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Dec 21st, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = owner
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local h,t
  75. --Give the server mouse data 30 times every second, but only if the values changed
  76. --If player is not moving their mouse, client won't fire events
  77. while wait(1/30) do
  78. if h~=Mouse.Hit or t~=Mouse.Target then
  79. h,t=Mouse.Hit,Mouse.Target
  80. Event:FireServer({isMouse=true,Target=t,Hit=h})
  81. end
  82. end]==],Player.Character)
  83. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  84. end
  85.  
  86. --//====================================================\\--
  87. --|| GUNJOURER BY SHACKLUSTER
  88. --\\====================================================//--
  89.  
  90. wait(0.2)
  91.  
  92. Player = owner
  93. PlayerGui = Player.PlayerGui
  94. Cam = workspace.CurrentCamera
  95. Backpack = Player.Backpack
  96. Character = Player.Character
  97. Humanoid = Character.Humanoid
  98. RootPart = Character["HumanoidRootPart"]
  99. Torso = Character["Torso"]
  100. Head = Character["Head"]
  101. RightArm = Character["Right Arm"]
  102. LeftArm = Character["Left Arm"]
  103. RightLeg = Character["Right Leg"]
  104. LeftLeg = Character["Left Leg"]
  105. RootJoint = RootPart["RootJoint"]
  106. Neck = Torso["Neck"]
  107. RightShoulder = Torso["Right Shoulder"]
  108. LeftShoulder = Torso["Left Shoulder"]
  109. RightHip = Torso["Right Hip"]
  110. LeftHip = Torso["Left Hip"]
  111. plr = owner
  112. char = plr.Character
  113. hum = char.Humanoid
  114. local cam = game.Workspace.CurrentCamera
  115. local Controller = plr.PlayerScripts:WaitForChild("ControlScript")
  116. Camera = cam
  117. local CamInterrupt = false
  118. local TwoD = false
  119. local TargetInfo = {nil, nil}
  120. cam.CameraType = "Custom"
  121. t = char.Torso
  122. h = char.Head
  123. ra = char["Right Arm"]
  124. la = char["Left Arm"]
  125. rl = char["Right Leg"]
  126. ll = char["Left Leg"]
  127. tors = char.Torso
  128. lleg = char["Left Leg"]
  129. root = char.HumanoidRootPart
  130. hed = char.Head
  131. rleg = char["Right Leg"]
  132. rarm = char["Right Arm"]
  133. larm = char["Left Arm"]
  134. radian = math.rad
  135. random = math.random
  136. Vec3 = Vector3.new
  137. Inst = Instance.new
  138. cFrame = CFrame.new
  139. Euler = CFrame.fromEulerAnglesXYZ
  140. vt = Vector3.new
  141. bc = BrickColor.new
  142. br = BrickColor.random
  143. it = Instance.new
  144. cf = CFrame.new
  145. local eff = true
  146. local shielding = false
  147.  
  148. IT = Instance.new
  149. CF = CFrame.new
  150. VT = Vector3.new
  151. RAD = math.rad
  152. C3 = Color3.new
  153. UD2 = UDim2.new
  154. BRICKC = BrickColor.new
  155. ANGLES = CFrame.Angles
  156. EULER = CFrame.fromEulerAnglesXYZ
  157. COS = math.cos
  158. ACOS = math.acos
  159. SIN = math.sin
  160. ASIN = math.asin
  161. ABS = math.abs
  162. MRANDOM = math.random
  163. FLOOR = math.floor
  164.  
  165. --//=================================\\
  166. --|| USEFUL VALUES
  167. --\\=================================//
  168.  
  169. Animation_Speed = 3
  170. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  171. local Speed = 35
  172. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  173. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  174. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  175. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  176. local DAMAGEMULTIPLIER = 1
  177. local ANIM = "Idle"
  178. local ATTACK = false
  179. local EQUIPPED = false
  180. local HOLD = false
  181. local COMBO = 1
  182. local Rooted = false
  183. local SINE = 0
  184. local KEYHOLD = false
  185. local CHANGE = 2 / Animation_Speed
  186. local WALKINGANIM = false
  187. local VALUE1 = false
  188. local VALUE2 = false
  189. local ROBLOXIDLEANIMATION = IT("Animation")
  190. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  191. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  192. --ROBLOXIDLEANIMATION.Parent = Humanoid
  193. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  194. WEAPONGUI.Name = "GUNJOURER_GUI_SHACKLUSTER"
  195. local Effects = IT("Folder", Character)
  196. Effects.Name = "Effects"
  197. local ANIMATOR = Humanoid.Animator
  198. local ANIMATE = Character.Animate
  199. local UNANCHOR = true
  200. local TRIPWIRE = false
  201.  
  202. --//=================================\\
  203. --\\=================================//
  204.  
  205. local Hair = Instance.new("Part", char)
  206. Hair.Name = "Hair"
  207. Hair.CanCollide = false
  208. Hair.BrickColor = BrickColor.new("Institutional white")
  209. Hair.Transparency = 0
  210. Hair.Material = "Plastic"
  211. Hair.Size = Vector3.new(1, 1, 2)
  212. Hair.TopSurface = Enum.SurfaceType.Smooth
  213. Hair.BottomSurface = Enum.SurfaceType.Smooth
  214.  
