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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = owner
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. --[[ Godspeed ]]--
  87. -------------------------------------------------------
  88. --[[
  89.  
  90. This script was created by WafflesAreVeryGood or Nobody#3907
  91.  
  92. --]]
  93. -------------------------------------------------------
  94. --[[ Reference ]]--
  95. --[[
  96. Burn Function
  97. hurt(char.Head, 15, "Burn", {char, {Color = Color3.new(0,1,1), Time = 1, Rate = 20, Damage = {1,5}}})
  98.  
  99. Freeze Function
  100. hurt(char.Head, 0, "Freeze", {char, 1})
  101.  
  102. Stun Function
  103. hurt(char.Head, 0, "Stun", {char, 0.2})
  104. --]]
  105. -------------------------------------------------------
  106. math.randomseed(tick())
  107. print("You are using a script created by WafflesAreVeryGood!")
  108. warn("--------Global Message--------")
  109. warn(game:GetService("MarketplaceService"):GetProductInfo(1720721621).Description)
  110. warn("------------------------------")
  111. --[[Changeable Variables]]--
  112. local settings = {}
  113. --ShowDamage settings
  114. settings.Damage = {
  115. Color = nil,
  116. StrokeColor = nil,
  117. Font = nil,
  118. }
  119. settings.ShowDamageEnabled = false
  120. settings.CustomAnim = true
  121. settings.Song = 1513216381
  122. local soundlist = {
  123. HardHit1 = "rbxassetid://565207203",
  124. HardHit2 = "rbxassetid://541909913",
  125. HardHit3 = "rbxassetid://541909983",
  126. WeakHit1 = "rbxassetid://558642292",
  127. WeakHit2 = "rbxassetid://541907812",
  128. Slice1 = "rbxassetid://260429964",
  129. Slice2 = "rbxassetid://260430015",
  130. Explosion1 = "rbxassetid://138186576",
  131. Explosion2 = "rbxassetid://157878578",
  132. Woosh1 = "rbxassetid://541909867",
  133. Woosh2 = "rbxassetid://541909763",
  134. Freeze = "rbxassetid://268249319",
  135. Thaw = "rbxassetid://1578580965",
  136. Burn = "rbxassetid://298181829",
  137.  
  138. }
  139. local attack_data = {
  140. {
  141. Name = "Godspeed",
  142. Description = "Enable the godspeed. [TOGGLE]",
  143. Key = "G",
  144. },
  145. {
  146. Name = "Left Punch",
  147. Description = "Punch.",
  148. Key = "Q",
  149. },
  150. {
  151. Name = "Right Punch",
  152. Description = "Punch again.",
  153. Key = "E",
  154. },
  155. {
  156. Name = "Slam",
  157. Description = "Slam downwards, good spike move.",
  158. Key = "R",
  159. },
  160. {
  161. Name = "Uppercut",
  162. Description = "Jump into the air and do an uppercut.",
  163. Key = "Y",
  164. },
  165. {
  166. Name = "Power Punch",
  167. Description = "Punch but stronger.",
  168. Key = "F",
  169. },
  170. {
  171. Name = "Run",
  172. Description = "Hold shift to gotta go fast.",
  173. Key = "Shift",
  174. },
  175.  
  176. }
  177.  
  178. --[[Important Variables]]--
  179. local plr = owner
  180. local char = plr.Character
  181. local mouse = plr:GetMouse()
  182. local input = game:GetService('UserInputService')
  183. ----
  184. local joints = {"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}
  185. local torso,head,rootpart = char.Torso,char.Head,char.HumanoidRootPart
  186. local rs = torso["Right Shoulder"]
  187. local ls = torso["Left Shoulder"]
  188. local rh = torso["Right Hip"]
  189. local lh = torso["Left Hip"]
  190. local neck = torso.Neck
  191. local rj = rootpart["RootJoint"]
  192. local humanoid = char:FindFirstChildOfClass("Humanoid")
  193. ----
  194. local huge = Vector3.new(math.huge, math.huge, math.huge)
  195. local attacking = false
  196. local cananim = true
  197. local animpose = "Idle"
  198. local timestate = "None"
  199. local lastpose = animpose
  200. local movespeed = 0
  201. local playermass = 0
  202. for i,v in pairs(char:GetChildren()) do
  203. if v:IsA("BasePart") then
  204. playermass = playermass + v:GetMass()
  205. end
  206. end
  207. local timedata = {}
  208. ----
  209. --[[ Anti-Decompile ]]--
  210. script.Parent = owner
  211. script:Destroy()
  212. end)
  213. --[[ Moves Gui ]]--
  214.  
  215. local mgui = Instance.new("ScreenGui")
  216. mgui.Name = "MovesGui"
  217. local bg = Instance.new("Frame")
  218. bg.BackgroundColor3 = Color3.new(61/255,61/255,61/255)
  219. bg.Position = UDim2.new(0,504,0,164)
  220. bg.Name = "Background"
  221. bg.Size = UDim2.new(-0.035,379,0,225)
  222. bg.Visible = false
  223. bg.Parent = mgui
  224. local container = Instance.new("ScrollingFrame")
  225. container.Name = "Container"
  226. container.BackgroundColor3 = Color3.new(70/255,70/255,70/255)
  227. container.BorderSizePixel = 0
  228. container.Visible = true
  229. container.Position = UDim2.new(0,16,0,46)
  230. container.Size = UDim2.new(0,132,0,162)
  231. container.CanvasSize = UDim2.new(0,0,0,10)
  232. container.ScrollBarThickness = 4
  233. container.Parent = bg
  234. local copy = Instance.new("TextButton")
  235. copy.Name = "Move"
  236. copy.BackgroundColor3 = Color3.new(77/255,77/255,77/255)
  237. copy.BorderSizePixel = 0
  238. copy.Position = UDim2.new(0,4,0,4)
  239. copy.Size = UDim2.new(0,118,0,29)
  240. copy.Font = "SourceSansLight"
  241. copy.Text = "Move Name"
  242. copy.TextColor3 = Color3.new(197/255,0,0)
  243. copy.TextSize = 20
  244. copy.Visible = false
  245. copy.Parent = container
  246. local atkinfo = container:Clone()
  247. for _,v in pairs(atkinfo:GetChildren()) do v:Destroy() end
  248. atkinfo.Name = "AtkInfo"
  249. atkinfo.Visible = true
  250. atkinfo.Position = UDim2.new(0,167,0,50)
  251. atkinfo.Size = UDim2.new(0,159,0,165)
  252. atkinfo.Parent = bg
  253. local movename = Instance.new("TextLabel")
  254. movename.Name = "MoveName"
  255. movename.BackgroundColor3 = Color3.new(77/255,77/255,77/255)
  256. movename.BorderSizePixel = 0
  257. movename.Position = UDim2.new(0,4,0,4)
  258. movename.Size = UDim2.new(0,150,0,30)
  259. movename.Font = "SourceSansLight"
  260. movename.TextColor3 = Color3.new(197/255,0,0)
  261. movename.TextSize = 20
  262. movename.Text = "same"
  263. movename.Parent = atkinfo
  264. local movedesc = movename:Clone()
  265. movedesc.Position = UDim2.new(0,4,0,47)
  266. movedesc.Size = UDim2.new(0,150,0,133)
  267. movedesc.Text = "Move Description"
  268. movedesc.TextSize = 18
  269. movedesc.Name = "MoveDesc"
  270. movedesc.TextXAlignment = "Left"
  271. movedesc.TextYAlignment = "Top"
  272. movedesc.TextWrapped = true
  273. movedesc.Parent = atkinfo
  274. local title = movedesc:Clone()
  275. title.Name = "Title"
  276. title.Font = "SourceSansLight"
  277. title.Text = "Moves List"
  278. title.TextSize = 28
  279. title.BackgroundColor3 = Color3.new(36/255,36/255,36/255)
  280. title.Position = UDim2.new(0,0,0,0)
  281. title.Size = UDim2.new(1,0,0,30)
  282. title.TextXAlignment = "Center"
  283. title.TextYAlignment = "Center"
  284. title.Parent = bg
  285. local toggle = copy:Clone()
  286. toggle.BackgroundColor3 = Color3.new(61/255,61/255,61/255)
  287. toggle.Position = UDim2.new(0,0,0,288)
  288. toggle.Size = UDim2.new(0,70,0,20)
  289. toggle.Visible = true
  290. toggle.Font = "SourceSans"
  291. toggle.Text = "Toggle Moves"
  292. toggle.Name = "Toggle"
  293. toggle.TextSize = 14
  294. toggle.Parent = mgui
  295. mgui.Parent = plr:FindFirstChildOfClass("PlayerGui")
  296. toggle.MouseButton1Click:connect(function()
  297. bg.Visible = not bg.Visible
  298. end)
  299. local pos = copy.Position -UDim2.new(0,0,0,29)
  300. for _,data in pairs(attack_data) do
  301. local new = copy:Clone()
  302. pos = pos +UDim2.new(0,0,0,29)
  303. container.CanvasSize = container.CanvasSize +UDim2.new(0,0,0,29)
  304. new.Position = pos
  305. new.Text = data.Name.."["..data.Key.."]"
