.Material.Wood
- smooth_block_model466.Size = Vector3.new(5, 2.4, 5)
- smooth_block_model466.Name = "Smooth Block Model"
- smooth_block_model466.CFrame = CFrame.new(-46.9, 131.2, -76.5) * CFrame.Angles(-0, 1.5707963705063, 0)
- smooth_block_model466.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model466.Friction = 0.3
- local smooth_block_model467 = Instance.new('Part', model)
- smooth_block_model467.Anchored = true
- smooth_block_model467.Material = Enum.Material.Wood
- smooth_block_model467.Size = Vector3.new(3, 4.8, 5)
- smooth_block_model467.Name = "Smooth Block Model"
- smooth_block_model467.CFrame = CFrame.new(-46.9, 127.6, -77.5) * CFrame.Angles(-0, 1.5707963705063, 0)
- smooth_block_model467.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model467.Friction = 0.3
- local smooth_block_model468 = Instance.new('Part', model)
- smooth_block_model468.Anchored = true
- smooth_block_model468.Material = Enum.Material.Wood
- smooth_block_model468.Size = Vector3.new(3, 4.8, 5)
- smooth_block_model468.Name = "Smooth Block Model"
- smooth_block_model468.CFrame = CFrame.new(-50.9, 127.6, -81.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model468.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model468.Friction = 0.3
- local smooth_block_model469 = Instance.new('Part', model)
- smooth_block_model469.Anchored = true
- smooth_block_model469.Material = Enum.Material.Wood
- smooth_block_model469.Size = Vector3.new(5, 2.4, 5)
- smooth_block_model469.Name = "Smooth Block Model"
- smooth_block_model469.CFrame = CFrame.new(-51.9, 131.2, -81.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model469.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model469.Friction = 0.3
- local smooth_block_model470 = Instance.new('Part', model)
- smooth_block_model470.Anchored = true
- smooth_block_model470.Material = Enum.Material.Wood
- smooth_block_model470.Size = Vector3.new(7, 2.4, 5)
- smooth_block_model470.Name = "Smooth Block Model"
- smooth_block_model470.CFrame = CFrame.new(-52.9, 133.6, -81.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model470.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model470.Friction = 0.3
- local smooth_block_model471 = Instance.new('Part', model)
- smooth_block_model471.Anchored = true
- smooth_block_model471.Material = Enum.Material.Wood
- smooth_block_model471.Size = Vector3.new(10, 2.4, 5)
- smooth_block_model471.Name = "Smooth Block Model"
- smooth_block_model471.CFrame = CFrame.new(-54.4, 136, -81.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model471.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model471.Friction = 0.3
- local smooth_block_model472 = Instance.new('Part', model)
- smooth_block_model472.Anchored = true
- smooth_block_model472.Material = Enum.Material.Wood
- smooth_block_model472.Size = Vector3.new(15, 1.2, 5)
- smooth_block_model472.Name = "Smooth Block Model"
- smooth_block_model472.CFrame = CFrame.new(-56.9, 137.8, -81.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model472.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model472.Friction = 0.3
- local smooth_block_model473 = Instance.new('Part', model)
- smooth_block_model473.Anchored = true
- smooth_block_model473.Material = Enum.Material.Wood
- smooth_block_model473.Size = Vector3.new(21, 1.2, 5)
- smooth_block_model473.Name = "Smooth Block Model"
- smooth_block_model473.CFrame = CFrame.new(-59.9, 139, -81.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model473.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model473.Friction = 0.3
- local smooth_block_model474 = Instance.new('Part', model)
- smooth_block_model474.Anchored = true
- smooth_block_model474.Material = Enum.Material.Wood
- smooth_block_model474.Size = Vector3.new(6, 2.4, 6)
- smooth_block_model474.Name = "Smooth Block Model"
- smooth_block_model474.CFrame = CFrame.new(-47.4, 96.4, -81) * CFrame.Angles(-0, 0, -0)
- smooth_block_model474.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model474.Friction = 0.3
- local truss = Instance.new('TrussPart', model)
- truss.Friction = 0.3
- truss.Material = Enum.Material.Slate
- truss.Size = Vector3.new(2, 40, 2)
- truss.BrickColor = BrickColor.new('Really black')
- truss.CFrame = CFrame.new(-48.4, 117.6, -80) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- local truss2 = Instance.new('TrussPart', model)
- truss2.Friction = 0.3
- truss2.Material = Enum.Material.Slate
- truss2.Size = Vector3.new(2, 40, 2)
- truss2.BrickColor = BrickColor.new('Really black')
- truss2.CFrame = CFrame.new(-45.4, 117.6, -80) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- local truss3 = Instance.new('TrussPart', model)
- truss3.Friction = 0.3
- truss3.Material = Enum.Material.Slate
- truss3.Size = Vector3.new(2, 40, 2)
- truss3.BrickColor = BrickColor.new('Really black')
- truss3.CFrame = CFrame.new(-48.4, 117.6, -83) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- local truss4 = Instance.new('TrussPart', model)
- truss4.Friction = 0.3
- truss4.Material = Enum.Material.Slate
- truss4.Size = Vector3.new(2, 40, 2)
- truss4.BrickColor = BrickColor.new('Really black')
- truss4.CFrame = CFrame.new(-45.4, 117.6, -83) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- local smooth_block_model475 = Instance.new('Part', model)
- smooth_block_model475.FormFactor = Enum.FormFactor.Plate
- smooth_block_model475.Anchored = true
- smooth_block_model475.Size = Vector3.new(5, 2, 5)
- smooth_block_model475.Name = "Smooth Block Model"
- smooth_block_model475.CFrame = CFrame.new(-46.9, 138.6, -81.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model475.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model475.Friction = 0.3
- local model2 = Instance.new('Model', sfothiv)
- local smooth_block_model476 = Instance.new('Part', model2)
- smooth_block_model476.Anchored = true
- smooth_block_model476.Material = Enum.Material.Wood
- smooth_block_model476.Size = Vector3.new(21, 1.2, 5)
- smooth_block_model476.Name = "Smooth Block Model"
- smooth_block_model476.CFrame = CFrame.new(-105.9, 139, -35.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model476.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model476.Friction = 0.3
- local smooth_block_model477 = Instance.new('Part', model2)
- smooth_block_model477.Anchored = true
- smooth_block_model477.Material = Enum.Material.Wood
- smooth_block_model477.Size = Vector3.new(15, 1.2, 5)
- smooth_block_model477.Name = "Smooth Block Model"
- smooth_block_model477.CFrame = CFrame.new(-105.9, 137.8, -32.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model477.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model477.Friction = 0.3
- local smooth_block_model478 = Instance.new('Part', model2)
- smooth_block_model478.Anchored = true
- smooth_block_model478.Material = Enum.Material.Wood
- smooth_block_model478.Size = Vector3.new(10, 2.4, 5)
- smooth_block_model478.Name = "Smooth Block Model"
- smooth_block_model478.CFrame = CFrame.new(-105.9, 136, -30) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model478.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model478.Friction = 0.3
- local smooth_block_model479 = Instance.new('Part', model2)
- smooth_block_model479.Anchored = true
- smooth_block_model479.Material = Enum.Material.Wood
- smooth_block_model479.Size = Vector3.new(7, 2.4, 5)
- smooth_block_model479.Name = "Smooth Block Model"
- smooth_block_model479.CFrame = CFrame.new(-105.9, 133.6, -28.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model479.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model479.Friction = 0.3
- local smooth_block_model480 = Instance.new('Part', model2)
- smooth_block_model480.Anchored = true
- smooth_block_model480.Material = Enum.Material.Wood
- smooth_block_model480.Size = Vector3.new(5, 2.4, 5)
- smooth_block_model480.Name = "Smooth Block Model"
- smooth_block_model480.CFrame = CFrame.new(-105.9, 131.2, -27.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model480.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model480.Friction = 0.3
- local smooth_block_model481 = Instance.new('Part', model2)
- smooth_block_model481.Anchored = true
- smooth_block_model481.Material = Enum.Material.Wood
- smooth_block_model481.Size = Vector3.new(3, 4.8, 5)
- smooth_block_model481.Name = "Smooth Block Model"
- smooth_block_model481.CFrame = CFrame.new(-105.9, 127.6, -26.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model481.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model481.Friction = 0.3
- local smooth_block_model482 = Instance.new('Part', model2)
- smooth_block_model482.Anchored = true
- smooth_block_model482.Material = Enum.Material.Wood
- smooth_block_model482.Size = Vector3.new(3, 4.8, 5)
- smooth_block_model482.Name = "Smooth Block Model"
- smooth_block_model482.CFrame = CFrame.new(-101.9, 127.6, -22.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model482.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model482.Friction = 0.3
- local smooth_block_model483 = Instance.new('Part', model2)
- smooth_block_model483.Anchored = true
- smooth_block_model483.Material = Enum.Material.Wood
- smooth_block_model483.Size = Vector3.new(5, 2.4, 5)
- smooth_block_model483.Name = "Smooth Block Model"
- smooth_block_model483.CFrame = CFrame.new(-100.9, 131.2, -22.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model483.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model483.Friction = 0.3
- local smooth_block_model484 = Instance.new('Part', model2)
- smooth_block_model484.Anchored = true
- smooth_block_model484.Material = Enum.Material.Wood
- smooth_block_model484.Size = Vector3.new(7, 2.4, 5)
- smooth_block_model484.Name = "Smooth Block Model"
- smooth_block_model484.CFrame = CFrame.new(-99.9, 133.6, -22.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model484.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model484.Friction = 0.3
- local smooth_block_model485 = Instance.new('Part', model2)
- smooth_block_model485.Anchored = true
- smooth_block_model485.Material = Enum.Material.Wood
- smooth_block_model485.Size = Vector3.new(10, 2.4, 5)
- smooth_block_model485.Name = "Smooth Block Model"
- smooth_block_model485.CFrame = CFrame.new(-98.4, 136, -22.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model485.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model485.Friction = 0.3
- local smooth_block_model486 = Instance.new('Part', model2)
- smooth_block_model486.Anchored = true
- smooth_block_model486.Material = Enum.Material.Wood
- smooth_block_model486.Size = Vector3.new(15, 1.2, 5)
- smooth_block_model486.Name = "Smooth Block Model"
- smooth_block_model486.CFrame = CFrame.new(-95.9, 137.8, -22.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model486.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model486.Friction = 0.3
- local smooth_block_model487 = Instance.new('Part', model2)
- smooth_block_model487.Anchored = true
- smooth_block_model487.Material = Enum.Material.Wood
- smooth_block_model487.Size = Vector3.new(21, 1.2, 5)
- smooth_block_model487.Name = "Smooth Block Model"
- smooth_block_model487.CFrame = CFrame.new(-92.9, 139, -22.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model487.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model487.Friction = 0.3
- local smooth_block_model488 = Instance.new('Part', model2)
- smooth_block_model488.Anchored = true
- smooth_block_model488.Material = Enum.Material.Wood
- smooth_block_model488.Size = Vector3.new(6, 2.4, 6)
- smooth_block_model488.Name = "Smooth Block Model"
- smooth_block_model488.CFrame = CFrame.new(-105.4, 96.4, -23) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model488.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model488.Friction = 0.3
- local truss5 = Instance.new('TrussPart', model2)
- truss5.Friction = 0.3
- truss5.Material = Enum.Material.Slate
- truss5.Size = Vector3.new(2, 40, 2)
- truss5.BrickColor = BrickColor.new('Really black')
- truss5.CFrame = CFrame.new(-104.4, 117.6, -24) * CFrame.Angles(-0, 0, -0)
- local truss6 = Instance.new('TrussPart', model2)
- truss6.Friction = 0.3
- truss6.Material = Enum.Material.Slate
- truss6.Size = Vector3.new(2, 40, 2)
- truss6.BrickColor = BrickColor.new('Really black')
- truss6.CFrame = CFrame.new(-107.4, 117.6, -24) * CFrame.Angles(-0, 0, -0)
- local truss7 = Instance.new('TrussPart', model2)
- truss7.Friction = 0.3
- truss7.Material = Enum.Material.Slate
- truss7.Size = Vector3.new(2, 40, 2)
- truss7.BrickColor = BrickColor.new('Really black')
- truss7.CFrame = CFrame.new(-104.4, 117.6, -21) * CFrame.Angles(-0, 0, -0)
- local truss8 = Instance.new('TrussPart', model2)
- truss8.Friction = 0.3
- truss8.Material = Enum.Material.Slate
- truss8.Size = Vector3.new(2, 40, 2)
- truss8.BrickColor = BrickColor.new('Really black')
- truss8.CFrame = CFrame.new(-107.4, 117.6, -21) * CFrame.Angles(-0, 0, -0)
- local smooth_block_model489 = Instance.new('Part', model2)
- smooth_block_model489.FormFactor = Enum.FormFactor.Plate
- smooth_block_model489.Anchored = true
- smooth_block_model489.Size = Vector3.new(5, 2, 5)
- smooth_block_model489.Name = "Smooth Block Model"
- smooth_block_model489.CFrame = CFrame.new(-105.9, 138.6, -22.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model489.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model489.Friction = 0.3
- local model3 = Instance.new('Model', sfothiv)
- model3.PrimaryPart = smooth_block_model490
- local smooth_block_model491 = Instance.new('Part', model3)
- smooth_block_model491.Material = Enum.Material.Wood
- smooth_block_model491.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model491.Name = "Smooth Block Model"
- smooth_block_model491.CFrame = CFrame.new(-107.9, 246.399, -20.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model491.BrickColor = BrickColor.new('Bright red')
- smooth_block_model491.Friction = 0.3
- local smooth_block_model492 = Instance.new('Part', model3)
- smooth_block_model492.Material = Enum.Material.Wood
- smooth_block_model492.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model492.Name = "Smooth Block Model"
- smooth_block_model492.CFrame = CFrame.new(-107.9, 246.399, -23.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model492.BrickColor = BrickColor.new('Bright red')
- smooth_block_model492.Friction = 0.3
- local smooth_block_model493 = Instance.new('Part', model3)
- smooth_block_model493.Material = Enum.Material.Wood
- smooth_block_model493.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model493.Name = "Smooth Block Model"
- smooth_block_model493.CFrame = CFrame.new(-101.9, 246.399, -20.5) * CFrame.Angles(-0, 1.5707963705063, 0)
- smooth_block_model493.BrickColor = BrickColor.new('Bright red')
- smooth_block_model493.Friction = 0.3
- local smooth_block_model494 = Instance.new('Part', model3)
- smooth_block_model494.Material = Enum.Material.Wood
- smooth_block_model494.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model494.Name = "Smooth Block Model"
- smooth_block_model494.CFrame = CFrame.new(-104.9, 246.399, -20.5) * CFrame.Angles(-0, 1.5707963705063, 0)
- smooth_block_model494.BrickColor = BrickColor.new('Bright red')
- smooth_block_model494.Friction = 0.3
- local smooth_block_model490 = Instance.new('Part', model3)
- smooth_block_model490.FormFactor = Enum.FormFactor.Plate
- smooth_block_model490.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model490.Material = Enum.Material.Wood
- smooth_block_model490.Size = Vector3.new(22, 0.8, 1)
- smooth_block_model490.Name = "Smooth Block Model"
- smooth_block_model490.CFrame = CFrame.new(-97.4, 247.999, -20.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model490.BrickColor = BrickColor.new('Black')
- smooth_block_model490.Friction = 0.3
- local smooth_block_model495 = Instance.new('Part', model3)
- smooth_block_model495.Material = Enum.Material.Wood
- smooth_block_model495.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model495.Name = "Smooth Block Model"
- smooth_block_model495.CFrame = CFrame.new(-107.9, 246.399, -26.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model495.BrickColor = BrickColor.new('Bright red')
- smooth_block_model495.Friction = 0.3
- local smooth_block_model496 = Instance.new('Part', model3)
- smooth_block_model496.Material = Enum.Material.Wood
- smooth_block_model496.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model496.Name = "Smooth Block Model"
- smooth_block_model496.CFrame = CFrame.new(-107.9, 246.399, -29.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model496.BrickColor = BrickColor.new('Bright red')
- smooth_block_model496.Friction = 0.3
- local smooth_block_model497 = Instance.new('Part', model3)
- smooth_block_model497.Material = Enum.Material.Wood
- smooth_block_model497.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model497.Name = "Smooth Block Model"
- smooth_block_model497.CFrame = CFrame.new(-95.9, 246.399, -20.5) * CFrame.Angles(-0, 1.5707963705063, 0)
- smooth_block_model497.BrickColor = BrickColor.new('Bright red')
- smooth_block_model497.Friction = 0.3
- local smooth_block_model498 = Instance.new('Part', model3)
- smooth_block_model498.Material = Enum.Material.Wood
- smooth_block_model498.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model498.Name = "Smooth Block Model"
- smooth_block_model498.CFrame = CFrame.new(-98.9, 246.399, -20.5) * CFrame.Angles(-0, 1.5707963705063, 0)
- smooth_block_model498.BrickColor = BrickColor.new('Bright red')
- smooth_block_model498.Friction = 0.3
- local smooth_block_model499 = Instance.new('Part', model3)
- smooth_block_model499.Material = Enum.Material.Wood
- smooth_block_model499.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model499.Name = "Smooth Block Model"
- smooth_block_model499.CFrame = CFrame.new(-92.9, 246.399, -20.5) * CFrame.Angles(-0, 1.5707963705063, 0)
- smooth_block_model499.BrickColor = BrickColor.new('Bright red')
- smooth_block_model499.Friction = 0.3
- local smooth_block_model500 = Instance.new('Part', model3)
- smooth_block_model500.Material = Enum.Material.Wood
- smooth_block_model500.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model500.Name = "Smooth Block Model"
- smooth_block_model500.CFrame = CFrame.new(-89.9, 246.399, -20.5) * CFrame.Angles(-0, 1.5707963705063, 0)
- smooth_block_model500.BrickColor = BrickColor.new('Bright red')
- smooth_block_model500.Friction = 0.3
- local smooth_block_model501 = Instance.new('Part', model3)
- smooth_block_model501.FormFactor = Enum.FormFactor.Plate
- smooth_block_model501.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model501.Material = Enum.Material.Wood
- smooth_block_model501.Size = Vector3.new(21, 0.8, 1)
- smooth_block_model501.Name = "Smooth Block Model"
- smooth_block_model501.CFrame = CFrame.new(-107.9, 247.999, -31.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model501.BrickColor = BrickColor.new('Black')
- smooth_block_model501.Friction = 0.3
- local smooth_block_model502 = Instance.new('Part', model3)
- smooth_block_model502.Material = Enum.Material.Wood
- smooth_block_model502.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model502.Name = "Smooth Block Model"
- smooth_block_model502.CFrame = CFrame.new(-107.9, 246.399, -32.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model502.BrickColor = BrickColor.new('Bright red')
- smooth_block_model502.Friction = 0.3
- local smooth_block_model503 = Instance.new('Part', model3)
- smooth_block_model503.Material = Enum.Material.Wood
- smooth_block_model503.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model503.Name = "Smooth Block Model"
- smooth_block_model503.CFrame = CFrame.new(-86.9, 246.399, -20.5) * CFrame.Angles(-0, 1.5707963705063, 0)
- smooth_block_model503.BrickColor = BrickColor.new('Bright red')
- smooth_block_model503.Friction = 0.3
- local smooth_block_model504 = Instance.new('Part', model3)
- smooth_block_model504.Material = Enum.Material.Wood
- smooth_block_model504.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model504.Name = "Smooth Block Model"
- smooth_block_model504.CFrame = CFrame.new(-107.9, 246.399, -35.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model504.BrickColor = BrickColor.new('Bright red')
- smooth_block_model504.Friction = 0.3
- local smooth_block_model505 = Instance.new('Part', model3)
- smooth_block_model505.Material = Enum.Material.Wood
- smooth_block_model505.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model505.Name = "Smooth Block Model"
- smooth_block_model505.CFrame = CFrame.new(-107.9, 246.399, -38.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model505.BrickColor = BrickColor.new('Bright red')
- smooth_block_model505.Friction = 0.3
- local smooth_block_model506 = Instance.new('Part', model3)
- smooth_block_model506.Material = Enum.Material.Wood
- smooth_block_model506.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model506.Name = "Smooth Block Model"
- smooth_block_model506.CFrame = CFrame.new(-107.9, 246.399, -41.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model506.BrickColor = BrickColor.new('Bright red')
- smooth_block_model506.Friction = 0.3
- local model4 = Instance.new('Model', sfothiv)
- local smooth_block_model507 = Instance.new('Part', model4)
- smooth_block_model507.Material = Enum.Material.Slate
- smooth_block_model507.Size = Vector3.new(4, 1.2, 4)
- smooth_block_model507.Name = "Smooth Block Model"
- smooth_block_model507.CFrame = CFrame.new(-4.4, 335.8, -117) * CFrame.Angles(-0, 0, -0)
- smooth_block_model507.BrickColor = BrickColor.new('Black')
- smooth_block_model507.Friction = 0.3
- local smooth_block_model508 = Instance.new('Part', model4)
- smooth_block_model508.Material = Enum.Material.Slate
- smooth_block_model508.Name = "Smooth Block Model"
- smooth_block_model508.CFrame = CFrame.new(-4.4, 333.4, -115) * CFrame.Angles(-0, 0, -0)
- smooth_block_model508.BrickColor = BrickColor.new('Black')
- smooth_block_model508.Friction = 0.3
- local smooth_block_model509 = Instance.new('Part', model4)
- smooth_block_model509.Material = Enum.Material.Slate
- smooth_block_model509.Size = Vector3.new(4, 1.2, 3)
- smooth_block_model509.Name = "Smooth Block Model"
- smooth_block_model509.CFrame = CFrame.new(-4.4, 334.6, -115.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model509.BrickColor = BrickColor.new('Black')
- smooth_block_model509.Friction = 0.3
- local smooth_block_model510 = Instance.new('Part', model4)
- smooth_block_model510.Material = Enum.Material.Slate
- smooth_block_model510.Size = Vector3.new(4, 3.6, 2)
- smooth_block_model510.Name = "Smooth Block Model"
- smooth_block_model510.CFrame = CFrame.new(-4.4, 331, -114) * CFrame.Angles(-0, 0, -0)
- smooth_block_model510.BrickColor = BrickColor.new('Black')
- smooth_block_model510.Friction = 0.3
- local smooth_block_model511 = Instance.new('Part', model4)
- smooth_block_model511.Material = Enum.Material.Slate
- smooth_block_model511.Size = Vector3.new(4, 3.6, 2)
- smooth_block_model511.Name = "Smooth Block Model"
- smooth_block_model511.CFrame = CFrame.new(-4.4, 331, -110) * CFrame.Angles(-0, 0, -0)
- smooth_block_model511.BrickColor = BrickColor.new('Black')
- smooth_block_model511.Friction = 0.3
- local smooth_block_model512 = Instance.new('Part', model4)
- smooth_block_model512.Material = Enum.Material.Slate
- smooth_block_model512.Name = "Smooth Block Model"
- smooth_block_model512.CFrame = CFrame.new(-4.4, 333.4, -109) * CFrame.Angles(-0, 0, -0)
- smooth_block_model512.BrickColor = BrickColor.new('Black')
- smooth_block_model512.Friction = 0.3
- local smooth_block_model513 = Instance.new('Part', model4)
- smooth_block_model513.Material = Enum.Material.Slate
- smooth_block_model513.Size = Vector3.new(4, 1.2, 3)
- smooth_block_model513.Name = "Smooth Block Model"
- smooth_block_model513.CFrame = CFrame.new(-4.4, 334.6, -108.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model513.BrickColor = BrickColor.new('Black')
- smooth_block_model513.Friction = 0.3
- local smooth_block_model514 = Instance.new('Part', model4)
- smooth_block_model514.Material = Enum.Material.Slate
- smooth_block_model514.Size = Vector3.new(4, 1.2, 4)
- smooth_block_model514.Name = "Smooth Block Model"
- smooth_block_model514.CFrame = CFrame.new(-4.4, 335.8, -107) * CFrame.Angles(-0, 0, -0)
- smooth_block_model514.BrickColor = BrickColor.new('Black')
- smooth_block_model514.Friction = 0.3
- local smooth_block_model515 = Instance.new('Part', model4)
- smooth_block_model515.Material = Enum.Material.Slate
- smooth_block_model515.Size = Vector3.new(4, 1.2, 4)
- smooth_block_model515.Name = "Smooth Block Model"
- smooth_block_model515.CFrame = CFrame.new(8.6, 335.8, -117) * CFrame.Angles(-0, 0, -0)
- smooth_block_model515.BrickColor = BrickColor.new('Black')
- smooth_block_model515.Friction = 0.3
- local smooth_block_model516 = Instance.new('Part', model4)
- smooth_block_model516.Material = Enum.Material.Slate
- smooth_block_model516.Name = "Smooth Block Model"
- smooth_block_model516.CFrame = CFrame.new(8.6, 333.4, -115) * CFrame.Angles(-0, 0, -0)
- smooth_block_model516.BrickColor = BrickColor.new('Black')
- smooth_block_model516.Friction = 0.3
- local smooth_block_model517 = Instance.new('Part', model4)
- smooth_block_model517.Material = Enum.Material.Slate
- smooth_block_model517.Size = Vector3.new(4, 1.2, 3)
- smooth_block_model517.Name = "Smooth Block Model"
- smooth_block_model517.CFrame = CFrame.new(8.6, 334.6, -115.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model517.BrickColor = BrickColor.new('Black')
- smooth_block_model517.Friction = 0.3
- local smooth_block_model518 = Instance.new('Part', model4)
- smooth_block_model518.Material = Enum.Material.Slate
- smooth_block_model518.Size = Vector3.new(4, 3.6, 2)
- smooth_block_model518.Name = "Smooth Block Model"
- smooth_block_model518.CFrame = CFrame.new(8.6, 331, -114) * CFrame.Angles(-0, 0, -0)
- smooth_block_model518.BrickColor = BrickColor.new('Black')
- smooth_block_model518.Friction = 0.3
- local smooth_block_model519 = Instance.new('Part', model4)
- smooth_block_model519.Material = Enum.Material.Slate
- smooth_block_model519.Size = Vector3.new(4, 3.6, 2)
- smooth_block_model519.Name = "Smooth Block Model"
- smooth_block_model519.CFrame = CFrame.new(8.6, 331, -110) * CFrame.Angles(-0, 0, -0)
- smooth_block_model519.BrickColor = BrickColor.new('Black')
- smooth_block_model519.Friction = 0.3
- local smooth_block_model520 = Instance.new('Part', model4)
- smooth_block_model520.Material = Enum.Material.Slate
- smooth_block_model520.Name = "Smooth Block Model"
- smooth_block_model520.CFrame = CFrame.new(8.6, 333.4, -109) * CFrame.Angles(-0, 0, -0)
- smooth_block_model520.BrickColor = BrickColor.new('Black')
- smooth_block_model520.Friction = 0.3
- local smooth_block_model521 = Instance.new('Part', model4)
- smooth_block_model521.Material = Enum.Material.Slate
- smooth_block_model521.Size = Vector3.new(4, 1.2, 3)
- smooth_block_model521.Name = "Smooth Block Model"
- smooth_block_model521.CFrame = CFrame.new(8.6, 334.6, -108.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model521.BrickColor = BrickColor.new('Black')
- smooth_block_model521.Friction = 0.3
- local smooth_block_model522 = Instance.new('Part', model4)
- smooth_block_model522.Material = Enum.Material.Slate
- smooth_block_model522.Size = Vector3.new(4, 1.2, 4)
- smooth_block_model522.Name = "Smooth Block Model"
- smooth_block_model522.CFrame = CFrame.new(8.6, 335.8, -107) * CFrame.Angles(-0, 0, -0)
- smooth_block_model522.BrickColor = BrickColor.new('Black')
- smooth_block_model522.Friction = 0.3
- local smooth_block_model523 = Instance.new('Part', model4)
- smooth_block_model523.Material = Enum.Material.Slate
- smooth_block_model523.Size = Vector3.new(4, 1.2, 4)
- smooth_block_model523.Name = "Smooth Block Model"
- smooth_block_model523.CFrame = CFrame.new(-4.4, 335.8, -77) * CFrame.Angles(-0, 0, -0)
- smooth_block_model523.BrickColor = BrickColor.new('Black')
- smooth_block_model523.Friction = 0.3
- local smooth_block_model524 = Instance.new('Part', model4)
