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- This might be incorrect in places, I'll try to update it if I find inconsistencies
- # medeus phase 2
- medeus always takes 2 actions per round
- during phase 2 tail will specifically target units weak to sword
- r1
- dark breath
- giant fang
- rest of the fight:
- special case:
- if all player units are protected by both attack and magic mirrors
- megidolaon
- megidolaon
- special case
- if hp% less than or equal to 60 and dies irae hasn't happened yet
- (whatever magic spell for the given hp threshold)
- energy drain
- special case
- if medeus is triple debuffed
- (whatever magic spell for the given hp threshold)
- dekunda
- (energy drain will happen next round)
- - a counter goes up by 1 every round
- - the game uses this to check for energy drain every round(and subsequently queue dies irae for next round)
- - basically, there's a 50% chance of there being an energy drain on the second round after dies irae. if it doesns't happen then, it will force it to happen next round.
- - if energy drain doesn't happen then bite or sword happens like normal
- - if all players are protected by attack mirrors (but not all of them are protected by magic mirrors, or else the megidolaon attack will take precedence), medeus will skip this counter and energy drain on his second attack.
- rest of the fight:
- if hp% is between 80 and 100
- randomly pick either bite or sword
- the one he picks now is less likely to be picked next attack
- if hp% is between 65 and 80
- ziodyne or dies irae
- giant fang or energy drain
- if hp% is between 50 and 65
- zandyne or dies irae
- giant fang or energy drain
- if hp% less than or equal to 50 and at least one of the player units isn't triple debuffed
- (this happens only once)
- dark breath
- (this can happen on his first or second attack that round)
- if hp% is between 35 and 50
- maragidyne or dies irae
- tail or energy drain
- if hp% is between 20 and 35
- mabufudyne or dies irae
- giant fang or energy drain
- if hp% is between 0 and 20
- megidolaon or dies irae
- tail or energy drain
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