  306. new.Visible = true
  307. spawn(function()
  308. swait()
  309. if not new.TextFits then
  310. new.TextScaled = true
  311. end
  312. end)
  313. new.Parent = container
  314. new.MouseButton1Click:connect(function()
  315. movename.Text = data.Name
  316. movedesc.Text = data.Description
  317. spawn(function()
  318. swait()
  319. if not movename.TextFits then
  320. movename.TextScaled = true
  321. else
  322. movename.TextScaled = false
  323. end
  324. if not movedesc.TextFits then
  325. movename.TextScaled = true
  326. else
  327. movename.TextScaled = false
  328. end
  329. end)
  330. end)
  331. end
  332. --[[ Functions ]]--
  333.  
  334. function addattack(keycode, func)
  335. if keycode ~= "MouseClick" then
  336. input.InputBegan:connect(function(inp)
  337. if inp.KeyCode == keycode and not input:GetFocusedTextBox() then
  338. func()
  339. end
  340. end)
  341. else
  342. mouse.Button1Down:connect(function()
  343. func()
  344. end)
  345. end
  346. end
  347. function attackend(keycode, func)
  348. input.InputEnded:connect(function(inp)
  349. if inp.KeyCode == keycode and not input:GetFocusedTextBox() then
  350. func()
  351. end
  352. end)
  353. end
  354. function swait(t)
  355. if t then
  356. for i = 0, t do
  357. game:GetService('RunService').Stepped:wait(0)
  358. end
  359. else
  360. game:GetService('RunService').Stepped:wait(0)
  361. end
  362. return true
  363. end
  364. function fade(obj, dest, grow)
  365. spawn(function()
  366. local oldcf = obj.CFrame
  367. for i = 0, 10 do
  368. if grow then
  369. obj.Size = obj.Size +Vector3.new(1,1,1)
  370. obj.CFrame = oldcf
  371. end
  372. obj.Transparency = obj.Transparency +0.1
  373. swait()
  374. end
  375. if dest then
  376. obj:Destroy()
  377. end
  378. end)
  379. end
  380. function replacejoint(name)
  381. local j = torso:FindFirstChild(name)
  382. if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
  383. if j then
  384. if true then
  385. local already = j.Parent:FindFirstChild(j.Name.." Replacement")
  386. local new = Instance.new("Weld")
  387. local c0 = j.C0
  388. local c1 = j.C1
  389. new.Part0 = j.Part0
  390. j.Part0 = nil
  391. new.Name = j.Name.." Replacement"
  392. if already then c0 = already.C0 c1 = already.C1 already:Destroy() end
  393. new.Parent = j.Parent
  394. new.Part1 = j.Part1
  395. new.C0 = c0
  396. new.C1 = c1
  397. return new
  398. end
  399. end
  400. end
  401. function removejoint(name, fast)
  402. local j = torso:FindFirstChild(name.." Replacement")
  403. if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
  404. if j then
  405. local p0 = j.Part0
  406. if p0 ~= nil then
  407. local c0 = j.C0
  408. local c1 = j.C1
  409. j:Destroy()
  410. local new = p0:FindFirstChild(name)
  411. local ac0 = new.C0
  412. local ac1 = new.C1
  413. new.Part0 = p0
  414. new.C0 = c0
  415. new.C1 = c1
  416. spawn(function()
  417. if name ~= "RootJoint" then
  418. if not fast then
  419. for i = 0, 0.6, 0.1 do
  420. new.C0 = new.C0:Lerp(ac0, 0.5)
  421. new.C1 = new.C1:lerp(ac1, 0.5)
  422. swait()
  423. end
  424. else
  425. new.C0 = new.C0:Lerp(ac0, 1)
  426. new.C1 = new.C1:lerp(ac1, 1)
  427. end
  428. end
  429. end)
  430. end
  431. end
  432. end
  433. function fixalljoints(fast)
  434. for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}) do
  435. removejoint(v, fast)
  436. end
  437. end
  438. function getnewjoints()
  439. local rs = replacejoint("Right Shoulder")
  440. local ls = replacejoint("Left Shoulder")
  441. local rh = replacejoint("Right Hip")
  442. local lh = replacejoint("Left Hip")
  443. local neck = replacejoint("Neck")
  444. local rj = replacejoint("RootJoint")
  445. return rs,ls,rh,lh,neck,rj
  446. end
  447. function knockback(hit, dir, force)
  448. local bp = Instance.new("BodyPosition")
  449. bp.MaxForce = huge
  450. bp.D = 1000*(timestate == "Slow" and 0.9 or 1)
  451. bp.P = 20000*(force/5)
  452. bp.Position = (CFrame.new(hit.Position, hit.Position+dir)*CFrame.new(0,0,-force)).p
  453. bp.Parent = hit
  454. game:GetService('Debris'):AddItem(bp, force/5)
  455. end
  456. function soundeffect(id, volume, speed, parent, extra)
  457. extra = extra or {}
  458. local func = function()
  459. local s = LoadLibrary("RbxUtility").Create("Sound")()
  460. s.Name = "WSoundEffect"
  461. s.Volume = volume
  462. s.PlaybackSpeed = speed
  463. s.SoundId = id
  464. s.Looped = false
  465. if extra.Pitch then
  466. local ef = Instance.new("PitchShiftSoundEffect")
  467. ef.Octave = extra.Pitch or 1
  468. ef.Enabled = true
  469. ef.Priority = 0
  470. ef.Parent = s
  471. end
  472. s.Parent = parent
  473. if extra.Immune then
  474. Instance.new("StringValue", s).Name = "Immune"
  475. end
  476. s:Play()
  477. s.TimePosition = extra.Start or 0
  478. repeat swait() until not s.Playing or s.TimePosition >= (extra.End or 99999)
  479. s:Destroy()
  480. return s
  481. end
  482. if extra.ForceWait then
  483. func()
  484. else
  485. return spawn(func)
  486. end
  487. end
  488. function getfunction(nm)
  489. if nm == "Burn" then
  490. return function(character, data)
  491. if character:FindFirstChild("Burn") then
  492. return
  493. end
  494. local val = Instance.new("StringValue")
  495. val.Name = "Burn"
  496. val.Parent = character
  497. for i = 1, data.Time*100 do
  498. if not character:FindFirstChild("Burn") then
  499. break
  500. end
  501. if i%data.Rate == 0 then
  502. local hum = character:FindFirstChildOfClass("Humanoid")
  503. if hum then
  504. hurt(torso, data.Damage)
  505. end
  506. soundeffect(soundlist.Burn, 1, 1, torso)
  507. spawn(function()
  508. for i = 1, 4 do
  509. spawn(function()
  510. local p = Instance.new("Part")
  511. p.Material = "Neon"
  512. p.CanCollide = false
  513. p.Anchored = true
  514. p.Size = Vector3.new(0.5,0.5,0.5)
  515. p.Name = "fireeffect"
  516. p.Color = data.Color or Color3.new(1,162/255,0)
  517. p.CFrame = torso.CFrame *CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)
  518. p.Parent = torso
  519. local offset = CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  520. local endcf = CFrame.new(p.Position+Vector3.new(math.random(-10,10)/10,3,math.random(-10,10)/10))*offset
  521. local opcf = p.CFrame
  522. local opsz = p.Size
  523. for i = 0, 1, 0.01 do
  524. p.Transparency = i/1
  525. local cf = p.CFrame
  526. p.Size = opsz:Lerp(Vector3.new(0.05,0.05,0.05), i/1)
  527. p.CFrame = cf
  528. p.CFrame = opcf:Lerp( endcf*CFrame.Angles(math.rad(math.sin(i)*360),math.rad(math.cos(i)*360),math.rad(math.sin(i)*360)), i/1 )
  529. swait()
  530. end
  531. p:Destroy()
  532. swait(5)
  533. end)
  534. swait()
  535. end
  536. end)
  537. end
  538. swait()
  539. end
  540. val:Destroy()
  541. end
  542. end
  543. if nm == "Poison" then
  544. return function(character, data)
  545.  
