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  1. <weaponinfo version="1">
  2. <weapon type="UNARMED">
  3. <data slot="UNARMED" firetype="MELEE" damagetype="MELEE" group="PUNCH_KICK" targetrange="50.0" weaponrange="100.0">
  4. <damage base="3000" networkplayermod="1.0" networkpedmod="1.0"/>
  5.  
  6. <pickup regentime="0"/>
  7.  
  8. <controller>
  9. <rumble duration="60" intensity="0.23"/>
  10. </controller>
  11.  
  12. <flags>
  13. <flag>CAN_AIM</flag>
  14. <flag>ARMOUR_PENETRATING</flag>
  15. </flags>
  16. </data>
  17. </weapon>
  18.  
  19. <weapon type="BASEBALLBAT">
  20. <data slot="MELEE" firetype="MELEE" damagetype="MELEE" group="MELEE_WOOD" targetrange="10.0" weaponrange="1.6">
  21. <damage base="1" networkplayermod="1.0" networkpedmod="1.0"/>
  22.  
  23. <pickup regentime="120000"/>
  24.  
  25. <controller>
  26. <rumble duration="60" intensity="0.23"/>
  27. </controller>
  28.  
  29. <flags>
  30. <flag>CAN_AIM</flag>
  31. <flag>MELEE_CLUB</flag>
  32. <flag>ARMOUR_PENETRATING</flag>
  33. </flags>
  34. </data>
  35.  
  36. <assets model="w_bat">
  37. <anim meleegroup2="club_extra" meleegroup1="club_core"/>
  38. </assets>
  39. </weapon>
  40.  
  41. <weapon type="POOLCUE">
  42. <data slot="MELEE" firetype="MELEE" damagetype="MELEE" group="MELEE_WOOD" targetrange="10.0" weaponrange="1.6">
  43. <damage base="1" networkplayermod="1.0" networkpedmod="1.0"/>
  44.  
  45. <pickup regentime="120000"/>
  46.  
  47. <controller>
  48. <rumble duration="60" intensity="0.23"/>
  49. </controller>
  50.  
  51. <flags>
  52. <flag>CAN_AIM</flag>
  53. <flag>MELEE_CLUB</flag>
  54. <flag>ARMOUR_PENETRATING</flag>
  55. </flags>
  56. </data>
  57.  
  58. <assets model="w_cue">
  59. </assets>
  60. </weapon>
  61.  
  62. <weapon type="KNIFE">
  63. <data slot="MELEE" firetype="MELEE" damagetype="MELEE" group="MELEE_SHARP" targetrange="10.0" weaponrange="1.6">
  64. <damage base="1" networkplayermod="1.0" networkpedmod="1.0"/>
  65.  
  66. <pickup regentime="120000"/>
  67.  
  68. <controller>
  69. <rumble duration="60" intensity="0.1"/>
  70. </controller>
  71.  
  72. <flags>
  73. <flag>CAN_AIM</flag>
  74. <flag>MELEE_BLADE</flag>
  75. <flag>ARMOUR_PENETRATING</flag>
  76. <flag>INSTANT_KILL_IN_MP</flag>
  77. </flags>
  78. </data>
  79.  
  80. <assets model="w_knife">
  81. <anim meleegroup2="blade_extra" meleegroup1="blade_core"/>
  82. </assets>
  83. </weapon>
  84.  
  85. <weapon type="PISTOL">
  86. <data slot="HANDGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="PISTOL_SMALL" targetrange="45.0" weaponrange="50.0" clipsize="17" ammomax="1500" timebetweenshots="333">
  87. <damage base="25" networkplayermod="3.0" networkpedmod="1.0"/>
  88. <physics force="50.0"/>
  89. <reload time="2000" fasttime="2000" crouchtime="2000"/>
  90.  
  91. <aiming accuracy="0.5">
  92. <offset x="0.15" y="1.0" z="0.55"/>
  93. <crouchedoffset x="0.2" y="1.0" z="0.05"/>
  94. <reticule standing="0.65" ducked="0.55" scale="0.3"/>
  95. </aiming>
  96.  
