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- <weaponinfo version="1">
- <weapon type="UNARMED">
- <data slot="UNARMED" firetype="MELEE" damagetype="MELEE" group="PUNCH_KICK" targetrange="50.0" weaponrange="100.0">
- <damage base="3000" networkplayermod="1.0" networkpedmod="1.0"/>
- <pickup regentime="0"/>
- <controller>
- <rumble duration="60" intensity="0.23"/>
- </controller>
- <flags>
- <flag>CAN_AIM</flag>
- <flag>ARMOUR_PENETRATING</flag>
- </flags>
- </data>
- </weapon>
- <weapon type="BASEBALLBAT">
- <data slot="MELEE" firetype="MELEE" damagetype="MELEE" group="MELEE_WOOD" targetrange="10.0" weaponrange="1.6">
- <damage base="1" networkplayermod="1.0" networkpedmod="1.0"/>
- <pickup regentime="120000"/>
- <controller>
- <rumble duration="60" intensity="0.23"/>
- </controller>
- <flags>
- <flag>CAN_AIM</flag>
- <flag>MELEE_CLUB</flag>
- <flag>ARMOUR_PENETRATING</flag>
- </flags>
- </data>
- <assets model="w_bat">
- <anim meleegroup2="club_extra" meleegroup1="club_core"/>
- </assets>
- </weapon>
- <weapon type="POOLCUE">
- <data slot="MELEE" firetype="MELEE" damagetype="MELEE" group="MELEE_WOOD" targetrange="10.0" weaponrange="1.6">
- <damage base="1" networkplayermod="1.0" networkpedmod="1.0"/>
- <pickup regentime="120000"/>
- <controller>
- <rumble duration="60" intensity="0.23"/>
- </controller>
- <flags>
- <flag>CAN_AIM</flag>
- <flag>MELEE_CLUB</flag>
- <flag>ARMOUR_PENETRATING</flag>
- </flags>
- </data>
- <assets model="w_cue">
- </assets>
- </weapon>
- <weapon type="KNIFE">
- <data slot="MELEE" firetype="MELEE" damagetype="MELEE" group="MELEE_SHARP" targetrange="10.0" weaponrange="1.6">
- <damage base="1" networkplayermod="1.0" networkpedmod="1.0"/>
- <pickup regentime="120000"/>
- <controller>
- <rumble duration="60" intensity="0.1"/>
- </controller>
- <flags>
- <flag>CAN_AIM</flag>
- <flag>MELEE_BLADE</flag>
- <flag>ARMOUR_PENETRATING</flag>
- <flag>INSTANT_KILL_IN_MP</flag>
- </flags>
- </data>
- <assets model="w_knife">
- <anim meleegroup2="blade_extra" meleegroup1="blade_core"/>
- </assets>
- </weapon>
- <weapon type="PISTOL">
- <data slot="HANDGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="PISTOL_SMALL" targetrange="45.0" weaponrange="50.0" clipsize="17" ammomax="1500" timebetweenshots="333">
- <damage base="25" networkplayermod="3.0" networkpedmod="1.0"/>
- <physics force="50.0"/>
- <reload time="2000" fasttime="2000" crouchtime="2000"/>
- <aiming accuracy="0.5">
- <offset x="0.15" y="1.0" z="0.55"/>
- <crouchedoffset x="0.2" y="1.0" z="0.05"/>
- <reticule standing="0.65" ducked="0.55" scale="0.3"/>
- </aiming>
- <pickup regentime="120000" ammoonstreet="30"/>
- <controller>
- <rumble duration="110" intensity="0.02"/>
- </controller>
- <flags>
- <flag>GUN</flag>
- <flag>CAN_AIM</flag>
- <flag>ANIM_RELOAD</flag>
- <flag>CAN_FREE_AIM</flag>
- <flag>ANIM_CROUCH_FIRE</flag>
- </flags>
- </data>
- <assets model="w_glock">
- <anim group="gun@handgun" meleegroup1="firearm_core"/>
