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- player = game.Players.LocalPlayer.Character
- char = player
- c = player
- ragdoll = player
- leftleg = Instance.new("Part",c["Left Leg"])
- leftleg.Shape = "Cylinder"
- leftleg.Transparency = 1
- leftleg.Size=Vector3.new(1.4,1,1)
- leftlegweld = Instance.new("Weld",leftleg)
- leftlegweld.Part0=ragdoll["Left Leg"]
- leftlegweld.Part1=leftleg
- leftlegweld.C0=CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
- rightleg = Instance.new("Part",ragdoll["Right Leg"])
- rightleg.Shape = "Cylinder"
- rightleg.Size=Vector3.new(1.4,1,1)
- rightleg.Transparency = 1
- rightlegweld = Instance.new("Weld",leftleg)
- rightlegweld.C0=CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
- rightlegweld.Part0=c["Right Leg"]
- rightlegweld.Part1=rightleg
- rightarm = Instance.new("Part",c["Right Arm"])
- rightarm.Shape = "Cylinder"
- rightarm.Size=Vector3.new(1.4,1,1)
- rightarm.Transparency = 1
- rightarmweld = Instance.new("Weld",rightarm)
- rightarmweld.C0=CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
- rightarmweld.Part0=c["Right Arm"]
- rightarmweld.Part1=rightarm
- leftarm = Instance.new("Part",c["Left Arm"])
- leftarm.Shape = "Cylinder"
- leftarm.Size=Vector3.new(1.4,1,1)
- leftarm.Transparency = 1
- leftarmweld = Instance.new("Weld",leftarm)
- leftarmweld.C0=CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
- leftarmweld.Part0=c["Left Arm"]
- leftarmweld.Part1=leftarm
- head = Instance.new("Part",c.Head)
- head.Size=Vector3.new(1.4,1,1)
- head.Transparency = 1
- headweld = Instance.new("Weld",head)
- headweld.Part0=c.Head
- headweld.Part1=head
- local RealTorso = player.Torso
- local RealHead = player.Head
- local RealLeftleg = player["Left Leg"]
- local RealRightleg = player["Right Leg"]
- local RealLeftArm = player["Left Arm"]
- local RealRightArm = player["Right Arm"]
- local rightarmglue = Instance.new("Glue", RealTorso)
- rightarmglue.Part0 = RealTorso
- rightarmglue.Part1 = RealRightArm
- rightarmglue.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- rightarmglue.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local leftarmglue = Instance.new("Glue", RealTorso)
- leftarmglue.Part0 = RealTorso
- leftarmglue.Part1 = RealLeftArm
- leftarmglue.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- leftarmglue.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local leftlegglue = Instance.new("Glue", RealTorso)
- leftlegglue.Part0 = RealTorso
- leftlegglue.Part1 = RealLeftleg
- leftlegglue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- leftlegglue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- local rightlegglue = Instance.new("Glue", RealTorso)
- rightlegglue.Part0 = RealTorso
- rightlegglue.Part1 = RealRightleg
- rightlegglue.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- rightlegglue.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- local headglue = Instance.new("Glue", RealTorso)
- headglue.Part0 = RealTorso
- headglue.Part1 = RealHead
- headglue.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- headglue.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- toggleragdoll = false
- mouse = game.Players.LocalPlayer:GetMouse()
- leftarm.CanCollide = false
- leftleg.CanCollide = false
- rightarm.CanCollide = false
- rightarm.CanCollide = false
- ragdoll.Humanoid.PlatformStand = false
- mouse.KeyDown:Connect(function(key)
- if key == "r" then
- if toggleragdoll == true then
- ragdoll.Humanoid.PlatformStand = false
- toggleragdoll = false
- RealTorso["Left Hip"].Part0 = RealTorso
- RealTorso["Right Hip"].Part0 = RealTorso
- RealTorso["Left Shoulder"].Part0 = RealTorso
- RealTorso["Right Shoulder"].Part0 = RealTorso
- leftarm.CanCollide = false
- leftleg.CanCollide = false
- rightarm.CanCollide = false
- rightleg.CanCollide = false
- else
- ragdoll.Humanoid.PlatformStand = true
- RealTorso["Left Hip"].Part0 = nil
- RealTorso["Right Hip"].Part0 = nil
- RealTorso["Left Shoulder"].Part0 = nil
- RealTorso["Right Shoulder"].Part0 = nil
- leftarm.CanCollide = true
- leftleg.CanCollide = true
- rightarm.CanCollide = true
- rightleg.CanCollide = true
- toggleragdoll = true
- end
- end
- end)
- -- Created By FormerPocketLegender. Place in starterpack! This is a local script, so it won't work anywhere else :D
- -- Go to line 57 to modify the hotkey to stop flying and to start flying again. I already set "e" to default, you can change it if you want.
- -- Credit by a screen text gui or in game description is appreciated, or else I'll become sad ;(
- repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("HumanoidRootPart") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
- local mouse = game.Players.LocalPlayer:GetMouse()
- repeat wait() until mouse
- local plr = game.Players.LocalPlayer
- local HumanoidRootPart = plr.Character.HumanoidRootPart
- local flying = true
- local deb = true
- local ctrl = {f = 0, b = 0, l = 0, r = 0}
- local lastctrl = {f = 0, b = 0, l = 0, r = 0}
- local maxspeed = 200
- local speed = 0
- function Fly()
- local bg = Instance.new("BodyGyro", HumanoidRootPart)
- bg.P = 9e4
- bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- bg.cframe = HumanoidRootPart.CFrame
- local bv = Instance.new("BodyVelocity", HumanoidRootPart)
- bv.velocity = Vector3.new(0,0.1,0)
- bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
- repeat wait()
- --plr.Character.Humanoid.PlatformStand = false
- if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
- speed = speed+70+(speed/maxspeed)
- if speed > maxspeed then
- speed = maxspeed
- end
- elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
- speed = speed-1
- if speed < 0 then
- speed = 0
- end
- end
- if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
- elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- else
- bv.velocity = Vector3.new(0,0.1,0)
- end
- bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*0*speed/maxspeed),0,0)
- until not flying
- ctrl = {f = 0, b = 0, l = 0, r = 0}
- lastctrl = {f = 0, b = 0, l = 0, r = 0}
- speed = 0
- bg:Destroy()
- bv:Destroy()
- --plr.Character.Humanoid.PlatformStand = false
- end
- mouse.KeyDown:connect(function(key)
- if key:lower() == "f" then
- if flying then flying = false
- else
- flying = true
- Fly()
- end
- elseif key:lower() == "w" then
- ctrl.f = 1
- elseif key:lower() == "s" then
- ctrl.b = -1
- elseif key:lower() == "a" then
- ctrl.l = -1
- elseif key:lower() == "d" then
- ctrl.r = 1
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key:lower() == "w" then
- ctrl.f = 0
- elseif key:lower() == "s" then
- ctrl.b = 0
- elseif key:lower() == "a" then
- ctrl.l = 0
- elseif key:lower() == "d" then
- ctrl.r = 0
- end
- end)
- Fly()
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