Advertisement
Commander_Xillian

Way of the Broken One

Mar 11th, 2024 (edited)
67
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.28 KB | None | 0 0
  1. Way of the Broken One
  2.  
  3. 3: Broken Fist Style, Carry the Weight
  4. 6: Painsight
  5. 11: Share the Burden
  6. 17: Perfect Martyrdom
  7.  
  8. Broken Fist Style
  9. When you choose this tradition at 3rd level, you learn the martial arts style of the Broken Ones. As a reaction when you are attacked, you may impose your martial arts die as a penalty on the attack. You may spend a ki point to instead impose your martial arts die as a penalty to all attacks a creature making an attack against a target within 5 feet of you makes until the end of its turn.
  10.  
  11. Carry the Weight
  12. When you reach 3rd level, you are able to bear the pain of others. You may heal another creature by five hitpoints, losing that many hitpoints as well, and gain a ki point as a bonus action. You may heal a creature up to five times your wisdom modifier per bonus action, and cannot gain ki points above your current maximum. If this would reduce you to 0 hitpoints, you go unconcious at the end of your turn and are stable.
  13.  
  14. Painsight
  15. At 6th level, you are able to see through the wounds others bear to witness those events. You are able to cast Locate Creature by spending 3 ki points and touching a wound. You can only target the creature that inflicted that wound. There is no limit on distance, and the spell cannot be stopped by effects like Polymorph or protection from Divination.
  16.  
  17. Share the Burden
  18. At 11th level, you have learned to draw strength from pain, fueling you to greater acts of sacrifice. When a creature you can see takes damage, you may give them resistance to that damage as a reaction. You then take the same amount of damage.
  19.  
  20. You may make an attack as an action, dealing the damage you took in addition to your martial arts die by spending five Ki points. This action may only be done to a creature you have seen deal damage.
  21.  
  22. Perfect Martyrdom
  23. At 17th level, you can take away the pain of even the most egregious harm, though the cost will be great. As an action, you may touch a creature which has died within the last hour. It immediately gains all of your hitpoints, and you immediately begin dying. Upon passing three death saves, you may immediately spend any number of hit dice to become conscious again.
  24.  
  25. Additionally, if you are raised from the dead, you cost half the usual amount in materials and suffer half the penalties.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement