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Wanderlost

Nia; Reforged

Oct 17th, 2020 (edited)
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  1. Name: Nia Mizumoto
  2. Age: 14
  3. Premonition: Trapped
  4. Sorority/Romanesque/Metalhead
  5. Starting Location: Limbo
  6. =====================
  7. Total Body integrity: 25/25
  8. AP: 12/12
  9.  
  10. ARM: 3 / MUT: 3 / ENH: 3+S / OCC: 0
  11.  
  12. =====================
  13.  
  14. HEAD: 8/8
  15. --Bolt Head (ENH 1): [Check/1/S] Support 2.
  16. --Ink Spray (Corpse Mushroom, MUT 3): [Check/0/0] Hinder 2.
  17. --Boost (ARM 2): [Rapid/0/0] You cannot target yourself. Move 1.
  18. -Brain: [Auto/N/S] Maximum Action Points +2.
  19. -Eyes: [Auto/N/S] Maximum Action Points +1.
  20. -Jaw: [Action/2/0] Unarmed Attack 1.
  21. -Kung-Fu (ARM 1): [Auto/N/S] Maximum Action Points +1.
  22. -Fishy Ears (MUT 2): [Auto/N/S] Maximum Action Points +1. If you make an Action Check using this Part, a Critical Failure does not destroy the Part.
  23.  
  24. ARMS: 8/8
  25. --Forearm: [Check/1/0] Support 1.
  26. --Armored Coat (Leather Duds): [Damage/0/S] Defend 1.
  27. --Psycho Blaster (ENH S): [Rapid/*/0~2] As the Cost of this Maneuver, pay 1 AP, then add a Madness Point to a Fetter of your choice. Shooting Attack 4.
  28. -Fists: [Action/2/0] Unarmed Attack 1.
  29. -Shoulder: [Action/4/S] Move 1.
  30. -Red Right Hand (Superior Katana, ARM 3): [Action/2/0] Melee Attack 2 + Dismember. Add +1 to the die roll of the Attack Check.
  31. -Charm Bracelet: [Auto/N/S] Treasure.
  32. -Tattoo: [Auto/N/S] Treasure.
  33.  
  34. TORSO: 4/4
  35. -Spine: [Action/1/S] One Maneuver you use on the next Count during this Turn has its Cost reduced by 1 (to a minimum of 0.) Stacks if used repeatedly. Discount may be divided totally arbitrarily.
  36. -Entrails: [Auto/N/S] No Effect.
  37. -Entrails: [Auto/N/S] No Effect.
  38. -Heart (MUT 1): [Auto/N/S] Maximum Action Points +1.
  39.  
  40. LEGS: 5/5
  41. --Feet: [Check/1/0] Hinder 1.
  42. --Prehensile Tail (Mecha-Tentacle, ENH 2): [Rapid/1/0~1] Hinder Move 1.
  43. --Hopper (ENH 3): [Rapid/2/S] Move 1. "Hinder Move" Maneuvers are ineffective against this movement.
  44. -Bone: [Action/3/S] Move 1.
  45. -Bone: [Action/3/S] Move 1.
  46.  
  47. SKILLS:
  48. --Two to Tango: [Action/3/0] Move 1. Both you and a target in range are affected by this maneuver. You may not use this maneuver on yourself. You may only use this once per round.
  49. --Overclock: [Auto/N/S] Once per round, +1 to the Support, Hinder, Move, Hinder Move, and Attack properties of a single maneuver.
  50. --Test Their Metal [Damage/0/0] This can only be declared when you are dealing damage. When the enemy declares a defend maneuver, you may break it and add the part to yourself. This part is lost at the end of the phase.
  51. --Order: [Rapid/2/X] All your sisters upon the Battle Map, including you, may make a single Attack Maneuver of their choice with Rapid Timing.
  52. --Waltz: [Rapid/1/S] Until the end of the Turn, every Attack which targets you receives a penalty of -1 to the Attack Check (if it is an Area Attack, the penalty only applies to hitting you.) If this Skill is used multiple times during the same Turn, the penalty does not increase.
  53. -Leather Rebel: [Auto/N/S] Add Leather Duds to one hit location. Attack parts that share a hit location with intact leather duds receive a +1 to the attack check.
  54. -Damaged Goods: [Auto/N/S] During the Battle Phase, at the end of the Round and when Treasure is damaged, you do not add Madness Points.
  55. -Clockwork: [*/N/S] When you learn this skill, you may acquire an additional Tier 3 Enhancement (Psychoblaster). This is not limited by your Reinforcement Points, and you may regenerate it as normal.
  56.  
  57. =====================
  58.  