- smooth_block_model524.Material = Enum.Material.Slate
- smooth_block_model524.Name = "Smooth Block Model"
- smooth_block_model524.CFrame = CFrame.new(-4.4, 333.4, -75) * CFrame.Angles(-0, 0, -0)
- smooth_block_model524.BrickColor = BrickColor.new('Black')
- smooth_block_model524.Friction = 0.3
- local smooth_block_model525 = Instance.new('Part', model4)
- smooth_block_model525.Material = Enum.Material.Slate
- smooth_block_model525.Size = Vector3.new(4, 1.2, 3)
- smooth_block_model525.Name = "Smooth Block Model"
- smooth_block_model525.CFrame = CFrame.new(-4.4, 334.6, -75.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model525.BrickColor = BrickColor.new('Black')
- smooth_block_model525.Friction = 0.3
- local smooth_block_model526 = Instance.new('Part', model4)
- smooth_block_model526.Material = Enum.Material.Slate
- smooth_block_model526.Size = Vector3.new(4, 3.6, 2)
- smooth_block_model526.Name = "Smooth Block Model"
- smooth_block_model526.CFrame = CFrame.new(-4.4, 331, -74) * CFrame.Angles(-0, 0, -0)
- smooth_block_model526.BrickColor = BrickColor.new('Black')
- smooth_block_model526.Friction = 0.3
- local smooth_block_model527 = Instance.new('Part', model4)
- smooth_block_model527.Material = Enum.Material.Slate
- smooth_block_model527.Size = Vector3.new(4, 3.6, 2)
- smooth_block_model527.Name = "Smooth Block Model"
- smooth_block_model527.CFrame = CFrame.new(-4.4, 331, -70) * CFrame.Angles(-0, 0, -0)
- smooth_block_model527.BrickColor = BrickColor.new('Black')
- smooth_block_model527.Friction = 0.3
- local smooth_block_model528 = Instance.new('Part', model4)
- smooth_block_model528.Material = Enum.Material.Slate
- smooth_block_model528.Name = "Smooth Block Model"
- smooth_block_model528.CFrame = CFrame.new(-4.4, 333.4, -69) * CFrame.Angles(-0, 0, -0)
- smooth_block_model528.BrickColor = BrickColor.new('Black')
- smooth_block_model528.Friction = 0.3
- local smooth_block_model529 = Instance.new('Part', model4)
- smooth_block_model529.Material = Enum.Material.Slate
- smooth_block_model529.Size = Vector3.new(4, 1.2, 3)
- smooth_block_model529.Name = "Smooth Block Model"
- smooth_block_model529.CFrame = CFrame.new(-4.4, 334.6, -68.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model529.BrickColor = BrickColor.new('Black')
- smooth_block_model529.Friction = 0.3
- local smooth_block_model530 = Instance.new('Part', model4)
- smooth_block_model530.Material = Enum.Material.Slate
- smooth_block_model530.Size = Vector3.new(4, 1.2, 4)
- smooth_block_model530.Name = "Smooth Block Model"
- smooth_block_model530.CFrame = CFrame.new(-4.4, 335.8, -67) * CFrame.Angles(-0, 0, -0)
- smooth_block_model530.BrickColor = BrickColor.new('Black')
- smooth_block_model530.Friction = 0.3
- local smooth_block_model531 = Instance.new('Part', model4)
- smooth_block_model531.Material = Enum.Material.Slate
- smooth_block_model531.Size = Vector3.new(4, 1.2, 4)
- smooth_block_model531.Name = "Smooth Block Model"
- smooth_block_model531.CFrame = CFrame.new(8.6, 335.8, -77) * CFrame.Angles(-0, 0, -0)
- smooth_block_model531.BrickColor = BrickColor.new('Black')
- smooth_block_model531.Friction = 0.3
- local smooth_block_model532 = Instance.new('Part', model4)
- smooth_block_model532.Material = Enum.Material.Slate
- smooth_block_model532.Name = "Smooth Block Model"
- smooth_block_model532.CFrame = CFrame.new(8.6, 333.4, -75) * CFrame.Angles(-0, 0, -0)
- smooth_block_model532.BrickColor = BrickColor.new('Black')
- smooth_block_model532.Friction = 0.3
- local smooth_block_model533 = Instance.new('Part', model4)
- smooth_block_model533.Material = Enum.Material.Slate
- smooth_block_model533.Size = Vector3.new(4, 1.2, 3)
- smooth_block_model533.Name = "Smooth Block Model"
- smooth_block_model533.CFrame = CFrame.new(8.6, 334.6, -75.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model533.BrickColor = BrickColor.new('Black')
- smooth_block_model533.Friction = 0.3
- local smooth_block_model534 = Instance.new('Part', model4)
- smooth_block_model534.Material = Enum.Material.Slate
- smooth_block_model534.Size = Vector3.new(4, 3.6, 2)
- smooth_block_model534.Name = "Smooth Block Model"
- smooth_block_model534.CFrame = CFrame.new(8.6, 331, -74) * CFrame.Angles(-0, 0, -0)
- smooth_block_model534.BrickColor = BrickColor.new('Black')
- smooth_block_model534.Friction = 0.3
- local smooth_block_model535 = Instance.new('Part', model4)
- smooth_block_model535.Material = Enum.Material.Slate
- smooth_block_model535.Size = Vector3.new(4, 3.6, 2)
- smooth_block_model535.Name = "Smooth Block Model"
- smooth_block_model535.CFrame = CFrame.new(8.6, 331, -70) * CFrame.Angles(-0, 0, -0)
- smooth_block_model535.BrickColor = BrickColor.new('Black')
- smooth_block_model535.Friction = 0.3
- local smooth_block_model536 = Instance.new('Part', model4)
- smooth_block_model536.Material = Enum.Material.Slate
- smooth_block_model536.Name = "Smooth Block Model"
- smooth_block_model536.CFrame = CFrame.new(8.6, 333.4, -69) * CFrame.Angles(-0, 0, -0)
- smooth_block_model536.BrickColor = BrickColor.new('Black')
- smooth_block_model536.Friction = 0.3
- local smooth_block_model537 = Instance.new('Part', model4)
- smooth_block_model537.Material = Enum.Material.Slate
- smooth_block_model537.Size = Vector3.new(4, 1.2, 3)
- smooth_block_model537.Name = "Smooth Block Model"
- smooth_block_model537.CFrame = CFrame.new(8.6, 334.6, -68.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model537.BrickColor = BrickColor.new('Black')
- smooth_block_model537.Friction = 0.3
- local smooth_block_model538 = Instance.new('Part', model4)
- smooth_block_model538.Material = Enum.Material.Slate
- smooth_block_model538.Size = Vector3.new(4, 1.2, 4)
- smooth_block_model538.Name = "Smooth Block Model"
- smooth_block_model538.CFrame = CFrame.new(8.6, 335.8, -67) * CFrame.Angles(-0, 0, -0)
- smooth_block_model538.BrickColor = BrickColor.new('Black')
- smooth_block_model538.Friction = 0.3
- local smooth_block_model539 = Instance.new('Part', model4)
- smooth_block_model539.Material = Enum.Material.Slate
- smooth_block_model539.Size = Vector3.new(4, 1.2, 4)
- smooth_block_model539.Name = "Smooth Block Model"
- smooth_block_model539.CFrame = CFrame.new(-4.4, 335.8, -37) * CFrame.Angles(-0, 0, -0)
- smooth_block_model539.BrickColor = BrickColor.new('Black')
- smooth_block_model539.Friction = 0.3
- local smooth_block_model540 = Instance.new('Part', model4)
- smooth_block_model540.Material = Enum.Material.Slate
- smooth_block_model540.Name = "Smooth Block Model"
- smooth_block_model540.CFrame = CFrame.new(-4.4, 333.4, -35) * CFrame.Angles(-0, 0, -0)
- smooth_block_model540.BrickColor = BrickColor.new('Black')
- smooth_block_model540.Friction = 0.3
- local smooth_block_model541 = Instance.new('Part', model4)
- smooth_block_model541.Material = Enum.Material.Slate
- smooth_block_model541.Size = Vector3.new(4, 1.2, 3)
- smooth_block_model541.Name = "Smooth Block Model"
- smooth_block_model541.CFrame = CFrame.new(-4.4, 334.6, -35.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model541.BrickColor = BrickColor.new('Black')
- smooth_block_model541.Friction = 0.3
- local smooth_block_model542 = Instance.new('Part', model4)
- smooth_block_model542.Material = Enum.Material.Slate
- smooth_block_model542.Size = Vector3.new(4, 3.6, 2)
- smooth_block_model542.Name = "Smooth Block Model"
- smooth_block_model542.CFrame = CFrame.new(-4.4, 331, -34) * CFrame.Angles(-0, 0, -0)
- smooth_block_model542.BrickColor = BrickColor.new('Black')
- smooth_block_model542.Friction = 0.3
- local smooth_block_model543 = Instance.new('Part', model4)
- smooth_block_model543.Material = Enum.Material.Slate
- smooth_block_model543.Size = Vector3.new(4, 3.6, 2)
- smooth_block_model543.Name = "Smooth Block Model"
- smooth_block_model543.CFrame = CFrame.new(-4.4, 331, -30) * CFrame.Angles(-0, 0, -0)
- smooth_block_model543.BrickColor = BrickColor.new('Black')
- smooth_block_model543.Friction = 0.3
- local smooth_block_model544 = Instance.new('Part', model4)
- smooth_block_model544.Material = Enum.Material.Slate
- smooth_block_model544.Name = "Smooth Block Model"
- smooth_block_model544.CFrame = CFrame.new(-4.4, 333.4, -29) * CFrame.Angles(-0, 0, -0)
- smooth_block_model544.BrickColor = BrickColor.new('Black')
- smooth_block_model544.Friction = 0.3
- local smooth_block_model545 = Instance.new('Part', model4)
- smooth_block_model545.Material = Enum.Material.Slate
- smooth_block_model545.Size = Vector3.new(4, 1.2, 3)
- smooth_block_model545.Name = "Smooth Block Model"
- smooth_block_model545.CFrame = CFrame.new(-4.4, 334.6, -28.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model545.BrickColor = BrickColor.new('Black')
- smooth_block_model545.Friction = 0.3
- local smooth_block_model546 = Instance.new('Part', model4)
- smooth_block_model546.Material = Enum.Material.Slate
- smooth_block_model546.Size = Vector3.new(4, 1.2, 4)
- smooth_block_model546.Name = "Smooth Block Model"
- smooth_block_model546.CFrame = CFrame.new(-4.4, 335.8, -27) * CFrame.Angles(-0, 0, -0)
- smooth_block_model546.BrickColor = BrickColor.new('Black')
- smooth_block_model546.Friction = 0.3
- local smooth_block_model547 = Instance.new('Part', model4)
- smooth_block_model547.Material = Enum.Material.Slate
- smooth_block_model547.Size = Vector3.new(4, 1.2, 4)
- smooth_block_model547.Name = "Smooth Block Model"
- smooth_block_model547.CFrame = CFrame.new(8.6, 335.8, -37) * CFrame.Angles(-0, 0, -0)
- smooth_block_model547.BrickColor = BrickColor.new('Black')
- smooth_block_model547.Friction = 0.3
- local smooth_block_model548 = Instance.new('Part', model4)
- smooth_block_model548.Material = Enum.Material.Slate
- smooth_block_model548.Name = "Smooth Block Model"
- smooth_block_model548.CFrame = CFrame.new(8.6, 333.4, -35) * CFrame.Angles(-0, 0, -0)
- smooth_block_model548.BrickColor = BrickColor.new('Black')
- smooth_block_model548.Friction = 0.3
- local smooth_block_model549 = Instance.new('Part', model4)
- smooth_block_model549.Material = Enum.Material.Slate
- smooth_block_model549.Size = Vector3.new(4, 1.2, 3)
- smooth_block_model549.Name = "Smooth Block Model"
- smooth_block_model549.CFrame = CFrame.new(8.6, 334.6, -35.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model549.BrickColor = BrickColor.new('Black')
- smooth_block_model549.Friction = 0.3
- local smooth_block_model550 = Instance.new('Part', model4)
- smooth_block_model550.Material = Enum.Material.Slate
- smooth_block_model550.Size = Vector3.new(4, 3.6, 2)
- smooth_block_model550.Name = "Smooth Block Model"
- smooth_block_model550.CFrame = CFrame.new(8.6, 331, -34) * CFrame.Angles(-0, 0, -0)
- smooth_block_model550.BrickColor = BrickColor.new('Black')
- smooth_block_model550.Friction = 0.3
- local smooth_block_model551 = Instance.new('Part', model4)
- smooth_block_model551.Material = Enum.Material.Slate
- smooth_block_model551.Size = Vector3.new(4, 3.6, 2)
- smooth_block_model551.Name = "Smooth Block Model"
- smooth_block_model551.CFrame = CFrame.new(8.6, 331, -30) * CFrame.Angles(-0, 0, -0)
- smooth_block_model551.BrickColor = BrickColor.new('Black')
- smooth_block_model551.Friction = 0.3
- local smooth_block_model552 = Instance.new('Part', model4)
- smooth_block_model552.Material = Enum.Material.Slate
- smooth_block_model552.Name = "Smooth Block Model"
- smooth_block_model552.CFrame = CFrame.new(8.6, 333.4, -29) * CFrame.Angles(-0, 0, -0)
- smooth_block_model552.BrickColor = BrickColor.new('Black')
- smooth_block_model552.Friction = 0.3
- local smooth_block_model553 = Instance.new('Part', model4)
- smooth_block_model553.Material = Enum.Material.Slate
- smooth_block_model553.Size = Vector3.new(4, 1.2, 3)
- smooth_block_model553.Name = "Smooth Block Model"
- smooth_block_model553.CFrame = CFrame.new(8.6, 334.6, -28.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model553.BrickColor = BrickColor.new('Black')
- smooth_block_model553.Friction = 0.3
- local smooth_block_model554 = Instance.new('Part', model4)
- smooth_block_model554.Material = Enum.Material.Slate
- smooth_block_model554.Size = Vector3.new(4, 1.2, 4)
- smooth_block_model554.Name = "Smooth Block Model"
- smooth_block_model554.CFrame = CFrame.new(8.6, 335.8, -27) * CFrame.Angles(-0, 0, -0)
- smooth_block_model554.BrickColor = BrickColor.new('Black')
- smooth_block_model554.Friction = 0.3
- local smooth_block_model555 = Instance.new('Part', model4)
- smooth_block_model555.Material = Enum.Material.Slate
- smooth_block_model555.Size = Vector3.new(4, 1.2, 4)
- smooth_block_model555.Name = "Smooth Block Model"
- smooth_block_model555.CFrame = CFrame.new(8.6, 335.8, 3) * CFrame.Angles(-0, 0, -0)
- smooth_block_model555.BrickColor = BrickColor.new('Black')
- smooth_block_model555.Friction = 0.3
- local smooth_block_model556 = Instance.new('Part', model4)
- smooth_block_model556.Material = Enum.Material.Slate
- smooth_block_model556.Name = "Smooth Block Model"
- smooth_block_model556.CFrame = CFrame.new(8.6, 333.4, 5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model556.BrickColor = BrickColor.new('Black')
- smooth_block_model556.Friction = 0.3
- local smooth_block_model557 = Instance.new('Part', model4)
- smooth_block_model557.Material = Enum.Material.Slate
- smooth_block_model557.Size = Vector3.new(4, 1.2, 3)
- smooth_block_model557.Name = "Smooth Block Model"
- smooth_block_model557.CFrame = CFrame.new(8.6, 334.6, 4.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model557.BrickColor = BrickColor.new('Black')
- smooth_block_model557.Friction = 0.3
- local smooth_block_model558 = Instance.new('Part', model4)
- smooth_block_model558.Material = Enum.Material.Slate
- smooth_block_model558.Size = Vector3.new(4, 3.6, 2)
- smooth_block_model558.Name = "Smooth Block Model"
- smooth_block_model558.CFrame = CFrame.new(8.6, 331, 6) * CFrame.Angles(-0, 0, -0)
- smooth_block_model558.BrickColor = BrickColor.new('Black')
- smooth_block_model558.Friction = 0.3
- local smooth_block_model559 = Instance.new('Part', model4)
- smooth_block_model559.Material = Enum.Material.Slate
- smooth_block_model559.Size = Vector3.new(4, 3.6, 2)
- smooth_block_model559.Name = "Smooth Block Model"
- smooth_block_model559.CFrame = CFrame.new(8.6, 331, 10) * CFrame.Angles(-0, 0, -0)
- smooth_block_model559.BrickColor = BrickColor.new('Black')
- smooth_block_model559.Friction = 0.3
- local smooth_block_model560 = Instance.new('Part', model4)
- smooth_block_model560.Material = Enum.Material.Slate
- smooth_block_model560.Name = "Smooth Block Model"
- smooth_block_model560.CFrame = CFrame.new(8.6, 333.4, 11) * CFrame.Angles(-0, 0, -0)
- smooth_block_model560.BrickColor = BrickColor.new('Black')
- smooth_block_model560.Friction = 0.3
- local smooth_block_model561 = Instance.new('Part', model4)
- smooth_block_model561.Material = Enum.Material.Slate
- smooth_block_model561.Size = Vector3.new(4, 1.2, 3)
- smooth_block_model561.Name = "Smooth Block Model"
- smooth_block_model561.CFrame = CFrame.new(8.6, 334.6, 11.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model561.BrickColor = BrickColor.new('Black')
- smooth_block_model561.Friction = 0.3
- local smooth_block_model562 = Instance.new('Part', model4)
- smooth_block_model562.Material = Enum.Material.Slate
- smooth_block_model562.Size = Vector3.new(4, 1.2, 4)
- smooth_block_model562.Name = "Smooth Block Model"
- smooth_block_model562.CFrame = CFrame.new(8.6, 335.8, 13) * CFrame.Angles(-0, 0, -0)
- smooth_block_model562.BrickColor = BrickColor.new('Black')
- smooth_block_model562.Friction = 0.3
- local smooth_block_model563 = Instance.new('Part', model4)
- smooth_block_model563.Material = Enum.Material.Slate
- smooth_block_model563.Size = Vector3.new(4, 1.2, 4)
- smooth_block_model563.Name = "Smooth Block Model"
- smooth_block_model563.CFrame = CFrame.new(-4.4, 335.8, 3) * CFrame.Angles(-0, 0, -0)
- smooth_block_model563.BrickColor = BrickColor.new('Black')
- smooth_block_model563.Friction = 0.3
- local smooth_block_model564 = Instance.new('Part', model4)
- smooth_block_model564.Material = Enum.Material.Slate
- smooth_block_model564.Name = "Smooth Block Model"
- smooth_block_model564.CFrame = CFrame.new(-4.4, 333.4, 5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model564.BrickColor = BrickColor.new('Black')
- smooth_block_model564.Friction = 0.3
- local smooth_block_model565 = Instance.new('Part', model4)
- smooth_block_model565.Material = Enum.Material.Slate
- smooth_block_model565.Size = Vector3.new(4, 1.2, 3)
- smooth_block_model565.Name = "Smooth Block Model"
- smooth_block_model565.CFrame = CFrame.new(-4.4, 334.6, 4.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model565.BrickColor = BrickColor.new('Black')
- smooth_block_model565.Friction = 0.3
- local smooth_block_model566 = Instance.new('Part', model4)
- smooth_block_model566.Material = Enum.Material.Slate
- smooth_block_model566.Size = Vector3.new(4, 3.6, 2)
- smooth_block_model566.Name = "Smooth Block Model"
- smooth_block_model566.CFrame = CFrame.new(-4.4, 331, 6) * CFrame.Angles(-0, 0, -0)
- smooth_block_model566.BrickColor = BrickColor.new('Black')
- smooth_block_model566.Friction = 0.3
- local smooth_block_model567 = Instance.new('Part', model4)
- smooth_block_model567.Material = Enum.Material.Slate
- smooth_block_model567.Size = Vector3.new(4, 3.6, 2)
- smooth_block_model567.Name = "Smooth Block Model"
- smooth_block_model567.CFrame = CFrame.new(-4.4, 331, 10) * CFrame.Angles(-0, 0, -0)
- smooth_block_model567.BrickColor = BrickColor.new('Black')
- smooth_block_model567.Friction = 0.3
- local smooth_block_model568 = Instance.new('Part', model4)
- smooth_block_model568.Material = Enum.Material.Slate
- smooth_block_model568.Name = "Smooth Block Model"
- smooth_block_model568.CFrame = CFrame.new(-4.4, 333.4, 11) * CFrame.Angles(-0, 0, -0)
- smooth_block_model568.BrickColor = BrickColor.new('Black')
- smooth_block_model568.Friction = 0.3
- local smooth_block_model569 = Instance.new('Part', model4)
- smooth_block_model569.Material = Enum.Material.Slate
- smooth_block_model569.Size = Vector3.new(4, 1.2, 3)
- smooth_block_model569.Name = "Smooth Block Model"
- smooth_block_model569.CFrame = CFrame.new(-4.4, 334.6, 11.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model569.BrickColor = BrickColor.new('Black')
- smooth_block_model569.Friction = 0.3
- local smooth_block_model570 = Instance.new('Part', model4)
- smooth_block_model570.Material = Enum.Material.Slate
- smooth_block_model570.Size = Vector3.new(4, 1.2, 4)
- smooth_block_model570.Name = "Smooth Block Model"
- smooth_block_model570.CFrame = CFrame.new(-4.4, 335.8, 13) * CFrame.Angles(-0, 0, -0)
- smooth_block_model570.BrickColor = BrickColor.new('Black')
- smooth_block_model570.Friction = 0.3
- local smooth_block_model571 = Instance.new('Part', model4)
- smooth_block_model571.Material = Enum.Material.Slate
- smooth_block_model571.Size = Vector3.new(4, 327.6, 4)
- smooth_block_model571.Name = "Smooth Block Model"
- smooth_block_model571.CFrame = CFrame.new(8.6, 165.4, -112) * CFrame.Angles(-0, 0, -0)
- smooth_block_model571.BrickColor = BrickColor.new('Black')
- smooth_block_model571.Friction = 0.3
- local smooth_block_model572 = Instance.new('Part', model4)
- smooth_block_model572.Material = Enum.Material.Slate
- smooth_block_model572.Size = Vector3.new(4, 327.6, 4)
- smooth_block_model572.Name = "Smooth Block Model"
- smooth_block_model572.CFrame = CFrame.new(-4.4, 165.4, -112) * CFrame.Angles(-0, 0, -0)
- smooth_block_model572.BrickColor = BrickColor.new('Black')
- smooth_block_model572.Friction = 0.3
- local smooth_block_model573 = Instance.new('Part', model4)
- smooth_block_model573.Material = Enum.Material.Slate
- smooth_block_model573.Size = Vector3.new(4, 327.6, 4)
- smooth_block_model573.Name = "Smooth Block Model"
- smooth_block_model573.CFrame = CFrame.new(-4.4, 165.4, -72) * CFrame.Angles(-0, 0, -0)
- smooth_block_model573.BrickColor = BrickColor.new('Black')
- smooth_block_model573.Friction = 0.3
- local smooth_block_model574 = Instance.new('Part', model4)
- smooth_block_model574.Material = Enum.Material.Slate
- smooth_block_model574.Size = Vector3.new(4, 327.6, 4)
- smooth_block_model574.Name = "Smooth Block Model"
- smooth_block_model574.CFrame = CFrame.new(8.6, 165.4, -72) * CFrame.Angles(-0, 0, -0)
- smooth_block_model574.BrickColor = BrickColor.new('Black')
- smooth_block_model574.Friction = 0.3
- local smooth_block_model575 = Instance.new('Part', model4)
- smooth_block_model575.Material = Enum.Material.Slate
- smooth_block_model575.Size = Vector3.new(4, 327.6, 4)
- smooth_block_model575.Name = "Smooth Block Model"
- smooth_block_model575.CFrame = CFrame.new(-4.4, 165.4, -32) * CFrame.Angles(-0, 0, -0)
- smooth_block_model575.BrickColor = BrickColor.new('Black')
- smooth_block_model575.Friction = 0.3
- local smooth_block_model576 = Instance.new('Part', model4)
- smooth_block_model576.Material = Enum.Material.Slate
- smooth_block_model576.Size = Vector3.new(4, 327.6, 4)
- smooth_block_model576.Name = "Smooth Block Model"
- smooth_block_model576.CFrame = CFrame.new(8.6, 165.4, -32) * CFrame.Angles(-0, 0, -0)
- smooth_block_model576.BrickColor = BrickColor.new('Black')
- smooth_block_model576.Friction = 0.3
- local smooth_block_model577 = Instance.new('Part', model4)
- smooth_block_model577.Material = Enum.Material.Slate
- smooth_block_model577.Size = Vector3.new(4, 327.6, 4)
- smooth_block_model577.Name = "Smooth Block Model"
- smooth_block_model577.CFrame = CFrame.new(8.6, 165.4, 8) * CFrame.Angles(-0, 0, -0)
- smooth_block_model577.BrickColor = BrickColor.new('Black')
- smooth_block_model577.Friction = 0.3
- local smooth_block_model578 = Instance.new('Part', model4)
- smooth_block_model578.Material = Enum.Material.Slate
- smooth_block_model578.Size = Vector3.new(4, 327.6, 4)
- smooth_block_model578.Name = "Smooth Block Model"
- smooth_block_model578.CFrame = CFrame.new(-4.4, 165.4, 8) * CFrame.Angles(-0, 0, -0)
- smooth_block_model578.BrickColor = BrickColor.new('Black')
- smooth_block_model578.Friction = 0.3
- local model5 = Instance.new('Model', sfothiv)
- model5.PrimaryPart = smooth_block_model579
- local smooth_block_model579 = Instance.new('Part', model5)
- smooth_block_model579.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model579.Material = Enum.Material.Wood
- smooth_block_model579.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model579.Name = "Smooth Block Model"
- smooth_block_model579.CFrame = CFrame.new(-13.9, 338.6, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model579.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model579.Friction = 0.3
- local smooth_block_model580 = Instance.new('Part', model5)
- smooth_block_model580.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model580.Material = Enum.Material.Wood
- smooth_block_model580.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model580.Name = "Smooth Block Model"
- smooth_block_model580.CFrame = CFrame.new(-13.9, 336.2, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model580.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model580.Friction = 0.3
- local smooth_block_model581 = Instance.new('Part', model5)
- smooth_block_model581.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model581.Material = Enum.Material.Wood
- smooth_block_model581.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model581.Name = "Smooth Block Model"
- smooth_block_model581.CFrame = CFrame.new(-13.9, 333.8, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model581.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model581.Friction = 0.3
- local smooth_block_model582 = Instance.new('Part', model5)
- smooth_block_model582.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model582.Material = Enum.Material.Wood
- smooth_block_model582.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model582.Name = "Smooth Block Model"
- smooth_block_model582.CFrame = CFrame.new(-13.9, 329, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model582.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model582.Friction = 0.3
- local smooth_block_model583 = Instance.new('Part', model5)
- smooth_block_model583.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model583.Material = Enum.Material.Wood
- smooth_block_model583.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model583.Name = "Smooth Block Model"
- smooth_block_model583.CFrame = CFrame.new(-13.9, 331.4, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model583.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model583.Friction = 0.3
- local smooth_block_model584 = Instance.new('Part', model5)
- smooth_block_model584.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model584.Material = Enum.Material.Wood
- smooth_block_model584.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model584.Name = "Smooth Block Model"
- smooth_block_model584.CFrame = CFrame.new(-13.9, 326.6, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model584.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model584.Friction = 0.3
- local smooth_block_model585 = Instance.new('Part', model5)
- smooth_block_model585.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model585.Material = Enum.Material.Wood
- smooth_block_model585.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model585.Name = "Smooth Block Model"
- smooth_block_model585.CFrame = CFrame.new(-13.9, 324.2, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model585.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model585.Friction = 0.3
- local smooth_block_model586 = Instance.new('Part', model5)
- smooth_block_model586.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model586.Material = Enum.Material.Wood
- smooth_block_model586.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model586.Name = "Smooth Block Model"
- smooth_block_model586.CFrame = CFrame.new(-13.9, 321.8, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model586.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model586.Friction = 0.3
- local smooth_block_model587 = Instance.new('Part', model5)
- smooth_block_model587.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model587.Material = Enum.Material.Wood
- smooth_block_model587.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model587.Name = "Smooth Block Model"
- smooth_block_model587.CFrame = CFrame.new(-13.9, 314.6, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model587.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model587.Friction = 0.3
- local smooth_block_model588 = Instance.new('Part', model5)
- smooth_block_model588.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model588.Material = Enum.Material.Wood
- smooth_block_model588.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model588.Name = "Smooth Block Model"
- smooth_block_model588.CFrame = CFrame.new(-13.9, 319.4, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model588.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model588.Friction = 0.3
- local smooth_block_model589 = Instance.new('Part', model5)
- smooth_block_model589.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model589.Material = Enum.Material.Wood
- smooth_block_model589.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model589.Name = "Smooth Block Model"
- smooth_block_model589.CFrame = CFrame.new(-13.9, 312.2, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model589.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model589.Friction = 0.3
- local smooth_block_model590 = Instance.new('Part', model5)
- smooth_block_model590.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model590.Material = Enum.Material.Wood
- smooth_block_model590.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model590.Name = "Smooth Block Model"
- smooth_block_model590.CFrame = CFrame.new(-13.9, 317, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model590.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model590.Friction = 0.3
- local smooth_block_model591 = Instance.new('Part', model5)
- smooth_block_model591.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model591.Material = Enum.Material.Wood
