black_calculus

HDR Version 9.0.0a -> 9.0.1a Changelog

Dec 12th, 2020 (edited)
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  1. |===| HDR VERSION 9.0.0a -> 9.0.1a CHANGELOG |===|
  2. ====================================================
  3.  
  4. ___________________
  5. ______________CHANGELOG LEGEND:______________
  6.  
  7. > | All |
  8. (*) - Bugfix
  9. (!) - New tech/feature
  10. (/) - Quality of life change
  11.  
  12. > | Characters |
  13. (+) - Buff Overall
  14. (-) - Nerf Overall
  15. (=) - Sidegrade
  16. (R) - Rework
  17.  
  18. > | Mechanics |
  19. (M) - Global Mechanic Rework
  20. ______________________________________________
  21.  
  22.  
  23.  
  24. >>> [ === UI === ] <<<
  25. (!)(/) - SSS UI for HDR Battlefield and HDR Final Destination added to the HDR-Graphics pack (special thanks to Kalomaze)
  26.  
  27.  
  28.  
  29. >>> [ === STAGES === ] <<<
  30. (*) - Fixed an issue where Wario Ware, Kalos Pokemon League, and Midgar were crashing upon loading into a match
  31.  
  32.  
  33.  
  34. >>> [ === GENERAL MECHANICS === ] <<<
  35. (/) - Pivot horizontal stick detection window increased 0.0 -> 0.075
  36. (/) - Tanooki Leaf (Dark Samus/Mewtwo/Ganondorf/Robin float) max fall speed decreased 0.05 -> 0
  37.  
  38.  
  39.  
  40. >>> [ CHARACTER ADJUSTMENTS ] <<<
  41.  
  42. <<<=== MARIO ===>>>>>
  43. (*) - Jab 1 startup corrected F3 -> F2
  44. (*) - Fixed an issue where Mario's speed would reverse when recovering with dair's rising ability
  45. (-) - Dair max rise speed decreased 0.85 -> 0.815
  46.  
  47. <<<=== LINK ===>>>>>
  48. (*) - Link can now properly land cancel Spin Attack
  49.  
  50. <<<=== DARK SAMUS ===>>>>>
  51. (+) - Bair startup decreased F9 -> F7
  52.  
  53. <<<=== KIRBY ===>>>>>
  54. (*) - Fixed an issue where the initial hitboxes of usmash would not spawn properly
  55.  
  56. <<<=== FOX ===>>>>>
  57. (/) - Fall speed increased 2.75 -> 2.8
  58.  
  59. <<<=== NESS ===>>>>>
  60. (+) - PK Thunder 2 can now grab ledge while rising before F5 and after F15
  61.  
  62. <<<=== CAPTAIN FALCON ===>>>
  63. (/) - Animation issues with turn dash animation fixed
  64. (+) - Falcon Kick landing speed increased 0.6 -> 0.75
  65.  
  66. <<<=== DAISY ===>>>
  67. (*) - Fixed an issue where uair had vanilla effects
  68.  
  69. <<<=== FALCO ===>>>
  70. (-) - Bair early hit sweetspot KBG decreased 132 -> 123
  71.  
  72. <<<=== MARTH ===>>>
  73. (-) - Dair now starts on F6 of the animation (up from F5)
  74.  
  75. <<<=== LUCINA ===>>>
  76. (+) - Dair startup decreased F13 -> F12; hitboxes readjusted to connect better; spike sweetspot enlarged slightly
  77.  
  78. <<<=== YOUNG LINK ===>>>
  79. (*) - Young Link can now properly land cancel Spin Attack
  80. (*) - Fixed an issue where pulling a Bombchu would erroneously spawn a bomb at the center of the stage
  81.  
  82. <<<=== MEWTWO ===>>>
  83. (+) - Utilt early hit angle readjusted 110 -> 100
  84. (/) - Nair upper hitboxes angle readjusted 185 -> 215; all hitboxes enlarged slightly
  85. (=) - Fair sourspot extended forwards slightly
  86. (+) - Teleport reappearance FAF decreased F10 -> F8
  87.  
  88. <<<=== ROY ===>>>
  89. (+) - Uthrow FAF decreased F45 -> F39
  90.  
