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DaxSoft

Menu Sample Icon 2.5

Sep 20th, 2014
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  1. #==============================================================================
  2. # • Menu Simples Icon
  3. #==============================================================================
  4. # Autor: Dax
  5. # Versão: 2.5
  6. # Site: www.dax-soft.weebly.com
  7. # Requerimento: Dax Core
  8. #==============================================================================
  9. # • Descrição:
  10. #------------------------------------------------------------------------------
  11. # Menu simples que funciona com o Mouse.
  12. #==============================================================================
  13. Dax.register(:scene_menu_mouse_teste, "Dax", 2.5, "07/09/13")
  14. Dax.remove(:Scene_Menu)
  15. #==============================================================================
  16. # • Bug : Correção;
  17. #==============================================================================
  18. class Window_Base < Window
  19. def draw_face(face_name, face_index, x, y, enabled = true)
  20. bitmap = Cache.face(face_name)
  21. rect = Rect.new(face_index % 4 * 96, face_index / 4 * 96, 96, 96)
  22. contents.blt(x, y, bitmap, rect, enabled ? 255 : translucent_alpha)
  23. end
  24. end
  25. #==============================================================================
  26. # • MenuSampleIcon
  27. #==============================================================================
  28. module MenuSampleIcon
  29. extend self
  30. #----------------------------------------------------------------------------
  31. # • Configurações do Menu Simples Icon.
  32. #----------------------------------------------------------------------------
  33. def simple_icon
  34. return {
  35. # Configuração da descrição das opções.
  36. desc: {
  37. 0 => "Mostra o inventário de itens.",
  38. 1 => "Mostra as habilidades dos personagens.",
  39. 2 => "Mostra os equipamentos dos personagens.",
  40. 3 => "Mostra os status dos personagens.",
  41. 4 => "Mostra o menu de save.",
  42. 5 => "Mostra a opção de sair do jogo.",
  43. 6 => "Clique para mudar de personagem.",
  44. 7 => "Você tem %d de ouro."
  45. },
  46. # Configuração das scenes.
  47. scene: [
  48. "Scene_Item", "Scene_Skill", "Scene_Equip", "Scene_Status",
  49. "Scene_Save", "Scene_End"
  50. ],
  51. # Configuração dos ícones.
  52. icon: [
  53. 260, 232, 270, 233, 230, 121
  54. ]
  55. }
  56. end
  57. end
  58. #==============================================================================
  59. # • Scene_Menu.
  60. #==============================================================================
  61. class Scene_Menu < Scene_Base
  62. #----------------------------------------------------------------------------
  63. # • Inicialização dos objetos.
  64. #----------------------------------------------------------------------------
  65. def start
  66. super
  67. Background.default
  68. @actor_id = 0
  69. @menu_background = []
  70. @menu_status = []
  71. MenuSampleIcon.simple_icon[:icon].each_with_index do |value, index|
  72. @menu_background[index] = Window_Base.new(0, 0, 48, 48)
  73. @menu_background[index].x = 544/1.50 - (50 * index)
  74. @menu_background[index].y = DMath.get_y_center_screen(26)
  75. @menu_background[index].draw_icon(value, 0, 0)
  76. @menu_background[index].opacity = 128
  77. end
  78. @menu_status[0] = Window_Base.new(@menu_background[5].x + 4,
  79. @menu_background[5].y - 104, 108, 98)
  80. @menu_status[0].draw_actor_face($game_party.members[@actor_id],0,0)
  81. @menu_status[1] = Window_Base.new(@menu_status[0].x + 112, @menu_status[0].y,
  82. 176, 98)
  83. @info = Window_Base.new(@menu_background[5].x,@menu_background[0].y + 54,
  84. 296, 44)
  85. @menu_status[0].opacity = 128
  86. @gold = Sprite.new([24,24])
  87. @gold.x = @info.x + 260
  88. @gold.y = @info.y + 8
  89. @gold.z = 200
  90. @gold.opacity = 128
  91. @gold.bitmap.draw_icon(262, 0, 0)
  92. end
  93. #----------------------------------------------------------------------------
  94. # • Renovação dos objetos.
  95. #----------------------------------------------------------------------------
  96. def terminate
  97. @menu_background.each(&:dispose)
  98. @menu_status.each(&:dispose)
  99. [@gold, @info].each(&:dispose)
  100. Background.default_dispose
  101. end
  102. #----------------------------------------------------------------------------
  103. # • Atualização dos objetos.
  104. #----------------------------------------------------------------------------
  105. def update
  106. super
  107. @info.contents.clear
  108. @menu_status.each { |i| i.contents.clear }
  109. trigger?(:B) {SceneManager.return}
  110. @gold.if_mouse_over { |over|
  111. @gold.opacity = over ? 255 : 128
  112. @info.draw_text_ex(0, 0, sprintf(MenuSampleIcon.simple_icon[:desc][7], $game_party.gold)) if over
  113. }
  114. @menu_status[0].if_mouse_over { |over|
  115. @menu_status[0].opacity = over ? 255 : 128
  116. @info.draw_text_ex(0, 0, MenuSampleIcon.simple_icon[:desc][6]) if over
  117. }
  118. @menu_status[0].if_mouse_click { @actor_id += 1; @actor_id = 0 if @actor_id >= $game_party.members.size}
  119. @menu_status[1].draw_actor_hp($game_party.members[@actor_id], 4, 4, 124)
  120. @menu_status[1].draw_actor_mp($game_party.members[@actor_id], 4, 26, 124)
  121. @menu_status[1].draw_actor_name($game_party.members[@actor_id], 4, 48, 112)
  122. @menu_status[0].draw_actor_face($game_party.members[@actor_id],0,0)
  123. (0..@menu_background.size-1).each do |i|
  124. @menu_background[i].if_mouse_over { |over|
  125. if over
  126. @menu_background[i].opacity = 255
  127. @info.draw_text_ex(0, 0,MenuSampleIcon.simple_icon[:desc][i]) if @menu_background[i].opacity == 255
  128. @menu_background[i].if_mouse_click { SceneManager.symbol(MenuSampleIcon.simple_icon[:scene][i]) }
  129. else
  130. @info.draw_text_ex(0, 0, "")
  131. @menu_background[i].opacity = 128
  132. end
  133. }
  134. end
  135. end
  136. end
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