  97. <pickup regentime="120000" ammoonstreet="30"/>
  98.  
  99. <controller>
  100. <rumble duration="110" intensity="0.02"/>
  101. </controller>
  102.  
  103. <flags>
  104. <flag>GUN</flag>
  105. <flag>CAN_AIM</flag>
  106. <flag>ANIM_RELOAD</flag>
  107. <flag>CAN_FREE_AIM</flag>
  108. <flag>ANIM_CROUCH_FIRE</flag>
  109. </flags>
  110. </data>
  111.  
  112. <assets model="w_glock">
  113. <anim group="gun@handgun" meleegroup1="firearm_core"/>
  114. <effects>
  115. <muzzle fx="muz_pistol_small"/>
  116. <shell fx="weap_ejected_pistol"/>
  117. </effects>
  118. </assets>
  119. </weapon>
  120.  
  121. <weapon type="DEAGLE">
  122. <data slot="HANDGUN" firetype="PROJECTILE" damagetype="FIRE" group="MOLOTOV" targetrange="45.0" weaponrange="100.0" clipsize="9999" ammomax="1500" timebetweenshots="66">
  123. <damage base="40" networkplayermod="4.0" networkpedmod="1.0"/>
  124. <reload time="1666" fasttime="1666" crouchtime="1666"/>
  125.  
  126. <aiming accuracy="0.5">
  127. <offset x="0.15" y="1.0" z="0.55"/>
  128. <crouchedoffset x="0.2" y="1.0" z="0.05"/>
  129. <reticule standing="0.6" ducked="0.5" scale="0.3"/>
  130. </aiming>
  131.  
  132. <pickup regentime="240000" ammoonstreet="30"/>
  133.  
  134. <controller>
  135. <rumble duration="150" intensity="0.1"/>
  136. </controller>
  137.  
  138. <flags>
  139. <flag>GUN</flag>
  140. <flag>CAN_AIM</flag>
  141. <flag>ANIM_RELOAD</flag>
  142. <flag>CAN_FREE_AIM</flag>
  143. <flag>ANIM_CROUCH_FIRE</flag>
  144. </flags>
  145.  
  146. <projectile type="IMPACT">
  147. <explosion type="MOLOTOV"/>
  148. </projectile>
  149. </data>
  150.  
  151. <assets model="w_eagle">
  152. <anim group="gun@deagle" meleegroup1="firearm_core"/>
  153. <effects>
  154. <muzzle fx="muz_pistol_large"/>
  155. <shell fx="weap_ejected_pistol"/>
  156. </effects>
  157. </assets>
  158. </weapon>
  159.  
  160. <weapon type="SHOTGUN">
  161. <data slot="SHOTGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="SHOTGUN" targetrange="35.0" weaponrange="35.0" clipsize="8" ammomax="80" timebetweenshots="1233">
  162. <damage base="20" networkplayermod="5.0" networkpedmod="1.0"/>
  163. <physics force="15.0"/>
  164. <reload time="2933" fasttime="2933" crouchtime="2933"/>
  165.  
  166. <aiming accuracy="0.08">
  167. <offset x="0.16" y="1.0" z="0.44"/>
  168. <crouchedoffset x="0.16" y="1.0" z="0.0"/>
  169. <reticule standing="1.0" ducked="1.0" scale="0.0"/>
  170. </aiming>
  171.  
  172. <pickup regentime="240000" ammoonstreet="16"/>
  173.  
  174. <controller>
  175. <rumble duration="200" intensity="1.0"/>
  176. </controller>
  177.  
  178. <flags>
  179. <flag>GUN</flag>
  180. <flag>CAN_AIM</flag>
  181. <flag>2HANDED</flag>
  182. <flag>ANIM_RELOAD</flag>
  183. <flag>CAN_FREE_AIM</flag>
  184. <flag>ANIM_CROUCH_FIRE</flag>
  185. <flag>HIGHER_BREAK_FORCE</flag>
  186. </flags>
  187. </data>
  188.  
  189. <assets model="w_shotgun">
  190. <anim group="gun@shotgun"/>
  191. <effects>
  192. <muzzle fx="muz_shotgun"/>
  193. <shell fx="weap_ejected_shotgun"/>
  194. </effects>
  195. </assets>
  196. </weapon>
  197.  