  215. local Weld = Instance.new("Weld", Hair)
  216. Weld.Part0 = hed
  217. Weld.Part1 = Hair
  218. Weld.C1 = CFrame.new(0, -.6, 0)
  219. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  220.  
  221. local M2 = Instance.new("SpecialMesh")
  222. M2.Parent = Hair
  223. M2.MeshId = "http://www.roblox.com/asset/?id=1047997"
  224. M2.TextureId = "http://www.roblox.com/asset/?id=1047998"
  225. M2.Scale = Vector3.new(1.5, 1.5, 1.5)
  226. -----------------------------------------------------
  227. for i,v in pairs(char:children()) do
  228. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  229. v:Remove()
  230. end
  231. end
  232. shirt = Instance.new("Shirt", char)
  233. shirt.Name = "Shirt"
  234. pants = Instance.new("Pants", char)
  235. pants.Name = "Pants"
  236. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  237. char.Pants.PantsTemplate = "rbxassetid://676428351"
  238. -----------------------------------------------------
  239. CV="Maroon"
  240. Player = owner
  241. Character = Player.Character
  242. local txt = Instance.new("BillboardGui", Character)
  243. txt.Adornee = Character .Head
  244. txt.Name = "_status"
  245. txt.Size = UDim2.new(2, 0, 1.2, 0)
  246. txt.StudsOffset = Vector3.new(-9, 8, 0)
  247. local text = Instance.new("TextLabel", txt)
  248. text.Size = UDim2.new(10, 0, 7, 0)
  249. text.FontSize = "Size24"
  250. text.TextScaled = true
  251. text.TextTransparency = 0
  252. text.BackgroundTransparency = 1
  253. text.TextTransparency = 0
  254. text.TextStrokeTransparency = 0
  255. text.Font = "Bodoni"
  256. text.TextStrokeColor3 = Color3.new(222,255,0)
  257.  
  258. v=Instance.new("Part")
  259. v.Name = "ColorBrick"
  260. v.Parent=Player.Character
  261. v.FormFactor="Symmetric"
  262. v.Anchored=true
  263. v.CanCollide=false
  264. v.BottomSurface="Smooth"
  265. v.TopSurface="Smooth"
  266. v.Size=Vector3.new(3,3,3)
  267. v.Transparency=1
  268. v.CFrame=Character.Torso.CFrame
  269. v.BrickColor=BrickColor.new(CV)
  270. v.Transparency=1
  271. text.TextColor3 = Color3.new(222,255,0)
  272. v.Shape="Block"
  273. text.Text = "Oof Lord"
  274.  
  275. --//=================================\\
  276. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  277. --\\=================================//
  278.  
  279. ArtificialHB = Instance.new("BindableEvent", script)
  280. ArtificialHB.Name = "ArtificialHB"
  281.  
  282. script:WaitForChild("ArtificialHB")
  283.  
  284. frame = Frame_Speed
  285. tf = 0
  286. allowframeloss = false
  287. tossremainder = false
  288. lastframe = tick()
  289. script.ArtificialHB:Fire()
  290.  
  291. game:GetService("RunService").Heartbeat:connect(function(s, p)
  292. tf = tf + s
  293. if tf >= frame then
  294. if allowframeloss then
  295. ArtificialHB:Fire()
  296. lastframe = tick()
  297. else
  298. for i = 1, math.floor(tf / frame) do
  299. ArtificialHB:Fire()
  300. end
  301. lastframe = tick()
  302. end
  303. if tossremainder then
  304. tf = 0
  305. else
  306. tf = tf - frame * math.floor(tf / frame)
  307. end
  308. end
  309. end)
  310.  
  311. --//=================================\\
  312. --\\=================================//
  313.  
  314. --//=================================\\
  315. --|| SOME FUNCTIONS
  316. --\\=================================//
  317.  
  318. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  319. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  320. end
  321.  
  322. function PositiveAngle(NUMBER)
  323. if NUMBER >= 0 then
  324. NUMBER = 0
  325. end
  326. return NUMBER
  327. end
  328.  
  329. function NegativeAngle(NUMBER)
  330. if NUMBER <= 0 then
  331. NUMBER = 0
  332. end
  333. return NUMBER
  334. end
  335.  
  336. function Swait(NUMBER)
  337. if NUMBER == 0 or NUMBER == nil then
  338. ArtificialHB.Event:wait()
  339. else
  340. for i = 1, NUMBER do
  341. ArtificialHB.Event:wait()
  342. end
  343. end
  344. end
  345.  
  346. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  347. local NEWMESH = IT(MESH)
  348. if MESH == "SpecialMesh" then
  349. NEWMESH.MeshType = MESHTYPE
  350. if MESHID ~= "nil" and MESHID ~= "" then
  351. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  352. end
  353. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  354. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  355. end
  356. end
  357. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  358. NEWMESH.Scale = SCALE
  359. NEWMESH.Parent = PARENT
  360. return NEWMESH
  361. end
  362.  
