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- local UIS = game:GetService("UserInputService")
- noclip = false
- game:GetService('RunService').Stepped:connect(function()
- if noclip then
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end
- end)
- plr = game.Players.LocalPlayer
- UIS.InputBegan:Connect(function()
- if UIS:IsKeyDown(Enum.KeyCode.RightShift) then
- noclip = not noclip
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end
- end)
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