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New Eggmons (2.4.0)

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  1. (SUPPORT STARTS HERE)
  2.  
  3. -----
  4.  
  5. Bettie/Scottie & Raichu
  6.  
  7. Role: Support | Type: Electric | Weakness: Ground
  8. Rarity: 1-star | Scout method: Egg
  9.  
  10. Raichu (This Pokémon has evolved twice.)
  11.  
  12. MAX Level Stats
  13. 314 / 117 / 62 / 117 / 62 / 74
  14.  
  15. Sync Move: Electric Sync Beam | Electric, Special, Pokemon
  16. No additional effect.
  17. Power: 200 | Accuracy: -- | Gauge: -- | Target: An opponent | Max uses: --
  18.  
  19. Move 1: Thunderbolt | Electric, Special, Pokemon
  20. Has a very small chance of leaving the target paralyzed.
  21. Power: 47 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: --
  22.  
  23. Move 2: X Sp. Atk All | --, Status, Pokemon
  24. Sharply raises the Sp. Atk of all allied sync pairs.
  25. Power: -- | Accuracy: -- | Gauge: -- | Target: All allies | Max uses: 2
  26.  
  27. Move 3: Let’s Brainstorm! | --, Status, Trainer
  28. Raises the Sp. Atk and Speed of all allied sync pairs.
  29. Power: -- | Accuracy: -- | Gauge: -- | Target: All allies | Max uses: 2
  30.  
  31. Move 4: Swift | Normal, Special, Pokemon
  32. Never misses.
  33. Power: 57 | Accuracy: -- | Gauge: 2 | Target: All opponents | Max uses: --
  34.  
  35. Passive 1: Lithe
  36. Prevents the Pokémon from getting paralyzed.
  37.  
  38. Passive 2: First Aid 2
  39. Restores a bit of the Pokémon’s HP once during battle when the Pokémon is in a pinch.
  40.  
  41. Passive 3: Speedy Entry 2
  42. Sharply raises the user’s Speed when the Pokémon enters a battle.
  43.  
  44. This Pokémon cannot Mega Evolve or change forms.
  45.  
  46. -----
  47.  
  48. Bettie/Scottie & Electabuzz
  49.  
  50. Role: Support | Type: Electric | Weakness: Ground
  51. Rarity: 1-star | Scout method: Egg
  52.  
  53. Electabuzz (This Pokémon has evolved once.)
  54.  
  55. MAX Level Stats
  56. 314 / 116 / 62 / 116 / 62 / 74
  57.  
  58. Sync Move: Electric Sync Impact | Electric, Physical, Pokemon
  59. No additional effect.
  60. Power: 200 | Accuracy: -- | Gauge: -- | Target: An opponent | Max uses: --
  61.  
  62. Move 1: Thunder Punch | Electric, Physical, Pokemon
  63. Has a very small chance of leaving the target paralyzed.
  64. Power: 47 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: --
  65.  
  66. Move 2: X Attack All | --, Status, Pokemon
  67. Sharply raises the Attack of all allied sync pairs.
  68. Power: -- | Accuracy: -- | Gauge: -- | Target: All allies | Max uses: 2
  69.  
  70. Move 3: Strike Together! | --, Status, Trainer
  71. Raises the Attack and Speed of all allied sync pairs.
  72. Power: -- | Accuracy: -- | Gauge: -- | Target: All allies | Max uses: 2
  73.  
  74. Move 4: Thunder | Electric, Special, Pokemon
  75. Never misses when the weather is rainy. Has a moderate chance of leaving the target paralyzed.
  76. Power: 124 | Accuracy: 70 | Gauge: 3 | Target: An opponent | Max uses: --
  77.  
  78. Passive 1: Wide Awake
  79. Prevents the Pokémon from falling asleep.
  80.  
  81. Passive 2: First Aid 2
  82. Restores a bit of the Pokémon’s HP once during battle when the Pokémon is in a pinch.
  83.  
  84. Passive 3: Revenge Boost 1
  85. Has a small chance of charging the user’s move gauge by one when the user is hit by an attack move.
  86.  
  87. This Pokémon cannot Mega Evolve or change forms.
  88.  
  89. -----
  90.  
  91. Bettie/Scottie & Magneton
  92.  
  93. Role: Support | Type: Steel | Weakness: Fire
  94. Rarity: 1-star | Scout method: Egg
  95.  
  96. Magneton (This Pokémon has evolved once.)
  97.  
  98. MAX Level Stats
  99. 314 / 116 / 62 / 116 / 62 / 74
  100.  