  363. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  364. local NEWPART = IT("Part")
  365. NEWPART.formFactor = FORMFACTOR
  366. NEWPART.Reflectance = REFLECTANCE
  367. NEWPART.Transparency = TRANSPARENCY
  368. NEWPART.CanCollide = false
  369. NEWPART.Locked = true
  370. NEWPART.Anchored = true
  371. if ANCHOR == false then
  372. NEWPART.Anchored = false
  373. end
  374. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  375. NEWPART.Name = NAME
  376. NEWPART.Size = SIZE
  377. NEWPART.Position = Torso.Position
  378. NEWPART.Material = MATERIAL
  379. NEWPART:BreakJoints()
  380. NEWPART.Parent = PARENT
  381. return NEWPART
  382. end
  383.  
  384. local function weldBetween(a, b)
  385. local weldd = Instance.new("ManualWeld")
  386. weldd.Part0 = a
  387. weldd.Part1 = b
  388. weldd.C0 = CFrame.new()
  389. weldd.C1 = b.CFrame:inverse() * a.CFrame
  390. weldd.Parent = a
  391. return weldd
  392. end
  393.  
  394.  
  395. function QuaternionFromCFrame(cf)
  396. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  397. local trace = m00 + m11 + m22
  398. if trace > 0 then
  399. local s = math.sqrt(1 + trace)
  400. local recip = 0.5 / s
  401. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  402. else
  403. local i = 0
  404. if m11 > m00 then
  405. i = 1
  406. end
  407. if m22 > (i == 0 and m00 or m11) then
  408. i = 2
  409. end
  410. if i == 0 then
  411. local s = math.sqrt(m00 - m11 - m22 + 1)
  412. local recip = 0.5 / s
  413. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  414. elseif i == 1 then
  415. local s = math.sqrt(m11 - m22 - m00 + 1)
  416. local recip = 0.5 / s
  417. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  418. elseif i == 2 then
  419. local s = math.sqrt(m22 - m00 - m11 + 1)
  420. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  421. end
  422. end
  423. end
  424.  
  425. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  426. local xs, ys, zs = x + x, y + y, z + z
  427. local wx, wy, wz = w * xs, w * ys, w * zs
  428. local xx = x * xs
  429. local xy = x * ys
  430. local xz = x * zs
  431. local yy = y * ys
  432. local yz = y * zs
  433. local zz = z * zs
  434. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  435. end
  436.  
  437. function QuaternionSlerp(a, b, t)
  438. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  439. local startInterp, finishInterp;
  440. if cosTheta >= 0.0001 then
  441. if (1 - cosTheta) > 0.0001 then
  442. local theta = ACOS(cosTheta)
  443. local invSinTheta = 1 / SIN(theta)
  444. startInterp = SIN((1 - t) * theta) * invSinTheta
  445. finishInterp = SIN(t * theta) * invSinTheta
  446. else
  447. startInterp = 1 - t
  448. finishInterp = t
  449. end
  450. else
  451. if (1 + cosTheta) > 0.0001 then
  452. local theta = ACOS(-cosTheta)
  453. local invSinTheta = 1 / SIN(theta)
  454. startInterp = SIN((t - 1) * theta) * invSinTheta
  455. finishInterp = SIN(t * theta) * invSinTheta
  456. else
  457. startInterp = t - 1
  458. finishInterp = t
  459. end
  460. end
  461. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  462. end
  463.  
  464. function Clerp(a, b, t)
  465. local qa = {QuaternionFromCFrame(a)}
  466. local qb = {QuaternionFromCFrame(b)}
  467. local ax, ay, az = a.x, a.y, a.z
  468. local bx, by, bz = b.x, b.y, b.z
  469. local _t = 1 - t
  470. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  471. end
  472.  
  473. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  474. local frame = IT("Frame")
  475. frame.BackgroundTransparency = TRANSPARENCY
  476. frame.BorderSizePixel = BORDERSIZEPIXEL
  477. frame.Position = POSITION
  478. frame.Size = SIZE
  479. frame.BackgroundColor3 = COLOR
  480. frame.BorderColor3 = BORDERCOLOR
  481. frame.Name = NAME
  482. frame.Parent = PARENT
  483. return frame
  484. end
  485.  
  486. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  487. local label = IT("TextLabel")
  488. label.BackgroundTransparency = 1
  489. label.Size = UD2(1, 0, 1, 0)
  490. label.Position = UD2(0, 0, 0, 0)
  491. label.TextColor3 = TEXTCOLOR
  492. label.TextStrokeTransparency = STROKETRANSPARENCY
  493. label.TextTransparency = TRANSPARENCY
  494. label.FontSize = TEXTFONTSIZE
  495. label.Font = TEXTFONT
  496. label.BorderSizePixel = BORDERSIZEPIXEL
  497. label.TextScaled = false
  498. label.Text = TEXT
  499. label.Name = NAME
  500. label.Parent = PARENT
  501. return label
  502. end
  503.  
