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- [MapInfo]
- Name = "Training Grounds"
- Comment = "Team death match level loader"
- MaxPlayer = 32
- Map = "WORLDS\Training.dat"
- [Mission0]
- Name = "It is the mission number 0"
- Comment = "It it the mission number 1"
- StartObject = 0
- JSFWeapon = ""
- CreedWeapon = ""
- StartTrigger = "Mission0StartTrigger"
- Controller = "Level03GameControl"
- DefaultMoney = 0
- KillRewardMoney = 0
- MissionMode = "Tutorial"
- [Object0]
- MapName = "TRAINING GROUNDS"
- Name = "TRAINING GROUNDS"
- JSFComment = ""
- CreedComment = ""
- JSFSpawn = 1
- CreedSpawn = 1
- JSFWin = -1
- CreedWin = -1
- StartTrigger = "Level03StartTrigger_Normal"
- EndTrigger = "Level03EndTrigger_Normal"
- OffenceTeam = "JSF"
- DefenceTeam = "Creed"
- LargeMap = "UI_HUD_Map\mapImage\Map_Training.dtx"
- LargeMapWidth = 1024
- LargeMapHeight = 1024
- LargeMapPoint0_2D = (128, 128 )
- LargeMapPoint0_3D = <-10240.0, 0.0, 2048.0>
- LargeMapPoint1_2D = (895, 895 )
- LargeMapPoint1_3D = <2048.0, 0.0, -10240.0>
- TimeLimit = 0
- LifeCount = 1
- MaxLifeCount = 1
- AIDamageFactor = 0.15f
- ScoreFactor = 0.25f
- MissionList0 = "Eliminate all enemies within range and enter the temple."
- MissionList1 = "Rescue all the hostages inside the temple [ 7 min ]"
- MissionList2 = "Destroy the enemy tanks and enter the town."
- MissionList3 = "Seize the key information hidden in town."
- MissionList4 = "Move to the escape area"
- [WeaponList]
- Weapon0 = 20
- Weapon1 = 24
- Weapon2 = 0
- Weapon3 = 143
- [ScoreTable]
- ClearBonus_Time = 0
- [CooperativeModeNPCNameTable]
- NPCNameBoss = "SandHog"
- NPCNameTriggerBoss0 = ""
- NPCNameTriggerBoss1 = ""
- NPCNameTriggerBoss2 = ""
- NPCNameETC0 = ""
- // aigoals.txt ÀÇ goalset À妽º ÂüÁ¶
- NPCGoalSetPrefix0 = "N/A"
- NPCGoalSetPrefix1 = "N/A"
- NPCGoalSetPrefix2 = "N/A"
- NPCGoalSetPrefix3 = "N/A"
- NPCGoalSetPrefix4 = "Patrol"
- NPCGoalSetPrefix5 = "Scout"
- NPCGoalSetPrefix6 = "Royal Guards"
- NPCGoalSetPrefix7 = "Sniper"
- NPCGoalSetPrefix8 = "Heavy Weapons Specialist"
- NPCGoalSetPrefix9 = "Machine Gunner"
- NPCGoalSetPrefix10 = "Mercenary"
- NPCGoalSetPrefix11 = "General"
- NPCGoalSetPrefix12 = "N/A"
- NPCGoalSetPrefix13 = "Royal Guards"
- [CooperativeModeScoreTable]
- DamageScoreType_A = 20
- DamageScoreType_B = 15
- DamageScoreType_C = 10
- DamageScoreType_D = 5
- DamagePlusRateByBossDamage = 3
- DamagePlusRateByTBossDamage = 2
- DamagePlusByBossDeath = 500
- DamagePlusByTBossDeath = 100
- DamagePlusByEtcDeath = 40
- DamagePlusByHeadShotDeath = 50
- DamagePlusByCombo = 30
- [CooperativeModeDialogMsg]
- Msg001 = "Enter the temple where the hostages are being held."
- Msg002 = "Rescue the ally hostage that has the key information [ 7 min ]"
- Msg003 = "Rescue the ally hostage that has the key information [ 5 min ]"
- Msg004 = "Rescue the ally hostage that has the key information [ 3 min ]"
- Msg005 = "Eliminate enemies in hiding and move to the center of the city."
- Msg006 = "Search the town and seize the key information."
- Msg007 = "Move to the escape area"
- //Normal °¡À̵å : assistant_01.dtx
- //±àÁ¤ °¡À̵å(ÀßÇß´Ù?!) : assistant_02.dtx
- Cap100 = "UI_HUD_Common/Caption/Face/assistant_01.dtx|UI_HUD_Common/Caption/Background/601.dtx|Master Sergeant|Ryan| Welcome to the first training site of Combat Arms. This is where you undergo basic battle training before entering into actual combat."
- Cap101 = "UI_HUD_Common/Caption/Face/assistant_01.dtx|UI_HUD_Common/Caption/Background/601.dtx|Master Sergeant|Ryan| Here, you will learn how to move and use firearms. Pass through the guerrilla training center to your left and learn how to move. Go! Go!"
- Cap102 = "UI_HUD_Common/Caption/Face/assistant_01.dtx|UI_HUD_Common/Caption/Background/601.dtx|Master Sergeant|Ryan| Use the forward[W], backward[S], left[A], and right[D] keys on your keyboard to move through the obstacles."
- Cap103 = "UI_HUD_Common/Caption/Face/assistant_01.dtx|UI_HUD_Common/Caption/Background/601.dtx|Master Sergeant|Ryan| Well done. Next, you will learn how to move while crouched. Pass through the tube in front of you while crouched using the [Ctrl] key."