  198. <weapon type="BARETTA">
  199. <data slot="SHOTGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="SHOTGUN" targetrange="2000.0" weaponrange="9999.0" clipsize="9999" ammomax="80" timebetweenshots="433">
  200. <damage base="10" networkplayermod="5.0" networkpedmod="1.0"/>
  201. <physics force="5000.0"/>
  202. <reload time="2933" fasttime="2933" crouchtime="2933"/>
  203.  
  204. <aiming accuracy="0.05">
  205. <offset x="0.15" y="1.0" z="0.55"/>
  206. <crouchedoffset x="0.15" y="1.0" z="0.05"/>
  207. <reticule standing="1.0" ducked="1.0" scale="0.0"/>
  208. </aiming>
  209.  
  210. <pickup regentime="480000" ammoonstreet="15"/>
  211.  
  212. <controller>
  213. <rumble duration="200" intensity="1.0"/>
  214. </controller>
  215.  
  216. <flags>
  217. <flag>GUN</flag>
  218. <flag>CAN_AIM</flag>
  219. <flag>2HANDED</flag>
  220. <flag>ANIM_RELOAD</flag>
  221. <flag>CAN_FREE_AIM</flag>
  222. <flag>ANIM_CROUCH_FIRE</flag>
  223. <flag>HIGHER_BREAK_FORCE</flag>
  224. </flags>
  225. </data>
  226.  
  227. <assets model="w_pumpshot">
  228. <anim group="gun@baretta"/>
  229. <effects>
  230. <muzzle fx="muz_shotgun"/>
  231. <shell fx="weap_ejected_shotgun"/>
  232. </effects>
  233. </assets>
  234. </weapon>
  235.  
  236. <weapon type="MICRO_UZI">
  237. <data slot="SMG" firetype="INSTANT_HIT" damagetype="BULLET" group="SMG" targetrange="45.0" weaponrange="50.0" clipsize="50" ammomax="1200" timebetweenshots="66">
  238. <damage base="20" networkplayermod="2.0" networkpedmod="1.0"/>
  239. <physics force="40.0"/>
  240. <reload time="2266" fasttime="2266" crouchtime="2000"/>
  241.  
  242. <aiming accuracy="0.55">
  243. <offset x="0.15" y="1.0" z="0.55"/>
  244. <crouchedoffset x="0.2" y="1.0" z="0.1"/>
  245. <reticule standing="0.75" ducked="0.6" scale="0.3"/>
  246. </aiming>
  247.  
  248. <pickup regentime="240000" ammoonstreet="60"/>
  249.  
  250. <controller>
  251. <rumble duration="100" intensity="0.02"/>
  252. </controller>
  253.  
  254. <flags>
  255. <flag>GUN</flag>
  256. <flag>CAN_AIM</flag>
  257. <flag>ANIM_RELOAD</flag>
  258. <flag>CAN_FREE_AIM</flag>
  259. <flag>ANIM_CROUCH_FIRE</flag>
  260. </flags>
  261. </data>
  262.  
  263. <assets model="w_uzi">
  264. <anim group="gun@uzi" meleegroup1="firearm_core"/>
  265. <effects>
  266. <muzzle fx="muz_smg"/>
  267. <shell fx="weap_ejected_smg"/>
  268. </effects>
  269. </assets>
  270. </weapon>
  271.  
  272. <weapon type="MP5">
  273. <data slot="SMG" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="SMG" targetrange="1000.0" weaponrange="4500.0" clipsize="9999" ammomax="999999" timebetweenshots="33">
  274. <damage base="3000" networkplayermod="2.5" networkpedmod="1.25"/>
  275. <physics force="2000.0"/>
  276. <reload time="1666" fasttime="1666" crouchtime="2533"/>
  277.  
  278. <aiming accuracy="0.55">
  279. <offset x="0.13" y="1.0" z="0.45"/>
  280. <crouchedoffset x="0.11" y="1.0" z="-0.02"/>
  281. <reticule standing="0.75" ducked="0.6" scale="0.3"/>
  282. </aiming>
  283.  
