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- enum
- {
- ASW_COLLISION_GROUP_GRUBS = LAST_SHARED_COLLISION_GROUP,
- ASW_COLLISION_GROUP_PARASITE,
- ASW_COLLISION_GROUP_ALIEN,
- // HOUNDEYE = grubs
- ASW_COLLISION_GROUP_MARINE_POSITION_PREDICTION, // asw
- ASW_COLLISION_GROUP_SHOTGUN_PELLET, // asw
- ASW_COLLISION_GROUP_EGG, // asw (alien eggs)
- ASW_COLLISION_GROUP_BLOCK_DRONES, // asw
- ASW_COLLISION_GROUP_BIG_ALIEN, // asw (shieldbug, queen)
- ASW_COLLISION_GROUP_BUZZER,
- ASW_COLLISION_GROUP_BODY_SNATCHER, // asw (shieldbug, queen)
- ASW_COLLISION_GROUP_GRENADES, // doesn't collide with marines
- ASW_COLLISION_GROUP_NPC_GRENADES, // doesn't collide with npcs
- ASW_COLLISION_GROUP_BLOB_TINY,
- ASW_COLLISION_GROUP_ALIEN_MISSILE, // collides with non-alien NPCs
- ASW_COLLISION_GROUP_PLAYER_MISSILE, // collides with aliens, not players
- ASW_COLLISION_GROUP_SENTRY, // collides with aliens
- ASW_COLLISION_GROUP_SENTRY_PROJECTILE, // collides with aliens, marines and doors - nothing else (this is used for the sentry particles)
- ASW_COLLISION_GROUP_BLOCK_ALIENS, // asw
- ASW_COLLISION_GROUP_IGNORE_NPCS, // asw (fire walls spreading, collides with everything but aliens, marines) NOTE: Has to be after any NPC collision groups
- ASW_COLLISION_GROUP_FLAMER_PELLETS, // the pellets that the flamer shoots. Doesn not collide with small aliens or marines, DOES collide with doors and shieldbugs
- ASW_COLLISION_GROUP_EXTINGUISHER_PELLETS, // the pellets that the extinguisher shoots. Hits lots of things, but not other weapons
- ASW_COLLISION_GROUP_PASSABLE, // asw (stuff you can walk through) NOTE: Has to be LAST!
- HL2COLLISION_GROUP_COMBINE_BALL_NPC,
- };
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