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Upscalefanatic3

testing cube haven

Oct 14th, 2021
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  1. v2.items = {};
  2. v2.mytem = 1;
  3. v2.maxitem = 8;
  4. v2.equips = {};
  5. v2.maxequip = 4;
  6. v2.vanity = {};
  7. v2.maxvanity = 8;
  8. v2.storage = {};
  9. v2.metaitems = v2.items;
  10. v2.maxmeta = v2.maxitem;
  11. v2.itemtype = 0;
  12. v2.serverconf = false;
  13. v2.HP = 8;
  14. v2.MHP = 4;
  15. v2.HP2 = 0;
  16. v2.dead = 0;
  17. v2.ammo = 3;
  18. v2.bombs = 0;
  19. v2.keys = 0;
  20. v2.coins = 0;
  21. v2.skinit = l__root__1.skinit;
  22. v2.skinobj = nil;
  23. v2.skincolor = Color3.fromRGB(255, 255, 255);
  24. v2.hair = nil;
  25. v2.haircolor = Color3.fromRGB(214, 214, 214);
  26. v2.musicvol = 1;
  27. v2.itemvol = 1;
  28. v2.etcvol = 1;
  29. v2.toggleequips = 2;
  30. v2.crouchtoggle = 0;
  31. v2.safedrop = 0;
  32. v2.playersvisible = 1;
  33. v2.smoothcamera = 1;
  34. v2.fieldofview = 0.67;
  35. v2.uivisibility = 2;
  36. v2.hardcore = 0;
  37. v2.lockmouse = 1;
  38. v2.lastSevered = nil;
  39. v2.progress = {};
  40. v2.hitdeb = 0;
  41. v2.onspawn = true;
  42. v2.pos = Vector3.new();
  43. v2.input = Vector3.new();
  44. v2.point = CFrame.Angles(0, 0, 0);
  45. v2.pointX = CFrame.new();
  46. v2.camcf = CFrame.new();
  47. v2.vispoint = Vector2.new();
  48. v2.caninput = true;
  49. v2.dir = Vector3.new();
  50. v2.gravity = Vector3.new(0, -1, 0);
  51. v2.lerprot = CFrame.new();
  52. v2.gravrot = CFrame.new();
  53. v2.ground = nil;
  54. v2.jumps = 0;
  55. v2.tojump = false;
  56. v2.jumpdeb = false;
  57. v2.tocrouch = false;
  58. v2.crouching = false;
  59. v2.croucherp = 0;
  60. v2.scooting = nil;
  61. v2.scootdeb = false;
  62. v2.scootrot = Vector3.new();
  63. v2.turnrot = 0;
  64. v2.pitchrot = 0;
  65. v2.watersurf = false;
  66. v2.thirdperson = true;
  67. v2.animspeed = 1;
  68. v2.animspeed4 = 1;
  69. v2.fidget = 8;
  70. v2.onice = false;
  71. v2.stepmat = "Stone";
  72. v2.timeswing = 0;
  73. v2.dance = nil;
  74. v2.supspeed = false;
  75. v2.hptimer = 0;
  76. v2.founditems = {};
  77. v2.sit = nil;
  78. v2.itemfree = true;
  79. v2.punchdeb = tick();
  80. v2.outside = nil;
  81. v2.topoint = false;
  82. v2.interact = nil;
  83. v2.stopact = false;
  84. v2.incube = false;
  85. v2.walkspeed = 1;
  86. v2.jumpmult = 1;
  87. v2.swinging = 0;
  88. v2.flight = false;
  89. v2.flytimer = 0;
  90. v2.hasbook = false;
  91. v2.effects = {};
  92. v2.badges = {};
  93. v2.passes = {hats = false}
  94. v2.springboots = false;
  95. v2.stilts = false;
  96. v2.whoopeeboots = false;
  97. v2.coalboots = false;
  98. v2.storageload = false;
  99. v2.storageopening = false;
  100. v2.flipsmooth = 1;
  101. v2.leftovertime = nil;
  102. v2.smoothmuffle = 0;
  103. v2.inhair = false;
  104. v2.face_selected = nil;
  105. v2.faceunlocks = {};
  106. v2.movie = Vector3.new();
  107. v2.firewings = false;
  108. v2.jetpacking = false;
  109. v2.crouchflighting = false;
  110. v2.lightness = 0;
  111. v2.shroomsmooth = 0;
  112. v2.smoothwings = 0;
  113. v2.crouchflight = false;
  114. v2.smoothcompass = 1;
  115. v2.smoothcompassyellow = 1;
  116. v2.shieldtrans = 1;
  117. v2.trynashield = false;
  118. v2.whippoint = Vector3.new(0, 99999, 0);
  119. v2.clientsit = false;
  120. v2.gliding = false;
  121. v2.falllooping = false;
  122. v2.jumplooping = false;
  123. v2.mobiledrop = false;
  124. v2.dancebadging = true;
  125. v2.badgewhipping = false;
  126. v2.whipbadgeuse = { nil, 0 };
  127. v2.easycampoint = Vector3.new();
  128. v2.smoothdistort = 0;
  129. v2.whipcolor = Color3.fromRGB(255, 25, 25);
  130. v2.smoothrain = 0;
  131. v2.exitdeb = 0;
  132. v2.consuming = false;
  133. v2.canswitch = true;
  134. v2.whippyhold = false;
  135. v2.realglide = false;
  136. v2.toggledcrouch = false;
  137. v2.falleffect = false;
  138. v2.dungcount = 0;
  139. v2.currentdung = 0;
  140. v2.interact_pos = Vector3.new();
  141. v2.smooth_interact_pos = 0;
  142. v2.smoothbadgepitch = 0;
  143. v2.deathcount = 0;
  144. v2.hitandruntime = 0;
  145. v2.is_hitandrun = false;
  146. v2.trailtimer = 0;
  147. v2.usinghammer = 0;
  148. v2.heightboost = 0;
  149. v2.shownheight = 0;
  150. v2.horserot = 0;
  151. v2.mountrot = 0;
  152. v2.userid = l__root__1.lp.UserId;
  153. v2.blastcrouch = 0;
  154. v2.blastdeb = 0;
  155. v2.danceheightnegate = false;
  156. v2.bootstype = "";
  157. v2.potions = {};
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