  101. Sync Move: Steel Sync Beam | Steel, Special, Pokemon
  102. No additional effect.
  103. Power: 200 | Accuracy: -- | Gauge: -- | Target: An opponent | Max uses: --
  104.  
  105. Move 1: Mirror Shot | Steel, Special, Pokemon
  106. Has a moderate chance of lowering the target’s accuracy.
  107. Power: 57 | Accuracy: 85 | Gauge: 2 | Target: An opponent | Max uses: --
  108.  
  109. Move 2: X Defense | --, Status, Pokemon
  110. Sharply raises the user’s Defense.
  111. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
  112.  
  113. Move 3: Stand Together! | --, Status, Trainer
  114. Raises the Defense and Speed of all allied sync pairs.
  115. Power: -- | Accuracy: -- | Gauge: -- | Target: All allies | Max uses: 2
  116.  
  117. Move 4: Gyro Ball | Steel, Physical, Pokemon
  118. Its power is doubled if the target’s Speed has risen.
  119. Power: 44 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: --
  120.  
  121. Passive 1: Unbending
  122. Defense cannot be lowered.
  123.  
  124. Passive 2: First Aid 2
  125. Restores a bit of the Pokémon’s HP once during battle when the Pokémon is in a pinch.
  126.  
  127. Passive 3: Quick Cure
  128. Removes the confused, flinching, and trapped conditions from the user once during battle.
  129.  
  130. This Pokémon cannot Mega Evolve or change forms.
  131.  
  132. -----
  133.  
  134. Bettie/Scottie & Electrode
  135.  
  136. Role: Support | Type: Electric | Weakness: Ground
  137. Rarity: 1-star | Scout method: Egg
  138.  
  139. Electrode (This Pokémon has evolved once.)
  140.  
  141. MAX Level Stats
  142. 314 / 116 / 62 / 116 / 62 / 74
  143.  
  144. Sync Move: Electric Sync Beam | Electric, Special, Pokemon
  145. No additional effect.
  146. Power: 200 | Accuracy: -- | Gauge: -- | Target: An opponent | Max uses: --
  147.  
  148. Move 1: Thunder Shock | Electric, Special, Pokemon
  149. Has a very small chance of leaving the target paralyzed.
  150. Power: 17 | Accuracy: 100 | Gauge: 1 | Target: An opponent | Max uses: --
  151.  
  152. Move 2: X Sp. Def | --, Status, Pokemon
  153. Sharply raises the user’s Sp. Def.
  154. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
  155.  
  156. Move 3: Let’s Keep Cool! | --, Status, Trainer
  157. Raises the Sp. Def and Speed of all allied sync pairs.
  158. Power: -- | Accuracy: -- | Gauge: -- | Target: All allies | Max uses: 2
  159.  
  160. Move 4: Thunderbolt | Electric, Special, Pokemon
  161. Has a very small chance of leaving the target paralyzed.
  162. Power: 47 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: --
  163.  
  164. Passive 1: Lithe
  165. Prevents the Pokémon from getting paralyzed.
  166.  
  167. Passive 2: First Aid 2
  168. Restores a bit of the Pokémon’s HP once during battle when the Pokémon is in a pinch.
  169.  
  170. Passive 3: Revenge Boost 1
  171. Has a small chance of charging the user’s move gauge by one when the user is hit by an attack move.
  172.  
  173. This Pokémon cannot Mega Evolve or change forms.
  174.  
  175. -----
  176.  
  177. (TECH STARTS HERE)
  178.  
  179. -----
  180.  
  181. Bettie/Scottie & Raichu
  182.  
  183. Role: Tech | Type: Electric | Weakness: Ground
  184. Rarity: 1-star | Scout method: Egg
  185.  
  186. Raichu (This Pokémon has evolved twice.)
  187.  
  188. MAX Level Stats
  189. 420 / 94 / 43 / 94 / 43 / 232
  190.  
  191. Sync Move: Electric Sync Beam | Electric, Special, Pokemon
  192. No additional effect.
  193. Power: 200 | Accuracy: -- | Gauge: -- | Target: An opponent | Max uses: --
  194.  
  195. Move 1: Thunderbolt | Electric, Special, Pokemon
  196. Has a very small chance of leaving the target paralyzed.
  197. Power: 47 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: --
  198.  
  199. Move 2: X Speed | --, Status, Pokemon
  200. Sharply raises the user’s Speed.
  201. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
  202.  