  91. <<<=== CHROM ===>>>
  92. (+) - Uthrow FAF decreased F45 -> F39
  93.  
  94. <<<=== SNAKE ===>>>
  95. (-) - Usmash mortar max horizontal speed decreased 0.714 -> 0.667
  96. (+) - Nair FAF decreased F60 -> F55
  97. (+) - Fair FAF decreased F70 -> F44
  98. (+) - Bair FAF decreased F43 -> F41
  99. (+) - Uair FAF decreased F48 -> F43
  100. (+) - Dair FAF decreased F60 -> F55
  101.  
  102. <<<=== LUCAS ===>>>
  103. (/) - Dthrow startup decreased F40 -> F20
  104. (*) - Fixed an issue where nair's landing hitbox would not properly activate
  105. (+) - PK Thunder 2 can now grab ledge while rising before F5 and after F15
  106.  
  107. <<<=== SONIC ===>>>
  108. (+) - Run speed increased 2.5 -> 2.6
  109.  
  110. <<<=== OLIMAR ===>>>
  111. (+) - Air speed increased 1.108 -> 1.118
  112. (+) - Fair angle readjusted R-361/Y-361/B-361/W-361/P-361 -> R-50/Y-50/B-50/W-50/P-361, damage readjusted R-11.9%/Y-8.5%/B-8.5%/W-6.8%/P-13.6 -> R-12%/Y-9%/B-9%/W-7%/P-14%; fair now has trample properties; blue element changed normal -> water; white element readjusted normal -> darkness; hitbox duration increased F7-10 -> F6-12; all hitboxes enlarged
  113. (+) - Bair angle readjusted R-40/Y-40/B-40/W-40/P-40 -> R-361/Y-361/B-361/W-361/P-40, damage readjusted R-15.12%/Y-10.8%/B-10.8%/W-8.64%/P-17.280001 -> R-15%/Y-11%/B-11%/W-9%/P-17.5%, KBG increased (non-purple/purple) 98/78 -> 102/83; bair now has trample properties; blue element changed normal -> water; white element readjusted normal -> darkness; hitbox duration increased F10-14 -> F9-15; all hitboxes enlarged; autocancel window pushed forwards F34 -> F30
  114.  
  115. <<<=== LUCARIO ===>>>
  116. (*) - Dsmash motion rate corrected
  117. (*) - Fixed an issue where Double Team had no hitboxes
  118.  
  119. <<<=== TOON LINK ===>>>
  120. (*) - Toon Link can now properly land cancel Spin Attack
  121. (/) - Bomb throw speed multiplier decreased 1.0 -> 0.85 to better facilitate bomb recatches
  122.  
  123. <<<=== MEGA MAN ===>>>
  124. (+) - Dtilt FAF decreased F36 -> F34 (Nominal FAF decreased F40 -> F38)
  125. (+) - Dthrow FAF decreased F32 -> F30
  126.  
  127. <<<=== WII FIT TRAINER ===>>>
  128. (=) - Nair hit 2 damage decreased 9% -> 6%, BKB increased 40 -> 45, KBG decreased 90 -> 80
  129.  
  130. <<<=== ROSALINA & LUMA ===>>>
  131. (+) - Initial dash speed increased 1.745 -> 1.765
  132. (+) - Run speed increased 1.634 -> 1.664
  133. (+) - Short hop height decreased 16.87 -> 16.17
  134. (+) - Air speed increased 1.05 -> 1.065
  135. (+) - Max horizontal jump speed increased 1.226 -> 1.2495
  136. (/) - Fall speed increased 1.54 -> 1.6
  137. (+) - Fast fall speed increased 2.141 -> 2.287
  138. (+) - Dash attack FAF decreased F43 -> F40
  139.  
