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- Armor
- Fluff Armor - Armor made from THOUSANDS of closely packed barb-wire like needles that passively pump out heat and it only looks a bit like a sheep, but is a lovely miasma of red and cream colors. Underneath all of these wires, are heat generators that constantly PUMP out thousands of degrees of heat, of which are absorbed by the 'fur' of the armor of which expels the heat outwards through small holes within them. On top of that, the closed helmet of the armor can spew out fire. Also you have minor control over the fur, to make certain parts of it more tightly packed. Other than when you touch the fur that it's extremely hot, it also tends to generate a sort of 'heat wave' in the area around it.
- Quill Armor - Armor made from THOUSANDS of closely packed, long quills that sort of form a rather long fur, each quill essentially being a generator of electricity, whilst every needle is connected to a large storage unit of which is essentially thick metal plates underneath the quills, besides the quills also being defensive or offensive, as to a degree you and control the quills to be packed as tightly as possible, or extend outwards, along with the ability once a week to literally shoot off your quills in every direction, or a small amount of quills in one direction. It will unfortunately, take a week for them to grow back however and reduce the electric generating qualities. The electricity can actively be pumped into the claws of the armor, or an electric weapon. The electricity is generated passively by the quills rubbing against each other, the carpet-like design of the needles creating energy through said friction, despite each quill being an incredibly strong metal 'quill' essentially. All of these quills are black, save for the neck which is a harsh, clean white. In defensive mode, all of the quills lie straight down, packed as tightly as possible and giving it a sleek look to the point where it doesn't even look like quills, are more like fur due to the slight barbs, and looks like very odd plate armor. In an 'offensive' mode, the quills essentially form giant spikes all over the body that can also spew thunderbolts out of them, in whatever direction they are facing. Without using any electricity, the armor can fully charge up until it can release a massive shockwave of electricity that paralyzes and harms foes. The time it takes to charge can be deemed by the dm, and every time you release some energy, it would take one or two extra turns to fully charge.
- Crushing Armor - Very thick, heavy armor that most people can barely move in, essentially made for throwing your weight around and using your own body as a weapon. Besides being far heavier than normal armor, the legs have a sort of 'jump' mechanism that lets you jump very high into the sky, and attempt to squash your foe. The entire armor is covered in spikes, and can possible act like a turtle shell, letting you pull your limbs into it and set yourself into a dangerous spin with your spikes
- Bounce Armor -
- Acidic slime armor/SQUID ARMOR -
- Cloud air armor -
- Nine Tails armor -
- Fan Armor -
- Organ Armor - (Piano type deal, sound)
- Weapon
- Fire Rapier - Spews out fire through the armor, as well as becoming so hot to somewhat of a point that it's like a branding rod, the metal literally glowing.
- Electric Rapier - Shoots lightning bolts through the use of passively generated electricity from the armor, and has it's own passive charge that when you whack something with it, the electricity runs through it. Essentially however, it looks like a really large quill from the quill armor and is slightly curved, rather than the normal rapiers. It also has small barbs on it that hook and tear at flesh. Whenever the rapier whacks something, it disperses an electric charge into whatever it whacks.
- Rot Rapier - Whenever the rapier creates a wound that bleeds, it immediately makes it infected, along with being far more painful, along with the wound taking a bit longer to heal.
- Sound Rapier - The Rapier generates a loud screech whenever something else 'scratches' it, and acting sort of like a bell, especially when it becomes wobbly after hitting something. Whenever it hits something metal as well, it makes it vibrate at a very intense frequency, causing metal weapons to become unwieldy, or harder to move in armor. Or disorient them by whacking their helmet.
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