- <effects>
- <muzzle fx="muz_pistol_small"/>
- <shell fx="weap_ejected_pistol"/>
- </effects>
- </assets>
- </weapon>
- <weapon type="DEAGLE">
- <data slot="HANDGUN" firetype="PROJECTILE" damagetype="FIRE" group="MOLOTOV" targetrange="45.0" weaponrange="100.0" clipsize="9999" ammomax="1500" timebetweenshots="66">
- <damage base="40" networkplayermod="4.0" networkpedmod="1.0"/>
- <reload time="1666" fasttime="1666" crouchtime="1666"/>
- <aiming accuracy="0.5">
- <offset x="0.15" y="1.0" z="0.55"/>
- <crouchedoffset x="0.2" y="1.0" z="0.05"/>
- <reticule standing="0.6" ducked="0.5" scale="0.3"/>
- </aiming>
- <pickup regentime="240000" ammoonstreet="30"/>
- <controller>
- <rumble duration="150" intensity="0.1"/>
- </controller>
- <flags>
- <flag>GUN</flag>
- <flag>CAN_AIM</flag>
- <flag>ANIM_RELOAD</flag>
- <flag>CAN_FREE_AIM</flag>
- <flag>ANIM_CROUCH_FIRE</flag>
- </flags>
- <projectile type="IMPACT">
- <explosion type="MOLOTOV"/>
- </projectile>
- </data>
- <assets model="w_eagle">
- <anim group="gun@deagle" meleegroup1="firearm_core"/>
- <effects>
- <muzzle fx="muz_pistol_large"/>
- <shell fx="weap_ejected_pistol"/>
- </effects>
- </assets>
- </weapon>
- <weapon type="SHOTGUN">
- <data slot="SHOTGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="SHOTGUN" targetrange="35.0" weaponrange="35.0" clipsize="8" ammomax="80" timebetweenshots="1233">
- <damage base="20" networkplayermod="5.0" networkpedmod="1.0"/>
- <physics force="15.0"/>
- <reload time="2933" fasttime="2933" crouchtime="2933"/>
- <aiming accuracy="0.08">
- <offset x="0.16" y="1.0" z="0.44"/>
- <crouchedoffset x="0.16" y="1.0" z="0.0"/>
- <reticule standing="1.0" ducked="1.0" scale="0.0"/>
- </aiming>
- <pickup regentime="240000" ammoonstreet="16"/>
- <controller>
- <rumble duration="200" intensity="1.0"/>
- </controller>
- <flags>
- <flag>GUN</flag>
- <flag>CAN_AIM</flag>
- <flag>2HANDED</flag>
- <flag>ANIM_RELOAD</flag>
- <flag>CAN_FREE_AIM</flag>
- <flag>ANIM_CROUCH_FIRE</flag>
- <flag>HIGHER_BREAK_FORCE</flag>
- </flags>
- </data>
- <assets model="w_shotgun">
- <anim group="gun@shotgun"/>
- <effects>
- <muzzle fx="muz_shotgun"/>
- <shell fx="weap_ejected_shotgun"/>
- </effects>
- </assets>
- </weapon>
- <weapon type="BARETTA">
- <data slot="SHOTGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="SHOTGUN" targetrange="2000.0" weaponrange="9999.0" clipsize="9999" ammomax="80" timebetweenshots="433">
- <damage base="10" networkplayermod="5.0" networkpedmod="1.0"/>
- <physics force="5000.0"/>
- <reload time="2933" fasttime="2933" crouchtime="2933"/>
- <aiming accuracy="0.05">
- <offset x="0.15" y="1.0" z="0.55"/>
- <crouchedoffset x="0.15" y="1.0" z="0.05"/>
- <reticule standing="1.0" ducked="1.0" scale="0.0"/>
- </aiming>
- <pickup regentime="480000" ammoonstreet="15"/>
- <controller>
- <rumble duration="200" intensity="1.0"/>
- </controller>
- <flags>
- <flag>GUN</flag>
- <flag>CAN_AIM</flag>
- <flag>2HANDED</flag>
