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- kamikaze()
- {
- self endon( "disconnect" );
- self endon( "death" );
- self beginLocationselection( "map_artillery_selector", level.artilleryDangerMaxRadius * 1.2 );
- self.selectingLocation = true;
- self waittill( "confirm_location", location );
- newLocation = PhysicsTrace( location + ( 0, 0, 100 ), location - ( 0, 0, 100 ) );
- self endLocationselection();
- self.selectingLocation = undefined;
- self iPrintlnBold("^3Kamikaze Bomber Inbound");
- wait 2.5;
- Kamikaze = spawn("script_model", self.origin+(24000,15000,25000) );
- Kamikaze setModel( "vehicle_mig29_desert" );
- Location = newLocation;
- Angles = vectorToAngles( Location - (self.origin+(8000,5000,10000)));
- Kamikaze.angles = Angles;
- wait( 0.15 );
- self thread KillEnt(Kamikaze, 4);
- wait( 0.15 );
- Kamikaze moveto(Location, 3.5);
- wait 3.6;
- Kamikaze playSound( "exp_suitcase_bomb_main" );
- playFx( level._effect[ "cloud" ], Kamikaze.origin+(0,0,200));
- level.chopper_fx["explode"]["medium"] = loadfx ("explosions/aerial_explosion");
- playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin);
- playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(400,0,0));
- playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(0,400,0));
- playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(400,400,0));
- playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(0,0,400));
- playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin-(400,0,0));
- playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin-(0,400,0));
- playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin-(400,400,0));
- playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(0,0,800));
- playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(200,0,0));
- playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(0,200,0));
- playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(200,200,0));
- playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(0,0,200));
- playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin-(200,0,0));
- playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin-(0,200,0));
- playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin-(200,200,0));
- playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(0,0,200));
- Earthquake( 0.4, 4, Kamikaze.origin, 800 );
- RadiusDamage( Kamikaze.origin, 1000, 800, 1, self );
- }
- KillEnt( ent, time )
- {
- wait time;
- ent delete();
- }
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