  284. <pickup regentime="360000" ammoonstreet="60"/>
  285.  
  286. <controller>
  287. <rumble duration="100" intensity="0.02"/>
  288. </controller>
  289.  
  290. <flags>
  291. <flag>GUN</flag>
  292. <flag>CAN_AIM</flag>
  293. <flag>ANIM_RELOAD</flag>
  294. <flag>CAN_FREE_AIM</flag>
  295. <flag>ANIM_CROUCH_FIRE</flag>
  296. <flag>TREAT_AS_2HANDED_IN_COVER</flag>
  297. </flags>
  298.  
  299. <projectile>
  300. <typetocreate type="ROCKET"/>
  301. </projectile>
  302. </data>
  303.  
  304. <assets model="w_mp5">
  305. <anim group="gun@mp5k" meleegroup1="firearm_core">
  306. <rates firerate="1.0" blindfirerate="1.4"/>
  307. </anim>
  308. <effects>
  309. <muzzle fx="muz_smg"/>
  310. <shell fx="weap_ejected_smg"/>
  311. </effects>
  312. </assets>
  313. </weapon>
  314.  
  315. <weapon type="AK47">
  316. <data slot="RIFLE" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="55.0" weaponrange="65.0" clipsize="30" ammomax="600" timebetweenshots="133">
  317. <damage base="30" networkplayermod="2.0" networkpedmod="1.0"/>
  318. <physics force="75.0"/>
  319. <reload time="2066" fasttime="1166" crouchtime="2066"/>
  320.  
  321. <aiming accuracy="0.5">
  322. <offset x="0.16" y="1.0" z="0.55"/>
  323. <crouchedoffset x="0.1" y="1.0" z="0.12"/>
  324. <reticule standing="0.6" ducked="0.5" scale="0.3"/>
  325. </aiming>
  326.  
  327. <pickup regentime="480000" ammoonstreet="80"/>
  328.  
  329. <controller>
  330. <rumble duration="90" intensity="0.1"/>
  331. </controller>
  332.  
  333. <flags>
  334. <flag>GUN</flag>
  335. <flag>CAN_AIM</flag>
  336. <flag>2HANDED</flag>
  337. <flag>ANIM_RELOAD</flag>
  338. <flag>CAN_FREE_AIM</flag>
  339. <flag>ANIM_CROUCH_FIRE</flag>
  340. </flags>
  341. </data>
  342.  
  343. <assets model="w_ak47">
  344. <anim group="gun@ak47">
  345. <rates firerate="1.2" blindfirerate="1.2"/>
  346. </anim>
  347. <effects>
  348. <muzzle fx="muz_machine"/>
  349. <shell fx="weap_ejected_rifle"/>
  350. </effects>
  351. </assets>
  352. </weapon>
  353.  
  354. <weapon type="M4">
  355. <data slot="RIFLE" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="65.0" weaponrange="70.0" clipsize="9999" ammomax="999999" timebetweenshots="133">
  356. <damage base="30" networkplayermod="2.5" networkpedmod="1.25"/>
  357. <physics force="5000.0"/>
  358. <reload time="2066" fasttime="1166" crouchtime="2066"/>
  359.  
  360. <aiming accuracy="0.5">
  361. <offset x="0.14" y="1.0" z="0.55"/>
  362. <crouchedoffset x="0.08" y="1.0" z="0.12"/>
  363. <reticule standing="0.6" ducked="0.5" scale="0.3"/>
  364. </aiming>
  365.  
  366. <pickup regentime="600000" ammoonstreet="80"/>
  367.  
  368. <controller>
  369. <rumble duration="90" intensity="0.1"/>
  370. </controller>
  371.  
  372. <flags>
  373. <flag>GUN</flag>
  374. <flag>CAN_AIM</flag>
  375. <flag>2HANDED</flag>
  376. <flag>ANIM_RELOAD</flag>
  377. <flag>CAN_FREE_AIM</flag>
  378. <flag>ANIM_CROUCH_FIRE</flag>
  379. </flags>
  380. </data>
  381.  