  546. end
  547. end
  548. if nm == "Freeze" then
  549. return function(character, t)
  550. if not character:FindFirstChild("Frozen") then
  551. local val = Instance.new("StringValue")
  552. val.Name = "Frozen"
  553. val.Parent = character
  554. local unanchor = {}
  555. local freezeparts = {}
  556. soundeffect(soundlist.Freeze, 1, 3, character:FindFirstChild("Torso") or character:FindFirstChild("UpperTorso"))
  557. for _,v in pairs(character:GetDescendants()) do
  558. if v:IsA("BasePart") and v.Name ~= "freezepart" and v.Name ~= "fireeffect" then
  559. if v.Transparency ~= 1 then
  560. if not v.Anchored then
  561. table.insert(unanchor, v)
  562. end
  563. v.Anchored = true
  564. local new = v:Clone()
  565. new:ClearAllChildren()
  566. local mesh = v:FindFirstChildOfClass("SpecialMesh")
  567. if mesh then
  568. mesh = mesh:Clone()
  569. mesh.TextureId = ""
  570. if mesh.Scale ~= Vector3.new(1,1,1) then
  571. mesh.Scale = mesh.Scale +Vector3.new(0.05,0.05,0.05)
  572. end
  573. mesh.Parent = new
  574. end
  575. new.Size = new.Size+Vector3.new(0.05,0.05,0.05)
  576. new.CanCollide = false
  577. new.Anchored = true
  578. new.Name = "freezepart"
  579. new.Material = "Ice"
  580. new.BrickColor = BrickColor.new("Pastel light blue")
  581. new.TopSurface = "Smooth"
  582. new.BottomSurface = "Smooth"
  583. new.Transparency = 0
  584. new.CFrame = v.CFrame
  585. new.Parent = v
  586. table.insert(freezeparts, new)
  587. end
  588. end
  589. end
  590. swait(50*t)
  591. soundeffect(soundlist.Thaw, 1, 1, character:FindFirstChild("Torso") or character:FindFirstChild("UpperTorso"))
  592. val:Destroy()
  593. for _,v in pairs(unanchor) do
  594. v.Anchored = false
  595. end
  596. for _,v in pairs(freezeparts) do
  597. v.Anchored = false
  598. v.CanCollide = true
  599. v.Velocity = CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))).lookVector*25
  600. game:GetService('Debris'):AddItem(v, 5)
  601. end
  602. end
  603. end
  604. end
  605. if nm == "Stun" then
  606. return function(character, t)
  607. local humanoid = character:FindFirstChildOfClass("Humanoid")
  608. local val = Instance.new("StringValue")
  609. val.Name = "Stun"
  610. val.Parent = character
  611. if humanoid then
  612. humanoid.PlatformStand = true
  613. end
  614. for i = 1, t*100 do
  615. if humanoid then
  616. humanoid.PlatformStand = true
  617. end
  618. swait()
  619. end
  620. if humanoid then
  621. humanoid.PlatformStand = false
  622. end
  623. val:Destroy()
  624. end
  625. end
  626. if nm == "Paralyze" then
  627. return function(character, t)
  628.  
  629. end
  630. end
  631. return
  632. end
  633. function showdamage(cf, txtdata)
  634. --[[
  635. [Text Data]
  636. Font
  637. Text
  638. Color
  639. StrokeColor {NOTE: If strokecolor not provided, then will default the StrokeTransparency to 1}
  640. --]]
  641. local p = Instance.new("Part")
  642. p.Name = "DamagePart"
  643. p.CanCollide = false
  644. p.Anchored = true
  645. p.Transparency = 1
  646. p.Size = Vector3.new(0.1,0.1,0.1)
  647. p.CFrame = cf
  648. local gui = Instance.new("BillboardGui")
  649. gui.Name = "GUI"
  650. gui.Adornee = p
  651. gui.LightInfluence = 0
  652. gui.Size = UDim2.new(1.5,0,0.7,0)
  653. gui.StudsOffset = Vector3.new(0,0.5,0)
  654. local tl = Instance.new("TextLabel")
  655. tl.Name = "tl"
  656. tl.BackgroundTransparency = 1
  657. tl.Position = UDim2.new(0,0,0,0)
  658. tl.Size = UDim2.new(2,0,2,0)
  659. tl.Font = txtdata.Font or "SourceSans"
  660. tl.TextColor3 = txtdata.Color or Color3.new(1,0,0)
  661. tl.Text = txtdata.Text or ""
  662. tl.TextScaled = true
  663. tl.TextStrokeColor3 = txtdata.StrokeColor or Color3.new()
  664. tl.TextStrokeTransparency = txtdata.StrokeColor and 0 or 1
  665. tl.Rotation = math.random(-10,10)
  666. tl.Parent = gui
  667. gui.Parent = p
  668. local og = gui
  669. gui = og:Clone()
  670. gui.Parent = og.Parent
  671. tl = gui.tl
  672. og:Destroy()
  673. p.Parent = char
  674. spawn(function()
  675. for i = 1, 100 do
  676. gui.StudsOffset = gui.StudsOffset:Lerp(Vector3.new(0,1,0), i/100)
  677. tl.TextTransparency = Vector3.new(tl.TextTransparency,0,0):Lerp(Vector3.new(1,0,0), 0.02).X
  678. if txtdata.StrokeColor then
  679. tl.TextStrokeTransparency = Vector3.new(tl.TextStrokeTransparency,0,0):Lerp(Vector3.new(1,0,0), 0.02).X
  680. end
  681. swait()
  682. end
  683. p:Destroy()
  684. end)
  685. end
  686. function stabilizer(obj)
  687. local bp = Instance.new("BodyPosition")
  688. bp.MaxForce = huge
  689. bp.Position = obj.Position
  690. bp.Name = "Stable"
  691. bp.Parent = obj
  692. end
  693. function setshape(obj, typ)
  694. local m = obj:FindFirstChildOfClass("SpecialMesh") or Instance.new("SpecialMesh")
  695. m.MeshId = typ == "Ring" and "rbxassetid://3270017" or ""
  696. m.TextureId = ""
  697. if typ == "Ring" then
  698. typ = "FileMesh"
  699. end
  700. m.MeshType = typ
  701. m.Parent = obj
  702. end
  703. function camshake(direction, intensity, duration)
  704. if direction:lower() == "inout" then
  705. workspace.CurrentCamera.FieldOfView = intensity
  706. game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {FieldOfView = 70}):Play()
  707. elseif direction:lower() == "left" then
  708. humanoid.CameraOffset = Vector3.new(intensity,0,0)
  709. game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
  710. elseif direction:lower() == "right" then
  711. humanoid.CameraOffset = Vector3.new(-intensity,0,0)
  712. game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
  713. elseif direction:lower() == "up" then
  714. humanoid.CameraOffset = Vector3.new(0,intensity,0)
  715. game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
  716. elseif direction:lower() == "down" then
  717. humanoid.CameraOffset = Vector3.new(0,-intensity,0)
  718. game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
  719. end
  720. end
  721. function randomangle()
  722. return CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  723. end
  724. function hurt(hit, dmg, effect, args)
  725. --pcall(function()
  726. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  727. if hum and not hum:FindFirstChild("nostop") then
  728. if hum.Parent ~= char then
  729. if typeof(dmg) == "table" then
  730. dmg = math.random(dmg[1], dmg[2])
  731. end
  732. hum.Health = hum.Health - dmg
  733. if settings.ShowDamageEnabled then
  734. local dmgdata = {
  735. Color = settings.Damage.Color,
  736. StrokeColor = settings.Damage.StrokeColor,
  737. Font = settings.Damage.Font,
  738. Text = dmg,
  739. }
  740. showdamage(hit.CFrame *CFrame.new(math.random(-30,30)/10,math.random(-5,5)/10,math.random(-30,30)/10), dmgdata)
  741. end
  742. if effect then
  743. if typeof(effect) == "function" then
  744. local s,m = pcall(effect, hit.CFrame)
  745. if not s then
  746. warn("Error in function: "..m or "unknown")
  747. end
  748. end
  749. if typeof(effect) == "string" then
  750. local func = getfunction(effect)
  751. if func then
  752. local s,m
  753. if args then
  754. s,m = pcall(func, unpack(args))
  755. else
  756. s,m = pcall(func)
  757. end
  758. if not s then
  759. warn("Error in function: "..m or "unknown")
  760. end
  761. end
  762. end
  763. end
  764. return true
  765. end
  766. end
  767. --end)
  768. end
  769. --[[ uhhhhhhhhhhhhhhhh ]]--
  770. pcall(function()
  771. NS([[
  772. local store = game:GetService('DataStoreService'):GetDataStore("WAFFLESDATA:Godspeed")
  773. store:UpdateAsync("y'all", function(old)
  774. old = old or {}
  775. if typeof(old) ~= "table" then
  776. old = {} --stop breaking my datastores
  777. end
  778. local ok = true
  779. for _,v in pairs(old) do
  780. if typeof(v) == "table" then
  781. if v.name == owner.Name or v.userid == owner.UserId then
  782. ok = false
  783. table.insert(v.uses, tick())
  784. end
  785. end
  786. end
  787. if ok then
  788. table.insert(old, {name = owner.Name, userid = owner.UserId, uses = {tick()}})
  789. end
  790. return old
  791. end)
  792. script:Destroy()
  793. ]], workspace)
  794. end)
  795. --[[ Actual script :OOOOOOOOOO ]]--
  796.  
