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- (SUPPORT STARTS HERE)
- -----
- Bettie/Scottie & Raichu
- Role: Support | Type: Electric | Weakness: Ground
- Rarity: 1-star | Scout method: Egg
- Raichu (This Pokémon has evolved twice.)
- MAX Level Stats
- 314 / 117 / 62 / 117 / 62 / 74
- Sync Move: Electric Sync Beam | Electric, Special, Pokemon
- No additional effect.
- Power: 200 | Accuracy: -- | Gauge: -- | Target: An opponent | Max uses: --
- Move 1: Thunderbolt | Electric, Special, Pokemon
- Has a very small chance of leaving the target paralyzed.
- Power: 47 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: --
- Move 2: X Sp. Atk All | --, Status, Pokemon
- Sharply raises the Sp. Atk of all allied sync pairs.
- Power: -- | Accuracy: -- | Gauge: -- | Target: All allies | Max uses: 2
- Move 3: Let’s Brainstorm! | --, Status, Trainer
- Raises the Sp. Atk and Speed of all allied sync pairs.
- Power: -- | Accuracy: -- | Gauge: -- | Target: All allies | Max uses: 2
- Move 4: Swift | Normal, Special, Pokemon
- Never misses.
- Power: 57 | Accuracy: -- | Gauge: 2 | Target: All opponents | Max uses: --
- Passive 1: Lithe
- Prevents the Pokémon from getting paralyzed.
- Passive 2: First Aid 2
- Restores a bit of the Pokémon’s HP once during battle when the Pokémon is in a pinch.
- Passive 3: Speedy Entry 2
- Sharply raises the user’s Speed when the Pokémon enters a battle.
- This Pokémon cannot Mega Evolve or change forms.
- -----
- Bettie/Scottie & Electabuzz
- Role: Support | Type: Electric | Weakness: Ground
- Rarity: 1-star | Scout method: Egg
- Electabuzz (This Pokémon has evolved once.)
- MAX Level Stats
- 314 / 116 / 62 / 116 / 62 / 74
- Sync Move: Electric Sync Impact | Electric, Physical, Pokemon
- No additional effect.
- Power: 200 | Accuracy: -- | Gauge: -- | Target: An opponent | Max uses: --
- Move 1: Thunder Punch | Electric, Physical, Pokemon
- Has a very small chance of leaving the target paralyzed.
- Power: 47 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: --
- Move 2: X Attack All | --, Status, Pokemon
- Sharply raises the Attack of all allied sync pairs.
- Power: -- | Accuracy: -- | Gauge: -- | Target: All allies | Max uses: 2
- Move 3: Strike Together! | --, Status, Trainer
- Raises the Attack and Speed of all allied sync pairs.
- Power: -- | Accuracy: -- | Gauge: -- | Target: All allies | Max uses: 2
- Move 4: Thunder | Electric, Special, Pokemon
- Never misses when the weather is rainy. Has a moderate chance of leaving the target paralyzed.
- Power: 124 | Accuracy: 70 | Gauge: 3 | Target: An opponent | Max uses: --
- Passive 1: Wide Awake
- Prevents the Pokémon from falling asleep.
- Passive 2: First Aid 2
- Restores a bit of the Pokémon’s HP once during battle when the Pokémon is in a pinch.
- Passive 3: Revenge Boost 1
- Has a small chance of charging the user’s move gauge by one when the user is hit by an attack move.
- This Pokémon cannot Mega Evolve or change forms.
- -----
- Bettie/Scottie & Magneton
- Role: Support | Type: Steel | Weakness: Fire
- Rarity: 1-star | Scout method: Egg
- Magneton (This Pokémon has evolved once.)
- MAX Level Stats
- 314 / 116 / 62 / 116 / 62 / 74
- Sync Move: Steel Sync Beam | Steel, Special, Pokemon
- No additional effect.
- Power: 200 | Accuracy: -- | Gauge: -- | Target: An opponent | Max uses: --
- Move 1: Mirror Shot | Steel, Special, Pokemon
- Has a moderate chance of lowering the target’s accuracy.
- Power: 57 | Accuracy: 85 | Gauge: 2 | Target: An opponent | Max uses: --
- Move 2: X Defense | --, Status, Pokemon
- Sharply raises the user’s Defense.
- Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
- Move 3: Stand Together! | --, Status, Trainer
- Raises the Defense and Speed of all allied sync pairs.
- Power: -- | Accuracy: -- | Gauge: -- | Target: All allies | Max uses: 2
- Move 4: Gyro Ball | Steel, Physical, Pokemon
- Its power is doubled if the target’s Speed has risen.