  382. <assets model="w_m4">
  383. <anim group="gun@ak47">
  384. <rates firerate="1.2" blindfirerate="1.2"/>
  385. </anim>
  386. <effects>
  387. <muzzle fx="muz_machine"/>
  388. <shell fx="weap_ejected_rifle"/>
  389. </effects>
  390. </assets>
  391. </weapon>
  392.  
  393. <weapon type="SNIPERRIFLE">
  394. <data slot="SNIPER" firetype="DELAYED_HIT" damagetype="BULLET" group="RIFLE_SNIPER" targetrange="50.0" weaponrange="1500.0" clipsize="10" ammomax="50" timebetweenshots="400">
  395. <damage base="20" fps="75" networkplayermod="2.0" networkpedmod="1.0"/>
  396. <physics force="100.0"/>
  397. <reload time="2066" fasttime="2066" crouchtime="2066"/>
  398.  
  399. <aiming accuracy="10.0" accuracyfps="0.0">
  400. <offset x="0.16" y="1.0" z="0.55"/>
  401. <crouchedoffset x="0.16" y="1.0" z="0.12"/>
  402. <reticule standing="0.6" ducked="0.5" scale="0.05"/>
  403. </aiming>
  404.  
  405. <pickup regentime="360000" ammoonstreet="20"/>
  406.  
  407. <controller>
  408. <rumble duration="120" intensity="0.3"/>
  409. </controller>
  410.  
  411. <flags>
  412. <flag>GUN</flag>
  413. <flag>2HANDED</flag>
  414. <flag>ANIM_RELOAD</flag>
  415. <flag>CAN_FREE_AIM</flag>
  416. <flag>FIRST_PERSON</flag>
  417. <flag>ANIM_CROUCH_FIRE</flag>
  418. </flags>
  419. </data>
  420.  
  421. <assets model="w_psg1">
  422. <anim group="gun@rifle"/>
  423. </assets>
  424. </weapon>
  425.  
  426. <weapon type="M40a1">
  427. <data slot="SNIPER" firetype="DELAYED_HIT" damagetype="BULLET" group="RIFLE_SNIPER" targetrange="50.0" weaponrange="1500.0" clipsize="5" ammomax="50" timebetweenshots="333">
  428. <damage base="20" fps="75" networkplayermod="2.0" networkpedmod="1.0"/>
  429. <physics force="100.0"/>
  430. <reload time="1300" fasttime="2066" crouchtime="2066"/>
  431.  
  432. <aiming accuracy="10.0" accuracyfps="0.0">
  433. <offset x="0.16" y="1.0" z="0.55"/>
  434. <crouchedoffset x="0.16" y="1.0" z="0.12"/>
  435. <reticule standing="0.6" ducked="0.5" scale="0.05"/>
  436. </aiming>
  437.  
  438. <pickup regentime="360000" ammoonstreet="10"/>
  439.  
  440. <controller>
  441. <rumble duration="120" intensity="0.3"/>
  442. </controller>
  443.  
  444. <flags>
  445. <flag>GUN</flag>
  446. <flag>2HANDED</flag>
  447. <flag>ANIM_RELOAD</flag>
  448. <flag>CAN_FREE_AIM</flag>
  449. <flag>FIRST_PERSON</flag>
  450. <flag>ANIM_CROUCH_FIRE</flag>
  451. </flags>
  452. </data>
  453.  
  454. <assets model="w_rifle">
  455. <anim group="gun@m40a1"/>
  456. </assets>
  457. </weapon>
  458.  
  459. <weapon type="RLAUNCHER">
  460. <data slot="HEAVY" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="ROCKET" targetrange="50.0" weaponrange="100.0" clipsize="1" ammomax="8" timebetweenshots="800">
  461. <damage networkplayermod="2.0" networkpedmod="1.0"/>
  462. <reload time="2066" fasttime="2066" crouchtime="2066"/>
  463.  
  464. <aiming accuracy="1.0">
  465. <offset x="0.15" y="1.0" z="0.53"/>
  466. <crouchedoffset x="0.12" y="1.0" z="0.05"/>
  467. <reticule standing="1.0" ducked="1.0" scale="0.0"/>
  468. </aiming>
  469.  