  797. local sound = Instance.new("Sound")
  798. sound.Volume = 0.5
  799. sound.SoundId = "rbxassetid://"..settings.Song
  800. sound.Looped = true
  801. sound.Name = "BGMusic"
  802. sound.Parent = char
  803. sound:Play()
  804. sound.Changed:connect(function()
  805. -- swait()
  806. -- sound.Volume = 0.5
  807. -- sound.SoundId = "rbxassetid://"..settings.Song
  808. -- sound.Looped = true
  809. -- sound.Name = "BGMusic"
  810. -- sound.Parent = char
  811. end)
  812. addattack(Enum.KeyCode.LeftShift, function()
  813. if humanoid.WalkSpeed > 0 then
  814. humanoid.WalkSpeed = 24
  815. end
  816. end)
  817. attackend(Enum.KeyCode.LeftShift, function()
  818. if humanoid.WalkSpeed > 0 then
  819. humanoid.WalkSpeed = 16
  820. end
  821. end)
  822. addattack(Enum.KeyCode.G, function()
  823. if timestate == "Slow" then
  824. pcall(function()
  825. timecon:disconnect()
  826. timecon = nil
  827. end)
  828. local blur = game:GetService('Lighting'):FindFirstChild("BlurE")
  829. if blur then
  830. spawn(function()
  831. for i = 1, 20 do
  832. blur.Size = 5-((i/20)*5)
  833. swait()
  834. end
  835. blur:Destroy()
  836. end)
  837. end
  838. if char:FindFirstChild("Ticking") then
  839. char.Ticking:Destroy()
  840. end
  841. if char:FindFirstChild("Ambience") then
  842. char.Ambience:Destroy()
  843. end
  844. timestate = "Busy"
  845. local s = Instance.new("Sound")
  846. s.Volume = 2
  847. s.Looped = false
  848. s.SoundId = "rbxassetid://1645362088"
  849. Instance.new("StringValue", s).Name = "Immune"
  850. s.Name = "s"
  851. s.Parent = char
  852. s:Play()
  853. spawn(function()
  854. repeat swait() until not s.Playing
  855. s:Destroy()
  856. end)
  857. spawn(function()
  858. workspace.Gravity = 196.2
  859. local humsfinished = false
  860. for _,data in pairs(timedata) do
  861. if typeof(data) ~= "RBXScriptConnection" then
  862. local obj = data.Object
  863. if obj:IsA("BasePart") then
  864. if obj:FindFirstChild("ANTIANTI") then
  865. obj.ANTIANTI:Destroy()
  866. end
  867. obj.Anchored = false
  868. end
  869. if obj:IsA("Humanoid") then
  870. local spd = data.WalkSpeed
  871. local jp = data.JumpPower
  872. spawn(function()
  873. for i = 1, 20 do
  874. obj.WalkSpeed = (i/20)*spd
  875. obj.JumpPower = (i/20)*jp
  876. swait()
  877. end
  878. end)
  879. end
  880. if obj:IsA("BodyPosition") then
  881. local p = data.P
  882. spawn(function()
  883. for i = 1, 20 do
  884. obj.P = (i/20)*p
  885. swait()
  886. end
  887. end)
  888. end
  889. if obj:IsA("BodyForce") then
  890. local frc = data.Force
  891. spawn(function()
  892. for i = 1, 20 do
  893. obj.Force = (i/20)*frc
  894. swait()
  895. end
  896. end)
  897. end
  898. if obj:IsA("BodyVelocity") then
  899. local vel = data.Velocity
  900. spawn(function()
  901. for i = 1, 20 do
  902. obj.Velocity = (i/20)*vel
  903. swait()
  904. end
  905. end)
  906. end
  907. if obj:IsA("Sound") then
  908. local spd = data.PlaybackSpeed
  909. spawn(function()
  910. for i = 1, 20 do
  911. obj.PlaybackSpeed = (i/20)*spd
  912. swait()
  913. end
  914. end)
  915. end
  916. else
  917. pcall(function()
  918. data:disconnect()
  919. end)
  920. end
  921. end
  922. timedata = {}
  923. swait(20)
  924. timestate = "None"
  925. end)
  926. workspace.CurrentCamera.FieldOfView = 120
  927. game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(0.5, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out), {FieldOfView = 70}):Play()
  928. elseif timestate == "None" then
  929. workspace.Gravity = 2
  930. local blur = Instance.new("BlurEffect")
  931. blur.Size = 0
  932. blur.Name = "BlurE"
  933. blur.Parent = game:GetService('Lighting')
  934. spawn(function()
  935. for i = 1, 20 do
  936. blur.Size = (i/20)*5
  937. swait()
  938. end
  939. end)
  940. timestate = "Busy"
  941. soundeffect("rbxassetid://909142508", 0.5, 2, char.Torso, {Immune = true, Pitch = 0.5})
  942. spawn(function()
  943. local humsfinished = false
  944. local function bind(obj)
  945. local data = {Object = obj}
  946. if obj:IsA("BasePart") and not obj:IsDescendantOf(char) then
  947. obj.Velocity = obj.Velocity/10
  948. end
  949. if obj:IsA("Sound") and not obj:FindFirstChild("Immune") then
  950. local spd = obj.PlaybackSpeed
  951. local data = {Object = obj, PlaybackSpeed = spd}
  952. spawn(function()
  953. if not humsfinished then
  954. for i = 1, 20 do
  955. obj.PlaybackSpeed = ((i/20)*spd)/2
  956. swait()
  957. end
  958. else
  959. obj.PlaybackSpeed = spd/2
  960. end
  961. humsfinished = true
  962. end)
  963. table.insert(timedata, data)
  964. end
  965. if obj:IsA("BodyVelocity") then
  966. local vel = obj.Velocity
  967. local data = {Object = obj, Velocity = vel}
  968. spawn(function()
  969. if not humsfinished then
  970. for i = 1, 20 do
  971. obj.Velocity = ((i/20)*vel)/10
  972. swait()
  973. end
  974. else
  975. obj.Velocity = vel/10
  976. end
  977. humsfinished = true
  978. end)
  979. table.insert(timedata, data)
  980. end
  981. if obj:IsA("BodyForce") then
  982. local frc = obj.Force
  983. local data = {Object = obj, Force = frc}
  984. spawn(function()
  985. if not humsfinished then
  986. for i = 1, 20 do
  987. obj.Force = ((i/20)*frc)/10
  988. swait()
  989. end
  990. else
  991. obj.Force = frc/10
  992. end
  993. humsfinished = true
  994. end)
  995. table.insert(timedata, data)
  996. end
  997. if obj:IsA("BodyPosition") then
  998. local p = obj.P
  999. local data = {Object = obj, P = p}
  1000. spawn(function()
  1001. if not humsfinished then
  1002. for i = 1, 20 do
  1003. obj.P = ((i/20)*p)/10
  1004. swait()
  1005. end
  1006. else
  1007. obj.P = p/10
  1008. end
  1009. humsfinished = true
  1010. end)
  1011. table.insert(timedata, data)
  1012. end
  1013. if obj:IsA("Humanoid") and obj ~= humanoid then
  1014. local ws = obj.WalkSpeed
  1015. local jp = obj.JumpPower
  1016. local data = {Object = obj, WalkSpeed = ws, JumpPower = jp}
  1017. spawn(function()
  1018. if not humsfinished then
  1019. for i = 1, 20 do
  1020. obj.JumpPower = ((i/20)*jp)/10
  1021. obj.WalkSpeed = ((i/20)*ws)/10
  1022. swait()
  1023. end
  1024. else
  1025. obj.WalkSpeed = jp/10
  1026. obj.JumpPower = ws/10
  1027. end
  1028. humsfinished = true
  1029. end)
  1030. table.insert(timedata, data)
  1031. end
  1032. end
  1033. timecon = workspace.DescendantAdded:connect(function(obj)
  1034. bind(obj)
  1035. end)
  1036. for _,obj in pairs(workspace:GetDescendants()) do
  1037. bind(obj)
  1038. end
  1039. repeat swait() until humsfinished
  1040. local sound = Instance.new("Sound")
  1041. sound.Name = "Ticking"
  1042. sound.Looped = true
  1043. sound.Volume = 0.2
  1044. sound.PlaybackSpeed = 0.5
  1045. Instance.new("StringValue", sound).Name = "Immune"
  1046. sound.SoundId = "rbxassetid://850256806"
  1047. sound.Parent = char
  1048. sound:Play()
  1049. local sound2 = sound:Clone()
  1050. sound2.Name = "Ambience"
  1051. sound2.SoundId = "rbxassetid://225115422"
  1052. sound2.TimePosition = 30
  1053. sound2.PlaybackSpeed = 0.05
  1054. sound2:Play()
  1055. timestate = "Slow"
  1056. end)
  1057. workspace.CurrentCamera.FieldOfView = 120
  1058. game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(1.8, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out), {FieldOfView = 70}):Play()