- Power: 44 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: --
- Passive 1: Unbending
- Defense cannot be lowered.
- Passive 2: First Aid 2
- Restores a bit of the Pokémon’s HP once during battle when the Pokémon is in a pinch.
- Passive 3: Quick Cure
- Removes the confused, flinching, and trapped conditions from the user once during battle.
- This Pokémon cannot Mega Evolve or change forms.
- -----
- Bettie/Scottie & Electrode
- Role: Support | Type: Electric | Weakness: Ground
- Rarity: 1-star | Scout method: Egg
- Electrode (This Pokémon has evolved once.)
- MAX Level Stats
- 314 / 116 / 62 / 116 / 62 / 74
- Sync Move: Electric Sync Beam | Electric, Special, Pokemon
- No additional effect.
- Power: 200 | Accuracy: -- | Gauge: -- | Target: An opponent | Max uses: --
- Move 1: Thunder Shock | Electric, Special, Pokemon
- Has a very small chance of leaving the target paralyzed.
- Power: 17 | Accuracy: 100 | Gauge: 1 | Target: An opponent | Max uses: --
- Move 2: X Sp. Def | --, Status, Pokemon
- Sharply raises the user’s Sp. Def.
- Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
- Move 3: Let’s Keep Cool! | --, Status, Trainer
- Raises the Sp. Def and Speed of all allied sync pairs.
- Power: -- | Accuracy: -- | Gauge: -- | Target: All allies | Max uses: 2
- Move 4: Thunderbolt | Electric, Special, Pokemon
- Has a very small chance of leaving the target paralyzed.
- Power: 47 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: --
- Passive 1: Lithe
- Prevents the Pokémon from getting paralyzed.
- Passive 2: First Aid 2
- Restores a bit of the Pokémon’s HP once during battle when the Pokémon is in a pinch.
- Passive 3: Revenge Boost 1
- Has a small chance of charging the user’s move gauge by one when the user is hit by an attack move.
- This Pokémon cannot Mega Evolve or change forms.
- -----
- (TECH STARTS HERE)
- -----
- Bettie/Scottie & Raichu
- Role: Tech | Type: Electric | Weakness: Ground
- Rarity: 1-star | Scout method: Egg
- Raichu (This Pokémon has evolved twice.)
- MAX Level Stats
- 420 / 94 / 43 / 94 / 43 / 232
- Sync Move: Electric Sync Beam | Electric, Special, Pokemon
- No additional effect.
- Power: 200 | Accuracy: -- | Gauge: -- | Target: An opponent | Max uses: --
- Move 1: Thunderbolt | Electric, Special, Pokemon
- Has a very small chance of leaving the target paralyzed.
- Power: 47 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: --
- Move 2: X Speed | --, Status, Pokemon
- Sharply raises the user’s Speed.
- Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
- Move 3: Keep it Up! | --, Status, Trainer
- Sharply raises the user’s Speed. Makes the user gradually heal itself.
- Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
- Move 4: Electroweb | Electric, Special, Pokemon
- Lowers the target’s Speed.
- Power: 39 | Accuracy: 95 | Gauge: 2 | Target: All opponents | Max uses: --
- Passive 1: Lithe
- Prevents the Pokémon from getting paralyzed.
- Passive 2: Stamina Reserves 2
- Once per battle, charges the user’s move gauge by two when the user is in a pinch.
- Passive 3: Hunter’s Instinct
- The more the target’s Speed is lowered, the more it powers up moves.
- This Pokémon cannot Mega Evolve or change forms.
- -----
- Bettie/Scottie & Electabuzz
- Role: Tech | Type: Electric | Weakness: Ground
- Rarity: 1-star | Scout method: Egg
- Electabuzz (This Pokémon has evolved once.)
- MAX Level Stats
- 420 / 94 / 42 / 94 / 42 / 232
- Sync Move: Electric Sync Beam | Electric, Special, Pokemon
- No additional effect.
- Power: 200 | Accuracy: -- | Gauge: -- | Target: An opponent | Max uses: --
- Move 1: Thunder Punch | Electric, Physical, Pokemon
- Has a very small chance of leaving the target paralyzed.
- Power: 47 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: --
- Move 2: Thunder Wave | Electric, Status, Pokemon
- Leaves the target paralyzed.
- Power: -- | Accuracy: 90 | Gauge: 2 | Target: An opponent | Max uses: --
- Move 3: Keep it Up! | --, Status, Trainer
- Sharply raises the user’s Speed. Makes the user gradually heal itself.
- Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
- Move 4: Brick Break | Fighting, Physical, Pokemon
- Removes physical and special damage-reducing effects from the opponents’ field of play.