  140. <<<=== LITTLE MAC ===>>>
  141. (+) - Jab 1 all hitboxes enlarged; current hitboxes moved to ground, hitboxes added to arm and shoulder; hitbox duration increased 1F -> 3F; damage increased 1.5% -> 2.5%; normal hitboxes angle increased 361/180 -> 82, BKB increased 25 -> 30
  142. (+) - Jab 2 all hitboxes enlarged; current hitboxes moved to ground, hitboxes added to arm and shoulder; hitbox duration increased 1F -> 3F; normal hitboxes angle increased 361 -> 80, damage increased 1.5% -> 3%, BKB increased (inner/outer hit) 25/20 -> 28/25; base hitstun increased 2F -> 3F; SDI multiplier decreased 1.0 -> 0.8
  143. (+) - Jab 3 KBG decreased 73 -> 71
  144. (+) - Dtilt sourspot damage increased 5% -> 6%, BKB increased 67 -> 75, KBG decreased 51 -> 45, angle increased 80 -> 81; sweetspot damage increased 6.5% -> 7%
  145. (+) - Dash attack hitbox duration extended F6-12 -> F6-19; late hit added on F11-19 - damage 10% -> 8%, angle 55 -> 85, BKB 80 -> 75, KBG 70 -> 50
  146. (+) - Usmash body/arm/shoulder sourspots added to early hit - damage 21% -> 18%
  147. (+) - Jolt Haymaker punch now has right arm ingantibility
  148.  
  149. <<<=== GRENINJA ===>>>
  150. (+) - Standing grab startup decreased F10 -> F8
  151.  
  152. <<<=== PALUTENA ===>>>
  153. (+) - Nair multihit angle readjusted 365 -> 366
  154.  
  155. <<<=== PAC-MAN ===>>>
  156. (/) - Gravity decreased 0.0825 -> 0.0775
  157. (/) - Fall speed decreased 1.715 -> 1.655
  158. (+) - Dtilt now starts on F6 of animation (down from F5; hitbox duration extended F7-F9 -> F6-F11; late hit added on F8-11 - damage 6% -> 6.5%, angle 45 -> 94, BKB 65 -> 70
  159. (+) - Power Pellet can now grab ledge while rising after F10
  160.  
  161. <<<=== ROBIN
  162. (+) - Elwind 1 now transitions into fall more quickly
  163. (/) - Elwind 2 can now be activated with a second B press
  164.  
  165. <<<=== CLOUD ===>>>
  166. (-) - Nair outer hitbox brought inwards slightly; shoulder hitbox added
  167.  
  168. <<<=== BAYONETTA ===>>>
  169. (/) - Dtilt tipper angle decreased 95 -> 90
  170. (+) - After Burner Kick (down) SDI multiplier decreased 2.5 -> 1.1; rebound vertical speed increased 2.4 -> 2.6
  171.  
  172. <<<=== HERO ===>>>
  173. (+) - Ftilt 2 BKB decreased 47 -> 45, KBG increased 131 -> 136
  174.  
  175. <<<=== TERRY ===>>>
  176. (*) - Fixed an issue where you could cancel dair and uair into fair with a smash attack input
  177. (*) - Fixed an issue where you could cancel any grounded status into a platform drop
  178.  
  179. <<<=== BYLETH ===>>>
  180. (+) - Ftilt FAF decreased F37 -> F36 (nominal FAF increased F40 -> F39)
  181. (-) - Utilt KBG increased (sourspot/midspot) 80/83 -> 85/88
  182. (*) - Nair forwards launcher sweetspot now properly takes priority over larger hitbox
  183.  
  184. <<<=== MII BRAWLER ===>>>
  185. (+) - Initial dash speed increased 1.8 -> 1.9
  186. (+) - Run speed increased 1.725 -> 1.8
  187. (+) - Air speed increased 1.103 -> 1.12
  188. (+) - Base air acceleration increased 0.01 -> 0.02
  189. (+) - Air friction decreased 0.018 -> 0.01
  190. (+) - Max horizontal jump speed icnreased 1.46 -> 1.534
  191. (/) - Gravity decreased 0.149 -> 0.145
  192. (+) - Dtilt FAF decreased F28 -> F25; foot hitbox enlarged; foot hitbox angle increased 80 -> 85; BKB decreased 50 -> 45
  193. (*) - Fixed an issue where dtilt's hitboxes weren't properly being replaced
  194. (+) - Fair hit 2 angle readjusted 40 -> 361, BKB increased 35 -> 40; hit 2 hitbox duration increased F15-17 -> F15-20
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