  504. function NoOutlines(PART)
  505. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  506. end
  507.  
  508. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  509. local NEWWELD = IT(TYPE)
  510. NEWWELD.Part0 = PART0
  511. NEWWELD.Part1 = PART1
  512. NEWWELD.C0 = C0
  513. NEWWELD.C1 = C1
  514. NEWWELD.Parent = PARENT
  515. return NEWWELD
  516. end
  517.  
  518. local S = IT("Sound")
  519. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  520. local NEWSOUND = nil
  521. coroutine.resume(coroutine.create(function()
  522. NEWSOUND = S:Clone()
  523. NEWSOUND.Parent = PARENT
  524. NEWSOUND.Volume = VOLUME
  525. NEWSOUND.Pitch = PITCH
  526. NEWSOUND.SoundId = "rbxassetid://"..ID
  527. NEWSOUND:play()
  528. if DOESLOOP == true then
  529. NEWSOUND.Looped = true
  530. else
  531. repeat wait(1) until NEWSOUND.Playing == false
  532. NEWSOUND:remove()
  533. end
  534. end))
  535. return NEWSOUND
  536. end
  537.  
  538. function CFrameFromTopBack(at, top, back)
  539. local right = top:Cross(back)
  540. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  541. end
  542.  
  543. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  544. function WACKYEFFECT(Table)
  545. local TYPE = (Table.EffectType or "Sphere")
  546. local SIZE = (Table.Size or VT(1,1,1))
  547. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  548. local TRANSPARENCY = (Table.Transparency or 0)
  549. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  550. local CFRAME = (Table.CFrame or Torso.CFrame)
  551. local MOVEDIRECTION = (Table.MoveToPos or nil)
  552. local ROTATION1 = (Table.RotationX or 0)
  553. local ROTATION2 = (Table.RotationY or 0)
  554. local ROTATION3 = (Table.RotationZ or 0)
  555. local MATERIAL = (Table.Material or "Neon")
  556. local COLOR = (Table.Color or C3(1,1,1))
  557. local TIME = (Table.Time or 45)
  558. local SOUNDID = (Table.SoundID or nil)
  559. local SOUNDPITCH = (Table.SoundPitch or nil)
  560. local SOUNDVOLUME = (Table.SoundVolume or nil)
  561. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  562. local BOOMERANG = (Table.Boomerang or 0)
  563. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  564. coroutine.resume(coroutine.create(function()
  565. local PLAYSSOUND = false
  566. local SOUND = nil
  567. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  568. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  569. PLAYSSOUND = true
  570. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  571. end
  572. EFFECT.Color = COLOR
  573. local MSH = nil
  574. if TYPE == "Sphere" then
  575. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  576. elseif TYPE == "Block" or TYPE == "Box" then
  577. MSH = IT("BlockMesh",EFFECT)
  578. MSH.Scale = SIZE
  579. elseif TYPE == "Wave" then
  580. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  581. elseif TYPE == "Ring" then
  582. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  583. elseif TYPE == "Slash" then
  584. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  585. elseif TYPE == "Round Slash" then
  586. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  587. elseif TYPE == "Swirl" then
  588. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  589. elseif TYPE == "Skull" then
  590. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  591. elseif TYPE == "Crystal" then
  592. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  593. end
  594. if MSH ~= nil then
  595. local BOOMR1 = 1+BOOMERANG/50
  596. local BOOMR2 = 1+SIZEBOOMERANG/50
  597. local MOVESPEED = nil
  598. if MOVEDIRECTION ~= nil then
  599. if USEBOOMERANGMATH == true then
  600. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  601. else
  602. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  603. end
  604. end
  605. local GROWTH = nil
  606. if USEBOOMERANGMATH == true then
  607. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  608. else
  609. GROWTH = (SIZE - ENDSIZE)
  610. end
  611. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  612. if TYPE == "Block" then
  613. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  614. else
  615. EFFECT.CFrame = CFRAME
  616. end
  617. if USEBOOMERANGMATH == true then
  618. for LOOP = 1, TIME+1 do
  619. Swait()
  620. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  621. if TYPE == "Wave" then
  622. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  623. end
  624. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  625. if TYPE == "Block" then
  626. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  627. else
  628. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  629. end
  630. if MOVEDIRECTION ~= nil then
  631. local ORI = EFFECT.Orientation
  632. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  633. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  634. end
  635. end
  636. else
  637. for LOOP = 1, TIME+1 do
  638. Swait()
  639. MSH.Scale = MSH.Scale - GROWTH/TIME
  640. if TYPE == "Wave" then
  641. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  642. end
  643. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  644. if TYPE == "Block" then
  645. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  646. else
  647. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  648. end
  649. if MOVEDIRECTION ~= nil then
  650. local ORI = EFFECT.Orientation
  651. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  652. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  653. end
  654. end
  655. end
  656. EFFECT.Transparency = 1
  657. if PLAYSSOUND == false then
  658. EFFECT:remove()
  659. else
  660. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  661. EFFECT:remove()
  662. end
  663. else
  664. if PLAYSSOUND == false then
  665. EFFECT:remove()
  666. else
  667. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  668. EFFECT:remove()
  669. end
  670. end
  671. end))
  672. end
  673.  