- <flag>ANIM_RELOAD</flag>
- <flag>CAN_FREE_AIM</flag>
- <flag>ANIM_CROUCH_FIRE</flag>
- <flag>HIGHER_BREAK_FORCE</flag>
- </flags>
- </data>
- <assets model="w_pumpshot">
- <anim group="gun@baretta"/>
- <effects>
- <muzzle fx="muz_shotgun"/>
- <shell fx="weap_ejected_shotgun"/>
- </effects>
- </assets>
- </weapon>
- <weapon type="MICRO_UZI">
- <data slot="SMG" firetype="INSTANT_HIT" damagetype="BULLET" group="SMG" targetrange="45.0" weaponrange="50.0" clipsize="50" ammomax="1200" timebetweenshots="66">
- <damage base="20" networkplayermod="2.0" networkpedmod="1.0"/>
- <physics force="40.0"/>
- <reload time="2266" fasttime="2266" crouchtime="2000"/>
- <aiming accuracy="0.55">
- <offset x="0.15" y="1.0" z="0.55"/>
- <crouchedoffset x="0.2" y="1.0" z="0.1"/>
- <reticule standing="0.75" ducked="0.6" scale="0.3"/>
- </aiming>
- <pickup regentime="240000" ammoonstreet="60"/>
- <controller>
- <rumble duration="100" intensity="0.02"/>
- </controller>
- <flags>
- <flag>GUN</flag>
- <flag>CAN_AIM</flag>
- <flag>ANIM_RELOAD</flag>
- <flag>CAN_FREE_AIM</flag>
- <flag>ANIM_CROUCH_FIRE</flag>
- </flags>
- </data>
- <assets model="w_uzi">
- <anim group="gun@uzi" meleegroup1="firearm_core"/>
- <effects>
- <muzzle fx="muz_smg"/>
- <shell fx="weap_ejected_smg"/>
- </effects>
- </assets>
- </weapon>
- <weapon type="MP5">
- <data slot="SMG" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="SMG" targetrange="1000.0" weaponrange="4500.0" clipsize="9999" ammomax="999999" timebetweenshots="33">
- <damage base="3000" networkplayermod="2.5" networkpedmod="1.25"/>
- <physics force="2000.0"/>
- <reload time="1666" fasttime="1666" crouchtime="2533"/>
- <aiming accuracy="0.55">
- <offset x="0.13" y="1.0" z="0.45"/>
- <crouchedoffset x="0.11" y="1.0" z="-0.02"/>
- <reticule standing="0.75" ducked="0.6" scale="0.3"/>
- </aiming>
- <pickup regentime="360000" ammoonstreet="60"/>
- <controller>
- <rumble duration="100" intensity="0.02"/>
- </controller>
- <flags>
- <flag>GUN</flag>
- <flag>CAN_AIM</flag>
- <flag>ANIM_RELOAD</flag>
- <flag>CAN_FREE_AIM</flag>
- <flag>ANIM_CROUCH_FIRE</flag>
- <flag>TREAT_AS_2HANDED_IN_COVER</flag>
- </flags>
- <projectile>
- <typetocreate type="ROCKET"/>
- </projectile>
- </data>
- <assets model="w_mp5">
- <anim group="gun@mp5k" meleegroup1="firearm_core">
- <rates firerate="1.0" blindfirerate="1.4"/>
- </anim>
- <effects>
- <muzzle fx="muz_smg"/>
- <shell fx="weap_ejected_smg"/>
- </effects>
- </assets>
- </weapon>
- <weapon type="AK47">
- <data slot="RIFLE" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="55.0" weaponrange="65.0" clipsize="30" ammomax="600" timebetweenshots="133">
- <damage base="30" networkplayermod="2.0" networkpedmod="1.0"/>
- <physics force="75.0"/>
- <reload time="2066" fasttime="1166" crouchtime="2066"/>
- <aiming accuracy="0.5">
- <offset x="0.16" y="1.0" z="0.55"/>
- <crouchedoffset x="0.1" y="1.0" z="0.12"/>
- <reticule standing="0.6" ducked="0.5" scale="0.3"/>