- Cap104 = "UI_HUD_Common/Caption/Face/assistant_01.dtx|UI_HUD_Common/Caption/Background/601.dtx|Master Sergeant|Ryan| Good job. Leap over the next obstacle by pressing the [Spacebar] to jump."
- Cap105 = "UI_HUD_Common/Caption/Face/assistant_01.dtx|UI_HUD_Common/Caption/Background/601.dtx|Master Sergeant|Ryan| Impressive agility, soldier. Walk slowly across the log in that pool of water while pressing [C]."
- Cap106 = "UI_HUD_Common/Caption/Face/assistant_01.dtx|UI_HUD_Common/Caption/Background/601.dtx|Master Sergeant|Ryan| Fantastic. Last obstacle. Climb up the net in front of you! Move the mouse so that you are looking up, and move forward."
- Cap107 = "UI_HUD_Common/Caption/Face/assistant_01.dtx|UI_HUD_Common/Caption/Background/601.dtx|Master Sergeant|Ryan| Lastly, run forward while pressing the [Shift] key."
- Cap108 = "UI_HUD_Common/Caption/Face/assistant_01.dtx|UI_HUD_Common/Caption/Background/601.dtx|Master Sergeant|Ryan| The gauge displayed on the lower left of the screen shows your Stamina. You can't run once you are out of Stamina. Catch your breath and then enter the shooting range."
- Cap201 = "UI_HUD_Common/Caption/Face/assistant_01.dtx|UI_HUD_Common/Caption/Background/602.dtx|Master Sergeant|Ryan| You there, rookie! Here, you'll learn how to use various weapons."
- Cap202 = "UI_HUD_Common/Caption/Face/assistant_01.dtx|UI_HUD_Common/Caption/Background/602.dtx|Master Sergeant|Ryan| The [1] key readies your main weapon, [2] key readies a handgun for short-range combat, [3] key readies a blade for close-quarters battle, and [4] key readies a grenade or detector."
- Cap203 = "UI_HUD_Common/Caption/Face/assistant_01.dtx|UI_HUD_Common/Caption/Background/602.dtx|Master Sergeant|Ryan| Move to the passageway in front of you and prepare to fire."
- Cap204 = "UI_HUD_Common/Caption/Face/assistant_01.dtx|UI_HUD_Common/Caption/Background/602.dtx|Master Sergeant|Ryan| Use your main weapon by pressing the [1] key and shoot down the targets. Pay close attention, because some targets are hidden."
- Cap205 = "UI_HUD_Common/Caption/Face/assistant_01.dtx|UI_HUD_Common/Caption/Background/602.dtx|Master Sergeant|Ryan| Well done! Now, shoot down the targets with your handgun by pressing the [2] key."
- Cap206 = "UI_HUD_Common/Caption/Face/assistant_01.dtx|UI_HUD_Common/Caption/Background/602.dtx|Master Sergeant|Ryan| Good! Next, take out your grenade by pressing the [4] key and throw it through the window of that makeshift brick building. Stay alert."
- Cap207 = "UI_HUD_Common/Caption/Face/assistant_01.dtx|UI_HUD_Common/Caption/Background/602.dtx|Master Sergeant|Ryan| Use a mouse to adjust your aim and left-click your mouse to throw. Or, you can adjust your aim with your mouse while left-clicking and simply let go."
- Cap208 = "UI_HUD_Common/Caption/Face/assistant_01.dtx|UI_HUD_Common/Caption/Background/602.dtx|Master Sergeant|Ryan| Now it's time to learn how to use a weapon with a scope mounted on it. There's a sniper rifle on the left table. Press [E] when you are near the rifle to switch your weapon."
- Cap209 = "UI_HUD_Common/Caption/Face/assistant_01.dtx|UI_HUD_Common/Caption/Background/602.dtx|Master Sergeant|Ryan| What's taking you so long? Come back to the passageway and prepare to fire!"
- Cap210 = "UI_HUD_Common/Caption/Face/assistant_01.dtx|UI_HUD_Common/Caption/Background/602.dtx|Master Sergeant|Ryan| You need to have accurate aim for long-range shooting. Right-click the mouse to use the scope and hit the mark."
- Cap211 = "UI_HUD_Common/Caption/Face/assistant_02.dtx|UI_HUD_Common/Caption/Background/602.dtx|Master Sergeant|Ryan| Very well done. You are ready to go into real battle. Turn around and press [E] to open and exit through the door. The battlefield is yours, soldier."
- Cap998 = "UI_HUD_Common/Caption/Face/assistant_01.dtx|UI_HUD_Common/Caption/Background/602.dtx|Master Sergeant|Ryan| How many times do we have to tell you? Bullets and grenades aren't free. Do you intend to fight a real battle without bullets?"
- Cap999 = "UI_HUD_Common/Caption/Face/assistant_01.dtx|UI_HUD_Common/Caption/Background/602.dtx|Master Sergeant|Ryan| During training, you are given unlimited bullets and grenades. This is not the case during real battles."
- [MapExp]
- level_correction = 0.40f
- basic_point = 25
- kill_point = 0
- death_point = -2
- Mission_point = 15
- win_team_point = 25
- lose_team_point = 0
- [MapMoney]
- level_correction = 0.60f
- basic_point = 10
- kill_point = 0
- death_point = -1
- Mission_point = 0
- win_team_point = 0
- lose_team_point = 0
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