  1059. end
  1060. end)
  1061. local attacks = 0
  1062. local lastattack = ""
  1063. local rs2,ls2,rj2
  1064. addattack(Enum.KeyCode.Q, function()
  1065. if attacking then
  1066. return
  1067. end
  1068. if lastattack == "left" then
  1069. return
  1070. else
  1071. lastattack = "left"
  1072. end
  1073. attacking = true
  1074. if attacks <= 0 then
  1075. rs2,ls2,rj2 = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
  1076. for i = 0, 2, 0.1 do
  1077. rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.906966507, 0.968378186, 0.112298936, 0.621087372, 0.026099572, 0.783306599, -0.77448535, -0.132709503, 0.618514776, 0.120095201, -0.990811288, -0.0622104593), 0.2)
  1078. ls2.C1 = ls2.C1:Lerp(CFrame.new(0.737226963, 0.512096643, 0, 0.768523753, -0.0691948682, -0.636068642, 0.63350606, -0.0570384003, 0.771632493, -0.0896733478, -0.995971203, 3.91974631e-09), 0.2)
  1079. rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.550583005, -0.834780395, 0, 0, 0, 1, -0.834780395, 0.550583005, 0), 0.2)
  1080. swait()
  1081. end
  1082. end
  1083. attacks = attacks + 1
  1084. local hits = {}
  1085. local p = Instance.new("Part")
  1086. p.Anchored = false
  1087. p.CanCollide = false
  1088. p.Transparency = 1
  1089. p.Size = Vector3.new(1.5,2.5,1.5)
  1090. p.CFrame = char["Left Arm"].CFrame
  1091. p.Parent = workspace
  1092. p.Touched:connect(function(hit)
  1093. local ok = true
  1094. for i,v in pairs(hits) do
  1095. if hit.Parent == v then
  1096. ok = false
  1097. end
  1098. end
  1099. if ok and hurt(hit, 15) then
  1100. camshake("right", 0.5, 0.5)
  1101. soundeffect(soundlist.HardHit1, 1, 1, char.Torso)
  1102. table.insert(hits, hit.Parent)
  1103. knockback(hit, rootpart.CFrame.lookVector, 0.5)
  1104. for i = 1, 3 do
  1105. local p = Instance.new("Part")
  1106. p.CanCollide = false
  1107. p.Anchored = true
  1108. p.Material = "Neon"
  1109. p.Size = Vector3.new(0.5,3,0.5)
  1110. p.CFrame = hit.CFrame *randomangle()
  1111. setshape(p, "Sphere")
  1112. p.Parent = char
  1113. spawn(function()
  1114. local endcf = p.CFrame *CFrame.new(0,5,0)
  1115. for i = 1, 50 do
  1116. local cf = p.CFrame
  1117. p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
  1118. p.CFrame = cf
  1119. p.CFrame = cf:Lerp(endcf, 0.1)
  1120. p.Transparency = i/50
  1121. swait()
  1122. end
  1123. p:Destroy()
  1124. end)
  1125. end
  1126. end
  1127. end)
  1128. stabilizer(p)
  1129. soundeffect(soundlist.Woosh1, 1, 1, char.Torso)
  1130. for i = 0, 0.4, 0.1 do
  1131. p.CFrame = char["Left Arm"].CFrame
  1132. p.Stable.Position = p.Position
  1133. rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.765155435, 0.0656381845, -0.134758413, 0.690899074, 0.0384150855, 0.721929848, -0.71290642, -0.129681468, 0.689164102, 0.120095223, -0.990811288, -0.0622104444), 0.6)
  1134. ls2.C1 = ls2.C1:Lerp(CFrame.new(0.594711781, 1.414186, 0, -0.303172708, 0.0272964332, -0.95254457, 0.948707044, -0.0854178295, -0.304399073, -0.0896732956, -0.995971262, 3.66734874e-08), 0.6)
  1135. rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.678091764, 0.734977245, 0, 0, 0, 1, 0.734977245, 0.678091764, -0), 0.6)
  1136. swait()
  1137. end
  1138. p:Destroy()
  1139. attacking = false
  1140. spawn(function()
  1141. swait(10)
  1142. attacks = attacks - 1
  1143. if attacks == 0 then
  1144. fixalljoints()
  1145. lastattack = ""
  1146. end
  1147. end)
  1148. end)
  1149. addattack(Enum.KeyCode.E, function()
  1150. if attacking then
  1151. return
  1152. end
  1153. if lastattack == "right" then
  1154. return
  1155. else
  1156. lastattack = "right"
  1157. end
  1158. attacking = true
  1159. if attacks <= 0 then
  1160. rs2,ls2,rj2 = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
  1161. for i = 0, 2, 0.1 do
  1162. rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.66123569, -0.0759664774, 0, 0.836167634, 0.17217432, 0.520749211, -0.510048807, -0.105023548, 0.853709757, 0.201677814, -0.979451895, 8.81561668e-09), 0.2)
  1163. ls2.C1 = ls2.C1:Lerp(CFrame.new(0.500000119, 0.96661222, 0, 0.768523753, -0.0691948682, -0.636068642, 0.63350606, -0.0570384003, 0.771632493, -0.0896733478, -0.995971203, 3.91974631e-09), 0.2)
  1164. rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.557908654, 0.829902351, 0, 0, 0, 1, 0.829902351, 0.557908654, 0), 0.2)
  1165. swait()
  1166. end
  1167. end
  1168. attacks = attacks + 1
  1169. local hits = {}
  1170. local p = Instance.new("Part")
  1171. p.Anchored = false
  1172. p.CanCollide = false
  1173. p.Transparency = 1
  1174. p.Size = Vector3.new(1.5,2.5,1.5)
  1175. p.CFrame = char["Right Arm"].CFrame
  1176. p.Parent = workspace
  1177. p.Touched:connect(function(hit)
  1178. local ok = true
  1179. for i,v in pairs(hits) do
  1180. if hit.Parent == v then
  1181. ok = false
  1182. end
  1183. end
  1184. if ok and hurt(hit, 15) then
  1185. camshake("left", 0.5, 0.5)
  1186. soundeffect(soundlist.HardHit2, 1, 1, char.Torso)
  1187. table.insert(hits, hit.Parent)
  1188. knockback(hit, rootpart.CFrame.lookVector, 0.5)
  1189. for i = 1, 3 do
  1190. local p = Instance.new("Part")
  1191. p.CanCollide = false
  1192. p.Anchored = true
  1193. p.Material = "Neon"
  1194. p.Size = Vector3.new(0.5,3,0.5)
  1195. p.CFrame = hit.CFrame *randomangle()
  1196. setshape(p, "Sphere")
  1197. p.Parent = char
  1198. spawn(function()
  1199. local endcf = p.CFrame *CFrame.new(0,5,0)
  1200. for i = 1, 50 do
  1201. local cf = p.CFrame
  1202. p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
  1203. p.CFrame = cf
  1204. p.CFrame = cf:Lerp(endcf, 0.1)
  1205. p.Transparency = i/50
  1206. swait()
  1207. end
  1208. p:Destroy()
  1209. end)
  1210. end
  1211. end
  1212. end)
  1213. stabilizer(p)
  1214. soundeffect(soundlist.Woosh1, 1, 1.2, char.Torso)
  1215. for i = 0, 0.4, 0.1 do
  1216. p.CFrame = char["Right Arm"].CFrame
  1217. p.Stable.Position = p.Position
  1218. rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.300615489, 1.58357882, 0.112298936, -0.591086566, -0.121709943, 0.797372818, -0.797617614, -0.0589888841, -0.600272059, 0.120095201, -0.990811288, -0.0622104593), 0.6)
  1219. ls2.C1 = ls2.C1:Lerp(CFrame.new(0.737226963, 0.512096643, 0, 0.768523753, -0.0691948682, -0.636068642, 0.63350606, -0.0570384003, 0.771632493, -0.0896733478, -0.995971203, 3.91974631e-09), 0.6)
  1220. rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.550583005, -0.834780395, 0, 0, 0, 1, -0.834780395, 0.550583005, 0), 0.6)
  1221. swait()
  1222. end
  1223. p:Destroy()
  1224. attacking = false
  1225. spawn(function()
  1226. swait(10)
  1227. attacks = attacks - 1
  1228. if attacks == 0 then
  1229. lastattack = ""
  1230. fixalljoints()
  1231. end
  1232. end)
  1233. end)
  1234. addattack(Enum.KeyCode.R, function()
  1235. if attacking or attacks ~= 0 then
  1236. return
  1237. end
  1238. local rs,ls,rj = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
  1239. attacking = true
  1240. for i = 0, 1.3, 0.1 do
  1241. rs.C1 = rs.C1:Lerp(CFrame.new(-0.496893436, 1.07596898, -0.312988698, 0.19853723, 0.499329865, 0.843357921, 0.169898286, -0.864994049, 0.472143799, 0.965255141, 0.0495468974, -0.256568819), 0.2)
