G4U55

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Nov 27th, 2016
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  1. General Gameplay
  2. Fixed technology becoming instantly fully charged when repaired
  3. Fixed ship appearing on incorrect pad in space station after loading
  4. Added interactable objects that required certain tech to collect
  5. Added shootable objects that require certain tech to mine
  6. Rebalanced resource availability and technology charge requirements
  7. Fixed initial game flow - where travelling to space too quickly after visiting the monolith could prevent the first atlas station notification appearing
  8. Prevented player being prompted to scan for buildings before leaving the system after visiting the monolith
  9. Prevented laser and melee attacks while in space from attempting to edit terrain
  10. Improved calculation of resources received when mining terrain
  11. Renamed Signal Scanners to Signal Boosters
  12. Signal booster objects updated to search for playable bases, suit upgrade pods, and mineable resources
  13. Removed signal booster from being distributed on terrain, as player can now build them
  14. Improved accuracy of environment detection, fixing cases where it rained inside caves
  15. Fixed galactic waypoints not loading correctly across saves
  16. Removed atlas pass v1 requirement from doors in stations
  17. Suit upgrade pods are no longer spawned in stations
  18. Suit upgrade pods can now only be used once
  19. Fixed collision in anomaly that was causing issues when exiting larger ships
  20. Increased the number of different NPC character models generated per system
  21. Fixed the game always remaining in day time for players who began their save prior to patch 1.03
  22. Fixed a potential crash in foliage instance renderer
  23. Localisation
  24. Fixed stats page in asian languages
  25. Fixed multiple issues with asian language formatting
  26. Multiple improvements and fixes to localisation text in all languages
  27. UI
  28. Added new icons for specific types of primary resources
  29. Fixed health bars not appearing on some targets
  30. Added hazard and life support drain indicators
  31. Fixed mission messages not appearing in a timely fashion
  32. Beacons now notify the player that they will save the game
  33. Fixed crash when creature IK animations were updated under certain conditions on the discovery screen
  34. Improved navigation in discovery UI
  35. Massive speed improvements to browsing huge discovery lists
  36. Increased size of discovery storage
  37. Added option to load "Earliest" previous save in Options menu
  38. Fixed weapon naming
  39. Added icon to remind players of the reload button when weapon is empty
  40. Multiple fixes for viewing discoveries
  41. PS4
  42. Added photo mode
  43. Large optimisations to the engine to accommodate base building
  44. PC
  45. Added support for up to 8 mouse buttons
  46. Fixed better order position history for mouse smoothing
  47. Fixed bug where setting gamma to zero gave a fully bright rather than fully dark image
  48. Fixed hard-limiting on save sizes, with appropriate warning about free space on boot
  49. Player is now notified when shaders are being loaded
  50. Fixed occasional crash on exit
  51. Fixed performance of trail renderer for some AMD cards
  52. Large optimisations to the engine to accommodate base building
  53. Generation
  54. Added biome specific plants
  55. Adopted new method of distributing resource plants on terrain, for more lifelike clumps of plants
  56. Improved distribution of plant life across all terrain types
  57. Introduced visual differentiation of red, green and blue star systems
  58. Introduced new mineable terrain resources found only in red, green and blue star systems
  59. Reduced average building frequency
  60. Introduced planets with elevated building density
  61. Introduced planets with no buildings or sentient life
  62. Increased the proportion of lush and tropical planets
  63. Decreased the proportion of lifeless planets
  64. Fixed bug where multiple ships could appear, overlapping, at the player's start scene
  65. Prevented certain building types being incorrectly placed underwater
  66. Prevented multiple buildings occasionally being placed in overlapping positions
  67. Prevented buildings occasionally being placed intersecting with the terrain
  68. Improved and altered per-planet terrain resource generation, improving gameplay and visuals
  69. Creatures
  70. Fixed elevation cache mismatches, causing errors in creature knowledge and pathing
  71. Fixed slow memory leak in creature role allocation
  72. Improved creature animation speeds
  73. Fixed issues where some creatures turns had the incorrect frame count
  74. Fixed occasional crash when interacting with creatures
  75. Atmospherics
  76. Increased proportion of vibrant blue skies
  77. Corrected cloud levels for clear skies
  78. Improved average cloud level settings
  79. Fixed cloud rendering while flying in your ship
  80. Improved atmosphere depth when transitioning to space
  81. Increased fidelity of atmosphere rendering on nearest planet
  82. Improved atmospheric fog as you fly to a planet
  83. Improved fog method for planets seen on the horizon
  84. Terrain
  85. Improved terrain generation algorithms
  86. Improved and extended blend areas between different terrain noise types