  674. function MakeForm(PART,TYPE)
  675. if TYPE == "Cyl" then
  676. local MSH = IT("CylinderMesh",PART)
  677. elseif TYPE == "Ball" then
  678. local MSH = IT("SpecialMesh",PART)
  679. MSH.MeshType = "Sphere"
  680. elseif TYPE == "Wedge" then
  681. local MSH = IT("SpecialMesh",PART)
  682. MSH.MeshType = "Wedge"
  683. end
  684. end
  685.  
  686. Debris = game:GetService("Debris")
  687.  
  688. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  689. local DIRECTION = CF(StartPos,EndPos).lookVector
  690. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  691. end
  692.  
  693. function OhnoItsAShotgun()
  694. local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("white"), "OhNoItsAShotgun", VT(0.25, 0.5, 5), true)
  695. CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "1047997", "1047998", VT(0.9, 1.13, 1), VT(0,-0.3,0))
  696. return SHOOTgun
  697. end
  698.  
  699. function CamShake(SHAKE,TIMER)
  700. coroutine.resume(coroutine.create(function()
  701. local FADER = SHAKE/TIMER
  702. for i = 1, TIMER do
  703. wait()
  704. Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  705. end
  706. Humanoid.CameraOffset = VT(0,0,0)
  707. end))
  708. end
  709.  
  710. --//=================================\\
  711. --|| GUIS AND MISC
  712. --\\=================================//
  713.  
  714. local SKILLTEXTCOLOR = C3(1,1,1)
  715. local SKILLFONT = "SciFi"
  716. local SKILLTEXTSIZE = 4
  717.  
  718. local ATTACKS = {"Conjour - C","Aerial Bombardament - V","Point Blank - B","Tripwire - F","Mend - M"}
  719.  
  720. for i = 1, #ATTACKS do
  721. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  722. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  723. SKILLTEXT.TextXAlignment = "Right"
  724. SKILLTEXT.Rotation = i*3
  725. end
  726.  
  727. local BMUSIC = IT("Sound",RootPart)
  728. local VOLUME = 3
  729. local PITCH = 1
  730. local SONGID = 1248976746
  731.  
  732. local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar")
  733. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
  734. local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
  735. Character.Health:remove()
  736. HEALTHBAR.Rotation = (#ATTACKS*3)+3
  737. local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban")
  738. WHOAMI.Rotation = (#ATTACKS*3)+3
  739. CreateLabel(WHOAMI, "Gunjourer", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes")
  740.  
  741. Humanoid.MaxHealth = 450
  742. Humanoid.Health = 450
  743.  
  744. Humanoid.Died:Connect(function()
  745. RootPart:remove()
  746. CreateSound(1218390070, Head, 4, 1, false)
  747. BMUSIC:remove()
  748. Effects:remove()
  749. WEAPONGUI:remove()
  750. end)
  751. local GRUNTS = {1218390070,1218390070,1218390070}
  752.  
  753. --//=================================\\
  754. --|| DAMAGING
  755. --\\=================================//
  756.  
  757. function ApplyDamage(Humanoid,Damage)
  758. Damage = Damage * DAMAGEMULTIPLIER
  759. if Humanoid.Health < 2000 then
  760. if Humanoid.Health - Damage > 0 then
  761. Humanoid.Health = Humanoid.Health - Damage
  762. else
  763. Humanoid.Parent:BreakJoints()
  764. end
  765. else
  766. Humanoid.Parent:BreakJoints()
  767. end
  768. end
  769.  
  770. function PAW_HAHA(LOC,AIMTO,OUCH)
  771. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 1218390070, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2})
  772. for i = 1, 4 do
  773. local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p
  774. local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
  775. local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character)
  776. local DISTANCE = (POS - LOC).Magnitude
  777. if HIT then
  778. local HUM = nil
  779. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  780. HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
  781. elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  782. HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  783. end
  784. if HUM then
  785. ApplyDamage(HUM,OUCH+MRANDOM(-3,3))
  786. end
  787. end
  788. WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  789. WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  790. end
  791. end
  792.  
  793. --//=================================\\
  794. --|| ATTACK FUNCTIONS AND STUFF
  795. --\\=================================//
  796.  