  203. Move 3: Keep it Up! | --, Status, Trainer
  204. Sharply raises the user’s Speed. Makes the user gradually heal itself.
  205. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
  206.  
  207. Move 4: Electroweb | Electric, Special, Pokemon
  208. Lowers the target’s Speed.
  209. Power: 39 | Accuracy: 95 | Gauge: 2 | Target: All opponents | Max uses: --
  210.  
  211. Passive 1: Lithe
  212. Prevents the Pokémon from getting paralyzed.
  213.  
  214. Passive 2: Stamina Reserves 2
  215. Once per battle, charges the user’s move gauge by two when the user is in a pinch.
  216.  
  217. Passive 3: Hunter’s Instinct
  218. The more the target’s Speed is lowered, the more it powers up moves.
  219.  
  220. This Pokémon cannot Mega Evolve or change forms.
  221.  
  222. -----
  223.  
  224. Bettie/Scottie & Electabuzz
  225.  
  226. Role: Tech | Type: Electric | Weakness: Ground
  227. Rarity: 1-star | Scout method: Egg
  228.  
  229. Electabuzz (This Pokémon has evolved once.)
  230.  
  231. MAX Level Stats
  232. 420 / 94 / 42 / 94 / 42 / 232
  233.  
  234. Sync Move: Electric Sync Beam | Electric, Special, Pokemon
  235. No additional effect.
  236. Power: 200 | Accuracy: -- | Gauge: -- | Target: An opponent | Max uses: --
  237.  
  238. Move 1: Thunder Punch | Electric, Physical, Pokemon
  239. Has a very small chance of leaving the target paralyzed.
  240. Power: 47 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: --
  241.  
  242. Move 2: Thunder Wave | Electric, Status, Pokemon
  243. Leaves the target paralyzed.
  244. Power: -- | Accuracy: 90 | Gauge: 2 | Target: An opponent | Max uses: --
  245.  
  246. Move 3: Keep it Up! | --, Status, Trainer
  247. Sharply raises the user’s Speed. Makes the user gradually heal itself.
  248. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
  249.  
  250. Move 4: Brick Break | Fighting, Physical, Pokemon
  251. Removes physical and special damage-reducing effects from the opponents’ field of play.
  252. Power: 35 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: --
  253.  
  254. Passive 1: Wide Awake
  255. Prevents the Pokémon from falling asleep.
  256.  
  257. Passive 2: Stamina Reserves 2
  258. Once per battle, charges the user’s move gauge by two when the user is in a pinch.
  259.  
  260. Passive 3: Paralysis Synergy 3
  261. Powers up moves when the target is paralyzed.
  262.  
  263. This Pokémon cannot Mega Evolve or change forms.
  264.  
  265. -----
  266.  
  267. Bettie/Scottie & Magneton
  268.  
  269. Role: Tech | Type: Steel | Weakness: Fire
  270. Rarity: 1-star | Scout method: Egg
  271.  
  272. Magneton (This Pokémon has evolved once.)
  273.  
  274. MAX Level Stats
  275. 420 / 94 / 42 / 94 / 42 / 232
  276.  
  277. Sync Move: Steel Sync Impact | Steel, Physical, Pokemon
  278. No additional effect.
  279. Power: 200 | Accuracy: -- | Gauge: -- | Target: An opponent | Max uses: --
  280.  
  281. Move 1: Gyro Ball | Steel, Physical, Pokemon
  282. Its power is doubled if the target’s Speed has risen.
  283. Power: 44 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: --
  284.  
  285. Move 2: X Speed | --, Status, Pokemon
  286. Sharply raises the user’s Speed.
  287. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
  288.  
  289. Move 3: Hang in There! | --, Status, Trainer
  290. Raises the user’s Defense and Sp. Def. Makes the user gradually heal itself.
  291. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
  292.  
  293. Move 4: Screech | Normal, Status, Pokemon
  294. Sharply lowers the target’s Defense.
  295. Power: -- | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: --
  296.  
  297. Passive 1: Unbending
  298. Defense cannot be lowered.
  299.  
  300. Passive 2: Headstrong
  301. Attack cannot be lowered.
  302.  
  303. Passive 3: Stamina Reserves 2
  304. Once per battle, charges the user’s move gauge by two when the user is in a pinch.
  305.  
  306. This Pokémon cannot Mega Evolve or change forms.
  307.  
  308. -----
  309.  
  310. Bettie/Scottie & Electrode
  311.  