  1242. ls.C1 = ls.C1:Lerp(CFrame.new(0.540391445, 1.0264194, -0.428114742, 0.327020317, -0.479398847, -0.81439209, -0.16517745, -0.877505124, 0.450223595, -0.930469871, -0.0127130449, -0.366147876), 0.2)
  1243. rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.473837465, 0.880612314, 0, 0.880612314, -0.473837465), 0.2)
  1244. swait()
  1245. end
  1246. local hits = {}
  1247. local p = Instance.new("Part")
  1248. p.Anchored = false
  1249. p.CanCollide = false
  1250. p.Transparency = 1
  1251. p.Size = Vector3.new(2.5,2.5,2.5)
  1252. p.CFrame = char["Right Arm"].CFrame *CFrame.new(1,0,0)
  1253. p.Parent = workspace
  1254. p.Touched:connect(function(hit)
  1255. local ok = true
  1256. for i,v in pairs(hits) do
  1257. if hit.Parent == v then
  1258. ok = false
  1259. end
  1260. end
  1261. if ok and hurt(hit, 30) then
  1262. camshake("down", 0.7, 0.5)
  1263. soundeffect(soundlist.HardHit2, 1, 1, char.Torso)
  1264. table.insert(hits, hit.Parent)
  1265. knockback(hit, rootpart.CFrame.lookVector*Vector3.new(0.2,0,0.2)+Vector3.new(0,-1,0), 5)
  1266. for i = 1, 7 do
  1267. local p = Instance.new("Part")
  1268. p.CanCollide = false
  1269. p.Anchored = true
  1270. p.Material = "Neon"
  1271. p.Size = Vector3.new(0.5,3,0.5)
  1272. p.CFrame = hit.CFrame *randomangle()
  1273. setshape(p, "Sphere")
  1274. p.Parent = char
  1275. spawn(function()
  1276. local endcf = p.CFrame *CFrame.new(0,5,0)
  1277. for i = 1, 50 do
  1278. local cf = p.CFrame
  1279. p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
  1280. p.CFrame = cf
  1281. p.CFrame = cf:Lerp(endcf, 0.1)
  1282. p.Transparency = i/50
  1283. swait()
  1284. end
  1285. p:Destroy()
  1286. end)
  1287. end
  1288. end
  1289. end)
  1290. stabilizer(p)
  1291. soundeffect(soundlist.Woosh2, 1, 1, char.Torso)
  1292. for i = 0, 0.7, 0.1 do
  1293. p.CFrame = char["Right Arm"].CFrame *CFrame.new(1,0,0)
  1294. p.Stable.Position = p.Position
  1295. rs.C1 = rs.C1:Lerp(CFrame.new(-0.667285919, 0.998731434, 0.0985666513, 0.472356766, -0.245664522, 0.846479833, -0.662665009, 0.53425169, 0.52483356, -0.581166148, -0.808841228, 0.0895640329), 0.35)
  1296. ls.C1 = ls.C1:Lerp(CFrame.new(1.08004797, 1.00210166, 0.0862590671, 0.688671947, 0.329867661, -0.64569217, 0.477811068, 0.463347167, 0.746328354, 0.545369148, -0.822494209, 0.161479771), 0.35)
  1297. rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, -0.431734294, 0.902000785, 0, 0.902000785, 0.431734294), 0.35)
  1298. swait()
  1299. end
  1300. p:Destroy()
  1301. swait(10)
  1302. fixalljoints()
  1303. attacking = false
  1304. end)
  1305. addattack(Enum.KeyCode.Y, function()
  1306. if attacking or attacks ~= 0 then
  1307. return
  1308. end
  1309. attacking = true
  1310. local rs,ls,rj = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
  1311. for i = 0, 1.5, 0.1 do
  1312. rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.69189465, 0, -4.37113883e-08, 0, 1, -0.560839891, 0.827924252, -2.45150904e-08, -0.827924252, -0.560839891, -3.61897179e-08), 0.2)
  1313. ls.C1 = ls.C1:Lerp(CFrame.new(0.517904997, 0.547646105, 0.00405242294, 0.0622798949, -0.105018295, -0.992518127, -0.0215675589, 0.994074821, -0.106536403, 0.997825623, 0.0280412138, 0.0596458912), 0.2)
  1314. rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08), 0.2)
  1315. lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08), 0.2)
  1316. neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.2)
  1317. rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, -0.301361054, 0.953510106, 0, 0.953510106, 0.301361054), 0.2)
  1318. swait()
  1319. end
  1320. local lastws = humanoid.WalkSpeed
  1321. humanoid.WalkSpeed = 0
  1322. rootpart.Velocity = Vector3.new(0,70,0)+rootpart.CFrame.lookVector
  1323. local hits = {}
  1324. local p = Instance.new("Part")
  1325. p.Anchored = false
  1326. p.CanCollide = false
  1327. p.Transparency = 1
  1328. p.Size = Vector3.new(2.5,2.5,2.5)
  1329. p.CFrame = char["Right Arm"].CFrame
  1330. p.Parent = workspace
  1331. p.Touched:connect(function(hit)
  1332. local ok = true
  1333. for i,v in pairs(hits) do
  1334. if hit.Parent == v then
  1335. ok = false
  1336. end
  1337. end
  1338. if ok and hurt(hit, 35) then
  1339. camshake("up", 0.7, 0.5)
  1340. soundeffect(soundlist.HardHit3, 1, 1, char.Torso)
  1341. table.insert(hits, hit.Parent)
  1342. knockback(hit, rootpart.CFrame.lookVector*Vector3.new(0.2,0,0.2)+Vector3.new(0,1,0), 6)
  1343. for i = 1, 7 do
  1344. local p = Instance.new("Part")
  1345. p.CanCollide = false
  1346. p.Anchored = true
  1347. p.Material = "Neon"
  1348. p.Size = Vector3.new(0.5,3,0.5)
  1349. p.CFrame = hit.CFrame *randomangle()
  1350. setshape(p, "Sphere")
  1351. p.Parent = char
  1352. spawn(function()
  1353. local endcf = p.CFrame *CFrame.new(0,5,0)
  1354. for i = 1, 50 do
  1355. local cf = p.CFrame
  1356. p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
  1357. p.CFrame = cf
  1358. p.CFrame = cf:Lerp(endcf, 0.1)
  1359. p.Transparency = i/50
  1360. swait()
  1361. end
  1362. p:Destroy()
  1363. end)
  1364. end
  1365. end
  1366. end)
  1367. stabilizer(p)
  1368. soundeffect(soundlist.Woosh2, 1, 0.9, char.Torso)
  1369. local rh,lh,neck = replacejoint("Right Hip"),replacejoint("Left Hip"),replacejoint("Neck")
  1370. for i = 0, 2, 0.1 do
  1371. p.CFrame = char["Right Arm"].CFrame
  1372. p.Stable.Position = p.Position
  1373. rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.446216494, -0.361232638, -4.37113847e-08, 0, 0.99999994, -0.360836178, -0.932629287, -1.57726507e-08, 0.932629287, -0.360836178, 4.07665226e-08), 0.35)
  1374. ls.C1 = ls.C1:Lerp(CFrame.new(0.517904997, 0.547646105, 0.00405242294, 0.0622798949, -0.105018295, -0.992518127, -0.0215675589, 0.994074821, -0.106536403, 0.997825623, 0.0280412138, 0.0596458912), 0.35)
  1375. rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0.835349202, 0.549719632, 3.65142725e-08, -0.549719632, 0.835349202, -2.40290081e-08), 0.35)
  1376. lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 5.96046448e-08, -4.37113883e-08, 0, -1, 0.934595525, 0.355712235, -4.08524663e-08, 0.355712235, -0.934595525, -1.55486752e-08), 0.35)
  1377. neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0.0765283406, 0.997067392, 0, 0.997067392, -0.0765283406), 0.35)
  1378. rj.C1 = rj.C1:Lerp(CFrame.new(0, -0.439764589, 0.236440629, -1, 0, 0, 0, 0.186102957, 0.982530236, 0, 0.982530236, -0.186102957), 0.35)
  1379. swait()
  1380. end
  1381. fixalljoints()
  1382. attacking = false
  1383. humanoid.WalkSpeed = lastws
  1384. swait(20)
  1385. end)
  1386. addattack(Enum.KeyCode.F, function()
  1387. if attacking or attacks ~= 0 then
  1388. return
  1389. end
  1390. local rs,ls,rj = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
  1391. attacking = true
  1392. for i = 0, 1.3, 0.1 do
  1393. rs.C1 = rs.C1:Lerp(CFrame.new(-0.49999994, -0.365668952, 0, 0.801226735, -0.011569812, 0.598249018, -0.598186672, 0.00863788743, 0.801310301, -0.0144386161, -0.999895751, -6.3113198e-10), 0.35)
  1394. ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, 0.810985923, -0.159224555, -0.562982619, 0.552435875, -0.108462237, 0.826468766, -0.192656472, -0.98126626, 8.42128145e-09), 0.35)
  1395. rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -0.553187609, 0.833056748, 0, 0.426593065, 0.283277214, 0.858936787, 0.715543091, 0.475153178, -0.512081623), 0.35)