- smooth_block_model591.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model591.Name = "Smooth Block Model"
- smooth_block_model591.CFrame = CFrame.new(-13.9, 307.4, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model591.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model591.Friction = 0.3
- local smooth_block_model592 = Instance.new('Part', model5)
- smooth_block_model592.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model592.Material = Enum.Material.Wood
- smooth_block_model592.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model592.Name = "Smooth Block Model"
- smooth_block_model592.CFrame = CFrame.new(-13.9, 309.8, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model592.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model592.Friction = 0.3
- local smooth_block_model593 = Instance.new('Part', model5)
- smooth_block_model593.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model593.Material = Enum.Material.Wood
- smooth_block_model593.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model593.Name = "Smooth Block Model"
- smooth_block_model593.CFrame = CFrame.new(-13.9, 305, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model593.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model593.Friction = 0.3
- local smooth_block_model594 = Instance.new('Part', model5)
- smooth_block_model594.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model594.Material = Enum.Material.Wood
- smooth_block_model594.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model594.Name = "Smooth Block Model"
- smooth_block_model594.CFrame = CFrame.new(-13.9, 300.2, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model594.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model594.Friction = 0.3
- local smooth_block_model595 = Instance.new('Part', model5)
- smooth_block_model595.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model595.Material = Enum.Material.Wood
- smooth_block_model595.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model595.Name = "Smooth Block Model"
- smooth_block_model595.CFrame = CFrame.new(-13.9, 302.6, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model595.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model595.Friction = 0.3
- local smooth_block_model596 = Instance.new('Part', model5)
- smooth_block_model596.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model596.Material = Enum.Material.Wood
- smooth_block_model596.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model596.Name = "Smooth Block Model"
- smooth_block_model596.CFrame = CFrame.new(-13.9, 297.8, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model596.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model596.Friction = 0.3
- local smooth_block_model597 = Instance.new('Part', model5)
- smooth_block_model597.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model597.Material = Enum.Material.Wood
- smooth_block_model597.Size = Vector3.new(1, 94.8, 1)
- smooth_block_model597.Name = "Smooth Block Model"
- smooth_block_model597.FrontSurface = Enum.SurfaceType.Weld
- smooth_block_model597.CFrame = CFrame.new(-13.9, 293, -171.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model597.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model597.BrickColor = BrickColor.new('Black')
- smooth_block_model597.Friction = 0.3
- local smooth_block_model598 = Instance.new('Part', model5)
- smooth_block_model598.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model598.Material = Enum.Material.Wood
- smooth_block_model598.Size = Vector3.new(1, 94.8, 1)
- smooth_block_model598.Name = "Smooth Block Model"
- smooth_block_model598.FrontSurface = Enum.SurfaceType.Weld
- smooth_block_model598.CFrame = CFrame.new(-13.9, 293, -167.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model598.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model598.BrickColor = BrickColor.new('Black')
- smooth_block_model598.Friction = 0.3
- local smooth_block_model599 = Instance.new('Part', model5)
- smooth_block_model599.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model599.Material = Enum.Material.Wood
- smooth_block_model599.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model599.Name = "Smooth Block Model"
- smooth_block_model599.CFrame = CFrame.new(-13.9, 293, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model599.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model599.Friction = 0.3
- local smooth_block_model600 = Instance.new('Part', model5)
- smooth_block_model600.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model600.Material = Enum.Material.Wood
- smooth_block_model600.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model600.Name = "Smooth Block Model"
- smooth_block_model600.CFrame = CFrame.new(-13.9, 295.4, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model600.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model600.Friction = 0.3
- local smooth_block_model601 = Instance.new('Part', model5)
- smooth_block_model601.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model601.Material = Enum.Material.Wood
- smooth_block_model601.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model601.Name = "Smooth Block Model"
- smooth_block_model601.CFrame = CFrame.new(-13.9, 290.6, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model601.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model601.Friction = 0.3
- local smooth_block_model602 = Instance.new('Part', model5)
- smooth_block_model602.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model602.Material = Enum.Material.Wood
- smooth_block_model602.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model602.Name = "Smooth Block Model"
- smooth_block_model602.CFrame = CFrame.new(-13.9, 288.2, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model602.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model602.Friction = 0.3
- local smooth_block_model603 = Instance.new('Part', model5)
- smooth_block_model603.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model603.Material = Enum.Material.Wood
- smooth_block_model603.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model603.Name = "Smooth Block Model"
- smooth_block_model603.CFrame = CFrame.new(-13.9, 285.8, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model603.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model603.Friction = 0.3
- local smooth_block_model604 = Instance.new('Part', model5)
- smooth_block_model604.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model604.Material = Enum.Material.Wood
- smooth_block_model604.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model604.Name = "Smooth Block Model"
- smooth_block_model604.CFrame = CFrame.new(-13.9, 283.4, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model604.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model604.Friction = 0.3
- local smooth_block_model605 = Instance.new('Part', model5)
- smooth_block_model605.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model605.Material = Enum.Material.Wood
- smooth_block_model605.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model605.Name = "Smooth Block Model"
- smooth_block_model605.CFrame = CFrame.new(-13.9, 281, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model605.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model605.Friction = 0.3
- local smooth_block_model606 = Instance.new('Part', model5)
- smooth_block_model606.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model606.Material = Enum.Material.Wood
- smooth_block_model606.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model606.Name = "Smooth Block Model"
- smooth_block_model606.CFrame = CFrame.new(-13.9, 278.6, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model606.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model606.Friction = 0.3
- local smooth_block_model607 = Instance.new('Part', model5)
- smooth_block_model607.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model607.Material = Enum.Material.Wood
- smooth_block_model607.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model607.Name = "Smooth Block Model"
- smooth_block_model607.CFrame = CFrame.new(-13.9, 276.2, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model607.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model607.Friction = 0.3
- local smooth_block_model608 = Instance.new('Part', model5)
- smooth_block_model608.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model608.Material = Enum.Material.Wood
- smooth_block_model608.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model608.Name = "Smooth Block Model"
- smooth_block_model608.CFrame = CFrame.new(-13.9, 273.8, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model608.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model608.Friction = 0.3
- local smooth_block_model609 = Instance.new('Part', model5)
- smooth_block_model609.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model609.Material = Enum.Material.Wood
- smooth_block_model609.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model609.Name = "Smooth Block Model"
- smooth_block_model609.CFrame = CFrame.new(-13.9, 271.4, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model609.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model609.Friction = 0.3
- local smooth_block_model610 = Instance.new('Part', model5)
- smooth_block_model610.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model610.Material = Enum.Material.Wood
- smooth_block_model610.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model610.Name = "Smooth Block Model"
- smooth_block_model610.CFrame = CFrame.new(-13.9, 269, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model610.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model610.Friction = 0.3
- local smooth_block_model611 = Instance.new('Part', model5)
- smooth_block_model611.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model611.Material = Enum.Material.Wood
- smooth_block_model611.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model611.Name = "Smooth Block Model"
- smooth_block_model611.CFrame = CFrame.new(-13.9, 266.6, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model611.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model611.Friction = 0.3
- local smooth_block_model612 = Instance.new('Part', model5)
- smooth_block_model612.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model612.Material = Enum.Material.Wood
- smooth_block_model612.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model612.Name = "Smooth Block Model"
- smooth_block_model612.CFrame = CFrame.new(-13.9, 264.2, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model612.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model612.Friction = 0.3
- local smooth_block_model613 = Instance.new('Part', model5)
- smooth_block_model613.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model613.Material = Enum.Material.Wood
- smooth_block_model613.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model613.Name = "Smooth Block Model"
- smooth_block_model613.CFrame = CFrame.new(-13.9, 261.8, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model613.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model613.Friction = 0.3
- local smooth_block_model614 = Instance.new('Part', model5)
- smooth_block_model614.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model614.Material = Enum.Material.Wood
- smooth_block_model614.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model614.Name = "Smooth Block Model"
- smooth_block_model614.CFrame = CFrame.new(-13.9, 259.4, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model614.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model614.Friction = 0.3
- local smooth_block_model615 = Instance.new('Part', model5)
- smooth_block_model615.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model615.Material = Enum.Material.Wood
- smooth_block_model615.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model615.Name = "Smooth Block Model"
- smooth_block_model615.CFrame = CFrame.new(-13.9, 257, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model615.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model615.Friction = 0.3
- local smooth_block_model616 = Instance.new('Part', model5)
- smooth_block_model616.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model616.Material = Enum.Material.Wood
- smooth_block_model616.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model616.Name = "Smooth Block Model"
- smooth_block_model616.CFrame = CFrame.new(-13.9, 254.6, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model616.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model616.Friction = 0.3
- local smooth_block_model617 = Instance.new('Part', model5)
- smooth_block_model617.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model617.Material = Enum.Material.Wood
- smooth_block_model617.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model617.Name = "Smooth Block Model"
- smooth_block_model617.CFrame = CFrame.new(-13.9, 252.2, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model617.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model617.Friction = 0.3
- local smooth_block_model618 = Instance.new('Part', model5)
- smooth_block_model618.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model618.Material = Enum.Material.Wood
- smooth_block_model618.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model618.Name = "Smooth Block Model"
- smooth_block_model618.CFrame = CFrame.new(-13.9, 249.8, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model618.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model618.Friction = 0.3
- local smooth_block_model619 = Instance.new('Part', model5)
- smooth_block_model619.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model619.Material = Enum.Material.Wood
- smooth_block_model619.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model619.Name = "Smooth Block Model"
- smooth_block_model619.CFrame = CFrame.new(-13.9, 247.4, -169.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model619.BrickColor = BrickColor.new('Bright yellow')
- smooth_block_model619.Friction = 0.3
- local model6 = Instance.new('Model', sfothiv)
- local smooth_block_model620 = Instance.new('Part', model6)
- smooth_block_model620.Material = Enum.Material.Slate
- smooth_block_model620.Size = Vector3.new(4, 4.8, 3)
- smooth_block_model620.Name = "Smooth Block Model"
- smooth_block_model620.CFrame = CFrame.new(-6.9, 344.8, -133) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model620.BrickColor = BrickColor.new('Black')
- smooth_block_model620.Friction = 0.3
- local smooth_block_model621 = Instance.new('Part', model6)
- smooth_block_model621.Material = Enum.Material.Slate
- smooth_block_model621.Size = Vector3.new(5, 4.8, 3)
- smooth_block_model621.Name = "Smooth Block Model"
- smooth_block_model621.CFrame = CFrame.new(-6.9, 340, -133.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model621.BrickColor = BrickColor.new('Black')
- smooth_block_model621.Friction = 0.3
- local smooth_block_model622 = Instance.new('Part', model6)
- smooth_block_model622.Material = Enum.Material.Slate
- smooth_block_model622.Size = Vector3.new(3, 4.8, 3)
- smooth_block_model622.Name = "Smooth Block Model"
- smooth_block_model622.CFrame = CFrame.new(-6.9, 349.6, -132.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model622.BrickColor = BrickColor.new('Black')
- smooth_block_model622.Friction = 0.3
- local smooth_block_model623 = Instance.new('Part', model6)
- smooth_block_model623.Material = Enum.Material.Slate
- smooth_block_model623.Size = Vector3.new(4, 4.8, 3)
- smooth_block_model623.Name = "Smooth Block Model"
- smooth_block_model623.CFrame = CFrame.new(11.1, 344.8, -133) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model623.BrickColor = BrickColor.new('Black')
- smooth_block_model623.Friction = 0.3
- local smooth_block_model624 = Instance.new('Part', model6)
- smooth_block_model624.Material = Enum.Material.Slate
- smooth_block_model624.Size = Vector3.new(5, 4.8, 3)
- smooth_block_model624.Name = "Smooth Block Model"
- smooth_block_model624.CFrame = CFrame.new(11.1, 340, -133.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model624.BrickColor = BrickColor.new('Black')
- smooth_block_model624.Friction = 0.3
- local smooth_block_model625 = Instance.new('Part', model6)
- smooth_block_model625.Material = Enum.Material.Slate
- smooth_block_model625.Size = Vector3.new(3, 4.8, 3)
- smooth_block_model625.Name = "Smooth Block Model"
- smooth_block_model625.CFrame = CFrame.new(11.1, 349.6, -132.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model625.BrickColor = BrickColor.new('Black')
- smooth_block_model625.Friction = 0.3
- local smooth_block_model626 = Instance.new('Part', model6)
- smooth_block_model626.Material = Enum.Material.Slate
- smooth_block_model626.Size = Vector3.new(4, 4.8, 3)
- smooth_block_model626.Name = "Smooth Block Model"
- smooth_block_model626.CFrame = CFrame.new(-6.9, 344.8, 29) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model626.BrickColor = BrickColor.new('Black')
- smooth_block_model626.Friction = 0.3
- local smooth_block_model627 = Instance.new('Part', model6)
- smooth_block_model627.Material = Enum.Material.Slate
- smooth_block_model627.Size = Vector3.new(5, 4.8, 3)
- smooth_block_model627.Name = "Smooth Block Model"
- smooth_block_model627.CFrame = CFrame.new(-6.9, 340, 29.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model627.BrickColor = BrickColor.new('Black')
- smooth_block_model627.Friction = 0.3
- local smooth_block_model628 = Instance.new('Part', model6)
- smooth_block_model628.Material = Enum.Material.Slate
- smooth_block_model628.Size = Vector3.new(3, 4.8, 3)
- smooth_block_model628.Name = "Smooth Block Model"
- smooth_block_model628.CFrame = CFrame.new(-6.9, 349.6, 28.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model628.BrickColor = BrickColor.new('Black')
- smooth_block_model628.Friction = 0.3
- local smooth_block_model629 = Instance.new('Part', model6)
- smooth_block_model629.Material = Enum.Material.Slate
- smooth_block_model629.Size = Vector3.new(4, 4.8, 3)
- smooth_block_model629.Name = "Smooth Block Model"
- smooth_block_model629.CFrame = CFrame.new(11.1, 344.8, 29) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model629.BrickColor = BrickColor.new('Black')
- smooth_block_model629.Friction = 0.3
- local smooth_block_model630 = Instance.new('Part', model6)
- smooth_block_model630.Material = Enum.Material.Slate
- smooth_block_model630.Size = Vector3.new(5, 4.8, 3)
- smooth_block_model630.Name = "Smooth Block Model"
- smooth_block_model630.CFrame = CFrame.new(11.1, 340, 29.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model630.BrickColor = BrickColor.new('Black')
- smooth_block_model630.Friction = 0.3
- local smooth_block_model631 = Instance.new('Part', model6)
- smooth_block_model631.Material = Enum.Material.Slate
- smooth_block_model631.Size = Vector3.new(3, 4.8, 3)
- smooth_block_model631.Name = "Smooth Block Model"
- smooth_block_model631.CFrame = CFrame.new(11.1, 349.6, 28.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model631.BrickColor = BrickColor.new('Black')
- smooth_block_model631.Friction = 0.3
- local model7 = Instance.new('Model', sfothiv)
- model7.PrimaryPart = smooth_block_model632
- local smooth_block_model633 = Instance.new('Part', model7)
- smooth_block_model633.Material = Enum.Material.Wood
- smooth_block_model633.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model633.Name = "Smooth Block Model"
- smooth_block_model633.CFrame = CFrame.new(-107.9, 246.399, -83.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model633.BrickColor = BrickColor.new('Bright red')
- smooth_block_model633.Friction = 0.3
- local smooth_block_model634 = Instance.new('Part', model7)
- smooth_block_model634.Material = Enum.Material.Wood
- smooth_block_model634.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model634.Name = "Smooth Block Model"
- smooth_block_model634.CFrame = CFrame.new(-104.9, 246.399, -83.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model634.BrickColor = BrickColor.new('Bright red')
- smooth_block_model634.Friction = 0.3
- local smooth_block_model635 = Instance.new('Part', model7)
- smooth_block_model635.Material = Enum.Material.Wood
- smooth_block_model635.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model635.Name = "Smooth Block Model"
- smooth_block_model635.CFrame = CFrame.new(-107.9, 246.399, -77.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model635.BrickColor = BrickColor.new('Bright red')
- smooth_block_model635.Friction = 0.3
- local smooth_block_model636 = Instance.new('Part', model7)
- smooth_block_model636.Material = Enum.Material.Wood
- smooth_block_model636.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model636.Name = "Smooth Block Model"
- smooth_block_model636.CFrame = CFrame.new(-107.9, 246.399, -80.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model636.BrickColor = BrickColor.new('Bright red')
- smooth_block_model636.Friction = 0.3
- local smooth_block_model632 = Instance.new('Part', model7)
- smooth_block_model632.FormFactor = Enum.FormFactor.Plate
- smooth_block_model632.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model632.Material = Enum.Material.Wood
- smooth_block_model632.Size = Vector3.new(22, 0.8, 1)
- smooth_block_model632.Name = "Smooth Block Model"
- smooth_block_model632.CFrame = CFrame.new(-107.9, 247.999, -73) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model632.BrickColor = BrickColor.new('Black')
- smooth_block_model632.Friction = 0.3
- local smooth_block_model637 = Instance.new('Part', model7)
- smooth_block_model637.Material = Enum.Material.Wood
- smooth_block_model637.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model637.Name = "Smooth Block Model"
- smooth_block_model637.CFrame = CFrame.new(-101.9, 246.399, -83.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model637.BrickColor = BrickColor.new('Bright red')
- smooth_block_model637.Friction = 0.3
- local smooth_block_model638 = Instance.new('Part', model7)
- smooth_block_model638.Material = Enum.Material.Wood
- smooth_block_model638.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model638.Name = "Smooth Block Model"
- smooth_block_model638.CFrame = CFrame.new(-98.9, 246.399, -83.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model638.BrickColor = BrickColor.new('Bright red')
- smooth_block_model638.Friction = 0.3
- local smooth_block_model639 = Instance.new('Part', model7)
- smooth_block_model639.Material = Enum.Material.Wood
- smooth_block_model639.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model639.Name = "Smooth Block Model"
- smooth_block_model639.CFrame = CFrame.new(-107.9, 246.399, -71.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model639.BrickColor = BrickColor.new('Bright red')
- smooth_block_model639.Friction = 0.3
- local smooth_block_model640 = Instance.new('Part', model7)
- smooth_block_model640.Material = Enum.Material.Wood
- smooth_block_model640.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model640.Name = "Smooth Block Model"
- smooth_block_model640.CFrame = CFrame.new(-107.9, 246.399, -74.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model640.BrickColor = BrickColor.new('Bright red')
- smooth_block_model640.Friction = 0.3
- local smooth_block_model641 = Instance.new('Part', model7)
- smooth_block_model641.Material = Enum.Material.Wood
- smooth_block_model641.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model641.Name = "Smooth Block Model"
- smooth_block_model641.CFrame = CFrame.new(-107.9, 246.399, -68.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model641.BrickColor = BrickColor.new('Bright red')
- smooth_block_model641.Friction = 0.3
- local smooth_block_model642 = Instance.new('Part', model7)
- smooth_block_model642.Material = Enum.Material.Wood
- smooth_block_model642.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model642.Name = "Smooth Block Model"
- smooth_block_model642.CFrame = CFrame.new(-107.9, 246.399, -65.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model642.BrickColor = BrickColor.new('Bright red')
- smooth_block_model642.Friction = 0.3
- local smooth_block_model643 = Instance.new('Part', model7)
- smooth_block_model643.FormFactor = Enum.FormFactor.Plate
- smooth_block_model643.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model643.Material = Enum.Material.Wood
- smooth_block_model643.Size = Vector3.new(21, 0.8, 1)
- smooth_block_model643.Name = "Smooth Block Model"
- smooth_block_model643.CFrame = CFrame.new(-96.9, 247.999, -83.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model643.BrickColor = BrickColor.new('Black')
- smooth_block_model643.Friction = 0.3
- local smooth_block_model644 = Instance.new('Part', model7)
- smooth_block_model644.Material = Enum.Material.Wood
- smooth_block_model644.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model644.Name = "Smooth Block Model"
- smooth_block_model644.CFrame = CFrame.new(-95.9, 246.399, -83.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model644.BrickColor = BrickColor.new('Bright red')
- smooth_block_model644.Friction = 0.3
- local smooth_block_model645 = Instance.new('Part', model7)
- smooth_block_model645.Material = Enum.Material.Wood
- smooth_block_model645.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model645.Name = "Smooth Block Model"
- smooth_block_model645.CFrame = CFrame.new(-107.9, 246.399, -62.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model645.BrickColor = BrickColor.new('Bright red')
- smooth_block_model645.Friction = 0.3
- local smooth_block_model646 = Instance.new('Part', model7)
- smooth_block_model646.Material = Enum.Material.Wood
- smooth_block_model646.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model646.Name = "Smooth Block Model"
- smooth_block_model646.CFrame = CFrame.new(-92.9, 246.399, -83.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model646.BrickColor = BrickColor.new('Bright red')
- smooth_block_model646.Friction = 0.3
- local smooth_block_model647 = Instance.new('Part', model7)
- smooth_block_model647.Material = Enum.Material.Wood
- smooth_block_model647.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model647.Name = "Smooth Block Model"
- smooth_block_model647.CFrame = CFrame.new(-89.9, 246.399, -83.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model647.BrickColor = BrickColor.new('Bright red')
- smooth_block_model647.Friction = 0.3
- local smooth_block_model648 = Instance.new('Part', model7)
- smooth_block_model648.Material = Enum.Material.Wood
- smooth_block_model648.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model648.Name = "Smooth Block Model"
- smooth_block_model648.CFrame = CFrame.new(-86.9, 246.399, -83.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model648.BrickColor = BrickColor.new('Bright red')
- smooth_block_model648.Friction = 0.3
- local model8 = Instance.new('Model', sfothiv)
- model8.PrimaryPart = smooth_block_model649
- local smooth_block_model650 = Instance.new('Part', model8)
- smooth_block_model650.Material = Enum.Material.Wood
- smooth_block_model650.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model650.Name = "Smooth Block Model"
- smooth_block_model650.CFrame = CFrame.new(-44.9, 246.399, -20.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model650.BrickColor = BrickColor.new('Bright red')
- smooth_block_model650.Friction = 0.3
- local smooth_block_model651 = Instance.new('Part', model8)
- smooth_block_model651.Material = Enum.Material.Wood
- smooth_block_model651.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model651.Name = "Smooth Block Model"
- smooth_block_model651.CFrame = CFrame.new(-47.9, 246.399, -20.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model651.BrickColor = BrickColor.new('Bright red')
- smooth_block_model651.Friction = 0.3
- local smooth_block_model652 = Instance.new('Part', model8)