  87. Terrains now generate more open spaces
  88. Smaller features now appear at nearer lods to improve visuals in the distance
  89. Fixed objects being placed on incorrect terrain material types
  90. Improved resolution of distant planet terrain
  91. Decreased differences between planet as seen from space and actual planet terrain
  92. Fixed seams on planets when seen from space
  93. Improvements to terrain material selection and terrain material blending
  94. Terrain generation priority and cost calculation improvements
  95. Fixed terrain generation angle calculations, which would previously prevent nearest region being generated first
  96. We now generate caves on lower terrain lods to decrease visual differences in lower detail terrain
  97. Introduced more varied and vibrant colouring to terrain for each biome
  98. Decreased frequency of brown terrain colour selections
  99. Changed texture scales to improve transition between terrain lods
  100. Improved terrain colour combinations to add variety and better match terrain contouring
  101. Improved terrain texture blending method to better retain vibrant colours
  102. Improved settings for hue, saturation and value noise variation on terrain
  103. Fixed a number of issues causing holes to be seen in the planet terrain
  104. Fixed occasional crash when mining terrain
  105. Visuals
  106. Fixed colour of muzzle flashes on player weapons
  107. Added muzzle flashes to ship weapons
  108. Added cockpit lighting for damage and weapon firing
  109. Added debris to freighter explosion effect
  110. Improved freighter cargo explosions
  111. Improved photon cannon hit and space explosion effects
  112. Improved turret explosion effect
  113. Improved grass colour selection
  114. Improved grass colouring method to match underlying terrain colour
  115. Improved grass placement to match gradient of terrain, and rocky terrain slope patches
  116. Improved lighting on grass
  117. Improved alpha cutoffs and blending for grass in the distance
  118. Improved colouring method for on-planet buildings
  119. Fixed "pop" in lighting when flying between planets
  120. Fixed incorrect lighting seen in shadow areas
  121. Improved lighting method when rendering tree leaves
  122. Fixed procedural texturing on objects with multiple overlapping textures
  123. Fixed size of certain texture atlas normal maps
  124. Fixed texture scaling on asteroids
  125. Zinc plant is now more obvious when it has been gathered
  126. Fixed occasional rendering errors due to precision on cockpit during warp
  127. Fixed pulse lines not appearing when pulse driving out from planet atmosphere
  128. Fixed shadowing artefacts on imposters
  129. Space
  130. Improved asteroids to allow much denser fields
  131. Improved explosion effects
  132. Fixed scale of moons on the space map
  133. Added freighter groups to the space map
  134. Changed distribution of resources in asteroids
  135. AI ships will now clear asteroids in their path
  136. Planets are now scannable from space to see their resources
  137. Space Combat
  138. Fixed bounty targets warping out too soon
  139. Improved HUD indicators in space combat
  140. Added damaged ship effect on AI starships
  141. Added formation flying
  142. Improved locking on passive starships
  143. Improved AI combat flight patterns
  144. Added new ship weapon technology
  145. Holding brake whilst turning now activates drift for fast turns
  146. Improved AI ship freighter attacking
  147. Improved freighter targeting code when under attack by enemy ships
  148. Freighters
  149. Fixed pulse drive to prevent travel through freighters
  150. Improved docking code
  151. Added hangar to the lead freighter
  152. Added docking in freighters
  153. Added icon to accessible freighter hangars
  154. Added colouring to cargo drops to identify what is in them
  155. You can now only pick up cargo drops that will fit in your inventory
  156. Added auxiliary freight ships to freighter groups
  157. Added alert lights and alarm audio for when freighters are in combat
  158. Improved turret lights and explosions
  159. Improved muzzle flashes on freighter turrets
  160. Added indicator of cargo contents
  161. Freighter Commanders now give rewards for rescuing them from pirate attack
  162. Fixed collision on freighter cargo containers
  163. Audio
  164. Updated the lush ambience to make the wind sounds less noisy
  165. Ambient background fauna now checks for the presence of creatures
  166. Added rain on foliage
  167. Added rain on ship
  168. Added freighter specific footsteps
  169. When on a dead planet, no music will play
  170. Round table prop now plays an appropriate sound
  171. Added more music to the loading sequence and game start
  172. Added audio to new base building props
  173. Created sounds for new base building props
  174. Added audio to freighter doors and internal freighter ambiences
  175. Added freighter explosions
  176. Added freighter alarm
  177. Added ambient radio comms when approaching a freighter
  178. Fixed missing sounds when in a space station due to the mix settings
  179. Multi-tool upgrades now affect audio
  180. Lots of minor mix changes
  181. Changed some compression settings for PS4 audio to make the sub-channel audio play more reliably
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