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- Pokemon Sun and Moon
- SINGLE PLAYER ONLY REVIEW
- Gameplay [28/30]
- +Higher level wild pokemon allow team diversity and changes
- +Totem Pokemon allow for challenging fights
- +Difficulty curve higher than predecessor.
- +Poke Rider not only deletes HMs but also gives a fun movement option
- +Z-Moves allow any pokemon to be a boss pokemon, unlike Megas,that kind of pigeonhole who the bosses could be
- -LAGGY AS FUCK when there are more than 3 pokemon on screen
- -Some things are too long. The new pokemon caught cutscene, the z moves can be long at times. I wish I could skip cutscenes for future playthroughs.
- Progression and Story [30/30]
- +An actual story. Kids will love the story. It's passable for adult players. Characters get development.
- +Cutscenes are well animated.
- +Trials are charming
- +Comedy writing is good, especially Team Skull grunts.
- -The tutorial is 2 hours long and takes forever
- Sound Design [10/10]
- +Really good songs. The Team Leaders especially!!
- +Battle theme is good
- +Move hit sounds are rewarding
- +OST in general is quality
- World Design [10/10]
- +Zygarde Cube mechanic passively rewards you for exploring
- +Great world. The world building is the best of any pokemon game.
- +Pokemon Snap builds world
- +Towns feel like towns. Cities feel like cities.
- +Camera angles make world seem large
- +Rotom-Dex is cute. Having a travel companion is neat.
- +Little details really shine
- -They messed up the routes something bad. Yungoos is a plague. I feel like they didnt have a lot of mon variety in grass.
- -Pokespots for taking pics need to appear on the screen at all times. Its easy to miss the spots.
- Interface Design [8/10]'
- +Everything functions and looks solid
- ~L=A control scheme fucks with other things. Either encourage the feature or get rid of it
- -whenever you get something new you can't just scroll over it to clear it, you have to select it
- Score: 86/90 =~ 96% / A+
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