- smooth_block_model652.Material = Enum.Material.Wood
- smooth_block_model652.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model652.Name = "Smooth Block Model"
- smooth_block_model652.CFrame = CFrame.new(-44.9, 246.399, -26.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model652.BrickColor = BrickColor.new('Bright red')
- smooth_block_model652.Friction = 0.3
- local smooth_block_model653 = Instance.new('Part', model8)
- smooth_block_model653.Material = Enum.Material.Wood
- smooth_block_model653.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model653.Name = "Smooth Block Model"
- smooth_block_model653.CFrame = CFrame.new(-44.9, 246.399, -23.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model653.BrickColor = BrickColor.new('Bright red')
- smooth_block_model653.Friction = 0.3
- local smooth_block_model649 = Instance.new('Part', model8)
- smooth_block_model649.FormFactor = Enum.FormFactor.Plate
- smooth_block_model649.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model649.Material = Enum.Material.Wood
- smooth_block_model649.Size = Vector3.new(22, 0.8, 1)
- smooth_block_model649.Name = "Smooth Block Model"
- smooth_block_model649.CFrame = CFrame.new(-44.9, 247.999, -31) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model649.BrickColor = BrickColor.new('Black')
- smooth_block_model649.Friction = 0.3
- local smooth_block_model654 = Instance.new('Part', model8)
- smooth_block_model654.Material = Enum.Material.Wood
- smooth_block_model654.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model654.Name = "Smooth Block Model"
- smooth_block_model654.CFrame = CFrame.new(-50.9, 246.399, -20.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model654.BrickColor = BrickColor.new('Bright red')
- smooth_block_model654.Friction = 0.3
- local smooth_block_model655 = Instance.new('Part', model8)
- smooth_block_model655.Material = Enum.Material.Wood
- smooth_block_model655.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model655.Name = "Smooth Block Model"
- smooth_block_model655.CFrame = CFrame.new(-53.9, 246.399, -20.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model655.BrickColor = BrickColor.new('Bright red')
- smooth_block_model655.Friction = 0.3
- local smooth_block_model656 = Instance.new('Part', model8)
- smooth_block_model656.Material = Enum.Material.Wood
- smooth_block_model656.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model656.Name = "Smooth Block Model"
- smooth_block_model656.CFrame = CFrame.new(-44.9, 246.399, -32.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model656.BrickColor = BrickColor.new('Bright red')
- smooth_block_model656.Friction = 0.3
- local smooth_block_model657 = Instance.new('Part', model8)
- smooth_block_model657.Material = Enum.Material.Wood
- smooth_block_model657.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model657.Name = "Smooth Block Model"
- smooth_block_model657.CFrame = CFrame.new(-44.9, 246.399, -29.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model657.BrickColor = BrickColor.new('Bright red')
- smooth_block_model657.Friction = 0.3
- local smooth_block_model658 = Instance.new('Part', model8)
- smooth_block_model658.Material = Enum.Material.Wood
- smooth_block_model658.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model658.Name = "Smooth Block Model"
- smooth_block_model658.CFrame = CFrame.new(-44.9, 246.399, -35.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model658.BrickColor = BrickColor.new('Bright red')
- smooth_block_model658.Friction = 0.3
- local smooth_block_model659 = Instance.new('Part', model8)
- smooth_block_model659.Material = Enum.Material.Wood
- smooth_block_model659.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model659.Name = "Smooth Block Model"
- smooth_block_model659.CFrame = CFrame.new(-44.9, 246.399, -38.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model659.BrickColor = BrickColor.new('Bright red')
- smooth_block_model659.Friction = 0.3
- local smooth_block_model660 = Instance.new('Part', model8)
- smooth_block_model660.FormFactor = Enum.FormFactor.Plate
- smooth_block_model660.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model660.Material = Enum.Material.Wood
- smooth_block_model660.Size = Vector3.new(21, 0.8, 1)
- smooth_block_model660.Name = "Smooth Block Model"
- smooth_block_model660.CFrame = CFrame.new(-55.9, 247.999, -20.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model660.BrickColor = BrickColor.new('Black')
- smooth_block_model660.Friction = 0.3
- local smooth_block_model661 = Instance.new('Part', model8)
- smooth_block_model661.Material = Enum.Material.Wood
- smooth_block_model661.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model661.Name = "Smooth Block Model"
- smooth_block_model661.CFrame = CFrame.new(-56.9, 246.399, -20.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model661.BrickColor = BrickColor.new('Bright red')
- smooth_block_model661.Friction = 0.3
- local smooth_block_model662 = Instance.new('Part', model8)
- smooth_block_model662.Material = Enum.Material.Wood
- smooth_block_model662.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model662.Name = "Smooth Block Model"
- smooth_block_model662.CFrame = CFrame.new(-44.9, 246.399, -41.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model662.BrickColor = BrickColor.new('Bright red')
- smooth_block_model662.Friction = 0.3
- local smooth_block_model663 = Instance.new('Part', model8)
- smooth_block_model663.Material = Enum.Material.Wood
- smooth_block_model663.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model663.Name = "Smooth Block Model"
- smooth_block_model663.CFrame = CFrame.new(-59.9, 246.399, -20.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model663.BrickColor = BrickColor.new('Bright red')
- smooth_block_model663.Friction = 0.3
- local smooth_block_model664 = Instance.new('Part', model8)
- smooth_block_model664.Material = Enum.Material.Wood
- smooth_block_model664.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model664.Name = "Smooth Block Model"
- smooth_block_model664.CFrame = CFrame.new(-62.9, 246.399, -20.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model664.BrickColor = BrickColor.new('Bright red')
- smooth_block_model664.Friction = 0.3
- local smooth_block_model665 = Instance.new('Part', model8)
- smooth_block_model665.Material = Enum.Material.Wood
- smooth_block_model665.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model665.Name = "Smooth Block Model"
- smooth_block_model665.CFrame = CFrame.new(-65.9, 246.399, -20.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model665.BrickColor = BrickColor.new('Bright red')
- smooth_block_model665.Friction = 0.3
- local model9 = Instance.new('Model', sfothiv)
- local smooth_block_model666 = Instance.new('Part', model9)
- smooth_block_model666.Anchored = true
- smooth_block_model666.Material = Enum.Material.Wood
- smooth_block_model666.Size = Vector3.new(21, 1.2, 5)
- smooth_block_model666.Name = "Smooth Block Model"
- smooth_block_model666.CFrame = CFrame.new(-59.9, 139, -22.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model666.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model666.Friction = 0.3
- local smooth_block_model667 = Instance.new('Part', model9)
- smooth_block_model667.Anchored = true
- smooth_block_model667.Material = Enum.Material.Wood
- smooth_block_model667.Size = Vector3.new(15, 1.2, 5)
- smooth_block_model667.Name = "Smooth Block Model"
- smooth_block_model667.CFrame = CFrame.new(-56.9, 137.8, -22.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model667.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model667.Friction = 0.3
- local smooth_block_model668 = Instance.new('Part', model9)
- smooth_block_model668.Anchored = true
- smooth_block_model668.Material = Enum.Material.Wood
- smooth_block_model668.Size = Vector3.new(10, 2.4, 5)
- smooth_block_model668.Name = "Smooth Block Model"
- smooth_block_model668.CFrame = CFrame.new(-54.4, 136, -22.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model668.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model668.Friction = 0.3
- local smooth_block_model669 = Instance.new('Part', model9)
- smooth_block_model669.Anchored = true
- smooth_block_model669.Material = Enum.Material.Wood
- smooth_block_model669.Size = Vector3.new(7, 2.4, 5)
- smooth_block_model669.Name = "Smooth Block Model"
- smooth_block_model669.CFrame = CFrame.new(-52.9, 133.6, -22.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model669.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model669.Friction = 0.3
- local smooth_block_model670 = Instance.new('Part', model9)
- smooth_block_model670.Anchored = true
- smooth_block_model670.Material = Enum.Material.Wood
- smooth_block_model670.Size = Vector3.new(5, 2.4, 5)
- smooth_block_model670.Name = "Smooth Block Model"
- smooth_block_model670.CFrame = CFrame.new(-51.9, 131.2, -22.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model670.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model670.Friction = 0.3
- local smooth_block_model671 = Instance.new('Part', model9)
- smooth_block_model671.Anchored = true
- smooth_block_model671.Material = Enum.Material.Wood
- smooth_block_model671.Size = Vector3.new(3, 4.8, 5)
- smooth_block_model671.Name = "Smooth Block Model"
- smooth_block_model671.CFrame = CFrame.new(-50.9, 127.6, -22.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model671.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model671.Friction = 0.3
- local smooth_block_model672 = Instance.new('Part', model9)
- smooth_block_model672.Anchored = true
- smooth_block_model672.Material = Enum.Material.Wood
- smooth_block_model672.Size = Vector3.new(3, 4.8, 5)
- smooth_block_model672.Name = "Smooth Block Model"
- smooth_block_model672.CFrame = CFrame.new(-46.9, 127.6, -26.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model672.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model672.Friction = 0.3
- local smooth_block_model673 = Instance.new('Part', model9)
- smooth_block_model673.Anchored = true
- smooth_block_model673.Material = Enum.Material.Wood
- smooth_block_model673.Size = Vector3.new(5, 2.4, 5)
- smooth_block_model673.Name = "Smooth Block Model"
- smooth_block_model673.CFrame = CFrame.new(-46.9, 131.2, -27.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model673.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model673.Friction = 0.3
- local smooth_block_model674 = Instance.new('Part', model9)
- smooth_block_model674.Anchored = true
- smooth_block_model674.Material = Enum.Material.Wood
- smooth_block_model674.Size = Vector3.new(7, 2.4, 5)
- smooth_block_model674.Name = "Smooth Block Model"
- smooth_block_model674.CFrame = CFrame.new(-46.9, 133.6, -28.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model674.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model674.Friction = 0.3
- local smooth_block_model675 = Instance.new('Part', model9)
- smooth_block_model675.Anchored = true
- smooth_block_model675.Material = Enum.Material.Wood
- smooth_block_model675.Size = Vector3.new(10, 2.4, 5)
- smooth_block_model675.Name = "Smooth Block Model"
- smooth_block_model675.CFrame = CFrame.new(-46.9, 136, -30) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model675.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model675.Friction = 0.3
- local smooth_block_model676 = Instance.new('Part', model9)
- smooth_block_model676.Anchored = true
- smooth_block_model676.Material = Enum.Material.Wood
- smooth_block_model676.Size = Vector3.new(15, 1.2, 5)
- smooth_block_model676.Name = "Smooth Block Model"
- smooth_block_model676.CFrame = CFrame.new(-46.9, 137.8, -32.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model676.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model676.Friction = 0.3
- local smooth_block_model677 = Instance.new('Part', model9)
- smooth_block_model677.Anchored = true
- smooth_block_model677.Material = Enum.Material.Wood
- smooth_block_model677.Size = Vector3.new(21, 1.2, 5)
- smooth_block_model677.Name = "Smooth Block Model"
- smooth_block_model677.CFrame = CFrame.new(-46.9, 139, -35.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model677.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model677.Friction = 0.3
- local smooth_block_model678 = Instance.new('Part', model9)
- smooth_block_model678.Anchored = true
- smooth_block_model678.Material = Enum.Material.Wood
- smooth_block_model678.Size = Vector3.new(6, 2.4, 6)
- smooth_block_model678.Name = "Smooth Block Model"
- smooth_block_model678.CFrame = CFrame.new(-47.4, 96.4, -23) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model678.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model678.Friction = 0.3
- local truss9 = Instance.new('TrussPart', model9)
- truss9.Friction = 0.3
- truss9.Material = Enum.Material.Slate
- truss9.Size = Vector3.new(2, 40, 2)
- truss9.BrickColor = BrickColor.new('Really black')
- truss9.CFrame = CFrame.new(-48.4, 117.6, -24) * CFrame.Angles(-0, 1.5707963705063, 0)
- local truss10 = Instance.new('TrussPart', model9)
- truss10.Friction = 0.3
- truss10.Material = Enum.Material.Slate
- truss10.Size = Vector3.new(2, 40, 2)
- truss10.BrickColor = BrickColor.new('Really black')
- truss10.CFrame = CFrame.new(-48.4, 117.6, -21) * CFrame.Angles(-0, 1.5707963705063, 0)
- local truss11 = Instance.new('TrussPart', model9)
- truss11.Friction = 0.3
- truss11.Material = Enum.Material.Slate
- truss11.Size = Vector3.new(2, 40, 2)
- truss11.BrickColor = BrickColor.new('Really black')
- truss11.CFrame = CFrame.new(-45.4, 117.6, -24) * CFrame.Angles(-0, 1.5707963705063, 0)
- local truss12 = Instance.new('TrussPart', model9)
- truss12.Friction = 0.3
- truss12.Material = Enum.Material.Slate
- truss12.Size = Vector3.new(2, 40, 2)
- truss12.BrickColor = BrickColor.new('Really black')
- truss12.CFrame = CFrame.new(-45.4, 117.6, -21) * CFrame.Angles(-0, 1.5707963705063, 0)
- local smooth_block_model679 = Instance.new('Part', model9)
- smooth_block_model679.FormFactor = Enum.FormFactor.Plate
- smooth_block_model679.Anchored = true
- smooth_block_model679.Size = Vector3.new(5, 2, 5)
- smooth_block_model679.Name = "Smooth Block Model"
- smooth_block_model679.CFrame = CFrame.new(-46.9, 138.6, -22.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model679.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model679.Friction = 0.3
- local model10 = Instance.new('Model', sfothiv)
- local smooth_block_model680 = Instance.new('Part', model10)
- smooth_block_model680.Anchored = true
- smooth_block_model680.Material = Enum.Material.Wood
- smooth_block_model680.Size = Vector3.new(21, 1.2, 5)
- smooth_block_model680.Name = "Smooth Block Model"
- smooth_block_model680.CFrame = CFrame.new(-92.9, 139, -81.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model680.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model680.Friction = 0.3
- local smooth_block_model681 = Instance.new('Part', model10)
- smooth_block_model681.Anchored = true
- smooth_block_model681.Material = Enum.Material.Wood
- smooth_block_model681.Size = Vector3.new(15, 1.2, 5)
- smooth_block_model681.Name = "Smooth Block Model"
- smooth_block_model681.CFrame = CFrame.new(-95.9, 137.8, -81.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model681.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model681.Friction = 0.3
- local smooth_block_model682 = Instance.new('Part', model10)
- smooth_block_model682.Anchored = true
- smooth_block_model682.Material = Enum.Material.Wood
- smooth_block_model682.Size = Vector3.new(10, 2.4, 5)
- smooth_block_model682.Name = "Smooth Block Model"
- smooth_block_model682.CFrame = CFrame.new(-98.4, 136, -81.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model682.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model682.Friction = 0.3
- local smooth_block_model683 = Instance.new('Part', model10)
- smooth_block_model683.Anchored = true
- smooth_block_model683.Material = Enum.Material.Wood
- smooth_block_model683.Size = Vector3.new(7, 2.4, 5)
- smooth_block_model683.Name = "Smooth Block Model"
- smooth_block_model683.CFrame = CFrame.new(-99.9, 133.6, -81.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model683.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model683.Friction = 0.3
- local smooth_block_model684 = Instance.new('Part', model10)
- smooth_block_model684.Anchored = true
- smooth_block_model684.Material = Enum.Material.Wood
- smooth_block_model684.Size = Vector3.new(5, 2.4, 5)
- smooth_block_model684.Name = "Smooth Block Model"
- smooth_block_model684.CFrame = CFrame.new(-100.9, 131.2, -81.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model684.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model684.Friction = 0.3
- local smooth_block_model685 = Instance.new('Part', model10)
- smooth_block_model685.Anchored = true
- smooth_block_model685.Material = Enum.Material.Wood
- smooth_block_model685.Size = Vector3.new(3, 4.8, 5)
- smooth_block_model685.Name = "Smooth Block Model"
- smooth_block_model685.CFrame = CFrame.new(-101.9, 127.6, -81.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model685.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model685.Friction = 0.3
- local smooth_block_model686 = Instance.new('Part', model10)
- smooth_block_model686.Anchored = true
- smooth_block_model686.Material = Enum.Material.Wood
- smooth_block_model686.Size = Vector3.new(3, 4.8, 5)
- smooth_block_model686.Name = "Smooth Block Model"
- smooth_block_model686.CFrame = CFrame.new(-105.9, 127.6, -77.5) * CFrame.Angles(-0, 1.5707963705063, 0)
- smooth_block_model686.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model686.Friction = 0.3
- local smooth_block_model687 = Instance.new('Part', model10)
- smooth_block_model687.Anchored = true
- smooth_block_model687.Material = Enum.Material.Wood
- smooth_block_model687.Size = Vector3.new(5, 2.4, 5)
- smooth_block_model687.Name = "Smooth Block Model"
- smooth_block_model687.CFrame = CFrame.new(-105.9, 131.2, -76.5) * CFrame.Angles(-0, 1.5707963705063, 0)
- smooth_block_model687.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model687.Friction = 0.3
- local smooth_block_model688 = Instance.new('Part', model10)
- smooth_block_model688.Anchored = true
- smooth_block_model688.Material = Enum.Material.Wood
- smooth_block_model688.Size = Vector3.new(7, 2.4, 5)
- smooth_block_model688.Name = "Smooth Block Model"
- smooth_block_model688.CFrame = CFrame.new(-105.9, 133.6, -75.5) * CFrame.Angles(-0, 1.5707963705063, 0)
- smooth_block_model688.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model688.Friction = 0.3
- local smooth_block_model689 = Instance.new('Part', model10)
- smooth_block_model689.Anchored = true
- smooth_block_model689.Material = Enum.Material.Wood
- smooth_block_model689.Size = Vector3.new(10, 2.4, 5)
- smooth_block_model689.Name = "Smooth Block Model"
- smooth_block_model689.CFrame = CFrame.new(-105.9, 136, -74) * CFrame.Angles(-0, 1.5707963705063, 0)
- smooth_block_model689.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model689.Friction = 0.3
- local smooth_block_model690 = Instance.new('Part', model10)
- smooth_block_model690.Anchored = true
- smooth_block_model690.Material = Enum.Material.Wood
- smooth_block_model690.Size = Vector3.new(15, 1.2, 5)
- smooth_block_model690.Name = "Smooth Block Model"
- smooth_block_model690.CFrame = CFrame.new(-105.9, 137.8, -71.5) * CFrame.Angles(-0, 1.5707963705063, 0)
- smooth_block_model690.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model690.Friction = 0.3
- local smooth_block_model691 = Instance.new('Part', model10)
- smooth_block_model691.Anchored = true
- smooth_block_model691.Material = Enum.Material.Wood
- smooth_block_model691.Size = Vector3.new(21, 1.2, 5)
- smooth_block_model691.Name = "Smooth Block Model"
- smooth_block_model691.CFrame = CFrame.new(-105.9, 139, -68.5) * CFrame.Angles(-0, 1.5707963705063, 0)
- smooth_block_model691.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model691.Friction = 0.3
- local smooth_block_model692 = Instance.new('Part', model10)
- smooth_block_model692.Anchored = true
- smooth_block_model692.Material = Enum.Material.Wood
- smooth_block_model692.Size = Vector3.new(6, 2.4, 6)
- smooth_block_model692.Name = "Smooth Block Model"
- smooth_block_model692.CFrame = CFrame.new(-105.4, 96.4, -81) * CFrame.Angles(-0, 1.5707963705063, 0)
- smooth_block_model692.BrickColor = BrickColor.new('Dark stone grey')
- smooth_block_model692.Friction = 0.3
- local truss13 = Instance.new('TrussPart', model10)
- truss13.Friction = 0.3
- truss13.Material = Enum.Material.Slate
- truss13.Size = Vector3.new(2, 40, 2)
- truss13.BrickColor = BrickColor.new('Really black')
- truss13.CFrame = CFrame.new(-104.4, 117.6, -80) * CFrame.Angles(-0, -1.5707963705063, 0)
- local truss14 = Instance.new('TrussPart', model10)
- truss14.Friction = 0.3
- truss14.Material = Enum.Material.Slate
- truss14.Size = Vector3.new(2, 40, 2)
- truss14.BrickColor = BrickColor.new('Really black')
- truss14.CFrame = CFrame.new(-104.4, 117.6, -83) * CFrame.Angles(-0, -1.5707963705063, 0)
- local truss15 = Instance.new('TrussPart', model10)
- truss15.Friction = 0.3
- truss15.Material = Enum.Material.Slate
- truss15.Size = Vector3.new(2, 40, 2)
- truss15.BrickColor = BrickColor.new('Really black')
- truss15.CFrame = CFrame.new(-107.4, 117.6, -80) * CFrame.Angles(-0, -1.5707963705063, 0)
- local truss16 = Instance.new('TrussPart', model10)
- truss16.Friction = 0.3
- truss16.Material = Enum.Material.Slate
- truss16.Size = Vector3.new(2, 40, 2)
- truss16.BrickColor = BrickColor.new('Really black')
- truss16.CFrame = CFrame.new(-107.4, 117.6, -83) * CFrame.Angles(-0, -1.5707963705063, 0)
- local smooth_block_model693 = Instance.new('Part', model10)
- smooth_block_model693.FormFactor = Enum.FormFactor.Plate
- smooth_block_model693.Anchored = true
- smooth_block_model693.Size = Vector3.new(5, 2, 5)
- smooth_block_model693.Name = "Smooth Block Model"
- smooth_block_model693.CFrame = CFrame.new(-105.9, 138.6, -81.5) * CFrame.Angles(-0, 1.5707963705063, 0)
- smooth_block_model693.BrickColor = BrickColor.new('Reddish brown')
- smooth_block_model693.Friction = 0.3
- local model11 = Instance.new('Model', sfothiv)
- model11.PrimaryPart = smooth_block_model694
- local smooth_block_model695 = Instance.new('Part', model11)
- smooth_block_model695.Material = Enum.Material.Wood
- smooth_block_model695.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model695.Name = "Smooth Block Model"
- smooth_block_model695.CFrame = CFrame.new(-44.9, 246.399, -83.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model695.BrickColor = BrickColor.new('Bright red')
- smooth_block_model695.Friction = 0.3
- local smooth_block_model696 = Instance.new('Part', model11)
- smooth_block_model696.Material = Enum.Material.Wood
- smooth_block_model696.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model696.Name = "Smooth Block Model"
- smooth_block_model696.CFrame = CFrame.new(-44.9, 246.399, -80.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model696.BrickColor = BrickColor.new('Bright red')
- smooth_block_model696.Friction = 0.3
- local smooth_block_model697 = Instance.new('Part', model11)
- smooth_block_model697.Material = Enum.Material.Wood
- smooth_block_model697.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model697.Name = "Smooth Block Model"
- smooth_block_model697.CFrame = CFrame.new(-50.9, 246.399, -83.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model697.BrickColor = BrickColor.new('Bright red')
- smooth_block_model697.Friction = 0.3
- local smooth_block_model698 = Instance.new('Part', model11)
- smooth_block_model698.Material = Enum.Material.Wood
- smooth_block_model698.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model698.Name = "Smooth Block Model"
- smooth_block_model698.CFrame = CFrame.new(-47.9, 246.399, -83.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model698.BrickColor = BrickColor.new('Bright red')
- smooth_block_model698.Friction = 0.3
- local smooth_block_model694 = Instance.new('Part', model11)
- smooth_block_model694.FormFactor = Enum.FormFactor.Plate
- smooth_block_model694.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model694.Material = Enum.Material.Wood
- smooth_block_model694.Size = Vector3.new(22, 0.8, 1)
- smooth_block_model694.Name = "Smooth Block Model"
- smooth_block_model694.CFrame = CFrame.new(-55.4, 247.999, -83.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model694.BrickColor = BrickColor.new('Black')
- smooth_block_model694.Friction = 0.3
- local smooth_block_model699 = Instance.new('Part', model11)
- smooth_block_model699.Material = Enum.Material.Wood
- smooth_block_model699.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model699.Name = "Smooth Block Model"
- smooth_block_model699.CFrame = CFrame.new(-44.9, 246.399, -77.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model699.BrickColor = BrickColor.new('Bright red')
- smooth_block_model699.Friction = 0.3
- local smooth_block_model700 = Instance.new('Part', model11)
- smooth_block_model700.Material = Enum.Material.Wood
- smooth_block_model700.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model700.Name = "Smooth Block Model"
- smooth_block_model700.CFrame = CFrame.new(-44.9, 246.399, -74.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model700.BrickColor = BrickColor.new('Bright red')
- smooth_block_model700.Friction = 0.3
- local smooth_block_model701 = Instance.new('Part', model11)
- smooth_block_model701.Material = Enum.Material.Wood
- smooth_block_model701.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model701.Name = "Smooth Block Model"
- smooth_block_model701.CFrame = CFrame.new(-56.9, 246.399, -83.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model701.BrickColor = BrickColor.new('Bright red')
- smooth_block_model701.Friction = 0.3
- local smooth_block_model702 = Instance.new('Part', model11)
- smooth_block_model702.Material = Enum.Material.Wood
- smooth_block_model702.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model702.Name = "Smooth Block Model"
- smooth_block_model702.CFrame = CFrame.new(-53.9, 246.399, -83.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model702.BrickColor = BrickColor.new('Bright red')
- smooth_block_model702.Friction = 0.3
- local smooth_block_model703 = Instance.new('Part', model11)
- smooth_block_model703.Material = Enum.Material.Wood
- smooth_block_model703.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model703.Name = "Smooth Block Model"
- smooth_block_model703.CFrame = CFrame.new(-59.9, 246.399, -83.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model703.BrickColor = BrickColor.new('Bright red')
- smooth_block_model703.Friction = 0.3
- local smooth_block_model704 = Instance.new('Part', model11)
- smooth_block_model704.Material = Enum.Material.Wood
- smooth_block_model704.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model704.Name = "Smooth Block Model"
- smooth_block_model704.CFrame = CFrame.new(-62.9, 246.399, -83.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model704.BrickColor = BrickColor.new('Bright red')
- smooth_block_model704.Friction = 0.3
- local smooth_block_model705 = Instance.new('Part', model11)
- smooth_block_model705.FormFactor = Enum.FormFactor.Plate
- smooth_block_model705.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model705.Material = Enum.Material.Wood
- smooth_block_model705.Size = Vector3.new(21, 0.8, 1)
- smooth_block_model705.Name = "Smooth Block Model"
- smooth_block_model705.CFrame = CFrame.new(-44.9, 247.999, -72.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model705.BrickColor = BrickColor.new('Black')
- smooth_block_model705.Friction = 0.3
- local smooth_block_model706 = Instance.new('Part', model11)
- smooth_block_model706.Material = Enum.Material.Wood
- smooth_block_model706.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model706.Name = "Smooth Block Model"