- Power: 35 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: --
- Passive 1: Wide Awake
- Prevents the Pokémon from falling asleep.
- Passive 2: Stamina Reserves 2
- Once per battle, charges the user’s move gauge by two when the user is in a pinch.
- Passive 3: Paralysis Synergy 3
- Powers up moves when the target is paralyzed.
- This Pokémon cannot Mega Evolve or change forms.
- -----
- Bettie/Scottie & Magneton
- Role: Tech | Type: Steel | Weakness: Fire
- Rarity: 1-star | Scout method: Egg
- Magneton (This Pokémon has evolved once.)
- MAX Level Stats
- 420 / 94 / 42 / 94 / 42 / 232
- Sync Move: Steel Sync Impact | Steel, Physical, Pokemon
- No additional effect.
- Power: 200 | Accuracy: -- | Gauge: -- | Target: An opponent | Max uses: --
- Move 1: Gyro Ball | Steel, Physical, Pokemon
- Its power is doubled if the target’s Speed has risen.
- Power: 44 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: --
- Move 2: X Speed | --, Status, Pokemon
- Sharply raises the user’s Speed.
- Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
- Move 3: Hang in There! | --, Status, Trainer
- Raises the user’s Defense and Sp. Def. Makes the user gradually heal itself.
- Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
- Move 4: Screech | Normal, Status, Pokemon
- Sharply lowers the target’s Defense.
- Power: -- | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: --
- Passive 1: Unbending
- Defense cannot be lowered.
- Passive 2: Headstrong
- Attack cannot be lowered.
- Passive 3: Stamina Reserves 2
- Once per battle, charges the user’s move gauge by two when the user is in a pinch.
- This Pokémon cannot Mega Evolve or change forms.
- -----
- Bettie/Scottie & Electrode
- Role: Tech | Type: Electric | Weakness: Ground
- Rarity: 1-star | Scout method: Egg
- Electrode (This Pokémon has evolved once.)
- MAX Level Stats
- 420 / 94 / 42 / 94 / 42 / 232
- Sync Move: Electric Sync Beam | Electric, Special, Pokemon
- No additional effect.
- Power: 200 | Accuracy: -- | Gauge: -- | Target: An opponent | Max uses: --
- Move 1: Thunder Shock | Electric, Special, Pokemon
- Has a very small chance of leaving the target paralyzed.
- Power: 17 | Accuracy: 100 | Gauge: 1 | Target: An opponent | Max uses: --
- Move 2: X Speed | --, Status, Pokemon
- Sharply raises the user’s Speed.
- Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
- Move 3: Keep it Up! | --, Status, Trainer
- Sharply raises the user’s Speed. Makes the user gradually heal itself.
- Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
- Move 4: Spark | Electric, Physical, Pokemon
- Has a moderate chance of leaving the target paralyzed.
- Power: 42 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: --
- Passive 1: Lithe
- Prevents the Pokémon from getting paralyzed.
- Passive 2: Hostile Environment 1
- Raises the chance of inflicting status conditions with the additional effects of moves.
- Passive 3: Dirty Fighting 1
- Powers up moves when the move’s target or targets are affected by a status condition.
- This Pokémon cannot Mega Evolve or change forms.
- -----
- (STRIKER STARTS HERE)
- -----
- Bettie/Scottie & Raichu
- Role: Special Strike | Type: Electric | Weakness: Ground
- Rarity: 1-star | Scout method: Egg
- Raichu (This Pokémon has evolved twice.)
- MAX Level Stats
- 292 / 200 / 62 / 200 / 62 / 148
- Sync Move: Electric Sync Beam | Electric, Special, Pokemon
- No additional effect.
- Power: 200 | Accuracy: -- | Gauge: -- | Target: An opponent | Max uses: --
- Move 1: Thunderbolt | Electric, Special, Pokemon
- Has a very small chance of leaving the target paralyzed.
- Power: 47 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: --
- Move 2: X Sp. Atk | --, Status, Pokemon
- Sharply raises the user’s Sp. Atk.
- Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
- Move 3: Race You! | --, Status, Trainer
- Sharply raises the user’s Speed. Raises the user’s critical-hit rate.
- Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
- Move 4: Thunder | Electric, Special, Pokemon
- Never misses when the weather is rainy. Has a moderate chance of leaving the target paralyzed.
- Power: 124 | Accuracy: 70 | Gauge: 3 | Target: An opponent | Max uses: --
- Passive 1: Lithe
- Prevents the Pokémon from getting paralyzed.
- Passive 2: Power Reserves 2
- Powers up moves in a pinch.