- </aiming>
- <pickup regentime="480000" ammoonstreet="80"/>
- <controller>
- <rumble duration="90" intensity="0.1"/>
- </controller>
- <flags>
- <flag>GUN</flag>
- <flag>CAN_AIM</flag>
- <flag>2HANDED</flag>
- <flag>ANIM_RELOAD</flag>
- <flag>CAN_FREE_AIM</flag>
- <flag>ANIM_CROUCH_FIRE</flag>
- </flags>
- </data>
- <assets model="w_ak47">
- <anim group="gun@ak47">
- <rates firerate="1.2" blindfirerate="1.2"/>
- </anim>
- <effects>
- <muzzle fx="muz_machine"/>
- <shell fx="weap_ejected_rifle"/>
- </effects>
- </assets>
- </weapon>
- <weapon type="M4">
- <data slot="RIFLE" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="65.0" weaponrange="70.0" clipsize="9999" ammomax="999999" timebetweenshots="133">
- <damage base="30" networkplayermod="2.5" networkpedmod="1.25"/>
- <physics force="5000.0"/>
- <reload time="2066" fasttime="1166" crouchtime="2066"/>
- <aiming accuracy="0.5">
- <offset x="0.14" y="1.0" z="0.55"/>
- <crouchedoffset x="0.08" y="1.0" z="0.12"/>
- <reticule standing="0.6" ducked="0.5" scale="0.3"/>
- </aiming>
- <pickup regentime="600000" ammoonstreet="80"/>
- <controller>
- <rumble duration="90" intensity="0.1"/>
- </controller>
- <flags>
- <flag>GUN</flag>
- <flag>CAN_AIM</flag>
- <flag>2HANDED</flag>
- <flag>ANIM_RELOAD</flag>
- <flag>CAN_FREE_AIM</flag>
- <flag>ANIM_CROUCH_FIRE</flag>
- </flags>
- </data>
- <assets model="w_m4">
- <anim group="gun@ak47">
- <rates firerate="1.2" blindfirerate="1.2"/>
- </anim>
- <effects>
- <muzzle fx="muz_machine"/>
- <shell fx="weap_ejected_rifle"/>
- </effects>
- </assets>
- </weapon>
- <weapon type="SNIPERRIFLE">
- <data slot="SNIPER" firetype="DELAYED_HIT" damagetype="BULLET" group="RIFLE_SNIPER" targetrange="50.0" weaponrange="1500.0" clipsize="10" ammomax="50" timebetweenshots="400">
- <damage base="20" fps="75" networkplayermod="2.0" networkpedmod="1.0"/>
- <physics force="100.0"/>
- <reload time="2066" fasttime="2066" crouchtime="2066"/>
- <aiming accuracy="10.0" accuracyfps="0.0">
- <offset x="0.16" y="1.0" z="0.55"/>
- <crouchedoffset x="0.16" y="1.0" z="0.12"/>
- <reticule standing="0.6" ducked="0.5" scale="0.05"/>
- </aiming>
- <pickup regentime="360000" ammoonstreet="20"/>
- <controller>
- <rumble duration="120" intensity="0.3"/>
- </controller>
- <flags>
- <flag>GUN</flag>
- <flag>2HANDED</flag>
- <flag>ANIM_RELOAD</flag>
- <flag>CAN_FREE_AIM</flag>
- <flag>FIRST_PERSON</flag>
- <flag>ANIM_CROUCH_FIRE</flag>
- </flags>
- </data>
- <assets model="w_psg1">
- <anim group="gun@rifle"/>
- </assets>
- </weapon>
- <weapon type="M40a1">
- <data slot="SNIPER" firetype="DELAYED_HIT" damagetype="BULLET" group="RIFLE_SNIPER" targetrange="50.0" weaponrange="1500.0" clipsize="5" ammomax="50" timebetweenshots="333">
- <damage base="20" fps="75" networkplayermod="2.0" networkpedmod="1.0"/>
- <physics force="100.0"/>
- <reload time="1300" fasttime="2066" crouchtime="2066"/>
- <aiming accuracy="10.0" accuracyfps="0.0">
- <offset x="0.16" y="1.0" z="0.55"/>