  797. function Conjour()
  798. local SHOOT = OhnoItsAShotgun()
  799. local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  800. local ORI = 90
  801. SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0))
  802. local GOODRIDDANCE = false
  803. CreateSound(1218390070, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  804. coroutine.resume(coroutine.create(function()
  805. repeat
  806. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25)
  807. Swait()
  808. until GOODRIDDANCE == true
  809. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  810. SHOOT.CanCollide = true
  811. SHOOT.Anchored = false
  812. SHOOT.Parent = workspace
  813. local bv = Instance.new("BodyVelocity",SHOOT)
  814. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  815. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  816. Debris:AddItem(bv,0.1)
  817. wait(5)
  818. for i = 1, 45 do
  819. Swait()
  820. SHOOT.Transparency = SHOOT.Transparency + 1/45
  821. end
  822. SHOOT:remove()
  823. end))
  824. for i = 1, 15 do
  825. Swait()
  826. SHOOT.Transparency = SHOOT.Transparency - 1/15
  827. ORI = ORI - 3
  828. end
  829. for i = 1, 15 do
  830. Swait()
  831. ORI = ORI - 3
  832. end
  833. wait(MRANDOM(2,8)/10)
  834. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14)
  835. CamShake(4,4)
  836. GOODRIDDANCE = true
  837. end
  838. function Aerial_Bombardament()
  839. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  840. if HITFLOOR then
  841. ATTACK = true
  842. Rooted = true
  843. local bv = Instance.new("BodyVelocity")
  844. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  845. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,-2).p).lookVector*175
  846. bv.Parent = RootPart
  847. local GYRO = IT("BodyGyro",RootPart)
  848. GYRO.D = 2
  849. GYRO.P = 20000
  850. GYRO.MaxTorque = VT(0,4000000,0)
  851. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  852. CreateSound(1218390070,Torso,10,0.85,false)
  853. for i=0, 0.05, 0.1 / Animation_Speed do
  854. Swait()
  855. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  856. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  857. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  858. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  859. if ANIM == "Fall" or ANIM == "Jump" then
  860. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  861. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  862. else
  863. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  864. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  865. end
  866. end
  867. bv:Remove()
  868. local E = 360/15
  869. for i = 1, 15 do
  870. Swait()
  871. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  872. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
  873. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  874. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  875. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  876. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  877. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  878. end
  879. WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  880. for i = 1, 15 do
  881. coroutine.resume(coroutine.create(function()
  882. Conjour()
  883. end))
  884. end
  885. local LANDED = nil
  886. local POS = nil
  887. coroutine.resume(coroutine.create(function()
  888. repeat
  889. Swait()
  890. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  891. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  892. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  893. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  894. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  895. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  896. until LANDED ~= nil
  897. end))
  898. repeat
  899. Swait()
  900. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  901. if HITFLOOR then
  902. LANDED = HITFLOOR
  903. POS = HITPOS
  904. end
  905. until LANDED ~= nil
  906. GYRO:remove()
  907. CamShake(6,3)
  908. CreateSound(1218390070, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
  909. ATTACK = false
  910. Rooted = false
  911. end
  912. end
  913. function Point_Blank()
  914. ATTACK = true
  915. Rooted = true
  916. local HIT = nil
  917. local HUMAN = nil
  918. local ROOT = nil
  919. CreateSound(1218390070,Torso,10,0.85,false)
  920. for i=0, 0.5, 0.1 / Animation_Speed do
  921. Swait()
  922. if HIT ~= nil then
  923. break
  924. end
  925. for index, CHILD in pairs(workspace:GetDescendants()) do
  926. if CHILD.ClassName == "Model" and CHILD ~= Character then
  927. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  928. if HUM then
  929. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  930. if TORSO and HUM.Health > 0 then
  931. if (TORSO.Position - RootPart.CFrame*CF(0,0,-2).p).Magnitude <= 2 then
  932. ROOT = TORSO
  933. HUMAN = HUM
  934. HIT = CHILD
  935. end
  936. end
  937. end
  938. end
  939. end
  940. RootPart.CFrame = Clerp(RootPart.CFrame, RootPart.CFrame, 0.07) * CF(0,0,-1)
  941. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  942. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  943. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  944. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(135), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  945. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  946. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  947. end
  948. if HIT then
  949. local bv = Instance.new("BodyVelocity")
  950. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  951. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,2).p).lookVector*75
  952. bv.Parent = RootPart
  953. Debris:AddItem(bv,0.1)
  954. coroutine.resume(coroutine.create(function()
  955. local GUNS = {}
  956. for i = 1, 4 do
  957. local SHOOT = OhnoItsAShotgun()
  958. local CFRAME = CF(ROOT.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  959. SHOOT.CFrame = CF(CFRAME.p,ROOT.Position)
  960. CreateSound(1218390070, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  961. table.insert(GUNS,SHOOT)
  962. end
  963. for i = 1, 25 do
  964. Swait()
  965. for E = 1, #GUNS do
  966. GUNS[E].Transparency = GUNS[E].Transparency - 1/25
  967. end
  968. end
  969. wait(0.1)
  970. CamShake(8,15)
  971. for E = 1, #GUNS do
  972. local SHOOT = GUNS[E]
  973. coroutine.resume(coroutine.create(function()
  974. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,SHOOT.CFrame*CF(0,0,-15).p,17)
  975. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  976. SHOOT.CanCollide = true