  312. Role: Tech | Type: Electric | Weakness: Ground
  313. Rarity: 1-star | Scout method: Egg
  314.  
  315. Electrode (This Pokémon has evolved once.)
  316.  
  317. MAX Level Stats
  318. 420 / 94 / 42 / 94 / 42 / 232
  319.  
  320. Sync Move: Electric Sync Beam | Electric, Special, Pokemon
  321. No additional effect.
  322. Power: 200 | Accuracy: -- | Gauge: -- | Target: An opponent | Max uses: --
  323.  
  324. Move 1: Thunder Shock | Electric, Special, Pokemon
  325. Has a very small chance of leaving the target paralyzed.
  326. Power: 17 | Accuracy: 100 | Gauge: 1 | Target: An opponent | Max uses: --
  327.  
  328. Move 2: X Speed | --, Status, Pokemon
  329. Sharply raises the user’s Speed.
  330. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
  331.  
  332. Move 3: Keep it Up! | --, Status, Trainer
  333. Sharply raises the user’s Speed. Makes the user gradually heal itself.
  334. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
  335.  
  336. Move 4: Spark | Electric, Physical, Pokemon
  337. Has a moderate chance of leaving the target paralyzed.
  338. Power: 42 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: --
  339.  
  340. Passive 1: Lithe
  341. Prevents the Pokémon from getting paralyzed.
  342.  
  343. Passive 2: Hostile Environment 1
  344. Raises the chance of inflicting status conditions with the additional effects of moves.
  345.  
  346. Passive 3: Dirty Fighting 1
  347. Powers up moves when the move’s target or targets are affected by a status condition.
  348.  
  349. This Pokémon cannot Mega Evolve or change forms.
  350.  
  351. -----
  352.  
  353. (STRIKER STARTS HERE)
  354.  
  355. -----
  356.  
  357. Bettie/Scottie & Raichu
  358.  
  359. Role: Special Strike | Type: Electric | Weakness: Ground
  360. Rarity: 1-star | Scout method: Egg
  361.  
  362. Raichu (This Pokémon has evolved twice.)
  363.  
  364. MAX Level Stats
  365. 292 / 200 / 62 / 200 / 62 / 148
  366.  
  367. Sync Move: Electric Sync Beam | Electric, Special, Pokemon
  368. No additional effect.
  369. Power: 200 | Accuracy: -- | Gauge: -- | Target: An opponent | Max uses: --
  370.  
  371. Move 1: Thunderbolt | Electric, Special, Pokemon
  372. Has a very small chance of leaving the target paralyzed.
  373. Power: 47 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: --
  374.  
  375. Move 2: X Sp. Atk | --, Status, Pokemon
  376. Sharply raises the user’s Sp. Atk.
  377. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
  378.  
  379. Move 3: Race You! | --, Status, Trainer
  380. Sharply raises the user’s Speed. Raises the user’s critical-hit rate.
  381. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
  382.  
  383. Move 4: Thunder | Electric, Special, Pokemon
  384. Never misses when the weather is rainy. Has a moderate chance of leaving the target paralyzed.
  385. Power: 124 | Accuracy: 70 | Gauge: 3 | Target: An opponent | Max uses: --
  386.  
  387. Passive 1: Lithe
  388. Prevents the Pokémon from getting paralyzed.
  389.  
  390. Passive 2: Power Reserves 2
  391. Powers up moves in a pinch.
  392.  
  393. Passive 3: Piercing Gaze
  394. Moves never miss.
  395.  
  396. This Pokémon cannot Mega Evolve or change forms.
  397.  
  398. -----
  399.  
  400. Bettie/Scottie & Electabuzz
  401.  
  402. Role: Physical Strike | Type: Electric | Weakness: Ground
  403. Rarity: 1-star | Scout method: Egg
  404.  
  405. Electabuzz (This Pokémon has evolved once.)
  406.  
  407. MAX Level Stats
  408. 294 / 200 / 62 / 200 / 62 / 148
  409.  
  410. Sync Move: Electric Sync Impact | Electric, Physical, Pokemon
  411. No additional effect.
  412. Power: 200 | Accuracy: -- | Gauge: -- | Target: An opponent | Max uses: --
  413.  
  414. Move 1: Thunder Punch | Electric, Physical, Pokemon
  415. Has a very small chance of leaving the target paralyzed.
  416. Power: 47 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: --
  417.  
  418. Move 2: X Attack | --, Status, Pokemon
  419. Sharply raises the user’s Attack.
  420. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
  421.  