- <crouchedoffset x="0.16" y="1.0" z="0.12"/>
- <reticule standing="0.6" ducked="0.5" scale="0.05"/>
- </aiming>
- <pickup regentime="360000" ammoonstreet="10"/>
- <controller>
- <rumble duration="120" intensity="0.3"/>
- </controller>
- <flags>
- <flag>GUN</flag>
- <flag>2HANDED</flag>
- <flag>ANIM_RELOAD</flag>
- <flag>CAN_FREE_AIM</flag>
- <flag>FIRST_PERSON</flag>
- <flag>ANIM_CROUCH_FIRE</flag>
- </flags>
- </data>
- <assets model="w_rifle">
- <anim group="gun@m40a1"/>
- </assets>
- </weapon>
- <weapon type="RLAUNCHER">
- <data slot="HEAVY" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="ROCKET" targetrange="50.0" weaponrange="100.0" clipsize="1" ammomax="8" timebetweenshots="800">
- <damage networkplayermod="2.0" networkpedmod="1.0"/>
- <reload time="2066" fasttime="2066" crouchtime="2066"/>
- <aiming accuracy="1.0">
- <offset x="0.15" y="1.0" z="0.53"/>
- <crouchedoffset x="0.12" y="1.0" z="0.05"/>
- <reticule standing="1.0" ducked="1.0" scale="0.0"/>
- </aiming>
- <pickup regentime="600000" ammoonstreet="4"/>
- <controller>
- <rumble duration="200" intensity="0.4"/>
- </controller>
- <flags>
- <flag>GUN</flag>
- <flag>HEAVY</flag>
- <flag>2HANDED</flag>
- <flag>ANIM_RELOAD</flag>
- <flag>CAN_FREE_AIM</flag>
- <flag>ANIM_CROUCH_FIRE</flag>
- <flag>KEEP_CAMERA_BEHIND</flag>
- <flag>CREATE_VISIBLE_ORDNANCE</flag>
- </flags>
- <projectile>
- <typetocreate type="ROCKET"/>
- <offset x="0.54" y="0.0" z="0.055"/>
- <rotoffset x="0.0" y="0.0" z="-1.571"/>
- </projectile>
- </data>
- <assets model="rpg">
- <anim group="gun@rocket"/>
- <effects>
- <muzzle fx="muz_rocket"/>
- </effects>
- </assets>
- </weapon>
- <weapon type="MINIGUN">
- <data slot="HEAVY" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="50.0" weaponrange="200.0" clipsize="100" timebetweenshots="66">
- <damage base="100" networkplayermod="2.0" networkpedmod="1.0"/>
- <physics force="500.0"/>
- <reload time="2000" fasttime="2000" crouchtime="2000"/>
- <aiming accuracy="1.0">
- <offset x="0.0" y="1.0" z="0.0"/>
- <crouchedoffset x="0.0" y="1.0" z="0.0"/>
- </aiming>
- <pickup regentime="0" ammoonstreet="500"/>
- <controller>
- <rumble duration="60" intensity="0.3"/>
- </controller>
- <flags>
- <flag>GUN</flag>
- <flag>HEAVY</flag>
- <flag>CAN_FREE_AIM</flag>
- </flags>
- </data>
- <assets>
- <effects>
- <muzzle fx="muz_minigun"/>
- </effects>
- </assets>
- </weapon>
- <weapon type="FTHROWER"/>
- <weapon type="CAMERA"/>
- <weapon type="GRENADE">
- <data slot="THROWN" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="GRENADE" targetrange="100.0" clipsize="1000" ammomax="25">
- <damage networkplayermod="2.0" networkpedmod="1.0"/>
- <aiming accuracy="1.0">
- <offset x="0.0" y="1.0" z="0.0"/>
- <crouchedoffset x="0.0" y="1.0" z="0.0"/>
- </aiming>
- <pickup regentime="360000" ammoonstreet="8"/>
- <controller>
- <rumble duration="50" intensity="0.1"/>
- </controller>
- <flags>
- <flag>THROWN</flag>
- <flag>CAN_AIM</flag>