- smooth_block_model706.CFrame = CFrame.new(-44.9, 246.399, -71.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model706.BrickColor = BrickColor.new('Bright red')
- smooth_block_model706.Friction = 0.3
- local smooth_block_model707 = Instance.new('Part', model11)
- smooth_block_model707.Material = Enum.Material.Wood
- smooth_block_model707.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model707.Name = "Smooth Block Model"
- smooth_block_model707.CFrame = CFrame.new(-65.9, 246.399, -83.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model707.BrickColor = BrickColor.new('Bright red')
- smooth_block_model707.Friction = 0.3
- local smooth_block_model708 = Instance.new('Part', model11)
- smooth_block_model708.Material = Enum.Material.Wood
- smooth_block_model708.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model708.Name = "Smooth Block Model"
- smooth_block_model708.CFrame = CFrame.new(-44.9, 246.399, -68.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model708.BrickColor = BrickColor.new('Bright red')
- smooth_block_model708.Friction = 0.3
- local smooth_block_model709 = Instance.new('Part', model11)
- smooth_block_model709.Material = Enum.Material.Wood
- smooth_block_model709.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model709.Name = "Smooth Block Model"
- smooth_block_model709.CFrame = CFrame.new(-44.9, 246.399, -65.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model709.BrickColor = BrickColor.new('Bright red')
- smooth_block_model709.Friction = 0.3
- local smooth_block_model710 = Instance.new('Part', model11)
- smooth_block_model710.Material = Enum.Material.Wood
- smooth_block_model710.Size = Vector3.new(1, 2.4, 1)
- smooth_block_model710.Name = "Smooth Block Model"
- smooth_block_model710.CFrame = CFrame.new(-44.9, 246.399, -62.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model710.BrickColor = BrickColor.new('Bright red')
- smooth_block_model710.Friction = 0.3
- local healpad = Instance.new('Model', sfothiv)
- healpad.Name = "HealPad"
- healpad.PrimaryPart = smooth_block_model711
- local smooth_block_model711 = Instance.new('Part', healpad)
- smooth_block_model711.FormFactor = Enum.FormFactor.Plate
- smooth_block_model711.Size = Vector3.new(8, 0.4, 8)
- smooth_block_model711.Name = "Smooth Block Model"
- smooth_block_model711.CFrame = CFrame.new(-259.4, 203.4, 161) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model711.BrickColor = BrickColor.new('Black')
- smooth_block_model711.Friction = 0.3
- local pad = Instance.new('Part', healpad)
- pad.FormFactor = Enum.FormFactor.Plate
- pad.Size = Vector3.new(6, 0.4, 6)
- pad.Name = "Pad"
- pad.CFrame = CFrame.new(-259.4, 203.8, 161) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- pad.BrickColor = BrickColor.new('Bright green')
- pad.Friction = 0.3
- local healpadscript = Instance.new('Script', healpad)
- healpadscript.Name = "HealPadScript"
- healpadscript.Source = "local onColor = BrickColor.new(37)\r\
- local offColor = BrickColor.new(21)\r\
- \r\
- local cooldown = 30\r\
- local connection = nil\r\
- local isOn = true\r\
- \r\
- function turnOff()\r\
- script.Parent.Pad.BrickColor = offColor\r\
- isOn = false\r\
- end\r\
- \r\
- function turnOn()\r\
- script.Parent.Pad.BrickColor = onColor\r\
- isOn = true\r\
- end\r\
- \r\
- function onTouch(hit)\r\
- if (isOn == false) then return end\r\
- local human = hit.Parent:findFirstChild(\"Humanoid\")\r\
- if (human ~= nil) then\r\
- human.Health = human.MaxHealth\r\
- turnOff()\r\
- end\r\
- end\r\
- \r\
- connection = script.Parent.Pad.Touched:connect(onTouch)\r\
- \r\
- \r\
- while true do\r\
- wait(cooldown)\r\
- if (isOn == false) then turnOn() end\r\
- end"
- local healpad2 = Instance.new('Model', sfothiv)
- healpad2.Name = "HealPad"
- healpad2.PrimaryPart = smooth_block_model712
- local smooth_block_model712 = Instance.new('Part', healpad2)
- smooth_block_model712.FormFactor = Enum.FormFactor.Plate
- smooth_block_model712.Size = Vector3.new(8, 0.4, 8)
- smooth_block_model712.Name = "Smooth Block Model"
- smooth_block_model712.CFrame = CFrame.new(59.6, 246.6, -50) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model712.BrickColor = BrickColor.new('Black')
- smooth_block_model712.Friction = 0.3
- local pad2 = Instance.new('Part', healpad2)
- pad2.FormFactor = Enum.FormFactor.Plate
- pad2.Size = Vector3.new(6, 0.4, 6)
- pad2.Name = "Pad"
- pad2.CFrame = CFrame.new(59.6, 247, -50) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- pad2.BrickColor = BrickColor.new('Bright green')
- pad2.Friction = 0.3
- local healpadscript2 = Instance.new('Script', healpad2)
- healpadscript2.Name = "HealPadScript"
- healpadscript2.Source = "local onColor = BrickColor.new(37)\r\
- local offColor = BrickColor.new(21)\r\
- \r\
- local cooldown = 30\r\
- local connection = nil\r\
- local isOn = true\r\
- \r\
- function turnOff()\r\
- script.Parent.Pad.BrickColor = offColor\r\
- isOn = false\r\
- end\r\
- \r\
- function turnOn()\r\
- script.Parent.Pad.BrickColor = onColor\r\
- isOn = true\r\
- end\r\
- \r\
- function onTouch(hit)\r\
- if (isOn == false) then return end\r\
- local human = hit.Parent:findFirstChild(\"Humanoid\")\r\
- if (human ~= nil) then\r\
- human.Health = human.MaxHealth\r\
- turnOff()\r\
- end\r\
- end\r\
- \r\
- connection = script.Parent.Pad.Touched:connect(onTouch)\r\
- \r\
- \r\
- while true do\r\
- wait(cooldown)\r\
- if (isOn == false) then turnOn() end\r\
- end"
- local healpad3 = Instance.new('Model', sfothiv)
- healpad3.Name = "HealPad"
- healpad3.PrimaryPart = smooth_block_model713
- local smooth_block_model713 = Instance.new('Part', healpad3)
- smooth_block_model713.FormFactor = Enum.FormFactor.Plate
- smooth_block_model713.Size = Vector3.new(8, 0.4, 8)
- smooth_block_model713.Name = "Smooth Block Model"
- smooth_block_model713.CFrame = CFrame.new(-200.4, 255, -48) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model713.BrickColor = BrickColor.new('Black')
- smooth_block_model713.Friction = 0.3
- local pad3 = Instance.new('Part', healpad3)
- pad3.FormFactor = Enum.FormFactor.Plate
- pad3.Size = Vector3.new(6, 0.4, 6)
- pad3.Name = "Pad"
- pad3.CFrame = CFrame.new(-200.4, 255.4, -48) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- pad3.BrickColor = BrickColor.new('Bright green')
- pad3.Friction = 0.3
- local healpadscript3 = Instance.new('Script', healpad3)
- healpadscript3.Name = "HealPadScript"
- healpadscript3.Source = "local onColor = BrickColor.new(37)\r\
- local offColor = BrickColor.new(21)\r\
- \r\
- local cooldown = 30\r\
- local connection = nil\r\
- local isOn = true\r\
- \r\
- function turnOff()\r\
- script.Parent.Pad.BrickColor = offColor\r\
- isOn = false\r\
- end\r\
- \r\
- function turnOn()\r\
- script.Parent.Pad.BrickColor = onColor\r\
- isOn = true\r\
- end\r\
- \r\
- function onTouch(hit)\r\
- if (isOn == false) then return end\r\
- local human = hit.Parent:findFirstChild(\"Humanoid\")\r\
- if (human ~= nil) then\r\
- human.Health = human.MaxHealth\r\
- turnOff()\r\
- end\r\
- end\r\
- \r\
- connection = script.Parent.Pad.Touched:connect(onTouch)\r\
- \r\
- \r\
- while true do\r\
- wait(cooldown)\r\
- if (isOn == false) then turnOn() end\r\
- end"
- local gatepair = Instance.new('Model', sfothiv)
- gatepair.Name = "GatePair"
- gatepair.PrimaryPart = smooth_block_model714
- local a = Instance.new('Model', gatepair)
- a.Name = "A"
- a.PrimaryPart = smooth_block_model714
- local smooth_block_model715 = Instance.new('Part', a)
- smooth_block_model715.Material = Enum.Material.Slate
- smooth_block_model715.Size = Vector3.new(2, 10.8, 2)
- smooth_block_model715.Name = "Smooth Block Model"
- smooth_block_model715.CFrame = CFrame.new(-69.4, 100.6, -83) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model715.BrickColor = BrickColor.new('Bright blue')
- smooth_block_model715.Friction = 0.3
- local smooth_block_model716 = Instance.new('Part', a)
- smooth_block_model716.Material = Enum.Material.Slate
- smooth_block_model716.Size = Vector3.new(2, 3.6, 2)
- smooth_block_model716.Name = "Smooth Block Model"
- smooth_block_model716.CFrame = CFrame.new(-70.4, 107.8, -83) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model716.BrickColor = BrickColor.new('Bright blue')
- smooth_block_model716.Friction = 0.3
- local smooth_block_model717 = Instance.new('Part', a)
- smooth_block_model717.Material = Enum.Material.Slate
- smooth_block_model717.Size = Vector3.new(2, 2.4, 2)
- smooth_block_model717.Name = "Smooth Block Model"
- smooth_block_model717.CFrame = CFrame.new(-71.4, 110.8, -83) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model717.BrickColor = BrickColor.new('Bright blue')
- smooth_block_model717.Friction = 0.3
- local smooth_block_model718 = Instance.new('Part', a)
- smooth_block_model718.Material = Enum.Material.Slate
- smooth_block_model718.Size = Vector3.new(2, 1.2, 2)
- smooth_block_model718.Name = "Smooth Block Model"
- smooth_block_model718.CFrame = CFrame.new(-72.4, 112.6, -83) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model718.BrickColor = BrickColor.new('Bright blue')
- smooth_block_model718.Friction = 0.3
- local smooth_block_model714 = Instance.new('Part', a)
- smooth_block_model714.Material = Enum.Material.Slate
- smooth_block_model714.Size = Vector3.new(2, 1.2, 8)
- smooth_block_model714.Name = "Smooth Block Model"
- smooth_block_model714.CFrame = CFrame.new(-76.4, 113.8, -83) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model714.BrickColor = BrickColor.new('Bright blue')
- smooth_block_model714.Friction = 0.3
- local smooth_block_model719 = Instance.new('Part', a)
- smooth_block_model719.Material = Enum.Material.Slate
- smooth_block_model719.Size = Vector3.new(2, 1.2, 2)
- smooth_block_model719.Name = "Smooth Block Model"
- smooth_block_model719.CFrame = CFrame.new(-80.4, 112.6, -83) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model719.BrickColor = BrickColor.new('Bright blue')
- smooth_block_model719.Friction = 0.3
- local smooth_block_model720 = Instance.new('Part', a)
- smooth_block_model720.Material = Enum.Material.Slate
- smooth_block_model720.Size = Vector3.new(2, 2.4, 2)
- smooth_block_model720.Name = "Smooth Block Model"
- smooth_block_model720.CFrame = CFrame.new(-81.4, 110.8, -83) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model720.BrickColor = BrickColor.new('Bright blue')
- smooth_block_model720.Friction = 0.3
- local smooth_block_model721 = Instance.new('Part', a)
- smooth_block_model721.Material = Enum.Material.Slate
- smooth_block_model721.Size = Vector3.new(2, 3.6, 2)
- smooth_block_model721.Name = "Smooth Block Model"
- smooth_block_model721.CFrame = CFrame.new(-82.4, 107.8, -83) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model721.BrickColor = BrickColor.new('Bright blue')
- smooth_block_model721.Friction = 0.3
- local smooth_block_model722 = Instance.new('Part', a)
- smooth_block_model722.Material = Enum.Material.Slate
- smooth_block_model722.Size = Vector3.new(2, 10.8, 2)
- smooth_block_model722.Name = "Smooth Block Model"
- smooth_block_model722.CFrame = CFrame.new(-83.4, 100.6, -83) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model722.BrickColor = BrickColor.new('Bright blue')
- smooth_block_model722.Friction = 0.3
- local gate = Instance.new('Part', a)
- gate.CanCollide = false
- gate.Transparency = 1
- gate.Anchored = true
- gate.Material = Enum.Material.Slate
- gate.Size = Vector3.new(12, 16.8, 1)
- gate.Name = "Gate"
- gate.CFrame = CFrame.new(-76.4, 103.6, -84.5) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- gate.BrickColor = BrickColor.new('Bright blue')
- gate.Friction = 0.3
- local b = Instance.new('Model', gatepair)
- b.Name = "B"
- b.PrimaryPart = smooth_block_model723
- local smooth_block_model724 = Instance.new('Part', b)
- smooth_block_model724.Material = Enum.Material.Slate
- smooth_block_model724.Size = Vector3.new(2, 10.8, 2)
- smooth_block_model724.Name = "Smooth Block Model"
- smooth_block_model724.CFrame = CFrame.new(-66.4, 509.802, -341) * CFrame.Angles(-0, 0, -0)
- smooth_block_model724.BrickColor = BrickColor.new('Bright blue')
- smooth_block_model724.Friction = 0.3
- local smooth_block_model725 = Instance.new('Part', b)
- smooth_block_model725.Material = Enum.Material.Slate
- smooth_block_model725.Size = Vector3.new(2, 3.6, 2)
- smooth_block_model725.Name = "Smooth Block Model"
- smooth_block_model725.CFrame = CFrame.new(-66.4, 517.002, -340) * CFrame.Angles(-0, 0, -0)
- smooth_block_model725.BrickColor = BrickColor.new('Bright blue')
- smooth_block_model725.Friction = 0.3
- local smooth_block_model726 = Instance.new('Part', b)
- smooth_block_model726.Material = Enum.Material.Slate
- smooth_block_model726.Size = Vector3.new(2, 2.4, 2)
- smooth_block_model726.Name = "Smooth Block Model"
- smooth_block_model726.CFrame = CFrame.new(-66.4, 520.002, -339) * CFrame.Angles(-0, 0, -0)
- smooth_block_model726.BrickColor = BrickColor.new('Bright blue')
- smooth_block_model726.Friction = 0.3
- local smooth_block_model727 = Instance.new('Part', b)
- smooth_block_model727.Material = Enum.Material.Slate
- smooth_block_model727.Size = Vector3.new(2, 1.2, 2)
- smooth_block_model727.Name = "Smooth Block Model"
- smooth_block_model727.CFrame = CFrame.new(-66.4, 521.802, -338) * CFrame.Angles(-0, 0, -0)
- smooth_block_model727.BrickColor = BrickColor.new('Bright blue')
- smooth_block_model727.Friction = 0.3
- local smooth_block_model723 = Instance.new('Part', b)
- smooth_block_model723.Material = Enum.Material.Slate
- smooth_block_model723.Size = Vector3.new(2, 1.2, 8)
- smooth_block_model723.Name = "Smooth Block Model"
- smooth_block_model723.CFrame = CFrame.new(-66.4, 523.002, -334) * CFrame.Angles(-0, 0, -0)
- smooth_block_model723.BrickColor = BrickColor.new('Bright blue')
- smooth_block_model723.Friction = 0.3
- local smooth_block_model728 = Instance.new('Part', b)
- smooth_block_model728.Material = Enum.Material.Slate
- smooth_block_model728.Size = Vector3.new(2, 1.2, 2)
- smooth_block_model728.Name = "Smooth Block Model"
- smooth_block_model728.CFrame = CFrame.new(-66.4, 521.802, -330) * CFrame.Angles(-0, 0, -0)
- smooth_block_model728.BrickColor = BrickColor.new('Bright blue')
- smooth_block_model728.Friction = 0.3
- local smooth_block_model729 = Instance.new('Part', b)
- smooth_block_model729.Material = Enum.Material.Slate
- smooth_block_model729.Size = Vector3.new(2, 2.4, 2)
- smooth_block_model729.Name = "Smooth Block Model"
- smooth_block_model729.CFrame = CFrame.new(-66.4, 520.002, -329) * CFrame.Angles(-0, 0, -0)
- smooth_block_model729.BrickColor = BrickColor.new('Bright blue')
- smooth_block_model729.Friction = 0.3
- local smooth_block_model730 = Instance.new('Part', b)
- smooth_block_model730.Material = Enum.Material.Slate
- smooth_block_model730.Size = Vector3.new(2, 3.6, 2)
- smooth_block_model730.Name = "Smooth Block Model"
- smooth_block_model730.CFrame = CFrame.new(-66.4, 517.002, -328) * CFrame.Angles(-0, 0, -0)
- smooth_block_model730.BrickColor = BrickColor.new('Bright blue')
- smooth_block_model730.Friction = 0.3
- local smooth_block_model731 = Instance.new('Part', b)
- smooth_block_model731.Material = Enum.Material.Slate
- smooth_block_model731.Size = Vector3.new(2, 10.8, 2)
- smooth_block_model731.Name = "Smooth Block Model"
- smooth_block_model731.CFrame = CFrame.new(-66.4, 509.802, -327) * CFrame.Angles(-0, 0, -0)
- smooth_block_model731.BrickColor = BrickColor.new('Bright blue')
- smooth_block_model731.Friction = 0.3
- local gate2 = Instance.new('Part', b)
- gate2.CanCollide = false
- gate2.Transparency = 1
- gate2.Anchored = true
- gate2.Material = Enum.Material.Slate
- gate2.Size = Vector3.new(12, 16.8, 1)
- gate2.Name = "Gate"
- gate2.CFrame = CFrame.new(-67.9, 512.802, -334) * CFrame.Angles(-0, -1.5707963705063, 0)
- gate2.BrickColor = BrickColor.new('Bright blue')
- gate2.Friction = 0.3
- local gatescript = Instance.new('Script', gatepair)
- gatescript.Name = "GateScript"
- gatescript.Source = "function Teleport(char, enter, exit)\r\
- if char == nil then return end\r\
- \r\
- \r\
- local sound = enter:FindFirstChild(\"Lightning\")\r\
- if (sound == nil) then\r\
- sound = Instance.new(\"Sound\")\r\
- sound.SoundId = \"rbxasset://sounds\\\\HalloweenLightning.wav\"\r\
- sound.Parent = enter\r\
- end\r\
- sound:play()\r\
- \r\
- \r\
- \r\
- local torso = char.Torso\r\
- \r\
- \r\
- torso.CFrame = exit.CFrame + (exit.CFrame.lookVector * 5)\r\
- \r\
- \r\
- --torso.CFrame = CFrame.new(Vector3.new(pos.x, pos.y + 7, pos.z))\r\
- \r\
- sound = exit:FindFirstChild(\"Thunder\")\r\
- if (sound == nil) then\r\
- sound = Instance.new(\"Sound\")\r\
- sound.SoundId = \"rbxasset://sounds\\\\HalloweenThunder.wav\"\r\
- sound.Parent = exit\r\
- end\r\
- sound:play()\r\
- \r\
- \r\
- end\r\
- \r\
- \r\
- function getChar(part)\r\
- local human = part.Parent:findFirstChild(\"Humanoid\")\r\
- if (human ~= nil and human.Parent ~= nil) then\r\
- return human.Parent\r\
- end\r\
- return nil\r\
- end\r\
- \r\
- function onTouchedGateA(part)\r\
- Teleport(getChar(part), script.Parent.A.Gate, script.Parent.B.Gate)\r\
- end\r\
- \r\
- function onTouchedGateB(part)\r\
- Teleport(getChar(part), script.Parent.B.Gate, script.Parent.A.Gate)\r\
- end\r\
- \r\
- \r\
- script.Parent.A.Gate.Touched:connect(onTouchedGateA)\r\
- script.Parent.B.Gate.Touched:connect(onTouchedGateB)"
- local gatepair2 = Instance.new('Model', sfothiv)
- gatepair2.Name = "GatePair"
- gatepair2.PrimaryPart = smooth_block_model732
- local b2 = Instance.new('Model', gatepair2)
- b2.Name = "B"
- b2.PrimaryPart = smooth_block_model732
- local smooth_block_model733 = Instance.new('Part', b2)
- smooth_block_model733.Material = Enum.Material.Slate
- smooth_block_model733.Size = Vector3.new(2, 10.8, 2)
- smooth_block_model733.Name = "Smooth Block Model"
- smooth_block_model733.CFrame = CFrame.new(-158.4, 290.2, 46) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model733.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model733.Friction = 0.3
- local smooth_block_model734 = Instance.new('Part', b2)
- smooth_block_model734.Material = Enum.Material.Slate
- smooth_block_model734.Size = Vector3.new(2, 3.6, 2)
- smooth_block_model734.Name = "Smooth Block Model"
- smooth_block_model734.CFrame = CFrame.new(-157.4, 297.4, 46) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model734.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model734.Friction = 0.3
- local smooth_block_model735 = Instance.new('Part', b2)
- smooth_block_model735.Material = Enum.Material.Slate
- smooth_block_model735.Size = Vector3.new(2, 2.4, 2)
- smooth_block_model735.Name = "Smooth Block Model"
- smooth_block_model735.CFrame = CFrame.new(-156.4, 300.4, 46) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model735.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model735.Friction = 0.3
- local smooth_block_model736 = Instance.new('Part', b2)
- smooth_block_model736.Material = Enum.Material.Slate
- smooth_block_model736.Size = Vector3.new(2, 1.2, 2)
- smooth_block_model736.Name = "Smooth Block Model"
- smooth_block_model736.CFrame = CFrame.new(-155.4, 302.2, 46) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model736.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model736.Friction = 0.3
- local smooth_block_model732 = Instance.new('Part', b2)
- smooth_block_model732.Material = Enum.Material.Slate
- smooth_block_model732.Size = Vector3.new(2, 1.2, 8)
- smooth_block_model732.Name = "Smooth Block Model"
- smooth_block_model732.CFrame = CFrame.new(-151.4, 303.4, 46) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model732.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model732.Friction = 0.3
- local smooth_block_model737 = Instance.new('Part', b2)
- smooth_block_model737.Material = Enum.Material.Slate
- smooth_block_model737.Size = Vector3.new(2, 1.2, 2)
- smooth_block_model737.Name = "Smooth Block Model"
- smooth_block_model737.CFrame = CFrame.new(-147.4, 302.2, 46) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model737.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model737.Friction = 0.3
- local smooth_block_model738 = Instance.new('Part', b2)
- smooth_block_model738.Material = Enum.Material.Slate
- smooth_block_model738.Size = Vector3.new(2, 2.4, 2)
- smooth_block_model738.Name = "Smooth Block Model"
- smooth_block_model738.CFrame = CFrame.new(-146.4, 300.4, 46) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model738.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model738.Friction = 0.3
- local smooth_block_model739 = Instance.new('Part', b2)
- smooth_block_model739.Material = Enum.Material.Slate
- smooth_block_model739.Size = Vector3.new(2, 3.6, 2)
- smooth_block_model739.Name = "Smooth Block Model"
- smooth_block_model739.CFrame = CFrame.new(-145.4, 297.4, 46) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model739.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model739.Friction = 0.3
- local smooth_block_model740 = Instance.new('Part', b2)
- smooth_block_model740.Material = Enum.Material.Slate
- smooth_block_model740.Size = Vector3.new(2, 10.8, 2)
- smooth_block_model740.Name = "Smooth Block Model"
- smooth_block_model740.CFrame = CFrame.new(-144.4, 290.2, 46) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model740.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model740.Friction = 0.3
- local gate3 = Instance.new('Part', b2)
- gate3.CanCollide = false
- gate3.Transparency = 1
- gate3.Anchored = true
- gate3.Material = Enum.Material.Slate
- gate3.Size = Vector3.new(12, 16.8, 1)
- gate3.Name = "Gate"
- gate3.CFrame = CFrame.new(-151.4, 293.2, 47.5) * CFrame.Angles(-0, 0, -0)
- gate3.BrickColor = BrickColor.new('Bright blue')
- gate3.Friction = 0.3
- local a2 = Instance.new('Model', gatepair2)
- a2.Name = "A"
- a2.PrimaryPart = smooth_block_model741
- local smooth_block_model742 = Instance.new('Part', a2)
- smooth_block_model742.Material = Enum.Material.Slate
- smooth_block_model742.Size = Vector3.new(2, 10.8, 2)
- smooth_block_model742.Name = "Smooth Block Model"
- smooth_block_model742.CFrame = CFrame.new(-107.4, 100.6, -59) * CFrame.Angles(-0, 0, -0)
- smooth_block_model742.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model742.Friction = 0.3
- local smooth_block_model743 = Instance.new('Part', a2)
- smooth_block_model743.Material = Enum.Material.Slate
- smooth_block_model743.Size = Vector3.new(2, 3.6, 2)
- smooth_block_model743.Name = "Smooth Block Model"
- smooth_block_model743.CFrame = CFrame.new(-107.4, 107.8, -58) * CFrame.Angles(-0, 0, -0)
- smooth_block_model743.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model743.Friction = 0.3
- local smooth_block_model744 = Instance.new('Part', a2)
- smooth_block_model744.Material = Enum.Material.Slate
- smooth_block_model744.Size = Vector3.new(2, 2.4, 2)
- smooth_block_model744.Name = "Smooth Block Model"
- smooth_block_model744.CFrame = CFrame.new(-107.4, 110.8, -57) * CFrame.Angles(-0, 0, -0)
- smooth_block_model744.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model744.Friction = 0.3
- local smooth_block_model745 = Instance.new('Part', a2)
- smooth_block_model745.Material = Enum.Material.Slate
- smooth_block_model745.Size = Vector3.new(2, 1.2, 2)
- smooth_block_model745.Name = "Smooth Block Model"
- smooth_block_model745.CFrame = CFrame.new(-107.4, 112.6, -56) * CFrame.Angles(-0, 0, -0)
- smooth_block_model745.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model745.Friction = 0.3
- local smooth_block_model741 = Instance.new('Part', a2)
- smooth_block_model741.Material = Enum.Material.Slate
- smooth_block_model741.Size = Vector3.new(2, 1.2, 8)
- smooth_block_model741.Name = "Smooth Block Model"
- smooth_block_model741.CFrame = CFrame.new(-107.4, 113.8, -52) * CFrame.Angles(-0, 0, -0)
- smooth_block_model741.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model741.Friction = 0.3
- local smooth_block_model746 = Instance.new('Part', a2)
- smooth_block_model746.Material = Enum.Material.Slate
- smooth_block_model746.Size = Vector3.new(2, 1.2, 2)
- smooth_block_model746.Name = "Smooth Block Model"
- smooth_block_model746.CFrame = CFrame.new(-107.4, 112.6, -48) * CFrame.Angles(-0, 0, -0)
- smooth_block_model746.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model746.Friction = 0.3
- local smooth_block_model747 = Instance.new('Part', a2)
- smooth_block_model747.Material = Enum.Material.Slate
- smooth_block_model747.Size = Vector3.new(2, 2.4, 2)
- smooth_block_model747.Name = "Smooth Block Model"
- smooth_block_model747.CFrame = CFrame.new(-107.4, 110.8, -47) * CFrame.Angles(-0, 0, -0)
- smooth_block_model747.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model747.Friction = 0.3
- local smooth_block_model748 = Instance.new('Part', a2)
- smooth_block_model748.Material = Enum.Material.Slate
- smooth_block_model748.Size = Vector3.new(2, 3.6, 2)
- smooth_block_model748.Name = "Smooth Block Model"
- smooth_block_model748.CFrame = CFrame.new(-107.4, 107.8, -46) * CFrame.Angles(-0, 0, -0)
- smooth_block_model748.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model748.Friction = 0.3
- local smooth_block_model749 = Instance.new('Part', a2)
- smooth_block_model749.Material = Enum.Material.Slate
- smooth_block_model749.Size = Vector3.new(2, 10.8, 2)
- smooth_block_model749.Name = "Smooth Block Model"
- smooth_block_model749.CFrame = CFrame.new(-107.4, 100.6, -45) * CFrame.Angles(-0, 0, -0)
- smooth_block_model749.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model749.Friction = 0.3
- local gate4 = Instance.new('Part', a2)
- gate4.CanCollide = false
- gate4.Transparency = 1
- gate4.Anchored = true
- gate4.Material = Enum.Material.Slate
- gate4.Size = Vector3.new(12, 16.8, 1)
- gate4.Name = "Gate"
- gate4.CFrame = CFrame.new(-108.9, 103.6, -52) * CFrame.Angles(-0, -1.5707963705063, 0)
- gate4.BrickColor = BrickColor.new('Bright blue')
- gate4.Friction = 0.3
- local gatescript2 = Instance.new('Script', gatepair2)
- gatescript2.Name = "GateScript"
- gatescript2.Source = "function Teleport(char, enter, exit)\r\
- if char == nil then return end\r\
- \r\
- \r\
- local sound = enter:FindFirstChild(\"Lightning\")\r\
- if (sound == nil) then\r\
- sound = Instance.new(\"Sound\")\r\
- sound.SoundId = \"rbxasset://sounds\\\\HalloweenLightning.wav\"\r\
- sound.Parent = enter\r\
- end\r\
- sound:play()\r\
- \r\
- \r\
- \r\
- local torso = char.Torso\r\
- \r\
- \r\
- torso.CFrame = exit.CFrame + (exit.CFrame.lookVector * 5)\r\
- \r\
- \r\
- --torso.CFrame = CFrame.new(Vector3.new(pos.x, pos.y + 7, pos.z))\r\
- \r\
- sound = exit:FindFirstChild(\"Thunder\")\r\
- if (sound == nil) then\r\
- sound = Instance.new(\"Sound\")\r\
- sound.SoundId = \"rbxasset://sounds\\\\HalloweenThunder.wav\"\r\
- sound.Parent = exit\r\
- end\r\
- sound:play()\r\
- \r\
- \r\
- end\r\
- \r\
- \r\
- function getChar(part)\r\
- local human = part.Parent:findFirstChild(\"Humanoid\")\r\
- if (human ~= nil and human.Parent ~= nil) then\r\
- return human.Parent\r\
- end\r\
- return nil\r\
- end\r\
- \r\
- function onTouchedGateA(part)\r\
- Teleport(getChar(part), script.Parent.A.Gate, script.Parent.B.Gate)\r\
- end\r\
- \r\
- function onTouchedGateB(part)\r\
- Teleport(getChar(part), script.Parent.B.Gate, script.Parent.A.Gate)\r\
- end\r\
- \r\
- \r\
- script.Parent.A.Gate.Touched:connect(onTouchedGateA)\r\
- script.Parent.B.Gate.Touched:connect(onTouchedGateB)"
- local gatepair3 = Instance.new('Model', sfothiv)
- gatepair3.Name = "GatePair"
- gatepair3.PrimaryPart = smooth_block_model750
- local a3 = Instance.new('Model', gatepair3)
- a3.Name = "A"
- a3.PrimaryPart = smooth_block_model750
- local smooth_block_model751 = Instance.new('Part', a3)
- smooth_block_model751.Material = Enum.Material.Slate
- smooth_block_model751.Size = Vector3.new(2, 10.8, 2)
- smooth_block_model751.Name = "Smooth Block Model"
- smooth_block_model751.CFrame = CFrame.new(-45.4, 100.6, -45) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model751.BrickColor = BrickColor.new('Bright red')
- smooth_block_model751.Friction = 0.3
- local smooth_block_model752 = Instance.new('Part', a3)
- smooth_block_model752.Material = Enum.Material.Slate