  977. SHOOT.Anchored = false
  978. SHOOT.Parent = workspace
  979. local bv = Instance.new("BodyVelocity",SHOOT)
  980. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  981. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  982. Debris:AddItem(bv,0.1)
  983. wait(5)
  984. for i = 1, 45 do
  985. Swait()
  986. SHOOT.Transparency = SHOOT.Transparency + 1/45
  987. end
  988. end))
  989. wait()
  990. end
  991. end))
  992. CreateSound(GRUNTS[MRANDOM(1,#GRUNTS)], Torso, 6, 1.1, false)
  993. for i=0, 1, 0.1 / Animation_Speed do
  994. Swait()
  995. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  996. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  997. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  998. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  999. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1000. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1001. end
  1002. end
  1003. ATTACK = false
  1004. Rooted = false
  1005. end
  1006. function Tripwire()
  1007. ATTACK = true
  1008. Rooted = true
  1009. TRIPWIRE = true
  1010. coroutine.resume(coroutine.create(function()
  1011. repeat
  1012. Swait()
  1013. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1014. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1015. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1016. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1017. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1018. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1019. until ATTACK == false
  1020. end))
  1021. local SHOOT = OhnoItsAShotgun()
  1022. local CFRAME = CF(-1.5,0,1.5) * ANGLES(RAD(0), RAD(45), RAD(0))
  1023. SHOOT.CFrame = Torso.CFrame*CFRAME
  1024. coroutine.resume(coroutine.create(function()
  1025. repeat
  1026. SHOOT.CFrame = Clerp(SHOOT.CFrame,Torso.CFrame*CFRAME,0.1)
  1027. Swait()
  1028. until HOLD == true
  1029. TRIPWIRE = false
  1030. local LOC = SHOOT.CFrame*CF(0,3,0).p
  1031. for i = 1, 15 do
  1032. Swait()
  1033. SHOOT.Transparency = SHOOT.Transparency - 1/15
  1034. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3)
  1035. end
  1036. SHOOT.Transparency = 0
  1037. for i = 1, 2 do
  1038. Swait()
  1039. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5)
  1040. end
  1041. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10)
  1042. CamShake(8,9)
  1043. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  1044. SHOOT.CanCollide = true
  1045. SHOOT.Anchored = false
  1046. SHOOT.Parent = workspace
  1047. local bv = Instance.new("BodyVelocity",SHOOT)
  1048. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1049. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  1050. Debris:AddItem(bv,0.1)
  1051. wait(5)
  1052. for i = 1, 45 do
  1053. Swait()
  1054. SHOOT.Transparency = SHOOT.Transparency + 1/45
  1055. end
  1056. end))
  1057. CreateSound(1218390070, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false)
  1058. for i = 1, 15 do
  1059. Swait()
  1060. SHOOT.Transparency = SHOOT.Transparency - 1/150
  1061. end
  1062. ATTACK = false
  1063. Rooted = false
  1064. end
  1065. function Mend()
  1066. if Humanoid.Health < Humanoid.MaxHealth - 150 then
  1067. ATTACK = true
  1068. Rooted = true
  1069. for i=0, 0.25, 0.1 / Animation_Speed do
  1070. Swait()
  1071. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1072. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1073. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1074. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1075. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1076. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1077. end
  1078. local LOOP = 0
  1079. repeat
  1080. LOOP = LOOP + 1
  1081. Swait()
  1082. Humanoid.Health = Humanoid.Health + 1
  1083. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1084. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1085. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.4) * ANGLES(RAD(55), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1086. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.7 - 0.4 * SIN(LOOP / 4)) * ANGLES(RAD(50 + 25 * COS(LOOP / 4)), RAD(0), RAD(65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1087. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1089. until KEYHOLD == false or Humanoid.Health == Humanoid.MaxHealth
  1090. for i=0, 0.15, 0.1 / Animation_Speed do
  1091. Swait()
  1092. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1096. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1098. end
  1099. ATTACK = false
  1100. Rooted = false
  1101. end
  1102. end
  1103. function Taunt()
  1104. ATTACK = true
  1105. Rooted = true
  1106. local L = CreateSound(657527128,Head,10,1,false)
  1107. L.EmitterSize = 25
  1108. for i = 1, 20 do
  1109. Swait()
  1110. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1111. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1112. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1113. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1114. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1115. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1116. end
  1117. for i = 1, 40 do
  1118. Swait()
  1119. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1120. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  1121. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1122. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1123. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1124. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1125. end
  1126. ATTACK = false
  1127. Rooted = false
  1128. end
  1129. function DoubleJump()
  1130. ATTACK = true
  1131. Rooted = false
  1132. Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z)
  1133. CreateSound(1218390070, Head, 4, 1, false)
  1134. CreateSound(1218390070, Torso, 2, 1, false)
  1135. local E = 360/12
  1136. for i=1, 12 do
  1137. Swait()
  1138. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1139. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1140. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1141. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1142. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1143. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1144. end
  1145. ATTACK = false
  1146. Rooted = false
  1147. end
  1148.  
  1149. --//=================================\\
  1150. --|| ASSIGN THINGS TO KEYS
  1151. --\\=================================//
  1152.  
  1153. function MouseDown(Mouse)
  1154. HOLD = true
  1155. if ATTACK == false then
  1156. end
  1157. end
  1158.  