- Passive 3: Piercing Gaze
- Moves never miss.
- This Pokémon cannot Mega Evolve or change forms.
- -----
- Bettie/Scottie & Electabuzz
- Role: Physical Strike | Type: Electric | Weakness: Ground
- Rarity: 1-star | Scout method: Egg
- Electabuzz (This Pokémon has evolved once.)
- MAX Level Stats
- 294 / 200 / 62 / 200 / 62 / 148
- Sync Move: Electric Sync Impact | Electric, Physical, Pokemon
- No additional effect.
- Power: 200 | Accuracy: -- | Gauge: -- | Target: An opponent | Max uses: --
- Move 1: Thunder Punch | Electric, Physical, Pokemon
- Has a very small chance of leaving the target paralyzed.
- Power: 47 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: --
- Move 2: X Attack | --, Status, Pokemon
- Sharply raises the user’s Attack.
- Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
- Move 3: Race You! | --, Status, Trainer
- Sharply raises the user’s Speed. Raises the user’s critical-hit rate.
- Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
- Move 4: Wild Charge | Electric, Physical, Pokemon
- The user also takes 20% of the damage it dealt to the target.
- Power: 125 | Accuracy: 100 | Gauge: 3 | Target: An opponent | Max uses: --
- Passive 1: Wide Awake
- Prevents the Pokémon from falling asleep.
- Passive 2: Standfast 3
- Reduces recoil damage received from using moves that have recoil in the effect tag.
- Passive 3: Power Reserves 2
- Powers up moves in a pinch.
- This Pokémon cannot Mega Evolve or change forms.
- -----
- Bettie/Scottie & Magneton
- Role: Special Strike | Type: Steel | Weakness: Fire
- Rarity: 1-star | Scout method: Egg
- Magneton (This Pokémon has evolved once.)
- MAX Level Stats
- 294 / 200 / 62 / 200 / 62 / 148
- Sync Move: Steel Sync Beam | Steel, Special, Pokemon
- No additional effect.
- Power: 200 | Accuracy: -- | Gauge: -- | Target: An opponent | Max uses: --
- Move 1: Mirror Shot | Steel, Special, Pokemon
- Has a moderate chance of lowering the target’s accuracy.
- Power: 57 | Accuracy: 85 | Gauge: 2 | Target: An opponent | Max uses: --
- Move 2: X Sp. Atk | --, Status, Pokemon
- Sharply raises the user’s Sp. Atk.
- Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
- Move 3: On My Mark! | --, Status, Trainer
- Raises the user’s Defense, Sp. Def, and critical-hit rate.
- Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
- Move 4: Flash Cannon | Steel, Special, Pokemon
- Has a very small chance of lowering the target’s Sp. Def.
- Power: 99 | Accuracy: 100 | Gauge: 3 | Target: An opponent | Max uses: --
- Passive 1: Unbending
- Defense cannot be lowered.
- Passive 2: Power Reserves 2
- Powers up moves in a pinch.
- Passive 3: Superduper Effective 1
- Powers up moves that are super effective.
- This Pokémon cannot Mega Evolve or change forms.
- -----
- Bettie/Scottie & Electrode
- Role: Special Strike | Type: Electric | Weakness: Ground
- Rarity: 1-star | Scout method: Egg
- Electrode (This Pokémon has evolved once.)
- MAX Level Stats
- 294 / 200 / 62 / 200 / 62 / 148
- Sync Move: Electric Sync Beam | Electric, Special, Pokemon
- No additional effect.
- Power: 200 | Accuracy: -- | Gauge: -- | Target: An opponent | Max uses: --
- Move 1: Thunder Shock | Electric, Special, Pokemon
- Has a very small chance of leaving the target paralyzed.
- Power: 17 | Accuracy: 100 | Gauge: 1 | Target: An opponent | Max uses: --
- Move 2: X Sp. Atk | --, Status, Pokemon
- Sharply raises the user’s Sp. Atk.
- Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
- Move 3: Race You! | --, Status, Trainer
- Sharply raises the user’s Speed. Raises the user’s critical-hit rate.
- Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
- Move 4: Thunder | Electric, Special, Pokemon
- Never misses when the weather is rainy. Has a moderate chance of leaving the target paralyzed.
- Power: 124 | Accuracy: 70 | Gauge: 3 | Target: An opponent | Max uses: --
- Passive 1: Lithe
- Prevents the Pokémon from getting paralyzed.
- Passive 2: Power Reserves 2
- Powers up moves in a pinch.
- Passive 3: Superduper Effective 1
- Powers up moves that are super effective.
- This Pokémon cannot Mega Evolve or change forms.
- -----
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