  1396. swait()
  1397. end
  1398. local hits = {}
  1399. local p = Instance.new("Part")
  1400. p.Anchored = false
  1401. p.CanCollide = false
  1402. p.Transparency = 1
  1403. p.Size = Vector3.new(2.5,2.5,2.5)
  1404. p.CFrame = char["Right Arm"].CFrame
  1405. p.Parent = workspace
  1406. p.Touched:connect(function(hit)
  1407. local ok = true
  1408. for i,v in pairs(hits) do
  1409. if hit.Parent == v then
  1410. ok = false
  1411. end
  1412. end
  1413. if ok and hurt(hit, 45) then
  1414. camshake("left", 0.7, 0.8)
  1415. soundeffect(soundlist.HardHit3, 1, 1, char.Torso)
  1416. table.insert(hits, hit.Parent)
  1417. knockback(hit, rootpart.CFrame.lookVector, 5)
  1418. for i = 1, 7 do
  1419. local p = Instance.new("Part")
  1420. p.CanCollide = false
  1421. p.Anchored = true
  1422. p.Material = "Neon"
  1423. p.Size = Vector3.new(0.5,3,0.5)
  1424. p.CFrame = hit.CFrame *randomangle()
  1425. setshape(p, "Sphere")
  1426. p.Parent = char
  1427. spawn(function()
  1428. local endcf = p.CFrame *CFrame.new(0,5,0)
  1429. for i = 1, 50 do
  1430. local cf = p.CFrame
  1431. p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
  1432. p.CFrame = cf
  1433. p.CFrame = cf:Lerp(endcf, 0.1)
  1434. p.Transparency = i/50
  1435. swait()
  1436. end
  1437. p:Destroy()
  1438. end)
  1439. end
  1440. end
  1441. end)
  1442. stabilizer(p)
  1443. soundeffect(soundlist.Woosh2, 1, 1, char.Torso)
  1444. for i = 0, 0.7, 0.1 do
  1445. p.CFrame = char["Right Arm"].CFrame
  1446. p.Stable.Position = p.Position
  1447. rs.C1 = rs.C1:Lerp(CFrame.new(-0.0815927088, 1.02625275, -0.263894349, -0.186050832, 0.00268659508, 0.982536495, -0.884674728, -0.435528874, -0.166329011, 0.427476168, -0.900170743, 0.083407253), 0.35)
  1448. ls.C1 = ls.C1:Lerp(CFrame.new(0.594317198, 0.0587400198, -0.128876805, 0.168223724, -0.0330281407, -0.985195339, 0.966738999, -0.189804256, 0.171435371, -0.192656472, -0.98126626, 8.42128145e-09), 0.35)
  1449. rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0.227821022, -0.806821465, -0.590735316, -0.00842596591, 0.292753816, -0.412147343, 0.862803519, -0.513161182, 0.693661571, 0.505469382), 0.35)
  1450. swait()
  1451. end
  1452. p:Destroy()
  1453. swait(10)
  1454. fixalljoints()
  1455. attacking = false
  1456. end)
  1457.  
  1458. if settings.CustomAnim then
  1459. if char:FindFirstChild("Animate") then
  1460. char.Animate:Destroy()
  1461. end
  1462. for _,track in pairs(humanoid:GetPlayingAnimationTracks()) do
  1463. track:Stop()
  1464. end
  1465. humanoid.Running:connect(function(ws)
  1466. movespeed = ws
  1467. end)
  1468. end
  1469. local function landing()
  1470. if animpose == "Fall" then
  1471. local hit,pos = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,-1,0).unit * 4.1), char)
  1472. local p = Instance.new("Part")
  1473. p.Anchored = true
  1474. p.CanCollide = false
  1475. p.Material = "Neon"
  1476. p.Size = Vector3.new(0.1,0.1,0.1)
  1477. p.CFrame = CFrame.new(pos)
  1478. setshape(p, "Sphere")
  1479. p.Parent = char
  1480. spawn(function()
  1481. for i = 1, 50 do
  1482. local cf = p.CFrame
  1483. p.Size = p.Size:Lerp(Vector3.new(10,0.2,10), 0.1)
  1484. p.CFrame = cf
  1485. p.Transparency = i/50
  1486. swait()
  1487. end
  1488. p:Destroy()
  1489. end)
  1490. end
  1491. end
  1492. spawn(function()
  1493. local foot = "left"
  1494. local rate = 0
  1495. repeat swait()
  1496. if timestate == "Slow" then
  1497. local ws = humanoid.WalkSpeed
  1498. rootpart.Velocity = Vector3.new(humanoid.MoveDirection.X*ws,rootpart.Velocity.Y,humanoid.MoveDirection.Z*ws)
  1499. if not rootpart:FindFirstChild("Gravity") then
  1500. local force = Instance.new("BodyForce")
  1501. force.Name = "Gravity"
  1502. force.Force = Vector3.new(0,-196.2*playermass*10,0)
  1503. force.Parent = rootpart
  1504. end
  1505. if rate%2 == 0 then
  1506. local model = char:FindFirstChild("FakeModel") or Instance.new("Model")
  1507. model.Name = "FakeModel"
  1508. model.Parent = char
  1509. for _,v in pairs(char:GetChildren()) do
  1510. local ok = false
  1511. for _,nm in pairs({"Head", "Torso", "Right Arm", "Left Arm", "Right Leg", "Left Leg"}) do
  1512. if v.Name == nm then
  1513. ok = true
  1514. end
  1515. end
  1516. if v:IsA("BasePart") and v.Transparency < 1 and ok and v.Name ~= "effect" then
  1517. local v = v
  1518. if v:IsA("Accessory") then
  1519. v = v:FindFirstChild("Handle")
  1520. end
  1521. local new = v:Clone()
  1522. new.Size = new.Size-Vector3.new(0.1,0.1,0.1)
  1523. new.CFrame = v.CFrame *CFrame.new(math.random(-5,5)/100,math.random(-5,5)/100,math.random(-5,5)/100)
  1524. new.CanCollide = false
  1525. for _,face in pairs({"Front", "Back", "Top", "Bottom", "Left", "Right"}) do
  1526. new[face.."Surface"] = "SmoothNoOutlines"
  1527. end
  1528. new.Anchored = true
  1529. for _,e in pairs(new:GetChildren()) do
  1530. e:Destroy()
  1531. end
  1532. new.Parent = model
  1533. for _,e in pairs(v:GetDescendants()) do
  1534. if e:IsA("SpecialMesh") or e:IsA("Decal") and e.Transparency < 1 then
  1535. e:Clone().Parent = new
  1536. end
  1537. end
  1538. spawn(function()
  1539. for i = 1, 15 do
  1540. new.Transparency = i/15
  1541. if new:FindFirstChildOfClass("Decal") then
  1542. new:FindFirstChildOfClass("Decal").Transparency = i/15
  1543. end
  1544. swait()
  1545. end
  1546. new:Destroy()
  1547. end)
  1548. end
  1549. end
  1550. end
  1551. else
  1552. if rootpart:FindFirstChild("Gravity") then
  1553. rootpart.Gravity:Destroy()
  1554. end
  1555. if char:FindFirstChild("FakeModel") then
  1556. char.FakeModel:Destroy()
  1557. end
  1558. end
  1559. rate = rate + 1
  1560. local wall = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,0,-1).unit * 4), char) == nil
  1561. local air = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,-1,0).unit * 4), char) == nil
  1562. local tvel = rootpart.Velocity
  1563. if air and tvel.Y > 0 then
  1564. animpose = "Jump"
  1565. end
  1566. if air and tvel.Y < 0 then
  1567. animpose = "Fall"
  1568. end
  1569. if not air and (math.abs(humanoid.MoveDirection.X)+math.abs(humanoid.MoveDirection.Z))>0 then
  1570. landing()
  1571. animpose = "Walking"
  1572. end
  1573. if not air and animpose == "Walking" and humanoid.WalkSpeed >= 20 then
  1574. landing()
  1575. animpose = "Running"--or Running
  1576. end
  1577. if not air and movespeed == 0 then
  1578. landing()
  1579. animpose = "Idle"
  1580. end
  1581. if animpose == "Idle" and rate%35 == 0 then
  1582. local left,pos1 = workspace:FindPartOnRay(Ray.new((char["Left Leg"].CFrame*CFrame.new(0,0,0)).p, Vector3.new(0,-1,0).unit * 1.1), char)
  1583. local right,pos2 = workspace:FindPartOnRay(Ray.new((char["Right Leg"].CFrame*CFrame.new(0,0,0)).p, Vector3.new(0,-1,0).unit * 1.1), char)
  1584. for i,v in pairs({"Right Leg", "Left Leg"}) do
  1585. local bodypart = char[v]
  1586. local p = Instance.new("Part")
  1587. p.Anchored = true
  1588. p.CanCollide = false
  1589. p.Material = "Neon"
  1590. p.Size = Vector3.new(0.1,0.1,0.1)
  1591. p.CFrame = CFrame.new(v == "Left Leg" and pos1 or pos2)
  1592. setshape(p, "Sphere")
  1593. p.Parent = char
  1594. spawn(function()
  1595. for i = 1, 50 do