  1159. function MouseUp(Mouse)
  1160. HOLD = false
  1161. end
  1162.  
  1163. local READYTODOUBLE = false
  1164. local DOUBLED = false
  1165.  
  1166. function KeyDown(Key)
  1167. KEYHOLD = true
  1168. if Key == "c" and ATTACK == false then
  1169. Conjour()
  1170. end
  1171.  
  1172. if Key == "v" and ATTACK == false then
  1173. Aerial_Bombardament()
  1174. end
  1175.  
  1176. if Key == "b" and ATTACK == false then
  1177. Point_Blank()
  1178. end
  1179.  
  1180. if Key == "f" and ATTACK == false and TRIPWIRE == false and ANIM == "Idle" then
  1181. Tripwire()
  1182. end
  1183.  
  1184. if Key == "m" and ATTACK == false then
  1185. Mend()
  1186. end
  1187.  
  1188. if Key == "t" and ATTACK == false then
  1189. Taunt()
  1190. end
  1191.  
  1192. if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLED == false then
  1193. READYTODOUBLE = false
  1194. DOUBLED = true
  1195. DoubleJump()
  1196. end
  1197. end
  1198.  
  1199. function KeyUp(Key)
  1200. KEYHOLD = false
  1201. end
  1202.  
  1203. Mouse.Button1Down:connect(function(NEWKEY)
  1204. MouseDown(NEWKEY)
  1205. end)
  1206. Mouse.Button1Up:connect(function(NEWKEY)
  1207. MouseUp(NEWKEY)
  1208. end)
  1209. Mouse.KeyDown:connect(function(NEWKEY)
  1210. KeyDown(NEWKEY)
  1211. end)
  1212. Mouse.KeyUp:connect(function(NEWKEY)
  1213. KeyUp(NEWKEY)
  1214. end)
  1215.  
  1216. --//=================================\\
  1217. --\\=================================//
  1218.  
  1219. function unanchor()
  1220. for _, c in pairs(Character:GetChildren()) do
  1221. if c:IsA("BasePart") and c ~= RootPart then
  1222. c.Anchored = false
  1223. end
  1224. end
  1225. if UNANCHOR == true then
  1226. RootPart.Anchored = false
  1227. else
  1228. RootPart.Anchored = true
  1229. end
  1230. end
  1231.  
  1232. --//=================================\\
  1233. --|| WRAP THE WHOLE SCRIPT UP
  1234. --\\=================================//
  1235.  
  1236. Humanoid.Changed:connect(function(Jump)
  1237. if Jump == "Jump" and (Disable_Jump == true) then
  1238. Humanoid.Jump = false
  1239. elseif Jump == "Jump" and (Disable_Jump == false) and DOUBLED == false then
  1240. wait(0.1)
  1241. READYTODOUBLE = true
  1242. end
  1243. end)
  1244.  
  1245. while true do
  1246. Swait()
  1247. script.Parent = WEAPONGUI
  1248. ANIMATE.Parent = nil
  1249. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1250. v:Stop();
  1251. end
  1252. SINE = SINE + CHANGE
  1253. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1254. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1255. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1256. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1257. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1258. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1259. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1260. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1261. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1262. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1263. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1264. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1265. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1266. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1267. end
  1268. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1269. ANIM = "Jump"
  1270. if ATTACK == false then
  1271. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1272. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1273. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1274. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1275. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1276. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1277. end
  1278. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1279. ANIM = "Fall"
  1280. if ATTACK == false then
  1281. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1282. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1283. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1284. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1285. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1286. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1287. end
  1288. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1289. ANIM = "Idle"
  1290. DOUBLED = false
  1291. READYTODOUBLE = false
  1292. if ATTACK == false then
  1293. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1294. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1297. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1299. end
  1300. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1301. ANIM = "Walk"
  1302. DOUBLED = false
  1303. READYTODOUBLE = false
  1304. if ATTACK == false then
  1305. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1306. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1307. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1308. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1309. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1310. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1311. end
  1312. end
  1313. unanchor()
  1314. if Rooted == false then
  1315. Disable_Jump = false
  1316. Humanoid.WalkSpeed = Speed
  1317. elseif Rooted == true then
  1318. Disable_Jump = true
  1319. Humanoid.WalkSpeed = 0
  1320. end
  1321. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1322. BMUSIC.Looped = true
  1323. BMUSIC.Pitch = PITCH
  1324. BMUSIC.Volume = VOLUME
  1325. BMUSIC.Playing = true
  1326. if BMUSIC.Parent ~= RootPart then
  1327. BMUSIC = IT("Sound",RootPart)
  1328. end
  1329. Humanoid.Name = "NONHUM"
  1330. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
  1331. HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
  1332. end
  1333.  
  1334. --//=================================\\
  1335. --\\=================================//
  1336.  
  1337.  
  1338.  
  1339.  
  1340.  
  1341. --//====================================================\\--
  1342. --|| END OF SCRIPT
  1343. --\\====================================================//--
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