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Jan 19th, 2018
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  1. //save chat to database
  2. if( m_GHost->m_optWWTStoreChatInDB )
  3. {
  4. uint32_t gameTicksCount;
  5. string targetMessage;
  6. uint32_t statusCurrent;
  7. if( !ExtraFlags.empty( ) )
  8. {
  9. targetMessage = UTIL_ToString( ExtraFlags[0] );
  10. gameTicksCount = m_GameTicks;
  11. }
  12. else
  13. {
  14. targetMessage = "LOBBY";
  15. gameTicksCount = 0;
  16. }
  17.  
  18. if( m_GameLoading )
  19. statusCurrent = 1;
  20. else if( m_GameLoaded )
  21. statusCurrent = 2;
  22. else
  23. statusCurrent = 0;
  24.  
  25. boost::mutex::scoped_lock lock( m_GHost->m_CallablesMutex );
  26. //m_GHost->m_Callables.push_back( m_GHost->m_DB->ThreadedTournamentChat( gameTicksCount, m_DB_id, player->GetDB_id( ), targetMessage, chatPlayer->GetMessage( ), statusCurrent ) );
  27. m_GHost->m_Callables.push_back( m_GHost->m_DB->ThreadedTournamentChat( gameTicksCount, m_DB_id, GetSIDFromPID( player->GetPID( ) ), targetMessage, chatPlayer->GetMessage( ), statusCurrent, player->GetName( ), player->GetJoinedRealm( ) ) );
  28. lock.unlock( );
  29.  
  30.  
  31. /*boost::mutex::scoped_lock lock( m_GHost->m_CallablesMutex );
  32. //ThreadedChatLogEventAdd( uint32_t ngameticks, uint32_t ngameid, uint32_t nplayerid, string ntarget, string nmessage )
  33. m_GHost->m_Callables.push_back( m_GHost->m_DB->ThreadedChatLogEventAdd( gameTicksCount, m_DB_id, player->GetDB_id( ), targetMessage, chatPlayer->GetMessage( ), statusCurrent ) );
  34. lock.unlock( );*/
  35.  
  36. //CONSOLE_Print( "Saving chat to database" );
  37. }
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