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aaaaaa why me code no like to work

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Jul 19th, 2019
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  1. package com.socket {
  2. import flash.display.Sprite;
  3. import flash.external.ExternalInterface;
  4. import flash.text.TextField;
  5. import flash.utils.ByteArray;
  6.  
  7. import com.pnwrain.flashsocket.FlashSocket;
  8. import com.pnwrain.flashsocket.events.FlashSocketEvent;
  9.  
  10.  
  11. class client extends Sprite {
  12. public var socket:FlashSocket;
  13.  
  14. public function client() {
  15. FlashSocket.debug = true;
  16.  
  17. var url:String = "http://50.98.142.22:2048/";
  18. trace("connecting to: " + url);
  19.  
  20. socket = new FlashSocket(url);
  21.  
  22. socket.addEventListener(FlashSocketEvent.CONNECT, function(e:FlashSocketEvent):void {
  23. trace("connected");
  24.  
  25. trace("sending request openlobby");
  26. socket.emit('openlobby', function(testS:String):void {
  27. trace('openlobby: got back string:' + testS);
  28. });
  29. });
  30.  
  31. socket.addEventListener('returntest', function(e:FlashSocketEvent):void {
  32. var s:String = e.data[0];
  33. trace("we have recieved" + s);
  34. })
  35.  
  36. socket.addEventListener(FlashSocketEvent.DISCONNECT, function(e:FlashSocketEvent):void {
  37. trace("disconnect");
  38. });
  39. socket.addEventListener(FlashSocketEvent.SECURITY_ERROR, function(e:FlashSocketEvent):void {
  40. trace("security error");
  41. });
  42. socket.addEventListener(FlashSocketEvent.CONNECT_ERROR, function(e:FlashSocketEvent):void {
  43. trace("connect error");
  44. });
  45. socket.addEventListener(FlashSocketEvent.IO_ERROR, function(e:FlashSocketEvent):void {
  46. trace("io error");
  47. });
  48. socket.addEventListener(FlashSocketEvent.ERROR, function(e:FlashSocketEvent):void {
  49. trace("error");
  50. });
  51. }
  52.  
  53. }
  54. }
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