  470. <pickup regentime="600000" ammoonstreet="4"/>
  471.  
  472. <controller>
  473. <rumble duration="200" intensity="0.4"/>
  474. </controller>
  475.  
  476. <flags>
  477. <flag>GUN</flag>
  478. <flag>HEAVY</flag>
  479. <flag>2HANDED</flag>
  480. <flag>ANIM_RELOAD</flag>
  481. <flag>CAN_FREE_AIM</flag>
  482. <flag>ANIM_CROUCH_FIRE</flag>
  483. <flag>KEEP_CAMERA_BEHIND</flag>
  484. <flag>CREATE_VISIBLE_ORDNANCE</flag>
  485. </flags>
  486.  
  487. <projectile>
  488. <typetocreate type="ROCKET"/>
  489. <offset x="0.54" y="0.0" z="0.055"/>
  490. <rotoffset x="0.0" y="0.0" z="-1.571"/>
  491. </projectile>
  492. </data>
  493.  
  494. <assets model="rpg">
  495. <anim group="gun@rocket"/>
  496. <effects>
  497. <muzzle fx="muz_rocket"/>
  498. </effects>
  499. </assets>
  500. </weapon>
  501.  
  502. <weapon type="MINIGUN">
  503. <data slot="HEAVY" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="50.0" weaponrange="200.0" clipsize="100" timebetweenshots="66">
  504. <damage base="100" networkplayermod="2.0" networkpedmod="1.0"/>
  505. <physics force="500.0"/>
  506. <reload time="2000" fasttime="2000" crouchtime="2000"/>
  507.  
  508. <aiming accuracy="1.0">
  509. <offset x="0.0" y="1.0" z="0.0"/>
  510. <crouchedoffset x="0.0" y="1.0" z="0.0"/>
  511. </aiming>
  512.  
  513. <pickup regentime="0" ammoonstreet="500"/>
  514.  
  515. <controller>
  516. <rumble duration="60" intensity="0.3"/>
  517. </controller>
  518.  
  519. <flags>
  520. <flag>GUN</flag>
  521. <flag>HEAVY</flag>
  522. <flag>CAN_FREE_AIM</flag>
  523. </flags>
  524. </data>
  525.  
  526. <assets>
  527. <effects>
  528. <muzzle fx="muz_minigun"/>
  529. </effects>
  530. </assets>
  531. </weapon>
  532.  
  533. <weapon type="FTHROWER"/>
  534.  
  535. <weapon type="CAMERA"/>
  536.  
  537. <weapon type="GRENADE">
  538. <data slot="THROWN" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="GRENADE" targetrange="100.0" clipsize="1000" ammomax="25">
  539. <damage networkplayermod="2.0" networkpedmod="1.0"/>
  540.  
  541. <aiming accuracy="1.0">
  542. <offset x="0.0" y="1.0" z="0.0"/>
  543. <crouchedoffset x="0.0" y="1.0" z="0.0"/>
  544. </aiming>
  545.  
  546. <pickup regentime="360000" ammoonstreet="8"/>
  547.  
  548. <controller>
  549. <rumble duration="50" intensity="0.1"/>
  550. </controller>
  551.  
  552. <flags>
  553. <flag>THROWN</flag>
  554. <flag>CAN_AIM</flag>
  555. <flag>SILENCED</flag>
  556. <flag>ANIM_RELOAD</flag>
  557. <flag>CAN_FREE_AIM</flag>
  558. <flag>ANIM_CROUCH_FIRE</flag>
  559. <flag>ADD_SMOKE_ON_EXPLOSION</flag>
  560. </flags>
  561.  
  562. <projectile type="FUSE" fusetime="5000">
  563. <explosion type="GRENADE"/>
  564. <physics force="33.0" vehiclevelocity="5.0"/>
  565. </projectile>
  566. </data>
  567.  
  568. <assets model="w_grenade">
  569. <anim group="grenade"/>
  570. </assets>
  571. </weapon>
  572.  
