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  1. Initialize engine version: 5.4.3f1 (01f4c123905a)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: NVIDIA GeForce GTX 980 (ID=0x13c0)
  6. Vendor: NVIDIA
  7. VRAM: 4060 MB
  8. Begin MonoManager ReloadAssembly
  9. Platform assembly: D:\hm\Yiffalicious Archive\yiffalicious_Data\Managed\UnityEngine.dll (this message is harmless)
  10. Loading D:\hm\Yiffalicious Archive\yiffalicious_Data\Managed\UnityEngine.dll into Unity Child Domain
  11. Platform assembly: D:\hm\Yiffalicious Archive\yiffalicious_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  12. Loading D:\hm\Yiffalicious Archive\yiffalicious_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  13. Platform assembly: D:\hm\Yiffalicious Archive\yiffalicious_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  14. Loading D:\hm\Yiffalicious Archive\yiffalicious_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  15. Platform assembly: D:\hm\Yiffalicious Archive\yiffalicious_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  16. Loading D:\hm\Yiffalicious Archive\yiffalicious_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  17. Platform assembly: D:\hm\Yiffalicious Archive\yiffalicious_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  18. Loading D:\hm\Yiffalicious Archive\yiffalicious_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  19. Platform assembly: D:\hm\Yiffalicious Archive\yiffalicious_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  20. Loading D:\hm\Yiffalicious Archive\yiffalicious_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  21. Platform assembly: D:\hm\Yiffalicious Archive\yiffalicious_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  22. Loading D:\hm\Yiffalicious Archive\yiffalicious_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  23. Platform assembly: D:\hm\Yiffalicious Archive\yiffalicious_Data\Managed\Mystery Node Set.dll (this message is harmless)
  24. Loading D:\hm\Yiffalicious Archive\yiffalicious_Data\Managed\Mystery Node Set.dll into Unity Child Domain
  25. Platform assembly: D:\hm\Yiffalicious Archive\yiffalicious_Data\Managed\Mystery Squiggle UI.dll (this message is harmless)
  26. Loading D:\hm\Yiffalicious Archive\yiffalicious_Data\Managed\Mystery Squiggle UI.dll into Unity Child Domain
  27. Platform assembly: D:\hm\Yiffalicious Archive\yiffalicious_Data\Managed\Mystery Squiggle.dll (this message is harmless)
  28. Loading D:\hm\Yiffalicious Archive\yiffalicious_Data\Managed\Mystery Squiggle.dll into Unity Child Domain
  29. Platform assembly: D:\hm\Yiffalicious Archive\yiffalicious_Data\Managed\LibTessDotNet.dll (this message is harmless)
  30. Loading D:\hm\Yiffalicious Archive\yiffalicious_Data\Managed\LibTessDotNet.dll into Unity Child Domain
  31. Platform assembly: D:\hm\Yiffalicious Archive\yiffalicious_Data\Managed\ES2.dll (this message is harmless)
  32. Loading D:\hm\Yiffalicious Archive\yiffalicious_Data\Managed\ES2.dll into Unity Child Domain
  33. Platform assembly: D:\hm\Yiffalicious Archive\yiffalicious_Data\Managed\MoodkieSecurity.dll (this message is harmless)
  34. Loading D:\hm\Yiffalicious Archive\yiffalicious_Data\Managed\MoodkieSecurity.dll into Unity Child Domain
  35. Platform assembly: D:\hm\Yiffalicious Archive\yiffalicious_Data\Managed\UniPasteBoardPlugin.dll (this message is harmless)
  36. Loading D:\hm\Yiffalicious Archive\yiffalicious_Data\Managed\UniPasteBoardPlugin.dll into Unity Child Domain
  37. - Completed reload, in 0.126 seconds
  38. Platform assembly: D:\hm\Yiffalicious Archive\yiffalicious_Data\Managed\System.Core.dll (this message is harmless)
  39. Platform assembly: D:\hm\Yiffalicious Archive\yiffalicious_Data\Managed\System.dll (this message is harmless)
  40. OnLevelWasLoaded was found on ComponentPool
  41. This message has been deprecated and will be removed in a later version of Unity.
  42. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  43.  
  44. (Filename: Line: 375)
  45.  
  46. Platform assembly: D:\hm\Yiffalicious Archive\yiffalicious_Data\Managed\Boo.Lang.dll (this message is harmless)
  47. desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0
  48. <RI> Initializing input.
  49.  
  50. <RI> Input initialized.
  51.  
  52. <RI> Initialized touch support.
  53.  
  54. ovr_Initialize(&initParams) failed: Couldn't load LibOVRRT.
  55. Compositor failed to initialize.ovr_Initialize(&initParams) failed: Couldn't load LibOVRRT.
  56. Compositor failed to initialize.OpenVR initialized!
  57.  
  58. (Filename: Line: 353)
  59.  
  60. [VRDevice] Successfully created device OpenVR.
  61. Non platform assembly: data-0000000013988090 (this message is harmless)
  62. Fallback handler could not load library D:/hm/Yiffalicious Archive/yiffalicious_Data/Mono/data-0000000013988090.dll
  63. UnloadTime: 0.434264 ms
  64. Connected to lighthouse:LHR-A4EE8DC6
  65.  
  66. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  67.  
  68. WORLD SPACE CURSOR: At least one of the selectable elements on canvas "Canvas" has no collider2D. If the auto-setup doesn't work well, make sure to set up all the colliders yourself.
  69.  
  70. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  71.  
  72. Setting up 1 worker threads for Enlighten.
  73. Thread -> id: 29d4 -> priority: 1
  74. WORLD SPACE CURSOR: At least one of the selectable elements on canvas "Canvas (1)" has no collider2D. If the auto-setup doesn't work well, make sure to set up all the colliders yourself.