- <flag>SILENCED</flag>
- <flag>ANIM_RELOAD</flag>
- <flag>CAN_FREE_AIM</flag>
- <flag>ANIM_CROUCH_FIRE</flag>
- <flag>ADD_SMOKE_ON_EXPLOSION</flag>
- </flags>
- <projectile type="FUSE" fusetime="5000">
- <explosion type="GRENADE"/>
- <physics force="33.0" vehiclevelocity="5.0"/>
- </projectile>
- </data>
- <assets model="w_grenade">
- <anim group="grenade"/>
- </assets>
- </weapon>
- <weapon type="MOLOTOV">
- <data slot="THROWN" firetype="PROJECTILE" damagetype="FIRE" group="MOLOTOV" targetrange="35.0" clipsize="1" ammomax="25">
- <damage networkplayermod="2.0" networkpedmod="1.0"/>
- <aiming accuracy="1.0">
- <offset x="0.0" y="1.0" z="0.0"/>
- <crouchedoffset x="0.0" y="1.0" z="0.0"/>
- </aiming>
- <pickup regentime="240000" ammoonstreet="8"/>
- <controller>
- <rumble duration="50" intensity="0.3"/>
- </controller>
- <flags>
- <flag>THROWN</flag>
- <flag>CAN_AIM</flag>
- <flag>SILENCED</flag>
- <flag>ANIM_RELOAD</flag>
- <flag>CAN_FREE_AIM</flag>
- <flag>ANIM_CROUCH_FIRE</flag>
- </flags>
- <projectile type="IMPACT">
- <explosion type="MOLOTOV"/>
- <physics force="33.0" vehiclevelocity="8.0"/>
- </projectile>
- </data>
- <assets model="w_molotov">
- <anim group="molotov"/>
- </assets>
- </weapon>
- <weapon type="ROCKET">
- <data slot="THROWN" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="ROCKET" targetrange="35.0" clipsize="1" stattype="RLAUNCHER">
- <damage networkplayermod="2.0" networkpedmod="1.0"/>
- <aiming accuracy="1.0">
- <offset x="0.0" y="1.0" z="0.0"/>
- <crouchedoffset x="0.0" y="1.0" z="0.0"/>
- <reticule standing="0.65" ducked="0.55" scale="0.3"/>
- </aiming>
- <pickup regentime="360000" ammoonstreet="8"/>
- <controller>
- <rumble duration="0" intensity="0.0"/>
- </controller>
- <flags>
- <flag>THROWN</flag>
- <flag>ADD_SMOKE_ON_EXPLOSION</flag>
- <flag>EXPLOSION_BASED_ON_IMPACT</flag>
- </flags>
- <projectile type="ROCKET">
- <explosion type="ROCKET"/>
- <physics force="30.0" explodeimpactthreshold="0.25" explodeimpactwithvehiclethreshold="0.05"/>
- </projectile>
- </data>
- <assets model="cj_rpg_rocket">
- <effects>
- <trail fx="weap_rocket_player"/>
- </effects>
- </assets>
- </weapon>
- <weapon type="OBJECT">
- <data slot="SPECIAL" firetype="PROJECTILE" damagetype="COLLISION" group="MELEE_GENERIC" targetrange="30.0" clipsize="1">
- <damage base="5" networkplayermod="2.0" networkpedmod="1.0"/>
- <aiming accuracy="1.0">
- <offset x="0.0" y="1.0" z="0.0"/>
- <crouchedoffset x="0.0" y="1.0" z="0.0"/>
- </aiming>
- <pickup regentime="75" ammoonstreet="1"/>
- <controller>
- <rumble duration="0" intensity="0.0"/>
- </controller>
- <flags>
- <flag>THROWN</flag>
- <flag>CAN_AIM</flag>
- <flag>ANIM_RELOAD</flag>
- <flag>CAN_FREE_AIM</flag>
- <flag>ANIM_CROUCH_FIRE</flag>
- </flags>
- <projectile type="NONE">
- <physics force="20.0"/>
- </projectile>
- </data>
- <assets>
- <anim group="grenade"/>
- </assets>
- </weapon>
- </weaponinfo>
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