- smooth_block_model752.Size = Vector3.new(2, 3.6, 2)
- smooth_block_model752.Name = "Smooth Block Model"
- smooth_block_model752.CFrame = CFrame.new(-45.4, 107.8, -46) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model752.BrickColor = BrickColor.new('Bright red')
- smooth_block_model752.Friction = 0.3
- local smooth_block_model753 = Instance.new('Part', a3)
- smooth_block_model753.Material = Enum.Material.Slate
- smooth_block_model753.Size = Vector3.new(2, 2.4, 2)
- smooth_block_model753.Name = "Smooth Block Model"
- smooth_block_model753.CFrame = CFrame.new(-45.4, 110.8, -47) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model753.BrickColor = BrickColor.new('Bright red')
- smooth_block_model753.Friction = 0.3
- local smooth_block_model754 = Instance.new('Part', a3)
- smooth_block_model754.Material = Enum.Material.Slate
- smooth_block_model754.Size = Vector3.new(2, 1.2, 2)
- smooth_block_model754.Name = "Smooth Block Model"
- smooth_block_model754.CFrame = CFrame.new(-45.4, 112.6, -48) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model754.BrickColor = BrickColor.new('Bright red')
- smooth_block_model754.Friction = 0.3
- local smooth_block_model750 = Instance.new('Part', a3)
- smooth_block_model750.Material = Enum.Material.Slate
- smooth_block_model750.Size = Vector3.new(2, 1.2, 8)
- smooth_block_model750.Name = "Smooth Block Model"
- smooth_block_model750.CFrame = CFrame.new(-45.4, 113.8, -52) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model750.BrickColor = BrickColor.new('Bright red')
- smooth_block_model750.Friction = 0.3
- local smooth_block_model755 = Instance.new('Part', a3)
- smooth_block_model755.Material = Enum.Material.Slate
- smooth_block_model755.Size = Vector3.new(2, 1.2, 2)
- smooth_block_model755.Name = "Smooth Block Model"
- smooth_block_model755.CFrame = CFrame.new(-45.4, 112.6, -56) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model755.BrickColor = BrickColor.new('Bright red')
- smooth_block_model755.Friction = 0.3
- local smooth_block_model756 = Instance.new('Part', a3)
- smooth_block_model756.Material = Enum.Material.Slate
- smooth_block_model756.Size = Vector3.new(2, 2.4, 2)
- smooth_block_model756.Name = "Smooth Block Model"
- smooth_block_model756.CFrame = CFrame.new(-45.4, 110.8, -57) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model756.BrickColor = BrickColor.new('Bright red')
- smooth_block_model756.Friction = 0.3
- local smooth_block_model757 = Instance.new('Part', a3)
- smooth_block_model757.Material = Enum.Material.Slate
- smooth_block_model757.Size = Vector3.new(2, 3.6, 2)
- smooth_block_model757.Name = "Smooth Block Model"
- smooth_block_model757.CFrame = CFrame.new(-45.4, 107.8, -58) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model757.BrickColor = BrickColor.new('Bright red')
- smooth_block_model757.Friction = 0.3
- local smooth_block_model758 = Instance.new('Part', a3)
- smooth_block_model758.Material = Enum.Material.Slate
- smooth_block_model758.Size = Vector3.new(2, 10.8, 2)
- smooth_block_model758.Name = "Smooth Block Model"
- smooth_block_model758.CFrame = CFrame.new(-45.4, 100.6, -59) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model758.BrickColor = BrickColor.new('Bright red')
- smooth_block_model758.Friction = 0.3
- local gate5 = Instance.new('Part', a3)
- gate5.CanCollide = false
- gate5.Transparency = 1
- gate5.Anchored = true
- gate5.Material = Enum.Material.Slate
- gate5.Size = Vector3.new(12, 16.8, 1)
- gate5.Name = "Gate"
- gate5.CFrame = CFrame.new(-43.9, 103.6, -52) * CFrame.Angles(-0, 1.5707963705063, 0)
- gate5.BrickColor = BrickColor.new('Bright blue')
- gate5.Friction = 0.3
- local b3 = Instance.new('Model', gatepair3)
- b3.Name = "B"
- b3.PrimaryPart = smooth_block_model759
- local smooth_block_model760 = Instance.new('Part', b3)
- smooth_block_model760.Material = Enum.Material.Slate
- smooth_block_model760.Size = Vector3.new(2, 10.8, 2)
- smooth_block_model760.Name = "Smooth Block Model"
- smooth_block_model760.CFrame = CFrame.new(-4.4, 343, 68) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model760.BrickColor = BrickColor.new('Bright red')
- smooth_block_model760.Friction = 0.3
- local smooth_block_model761 = Instance.new('Part', b3)
- smooth_block_model761.Material = Enum.Material.Slate
- smooth_block_model761.Size = Vector3.new(2, 3.6, 2)
- smooth_block_model761.Name = "Smooth Block Model"
- smooth_block_model761.CFrame = CFrame.new(-3.4, 350.2, 68) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model761.BrickColor = BrickColor.new('Bright red')
- smooth_block_model761.Friction = 0.3
- local smooth_block_model762 = Instance.new('Part', b3)
- smooth_block_model762.Material = Enum.Material.Slate
- smooth_block_model762.Size = Vector3.new(2, 2.4, 2)
- smooth_block_model762.Name = "Smooth Block Model"
- smooth_block_model762.CFrame = CFrame.new(-2.4, 353.2, 68) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model762.BrickColor = BrickColor.new('Bright red')
- smooth_block_model762.Friction = 0.3
- local smooth_block_model763 = Instance.new('Part', b3)
- smooth_block_model763.Material = Enum.Material.Slate
- smooth_block_model763.Size = Vector3.new(2, 1.2, 2)
- smooth_block_model763.Name = "Smooth Block Model"
- smooth_block_model763.CFrame = CFrame.new(-1.4, 355, 68) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model763.BrickColor = BrickColor.new('Bright red')
- smooth_block_model763.Friction = 0.3
- local smooth_block_model759 = Instance.new('Part', b3)
- smooth_block_model759.Material = Enum.Material.Slate
- smooth_block_model759.Size = Vector3.new(2, 1.2, 8)
- smooth_block_model759.Name = "Smooth Block Model"
- smooth_block_model759.CFrame = CFrame.new(2.6, 356.2, 68) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model759.BrickColor = BrickColor.new('Bright red')
- smooth_block_model759.Friction = 0.3
- local smooth_block_model764 = Instance.new('Part', b3)
- smooth_block_model764.Material = Enum.Material.Slate
- smooth_block_model764.Size = Vector3.new(2, 1.2, 2)
- smooth_block_model764.Name = "Smooth Block Model"
- smooth_block_model764.CFrame = CFrame.new(6.6, 355, 68) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model764.BrickColor = BrickColor.new('Bright red')
- smooth_block_model764.Friction = 0.3
- local smooth_block_model765 = Instance.new('Part', b3)
- smooth_block_model765.Material = Enum.Material.Slate
- smooth_block_model765.Size = Vector3.new(2, 2.4, 2)
- smooth_block_model765.Name = "Smooth Block Model"
- smooth_block_model765.CFrame = CFrame.new(7.6, 353.2, 68) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model765.BrickColor = BrickColor.new('Bright red')
- smooth_block_model765.Friction = 0.3
- local smooth_block_model766 = Instance.new('Part', b3)
- smooth_block_model766.Material = Enum.Material.Slate
- smooth_block_model766.Size = Vector3.new(2, 3.6, 2)
- smooth_block_model766.Name = "Smooth Block Model"
- smooth_block_model766.CFrame = CFrame.new(8.6, 350.2, 68) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model766.BrickColor = BrickColor.new('Bright red')
- smooth_block_model766.Friction = 0.3
- local smooth_block_model767 = Instance.new('Part', b3)
- smooth_block_model767.Material = Enum.Material.Slate
- smooth_block_model767.Size = Vector3.new(2, 10.8, 2)
- smooth_block_model767.Name = "Smooth Block Model"
- smooth_block_model767.CFrame = CFrame.new(9.6, 343, 68) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model767.BrickColor = BrickColor.new('Bright red')
- smooth_block_model767.Friction = 0.3
- local gate6 = Instance.new('Part', b3)
- gate6.CanCollide = false
- gate6.Transparency = 1
- gate6.Anchored = true
- gate6.Material = Enum.Material.Slate
- gate6.Size = Vector3.new(12, 16.8, 1)
- gate6.Name = "Gate"
- gate6.CFrame = CFrame.new(2.6, 346, 69.5) * CFrame.Angles(-0, 0, -0)
- gate6.BrickColor = BrickColor.new('Bright blue')
- gate6.Friction = 0.3
- local gatescript3 = Instance.new('Script', gatepair3)
- gatescript3.Name = "GateScript"
- gatescript3.Source = "function Teleport(char, enter, exit)\r\
- if char == nil then return end\r\
- \r\
- \r\
- local sound = enter:FindFirstChild(\"Lightning\")\r\
- if (sound == nil) then\r\
- sound = Instance.new(\"Sound\")\r\
- sound.SoundId = \"rbxasset://sounds\\\\HalloweenLightning.wav\"\r\
- sound.Parent = enter\r\
- end\r\
- sound:play()\r\
- \r\
- \r\
- \r\
- local torso = char.Torso\r\
- \r\
- \r\
- torso.CFrame = exit.CFrame + (exit.CFrame.lookVector * 5)\r\
- \r\
- \r\
- --torso.CFrame = CFrame.new(Vector3.new(pos.x, pos.y + 7, pos.z))\r\
- \r\
- sound = exit:FindFirstChild(\"Thunder\")\r\
- if (sound == nil) then\r\
- sound = Instance.new(\"Sound\")\r\
- sound.SoundId = \"rbxasset://sounds\\\\HalloweenThunder.wav\"\r\
- sound.Parent = exit\r\
- end\r\
- sound:play()\r\
- \r\
- \r\
- end\r\
- \r\
- \r\
- function getChar(part)\r\
- local human = part.Parent:findFirstChild(\"Humanoid\")\r\
- if (human ~= nil and human.Parent ~= nil) then\r\
- return human.Parent\r\
- end\r\
- return nil\r\
- end\r\
- \r\
- function onTouchedGateA(part)\r\
- Teleport(getChar(part), script.Parent.A.Gate, script.Parent.B.Gate)\r\
- end\r\
- \r\
- function onTouchedGateB(part)\r\
- Teleport(getChar(part), script.Parent.B.Gate, script.Parent.A.Gate)\r\
- end\r\
- \r\
- \r\
- script.Parent.A.Gate.Touched:connect(onTouchedGateA)\r\
- script.Parent.B.Gate.Touched:connect(onTouchedGateB)"
- local gatepair4 = Instance.new('Model', sfothiv)
- gatepair4.Name = "GatePair"
- gatepair4.PrimaryPart = smooth_block_model768
- local a4 = Instance.new('Model', gatepair4)
- a4.Name = "A"
- a4.PrimaryPart = smooth_block_model768
- local smooth_block_model769 = Instance.new('Part', a4)
- smooth_block_model769.Material = Enum.Material.Slate
- smooth_block_model769.Size = Vector3.new(2, 10.8, 2)
- smooth_block_model769.Name = "Smooth Block Model"
- smooth_block_model769.CFrame = CFrame.new(-83.4, 100.6, -21) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model769.BrickColor = BrickColor.new('Bright violet')
- smooth_block_model769.Friction = 0.3
- local smooth_block_model770 = Instance.new('Part', a4)
- smooth_block_model770.Material = Enum.Material.Slate
- smooth_block_model770.Size = Vector3.new(2, 3.6, 2)
- smooth_block_model770.Name = "Smooth Block Model"
- smooth_block_model770.CFrame = CFrame.new(-82.4, 107.8, -21) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model770.BrickColor = BrickColor.new('Bright violet')
- smooth_block_model770.Friction = 0.3
- local smooth_block_model771 = Instance.new('Part', a4)
- smooth_block_model771.Material = Enum.Material.Slate
- smooth_block_model771.Size = Vector3.new(2, 2.4, 2)
- smooth_block_model771.Name = "Smooth Block Model"
- smooth_block_model771.CFrame = CFrame.new(-81.4, 110.8, -21) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model771.BrickColor = BrickColor.new('Bright violet')
- smooth_block_model771.Friction = 0.3
- local smooth_block_model772 = Instance.new('Part', a4)
- smooth_block_model772.Material = Enum.Material.Slate
- smooth_block_model772.Size = Vector3.new(2, 1.2, 2)
- smooth_block_model772.Name = "Smooth Block Model"
- smooth_block_model772.CFrame = CFrame.new(-80.4, 112.6, -21) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model772.BrickColor = BrickColor.new('Bright violet')
- smooth_block_model772.Friction = 0.3
- local smooth_block_model768 = Instance.new('Part', a4)
- smooth_block_model768.Material = Enum.Material.Slate
- smooth_block_model768.Size = Vector3.new(2, 1.2, 8)
- smooth_block_model768.Name = "Smooth Block Model"
- smooth_block_model768.CFrame = CFrame.new(-76.4, 113.8, -21) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model768.BrickColor = BrickColor.new('Bright violet')
- smooth_block_model768.Friction = 0.3
- local smooth_block_model773 = Instance.new('Part', a4)
- smooth_block_model773.Material = Enum.Material.Slate
- smooth_block_model773.Size = Vector3.new(2, 1.2, 2)
- smooth_block_model773.Name = "Smooth Block Model"
- smooth_block_model773.CFrame = CFrame.new(-72.4, 112.6, -21) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model773.BrickColor = BrickColor.new('Bright violet')
- smooth_block_model773.Friction = 0.3
- local smooth_block_model774 = Instance.new('Part', a4)
- smooth_block_model774.Material = Enum.Material.Slate
- smooth_block_model774.Size = Vector3.new(2, 2.4, 2)
- smooth_block_model774.Name = "Smooth Block Model"
- smooth_block_model774.CFrame = CFrame.new(-71.4, 110.8, -21) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model774.BrickColor = BrickColor.new('Bright violet')
- smooth_block_model774.Friction = 0.3
- local smooth_block_model775 = Instance.new('Part', a4)
- smooth_block_model775.Material = Enum.Material.Slate
- smooth_block_model775.Size = Vector3.new(2, 3.6, 2)
- smooth_block_model775.Name = "Smooth Block Model"
- smooth_block_model775.CFrame = CFrame.new(-70.4, 107.8, -21) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model775.BrickColor = BrickColor.new('Bright violet')
- smooth_block_model775.Friction = 0.3
- local smooth_block_model776 = Instance.new('Part', a4)
- smooth_block_model776.Material = Enum.Material.Slate
- smooth_block_model776.Size = Vector3.new(2, 10.8, 2)
- smooth_block_model776.Name = "Smooth Block Model"
- smooth_block_model776.CFrame = CFrame.new(-69.4, 100.6, -21) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model776.BrickColor = BrickColor.new('Bright violet')
- smooth_block_model776.Friction = 0.3
- local gate7 = Instance.new('Part', a4)
- gate7.CanCollide = false
- gate7.Transparency = 1
- gate7.Anchored = true
- gate7.Material = Enum.Material.Slate
- gate7.Size = Vector3.new(12, 16.8, 1)
- gate7.Name = "Gate"
- gate7.CFrame = CFrame.new(-76.4, 103.6, -19.5) * CFrame.Angles(-0, 0, -0)
- gate7.BrickColor = BrickColor.new('Bright blue')
- gate7.Friction = 0.3
- local b4 = Instance.new('Model', gatepair4)
- b4.Name = "B"
- b4.PrimaryPart = smooth_block_model777
- local smooth_block_model778 = Instance.new('Part', b4)
- smooth_block_model778.Material = Enum.Material.Slate
- smooth_block_model778.Size = Vector3.new(2, 10.8, 2)
- smooth_block_model778.Name = "Smooth Block Model"
- smooth_block_model778.CFrame = CFrame.new(84.6, 140.2, 141) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model778.BrickColor = BrickColor.new('Bright violet')
- smooth_block_model778.Friction = 0.3
- local smooth_block_model779 = Instance.new('Part', b4)
- smooth_block_model779.Material = Enum.Material.Slate
- smooth_block_model779.Size = Vector3.new(2, 3.6, 2)
- smooth_block_model779.Name = "Smooth Block Model"
- smooth_block_model779.CFrame = CFrame.new(84.6, 147.4, 140) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model779.BrickColor = BrickColor.new('Bright violet')
- smooth_block_model779.Friction = 0.3
- local smooth_block_model780 = Instance.new('Part', b4)
- smooth_block_model780.Material = Enum.Material.Slate
- smooth_block_model780.Size = Vector3.new(2, 2.4, 2)
- smooth_block_model780.Name = "Smooth Block Model"
- smooth_block_model780.CFrame = CFrame.new(84.6, 150.4, 139) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model780.BrickColor = BrickColor.new('Bright violet')
- smooth_block_model780.Friction = 0.3
- local smooth_block_model781 = Instance.new('Part', b4)
- smooth_block_model781.Material = Enum.Material.Slate
- smooth_block_model781.Size = Vector3.new(2, 1.2, 2)
- smooth_block_model781.Name = "Smooth Block Model"
- smooth_block_model781.CFrame = CFrame.new(84.6, 152.2, 138) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model781.BrickColor = BrickColor.new('Bright violet')
- smooth_block_model781.Friction = 0.3
- local smooth_block_model777 = Instance.new('Part', b4)
- smooth_block_model777.Material = Enum.Material.Slate
- smooth_block_model777.Size = Vector3.new(2, 1.2, 8)
- smooth_block_model777.Name = "Smooth Block Model"
- smooth_block_model777.CFrame = CFrame.new(84.6, 153.4, 134) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model777.BrickColor = BrickColor.new('Bright violet')
- smooth_block_model777.Friction = 0.3
- local smooth_block_model782 = Instance.new('Part', b4)
- smooth_block_model782.Material = Enum.Material.Slate
- smooth_block_model782.Size = Vector3.new(2, 1.2, 2)
- smooth_block_model782.Name = "Smooth Block Model"
- smooth_block_model782.CFrame = CFrame.new(84.6, 152.2, 130) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model782.BrickColor = BrickColor.new('Bright violet')
- smooth_block_model782.Friction = 0.3
- local smooth_block_model783 = Instance.new('Part', b4)
- smooth_block_model783.Material = Enum.Material.Slate
- smooth_block_model783.Size = Vector3.new(2, 2.4, 2)
- smooth_block_model783.Name = "Smooth Block Model"
- smooth_block_model783.CFrame = CFrame.new(84.6, 150.4, 129) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model783.BrickColor = BrickColor.new('Bright violet')
- smooth_block_model783.Friction = 0.3
- local smooth_block_model784 = Instance.new('Part', b4)
- smooth_block_model784.Material = Enum.Material.Slate
- smooth_block_model784.Size = Vector3.new(2, 3.6, 2)
- smooth_block_model784.Name = "Smooth Block Model"
- smooth_block_model784.CFrame = CFrame.new(84.6, 147.4, 128) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model784.BrickColor = BrickColor.new('Bright violet')
- smooth_block_model784.Friction = 0.3
- local smooth_block_model785 = Instance.new('Part', b4)
- smooth_block_model785.Material = Enum.Material.Slate
- smooth_block_model785.Size = Vector3.new(2, 10.8, 2)
- smooth_block_model785.Name = "Smooth Block Model"
- smooth_block_model785.CFrame = CFrame.new(84.6, 140.2, 127) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model785.BrickColor = BrickColor.new('Bright violet')
- smooth_block_model785.Friction = 0.3
- local gate8 = Instance.new('Part', b4)
- gate8.CanCollide = false
- gate8.Transparency = 1
- gate8.Anchored = true
- gate8.Material = Enum.Material.Slate
- gate8.Size = Vector3.new(12, 16.8, 1)
- gate8.Name = "Gate"
- gate8.CFrame = CFrame.new(86.1, 143.2, 134) * CFrame.Angles(-0, 1.5707963705063, 0)
- gate8.BrickColor = BrickColor.new('Bright blue')
- gate8.Friction = 0.3
- local gatescript4 = Instance.new('Script', gatepair4)
- gatescript4.Name = "GateScript"
- gatescript4.Source = "function Teleport(char, enter, exit)\r\
- if char == nil then return end\r\
- \r\
- \r\
- local sound = enter:FindFirstChild(\"Lightning\")\r\
- if (sound == nil) then\r\
- sound = Instance.new(\"Sound\")\r\
- sound.SoundId = \"rbxasset://sounds\\\\HalloweenLightning.wav\"\r\
- sound.Parent = enter\r\
- end\r\
- sound:play()\r\
- \r\
- \r\
- \r\
- local torso = char.Torso\r\
- \r\
- \r\
- torso.CFrame = exit.CFrame + (exit.CFrame.lookVector * 5)\r\
- \r\
- \r\
- --torso.CFrame = CFrame.new(Vector3.new(pos.x, pos.y + 7, pos.z))\r\
- \r\
- sound = exit:FindFirstChild(\"Thunder\")\r\
- if (sound == nil) then\r\
- sound = Instance.new(\"Sound\")\r\
- sound.SoundId = \"rbxasset://sounds\\\\HalloweenThunder.wav\"\r\
- sound.Parent = exit\r\
- end\r\
- sound:play()\r\
- \r\
- \r\
- end\r\
- \r\
- \r\
- function getChar(part)\r\
- local human = part.Parent:findFirstChild(\"Humanoid\")\r\
- if (human ~= nil and human.Parent ~= nil) then\r\
- return human.Parent\r\
- end\r\
- return nil\r\
- end\r\
- \r\
- function onTouchedGateA(part)\r\
- Teleport(getChar(part), script.Parent.A.Gate, script.Parent.B.Gate)\r\
- end\r\
- \r\
- function onTouchedGateB(part)\r\
- Teleport(getChar(part), script.Parent.B.Gate, script.Parent.A.Gate)\r\
- end\r\
- \r\
- \r\
- script.Parent.A.Gate.Touched:connect(onTouchedGateA)\r\
- script.Parent.B.Gate.Touched:connect(onTouchedGateB)"
- local elevator = Instance.new('Model', sfothiv)
- elevator.Name = "Elevator"
- elevator.PrimaryPart = elevator2
- local elevator2 = Instance.new('Part', elevator)
- elevator2.Velocity = Vector3.new(0, 1.044, 0)
- elevator2.TopSurface = Enum.SurfaceType.Weld
- elevator2.RotVelocity = Vector3.new(0, 0, 0)
- elevator2.Size = Vector3.new(10, 1.2, 10)
- elevator2.Name = "Elevator"
- elevator2.CFrame = CFrame.new(-24.4, 336.962, 43) * CFrame.Angles(1.5382978556149e-023, 9.4059135836431e-024, 1.5382978556149e-023)
- elevator2.BrickColor = BrickColor.new('Black')
- elevator2.Friction = 0.3
- elevator2.BottomSurface = Enum.SurfaceType.Smooth
- local bodygyro9 = Instance.new('BodyGyro', elevator2)
- bodygyro9.maxTorque = Vector3.new(400000, 400000, 400000)
- bodygyro9.cframe = CFrame.new(52, 245, 95) * CFrame.Angles(-0, 0, -0)
- local bodyvelocity = Instance.new('BodyVelocity', elevator2)
- bodyvelocity.P = 990000
- bodyvelocity.maxForce = Vector3.new(0, 990000, 0)
- bodyvelocity.velocity = Vector3.new(0, -20, 0)
- local bodyposition9 = Instance.new('BodyPosition', elevator2)
- bodyposition9.maxForce = Vector3.new(500000, 500000, 500000)
- bodyposition9.position = Vector3.new(52, 336.581, 95)
- local script22 = Instance.new('Script', elevator)
- script22.Source = "waittime = 2\r\
- speed = 20\r\
- \r\
- d = 1\r\
- running = false\r\
- elevator = script.Parent.Elevator\r\
- elevator.BodyGyro.cframe = elevator.CFrame\r\
- elevator.BodyPosition.position = elevator.Position\r\
- bv = elevator.BodyVelocity\r\
- levels = { }\r\
- l = script.Parent.Levels:GetChildren()\r\
- \r\
- if #l ~= 0 then\r\
- for i = 1, #l do\r\
- if l[i].className == \"Part\" then\r\
- table.insert(levels,l[i].Position.y)\r\
- end\r\
- end\r\
- else\r\
- error(\"Not enough markers\",0)\r\
- end\r\
- \r\
- table.sort(levels)\r\
- script.Parent.Levels.Parent = nil -- Now that we have the height for each level, the markers are pretty much useless.\r\
- \r\
- elevator.BodyPosition.position = Vector3.new(elevator.Position.x,levels[1],elevator.Position.z)\r\
- while true do\r\
- if math.sqrt(((levels[1]-elevator.Position.y)^2)) < 1 then break end\r\
- wait()\r\
- end\r\
- bv.maxForce = Vector3.new(0,9.9e+005,0)\r\
- wait(waittime)\r\
- \r\
- elevator.Anchored = false -- ready to go, unlock platform\r\
- \r\
- while true do\r\
- wait()\r\
- for i = 2,#levels do\r\
- if running == false then \r\
- bv.velocity = Vector3.new(0,speed,0)\r\
- running = true\r\
- end\r\
- while true do\r\
- wait()\r\
- if elevator.Position.y >= levels[i] then\r\
- bv.velocity = Vector3.new(0,0,0)\r\
- elevator.BodyPosition.position = elevator.Position\r\
- running=false\r\
- wait(waittime)\r\
- break\r\
- end\r\
- end\r\
- end\r\
- for i = #levels-1,1,-1 do\r\
- if running == false then \r\
- bv.velocity = Vector3.new(0,-speed,0)\r\
- running = true\r\
- end\r\
- while true do\r\
- wait()\r\
- if elevator.Position.y <= levels[i] then\r\
- bv.velocity = Vector3.new(0,0,0)\r\
- elevator.BodyPosition.position = elevator.Position\r\
- running=false\r\
- wait(waittime)\r\
- break\r\
- end\r\
- end\r\
- end\r\
- end\r\
- "
- local deathplates = Instance.new('Model', sfothiv)
- deathplates.Name = "DeathPlates"
- deathplates.PrimaryPart = phantomplate
- local phantomplate = Instance.new('Part', deathplates)
- phantomplate.Anchored = true
- phantomplate.Size = Vector3.new(16, 1.2, 16)
- phantomplate.Name = "PhantomPlate"
- phantomplate.CFrame = CFrame.new(-59.4, 244.999, 126) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- phantomplate.BrickColor = BrickColor.new('Dark stone grey')
- phantomplate.Friction = 0.3
- local phantomplate2 = Instance.new('Part', deathplates)
- phantomplate2.CanCollide = false
- phantomplate2.Transparency = 1
- phantomplate2.Anchored = true
- phantomplate2.Size = Vector3.new(16, 1.2, 16)
- phantomplate2.Name = "PhantomPlate"
- phantomplate2.CFrame = CFrame.new(-76.4, 244.999, 126) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- phantomplate2.BrickColor = BrickColor.new('Black')
- phantomplate2.Friction = 0.3
- local phantomplate3 = Instance.new('Part', deathplates)
- phantomplate3.Anchored = true
- phantomplate3.Size = Vector3.new(16, 1.2, 16)
- phantomplate3.Name = "PhantomPlate"
- phantomplate3.CFrame = CFrame.new(-93.4, 244.999, 126) * CFrame.Angles(-0, -1.5707963705063, 0)
- phantomplate3.BrickColor = BrickColor.new('Dark stone grey')
- phantomplate3.Friction = 0.3
- local phantomplate4 = Instance.new('Part', deathplates)
- phantomplate4.CanCollide = false
- phantomplate4.Transparency = 1
- phantomplate4.Anchored = true
- phantomplate4.Size = Vector3.new(16, 1.2, 16)
- phantomplate4.Name = "PhantomPlate"
- phantomplate4.CFrame = CFrame.new(-93.4, 244.999, 109) * CFrame.Angles(-0, -1.5707963705063, 0)
- phantomplate4.BrickColor = BrickColor.new('Black')
- phantomplate4.Friction = 0.3
- local phantomplate5 = Instance.new('Part', deathplates)
- phantomplate5.Anchored = true
- phantomplate5.Size = Vector3.new(16, 1.2, 16)
- phantomplate5.Name = "PhantomPlate"
- phantomplate5.CFrame = CFrame.new(-76.4, 244.999, 109) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- phantomplate5.BrickColor = BrickColor.new('Dark stone grey')
- phantomplate5.Friction = 0.3
- local phantomplate6 = Instance.new('Part', deathplates)
- phantomplate6.CanCollide = false
- phantomplate6.Transparency = 1
- phantomplate6.Anchored = true
- phantomplate6.Size = Vector3.new(16, 1.2, 16)
- phantomplate6.Name = "PhantomPlate"
- phantomplate6.CFrame = CFrame.new(-59.4, 244.999, 109) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- phantomplate6.BrickColor = BrickColor.new('Black')
- phantomplate6.Friction = 0.3
- local phantomplate7 = Instance.new('Part', deathplates)
- phantomplate7.Anchored = true
- phantomplate7.Size = Vector3.new(16, 1.2, 16)
- phantomplate7.Name = "PhantomPlate"
- phantomplate7.CFrame = CFrame.new(-59.4, 244.999, 92) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- phantomplate7.BrickColor = BrickColor.new('Dark stone grey')
- phantomplate7.Friction = 0.3
- local phantomplate8 = Instance.new('Part', deathplates)
- phantomplate8.Anchored = true
- phantomplate8.Size = Vector3.new(16, 1.2, 16)
- phantomplate8.Name = "PhantomPlate"
- phantomplate8.CFrame = CFrame.new(-76.4, 244.999, 92) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- phantomplate8.BrickColor = BrickColor.new('Bright red')
- phantomplate8.Friction = 0.3
- local phantomplate9 = Instance.new('Part', deathplates)
- phantomplate9.CanCollide = false
- phantomplate9.Transparency = 1
- phantomplate9.Anchored = true
- phantomplate9.Size = Vector3.new(16, 1.2, 16)
- phantomplate9.Name = "PhantomPlate"
- phantomplate9.CFrame = CFrame.new(-93.4, 244.999, 92) * CFrame.Angles(-0, -1.5707963705063, 0)
- phantomplate9.BrickColor = BrickColor.new('Black')
- phantomplate9.Friction = 0.3
- local phantomplate10 = Instance.new('Part', deathplates)
- phantomplate10.CanCollide = false
- phantomplate10.Transparency = 1
- phantomplate10.Anchored = true
- phantomplate10.Size = Vector3.new(16, 1.2, 16)
- phantomplate10.Name = "PhantomPlate"
- phantomplate10.CFrame = CFrame.new(-93.4, 244.999, 75) * CFrame.Angles(-0, -1.5707963705063, 0)
- phantomplate10.BrickColor = BrickColor.new('Black')
- phantomplate10.Friction = 0.3
- local phantomplate11 = Instance.new('Part', deathplates)
- phantomplate11.Transparency = 0.6
- phantomplate11.Anchored = true
- phantomplate11.Size = Vector3.new(16, 1.2, 16)
- phantomplate11.Name = "PhantomPlate"
- phantomplate11.CFrame = CFrame.new(-76.4, 244.999, 75) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- phantomplate11.BrickColor = BrickColor.new('Black')
- phantomplate11.Friction = 0.3
- local phantomplate12 = Instance.new('Part', deathplates)
- phantomplate12.Transparency = 0.4
- phantomplate12.Anchored = true
- phantomplate12.Size = Vector3.new(16, 1.2, 16)
- phantomplate12.Name = "PhantomPlate"
- phantomplate12.CFrame = CFrame.new(-59.4, 244.999, 75) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- phantomplate12.BrickColor = BrickColor.new('Black')
- phantomplate12.Friction = 0.3
- local phantomplate13 = Instance.new('Part', deathplates)
- phantomplate13.CanCollide = false
- phantomplate13.Transparency = 1
- phantomplate13.Anchored = true
- phantomplate13.Size = Vector3.new(16, 1.2, 16)
- phantomplate13.Name = "PhantomPlate"