  75.  
  76. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  77.  
  78. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  79. UnloadTime: 1.153460 ms
  80.  
  81. Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 2264.
  82. Total: 0.504401 ms (FindLiveObjects: 0.066630 ms CreateObjectMapping: 0.064876 ms MarkObjects: 0.291068 ms DeleteObjects: 0.081534 ms)
  83.  
  84. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  85. UnloadTime: 1.238209 ms
  86.  
  87. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 2140.
  88. Total: 0.358867 ms (FindLiveObjects: 0.060200 ms CreateObjectMapping: 0.063707 ms MarkObjects: 0.213041 ms DeleteObjects: 0.021041 ms)
  89.  
  90. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  91. UnloadTime: 0.344547 ms
  92.  
  93. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 3474.
  94. Total: 0.458520 ms (FindLiveObjects: 0.094684 ms CreateObjectMapping: 0.060493 ms MarkObjects: 0.294867 ms DeleteObjects: 0.004675 ms)
  95.  
  96.  
  97.  
  98. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  99.  
  100. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  101. UnloadTime: 15.039412 ms
  102.  
  103. Unloading 3712 unused Assets to reduce memory usage. Loaded Objects now: 2273.
  104. Total: 17.006168 ms (FindLiveObjects: 0.229990 ms CreateObjectMapping: 0.216547 ms MarkObjects: 0.731470 ms DeleteObjects: 15.827283 ms)
  105.  
  106. Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
  107. UnloadTime: 0.293114 ms
  108.  
  109. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 3678.
  110. Total: 1.472291 ms (FindLiveObjects: 0.132675 ms CreateObjectMapping: 0.137351 ms MarkObjects: 0.905935 ms DeleteObjects: 0.296036 ms)
  111.  
  112. System.NullReferenceException: Object reference not set to an instance of an object
  113. at InflationController. () [0x00000] in <filename unknown>:0
  114.  
  115. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  116.  
  117. System.NullReferenceException: Object reference not set to an instance of an object
  118. at InflationController. () [0x00000] in <filename unknown>:0
  119.  
  120. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  121.  
  122. System.NullReferenceException: Object reference not set to an instance of an object
  123. at InflationController. () [0x00000] in <filename unknown>:0
  124.  
  125. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  126.  
  127. System.NullReferenceException: Object reference not set to an instance of an object
  128. at InflationController. () [0x00000] in <filename unknown>:0
  129.  
  130. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  131.  
  132. System.NullReferenceException: Object reference not set to an instance of an object
  133. at InflationController. () [0x00000] in <filename unknown>:0
  134.  
  135. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  136.  
  137. There are 879 items remaining to load
  138.  
  139. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  140.  
  141. There are 0 items remaining to load
  142.  
  143. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  144.  
  145.  
  146.  
  147. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  148.  
  149. Load log:
  150. Awake: 2.6800834
  151. Start: 0.6952175
  152. Pre load: 0.00133549999999971
  153. Post load: 0.2511567
  154. Remaining load: 0.0100875
  155. The rest: 0.3883884
  156. Total time: 4.0263204
  157.  
  158. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  159.  
  160. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  161. UnloadTime: 10.481970 ms
  162.  
  163. Unloading 6136 unused Assets to reduce memory usage. Loaded Objects now: 2720.
  164. Total: 22.682587 ms (FindLiveObjects: 0.462319 ms CreateObjectMapping: 0.363835 ms MarkObjects: 12.091613 ms DeleteObjects: 9.764234 ms)
  165.  
  166. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  167. UnloadTime: 0.357406 ms
  168.  
  169. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 4035.
  170. Total: 11.896107 ms (FindLiveObjects: 0.134721 ms CreateObjectMapping: 0.081241 ms MarkObjects: 11.299941 ms DeleteObjects: 0.379616 ms)
  171.  
  172. System.NullReferenceException: Object reference not set to an instance of an object
  173. at InflationController. () [0x00000] in <filename unknown>:0
  174.  
  175. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  176.  
  177. System.NullReferenceException: Object reference not set to an instance of an object
  178. at InflationController. () [0x00000] in <filename unknown>:0
  179.  
  180. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  181.  
  182. System.NullReferenceException: Object reference not set to an instance of an object
  183. at InflationController. () [0x00000] in <filename unknown>:0
  184.  
  185. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  186.  
  187. System.NullReferenceException: Object reference not set to an instance of an object
  188. at InflationController. () [0x00000] in <filename unknown>:0
  189.  
  190. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  191.  
  192. System.NullReferenceException: Object reference not set to an instance of an object
  193. at InflationController. () [0x00000] in <filename unknown>:0
  194.  
  195. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  196.  
  197.  
  198.  
  199. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  200.  
  201. There are 955 items remaining to load
  202.  
  203. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  204.  
  205. There are 0 items remaining to load
  206.  
  207. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  208.  
  209. Load log:
  210. Awake: 1.9095224
  211. Start: 0.6750192
  212. Pre load: 0.000657499999999978
  213. Post load: 0.2705524
  214. Remaining load: 0.00902579999999986
  215. The rest: 0.2946194
  216. Total time: 3.1594017
  217.  
  218. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  219.  
  220. Connected to lighthouse:LHR-A4EE8DC6
  221.  
  222. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  223.  
  224. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  225. UnloadTime: 21.157692 ms
  226.  
  227. Unloading 6923 unused Assets to reduce memory usage. Loaded Objects now: 2761.
  228. Total: 56.230556 ms (FindLiveObjects: 1.726830 ms CreateObjectMapping: 0.555835 ms MarkObjects: 20.818989 ms DeleteObjects: 33.128319 ms)
  229.  
  230. OpenVR Shutdown
  231.  
  232. (Filename: Line: 707)
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