  59. Fragments of Memory: 6
  60. 1) White Room: A white room. Medication, needles, people clad all in white. Were those emaciated limbs really yours? You couldn't move them then, but now that you're dead...
  61. 2) Paper Cranes: Once, you heard a legend that if you folded a thousand paper cranes, your wish would be granted. How many days did you spend making them? Did your wish ever come true? You can't even remember what it was...
  62. 3) One Last Drink: It was so sweet, that drink. A way out. You just had to drink the whole thing...
  63. 4) Father's Company: Those visits were the only thing you had to look forward to. A connection to the outside world, someone to talk to... these things were worth more than anything else in that place.
  64. 5) Day at the Aquarium: Your parents were too busy to take you there, so when the field trip was announced, you were ecstatic. Even though you were repeatedly told not to touch the glass and some of your classmates made fun of you, none of it could dampen your enthusiasm.
  65. 6) That Nurse: With non-functional legs and weak arms, others had to move you for the numerous tests and procedures that had to be performed. Most of the time, your care was handled by one particular nurse. You dreaded the days that he was on duty. You never liked the way he looked at you when he was changing your bedding. It made you feel even more exposed than your patient gown left you, or how his hands always seemed to end up on certain places when he was moving you. You could never find the voice to tell someone your feelings.
  66.  
  67. Fetters: 6/20
  68. Phase Recovery: 0/12
  69. Phase: Noncombat
  70. O O O O - Treasure: Dependent
  71. X X O O - Juliette: Dependent
  72. O O O O - Merry: Friendly
  73. O O O O - Dominic: Protective
  74. X X X X - Lakuna: Devoted
  75.  
  76. =====================
  77. My Stuff:
  78. - Charm Bracelet: Precious treasure made of tarnished silver. Only started with a single charm, but now it serves as a cherished collection of past experiences.
  79. Acquired charms:
  80. - Starfish: The original, ironically appropriate charm that came with the bracelet from her homeworld. May have come from an aquarium trip.
  81. - Rectangle?: Started as a simple geometric shape, but some amount of time and effort went into delicately bending the corners to make it more misshapen. Represents Euphrates.
  82. - Cross: Odd for a non-believer to wear. Represents Jacob's Rest.
  83. - Jellyfish: How could it hold up the ground? Represents Lakuna.
  84. - Shooting Star: Wishing on it doesn't work. Represents the Research Station.
  85. - Rocket: Vintage-styled spacecraft for traveling the stars in ages long past.
  86. - Sword: A traditional knightly weapon in miniature. Not actually pointy. Represents Avalon.
  87. - Crab: Eye-catching orange crustacean. An uncomfortable gift from Merry.
  88. - Fish: Some sort of strange fish. Represents Omne Imagos.
  89. - Tattoo: Inked design resembling a shark that spans from Nia's right shoulder to the mounting point for her prosthetic. She thinks it's very cool, but her usual choice of clothing means it's rarely shown off.
  90.  
  91. - Assorted clothes: Mostly comfy hoodies, t-shirts, and gym shorts. Loose-fitting clothes are preferred. Also has one dress that she never feels pretty enough to bother wearing.
  92. - Book of Secret Knowledge: Rather (un?)fortunately not actually full of Secret Knowledge, but definitely contains plenty of romance. Should serve as some much-needed assistance for a particularly clueless teen. On loan from Katyusha.
  93.  
  94.  
  95. PLOT:
  96. - Explaining the Stars: A book on the topic of necroships and space travel. Somewhat light on useful details, but it does give a general overview from the perspective of a wealthy human who could afford cryopod transport. (This book is currently safe on the Messenger).
  97. - Germanium Shipping Manifest: Sealed in a watertight folder. The fanatics were searching Del Mar for these records, but a misfiled one slipped their search. Seems to list a series of planets and how much was shipped there, including one "Tchernobog". Usefulness of this info remains to be seen, but the destination planets are potentially future targets for attacks like this one. (presumably taken by Messenger?)
  98.  
  99. =====================
  100. Reconstructed Build:
  101. Sorority: Order
  102. Romanesque: Two to Tango, Waltz, ENH 2 (Bolt Head, Mecha-Tentacle)
  103. Metalhead: Leather Rebel, MUT 1/ENH 1 (Heart, Hopper)
  104. Free Point: ARM 1 (Kung Fu)
  105.  
  106. Favor (Current/Lifetime): 5/85
  107. 10 - MUT 2 (Animal Ears)
  108. 20 - ARM 2 (Boost)
  109. 30 - ARM 3 (Superior Katana)
  110. 45 - Damaged Goods CC
  111. 60 - Overclock CC
  112. 70 - MUT 3 (Corpse Mushroom)
  113. 80 - Clockwork (Psycho Blaster)
  114. ** - Veteran Skill: Test Their Metal
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