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- Let's make a game!
- name:To Be Royal
- by:builder17
- created:20/4/2020
- updated:21/4/2020
- version:1
- Settings
- building cost increase:200%
- building cost refund:50%
- stylesheet:stuff/bigBlue.css
- spritesheet:icons, 48 by 48, https://i.postimg.cc/tTqmW6MX/happiness.png
- Layout
- use default
- Resources
- *population
- name:Population
- desc:Citizen are basis of your royalty, get as much of them as possible.
- class:noBackground
- start with:50
- icon:icons[1,0]
- *happiness
- name:Happiness
- desc:Increases productivity of your citizens.
- class:noBackground
- start with:10
- icon:icons[0,0]
- *money
- name:Money
- desc:Required to purchase most things.
- class:noBackground
- //start with:200
- icon:icons[2,0]
- *influence
- name:Influence
- desc:Conquering other nations increases this, but is it good?
- //class:noBackground
- icon:icons[0,2]
- req:have crown
- Buildings
- *meat
- name:Meat
- desc:Feed your citizens!
- cost:1 money
- on tick:yield 1 population
- icon:icons[1,1]
- unlocked
- *mango
- name:Mango
- desc:Healthy mango for your citizens.
- cost:20 money
- on tick:yield 20 population
- icon:icons[2,2]
- unlocked
- *salad
- name:Fruit salad
- desc:Healthy fruit salad, but exotic as well...
- cost:300 money
- on tick:yield 300 population
- icon:icons[3,2]
- req:1 mango
- *nature
- name:Nature
- desc:Cheap and efficient way to increase happiness, to certain extent.
- cost:50 money
- on tick:yield 10 happiness
- icon:icons[3,0]
- unlocked
- *flowers
- name:Flowers
- desc:Plant flowers.
- cost:200 money
- on tick:yield 40 happiness
- icon:icons[4,0]
- req:1 nature
- *music
- name:Music
- desc:Hire some musicians.
- cost:500 money
- on tick:yield 100 happiness
- icon:icons[2,1]
- unlocked
- *hamburger
- name:Hamburger
- desc:Not that healthy, but it makes citizens happy.
- cost:1000 money
- on tick:yield 200 happiness
- icon:icons[4,2]
- unlocked
- *softdrink
- name:Coca-cola
- desc:Secret! Nothing to see here!
- cost:2000 money
- on tick:yield 500 happiness
- icon:icons[0,4]
- req:1 hamburger
- *sword
- name:Sword
- desc:Weapon to poke enemies with.
- cost:1000 money
- on tick:
- lose 1 happiness
- yield 1 influence
- end
- icon:icons[2,3]
- req:have crown
- *bow
- name:Bow
- desc:Weapon to hit enemies with.
- cost:2000 money
- on tick:
- lose 1 happiness
- yield 2 influence
- end
- icon:icons[3,3]
- req:have sword
- Upgrades
- *fish
- name:Fish
- desc:Sell fish to get some money!
- cost:1 population
- on tick:yield 1 money
- icon:icons[0,1]
- unlocked
- *nugget
- name:Gold nugget
- desc:Use your citizens to find gold!
- cost:100 population
- on tick:yield 5 money
- icon:icons[4,1]
- unlocked
- *jewels
- name:Jewel necklace
- desc:This necklace is very expensive to wear.
- cost:1000 population
- on tick:yield 20 money
- icon:icons[1,2]
- unlocked
- *goldbar
- name:Goldbar
- desc:Produce bars from your gold!
- cost:10000 population
- on tick:yield 75 money
- icon:icons[3,1]
- unlocked
- *parade
- name:Parade
- desc:Good way to attract tourists, but requires lots of people!
- cost:50000 population
- on tick:yield 500 money
- icon:icons[0,3]
- unlocked
- *condom
- name:Condom
- desc:Cheap and efficient way to increase happiness.
- cost:1 population
- on tick:yield 5000 happiness
- icon:icons[1,3]
- req:25000 happiness
- *crown
- name:Crown
- desc:Only the best can craft such quality as this crown is.
- cost:450000 happiness
- on earn:hide condom
- on tick:yield 9999 money
- icon:icons[0,2]
- unlocked
- Achievements
- *ach1
- name:300 population acquired
- req:300 population
- on tick:yield 10 money
- *ach2
- name:9000 population acquired
- req:9000 population
- on tick:yield 100 money
- *ach3
- name:Crown
- req:have crown
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