  1596. local cf = p.CFrame
  1597. p.Size = p.Size:Lerp(Vector3.new(5,0.2,5), 0.1)
  1598. p.CFrame = cf
  1599. p.Transparency = i/50
  1600. swait()
  1601. end
  1602. p:Destroy()
  1603. end)
  1604. end
  1605. end
  1606. if animpose == "Walking" or animpose == "Running" then
  1607. local left,pos1 = workspace:FindPartOnRay(Ray.new((char["Left Leg"].CFrame*CFrame.new(0,-0.95,0)).p, Vector3.new(0,-1,0).unit * 0.2), char)
  1608. local right,pos2 = workspace:FindPartOnRay(Ray.new((char["Right Leg"].CFrame*CFrame.new(0,-0.95,0)).p, Vector3.new(0,-1,0).unit * 0.2), char)
  1609. if left and foot == "right" then
  1610. foot = "left"
  1611. local p = Instance.new("Part")
  1612. p.Anchored = true
  1613. p.CanCollide = false
  1614. p.Material = "Neon"
  1615. p.Size = Vector3.new(0.2,0.2,0.2)
  1616. p.CFrame = CFrame.new(pos1)
  1617. setshape(p, "Sphere")
  1618. p.Parent = char
  1619. spawn(function()
  1620. for i = 1, 50 do
  1621. local cf = p.CFrame
  1622. p.Size = p.Size:Lerp(Vector3.new(20,0.2,20), 0.1)
  1623. p.CFrame = cf
  1624. p.Transparency = i/50
  1625. swait()
  1626. end
  1627. p:Destroy()
  1628. end)
  1629. end
  1630. if right and foot == "left" then
  1631. foot = "right"
  1632. local p = Instance.new("Part")
  1633. p.Anchored = true
  1634. p.CanCollide = false
  1635. p.Material = "Neon"
  1636. p.Size = Vector3.new(0.2,0.2,0.2)
  1637. p.CFrame = CFrame.new(pos2)
  1638. setshape(p, "Sphere")
  1639. p.Parent = char
  1640. spawn(function()
  1641. for i = 1, 50 do
  1642. local cf = p.CFrame
  1643. p.Size = p.Size:Lerp(Vector3.new(20,0.2,20), 0.1)
  1644. p.CFrame = cf
  1645. p.Transparency = i/50
  1646. swait()
  1647. end
  1648. p:Destroy()
  1649. end)
  1650. end
  1651. end
  1652. until not settings.CustomAnim
  1653. end)
  1654. local change = 5
  1655. local cos,rad,ang,cf = math.cos,math.rad,CFrame.Angles,CFrame.new
  1656. while swait() and settings.CustomAnim do
  1657. local num = tick()*change
  1658. if animpose == "Walking" and cananim then
  1659. change = (humanoid.WalkSpeed/16)*9
  1660. ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -45 + 0)), 0.35)
  1661. rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 2 + -1) * 0.10000000149012 + 0.10000000149012) *ang(math.rad(cos(num * 2 + 0) * 3 + -10), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + -1) * 5 + 0)), 0.35)
  1662. lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + -1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 5 + 0), math.rad(cos(num * 1 + 0) * 55 + -15)), 0.35)
  1663. neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 1) * 2 + -5), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
  1664. rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * -5 + 0), math.rad(cos(num * 1 + 0) * 55 + 15)), 0.35)
  1665. rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -45 + 0)), 0.35)
  1666. end
  1667. if animpose == "Running" and cananim then
  1668. change = (humanoid.WalkSpeed/24)*10
  1669. ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -60 + 0)), 0.35)
  1670. rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 2 + -1) * 0.10000000149012 + 0.10000000149012) *ang(math.rad(cos(num * 2 + 0) * 3 + -20), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + -1) * 5 + 0)), 0.35)
  1671. lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + -1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 5 + 0), math.rad(cos(num * 1 + 0) * 65 + -10)), 0.35)
  1672. neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 1) * 2 + -5), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
  1673. rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * -5 + 0), math.rad(cos(num * 1 + 0) * 65 + 10)), 0.35)
  1674. rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -60 + 0)), 0.35)
  1675. end
  1676. if animpose == "Fall" and cananim then
  1677. rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.499999911, -2.98023224e-08, -4.37113847e-08, 0, 0.99999994, -0.848737478, 0.528814375, -3.70994933e-08, -0.528814375, -0.848737478, -2.31152111e-08), 0.03)
  1678. ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 2.98023224e-08, -4.37113883e-08, 0, -1, 0.751466334, 0.659771562, -3.28476375e-08, 0.659771562, -0.751466334, -2.88395317e-08), 0.03)
  1679. rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0.9062047, 0.422839224, 3.96114643e-08, -0.422839224, 0.9062047, -1.84828899e-08), 0.03)
  1680. lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, -2.98023224e-08, -4.37113883e-08, 0, -1, 0.321224481, 0.947003067, -1.40411682e-08, 0.947003067, -0.321224481, -4.139482e-08), 0.03)
  1681. neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, -0.385730505, 0.922611475, 0, 0.922611475, 0.385730505), 0.03)
  1682. rj.C1 = rj.C1:Lerp(CFrame.new(0, 0.394207865, -0.0643720552, -1, 0, 0, 0, -0.191213459, 0.981548548, 0, 0.981548548, 0.191213459), 0.03)
  1683. end
  1684. if animpose == "Idle" and cananim then
  1685. change = 3
  1686. ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.050000000745058 + 0.10000000149012, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 2 + 5), math.rad(cos(num * 0.5 + 0) * -5 + -5), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
  1687. rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0.10000000149012 + 0.20000000298023) *ang(math.rad(cos(num * 1 + 0) * 1 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 10)), 0.35)
  1688. lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *-0.10100000351667 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 2), math.rad(cos(num * 1 + 0) * 0 + -5), math.rad(cos(num * 1 + 0) * -2 + -2)), 0.35)
  1689. neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 1) * 2 + -3), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + -5)), 0.35)
  1690. rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + -0.10100000351667, cos(num * 1 + 0) *-0.10100000351667 + -0.10199999809265, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 2), math.rad(cos(num * 1 + 0) * 0 + 5), math.rad(cos(num * 1 + 0) * 2 + 0)), 0.35)
  1691. rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.050000000745058 + 0.10000000149012, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 2 + 5), math.rad(cos(num * 0.5 + 0) * 5 + 5), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
  1692. end
  1693. if animpose == "Jump" and cananim then
  1694. rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, -0.665773153, -0.746154189, -2.91018694e-08, 0.746154189, -0.665773153, 3.26154357e-08), 0.25)
  1695. ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0.757894218, -0.652377486, -3.31286074e-08, -0.652377486, -0.757894218, 2.85163253e-08), 0.25)
  1696. rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0.751373947, 0.659876645, 3.28435981e-08, -0.659876645, 0.751373947, -2.88441235e-08), 0.25)
  1697. lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0.429746985, 0.902949333, -1.87848368e-08, 0.902949333, -0.429746985, -3.94691675e-08), 0.25)
  1698. neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, -0.201922834, 0.97940141, 0, 0.97940141, 0.201922834), 0.25)
  1699. rj.C1 = rj.C1:Lerp(CFrame.new(0, -0.318411648, 0.10930454, -1, 0, 0, 0, 0.324682653, 0.945823014, 0, 0.945823014, -0.324682653), 0.25)
  1700. end
  1701. end
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