- phantomplate13.CFrame = CFrame.new(-59.4, 244.999, 58) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- phantomplate13.BrickColor = BrickColor.new('Black')
- phantomplate13.Friction = 0.3
- local phantomplate14 = Instance.new('Part', deathplates)
- phantomplate14.CanCollide = false
- phantomplate14.Transparency = 1
- phantomplate14.Anchored = true
- phantomplate14.Size = Vector3.new(16, 1.2, 16)
- phantomplate14.Name = "PhantomPlate"
- phantomplate14.CFrame = CFrame.new(-76.4, 244.999, 58) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- phantomplate14.BrickColor = BrickColor.new('Black')
- phantomplate14.Friction = 0.3
- local phantomplate15 = Instance.new('Part', deathplates)
- phantomplate15.Anchored = true
- phantomplate15.Size = Vector3.new(16, 1.2, 16)
- phantomplate15.Name = "PhantomPlate"
- phantomplate15.CFrame = CFrame.new(-93.4, 244.999, 58) * CFrame.Angles(-0, -1.5707963705063, 0)
- phantomplate15.BrickColor = BrickColor.new('Dark stone grey')
- phantomplate15.Friction = 0.3
- local phantomplate16 = Instance.new('Part', deathplates)
- phantomplate16.CanCollide = false
- phantomplate16.Transparency = 1
- phantomplate16.Anchored = true
- phantomplate16.Size = Vector3.new(16, 1.2, 16)
- phantomplate16.Name = "PhantomPlate"
- phantomplate16.CFrame = CFrame.new(-93.4, 244.999, 41) * CFrame.Angles(-0, -1.5707963705063, 0)
- phantomplate16.BrickColor = BrickColor.new('Black')
- phantomplate16.Friction = 0.3
- local phantomplate17 = Instance.new('Part', deathplates)
- phantomplate17.CanCollide = false
- phantomplate17.Transparency = 1
- phantomplate17.Anchored = true
- phantomplate17.Size = Vector3.new(16, 1.2, 16)
- phantomplate17.Name = "PhantomPlate"
- phantomplate17.CFrame = CFrame.new(-76.4, 244.999, 41) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- phantomplate17.BrickColor = BrickColor.new('Black')
- phantomplate17.Friction = 0.3
- local phantomplate18 = Instance.new('Part', deathplates)
- phantomplate18.Anchored = true
- phantomplate18.Size = Vector3.new(16, 1.2, 16)
- phantomplate18.Name = "PhantomPlate"
- phantomplate18.CFrame = CFrame.new(-59.4, 244.999, 41) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- phantomplate18.BrickColor = BrickColor.new('Bright red')
- phantomplate18.Friction = 0.3
- local phantomplate19 = Instance.new('Part', deathplates)
- phantomplate19.Transparency = 0.4
- phantomplate19.Anchored = true
- phantomplate19.Size = Vector3.new(16, 1.2, 16)
- phantomplate19.Name = "PhantomPlate"
- phantomplate19.CFrame = CFrame.new(-59.4, 244.999, 24) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- phantomplate19.BrickColor = BrickColor.new('Black')
- phantomplate19.Friction = 0.3
- local phantomplate20 = Instance.new('Part', deathplates)
- phantomplate20.Transparency = 0.2
- phantomplate20.Anchored = true
- phantomplate20.Size = Vector3.new(16, 1.2, 16)
- phantomplate20.Name = "PhantomPlate"
- phantomplate20.CFrame = CFrame.new(-76.4, 244.999, 24) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- phantomplate20.BrickColor = BrickColor.new('Black')
- phantomplate20.Friction = 0.3
- local phantomplate21 = Instance.new('Part', deathplates)
- phantomplate21.Anchored = true
- phantomplate21.Size = Vector3.new(16, 1.2, 16)
- phantomplate21.Name = "PhantomPlate"
- phantomplate21.CFrame = CFrame.new(-93.4, 244.999, 24) * CFrame.Angles(-0, -1.5707963705063, 0)
- phantomplate21.BrickColor = BrickColor.new('Dark stone grey')
- phantomplate21.Friction = 0.3
- local phantomplate22 = Instance.new('Part', deathplates)
- phantomplate22.Transparency = 0.2
- phantomplate22.Anchored = true
- phantomplate22.Size = Vector3.new(16, 1.2, 16)
- phantomplate22.Name = "PhantomPlate"
- phantomplate22.CFrame = CFrame.new(-93.4, 244.999, 7) * CFrame.Angles(-0, -1.5707963705063, 0)
- phantomplate22.BrickColor = BrickColor.new('Black')
- phantomplate22.Friction = 0.3
- local phantomplate23 = Instance.new('Part', deathplates)
- phantomplate23.CanCollide = false
- phantomplate23.Transparency = 1
- phantomplate23.Anchored = true
- phantomplate23.Size = Vector3.new(16, 1.2, 16)
- phantomplate23.Name = "PhantomPlate"
- phantomplate23.CFrame = CFrame.new(-76.4, 244.999, 7) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- phantomplate23.BrickColor = BrickColor.new('Black')
- phantomplate23.Friction = 0.3
- local phantomplate24 = Instance.new('Part', deathplates)
- phantomplate24.Anchored = true
- phantomplate24.Size = Vector3.new(16, 1.2, 16)
- phantomplate24.Name = "PhantomPlate"
- phantomplate24.CFrame = CFrame.new(-59.4, 244.999, 7) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- phantomplate24.BrickColor = BrickColor.new('Bright red')
- phantomplate24.Friction = 0.3
- local platesscript = Instance.new('Script', deathplates)
- platesscript.Name = "PlatesScript"
- platesscript.Source = "local plates = {}\r\
- local states = {}\r\
- local colors = {}\r\
- \r\
- \r\
- -- plates and states!\r\
- function Init()\r\
- local c = script.Parent:GetChildren()\r\
- \r\
- for i=1,#c do\r\
- if (c[i].Name == \"PhantomPlate\") then\r\
- plates[i] = c[i]\r\
- states[i] = 0\r\
- colors[i] = plates[i].BrickColor\r\
- end\r\
- end\r\
- end\r\
- \r\
- function UpdatePlate(i)\r\
- \r\
- if (states[i] ~= 0) then states[i] = states[i] + 1 else\r\
- if(math.random(1,75) == 5) then states[i] = 1 end\r\
- end\r\
- \r\
- if (states[i] < 4) then\r\
- plates[i].Transparency = 0\r\
- plates[i].CanCollide = true\r\
- plates[i].BrickColor = colors[i]\r\
- end\r\
- \r\
- if (states[i] == 4) then\r\
- plates[i].BrickColor = BrickColor.new(26)\r\
- end\r\
- if (states[i] == 5) then\r\
- plates[i].Transparency = .2\r\
- end\r\
- if (states[i] == 10) then\r\
- plates[i].Transparency = .4\r\
- end\r\
- if (states[i] == 15) then\r\
- plates[i].Transparency = .6\r\
- end\r\
- if (states[i] == 20) then\r\
- plates[i].Transparency = .8\r\
- end\r\
- if (states[i] == 25) then\r\
- plates[i].Transparency = 1\r\
- plates[i].CanCollide = false\r\
- end\r\
- \r\
- if (states[i] == 50) then\r\
- states[i] = 0\r\
- end\r\
- end\r\
- \r\
- \r\
- function Update()\r\
- for i=1,#plates do\r\
- UpdatePlate(i)\r\
- end\r\
- end\r\
- \r\
- \r\
- function onChildAdded(child)\r\
- if (child.Name == \"Trigger\") then\r\
- child.Parent = nil\r\
- for i=1,#plates do\r\
- states[i] = 3\r\
- end\r\
- end\r\
- end\r\
- \r\
- Init()\r\
- \r\
- script.Parent.ChildAdded:connect(onChildAdded)\r\
- \r\
- while true do\r\
- Update()\r\
- wait(.2)\r\
- end"
- local column = Instance.new('Model', sfothiv)
- column.Name = "Column"
- column.PrimaryPart = smooth_block_model786
- local smooth_block_model787 = Instance.new('Part', column)
- smooth_block_model787.Size = Vector3.new(9, 2.4, 1)
- smooth_block_model787.Name = "Smooth Block Model"
- smooth_block_model787.FrontSurface = Enum.SurfaceType.Weld
- smooth_block_model787.CFrame = CFrame.new(-501.9, 438.401, 60.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model787.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model787.Friction = 0.3
- local smooth_block_model788 = Instance.new('Part', column)
- smooth_block_model788.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model788.Name = "Smooth Block Model"
- smooth_block_model788.CFrame = CFrame.new(-502.9, 412.001, 58.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model788.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model788.Friction = 0.3
- local smooth_block_model789 = Instance.new('Part', column)
- smooth_block_model789.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model789.Name = "Smooth Block Model"
- smooth_block_model789.CFrame = CFrame.new(-504.9, 412.001, 58.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model789.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model789.Friction = 0.3
- local smooth_block_model790 = Instance.new('Part', column)
- smooth_block_model790.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model790.Name = "Smooth Block Model"
- smooth_block_model790.CFrame = CFrame.new(-506.9, 412.001, 56.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model790.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model790.Friction = 0.3
- local smooth_block_model791 = Instance.new('Part', column)
- smooth_block_model791.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model791.Name = "Smooth Block Model"
- smooth_block_model791.CFrame = CFrame.new(-506.9, 412.001, 54.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model791.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model791.Friction = 0.3
- local smooth_block_model792 = Instance.new('Part', column)
- smooth_block_model792.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model792.Name = "Smooth Block Model"
- smooth_block_model792.CFrame = CFrame.new(-506.9, 412.001, 52.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model792.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model792.Friction = 0.3
- local smooth_block_model793 = Instance.new('Part', column)
- smooth_block_model793.Size = Vector3.new(9, 2.4, 1)
- smooth_block_model793.Name = "Smooth Block Model"
- smooth_block_model793.CFrame = CFrame.new(-508.9, 438.401, 53.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model793.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model793.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model793.Friction = 0.3
- local smooth_block_model786 = Instance.new('Part', column)
- smooth_block_model786.Size = Vector3.new(13, 2.4, 13)
- smooth_block_model786.Name = "Smooth Block Model"
- smooth_block_model786.CFrame = CFrame.new(-501.9, 438.401, 53.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model786.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model786.Friction = 0.3
- local smooth_block_model794 = Instance.new('Part', column)
- smooth_block_model794.Size = Vector3.new(9, 2.4, 1)
- smooth_block_model794.Name = "Smooth Block Model"
- smooth_block_model794.CFrame = CFrame.new(-494.9, 438.401, 53.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model794.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model794.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model794.Friction = 0.3
- local smooth_block_model795 = Instance.new('Part', column)
- smooth_block_model795.Material = Enum.Material.Slate
- smooth_block_model795.Size = Vector3.new(9, 50.4, 9)
- smooth_block_model795.Name = "Smooth Block Model"
- smooth_block_model795.CFrame = CFrame.new(-501.9, 412.001, 53.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model795.BrickColor = BrickColor.new('White')
- smooth_block_model795.Friction = 0.3
- local smooth_block_model796 = Instance.new('Part', column)
- smooth_block_model796.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model796.Name = "Smooth Block Model"
- smooth_block_model796.CFrame = CFrame.new(-500.9, 412.001, 58.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model796.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model796.Friction = 0.3
- local smooth_block_model797 = Instance.new('Part', column)
- smooth_block_model797.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model797.Name = "Smooth Block Model"
- smooth_block_model797.CFrame = CFrame.new(-498.9, 412.001, 58.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model797.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model797.Friction = 0.3
- local smooth_block_model798 = Instance.new('Part', column)
- smooth_block_model798.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model798.Name = "Smooth Block Model"
- smooth_block_model798.CFrame = CFrame.new(-504.9, 412.001, 48.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model798.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model798.Friction = 0.3
- local smooth_block_model799 = Instance.new('Part', column)
- smooth_block_model799.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model799.Name = "Smooth Block Model"
- smooth_block_model799.CFrame = CFrame.new(-502.9, 412.001, 48.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model799.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model799.Friction = 0.3
- local smooth_block_model800 = Instance.new('Part', column)
- smooth_block_model800.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model800.Name = "Smooth Block Model"
- smooth_block_model800.CFrame = CFrame.new(-500.9, 412.001, 48.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model800.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model800.Friction = 0.3
- local smooth_block_model801 = Instance.new('Part', column)
- smooth_block_model801.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model801.Name = "Smooth Block Model"
- smooth_block_model801.CFrame = CFrame.new(-506.9, 412.001, 50.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model801.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model801.Friction = 0.3
- local smooth_block_model802 = Instance.new('Part', column)
- smooth_block_model802.Size = Vector3.new(9, 2.4, 1)
- smooth_block_model802.Name = "Smooth Block Model"
- smooth_block_model802.CFrame = CFrame.new(-508.9, 385.601, 53.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model802.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model802.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model802.Friction = 0.3
- local smooth_block_model803 = Instance.new('Part', column)
- smooth_block_model803.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model803.Name = "Smooth Block Model"
- smooth_block_model803.CFrame = CFrame.new(-496.9, 412.001, 56.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model803.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model803.Friction = 0.3
- local smooth_block_model804 = Instance.new('Part', column)
- smooth_block_model804.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model804.Name = "Smooth Block Model"
- smooth_block_model804.CFrame = CFrame.new(-498.9, 412.001, 48.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model804.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model804.Friction = 0.3
- local smooth_block_model805 = Instance.new('Part', column)
- smooth_block_model805.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model805.Name = "Smooth Block Model"
- smooth_block_model805.CFrame = CFrame.new(-496.9, 412.001, 52.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model805.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model805.Friction = 0.3
- local smooth_block_model806 = Instance.new('Part', column)
- smooth_block_model806.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model806.Name = "Smooth Block Model"
- smooth_block_model806.CFrame = CFrame.new(-496.9, 412.001, 54.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model806.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model806.Friction = 0.3
- local smooth_block_model807 = Instance.new('Part', column)
- smooth_block_model807.Size = Vector3.new(9, 2.4, 1)
- smooth_block_model807.Name = "Smooth Block Model"
- smooth_block_model807.FrontSurface = Enum.SurfaceType.Weld
- smooth_block_model807.CFrame = CFrame.new(-501.9, 385.601, 60.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model807.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model807.Friction = 0.3
- local smooth_block_model808 = Instance.new('Part', column)
- smooth_block_model808.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model808.Name = "Smooth Block Model"
- smooth_block_model808.CFrame = CFrame.new(-496.9, 412.001, 50.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model808.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model808.Friction = 0.3
- local smooth_block_model809 = Instance.new('Part', column)
- smooth_block_model809.Size = Vector3.new(9, 2.4, 1)
- smooth_block_model809.Name = "Smooth Block Model"
- smooth_block_model809.FrontSurface = Enum.SurfaceType.Weld
- smooth_block_model809.CFrame = CFrame.new(-501.9, 438.401, 46.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model809.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model809.Friction = 0.3
- local smooth_block_model810 = Instance.new('Part', column)
- smooth_block_model810.Size = Vector3.new(13, 2.4, 13)
- smooth_block_model810.Name = "Smooth Block Model"
- smooth_block_model810.CFrame = CFrame.new(-501.9, 385.601, 53.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model810.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model810.Friction = 0.3
- local smooth_block_model811 = Instance.new('Part', column)
- smooth_block_model811.Size = Vector3.new(9, 2.4, 1)
- smooth_block_model811.Name = "Smooth Block Model"
- smooth_block_model811.FrontSurface = Enum.SurfaceType.Weld
- smooth_block_model811.CFrame = CFrame.new(-501.9, 385.601, 46.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model811.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model811.Friction = 0.3
- local smooth_block_model812 = Instance.new('Part', column)
- smooth_block_model812.Size = Vector3.new(9, 2.4, 1)
- smooth_block_model812.Name = "Smooth Block Model"
- smooth_block_model812.CFrame = CFrame.new(-494.9, 385.601, 53.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model812.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model812.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model812.Friction = 0.3
- local column2 = Instance.new('Model', sfothiv)
- column2.Name = "Column"
- column2.PrimaryPart = smooth_block_model813
- local smooth_block_model814 = Instance.new('Part', column2)
- smooth_block_model814.Size = Vector3.new(9, 2.4, 1)
- smooth_block_model814.Name = "Smooth Block Model"
- smooth_block_model814.FrontSurface = Enum.SurfaceType.Weld
- smooth_block_model814.CFrame = CFrame.new(-501.9, 438.401, 10.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model814.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model814.Friction = 0.3
- local smooth_block_model815 = Instance.new('Part', column2)
- smooth_block_model815.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model815.Name = "Smooth Block Model"
- smooth_block_model815.CFrame = CFrame.new(-502.9, 412.001, 8.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model815.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model815.Friction = 0.3
- local smooth_block_model816 = Instance.new('Part', column2)
- smooth_block_model816.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model816.Name = "Smooth Block Model"
- smooth_block_model816.CFrame = CFrame.new(-504.9, 412.001, 8.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model816.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model816.Friction = 0.3
- local smooth_block_model817 = Instance.new('Part', column2)
- smooth_block_model817.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model817.Name = "Smooth Block Model"
- smooth_block_model817.CFrame = CFrame.new(-506.9, 412.001, 6.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model817.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model817.Friction = 0.3
- local smooth_block_model818 = Instance.new('Part', column2)
- smooth_block_model818.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model818.Name = "Smooth Block Model"
- smooth_block_model818.CFrame = CFrame.new(-506.9, 412.001, 4.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model818.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model818.Friction = 0.3
- local smooth_block_model819 = Instance.new('Part', column2)
- smooth_block_model819.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model819.Name = "Smooth Block Model"
- smooth_block_model819.CFrame = CFrame.new(-506.9, 412.001, 2.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model819.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model819.Friction = 0.3
- local smooth_block_model820 = Instance.new('Part', column2)
- smooth_block_model820.Size = Vector3.new(9, 2.4, 1)
- smooth_block_model820.Name = "Smooth Block Model"
- smooth_block_model820.CFrame = CFrame.new(-508.9, 438.401, 3.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model820.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model820.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model820.Friction = 0.3
- local smooth_block_model813 = Instance.new('Part', column2)
- smooth_block_model813.Size = Vector3.new(13, 2.4, 13)
- smooth_block_model813.Name = "Smooth Block Model"
- smooth_block_model813.CFrame = CFrame.new(-501.9, 438.401, 3.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model813.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model813.Friction = 0.3
- local smooth_block_model821 = Instance.new('Part', column2)
- smooth_block_model821.Size = Vector3.new(9, 2.4, 1)
- smooth_block_model821.Name = "Smooth Block Model"
- smooth_block_model821.CFrame = CFrame.new(-494.9, 438.401, 3.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model821.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model821.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model821.Friction = 0.3
- local smooth_block_model822 = Instance.new('Part', column2)
- smooth_block_model822.Material = Enum.Material.Slate
- smooth_block_model822.Size = Vector3.new(9, 50.4, 9)
- smooth_block_model822.Name = "Smooth Block Model"
- smooth_block_model822.CFrame = CFrame.new(-501.9, 412.001, 3.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model822.BrickColor = BrickColor.new('White')
- smooth_block_model822.Friction = 0.3
- local smooth_block_model823 = Instance.new('Part', column2)
- smooth_block_model823.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model823.Name = "Smooth Block Model"
- smooth_block_model823.CFrame = CFrame.new(-500.9, 412.001, 8.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model823.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model823.Friction = 0.3
- local smooth_block_model824 = Instance.new('Part', column2)
- smooth_block_model824.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model824.Name = "Smooth Block Model"
- smooth_block_model824.CFrame = CFrame.new(-498.9, 412.001, 8.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model824.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model824.Friction = 0.3
- local smooth_block_model825 = Instance.new('Part', column2)
- smooth_block_model825.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model825.Name = "Smooth Block Model"
- smooth_block_model825.CFrame = CFrame.new(-504.9, 412.001, -1.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model825.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model825.Friction = 0.3
- local smooth_block_model826 = Instance.new('Part', column2)
- smooth_block_model826.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model826.Name = "Smooth Block Model"
- smooth_block_model826.CFrame = CFrame.new(-502.9, 412.001, -1.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model826.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model826.Friction = 0.3
- local smooth_block_model827 = Instance.new('Part', column2)
- smooth_block_model827.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model827.Name = "Smooth Block Model"
- smooth_block_model827.CFrame = CFrame.new(-500.9, 412.001, -1.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model827.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model827.Friction = 0.3
- local smooth_block_model828 = Instance.new('Part', column2)
- smooth_block_model828.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model828.Name = "Smooth Block Model"
- smooth_block_model828.CFrame = CFrame.new(-506.9, 412.001, 0.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model828.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model828.Friction = 0.3
- local smooth_block_model829 = Instance.new('Part', column2)
- smooth_block_model829.Size = Vector3.new(9, 2.4, 1)
- smooth_block_model829.Name = "Smooth Block Model"
- smooth_block_model829.CFrame = CFrame.new(-508.9, 385.601, 3.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model829.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model829.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model829.Friction = 0.3
- local smooth_block_model830 = Instance.new('Part', column2)
- smooth_block_model830.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model830.Name = "Smooth Block Model"
- smooth_block_model830.CFrame = CFrame.new(-496.9, 412.001, 6.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model830.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model830.Friction = 0.3
- local smooth_block_model831 = Instance.new('Part', column2)
- smooth_block_model831.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model831.Name = "Smooth Block Model"
- smooth_block_model831.CFrame = CFrame.new(-498.9, 412.001, -1.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model831.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model831.Friction = 0.3
- local smooth_block_model832 = Instance.new('Part', column2)
- smooth_block_model832.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model832.Name = "Smooth Block Model"
- smooth_block_model832.CFrame = CFrame.new(-496.9, 412.001, 2.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model832.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model832.Friction = 0.3
- local smooth_block_model833 = Instance.new('Part', column2)
- smooth_block_model833.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model833.Name = "Smooth Block Model"
- smooth_block_model833.CFrame = CFrame.new(-496.9, 412.001, 4.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model833.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model833.Friction = 0.3
- local smooth_block_model834 = Instance.new('Part', column2)
- smooth_block_model834.Size = Vector3.new(9, 2.4, 1)
- smooth_block_model834.Name = "Smooth Block Model"
- smooth_block_model834.FrontSurface = Enum.SurfaceType.Weld
- smooth_block_model834.CFrame = CFrame.new(-501.9, 385.601, 10.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model834.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model834.Friction = 0.3
- local smooth_block_model835 = Instance.new('Part', column2)
- smooth_block_model835.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model835.Name = "Smooth Block Model"
- smooth_block_model835.CFrame = CFrame.new(-496.9, 412.001, 0.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model835.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model835.Friction = 0.3
- local smooth_block_model836 = Instance.new('Part', column2)
- smooth_block_model836.Size = Vector3.new(9, 2.4, 1)
- smooth_block_model836.Name = "Smooth Block Model"
- smooth_block_model836.FrontSurface = Enum.SurfaceType.Weld
- smooth_block_model836.CFrame = CFrame.new(-501.9, 438.401, -3.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model836.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model836.Friction = 0.3
- local smooth_block_model837 = Instance.new('Part', column2)
- smooth_block_model837.Size = Vector3.new(13, 2.4, 13)
- smooth_block_model837.Name = "Smooth Block Model"
- smooth_block_model837.CFrame = CFrame.new(-501.9, 385.601, 3.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model837.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model837.Friction = 0.3
- local smooth_block_model838 = Instance.new('Part', column2)
- smooth_block_model838.Size = Vector3.new(9, 2.4, 1)
- smooth_block_model838.Name = "Smooth Block Model"
- smooth_block_model838.FrontSurface = Enum.SurfaceType.Weld
- smooth_block_model838.CFrame = CFrame.new(-501.9, 385.601, -3.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model838.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model838.Friction = 0.3
- local smooth_block_model839 = Instance.new('Part', column2)
- smooth_block_model839.Size = Vector3.new(9, 2.4, 1)
- smooth_block_model839.Name = "Smooth Block Model"
- smooth_block_model839.CFrame = CFrame.new(-494.9, 385.601, 3.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model839.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model839.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model839.Friction = 0.3
- local column3 = Instance.new('Model', sfothiv)
- column3.Name = "Column"