  422. Move 3: Race You! | --, Status, Trainer
  423. Sharply raises the user’s Speed. Raises the user’s critical-hit rate.
  424. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
  425.  
  426. Move 4: Wild Charge | Electric, Physical, Pokemon
  427. The user also takes 20% of the damage it dealt to the target.
  428. Power: 125 | Accuracy: 100 | Gauge: 3 | Target: An opponent | Max uses: --
  429.  
  430. Passive 1: Wide Awake
  431. Prevents the Pokémon from falling asleep.
  432.  
  433. Passive 2: Standfast 3
  434. Reduces recoil damage received from using moves that have recoil in the effect tag.
  435.  
  436. Passive 3: Power Reserves 2
  437. Powers up moves in a pinch.
  438.  
  439. This Pokémon cannot Mega Evolve or change forms.
  440.  
  441. -----
  442.  
  443. Bettie/Scottie & Magneton
  444.  
  445. Role: Special Strike | Type: Steel | Weakness: Fire
  446. Rarity: 1-star | Scout method: Egg
  447.  
  448. Magneton (This Pokémon has evolved once.)
  449.  
  450. MAX Level Stats
  451. 294 / 200 / 62 / 200 / 62 / 148
  452.  
  453. Sync Move: Steel Sync Beam | Steel, Special, Pokemon
  454. No additional effect.
  455. Power: 200 | Accuracy: -- | Gauge: -- | Target: An opponent | Max uses: --
  456.  
  457. Move 1: Mirror Shot | Steel, Special, Pokemon
  458. Has a moderate chance of lowering the target’s accuracy.
  459. Power: 57 | Accuracy: 85 | Gauge: 2 | Target: An opponent | Max uses: --
  460.  
  461. Move 2: X Sp. Atk | --, Status, Pokemon
  462. Sharply raises the user’s Sp. Atk.
  463. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
  464.  
  465. Move 3: On My Mark! | --, Status, Trainer
  466. Raises the user’s Defense, Sp. Def, and critical-hit rate.
  467. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
  468.  
  469. Move 4: Flash Cannon | Steel, Special, Pokemon
  470. Has a very small chance of lowering the target’s Sp. Def.
  471. Power: 99 | Accuracy: 100 | Gauge: 3 | Target: An opponent | Max uses: --
  472.  
  473. Passive 1: Unbending
  474. Defense cannot be lowered.
  475.  
  476. Passive 2: Power Reserves 2
  477. Powers up moves in a pinch.
  478.  
  479. Passive 3: Superduper Effective 1
  480. Powers up moves that are super effective.
  481.  
  482. This Pokémon cannot Mega Evolve or change forms.
  483.  
  484. -----
  485.  
  486. Bettie/Scottie & Electrode
  487.  
  488. Role: Special Strike | Type: Electric | Weakness: Ground
  489. Rarity: 1-star | Scout method: Egg
  490.  
  491. Electrode (This Pokémon has evolved once.)
  492.  
  493. MAX Level Stats
  494. 294 / 200 / 62 / 200 / 62 / 148
  495.  
  496. Sync Move: Electric Sync Beam | Electric, Special, Pokemon
  497. No additional effect.
  498. Power: 200 | Accuracy: -- | Gauge: -- | Target: An opponent | Max uses: --
  499.  
  500. Move 1: Thunder Shock | Electric, Special, Pokemon
  501. Has a very small chance of leaving the target paralyzed.
  502. Power: 17 | Accuracy: 100 | Gauge: 1 | Target: An opponent | Max uses: --
  503.  
  504. Move 2: X Sp. Atk | --, Status, Pokemon
  505. Sharply raises the user’s Sp. Atk.
  506. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
  507.  
  508. Move 3: Race You! | --, Status, Trainer
  509. Sharply raises the user’s Speed. Raises the user’s critical-hit rate.
  510. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
  511.  
  512. Move 4: Thunder | Electric, Special, Pokemon
  513. Never misses when the weather is rainy. Has a moderate chance of leaving the target paralyzed.
  514. Power: 124 | Accuracy: 70 | Gauge: 3 | Target: An opponent | Max uses: --
  515.  
  516. Passive 1: Lithe
  517. Prevents the Pokémon from getting paralyzed.
  518.  
  519. Passive 2: Power Reserves 2
  520. Powers up moves in a pinch.
  521.  
  522. Passive 3: Superduper Effective 1
  523. Powers up moves that are super effective.
  524.  
  525. This Pokémon cannot Mega Evolve or change forms.
  526.  
  527. -----
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