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- //save chat to database
- if( m_GHost->m_optWWTStoreChatInDB )
- {
- uint32_t gameTicksCount;
- string targetMessage;
- uint32_t statusCurrent;
- if( !ExtraFlags.empty( ) )
- {
- targetMessage = UTIL_ToString( ExtraFlags[0] );
- gameTicksCount = m_GameTicks;
- }
- else
- {
- targetMessage = "LOBBY";
- gameTicksCount = 0;
- }
- if( m_GameLoading )
- statusCurrent = 1;
- else if( m_GameLoaded )
- statusCurrent = 2;
- else
- statusCurrent = 0;
- boost::mutex::scoped_lock lock( m_GHost->m_CallablesMutex );
- //m_GHost->m_Callables.push_back( m_GHost->m_DB->ThreadedTournamentChat( gameTicksCount, m_DB_id, player->GetDB_id( ), targetMessage, chatPlayer->GetMessage( ), statusCurrent ) );
- m_GHost->m_Callables.push_back( m_GHost->m_DB->ThreadedTournamentChat( gameTicksCount, m_DB_id, GetSIDFromPID( player->GetPID( ) ), targetMessage, chatPlayer->GetMessage( ), statusCurrent, player->GetName( ), player->GetJoinedRealm( ) ) );
- lock.unlock( );
- /*boost::mutex::scoped_lock lock( m_GHost->m_CallablesMutex );
- //ThreadedChatLogEventAdd( uint32_t ngameticks, uint32_t ngameid, uint32_t nplayerid, string ntarget, string nmessage )
- m_GHost->m_Callables.push_back( m_GHost->m_DB->ThreadedChatLogEventAdd( gameTicksCount, m_DB_id, player->GetDB_id( ), targetMessage, chatPlayer->GetMessage( ), statusCurrent ) );
- lock.unlock( );*/
- //CONSOLE_Print( "Saving chat to database" );
- }
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