- column3.PrimaryPart = smooth_block_model840
- local smooth_block_model841 = Instance.new('Part', column3)
- smooth_block_model841.Size = Vector3.new(9, 2.4, 1)
- smooth_block_model841.Name = "Smooth Block Model"
- smooth_block_model841.FrontSurface = Enum.SurfaceType.Weld
- smooth_block_model841.CFrame = CFrame.new(-541.9, 438.401, 53.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model841.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model841.Friction = 0.3
- local smooth_block_model842 = Instance.new('Part', column3)
- smooth_block_model842.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model842.Name = "Smooth Block Model"
- smooth_block_model842.CFrame = CFrame.new(-542.9, 412.001, 51.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model842.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model842.Friction = 0.3
- local smooth_block_model843 = Instance.new('Part', column3)
- smooth_block_model843.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model843.Name = "Smooth Block Model"
- smooth_block_model843.CFrame = CFrame.new(-544.9, 412.001, 51.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model843.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model843.Friction = 0.3
- local smooth_block_model844 = Instance.new('Part', column3)
- smooth_block_model844.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model844.Name = "Smooth Block Model"
- smooth_block_model844.CFrame = CFrame.new(-546.9, 412.001, 49.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model844.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model844.Friction = 0.3
- local smooth_block_model845 = Instance.new('Part', column3)
- smooth_block_model845.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model845.Name = "Smooth Block Model"
- smooth_block_model845.CFrame = CFrame.new(-546.9, 412.001, 47.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model845.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model845.Friction = 0.3
- local smooth_block_model846 = Instance.new('Part', column3)
- smooth_block_model846.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model846.Name = "Smooth Block Model"
- smooth_block_model846.CFrame = CFrame.new(-546.9, 412.001, 45.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model846.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model846.Friction = 0.3
- local smooth_block_model847 = Instance.new('Part', column3)
- smooth_block_model847.Size = Vector3.new(9, 2.4, 1)
- smooth_block_model847.Name = "Smooth Block Model"
- smooth_block_model847.CFrame = CFrame.new(-548.9, 438.401, 46.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model847.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model847.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model847.Friction = 0.3
- local smooth_block_model840 = Instance.new('Part', column3)
- smooth_block_model840.Size = Vector3.new(13, 2.4, 13)
- smooth_block_model840.Name = "Smooth Block Model"
- smooth_block_model840.CFrame = CFrame.new(-541.9, 438.401, 46.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model840.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model840.Friction = 0.3
- local smooth_block_model848 = Instance.new('Part', column3)
- smooth_block_model848.Size = Vector3.new(9, 2.4, 1)
- smooth_block_model848.Name = "Smooth Block Model"
- smooth_block_model848.CFrame = CFrame.new(-534.9, 438.401, 46.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model848.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model848.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model848.Friction = 0.3
- local smooth_block_model849 = Instance.new('Part', column3)
- smooth_block_model849.Material = Enum.Material.Slate
- smooth_block_model849.Size = Vector3.new(9, 50.4, 9)
- smooth_block_model849.Name = "Smooth Block Model"
- smooth_block_model849.CFrame = CFrame.new(-541.9, 412.001, 46.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model849.BrickColor = BrickColor.new('White')
- smooth_block_model849.Friction = 0.3
- local smooth_block_model850 = Instance.new('Part', column3)
- smooth_block_model850.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model850.Name = "Smooth Block Model"
- smooth_block_model850.CFrame = CFrame.new(-540.9, 412.001, 51.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model850.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model850.Friction = 0.3
- local smooth_block_model851 = Instance.new('Part', column3)
- smooth_block_model851.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model851.Name = "Smooth Block Model"
- smooth_block_model851.CFrame = CFrame.new(-538.9, 412.001, 51.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model851.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model851.Friction = 0.3
- local smooth_block_model852 = Instance.new('Part', column3)
- smooth_block_model852.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model852.Name = "Smooth Block Model"
- smooth_block_model852.CFrame = CFrame.new(-544.9, 412.001, 41.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model852.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model852.Friction = 0.3
- local smooth_block_model853 = Instance.new('Part', column3)
- smooth_block_model853.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model853.Name = "Smooth Block Model"
- smooth_block_model853.CFrame = CFrame.new(-542.9, 412.001, 41.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model853.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model853.Friction = 0.3
- local smooth_block_model854 = Instance.new('Part', column3)
- smooth_block_model854.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model854.Name = "Smooth Block Model"
- smooth_block_model854.CFrame = CFrame.new(-540.9, 412.001, 41.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model854.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model854.Friction = 0.3
- local smooth_block_model855 = Instance.new('Part', column3)
- smooth_block_model855.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model855.Name = "Smooth Block Model"
- smooth_block_model855.CFrame = CFrame.new(-546.9, 412.001, 43.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model855.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model855.Friction = 0.3
- local smooth_block_model856 = Instance.new('Part', column3)
- smooth_block_model856.Size = Vector3.new(9, 2.4, 1)
- smooth_block_model856.Name = "Smooth Block Model"
- smooth_block_model856.CFrame = CFrame.new(-548.9, 385.601, 46.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model856.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model856.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model856.Friction = 0.3
- local smooth_block_model857 = Instance.new('Part', column3)
- smooth_block_model857.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model857.Name = "Smooth Block Model"
- smooth_block_model857.CFrame = CFrame.new(-536.9, 412.001, 49.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model857.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model857.Friction = 0.3
- local smooth_block_model858 = Instance.new('Part', column3)
- smooth_block_model858.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model858.Name = "Smooth Block Model"
- smooth_block_model858.CFrame = CFrame.new(-538.9, 412.001, 41.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model858.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model858.Friction = 0.3
- local smooth_block_model859 = Instance.new('Part', column3)
- smooth_block_model859.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model859.Name = "Smooth Block Model"
- smooth_block_model859.CFrame = CFrame.new(-536.9, 412.001, 45.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model859.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model859.Friction = 0.3
- local smooth_block_model860 = Instance.new('Part', column3)
- smooth_block_model860.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model860.Name = "Smooth Block Model"
- smooth_block_model860.CFrame = CFrame.new(-536.9, 412.001, 47.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model860.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model860.Friction = 0.3
- local smooth_block_model861 = Instance.new('Part', column3)
- smooth_block_model861.Size = Vector3.new(9, 2.4, 1)
- smooth_block_model861.Name = "Smooth Block Model"
- smooth_block_model861.FrontSurface = Enum.SurfaceType.Weld
- smooth_block_model861.CFrame = CFrame.new(-541.9, 385.601, 53.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model861.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model861.Friction = 0.3
- local smooth_block_model862 = Instance.new('Part', column3)
- smooth_block_model862.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model862.Name = "Smooth Block Model"
- smooth_block_model862.CFrame = CFrame.new(-536.9, 412.001, 43.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model862.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model862.Friction = 0.3
- local smooth_block_model863 = Instance.new('Part', column3)
- smooth_block_model863.Size = Vector3.new(9, 2.4, 1)
- smooth_block_model863.Name = "Smooth Block Model"
- smooth_block_model863.FrontSurface = Enum.SurfaceType.Weld
- smooth_block_model863.CFrame = CFrame.new(-541.9, 438.401, 39.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model863.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model863.Friction = 0.3
- local smooth_block_model864 = Instance.new('Part', column3)
- smooth_block_model864.Size = Vector3.new(13, 2.4, 13)
- smooth_block_model864.Name = "Smooth Block Model"
- smooth_block_model864.CFrame = CFrame.new(-541.9, 385.601, 46.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model864.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model864.Friction = 0.3
- local smooth_block_model865 = Instance.new('Part', column3)
- smooth_block_model865.Size = Vector3.new(9, 2.4, 1)
- smooth_block_model865.Name = "Smooth Block Model"
- smooth_block_model865.FrontSurface = Enum.SurfaceType.Weld
- smooth_block_model865.CFrame = CFrame.new(-541.9, 385.601, 39.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model865.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model865.Friction = 0.3
- local smooth_block_model866 = Instance.new('Part', column3)
- smooth_block_model866.Size = Vector3.new(9, 2.4, 1)
- smooth_block_model866.Name = "Smooth Block Model"
- smooth_block_model866.CFrame = CFrame.new(-534.9, 385.601, 46.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model866.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model866.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model866.Friction = 0.3
- local column4 = Instance.new('Model', sfothiv)
- column4.Name = "Column"
- column4.PrimaryPart = smooth_block_model867
- local smooth_block_model868 = Instance.new('Part', column4)
- smooth_block_model868.Size = Vector3.new(9, 2.4, 1)
- smooth_block_model868.Name = "Smooth Block Model"
- smooth_block_model868.FrontSurface = Enum.SurfaceType.Weld
- smooth_block_model868.CFrame = CFrame.new(-541.9, 438.401, 18.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model868.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model868.Friction = 0.3
- local smooth_block_model869 = Instance.new('Part', column4)
- smooth_block_model869.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model869.Name = "Smooth Block Model"
- smooth_block_model869.CFrame = CFrame.new(-542.9, 412.001, 16.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model869.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model869.Friction = 0.3
- local smooth_block_model870 = Instance.new('Part', column4)
- smooth_block_model870.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model870.Name = "Smooth Block Model"
- smooth_block_model870.CFrame = CFrame.new(-544.9, 412.001, 16.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model870.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model870.Friction = 0.3
- local smooth_block_model871 = Instance.new('Part', column4)
- smooth_block_model871.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model871.Name = "Smooth Block Model"
- smooth_block_model871.CFrame = CFrame.new(-546.9, 412.001, 14.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model871.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model871.Friction = 0.3
- local smooth_block_model872 = Instance.new('Part', column4)
- smooth_block_model872.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model872.Name = "Smooth Block Model"
- smooth_block_model872.CFrame = CFrame.new(-546.9, 412.001, 12.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model872.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model872.Friction = 0.3
- local smooth_block_model873 = Instance.new('Part', column4)
- smooth_block_model873.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model873.Name = "Smooth Block Model"
- smooth_block_model873.CFrame = CFrame.new(-546.9, 412.001, 10.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model873.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model873.Friction = 0.3
- local smooth_block_model874 = Instance.new('Part', column4)
- smooth_block_model874.Size = Vector3.new(9, 2.4, 1)
- smooth_block_model874.Name = "Smooth Block Model"
- smooth_block_model874.CFrame = CFrame.new(-548.9, 438.401, 11.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model874.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model874.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model874.Friction = 0.3
- local smooth_block_model867 = Instance.new('Part', column4)
- smooth_block_model867.Size = Vector3.new(13, 2.4, 13)
- smooth_block_model867.Name = "Smooth Block Model"
- smooth_block_model867.CFrame = CFrame.new(-541.9, 438.401, 11.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model867.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model867.Friction = 0.3
- local smooth_block_model875 = Instance.new('Part', column4)
- smooth_block_model875.Size = Vector3.new(9, 2.4, 1)
- smooth_block_model875.Name = "Smooth Block Model"
- smooth_block_model875.CFrame = CFrame.new(-534.9, 438.401, 11.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model875.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model875.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model875.Friction = 0.3
- local smooth_block_model876 = Instance.new('Part', column4)
- smooth_block_model876.Material = Enum.Material.Slate
- smooth_block_model876.Size = Vector3.new(9, 50.4, 9)
- smooth_block_model876.Name = "Smooth Block Model"
- smooth_block_model876.CFrame = CFrame.new(-541.9, 412.001, 11.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model876.BrickColor = BrickColor.new('White')
- smooth_block_model876.Friction = 0.3
- local smooth_block_model877 = Instance.new('Part', column4)
- smooth_block_model877.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model877.Name = "Smooth Block Model"
- smooth_block_model877.CFrame = CFrame.new(-540.9, 412.001, 16.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model877.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model877.Friction = 0.3
- local smooth_block_model878 = Instance.new('Part', column4)
- smooth_block_model878.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model878.Name = "Smooth Block Model"
- smooth_block_model878.CFrame = CFrame.new(-538.9, 412.001, 16.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model878.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model878.Friction = 0.3
- local smooth_block_model879 = Instance.new('Part', column4)
- smooth_block_model879.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model879.Name = "Smooth Block Model"
- smooth_block_model879.CFrame = CFrame.new(-544.9, 412.001, 6.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model879.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model879.Friction = 0.3
- local smooth_block_model880 = Instance.new('Part', column4)
- smooth_block_model880.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model880.Name = "Smooth Block Model"
- smooth_block_model880.CFrame = CFrame.new(-542.9, 412.001, 6.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model880.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model880.Friction = 0.3
- local smooth_block_model881 = Instance.new('Part', column4)
- smooth_block_model881.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model881.Name = "Smooth Block Model"
- smooth_block_model881.CFrame = CFrame.new(-540.9, 412.001, 6.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model881.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model881.Friction = 0.3
- local smooth_block_model882 = Instance.new('Part', column4)
- smooth_block_model882.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model882.Name = "Smooth Block Model"
- smooth_block_model882.CFrame = CFrame.new(-546.9, 412.001, 8.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model882.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model882.Friction = 0.3
- local smooth_block_model883 = Instance.new('Part', column4)
- smooth_block_model883.Size = Vector3.new(9, 2.4, 1)
- smooth_block_model883.Name = "Smooth Block Model"
- smooth_block_model883.CFrame = CFrame.new(-548.9, 385.601, 11.5) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model883.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model883.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model883.Friction = 0.3
- local smooth_block_model884 = Instance.new('Part', column4)
- smooth_block_model884.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model884.Name = "Smooth Block Model"
- smooth_block_model884.CFrame = CFrame.new(-536.9, 412.001, 14.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model884.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model884.Friction = 0.3
- local smooth_block_model885 = Instance.new('Part', column4)
- smooth_block_model885.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model885.Name = "Smooth Block Model"
- smooth_block_model885.CFrame = CFrame.new(-538.9, 412.001, 6.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model885.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model885.Friction = 0.3
- local smooth_block_model886 = Instance.new('Part', column4)
- smooth_block_model886.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model886.Name = "Smooth Block Model"
- smooth_block_model886.CFrame = CFrame.new(-536.9, 412.001, 10.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model886.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model886.Friction = 0.3
- local smooth_block_model887 = Instance.new('Part', column4)
- smooth_block_model887.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model887.Name = "Smooth Block Model"
- smooth_block_model887.CFrame = CFrame.new(-536.9, 412.001, 12.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model887.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model887.Friction = 0.3
- local smooth_block_model888 = Instance.new('Part', column4)
- smooth_block_model888.Size = Vector3.new(9, 2.4, 1)
- smooth_block_model888.Name = "Smooth Block Model"
- smooth_block_model888.FrontSurface = Enum.SurfaceType.Weld
- smooth_block_model888.CFrame = CFrame.new(-541.9, 385.601, 18.5) * CFrame.Angles(-0, 0, -0)
- smooth_block_model888.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model888.Friction = 0.3
- local smooth_block_model889 = Instance.new('Part', column4)
- smooth_block_model889.Size = Vector3.new(1, 50.4, 1)
- smooth_block_model889.Name = "Smooth Block Model"
- smooth_block_model889.CFrame = CFrame.new(-536.9, 412.001, 8.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model889.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model889.Friction = 0.3
- local smooth_block_model890 = Instance.new('Part', column4)
- smooth_block_model890.Size = Vector3.new(9, 2.4, 1)
- smooth_block_model890.Name = "Smooth Block Model"
- smooth_block_model890.FrontSurface = Enum.SurfaceType.Weld
- smooth_block_model890.CFrame = CFrame.new(-541.9, 438.401, 4.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model890.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model890.Friction = 0.3
- local smooth_block_model891 = Instance.new('Part', column4)
- smooth_block_model891.Size = Vector3.new(13, 2.4, 13)
- smooth_block_model891.Name = "Smooth Block Model"
- smooth_block_model891.CFrame = CFrame.new(-541.9, 385.601, 11.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model891.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model891.Friction = 0.3
- local smooth_block_model892 = Instance.new('Part', column4)
- smooth_block_model892.Size = Vector3.new(9, 2.4, 1)
- smooth_block_model892.Name = "Smooth Block Model"
- smooth_block_model892.FrontSurface = Enum.SurfaceType.Weld
- smooth_block_model892.CFrame = CFrame.new(-541.9, 385.601, 4.5) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model892.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model892.Friction = 0.3
- local smooth_block_model893 = Instance.new('Part', column4)
- smooth_block_model893.Size = Vector3.new(9, 2.4, 1)
- smooth_block_model893.Name = "Smooth Block Model"
- smooth_block_model893.CFrame = CFrame.new(-534.9, 385.601, 11.5) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model893.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model893.BrickColor = BrickColor.new('Brick yellow')
- smooth_block_model893.Friction = 0.3
- local leaderboardv3 = Instance.new('Script', sfothiv)
- leaderboardv3.Name = "LeaderboardV3"
- leaderboardv3.Source = "local JetbootPickup = game.Workspace.Regen.JetbootStand.JetBoots:clone()\r\
- \r\
- print(\"Sword Fight on the Heights Leaderboard\")\r\
- -- Totally hacked for this game\r\
- \r\
- \r\
- function onPlayerEntered(newPlayer)\r\
- \r\
- \r\
- local stats = Instance.new(\"IntValue\")\r\
- stats.Name = \"leaderstats\"\r\
- \r\
- local kills = Instance.new(\"IntValue\")\r\
- kills.Name = \"KOs\"\r\
- kills.Value = 0\r\
- \r\
- local deaths = Instance.new(\"IntValue\")\r\
- deaths.Name = \"Wipeouts\"\r\
- deaths.Value = 0\r\
- \r\
- kills.Parent = stats\r\
- deaths.Parent = stats\r\
- \r\
- -- VERY UGLY HACK\r\
- -- Will this leak threads?\r\
- -- Is the problem even what I think it is (player arrived before character)?\r\
- while true do\r\
- if newPlayer.Character ~= nil then break end\r\
- wait(5)\r\
- end\r\
- \r\
- local humanoid = newPlayer.Character.Humanoid\r\
- \r\
- humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )\r\
- \r\
- -- start to listen for new humanoid\r\
- newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )\r\
- \r\
- \r\
- stats.Parent = newPlayer\r\
- \r\
- end\r\
- \r\
- function Send_DB_Event_Died(victim, killer)\r\
- -- killer may be nil\r\
- local killername = \"no one\"\r\
- if killer ~= nil then killername = killer.Name end\r\
- print(\"DIED EVENT: \", victim.Name, \" KILLED by \", killername)\r\
- \r\
- if shared[\"deaths\"] ~= nil then \r\
- shared[\"deaths\"](victim, killer)\r\
- print(\"SENT DB DEATH EVENT\")\r\
- end\r\
- end\r\
- \r\
- function Send_DB_Event_Kill(killer, victim)\r\
- print(\"KILL EVENT. \", killer.Name, \" BLOXXED \", victim.Name)\r\
- if shared[\"kills\"] ~= nil then \r\
- shared[\"kills\"](killer, victim)\r\
- print(\"SENT DB KILL EVENT\")\r\
- end\r\
- end\r\
- \r\
- function dropWeapons(humanoid, player)\r\
- local weapons = player.Backpack:GetChildren()\r\
- \r\
- local c = player.Character\r\
- if c ~= nil then \r\
- local childs = c:GetChildren()\r\
- for i = 1,#childs do\r\
- weapons[#weapons] = childs[i] -- merge tools in character with tools in backpack\r\
- end\r\
- end\r\
- \r\
- for i=1,#weapons do\r\
- if (weapons[i].className == \"Tool\" and weapons[i].Name ~= \"Sword\") then\r\
- local w = weapons[i]:clone()\r\
- w.Handle.Position = humanoid.Parent.Torso.Position + Vector3.new(10 - math.random() *20, 30 + (i * 6), 5 - math.random() * 10)\r\
- w.Parent = game.Workspace\r\
- \r\
- end\r\
- \r\
- if (weapons[i].className == \"HopperBin\" and weapons[i].Name == \"JetBoots\") then\r\
- local j = JetbootPickup:clone()\r\
- j.Parent = game.Workspace\r\
- j:MakeJoints()\r\
- j:MoveTo(humanoid.Parent.Torso.Position + Vector3.new(math.random() - .5, 35, math.random() - .5))\r\
- end\r\
- end\r\
- \r\
- if c ~= nil then \r\
- local childs = c:GetChildren()\r\
- for i = 1,#childs do\r\
- if (childs[i].className == \"Tool\") then childs[i].Parent = nil end -- stops \"double weapon drop\"\r\
- end\r\
- end\r\
- \r\
- wait(.1)\r\
- \r\
- \r\
- end\r\
- \r\
- function onHumanoidDied(humanoid, player)\r\
- local stats = player:findFirstChild(\"leaderstats\")\r\
- if stats ~= nil then\r\
- local deaths = stats:findFirstChild(\"Wipeouts\")\r\
- deaths.Value = deaths.Value + 1\r\
- \r\
- -- do short dance to try and find the killer\r\
- \r\
- local killer = getKillerOfHumanoidIfStillInGame(humanoid)\r\
- \r\
- local isLOL = (humanoid:FindFirstChild(\"lol\") ~= nil)\r\
- checkToAwardPwnedTelamon(killer, player, isLOL)\r\
- \r\
- Send_DB_Event_Died(player, killer)\r\
- handleKillCount(humanoid, player)\r\
- \r\
- -- kill all messages under player\r\
- local childs = player:GetChildren()\r\
- for i=1,#childs do\r\
- if (childs[i].className == \"Message\") then childs[i].Parent = nil end\r\
- end\r\
- \r\
- dropWeapons(humanoid, player)\r\
- end\r\
- end\r\
- \r\
- function onPlayerRespawn(property, player)\r\
- -- need to connect to new humanoid\r\
- \r\
- if property == \"Character\" and player.Character ~= nil then\r\
- local humanoid = player.Character.Humanoid\r\
- local p = player\r\
- local h = humanoid\r\
- humanoid.Died:connect(function() onHumanoidDied(h, p) end )\r\
- end\r\
- end\r\
- \r\
- function getKillerOfHumanoidIfStillInGame(humanoid)\r\
- -- returns the player object that killed this humanoid\r\
- -- returns nil if the killer is no longer in the game\r\
- \r\
- -- check for kill tag on humanoid - may be more than one - todo: deal with this\r\
- local tag = humanoid:findFirstChild(\"creator\")\r\
- \r\
- -- find player with name on tag\r\
- if tag ~= nil then\r\
- \r\
- local killer = tag.Value\r\
- if killer.Parent ~= nil then -- killer still in game\r\
- return killer\r\
- end\r\
- end\r\
- \r\
- return nil\r\
- end\r\
- \r\
- function handleKillCount(humanoid, player)\r\
- local killer = getKillerOfHumanoidIfStillInGame(humanoid)\r\
- if killer ~= nil then\r\
- local stats = killer:findFirstChild(\"leaderstats\")\r\
- if stats ~= nil then\r\
- local kills = stats:findFirstChild(\"KOs\")\r\
- if killer ~= player then\r\
- kills.Value = kills.Value + 1\r\
- \r\
- else\r\
- kills.Value = kills.Value - 1\r\
- \r\
- end\r\
- local deaths = stats:findFirstChild(\"Wipeouts\")\r\
- \r\
- if (deaths ~= nil) then\r\
- checkToAwardKillCountBadges(killer, kills.Value, deaths.Value)\r\
- end\r\
- \r\
- Send_DB_Event_Kill(killer, player)\r\
- end\r\
- end\r\
- end\r\
- \r\
- function checkToAwardKillCountBadges(player, kills, deaths)\r\
- \r\
- \r\
- if (player == nil) then return end\r\
- \r\
- local b = game:GetService(\"BadgeService\")\r\
- \r\
- if (kills >= 5) then\r\
- b:AwardBadge(player.userId, 14468729)\r\
- end\r\
- \r\
- if (kills >= 20) then\r\
- b:AwardBadge(player.userId, 14468788)\r\
- end\r\
- \r\
- if (kills >= 97) then\r\
- b:AwardBadge(player.userId, 14468882)\r\
- end\r\
- \r\
- if (kills >= 20 and deaths == 0) then\r\
- b:AwardBadge(player.userId, 14469303)\r\
- end\r\
- \r\
- \r\
- end\r\
- \r\
- function checkToAwardPwnedTelamon(player, victim, isLOL)\r\
- local b = game:GetService(\"BadgeService\")\r\
- \r\
- if (player == nil or victim == nil) then return end\r\
- \r\
- if (victim.userId == 261) then\r\
- b:AwardBadge(player.userId, 14469725)\r\
- end\r\
- \r\
- if (victim.userId == 261 and isLOL == true) then\r\
- b:AwardBadge(player.userId, 14498946)\r\
- end\r\
- end\r\
- \r\
- \r\
- game.Players.ChildAdded:connect(onPlayerEntered)"
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