  573. <weapon type="MOLOTOV">
  574. <data slot="THROWN" firetype="PROJECTILE" damagetype="FIRE" group="MOLOTOV" targetrange="35.0" clipsize="1" ammomax="25">
  575. <damage networkplayermod="2.0" networkpedmod="1.0"/>
  576.  
  577. <aiming accuracy="1.0">
  578. <offset x="0.0" y="1.0" z="0.0"/>
  579. <crouchedoffset x="0.0" y="1.0" z="0.0"/>
  580. </aiming>
  581.  
  582. <pickup regentime="240000" ammoonstreet="8"/>
  583.  
  584. <controller>
  585. <rumble duration="50" intensity="0.3"/>
  586. </controller>
  587.  
  588. <flags>
  589. <flag>THROWN</flag>
  590. <flag>CAN_AIM</flag>
  591. <flag>SILENCED</flag>
  592. <flag>ANIM_RELOAD</flag>
  593. <flag>CAN_FREE_AIM</flag>
  594. <flag>ANIM_CROUCH_FIRE</flag>
  595. </flags>
  596.  
  597. <projectile type="IMPACT">
  598. <explosion type="MOLOTOV"/>
  599. <physics force="33.0" vehiclevelocity="8.0"/>
  600. </projectile>
  601. </data>
  602.  
  603. <assets model="w_molotov">
  604. <anim group="molotov"/>
  605. </assets>
  606. </weapon>
  607.  
  608. <weapon type="ROCKET">
  609. <data slot="THROWN" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="ROCKET" targetrange="35.0" clipsize="1" stattype="RLAUNCHER">
  610. <damage networkplayermod="2.0" networkpedmod="1.0"/>
  611.  
  612. <aiming accuracy="1.0">
  613. <offset x="0.0" y="1.0" z="0.0"/>
  614. <crouchedoffset x="0.0" y="1.0" z="0.0"/>
  615. <reticule standing="0.65" ducked="0.55" scale="0.3"/>
  616. </aiming>
  617.  
  618. <pickup regentime="360000" ammoonstreet="8"/>
  619.  
  620. <controller>
  621. <rumble duration="0" intensity="0.0"/>
  622. </controller>
  623.  
  624. <flags>
  625. <flag>THROWN</flag>
  626. <flag>ADD_SMOKE_ON_EXPLOSION</flag>
  627. <flag>EXPLOSION_BASED_ON_IMPACT</flag>
  628. </flags>
  629.  
  630. <projectile type="ROCKET">
  631. <explosion type="ROCKET"/>
  632. <physics force="30.0" explodeimpactthreshold="0.25" explodeimpactwithvehiclethreshold="0.05"/>
  633. </projectile>
  634. </data>
  635.  
  636. <assets model="cj_rpg_rocket">
  637. <effects>
  638. <trail fx="weap_rocket_player"/>
  639. </effects>
  640. </assets>
  641. </weapon>
  642.  
  643. <weapon type="OBJECT">
  644. <data slot="SPECIAL" firetype="PROJECTILE" damagetype="COLLISION" group="MELEE_GENERIC" targetrange="30.0" clipsize="1">
  645. <damage base="5" networkplayermod="2.0" networkpedmod="1.0"/>
  646.  
  647. <aiming accuracy="1.0">
  648. <offset x="0.0" y="1.0" z="0.0"/>
  649. <crouchedoffset x="0.0" y="1.0" z="0.0"/>
  650. </aiming>
  651.  
  652. <pickup regentime="75" ammoonstreet="1"/>
  653.  
  654. <controller>
  655. <rumble duration="0" intensity="0.0"/>
  656. </controller>
  657.  
  658. <flags>
  659. <flag>THROWN</flag>
  660. <flag>CAN_AIM</flag>
  661. <flag>ANIM_RELOAD</flag>
  662. <flag>CAN_FREE_AIM</flag>
  663. <flag>ANIM_CROUCH_FIRE</flag>
  664. </flags>
  665.  
  666. <projectile type="NONE">
  667. <physics force="20.0"/>
  668. </projectile>
  669. </data>
  670.  
  671. <assets>
  672. <anim group="grenade"/>
  673. </assets>
  674. </weapon>
  675. </weaponinfo>
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